@plastic-software/three 0.167.3 → 0.174.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (748) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +1 -1
  3. package/build/three.cjs +36277 -24023
  4. package/build/three.core.js +48830 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +10175 -46743
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +550 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +44348 -50670
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +70301 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/jsm/Addons.js +3 -15
  15. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  16. package/examples/jsm/animation/CCDIKSolver.js +61 -11
  17. package/examples/jsm/capabilities/WebGL.js +27 -21
  18. package/examples/jsm/capabilities/WebGPU.js +1 -10
  19. package/examples/jsm/controls/ArcballControls.js +262 -231
  20. package/examples/jsm/controls/DragControls.js +1 -1
  21. package/examples/jsm/controls/FirstPersonControls.js +175 -163
  22. package/examples/jsm/controls/FlyControls.js +194 -188
  23. package/examples/jsm/controls/OrbitControls.js +801 -777
  24. package/examples/jsm/controls/PointerLockControls.js +26 -20
  25. package/examples/jsm/controls/TrackballControls.js +469 -448
  26. package/examples/jsm/controls/TransformControls.js +119 -68
  27. package/examples/jsm/csm/CSM.js +2 -2
  28. package/examples/jsm/csm/CSMFrustum.js +7 -4
  29. package/examples/jsm/csm/CSMHelper.js +2 -0
  30. package/examples/jsm/csm/CSMShadowNode.js +442 -0
  31. package/examples/jsm/curves/NURBSCurve.js +33 -2
  32. package/examples/jsm/curves/NURBSUtils.js +3 -0
  33. package/examples/jsm/effects/AnaglyphEffect.js +6 -13
  34. package/examples/jsm/effects/OutlineEffect.js +1 -1
  35. package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
  36. package/examples/jsm/effects/StereoEffect.js +6 -1
  37. package/examples/jsm/exporters/DRACOExporter.js +4 -2
  38. package/examples/jsm/exporters/EXRExporter.js +19 -11
  39. package/examples/jsm/exporters/GLTFExporter.js +181 -109
  40. package/examples/jsm/exporters/KTX2Exporter.js +54 -23
  41. package/examples/jsm/exporters/OBJExporter.js +5 -1
  42. package/examples/jsm/exporters/PLYExporter.js +11 -9
  43. package/examples/jsm/exporters/USDZExporter.js +50 -11
  44. package/examples/jsm/geometries/DecalGeometry.js +73 -21
  45. package/examples/jsm/geometries/TextGeometry.js +1 -12
  46. package/examples/jsm/helpers/LightProbeHelper.js +43 -44
  47. package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
  48. package/examples/jsm/helpers/TextureHelperGPU.js +185 -0
  49. package/examples/jsm/helpers/VertexNormalsHelper.js +2 -0
  50. package/examples/jsm/interactive/HTMLMesh.js +1 -0
  51. package/examples/jsm/interactive/InteractiveGroup.js +108 -51
  52. package/examples/jsm/interactive/SelectionHelper.js +3 -1
  53. package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
  54. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  55. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  56. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  57. package/examples/jsm/lighting/TiledLighting.js +18 -0
  58. package/examples/jsm/lights/LightProbeGenerator.js +26 -12
  59. package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -1
  60. package/examples/jsm/lines/LineGeometry.js +25 -0
  61. package/examples/jsm/lines/LineMaterial.js +0 -1
  62. package/examples/jsm/lines/LineSegmentsGeometry.js +2 -0
  63. package/examples/jsm/lines/webgpu/Line2.js +2 -1
  64. package/examples/jsm/lines/webgpu/LineSegments2.js +16 -21
  65. package/examples/jsm/lines/webgpu/Wireframe.js +57 -0
  66. package/examples/jsm/loaders/3DMLoader.js +1 -0
  67. package/examples/jsm/loaders/3MFLoader.js +104 -2
  68. package/examples/jsm/loaders/BVHLoader.js +1 -1
  69. package/examples/jsm/loaders/ColladaLoader.js +15 -12
  70. package/examples/jsm/loaders/DDSLoader.js +42 -0
  71. package/examples/jsm/loaders/DRACOLoader.js +3 -1
  72. package/examples/jsm/loaders/FBXLoader.js +71 -22
  73. package/examples/jsm/loaders/GCodeLoader.js +4 -2
  74. package/examples/jsm/loaders/GLTFLoader.js +29 -14
  75. package/examples/jsm/loaders/KTX2Loader.js +160 -58
  76. package/examples/jsm/loaders/KTXLoader.js +4 -4
  77. package/examples/jsm/loaders/LDrawLoader.js +22 -136
  78. package/examples/jsm/loaders/LottieLoader.js +2 -1
  79. package/examples/jsm/loaders/MTLLoader.js +27 -7
  80. package/examples/jsm/loaders/MaterialXLoader.js +40 -14
  81. package/examples/jsm/loaders/NRRDLoader.js +1 -1
  82. package/examples/jsm/loaders/OBJLoader.js +5 -3
  83. package/examples/jsm/loaders/PCDLoader.js +14 -13
  84. package/examples/jsm/loaders/PDBLoader.js +3 -2
  85. package/examples/jsm/loaders/PLYLoader.js +15 -12
  86. package/examples/jsm/loaders/PVRLoader.js +1 -1
  87. package/examples/jsm/loaders/STLLoader.js +3 -2
  88. package/examples/jsm/loaders/SVGLoader.js +2 -2
  89. package/examples/jsm/loaders/TDSLoader.js +17 -18
  90. package/examples/jsm/loaders/VRMLLoader.js +17 -17
  91. package/examples/jsm/loaders/VTKLoader.js +4 -3
  92. package/examples/jsm/loaders/XYZLoader.js +3 -2
  93. package/examples/jsm/loaders/lwo/IFFParser.js +4 -4
  94. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +143 -0
  95. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +114 -0
  96. package/examples/jsm/materials/MeshGouraudMaterial.js +2 -0
  97. package/examples/jsm/math/ColorSpaces.js +76 -0
  98. package/examples/jsm/math/ConvexHull.js +1 -1
  99. package/examples/jsm/math/OBB.js +17 -0
  100. package/examples/jsm/misc/GPUComputationRenderer.js +6 -7
  101. package/examples/jsm/misc/ProgressiveLightMap.js +54 -41
  102. package/examples/jsm/misc/ProgressiveLightMapGPU.js +294 -0
  103. package/examples/jsm/misc/Timer.js +27 -12
  104. package/examples/jsm/misc/Volume.js +28 -18
  105. package/examples/jsm/misc/VolumeSlice.js +19 -16
  106. package/examples/jsm/modifiers/CurveModifier.js +10 -8
  107. package/examples/jsm/modifiers/CurveModifierGPU.js +235 -0
  108. package/examples/jsm/modifiers/SimplifyModifier.js +2 -2
  109. package/examples/jsm/objects/GroundedSkybox.js +4 -4
  110. package/examples/jsm/objects/LensflareMesh.js +324 -0
  111. package/examples/jsm/objects/Reflector.js +5 -2
  112. package/examples/jsm/objects/Sky.js +2 -2
  113. package/examples/jsm/objects/SkyMesh.js +14 -14
  114. package/examples/jsm/objects/Water2.js +1 -1
  115. package/examples/jsm/objects/Water2Mesh.js +11 -9
  116. package/examples/jsm/objects/WaterMesh.js +38 -33
  117. package/examples/jsm/physics/JoltPhysics.js +8 -8
  118. package/examples/jsm/physics/RapierPhysics.js +5 -5
  119. package/examples/jsm/postprocessing/AfterimagePass.js +14 -3
  120. package/examples/jsm/postprocessing/BloomPass.js +2 -2
  121. package/examples/jsm/postprocessing/EffectComposer.js +1 -2
  122. package/examples/jsm/postprocessing/OutlinePass.js +37 -51
  123. package/examples/jsm/postprocessing/OutputPass.js +2 -0
  124. package/examples/jsm/postprocessing/SAOPass.js +1 -2
  125. package/examples/jsm/postprocessing/SMAAPass.js +1 -3
  126. package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
  127. package/examples/jsm/postprocessing/SSAOPass.js +2 -4
  128. package/examples/jsm/postprocessing/SSRPass.js +8 -4
  129. package/examples/jsm/postprocessing/UnrealBloomPass.js +2 -2
  130. package/examples/jsm/renderers/CSS2DRenderer.js +6 -3
  131. package/examples/jsm/renderers/CSS3DRenderer.js +7 -4
  132. package/examples/jsm/renderers/SVGRenderer.js +6 -4
  133. package/examples/jsm/shaders/BokehShader2.js +1 -1
  134. package/examples/jsm/shaders/FXAAShader.js +225 -224
  135. package/examples/jsm/shaders/GodRaysShader.js +3 -3
  136. package/examples/jsm/shaders/OutputShader.js +6 -2
  137. package/examples/jsm/shaders/SobelOperatorShader.js +1 -1
  138. package/examples/jsm/transpiler/AST.js +12 -2
  139. package/examples/jsm/transpiler/GLSLDecoder.js +77 -31
  140. package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -3
  141. package/examples/jsm/transpiler/TSLEncoder.js +96 -21
  142. package/examples/jsm/tsl/display/AfterImageNode.js +243 -0
  143. package/examples/jsm/tsl/display/AnaglyphPassNode.js +106 -0
  144. package/examples/jsm/tsl/display/AnamorphicNode.js +257 -0
  145. package/{src/nodes/display/BleachBypassNode.js → examples/jsm/tsl/display/BleachBypass.js} +11 -6
  146. package/{src/nodes → examples/jsm/tsl}/display/BloomNode.js +252 -67
  147. package/examples/jsm/tsl/display/DenoiseNode.js +332 -0
  148. package/{src/nodes → examples/jsm/tsl}/display/DepthOfFieldNode.js +92 -14
  149. package/examples/jsm/tsl/display/DotScreenNode.js +103 -0
  150. package/examples/jsm/tsl/display/FXAANode.js +364 -0
  151. package/examples/jsm/tsl/display/FilmNode.js +100 -0
  152. package/examples/jsm/tsl/display/GTAONode.js +521 -0
  153. package/examples/jsm/tsl/display/GaussianBlurNode.js +393 -0
  154. package/examples/jsm/tsl/display/LensflareNode.js +278 -0
  155. package/examples/jsm/tsl/display/Lut3DNode.js +108 -0
  156. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  157. package/examples/jsm/tsl/display/OutlineNode.js +750 -0
  158. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +88 -0
  159. package/{src/nodes → examples/jsm/tsl}/display/PixelationPassNode.js +160 -28
  160. package/examples/jsm/tsl/display/RGBShiftNode.js +95 -0
  161. package/examples/jsm/tsl/display/SMAANode.js +767 -0
  162. package/examples/jsm/tsl/display/SSAAPassNode.js +357 -0
  163. package/examples/jsm/tsl/display/SSRNode.js +538 -0
  164. package/examples/jsm/tsl/display/Sepia.js +24 -0
  165. package/{src/nodes → examples/jsm/tsl}/display/SobelOperatorNode.js +66 -20
  166. package/examples/jsm/tsl/display/StereoCompositePassNode.js +184 -0
  167. package/examples/jsm/tsl/display/StereoPassNode.js +119 -0
  168. package/examples/jsm/tsl/display/TRAAPassNode.js +451 -0
  169. package/examples/jsm/tsl/display/TransitionNode.js +140 -0
  170. package/examples/jsm/tsl/display/hashBlur.js +34 -0
  171. package/examples/jsm/tsl/lighting/TiledLightsNode.js +395 -0
  172. package/examples/jsm/tsl/math/Bayer.js +18 -0
  173. package/examples/jsm/tsl/utils/Raymarching.js +65 -0
  174. package/examples/jsm/utils/BufferGeometryUtils.js +2 -2
  175. package/examples/jsm/utils/CameraUtils.js +4 -1
  176. package/examples/jsm/utils/GeometryCompressionUtils.js +38 -123
  177. package/examples/jsm/utils/GeometryUtils.js +22 -19
  178. package/examples/jsm/utils/SceneOptimizer.js +410 -0
  179. package/examples/jsm/utils/SceneUtils.js +2 -2
  180. package/examples/jsm/utils/ShadowMapViewer.js +3 -8
  181. package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
  182. package/examples/jsm/utils/SkeletonUtils.js +84 -66
  183. package/examples/jsm/utils/UVsDebug.js +1 -1
  184. package/examples/jsm/utils/{TextureUtils.js → WebGLTextureUtils.js} +1 -0
  185. package/examples/jsm/utils/WebGPUTextureUtils.js +64 -0
  186. package/examples/jsm/webxr/OculusHandPointerModel.js +21 -21
  187. package/examples/jsm/webxr/Text2D.js +6 -6
  188. package/examples/jsm/webxr/XRControllerModelFactory.js +7 -2
  189. package/examples/jsm/webxr/XREstimatedLight.js +1 -1
  190. package/package.json +14 -9
  191. package/src/Three.Core.js +182 -0
  192. package/src/Three.Legacy.js +0 -21
  193. package/src/Three.TSL.js +543 -0
  194. package/src/Three.WebGPU.Nodes.js +23 -0
  195. package/src/Three.WebGPU.js +13 -184
  196. package/src/Three.js +1 -176
  197. package/src/animation/AnimationClip.js +2 -2
  198. package/src/animation/AnimationObjectGroup.js +2 -2
  199. package/src/animation/AnimationUtils.js +1 -1
  200. package/src/animation/PropertyBinding.js +2 -2
  201. package/src/audio/Audio.js +379 -2
  202. package/src/audio/AudioAnalyser.js +58 -1
  203. package/src/audio/AudioContext.js +15 -0
  204. package/src/audio/AudioListener.js +76 -0
  205. package/src/audio/PositionalAudio.js +107 -0
  206. package/src/cameras/ArrayCamera.js +29 -0
  207. package/src/cameras/Camera.js +47 -0
  208. package/src/cameras/CubeCamera.js +66 -0
  209. package/src/cameras/OrthographicCamera.js +109 -0
  210. package/src/cameras/PerspectiveCamera.js +173 -34
  211. package/src/cameras/StereoCamera.js +48 -2
  212. package/src/constants.js +6 -6
  213. package/src/core/BufferAttribute.js +4 -9
  214. package/src/core/BufferGeometry.js +48 -8
  215. package/src/core/Clock.js +1 -1
  216. package/src/core/EventDispatcher.js +52 -8
  217. package/src/core/InterleavedBuffer.js +4 -13
  218. package/src/core/Object3D.js +573 -3
  219. package/src/core/RenderTarget.js +22 -4
  220. package/src/core/RenderTarget3D.js +22 -0
  221. package/src/core/RenderTargetArray.js +22 -0
  222. package/src/extras/Controls.js +104 -0
  223. package/src/extras/DataUtils.js +48 -8
  224. package/src/extras/Earcut.js +18 -7
  225. package/src/extras/ImageUtils.js +18 -11
  226. package/src/extras/PMREMGenerator.js +40 -9
  227. package/src/extras/ShapeUtils.js +24 -2
  228. package/src/extras/TextureUtils.js +96 -10
  229. package/src/extras/core/Curve.js +153 -53
  230. package/src/extras/core/CurvePath.js +63 -22
  231. package/src/extras/core/Interpolations.js +29 -3
  232. package/src/extras/core/Path.js +134 -1
  233. package/src/extras/core/Shape.js +66 -3
  234. package/src/extras/core/ShapePath.js +76 -0
  235. package/src/extras/curves/ArcCurve.js +22 -0
  236. package/src/extras/curves/CatmullRomCurve3.js +89 -18
  237. package/src/extras/curves/CubicBezierCurve.js +67 -0
  238. package/src/extras/curves/CubicBezierCurve3.js +50 -0
  239. package/src/extras/curves/EllipseCurve.js +102 -0
  240. package/src/extras/curves/LineCurve.js +36 -0
  241. package/src/extras/curves/LineCurve3.js +36 -0
  242. package/src/extras/curves/QuadraticBezierCurve.js +59 -0
  243. package/src/extras/curves/QuadraticBezierCurve3.js +43 -0
  244. package/src/extras/curves/SplineCurve.js +48 -0
  245. package/src/geometries/BoxGeometry.js +38 -0
  246. package/src/geometries/CapsuleGeometry.js +34 -0
  247. package/src/geometries/CircleGeometry.js +40 -0
  248. package/src/geometries/ConeGeometry.js +38 -0
  249. package/src/geometries/CylinderGeometry.js +50 -4
  250. package/src/geometries/DodecahedronGeometry.js +32 -0
  251. package/src/geometries/EdgesGeometry.js +30 -2
  252. package/src/geometries/ExtrudeGeometry.js +52 -0
  253. package/src/geometries/IcosahedronGeometry.js +32 -0
  254. package/src/geometries/LatheGeometry.js +43 -3
  255. package/src/geometries/OctahedronGeometry.js +32 -0
  256. package/src/geometries/PlaneGeometry.js +34 -0
  257. package/src/geometries/PolyhedronGeometry.js +29 -0
  258. package/src/geometries/RingGeometry.js +36 -0
  259. package/src/geometries/ShapeGeometry.js +37 -0
  260. package/src/geometries/SphereGeometry.js +37 -0
  261. package/src/geometries/TetrahedronGeometry.js +32 -0
  262. package/src/geometries/TorusGeometry.js +35 -0
  263. package/src/geometries/TorusKnotGeometry.js +38 -0
  264. package/src/geometries/TubeGeometry.js +49 -0
  265. package/src/geometries/WireframeGeometry.js +32 -0
  266. package/src/helpers/ArrowHelper.js +60 -3
  267. package/src/helpers/AxesHelper.js +28 -0
  268. package/src/helpers/Box3Helper.js +28 -0
  269. package/src/helpers/BoxHelper.js +43 -7
  270. package/src/helpers/CameraHelper.js +61 -18
  271. package/src/helpers/DirectionalLightHelper.js +52 -0
  272. package/src/helpers/GridHelper.js +26 -0
  273. package/src/helpers/HemisphereLightHelper.js +39 -0
  274. package/src/helpers/PlaneHelper.js +33 -0
  275. package/src/helpers/PointLightHelper.js +43 -0
  276. package/src/helpers/PolarGridHelper.js +30 -0
  277. package/src/helpers/SkeletonHelper.js +39 -2
  278. package/src/helpers/SpotLightHelper.js +40 -0
  279. package/src/lights/AmbientLight.js +25 -0
  280. package/src/lights/DirectionalLight.js +57 -0
  281. package/src/lights/DirectionalLightShadow.js +15 -0
  282. package/src/lights/HemisphereLight.js +32 -0
  283. package/src/lights/Light.js +36 -0
  284. package/src/lights/LightProbe.js +43 -0
  285. package/src/lights/LightShadow.js +159 -0
  286. package/src/lights/PointLight.js +59 -0
  287. package/src/lights/PointLightShadow.js +21 -0
  288. package/src/lights/RectAreaLight.js +59 -0
  289. package/src/lights/SpotLight.js +102 -0
  290. package/src/lights/SpotLightShadow.js +24 -2
  291. package/src/lights/webgpu/IESSpotLight.js +21 -0
  292. package/src/loaders/Loader.js +132 -0
  293. package/src/loaders/MaterialLoader.js +7 -1
  294. package/src/loaders/nodes/NodeLoader.js +189 -0
  295. package/src/loaders/nodes/NodeMaterialLoader.js +108 -0
  296. package/src/loaders/nodes/NodeObjectLoader.js +151 -0
  297. package/src/materials/LineDashedMaterial.js +0 -1
  298. package/src/materials/Material.js +469 -7
  299. package/src/materials/MeshPhongMaterial.js +1 -1
  300. package/src/materials/MeshPhysicalMaterial.js +2 -2
  301. package/src/materials/MeshStandardMaterial.js +2 -2
  302. package/src/{nodes/materials → materials/nodes}/Line2NodeMaterial.js +192 -82
  303. package/src/materials/nodes/LineBasicNodeMaterial.js +46 -0
  304. package/src/materials/nodes/LineDashedNodeMaterial.js +132 -0
  305. package/src/materials/nodes/MeshBasicNodeMaterial.js +133 -0
  306. package/src/materials/nodes/MeshLambertNodeMaterial.js +82 -0
  307. package/src/materials/nodes/MeshMatcapNodeMaterial.js +77 -0
  308. package/src/materials/nodes/MeshNormalNodeMaterial.js +67 -0
  309. package/src/materials/nodes/MeshPhongNodeMaterial.js +141 -0
  310. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +517 -0
  311. package/src/materials/nodes/MeshSSSNodeMaterial.js +175 -0
  312. package/src/materials/nodes/MeshStandardNodeMaterial.js +186 -0
  313. package/src/materials/nodes/MeshToonNodeMaterial.js +66 -0
  314. package/src/materials/nodes/NodeMaterial.js +1180 -0
  315. package/src/{nodes/materials/Materials.js → materials/nodes/NodeMaterials.js} +3 -2
  316. package/src/materials/nodes/PointsNodeMaterial.js +153 -0
  317. package/src/materials/nodes/ShadowNodeMaterial.js +67 -0
  318. package/src/materials/nodes/SpriteNodeMaterial.js +198 -0
  319. package/src/materials/nodes/VolumeNodeMaterial.js +72 -0
  320. package/src/materials/nodes/manager/NodeMaterialObserver.js +509 -0
  321. package/src/math/Box2.js +177 -0
  322. package/src/math/Box3.js +243 -0
  323. package/src/math/Color.js +343 -0
  324. package/src/math/ColorManagement.js +143 -102
  325. package/src/math/Cylindrical.js +65 -6
  326. package/src/math/Euler.js +137 -4
  327. package/src/math/Frustum.js +83 -0
  328. package/src/math/Interpolant.js +87 -8
  329. package/src/math/Line3.js +96 -2
  330. package/src/math/MathUtils.js +182 -19
  331. package/src/math/Matrix2.js +70 -0
  332. package/src/math/Matrix3.js +229 -4
  333. package/src/math/Matrix4.js +368 -3
  334. package/src/math/Plane.js +164 -2
  335. package/src/math/Quaternion.js +265 -9
  336. package/src/math/Ray.js +160 -0
  337. package/src/math/Sphere.js +147 -0
  338. package/src/math/Spherical.js +73 -11
  339. package/src/math/SphericalHarmonics3.js +112 -14
  340. package/src/math/Triangle.js +230 -2
  341. package/src/math/Vector2.js +396 -10
  342. package/src/math/Vector3.js +550 -13
  343. package/src/math/Vector4.js +415 -9
  344. package/src/math/interpolants/CubicInterpolant.js +10 -1
  345. package/src/math/interpolants/DiscreteInterpolant.js +10 -2
  346. package/src/math/interpolants/LinearInterpolant.js +13 -0
  347. package/src/math/interpolants/QuaternionLinearInterpolant.js +10 -1
  348. package/src/nodes/Nodes.js +84 -166
  349. package/src/nodes/TSL.js +167 -0
  350. package/src/nodes/accessors/AccessorsUtils.js +39 -10
  351. package/src/nodes/accessors/Arrays.js +68 -0
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  698. package/src/nodes/accessors/ReflectVectorNode.js +0 -10
  699. package/src/nodes/accessors/TangentNode.js +0 -23
  700. package/src/nodes/accessors/UVNode.js +0 -3
  701. package/src/nodes/core/NodeKeywords.js +0 -80
  702. package/src/nodes/core/UniformGroup.js +0 -13
  703. package/src/nodes/display/AfterImageNode.js +0 -152
  704. package/src/nodes/display/AnamorphicNode.js +0 -145
  705. package/src/nodes/display/BlendModeNode.js +0 -128
  706. package/src/nodes/display/ColorAdjustmentNode.js +0 -104
  707. package/src/nodes/display/DenoiseNode.js +0 -198
  708. package/src/nodes/display/DotScreenNode.js +0 -75
  709. package/src/nodes/display/FXAANode.js +0 -327
  710. package/src/nodes/display/FilmNode.js +0 -52
  711. package/src/nodes/display/GTAONode.js +0 -324
  712. package/src/nodes/display/GaussianBlurNode.js +0 -207
  713. package/src/nodes/display/Lut3DNode.js +0 -53
  714. package/src/nodes/display/RGBShiftNode.js +0 -49
  715. package/src/nodes/display/SepiaNode.js +0 -18
  716. package/src/nodes/display/TransitionNode.js +0 -76
  717. package/src/nodes/display/ViewportNode.js +0 -137
  718. package/src/nodes/fog/FogExp2Node.js +0 -34
  719. package/src/nodes/fog/FogNode.js +0 -48
  720. package/src/nodes/fog/FogRangeNode.js +0 -35
  721. package/src/nodes/lighting/LightNode.js +0 -57
  722. package/src/nodes/loaders/NodeLoader.js +0 -110
  723. package/src/nodes/loaders/NodeMaterialLoader.js +0 -60
  724. package/src/nodes/loaders/NodeObjectLoader.js +0 -71
  725. package/src/nodes/materials/InstancedPointsNodeMaterial.js +0 -162
  726. package/src/nodes/materials/LineBasicNodeMaterial.js +0 -28
  727. package/src/nodes/materials/LineDashedNodeMaterial.js +0 -55
  728. package/src/nodes/materials/MeshBasicNodeMaterial.js +0 -73
  729. package/src/nodes/materials/MeshLambertNodeMaterial.js +0 -43
  730. package/src/nodes/materials/MeshMatcapNodeMaterial.js +0 -53
  731. package/src/nodes/materials/MeshNormalNodeMaterial.js +0 -40
  732. package/src/nodes/materials/MeshPhongNodeMaterial.js +0 -74
  733. package/src/nodes/materials/MeshPhysicalNodeMaterial.js +0 -244
  734. package/src/nodes/materials/MeshSSSNodeMaterial.js +0 -84
  735. package/src/nodes/materials/MeshStandardNodeMaterial.js +0 -104
  736. package/src/nodes/materials/MeshToonNodeMaterial.js +0 -34
  737. package/src/nodes/materials/NodeMaterial.js +0 -680
  738. package/src/nodes/materials/PointsNodeMaterial.js +0 -39
  739. package/src/nodes/materials/ShadowNodeMaterial.js +0 -34
  740. package/src/nodes/materials/SpriteNodeMaterial.js +0 -90
  741. package/src/nodes/materials/VolumeNodeMaterial.js +0 -106
  742. package/src/nodes/math/CondNode.js +0 -139
  743. package/src/nodes/math/HashNode.js +0 -34
  744. package/src/nodes/procedural/CheckerNode.js +0 -42
  745. package/src/nodes/utils/DiscardNode.js +0 -28
  746. package/src/nodes/utils/OscNode.js +0 -81
  747. package/src/nodes/utils/PackingNode.js +0 -55
  748. package/src/nodes/utils/TimerNode.js +0 -94
@@ -0,0 +1,287 @@
1
+ import { warnOnce } from '../../../utils.js';
2
+ import TimestampQueryPool from '../../common/TimestampQueryPool.js';
3
+
4
+ /**
5
+ * Manages a pool of WebGPU timestamp queries for performance measurement.
6
+ * Extends the base TimestampQueryPool to provide WebGPU-specific implementation.
7
+ *
8
+ * @augments TimestampQueryPool
9
+ */
10
+ class WebGPUTimestampQueryPool extends TimestampQueryPool {
11
+
12
+ /**
13
+ * Creates a new WebGPU timestamp query pool.
14
+ *
15
+ * @param {GPUDevice} device - The WebGPU device to create queries on.
16
+ * @param {string} type - The type identifier for this query pool.
17
+ * @param {number} [maxQueries=2048] - Maximum number of queries this pool can hold.
18
+ */
19
+ constructor( device, type, maxQueries = 2048 ) {
20
+
21
+ super( maxQueries );
22
+ this.device = device;
23
+ this.type = type;
24
+
25
+ this.querySet = this.device.createQuerySet( {
26
+ type: 'timestamp',
27
+ count: this.maxQueries,
28
+ label: `queryset_global_timestamp_${type}`
29
+ } );
30
+
31
+ const bufferSize = this.maxQueries * 8;
32
+ this.resolveBuffer = this.device.createBuffer( {
33
+ label: `buffer_timestamp_resolve_${type}`,
34
+ size: bufferSize,
35
+ usage: GPUBufferUsage.QUERY_RESOLVE | GPUBufferUsage.COPY_SRC
36
+ } );
37
+
38
+ this.resultBuffer = this.device.createBuffer( {
39
+ label: `buffer_timestamp_result_${type}`,
40
+ size: bufferSize,
41
+ usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ
42
+ } );
43
+
44
+ }
45
+
46
+ /**
47
+ * Allocates a pair of queries for a given render context.
48
+ *
49
+ * @param {Object} renderContext - The render context to allocate queries for.
50
+ * @returns {?number} The base offset for the allocated queries, or null if allocation failed.
51
+ */
52
+ allocateQueriesForContext( renderContext ) {
53
+
54
+ if ( ! this.trackTimestamp || this.isDisposed ) return null;
55
+
56
+ if ( this.currentQueryIndex + 2 > this.maxQueries ) {
57
+
58
+ warnOnce( `WebGPUTimestampQueryPool [${ this.type }]: Maximum number of queries exceeded, when using trackTimestamp it is necessary to resolves the queries via renderer.resolveTimestampsAsync( THREE.TimestampQuery.${ this.type.toUpperCase() } ).` );
59
+ return null;
60
+
61
+ }
62
+
63
+ const baseOffset = this.currentQueryIndex;
64
+ this.currentQueryIndex += 2;
65
+
66
+ this.queryOffsets.set( renderContext.id, baseOffset );
67
+ return baseOffset;
68
+
69
+ }
70
+
71
+ /**
72
+ * Asynchronously resolves all pending queries and returns the total duration.
73
+ * If there's already a pending resolve operation, returns that promise instead.
74
+ *
75
+ * @async
76
+ * @returns {Promise<number>} The total duration in milliseconds, or the last valid value if resolution fails.
77
+ */
78
+ async resolveQueriesAsync() {
79
+
80
+ if ( ! this.trackTimestamp || this.currentQueryIndex === 0 || this.isDisposed ) {
81
+
82
+ return this.lastValue;
83
+
84
+ }
85
+
86
+ if ( this.pendingResolve ) {
87
+
88
+ return this.pendingResolve;
89
+
90
+ }
91
+
92
+ this.pendingResolve = this._resolveQueries();
93
+
94
+ try {
95
+
96
+ const result = await this.pendingResolve;
97
+ return result;
98
+
99
+ } finally {
100
+
101
+ this.pendingResolve = null;
102
+
103
+ }
104
+
105
+ }
106
+
107
+ /**
108
+ * Internal method to resolve queries and calculate total duration.
109
+ *
110
+ * @async
111
+ * @private
112
+ * @returns {Promise<number>} The total duration in milliseconds.
113
+ */
114
+ async _resolveQueries() {
115
+
116
+ if ( this.isDisposed ) {
117
+
118
+ return this.lastValue;
119
+
120
+ }
121
+
122
+ try {
123
+
124
+ if ( this.resultBuffer.mapState !== 'unmapped' ) {
125
+
126
+ return this.lastValue;
127
+
128
+ }
129
+
130
+ const currentOffsets = new Map( this.queryOffsets );
131
+ const queryCount = this.currentQueryIndex;
132
+ const bytesUsed = queryCount * 8;
133
+
134
+ // Reset state before GPU work
135
+ this.currentQueryIndex = 0;
136
+ this.queryOffsets.clear();
137
+
138
+ const commandEncoder = this.device.createCommandEncoder();
139
+
140
+ commandEncoder.resolveQuerySet(
141
+ this.querySet,
142
+ 0,
143
+ queryCount,
144
+ this.resolveBuffer,
145
+ 0
146
+ );
147
+
148
+ commandEncoder.copyBufferToBuffer(
149
+ this.resolveBuffer,
150
+ 0,
151
+ this.resultBuffer,
152
+ 0,
153
+ bytesUsed
154
+ );
155
+
156
+ const commandBuffer = commandEncoder.finish();
157
+ this.device.queue.submit( [ commandBuffer ] );
158
+
159
+ if ( this.resultBuffer.mapState !== 'unmapped' ) {
160
+
161
+ return this.lastValue;
162
+
163
+ }
164
+
165
+ // Create and track the mapping operation
166
+ await this.resultBuffer.mapAsync( GPUMapMode.READ, 0, bytesUsed );
167
+
168
+ if ( this.isDisposed ) {
169
+
170
+ if ( this.resultBuffer.mapState === 'mapped' ) {
171
+
172
+ this.resultBuffer.unmap();
173
+
174
+ }
175
+
176
+ return this.lastValue;
177
+
178
+ }
179
+
180
+ const times = new BigUint64Array( this.resultBuffer.getMappedRange( 0, bytesUsed ) );
181
+ let totalDuration = 0;
182
+
183
+ for ( const [ , baseOffset ] of currentOffsets ) {
184
+
185
+ const startTime = times[ baseOffset ];
186
+ const endTime = times[ baseOffset + 1 ];
187
+ const duration = Number( endTime - startTime ) / 1e6;
188
+ totalDuration += duration;
189
+
190
+ }
191
+
192
+ this.resultBuffer.unmap();
193
+ this.lastValue = totalDuration;
194
+
195
+ return totalDuration;
196
+
197
+ } catch ( error ) {
198
+
199
+ console.error( 'Error resolving queries:', error );
200
+ if ( this.resultBuffer.mapState === 'mapped' ) {
201
+
202
+ this.resultBuffer.unmap();
203
+
204
+ }
205
+
206
+ return this.lastValue;
207
+
208
+ }
209
+
210
+ }
211
+
212
+ /**
213
+ * Dispose of the query pool.
214
+ *
215
+ * @async
216
+ * @returns {Promise} A Promise that resolves when the dispose has been executed.
217
+ */
218
+ async dispose() {
219
+
220
+ if ( this.isDisposed ) {
221
+
222
+ return;
223
+
224
+ }
225
+
226
+ this.isDisposed = true;
227
+
228
+ // Wait for pending resolve operation
229
+ if ( this.pendingResolve ) {
230
+
231
+ try {
232
+
233
+ await this.pendingResolve;
234
+
235
+ } catch ( error ) {
236
+
237
+ console.error( 'Error waiting for pending resolve:', error );
238
+
239
+ }
240
+
241
+ }
242
+
243
+ // Ensure buffer is unmapped before destroying
244
+ if ( this.resultBuffer && this.resultBuffer.mapState === 'mapped' ) {
245
+
246
+ try {
247
+
248
+ this.resultBuffer.unmap();
249
+
250
+ } catch ( error ) {
251
+
252
+ console.error( 'Error unmapping buffer:', error );
253
+
254
+ }
255
+
256
+ }
257
+
258
+ // Destroy resources
259
+ if ( this.querySet ) {
260
+
261
+ this.querySet.destroy();
262
+ this.querySet = null;
263
+
264
+ }
265
+
266
+ if ( this.resolveBuffer ) {
267
+
268
+ this.resolveBuffer.destroy();
269
+ this.resolveBuffer = null;
270
+
271
+ }
272
+
273
+ if ( this.resultBuffer ) {
274
+
275
+ this.resultBuffer.destroy();
276
+ this.resultBuffer = null;
277
+
278
+ }
279
+
280
+ this.queryOffsets.clear();
281
+ this.pendingResolve = null;
282
+
283
+ }
284
+
285
+ }
286
+
287
+ export default WebGPUTimestampQueryPool;
@@ -1,13 +1,35 @@
1
+ import { HalfFloatType, UnsignedByteType } from '../../../constants.js';
1
2
  import { GPUPrimitiveTopology, GPUTextureFormat } from './WebGPUConstants.js';
2
3
 
4
+ /**
5
+ * A WebGPU backend utility module with common helpers.
6
+ *
7
+ * @private
8
+ */
3
9
  class WebGPUUtils {
4
10
 
11
+ /**
12
+ * Constructs a new utility object.
13
+ *
14
+ * @param {WebGPUBackend} backend - The WebGPU backend.
15
+ */
5
16
  constructor( backend ) {
6
17
 
18
+ /**
19
+ * A reference to the WebGPU backend.
20
+ *
21
+ * @type {WebGPUBackend}
22
+ */
7
23
  this.backend = backend;
8
24
 
9
25
  }
10
26
 
27
+ /**
28
+ * Returns the depth/stencil GPU format for the given render context.
29
+ *
30
+ * @param {RenderContext} renderContext - The render context.
31
+ * @return {string} The depth/stencil GPU texture format.
32
+ */
11
33
  getCurrentDepthStencilFormat( renderContext ) {
12
34
 
13
35
  let format;
@@ -30,12 +52,60 @@ class WebGPUUtils {
30
52
 
31
53
  }
32
54
 
55
+ /**
56
+ * Returns the GPU format for the given texture.
57
+ *
58
+ * @param {Texture} texture - The texture.
59
+ * @return {string} The GPU texture format.
60
+ */
33
61
  getTextureFormatGPU( texture ) {
34
62
 
35
- return this.backend.get( texture ).texture.format;
63
+ return this.backend.get( texture ).format;
36
64
 
37
65
  }
38
66
 
67
+ /**
68
+ * Returns an object that defines the multi-sampling state of the given texture.
69
+ *
70
+ * @param {Texture} texture - The texture.
71
+ * @return {Object} The multi-sampling state.
72
+ */
73
+ getTextureSampleData( texture ) {
74
+
75
+ let samples;
76
+
77
+ if ( texture.isFramebufferTexture ) {
78
+
79
+ samples = 1;
80
+
81
+ } else if ( texture.isDepthTexture && ! texture.renderTarget ) {
82
+
83
+ const renderer = this.backend.renderer;
84
+ const renderTarget = renderer.getRenderTarget();
85
+
86
+ samples = renderTarget ? renderTarget.samples : renderer.samples;
87
+
88
+ } else if ( texture.renderTarget ) {
89
+
90
+ samples = texture.renderTarget.samples;
91
+
92
+ }
93
+
94
+ samples = samples || 1;
95
+
96
+ const isMSAA = samples > 1 && texture.renderTarget !== null && ( texture.isDepthTexture !== true && texture.isFramebufferTexture !== true );
97
+ const primarySamples = isMSAA ? 1 : samples;
98
+
99
+ return { samples, primarySamples, isMSAA };
100
+
101
+ }
102
+
103
+ /**
104
+ * Returns the default color attachment's GPU format of the current render context.
105
+ *
106
+ * @param {RenderContext} renderContext - The render context.
107
+ * @return {string} The GPU texture format of the default color attachment.
108
+ */
39
109
  getCurrentColorFormat( renderContext ) {
40
110
 
41
111
  let format;
@@ -44,10 +114,9 @@ class WebGPUUtils {
44
114
 
45
115
  format = this.getTextureFormatGPU( renderContext.textures[ 0 ] );
46
116
 
47
-
48
117
  } else {
49
118
 
50
- format = GPUTextureFormat.BGRA8Unorm; // default context format
119
+ format = this.getPreferredCanvasFormat(); // default context format
51
120
 
52
121
  }
53
122
 
@@ -55,6 +124,12 @@ class WebGPUUtils {
55
124
 
56
125
  }
57
126
 
127
+ /**
128
+ * Returns the output color space of the current render context.
129
+ *
130
+ * @param {RenderContext} renderContext - The render context.
131
+ * @return {string} The output color space.
132
+ */
58
133
  getCurrentColorSpace( renderContext ) {
59
134
 
60
135
  if ( renderContext.textures !== null ) {
@@ -67,6 +142,13 @@ class WebGPUUtils {
67
142
 
68
143
  }
69
144
 
145
+ /**
146
+ * Returns GPU primitive topology for the given object and material.
147
+ *
148
+ * @param {Object3D} object - The 3D object.
149
+ * @param {Material} material - The material.
150
+ * @return {string} The GPU primitive topology.
151
+ */
70
152
  getPrimitiveTopology( object, material ) {
71
153
 
72
154
  if ( object.isPoints ) return GPUPrimitiveTopology.PointList;
@@ -76,6 +158,14 @@ class WebGPUUtils {
76
158
 
77
159
  }
78
160
 
161
+ /**
162
+ * Returns a modified sample count from the given sample count value.
163
+ *
164
+ * That is required since WebGPU does not support arbitrary sample counts.
165
+ *
166
+ * @param {number} sampleCount - The input sample count.
167
+ * @return {number} The (potentially updated) output sample count.
168
+ */
79
169
  getSampleCount( sampleCount ) {
80
170
 
81
171
  let count = 1;
@@ -97,6 +187,12 @@ class WebGPUUtils {
97
187
 
98
188
  }
99
189
 
190
+ /**
191
+ * Returns the sample count of the given render context.
192
+ *
193
+ * @param {RenderContext} renderContext - The render context.
194
+ * @return {number} The sample count.
195
+ */
100
196
  getSampleCountRenderContext( renderContext ) {
101
197
 
102
198
  if ( renderContext.textures !== null ) {
@@ -109,6 +205,38 @@ class WebGPUUtils {
109
205
 
110
206
  }
111
207
 
208
+ /**
209
+ * Returns the preferred canvas format.
210
+ *
211
+ * There is a separate method for this so it's possible to
212
+ * honor edge cases for specific devices.
213
+ *
214
+ * @return {string} The GPU texture format of the canvas.
215
+ */
216
+ getPreferredCanvasFormat() {
217
+
218
+ const outputType = this.backend.parameters.outputType;
219
+
220
+ if ( outputType === undefined ) {
221
+
222
+ return navigator.gpu.getPreferredCanvasFormat();
223
+
224
+ } else if ( outputType === UnsignedByteType ) {
225
+
226
+ return GPUTextureFormat.BGRA8Unorm;
227
+
228
+ } else if ( outputType === HalfFloatType ) {
229
+
230
+ return GPUTextureFormat.RGBA16Float;
231
+
232
+ } else {
233
+
234
+ throw new Error( 'Unsupported outputType' );
235
+
236
+ }
237
+
238
+ }
239
+
112
240
  }
113
241
 
114
242
  export default WebGPUUtils;
@@ -52,7 +52,7 @@ class WebXRDepthSensing {
52
52
  const texProps = renderer.properties.get( texture );
53
53
  texProps.__webglTexture = depthData.texture;
54
54
 
55
- if ( ( depthData.depthNear != renderState.depthNear ) || ( depthData.depthFar != renderState.depthFar ) ) {
55
+ if ( ( depthData.depthNear !== renderState.depthNear ) || ( depthData.depthFar !== renderState.depthFar ) ) {
56
56
 
57
57
  this.depthNear = depthData.depthNear;
58
58
  this.depthFar = depthData.depthFar;
@@ -51,18 +51,14 @@ class WebXRManager extends EventDispatcher {
51
51
  //
52
52
 
53
53
  const cameraL = new PerspectiveCamera();
54
- cameraL.layers.enable( 1 );
55
54
  cameraL.viewport = new Vector4();
56
55
 
57
56
  const cameraR = new PerspectiveCamera();
58
- cameraR.layers.enable( 2 );
59
57
  cameraR.viewport = new Vector4();
60
58
 
61
59
  const cameras = [ cameraL, cameraR ];
62
60
 
63
61
  const cameraXR = new ArrayCamera();
64
- cameraXR.layers.enable( 1 );
65
- cameraXR.layers.enable( 2 );
66
62
 
67
63
  let _currentDepthNear = null;
68
64
  let _currentDepthFar = null;
@@ -279,7 +275,11 @@ class WebXRManager extends EventDispatcher {
279
275
  currentPixelRatio = renderer.getPixelRatio();
280
276
  renderer.getSize( currentSize );
281
277
 
282
- if ( session.renderState.layers === undefined ) {
278
+ // Check that the browser implements the necessary APIs to use an
279
+ // XRProjectionLayer rather than an XRWebGLLayer
280
+ const useLayers = typeof XRWebGLBinding !== 'undefined' && 'createProjectionLayer' in XRWebGLBinding.prototype;
281
+
282
+ if ( ! useLayers ) {
283
283
 
284
284
  const layerInit = {
285
285
  antialias: attributes.antialias,
@@ -303,7 +303,10 @@ class WebXRManager extends EventDispatcher {
303
303
  format: RGBAFormat,
304
304
  type: UnsignedByteType,
305
305
  colorSpace: renderer.outputColorSpace,
306
- stencilBuffer: attributes.stencil
306
+ stencilBuffer: attributes.stencil,
307
+ resolveDepthBuffer: ( glBaseLayer.ignoreDepthValues === false ),
308
+ resolveStencilBuffer: ( glBaseLayer.ignoreDepthValues === false )
309
+
307
310
  }
308
311
  );
309
312
 
@@ -346,7 +349,8 @@ class WebXRManager extends EventDispatcher {
346
349
  stencilBuffer: attributes.stencil,
347
350
  colorSpace: renderer.outputColorSpace,
348
351
  samples: attributes.antialias ? 4 : 0,
349
- resolveDepthBuffer: ( glProjLayer.ignoreDepthValues === false )
352
+ resolveDepthBuffer: ( glProjLayer.ignoreDepthValues === false ),
353
+ resolveStencilBuffer: ( glProjLayer.ignoreDepthValues === false )
350
354
  } );
351
355
 
352
356
  }
@@ -461,6 +465,10 @@ class WebXRManager extends EventDispatcher {
461
465
  * the cameras' projection and world matrices have already been set.
462
466
  * And that near and far planes are identical for both cameras.
463
467
  * Visualization of this technique: https://computergraphics.stackexchange.com/a/4765
468
+ *
469
+ * @param {ArrayCamera} camera - The camera to update.
470
+ * @param {PerspectiveCamera} cameraL - The left camera.
471
+ * @param {PerspectiveCamera} cameraR - The right camera.
464
472
  */
465
473
  function setProjectionFromUnion( camera, cameraL, cameraR ) {
466
474
 
@@ -497,18 +505,31 @@ class WebXRManager extends EventDispatcher {
497
505
  camera.matrixWorld.compose( camera.position, camera.quaternion, camera.scale );
498
506
  camera.matrixWorldInverse.copy( camera.matrixWorld ).invert();
499
507
 
500
- // Find the union of the frustum values of the cameras and scale
501
- // the values so that the near plane's position does not change in world space,
502
- // although must now be relative to the new union camera.
503
- const near2 = near + zOffset;
504
- const far2 = far + zOffset;
505
- const left2 = left - xOffset;
506
- const right2 = right + ( ipd - xOffset );
507
- const top2 = topFov * far / far2 * near2;
508
- const bottom2 = bottomFov * far / far2 * near2;
508
+ // Check if the projection uses an infinite far plane.
509
+ if ( projL[ 10 ] === - 1.0 ) {
510
+
511
+ // Use the projection matrix from the left eye.
512
+ // The camera offset is sufficient to include the view volumes
513
+ // of both eyes (assuming symmetric projections).
514
+ camera.projectionMatrix.copy( cameraL.projectionMatrix );
515
+ camera.projectionMatrixInverse.copy( cameraL.projectionMatrixInverse );
516
+
517
+ } else {
518
+
519
+ // Find the union of the frustum values of the cameras and scale
520
+ // the values so that the near plane's position does not change in world space,
521
+ // although must now be relative to the new union camera.
522
+ const near2 = near + zOffset;
523
+ const far2 = far + zOffset;
524
+ const left2 = left - xOffset;
525
+ const right2 = right + ( ipd - xOffset );
526
+ const top2 = topFov * far / far2 * near2;
527
+ const bottom2 = bottomFov * far / far2 * near2;
509
528
 
510
- camera.projectionMatrix.makePerspective( left2, right2, top2, bottom2, near2, far2 );
511
- camera.projectionMatrixInverse.copy( camera.projectionMatrix ).invert();
529
+ camera.projectionMatrix.makePerspective( left2, right2, top2, bottom2, near2, far2 );
530
+ camera.projectionMatrixInverse.copy( camera.projectionMatrix ).invert();
531
+
532
+ }
512
533
 
513
534
  }
514
535
 
@@ -532,15 +553,18 @@ class WebXRManager extends EventDispatcher {
532
553
 
533
554
  if ( session === null ) return;
534
555
 
556
+ let depthNear = camera.near;
557
+ let depthFar = camera.far;
558
+
535
559
  if ( depthSensing.texture !== null ) {
536
560
 
537
- camera.near = depthSensing.depthNear;
538
- camera.far = depthSensing.depthFar;
561
+ if ( depthSensing.depthNear > 0 ) depthNear = depthSensing.depthNear;
562
+ if ( depthSensing.depthFar > 0 ) depthFar = depthSensing.depthFar;
539
563
 
540
564
  }
541
565
 
542
- cameraXR.near = cameraR.near = cameraL.near = camera.near;
543
- cameraXR.far = cameraR.far = cameraL.far = camera.far;
566
+ cameraXR.near = cameraR.near = cameraL.near = depthNear;
567
+ cameraXR.far = cameraR.far = cameraL.far = depthFar;
544
568
 
545
569
  if ( _currentDepthNear !== cameraXR.near || _currentDepthFar !== cameraXR.far ) {
546
570
 
@@ -554,17 +578,12 @@ class WebXRManager extends EventDispatcher {
554
578
  _currentDepthNear = cameraXR.near;
555
579
  _currentDepthFar = cameraXR.far;
556
580
 
557
- cameraL.near = _currentDepthNear;
558
- cameraL.far = _currentDepthFar;
559
- cameraR.near = _currentDepthNear;
560
- cameraR.far = _currentDepthFar;
561
-
562
- cameraL.updateProjectionMatrix();
563
- cameraR.updateProjectionMatrix();
564
- camera.updateProjectionMatrix();
565
-
566
581
  }
567
582
 
583
+ cameraL.layers.mask = camera.layers.mask | 0b010;
584
+ cameraR.layers.mask = camera.layers.mask | 0b100;
585
+ cameraXR.layers.mask = cameraL.layers.mask | cameraR.layers.mask;
586
+
568
587
  const parent = camera.parent;
569
588
  const cameras = cameraXR.cameras;
570
589
 
@@ -771,8 +790,11 @@ class WebXRManager extends EventDispatcher {
771
790
  //
772
791
 
773
792
  const enabledFeatures = session.enabledFeatures;
793
+ const gpuDepthSensingEnabled = enabledFeatures &&
794
+ enabledFeatures.includes( 'depth-sensing' ) &&
795
+ session.depthUsage == 'gpu-optimized';
774
796
 
775
- if ( enabledFeatures && enabledFeatures.includes( 'depth-sensing' ) ) {
797
+ if ( gpuDepthSensingEnabled && glBinding ) {
776
798
 
777
799
  const depthData = glBinding.getDepthInformation( views[ 0 ] );
778
800