@plastic-software/three 0.167.3 → 0.174.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (748) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +1 -1
  3. package/build/three.cjs +36277 -24023
  4. package/build/three.core.js +48830 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +10175 -46743
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +550 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +44348 -50670
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +70301 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/jsm/Addons.js +3 -15
  15. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  16. package/examples/jsm/animation/CCDIKSolver.js +61 -11
  17. package/examples/jsm/capabilities/WebGL.js +27 -21
  18. package/examples/jsm/capabilities/WebGPU.js +1 -10
  19. package/examples/jsm/controls/ArcballControls.js +262 -231
  20. package/examples/jsm/controls/DragControls.js +1 -1
  21. package/examples/jsm/controls/FirstPersonControls.js +175 -163
  22. package/examples/jsm/controls/FlyControls.js +194 -188
  23. package/examples/jsm/controls/OrbitControls.js +801 -777
  24. package/examples/jsm/controls/PointerLockControls.js +26 -20
  25. package/examples/jsm/controls/TrackballControls.js +469 -448
  26. package/examples/jsm/controls/TransformControls.js +119 -68
  27. package/examples/jsm/csm/CSM.js +2 -2
  28. package/examples/jsm/csm/CSMFrustum.js +7 -4
  29. package/examples/jsm/csm/CSMHelper.js +2 -0
  30. package/examples/jsm/csm/CSMShadowNode.js +442 -0
  31. package/examples/jsm/curves/NURBSCurve.js +33 -2
  32. package/examples/jsm/curves/NURBSUtils.js +3 -0
  33. package/examples/jsm/effects/AnaglyphEffect.js +6 -13
  34. package/examples/jsm/effects/OutlineEffect.js +1 -1
  35. package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
  36. package/examples/jsm/effects/StereoEffect.js +6 -1
  37. package/examples/jsm/exporters/DRACOExporter.js +4 -2
  38. package/examples/jsm/exporters/EXRExporter.js +19 -11
  39. package/examples/jsm/exporters/GLTFExporter.js +181 -109
  40. package/examples/jsm/exporters/KTX2Exporter.js +54 -23
  41. package/examples/jsm/exporters/OBJExporter.js +5 -1
  42. package/examples/jsm/exporters/PLYExporter.js +11 -9
  43. package/examples/jsm/exporters/USDZExporter.js +50 -11
  44. package/examples/jsm/geometries/DecalGeometry.js +73 -21
  45. package/examples/jsm/geometries/TextGeometry.js +1 -12
  46. package/examples/jsm/helpers/LightProbeHelper.js +43 -44
  47. package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
  48. package/examples/jsm/helpers/TextureHelperGPU.js +185 -0
  49. package/examples/jsm/helpers/VertexNormalsHelper.js +2 -0
  50. package/examples/jsm/interactive/HTMLMesh.js +1 -0
  51. package/examples/jsm/interactive/InteractiveGroup.js +108 -51
  52. package/examples/jsm/interactive/SelectionHelper.js +3 -1
  53. package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
  54. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  55. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  56. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  57. package/examples/jsm/lighting/TiledLighting.js +18 -0
  58. package/examples/jsm/lights/LightProbeGenerator.js +26 -12
  59. package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -1
  60. package/examples/jsm/lines/LineGeometry.js +25 -0
  61. package/examples/jsm/lines/LineMaterial.js +0 -1
  62. package/examples/jsm/lines/LineSegmentsGeometry.js +2 -0
  63. package/examples/jsm/lines/webgpu/Line2.js +2 -1
  64. package/examples/jsm/lines/webgpu/LineSegments2.js +16 -21
  65. package/examples/jsm/lines/webgpu/Wireframe.js +57 -0
  66. package/examples/jsm/loaders/3DMLoader.js +1 -0
  67. package/examples/jsm/loaders/3MFLoader.js +104 -2
  68. package/examples/jsm/loaders/BVHLoader.js +1 -1
  69. package/examples/jsm/loaders/ColladaLoader.js +15 -12
  70. package/examples/jsm/loaders/DDSLoader.js +42 -0
  71. package/examples/jsm/loaders/DRACOLoader.js +3 -1
  72. package/examples/jsm/loaders/FBXLoader.js +71 -22
  73. package/examples/jsm/loaders/GCodeLoader.js +4 -2
  74. package/examples/jsm/loaders/GLTFLoader.js +29 -14
  75. package/examples/jsm/loaders/KTX2Loader.js +160 -58
  76. package/examples/jsm/loaders/KTXLoader.js +4 -4
  77. package/examples/jsm/loaders/LDrawLoader.js +22 -136
  78. package/examples/jsm/loaders/LottieLoader.js +2 -1
  79. package/examples/jsm/loaders/MTLLoader.js +27 -7
  80. package/examples/jsm/loaders/MaterialXLoader.js +40 -14
  81. package/examples/jsm/loaders/NRRDLoader.js +1 -1
  82. package/examples/jsm/loaders/OBJLoader.js +5 -3
  83. package/examples/jsm/loaders/PCDLoader.js +14 -13
  84. package/examples/jsm/loaders/PDBLoader.js +3 -2
  85. package/examples/jsm/loaders/PLYLoader.js +15 -12
  86. package/examples/jsm/loaders/PVRLoader.js +1 -1
  87. package/examples/jsm/loaders/STLLoader.js +3 -2
  88. package/examples/jsm/loaders/SVGLoader.js +2 -2
  89. package/examples/jsm/loaders/TDSLoader.js +17 -18
  90. package/examples/jsm/loaders/VRMLLoader.js +17 -17
  91. package/examples/jsm/loaders/VTKLoader.js +4 -3
  92. package/examples/jsm/loaders/XYZLoader.js +3 -2
  93. package/examples/jsm/loaders/lwo/IFFParser.js +4 -4
  94. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +143 -0
  95. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +114 -0
  96. package/examples/jsm/materials/MeshGouraudMaterial.js +2 -0
  97. package/examples/jsm/math/ColorSpaces.js +76 -0
  98. package/examples/jsm/math/ConvexHull.js +1 -1
  99. package/examples/jsm/math/OBB.js +17 -0
  100. package/examples/jsm/misc/GPUComputationRenderer.js +6 -7
  101. package/examples/jsm/misc/ProgressiveLightMap.js +54 -41
  102. package/examples/jsm/misc/ProgressiveLightMapGPU.js +294 -0
  103. package/examples/jsm/misc/Timer.js +27 -12
  104. package/examples/jsm/misc/Volume.js +28 -18
  105. package/examples/jsm/misc/VolumeSlice.js +19 -16
  106. package/examples/jsm/modifiers/CurveModifier.js +10 -8
  107. package/examples/jsm/modifiers/CurveModifierGPU.js +235 -0
  108. package/examples/jsm/modifiers/SimplifyModifier.js +2 -2
  109. package/examples/jsm/objects/GroundedSkybox.js +4 -4
  110. package/examples/jsm/objects/LensflareMesh.js +324 -0
  111. package/examples/jsm/objects/Reflector.js +5 -2
  112. package/examples/jsm/objects/Sky.js +2 -2
  113. package/examples/jsm/objects/SkyMesh.js +14 -14
  114. package/examples/jsm/objects/Water2.js +1 -1
  115. package/examples/jsm/objects/Water2Mesh.js +11 -9
  116. package/examples/jsm/objects/WaterMesh.js +38 -33
  117. package/examples/jsm/physics/JoltPhysics.js +8 -8
  118. package/examples/jsm/physics/RapierPhysics.js +5 -5
  119. package/examples/jsm/postprocessing/AfterimagePass.js +14 -3
  120. package/examples/jsm/postprocessing/BloomPass.js +2 -2
  121. package/examples/jsm/postprocessing/EffectComposer.js +1 -2
  122. package/examples/jsm/postprocessing/OutlinePass.js +37 -51
  123. package/examples/jsm/postprocessing/OutputPass.js +2 -0
  124. package/examples/jsm/postprocessing/SAOPass.js +1 -2
  125. package/examples/jsm/postprocessing/SMAAPass.js +1 -3
  126. package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
  127. package/examples/jsm/postprocessing/SSAOPass.js +2 -4
  128. package/examples/jsm/postprocessing/SSRPass.js +8 -4
  129. package/examples/jsm/postprocessing/UnrealBloomPass.js +2 -2
  130. package/examples/jsm/renderers/CSS2DRenderer.js +6 -3
  131. package/examples/jsm/renderers/CSS3DRenderer.js +7 -4
  132. package/examples/jsm/renderers/SVGRenderer.js +6 -4
  133. package/examples/jsm/shaders/BokehShader2.js +1 -1
  134. package/examples/jsm/shaders/FXAAShader.js +225 -224
  135. package/examples/jsm/shaders/GodRaysShader.js +3 -3
  136. package/examples/jsm/shaders/OutputShader.js +6 -2
  137. package/examples/jsm/shaders/SobelOperatorShader.js +1 -1
  138. package/examples/jsm/transpiler/AST.js +12 -2
  139. package/examples/jsm/transpiler/GLSLDecoder.js +77 -31
  140. package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -3
  141. package/examples/jsm/transpiler/TSLEncoder.js +96 -21
  142. package/examples/jsm/tsl/display/AfterImageNode.js +243 -0
  143. package/examples/jsm/tsl/display/AnaglyphPassNode.js +106 -0
  144. package/examples/jsm/tsl/display/AnamorphicNode.js +257 -0
  145. package/{src/nodes/display/BleachBypassNode.js → examples/jsm/tsl/display/BleachBypass.js} +11 -6
  146. package/{src/nodes → examples/jsm/tsl}/display/BloomNode.js +252 -67
  147. package/examples/jsm/tsl/display/DenoiseNode.js +332 -0
  148. package/{src/nodes → examples/jsm/tsl}/display/DepthOfFieldNode.js +92 -14
  149. package/examples/jsm/tsl/display/DotScreenNode.js +103 -0
  150. package/examples/jsm/tsl/display/FXAANode.js +364 -0
  151. package/examples/jsm/tsl/display/FilmNode.js +100 -0
  152. package/examples/jsm/tsl/display/GTAONode.js +521 -0
  153. package/examples/jsm/tsl/display/GaussianBlurNode.js +393 -0
  154. package/examples/jsm/tsl/display/LensflareNode.js +278 -0
  155. package/examples/jsm/tsl/display/Lut3DNode.js +108 -0
  156. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  157. package/examples/jsm/tsl/display/OutlineNode.js +750 -0
  158. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +88 -0
  159. package/{src/nodes → examples/jsm/tsl}/display/PixelationPassNode.js +160 -28
  160. package/examples/jsm/tsl/display/RGBShiftNode.js +95 -0
  161. package/examples/jsm/tsl/display/SMAANode.js +767 -0
  162. package/examples/jsm/tsl/display/SSAAPassNode.js +357 -0
  163. package/examples/jsm/tsl/display/SSRNode.js +538 -0
  164. package/examples/jsm/tsl/display/Sepia.js +24 -0
  165. package/{src/nodes → examples/jsm/tsl}/display/SobelOperatorNode.js +66 -20
  166. package/examples/jsm/tsl/display/StereoCompositePassNode.js +184 -0
  167. package/examples/jsm/tsl/display/StereoPassNode.js +119 -0
  168. package/examples/jsm/tsl/display/TRAAPassNode.js +451 -0
  169. package/examples/jsm/tsl/display/TransitionNode.js +140 -0
  170. package/examples/jsm/tsl/display/hashBlur.js +34 -0
  171. package/examples/jsm/tsl/lighting/TiledLightsNode.js +395 -0
  172. package/examples/jsm/tsl/math/Bayer.js +18 -0
  173. package/examples/jsm/tsl/utils/Raymarching.js +65 -0
  174. package/examples/jsm/utils/BufferGeometryUtils.js +2 -2
  175. package/examples/jsm/utils/CameraUtils.js +4 -1
  176. package/examples/jsm/utils/GeometryCompressionUtils.js +38 -123
  177. package/examples/jsm/utils/GeometryUtils.js +22 -19
  178. package/examples/jsm/utils/SceneOptimizer.js +410 -0
  179. package/examples/jsm/utils/SceneUtils.js +2 -2
  180. package/examples/jsm/utils/ShadowMapViewer.js +3 -8
  181. package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
  182. package/examples/jsm/utils/SkeletonUtils.js +84 -66
  183. package/examples/jsm/utils/UVsDebug.js +1 -1
  184. package/examples/jsm/utils/{TextureUtils.js → WebGLTextureUtils.js} +1 -0
  185. package/examples/jsm/utils/WebGPUTextureUtils.js +64 -0
  186. package/examples/jsm/webxr/OculusHandPointerModel.js +21 -21
  187. package/examples/jsm/webxr/Text2D.js +6 -6
  188. package/examples/jsm/webxr/XRControllerModelFactory.js +7 -2
  189. package/examples/jsm/webxr/XREstimatedLight.js +1 -1
  190. package/package.json +14 -9
  191. package/src/Three.Core.js +182 -0
  192. package/src/Three.Legacy.js +0 -21
  193. package/src/Three.TSL.js +543 -0
  194. package/src/Three.WebGPU.Nodes.js +23 -0
  195. package/src/Three.WebGPU.js +13 -184
  196. package/src/Three.js +1 -176
  197. package/src/animation/AnimationClip.js +2 -2
  198. package/src/animation/AnimationObjectGroup.js +2 -2
  199. package/src/animation/AnimationUtils.js +1 -1
  200. package/src/animation/PropertyBinding.js +2 -2
  201. package/src/audio/Audio.js +379 -2
  202. package/src/audio/AudioAnalyser.js +58 -1
  203. package/src/audio/AudioContext.js +15 -0
  204. package/src/audio/AudioListener.js +76 -0
  205. package/src/audio/PositionalAudio.js +107 -0
  206. package/src/cameras/ArrayCamera.js +29 -0
  207. package/src/cameras/Camera.js +47 -0
  208. package/src/cameras/CubeCamera.js +66 -0
  209. package/src/cameras/OrthographicCamera.js +109 -0
  210. package/src/cameras/PerspectiveCamera.js +173 -34
  211. package/src/cameras/StereoCamera.js +48 -2
  212. package/src/constants.js +6 -6
  213. package/src/core/BufferAttribute.js +4 -9
  214. package/src/core/BufferGeometry.js +48 -8
  215. package/src/core/Clock.js +1 -1
  216. package/src/core/EventDispatcher.js +52 -8
  217. package/src/core/InterleavedBuffer.js +4 -13
  218. package/src/core/Object3D.js +573 -3
  219. package/src/core/RenderTarget.js +22 -4
  220. package/src/core/RenderTarget3D.js +22 -0
  221. package/src/core/RenderTargetArray.js +22 -0
  222. package/src/extras/Controls.js +104 -0
  223. package/src/extras/DataUtils.js +48 -8
  224. package/src/extras/Earcut.js +18 -7
  225. package/src/extras/ImageUtils.js +18 -11
  226. package/src/extras/PMREMGenerator.js +40 -9
  227. package/src/extras/ShapeUtils.js +24 -2
  228. package/src/extras/TextureUtils.js +96 -10
  229. package/src/extras/core/Curve.js +153 -53
  230. package/src/extras/core/CurvePath.js +63 -22
  231. package/src/extras/core/Interpolations.js +29 -3
  232. package/src/extras/core/Path.js +134 -1
  233. package/src/extras/core/Shape.js +66 -3
  234. package/src/extras/core/ShapePath.js +76 -0
  235. package/src/extras/curves/ArcCurve.js +22 -0
  236. package/src/extras/curves/CatmullRomCurve3.js +89 -18
  237. package/src/extras/curves/CubicBezierCurve.js +67 -0
  238. package/src/extras/curves/CubicBezierCurve3.js +50 -0
  239. package/src/extras/curves/EllipseCurve.js +102 -0
  240. package/src/extras/curves/LineCurve.js +36 -0
  241. package/src/extras/curves/LineCurve3.js +36 -0
  242. package/src/extras/curves/QuadraticBezierCurve.js +59 -0
  243. package/src/extras/curves/QuadraticBezierCurve3.js +43 -0
  244. package/src/extras/curves/SplineCurve.js +48 -0
  245. package/src/geometries/BoxGeometry.js +38 -0
  246. package/src/geometries/CapsuleGeometry.js +34 -0
  247. package/src/geometries/CircleGeometry.js +40 -0
  248. package/src/geometries/ConeGeometry.js +38 -0
  249. package/src/geometries/CylinderGeometry.js +50 -4
  250. package/src/geometries/DodecahedronGeometry.js +32 -0
  251. package/src/geometries/EdgesGeometry.js +30 -2
  252. package/src/geometries/ExtrudeGeometry.js +52 -0
  253. package/src/geometries/IcosahedronGeometry.js +32 -0
  254. package/src/geometries/LatheGeometry.js +43 -3
  255. package/src/geometries/OctahedronGeometry.js +32 -0
  256. package/src/geometries/PlaneGeometry.js +34 -0
  257. package/src/geometries/PolyhedronGeometry.js +29 -0
  258. package/src/geometries/RingGeometry.js +36 -0
  259. package/src/geometries/ShapeGeometry.js +37 -0
  260. package/src/geometries/SphereGeometry.js +37 -0
  261. package/src/geometries/TetrahedronGeometry.js +32 -0
  262. package/src/geometries/TorusGeometry.js +35 -0
  263. package/src/geometries/TorusKnotGeometry.js +38 -0
  264. package/src/geometries/TubeGeometry.js +49 -0
  265. package/src/geometries/WireframeGeometry.js +32 -0
  266. package/src/helpers/ArrowHelper.js +60 -3
  267. package/src/helpers/AxesHelper.js +28 -0
  268. package/src/helpers/Box3Helper.js +28 -0
  269. package/src/helpers/BoxHelper.js +43 -7
  270. package/src/helpers/CameraHelper.js +61 -18
  271. package/src/helpers/DirectionalLightHelper.js +52 -0
  272. package/src/helpers/GridHelper.js +26 -0
  273. package/src/helpers/HemisphereLightHelper.js +39 -0
  274. package/src/helpers/PlaneHelper.js +33 -0
  275. package/src/helpers/PointLightHelper.js +43 -0
  276. package/src/helpers/PolarGridHelper.js +30 -0
  277. package/src/helpers/SkeletonHelper.js +39 -2
  278. package/src/helpers/SpotLightHelper.js +40 -0
  279. package/src/lights/AmbientLight.js +25 -0
  280. package/src/lights/DirectionalLight.js +57 -0
  281. package/src/lights/DirectionalLightShadow.js +15 -0
  282. package/src/lights/HemisphereLight.js +32 -0
  283. package/src/lights/Light.js +36 -0
  284. package/src/lights/LightProbe.js +43 -0
  285. package/src/lights/LightShadow.js +159 -0
  286. package/src/lights/PointLight.js +59 -0
  287. package/src/lights/PointLightShadow.js +21 -0
  288. package/src/lights/RectAreaLight.js +59 -0
  289. package/src/lights/SpotLight.js +102 -0
  290. package/src/lights/SpotLightShadow.js +24 -2
  291. package/src/lights/webgpu/IESSpotLight.js +21 -0
  292. package/src/loaders/Loader.js +132 -0
  293. package/src/loaders/MaterialLoader.js +7 -1
  294. package/src/loaders/nodes/NodeLoader.js +189 -0
  295. package/src/loaders/nodes/NodeMaterialLoader.js +108 -0
  296. package/src/loaders/nodes/NodeObjectLoader.js +151 -0
  297. package/src/materials/LineDashedMaterial.js +0 -1
  298. package/src/materials/Material.js +469 -7
  299. package/src/materials/MeshPhongMaterial.js +1 -1
  300. package/src/materials/MeshPhysicalMaterial.js +2 -2
  301. package/src/materials/MeshStandardMaterial.js +2 -2
  302. package/src/{nodes/materials → materials/nodes}/Line2NodeMaterial.js +192 -82
  303. package/src/materials/nodes/LineBasicNodeMaterial.js +46 -0
  304. package/src/materials/nodes/LineDashedNodeMaterial.js +132 -0
  305. package/src/materials/nodes/MeshBasicNodeMaterial.js +133 -0
  306. package/src/materials/nodes/MeshLambertNodeMaterial.js +82 -0
  307. package/src/materials/nodes/MeshMatcapNodeMaterial.js +77 -0
  308. package/src/materials/nodes/MeshNormalNodeMaterial.js +67 -0
  309. package/src/materials/nodes/MeshPhongNodeMaterial.js +141 -0
  310. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +517 -0
  311. package/src/materials/nodes/MeshSSSNodeMaterial.js +175 -0
  312. package/src/materials/nodes/MeshStandardNodeMaterial.js +186 -0
  313. package/src/materials/nodes/MeshToonNodeMaterial.js +66 -0
  314. package/src/materials/nodes/NodeMaterial.js +1180 -0
  315. package/src/{nodes/materials/Materials.js → materials/nodes/NodeMaterials.js} +3 -2
  316. package/src/materials/nodes/PointsNodeMaterial.js +153 -0
  317. package/src/materials/nodes/ShadowNodeMaterial.js +67 -0
  318. package/src/materials/nodes/SpriteNodeMaterial.js +198 -0
  319. package/src/materials/nodes/VolumeNodeMaterial.js +72 -0
  320. package/src/materials/nodes/manager/NodeMaterialObserver.js +509 -0
  321. package/src/math/Box2.js +177 -0
  322. package/src/math/Box3.js +243 -0
  323. package/src/math/Color.js +343 -0
  324. package/src/math/ColorManagement.js +143 -102
  325. package/src/math/Cylindrical.js +65 -6
  326. package/src/math/Euler.js +137 -4
  327. package/src/math/Frustum.js +83 -0
  328. package/src/math/Interpolant.js +87 -8
  329. package/src/math/Line3.js +96 -2
  330. package/src/math/MathUtils.js +182 -19
  331. package/src/math/Matrix2.js +70 -0
  332. package/src/math/Matrix3.js +229 -4
  333. package/src/math/Matrix4.js +368 -3
  334. package/src/math/Plane.js +164 -2
  335. package/src/math/Quaternion.js +265 -9
  336. package/src/math/Ray.js +160 -0
  337. package/src/math/Sphere.js +147 -0
  338. package/src/math/Spherical.js +73 -11
  339. package/src/math/SphericalHarmonics3.js +112 -14
  340. package/src/math/Triangle.js +230 -2
  341. package/src/math/Vector2.js +396 -10
  342. package/src/math/Vector3.js +550 -13
  343. package/src/math/Vector4.js +415 -9
  344. package/src/math/interpolants/CubicInterpolant.js +10 -1
  345. package/src/math/interpolants/DiscreteInterpolant.js +10 -2
  346. package/src/math/interpolants/LinearInterpolant.js +13 -0
  347. package/src/math/interpolants/QuaternionLinearInterpolant.js +10 -1
  348. package/src/nodes/Nodes.js +84 -166
  349. package/src/nodes/TSL.js +167 -0
  350. package/src/nodes/accessors/AccessorsUtils.js +39 -10
  351. package/src/nodes/accessors/Arrays.js +68 -0
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  696. package/src/nodes/accessors/NormalNode.js +0 -14
  697. package/src/nodes/accessors/PositionNode.js +0 -10
  698. package/src/nodes/accessors/ReflectVectorNode.js +0 -10
  699. package/src/nodes/accessors/TangentNode.js +0 -23
  700. package/src/nodes/accessors/UVNode.js +0 -3
  701. package/src/nodes/core/NodeKeywords.js +0 -80
  702. package/src/nodes/core/UniformGroup.js +0 -13
  703. package/src/nodes/display/AfterImageNode.js +0 -152
  704. package/src/nodes/display/AnamorphicNode.js +0 -145
  705. package/src/nodes/display/BlendModeNode.js +0 -128
  706. package/src/nodes/display/ColorAdjustmentNode.js +0 -104
  707. package/src/nodes/display/DenoiseNode.js +0 -198
  708. package/src/nodes/display/DotScreenNode.js +0 -75
  709. package/src/nodes/display/FXAANode.js +0 -327
  710. package/src/nodes/display/FilmNode.js +0 -52
  711. package/src/nodes/display/GTAONode.js +0 -324
  712. package/src/nodes/display/GaussianBlurNode.js +0 -207
  713. package/src/nodes/display/Lut3DNode.js +0 -53
  714. package/src/nodes/display/RGBShiftNode.js +0 -49
  715. package/src/nodes/display/SepiaNode.js +0 -18
  716. package/src/nodes/display/TransitionNode.js +0 -76
  717. package/src/nodes/display/ViewportNode.js +0 -137
  718. package/src/nodes/fog/FogExp2Node.js +0 -34
  719. package/src/nodes/fog/FogNode.js +0 -48
  720. package/src/nodes/fog/FogRangeNode.js +0 -35
  721. package/src/nodes/lighting/LightNode.js +0 -57
  722. package/src/nodes/loaders/NodeLoader.js +0 -110
  723. package/src/nodes/loaders/NodeMaterialLoader.js +0 -60
  724. package/src/nodes/loaders/NodeObjectLoader.js +0 -71
  725. package/src/nodes/materials/InstancedPointsNodeMaterial.js +0 -162
  726. package/src/nodes/materials/LineBasicNodeMaterial.js +0 -28
  727. package/src/nodes/materials/LineDashedNodeMaterial.js +0 -55
  728. package/src/nodes/materials/MeshBasicNodeMaterial.js +0 -73
  729. package/src/nodes/materials/MeshLambertNodeMaterial.js +0 -43
  730. package/src/nodes/materials/MeshMatcapNodeMaterial.js +0 -53
  731. package/src/nodes/materials/MeshNormalNodeMaterial.js +0 -40
  732. package/src/nodes/materials/MeshPhongNodeMaterial.js +0 -74
  733. package/src/nodes/materials/MeshPhysicalNodeMaterial.js +0 -244
  734. package/src/nodes/materials/MeshSSSNodeMaterial.js +0 -84
  735. package/src/nodes/materials/MeshStandardNodeMaterial.js +0 -104
  736. package/src/nodes/materials/MeshToonNodeMaterial.js +0 -34
  737. package/src/nodes/materials/NodeMaterial.js +0 -680
  738. package/src/nodes/materials/PointsNodeMaterial.js +0 -39
  739. package/src/nodes/materials/ShadowNodeMaterial.js +0 -34
  740. package/src/nodes/materials/SpriteNodeMaterial.js +0 -90
  741. package/src/nodes/materials/VolumeNodeMaterial.js +0 -106
  742. package/src/nodes/math/CondNode.js +0 -139
  743. package/src/nodes/math/HashNode.js +0 -34
  744. package/src/nodes/procedural/CheckerNode.js +0 -42
  745. package/src/nodes/utils/DiscardNode.js +0 -28
  746. package/src/nodes/utils/OscNode.js +0 -81
  747. package/src/nodes/utils/PackingNode.js +0 -55
  748. package/src/nodes/utils/TimerNode.js +0 -94
@@ -1,24 +1,58 @@
1
1
  import DataMap from './DataMap.js';
2
2
  import Color4 from './Color4.js';
3
- import { vec4, context, normalWorld, backgroundBlurriness, backgroundIntensity, NodeMaterial, modelViewProjection } from '../../nodes/Nodes.js';
3
+ import { vec4, context, normalWorld, backgroundBlurriness, backgroundIntensity, backgroundRotation, modelViewProjection } from '../../nodes/TSL.js';
4
+ import NodeMaterial from '../../materials/nodes/NodeMaterial.js';
4
5
 
5
6
  import { Mesh } from '../../objects/Mesh.js';
6
7
  import { SphereGeometry } from '../../geometries/SphereGeometry.js';
7
- import { BackSide, LinearSRGBColorSpace } from '../../constants.js';
8
+ import { BackSide } from '../../constants.js';
8
9
 
9
10
  const _clearColor = /*@__PURE__*/ new Color4();
10
11
 
12
+ /**
13
+ * This renderer module manages the background.
14
+ *
15
+ * @private
16
+ * @augments DataMap
17
+ */
11
18
  class Background extends DataMap {
12
19
 
20
+ /**
21
+ * Constructs a new background management component.
22
+ *
23
+ * @param {Renderer} renderer - The renderer.
24
+ * @param {Nodes} nodes - Renderer component for managing nodes related logic.
25
+ */
13
26
  constructor( renderer, nodes ) {
14
27
 
15
28
  super();
16
29
 
30
+ /**
31
+ * The renderer.
32
+ *
33
+ * @type {Renderer}
34
+ */
17
35
  this.renderer = renderer;
36
+
37
+ /**
38
+ * Renderer component for managing nodes related logic.
39
+ *
40
+ * @type {Nodes}
41
+ */
18
42
  this.nodes = nodes;
19
43
 
20
44
  }
21
45
 
46
+ /**
47
+ * Updates the background for the given scene. Depending on how `Scene.background`
48
+ * or `Scene.backgroundNode` are configured, this method might configure a simple clear
49
+ * or add a mesh to the render list for rendering the background as a textured plane
50
+ * or skybox.
51
+ *
52
+ * @param {Scene} scene - The scene.
53
+ * @param {RenderList} renderList - The current render list.
54
+ * @param {RenderContext} renderContext - The current render context.
55
+ */
22
56
  update( scene, renderList, renderContext ) {
23
57
 
24
58
  const renderer = this.renderer;
@@ -30,14 +64,14 @@ class Background extends DataMap {
30
64
 
31
65
  // no background settings, use clear color configuration from the renderer
32
66
 
33
- renderer._clearColor.getRGB( _clearColor, LinearSRGBColorSpace );
67
+ renderer._clearColor.getRGB( _clearColor );
34
68
  _clearColor.a = renderer._clearColor.a;
35
69
 
36
70
  } else if ( background.isColor === true ) {
37
71
 
38
72
  // background is an opaque color
39
73
 
40
- background.getRGB( _clearColor, LinearSRGBColorSpace );
74
+ background.getRGB( _clearColor );
41
75
  _clearColor.a = 1;
42
76
 
43
77
  forceClear = true;
@@ -55,11 +89,11 @@ class Background extends DataMap {
55
89
 
56
90
  const backgroundMeshNode = context( vec4( backgroundNode ).mul( backgroundIntensity ), {
57
91
  // @TODO: Add Texture2D support using node context
58
- getUV: () => normalWorld,
92
+ getUV: () => backgroundRotation.mul( normalWorld ),
59
93
  getTextureLevel: () => backgroundBlurriness
60
94
  } );
61
95
 
62
- let viewProj = modelViewProjection();
96
+ let viewProj = modelViewProjection;
63
97
  viewProj = viewProj.setZ( viewProj.w );
64
98
 
65
99
  const nodeMaterial = new NodeMaterial();
@@ -98,7 +132,7 @@ class Background extends DataMap {
98
132
 
99
133
  }
100
134
 
101
- renderList.unshift( backgroundMesh, backgroundMesh.geometry, backgroundMesh.material, 0, 0, null );
135
+ renderList.unshift( backgroundMesh, backgroundMesh.geometry, backgroundMesh.material, 0, 0, null, null );
102
136
 
103
137
  } else {
104
138
 
@@ -108,9 +142,21 @@ class Background extends DataMap {
108
142
 
109
143
  //
110
144
 
111
- if ( renderer.autoClear === true || forceClear === true ) {
145
+ const environmentBlendMode = renderer.xr.getEnvironmentBlendMode();
146
+
147
+ if ( environmentBlendMode === 'additive' ) {
148
+
149
+ _clearColor.set( 0, 0, 0, 1 );
150
+
151
+ } else if ( environmentBlendMode === 'alpha-blend' ) {
112
152
 
113
- _clearColor.multiplyScalar( _clearColor.a );
153
+ _clearColor.set( 0, 0, 0, 0 );
154
+
155
+ }
156
+
157
+ //
158
+
159
+ if ( renderer.autoClear === true || forceClear === true ) {
114
160
 
115
161
  const clearColorValue = renderContext.clearColorValue;
116
162
 
@@ -119,6 +165,18 @@ class Background extends DataMap {
119
165
  clearColorValue.b = _clearColor.b;
120
166
  clearColorValue.a = _clearColor.a;
121
167
 
168
+ // premultiply alpha
169
+
170
+ if ( renderer.backend.isWebGLBackend === true || renderer.alpha === true ) {
171
+
172
+ clearColorValue.r *= clearColorValue.a;
173
+ clearColorValue.g *= clearColorValue.a;
174
+ clearColorValue.b *= clearColorValue.a;
175
+
176
+ }
177
+
178
+ //
179
+
122
180
  renderContext.depthClearValue = renderer._clearDepth;
123
181
  renderContext.stencilClearValue = renderer._clearStencil;
124
182
 
@@ -1,13 +1,57 @@
1
1
  let _id = 0;
2
2
 
3
+ /**
4
+ * A bind group represents a collection of bindings and thus a collection
5
+ * or resources. Bind groups are assigned to pipelines to provide them
6
+ * with the required resources (like uniform buffers or textures).
7
+ *
8
+ * @private
9
+ */
3
10
  class BindGroup {
4
11
 
5
- constructor( name = '', bindings = [], index = 0 ) {
12
+ /**
13
+ * Constructs a new bind group.
14
+ *
15
+ * @param {string} name - The bind group's name.
16
+ * @param {Array<Binding>} bindings - An array of bindings.
17
+ * @param {number} index - The group index.
18
+ * @param {Array<Binding>} bindingsReference - An array of reference bindings.
19
+ */
20
+ constructor( name = '', bindings = [], index = 0, bindingsReference = [] ) {
6
21
 
22
+ /**
23
+ * The bind group's name.
24
+ *
25
+ * @type {string}
26
+ */
7
27
  this.name = name;
28
+
29
+ /**
30
+ * An array of bindings.
31
+ *
32
+ * @type {Array<Binding>}
33
+ */
8
34
  this.bindings = bindings;
35
+
36
+ /**
37
+ * The group index.
38
+ *
39
+ * @type {number}
40
+ */
9
41
  this.index = index;
10
42
 
43
+ /**
44
+ * An array of reference bindings.
45
+ *
46
+ * @type {Array<Binding>}
47
+ */
48
+ this.bindingsReference = bindingsReference;
49
+
50
+ /**
51
+ * The group's ID.
52
+ *
53
+ * @type {number}
54
+ */
11
55
  this.id = _id ++;
12
56
 
13
57
  }
@@ -1,19 +1,54 @@
1
+ /**
2
+ * A binding represents the connection between a resource (like a texture, sampler
3
+ * or uniform buffer) and the resource definition in a shader stage.
4
+ *
5
+ * This module is an abstract base class for all concrete bindings types.
6
+ *
7
+ * @abstract
8
+ * @private
9
+ */
1
10
  class Binding {
2
11
 
12
+ /**
13
+ * Constructs a new binding.
14
+ *
15
+ * @param {string} [name=''] - The binding's name.
16
+ */
3
17
  constructor( name = '' ) {
4
18
 
19
+ /**
20
+ * The binding's name.
21
+ *
22
+ * @type {string}
23
+ */
5
24
  this.name = name;
6
25
 
26
+ /**
27
+ * A bitmask that defines in what shader stages the
28
+ * binding's resource is accessible.
29
+ *
30
+ * @type {number}
31
+ */
7
32
  this.visibility = 0;
8
33
 
9
34
  }
10
35
 
36
+ /**
37
+ * Makes sure binding's resource is visible for the given shader stage.
38
+ *
39
+ * @param {number} visibility - The shader stage.
40
+ */
11
41
  setVisibility( visibility ) {
12
42
 
13
43
  this.visibility |= visibility;
14
44
 
15
45
  }
16
46
 
47
+ /**
48
+ * Clones the binding.
49
+ *
50
+ * @return {Binding} The cloned binding.
51
+ */
17
52
  clone() {
18
53
 
19
54
  return Object.assign( new this.constructor(), this );
@@ -1,23 +1,80 @@
1
1
  import DataMap from './DataMap.js';
2
2
  import { AttributeType } from './Constants.js';
3
3
 
4
+ /**
5
+ * This renderer module manages the bindings of the renderer.
6
+ *
7
+ * @private
8
+ * @augments DataMap
9
+ */
4
10
  class Bindings extends DataMap {
5
11
 
12
+ /**
13
+ * Constructs a new bindings management component.
14
+ *
15
+ * @param {Backend} backend - The renderer's backend.
16
+ * @param {Nodes} nodes - Renderer component for managing nodes related logic.
17
+ * @param {Textures} textures - Renderer component for managing textures.
18
+ * @param {Attributes} attributes - Renderer component for managing attributes.
19
+ * @param {Pipelines} pipelines - Renderer component for managing pipelines.
20
+ * @param {Info} info - Renderer component for managing metrics and monitoring data.
21
+ */
6
22
  constructor( backend, nodes, textures, attributes, pipelines, info ) {
7
23
 
8
24
  super();
9
25
 
26
+ /**
27
+ * The renderer's backend.
28
+ *
29
+ * @type {Backend}
30
+ */
10
31
  this.backend = backend;
32
+
33
+ /**
34
+ * Renderer component for managing textures.
35
+ *
36
+ * @type {Textures}
37
+ */
11
38
  this.textures = textures;
39
+
40
+ /**
41
+ * Renderer component for managing pipelines.
42
+ *
43
+ * @type {Pipelines}
44
+ */
12
45
  this.pipelines = pipelines;
46
+
47
+ /**
48
+ * Renderer component for managing attributes.
49
+ *
50
+ * @type {Attributes}
51
+ */
13
52
  this.attributes = attributes;
53
+
54
+ /**
55
+ * Renderer component for managing nodes related logic.
56
+ *
57
+ * @type {Nodes}
58
+ */
14
59
  this.nodes = nodes;
60
+
61
+ /**
62
+ * Renderer component for managing metrics and monitoring data.
63
+ *
64
+ * @type {Info}
65
+ */
15
66
  this.info = info;
16
67
 
17
68
  this.pipelines.bindings = this; // assign bindings to pipelines
18
69
 
19
70
  }
20
71
 
72
+ /**
73
+ * Returns the bind groups for the given render object.
74
+ *
75
+ * @param {RenderObject} renderObject - The render object.
76
+ * @return {Array<BindGroup>} The bind groups.
77
+ */
21
78
  getForRender( renderObject ) {
22
79
 
23
80
  const bindings = renderObject.getBindings();
@@ -32,7 +89,7 @@ class Bindings extends DataMap {
32
89
 
33
90
  this._init( bindGroup );
34
91
 
35
- this.backend.createBindings( bindGroup, bindings );
92
+ this.backend.createBindings( bindGroup, bindings, 0 );
36
93
 
37
94
  groupData.bindGroup = bindGroup;
38
95
 
@@ -44,6 +101,12 @@ class Bindings extends DataMap {
44
101
 
45
102
  }
46
103
 
104
+ /**
105
+ * Returns the bind groups for the given compute node.
106
+ *
107
+ * @param {Node} computeNode - The compute node.
108
+ * @return {Array<BindGroup>} The bind groups.
109
+ */
47
110
  getForCompute( computeNode ) {
48
111
 
49
112
  const bindings = this.nodes.getForCompute( computeNode ).bindings;
@@ -56,7 +119,7 @@ class Bindings extends DataMap {
56
119
 
57
120
  this._init( bindGroup );
58
121
 
59
- this.backend.createBindings( bindGroup, bindings );
122
+ this.backend.createBindings( bindGroup, bindings, 0 );
60
123
 
61
124
  groupData.bindGroup = bindGroup;
62
125
 
@@ -68,28 +131,48 @@ class Bindings extends DataMap {
68
131
 
69
132
  }
70
133
 
134
+ /**
135
+ * Updates the bindings for the given compute node.
136
+ *
137
+ * @param {Node} computeNode - The compute node.
138
+ */
71
139
  updateForCompute( computeNode ) {
72
140
 
73
- this._updateBindings( computeNode, this.getForCompute( computeNode ) );
141
+ this._updateBindings( this.getForCompute( computeNode ) );
74
142
 
75
143
  }
76
144
 
145
+ /**
146
+ * Updates the bindings for the given render object.
147
+ *
148
+ * @param {RenderObject} renderObject - The render object.
149
+ */
77
150
  updateForRender( renderObject ) {
78
151
 
79
- this._updateBindings( renderObject, this.getForRender( renderObject ) );
152
+ this._updateBindings( this.getForRender( renderObject ) );
80
153
 
81
154
  }
82
155
 
83
- _updateBindings( object, bindings ) {
156
+ /**
157
+ * Updates the given array of bindings.
158
+ *
159
+ * @param {Array<BindGroup>} bindings - The bind groups.
160
+ */
161
+ _updateBindings( bindings ) {
84
162
 
85
163
  for ( const bindGroup of bindings ) {
86
164
 
87
- this._update( object, bindGroup, bindings );
165
+ this._update( bindGroup, bindings );
88
166
 
89
167
  }
90
168
 
91
169
  }
92
170
 
171
+ /**
172
+ * Initializes the given bind group.
173
+ *
174
+ * @param {BindGroup} bindGroup - The bind group to initialize.
175
+ */
93
176
  _init( bindGroup ) {
94
177
 
95
178
  for ( const binding of bindGroup.bindings ) {
@@ -101,8 +184,9 @@ class Bindings extends DataMap {
101
184
  } else if ( binding.isStorageBuffer ) {
102
185
 
103
186
  const attribute = binding.attribute;
187
+ const attributeType = attribute.isIndirectStorageBufferAttribute ? AttributeType.INDIRECT : AttributeType.STORAGE;
104
188
 
105
- this.attributes.update( attribute, AttributeType.STORAGE );
189
+ this.attributes.update( attribute, attributeType );
106
190
 
107
191
  }
108
192
 
@@ -110,11 +194,20 @@ class Bindings extends DataMap {
110
194
 
111
195
  }
112
196
 
113
- _update( object, bindGroup, bindings ) {
197
+ /**
198
+ * Updates the given bind group.
199
+ *
200
+ * @param {BindGroup} bindGroup - The bind group to update.
201
+ * @param {Array<BindGroup>} bindings - The bind groups.
202
+ */
203
+ _update( bindGroup, bindings ) {
114
204
 
115
205
  const { backend } = this;
116
206
 
117
207
  let needsBindingsUpdate = false;
208
+ let cacheBindings = true;
209
+ let cacheIndex = 0;
210
+ let version = 0;
118
211
 
119
212
  // iterate over all bindings and check if buffer updates or a new binding group is required
120
213
 
@@ -124,7 +217,20 @@ class Bindings extends DataMap {
124
217
 
125
218
  const updated = this.nodes.updateGroup( binding );
126
219
 
127
- if ( ! updated ) continue;
220
+ // every uniforms group is a uniform buffer. So if no update is required,
221
+ // we move one with the next binding. Otherwise the next if block will update the group.
222
+
223
+ if ( updated === false ) continue;
224
+
225
+ }
226
+
227
+ if ( binding.isStorageBuffer ) {
228
+
229
+ const attribute = binding.attribute;
230
+ const attributeType = attribute.isIndirectStorageBufferAttribute ? AttributeType.INDIRECT : AttributeType.STORAGE;
231
+
232
+ this.attributes.update( attribute, attributeType );
233
+
128
234
 
129
235
  }
130
236
 
@@ -144,26 +250,39 @@ class Bindings extends DataMap {
144
250
 
145
251
  } else if ( binding.isSampledTexture ) {
146
252
 
147
- const texture = binding.texture;
253
+ const texturesTextureData = this.textures.get( binding.texture );
148
254
 
149
- if ( binding.needsBindingsUpdate ) needsBindingsUpdate = true;
255
+ if ( binding.needsBindingsUpdate( texturesTextureData.generation ) ) needsBindingsUpdate = true;
150
256
 
151
257
  const updated = binding.update();
152
258
 
259
+ const texture = binding.texture;
260
+
153
261
  if ( updated ) {
154
262
 
155
- this.textures.updateTexture( binding.texture );
263
+ this.textures.updateTexture( texture );
156
264
 
157
265
  }
158
266
 
159
- const textureData = backend.get( binding.texture );
267
+ const textureData = backend.get( texture );
268
+
269
+ if ( textureData.externalTexture !== undefined || texturesTextureData.isDefaultTexture ) {
270
+
271
+ cacheBindings = false;
272
+
273
+ } else {
274
+
275
+ cacheIndex = cacheIndex * 10 + texture.id;
276
+ version += texture.version;
277
+
278
+ }
160
279
 
161
280
  if ( backend.isWebGPUBackend === true && textureData.texture === undefined && textureData.externalTexture === undefined ) {
162
281
 
163
282
  // TODO: Remove this once we found why updated === false isn't bound to a texture in the WebGPU backend
164
- console.error( 'Bindings._update: binding should be available:', binding, updated, binding.texture, binding.textureNode.value );
283
+ console.error( 'Bindings._update: binding should be available:', binding, updated, texture, binding.textureNode.value, needsBindingsUpdate );
165
284
 
166
- this.textures.updateTexture( binding.texture );
285
+ this.textures.updateTexture( texture );
167
286
  needsBindingsUpdate = true;
168
287
 
169
288
  }
@@ -176,7 +295,7 @@ class Bindings extends DataMap {
176
295
 
177
296
  textureData.needsMipmap = true;
178
297
 
179
- } else if ( texture.generateMipmaps === true && this.textures.needsMipmaps( texture ) && textureData.needsMipmap === true ) {
298
+ } else if ( this.textures.needsMipmaps( texture ) && textureData.needsMipmap === true ) {
180
299
 
181
300
  this.backend.generateMipmaps( texture );
182
301
 
@@ -192,9 +311,7 @@ class Bindings extends DataMap {
192
311
 
193
312
  if ( needsBindingsUpdate === true ) {
194
313
 
195
- const pipeline = this.pipelines.getForRender( object );
196
-
197
- this.backend.updateBindings( bindGroup, bindings, pipeline );
314
+ this.backend.updateBindings( bindGroup, bindings, cacheBindings ? cacheIndex : 0, version );
198
315
 
199
316
  }
200
317
 
@@ -1,32 +1,81 @@
1
1
  import Binding from './Binding.js';
2
2
  import { getFloatLength } from './BufferUtils.js';
3
3
 
4
+ /**
5
+ * Represents a buffer binding type.
6
+ *
7
+ * @private
8
+ * @abstract
9
+ * @augments Binding
10
+ */
4
11
  class Buffer extends Binding {
5
12
 
13
+ /**
14
+ * Constructs a new buffer.
15
+ *
16
+ * @param {string} name - The buffer's name.
17
+ * @param {TypedArray} [buffer=null] - The buffer.
18
+ */
6
19
  constructor( name, buffer = null ) {
7
20
 
8
21
  super( name );
9
22
 
23
+ /**
24
+ * This flag can be used for type testing.
25
+ *
26
+ * @type {boolean}
27
+ * @readonly
28
+ * @default true
29
+ */
10
30
  this.isBuffer = true;
11
31
 
32
+ /**
33
+ * The bytes per element.
34
+ *
35
+ * @type {number}
36
+ */
12
37
  this.bytesPerElement = Float32Array.BYTES_PER_ELEMENT;
13
38
 
39
+ /**
40
+ * A reference to the internal buffer.
41
+ *
42
+ * @private
43
+ * @type {TypedArray}
44
+ */
14
45
  this._buffer = buffer;
15
46
 
16
47
  }
17
48
 
49
+ /**
50
+ * The buffer's byte length.
51
+ *
52
+ * @type {number}
53
+ * @readonly
54
+ */
18
55
  get byteLength() {
19
56
 
20
57
  return getFloatLength( this._buffer.byteLength );
21
58
 
22
59
  }
23
60
 
61
+ /**
62
+ * A reference to the internal buffer.
63
+ *
64
+ * @type {Float32Array}
65
+ * @readonly
66
+ */
24
67
  get buffer() {
25
68
 
26
69
  return this._buffer;
27
70
 
28
71
  }
29
72
 
73
+ /**
74
+ * Updates the binding.
75
+ *
76
+ * @return {boolean} Whether the buffer has been updated and must be
77
+ * uploaded to the GPU.
78
+ */
30
79
  update() {
31
80
 
32
81
  return true;
@@ -1,5 +1,13 @@
1
1
  import { GPU_CHUNK_BYTES } from './Constants.js';
2
2
 
3
+ /**
4
+ * This function is usually called with the length in bytes of an array buffer.
5
+ * It returns an padded value which ensure chunk size alignment according to STD140 layout.
6
+ *
7
+ * @function
8
+ * @param {number} floatLength - The buffer length.
9
+ * @return {number} The padded length.
10
+ */
3
11
  function getFloatLength( floatLength ) {
4
12
 
5
13
  // ensure chunk size alignment (STD140 layout)
@@ -8,6 +16,15 @@ function getFloatLength( floatLength ) {
8
16
 
9
17
  }
10
18
 
19
+ /**
20
+ * Given the count of vectors and their vector length, this function computes
21
+ * a total length in bytes with buffer alignment according to STD140 layout.
22
+ *
23
+ * @function
24
+ * @param {number} count - The number of vectors.
25
+ * @param {number} [vectorLength=4] - The vector length.
26
+ * @return {number} The padded length.
27
+ */
11
28
  function getVectorLength( count, vectorLength = 4 ) {
12
29
 
13
30
  const strideLength = getStrideLength( vectorLength );
@@ -18,6 +35,14 @@ function getVectorLength( count, vectorLength = 4 ) {
18
35
 
19
36
  }
20
37
 
38
+ /**
39
+ * This function is called with a vector length and ensure the computed length
40
+ * matches a predefined stride (in this case `4`).
41
+ *
42
+ * @function
43
+ * @param {number} vectorLength - The vector length.
44
+ * @return {number} The padded length.
45
+ */
21
46
  function getStrideLength( vectorLength ) {
22
47
 
23
48
  const strideLength = 4;