@plastic-software/three 0.167.3 → 0.174.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (748) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +1 -1
  3. package/build/three.cjs +36277 -24023
  4. package/build/three.core.js +48830 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +10175 -46743
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +550 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +44348 -50670
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +70301 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/jsm/Addons.js +3 -15
  15. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  16. package/examples/jsm/animation/CCDIKSolver.js +61 -11
  17. package/examples/jsm/capabilities/WebGL.js +27 -21
  18. package/examples/jsm/capabilities/WebGPU.js +1 -10
  19. package/examples/jsm/controls/ArcballControls.js +262 -231
  20. package/examples/jsm/controls/DragControls.js +1 -1
  21. package/examples/jsm/controls/FirstPersonControls.js +175 -163
  22. package/examples/jsm/controls/FlyControls.js +194 -188
  23. package/examples/jsm/controls/OrbitControls.js +801 -777
  24. package/examples/jsm/controls/PointerLockControls.js +26 -20
  25. package/examples/jsm/controls/TrackballControls.js +469 -448
  26. package/examples/jsm/controls/TransformControls.js +119 -68
  27. package/examples/jsm/csm/CSM.js +2 -2
  28. package/examples/jsm/csm/CSMFrustum.js +7 -4
  29. package/examples/jsm/csm/CSMHelper.js +2 -0
  30. package/examples/jsm/csm/CSMShadowNode.js +442 -0
  31. package/examples/jsm/curves/NURBSCurve.js +33 -2
  32. package/examples/jsm/curves/NURBSUtils.js +3 -0
  33. package/examples/jsm/effects/AnaglyphEffect.js +6 -13
  34. package/examples/jsm/effects/OutlineEffect.js +1 -1
  35. package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
  36. package/examples/jsm/effects/StereoEffect.js +6 -1
  37. package/examples/jsm/exporters/DRACOExporter.js +4 -2
  38. package/examples/jsm/exporters/EXRExporter.js +19 -11
  39. package/examples/jsm/exporters/GLTFExporter.js +181 -109
  40. package/examples/jsm/exporters/KTX2Exporter.js +54 -23
  41. package/examples/jsm/exporters/OBJExporter.js +5 -1
  42. package/examples/jsm/exporters/PLYExporter.js +11 -9
  43. package/examples/jsm/exporters/USDZExporter.js +50 -11
  44. package/examples/jsm/geometries/DecalGeometry.js +73 -21
  45. package/examples/jsm/geometries/TextGeometry.js +1 -12
  46. package/examples/jsm/helpers/LightProbeHelper.js +43 -44
  47. package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
  48. package/examples/jsm/helpers/TextureHelperGPU.js +185 -0
  49. package/examples/jsm/helpers/VertexNormalsHelper.js +2 -0
  50. package/examples/jsm/interactive/HTMLMesh.js +1 -0
  51. package/examples/jsm/interactive/InteractiveGroup.js +108 -51
  52. package/examples/jsm/interactive/SelectionHelper.js +3 -1
  53. package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
  54. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  55. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  56. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  57. package/examples/jsm/lighting/TiledLighting.js +18 -0
  58. package/examples/jsm/lights/LightProbeGenerator.js +26 -12
  59. package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -1
  60. package/examples/jsm/lines/LineGeometry.js +25 -0
  61. package/examples/jsm/lines/LineMaterial.js +0 -1
  62. package/examples/jsm/lines/LineSegmentsGeometry.js +2 -0
  63. package/examples/jsm/lines/webgpu/Line2.js +2 -1
  64. package/examples/jsm/lines/webgpu/LineSegments2.js +16 -21
  65. package/examples/jsm/lines/webgpu/Wireframe.js +57 -0
  66. package/examples/jsm/loaders/3DMLoader.js +1 -0
  67. package/examples/jsm/loaders/3MFLoader.js +104 -2
  68. package/examples/jsm/loaders/BVHLoader.js +1 -1
  69. package/examples/jsm/loaders/ColladaLoader.js +15 -12
  70. package/examples/jsm/loaders/DDSLoader.js +42 -0
  71. package/examples/jsm/loaders/DRACOLoader.js +3 -1
  72. package/examples/jsm/loaders/FBXLoader.js +71 -22
  73. package/examples/jsm/loaders/GCodeLoader.js +4 -2
  74. package/examples/jsm/loaders/GLTFLoader.js +29 -14
  75. package/examples/jsm/loaders/KTX2Loader.js +160 -58
  76. package/examples/jsm/loaders/KTXLoader.js +4 -4
  77. package/examples/jsm/loaders/LDrawLoader.js +22 -136
  78. package/examples/jsm/loaders/LottieLoader.js +2 -1
  79. package/examples/jsm/loaders/MTLLoader.js +27 -7
  80. package/examples/jsm/loaders/MaterialXLoader.js +40 -14
  81. package/examples/jsm/loaders/NRRDLoader.js +1 -1
  82. package/examples/jsm/loaders/OBJLoader.js +5 -3
  83. package/examples/jsm/loaders/PCDLoader.js +14 -13
  84. package/examples/jsm/loaders/PDBLoader.js +3 -2
  85. package/examples/jsm/loaders/PLYLoader.js +15 -12
  86. package/examples/jsm/loaders/PVRLoader.js +1 -1
  87. package/examples/jsm/loaders/STLLoader.js +3 -2
  88. package/examples/jsm/loaders/SVGLoader.js +2 -2
  89. package/examples/jsm/loaders/TDSLoader.js +17 -18
  90. package/examples/jsm/loaders/VRMLLoader.js +17 -17
  91. package/examples/jsm/loaders/VTKLoader.js +4 -3
  92. package/examples/jsm/loaders/XYZLoader.js +3 -2
  93. package/examples/jsm/loaders/lwo/IFFParser.js +4 -4
  94. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +143 -0
  95. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +114 -0
  96. package/examples/jsm/materials/MeshGouraudMaterial.js +2 -0
  97. package/examples/jsm/math/ColorSpaces.js +76 -0
  98. package/examples/jsm/math/ConvexHull.js +1 -1
  99. package/examples/jsm/math/OBB.js +17 -0
  100. package/examples/jsm/misc/GPUComputationRenderer.js +6 -7
  101. package/examples/jsm/misc/ProgressiveLightMap.js +54 -41
  102. package/examples/jsm/misc/ProgressiveLightMapGPU.js +294 -0
  103. package/examples/jsm/misc/Timer.js +27 -12
  104. package/examples/jsm/misc/Volume.js +28 -18
  105. package/examples/jsm/misc/VolumeSlice.js +19 -16
  106. package/examples/jsm/modifiers/CurveModifier.js +10 -8
  107. package/examples/jsm/modifiers/CurveModifierGPU.js +235 -0
  108. package/examples/jsm/modifiers/SimplifyModifier.js +2 -2
  109. package/examples/jsm/objects/GroundedSkybox.js +4 -4
  110. package/examples/jsm/objects/LensflareMesh.js +324 -0
  111. package/examples/jsm/objects/Reflector.js +5 -2
  112. package/examples/jsm/objects/Sky.js +2 -2
  113. package/examples/jsm/objects/SkyMesh.js +14 -14
  114. package/examples/jsm/objects/Water2.js +1 -1
  115. package/examples/jsm/objects/Water2Mesh.js +11 -9
  116. package/examples/jsm/objects/WaterMesh.js +38 -33
  117. package/examples/jsm/physics/JoltPhysics.js +8 -8
  118. package/examples/jsm/physics/RapierPhysics.js +5 -5
  119. package/examples/jsm/postprocessing/AfterimagePass.js +14 -3
  120. package/examples/jsm/postprocessing/BloomPass.js +2 -2
  121. package/examples/jsm/postprocessing/EffectComposer.js +1 -2
  122. package/examples/jsm/postprocessing/OutlinePass.js +37 -51
  123. package/examples/jsm/postprocessing/OutputPass.js +2 -0
  124. package/examples/jsm/postprocessing/SAOPass.js +1 -2
  125. package/examples/jsm/postprocessing/SMAAPass.js +1 -3
  126. package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
  127. package/examples/jsm/postprocessing/SSAOPass.js +2 -4
  128. package/examples/jsm/postprocessing/SSRPass.js +8 -4
  129. package/examples/jsm/postprocessing/UnrealBloomPass.js +2 -2
  130. package/examples/jsm/renderers/CSS2DRenderer.js +6 -3
  131. package/examples/jsm/renderers/CSS3DRenderer.js +7 -4
  132. package/examples/jsm/renderers/SVGRenderer.js +6 -4
  133. package/examples/jsm/shaders/BokehShader2.js +1 -1
  134. package/examples/jsm/shaders/FXAAShader.js +225 -224
  135. package/examples/jsm/shaders/GodRaysShader.js +3 -3
  136. package/examples/jsm/shaders/OutputShader.js +6 -2
  137. package/examples/jsm/shaders/SobelOperatorShader.js +1 -1
  138. package/examples/jsm/transpiler/AST.js +12 -2
  139. package/examples/jsm/transpiler/GLSLDecoder.js +77 -31
  140. package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -3
  141. package/examples/jsm/transpiler/TSLEncoder.js +96 -21
  142. package/examples/jsm/tsl/display/AfterImageNode.js +243 -0
  143. package/examples/jsm/tsl/display/AnaglyphPassNode.js +106 -0
  144. package/examples/jsm/tsl/display/AnamorphicNode.js +257 -0
  145. package/{src/nodes/display/BleachBypassNode.js → examples/jsm/tsl/display/BleachBypass.js} +11 -6
  146. package/{src/nodes → examples/jsm/tsl}/display/BloomNode.js +252 -67
  147. package/examples/jsm/tsl/display/DenoiseNode.js +332 -0
  148. package/{src/nodes → examples/jsm/tsl}/display/DepthOfFieldNode.js +92 -14
  149. package/examples/jsm/tsl/display/DotScreenNode.js +103 -0
  150. package/examples/jsm/tsl/display/FXAANode.js +364 -0
  151. package/examples/jsm/tsl/display/FilmNode.js +100 -0
  152. package/examples/jsm/tsl/display/GTAONode.js +521 -0
  153. package/examples/jsm/tsl/display/GaussianBlurNode.js +393 -0
  154. package/examples/jsm/tsl/display/LensflareNode.js +278 -0
  155. package/examples/jsm/tsl/display/Lut3DNode.js +108 -0
  156. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  157. package/examples/jsm/tsl/display/OutlineNode.js +750 -0
  158. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +88 -0
  159. package/{src/nodes → examples/jsm/tsl}/display/PixelationPassNode.js +160 -28
  160. package/examples/jsm/tsl/display/RGBShiftNode.js +95 -0
  161. package/examples/jsm/tsl/display/SMAANode.js +767 -0
  162. package/examples/jsm/tsl/display/SSAAPassNode.js +357 -0
  163. package/examples/jsm/tsl/display/SSRNode.js +538 -0
  164. package/examples/jsm/tsl/display/Sepia.js +24 -0
  165. package/{src/nodes → examples/jsm/tsl}/display/SobelOperatorNode.js +66 -20
  166. package/examples/jsm/tsl/display/StereoCompositePassNode.js +184 -0
  167. package/examples/jsm/tsl/display/StereoPassNode.js +119 -0
  168. package/examples/jsm/tsl/display/TRAAPassNode.js +451 -0
  169. package/examples/jsm/tsl/display/TransitionNode.js +140 -0
  170. package/examples/jsm/tsl/display/hashBlur.js +34 -0
  171. package/examples/jsm/tsl/lighting/TiledLightsNode.js +395 -0
  172. package/examples/jsm/tsl/math/Bayer.js +18 -0
  173. package/examples/jsm/tsl/utils/Raymarching.js +65 -0
  174. package/examples/jsm/utils/BufferGeometryUtils.js +2 -2
  175. package/examples/jsm/utils/CameraUtils.js +4 -1
  176. package/examples/jsm/utils/GeometryCompressionUtils.js +38 -123
  177. package/examples/jsm/utils/GeometryUtils.js +22 -19
  178. package/examples/jsm/utils/SceneOptimizer.js +410 -0
  179. package/examples/jsm/utils/SceneUtils.js +2 -2
  180. package/examples/jsm/utils/ShadowMapViewer.js +3 -8
  181. package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
  182. package/examples/jsm/utils/SkeletonUtils.js +84 -66
  183. package/examples/jsm/utils/UVsDebug.js +1 -1
  184. package/examples/jsm/utils/{TextureUtils.js → WebGLTextureUtils.js} +1 -0
  185. package/examples/jsm/utils/WebGPUTextureUtils.js +64 -0
  186. package/examples/jsm/webxr/OculusHandPointerModel.js +21 -21
  187. package/examples/jsm/webxr/Text2D.js +6 -6
  188. package/examples/jsm/webxr/XRControllerModelFactory.js +7 -2
  189. package/examples/jsm/webxr/XREstimatedLight.js +1 -1
  190. package/package.json +14 -9
  191. package/src/Three.Core.js +182 -0
  192. package/src/Three.Legacy.js +0 -21
  193. package/src/Three.TSL.js +543 -0
  194. package/src/Three.WebGPU.Nodes.js +23 -0
  195. package/src/Three.WebGPU.js +13 -184
  196. package/src/Three.js +1 -176
  197. package/src/animation/AnimationClip.js +2 -2
  198. package/src/animation/AnimationObjectGroup.js +2 -2
  199. package/src/animation/AnimationUtils.js +1 -1
  200. package/src/animation/PropertyBinding.js +2 -2
  201. package/src/audio/Audio.js +379 -2
  202. package/src/audio/AudioAnalyser.js +58 -1
  203. package/src/audio/AudioContext.js +15 -0
  204. package/src/audio/AudioListener.js +76 -0
  205. package/src/audio/PositionalAudio.js +107 -0
  206. package/src/cameras/ArrayCamera.js +29 -0
  207. package/src/cameras/Camera.js +47 -0
  208. package/src/cameras/CubeCamera.js +66 -0
  209. package/src/cameras/OrthographicCamera.js +109 -0
  210. package/src/cameras/PerspectiveCamera.js +173 -34
  211. package/src/cameras/StereoCamera.js +48 -2
  212. package/src/constants.js +6 -6
  213. package/src/core/BufferAttribute.js +4 -9
  214. package/src/core/BufferGeometry.js +48 -8
  215. package/src/core/Clock.js +1 -1
  216. package/src/core/EventDispatcher.js +52 -8
  217. package/src/core/InterleavedBuffer.js +4 -13
  218. package/src/core/Object3D.js +573 -3
  219. package/src/core/RenderTarget.js +22 -4
  220. package/src/core/RenderTarget3D.js +22 -0
  221. package/src/core/RenderTargetArray.js +22 -0
  222. package/src/extras/Controls.js +104 -0
  223. package/src/extras/DataUtils.js +48 -8
  224. package/src/extras/Earcut.js +18 -7
  225. package/src/extras/ImageUtils.js +18 -11
  226. package/src/extras/PMREMGenerator.js +40 -9
  227. package/src/extras/ShapeUtils.js +24 -2
  228. package/src/extras/TextureUtils.js +96 -10
  229. package/src/extras/core/Curve.js +153 -53
  230. package/src/extras/core/CurvePath.js +63 -22
  231. package/src/extras/core/Interpolations.js +29 -3
  232. package/src/extras/core/Path.js +134 -1
  233. package/src/extras/core/Shape.js +66 -3
  234. package/src/extras/core/ShapePath.js +76 -0
  235. package/src/extras/curves/ArcCurve.js +22 -0
  236. package/src/extras/curves/CatmullRomCurve3.js +89 -18
  237. package/src/extras/curves/CubicBezierCurve.js +67 -0
  238. package/src/extras/curves/CubicBezierCurve3.js +50 -0
  239. package/src/extras/curves/EllipseCurve.js +102 -0
  240. package/src/extras/curves/LineCurve.js +36 -0
  241. package/src/extras/curves/LineCurve3.js +36 -0
  242. package/src/extras/curves/QuadraticBezierCurve.js +59 -0
  243. package/src/extras/curves/QuadraticBezierCurve3.js +43 -0
  244. package/src/extras/curves/SplineCurve.js +48 -0
  245. package/src/geometries/BoxGeometry.js +38 -0
  246. package/src/geometries/CapsuleGeometry.js +34 -0
  247. package/src/geometries/CircleGeometry.js +40 -0
  248. package/src/geometries/ConeGeometry.js +38 -0
  249. package/src/geometries/CylinderGeometry.js +50 -4
  250. package/src/geometries/DodecahedronGeometry.js +32 -0
  251. package/src/geometries/EdgesGeometry.js +30 -2
  252. package/src/geometries/ExtrudeGeometry.js +52 -0
  253. package/src/geometries/IcosahedronGeometry.js +32 -0
  254. package/src/geometries/LatheGeometry.js +43 -3
  255. package/src/geometries/OctahedronGeometry.js +32 -0
  256. package/src/geometries/PlaneGeometry.js +34 -0
  257. package/src/geometries/PolyhedronGeometry.js +29 -0
  258. package/src/geometries/RingGeometry.js +36 -0
  259. package/src/geometries/ShapeGeometry.js +37 -0
  260. package/src/geometries/SphereGeometry.js +37 -0
  261. package/src/geometries/TetrahedronGeometry.js +32 -0
  262. package/src/geometries/TorusGeometry.js +35 -0
  263. package/src/geometries/TorusKnotGeometry.js +38 -0
  264. package/src/geometries/TubeGeometry.js +49 -0
  265. package/src/geometries/WireframeGeometry.js +32 -0
  266. package/src/helpers/ArrowHelper.js +60 -3
  267. package/src/helpers/AxesHelper.js +28 -0
  268. package/src/helpers/Box3Helper.js +28 -0
  269. package/src/helpers/BoxHelper.js +43 -7
  270. package/src/helpers/CameraHelper.js +61 -18
  271. package/src/helpers/DirectionalLightHelper.js +52 -0
  272. package/src/helpers/GridHelper.js +26 -0
  273. package/src/helpers/HemisphereLightHelper.js +39 -0
  274. package/src/helpers/PlaneHelper.js +33 -0
  275. package/src/helpers/PointLightHelper.js +43 -0
  276. package/src/helpers/PolarGridHelper.js +30 -0
  277. package/src/helpers/SkeletonHelper.js +39 -2
  278. package/src/helpers/SpotLightHelper.js +40 -0
  279. package/src/lights/AmbientLight.js +25 -0
  280. package/src/lights/DirectionalLight.js +57 -0
  281. package/src/lights/DirectionalLightShadow.js +15 -0
  282. package/src/lights/HemisphereLight.js +32 -0
  283. package/src/lights/Light.js +36 -0
  284. package/src/lights/LightProbe.js +43 -0
  285. package/src/lights/LightShadow.js +159 -0
  286. package/src/lights/PointLight.js +59 -0
  287. package/src/lights/PointLightShadow.js +21 -0
  288. package/src/lights/RectAreaLight.js +59 -0
  289. package/src/lights/SpotLight.js +102 -0
  290. package/src/lights/SpotLightShadow.js +24 -2
  291. package/src/lights/webgpu/IESSpotLight.js +21 -0
  292. package/src/loaders/Loader.js +132 -0
  293. package/src/loaders/MaterialLoader.js +7 -1
  294. package/src/loaders/nodes/NodeLoader.js +189 -0
  295. package/src/loaders/nodes/NodeMaterialLoader.js +108 -0
  296. package/src/loaders/nodes/NodeObjectLoader.js +151 -0
  297. package/src/materials/LineDashedMaterial.js +0 -1
  298. package/src/materials/Material.js +469 -7
  299. package/src/materials/MeshPhongMaterial.js +1 -1
  300. package/src/materials/MeshPhysicalMaterial.js +2 -2
  301. package/src/materials/MeshStandardMaterial.js +2 -2
  302. package/src/{nodes/materials → materials/nodes}/Line2NodeMaterial.js +192 -82
  303. package/src/materials/nodes/LineBasicNodeMaterial.js +46 -0
  304. package/src/materials/nodes/LineDashedNodeMaterial.js +132 -0
  305. package/src/materials/nodes/MeshBasicNodeMaterial.js +133 -0
  306. package/src/materials/nodes/MeshLambertNodeMaterial.js +82 -0
  307. package/src/materials/nodes/MeshMatcapNodeMaterial.js +77 -0
  308. package/src/materials/nodes/MeshNormalNodeMaterial.js +67 -0
  309. package/src/materials/nodes/MeshPhongNodeMaterial.js +141 -0
  310. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +517 -0
  311. package/src/materials/nodes/MeshSSSNodeMaterial.js +175 -0
  312. package/src/materials/nodes/MeshStandardNodeMaterial.js +186 -0
  313. package/src/materials/nodes/MeshToonNodeMaterial.js +66 -0
  314. package/src/materials/nodes/NodeMaterial.js +1180 -0
  315. package/src/{nodes/materials/Materials.js → materials/nodes/NodeMaterials.js} +3 -2
  316. package/src/materials/nodes/PointsNodeMaterial.js +153 -0
  317. package/src/materials/nodes/ShadowNodeMaterial.js +67 -0
  318. package/src/materials/nodes/SpriteNodeMaterial.js +198 -0
  319. package/src/materials/nodes/VolumeNodeMaterial.js +72 -0
  320. package/src/materials/nodes/manager/NodeMaterialObserver.js +509 -0
  321. package/src/math/Box2.js +177 -0
  322. package/src/math/Box3.js +243 -0
  323. package/src/math/Color.js +343 -0
  324. package/src/math/ColorManagement.js +143 -102
  325. package/src/math/Cylindrical.js +65 -6
  326. package/src/math/Euler.js +137 -4
  327. package/src/math/Frustum.js +83 -0
  328. package/src/math/Interpolant.js +87 -8
  329. package/src/math/Line3.js +96 -2
  330. package/src/math/MathUtils.js +182 -19
  331. package/src/math/Matrix2.js +70 -0
  332. package/src/math/Matrix3.js +229 -4
  333. package/src/math/Matrix4.js +368 -3
  334. package/src/math/Plane.js +164 -2
  335. package/src/math/Quaternion.js +265 -9
  336. package/src/math/Ray.js +160 -0
  337. package/src/math/Sphere.js +147 -0
  338. package/src/math/Spherical.js +73 -11
  339. package/src/math/SphericalHarmonics3.js +112 -14
  340. package/src/math/Triangle.js +230 -2
  341. package/src/math/Vector2.js +396 -10
  342. package/src/math/Vector3.js +550 -13
  343. package/src/math/Vector4.js +415 -9
  344. package/src/math/interpolants/CubicInterpolant.js +10 -1
  345. package/src/math/interpolants/DiscreteInterpolant.js +10 -2
  346. package/src/math/interpolants/LinearInterpolant.js +13 -0
  347. package/src/math/interpolants/QuaternionLinearInterpolant.js +10 -1
  348. package/src/nodes/Nodes.js +84 -166
  349. package/src/nodes/TSL.js +167 -0
  350. package/src/nodes/accessors/AccessorsUtils.js +39 -10
  351. package/src/nodes/accessors/Arrays.js +68 -0
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  696. package/src/nodes/accessors/NormalNode.js +0 -14
  697. package/src/nodes/accessors/PositionNode.js +0 -10
  698. package/src/nodes/accessors/ReflectVectorNode.js +0 -10
  699. package/src/nodes/accessors/TangentNode.js +0 -23
  700. package/src/nodes/accessors/UVNode.js +0 -3
  701. package/src/nodes/core/NodeKeywords.js +0 -80
  702. package/src/nodes/core/UniformGroup.js +0 -13
  703. package/src/nodes/display/AfterImageNode.js +0 -152
  704. package/src/nodes/display/AnamorphicNode.js +0 -145
  705. package/src/nodes/display/BlendModeNode.js +0 -128
  706. package/src/nodes/display/ColorAdjustmentNode.js +0 -104
  707. package/src/nodes/display/DenoiseNode.js +0 -198
  708. package/src/nodes/display/DotScreenNode.js +0 -75
  709. package/src/nodes/display/FXAANode.js +0 -327
  710. package/src/nodes/display/FilmNode.js +0 -52
  711. package/src/nodes/display/GTAONode.js +0 -324
  712. package/src/nodes/display/GaussianBlurNode.js +0 -207
  713. package/src/nodes/display/Lut3DNode.js +0 -53
  714. package/src/nodes/display/RGBShiftNode.js +0 -49
  715. package/src/nodes/display/SepiaNode.js +0 -18
  716. package/src/nodes/display/TransitionNode.js +0 -76
  717. package/src/nodes/display/ViewportNode.js +0 -137
  718. package/src/nodes/fog/FogExp2Node.js +0 -34
  719. package/src/nodes/fog/FogNode.js +0 -48
  720. package/src/nodes/fog/FogRangeNode.js +0 -35
  721. package/src/nodes/lighting/LightNode.js +0 -57
  722. package/src/nodes/loaders/NodeLoader.js +0 -110
  723. package/src/nodes/loaders/NodeMaterialLoader.js +0 -60
  724. package/src/nodes/loaders/NodeObjectLoader.js +0 -71
  725. package/src/nodes/materials/InstancedPointsNodeMaterial.js +0 -162
  726. package/src/nodes/materials/LineBasicNodeMaterial.js +0 -28
  727. package/src/nodes/materials/LineDashedNodeMaterial.js +0 -55
  728. package/src/nodes/materials/MeshBasicNodeMaterial.js +0 -73
  729. package/src/nodes/materials/MeshLambertNodeMaterial.js +0 -43
  730. package/src/nodes/materials/MeshMatcapNodeMaterial.js +0 -53
  731. package/src/nodes/materials/MeshNormalNodeMaterial.js +0 -40
  732. package/src/nodes/materials/MeshPhongNodeMaterial.js +0 -74
  733. package/src/nodes/materials/MeshPhysicalNodeMaterial.js +0 -244
  734. package/src/nodes/materials/MeshSSSNodeMaterial.js +0 -84
  735. package/src/nodes/materials/MeshStandardNodeMaterial.js +0 -104
  736. package/src/nodes/materials/MeshToonNodeMaterial.js +0 -34
  737. package/src/nodes/materials/NodeMaterial.js +0 -680
  738. package/src/nodes/materials/PointsNodeMaterial.js +0 -39
  739. package/src/nodes/materials/ShadowNodeMaterial.js +0 -34
  740. package/src/nodes/materials/SpriteNodeMaterial.js +0 -90
  741. package/src/nodes/materials/VolumeNodeMaterial.js +0 -106
  742. package/src/nodes/math/CondNode.js +0 -139
  743. package/src/nodes/math/HashNode.js +0 -34
  744. package/src/nodes/procedural/CheckerNode.js +0 -42
  745. package/src/nodes/utils/DiscardNode.js +0 -28
  746. package/src/nodes/utils/OscNode.js +0 -81
  747. package/src/nodes/utils/PackingNode.js +0 -55
  748. package/src/nodes/utils/TimerNode.js +0 -94
@@ -0,0 +1,11 @@
1
+ import { attribute } from '../core/AttributeNode.js';
2
+
3
+ /**
4
+ * TSL function for creating an uv attribute node with the given index.
5
+ *
6
+ * @tsl
7
+ * @function
8
+ * @param {number} [index=0] - The uv index.
9
+ * @return {AttributeNode<vec2>} The uv attribute node.
10
+ */
11
+ export const uv = ( index = 0 ) => attribute( 'uv' + ( index > 0 ? index : '' ), 'vec2' );
@@ -1,23 +1,40 @@
1
- import { addNodeClass } from '../core/Node.js';
2
- import { nodeObject } from '../shadernode/ShaderNode.js';
1
+ import { nodeObject } from '../tsl/TSLBase.js';
3
2
  import { NodeUpdateType } from '../core/constants.js';
4
3
  import { getValueType } from '../core/NodeUtils.js';
5
4
  import ArrayElementNode from '../utils/ArrayElementNode.js';
6
5
  import BufferNode from './BufferNode.js';
7
6
 
7
+ /**
8
+ * Represents the element access on uniform array nodes.
9
+ *
10
+ * @augments ArrayElementNode
11
+ */
8
12
  class UniformArrayElementNode extends ArrayElementNode {
9
13
 
10
- constructor( arrayBuffer, indexNode ) {
14
+ static get type() {
11
15
 
12
- super( arrayBuffer, indexNode );
13
-
14
- this.isArrayBufferElementNode = true;
16
+ return 'UniformArrayElementNode';
15
17
 
16
18
  }
17
19
 
18
- getNodeType( builder ) {
19
-
20
- return this.node.getElementType( builder );
20
+ /**
21
+ * Constructs a new buffer node.
22
+ *
23
+ * @param {UniformArrayNode} uniformArrayNode - The uniform array node to access.
24
+ * @param {IndexNode} indexNode - The index data that define the position of the accessed element in the array.
25
+ */
26
+ constructor( uniformArrayNode, indexNode ) {
27
+
28
+ super( uniformArrayNode, indexNode );
29
+
30
+ /**
31
+ * This flag can be used for type testing.
32
+ *
33
+ * @type {boolean}
34
+ * @readonly
35
+ * @default true
36
+ */
37
+ this.isArrayBufferElementNode = true;
21
38
 
22
39
  }
23
40
 
@@ -25,51 +42,163 @@ class UniformArrayElementNode extends ArrayElementNode {
25
42
 
26
43
  const snippet = super.generate( builder );
27
44
  const type = this.getNodeType();
45
+ const paddedType = this.node.getPaddedType();
28
46
 
29
- return builder.format( snippet, 'vec4', type );
47
+ return builder.format( snippet, paddedType, type );
30
48
 
31
49
  }
32
50
 
33
51
  }
34
52
 
53
+ /**
54
+ * Similar to {@link BufferNode} this module represents array-like data as
55
+ * uniform buffers. Unlike {@link BufferNode}, it can handle more common
56
+ * data types in the array (e.g `three.js` primitives) and automatically
57
+ * manage buffer padding. It should be the first choice when working with
58
+ * uniforms buffers.
59
+ * ```js
60
+ * const tintColors = uniformArray( [
61
+ * new Color( 1, 0, 0 ),
62
+ * new Color( 0, 1, 0 ),
63
+ * new Color( 0, 0, 1 )
64
+ * ], 'color' );
65
+ *
66
+ * const redColor = tintColors.element( 0 );
67
+ *
68
+ * @augments BufferNode
69
+ */
35
70
  class UniformArrayNode extends BufferNode {
36
71
 
72
+ static get type() {
73
+
74
+ return 'UniformArrayNode';
75
+
76
+ }
77
+
78
+ /**
79
+ * Constructs a new uniform array node.
80
+ *
81
+ * @param {Array<any>} value - Array holding the buffer data.
82
+ * @param {?string} [elementType=null] - The data type of a buffer element.
83
+ */
37
84
  constructor( value, elementType = null ) {
38
85
 
39
- super( null, 'vec4' );
86
+ super( null );
40
87
 
88
+ /**
89
+ * Array holding the buffer data. Unlike {@link BufferNode}, the array can
90
+ * hold number primitives as well as three.js objects like vectors, matrices
91
+ * or colors.
92
+ *
93
+ * @type {Array<any>}
94
+ */
41
95
  this.array = value;
42
- this.elementType = elementType;
43
-
44
- this._elementType = null;
45
- this._elementLength = 0;
46
96
 
97
+ /**
98
+ * The data type of an array element.
99
+ *
100
+ * @type {string}
101
+ */
102
+ this.elementType = elementType === null ? getValueType( value[ 0 ] ) : elementType;
103
+
104
+ /**
105
+ * The padded type. Uniform buffers must conform to a certain buffer layout
106
+ * so a separate type is computed to ensure correct buffer size.
107
+ *
108
+ * @type {string}
109
+ */
110
+ this.paddedType = this.getPaddedType();
111
+
112
+ /**
113
+ * Overwritten since uniform array nodes are updated per render.
114
+ *
115
+ * @type {string}
116
+ * @default 'render'
117
+ */
47
118
  this.updateType = NodeUpdateType.RENDER;
48
119
 
120
+ /**
121
+ * This flag can be used for type testing.
122
+ *
123
+ * @type {boolean}
124
+ * @readonly
125
+ * @default true
126
+ */
49
127
  this.isArrayBufferNode = true;
50
128
 
51
129
  }
52
130
 
131
+ /**
132
+ * This method is overwritten since the node type is inferred from the
133
+ * {@link UniformArrayNode#paddedType}.
134
+ *
135
+ * @param {NodeBuilder} builder - The current node builder.
136
+ * @return {string} The node type.
137
+ */
138
+ getNodeType( /*builder*/ ) {
139
+
140
+ return this.paddedType;
141
+
142
+ }
143
+
144
+ /**
145
+ * The data type of the array elements.
146
+ *
147
+ * @param {NodeBuilder} builder - The current node builder.
148
+ * @return {string} The element type.
149
+ */
53
150
  getElementType() {
54
151
 
55
- return this.elementType || this._elementType;
152
+ return this.elementType;
56
153
 
57
154
  }
58
155
 
59
- getElementLength() {
156
+ /**
157
+ * Returns the padded type based on the element type.
158
+ *
159
+ * @return {string} The padded type.
160
+ */
161
+ getPaddedType() {
162
+
163
+ const elementType = this.elementType;
60
164
 
61
- return this._elementLength;
165
+ let paddedType = 'vec4';
166
+
167
+ if ( elementType === 'mat2' ) {
168
+
169
+ paddedType = 'mat2';
170
+
171
+ } else if ( /mat/.test( elementType ) === true ) {
172
+
173
+ paddedType = 'mat4';
174
+
175
+ } else if ( elementType.charAt( 0 ) === 'i' ) {
176
+
177
+ paddedType = 'ivec4';
178
+
179
+ } else if ( elementType.charAt( 0 ) === 'u' ) {
180
+
181
+ paddedType = 'uvec4';
182
+
183
+ }
184
+
185
+ return paddedType;
62
186
 
63
187
  }
64
188
 
189
+ /**
190
+ * The update makes sure to correctly transfer the data from the (complex) objects
191
+ * in the array to the internal, correctly padded value buffer.
192
+ *
193
+ * @param {NodeFrame} frame - A reference to the current node frame.
194
+ */
65
195
  update( /*frame*/ ) {
66
196
 
67
197
  const { array, value } = this;
68
198
 
69
- const elementLength = this.getElementLength();
70
- const elementType = this.getElementType();
199
+ const elementType = this.elementType;
71
200
 
72
- if ( elementLength === 1 ) {
201
+ if ( elementType === 'float' || elementType === 'int' || elementType === 'uint' ) {
73
202
 
74
203
  for ( let i = 0; i < array.length; i ++ ) {
75
204
 
@@ -93,6 +222,58 @@ class UniformArrayNode extends BufferNode {
93
222
 
94
223
  }
95
224
 
225
+ } else if ( elementType === 'mat2' ) {
226
+
227
+ for ( let i = 0; i < array.length; i ++ ) {
228
+
229
+ const index = i * 4;
230
+ const matrix = array[ i ];
231
+
232
+ value[ index ] = matrix.elements[ 0 ];
233
+ value[ index + 1 ] = matrix.elements[ 1 ];
234
+ value[ index + 2 ] = matrix.elements[ 2 ];
235
+ value[ index + 3 ] = matrix.elements[ 3 ];
236
+
237
+ }
238
+
239
+ } else if ( elementType === 'mat3' ) {
240
+
241
+ for ( let i = 0; i < array.length; i ++ ) {
242
+
243
+ const index = i * 16;
244
+ const matrix = array[ i ];
245
+
246
+ value[ index ] = matrix.elements[ 0 ];
247
+ value[ index + 1 ] = matrix.elements[ 1 ];
248
+ value[ index + 2 ] = matrix.elements[ 2 ];
249
+
250
+ value[ index + 4 ] = matrix.elements[ 3 ];
251
+ value[ index + 5 ] = matrix.elements[ 4 ];
252
+ value[ index + 6 ] = matrix.elements[ 5 ];
253
+
254
+ value[ index + 8 ] = matrix.elements[ 6 ];
255
+ value[ index + 9 ] = matrix.elements[ 7 ];
256
+ value[ index + 10 ] = matrix.elements[ 8 ];
257
+
258
+ value[ index + 15 ] = 1;
259
+
260
+ }
261
+
262
+ } else if ( elementType === 'mat4' ) {
263
+
264
+ for ( let i = 0; i < array.length; i ++ ) {
265
+
266
+ const index = i * 16;
267
+ const matrix = array[ i ];
268
+
269
+ for ( let i = 0; i < matrix.elements.length; i ++ ) {
270
+
271
+ value[ index + i ] = matrix.elements[ i ];
272
+
273
+ }
274
+
275
+ }
276
+
96
277
  } else {
97
278
 
98
279
  for ( let i = 0; i < array.length; i ++ ) {
@@ -111,26 +292,40 @@ class UniformArrayNode extends BufferNode {
111
292
 
112
293
  }
113
294
 
295
+ /**
296
+ * Implement the value buffer creation based on the array data.
297
+ *
298
+ * @param {NodeBuilder} builder - A reference to the current node builder.
299
+ * @return {null}
300
+ */
114
301
  setup( builder ) {
115
302
 
116
303
  const length = this.array.length;
117
-
118
- this._elementType = this.elementType === null ? getValueType( this.array[ 0 ] ) : this.elementType;
119
- this._elementLength = builder.getTypeLength( this._elementType );
304
+ const elementType = this.elementType;
120
305
 
121
306
  let arrayType = Float32Array;
122
307
 
123
- if ( this._elementType.charAt( 0 ) === 'i' ) arrayType = Int32Array;
124
- else if ( this._elementType.charAt( 0 ) === 'u' ) arrayType = Uint32Array;
308
+ const paddedType = this.paddedType;
309
+ const paddedElementLength = builder.getTypeLength( paddedType );
125
310
 
126
- this.value = new arrayType( length * 4 );
311
+ if ( elementType.charAt( 0 ) === 'i' ) arrayType = Int32Array;
312
+ if ( elementType.charAt( 0 ) === 'u' ) arrayType = Uint32Array;
313
+
314
+ this.value = new arrayType( length * paddedElementLength );
127
315
  this.bufferCount = length;
128
- this.bufferType = builder.changeComponentType( 'vec4', builder.getComponentType( this._elementType ) );
316
+ this.bufferType = paddedType;
129
317
 
130
318
  return super.setup( builder );
131
319
 
132
320
  }
133
321
 
322
+ /**
323
+ * Overwrites the default `element()` method to provide element access
324
+ * based on {@link UniformArrayNode}.
325
+ *
326
+ * @param {IndexNode} indexNode - The index node.
327
+ * @return {UniformArrayElementNode}
328
+ */
134
329
  element( indexNode ) {
135
330
 
136
331
  return nodeObject( new UniformArrayElementNode( this, nodeObject( indexNode ) ) );
@@ -141,12 +336,26 @@ class UniformArrayNode extends BufferNode {
141
336
 
142
337
  export default UniformArrayNode;
143
338
 
339
+ /**
340
+ * TSL function for creating an uniform array node.
341
+ *
342
+ * @tsl
343
+ * @function
344
+ * @param {Array<any>} values - Array-like data.
345
+ * @param {?string} nodeType - The data type of the array elements.
346
+ * @returns {UniformArrayNode}
347
+ */
144
348
  export const uniformArray = ( values, nodeType ) => nodeObject( new UniformArrayNode( values, nodeType ) );
145
349
 
146
- addNodeClass( 'UniformArrayNode', UniformArrayNode );
147
-
148
- //
149
-
350
+ /**
351
+ * @tsl
352
+ * @function
353
+ * @deprecated since r168. Use {@link uniformArray} instead.
354
+ *
355
+ * @param {Array<any>} values - Array-like data.
356
+ * @param {string} nodeType - The data type of the array elements.
357
+ * @returns {UniformArrayNode}
358
+ */
150
359
  export const uniforms = ( values, nodeType ) => { // @deprecated, r168
151
360
 
152
361
  console.warn( 'TSL.UniformArrayNode: uniforms() has been renamed to uniformArray().' );
@@ -1,22 +1,62 @@
1
1
  import ReferenceNode from './ReferenceNode.js';
2
- import { addNodeClass } from '../core/Node.js';
3
- import { nodeObject } from '../shadernode/ShaderNode.js';
2
+ import { nodeObject } from '../tsl/TSLBase.js';
4
3
 
4
+ /**
5
+ * A special type of reference node that allows to link values in
6
+ * `userData` fields to node objects.
7
+ * ```js
8
+ * sprite.userData.rotation = 1; // stores individual rotation per sprite
9
+ *
10
+ * const material = new THREE.SpriteNodeMaterial();
11
+ * material.rotationNode = userData( 'rotation', 'float' );
12
+ * ```
13
+ * Since `UserDataNode` is extended from {@link ReferenceNode}, the node value
14
+ * will automatically be updated when the `rotation` user data field changes.
15
+ *
16
+ * @augments ReferenceNode
17
+ */
5
18
  class UserDataNode extends ReferenceNode {
6
19
 
20
+ static get type() {
21
+
22
+ return 'UserDataNode';
23
+
24
+ }
25
+
26
+ /**
27
+ * Constructs a new user data node.
28
+ *
29
+ * @param {string} property - The property name that should be referenced by the node.
30
+ * @param {string} inputType - The node data type of the reference.
31
+ * @param {?Object} [userData=null] - A reference to the `userData` object. If not provided, the `userData` property of the 3D object that uses the node material is evaluated.
32
+ */
7
33
  constructor( property, inputType, userData = null ) {
8
34
 
9
35
  super( property, inputType, userData );
10
36
 
37
+ /**
38
+ * A reference to the `userData` object. If not provided, the `userData`
39
+ * property of the 3D object that uses the node material is evaluated.
40
+ *
41
+ * @type {?Object}
42
+ * @default null
43
+ */
11
44
  this.userData = userData;
12
45
 
13
46
  }
14
47
 
15
- update( frame ) {
48
+ /**
49
+ * Overwritten to make sure {@link ReferenceNode#reference} points to the correct
50
+ * `userData` field.
51
+ *
52
+ * @param {(NodeFrame|NodeBuilder)} state - The current state to evaluate.
53
+ * @return {Object} A reference to the `userData` field.
54
+ */
55
+ updateReference( state ) {
16
56
 
17
- this.reference = this.userData !== null ? this.userData : frame.object.userData;
57
+ this.reference = this.userData !== null ? this.userData : state.object.userData;
18
58
 
19
- super.update( frame );
59
+ return this.reference;
20
60
 
21
61
  }
22
62
 
@@ -24,6 +64,14 @@ class UserDataNode extends ReferenceNode {
24
64
 
25
65
  export default UserDataNode;
26
66
 
67
+ /**
68
+ * TSL function for creating a user data node.
69
+ *
70
+ * @tsl
71
+ * @function
72
+ * @param {string} name - The property name that should be referenced by the node.
73
+ * @param {string} inputType - The node data type of the reference.
74
+ * @param {?Object} userData - A reference to the `userData` object. If not provided, the `userData` property of the 3D object that uses the node material is evaluated.
75
+ * @returns {UserDataNode}
76
+ */
27
77
  export const userData = ( name, inputType, userData ) => nodeObject( new UserDataNode( name, inputType, userData ) );
28
-
29
- addNodeClass( 'UserDataNode', UserDataNode );
@@ -0,0 +1,223 @@
1
+ import TempNode from '../core/TempNode.js';
2
+ import { modelViewMatrix } from './ModelNode.js';
3
+ import { positionLocal, positionPrevious } from './Position.js';
4
+ import { nodeImmutable } from '../tsl/TSLBase.js';
5
+ import { NodeUpdateType } from '../core/constants.js';
6
+ import { Matrix4 } from '../../math/Matrix4.js';
7
+ import { uniform } from '../core/UniformNode.js';
8
+ import { sub } from '../math/OperatorNode.js';
9
+ import { cameraProjectionMatrix } from './Camera.js';
10
+ import { renderGroup } from '../core/UniformGroupNode.js';
11
+
12
+ const _objectData = new WeakMap();
13
+
14
+ /**
15
+ * A node for representing motion or velocity vectors. Foundation
16
+ * for advanced post processing effects like motion blur or TRAA.
17
+ *
18
+ * The node keeps track of the model, view and projection matrices
19
+ * of the previous frame and uses them to compute offsets in NDC space.
20
+ * These offsets represent the final velocity.
21
+ *
22
+ * @augments TempNode
23
+ */
24
+ class VelocityNode extends TempNode {
25
+
26
+ static get type() {
27
+
28
+ return 'VelocityNode';
29
+
30
+ }
31
+
32
+ /**
33
+ * Constructs a new vertex color node.
34
+ */
35
+ constructor() {
36
+
37
+ super( 'vec2' );
38
+
39
+ /**
40
+ * The current projection matrix.
41
+ *
42
+ * @type {?Matrix4}
43
+ * @default null
44
+ */
45
+ this.projectionMatrix = null;
46
+
47
+ /**
48
+ * Overwritten since velocity nodes are updated per object.
49
+ *
50
+ * @type {string}
51
+ * @default 'object'
52
+ */
53
+ this.updateType = NodeUpdateType.OBJECT;
54
+
55
+ /**
56
+ * Overwritten since velocity nodes save data after the update.
57
+ *
58
+ * @type {string}
59
+ * @default 'object'
60
+ */
61
+ this.updateAfterType = NodeUpdateType.OBJECT;
62
+
63
+ /**
64
+ * Uniform node representing the previous model matrix in world space.
65
+ *
66
+ * @type {UniformNode<mat4>}
67
+ * @default null
68
+ */
69
+ this.previousModelWorldMatrix = uniform( new Matrix4() );
70
+
71
+ /**
72
+ * Uniform node representing the previous projection matrix.
73
+ *
74
+ * @type {UniformNode<mat4>}
75
+ * @default null
76
+ */
77
+ this.previousProjectionMatrix = uniform( new Matrix4() ).setGroup( renderGroup );
78
+
79
+ /**
80
+ * Uniform node representing the previous view matrix.
81
+ *
82
+ * @type {UniformNode<mat4>}
83
+ * @default null
84
+ */
85
+ this.previousCameraViewMatrix = uniform( new Matrix4() );
86
+
87
+ }
88
+
89
+ /**
90
+ * Sets the given projection matrix.
91
+ *
92
+ * @param {Matrix4} projectionMatrix - The projection matrix to set.
93
+ */
94
+ setProjectionMatrix( projectionMatrix ) {
95
+
96
+ this.projectionMatrix = projectionMatrix;
97
+
98
+ }
99
+
100
+ /**
101
+ * Updates velocity specific uniforms.
102
+ *
103
+ * @param {NodeFrame} frame - A reference to the current node frame.
104
+ */
105
+ update( { frameId, camera, object } ) {
106
+
107
+ const previousModelMatrix = getPreviousMatrix( object );
108
+
109
+ this.previousModelWorldMatrix.value.copy( previousModelMatrix );
110
+
111
+ //
112
+
113
+ const cameraData = getData( camera );
114
+
115
+ if ( cameraData.frameId !== frameId ) {
116
+
117
+ cameraData.frameId = frameId;
118
+
119
+ if ( cameraData.previousProjectionMatrix === undefined ) {
120
+
121
+ cameraData.previousProjectionMatrix = new Matrix4();
122
+ cameraData.previousCameraViewMatrix = new Matrix4();
123
+
124
+ cameraData.currentProjectionMatrix = new Matrix4();
125
+ cameraData.currentCameraViewMatrix = new Matrix4();
126
+
127
+ cameraData.previousProjectionMatrix.copy( this.projectionMatrix || camera.projectionMatrix );
128
+ cameraData.previousCameraViewMatrix.copy( camera.matrixWorldInverse );
129
+
130
+ } else {
131
+
132
+ cameraData.previousProjectionMatrix.copy( cameraData.currentProjectionMatrix );
133
+ cameraData.previousCameraViewMatrix.copy( cameraData.currentCameraViewMatrix );
134
+
135
+ }
136
+
137
+ cameraData.currentProjectionMatrix.copy( this.projectionMatrix || camera.projectionMatrix );
138
+ cameraData.currentCameraViewMatrix.copy( camera.matrixWorldInverse );
139
+
140
+ this.previousProjectionMatrix.value.copy( cameraData.previousProjectionMatrix );
141
+ this.previousCameraViewMatrix.value.copy( cameraData.previousCameraViewMatrix );
142
+
143
+ }
144
+
145
+ }
146
+
147
+ /**
148
+ * Overwritten to updated velocity specific uniforms.
149
+ *
150
+ * @param {NodeFrame} frame - A reference to the current node frame.
151
+ */
152
+ updateAfter( { object } ) {
153
+
154
+ getPreviousMatrix( object ).copy( object.matrixWorld );
155
+
156
+ }
157
+
158
+ /**
159
+ * Implements the velocity computation based on the previous and current vertex data.
160
+ *
161
+ * @param {NodeBuilder} builder - A reference to the current node builder.
162
+ * @return {Node<vec2>} The motion vector.
163
+ */
164
+ setup( /*builder*/ ) {
165
+
166
+ const projectionMatrix = ( this.projectionMatrix === null ) ? cameraProjectionMatrix : uniform( this.projectionMatrix );
167
+
168
+ const previousModelViewMatrix = this.previousCameraViewMatrix.mul( this.previousModelWorldMatrix );
169
+
170
+ const clipPositionCurrent = projectionMatrix.mul( modelViewMatrix ).mul( positionLocal );
171
+ const clipPositionPrevious = this.previousProjectionMatrix.mul( previousModelViewMatrix ).mul( positionPrevious );
172
+
173
+ const ndcPositionCurrent = clipPositionCurrent.xy.div( clipPositionCurrent.w );
174
+ const ndcPositionPrevious = clipPositionPrevious.xy.div( clipPositionPrevious.w );
175
+
176
+ const velocity = sub( ndcPositionCurrent, ndcPositionPrevious );
177
+
178
+ return velocity;
179
+
180
+ }
181
+
182
+ }
183
+
184
+ function getData( object ) {
185
+
186
+ let objectData = _objectData.get( object );
187
+
188
+ if ( objectData === undefined ) {
189
+
190
+ objectData = {};
191
+ _objectData.set( object, objectData );
192
+
193
+ }
194
+
195
+ return objectData;
196
+
197
+ }
198
+
199
+ function getPreviousMatrix( object, index = 0 ) {
200
+
201
+ const objectData = getData( object );
202
+
203
+ let matrix = objectData[ index ];
204
+
205
+ if ( matrix === undefined ) {
206
+
207
+ objectData[ index ] = matrix = new Matrix4();
208
+
209
+ }
210
+
211
+ return matrix;
212
+
213
+ }
214
+
215
+ export default VelocityNode;
216
+
217
+ /**
218
+ * TSL object that represents the velocity of a render pass.
219
+ *
220
+ * @tsl
221
+ * @type {VelocityNode}
222
+ */
223
+ export const velocity = /*@__PURE__*/ nodeImmutable( VelocityNode );