@plastic-software/three 0.167.3 → 0.174.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (748) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +1 -1
  3. package/build/three.cjs +36277 -24023
  4. package/build/three.core.js +48830 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +10175 -46743
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +550 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +44348 -50670
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +70301 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/jsm/Addons.js +3 -15
  15. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  16. package/examples/jsm/animation/CCDIKSolver.js +61 -11
  17. package/examples/jsm/capabilities/WebGL.js +27 -21
  18. package/examples/jsm/capabilities/WebGPU.js +1 -10
  19. package/examples/jsm/controls/ArcballControls.js +262 -231
  20. package/examples/jsm/controls/DragControls.js +1 -1
  21. package/examples/jsm/controls/FirstPersonControls.js +175 -163
  22. package/examples/jsm/controls/FlyControls.js +194 -188
  23. package/examples/jsm/controls/OrbitControls.js +801 -777
  24. package/examples/jsm/controls/PointerLockControls.js +26 -20
  25. package/examples/jsm/controls/TrackballControls.js +469 -448
  26. package/examples/jsm/controls/TransformControls.js +119 -68
  27. package/examples/jsm/csm/CSM.js +2 -2
  28. package/examples/jsm/csm/CSMFrustum.js +7 -4
  29. package/examples/jsm/csm/CSMHelper.js +2 -0
  30. package/examples/jsm/csm/CSMShadowNode.js +442 -0
  31. package/examples/jsm/curves/NURBSCurve.js +33 -2
  32. package/examples/jsm/curves/NURBSUtils.js +3 -0
  33. package/examples/jsm/effects/AnaglyphEffect.js +6 -13
  34. package/examples/jsm/effects/OutlineEffect.js +1 -1
  35. package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
  36. package/examples/jsm/effects/StereoEffect.js +6 -1
  37. package/examples/jsm/exporters/DRACOExporter.js +4 -2
  38. package/examples/jsm/exporters/EXRExporter.js +19 -11
  39. package/examples/jsm/exporters/GLTFExporter.js +181 -109
  40. package/examples/jsm/exporters/KTX2Exporter.js +54 -23
  41. package/examples/jsm/exporters/OBJExporter.js +5 -1
  42. package/examples/jsm/exporters/PLYExporter.js +11 -9
  43. package/examples/jsm/exporters/USDZExporter.js +50 -11
  44. package/examples/jsm/geometries/DecalGeometry.js +73 -21
  45. package/examples/jsm/geometries/TextGeometry.js +1 -12
  46. package/examples/jsm/helpers/LightProbeHelper.js +43 -44
  47. package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
  48. package/examples/jsm/helpers/TextureHelperGPU.js +185 -0
  49. package/examples/jsm/helpers/VertexNormalsHelper.js +2 -0
  50. package/examples/jsm/interactive/HTMLMesh.js +1 -0
  51. package/examples/jsm/interactive/InteractiveGroup.js +108 -51
  52. package/examples/jsm/interactive/SelectionHelper.js +3 -1
  53. package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
  54. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  55. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  56. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  57. package/examples/jsm/lighting/TiledLighting.js +18 -0
  58. package/examples/jsm/lights/LightProbeGenerator.js +26 -12
  59. package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -1
  60. package/examples/jsm/lines/LineGeometry.js +25 -0
  61. package/examples/jsm/lines/LineMaterial.js +0 -1
  62. package/examples/jsm/lines/LineSegmentsGeometry.js +2 -0
  63. package/examples/jsm/lines/webgpu/Line2.js +2 -1
  64. package/examples/jsm/lines/webgpu/LineSegments2.js +16 -21
  65. package/examples/jsm/lines/webgpu/Wireframe.js +57 -0
  66. package/examples/jsm/loaders/3DMLoader.js +1 -0
  67. package/examples/jsm/loaders/3MFLoader.js +104 -2
  68. package/examples/jsm/loaders/BVHLoader.js +1 -1
  69. package/examples/jsm/loaders/ColladaLoader.js +15 -12
  70. package/examples/jsm/loaders/DDSLoader.js +42 -0
  71. package/examples/jsm/loaders/DRACOLoader.js +3 -1
  72. package/examples/jsm/loaders/FBXLoader.js +71 -22
  73. package/examples/jsm/loaders/GCodeLoader.js +4 -2
  74. package/examples/jsm/loaders/GLTFLoader.js +29 -14
  75. package/examples/jsm/loaders/KTX2Loader.js +160 -58
  76. package/examples/jsm/loaders/KTXLoader.js +4 -4
  77. package/examples/jsm/loaders/LDrawLoader.js +22 -136
  78. package/examples/jsm/loaders/LottieLoader.js +2 -1
  79. package/examples/jsm/loaders/MTLLoader.js +27 -7
  80. package/examples/jsm/loaders/MaterialXLoader.js +40 -14
  81. package/examples/jsm/loaders/NRRDLoader.js +1 -1
  82. package/examples/jsm/loaders/OBJLoader.js +5 -3
  83. package/examples/jsm/loaders/PCDLoader.js +14 -13
  84. package/examples/jsm/loaders/PDBLoader.js +3 -2
  85. package/examples/jsm/loaders/PLYLoader.js +15 -12
  86. package/examples/jsm/loaders/PVRLoader.js +1 -1
  87. package/examples/jsm/loaders/STLLoader.js +3 -2
  88. package/examples/jsm/loaders/SVGLoader.js +2 -2
  89. package/examples/jsm/loaders/TDSLoader.js +17 -18
  90. package/examples/jsm/loaders/VRMLLoader.js +17 -17
  91. package/examples/jsm/loaders/VTKLoader.js +4 -3
  92. package/examples/jsm/loaders/XYZLoader.js +3 -2
  93. package/examples/jsm/loaders/lwo/IFFParser.js +4 -4
  94. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +143 -0
  95. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +114 -0
  96. package/examples/jsm/materials/MeshGouraudMaterial.js +2 -0
  97. package/examples/jsm/math/ColorSpaces.js +76 -0
  98. package/examples/jsm/math/ConvexHull.js +1 -1
  99. package/examples/jsm/math/OBB.js +17 -0
  100. package/examples/jsm/misc/GPUComputationRenderer.js +6 -7
  101. package/examples/jsm/misc/ProgressiveLightMap.js +54 -41
  102. package/examples/jsm/misc/ProgressiveLightMapGPU.js +294 -0
  103. package/examples/jsm/misc/Timer.js +27 -12
  104. package/examples/jsm/misc/Volume.js +28 -18
  105. package/examples/jsm/misc/VolumeSlice.js +19 -16
  106. package/examples/jsm/modifiers/CurveModifier.js +10 -8
  107. package/examples/jsm/modifiers/CurveModifierGPU.js +235 -0
  108. package/examples/jsm/modifiers/SimplifyModifier.js +2 -2
  109. package/examples/jsm/objects/GroundedSkybox.js +4 -4
  110. package/examples/jsm/objects/LensflareMesh.js +324 -0
  111. package/examples/jsm/objects/Reflector.js +5 -2
  112. package/examples/jsm/objects/Sky.js +2 -2
  113. package/examples/jsm/objects/SkyMesh.js +14 -14
  114. package/examples/jsm/objects/Water2.js +1 -1
  115. package/examples/jsm/objects/Water2Mesh.js +11 -9
  116. package/examples/jsm/objects/WaterMesh.js +38 -33
  117. package/examples/jsm/physics/JoltPhysics.js +8 -8
  118. package/examples/jsm/physics/RapierPhysics.js +5 -5
  119. package/examples/jsm/postprocessing/AfterimagePass.js +14 -3
  120. package/examples/jsm/postprocessing/BloomPass.js +2 -2
  121. package/examples/jsm/postprocessing/EffectComposer.js +1 -2
  122. package/examples/jsm/postprocessing/OutlinePass.js +37 -51
  123. package/examples/jsm/postprocessing/OutputPass.js +2 -0
  124. package/examples/jsm/postprocessing/SAOPass.js +1 -2
  125. package/examples/jsm/postprocessing/SMAAPass.js +1 -3
  126. package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
  127. package/examples/jsm/postprocessing/SSAOPass.js +2 -4
  128. package/examples/jsm/postprocessing/SSRPass.js +8 -4
  129. package/examples/jsm/postprocessing/UnrealBloomPass.js +2 -2
  130. package/examples/jsm/renderers/CSS2DRenderer.js +6 -3
  131. package/examples/jsm/renderers/CSS3DRenderer.js +7 -4
  132. package/examples/jsm/renderers/SVGRenderer.js +6 -4
  133. package/examples/jsm/shaders/BokehShader2.js +1 -1
  134. package/examples/jsm/shaders/FXAAShader.js +225 -224
  135. package/examples/jsm/shaders/GodRaysShader.js +3 -3
  136. package/examples/jsm/shaders/OutputShader.js +6 -2
  137. package/examples/jsm/shaders/SobelOperatorShader.js +1 -1
  138. package/examples/jsm/transpiler/AST.js +12 -2
  139. package/examples/jsm/transpiler/GLSLDecoder.js +77 -31
  140. package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -3
  141. package/examples/jsm/transpiler/TSLEncoder.js +96 -21
  142. package/examples/jsm/tsl/display/AfterImageNode.js +243 -0
  143. package/examples/jsm/tsl/display/AnaglyphPassNode.js +106 -0
  144. package/examples/jsm/tsl/display/AnamorphicNode.js +257 -0
  145. package/{src/nodes/display/BleachBypassNode.js → examples/jsm/tsl/display/BleachBypass.js} +11 -6
  146. package/{src/nodes → examples/jsm/tsl}/display/BloomNode.js +252 -67
  147. package/examples/jsm/tsl/display/DenoiseNode.js +332 -0
  148. package/{src/nodes → examples/jsm/tsl}/display/DepthOfFieldNode.js +92 -14
  149. package/examples/jsm/tsl/display/DotScreenNode.js +103 -0
  150. package/examples/jsm/tsl/display/FXAANode.js +364 -0
  151. package/examples/jsm/tsl/display/FilmNode.js +100 -0
  152. package/examples/jsm/tsl/display/GTAONode.js +521 -0
  153. package/examples/jsm/tsl/display/GaussianBlurNode.js +393 -0
  154. package/examples/jsm/tsl/display/LensflareNode.js +278 -0
  155. package/examples/jsm/tsl/display/Lut3DNode.js +108 -0
  156. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  157. package/examples/jsm/tsl/display/OutlineNode.js +750 -0
  158. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +88 -0
  159. package/{src/nodes → examples/jsm/tsl}/display/PixelationPassNode.js +160 -28
  160. package/examples/jsm/tsl/display/RGBShiftNode.js +95 -0
  161. package/examples/jsm/tsl/display/SMAANode.js +767 -0
  162. package/examples/jsm/tsl/display/SSAAPassNode.js +357 -0
  163. package/examples/jsm/tsl/display/SSRNode.js +538 -0
  164. package/examples/jsm/tsl/display/Sepia.js +24 -0
  165. package/{src/nodes → examples/jsm/tsl}/display/SobelOperatorNode.js +66 -20
  166. package/examples/jsm/tsl/display/StereoCompositePassNode.js +184 -0
  167. package/examples/jsm/tsl/display/StereoPassNode.js +119 -0
  168. package/examples/jsm/tsl/display/TRAAPassNode.js +451 -0
  169. package/examples/jsm/tsl/display/TransitionNode.js +140 -0
  170. package/examples/jsm/tsl/display/hashBlur.js +34 -0
  171. package/examples/jsm/tsl/lighting/TiledLightsNode.js +395 -0
  172. package/examples/jsm/tsl/math/Bayer.js +18 -0
  173. package/examples/jsm/tsl/utils/Raymarching.js +65 -0
  174. package/examples/jsm/utils/BufferGeometryUtils.js +2 -2
  175. package/examples/jsm/utils/CameraUtils.js +4 -1
  176. package/examples/jsm/utils/GeometryCompressionUtils.js +38 -123
  177. package/examples/jsm/utils/GeometryUtils.js +22 -19
  178. package/examples/jsm/utils/SceneOptimizer.js +410 -0
  179. package/examples/jsm/utils/SceneUtils.js +2 -2
  180. package/examples/jsm/utils/ShadowMapViewer.js +3 -8
  181. package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
  182. package/examples/jsm/utils/SkeletonUtils.js +84 -66
  183. package/examples/jsm/utils/UVsDebug.js +1 -1
  184. package/examples/jsm/utils/{TextureUtils.js → WebGLTextureUtils.js} +1 -0
  185. package/examples/jsm/utils/WebGPUTextureUtils.js +64 -0
  186. package/examples/jsm/webxr/OculusHandPointerModel.js +21 -21
  187. package/examples/jsm/webxr/Text2D.js +6 -6
  188. package/examples/jsm/webxr/XRControllerModelFactory.js +7 -2
  189. package/examples/jsm/webxr/XREstimatedLight.js +1 -1
  190. package/package.json +14 -9
  191. package/src/Three.Core.js +182 -0
  192. package/src/Three.Legacy.js +0 -21
  193. package/src/Three.TSL.js +543 -0
  194. package/src/Three.WebGPU.Nodes.js +23 -0
  195. package/src/Three.WebGPU.js +13 -184
  196. package/src/Three.js +1 -176
  197. package/src/animation/AnimationClip.js +2 -2
  198. package/src/animation/AnimationObjectGroup.js +2 -2
  199. package/src/animation/AnimationUtils.js +1 -1
  200. package/src/animation/PropertyBinding.js +2 -2
  201. package/src/audio/Audio.js +379 -2
  202. package/src/audio/AudioAnalyser.js +58 -1
  203. package/src/audio/AudioContext.js +15 -0
  204. package/src/audio/AudioListener.js +76 -0
  205. package/src/audio/PositionalAudio.js +107 -0
  206. package/src/cameras/ArrayCamera.js +29 -0
  207. package/src/cameras/Camera.js +47 -0
  208. package/src/cameras/CubeCamera.js +66 -0
  209. package/src/cameras/OrthographicCamera.js +109 -0
  210. package/src/cameras/PerspectiveCamera.js +173 -34
  211. package/src/cameras/StereoCamera.js +48 -2
  212. package/src/constants.js +6 -6
  213. package/src/core/BufferAttribute.js +4 -9
  214. package/src/core/BufferGeometry.js +48 -8
  215. package/src/core/Clock.js +1 -1
  216. package/src/core/EventDispatcher.js +52 -8
  217. package/src/core/InterleavedBuffer.js +4 -13
  218. package/src/core/Object3D.js +573 -3
  219. package/src/core/RenderTarget.js +22 -4
  220. package/src/core/RenderTarget3D.js +22 -0
  221. package/src/core/RenderTargetArray.js +22 -0
  222. package/src/extras/Controls.js +104 -0
  223. package/src/extras/DataUtils.js +48 -8
  224. package/src/extras/Earcut.js +18 -7
  225. package/src/extras/ImageUtils.js +18 -11
  226. package/src/extras/PMREMGenerator.js +40 -9
  227. package/src/extras/ShapeUtils.js +24 -2
  228. package/src/extras/TextureUtils.js +96 -10
  229. package/src/extras/core/Curve.js +153 -53
  230. package/src/extras/core/CurvePath.js +63 -22
  231. package/src/extras/core/Interpolations.js +29 -3
  232. package/src/extras/core/Path.js +134 -1
  233. package/src/extras/core/Shape.js +66 -3
  234. package/src/extras/core/ShapePath.js +76 -0
  235. package/src/extras/curves/ArcCurve.js +22 -0
  236. package/src/extras/curves/CatmullRomCurve3.js +89 -18
  237. package/src/extras/curves/CubicBezierCurve.js +67 -0
  238. package/src/extras/curves/CubicBezierCurve3.js +50 -0
  239. package/src/extras/curves/EllipseCurve.js +102 -0
  240. package/src/extras/curves/LineCurve.js +36 -0
  241. package/src/extras/curves/LineCurve3.js +36 -0
  242. package/src/extras/curves/QuadraticBezierCurve.js +59 -0
  243. package/src/extras/curves/QuadraticBezierCurve3.js +43 -0
  244. package/src/extras/curves/SplineCurve.js +48 -0
  245. package/src/geometries/BoxGeometry.js +38 -0
  246. package/src/geometries/CapsuleGeometry.js +34 -0
  247. package/src/geometries/CircleGeometry.js +40 -0
  248. package/src/geometries/ConeGeometry.js +38 -0
  249. package/src/geometries/CylinderGeometry.js +50 -4
  250. package/src/geometries/DodecahedronGeometry.js +32 -0
  251. package/src/geometries/EdgesGeometry.js +30 -2
  252. package/src/geometries/ExtrudeGeometry.js +52 -0
  253. package/src/geometries/IcosahedronGeometry.js +32 -0
  254. package/src/geometries/LatheGeometry.js +43 -3
  255. package/src/geometries/OctahedronGeometry.js +32 -0
  256. package/src/geometries/PlaneGeometry.js +34 -0
  257. package/src/geometries/PolyhedronGeometry.js +29 -0
  258. package/src/geometries/RingGeometry.js +36 -0
  259. package/src/geometries/ShapeGeometry.js +37 -0
  260. package/src/geometries/SphereGeometry.js +37 -0
  261. package/src/geometries/TetrahedronGeometry.js +32 -0
  262. package/src/geometries/TorusGeometry.js +35 -0
  263. package/src/geometries/TorusKnotGeometry.js +38 -0
  264. package/src/geometries/TubeGeometry.js +49 -0
  265. package/src/geometries/WireframeGeometry.js +32 -0
  266. package/src/helpers/ArrowHelper.js +60 -3
  267. package/src/helpers/AxesHelper.js +28 -0
  268. package/src/helpers/Box3Helper.js +28 -0
  269. package/src/helpers/BoxHelper.js +43 -7
  270. package/src/helpers/CameraHelper.js +61 -18
  271. package/src/helpers/DirectionalLightHelper.js +52 -0
  272. package/src/helpers/GridHelper.js +26 -0
  273. package/src/helpers/HemisphereLightHelper.js +39 -0
  274. package/src/helpers/PlaneHelper.js +33 -0
  275. package/src/helpers/PointLightHelper.js +43 -0
  276. package/src/helpers/PolarGridHelper.js +30 -0
  277. package/src/helpers/SkeletonHelper.js +39 -2
  278. package/src/helpers/SpotLightHelper.js +40 -0
  279. package/src/lights/AmbientLight.js +25 -0
  280. package/src/lights/DirectionalLight.js +57 -0
  281. package/src/lights/DirectionalLightShadow.js +15 -0
  282. package/src/lights/HemisphereLight.js +32 -0
  283. package/src/lights/Light.js +36 -0
  284. package/src/lights/LightProbe.js +43 -0
  285. package/src/lights/LightShadow.js +159 -0
  286. package/src/lights/PointLight.js +59 -0
  287. package/src/lights/PointLightShadow.js +21 -0
  288. package/src/lights/RectAreaLight.js +59 -0
  289. package/src/lights/SpotLight.js +102 -0
  290. package/src/lights/SpotLightShadow.js +24 -2
  291. package/src/lights/webgpu/IESSpotLight.js +21 -0
  292. package/src/loaders/Loader.js +132 -0
  293. package/src/loaders/MaterialLoader.js +7 -1
  294. package/src/loaders/nodes/NodeLoader.js +189 -0
  295. package/src/loaders/nodes/NodeMaterialLoader.js +108 -0
  296. package/src/loaders/nodes/NodeObjectLoader.js +151 -0
  297. package/src/materials/LineDashedMaterial.js +0 -1
  298. package/src/materials/Material.js +469 -7
  299. package/src/materials/MeshPhongMaterial.js +1 -1
  300. package/src/materials/MeshPhysicalMaterial.js +2 -2
  301. package/src/materials/MeshStandardMaterial.js +2 -2
  302. package/src/{nodes/materials → materials/nodes}/Line2NodeMaterial.js +192 -82
  303. package/src/materials/nodes/LineBasicNodeMaterial.js +46 -0
  304. package/src/materials/nodes/LineDashedNodeMaterial.js +132 -0
  305. package/src/materials/nodes/MeshBasicNodeMaterial.js +133 -0
  306. package/src/materials/nodes/MeshLambertNodeMaterial.js +82 -0
  307. package/src/materials/nodes/MeshMatcapNodeMaterial.js +77 -0
  308. package/src/materials/nodes/MeshNormalNodeMaterial.js +67 -0
  309. package/src/materials/nodes/MeshPhongNodeMaterial.js +141 -0
  310. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +517 -0
  311. package/src/materials/nodes/MeshSSSNodeMaterial.js +175 -0
  312. package/src/materials/nodes/MeshStandardNodeMaterial.js +186 -0
  313. package/src/materials/nodes/MeshToonNodeMaterial.js +66 -0
  314. package/src/materials/nodes/NodeMaterial.js +1180 -0
  315. package/src/{nodes/materials/Materials.js → materials/nodes/NodeMaterials.js} +3 -2
  316. package/src/materials/nodes/PointsNodeMaterial.js +153 -0
  317. package/src/materials/nodes/ShadowNodeMaterial.js +67 -0
  318. package/src/materials/nodes/SpriteNodeMaterial.js +198 -0
  319. package/src/materials/nodes/VolumeNodeMaterial.js +72 -0
  320. package/src/materials/nodes/manager/NodeMaterialObserver.js +509 -0
  321. package/src/math/Box2.js +177 -0
  322. package/src/math/Box3.js +243 -0
  323. package/src/math/Color.js +343 -0
  324. package/src/math/ColorManagement.js +143 -102
  325. package/src/math/Cylindrical.js +65 -6
  326. package/src/math/Euler.js +137 -4
  327. package/src/math/Frustum.js +83 -0
  328. package/src/math/Interpolant.js +87 -8
  329. package/src/math/Line3.js +96 -2
  330. package/src/math/MathUtils.js +182 -19
  331. package/src/math/Matrix2.js +70 -0
  332. package/src/math/Matrix3.js +229 -4
  333. package/src/math/Matrix4.js +368 -3
  334. package/src/math/Plane.js +164 -2
  335. package/src/math/Quaternion.js +265 -9
  336. package/src/math/Ray.js +160 -0
  337. package/src/math/Sphere.js +147 -0
  338. package/src/math/Spherical.js +73 -11
  339. package/src/math/SphericalHarmonics3.js +112 -14
  340. package/src/math/Triangle.js +230 -2
  341. package/src/math/Vector2.js +396 -10
  342. package/src/math/Vector3.js +550 -13
  343. package/src/math/Vector4.js +415 -9
  344. package/src/math/interpolants/CubicInterpolant.js +10 -1
  345. package/src/math/interpolants/DiscreteInterpolant.js +10 -2
  346. package/src/math/interpolants/LinearInterpolant.js +13 -0
  347. package/src/math/interpolants/QuaternionLinearInterpolant.js +10 -1
  348. package/src/nodes/Nodes.js +84 -166
  349. package/src/nodes/TSL.js +167 -0
  350. package/src/nodes/accessors/AccessorsUtils.js +39 -10
  351. package/src/nodes/accessors/Arrays.js +68 -0
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  698. package/src/nodes/accessors/ReflectVectorNode.js +0 -10
  699. package/src/nodes/accessors/TangentNode.js +0 -23
  700. package/src/nodes/accessors/UVNode.js +0 -3
  701. package/src/nodes/core/NodeKeywords.js +0 -80
  702. package/src/nodes/core/UniformGroup.js +0 -13
  703. package/src/nodes/display/AfterImageNode.js +0 -152
  704. package/src/nodes/display/AnamorphicNode.js +0 -145
  705. package/src/nodes/display/BlendModeNode.js +0 -128
  706. package/src/nodes/display/ColorAdjustmentNode.js +0 -104
  707. package/src/nodes/display/DenoiseNode.js +0 -198
  708. package/src/nodes/display/DotScreenNode.js +0 -75
  709. package/src/nodes/display/FXAANode.js +0 -327
  710. package/src/nodes/display/FilmNode.js +0 -52
  711. package/src/nodes/display/GTAONode.js +0 -324
  712. package/src/nodes/display/GaussianBlurNode.js +0 -207
  713. package/src/nodes/display/Lut3DNode.js +0 -53
  714. package/src/nodes/display/RGBShiftNode.js +0 -49
  715. package/src/nodes/display/SepiaNode.js +0 -18
  716. package/src/nodes/display/TransitionNode.js +0 -76
  717. package/src/nodes/display/ViewportNode.js +0 -137
  718. package/src/nodes/fog/FogExp2Node.js +0 -34
  719. package/src/nodes/fog/FogNode.js +0 -48
  720. package/src/nodes/fog/FogRangeNode.js +0 -35
  721. package/src/nodes/lighting/LightNode.js +0 -57
  722. package/src/nodes/loaders/NodeLoader.js +0 -110
  723. package/src/nodes/loaders/NodeMaterialLoader.js +0 -60
  724. package/src/nodes/loaders/NodeObjectLoader.js +0 -71
  725. package/src/nodes/materials/InstancedPointsNodeMaterial.js +0 -162
  726. package/src/nodes/materials/LineBasicNodeMaterial.js +0 -28
  727. package/src/nodes/materials/LineDashedNodeMaterial.js +0 -55
  728. package/src/nodes/materials/MeshBasicNodeMaterial.js +0 -73
  729. package/src/nodes/materials/MeshLambertNodeMaterial.js +0 -43
  730. package/src/nodes/materials/MeshMatcapNodeMaterial.js +0 -53
  731. package/src/nodes/materials/MeshNormalNodeMaterial.js +0 -40
  732. package/src/nodes/materials/MeshPhongNodeMaterial.js +0 -74
  733. package/src/nodes/materials/MeshPhysicalNodeMaterial.js +0 -244
  734. package/src/nodes/materials/MeshSSSNodeMaterial.js +0 -84
  735. package/src/nodes/materials/MeshStandardNodeMaterial.js +0 -104
  736. package/src/nodes/materials/MeshToonNodeMaterial.js +0 -34
  737. package/src/nodes/materials/NodeMaterial.js +0 -680
  738. package/src/nodes/materials/PointsNodeMaterial.js +0 -39
  739. package/src/nodes/materials/ShadowNodeMaterial.js +0 -34
  740. package/src/nodes/materials/SpriteNodeMaterial.js +0 -90
  741. package/src/nodes/materials/VolumeNodeMaterial.js +0 -106
  742. package/src/nodes/math/CondNode.js +0 -139
  743. package/src/nodes/math/HashNode.js +0 -34
  744. package/src/nodes/procedural/CheckerNode.js +0 -42
  745. package/src/nodes/utils/DiscardNode.js +0 -28
  746. package/src/nodes/utils/OscNode.js +0 -81
  747. package/src/nodes/utils/PackingNode.js +0 -55
  748. package/src/nodes/utils/TimerNode.js +0 -94
@@ -7,18 +7,20 @@ import { VolumeSlice } from '../misc/VolumeSlice.js';
7
7
 
8
8
  /**
9
9
  * This class had been written to handle the output of the NRRD loader.
10
- * It contains a volume of data and informations about it.
10
+ * It contains a volume of data and information about it.
11
11
  * For now it only handles 3 dimensional data.
12
12
  * See the webgl_loader_nrrd.html example and the loaderNRRD.js file to see how to use this class.
13
13
  * @class
14
- * @param {number} xLength Width of the volume
15
- * @param {number} yLength Length of the volume
16
- * @param {number} zLength Depth of the volume
17
- * @param {string} type The type of data (uint8, uint16, ...)
18
- * @param {ArrayBuffer} arrayBuffer The buffer with volume data
19
14
  */
20
15
  class Volume {
21
16
 
17
+ /**
18
+ * @param {number} xLength Width of the volume
19
+ * @param {number} yLength Length of the volume
20
+ * @param {number} zLength Depth of the volume
21
+ * @param {string} type The type of data (uint8, uint16, ...)
22
+ * @param {ArrayBuffer} arrayBuffer The buffer with volume data
23
+ */
22
24
  constructor( xLength, yLength, zLength, type, arrayBuffer ) {
23
25
 
24
26
  if ( xLength !== undefined ) {
@@ -209,7 +211,8 @@ class Volume {
209
211
  }
210
212
 
211
213
  /**
212
- * @member {Function} getData Shortcut for data[access(i,j,k)]
214
+ * Shortcut for data[access(i,j,k)]
215
+ *
213
216
  * @memberof Volume
214
217
  * @param {number} i First coordinate
215
218
  * @param {number} j Second coordinate
@@ -223,7 +226,8 @@ class Volume {
223
226
  }
224
227
 
225
228
  /**
226
- * @member {Function} access compute the index in the data array corresponding to the given coordinates in IJK system
229
+ * Compute the index in the data array corresponding to the given coordinates in IJK system
230
+ *
227
231
  * @memberof Volume
228
232
  * @param {number} i First coordinate
229
233
  * @param {number} j Second coordinate
@@ -237,7 +241,8 @@ class Volume {
237
241
  }
238
242
 
239
243
  /**
240
- * @member {Function} reverseAccess Retrieve the IJK coordinates of the voxel corresponding of the given index in the data
244
+ * Retrieve the IJK coordinates of the voxel corresponding of the given index in the data
245
+ *
241
246
  * @memberof Volume
242
247
  * @param {number} index index of the voxel
243
248
  * @returns {Array} [x,y,z]
@@ -252,7 +257,8 @@ class Volume {
252
257
  }
253
258
 
254
259
  /**
255
- * @member {Function} map Apply a function to all the voxels, be careful, the value will be replaced
260
+ * Apply a function to all the voxels, be careful, the value will be replaced
261
+ *
256
262
  * @memberof Volume
257
263
  * @param {Function} functionToMap A function to apply to every voxel, will be called with the following parameters :
258
264
  * value of the voxel
@@ -277,11 +283,12 @@ class Volume {
277
283
  }
278
284
 
279
285
  /**
280
- * @member {Function} extractPerpendicularPlane Compute the orientation of the slice and returns all the information relative to the geometry such as sliceAccess, the plane matrix (orientation and position in RAS coordinate) and the dimensions of the plane in both coordinate system.
286
+ * Compute the orientation of the slice and returns all the information relative to the geometry such as sliceAccess, the plane matrix (orientation and position in RAS coordinate) and the dimensions of the plane in both coordinate system.
287
+ *
281
288
  * @memberof Volume
282
289
  * @param {string} axis the normal axis to the slice 'x' 'y' or 'z'
283
- * @param {number} index the index of the slice
284
- * @returns {Object} an object containing all the usefull information on the geometry of the slice
290
+ * @param {number} RASIndex the index of the slice
291
+ * @returns {Object} an object containing all the useful information on the geometry of the slice
285
292
  */
286
293
  extractPerpendicularPlane( axis, RASIndex ) {
287
294
 
@@ -401,8 +408,9 @@ class Volume {
401
408
  }
402
409
 
403
410
  /**
404
- * @member {Function} extractSlice Returns a slice corresponding to the given axis and index
405
- * The coordinate are given in the Right Anterior Superior coordinate format
411
+ * Returns a slice corresponding to the given axis and index.
412
+ * The coordinate are given in the Right Anterior Superior coordinate format.
413
+ *
406
414
  * @memberof Volume
407
415
  * @param {string} axis the normal axis to the slice 'x' 'y' or 'z'
408
416
  * @param {number} index the index of the slice
@@ -417,8 +425,9 @@ class Volume {
417
425
  }
418
426
 
419
427
  /**
420
- * @member {Function} repaintAllSlices Call repaint on all the slices extracted from this volume
421
- * @see VolumeSlice.repaint
428
+ * Call repaint on all the slices extracted from this volume
429
+ *
430
+ * @see {@link VolumeSlice#repaint}
422
431
  * @memberof Volume
423
432
  * @returns {Volume} this
424
433
  */
@@ -435,7 +444,8 @@ class Volume {
435
444
  }
436
445
 
437
446
  /**
438
- * @member {Function} computeMinMax Compute the minimum and the maximum of the data in the volume
447
+ * Compute the minimum and the maximum of the data in the volume
448
+ *
439
449
  * @memberof Volume
440
450
  * @returns {Array} [min,max]
441
451
  */
@@ -12,13 +12,15 @@ import {
12
12
  /**
13
13
  * This class has been made to hold a slice of a volume data
14
14
  * @class
15
- * @param {Volume} volume The associated volume
16
- * @param {number} [index=0] The index of the slice
17
- * @param {string} [axis='z'] For now only 'x', 'y' or 'z' but later it will change to a normal vector
18
- * @see Volume
15
+ * @see {@link Volume}
19
16
  */
20
17
  class VolumeSlice {
21
18
 
19
+ /**
20
+ * @param {Volume} volume The associated volume
21
+ * @param {number} [index=0] The index of the slice
22
+ * @param {string} [axis='z'] For now only 'x', 'y' or 'z' but later it will change to a normal vector
23
+ */
22
24
  constructor( volume, index, axis ) {
23
25
 
24
26
  const slice = this;
@@ -27,7 +29,7 @@ class VolumeSlice {
27
29
  */
28
30
  this.volume = volume;
29
31
  /**
30
- * @member {Number} index The index of the slice, if changed, will automatically call updateGeometry at the next repaint
32
+ * @member {number} index The index of the slice, if changed, will automatically call updateGeometry at the next repaint
31
33
  */
32
34
  index = index || 0;
33
35
  Object.defineProperty( this, 'index', {
@@ -45,7 +47,7 @@ class VolumeSlice {
45
47
  }
46
48
  } );
47
49
  /**
48
- * @member {String} axis The normal axis
50
+ * @member {string} axis The normal axis
49
51
  */
50
52
  this.axis = axis || 'z';
51
53
 
@@ -68,6 +70,7 @@ class VolumeSlice {
68
70
 
69
71
  const canvasMap = new Texture( this.canvas );
70
72
  canvasMap.minFilter = LinearFilter;
73
+ canvasMap.generateMipmaps = false;
71
74
  canvasMap.wrapS = canvasMap.wrapT = ClampToEdgeWrapping;
72
75
  canvasMap.colorSpace = SRGBColorSpace;
73
76
  const material = new MeshBasicMaterial( { map: canvasMap, side: DoubleSide, transparent: true } );
@@ -77,32 +80,32 @@ class VolumeSlice {
77
80
  this.mesh = new Mesh( this.geometry, material );
78
81
  this.mesh.matrixAutoUpdate = false;
79
82
  /**
80
- * @member {Boolean} geometryNeedsUpdate If set to true, updateGeometry will be triggered at the next repaint
83
+ * @member {boolean} geometryNeedsUpdate If set to true, updateGeometry will be triggered at the next repaint
81
84
  */
82
85
  this.geometryNeedsUpdate = true;
83
86
  this.repaint();
84
87
 
85
88
  /**
86
- * @member {Number} iLength Width of slice in the original coordinate system, corresponds to the width of the buffer canvas
89
+ * @member {number} iLength Width of slice in the original coordinate system, corresponds to the width of the buffer canvas
87
90
  */
88
91
 
89
92
  /**
90
- * @member {Number} jLength Height of slice in the original coordinate system, corresponds to the height of the buffer canvas
93
+ * @member {number} jLength Height of slice in the original coordinate system, corresponds to the height of the buffer canvas
91
94
  */
92
95
 
93
96
  /**
94
97
  * @member {Function} sliceAccess Function that allow the slice to access right data
95
- * @see Volume.extractPerpendicularPlane
96
- * @param {Number} i The first coordinate
97
- * @param {Number} j The second coordinate
98
- * @returns {Number} the index corresponding to the voxel in volume.data of the given position in the slice
98
+ * @see {@link Volume#extractPerpendicularPlane}
99
+ * @param {number} i The first coordinate
100
+ * @param {number} j The second coordinate
101
+ * @returns {number} the index corresponding to the voxel in volume.data of the given position in the slice
99
102
  */
100
103
 
101
104
 
102
105
  }
103
106
 
104
107
  /**
105
- * @member {Function} repaint Refresh the texture and the geometry if geometryNeedsUpdate is set to true
108
+ * Refresh the texture and the geometry if geometryNeedsUpdate is set to true
106
109
  * @memberof VolumeSlice
107
110
  */
108
111
  repaint() {
@@ -188,8 +191,8 @@ class VolumeSlice {
188
191
  }
189
192
 
190
193
  /**
191
- * @member {Function} Refresh the geometry according to axis and index
192
- * @see Volume.extractPerpendicularPlane
194
+ * Refresh the geometry according to axis and index
195
+ * @see {@link Volume#extractPerpendicularPlane}
193
196
  * @memberof VolumeSlice
194
197
  */
195
198
  updateGeometry() {
@@ -20,6 +20,7 @@ import {
20
20
  * Make a new DataTexture to store the descriptions of the curves.
21
21
  *
22
22
  * @param { number } numberOfCurves the number of curves needed to be described by this texture.
23
+ * @returns { DataTexture }
23
24
  */
24
25
  export function initSplineTexture( numberOfCurves = 1 ) {
25
26
 
@@ -93,7 +94,8 @@ function setTextureValue( texture, index, x, y, z, o ) {
93
94
  /**
94
95
  * Create a new set of uniforms for describing the curve modifier
95
96
  *
96
- * @param { DataTexture } Texture which holds the curve description
97
+ * @param { DataTexture } splineTexture which holds the curve description
98
+ * @returns { Object } The uniforms object to be used in the shader
97
99
  */
98
100
  export function getUniforms( splineTexture ) {
99
101
 
@@ -137,10 +139,10 @@ export function modifyShader( material, uniforms, numberOfCurves = 1 ) {
137
139
  // chunk import moved in front of modified shader below
138
140
  .replace( '#include <beginnormal_vertex>', '' )
139
141
 
140
- // vec3 transformedNormal declaration overriden below
142
+ // vec3 transformedNormal declaration overridden below
141
143
  .replace( '#include <defaultnormal_vertex>', '' )
142
144
 
143
- // vec3 transformed declaration overriden below
145
+ // vec3 transformed declaration overridden below
144
146
  .replace( '#include <begin_vertex>', '' )
145
147
 
146
148
  // shader override
@@ -196,7 +198,7 @@ vec3 transformedNormal = normalMatrix * (basis * objectNormal);
196
198
  }
197
199
 
198
200
  /**
199
- * A helper class for making meshes bend aroudn curves
201
+ * A helper class for making meshes bend around curves
200
202
  */
201
203
  export class Flow {
202
204
 
@@ -207,8 +209,8 @@ export class Flow {
207
209
  constructor( mesh, numberOfCurves = 1 ) {
208
210
 
209
211
  const obj3D = mesh.clone();
210
- const splineTexure = initSplineTexture( numberOfCurves );
211
- const uniforms = getUniforms( splineTexure );
212
+ const splineTexture = initSplineTexture( numberOfCurves );
213
+ const uniforms = getUniforms( splineTexture );
212
214
  obj3D.traverse( function ( child ) {
213
215
 
214
216
  if (
@@ -245,7 +247,7 @@ export class Flow {
245
247
  this.curveLengthArray = new Array( numberOfCurves );
246
248
 
247
249
  this.object3D = obj3D;
248
- this.splineTexure = splineTexure;
250
+ this.splineTexture = splineTexture;
249
251
  this.uniforms = uniforms;
250
252
 
251
253
  }
@@ -257,7 +259,7 @@ export class Flow {
257
259
  this.uniforms.spineLength.value = curveLength;
258
260
  this.curveLengthArray[ index ] = curveLength;
259
261
  this.curveArray[ index ] = curve;
260
- updateSplineTexture( this.splineTexure, curve, index );
262
+ updateSplineTexture( this.splineTexture, curve, index );
261
263
 
262
264
  }
263
265
 
@@ -0,0 +1,235 @@
1
+ // Original src: https://github.com/zz85/threejs-path-flow
2
+ const CHANNELS = 4;
3
+ const TEXTURE_WIDTH = 1024;
4
+ const TEXTURE_HEIGHT = 4;
5
+
6
+ import {
7
+ DataTexture,
8
+ DataUtils,
9
+ RGBAFormat,
10
+ HalfFloatType,
11
+ RepeatWrapping,
12
+ Mesh,
13
+ InstancedMesh,
14
+ LinearFilter
15
+ } from 'three';
16
+
17
+ import { modelWorldMatrix, normalLocal, vec2, vec3, vec4, mat3, varyingProperty, texture, reference, Fn, select, positionLocal } from 'three/tsl';
18
+
19
+ /**
20
+ * Make a new DataTexture to store the descriptions of the curves.
21
+ *
22
+ * @param { number } [numberOfCurves=1] the number of curves needed to be described by this texture.
23
+ * @returns { DataTexture } The new DataTexture
24
+ */
25
+ export function initSplineTexture( numberOfCurves = 1 ) {
26
+
27
+ const dataArray = new Uint16Array( TEXTURE_WIDTH * TEXTURE_HEIGHT * numberOfCurves * CHANNELS );
28
+ const dataTexture = new DataTexture(
29
+ dataArray,
30
+ TEXTURE_WIDTH,
31
+ TEXTURE_HEIGHT * numberOfCurves,
32
+ RGBAFormat,
33
+ HalfFloatType
34
+ );
35
+
36
+ dataTexture.wrapS = RepeatWrapping;
37
+ dataTexture.wrapY = RepeatWrapping;
38
+ dataTexture.magFilter = LinearFilter;
39
+ dataTexture.minFilter = LinearFilter;
40
+ dataTexture.needsUpdate = true;
41
+
42
+ return dataTexture;
43
+
44
+ }
45
+
46
+ /**
47
+ * Write the curve description to the data texture
48
+ *
49
+ * @param { DataTexture } texture The DataTexture to write to
50
+ * @param { Curve } splineCurve The curve to describe
51
+ * @param { number } offset Which curve slot to write to
52
+ */
53
+ export function updateSplineTexture( texture, splineCurve, offset = 0 ) {
54
+
55
+ const numberOfPoints = Math.floor( TEXTURE_WIDTH * ( TEXTURE_HEIGHT / 4 ) );
56
+ splineCurve.arcLengthDivisions = numberOfPoints / 2;
57
+ splineCurve.updateArcLengths();
58
+ const points = splineCurve.getSpacedPoints( numberOfPoints );
59
+ const frenetFrames = splineCurve.computeFrenetFrames( numberOfPoints, true );
60
+
61
+ for ( let i = 0; i < numberOfPoints; i ++ ) {
62
+
63
+ const rowOffset = Math.floor( i / TEXTURE_WIDTH );
64
+ const rowIndex = i % TEXTURE_WIDTH;
65
+
66
+ let pt = points[ i ];
67
+ setTextureValue( texture, rowIndex, pt.x, pt.y, pt.z, 0 + rowOffset + ( TEXTURE_HEIGHT * offset ) );
68
+ pt = frenetFrames.tangents[ i ];
69
+ setTextureValue( texture, rowIndex, pt.x, pt.y, pt.z, 1 + rowOffset + ( TEXTURE_HEIGHT * offset ) );
70
+ pt = frenetFrames.normals[ i ];
71
+ setTextureValue( texture, rowIndex, pt.x, pt.y, pt.z, 2 + rowOffset + ( TEXTURE_HEIGHT * offset ) );
72
+ pt = frenetFrames.binormals[ i ];
73
+ setTextureValue( texture, rowIndex, pt.x, pt.y, pt.z, 3 + rowOffset + ( TEXTURE_HEIGHT * offset ) );
74
+
75
+ }
76
+
77
+ texture.needsUpdate = true;
78
+
79
+ }
80
+
81
+
82
+ function setTextureValue( texture, index, x, y, z, o ) {
83
+
84
+ const image = texture.image;
85
+ const { data } = image;
86
+ const i = CHANNELS * TEXTURE_WIDTH * o; // Row Offset
87
+
88
+ data[ index * CHANNELS + i + 0 ] = DataUtils.toHalfFloat( x );
89
+ data[ index * CHANNELS + i + 1 ] = DataUtils.toHalfFloat( y );
90
+ data[ index * CHANNELS + i + 2 ] = DataUtils.toHalfFloat( z );
91
+ data[ index * CHANNELS + i + 3 ] = DataUtils.toHalfFloat( 1 );
92
+
93
+ }
94
+
95
+ /**
96
+ * Create a new set of uniforms for describing the curve modifier
97
+ *
98
+ * @param { DataTexture } splineTexture which holds the curve description
99
+ * @returns { Object } The uniforms object
100
+ */
101
+ export function getUniforms( splineTexture ) {
102
+
103
+ return {
104
+ spineTexture: splineTexture,
105
+ pathOffset: 0, // time of path curve
106
+ pathSegment: 1, // fractional length of path
107
+ spineOffset: 161,
108
+ spineLength: 400,
109
+ flow: 1, // int
110
+ };
111
+
112
+ }
113
+
114
+ export function modifyShader( material, uniforms, numberOfCurves ) {
115
+
116
+ const spineTexture = uniforms.spineTexture;
117
+
118
+ const pathOffset = reference( 'pathOffset', 'float', uniforms );
119
+ const pathSegment = reference( 'pathSegment', 'float', uniforms );
120
+ const spineOffset = reference( 'spineOffset', 'float', uniforms );
121
+ const spineLength = reference( 'spineLength', 'float', uniforms );
122
+ const flow = reference( 'flow', 'float', uniforms );
123
+
124
+ material.positionNode = Fn( () => {
125
+
126
+ const textureStacks = TEXTURE_HEIGHT / 4;
127
+ const textureScale = TEXTURE_HEIGHT * numberOfCurves;
128
+
129
+ const worldPos = modelWorldMatrix.mul( vec4( positionLocal, 1 ) ).toVar();
130
+
131
+ const bend = flow.greaterThan( 0 ).toVar();
132
+ const xWeight = select( bend, 0, 1 ).toVar();
133
+
134
+ const spinePortion = select( bend, worldPos.x.add( spineOffset ).div( spineLength ), 0 );
135
+ const mt = spinePortion.mul( pathSegment ).add( pathOffset ).mul( textureStacks ).toVar();
136
+
137
+ mt.assign( mt.mod( textureStacks ) );
138
+
139
+ const rowOffset = mt.floor().toVar();
140
+
141
+ const spinePos = texture( spineTexture, vec2( mt, rowOffset.add( 0.5 ).div( textureScale ) ) ).xyz;
142
+
143
+ const a = texture( spineTexture, vec2( mt, rowOffset.add( 1.5 ).div( textureScale ) ) ).xyz;
144
+ const b = texture( spineTexture, vec2( mt, rowOffset.add( 2.5 ).div( textureScale ) ) ).xyz;
145
+ const c = texture( spineTexture, vec2( mt, rowOffset.add( 3.5 ).div( textureScale ) ) ).xyz;
146
+
147
+ const basis = mat3( a, b, c ).toVar();
148
+
149
+ varyingProperty( 'vec3', 'curveNormal' ).assign( basis.mul( normalLocal ) );
150
+
151
+ return basis.mul( vec3( worldPos.x.mul( xWeight ), worldPos.y, worldPos.z ) ).add( spinePos );
152
+
153
+ } )();
154
+
155
+ material.normalNode = varyingProperty( 'vec3', 'curveNormal' );
156
+
157
+ }
158
+
159
+ /**
160
+ * A helper class for making meshes bend around curves
161
+ */
162
+ export class Flow {
163
+
164
+ /**
165
+ * @param {Mesh} mesh The mesh to clone and modify to bend around the curve
166
+ * @param {number} numberOfCurves The amount of space that should preallocated for additional curves
167
+ */
168
+ constructor( mesh, numberOfCurves = 1 ) {
169
+
170
+ const obj3D = mesh.clone();
171
+ const splineTexture = initSplineTexture( numberOfCurves );
172
+ const uniforms = getUniforms( splineTexture );
173
+
174
+ obj3D.traverse( function ( child ) {
175
+
176
+ if (
177
+ child instanceof Mesh ||
178
+ child instanceof InstancedMesh
179
+ ) {
180
+
181
+ if ( Array.isArray( child.material ) ) {
182
+
183
+ const materials = [];
184
+
185
+ for ( const material of child.material ) {
186
+
187
+ const newMaterial = material.clone();
188
+ modifyShader( newMaterial, uniforms, numberOfCurves );
189
+ materials.push( newMaterial );
190
+
191
+ }
192
+
193
+ child.material = materials;
194
+
195
+ } else {
196
+
197
+ child.material = child.material.clone();
198
+ modifyShader( child.material, uniforms, numberOfCurves );
199
+
200
+ }
201
+
202
+ }
203
+
204
+ } );
205
+
206
+ this.curveArray = new Array( numberOfCurves );
207
+ this.curveLengthArray = new Array( numberOfCurves );
208
+
209
+ this.object3D = obj3D;
210
+ this.splineTexture = splineTexture;
211
+ this.uniforms = uniforms;
212
+
213
+ }
214
+
215
+ updateCurve( index, curve ) {
216
+
217
+ if ( index >= this.curveArray.length ) throw Error( 'Index out of range for Flow' );
218
+
219
+ const curveLength = curve.getLength();
220
+
221
+ this.uniforms.spineLength = curveLength;
222
+ this.curveLengthArray[ index ] = curveLength;
223
+ this.curveArray[ index ] = curve;
224
+
225
+ updateSplineTexture( this.splineTexture, curve, index );
226
+
227
+ }
228
+
229
+ moveAlongCurve( amount ) {
230
+
231
+ this.uniforms.pathOffset += amount;
232
+
233
+ }
234
+
235
+ }
@@ -29,7 +29,7 @@ class SimplifyModifier {
29
29
  delete geometry.morphAttributes.normal;
30
30
  const attributes = geometry.attributes;
31
31
 
32
- // this modifier can only process indexed and non-indexed geomtries with at least a position attribute
32
+ // this modifier can only process indexed and non-indexed geometries with at least a position attribute
33
33
 
34
34
  for ( const name in attributes ) {
35
35
 
@@ -584,7 +584,7 @@ class Vertex {
584
584
 
585
585
  // these will be computed in computeEdgeCostAtVertex()
586
586
  this.collapseCost = 0; // cost of collapsing this vertex, the less the better. aka objdist
587
- this.collapseNeighbor = null; // best candinate for collapsing
587
+ this.collapseNeighbor = null; // best candidate for collapsing
588
588
 
589
589
  }
590
590
 
@@ -1,9 +1,9 @@
1
1
  import { Mesh, MeshBasicMaterial, SphereGeometry, Vector3 } from 'three';
2
2
 
3
3
  /**
4
- * A ground-projected skybox. The height is how far the camera that took the photo was above the ground -
5
- * a larger value will magnify the downward part of the image. By default the object is centered at the camera,
6
- * so it is often helpful to set skybox.position.y = height to put the ground at the origin. Set the radius
4
+ * A ground-projected skybox. The height is how far the camera that took the photo was above the ground -
5
+ * a larger value will magnify the downward part of the image. By default the object is centered at the camera,
6
+ * so it is often helpful to set skybox.position.y = height to put the ground at the origin. Set the radius
7
7
  * large enough to ensure your user's camera stays inside.
8
8
  */
9
9
 
@@ -18,7 +18,7 @@ class GroundedSkybox extends Mesh {
18
18
  }
19
19
 
20
20
  const geometry = new SphereGeometry( radius, 2 * resolution, resolution );
21
- geometry.scale( 1, 1, -1 );
21
+ geometry.scale( 1, 1, - 1 );
22
22
 
23
23
  const pos = geometry.getAttribute( 'position' );
24
24
  const tmp = new Vector3();