@plastic-software/three 0.167.3 → 0.174.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (748) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +1 -1
  3. package/build/three.cjs +36277 -24023
  4. package/build/three.core.js +48830 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +10175 -46743
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +550 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +44348 -50670
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +70301 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/jsm/Addons.js +3 -15
  15. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  16. package/examples/jsm/animation/CCDIKSolver.js +61 -11
  17. package/examples/jsm/capabilities/WebGL.js +27 -21
  18. package/examples/jsm/capabilities/WebGPU.js +1 -10
  19. package/examples/jsm/controls/ArcballControls.js +262 -231
  20. package/examples/jsm/controls/DragControls.js +1 -1
  21. package/examples/jsm/controls/FirstPersonControls.js +175 -163
  22. package/examples/jsm/controls/FlyControls.js +194 -188
  23. package/examples/jsm/controls/OrbitControls.js +801 -777
  24. package/examples/jsm/controls/PointerLockControls.js +26 -20
  25. package/examples/jsm/controls/TrackballControls.js +469 -448
  26. package/examples/jsm/controls/TransformControls.js +119 -68
  27. package/examples/jsm/csm/CSM.js +2 -2
  28. package/examples/jsm/csm/CSMFrustum.js +7 -4
  29. package/examples/jsm/csm/CSMHelper.js +2 -0
  30. package/examples/jsm/csm/CSMShadowNode.js +442 -0
  31. package/examples/jsm/curves/NURBSCurve.js +33 -2
  32. package/examples/jsm/curves/NURBSUtils.js +3 -0
  33. package/examples/jsm/effects/AnaglyphEffect.js +6 -13
  34. package/examples/jsm/effects/OutlineEffect.js +1 -1
  35. package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
  36. package/examples/jsm/effects/StereoEffect.js +6 -1
  37. package/examples/jsm/exporters/DRACOExporter.js +4 -2
  38. package/examples/jsm/exporters/EXRExporter.js +19 -11
  39. package/examples/jsm/exporters/GLTFExporter.js +181 -109
  40. package/examples/jsm/exporters/KTX2Exporter.js +54 -23
  41. package/examples/jsm/exporters/OBJExporter.js +5 -1
  42. package/examples/jsm/exporters/PLYExporter.js +11 -9
  43. package/examples/jsm/exporters/USDZExporter.js +50 -11
  44. package/examples/jsm/geometries/DecalGeometry.js +73 -21
  45. package/examples/jsm/geometries/TextGeometry.js +1 -12
  46. package/examples/jsm/helpers/LightProbeHelper.js +43 -44
  47. package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
  48. package/examples/jsm/helpers/TextureHelperGPU.js +185 -0
  49. package/examples/jsm/helpers/VertexNormalsHelper.js +2 -0
  50. package/examples/jsm/interactive/HTMLMesh.js +1 -0
  51. package/examples/jsm/interactive/InteractiveGroup.js +108 -51
  52. package/examples/jsm/interactive/SelectionHelper.js +3 -1
  53. package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
  54. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  55. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  56. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  57. package/examples/jsm/lighting/TiledLighting.js +18 -0
  58. package/examples/jsm/lights/LightProbeGenerator.js +26 -12
  59. package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -1
  60. package/examples/jsm/lines/LineGeometry.js +25 -0
  61. package/examples/jsm/lines/LineMaterial.js +0 -1
  62. package/examples/jsm/lines/LineSegmentsGeometry.js +2 -0
  63. package/examples/jsm/lines/webgpu/Line2.js +2 -1
  64. package/examples/jsm/lines/webgpu/LineSegments2.js +16 -21
  65. package/examples/jsm/lines/webgpu/Wireframe.js +57 -0
  66. package/examples/jsm/loaders/3DMLoader.js +1 -0
  67. package/examples/jsm/loaders/3MFLoader.js +104 -2
  68. package/examples/jsm/loaders/BVHLoader.js +1 -1
  69. package/examples/jsm/loaders/ColladaLoader.js +15 -12
  70. package/examples/jsm/loaders/DDSLoader.js +42 -0
  71. package/examples/jsm/loaders/DRACOLoader.js +3 -1
  72. package/examples/jsm/loaders/FBXLoader.js +71 -22
  73. package/examples/jsm/loaders/GCodeLoader.js +4 -2
  74. package/examples/jsm/loaders/GLTFLoader.js +29 -14
  75. package/examples/jsm/loaders/KTX2Loader.js +160 -58
  76. package/examples/jsm/loaders/KTXLoader.js +4 -4
  77. package/examples/jsm/loaders/LDrawLoader.js +22 -136
  78. package/examples/jsm/loaders/LottieLoader.js +2 -1
  79. package/examples/jsm/loaders/MTLLoader.js +27 -7
  80. package/examples/jsm/loaders/MaterialXLoader.js +40 -14
  81. package/examples/jsm/loaders/NRRDLoader.js +1 -1
  82. package/examples/jsm/loaders/OBJLoader.js +5 -3
  83. package/examples/jsm/loaders/PCDLoader.js +14 -13
  84. package/examples/jsm/loaders/PDBLoader.js +3 -2
  85. package/examples/jsm/loaders/PLYLoader.js +15 -12
  86. package/examples/jsm/loaders/PVRLoader.js +1 -1
  87. package/examples/jsm/loaders/STLLoader.js +3 -2
  88. package/examples/jsm/loaders/SVGLoader.js +2 -2
  89. package/examples/jsm/loaders/TDSLoader.js +17 -18
  90. package/examples/jsm/loaders/VRMLLoader.js +17 -17
  91. package/examples/jsm/loaders/VTKLoader.js +4 -3
  92. package/examples/jsm/loaders/XYZLoader.js +3 -2
  93. package/examples/jsm/loaders/lwo/IFFParser.js +4 -4
  94. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +143 -0
  95. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +114 -0
  96. package/examples/jsm/materials/MeshGouraudMaterial.js +2 -0
  97. package/examples/jsm/math/ColorSpaces.js +76 -0
  98. package/examples/jsm/math/ConvexHull.js +1 -1
  99. package/examples/jsm/math/OBB.js +17 -0
  100. package/examples/jsm/misc/GPUComputationRenderer.js +6 -7
  101. package/examples/jsm/misc/ProgressiveLightMap.js +54 -41
  102. package/examples/jsm/misc/ProgressiveLightMapGPU.js +294 -0
  103. package/examples/jsm/misc/Timer.js +27 -12
  104. package/examples/jsm/misc/Volume.js +28 -18
  105. package/examples/jsm/misc/VolumeSlice.js +19 -16
  106. package/examples/jsm/modifiers/CurveModifier.js +10 -8
  107. package/examples/jsm/modifiers/CurveModifierGPU.js +235 -0
  108. package/examples/jsm/modifiers/SimplifyModifier.js +2 -2
  109. package/examples/jsm/objects/GroundedSkybox.js +4 -4
  110. package/examples/jsm/objects/LensflareMesh.js +324 -0
  111. package/examples/jsm/objects/Reflector.js +5 -2
  112. package/examples/jsm/objects/Sky.js +2 -2
  113. package/examples/jsm/objects/SkyMesh.js +14 -14
  114. package/examples/jsm/objects/Water2.js +1 -1
  115. package/examples/jsm/objects/Water2Mesh.js +11 -9
  116. package/examples/jsm/objects/WaterMesh.js +38 -33
  117. package/examples/jsm/physics/JoltPhysics.js +8 -8
  118. package/examples/jsm/physics/RapierPhysics.js +5 -5
  119. package/examples/jsm/postprocessing/AfterimagePass.js +14 -3
  120. package/examples/jsm/postprocessing/BloomPass.js +2 -2
  121. package/examples/jsm/postprocessing/EffectComposer.js +1 -2
  122. package/examples/jsm/postprocessing/OutlinePass.js +37 -51
  123. package/examples/jsm/postprocessing/OutputPass.js +2 -0
  124. package/examples/jsm/postprocessing/SAOPass.js +1 -2
  125. package/examples/jsm/postprocessing/SMAAPass.js +1 -3
  126. package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
  127. package/examples/jsm/postprocessing/SSAOPass.js +2 -4
  128. package/examples/jsm/postprocessing/SSRPass.js +8 -4
  129. package/examples/jsm/postprocessing/UnrealBloomPass.js +2 -2
  130. package/examples/jsm/renderers/CSS2DRenderer.js +6 -3
  131. package/examples/jsm/renderers/CSS3DRenderer.js +7 -4
  132. package/examples/jsm/renderers/SVGRenderer.js +6 -4
  133. package/examples/jsm/shaders/BokehShader2.js +1 -1
  134. package/examples/jsm/shaders/FXAAShader.js +225 -224
  135. package/examples/jsm/shaders/GodRaysShader.js +3 -3
  136. package/examples/jsm/shaders/OutputShader.js +6 -2
  137. package/examples/jsm/shaders/SobelOperatorShader.js +1 -1
  138. package/examples/jsm/transpiler/AST.js +12 -2
  139. package/examples/jsm/transpiler/GLSLDecoder.js +77 -31
  140. package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -3
  141. package/examples/jsm/transpiler/TSLEncoder.js +96 -21
  142. package/examples/jsm/tsl/display/AfterImageNode.js +243 -0
  143. package/examples/jsm/tsl/display/AnaglyphPassNode.js +106 -0
  144. package/examples/jsm/tsl/display/AnamorphicNode.js +257 -0
  145. package/{src/nodes/display/BleachBypassNode.js → examples/jsm/tsl/display/BleachBypass.js} +11 -6
  146. package/{src/nodes → examples/jsm/tsl}/display/BloomNode.js +252 -67
  147. package/examples/jsm/tsl/display/DenoiseNode.js +332 -0
  148. package/{src/nodes → examples/jsm/tsl}/display/DepthOfFieldNode.js +92 -14
  149. package/examples/jsm/tsl/display/DotScreenNode.js +103 -0
  150. package/examples/jsm/tsl/display/FXAANode.js +364 -0
  151. package/examples/jsm/tsl/display/FilmNode.js +100 -0
  152. package/examples/jsm/tsl/display/GTAONode.js +521 -0
  153. package/examples/jsm/tsl/display/GaussianBlurNode.js +393 -0
  154. package/examples/jsm/tsl/display/LensflareNode.js +278 -0
  155. package/examples/jsm/tsl/display/Lut3DNode.js +108 -0
  156. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  157. package/examples/jsm/tsl/display/OutlineNode.js +750 -0
  158. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +88 -0
  159. package/{src/nodes → examples/jsm/tsl}/display/PixelationPassNode.js +160 -28
  160. package/examples/jsm/tsl/display/RGBShiftNode.js +95 -0
  161. package/examples/jsm/tsl/display/SMAANode.js +767 -0
  162. package/examples/jsm/tsl/display/SSAAPassNode.js +357 -0
  163. package/examples/jsm/tsl/display/SSRNode.js +538 -0
  164. package/examples/jsm/tsl/display/Sepia.js +24 -0
  165. package/{src/nodes → examples/jsm/tsl}/display/SobelOperatorNode.js +66 -20
  166. package/examples/jsm/tsl/display/StereoCompositePassNode.js +184 -0
  167. package/examples/jsm/tsl/display/StereoPassNode.js +119 -0
  168. package/examples/jsm/tsl/display/TRAAPassNode.js +451 -0
  169. package/examples/jsm/tsl/display/TransitionNode.js +140 -0
  170. package/examples/jsm/tsl/display/hashBlur.js +34 -0
  171. package/examples/jsm/tsl/lighting/TiledLightsNode.js +395 -0
  172. package/examples/jsm/tsl/math/Bayer.js +18 -0
  173. package/examples/jsm/tsl/utils/Raymarching.js +65 -0
  174. package/examples/jsm/utils/BufferGeometryUtils.js +2 -2
  175. package/examples/jsm/utils/CameraUtils.js +4 -1
  176. package/examples/jsm/utils/GeometryCompressionUtils.js +38 -123
  177. package/examples/jsm/utils/GeometryUtils.js +22 -19
  178. package/examples/jsm/utils/SceneOptimizer.js +410 -0
  179. package/examples/jsm/utils/SceneUtils.js +2 -2
  180. package/examples/jsm/utils/ShadowMapViewer.js +3 -8
  181. package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
  182. package/examples/jsm/utils/SkeletonUtils.js +84 -66
  183. package/examples/jsm/utils/UVsDebug.js +1 -1
  184. package/examples/jsm/utils/{TextureUtils.js → WebGLTextureUtils.js} +1 -0
  185. package/examples/jsm/utils/WebGPUTextureUtils.js +64 -0
  186. package/examples/jsm/webxr/OculusHandPointerModel.js +21 -21
  187. package/examples/jsm/webxr/Text2D.js +6 -6
  188. package/examples/jsm/webxr/XRControllerModelFactory.js +7 -2
  189. package/examples/jsm/webxr/XREstimatedLight.js +1 -1
  190. package/package.json +14 -9
  191. package/src/Three.Core.js +182 -0
  192. package/src/Three.Legacy.js +0 -21
  193. package/src/Three.TSL.js +543 -0
  194. package/src/Three.WebGPU.Nodes.js +23 -0
  195. package/src/Three.WebGPU.js +13 -184
  196. package/src/Three.js +1 -176
  197. package/src/animation/AnimationClip.js +2 -2
  198. package/src/animation/AnimationObjectGroup.js +2 -2
  199. package/src/animation/AnimationUtils.js +1 -1
  200. package/src/animation/PropertyBinding.js +2 -2
  201. package/src/audio/Audio.js +379 -2
  202. package/src/audio/AudioAnalyser.js +58 -1
  203. package/src/audio/AudioContext.js +15 -0
  204. package/src/audio/AudioListener.js +76 -0
  205. package/src/audio/PositionalAudio.js +107 -0
  206. package/src/cameras/ArrayCamera.js +29 -0
  207. package/src/cameras/Camera.js +47 -0
  208. package/src/cameras/CubeCamera.js +66 -0
  209. package/src/cameras/OrthographicCamera.js +109 -0
  210. package/src/cameras/PerspectiveCamera.js +173 -34
  211. package/src/cameras/StereoCamera.js +48 -2
  212. package/src/constants.js +6 -6
  213. package/src/core/BufferAttribute.js +4 -9
  214. package/src/core/BufferGeometry.js +48 -8
  215. package/src/core/Clock.js +1 -1
  216. package/src/core/EventDispatcher.js +52 -8
  217. package/src/core/InterleavedBuffer.js +4 -13
  218. package/src/core/Object3D.js +573 -3
  219. package/src/core/RenderTarget.js +22 -4
  220. package/src/core/RenderTarget3D.js +22 -0
  221. package/src/core/RenderTargetArray.js +22 -0
  222. package/src/extras/Controls.js +104 -0
  223. package/src/extras/DataUtils.js +48 -8
  224. package/src/extras/Earcut.js +18 -7
  225. package/src/extras/ImageUtils.js +18 -11
  226. package/src/extras/PMREMGenerator.js +40 -9
  227. package/src/extras/ShapeUtils.js +24 -2
  228. package/src/extras/TextureUtils.js +96 -10
  229. package/src/extras/core/Curve.js +153 -53
  230. package/src/extras/core/CurvePath.js +63 -22
  231. package/src/extras/core/Interpolations.js +29 -3
  232. package/src/extras/core/Path.js +134 -1
  233. package/src/extras/core/Shape.js +66 -3
  234. package/src/extras/core/ShapePath.js +76 -0
  235. package/src/extras/curves/ArcCurve.js +22 -0
  236. package/src/extras/curves/CatmullRomCurve3.js +89 -18
  237. package/src/extras/curves/CubicBezierCurve.js +67 -0
  238. package/src/extras/curves/CubicBezierCurve3.js +50 -0
  239. package/src/extras/curves/EllipseCurve.js +102 -0
  240. package/src/extras/curves/LineCurve.js +36 -0
  241. package/src/extras/curves/LineCurve3.js +36 -0
  242. package/src/extras/curves/QuadraticBezierCurve.js +59 -0
  243. package/src/extras/curves/QuadraticBezierCurve3.js +43 -0
  244. package/src/extras/curves/SplineCurve.js +48 -0
  245. package/src/geometries/BoxGeometry.js +38 -0
  246. package/src/geometries/CapsuleGeometry.js +34 -0
  247. package/src/geometries/CircleGeometry.js +40 -0
  248. package/src/geometries/ConeGeometry.js +38 -0
  249. package/src/geometries/CylinderGeometry.js +50 -4
  250. package/src/geometries/DodecahedronGeometry.js +32 -0
  251. package/src/geometries/EdgesGeometry.js +30 -2
  252. package/src/geometries/ExtrudeGeometry.js +52 -0
  253. package/src/geometries/IcosahedronGeometry.js +32 -0
  254. package/src/geometries/LatheGeometry.js +43 -3
  255. package/src/geometries/OctahedronGeometry.js +32 -0
  256. package/src/geometries/PlaneGeometry.js +34 -0
  257. package/src/geometries/PolyhedronGeometry.js +29 -0
  258. package/src/geometries/RingGeometry.js +36 -0
  259. package/src/geometries/ShapeGeometry.js +37 -0
  260. package/src/geometries/SphereGeometry.js +37 -0
  261. package/src/geometries/TetrahedronGeometry.js +32 -0
  262. package/src/geometries/TorusGeometry.js +35 -0
  263. package/src/geometries/TorusKnotGeometry.js +38 -0
  264. package/src/geometries/TubeGeometry.js +49 -0
  265. package/src/geometries/WireframeGeometry.js +32 -0
  266. package/src/helpers/ArrowHelper.js +60 -3
  267. package/src/helpers/AxesHelper.js +28 -0
  268. package/src/helpers/Box3Helper.js +28 -0
  269. package/src/helpers/BoxHelper.js +43 -7
  270. package/src/helpers/CameraHelper.js +61 -18
  271. package/src/helpers/DirectionalLightHelper.js +52 -0
  272. package/src/helpers/GridHelper.js +26 -0
  273. package/src/helpers/HemisphereLightHelper.js +39 -0
  274. package/src/helpers/PlaneHelper.js +33 -0
  275. package/src/helpers/PointLightHelper.js +43 -0
  276. package/src/helpers/PolarGridHelper.js +30 -0
  277. package/src/helpers/SkeletonHelper.js +39 -2
  278. package/src/helpers/SpotLightHelper.js +40 -0
  279. package/src/lights/AmbientLight.js +25 -0
  280. package/src/lights/DirectionalLight.js +57 -0
  281. package/src/lights/DirectionalLightShadow.js +15 -0
  282. package/src/lights/HemisphereLight.js +32 -0
  283. package/src/lights/Light.js +36 -0
  284. package/src/lights/LightProbe.js +43 -0
  285. package/src/lights/LightShadow.js +159 -0
  286. package/src/lights/PointLight.js +59 -0
  287. package/src/lights/PointLightShadow.js +21 -0
  288. package/src/lights/RectAreaLight.js +59 -0
  289. package/src/lights/SpotLight.js +102 -0
  290. package/src/lights/SpotLightShadow.js +24 -2
  291. package/src/lights/webgpu/IESSpotLight.js +21 -0
  292. package/src/loaders/Loader.js +132 -0
  293. package/src/loaders/MaterialLoader.js +7 -1
  294. package/src/loaders/nodes/NodeLoader.js +189 -0
  295. package/src/loaders/nodes/NodeMaterialLoader.js +108 -0
  296. package/src/loaders/nodes/NodeObjectLoader.js +151 -0
  297. package/src/materials/LineDashedMaterial.js +0 -1
  298. package/src/materials/Material.js +469 -7
  299. package/src/materials/MeshPhongMaterial.js +1 -1
  300. package/src/materials/MeshPhysicalMaterial.js +2 -2
  301. package/src/materials/MeshStandardMaterial.js +2 -2
  302. package/src/{nodes/materials → materials/nodes}/Line2NodeMaterial.js +192 -82
  303. package/src/materials/nodes/LineBasicNodeMaterial.js +46 -0
  304. package/src/materials/nodes/LineDashedNodeMaterial.js +132 -0
  305. package/src/materials/nodes/MeshBasicNodeMaterial.js +133 -0
  306. package/src/materials/nodes/MeshLambertNodeMaterial.js +82 -0
  307. package/src/materials/nodes/MeshMatcapNodeMaterial.js +77 -0
  308. package/src/materials/nodes/MeshNormalNodeMaterial.js +67 -0
  309. package/src/materials/nodes/MeshPhongNodeMaterial.js +141 -0
  310. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +517 -0
  311. package/src/materials/nodes/MeshSSSNodeMaterial.js +175 -0
  312. package/src/materials/nodes/MeshStandardNodeMaterial.js +186 -0
  313. package/src/materials/nodes/MeshToonNodeMaterial.js +66 -0
  314. package/src/materials/nodes/NodeMaterial.js +1180 -0
  315. package/src/{nodes/materials/Materials.js → materials/nodes/NodeMaterials.js} +3 -2
  316. package/src/materials/nodes/PointsNodeMaterial.js +153 -0
  317. package/src/materials/nodes/ShadowNodeMaterial.js +67 -0
  318. package/src/materials/nodes/SpriteNodeMaterial.js +198 -0
  319. package/src/materials/nodes/VolumeNodeMaterial.js +72 -0
  320. package/src/materials/nodes/manager/NodeMaterialObserver.js +509 -0
  321. package/src/math/Box2.js +177 -0
  322. package/src/math/Box3.js +243 -0
  323. package/src/math/Color.js +343 -0
  324. package/src/math/ColorManagement.js +143 -102
  325. package/src/math/Cylindrical.js +65 -6
  326. package/src/math/Euler.js +137 -4
  327. package/src/math/Frustum.js +83 -0
  328. package/src/math/Interpolant.js +87 -8
  329. package/src/math/Line3.js +96 -2
  330. package/src/math/MathUtils.js +182 -19
  331. package/src/math/Matrix2.js +70 -0
  332. package/src/math/Matrix3.js +229 -4
  333. package/src/math/Matrix4.js +368 -3
  334. package/src/math/Plane.js +164 -2
  335. package/src/math/Quaternion.js +265 -9
  336. package/src/math/Ray.js +160 -0
  337. package/src/math/Sphere.js +147 -0
  338. package/src/math/Spherical.js +73 -11
  339. package/src/math/SphericalHarmonics3.js +112 -14
  340. package/src/math/Triangle.js +230 -2
  341. package/src/math/Vector2.js +396 -10
  342. package/src/math/Vector3.js +550 -13
  343. package/src/math/Vector4.js +415 -9
  344. package/src/math/interpolants/CubicInterpolant.js +10 -1
  345. package/src/math/interpolants/DiscreteInterpolant.js +10 -2
  346. package/src/math/interpolants/LinearInterpolant.js +13 -0
  347. package/src/math/interpolants/QuaternionLinearInterpolant.js +10 -1
  348. package/src/nodes/Nodes.js +84 -166
  349. package/src/nodes/TSL.js +167 -0
  350. package/src/nodes/accessors/AccessorsUtils.js +39 -10
  351. package/src/nodes/accessors/Arrays.js +68 -0
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  698. package/src/nodes/accessors/ReflectVectorNode.js +0 -10
  699. package/src/nodes/accessors/TangentNode.js +0 -23
  700. package/src/nodes/accessors/UVNode.js +0 -3
  701. package/src/nodes/core/NodeKeywords.js +0 -80
  702. package/src/nodes/core/UniformGroup.js +0 -13
  703. package/src/nodes/display/AfterImageNode.js +0 -152
  704. package/src/nodes/display/AnamorphicNode.js +0 -145
  705. package/src/nodes/display/BlendModeNode.js +0 -128
  706. package/src/nodes/display/ColorAdjustmentNode.js +0 -104
  707. package/src/nodes/display/DenoiseNode.js +0 -198
  708. package/src/nodes/display/DotScreenNode.js +0 -75
  709. package/src/nodes/display/FXAANode.js +0 -327
  710. package/src/nodes/display/FilmNode.js +0 -52
  711. package/src/nodes/display/GTAONode.js +0 -324
  712. package/src/nodes/display/GaussianBlurNode.js +0 -207
  713. package/src/nodes/display/Lut3DNode.js +0 -53
  714. package/src/nodes/display/RGBShiftNode.js +0 -49
  715. package/src/nodes/display/SepiaNode.js +0 -18
  716. package/src/nodes/display/TransitionNode.js +0 -76
  717. package/src/nodes/display/ViewportNode.js +0 -137
  718. package/src/nodes/fog/FogExp2Node.js +0 -34
  719. package/src/nodes/fog/FogNode.js +0 -48
  720. package/src/nodes/fog/FogRangeNode.js +0 -35
  721. package/src/nodes/lighting/LightNode.js +0 -57
  722. package/src/nodes/loaders/NodeLoader.js +0 -110
  723. package/src/nodes/loaders/NodeMaterialLoader.js +0 -60
  724. package/src/nodes/loaders/NodeObjectLoader.js +0 -71
  725. package/src/nodes/materials/InstancedPointsNodeMaterial.js +0 -162
  726. package/src/nodes/materials/LineBasicNodeMaterial.js +0 -28
  727. package/src/nodes/materials/LineDashedNodeMaterial.js +0 -55
  728. package/src/nodes/materials/MeshBasicNodeMaterial.js +0 -73
  729. package/src/nodes/materials/MeshLambertNodeMaterial.js +0 -43
  730. package/src/nodes/materials/MeshMatcapNodeMaterial.js +0 -53
  731. package/src/nodes/materials/MeshNormalNodeMaterial.js +0 -40
  732. package/src/nodes/materials/MeshPhongNodeMaterial.js +0 -74
  733. package/src/nodes/materials/MeshPhysicalNodeMaterial.js +0 -244
  734. package/src/nodes/materials/MeshSSSNodeMaterial.js +0 -84
  735. package/src/nodes/materials/MeshStandardNodeMaterial.js +0 -104
  736. package/src/nodes/materials/MeshToonNodeMaterial.js +0 -34
  737. package/src/nodes/materials/NodeMaterial.js +0 -680
  738. package/src/nodes/materials/PointsNodeMaterial.js +0 -39
  739. package/src/nodes/materials/ShadowNodeMaterial.js +0 -34
  740. package/src/nodes/materials/SpriteNodeMaterial.js +0 -90
  741. package/src/nodes/materials/VolumeNodeMaterial.js +0 -106
  742. package/src/nodes/math/CondNode.js +0 -139
  743. package/src/nodes/math/HashNode.js +0 -34
  744. package/src/nodes/procedural/CheckerNode.js +0 -42
  745. package/src/nodes/utils/DiscardNode.js +0 -28
  746. package/src/nodes/utils/OscNode.js +0 -81
  747. package/src/nodes/utils/PackingNode.js +0 -55
  748. package/src/nodes/utils/TimerNode.js +0 -94
@@ -0,0 +1,1180 @@
1
+ import { Material } from '../Material.js';
2
+ import { NormalBlending } from '../../constants.js';
3
+
4
+ import { getNodeChildren, getCacheKey } from '../../nodes/core/NodeUtils.js';
5
+ import { attribute } from '../../nodes/core/AttributeNode.js';
6
+ import { output, diffuseColor, emissive, varyingProperty } from '../../nodes/core/PropertyNode.js';
7
+ import { materialAlphaTest, materialColor, materialOpacity, materialEmissive, materialNormal, materialLightMap, materialAO } from '../../nodes/accessors/MaterialNode.js';
8
+ import { modelViewProjection } from '../../nodes/accessors/ModelViewProjectionNode.js';
9
+ import { normalLocal } from '../../nodes/accessors/Normal.js';
10
+ import { instancedMesh } from '../../nodes/accessors/InstancedMeshNode.js';
11
+ import { batch } from '../../nodes/accessors/BatchNode.js';
12
+ import { materialReference } from '../../nodes/accessors/MaterialReferenceNode.js';
13
+ import { positionLocal, positionView } from '../../nodes/accessors/Position.js';
14
+ import { skinningReference } from '../../nodes/accessors/SkinningNode.js';
15
+ import { morphReference } from '../../nodes/accessors/MorphNode.js';
16
+ import { mix } from '../../nodes/math/MathNode.js';
17
+ import { float, vec3, vec4 } from '../../nodes/tsl/TSLBase.js';
18
+ import AONode from '../../nodes/lighting/AONode.js';
19
+ import { lightingContext } from '../../nodes/lighting/LightingContextNode.js';
20
+ import IrradianceNode from '../../nodes/lighting/IrradianceNode.js';
21
+ import { depth, viewZToLogarithmicDepth, viewZToOrthographicDepth } from '../../nodes/display/ViewportDepthNode.js';
22
+ import { cameraFar, cameraNear, cameraProjectionMatrix } from '../../nodes/accessors/Camera.js';
23
+ import { clipping, clippingAlpha, hardwareClipping } from '../../nodes/accessors/ClippingNode.js';
24
+ import NodeMaterialObserver from './manager/NodeMaterialObserver.js';
25
+ import getAlphaHashThreshold from '../../nodes/functions/material/getAlphaHashThreshold.js';
26
+ import { modelViewMatrix } from '../../nodes/accessors/ModelNode.js';
27
+
28
+ /**
29
+ * Base class for all node materials.
30
+ *
31
+ * @augments Material
32
+ */
33
+ class NodeMaterial extends Material {
34
+
35
+ static get type() {
36
+
37
+ return 'NodeMaterial';
38
+
39
+ }
40
+
41
+ /**
42
+ * Represents the type of the node material.
43
+ *
44
+ * @type {string}
45
+ */
46
+ get type() {
47
+
48
+ return this.constructor.type;
49
+
50
+ }
51
+
52
+ set type( _value ) { /* */ }
53
+
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+ /**
55
+ * Constructs a new node material.
56
+ */
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+ constructor() {
58
+
59
+ super();
60
+
61
+ /**
62
+ * This flag can be used for type testing.
63
+ *
64
+ * @type {boolean}
65
+ * @readonly
66
+ * @default true
67
+ */
68
+ this.isNodeMaterial = true;
69
+
70
+ /**
71
+ * Whether this material is affected by fog or not.
72
+ *
73
+ * @type {boolean}
74
+ * @default true
75
+ */
76
+ this.fog = true;
77
+
78
+ /**
79
+ * Whether this material is affected by lights or not.
80
+ *
81
+ * @type {boolean}
82
+ * @default false
83
+ */
84
+ this.lights = false;
85
+
86
+ /**
87
+ * Whether this material uses hardware clipping or not.
88
+ * This property is managed by the engine and should not be
89
+ * modified by apps.
90
+ *
91
+ * @type {boolean}
92
+ * @default false
93
+ */
94
+ this.hardwareClipping = false;
95
+
96
+ /**
97
+ * Node materials which set their `lights` property to `true`
98
+ * are affected by all lights of the scene. Sometimes selective
99
+ * lighting is wanted which means only _some_ lights in the scene
100
+ * affect a material. This can be achieved by creating an instance
101
+ * of {@link LightsNode} with a list of selective
102
+ * lights and assign the node to this property.
103
+ *
104
+ * ```js
105
+ * const customLightsNode = lights( [ light1, light2 ] );
106
+ * material.lightsNode = customLightsNode;
107
+ * ```
108
+ *
109
+ * @type {?LightsNode}
110
+ * @default null
111
+ */
112
+ this.lightsNode = null;
113
+
114
+ /**
115
+ * The environment of node materials can be defined by an environment
116
+ * map assigned to the `envMap` property or by `Scene.environment`
117
+ * if the node material is a PBR material. This node property allows to overwrite
118
+ * the default behavior and define the environment with a custom node.
119
+ *
120
+ * ```js
121
+ * material.envNode = pmremTexture( renderTarget.texture );
122
+ * ```
123
+ *
124
+ * @type {?Node<vec3>}
125
+ * @default null
126
+ */
127
+ this.envNode = null;
128
+
129
+ /**
130
+ * The lighting of node materials might be influenced by ambient occlusion.
131
+ * The default AO is inferred from an ambient occlusion map assigned to `aoMap`
132
+ * and the respective `aoMapIntensity`. This node property allows to overwrite
133
+ * the default and define the ambient occlusion with a custom node instead.
134
+ *
135
+ * If you don't want to overwrite the diffuse color but modify the existing
136
+ * values instead, use {@link materialAO}.
137
+ *
138
+ * @type {?Node<float>}
139
+ * @default null
140
+ */
141
+ this.aoNode = null;
142
+
143
+ /**
144
+ * The diffuse color of node materials is by default inferred from the
145
+ * `color` and `map` properties. This node property allows to overwrite the default
146
+ * and define the diffuse color with a node instead.
147
+ *
148
+ * ```js
149
+ * material.colorNode = color( 0xff0000 ); // define red color
150
+ * ```
151
+ *
152
+ * If you don't want to overwrite the diffuse color but modify the existing
153
+ * values instead, use {@link materialColor}.
154
+ *
155
+ * ```js
156
+ * material.colorNode = materialColor.mul( color( 0xff0000 ) ); // give diffuse colors a red tint
157
+ * ```
158
+ *
159
+ * @type {?Node<vec3>}
160
+ * @default null
161
+ */
162
+ this.colorNode = null;
163
+
164
+ /**
165
+ * The normals of node materials are by default inferred from the `normalMap`/`normalScale`
166
+ * or `bumpMap`/`bumpScale` properties. This node property allows to overwrite the default
167
+ * and define the normals with a node instead.
168
+ *
169
+ * If you don't want to overwrite the normals but modify the existing values instead,
170
+ * use {@link materialNormal}.
171
+ *
172
+ * @type {?Node<vec3>}
173
+ * @default null
174
+ */
175
+ this.normalNode = null;
176
+
177
+ /**
178
+ * The opacity of node materials is by default inferred from the `opacity`
179
+ * and `alphaMap` properties. This node property allows to overwrite the default
180
+ * and define the opacity with a node instead.
181
+ *
182
+ * If you don't want to overwrite the normals but modify the existing
183
+ * value instead, use {@link materialOpacity}.
184
+ *
185
+ * @type {?Node<float>}
186
+ * @default null
187
+ */
188
+ this.opacityNode = null;
189
+
190
+ /**
191
+ * This node can be used to to implement a variety of filter-like effects. The idea is
192
+ * to store the current rendering into a texture e.g. via `viewportSharedTexture()`, use it
193
+ * to create an arbitrary effect and then assign the node composition to this property.
194
+ * Everything behind the object using this material will now be affected by a filter.
195
+ *
196
+ * ```js
197
+ * const material = new NodeMaterial()
198
+ * material.transparent = true;
199
+ *
200
+ * // everything behind the object will be monochromatic
201
+ * material.backdropNode = saturation( viewportSharedTexture().rgb, 0 );
202
+ * ```
203
+ *
204
+ * Backdrop computations are part of the lighting so only lit materials can use this property.
205
+ *
206
+ * @type {?Node<vec3>}
207
+ * @default null
208
+ */
209
+ this.backdropNode = null;
210
+
211
+ /**
212
+ * This node allows to modulate the influence of `backdropNode` to the outgoing light.
213
+ *
214
+ * @type {?Node<float>}
215
+ * @default null
216
+ */
217
+ this.backdropAlphaNode = null;
218
+
219
+ /**
220
+ * The alpha test of node materials is by default inferred from the `alphaTest`
221
+ * property. This node property allows to overwrite the default and define the
222
+ * alpha test with a node instead.
223
+ *
224
+ * If you don't want to overwrite the alpha test but modify the existing
225
+ * value instead, use {@link materialAlphaTest}.
226
+ *
227
+ * @type {?Node<float>}
228
+ * @default null
229
+ */
230
+ this.alphaTestNode = null;
231
+
232
+ /**
233
+ * The local vertex positions are computed based on multiple factors like the
234
+ * attribute data, morphing or skinning. This node property allows to overwrite
235
+ * the default and define local vertex positions with nodes instead.
236
+ *
237
+ * If you don't want to overwrite the vertex positions but modify the existing
238
+ * values instead, use {@link positionLocal}.
239
+ *
240
+ *```js
241
+ * material.positionNode = positionLocal.add( displace );
242
+ * ```
243
+ *
244
+ * @type {?Node<vec3>}
245
+ * @default null
246
+ */
247
+ this.positionNode = null;
248
+
249
+ /**
250
+ * This node property is intended for logic which modifies geometry data once or per animation step.
251
+ * Apps usually place such logic randomly in initialization routines or in the animation loop.
252
+ * `geometryNode` is intended as a dedicated API so there is an intended spot where geometry modifications
253
+ * can be implemented.
254
+ *
255
+ * The idea is to assign a `Fn` definition that holds the geometry modification logic. A typical example
256
+ * would be a GPU based particle system that provides a node material for usage on app level. The particle
257
+ * simulation would be implemented as compute shaders and managed inside a `Fn` function. This function is
258
+ * eventually assigned to `geometryNode`.
259
+ *
260
+ * @type {?Function}
261
+ * @default null
262
+ */
263
+ this.geometryNode = null;
264
+
265
+ /**
266
+ * Allows to overwrite depth values in the fragment shader.
267
+ *
268
+ * @type {?Node<float>}
269
+ * @default null
270
+ */
271
+ this.depthNode = null;
272
+
273
+ /**
274
+ * Allows to overwrite the position used for shadow map rendering which
275
+ * is by default {@link positionWorld}, the vertex position
276
+ * in world space.
277
+ *
278
+ * @type {?Node<float>}
279
+ * @default null
280
+ */
281
+ this.shadowPositionNode = null;
282
+
283
+ /**
284
+ * This node can be used to influence how an object using this node material
285
+ * receive shadows.
286
+ *
287
+ * ```js
288
+ * const totalShadows = float( 1 ).toVar();
289
+ * material.receivedShadowNode = Fn( ( [ shadow ] ) => {
290
+ * totalShadows.mulAssign( shadow );
291
+ * //return float( 1 ); // bypass received shadows
292
+ * return shadow.mix( color( 0xff0000 ), 1 ); // modify shadow color
293
+ * } );
294
+ *
295
+ * @type {?(Function|FunctionNode<vec4>)}
296
+ * @default null
297
+ */
298
+ this.receivedShadowNode = null;
299
+
300
+ /**
301
+ * This node can be used to influence how an object using this node material
302
+ * casts shadows. To apply a color to shadows, you can simply do:
303
+ *
304
+ * ```js
305
+ * material.castShadowNode = vec4( 1, 0, 0, 1 );
306
+ * ```
307
+ *
308
+ * Which can be nice to fake colored shadows of semi-transparent objects. It
309
+ * is also common to use the property with `Fn` function so checks are performed
310
+ * per fragment.
311
+ *
312
+ * ```js
313
+ * materialCustomShadow.castShadowNode = Fn( () => {
314
+ * hash( vertexIndex ).greaterThan( 0.5 ).discard();
315
+ * return materialColor;
316
+ * } )();
317
+ * ```
318
+ *
319
+ * @type {?Node<vec4>}
320
+ * @default null
321
+ */
322
+ this.castShadowNode = null;
323
+
324
+ /**
325
+ * This node can be used to define the final output of the material.
326
+ *
327
+ * TODO: Explain the differences to `fragmentNode`.
328
+ *
329
+ * @type {?Node<vec4>}
330
+ * @default null
331
+ */
332
+ this.outputNode = null;
333
+
334
+ /**
335
+ * MRT configuration is done on renderer or pass level. This node allows to
336
+ * overwrite what values are written into MRT targets on material level. This
337
+ * can be useful for implementing selective FX features that should only affect
338
+ * specific objects.
339
+ *
340
+ * @type {?MRTNode}
341
+ * @default null
342
+ */
343
+ this.mrtNode = null;
344
+
345
+ /**
346
+ * This node property can be used if you need complete freedom in implementing
347
+ * the fragment shader. Assigning a node will replace the built-in material
348
+ * logic used in the fragment stage.
349
+ *
350
+ * @type {?Node<vec4>}
351
+ * @default null
352
+ */
353
+ this.fragmentNode = null;
354
+
355
+ /**
356
+ * This node property can be used if you need complete freedom in implementing
357
+ * the vertex shader. Assigning a node will replace the built-in material logic
358
+ * used in the vertex stage.
359
+ *
360
+ * @type {?Node<vec4>}
361
+ * @default null
362
+ */
363
+ this.vertexNode = null;
364
+
365
+ }
366
+
367
+ /**
368
+ * Allows to define a custom cache key that influence the material key computation
369
+ * for render objects.
370
+ *
371
+ * @return {string} The custom cache key.
372
+ */
373
+ customProgramCacheKey() {
374
+
375
+ return this.type + getCacheKey( this );
376
+
377
+ }
378
+
379
+ /**
380
+ * Builds this material with the given node builder.
381
+ *
382
+ * @param {NodeBuilder} builder - The current node builder.
383
+ */
384
+ build( builder ) {
385
+
386
+ this.setup( builder );
387
+
388
+ }
389
+
390
+ /**
391
+ * Setups a node material observer with the given builder.
392
+ *
393
+ * @param {NodeBuilder} builder - The current node builder.
394
+ * @return {NodeMaterialObserver} The node material observer.
395
+ */
396
+ setupObserver( builder ) {
397
+
398
+ return new NodeMaterialObserver( builder );
399
+
400
+ }
401
+
402
+ /**
403
+ * Setups the vertex and fragment stage of this node material.
404
+ *
405
+ * @param {NodeBuilder} builder - The current node builder.
406
+ */
407
+ setup( builder ) {
408
+
409
+ builder.context.setupNormal = () => this.setupNormal( builder );
410
+ builder.context.setupPositionView = () => this.setupPositionView( builder );
411
+ builder.context.setupModelViewProjection = () => this.setupModelViewProjection( builder );
412
+
413
+ const renderer = builder.renderer;
414
+ const renderTarget = renderer.getRenderTarget();
415
+
416
+ // < VERTEX STAGE >
417
+
418
+ builder.addStack();
419
+
420
+ const vertexNode = this.vertexNode || this.setupVertex( builder );
421
+
422
+ builder.stack.outputNode = vertexNode;
423
+
424
+ this.setupHardwareClipping( builder );
425
+
426
+ if ( this.geometryNode !== null ) {
427
+
428
+ builder.stack.outputNode = builder.stack.outputNode.bypass( this.geometryNode );
429
+
430
+ }
431
+
432
+ builder.addFlow( 'vertex', builder.removeStack() );
433
+
434
+ // < FRAGMENT STAGE >
435
+
436
+ builder.addStack();
437
+
438
+ let resultNode;
439
+
440
+ const clippingNode = this.setupClipping( builder );
441
+
442
+ if ( this.depthWrite === true || this.depthTest === true ) {
443
+
444
+ // only write depth if depth buffer is configured
445
+
446
+ if ( renderTarget !== null ) {
447
+
448
+ if ( renderTarget.depthBuffer === true ) this.setupDepth( builder );
449
+
450
+ } else {
451
+
452
+ if ( renderer.depth === true ) this.setupDepth( builder );
453
+
454
+ }
455
+
456
+ }
457
+
458
+ if ( this.fragmentNode === null ) {
459
+
460
+ this.setupDiffuseColor( builder );
461
+ this.setupVariants( builder );
462
+
463
+ const outgoingLightNode = this.setupLighting( builder );
464
+
465
+ if ( clippingNode !== null ) builder.stack.add( clippingNode );
466
+
467
+ // force unsigned floats - useful for RenderTargets
468
+
469
+ const basicOutput = vec4( outgoingLightNode, diffuseColor.a ).max( 0 );
470
+
471
+ resultNode = this.setupOutput( builder, basicOutput );
472
+
473
+ // OUTPUT NODE
474
+
475
+ output.assign( resultNode );
476
+
477
+ //
478
+
479
+ if ( this.outputNode !== null ) resultNode = this.outputNode;
480
+
481
+ // MRT
482
+
483
+ if ( renderTarget !== null ) {
484
+
485
+ const mrt = renderer.getMRT();
486
+ const materialMRT = this.mrtNode;
487
+
488
+ if ( mrt !== null ) {
489
+
490
+ resultNode = mrt;
491
+
492
+ if ( materialMRT !== null ) {
493
+
494
+ resultNode = mrt.merge( materialMRT );
495
+
496
+ }
497
+
498
+ } else if ( materialMRT !== null ) {
499
+
500
+ resultNode = materialMRT;
501
+
502
+ }
503
+
504
+ }
505
+
506
+ } else {
507
+
508
+ let fragmentNode = this.fragmentNode;
509
+
510
+ if ( fragmentNode.isOutputStructNode !== true ) {
511
+
512
+ fragmentNode = vec4( fragmentNode );
513
+
514
+ }
515
+
516
+ resultNode = this.setupOutput( builder, fragmentNode );
517
+
518
+ }
519
+
520
+ builder.stack.outputNode = resultNode;
521
+
522
+ builder.addFlow( 'fragment', builder.removeStack() );
523
+
524
+ // < OBSERVER >
525
+
526
+ builder.observer = this.setupObserver( builder );
527
+
528
+ }
529
+
530
+ /**
531
+ * Setups the clipping node.
532
+ *
533
+ * @param {NodeBuilder} builder - The current node builder.
534
+ * @return {ClippingNode} The clipping node.
535
+ */
536
+ setupClipping( builder ) {
537
+
538
+ if ( builder.clippingContext === null ) return null;
539
+
540
+ const { unionPlanes, intersectionPlanes } = builder.clippingContext;
541
+
542
+ let result = null;
543
+
544
+ if ( unionPlanes.length > 0 || intersectionPlanes.length > 0 ) {
545
+
546
+ const samples = builder.renderer.samples;
547
+
548
+ if ( this.alphaToCoverage && samples > 1 ) {
549
+
550
+ // to be added to flow when the color/alpha value has been determined
551
+ result = clippingAlpha();
552
+
553
+ } else {
554
+
555
+ builder.stack.add( clipping() );
556
+
557
+ }
558
+
559
+ }
560
+
561
+ return result;
562
+
563
+ }
564
+
565
+ /**
566
+ * Setups the hardware clipping if available on the current device.
567
+ *
568
+ * @param {NodeBuilder} builder - The current node builder.
569
+ */
570
+ setupHardwareClipping( builder ) {
571
+
572
+ this.hardwareClipping = false;
573
+
574
+ if ( builder.clippingContext === null ) return;
575
+
576
+ const candidateCount = builder.clippingContext.unionPlanes.length;
577
+
578
+ // 8 planes supported by WebGL ANGLE_clip_cull_distance and WebGPU clip-distances
579
+
580
+ if ( candidateCount > 0 && candidateCount <= 8 && builder.isAvailable( 'clipDistance' ) ) {
581
+
582
+ builder.stack.add( hardwareClipping() );
583
+
584
+ this.hardwareClipping = true;
585
+
586
+ }
587
+
588
+ return;
589
+
590
+ }
591
+
592
+ /**
593
+ * Setups the depth of this material.
594
+ *
595
+ * @param {NodeBuilder} builder - The current node builder.
596
+ */
597
+ setupDepth( builder ) {
598
+
599
+ const { renderer, camera } = builder;
600
+
601
+ // Depth
602
+
603
+ let depthNode = this.depthNode;
604
+
605
+ if ( depthNode === null ) {
606
+
607
+ const mrt = renderer.getMRT();
608
+
609
+ if ( mrt && mrt.has( 'depth' ) ) {
610
+
611
+ depthNode = mrt.get( 'depth' );
612
+
613
+ } else if ( renderer.logarithmicDepthBuffer === true ) {
614
+
615
+ if ( camera.isPerspectiveCamera ) {
616
+
617
+ depthNode = viewZToLogarithmicDepth( positionView.z, cameraNear, cameraFar );
618
+
619
+ } else {
620
+
621
+ depthNode = viewZToOrthographicDepth( positionView.z, cameraNear, cameraFar );
622
+
623
+ }
624
+
625
+ }
626
+
627
+ }
628
+
629
+ if ( depthNode !== null ) {
630
+
631
+ depth.assign( depthNode ).append();
632
+
633
+ }
634
+
635
+ }
636
+
637
+ /**
638
+ * Setups the position node in view space. This method exists
639
+ * so derived node materials can modify the implementation e.g. sprite materials.
640
+ *
641
+ * @param {NodeBuilder} builder - The current node builder.
642
+ * @return {Node<vec3>} The position in view space.
643
+ */
644
+ setupPositionView( /*builder*/ ) {
645
+
646
+ return modelViewMatrix.mul( positionLocal ).xyz;
647
+
648
+ }
649
+
650
+ /**
651
+ * Setups the position in clip space.
652
+ *
653
+ * @param {NodeBuilder} builder - The current node builder.
654
+ * @return {Node<vec4>} The position in view space.
655
+ */
656
+ setupModelViewProjection( /*builder*/ ) {
657
+
658
+ return cameraProjectionMatrix.mul( positionView );
659
+
660
+ }
661
+
662
+ /**
663
+ * Setups the logic for the vertex stage.
664
+ *
665
+ * @param {NodeBuilder} builder - The current node builder.
666
+ * @return {Node<vec4>} The position in clip space.
667
+ */
668
+ setupVertex( builder ) {
669
+
670
+ builder.addStack();
671
+
672
+ this.setupPosition( builder );
673
+
674
+ builder.context.vertex = builder.removeStack();
675
+
676
+ return modelViewProjection;
677
+
678
+ }
679
+
680
+ /**
681
+ * Setups the computation of the position in local space.
682
+ *
683
+ * @param {NodeBuilder} builder - The current node builder.
684
+ * @return {Node<vec3>} The position in local space.
685
+ */
686
+ setupPosition( builder ) {
687
+
688
+ const { object, geometry } = builder;
689
+
690
+ if ( geometry.morphAttributes.position || geometry.morphAttributes.normal || geometry.morphAttributes.color ) {
691
+
692
+ morphReference( object ).append();
693
+
694
+ }
695
+
696
+ if ( object.isSkinnedMesh === true ) {
697
+
698
+ skinningReference( object ).append();
699
+
700
+ }
701
+
702
+ if ( this.displacementMap ) {
703
+
704
+ const displacementMap = materialReference( 'displacementMap', 'texture' );
705
+ const displacementScale = materialReference( 'displacementScale', 'float' );
706
+ const displacementBias = materialReference( 'displacementBias', 'float' );
707
+
708
+ positionLocal.addAssign( normalLocal.normalize().mul( ( displacementMap.x.mul( displacementScale ).add( displacementBias ) ) ) );
709
+
710
+ }
711
+
712
+ if ( object.isBatchedMesh ) {
713
+
714
+ batch( object ).append();
715
+
716
+ }
717
+
718
+ if ( ( object.isInstancedMesh && object.instanceMatrix && object.instanceMatrix.isInstancedBufferAttribute === true ) ) {
719
+
720
+ instancedMesh( object ).append();
721
+
722
+ }
723
+
724
+ if ( this.positionNode !== null ) {
725
+
726
+ positionLocal.assign( this.positionNode.context( { isPositionNodeInput: true } ) );
727
+
728
+ }
729
+
730
+ return positionLocal;
731
+
732
+ }
733
+
734
+ /**
735
+ * Setups the computation of the material's diffuse color.
736
+ *
737
+ * @param {NodeBuilder} builder - The current node builder.
738
+ * @param {BufferGeometry} geometry - The geometry.
739
+ */
740
+ setupDiffuseColor( { object, geometry } ) {
741
+
742
+ let colorNode = this.colorNode ? vec4( this.colorNode ) : materialColor;
743
+
744
+ // VERTEX COLORS
745
+
746
+ if ( this.vertexColors === true && geometry.hasAttribute( 'color' ) ) {
747
+
748
+ colorNode = vec4( colorNode.xyz.mul( attribute( 'color', 'vec3' ) ), colorNode.a );
749
+
750
+ }
751
+
752
+ // Instanced colors
753
+
754
+ if ( object.instanceColor ) {
755
+
756
+ const instanceColor = varyingProperty( 'vec3', 'vInstanceColor' );
757
+
758
+ colorNode = instanceColor.mul( colorNode );
759
+
760
+ }
761
+
762
+ if ( object.isBatchedMesh && object._colorsTexture ) {
763
+
764
+ const batchColor = varyingProperty( 'vec3', 'vBatchColor' );
765
+
766
+ colorNode = batchColor.mul( colorNode );
767
+
768
+ }
769
+
770
+
771
+ // COLOR
772
+
773
+ diffuseColor.assign( colorNode );
774
+
775
+ // OPACITY
776
+
777
+ const opacityNode = this.opacityNode ? float( this.opacityNode ) : materialOpacity;
778
+ diffuseColor.a.assign( diffuseColor.a.mul( opacityNode ) );
779
+
780
+ // ALPHA TEST
781
+
782
+ if ( this.alphaTestNode !== null || this.alphaTest > 0 ) {
783
+
784
+ const alphaTestNode = this.alphaTestNode !== null ? float( this.alphaTestNode ) : materialAlphaTest;
785
+
786
+ diffuseColor.a.lessThanEqual( alphaTestNode ).discard();
787
+
788
+ }
789
+
790
+ // ALPHA HASH
791
+
792
+ if ( this.alphaHash === true ) {
793
+
794
+ diffuseColor.a.lessThan( getAlphaHashThreshold( positionLocal ) ).discard();
795
+
796
+ }
797
+
798
+ if ( this.transparent === false && this.blending === NormalBlending && this.alphaToCoverage === false ) {
799
+
800
+ diffuseColor.a.assign( 1.0 );
801
+
802
+ }
803
+
804
+ }
805
+
806
+ /**
807
+ * Abstract interface method that can be implemented by derived materials
808
+ * to setup material-specific node variables.
809
+ *
810
+ * @abstract
811
+ * @param {NodeBuilder} builder - The current node builder.
812
+ */
813
+ setupVariants( /*builder*/ ) {
814
+
815
+ // Interface function.
816
+
817
+ }
818
+
819
+ /**
820
+ * Setups the outgoing light node variable
821
+ *
822
+ * @return {Node<vec3>} The outgoing light node.
823
+ */
824
+ setupOutgoingLight() {
825
+
826
+ return ( this.lights === true ) ? vec3( 0 ) : diffuseColor.rgb;
827
+
828
+ }
829
+
830
+ /**
831
+ * Setups the normal node from the material.
832
+ *
833
+ * @return {Node<vec3>} The normal node.
834
+ */
835
+ setupNormal() {
836
+
837
+ return this.normalNode ? vec3( this.normalNode ) : materialNormal;
838
+
839
+ }
840
+
841
+ /**
842
+ * Setups the environment node from the material.
843
+ *
844
+ * @param {NodeBuilder} builder - The current node builder.
845
+ * @return {Node<vec4>} The environment node.
846
+ */
847
+ setupEnvironment( /*builder*/ ) {
848
+
849
+ let node = null;
850
+
851
+ if ( this.envNode ) {
852
+
853
+ node = this.envNode;
854
+
855
+ } else if ( this.envMap ) {
856
+
857
+ node = this.envMap.isCubeTexture ? materialReference( 'envMap', 'cubeTexture' ) : materialReference( 'envMap', 'texture' );
858
+
859
+ }
860
+
861
+ return node;
862
+
863
+ }
864
+
865
+ /**
866
+ * Setups the light map node from the material.
867
+ *
868
+ * @param {NodeBuilder} builder - The current node builder.
869
+ * @return {Node<vec3>} The light map node.
870
+ */
871
+ setupLightMap( builder ) {
872
+
873
+ let node = null;
874
+
875
+ if ( builder.material.lightMap ) {
876
+
877
+ node = new IrradianceNode( materialLightMap );
878
+
879
+ }
880
+
881
+ return node;
882
+
883
+ }
884
+
885
+ /**
886
+ * Setups the lights node based on the scene, environment and material.
887
+ *
888
+ * @param {NodeBuilder} builder - The current node builder.
889
+ * @return {LightsNode} The lights node.
890
+ */
891
+ setupLights( builder ) {
892
+
893
+ const materialLightsNode = [];
894
+
895
+ //
896
+
897
+ const envNode = this.setupEnvironment( builder );
898
+
899
+ if ( envNode && envNode.isLightingNode ) {
900
+
901
+ materialLightsNode.push( envNode );
902
+
903
+ }
904
+
905
+ const lightMapNode = this.setupLightMap( builder );
906
+
907
+ if ( lightMapNode && lightMapNode.isLightingNode ) {
908
+
909
+ materialLightsNode.push( lightMapNode );
910
+
911
+ }
912
+
913
+ if ( this.aoNode !== null || builder.material.aoMap ) {
914
+
915
+ const aoNode = this.aoNode !== null ? this.aoNode : materialAO;
916
+
917
+ materialLightsNode.push( new AONode( aoNode ) );
918
+
919
+ }
920
+
921
+ let lightsN = this.lightsNode || builder.lightsNode;
922
+
923
+ if ( materialLightsNode.length > 0 ) {
924
+
925
+ lightsN = builder.renderer.lighting.createNode( [ ...lightsN.getLights(), ...materialLightsNode ] );
926
+
927
+ }
928
+
929
+ return lightsN;
930
+
931
+ }
932
+
933
+ /**
934
+ * This method should be implemented by most derived materials
935
+ * since it defines the material's lighting model.
936
+ *
937
+ * @abstract
938
+ * @param {NodeBuilder} builder - The current node builder.
939
+ * @return {LightingModel} The lighting model.
940
+ */
941
+ setupLightingModel( /*builder*/ ) {
942
+
943
+ // Interface function.
944
+
945
+ }
946
+
947
+ /**
948
+ * Setups the outgoing light node.
949
+ *
950
+ * @param {NodeBuilder} builder - The current node builder.
951
+ * @return {Node<vec3>} The outgoing light node.
952
+ */
953
+ setupLighting( builder ) {
954
+
955
+ const { material } = builder;
956
+ const { backdropNode, backdropAlphaNode, emissiveNode } = this;
957
+
958
+ // OUTGOING LIGHT
959
+
960
+ const lights = this.lights === true || this.lightsNode !== null;
961
+
962
+ const lightsNode = lights ? this.setupLights( builder ) : null;
963
+
964
+ let outgoingLightNode = this.setupOutgoingLight( builder );
965
+
966
+ if ( lightsNode && lightsNode.getScope().hasLights ) {
967
+
968
+ const lightingModel = this.setupLightingModel( builder ) || null;
969
+
970
+ outgoingLightNode = lightingContext( lightsNode, lightingModel, backdropNode, backdropAlphaNode );
971
+
972
+ } else if ( backdropNode !== null ) {
973
+
974
+ outgoingLightNode = vec3( backdropAlphaNode !== null ? mix( outgoingLightNode, backdropNode, backdropAlphaNode ) : backdropNode );
975
+
976
+ }
977
+
978
+ // EMISSIVE
979
+
980
+ if ( ( emissiveNode && emissiveNode.isNode === true ) || ( material.emissive && material.emissive.isColor === true ) ) {
981
+
982
+ emissive.assign( vec3( emissiveNode ? emissiveNode : materialEmissive ) );
983
+
984
+ outgoingLightNode = outgoingLightNode.add( emissive );
985
+
986
+ }
987
+
988
+ return outgoingLightNode;
989
+
990
+ }
991
+
992
+ /**
993
+ * Setup the fog.
994
+ *
995
+ * @param {NodeBuilder} builder - The current node builder.
996
+ * @param {Node<vec4>} outputNode - The existing output node.
997
+ * @return {Node<vec4>} The output node.
998
+ */
999
+ setupFog( builder, outputNode ) {
1000
+
1001
+ const fogNode = builder.fogNode;
1002
+
1003
+ if ( fogNode ) {
1004
+
1005
+ output.assign( outputNode );
1006
+
1007
+ outputNode = vec4( fogNode );
1008
+
1009
+ }
1010
+
1011
+ return outputNode;
1012
+
1013
+ }
1014
+
1015
+ /**
1016
+ * Setups the output node.
1017
+ *
1018
+ * @param {NodeBuilder} builder - The current node builder.
1019
+ * @param {Node<vec4>} outputNode - The existing output node.
1020
+ * @return {Node<vec4>} The output node.
1021
+ */
1022
+ setupOutput( builder, outputNode ) {
1023
+
1024
+ // FOG
1025
+
1026
+ if ( this.fog === true ) {
1027
+
1028
+ outputNode = this.setupFog( builder, outputNode );
1029
+
1030
+ }
1031
+
1032
+ return outputNode;
1033
+
1034
+ }
1035
+
1036
+ /**
1037
+ * Most classic material types have a node pendant e.g. for `MeshBasicMaterial`
1038
+ * there is `MeshBasicNodeMaterial`. This utility method is intended for
1039
+ * defining all material properties of the classic type in the node type.
1040
+ *
1041
+ * @param {Material} material - The material to copy properties with their values to this node material.
1042
+ */
1043
+ setDefaultValues( material ) {
1044
+
1045
+ // This approach is to reuse the native refreshUniforms*
1046
+ // and turn available the use of features like transmission and environment in core
1047
+
1048
+ for ( const property in material ) {
1049
+
1050
+ const value = material[ property ];
1051
+
1052
+ if ( this[ property ] === undefined ) {
1053
+
1054
+ this[ property ] = value;
1055
+
1056
+ if ( value && value.clone ) this[ property ] = value.clone();
1057
+
1058
+ }
1059
+
1060
+ }
1061
+
1062
+ const descriptors = Object.getOwnPropertyDescriptors( material.constructor.prototype );
1063
+
1064
+ for ( const key in descriptors ) {
1065
+
1066
+ if ( Object.getOwnPropertyDescriptor( this.constructor.prototype, key ) === undefined &&
1067
+ descriptors[ key ].get !== undefined ) {
1068
+
1069
+ Object.defineProperty( this.constructor.prototype, key, descriptors[ key ] );
1070
+
1071
+ }
1072
+
1073
+ }
1074
+
1075
+ }
1076
+
1077
+ /**
1078
+ * Serializes this material to JSON.
1079
+ *
1080
+ * @param {?(Object|string)} meta - The meta information for serialization.
1081
+ * @return {Object} The serialized node.
1082
+ */
1083
+ toJSON( meta ) {
1084
+
1085
+ const isRoot = ( meta === undefined || typeof meta === 'string' );
1086
+
1087
+ if ( isRoot ) {
1088
+
1089
+ meta = {
1090
+ textures: {},
1091
+ images: {},
1092
+ nodes: {}
1093
+ };
1094
+
1095
+ }
1096
+
1097
+ const data = Material.prototype.toJSON.call( this, meta );
1098
+ const nodeChildren = getNodeChildren( this );
1099
+
1100
+ data.inputNodes = {};
1101
+
1102
+ for ( const { property, childNode } of nodeChildren ) {
1103
+
1104
+ data.inputNodes[ property ] = childNode.toJSON( meta ).uuid;
1105
+
1106
+ }
1107
+
1108
+ // TODO: Copied from Object3D.toJSON
1109
+
1110
+ function extractFromCache( cache ) {
1111
+
1112
+ const values = [];
1113
+
1114
+ for ( const key in cache ) {
1115
+
1116
+ const data = cache[ key ];
1117
+ delete data.metadata;
1118
+ values.push( data );
1119
+
1120
+ }
1121
+
1122
+ return values;
1123
+
1124
+ }
1125
+
1126
+ if ( isRoot ) {
1127
+
1128
+ const textures = extractFromCache( meta.textures );
1129
+ const images = extractFromCache( meta.images );
1130
+ const nodes = extractFromCache( meta.nodes );
1131
+
1132
+ if ( textures.length > 0 ) data.textures = textures;
1133
+ if ( images.length > 0 ) data.images = images;
1134
+ if ( nodes.length > 0 ) data.nodes = nodes;
1135
+
1136
+ }
1137
+
1138
+ return data;
1139
+
1140
+ }
1141
+
1142
+ /**
1143
+ * Copies the properties of the given node material to this instance.
1144
+ *
1145
+ * @param {NodeMaterial} source - The material to copy.
1146
+ * @return {NodeMaterial} A reference to this node material.
1147
+ */
1148
+ copy( source ) {
1149
+
1150
+ this.lightsNode = source.lightsNode;
1151
+ this.envNode = source.envNode;
1152
+
1153
+ this.colorNode = source.colorNode;
1154
+ this.normalNode = source.normalNode;
1155
+ this.opacityNode = source.opacityNode;
1156
+ this.backdropNode = source.backdropNode;
1157
+ this.backdropAlphaNode = source.backdropAlphaNode;
1158
+ this.alphaTestNode = source.alphaTestNode;
1159
+
1160
+ this.positionNode = source.positionNode;
1161
+ this.geometryNode = source.geometryNode;
1162
+
1163
+ this.depthNode = source.depthNode;
1164
+ this.shadowPositionNode = source.shadowPositionNode;
1165
+ this.receivedShadowNode = source.receivedShadowNode;
1166
+ this.castShadowNode = source.castShadowNode;
1167
+
1168
+ this.outputNode = source.outputNode;
1169
+ this.mrtNode = source.mrtNode;
1170
+
1171
+ this.fragmentNode = source.fragmentNode;
1172
+ this.vertexNode = source.vertexNode;
1173
+
1174
+ return super.copy( source );
1175
+
1176
+ }
1177
+
1178
+ }
1179
+
1180
+ export default NodeMaterial;