@plastic-software/three 0.167.3 → 0.174.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (748) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +1 -1
  3. package/build/three.cjs +36277 -24023
  4. package/build/three.core.js +48830 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +10175 -46743
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +550 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +44348 -50670
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +70301 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/jsm/Addons.js +3 -15
  15. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  16. package/examples/jsm/animation/CCDIKSolver.js +61 -11
  17. package/examples/jsm/capabilities/WebGL.js +27 -21
  18. package/examples/jsm/capabilities/WebGPU.js +1 -10
  19. package/examples/jsm/controls/ArcballControls.js +262 -231
  20. package/examples/jsm/controls/DragControls.js +1 -1
  21. package/examples/jsm/controls/FirstPersonControls.js +175 -163
  22. package/examples/jsm/controls/FlyControls.js +194 -188
  23. package/examples/jsm/controls/OrbitControls.js +801 -777
  24. package/examples/jsm/controls/PointerLockControls.js +26 -20
  25. package/examples/jsm/controls/TrackballControls.js +469 -448
  26. package/examples/jsm/controls/TransformControls.js +119 -68
  27. package/examples/jsm/csm/CSM.js +2 -2
  28. package/examples/jsm/csm/CSMFrustum.js +7 -4
  29. package/examples/jsm/csm/CSMHelper.js +2 -0
  30. package/examples/jsm/csm/CSMShadowNode.js +442 -0
  31. package/examples/jsm/curves/NURBSCurve.js +33 -2
  32. package/examples/jsm/curves/NURBSUtils.js +3 -0
  33. package/examples/jsm/effects/AnaglyphEffect.js +6 -13
  34. package/examples/jsm/effects/OutlineEffect.js +1 -1
  35. package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
  36. package/examples/jsm/effects/StereoEffect.js +6 -1
  37. package/examples/jsm/exporters/DRACOExporter.js +4 -2
  38. package/examples/jsm/exporters/EXRExporter.js +19 -11
  39. package/examples/jsm/exporters/GLTFExporter.js +181 -109
  40. package/examples/jsm/exporters/KTX2Exporter.js +54 -23
  41. package/examples/jsm/exporters/OBJExporter.js +5 -1
  42. package/examples/jsm/exporters/PLYExporter.js +11 -9
  43. package/examples/jsm/exporters/USDZExporter.js +50 -11
  44. package/examples/jsm/geometries/DecalGeometry.js +73 -21
  45. package/examples/jsm/geometries/TextGeometry.js +1 -12
  46. package/examples/jsm/helpers/LightProbeHelper.js +43 -44
  47. package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
  48. package/examples/jsm/helpers/TextureHelperGPU.js +185 -0
  49. package/examples/jsm/helpers/VertexNormalsHelper.js +2 -0
  50. package/examples/jsm/interactive/HTMLMesh.js +1 -0
  51. package/examples/jsm/interactive/InteractiveGroup.js +108 -51
  52. package/examples/jsm/interactive/SelectionHelper.js +3 -1
  53. package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
  54. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  55. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  56. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  57. package/examples/jsm/lighting/TiledLighting.js +18 -0
  58. package/examples/jsm/lights/LightProbeGenerator.js +26 -12
  59. package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -1
  60. package/examples/jsm/lines/LineGeometry.js +25 -0
  61. package/examples/jsm/lines/LineMaterial.js +0 -1
  62. package/examples/jsm/lines/LineSegmentsGeometry.js +2 -0
  63. package/examples/jsm/lines/webgpu/Line2.js +2 -1
  64. package/examples/jsm/lines/webgpu/LineSegments2.js +16 -21
  65. package/examples/jsm/lines/webgpu/Wireframe.js +57 -0
  66. package/examples/jsm/loaders/3DMLoader.js +1 -0
  67. package/examples/jsm/loaders/3MFLoader.js +104 -2
  68. package/examples/jsm/loaders/BVHLoader.js +1 -1
  69. package/examples/jsm/loaders/ColladaLoader.js +15 -12
  70. package/examples/jsm/loaders/DDSLoader.js +42 -0
  71. package/examples/jsm/loaders/DRACOLoader.js +3 -1
  72. package/examples/jsm/loaders/FBXLoader.js +71 -22
  73. package/examples/jsm/loaders/GCodeLoader.js +4 -2
  74. package/examples/jsm/loaders/GLTFLoader.js +29 -14
  75. package/examples/jsm/loaders/KTX2Loader.js +160 -58
  76. package/examples/jsm/loaders/KTXLoader.js +4 -4
  77. package/examples/jsm/loaders/LDrawLoader.js +22 -136
  78. package/examples/jsm/loaders/LottieLoader.js +2 -1
  79. package/examples/jsm/loaders/MTLLoader.js +27 -7
  80. package/examples/jsm/loaders/MaterialXLoader.js +40 -14
  81. package/examples/jsm/loaders/NRRDLoader.js +1 -1
  82. package/examples/jsm/loaders/OBJLoader.js +5 -3
  83. package/examples/jsm/loaders/PCDLoader.js +14 -13
  84. package/examples/jsm/loaders/PDBLoader.js +3 -2
  85. package/examples/jsm/loaders/PLYLoader.js +15 -12
  86. package/examples/jsm/loaders/PVRLoader.js +1 -1
  87. package/examples/jsm/loaders/STLLoader.js +3 -2
  88. package/examples/jsm/loaders/SVGLoader.js +2 -2
  89. package/examples/jsm/loaders/TDSLoader.js +17 -18
  90. package/examples/jsm/loaders/VRMLLoader.js +17 -17
  91. package/examples/jsm/loaders/VTKLoader.js +4 -3
  92. package/examples/jsm/loaders/XYZLoader.js +3 -2
  93. package/examples/jsm/loaders/lwo/IFFParser.js +4 -4
  94. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +143 -0
  95. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +114 -0
  96. package/examples/jsm/materials/MeshGouraudMaterial.js +2 -0
  97. package/examples/jsm/math/ColorSpaces.js +76 -0
  98. package/examples/jsm/math/ConvexHull.js +1 -1
  99. package/examples/jsm/math/OBB.js +17 -0
  100. package/examples/jsm/misc/GPUComputationRenderer.js +6 -7
  101. package/examples/jsm/misc/ProgressiveLightMap.js +54 -41
  102. package/examples/jsm/misc/ProgressiveLightMapGPU.js +294 -0
  103. package/examples/jsm/misc/Timer.js +27 -12
  104. package/examples/jsm/misc/Volume.js +28 -18
  105. package/examples/jsm/misc/VolumeSlice.js +19 -16
  106. package/examples/jsm/modifiers/CurveModifier.js +10 -8
  107. package/examples/jsm/modifiers/CurveModifierGPU.js +235 -0
  108. package/examples/jsm/modifiers/SimplifyModifier.js +2 -2
  109. package/examples/jsm/objects/GroundedSkybox.js +4 -4
  110. package/examples/jsm/objects/LensflareMesh.js +324 -0
  111. package/examples/jsm/objects/Reflector.js +5 -2
  112. package/examples/jsm/objects/Sky.js +2 -2
  113. package/examples/jsm/objects/SkyMesh.js +14 -14
  114. package/examples/jsm/objects/Water2.js +1 -1
  115. package/examples/jsm/objects/Water2Mesh.js +11 -9
  116. package/examples/jsm/objects/WaterMesh.js +38 -33
  117. package/examples/jsm/physics/JoltPhysics.js +8 -8
  118. package/examples/jsm/physics/RapierPhysics.js +5 -5
  119. package/examples/jsm/postprocessing/AfterimagePass.js +14 -3
  120. package/examples/jsm/postprocessing/BloomPass.js +2 -2
  121. package/examples/jsm/postprocessing/EffectComposer.js +1 -2
  122. package/examples/jsm/postprocessing/OutlinePass.js +37 -51
  123. package/examples/jsm/postprocessing/OutputPass.js +2 -0
  124. package/examples/jsm/postprocessing/SAOPass.js +1 -2
  125. package/examples/jsm/postprocessing/SMAAPass.js +1 -3
  126. package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
  127. package/examples/jsm/postprocessing/SSAOPass.js +2 -4
  128. package/examples/jsm/postprocessing/SSRPass.js +8 -4
  129. package/examples/jsm/postprocessing/UnrealBloomPass.js +2 -2
  130. package/examples/jsm/renderers/CSS2DRenderer.js +6 -3
  131. package/examples/jsm/renderers/CSS3DRenderer.js +7 -4
  132. package/examples/jsm/renderers/SVGRenderer.js +6 -4
  133. package/examples/jsm/shaders/BokehShader2.js +1 -1
  134. package/examples/jsm/shaders/FXAAShader.js +225 -224
  135. package/examples/jsm/shaders/GodRaysShader.js +3 -3
  136. package/examples/jsm/shaders/OutputShader.js +6 -2
  137. package/examples/jsm/shaders/SobelOperatorShader.js +1 -1
  138. package/examples/jsm/transpiler/AST.js +12 -2
  139. package/examples/jsm/transpiler/GLSLDecoder.js +77 -31
  140. package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -3
  141. package/examples/jsm/transpiler/TSLEncoder.js +96 -21
  142. package/examples/jsm/tsl/display/AfterImageNode.js +243 -0
  143. package/examples/jsm/tsl/display/AnaglyphPassNode.js +106 -0
  144. package/examples/jsm/tsl/display/AnamorphicNode.js +257 -0
  145. package/{src/nodes/display/BleachBypassNode.js → examples/jsm/tsl/display/BleachBypass.js} +11 -6
  146. package/{src/nodes → examples/jsm/tsl}/display/BloomNode.js +252 -67
  147. package/examples/jsm/tsl/display/DenoiseNode.js +332 -0
  148. package/{src/nodes → examples/jsm/tsl}/display/DepthOfFieldNode.js +92 -14
  149. package/examples/jsm/tsl/display/DotScreenNode.js +103 -0
  150. package/examples/jsm/tsl/display/FXAANode.js +364 -0
  151. package/examples/jsm/tsl/display/FilmNode.js +100 -0
  152. package/examples/jsm/tsl/display/GTAONode.js +521 -0
  153. package/examples/jsm/tsl/display/GaussianBlurNode.js +393 -0
  154. package/examples/jsm/tsl/display/LensflareNode.js +278 -0
  155. package/examples/jsm/tsl/display/Lut3DNode.js +108 -0
  156. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  157. package/examples/jsm/tsl/display/OutlineNode.js +750 -0
  158. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +88 -0
  159. package/{src/nodes → examples/jsm/tsl}/display/PixelationPassNode.js +160 -28
  160. package/examples/jsm/tsl/display/RGBShiftNode.js +95 -0
  161. package/examples/jsm/tsl/display/SMAANode.js +767 -0
  162. package/examples/jsm/tsl/display/SSAAPassNode.js +357 -0
  163. package/examples/jsm/tsl/display/SSRNode.js +538 -0
  164. package/examples/jsm/tsl/display/Sepia.js +24 -0
  165. package/{src/nodes → examples/jsm/tsl}/display/SobelOperatorNode.js +66 -20
  166. package/examples/jsm/tsl/display/StereoCompositePassNode.js +184 -0
  167. package/examples/jsm/tsl/display/StereoPassNode.js +119 -0
  168. package/examples/jsm/tsl/display/TRAAPassNode.js +451 -0
  169. package/examples/jsm/tsl/display/TransitionNode.js +140 -0
  170. package/examples/jsm/tsl/display/hashBlur.js +34 -0
  171. package/examples/jsm/tsl/lighting/TiledLightsNode.js +395 -0
  172. package/examples/jsm/tsl/math/Bayer.js +18 -0
  173. package/examples/jsm/tsl/utils/Raymarching.js +65 -0
  174. package/examples/jsm/utils/BufferGeometryUtils.js +2 -2
  175. package/examples/jsm/utils/CameraUtils.js +4 -1
  176. package/examples/jsm/utils/GeometryCompressionUtils.js +38 -123
  177. package/examples/jsm/utils/GeometryUtils.js +22 -19
  178. package/examples/jsm/utils/SceneOptimizer.js +410 -0
  179. package/examples/jsm/utils/SceneUtils.js +2 -2
  180. package/examples/jsm/utils/ShadowMapViewer.js +3 -8
  181. package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
  182. package/examples/jsm/utils/SkeletonUtils.js +84 -66
  183. package/examples/jsm/utils/UVsDebug.js +1 -1
  184. package/examples/jsm/utils/{TextureUtils.js → WebGLTextureUtils.js} +1 -0
  185. package/examples/jsm/utils/WebGPUTextureUtils.js +64 -0
  186. package/examples/jsm/webxr/OculusHandPointerModel.js +21 -21
  187. package/examples/jsm/webxr/Text2D.js +6 -6
  188. package/examples/jsm/webxr/XRControllerModelFactory.js +7 -2
  189. package/examples/jsm/webxr/XREstimatedLight.js +1 -1
  190. package/package.json +14 -9
  191. package/src/Three.Core.js +182 -0
  192. package/src/Three.Legacy.js +0 -21
  193. package/src/Three.TSL.js +543 -0
  194. package/src/Three.WebGPU.Nodes.js +23 -0
  195. package/src/Three.WebGPU.js +13 -184
  196. package/src/Three.js +1 -176
  197. package/src/animation/AnimationClip.js +2 -2
  198. package/src/animation/AnimationObjectGroup.js +2 -2
  199. package/src/animation/AnimationUtils.js +1 -1
  200. package/src/animation/PropertyBinding.js +2 -2
  201. package/src/audio/Audio.js +379 -2
  202. package/src/audio/AudioAnalyser.js +58 -1
  203. package/src/audio/AudioContext.js +15 -0
  204. package/src/audio/AudioListener.js +76 -0
  205. package/src/audio/PositionalAudio.js +107 -0
  206. package/src/cameras/ArrayCamera.js +29 -0
  207. package/src/cameras/Camera.js +47 -0
  208. package/src/cameras/CubeCamera.js +66 -0
  209. package/src/cameras/OrthographicCamera.js +109 -0
  210. package/src/cameras/PerspectiveCamera.js +173 -34
  211. package/src/cameras/StereoCamera.js +48 -2
  212. package/src/constants.js +6 -6
  213. package/src/core/BufferAttribute.js +4 -9
  214. package/src/core/BufferGeometry.js +48 -8
  215. package/src/core/Clock.js +1 -1
  216. package/src/core/EventDispatcher.js +52 -8
  217. package/src/core/InterleavedBuffer.js +4 -13
  218. package/src/core/Object3D.js +573 -3
  219. package/src/core/RenderTarget.js +22 -4
  220. package/src/core/RenderTarget3D.js +22 -0
  221. package/src/core/RenderTargetArray.js +22 -0
  222. package/src/extras/Controls.js +104 -0
  223. package/src/extras/DataUtils.js +48 -8
  224. package/src/extras/Earcut.js +18 -7
  225. package/src/extras/ImageUtils.js +18 -11
  226. package/src/extras/PMREMGenerator.js +40 -9
  227. package/src/extras/ShapeUtils.js +24 -2
  228. package/src/extras/TextureUtils.js +96 -10
  229. package/src/extras/core/Curve.js +153 -53
  230. package/src/extras/core/CurvePath.js +63 -22
  231. package/src/extras/core/Interpolations.js +29 -3
  232. package/src/extras/core/Path.js +134 -1
  233. package/src/extras/core/Shape.js +66 -3
  234. package/src/extras/core/ShapePath.js +76 -0
  235. package/src/extras/curves/ArcCurve.js +22 -0
  236. package/src/extras/curves/CatmullRomCurve3.js +89 -18
  237. package/src/extras/curves/CubicBezierCurve.js +67 -0
  238. package/src/extras/curves/CubicBezierCurve3.js +50 -0
  239. package/src/extras/curves/EllipseCurve.js +102 -0
  240. package/src/extras/curves/LineCurve.js +36 -0
  241. package/src/extras/curves/LineCurve3.js +36 -0
  242. package/src/extras/curves/QuadraticBezierCurve.js +59 -0
  243. package/src/extras/curves/QuadraticBezierCurve3.js +43 -0
  244. package/src/extras/curves/SplineCurve.js +48 -0
  245. package/src/geometries/BoxGeometry.js +38 -0
  246. package/src/geometries/CapsuleGeometry.js +34 -0
  247. package/src/geometries/CircleGeometry.js +40 -0
  248. package/src/geometries/ConeGeometry.js +38 -0
  249. package/src/geometries/CylinderGeometry.js +50 -4
  250. package/src/geometries/DodecahedronGeometry.js +32 -0
  251. package/src/geometries/EdgesGeometry.js +30 -2
  252. package/src/geometries/ExtrudeGeometry.js +52 -0
  253. package/src/geometries/IcosahedronGeometry.js +32 -0
  254. package/src/geometries/LatheGeometry.js +43 -3
  255. package/src/geometries/OctahedronGeometry.js +32 -0
  256. package/src/geometries/PlaneGeometry.js +34 -0
  257. package/src/geometries/PolyhedronGeometry.js +29 -0
  258. package/src/geometries/RingGeometry.js +36 -0
  259. package/src/geometries/ShapeGeometry.js +37 -0
  260. package/src/geometries/SphereGeometry.js +37 -0
  261. package/src/geometries/TetrahedronGeometry.js +32 -0
  262. package/src/geometries/TorusGeometry.js +35 -0
  263. package/src/geometries/TorusKnotGeometry.js +38 -0
  264. package/src/geometries/TubeGeometry.js +49 -0
  265. package/src/geometries/WireframeGeometry.js +32 -0
  266. package/src/helpers/ArrowHelper.js +60 -3
  267. package/src/helpers/AxesHelper.js +28 -0
  268. package/src/helpers/Box3Helper.js +28 -0
  269. package/src/helpers/BoxHelper.js +43 -7
  270. package/src/helpers/CameraHelper.js +61 -18
  271. package/src/helpers/DirectionalLightHelper.js +52 -0
  272. package/src/helpers/GridHelper.js +26 -0
  273. package/src/helpers/HemisphereLightHelper.js +39 -0
  274. package/src/helpers/PlaneHelper.js +33 -0
  275. package/src/helpers/PointLightHelper.js +43 -0
  276. package/src/helpers/PolarGridHelper.js +30 -0
  277. package/src/helpers/SkeletonHelper.js +39 -2
  278. package/src/helpers/SpotLightHelper.js +40 -0
  279. package/src/lights/AmbientLight.js +25 -0
  280. package/src/lights/DirectionalLight.js +57 -0
  281. package/src/lights/DirectionalLightShadow.js +15 -0
  282. package/src/lights/HemisphereLight.js +32 -0
  283. package/src/lights/Light.js +36 -0
  284. package/src/lights/LightProbe.js +43 -0
  285. package/src/lights/LightShadow.js +159 -0
  286. package/src/lights/PointLight.js +59 -0
  287. package/src/lights/PointLightShadow.js +21 -0
  288. package/src/lights/RectAreaLight.js +59 -0
  289. package/src/lights/SpotLight.js +102 -0
  290. package/src/lights/SpotLightShadow.js +24 -2
  291. package/src/lights/webgpu/IESSpotLight.js +21 -0
  292. package/src/loaders/Loader.js +132 -0
  293. package/src/loaders/MaterialLoader.js +7 -1
  294. package/src/loaders/nodes/NodeLoader.js +189 -0
  295. package/src/loaders/nodes/NodeMaterialLoader.js +108 -0
  296. package/src/loaders/nodes/NodeObjectLoader.js +151 -0
  297. package/src/materials/LineDashedMaterial.js +0 -1
  298. package/src/materials/Material.js +469 -7
  299. package/src/materials/MeshPhongMaterial.js +1 -1
  300. package/src/materials/MeshPhysicalMaterial.js +2 -2
  301. package/src/materials/MeshStandardMaterial.js +2 -2
  302. package/src/{nodes/materials → materials/nodes}/Line2NodeMaterial.js +192 -82
  303. package/src/materials/nodes/LineBasicNodeMaterial.js +46 -0
  304. package/src/materials/nodes/LineDashedNodeMaterial.js +132 -0
  305. package/src/materials/nodes/MeshBasicNodeMaterial.js +133 -0
  306. package/src/materials/nodes/MeshLambertNodeMaterial.js +82 -0
  307. package/src/materials/nodes/MeshMatcapNodeMaterial.js +77 -0
  308. package/src/materials/nodes/MeshNormalNodeMaterial.js +67 -0
  309. package/src/materials/nodes/MeshPhongNodeMaterial.js +141 -0
  310. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +517 -0
  311. package/src/materials/nodes/MeshSSSNodeMaterial.js +175 -0
  312. package/src/materials/nodes/MeshStandardNodeMaterial.js +186 -0
  313. package/src/materials/nodes/MeshToonNodeMaterial.js +66 -0
  314. package/src/materials/nodes/NodeMaterial.js +1180 -0
  315. package/src/{nodes/materials/Materials.js → materials/nodes/NodeMaterials.js} +3 -2
  316. package/src/materials/nodes/PointsNodeMaterial.js +153 -0
  317. package/src/materials/nodes/ShadowNodeMaterial.js +67 -0
  318. package/src/materials/nodes/SpriteNodeMaterial.js +198 -0
  319. package/src/materials/nodes/VolumeNodeMaterial.js +72 -0
  320. package/src/materials/nodes/manager/NodeMaterialObserver.js +509 -0
  321. package/src/math/Box2.js +177 -0
  322. package/src/math/Box3.js +243 -0
  323. package/src/math/Color.js +343 -0
  324. package/src/math/ColorManagement.js +143 -102
  325. package/src/math/Cylindrical.js +65 -6
  326. package/src/math/Euler.js +137 -4
  327. package/src/math/Frustum.js +83 -0
  328. package/src/math/Interpolant.js +87 -8
  329. package/src/math/Line3.js +96 -2
  330. package/src/math/MathUtils.js +182 -19
  331. package/src/math/Matrix2.js +70 -0
  332. package/src/math/Matrix3.js +229 -4
  333. package/src/math/Matrix4.js +368 -3
  334. package/src/math/Plane.js +164 -2
  335. package/src/math/Quaternion.js +265 -9
  336. package/src/math/Ray.js +160 -0
  337. package/src/math/Sphere.js +147 -0
  338. package/src/math/Spherical.js +73 -11
  339. package/src/math/SphericalHarmonics3.js +112 -14
  340. package/src/math/Triangle.js +230 -2
  341. package/src/math/Vector2.js +396 -10
  342. package/src/math/Vector3.js +550 -13
  343. package/src/math/Vector4.js +415 -9
  344. package/src/math/interpolants/CubicInterpolant.js +10 -1
  345. package/src/math/interpolants/DiscreteInterpolant.js +10 -2
  346. package/src/math/interpolants/LinearInterpolant.js +13 -0
  347. package/src/math/interpolants/QuaternionLinearInterpolant.js +10 -1
  348. package/src/nodes/Nodes.js +84 -166
  349. package/src/nodes/TSL.js +167 -0
  350. package/src/nodes/accessors/AccessorsUtils.js +39 -10
  351. package/src/nodes/accessors/Arrays.js +68 -0
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  698. package/src/nodes/accessors/ReflectVectorNode.js +0 -10
  699. package/src/nodes/accessors/TangentNode.js +0 -23
  700. package/src/nodes/accessors/UVNode.js +0 -3
  701. package/src/nodes/core/NodeKeywords.js +0 -80
  702. package/src/nodes/core/UniformGroup.js +0 -13
  703. package/src/nodes/display/AfterImageNode.js +0 -152
  704. package/src/nodes/display/AnamorphicNode.js +0 -145
  705. package/src/nodes/display/BlendModeNode.js +0 -128
  706. package/src/nodes/display/ColorAdjustmentNode.js +0 -104
  707. package/src/nodes/display/DenoiseNode.js +0 -198
  708. package/src/nodes/display/DotScreenNode.js +0 -75
  709. package/src/nodes/display/FXAANode.js +0 -327
  710. package/src/nodes/display/FilmNode.js +0 -52
  711. package/src/nodes/display/GTAONode.js +0 -324
  712. package/src/nodes/display/GaussianBlurNode.js +0 -207
  713. package/src/nodes/display/Lut3DNode.js +0 -53
  714. package/src/nodes/display/RGBShiftNode.js +0 -49
  715. package/src/nodes/display/SepiaNode.js +0 -18
  716. package/src/nodes/display/TransitionNode.js +0 -76
  717. package/src/nodes/display/ViewportNode.js +0 -137
  718. package/src/nodes/fog/FogExp2Node.js +0 -34
  719. package/src/nodes/fog/FogNode.js +0 -48
  720. package/src/nodes/fog/FogRangeNode.js +0 -35
  721. package/src/nodes/lighting/LightNode.js +0 -57
  722. package/src/nodes/loaders/NodeLoader.js +0 -110
  723. package/src/nodes/loaders/NodeMaterialLoader.js +0 -60
  724. package/src/nodes/loaders/NodeObjectLoader.js +0 -71
  725. package/src/nodes/materials/InstancedPointsNodeMaterial.js +0 -162
  726. package/src/nodes/materials/LineBasicNodeMaterial.js +0 -28
  727. package/src/nodes/materials/LineDashedNodeMaterial.js +0 -55
  728. package/src/nodes/materials/MeshBasicNodeMaterial.js +0 -73
  729. package/src/nodes/materials/MeshLambertNodeMaterial.js +0 -43
  730. package/src/nodes/materials/MeshMatcapNodeMaterial.js +0 -53
  731. package/src/nodes/materials/MeshNormalNodeMaterial.js +0 -40
  732. package/src/nodes/materials/MeshPhongNodeMaterial.js +0 -74
  733. package/src/nodes/materials/MeshPhysicalNodeMaterial.js +0 -244
  734. package/src/nodes/materials/MeshSSSNodeMaterial.js +0 -84
  735. package/src/nodes/materials/MeshStandardNodeMaterial.js +0 -104
  736. package/src/nodes/materials/MeshToonNodeMaterial.js +0 -34
  737. package/src/nodes/materials/NodeMaterial.js +0 -680
  738. package/src/nodes/materials/PointsNodeMaterial.js +0 -39
  739. package/src/nodes/materials/ShadowNodeMaterial.js +0 -34
  740. package/src/nodes/materials/SpriteNodeMaterial.js +0 -90
  741. package/src/nodes/materials/VolumeNodeMaterial.js +0 -106
  742. package/src/nodes/math/CondNode.js +0 -139
  743. package/src/nodes/math/HashNode.js +0 -34
  744. package/src/nodes/procedural/CheckerNode.js +0 -42
  745. package/src/nodes/utils/DiscardNode.js +0 -28
  746. package/src/nodes/utils/OscNode.js +0 -81
  747. package/src/nodes/utils/PackingNode.js +0 -55
  748. package/src/nodes/utils/TimerNode.js +0 -94
@@ -1,95 +0,0 @@
1
- import Stats from '../libs/stats.module.js';
2
-
3
- // https://www.khronos.org/registry/webgl/extensions/EXT_disjoint_timer_query_webgl2/
4
- export class GPUStatsPanel extends Stats.Panel {
5
-
6
- constructor( context, name = 'GPU MS' ) {
7
-
8
- super( name, '#f90', '#210' );
9
-
10
- const extension = context.getExtension( 'EXT_disjoint_timer_query_webgl2' );
11
-
12
- if ( extension === null ) {
13
-
14
- console.warn( 'GPUStatsPanel: disjoint_time_query extension not available.' );
15
-
16
- }
17
-
18
- this.context = context;
19
- this.extension = extension;
20
- this.maxTime = 30;
21
- this.activeQueries = 0;
22
-
23
- this.startQuery = function () {
24
-
25
- const gl = this.context;
26
- const ext = this.extension;
27
-
28
- if ( ext === null ) {
29
-
30
- return;
31
-
32
- }
33
-
34
- // create the query object
35
- const query = gl.createQuery();
36
- gl.beginQuery( ext.TIME_ELAPSED_EXT, query );
37
-
38
- this.activeQueries ++;
39
-
40
- const checkQuery = () => {
41
-
42
- // check if the query is available and valid
43
-
44
- const available = gl.getQueryParameter( query, gl.QUERY_RESULT_AVAILABLE );
45
- const disjoint = gl.getParameter( ext.GPU_DISJOINT_EXT );
46
- const ns = gl.getQueryParameter( query, gl.QUERY_RESULT );
47
-
48
- const ms = ns * 1e-6;
49
-
50
- if ( available ) {
51
-
52
- // update the display if it is valid
53
- if ( ! disjoint ) {
54
-
55
- this.update( ms, this.maxTime );
56
-
57
- }
58
-
59
- gl.deleteQuery( query );
60
-
61
- this.activeQueries --;
62
-
63
-
64
- } else if ( gl.isContextLost() === false ) {
65
-
66
- // otherwise try again the next frame
67
- requestAnimationFrame( checkQuery );
68
-
69
- }
70
-
71
- };
72
-
73
- requestAnimationFrame( checkQuery );
74
-
75
- };
76
-
77
- this.endQuery = function () {
78
-
79
- // finish the query measurement
80
- const ext = this.extension;
81
- const gl = this.context;
82
-
83
- if ( ext === null ) {
84
-
85
- return;
86
-
87
- }
88
-
89
- gl.endQuery( ext.TIME_ELAPSED_EXT );
90
-
91
- };
92
-
93
- }
94
-
95
- }
@@ -1,178 +0,0 @@
1
-
2
- /**
3
- * `PackedPhongMaterial` inherited from THREE.MeshPhongMaterial
4
- *
5
- * @param {Object} parameters
6
- */
7
- import {
8
- MeshPhongMaterial,
9
- ShaderChunk,
10
- ShaderLib,
11
- UniformsUtils,
12
- } from 'three';
13
-
14
- class PackedPhongMaterial extends MeshPhongMaterial {
15
-
16
- constructor( parameters ) {
17
-
18
- super();
19
-
20
- this.defines = {};
21
- this.type = 'PackedPhongMaterial';
22
- this.uniforms = UniformsUtils.merge( [
23
-
24
- ShaderLib.phong.uniforms,
25
-
26
- {
27
- quantizeMatPos: { value: null },
28
- quantizeMatUV: { value: null }
29
- }
30
-
31
- ] );
32
-
33
- this.vertexShader = [
34
- '#define PHONG',
35
-
36
- 'varying vec3 vViewPosition;',
37
-
38
- ShaderChunk.common,
39
- ShaderChunk.uv_pars_vertex,
40
- ShaderChunk.displacementmap_pars_vertex,
41
- ShaderChunk.envmap_pars_vertex,
42
- ShaderChunk.color_pars_vertex,
43
- ShaderChunk.fog_pars_vertex,
44
- ShaderChunk.normal_pars_vertex,
45
- ShaderChunk.morphtarget_pars_vertex,
46
- ShaderChunk.skinning_pars_vertex,
47
- ShaderChunk.shadowmap_pars_vertex,
48
- ShaderChunk.logdepthbuf_pars_vertex,
49
- ShaderChunk.clipping_planes_pars_vertex,
50
-
51
- `#ifdef USE_PACKED_NORMAL
52
- #if USE_PACKED_NORMAL == 0
53
- vec3 decodeNormal(vec3 packedNormal)
54
- {
55
- float x = packedNormal.x * 2.0 - 1.0;
56
- float y = packedNormal.y * 2.0 - 1.0;
57
- vec2 scth = vec2(sin(x * PI), cos(x * PI));
58
- vec2 scphi = vec2(sqrt(1.0 - y * y), y);
59
- return normalize( vec3(scth.y * scphi.x, scth.x * scphi.x, scphi.y) );
60
- }
61
- #endif
62
-
63
- #if USE_PACKED_NORMAL == 1
64
- vec3 decodeNormal(vec3 packedNormal)
65
- {
66
- vec3 v = vec3(packedNormal.xy, 1.0 - abs(packedNormal.x) - abs(packedNormal.y));
67
- if (v.z < 0.0)
68
- {
69
- v.xy = (1.0 - abs(v.yx)) * vec2((v.x >= 0.0) ? +1.0 : -1.0, (v.y >= 0.0) ? +1.0 : -1.0);
70
- }
71
- return normalize(v);
72
- }
73
- #endif
74
-
75
- #if USE_PACKED_NORMAL == 2
76
- vec3 decodeNormal(vec3 packedNormal)
77
- {
78
- vec3 v = (packedNormal * 2.0) - 1.0;
79
- return normalize(v);
80
- }
81
- #endif
82
- #endif`,
83
-
84
- `#ifdef USE_PACKED_POSITION
85
- #if USE_PACKED_POSITION == 0
86
- uniform mat4 quantizeMatPos;
87
- #endif
88
- #endif`,
89
-
90
- `#ifdef USE_PACKED_UV
91
- #if USE_PACKED_UV == 1
92
- uniform mat3 quantizeMatUV;
93
- #endif
94
- #endif`,
95
-
96
- `#ifdef USE_PACKED_UV
97
- #if USE_PACKED_UV == 0
98
- vec2 decodeUV(vec2 packedUV)
99
- {
100
- vec2 uv = (packedUV * 2.0) - 1.0;
101
- return uv;
102
- }
103
- #endif
104
-
105
- #if USE_PACKED_UV == 1
106
- vec2 decodeUV(vec2 packedUV)
107
- {
108
- vec2 uv = ( vec3(packedUV, 1.0) * quantizeMatUV ).xy;
109
- return uv;
110
- }
111
- #endif
112
- #endif`,
113
-
114
- 'void main() {',
115
-
116
- ShaderChunk.uv_vertex,
117
-
118
- `#ifdef USE_MAP
119
- #ifdef USE_PACKED_UV
120
- vMapUv = decodeUV(vMapUv);
121
- #endif
122
- #endif`,
123
-
124
- ShaderChunk.color_vertex,
125
- ShaderChunk.morphcolor_vertex,
126
-
127
- ShaderChunk.beginnormal_vertex,
128
-
129
- `#ifdef USE_PACKED_NORMAL
130
- objectNormal = decodeNormal(objectNormal);
131
- #endif
132
-
133
- #ifdef USE_TANGENT
134
- vec3 objectTangent = vec3( tangent.xyz );
135
- #endif
136
- `,
137
-
138
- ShaderChunk.morphnormal_vertex,
139
- ShaderChunk.skinbase_vertex,
140
- ShaderChunk.skinnormal_vertex,
141
- ShaderChunk.defaultnormal_vertex,
142
- ShaderChunk.normal_vertex,
143
-
144
- ShaderChunk.begin_vertex,
145
-
146
- `#ifdef USE_PACKED_POSITION
147
- #if USE_PACKED_POSITION == 0
148
- transformed = ( vec4(transformed, 1.0) * quantizeMatPos ).xyz;
149
- #endif
150
- #endif`,
151
-
152
- ShaderChunk.morphtarget_vertex,
153
- ShaderChunk.skinning_vertex,
154
- ShaderChunk.displacementmap_vertex,
155
- ShaderChunk.project_vertex,
156
- ShaderChunk.logdepthbuf_vertex,
157
- ShaderChunk.clipping_planes_vertex,
158
-
159
- 'vViewPosition = - mvPosition.xyz;',
160
-
161
- ShaderChunk.worldpos_vertex,
162
- ShaderChunk.envmap_vertex,
163
- ShaderChunk.shadowmap_vertex,
164
- ShaderChunk.fog_vertex,
165
-
166
- '}',
167
- ].join( '\n' );
168
-
169
- // Use the original MeshPhongMaterial's fragmentShader.
170
- this.fragmentShader = ShaderLib.phong.fragmentShader;
171
-
172
- this.setValues( parameters );
173
-
174
- }
175
-
176
- }
177
-
178
- export { PackedPhongMaterial };
@@ -1,13 +0,0 @@
1
- import { varying } from '../core/VaryingNode.js';
2
- import { cameraViewMatrix } from './CameraNode.js';
3
- import { normalGeometry, normalLocal, normalView, normalWorld, transformedNormalView } from './NormalNode.js';
4
- import { tangentGeometry, tangentLocal, tangentView, tangentWorld, transformedTangentView } from './TangentNode.js';
5
-
6
- const getBitangent = ( crossNormalTangent ) => crossNormalTangent.mul( tangentGeometry.w ).xyz;
7
-
8
- export const bitangentGeometry = /*#__PURE__*/ varying( getBitangent( normalGeometry.cross( tangentGeometry ) ), 'v_bitangentGeometry' ).normalize().toVar( 'bitangentGeometry' );
9
- export const bitangentLocal = /*#__PURE__*/ varying( getBitangent( normalLocal.cross( tangentLocal ) ), 'v_bitangentLocal' ).normalize().toVar( 'bitangentLocal' );
10
- export const bitangentView = /*#__PURE__*/ varying( getBitangent( normalView.cross( tangentView ) ), 'v_bitangentView' ).normalize().toVar( 'bitangentView' );
11
- export const bitangentWorld = /*#__PURE__*/ varying( getBitangent( normalWorld.cross( tangentWorld ) ), 'v_bitangentWorld' ).normalize().toVar( 'bitangentWorld' );
12
- export const transformedBitangentView = /*#__PURE__*/ getBitangent( transformedNormalView.cross( transformedTangentView ) ).normalize().toVar( 'transformedBitangentView' );
13
- export const transformedBitangentWorld = /*#__PURE__*/ transformedBitangentView.transformDirection( cameraViewMatrix ).normalize().toVar( 'transformedBitangentWorld' );
@@ -1,19 +0,0 @@
1
- import { uniform } from '../core/UniformNode.js';
2
- import { sharedUniformGroup } from '../core/UniformGroupNode.js';
3
- import { Vector3 } from '../../math/Vector3.js';
4
-
5
- const cameraGroup = /*#__PURE__*/ sharedUniformGroup( 'camera' ).onRenderUpdate( () => {
6
-
7
- cameraGroup.needsUpdate = true;
8
-
9
- } );
10
-
11
- export const cameraNear = /*#__PURE__*/ uniform( 'float' ).label( 'cameraNear' ).setGroup( cameraGroup ).onRenderUpdate( ( { camera } ) => camera.near );
12
- export const cameraFar = /*#__PURE__*/ uniform( 'float' ).label( 'cameraFar' ).setGroup( cameraGroup ).onRenderUpdate( ( { camera } ) => camera.far );
13
- export const cameraLogDepth = /*#__PURE__*/ uniform( 'float' ).label( 'cameraLogDepth' ).setGroup( cameraGroup ).onRenderUpdate( ( { camera } ) => 2.0 / ( Math.log( camera.far + 1.0 ) / Math.LN2 ) );
14
- export const cameraProjectionMatrix = /*#__PURE__*/ uniform( 'mat4' ).label( 'cameraProjectionMatrix' ).setGroup( cameraGroup ).onRenderUpdate( ( { camera } ) => camera.projectionMatrix );
15
- export const cameraProjectionMatrixInverse = /*#__PURE__*/ uniform( 'mat4' ).label( 'cameraProjectionMatrixInverse' ).setGroup( cameraGroup ).onRenderUpdate( ( { camera } ) => camera.projectionMatrixInverse );
16
- export const cameraViewMatrix = /*#__PURE__*/ uniform( 'mat4' ).label( 'cameraViewMatrix' ).setGroup( cameraGroup ).onRenderUpdate( ( { camera } ) => camera.matrixWorldInverse );
17
- export const cameraWorldMatrix = /*#__PURE__*/ uniform( 'mat4' ).label( 'cameraWorldMatrix' ).setGroup( cameraGroup ).onRenderUpdate( ( { camera } ) => camera.matrixWorld );
18
- export const cameraNormalMatrix = /*#__PURE__*/ uniform( 'mat3' ).label( 'cameraNormalMatrix' ).setGroup( cameraGroup ).onRenderUpdate( ( { camera } ) => camera.normalMatrix );
19
- export const cameraPosition = /*#__PURE__*/ uniform( new Vector3() ).label( 'cameraPosition' ).setGroup( cameraGroup ).onRenderUpdate( ( { camera }, self ) => self.value.setFromMatrixPosition( camera.matrixWorld ) );
@@ -1,21 +0,0 @@
1
- import MaterialNode from './MaterialNode.js';
2
- import { addNodeClass } from '../core/Node.js';
3
- import { nodeImmutable } from '../shadernode/ShaderNode.js';
4
-
5
- class InstancedPointsMaterialNode extends MaterialNode {
6
-
7
- setup( /*builder*/ ) {
8
-
9
- return this.getFloat( this.scope );
10
-
11
- }
12
-
13
- }
14
-
15
- InstancedPointsMaterialNode.POINT_WIDTH = 'pointWidth';
16
-
17
- export default InstancedPointsMaterialNode;
18
-
19
- export const materialPointWidth = nodeImmutable( InstancedPointsMaterialNode, InstancedPointsMaterialNode.POINT_WIDTH );
20
-
21
- addNodeClass( 'InstancedPointsMaterialNode', InstancedPointsMaterialNode );
@@ -1,14 +0,0 @@
1
- import { attribute } from '../core/AttributeNode.js';
2
- import { varying } from '../core/VaryingNode.js';
3
- import { property } from '../core/PropertyNode.js';
4
- import { cameraViewMatrix } from './CameraNode.js';
5
- import { modelNormalMatrix } from './ModelNode.js';
6
- import { vec3 } from '../shadernode/ShaderNode.js';
7
-
8
- export const normalGeometry = /*#__PURE__*/ attribute( 'normal', 'vec3', vec3( 0, 1, 0 ) );
9
- export const normalLocal = /*#__PURE__*/ normalGeometry.toVar( 'normalLocal' );
10
- export const normalView = /*#__PURE__*/ varying( modelNormalMatrix.mul( normalLocal ), 'v_normalView' ).normalize().toVar( 'normalView' );
11
- export const normalWorld = /*#__PURE__*/ varying( normalView.transformDirection( cameraViewMatrix ), 'v_normalWorld' ).normalize().toVar( 'normalWorld' );
12
- export const transformedNormalView = /*#__PURE__*/ property( 'vec3', 'transformedNormalView' );
13
- export const transformedNormalWorld = /*#__PURE__*/ transformedNormalView.transformDirection( cameraViewMatrix ).normalize().toVar( 'transformedNormalWorld' );
14
- export const transformedClearcoatNormalView = /*#__PURE__*/ property( 'vec3', 'transformedClearcoatNormalView' );
@@ -1,10 +0,0 @@
1
- import { attribute } from '../core/AttributeNode.js';
2
- import { varying } from '../core/VaryingNode.js';
3
- import { modelWorldMatrix, modelViewMatrix } from './ModelNode.js';
4
-
5
- export const positionGeometry = /*#__PURE__*/ attribute( 'position', 'vec3' );
6
- export const positionLocal = /*#__PURE__*/ positionGeometry.toVar( 'positionLocal' );
7
- export const positionWorld = /*#__PURE__*/ varying( modelWorldMatrix.mul( positionLocal ).xyz, 'v_positionWorld' );
8
- export const positionWorldDirection = /*#__PURE__*/ varying( positionLocal.transformDirection( modelWorldMatrix ), 'v_positionWorldDirection' ).normalize().toVar( 'positionWorldDirection' );
9
- export const positionView = /*#__PURE__*/ varying( modelViewMatrix.mul( positionLocal ).xyz, 'v_positionView' );
10
- export const positionViewDirection = /*#__PURE__*/ varying( positionView.negate(), 'v_positionViewDirection' ).normalize().toVar( 'positionViewDirection' );
@@ -1,10 +0,0 @@
1
- import { cameraViewMatrix } from './CameraNode.js';
2
- import { transformedNormalView } from './NormalNode.js';
3
- import { positionViewDirection } from './PositionNode.js';
4
- import { materialRefractionRatio } from './MaterialProperties.js';
5
-
6
- export const reflectView = /*#__PURE__*/ positionViewDirection.negate().reflect( transformedNormalView );
7
- export const refractView = /*#__PURE__*/ positionViewDirection.negate().refract( transformedNormalView, materialRefractionRatio );
8
-
9
- export const reflectVector = /*#__PURE__*/ reflectView.transformDirection( cameraViewMatrix ).toVar( 'reflectVector' );
10
- export const refractVector = /*#__PURE__*/ refractView.transformDirection( cameraViewMatrix ).toVar( 'reflectVector' );
@@ -1,23 +0,0 @@
1
- import { attribute } from '../core/AttributeNode.js';
2
- import { varying } from '../core/VaryingNode.js';
3
- import { cameraViewMatrix } from './CameraNode.js';
4
- import { modelViewMatrix } from './ModelNode.js';
5
- import { Fn, vec4 } from '../shadernode/ShaderNode.js';
6
-
7
- export const tangentGeometry = /*#__PURE__*/ Fn( ( builder ) => {
8
-
9
- if ( builder.geometry.hasAttribute( 'tangent' ) === false ) {
10
-
11
- builder.geometry.computeTangents();
12
-
13
- }
14
-
15
- return attribute( 'tangent', 'vec4' );
16
-
17
- } )();
18
-
19
- export const tangentLocal = /*#__PURE__*/ tangentGeometry.xyz.toVar( 'tangentLocal' );
20
- export const tangentView = /*#__PURE__*/ varying( modelViewMatrix.mul( vec4( tangentLocal, 0 ) ).xyz, 'v_tangentView' ).normalize().toVar( 'tangentView' );
21
- export const tangentWorld = /*#__PURE__*/ varying( tangentView.transformDirection( cameraViewMatrix ), 'v_tangentWorld' ).normalize().toVar( 'tangentWorld' );
22
- export const transformedTangentView = /*#__PURE__*/ tangentView.toVar( 'transformedTangentView' );
23
- export const transformedTangentWorld = /*#__PURE__*/ transformedTangentView.transformDirection( cameraViewMatrix ).normalize().toVar( 'transformedTangentWorld' );
@@ -1,3 +0,0 @@
1
- import { attribute } from '../core/AttributeNode.js';
2
-
3
- export const uv = ( index ) => attribute( 'uv' + ( index > 0 ? index : '' ), 'vec2' );
@@ -1,80 +0,0 @@
1
- class NodeKeywords {
2
-
3
- constructor() {
4
-
5
- this.keywords = [];
6
- this.nodes = {};
7
- this.keywordsCallback = {};
8
-
9
- }
10
-
11
- getNode( name ) {
12
-
13
- let node = this.nodes[ name ];
14
-
15
- if ( node === undefined && this.keywordsCallback[ name ] !== undefined ) {
16
-
17
- node = this.keywordsCallback[ name ]( name );
18
-
19
- this.nodes[ name ] = node;
20
-
21
- }
22
-
23
- return node;
24
-
25
- }
26
-
27
- addKeyword( name, callback ) {
28
-
29
- this.keywords.push( name );
30
- this.keywordsCallback[ name ] = callback;
31
-
32
- return this;
33
-
34
- }
35
-
36
- parse( code ) {
37
-
38
- const keywordNames = this.keywords;
39
-
40
- const regExp = new RegExp( `\\b${keywordNames.join( '\\b|\\b' )}\\b`, 'g' );
41
-
42
- const codeKeywords = code.match( regExp );
43
-
44
- const keywordNodes = [];
45
-
46
- if ( codeKeywords !== null ) {
47
-
48
- for ( const keyword of codeKeywords ) {
49
-
50
- const node = this.getNode( keyword );
51
-
52
- if ( node !== undefined && keywordNodes.indexOf( node ) === - 1 ) {
53
-
54
- keywordNodes.push( node );
55
-
56
- }
57
-
58
- }
59
-
60
- }
61
-
62
- return keywordNodes;
63
-
64
- }
65
-
66
- include( builder, code ) {
67
-
68
- const keywordNodes = this.parse( code );
69
-
70
- for ( const keywordNode of keywordNodes ) {
71
-
72
- keywordNode.build( builder );
73
-
74
- }
75
-
76
- }
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-
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- }
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-
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- export default NodeKeywords;
@@ -1,13 +0,0 @@
1
- class UniformGroup {
2
-
3
- constructor( name ) {
4
-
5
- this.name = name;
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-
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- this.isUniformGroup = true;
8
-
9
- }
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-
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- }
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-
13
- export default UniformGroup;
@@ -1,152 +0,0 @@
1
- import TempNode from '../core/TempNode.js';
2
- import { nodeObject, addNodeElement, Fn, float, vec4 } from '../shadernode/ShaderNode.js';
3
- import { NodeUpdateType } from '../core/constants.js';
4
- import { uv } from '../accessors/UVNode.js';
5
- import { texture } from '../accessors/TextureNode.js';
6
- import { passTexture } from './PassNode.js';
7
- import { uniform } from '../core/UniformNode.js';
8
- import { sign, max } from '../math/MathNode.js';
9
- import QuadMesh from '../../renderers/common/QuadMesh.js';
10
-
11
- import { Vector2 } from '../../math/Vector2.js';
12
- import { RenderTarget } from '../../core/RenderTarget.js';
13
-
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- const _size = /*@__PURE__*/ new Vector2();
15
-
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- const _quadMeshComp = /*@__PURE__*/ new QuadMesh();
17
-
18
- class AfterImageNode extends TempNode {
19
-
20
- constructor( textureNode, damp = 0.96 ) {
21
-
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- super( textureNode );
23
-
24
- this.textureNode = textureNode;
25
- this.textureNodeOld = texture();
26
- this.damp = uniform( damp );
27
-
28
- this._compRT = new RenderTarget();
29
- this._compRT.texture.name = 'AfterImageNode.comp';
30
-
31
- this._oldRT = new RenderTarget();
32
- this._oldRT.texture.name = 'AfterImageNode.old';
33
-
34
- this._textureNode = passTexture( this, this._compRT.texture );
35
-
36
- this.updateBeforeType = NodeUpdateType.RENDER;
37
-
38
- }
39
-
40
- getTextureNode() {
41
-
42
- return this._textureNode;
43
-
44
- }
45
-
46
- setSize( width, height ) {
47
-
48
- this._compRT.setSize( width, height );
49
- this._oldRT.setSize( width, height );
50
-
51
- }
52
-
53
- updateBefore( frame ) {
54
-
55
- const { renderer } = frame;
56
-
57
- const textureNode = this.textureNode;
58
- const map = textureNode.value;
59
-
60
- const textureType = map.type;
61
-
62
- this._compRT.texture.type = textureType;
63
- this._oldRT.texture.type = textureType;
64
-
65
- renderer.getDrawingBufferSize( _size );
66
-
67
- this.setSize( _size.x, _size.y );
68
-
69
- const currentRenderTarget = renderer.getRenderTarget();
70
- const currentTexture = textureNode.value;
71
-
72
- this.textureNodeOld.value = this._oldRT.texture;
73
-
74
- // comp
75
- renderer.setRenderTarget( this._compRT );
76
- _quadMeshComp.render( renderer );
77
-
78
- // Swap the textures
79
- const temp = this._oldRT;
80
- this._oldRT = this._compRT;
81
- this._compRT = temp;
82
-
83
- renderer.setRenderTarget( currentRenderTarget );
84
- textureNode.value = currentTexture;
85
-
86
- }
87
-
88
- setup( builder ) {
89
-
90
- const textureNode = this.textureNode;
91
- const textureNodeOld = this.textureNodeOld;
92
-
93
- //
94
-
95
- const uvNode = textureNode.uvNode || uv();
96
-
97
- textureNodeOld.uvNode = uvNode;
98
-
99
- const sampleTexture = ( uv ) => textureNode.uv( uv );
100
-
101
- const when_gt = Fn( ( [ x_immutable, y_immutable ] ) => {
102
-
103
- const y = float( y_immutable ).toVar();
104
- const x = vec4( x_immutable ).toVar();
105
-
106
- return max( sign( x.sub( y ) ), 0.0 );
107
-
108
- } );
109
-
110
- const afterImg = Fn( () => {
111
-
112
- const texelOld = vec4( textureNodeOld );
113
- const texelNew = vec4( sampleTexture( uvNode ) );
114
-
115
- texelOld.mulAssign( this.damp.mul( when_gt( texelOld, 0.1 ) ) );
116
- return max( texelNew, texelOld );
117
-
118
- } );
119
-
120
- //
121
-
122
- const materialComposed = this._materialComposed || ( this._materialComposed = builder.createNodeMaterial() );
123
- materialComposed.fragmentNode = afterImg();
124
-
125
- _quadMeshComp.material = materialComposed;
126
-
127
- //
128
-
129
- const properties = builder.getNodeProperties( this );
130
- properties.textureNode = textureNode;
131
-
132
- //
133
-
134
- return this._textureNode;
135
-
136
- }
137
-
138
- dispose() {
139
-
140
- this._compRT.dispose();
141
- this._oldRT.dispose();
142
-
143
- }
144
-
145
- }
146
-
147
- export const afterImage = ( node, damp ) => nodeObject( new AfterImageNode( nodeObject( node ).toTexture(), damp ) );
148
-
149
- addNodeElement( 'afterImage', afterImage );
150
-
151
- export default AfterImageNode;
152
-