@plastic-software/three 0.167.3 → 0.174.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (748) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +1 -1
  3. package/build/three.cjs +36277 -24023
  4. package/build/three.core.js +48830 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +10175 -46743
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +550 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +44348 -50670
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +70301 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/jsm/Addons.js +3 -15
  15. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  16. package/examples/jsm/animation/CCDIKSolver.js +61 -11
  17. package/examples/jsm/capabilities/WebGL.js +27 -21
  18. package/examples/jsm/capabilities/WebGPU.js +1 -10
  19. package/examples/jsm/controls/ArcballControls.js +262 -231
  20. package/examples/jsm/controls/DragControls.js +1 -1
  21. package/examples/jsm/controls/FirstPersonControls.js +175 -163
  22. package/examples/jsm/controls/FlyControls.js +194 -188
  23. package/examples/jsm/controls/OrbitControls.js +801 -777
  24. package/examples/jsm/controls/PointerLockControls.js +26 -20
  25. package/examples/jsm/controls/TrackballControls.js +469 -448
  26. package/examples/jsm/controls/TransformControls.js +119 -68
  27. package/examples/jsm/csm/CSM.js +2 -2
  28. package/examples/jsm/csm/CSMFrustum.js +7 -4
  29. package/examples/jsm/csm/CSMHelper.js +2 -0
  30. package/examples/jsm/csm/CSMShadowNode.js +442 -0
  31. package/examples/jsm/curves/NURBSCurve.js +33 -2
  32. package/examples/jsm/curves/NURBSUtils.js +3 -0
  33. package/examples/jsm/effects/AnaglyphEffect.js +6 -13
  34. package/examples/jsm/effects/OutlineEffect.js +1 -1
  35. package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
  36. package/examples/jsm/effects/StereoEffect.js +6 -1
  37. package/examples/jsm/exporters/DRACOExporter.js +4 -2
  38. package/examples/jsm/exporters/EXRExporter.js +19 -11
  39. package/examples/jsm/exporters/GLTFExporter.js +181 -109
  40. package/examples/jsm/exporters/KTX2Exporter.js +54 -23
  41. package/examples/jsm/exporters/OBJExporter.js +5 -1
  42. package/examples/jsm/exporters/PLYExporter.js +11 -9
  43. package/examples/jsm/exporters/USDZExporter.js +50 -11
  44. package/examples/jsm/geometries/DecalGeometry.js +73 -21
  45. package/examples/jsm/geometries/TextGeometry.js +1 -12
  46. package/examples/jsm/helpers/LightProbeHelper.js +43 -44
  47. package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
  48. package/examples/jsm/helpers/TextureHelperGPU.js +185 -0
  49. package/examples/jsm/helpers/VertexNormalsHelper.js +2 -0
  50. package/examples/jsm/interactive/HTMLMesh.js +1 -0
  51. package/examples/jsm/interactive/InteractiveGroup.js +108 -51
  52. package/examples/jsm/interactive/SelectionHelper.js +3 -1
  53. package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
  54. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  55. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  56. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  57. package/examples/jsm/lighting/TiledLighting.js +18 -0
  58. package/examples/jsm/lights/LightProbeGenerator.js +26 -12
  59. package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -1
  60. package/examples/jsm/lines/LineGeometry.js +25 -0
  61. package/examples/jsm/lines/LineMaterial.js +0 -1
  62. package/examples/jsm/lines/LineSegmentsGeometry.js +2 -0
  63. package/examples/jsm/lines/webgpu/Line2.js +2 -1
  64. package/examples/jsm/lines/webgpu/LineSegments2.js +16 -21
  65. package/examples/jsm/lines/webgpu/Wireframe.js +57 -0
  66. package/examples/jsm/loaders/3DMLoader.js +1 -0
  67. package/examples/jsm/loaders/3MFLoader.js +104 -2
  68. package/examples/jsm/loaders/BVHLoader.js +1 -1
  69. package/examples/jsm/loaders/ColladaLoader.js +15 -12
  70. package/examples/jsm/loaders/DDSLoader.js +42 -0
  71. package/examples/jsm/loaders/DRACOLoader.js +3 -1
  72. package/examples/jsm/loaders/FBXLoader.js +71 -22
  73. package/examples/jsm/loaders/GCodeLoader.js +4 -2
  74. package/examples/jsm/loaders/GLTFLoader.js +29 -14
  75. package/examples/jsm/loaders/KTX2Loader.js +160 -58
  76. package/examples/jsm/loaders/KTXLoader.js +4 -4
  77. package/examples/jsm/loaders/LDrawLoader.js +22 -136
  78. package/examples/jsm/loaders/LottieLoader.js +2 -1
  79. package/examples/jsm/loaders/MTLLoader.js +27 -7
  80. package/examples/jsm/loaders/MaterialXLoader.js +40 -14
  81. package/examples/jsm/loaders/NRRDLoader.js +1 -1
  82. package/examples/jsm/loaders/OBJLoader.js +5 -3
  83. package/examples/jsm/loaders/PCDLoader.js +14 -13
  84. package/examples/jsm/loaders/PDBLoader.js +3 -2
  85. package/examples/jsm/loaders/PLYLoader.js +15 -12
  86. package/examples/jsm/loaders/PVRLoader.js +1 -1
  87. package/examples/jsm/loaders/STLLoader.js +3 -2
  88. package/examples/jsm/loaders/SVGLoader.js +2 -2
  89. package/examples/jsm/loaders/TDSLoader.js +17 -18
  90. package/examples/jsm/loaders/VRMLLoader.js +17 -17
  91. package/examples/jsm/loaders/VTKLoader.js +4 -3
  92. package/examples/jsm/loaders/XYZLoader.js +3 -2
  93. package/examples/jsm/loaders/lwo/IFFParser.js +4 -4
  94. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +143 -0
  95. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +114 -0
  96. package/examples/jsm/materials/MeshGouraudMaterial.js +2 -0
  97. package/examples/jsm/math/ColorSpaces.js +76 -0
  98. package/examples/jsm/math/ConvexHull.js +1 -1
  99. package/examples/jsm/math/OBB.js +17 -0
  100. package/examples/jsm/misc/GPUComputationRenderer.js +6 -7
  101. package/examples/jsm/misc/ProgressiveLightMap.js +54 -41
  102. package/examples/jsm/misc/ProgressiveLightMapGPU.js +294 -0
  103. package/examples/jsm/misc/Timer.js +27 -12
  104. package/examples/jsm/misc/Volume.js +28 -18
  105. package/examples/jsm/misc/VolumeSlice.js +19 -16
  106. package/examples/jsm/modifiers/CurveModifier.js +10 -8
  107. package/examples/jsm/modifiers/CurveModifierGPU.js +235 -0
  108. package/examples/jsm/modifiers/SimplifyModifier.js +2 -2
  109. package/examples/jsm/objects/GroundedSkybox.js +4 -4
  110. package/examples/jsm/objects/LensflareMesh.js +324 -0
  111. package/examples/jsm/objects/Reflector.js +5 -2
  112. package/examples/jsm/objects/Sky.js +2 -2
  113. package/examples/jsm/objects/SkyMesh.js +14 -14
  114. package/examples/jsm/objects/Water2.js +1 -1
  115. package/examples/jsm/objects/Water2Mesh.js +11 -9
  116. package/examples/jsm/objects/WaterMesh.js +38 -33
  117. package/examples/jsm/physics/JoltPhysics.js +8 -8
  118. package/examples/jsm/physics/RapierPhysics.js +5 -5
  119. package/examples/jsm/postprocessing/AfterimagePass.js +14 -3
  120. package/examples/jsm/postprocessing/BloomPass.js +2 -2
  121. package/examples/jsm/postprocessing/EffectComposer.js +1 -2
  122. package/examples/jsm/postprocessing/OutlinePass.js +37 -51
  123. package/examples/jsm/postprocessing/OutputPass.js +2 -0
  124. package/examples/jsm/postprocessing/SAOPass.js +1 -2
  125. package/examples/jsm/postprocessing/SMAAPass.js +1 -3
  126. package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
  127. package/examples/jsm/postprocessing/SSAOPass.js +2 -4
  128. package/examples/jsm/postprocessing/SSRPass.js +8 -4
  129. package/examples/jsm/postprocessing/UnrealBloomPass.js +2 -2
  130. package/examples/jsm/renderers/CSS2DRenderer.js +6 -3
  131. package/examples/jsm/renderers/CSS3DRenderer.js +7 -4
  132. package/examples/jsm/renderers/SVGRenderer.js +6 -4
  133. package/examples/jsm/shaders/BokehShader2.js +1 -1
  134. package/examples/jsm/shaders/FXAAShader.js +225 -224
  135. package/examples/jsm/shaders/GodRaysShader.js +3 -3
  136. package/examples/jsm/shaders/OutputShader.js +6 -2
  137. package/examples/jsm/shaders/SobelOperatorShader.js +1 -1
  138. package/examples/jsm/transpiler/AST.js +12 -2
  139. package/examples/jsm/transpiler/GLSLDecoder.js +77 -31
  140. package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -3
  141. package/examples/jsm/transpiler/TSLEncoder.js +96 -21
  142. package/examples/jsm/tsl/display/AfterImageNode.js +243 -0
  143. package/examples/jsm/tsl/display/AnaglyphPassNode.js +106 -0
  144. package/examples/jsm/tsl/display/AnamorphicNode.js +257 -0
  145. package/{src/nodes/display/BleachBypassNode.js → examples/jsm/tsl/display/BleachBypass.js} +11 -6
  146. package/{src/nodes → examples/jsm/tsl}/display/BloomNode.js +252 -67
  147. package/examples/jsm/tsl/display/DenoiseNode.js +332 -0
  148. package/{src/nodes → examples/jsm/tsl}/display/DepthOfFieldNode.js +92 -14
  149. package/examples/jsm/tsl/display/DotScreenNode.js +103 -0
  150. package/examples/jsm/tsl/display/FXAANode.js +364 -0
  151. package/examples/jsm/tsl/display/FilmNode.js +100 -0
  152. package/examples/jsm/tsl/display/GTAONode.js +521 -0
  153. package/examples/jsm/tsl/display/GaussianBlurNode.js +393 -0
  154. package/examples/jsm/tsl/display/LensflareNode.js +278 -0
  155. package/examples/jsm/tsl/display/Lut3DNode.js +108 -0
  156. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  157. package/examples/jsm/tsl/display/OutlineNode.js +750 -0
  158. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +88 -0
  159. package/{src/nodes → examples/jsm/tsl}/display/PixelationPassNode.js +160 -28
  160. package/examples/jsm/tsl/display/RGBShiftNode.js +95 -0
  161. package/examples/jsm/tsl/display/SMAANode.js +767 -0
  162. package/examples/jsm/tsl/display/SSAAPassNode.js +357 -0
  163. package/examples/jsm/tsl/display/SSRNode.js +538 -0
  164. package/examples/jsm/tsl/display/Sepia.js +24 -0
  165. package/{src/nodes → examples/jsm/tsl}/display/SobelOperatorNode.js +66 -20
  166. package/examples/jsm/tsl/display/StereoCompositePassNode.js +184 -0
  167. package/examples/jsm/tsl/display/StereoPassNode.js +119 -0
  168. package/examples/jsm/tsl/display/TRAAPassNode.js +451 -0
  169. package/examples/jsm/tsl/display/TransitionNode.js +140 -0
  170. package/examples/jsm/tsl/display/hashBlur.js +34 -0
  171. package/examples/jsm/tsl/lighting/TiledLightsNode.js +395 -0
  172. package/examples/jsm/tsl/math/Bayer.js +18 -0
  173. package/examples/jsm/tsl/utils/Raymarching.js +65 -0
  174. package/examples/jsm/utils/BufferGeometryUtils.js +2 -2
  175. package/examples/jsm/utils/CameraUtils.js +4 -1
  176. package/examples/jsm/utils/GeometryCompressionUtils.js +38 -123
  177. package/examples/jsm/utils/GeometryUtils.js +22 -19
  178. package/examples/jsm/utils/SceneOptimizer.js +410 -0
  179. package/examples/jsm/utils/SceneUtils.js +2 -2
  180. package/examples/jsm/utils/ShadowMapViewer.js +3 -8
  181. package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
  182. package/examples/jsm/utils/SkeletonUtils.js +84 -66
  183. package/examples/jsm/utils/UVsDebug.js +1 -1
  184. package/examples/jsm/utils/{TextureUtils.js → WebGLTextureUtils.js} +1 -0
  185. package/examples/jsm/utils/WebGPUTextureUtils.js +64 -0
  186. package/examples/jsm/webxr/OculusHandPointerModel.js +21 -21
  187. package/examples/jsm/webxr/Text2D.js +6 -6
  188. package/examples/jsm/webxr/XRControllerModelFactory.js +7 -2
  189. package/examples/jsm/webxr/XREstimatedLight.js +1 -1
  190. package/package.json +14 -9
  191. package/src/Three.Core.js +182 -0
  192. package/src/Three.Legacy.js +0 -21
  193. package/src/Three.TSL.js +543 -0
  194. package/src/Three.WebGPU.Nodes.js +23 -0
  195. package/src/Three.WebGPU.js +13 -184
  196. package/src/Three.js +1 -176
  197. package/src/animation/AnimationClip.js +2 -2
  198. package/src/animation/AnimationObjectGroup.js +2 -2
  199. package/src/animation/AnimationUtils.js +1 -1
  200. package/src/animation/PropertyBinding.js +2 -2
  201. package/src/audio/Audio.js +379 -2
  202. package/src/audio/AudioAnalyser.js +58 -1
  203. package/src/audio/AudioContext.js +15 -0
  204. package/src/audio/AudioListener.js +76 -0
  205. package/src/audio/PositionalAudio.js +107 -0
  206. package/src/cameras/ArrayCamera.js +29 -0
  207. package/src/cameras/Camera.js +47 -0
  208. package/src/cameras/CubeCamera.js +66 -0
  209. package/src/cameras/OrthographicCamera.js +109 -0
  210. package/src/cameras/PerspectiveCamera.js +173 -34
  211. package/src/cameras/StereoCamera.js +48 -2
  212. package/src/constants.js +6 -6
  213. package/src/core/BufferAttribute.js +4 -9
  214. package/src/core/BufferGeometry.js +48 -8
  215. package/src/core/Clock.js +1 -1
  216. package/src/core/EventDispatcher.js +52 -8
  217. package/src/core/InterleavedBuffer.js +4 -13
  218. package/src/core/Object3D.js +573 -3
  219. package/src/core/RenderTarget.js +22 -4
  220. package/src/core/RenderTarget3D.js +22 -0
  221. package/src/core/RenderTargetArray.js +22 -0
  222. package/src/extras/Controls.js +104 -0
  223. package/src/extras/DataUtils.js +48 -8
  224. package/src/extras/Earcut.js +18 -7
  225. package/src/extras/ImageUtils.js +18 -11
  226. package/src/extras/PMREMGenerator.js +40 -9
  227. package/src/extras/ShapeUtils.js +24 -2
  228. package/src/extras/TextureUtils.js +96 -10
  229. package/src/extras/core/Curve.js +153 -53
  230. package/src/extras/core/CurvePath.js +63 -22
  231. package/src/extras/core/Interpolations.js +29 -3
  232. package/src/extras/core/Path.js +134 -1
  233. package/src/extras/core/Shape.js +66 -3
  234. package/src/extras/core/ShapePath.js +76 -0
  235. package/src/extras/curves/ArcCurve.js +22 -0
  236. package/src/extras/curves/CatmullRomCurve3.js +89 -18
  237. package/src/extras/curves/CubicBezierCurve.js +67 -0
  238. package/src/extras/curves/CubicBezierCurve3.js +50 -0
  239. package/src/extras/curves/EllipseCurve.js +102 -0
  240. package/src/extras/curves/LineCurve.js +36 -0
  241. package/src/extras/curves/LineCurve3.js +36 -0
  242. package/src/extras/curves/QuadraticBezierCurve.js +59 -0
  243. package/src/extras/curves/QuadraticBezierCurve3.js +43 -0
  244. package/src/extras/curves/SplineCurve.js +48 -0
  245. package/src/geometries/BoxGeometry.js +38 -0
  246. package/src/geometries/CapsuleGeometry.js +34 -0
  247. package/src/geometries/CircleGeometry.js +40 -0
  248. package/src/geometries/ConeGeometry.js +38 -0
  249. package/src/geometries/CylinderGeometry.js +50 -4
  250. package/src/geometries/DodecahedronGeometry.js +32 -0
  251. package/src/geometries/EdgesGeometry.js +30 -2
  252. package/src/geometries/ExtrudeGeometry.js +52 -0
  253. package/src/geometries/IcosahedronGeometry.js +32 -0
  254. package/src/geometries/LatheGeometry.js +43 -3
  255. package/src/geometries/OctahedronGeometry.js +32 -0
  256. package/src/geometries/PlaneGeometry.js +34 -0
  257. package/src/geometries/PolyhedronGeometry.js +29 -0
  258. package/src/geometries/RingGeometry.js +36 -0
  259. package/src/geometries/ShapeGeometry.js +37 -0
  260. package/src/geometries/SphereGeometry.js +37 -0
  261. package/src/geometries/TetrahedronGeometry.js +32 -0
  262. package/src/geometries/TorusGeometry.js +35 -0
  263. package/src/geometries/TorusKnotGeometry.js +38 -0
  264. package/src/geometries/TubeGeometry.js +49 -0
  265. package/src/geometries/WireframeGeometry.js +32 -0
  266. package/src/helpers/ArrowHelper.js +60 -3
  267. package/src/helpers/AxesHelper.js +28 -0
  268. package/src/helpers/Box3Helper.js +28 -0
  269. package/src/helpers/BoxHelper.js +43 -7
  270. package/src/helpers/CameraHelper.js +61 -18
  271. package/src/helpers/DirectionalLightHelper.js +52 -0
  272. package/src/helpers/GridHelper.js +26 -0
  273. package/src/helpers/HemisphereLightHelper.js +39 -0
  274. package/src/helpers/PlaneHelper.js +33 -0
  275. package/src/helpers/PointLightHelper.js +43 -0
  276. package/src/helpers/PolarGridHelper.js +30 -0
  277. package/src/helpers/SkeletonHelper.js +39 -2
  278. package/src/helpers/SpotLightHelper.js +40 -0
  279. package/src/lights/AmbientLight.js +25 -0
  280. package/src/lights/DirectionalLight.js +57 -0
  281. package/src/lights/DirectionalLightShadow.js +15 -0
  282. package/src/lights/HemisphereLight.js +32 -0
  283. package/src/lights/Light.js +36 -0
  284. package/src/lights/LightProbe.js +43 -0
  285. package/src/lights/LightShadow.js +159 -0
  286. package/src/lights/PointLight.js +59 -0
  287. package/src/lights/PointLightShadow.js +21 -0
  288. package/src/lights/RectAreaLight.js +59 -0
  289. package/src/lights/SpotLight.js +102 -0
  290. package/src/lights/SpotLightShadow.js +24 -2
  291. package/src/lights/webgpu/IESSpotLight.js +21 -0
  292. package/src/loaders/Loader.js +132 -0
  293. package/src/loaders/MaterialLoader.js +7 -1
  294. package/src/loaders/nodes/NodeLoader.js +189 -0
  295. package/src/loaders/nodes/NodeMaterialLoader.js +108 -0
  296. package/src/loaders/nodes/NodeObjectLoader.js +151 -0
  297. package/src/materials/LineDashedMaterial.js +0 -1
  298. package/src/materials/Material.js +469 -7
  299. package/src/materials/MeshPhongMaterial.js +1 -1
  300. package/src/materials/MeshPhysicalMaterial.js +2 -2
  301. package/src/materials/MeshStandardMaterial.js +2 -2
  302. package/src/{nodes/materials → materials/nodes}/Line2NodeMaterial.js +192 -82
  303. package/src/materials/nodes/LineBasicNodeMaterial.js +46 -0
  304. package/src/materials/nodes/LineDashedNodeMaterial.js +132 -0
  305. package/src/materials/nodes/MeshBasicNodeMaterial.js +133 -0
  306. package/src/materials/nodes/MeshLambertNodeMaterial.js +82 -0
  307. package/src/materials/nodes/MeshMatcapNodeMaterial.js +77 -0
  308. package/src/materials/nodes/MeshNormalNodeMaterial.js +67 -0
  309. package/src/materials/nodes/MeshPhongNodeMaterial.js +141 -0
  310. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +517 -0
  311. package/src/materials/nodes/MeshSSSNodeMaterial.js +175 -0
  312. package/src/materials/nodes/MeshStandardNodeMaterial.js +186 -0
  313. package/src/materials/nodes/MeshToonNodeMaterial.js +66 -0
  314. package/src/materials/nodes/NodeMaterial.js +1180 -0
  315. package/src/{nodes/materials/Materials.js → materials/nodes/NodeMaterials.js} +3 -2
  316. package/src/materials/nodes/PointsNodeMaterial.js +153 -0
  317. package/src/materials/nodes/ShadowNodeMaterial.js +67 -0
  318. package/src/materials/nodes/SpriteNodeMaterial.js +198 -0
  319. package/src/materials/nodes/VolumeNodeMaterial.js +72 -0
  320. package/src/materials/nodes/manager/NodeMaterialObserver.js +509 -0
  321. package/src/math/Box2.js +177 -0
  322. package/src/math/Box3.js +243 -0
  323. package/src/math/Color.js +343 -0
  324. package/src/math/ColorManagement.js +143 -102
  325. package/src/math/Cylindrical.js +65 -6
  326. package/src/math/Euler.js +137 -4
  327. package/src/math/Frustum.js +83 -0
  328. package/src/math/Interpolant.js +87 -8
  329. package/src/math/Line3.js +96 -2
  330. package/src/math/MathUtils.js +182 -19
  331. package/src/math/Matrix2.js +70 -0
  332. package/src/math/Matrix3.js +229 -4
  333. package/src/math/Matrix4.js +368 -3
  334. package/src/math/Plane.js +164 -2
  335. package/src/math/Quaternion.js +265 -9
  336. package/src/math/Ray.js +160 -0
  337. package/src/math/Sphere.js +147 -0
  338. package/src/math/Spherical.js +73 -11
  339. package/src/math/SphericalHarmonics3.js +112 -14
  340. package/src/math/Triangle.js +230 -2
  341. package/src/math/Vector2.js +396 -10
  342. package/src/math/Vector3.js +550 -13
  343. package/src/math/Vector4.js +415 -9
  344. package/src/math/interpolants/CubicInterpolant.js +10 -1
  345. package/src/math/interpolants/DiscreteInterpolant.js +10 -2
  346. package/src/math/interpolants/LinearInterpolant.js +13 -0
  347. package/src/math/interpolants/QuaternionLinearInterpolant.js +10 -1
  348. package/src/nodes/Nodes.js +84 -166
  349. package/src/nodes/TSL.js +167 -0
  350. package/src/nodes/accessors/AccessorsUtils.js +39 -10
  351. package/src/nodes/accessors/Arrays.js +68 -0
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  698. package/src/nodes/accessors/ReflectVectorNode.js +0 -10
  699. package/src/nodes/accessors/TangentNode.js +0 -23
  700. package/src/nodes/accessors/UVNode.js +0 -3
  701. package/src/nodes/core/NodeKeywords.js +0 -80
  702. package/src/nodes/core/UniformGroup.js +0 -13
  703. package/src/nodes/display/AfterImageNode.js +0 -152
  704. package/src/nodes/display/AnamorphicNode.js +0 -145
  705. package/src/nodes/display/BlendModeNode.js +0 -128
  706. package/src/nodes/display/ColorAdjustmentNode.js +0 -104
  707. package/src/nodes/display/DenoiseNode.js +0 -198
  708. package/src/nodes/display/DotScreenNode.js +0 -75
  709. package/src/nodes/display/FXAANode.js +0 -327
  710. package/src/nodes/display/FilmNode.js +0 -52
  711. package/src/nodes/display/GTAONode.js +0 -324
  712. package/src/nodes/display/GaussianBlurNode.js +0 -207
  713. package/src/nodes/display/Lut3DNode.js +0 -53
  714. package/src/nodes/display/RGBShiftNode.js +0 -49
  715. package/src/nodes/display/SepiaNode.js +0 -18
  716. package/src/nodes/display/TransitionNode.js +0 -76
  717. package/src/nodes/display/ViewportNode.js +0 -137
  718. package/src/nodes/fog/FogExp2Node.js +0 -34
  719. package/src/nodes/fog/FogNode.js +0 -48
  720. package/src/nodes/fog/FogRangeNode.js +0 -35
  721. package/src/nodes/lighting/LightNode.js +0 -57
  722. package/src/nodes/loaders/NodeLoader.js +0 -110
  723. package/src/nodes/loaders/NodeMaterialLoader.js +0 -60
  724. package/src/nodes/loaders/NodeObjectLoader.js +0 -71
  725. package/src/nodes/materials/InstancedPointsNodeMaterial.js +0 -162
  726. package/src/nodes/materials/LineBasicNodeMaterial.js +0 -28
  727. package/src/nodes/materials/LineDashedNodeMaterial.js +0 -55
  728. package/src/nodes/materials/MeshBasicNodeMaterial.js +0 -73
  729. package/src/nodes/materials/MeshLambertNodeMaterial.js +0 -43
  730. package/src/nodes/materials/MeshMatcapNodeMaterial.js +0 -53
  731. package/src/nodes/materials/MeshNormalNodeMaterial.js +0 -40
  732. package/src/nodes/materials/MeshPhongNodeMaterial.js +0 -74
  733. package/src/nodes/materials/MeshPhysicalNodeMaterial.js +0 -244
  734. package/src/nodes/materials/MeshSSSNodeMaterial.js +0 -84
  735. package/src/nodes/materials/MeshStandardNodeMaterial.js +0 -104
  736. package/src/nodes/materials/MeshToonNodeMaterial.js +0 -34
  737. package/src/nodes/materials/NodeMaterial.js +0 -680
  738. package/src/nodes/materials/PointsNodeMaterial.js +0 -39
  739. package/src/nodes/materials/ShadowNodeMaterial.js +0 -34
  740. package/src/nodes/materials/SpriteNodeMaterial.js +0 -90
  741. package/src/nodes/materials/VolumeNodeMaterial.js +0 -106
  742. package/src/nodes/math/CondNode.js +0 -139
  743. package/src/nodes/math/HashNode.js +0 -34
  744. package/src/nodes/procedural/CheckerNode.js +0 -42
  745. package/src/nodes/utils/DiscardNode.js +0 -28
  746. package/src/nodes/utils/OscNode.js +0 -81
  747. package/src/nodes/utils/PackingNode.js +0 -55
  748. package/src/nodes/utils/TimerNode.js +0 -94
@@ -1,520 +0,0 @@
1
- import {
2
- BufferAttribute,
3
- BufferGeometry,
4
- Color,
5
- DoubleSide,
6
- FileLoader,
7
- Group,
8
- Loader,
9
- Mesh,
10
- MeshBasicMaterial,
11
- RawShaderMaterial,
12
- TextureLoader,
13
- Quaternion,
14
- Vector3
15
- } from 'three';
16
- import * as fflate from '../libs/fflate.module.js';
17
-
18
- class TiltLoader extends Loader {
19
-
20
- load( url, onLoad, onProgress, onError ) {
21
-
22
- const scope = this;
23
-
24
- const loader = new FileLoader( this.manager );
25
- loader.setPath( this.path );
26
- loader.setResponseType( 'arraybuffer' );
27
- loader.setWithCredentials( this.withCredentials );
28
-
29
- loader.load( url, function ( buffer ) {
30
-
31
- try {
32
-
33
- onLoad( scope.parse( buffer ) );
34
-
35
- } catch ( e ) {
36
-
37
- if ( onError ) {
38
-
39
- onError( e );
40
-
41
- } else {
42
-
43
- console.error( e );
44
-
45
- }
46
-
47
- scope.manager.itemError( url );
48
-
49
- }
50
-
51
- }, onProgress, onError );
52
-
53
- }
54
-
55
- parse( buffer ) {
56
-
57
- const group = new Group();
58
- // https://docs.google.com/document/d/11ZsHozYn9FnWG7y3s3WAyKIACfbfwb4PbaS8cZ_xjvo/edit#
59
-
60
- const zip = fflate.unzipSync( new Uint8Array( buffer.slice( 16 ) ) );
61
-
62
- /*
63
- const thumbnail = zip[ 'thumbnail.png' ].buffer;
64
- const img = document.createElement( 'img' );
65
- img.src = URL.createObjectURL( new Blob( [ thumbnail ] ) );
66
- document.body.appendChild( img );
67
- */
68
-
69
- const metadata = JSON.parse( fflate.strFromU8( zip[ 'metadata.json' ] ) );
70
-
71
- /*
72
- const blob = new Blob( [ zip[ 'data.sketch' ].buffer ], { type: 'application/octet-stream' } );
73
- window.open( URL.createObjectURL( blob ) );
74
- */
75
-
76
- const data = new DataView( zip[ 'data.sketch' ].buffer );
77
-
78
- const num_strokes = data.getInt32( 16, true );
79
-
80
- const brushes = {};
81
-
82
- let offset = 20;
83
-
84
- for ( let i = 0; i < num_strokes; i ++ ) {
85
-
86
- const brush_index = data.getInt32( offset, true );
87
-
88
- const brush_color = [
89
- data.getFloat32( offset + 4, true ),
90
- data.getFloat32( offset + 8, true ),
91
- data.getFloat32( offset + 12, true ),
92
- data.getFloat32( offset + 16, true )
93
- ];
94
- const brush_size = data.getFloat32( offset + 20, true );
95
- const stroke_mask = data.getUint32( offset + 24, true );
96
- const controlpoint_mask = data.getUint32( offset + 28, true );
97
-
98
- let offset_stroke_mask = 0;
99
- let offset_controlpoint_mask = 0;
100
-
101
- for ( let j = 0; j < 4; j ++ ) {
102
-
103
- // TOFIX: I don't understand these masks yet
104
-
105
- const byte = 1 << j;
106
- if ( ( stroke_mask & byte ) > 0 ) offset_stroke_mask += 4;
107
- if ( ( controlpoint_mask & byte ) > 0 ) offset_controlpoint_mask += 4;
108
-
109
- }
110
-
111
- // console.log( { brush_index, brush_color, brush_size, stroke_mask, controlpoint_mask } );
112
- // console.log( offset_stroke_mask, offset_controlpoint_mask );
113
-
114
- offset = offset + 28 + offset_stroke_mask + 4; // TOFIX: This is wrong
115
-
116
- const num_control_points = data.getInt32( offset, true );
117
-
118
- // console.log( { num_control_points } );
119
-
120
- const positions = new Float32Array( num_control_points * 3 );
121
- const quaternions = new Float32Array( num_control_points * 4 );
122
-
123
- offset = offset + 4;
124
-
125
- for ( let j = 0, k = 0; j < positions.length; j += 3, k += 4 ) {
126
-
127
- positions[ j + 0 ] = data.getFloat32( offset + 0, true );
128
- positions[ j + 1 ] = data.getFloat32( offset + 4, true );
129
- positions[ j + 2 ] = data.getFloat32( offset + 8, true );
130
-
131
- quaternions[ k + 0 ] = data.getFloat32( offset + 12, true );
132
- quaternions[ k + 1 ] = data.getFloat32( offset + 16, true );
133
- quaternions[ k + 2 ] = data.getFloat32( offset + 20, true );
134
- quaternions[ k + 3 ] = data.getFloat32( offset + 24, true );
135
-
136
- offset = offset + 28 + offset_controlpoint_mask; // TOFIX: This is wrong
137
-
138
- }
139
-
140
- if ( brush_index in brushes === false ) {
141
-
142
- brushes[ brush_index ] = [];
143
-
144
- }
145
-
146
- brushes[ brush_index ].push( [ positions, quaternions, brush_size, brush_color ] );
147
-
148
- }
149
-
150
- for ( const brush_index in brushes ) {
151
-
152
- const geometry = new StrokeGeometry( brushes[ brush_index ] );
153
- const material = getMaterial( metadata.BrushIndex[ brush_index ] );
154
-
155
- group.add( new Mesh( geometry, material ) );
156
-
157
- }
158
-
159
- return group;
160
-
161
- }
162
-
163
- }
164
-
165
- class StrokeGeometry extends BufferGeometry {
166
-
167
- constructor( strokes ) {
168
-
169
- super();
170
-
171
- const vertices = [];
172
- const colors = [];
173
- const uvs = [];
174
-
175
- const position = new Vector3();
176
- const prevPosition = new Vector3();
177
-
178
- const quaternion = new Quaternion();
179
- const prevQuaternion = new Quaternion();
180
-
181
- const vector1 = new Vector3();
182
- const vector2 = new Vector3();
183
- const vector3 = new Vector3();
184
- const vector4 = new Vector3();
185
-
186
- const color = new Color();
187
-
188
- // size = size / 2;
189
-
190
- for ( const k in strokes ) {
191
-
192
- const stroke = strokes[ k ];
193
- const positions = stroke[ 0 ];
194
- const quaternions = stroke[ 1 ];
195
- const size = stroke[ 2 ];
196
- const rgba = stroke[ 3 ];
197
- const alpha = stroke[ 3 ][ 3 ];
198
-
199
- color.fromArray( rgba ).convertSRGBToLinear();
200
-
201
- prevPosition.fromArray( positions, 0 );
202
- prevQuaternion.fromArray( quaternions, 0 );
203
-
204
- for ( let i = 3, j = 4, l = positions.length; i < l; i += 3, j += 4 ) {
205
-
206
- position.fromArray( positions, i );
207
- quaternion.fromArray( quaternions, j );
208
-
209
- vector1.set( - size, 0, 0 );
210
- vector1.applyQuaternion( quaternion );
211
- vector1.add( position );
212
-
213
- vector2.set( size, 0, 0 );
214
- vector2.applyQuaternion( quaternion );
215
- vector2.add( position );
216
-
217
- vector3.set( size, 0, 0 );
218
- vector3.applyQuaternion( prevQuaternion );
219
- vector3.add( prevPosition );
220
-
221
- vector4.set( - size, 0, 0 );
222
- vector4.applyQuaternion( prevQuaternion );
223
- vector4.add( prevPosition );
224
-
225
- vertices.push( vector1.x, vector1.y, - vector1.z );
226
- vertices.push( vector2.x, vector2.y, - vector2.z );
227
- vertices.push( vector4.x, vector4.y, - vector4.z );
228
-
229
- vertices.push( vector2.x, vector2.y, - vector2.z );
230
- vertices.push( vector3.x, vector3.y, - vector3.z );
231
- vertices.push( vector4.x, vector4.y, - vector4.z );
232
-
233
- prevPosition.copy( position );
234
- prevQuaternion.copy( quaternion );
235
-
236
- colors.push( ...color, alpha );
237
- colors.push( ...color, alpha );
238
- colors.push( ...color, alpha );
239
-
240
- colors.push( ...color, alpha );
241
- colors.push( ...color, alpha );
242
- colors.push( ...color, alpha );
243
-
244
- const p1 = i / l;
245
- const p2 = ( i - 3 ) / l;
246
-
247
- uvs.push( p1, 0 );
248
- uvs.push( p1, 1 );
249
- uvs.push( p2, 0 );
250
-
251
- uvs.push( p1, 1 );
252
- uvs.push( p2, 1 );
253
- uvs.push( p2, 0 );
254
-
255
- }
256
-
257
- }
258
-
259
- this.setAttribute( 'position', new BufferAttribute( new Float32Array( vertices ), 3 ) );
260
- this.setAttribute( 'color', new BufferAttribute( new Float32Array( colors ), 4 ) );
261
- this.setAttribute( 'uv', new BufferAttribute( new Float32Array( uvs ), 2 ) );
262
-
263
- }
264
-
265
- }
266
-
267
- const BRUSH_LIST_ARRAY = {
268
- '89d104cd-d012-426b-b5b3-bbaee63ac43c': 'Bubbles',
269
- '700f3aa8-9a7c-2384-8b8a-ea028905dd8c': 'CelVinyl',
270
- '0f0ff7b2-a677-45eb-a7d6-0cd7206f4816': 'ChromaticWave',
271
- '1161af82-50cf-47db-9706-0c3576d43c43': 'CoarseBristles',
272
- '79168f10-6961-464a-8be1-57ed364c5600': 'CoarseBristlesSingleSided',
273
- '1caa6d7d-f015-3f54-3a4b-8b5354d39f81': 'Comet',
274
- 'c8313697-2563-47fc-832e-290f4c04b901': 'DiamondHull',
275
- '4391aaaa-df73-4396-9e33-31e4e4930b27': 'Disco',
276
- 'd1d991f2-e7a0-4cf1-b328-f57e915e6260': 'DotMarker',
277
- '6a1cf9f9-032c-45ec-9b1d-a6680bee30f7': 'Dots',
278
- '0d3889f3-3ede-470c-8af4-f44813306126': 'DoubleTaperedFlat',
279
- '0d3889f3-3ede-470c-8af4-de4813306126': 'DoubleTaperedMarker',
280
- 'd0262945-853c-4481-9cbd-88586bed93cb': 'DuctTape',
281
- '3ca16e2f-bdcd-4da2-8631-dcef342f40f1': 'DuctTapeSingleSided',
282
- 'f6e85de3-6dcc-4e7f-87fd-cee8c3d25d51': 'Electricity',
283
- '02ffb866-7fb2-4d15-b761-1012cefb1360': 'Embers',
284
- 'cb92b597-94ca-4255-b017-0e3f42f12f9e': 'Fire',
285
- '2d35bcf0-e4d8-452c-97b1-3311be063130': 'Flat',
286
- '55303bc4-c749-4a72-98d9-d23e68e76e18': 'FlatDeprecated',
287
- '280c0a7a-aad8-416c-a7d2-df63d129ca70': 'FlatSingleSided',
288
- 'cf019139-d41c-4eb0-a1d0-5cf54b0a42f3': 'Highlighter',
289
- '6a1cf9f9-032c-45ec-9b6e-a6680bee32e9': 'HyperGrid',
290
- 'dce872c2-7b49-4684-b59b-c45387949c5c': 'Hypercolor',
291
- 'e8ef32b1-baa8-460a-9c2c-9cf8506794f5': 'HypercolorSingleSided',
292
- '2f212815-f4d3-c1a4-681a-feeaf9c6dc37': 'Icing',
293
- 'f5c336cf-5108-4b40-ade9-c687504385ab': 'Ink',
294
- 'c0012095-3ffd-4040-8ee1-fc180d346eaa': 'InkSingleSided',
295
- '4a76a27a-44d8-4bfe-9a8c-713749a499b0': 'Leaves',
296
- 'ea19de07-d0c0-4484-9198-18489a3c1487': 'LeavesSingleSided',
297
- '2241cd32-8ba2-48a5-9ee7-2caef7e9ed62': 'Light',
298
- '4391aaaa-df81-4396-9e33-31e4e4930b27': 'LightWire',
299
- 'd381e0f5-3def-4a0d-8853-31e9200bcbda': 'Lofted',
300
- '429ed64a-4e97-4466-84d3-145a861ef684': 'Marker',
301
- '79348357-432d-4746-8e29-0e25c112e3aa': 'MatteHull',
302
- 'b2ffef01-eaaa-4ab5-aa64-95a2c4f5dbc6': 'NeonPulse',
303
- 'f72ec0e7-a844-4e38-82e3-140c44772699': 'OilPaint',
304
- 'c515dad7-4393-4681-81ad-162ef052241b': 'OilPaintSingleSided',
305
- 'f1114e2e-eb8d-4fde-915a-6e653b54e9f5': 'Paper',
306
- '759f1ebd-20cd-4720-8d41-234e0da63716': 'PaperSingleSided',
307
- 'e0abbc80-0f80-e854-4970-8924a0863dcc': 'Petal',
308
- 'c33714d1-b2f9-412e-bd50-1884c9d46336': 'Plasma',
309
- 'ad1ad437-76e2-450d-a23a-e17f8310b960': 'Rainbow',
310
- 'faaa4d44-fcfb-4177-96be-753ac0421ba3': 'ShinyHull',
311
- '70d79cca-b159-4f35-990c-f02193947fe8': 'Smoke',
312
- 'd902ed8b-d0d1-476c-a8de-878a79e3a34c': 'Snow',
313
- 'accb32f5-4509-454f-93f8-1df3fd31df1b': 'SoftHighlighter',
314
- 'cf7f0059-7aeb-53a4-2b67-c83d863a9ffa': 'Spikes',
315
- '8dc4a70c-d558-4efd-a5ed-d4e860f40dc3': 'Splatter',
316
- '7a1c8107-50c5-4b70-9a39-421576d6617e': 'SplatterSingleSided',
317
- '0eb4db27-3f82-408d-b5a1-19ebd7d5b711': 'Stars',
318
- '44bb800a-fbc3-4592-8426-94ecb05ddec3': 'Streamers',
319
- '0077f88c-d93a-42f3-b59b-b31c50cdb414': 'Taffy',
320
- 'b468c1fb-f254-41ed-8ec9-57030bc5660c': 'TaperedFlat',
321
- 'c8ccb53d-ae13-45ef-8afb-b730d81394eb': 'TaperedFlatSingleSided',
322
- 'd90c6ad8-af0f-4b54-b422-e0f92abe1b3c': 'TaperedMarker',
323
- '1a26b8c0-8a07-4f8a-9fac-d2ef36e0cad0': 'TaperedMarker_Flat',
324
- '75b32cf0-fdd6-4d89-a64b-e2a00b247b0f': 'ThickPaint',
325
- 'fdf0326a-c0d1-4fed-b101-9db0ff6d071f': 'ThickPaintSingleSided',
326
- '4391385a-df73-4396-9e33-31e4e4930b27': 'Toon',
327
- 'a8fea537-da7c-4d4b-817f-24f074725d6d': 'UnlitHull',
328
- 'd229d335-c334-495a-a801-660ac8a87360': 'VelvetInk',
329
- '10201aa3-ebc2-42d8-84b7-2e63f6eeb8ab': 'Waveform',
330
- 'b67c0e81-ce6d-40a8-aeb0-ef036b081aa3': 'WetPaint',
331
- 'dea67637-cd1a-27e4-c9b1-52f4bbcb84e5': 'WetPaintSingleSided',
332
- '5347acf0-a8e2-47b6-8346-30c70719d763': 'WigglyGraphite',
333
- 'e814fef1-97fd-7194-4a2f-50c2bb918be2': 'WigglyGraphiteSingleSided',
334
- '4391385a-cf83-4396-9e33-31e4e4930b27': 'Wire'
335
- };
336
-
337
- const common = {
338
-
339
- 'colors': {
340
-
341
- 'BloomColor': `
342
- vec3 BloomColor(vec3 color, float gain) {
343
- // Guarantee that there's at least a little bit of all 3 channels.
344
- // This makes fully-saturated strokes (which only have 2 non-zero
345
- // color channels) eventually clip to white rather than to a secondary.
346
- float cmin = length(color.rgb) * .05;
347
- color.rgb = max(color.rgb, vec3(cmin, cmin, cmin));
348
- // If we try to remove this pow() from .a, it brightens up
349
- // pressure-sensitive strokes; looks better as-is.
350
- color = pow(color, vec3(2.2));
351
- color.rgb *= 2. * exp(gain * 10.);
352
- return color;
353
- }
354
- `,
355
-
356
- 'LinearToSrgb': `
357
- vec3 LinearToSrgb(vec3 color) {
358
- // Approximation http://chilliant.blogspot.com/2012/08/srgb-approximations-for-hlsl.html
359
- vec3 linearColor = color.rgb;
360
- vec3 S1 = sqrt(linearColor);
361
- vec3 S2 = sqrt(S1);
362
- vec3 S3 = sqrt(S2);
363
- color.rgb = 0.662002687 * S1 + 0.684122060 * S2 - 0.323583601 * S3 - 0.0225411470 * linearColor;
364
- return color;
365
- }
366
- `,
367
-
368
- 'hsv': `
369
- // uniform sampler2D lookupTex;
370
- vec4 lookup(vec4 textureColor) {
371
- return textureColor;
372
- }
373
-
374
- vec3 lookup(vec3 textureColor) {
375
- return textureColor;
376
- }
377
-
378
- vec3 hsv2rgb( vec3 hsv ) {
379
- vec3 rgb = clamp( abs(mod(hsv.x*6.0+vec3(0.0,4.0,2.0),6.0)-3.0)-1.0, 0.0, 1.0 );
380
- return hsv.z * mix( vec3(1.0), rgb, hsv.y);
381
- }
382
-
383
- vec3 rgb2hsv( vec3 rgb ) {
384
- vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
385
- vec4 p = mix(vec4(rgb.bg, K.wz), vec4(rgb.gb, K.xy), step(rgb.b, rgb.g));
386
- vec4 q = mix(vec4(p.xyw, rgb.r), vec4(rgb.r, p.yzx), step(p.x, rgb.r));
387
-
388
- float d = q.x - min(q.w, q.y);
389
- float e = 1.0e-10;
390
-
391
- return vec3(abs(q.z + (q.w - q.y) / (6.0 * d + e)), d / (q.x + e), q.x);
392
- }
393
- `,
394
-
395
- 'SrgbToLinear': `
396
- vec3 SrgbToLinear(vec3 color) {
397
- // Approximation http://chilliant.blogspot.com/2012/08/srgb-approximations-for-hlsl.html
398
- vec3 sRGB = color.rgb;
399
- color.rgb = sRGB * (sRGB * (sRGB * 0.305306011 + 0.682171111) + 0.012522878);
400
- return color;
401
- }
402
- `
403
-
404
- }
405
-
406
- };
407
-
408
- let shaders = null;
409
-
410
- function getShaders() {
411
-
412
- if ( shaders === null ) {
413
-
414
- const loader = new TextureLoader().setPath( './textures/tiltbrush/' );
415
-
416
- shaders = {
417
- 'Light': {
418
- uniforms: {
419
- mainTex: { value: loader.load( 'Light.webp' ) },
420
- alphaTest: { value: 0.067 },
421
- emission_gain: { value: 0.45 },
422
- alpha: { value: 1 },
423
- },
424
- vertexShader: `
425
- precision highp float;
426
- precision highp int;
427
-
428
- attribute vec2 uv;
429
- attribute vec4 color;
430
- attribute vec3 position;
431
-
432
- uniform mat4 modelMatrix;
433
- uniform mat4 modelViewMatrix;
434
- uniform mat4 projectionMatrix;
435
- uniform mat4 viewMatrix;
436
- uniform mat3 normalMatrix;
437
- uniform vec3 cameraPosition;
438
-
439
- varying vec2 vUv;
440
- varying vec3 vColor;
441
-
442
- ${ common.colors.LinearToSrgb }
443
- ${ common.colors.hsv }
444
-
445
- void main() {
446
-
447
- vUv = uv;
448
-
449
- vColor = lookup(color.rgb);
450
-
451
- vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );
452
-
453
- gl_Position = projectionMatrix * mvPosition;
454
-
455
- }
456
- `,
457
- fragmentShader: `
458
- precision highp float;
459
- precision highp int;
460
-
461
- uniform float emission_gain;
462
-
463
- uniform sampler2D mainTex;
464
- uniform float alphaTest;
465
-
466
- varying vec2 vUv;
467
- varying vec3 vColor;
468
-
469
- ${ common.colors.BloomColor }
470
- ${ common.colors.SrgbToLinear }
471
-
472
- void main(){
473
- vec4 col = texture2D(mainTex, vUv);
474
- vec3 color = vColor;
475
- color = BloomColor(color, emission_gain);
476
- color = color * col.rgb;
477
- color = color * col.a;
478
- color = SrgbToLinear(color);
479
- gl_FragColor = vec4(color, 1.0);
480
- }
481
- `,
482
- side: 2,
483
- transparent: true,
484
- depthFunc: 2,
485
- depthWrite: true,
486
- depthTest: false,
487
- blending: 5,
488
- blendDst: 201,
489
- blendDstAlpha: 201,
490
- blendEquation: 100,
491
- blendEquationAlpha: 100,
492
- blendSrc: 201,
493
- blendSrcAlpha: 201,
494
- }
495
-
496
- };
497
-
498
- }
499
-
500
- return shaders;
501
-
502
- }
503
-
504
- function getMaterial( GUID ) {
505
-
506
- const name = BRUSH_LIST_ARRAY[ GUID ];
507
-
508
- switch ( name ) {
509
-
510
- case 'Light':
511
- return new RawShaderMaterial( getShaders().Light );
512
-
513
- default:
514
- return new MeshBasicMaterial( { vertexColors: true, side: DoubleSide } );
515
-
516
- }
517
-
518
- }
519
-
520
- export { TiltLoader };
@@ -1,21 +0,0 @@
1
- import {
2
- Mesh,
3
- InstancedPointsNodeMaterial
4
- } from 'three';
5
- import InstancedPointsGeometry from '../geometries/InstancedPointsGeometry.js';
6
-
7
- class InstancedPoints extends Mesh {
8
-
9
- constructor( geometry = new InstancedPointsGeometry(), material = new InstancedPointsNodeMaterial() ) {
10
-
11
- super( geometry, material );
12
-
13
- this.isInstancedPoints = true;
14
-
15
- this.type = 'InstancedPoints';
16
-
17
- }
18
-
19
- }
20
-
21
- export default InstancedPoints;
@@ -1,134 +0,0 @@
1
- /**
2
- * MMD Toon Shader
3
- *
4
- * This shader is extended from MeshPhongMaterial, and merged algorithms with
5
- * MeshToonMaterial and MeshMetcapMaterial.
6
- * Ideas came from https://github.com/mrdoob/three.js/issues/19609
7
- *
8
- * Combining steps:
9
- * * Declare matcap uniform.
10
- * * Add gradientmap_pars_fragment.
11
- * * Use gradient irradiances instead of dotNL irradiance from MeshPhongMaterial.
12
- * (Replace lights_phong_pars_fragment with lights_mmd_toon_pars_fragment)
13
- * * Add mmd_toon_matcap_fragment.
14
- */
15
-
16
- import { UniformsUtils, ShaderLib } from 'three';
17
-
18
- const lights_mmd_toon_pars_fragment = /* glsl */`
19
- varying vec3 vViewPosition;
20
-
21
- struct BlinnPhongMaterial {
22
-
23
- vec3 diffuseColor;
24
- vec3 specularColor;
25
- float specularShininess;
26
- float specularStrength;
27
-
28
- };
29
-
30
- void RE_Direct_BlinnPhong( const in IncidentLight directLight, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
31
-
32
- vec3 irradiance = getGradientIrradiance( geometryNormal, directLight.direction ) * directLight.color;
33
-
34
- reflectedLight.directDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
35
-
36
- reflectedLight.directSpecular += irradiance * BRDF_BlinnPhong( directLight.direction, geometryViewDir, geometryNormal, material.specularColor, material.specularShininess ) * material.specularStrength;
37
-
38
- }
39
-
40
- void RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in vec3 geometryPosition, const in vec3 geometryNormal, const in vec3 geometryViewDir, const in vec3 geometryClearcoatNormal, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {
41
-
42
- reflectedLight.indirectDiffuse += irradiance * BRDF_Lambert( material.diffuseColor );
43
-
44
- }
45
-
46
- #define RE_Direct RE_Direct_BlinnPhong
47
- #define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong
48
- `;
49
-
50
- const mmd_toon_matcap_fragment = /* glsl */`
51
- #ifdef USE_MATCAP
52
-
53
- vec3 viewDir = normalize( vViewPosition );
54
- vec3 x = normalize( vec3( viewDir.z, 0.0, - viewDir.x ) );
55
- vec3 y = cross( viewDir, x );
56
- vec2 uv = vec2( dot( x, normal ), dot( y, normal ) ) * 0.495 + 0.5; // 0.495 to remove artifacts caused by undersized matcap disks
57
- vec4 matcapColor = texture2D( matcap, uv );
58
-
59
- #ifdef MATCAP_BLENDING_MULTIPLY
60
-
61
- outgoingLight *= matcapColor.rgb;
62
-
63
- #elif defined( MATCAP_BLENDING_ADD )
64
-
65
- outgoingLight += matcapColor.rgb;
66
-
67
- #endif
68
-
69
- #endif
70
- `;
71
-
72
- const MMDToonShader = {
73
-
74
- name: 'MMDToonShader',
75
-
76
- defines: {
77
- TOON: true,
78
- MATCAP: true,
79
- MATCAP_BLENDING_ADD: true,
80
- },
81
-
82
- uniforms: UniformsUtils.merge( [
83
- ShaderLib.toon.uniforms,
84
- ShaderLib.phong.uniforms,
85
- ShaderLib.matcap.uniforms,
86
- ] ),
87
-
88
- vertexShader:
89
- ShaderLib.phong.vertexShader
90
- .replace(
91
- '#include <envmap_pars_vertex>',
92
- ''
93
- )
94
- .replace(
95
- '#include <envmap_vertex>',
96
- ''
97
- ),
98
-
99
- fragmentShader:
100
- ShaderLib.phong.fragmentShader
101
- .replace(
102
- '#include <common>',
103
- `
104
- #ifdef USE_MATCAP
105
- uniform sampler2D matcap;
106
- #endif
107
-
108
- #include <common>
109
- `
110
- )
111
- .replace(
112
- '#include <envmap_common_pars_fragment>',
113
- `
114
- #include <gradientmap_pars_fragment>
115
- `
116
- )
117
- .replace(
118
- '#include <envmap_pars_fragment>',
119
- ''
120
- )
121
- .replace(
122
- '#include <lights_phong_pars_fragment>',
123
- lights_mmd_toon_pars_fragment
124
- )
125
- .replace(
126
- '#include <envmap_fragment>',
127
- `
128
- ${mmd_toon_matcap_fragment}
129
- `
130
- )
131
-
132
- };
133
-
134
- export { MMDToonShader };