@plastic-software/three 0.167.3 → 0.174.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (748) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +1 -1
  3. package/build/three.cjs +36277 -24023
  4. package/build/three.core.js +48830 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +10175 -46743
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +550 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +44348 -50670
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +70301 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/jsm/Addons.js +3 -15
  15. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  16. package/examples/jsm/animation/CCDIKSolver.js +61 -11
  17. package/examples/jsm/capabilities/WebGL.js +27 -21
  18. package/examples/jsm/capabilities/WebGPU.js +1 -10
  19. package/examples/jsm/controls/ArcballControls.js +262 -231
  20. package/examples/jsm/controls/DragControls.js +1 -1
  21. package/examples/jsm/controls/FirstPersonControls.js +175 -163
  22. package/examples/jsm/controls/FlyControls.js +194 -188
  23. package/examples/jsm/controls/OrbitControls.js +801 -777
  24. package/examples/jsm/controls/PointerLockControls.js +26 -20
  25. package/examples/jsm/controls/TrackballControls.js +469 -448
  26. package/examples/jsm/controls/TransformControls.js +119 -68
  27. package/examples/jsm/csm/CSM.js +2 -2
  28. package/examples/jsm/csm/CSMFrustum.js +7 -4
  29. package/examples/jsm/csm/CSMHelper.js +2 -0
  30. package/examples/jsm/csm/CSMShadowNode.js +442 -0
  31. package/examples/jsm/curves/NURBSCurve.js +33 -2
  32. package/examples/jsm/curves/NURBSUtils.js +3 -0
  33. package/examples/jsm/effects/AnaglyphEffect.js +6 -13
  34. package/examples/jsm/effects/OutlineEffect.js +1 -1
  35. package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
  36. package/examples/jsm/effects/StereoEffect.js +6 -1
  37. package/examples/jsm/exporters/DRACOExporter.js +4 -2
  38. package/examples/jsm/exporters/EXRExporter.js +19 -11
  39. package/examples/jsm/exporters/GLTFExporter.js +181 -109
  40. package/examples/jsm/exporters/KTX2Exporter.js +54 -23
  41. package/examples/jsm/exporters/OBJExporter.js +5 -1
  42. package/examples/jsm/exporters/PLYExporter.js +11 -9
  43. package/examples/jsm/exporters/USDZExporter.js +50 -11
  44. package/examples/jsm/geometries/DecalGeometry.js +73 -21
  45. package/examples/jsm/geometries/TextGeometry.js +1 -12
  46. package/examples/jsm/helpers/LightProbeHelper.js +43 -44
  47. package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
  48. package/examples/jsm/helpers/TextureHelperGPU.js +185 -0
  49. package/examples/jsm/helpers/VertexNormalsHelper.js +2 -0
  50. package/examples/jsm/interactive/HTMLMesh.js +1 -0
  51. package/examples/jsm/interactive/InteractiveGroup.js +108 -51
  52. package/examples/jsm/interactive/SelectionHelper.js +3 -1
  53. package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
  54. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  55. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  56. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  57. package/examples/jsm/lighting/TiledLighting.js +18 -0
  58. package/examples/jsm/lights/LightProbeGenerator.js +26 -12
  59. package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -1
  60. package/examples/jsm/lines/LineGeometry.js +25 -0
  61. package/examples/jsm/lines/LineMaterial.js +0 -1
  62. package/examples/jsm/lines/LineSegmentsGeometry.js +2 -0
  63. package/examples/jsm/lines/webgpu/Line2.js +2 -1
  64. package/examples/jsm/lines/webgpu/LineSegments2.js +16 -21
  65. package/examples/jsm/lines/webgpu/Wireframe.js +57 -0
  66. package/examples/jsm/loaders/3DMLoader.js +1 -0
  67. package/examples/jsm/loaders/3MFLoader.js +104 -2
  68. package/examples/jsm/loaders/BVHLoader.js +1 -1
  69. package/examples/jsm/loaders/ColladaLoader.js +15 -12
  70. package/examples/jsm/loaders/DDSLoader.js +42 -0
  71. package/examples/jsm/loaders/DRACOLoader.js +3 -1
  72. package/examples/jsm/loaders/FBXLoader.js +71 -22
  73. package/examples/jsm/loaders/GCodeLoader.js +4 -2
  74. package/examples/jsm/loaders/GLTFLoader.js +29 -14
  75. package/examples/jsm/loaders/KTX2Loader.js +160 -58
  76. package/examples/jsm/loaders/KTXLoader.js +4 -4
  77. package/examples/jsm/loaders/LDrawLoader.js +22 -136
  78. package/examples/jsm/loaders/LottieLoader.js +2 -1
  79. package/examples/jsm/loaders/MTLLoader.js +27 -7
  80. package/examples/jsm/loaders/MaterialXLoader.js +40 -14
  81. package/examples/jsm/loaders/NRRDLoader.js +1 -1
  82. package/examples/jsm/loaders/OBJLoader.js +5 -3
  83. package/examples/jsm/loaders/PCDLoader.js +14 -13
  84. package/examples/jsm/loaders/PDBLoader.js +3 -2
  85. package/examples/jsm/loaders/PLYLoader.js +15 -12
  86. package/examples/jsm/loaders/PVRLoader.js +1 -1
  87. package/examples/jsm/loaders/STLLoader.js +3 -2
  88. package/examples/jsm/loaders/SVGLoader.js +2 -2
  89. package/examples/jsm/loaders/TDSLoader.js +17 -18
  90. package/examples/jsm/loaders/VRMLLoader.js +17 -17
  91. package/examples/jsm/loaders/VTKLoader.js +4 -3
  92. package/examples/jsm/loaders/XYZLoader.js +3 -2
  93. package/examples/jsm/loaders/lwo/IFFParser.js +4 -4
  94. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +143 -0
  95. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +114 -0
  96. package/examples/jsm/materials/MeshGouraudMaterial.js +2 -0
  97. package/examples/jsm/math/ColorSpaces.js +76 -0
  98. package/examples/jsm/math/ConvexHull.js +1 -1
  99. package/examples/jsm/math/OBB.js +17 -0
  100. package/examples/jsm/misc/GPUComputationRenderer.js +6 -7
  101. package/examples/jsm/misc/ProgressiveLightMap.js +54 -41
  102. package/examples/jsm/misc/ProgressiveLightMapGPU.js +294 -0
  103. package/examples/jsm/misc/Timer.js +27 -12
  104. package/examples/jsm/misc/Volume.js +28 -18
  105. package/examples/jsm/misc/VolumeSlice.js +19 -16
  106. package/examples/jsm/modifiers/CurveModifier.js +10 -8
  107. package/examples/jsm/modifiers/CurveModifierGPU.js +235 -0
  108. package/examples/jsm/modifiers/SimplifyModifier.js +2 -2
  109. package/examples/jsm/objects/GroundedSkybox.js +4 -4
  110. package/examples/jsm/objects/LensflareMesh.js +324 -0
  111. package/examples/jsm/objects/Reflector.js +5 -2
  112. package/examples/jsm/objects/Sky.js +2 -2
  113. package/examples/jsm/objects/SkyMesh.js +14 -14
  114. package/examples/jsm/objects/Water2.js +1 -1
  115. package/examples/jsm/objects/Water2Mesh.js +11 -9
  116. package/examples/jsm/objects/WaterMesh.js +38 -33
  117. package/examples/jsm/physics/JoltPhysics.js +8 -8
  118. package/examples/jsm/physics/RapierPhysics.js +5 -5
  119. package/examples/jsm/postprocessing/AfterimagePass.js +14 -3
  120. package/examples/jsm/postprocessing/BloomPass.js +2 -2
  121. package/examples/jsm/postprocessing/EffectComposer.js +1 -2
  122. package/examples/jsm/postprocessing/OutlinePass.js +37 -51
  123. package/examples/jsm/postprocessing/OutputPass.js +2 -0
  124. package/examples/jsm/postprocessing/SAOPass.js +1 -2
  125. package/examples/jsm/postprocessing/SMAAPass.js +1 -3
  126. package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
  127. package/examples/jsm/postprocessing/SSAOPass.js +2 -4
  128. package/examples/jsm/postprocessing/SSRPass.js +8 -4
  129. package/examples/jsm/postprocessing/UnrealBloomPass.js +2 -2
  130. package/examples/jsm/renderers/CSS2DRenderer.js +6 -3
  131. package/examples/jsm/renderers/CSS3DRenderer.js +7 -4
  132. package/examples/jsm/renderers/SVGRenderer.js +6 -4
  133. package/examples/jsm/shaders/BokehShader2.js +1 -1
  134. package/examples/jsm/shaders/FXAAShader.js +225 -224
  135. package/examples/jsm/shaders/GodRaysShader.js +3 -3
  136. package/examples/jsm/shaders/OutputShader.js +6 -2
  137. package/examples/jsm/shaders/SobelOperatorShader.js +1 -1
  138. package/examples/jsm/transpiler/AST.js +12 -2
  139. package/examples/jsm/transpiler/GLSLDecoder.js +77 -31
  140. package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -3
  141. package/examples/jsm/transpiler/TSLEncoder.js +96 -21
  142. package/examples/jsm/tsl/display/AfterImageNode.js +243 -0
  143. package/examples/jsm/tsl/display/AnaglyphPassNode.js +106 -0
  144. package/examples/jsm/tsl/display/AnamorphicNode.js +257 -0
  145. package/{src/nodes/display/BleachBypassNode.js → examples/jsm/tsl/display/BleachBypass.js} +11 -6
  146. package/{src/nodes → examples/jsm/tsl}/display/BloomNode.js +252 -67
  147. package/examples/jsm/tsl/display/DenoiseNode.js +332 -0
  148. package/{src/nodes → examples/jsm/tsl}/display/DepthOfFieldNode.js +92 -14
  149. package/examples/jsm/tsl/display/DotScreenNode.js +103 -0
  150. package/examples/jsm/tsl/display/FXAANode.js +364 -0
  151. package/examples/jsm/tsl/display/FilmNode.js +100 -0
  152. package/examples/jsm/tsl/display/GTAONode.js +521 -0
  153. package/examples/jsm/tsl/display/GaussianBlurNode.js +393 -0
  154. package/examples/jsm/tsl/display/LensflareNode.js +278 -0
  155. package/examples/jsm/tsl/display/Lut3DNode.js +108 -0
  156. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  157. package/examples/jsm/tsl/display/OutlineNode.js +750 -0
  158. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +88 -0
  159. package/{src/nodes → examples/jsm/tsl}/display/PixelationPassNode.js +160 -28
  160. package/examples/jsm/tsl/display/RGBShiftNode.js +95 -0
  161. package/examples/jsm/tsl/display/SMAANode.js +767 -0
  162. package/examples/jsm/tsl/display/SSAAPassNode.js +357 -0
  163. package/examples/jsm/tsl/display/SSRNode.js +538 -0
  164. package/examples/jsm/tsl/display/Sepia.js +24 -0
  165. package/{src/nodes → examples/jsm/tsl}/display/SobelOperatorNode.js +66 -20
  166. package/examples/jsm/tsl/display/StereoCompositePassNode.js +184 -0
  167. package/examples/jsm/tsl/display/StereoPassNode.js +119 -0
  168. package/examples/jsm/tsl/display/TRAAPassNode.js +451 -0
  169. package/examples/jsm/tsl/display/TransitionNode.js +140 -0
  170. package/examples/jsm/tsl/display/hashBlur.js +34 -0
  171. package/examples/jsm/tsl/lighting/TiledLightsNode.js +395 -0
  172. package/examples/jsm/tsl/math/Bayer.js +18 -0
  173. package/examples/jsm/tsl/utils/Raymarching.js +65 -0
  174. package/examples/jsm/utils/BufferGeometryUtils.js +2 -2
  175. package/examples/jsm/utils/CameraUtils.js +4 -1
  176. package/examples/jsm/utils/GeometryCompressionUtils.js +38 -123
  177. package/examples/jsm/utils/GeometryUtils.js +22 -19
  178. package/examples/jsm/utils/SceneOptimizer.js +410 -0
  179. package/examples/jsm/utils/SceneUtils.js +2 -2
  180. package/examples/jsm/utils/ShadowMapViewer.js +3 -8
  181. package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
  182. package/examples/jsm/utils/SkeletonUtils.js +84 -66
  183. package/examples/jsm/utils/UVsDebug.js +1 -1
  184. package/examples/jsm/utils/{TextureUtils.js → WebGLTextureUtils.js} +1 -0
  185. package/examples/jsm/utils/WebGPUTextureUtils.js +64 -0
  186. package/examples/jsm/webxr/OculusHandPointerModel.js +21 -21
  187. package/examples/jsm/webxr/Text2D.js +6 -6
  188. package/examples/jsm/webxr/XRControllerModelFactory.js +7 -2
  189. package/examples/jsm/webxr/XREstimatedLight.js +1 -1
  190. package/package.json +14 -9
  191. package/src/Three.Core.js +182 -0
  192. package/src/Three.Legacy.js +0 -21
  193. package/src/Three.TSL.js +543 -0
  194. package/src/Three.WebGPU.Nodes.js +23 -0
  195. package/src/Three.WebGPU.js +13 -184
  196. package/src/Three.js +1 -176
  197. package/src/animation/AnimationClip.js +2 -2
  198. package/src/animation/AnimationObjectGroup.js +2 -2
  199. package/src/animation/AnimationUtils.js +1 -1
  200. package/src/animation/PropertyBinding.js +2 -2
  201. package/src/audio/Audio.js +379 -2
  202. package/src/audio/AudioAnalyser.js +58 -1
  203. package/src/audio/AudioContext.js +15 -0
  204. package/src/audio/AudioListener.js +76 -0
  205. package/src/audio/PositionalAudio.js +107 -0
  206. package/src/cameras/ArrayCamera.js +29 -0
  207. package/src/cameras/Camera.js +47 -0
  208. package/src/cameras/CubeCamera.js +66 -0
  209. package/src/cameras/OrthographicCamera.js +109 -0
  210. package/src/cameras/PerspectiveCamera.js +173 -34
  211. package/src/cameras/StereoCamera.js +48 -2
  212. package/src/constants.js +6 -6
  213. package/src/core/BufferAttribute.js +4 -9
  214. package/src/core/BufferGeometry.js +48 -8
  215. package/src/core/Clock.js +1 -1
  216. package/src/core/EventDispatcher.js +52 -8
  217. package/src/core/InterleavedBuffer.js +4 -13
  218. package/src/core/Object3D.js +573 -3
  219. package/src/core/RenderTarget.js +22 -4
  220. package/src/core/RenderTarget3D.js +22 -0
  221. package/src/core/RenderTargetArray.js +22 -0
  222. package/src/extras/Controls.js +104 -0
  223. package/src/extras/DataUtils.js +48 -8
  224. package/src/extras/Earcut.js +18 -7
  225. package/src/extras/ImageUtils.js +18 -11
  226. package/src/extras/PMREMGenerator.js +40 -9
  227. package/src/extras/ShapeUtils.js +24 -2
  228. package/src/extras/TextureUtils.js +96 -10
  229. package/src/extras/core/Curve.js +153 -53
  230. package/src/extras/core/CurvePath.js +63 -22
  231. package/src/extras/core/Interpolations.js +29 -3
  232. package/src/extras/core/Path.js +134 -1
  233. package/src/extras/core/Shape.js +66 -3
  234. package/src/extras/core/ShapePath.js +76 -0
  235. package/src/extras/curves/ArcCurve.js +22 -0
  236. package/src/extras/curves/CatmullRomCurve3.js +89 -18
  237. package/src/extras/curves/CubicBezierCurve.js +67 -0
  238. package/src/extras/curves/CubicBezierCurve3.js +50 -0
  239. package/src/extras/curves/EllipseCurve.js +102 -0
  240. package/src/extras/curves/LineCurve.js +36 -0
  241. package/src/extras/curves/LineCurve3.js +36 -0
  242. package/src/extras/curves/QuadraticBezierCurve.js +59 -0
  243. package/src/extras/curves/QuadraticBezierCurve3.js +43 -0
  244. package/src/extras/curves/SplineCurve.js +48 -0
  245. package/src/geometries/BoxGeometry.js +38 -0
  246. package/src/geometries/CapsuleGeometry.js +34 -0
  247. package/src/geometries/CircleGeometry.js +40 -0
  248. package/src/geometries/ConeGeometry.js +38 -0
  249. package/src/geometries/CylinderGeometry.js +50 -4
  250. package/src/geometries/DodecahedronGeometry.js +32 -0
  251. package/src/geometries/EdgesGeometry.js +30 -2
  252. package/src/geometries/ExtrudeGeometry.js +52 -0
  253. package/src/geometries/IcosahedronGeometry.js +32 -0
  254. package/src/geometries/LatheGeometry.js +43 -3
  255. package/src/geometries/OctahedronGeometry.js +32 -0
  256. package/src/geometries/PlaneGeometry.js +34 -0
  257. package/src/geometries/PolyhedronGeometry.js +29 -0
  258. package/src/geometries/RingGeometry.js +36 -0
  259. package/src/geometries/ShapeGeometry.js +37 -0
  260. package/src/geometries/SphereGeometry.js +37 -0
  261. package/src/geometries/TetrahedronGeometry.js +32 -0
  262. package/src/geometries/TorusGeometry.js +35 -0
  263. package/src/geometries/TorusKnotGeometry.js +38 -0
  264. package/src/geometries/TubeGeometry.js +49 -0
  265. package/src/geometries/WireframeGeometry.js +32 -0
  266. package/src/helpers/ArrowHelper.js +60 -3
  267. package/src/helpers/AxesHelper.js +28 -0
  268. package/src/helpers/Box3Helper.js +28 -0
  269. package/src/helpers/BoxHelper.js +43 -7
  270. package/src/helpers/CameraHelper.js +61 -18
  271. package/src/helpers/DirectionalLightHelper.js +52 -0
  272. package/src/helpers/GridHelper.js +26 -0
  273. package/src/helpers/HemisphereLightHelper.js +39 -0
  274. package/src/helpers/PlaneHelper.js +33 -0
  275. package/src/helpers/PointLightHelper.js +43 -0
  276. package/src/helpers/PolarGridHelper.js +30 -0
  277. package/src/helpers/SkeletonHelper.js +39 -2
  278. package/src/helpers/SpotLightHelper.js +40 -0
  279. package/src/lights/AmbientLight.js +25 -0
  280. package/src/lights/DirectionalLight.js +57 -0
  281. package/src/lights/DirectionalLightShadow.js +15 -0
  282. package/src/lights/HemisphereLight.js +32 -0
  283. package/src/lights/Light.js +36 -0
  284. package/src/lights/LightProbe.js +43 -0
  285. package/src/lights/LightShadow.js +159 -0
  286. package/src/lights/PointLight.js +59 -0
  287. package/src/lights/PointLightShadow.js +21 -0
  288. package/src/lights/RectAreaLight.js +59 -0
  289. package/src/lights/SpotLight.js +102 -0
  290. package/src/lights/SpotLightShadow.js +24 -2
  291. package/src/lights/webgpu/IESSpotLight.js +21 -0
  292. package/src/loaders/Loader.js +132 -0
  293. package/src/loaders/MaterialLoader.js +7 -1
  294. package/src/loaders/nodes/NodeLoader.js +189 -0
  295. package/src/loaders/nodes/NodeMaterialLoader.js +108 -0
  296. package/src/loaders/nodes/NodeObjectLoader.js +151 -0
  297. package/src/materials/LineDashedMaterial.js +0 -1
  298. package/src/materials/Material.js +469 -7
  299. package/src/materials/MeshPhongMaterial.js +1 -1
  300. package/src/materials/MeshPhysicalMaterial.js +2 -2
  301. package/src/materials/MeshStandardMaterial.js +2 -2
  302. package/src/{nodes/materials → materials/nodes}/Line2NodeMaterial.js +192 -82
  303. package/src/materials/nodes/LineBasicNodeMaterial.js +46 -0
  304. package/src/materials/nodes/LineDashedNodeMaterial.js +132 -0
  305. package/src/materials/nodes/MeshBasicNodeMaterial.js +133 -0
  306. package/src/materials/nodes/MeshLambertNodeMaterial.js +82 -0
  307. package/src/materials/nodes/MeshMatcapNodeMaterial.js +77 -0
  308. package/src/materials/nodes/MeshNormalNodeMaterial.js +67 -0
  309. package/src/materials/nodes/MeshPhongNodeMaterial.js +141 -0
  310. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +517 -0
  311. package/src/materials/nodes/MeshSSSNodeMaterial.js +175 -0
  312. package/src/materials/nodes/MeshStandardNodeMaterial.js +186 -0
  313. package/src/materials/nodes/MeshToonNodeMaterial.js +66 -0
  314. package/src/materials/nodes/NodeMaterial.js +1180 -0
  315. package/src/{nodes/materials/Materials.js → materials/nodes/NodeMaterials.js} +3 -2
  316. package/src/materials/nodes/PointsNodeMaterial.js +153 -0
  317. package/src/materials/nodes/ShadowNodeMaterial.js +67 -0
  318. package/src/materials/nodes/SpriteNodeMaterial.js +198 -0
  319. package/src/materials/nodes/VolumeNodeMaterial.js +72 -0
  320. package/src/materials/nodes/manager/NodeMaterialObserver.js +509 -0
  321. package/src/math/Box2.js +177 -0
  322. package/src/math/Box3.js +243 -0
  323. package/src/math/Color.js +343 -0
  324. package/src/math/ColorManagement.js +143 -102
  325. package/src/math/Cylindrical.js +65 -6
  326. package/src/math/Euler.js +137 -4
  327. package/src/math/Frustum.js +83 -0
  328. package/src/math/Interpolant.js +87 -8
  329. package/src/math/Line3.js +96 -2
  330. package/src/math/MathUtils.js +182 -19
  331. package/src/math/Matrix2.js +70 -0
  332. package/src/math/Matrix3.js +229 -4
  333. package/src/math/Matrix4.js +368 -3
  334. package/src/math/Plane.js +164 -2
  335. package/src/math/Quaternion.js +265 -9
  336. package/src/math/Ray.js +160 -0
  337. package/src/math/Sphere.js +147 -0
  338. package/src/math/Spherical.js +73 -11
  339. package/src/math/SphericalHarmonics3.js +112 -14
  340. package/src/math/Triangle.js +230 -2
  341. package/src/math/Vector2.js +396 -10
  342. package/src/math/Vector3.js +550 -13
  343. package/src/math/Vector4.js +415 -9
  344. package/src/math/interpolants/CubicInterpolant.js +10 -1
  345. package/src/math/interpolants/DiscreteInterpolant.js +10 -2
  346. package/src/math/interpolants/LinearInterpolant.js +13 -0
  347. package/src/math/interpolants/QuaternionLinearInterpolant.js +10 -1
  348. package/src/nodes/Nodes.js +84 -166
  349. package/src/nodes/TSL.js +167 -0
  350. package/src/nodes/accessors/AccessorsUtils.js +39 -10
  351. package/src/nodes/accessors/Arrays.js +68 -0
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  697. package/src/nodes/accessors/PositionNode.js +0 -10
  698. package/src/nodes/accessors/ReflectVectorNode.js +0 -10
  699. package/src/nodes/accessors/TangentNode.js +0 -23
  700. package/src/nodes/accessors/UVNode.js +0 -3
  701. package/src/nodes/core/NodeKeywords.js +0 -80
  702. package/src/nodes/core/UniformGroup.js +0 -13
  703. package/src/nodes/display/AfterImageNode.js +0 -152
  704. package/src/nodes/display/AnamorphicNode.js +0 -145
  705. package/src/nodes/display/BlendModeNode.js +0 -128
  706. package/src/nodes/display/ColorAdjustmentNode.js +0 -104
  707. package/src/nodes/display/DenoiseNode.js +0 -198
  708. package/src/nodes/display/DotScreenNode.js +0 -75
  709. package/src/nodes/display/FXAANode.js +0 -327
  710. package/src/nodes/display/FilmNode.js +0 -52
  711. package/src/nodes/display/GTAONode.js +0 -324
  712. package/src/nodes/display/GaussianBlurNode.js +0 -207
  713. package/src/nodes/display/Lut3DNode.js +0 -53
  714. package/src/nodes/display/RGBShiftNode.js +0 -49
  715. package/src/nodes/display/SepiaNode.js +0 -18
  716. package/src/nodes/display/TransitionNode.js +0 -76
  717. package/src/nodes/display/ViewportNode.js +0 -137
  718. package/src/nodes/fog/FogExp2Node.js +0 -34
  719. package/src/nodes/fog/FogNode.js +0 -48
  720. package/src/nodes/fog/FogRangeNode.js +0 -35
  721. package/src/nodes/lighting/LightNode.js +0 -57
  722. package/src/nodes/loaders/NodeLoader.js +0 -110
  723. package/src/nodes/loaders/NodeMaterialLoader.js +0 -60
  724. package/src/nodes/loaders/NodeObjectLoader.js +0 -71
  725. package/src/nodes/materials/InstancedPointsNodeMaterial.js +0 -162
  726. package/src/nodes/materials/LineBasicNodeMaterial.js +0 -28
  727. package/src/nodes/materials/LineDashedNodeMaterial.js +0 -55
  728. package/src/nodes/materials/MeshBasicNodeMaterial.js +0 -73
  729. package/src/nodes/materials/MeshLambertNodeMaterial.js +0 -43
  730. package/src/nodes/materials/MeshMatcapNodeMaterial.js +0 -53
  731. package/src/nodes/materials/MeshNormalNodeMaterial.js +0 -40
  732. package/src/nodes/materials/MeshPhongNodeMaterial.js +0 -74
  733. package/src/nodes/materials/MeshPhysicalNodeMaterial.js +0 -244
  734. package/src/nodes/materials/MeshSSSNodeMaterial.js +0 -84
  735. package/src/nodes/materials/MeshStandardNodeMaterial.js +0 -104
  736. package/src/nodes/materials/MeshToonNodeMaterial.js +0 -34
  737. package/src/nodes/materials/NodeMaterial.js +0 -680
  738. package/src/nodes/materials/PointsNodeMaterial.js +0 -39
  739. package/src/nodes/materials/ShadowNodeMaterial.js +0 -34
  740. package/src/nodes/materials/SpriteNodeMaterial.js +0 -90
  741. package/src/nodes/materials/VolumeNodeMaterial.js +0 -106
  742. package/src/nodes/math/CondNode.js +0 -139
  743. package/src/nodes/math/HashNode.js +0 -34
  744. package/src/nodes/procedural/CheckerNode.js +0 -42
  745. package/src/nodes/utils/DiscardNode.js +0 -28
  746. package/src/nodes/utils/OscNode.js +0 -81
  747. package/src/nodes/utils/PackingNode.js +0 -55
  748. package/src/nodes/utils/TimerNode.js +0 -94
@@ -1,31 +1,64 @@
1
1
  import ReferenceNode from './ReferenceNode.js';
2
- //import { renderGroup } from '../core/UniformGroupNode.js';
3
- //import { NodeUpdateType } from '../core/constants.js';
4
- import { addNodeClass } from '../core/Node.js';
5
- import { nodeObject } from '../shadernode/ShaderNode.js';
6
-
2
+ import { nodeObject } from '../tsl/TSLBase.js';
3
+
4
+ /**
5
+ * This node is a special type of reference node which is intended
6
+ * for linking material properties with node values.
7
+ * ```js
8
+ * const opacityNode = materialReference( 'opacity', 'float', material );
9
+ * ```
10
+ * When changing `material.opacity`, the node value of `opacityNode` will
11
+ * automatically be updated.
12
+ *
13
+ * @augments ReferenceNode
14
+ */
7
15
  class MaterialReferenceNode extends ReferenceNode {
8
16
 
17
+ static get type() {
18
+
19
+ return 'MaterialReferenceNode';
20
+
21
+ }
22
+
23
+ /**
24
+ * Constructs a new material reference node.
25
+ *
26
+ * @param {string} property - The name of the property the node refers to.
27
+ * @param {string} inputType - The uniform type that should be used to represent the property value.
28
+ * @param {?Material} [material=null] - The material the property belongs to. When no material is set,
29
+ * the node refers to the material of the current rendered object.
30
+ */
9
31
  constructor( property, inputType, material = null ) {
10
32
 
11
33
  super( property, inputType, material );
12
34
 
35
+ /**
36
+ * The material the property belongs to. When no material is set,
37
+ * the node refers to the material of the current rendered object.
38
+ *
39
+ * @type {?Material}
40
+ * @default null
41
+ */
13
42
  this.material = material;
14
43
 
15
- //this.updateType = NodeUpdateType.RENDER;
16
-
44
+ /**
45
+ * This flag can be used for type testing.
46
+ *
47
+ * @type {boolean}
48
+ * @readonly
49
+ * @default true
50
+ */
17
51
  this.isMaterialReferenceNode = true;
18
52
 
19
53
  }
20
54
 
21
- /*setNodeType( node ) {
22
-
23
- super.setNodeType( node );
24
-
25
- this.node.groupNode = renderGroup;
26
-
27
- }*/
28
-
55
+ /**
56
+ * Updates the reference based on the given state. The state is only evaluated
57
+ * {@link MaterialReferenceNode#material} is not set.
58
+ *
59
+ * @param {(NodeFrame|NodeBuilder)} state - The current state.
60
+ * @return {Object} The updated reference.
61
+ */
29
62
  updateReference( state ) {
30
63
 
31
64
  this.reference = this.material !== null ? this.material : state.material;
@@ -38,6 +71,15 @@ class MaterialReferenceNode extends ReferenceNode {
38
71
 
39
72
  export default MaterialReferenceNode;
40
73
 
41
- export const materialReference = ( name, type, material ) => nodeObject( new MaterialReferenceNode( name, type, material ) );
42
-
43
- addNodeClass( 'MaterialReferenceNode', MaterialReferenceNode );
74
+ /**
75
+ * TSL function for creating a material reference node.
76
+ *
77
+ * @tsl
78
+ * @function
79
+ * @param {string} name - The name of the property the node refers to.
80
+ * @param {string} type - The uniform type that should be used to represent the property value.
81
+ * @param {?Material} [material=null] - The material the property belongs to.
82
+ * When no material is set, the node refers to the material of the current rendered object.
83
+ * @returns {MaterialReferenceNode}
84
+ */
85
+ export const materialReference = ( name, type, material = null ) => nodeObject( new MaterialReferenceNode( name, type, material ) );
@@ -1,18 +1,44 @@
1
1
  import Object3DNode from './Object3DNode.js';
2
- import { addNodeClass } from '../core/Node.js';
3
- import { nodeImmutable } from '../shadernode/ShaderNode.js';
2
+ import { Fn, nodeImmutable } from '../tsl/TSLBase.js';
4
3
  import { uniform } from '../core/UniformNode.js';
5
4
 
6
5
  import { Matrix4 } from '../../math/Matrix4.js';
6
+ import { cameraViewMatrix } from './Camera.js';
7
+ import { Matrix3 } from '../../math/Matrix3.js';
7
8
 
9
+ /**
10
+ * This type of node is a specialized version of `Object3DNode`
11
+ * with larger set of model related metrics. Unlike `Object3DNode`,
12
+ * `ModelNode` extracts the reference to the 3D object from the
13
+ * current node frame state.
14
+ *
15
+ * @augments Object3DNode
16
+ */
8
17
  class ModelNode extends Object3DNode {
9
18
 
10
- constructor( scope = ModelNode.VIEW_MATRIX ) {
19
+ static get type() {
20
+
21
+ return 'ModelNode';
22
+
23
+ }
24
+
25
+ /**
26
+ * Constructs a new object model node.
27
+ *
28
+ * @param {('position'|'viewPosition'|'direction'|'scale'|'worldMatrix')} scope - The node represents a different type of transformation depending on the scope.
29
+ */
30
+ constructor( scope ) {
11
31
 
12
32
  super( scope );
13
33
 
14
34
  }
15
35
 
36
+ /**
37
+ * Extracts the model reference from the frame state and then
38
+ * updates the uniform value depending on the scope.
39
+ *
40
+ * @param {NodeFrame} frame - The current node frame.
41
+ */
16
42
  update( frame ) {
17
43
 
18
44
  this.object3d = frame.object;
@@ -25,13 +51,134 @@ class ModelNode extends Object3DNode {
25
51
 
26
52
  export default ModelNode;
27
53
 
28
- export const modelDirection = nodeImmutable( ModelNode, ModelNode.DIRECTION );
29
- export const modelViewMatrix = nodeImmutable( ModelNode, ModelNode.VIEW_MATRIX ).label( 'modelViewMatrix' ).temp( 'ModelViewMatrix' );
30
- export const modelNormalMatrix = nodeImmutable( ModelNode, ModelNode.NORMAL_MATRIX );
31
- export const modelWorldMatrix = nodeImmutable( ModelNode, ModelNode.WORLD_MATRIX );
32
- export const modelPosition = nodeImmutable( ModelNode, ModelNode.POSITION );
33
- export const modelScale = nodeImmutable( ModelNode, ModelNode.SCALE );
34
- export const modelViewPosition = nodeImmutable( ModelNode, ModelNode.VIEW_POSITION );
35
- export const modelWorldMatrixInverse = uniform( new Matrix4() ).onObjectUpdate( ( { object }, self ) => self.value.copy( object.matrixWorld ).invert() );
54
+ /**
55
+ * TSL object that represents the object's direction in world space.
56
+ *
57
+ * @tsl
58
+ * @type {ModelNode<vec3>}
59
+ */
60
+ export const modelDirection = /*@__PURE__*/ nodeImmutable( ModelNode, ModelNode.DIRECTION );
61
+
62
+ /**
63
+ * TSL object that represents the object's world matrix.
64
+ *
65
+ * @tsl
66
+ * @type {ModelNode<mat4>}
67
+ */
68
+ export const modelWorldMatrix = /*@__PURE__*/ nodeImmutable( ModelNode, ModelNode.WORLD_MATRIX );
69
+
70
+ /**
71
+ * TSL object that represents the object's position in world space.
72
+ *
73
+ * @tsl
74
+ * @type {ModelNode<vec3>}
75
+ */
76
+ export const modelPosition = /*@__PURE__*/ nodeImmutable( ModelNode, ModelNode.POSITION );
77
+
78
+ /**
79
+ * TSL object that represents the object's scale in world space.
80
+ *
81
+ * @tsl
82
+ * @type {ModelNode<vec3>}
83
+ */
84
+ export const modelScale = /*@__PURE__*/ nodeImmutable( ModelNode, ModelNode.SCALE );
85
+
86
+ /**
87
+ * TSL object that represents the object's position in view/camera space.
88
+ *
89
+ * @tsl
90
+ * @type {ModelNode<vec3>}
91
+ */
92
+ export const modelViewPosition = /*@__PURE__*/ nodeImmutable( ModelNode, ModelNode.VIEW_POSITION );
93
+
94
+ /**
95
+ * TSL object that represents the object's radius.
96
+ *
97
+ * @tsl
98
+ * @type {ModelNode<float>}
99
+ */
100
+ export const modelRadius = /*@__PURE__*/ nodeImmutable( ModelNode, ModelNode.RADIUS );
101
+
102
+ /**
103
+ * TSL object that represents the object's normal matrix.
104
+ *
105
+ * @tsl
106
+ * @type {UniformNode<mat3>}
107
+ */
108
+ export const modelNormalMatrix = /*@__PURE__*/ uniform( new Matrix3() ).onObjectUpdate( ( { object }, self ) => self.value.getNormalMatrix( object.matrixWorld ) );
109
+
110
+ /**
111
+ * TSL object that represents the object's inverse world matrix.
112
+ *
113
+ * @tsl
114
+ * @type {UniformNode<mat4>}
115
+ */
116
+ export const modelWorldMatrixInverse = /*@__PURE__*/ uniform( new Matrix4() ).onObjectUpdate( ( { object }, self ) => self.value.copy( object.matrixWorld ).invert() );
117
+
118
+ /**
119
+ * TSL object that represents the object's model view matrix.
120
+ *
121
+ * @tsl
122
+ * @type {Node<mat4>}
123
+ */
124
+ export const modelViewMatrix = /*@__PURE__*/ ( Fn( ( builder ) => {
125
+
126
+ return builder.renderer.nodes.modelViewMatrix || mediumpModelViewMatrix;
127
+
128
+ } ).once() )().toVar( 'modelViewMatrix' );
129
+
130
+ // GPU Precision
131
+
132
+ /**
133
+ * TSL object that represents the object's model view in `mediump` precision.
134
+ *
135
+ * @tsl
136
+ * @type {Node<mat4>}
137
+ */
138
+ export const mediumpModelViewMatrix = /*@__PURE__*/ cameraViewMatrix.mul( modelWorldMatrix );
139
+
140
+ // CPU Precision
141
+
142
+ /**
143
+ * TSL object that represents the object's model view in `highp` precision
144
+ * which is achieved by computing the matrix in JS and not in the shader.
145
+ *
146
+ * @tsl
147
+ * @type {Node<mat4>}
148
+ */
149
+ export const highpModelViewMatrix = /*@__PURE__*/ ( Fn( ( builder ) => {
150
+
151
+ builder.context.isHighPrecisionModelViewMatrix = true;
152
+
153
+ return uniform( 'mat4' ).onObjectUpdate( ( { object, camera } ) => {
154
+
155
+ return object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
156
+
157
+ } );
158
+
159
+ } ).once() )().toVar( 'highpModelViewMatrix' );
160
+
161
+ /**
162
+ * TSL object that represents the object's model normal view in `highp` precision
163
+ * which is achieved by computing the matrix in JS and not in the shader.
164
+ *
165
+ * @tsl
166
+ * @type {Node<mat3>}
167
+ */
168
+ export const highpModelNormalViewMatrix = /*@__PURE__*/ ( Fn( ( builder ) => {
169
+
170
+ const isHighPrecisionModelViewMatrix = builder.context.isHighPrecisionModelViewMatrix;
171
+
172
+ return uniform( 'mat3' ).onObjectUpdate( ( { object, camera } ) => {
173
+
174
+ if ( isHighPrecisionModelViewMatrix !== true ) {
175
+
176
+ object.modelViewMatrix.multiplyMatrices( camera.matrixWorldInverse, object.matrixWorld );
177
+
178
+ }
179
+
180
+ return object.normalMatrix.getNormalMatrix( object.modelViewMatrix );
181
+
182
+ } );
36
183
 
37
- addNodeClass( 'ModelNode', ModelNode );
184
+ } ).once() )().toVar( 'highpModelNormalViewMatrix' );
@@ -1,39 +1,13 @@
1
- import { addNodeClass } from '../core/Node.js';
2
- import TempNode from '../core/TempNode.js';
3
- import { cameraProjectionMatrix } from './CameraNode.js';
4
- import { modelViewMatrix } from './ModelNode.js';
5
- import { positionLocal } from './PositionNode.js';
6
- import { nodeProxy } from '../shadernode/ShaderNode.js';
7
- import { varying } from '../core/VaryingNode.js';
1
+ import { Fn } from '../tsl/TSLCore.js';
8
2
 
9
- class ModelViewProjectionNode extends TempNode {
3
+ /**
4
+ * TSL object that represents the position in clip space after the model-view-projection transform of the current rendered object.
5
+ *
6
+ * @tsl
7
+ * @type {VaryingNode<vec4>}
8
+ */
9
+ export const modelViewProjection = /*@__PURE__*/ ( Fn( ( builder ) => {
10
10
 
11
- constructor( positionNode = null ) {
11
+ return builder.context.setupModelViewProjection();
12
12
 
13
- super( 'vec4' );
14
-
15
- this.positionNode = positionNode;
16
-
17
- }
18
-
19
- setup( builder ) {
20
-
21
- if ( builder.shaderStage === 'fragment' ) {
22
-
23
- return varying( builder.context.mvp );
24
-
25
- }
26
-
27
- const position = this.positionNode || positionLocal;
28
-
29
- return cameraProjectionMatrix.mul( modelViewMatrix ).mul( position );
30
-
31
- }
32
-
33
- }
34
-
35
- export default ModelViewProjectionNode;
36
-
37
- export const modelViewProjection = nodeProxy( ModelViewProjectionNode );
38
-
39
- addNodeClass( 'ModelViewProjectionNode', ModelViewProjectionNode );
13
+ }, 'vec4' ).once() )().toVarying( 'v_modelViewProjection' );
@@ -1,13 +1,12 @@
1
- import Node, { addNodeClass } from '../core/Node.js';
1
+ import Node from '../core/Node.js';
2
2
  import { NodeUpdateType } from '../core/constants.js';
3
- import { float, nodeProxy, Fn } from '../shadernode/ShaderNode.js';
3
+ import { float, nodeProxy, Fn, ivec2, int } from '../tsl/TSLBase.js';
4
4
  import { uniform } from '../core/UniformNode.js';
5
5
  import { reference } from './ReferenceNode.js';
6
- import { positionLocal } from './PositionNode.js';
7
- import { normalLocal } from './NormalNode.js';
6
+ import { positionLocal } from './Position.js';
7
+ import { normalLocal } from './Normal.js';
8
8
  import { textureLoad } from './TextureNode.js';
9
9
  import { instanceIndex, vertexIndex } from '../core/IndexNode.js';
10
- import { ivec2, int } from '../shadernode/ShaderNode.js';
11
10
  import { Loop } from '../utils/LoopNode.js';
12
11
 
13
12
  import { DataArrayTexture } from '../../textures/DataArrayTexture.js';
@@ -15,10 +14,10 @@ import { Vector2 } from '../../math/Vector2.js';
15
14
  import { Vector4 } from '../../math/Vector4.js';
16
15
  import { FloatType } from '../../constants.js';
17
16
 
18
- const _morphTextures = new WeakMap();
17
+ const _morphTextures = /*@__PURE__*/ new WeakMap();
19
18
  const _morphVec4 = /*@__PURE__*/ new Vector4();
20
19
 
21
- const getMorph = Fn( ( { bufferMap, influence, stride, width, depth, offset } ) => {
20
+ const getMorph = /*@__PURE__*/ Fn( ( { bufferMap, influence, stride, width, depth, offset } ) => {
22
21
 
23
22
  const texelIndex = int( vertexIndex ).mul( stride ).add( offset );
24
23
 
@@ -157,26 +156,63 @@ function getEntry( geometry ) {
157
156
 
158
157
  }
159
158
 
160
-
159
+ /**
160
+ * This node implements the vertex transformation shader logic which is required
161
+ * for morph target animation.
162
+ *
163
+ * @augments Node
164
+ */
161
165
  class MorphNode extends Node {
162
166
 
167
+ static get type() {
168
+
169
+ return 'MorphNode';
170
+
171
+ }
172
+
173
+ /**
174
+ * Constructs a new morph node.
175
+ *
176
+ * @param {Mesh} mesh - The mesh holding the morph targets.
177
+ */
163
178
  constructor( mesh ) {
164
179
 
165
180
  super( 'void' );
166
181
 
182
+ /**
183
+ * The mesh holding the morph targets.
184
+ *
185
+ * @type {Mesh}
186
+ */
167
187
  this.mesh = mesh;
188
+
189
+ /**
190
+ * A uniform node which represents the morph base influence value.
191
+ *
192
+ * @type {UniformNode<float>}
193
+ */
168
194
  this.morphBaseInfluence = uniform( 1 );
169
195
 
196
+ /**
197
+ * The update type overwritten since morph nodes are updated per object.
198
+ *
199
+ * @type {string}
200
+ */
170
201
  this.updateType = NodeUpdateType.OBJECT;
171
202
 
172
203
  }
173
204
 
205
+ /**
206
+ * Setups the morph node by assigning the transformed vertex data to predefined node variables.
207
+ *
208
+ * @param {NodeBuilder} builder - The current node builder.
209
+ */
174
210
  setup( builder ) {
175
211
 
176
212
  const { geometry } = builder;
177
213
 
178
214
  const hasMorphPosition = geometry.morphAttributes.position !== undefined;
179
- const hasMorphNormals = geometry.morphAttributes.normal !== undefined;
215
+ const hasMorphNormals = geometry.hasAttribute( 'normal' ) && geometry.morphAttributes.normal !== undefined;
180
216
 
181
217
  const morphAttribute = geometry.morphAttributes.position || geometry.morphAttributes.normal || geometry.morphAttributes.color;
182
218
  const morphTargetsCount = ( morphAttribute !== undefined ) ? morphAttribute.length : 0;
@@ -234,7 +270,12 @@ class MorphNode extends Node {
234
270
 
235
271
  }
236
272
 
237
- update() {
273
+ /**
274
+ * Updates the state of the morphed mesh by updating the base influence.
275
+ *
276
+ * @param {NodeFrame} frame - The current node frame.
277
+ */
278
+ update( /*frame*/ ) {
238
279
 
239
280
  const morphBaseInfluence = this.morphBaseInfluence;
240
281
 
@@ -254,6 +295,12 @@ class MorphNode extends Node {
254
295
 
255
296
  export default MorphNode;
256
297
 
257
- export const morphReference = nodeProxy( MorphNode );
258
-
259
- addNodeClass( 'MorphNode', MorphNode );
298
+ /**
299
+ * TSL function for creating a morph node.
300
+ *
301
+ * @tsl
302
+ * @function
303
+ * @param {Mesh} mesh - The mesh holding the morph targets.
304
+ * @returns {MorphNode}
305
+ */
306
+ export const morphReference = /*@__PURE__*/ nodeProxy( MorphNode );
@@ -0,0 +1,156 @@
1
+ import { attribute } from '../core/AttributeNode.js';
2
+ import { cameraViewMatrix } from './Camera.js';
3
+ import { modelNormalMatrix, modelWorldMatrix } from './ModelNode.js';
4
+ import { mat3, vec3, Fn, varying } from '../tsl/TSLBase.js';
5
+ import { positionView } from './Position.js';
6
+ import { faceDirection } from '../display/FrontFacingNode.js';
7
+
8
+ /**
9
+ * TSL object that represents the normal attribute of the current rendered object.
10
+ *
11
+ * @tsl
12
+ * @type {Node<vec3>}
13
+ */
14
+ export const normalGeometry = /*@__PURE__*/ attribute( 'normal', 'vec3' );
15
+
16
+ /**
17
+ * TSL object that represents the vertex normal in local space of the current rendered object.
18
+ *
19
+ * @tsl
20
+ * @type {Node<vec3>}
21
+ */
22
+ export const normalLocal = /*@__PURE__*/ ( Fn( ( builder ) => {
23
+
24
+ if ( builder.geometry.hasAttribute( 'normal' ) === false ) {
25
+
26
+ console.warn( 'TSL.NormalNode: Vertex attribute "normal" not found on geometry.' );
27
+
28
+ return vec3( 0, 1, 0 );
29
+
30
+ }
31
+
32
+ return normalGeometry;
33
+
34
+ }, 'vec3' ).once() )().toVar( 'normalLocal' );
35
+
36
+ /**
37
+ * TSL object that represents the flat vertex normal in view space of the current rendered object.
38
+ *
39
+ * @tsl
40
+ * @type {Node<vec3>}
41
+ */
42
+ export const normalFlat = /*@__PURE__*/ positionView.dFdx().cross( positionView.dFdy() ).normalize().toVar( 'normalFlat' );
43
+
44
+ /**
45
+ * TSL object that represents the vertex normal in view space of the current rendered object.
46
+ *
47
+ * @tsl
48
+ * @type {Node<vec3>}
49
+ */
50
+ export const normalView = /*@__PURE__*/ ( Fn( ( builder ) => {
51
+
52
+ let node;
53
+
54
+ if ( builder.material.flatShading === true ) {
55
+
56
+ node = normalFlat;
57
+
58
+ } else {
59
+
60
+ node = varying( transformNormalToView( normalLocal ), 'v_normalView' ).normalize();
61
+
62
+ }
63
+
64
+ return node;
65
+
66
+ }, 'vec3' ).once() )().toVar( 'normalView' );
67
+
68
+ /**
69
+ * TSL object that represents the vertex normal in world space of the current rendered object.
70
+ *
71
+ * @tsl
72
+ * @type {Node<vec3>}
73
+ */
74
+ export const normalWorld = /*@__PURE__*/ varying( normalView.transformDirection( cameraViewMatrix ), 'v_normalWorld' ).normalize().toVar( 'normalWorld' );
75
+
76
+ /**
77
+ * TSL object that represents the transformed vertex normal in view space of the current rendered object.
78
+ *
79
+ * @tsl
80
+ * @type {Node<vec3>}
81
+ */
82
+ export const transformedNormalView = /*@__PURE__*/ ( Fn( ( builder ) => {
83
+
84
+ // Use getUV context to avoid side effects from nodes overwriting getUV in the context (e.g. EnvironmentNode)
85
+
86
+ return builder.context.setupNormal().context( { getUV: null } );
87
+
88
+ }, 'vec3' ).once() )().mul( faceDirection ).toVar( 'transformedNormalView' );
89
+
90
+ /**
91
+ * TSL object that represents the transformed vertex normal in world space of the current rendered object.
92
+ *
93
+ * @tsl
94
+ * @type {Node<vec3>}
95
+ */
96
+ export const transformedNormalWorld = /*@__PURE__*/ transformedNormalView.transformDirection( cameraViewMatrix ).toVar( 'transformedNormalWorld' );
97
+
98
+ /**
99
+ * TSL object that represents the transformed clearcoat vertex normal in view space of the current rendered object.
100
+ *
101
+ * @tsl
102
+ * @type {Node<vec3>}
103
+ */
104
+ export const transformedClearcoatNormalView = /*@__PURE__*/ ( Fn( ( builder ) => {
105
+
106
+ // Use getUV context to avoid side effects from nodes overwriting getUV in the context (e.g. EnvironmentNode)
107
+
108
+ return builder.context.setupClearcoatNormal().context( { getUV: null } );
109
+
110
+ }, 'vec3' ).once() )().mul( faceDirection ).toVar( 'transformedClearcoatNormalView' );
111
+
112
+ /**
113
+ * Transforms the normal with the given matrix.
114
+ *
115
+ * @tsl
116
+ * @function
117
+ * @param {Node<vec3>} normal - The normal.
118
+ * @param {Node<mat3>} [matrix=modelWorldMatrix] - The matrix.
119
+ * @return {Node<vec3>} The transformed normal.
120
+ */
121
+ export const transformNormal = /*@__PURE__*/ Fn( ( [ normal, matrix = modelWorldMatrix ] ) => {
122
+
123
+ const m = mat3( matrix );
124
+
125
+ const transformedNormal = normal.div( vec3( m[ 0 ].dot( m[ 0 ] ), m[ 1 ].dot( m[ 1 ] ), m[ 2 ].dot( m[ 2 ] ) ) );
126
+
127
+ return m.mul( transformedNormal ).xyz;
128
+
129
+ } );
130
+
131
+ /**
132
+ * Transforms the given normal from local to view space.
133
+ *
134
+ * @tsl
135
+ * @function
136
+ * @param {Node<vec3>} normal - The normal.
137
+ * @param {NodeBuilder} builder - The current node builder.
138
+ * @return {Node<vec3>} The transformed normal.
139
+ */
140
+ export const transformNormalToView = /*@__PURE__*/ Fn( ( [ normal ], builder ) => {
141
+
142
+ const modelNormalViewMatrix = builder.renderer.nodes.modelNormalViewMatrix;
143
+
144
+ if ( modelNormalViewMatrix !== null ) {
145
+
146
+ return modelNormalViewMatrix.transformDirection( normal );
147
+
148
+ }
149
+
150
+ //
151
+
152
+ const transformedNormal = modelNormalMatrix.mul( normal );
153
+
154
+ return cameraViewMatrix.transformDirection( transformedNormal );
155
+
156
+ } );