@plastic-software/three 0.167.3 → 0.174.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (748) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +1 -1
  3. package/build/three.cjs +36277 -24023
  4. package/build/three.core.js +48830 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +10175 -46743
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +550 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +44348 -50670
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +70301 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/jsm/Addons.js +3 -15
  15. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  16. package/examples/jsm/animation/CCDIKSolver.js +61 -11
  17. package/examples/jsm/capabilities/WebGL.js +27 -21
  18. package/examples/jsm/capabilities/WebGPU.js +1 -10
  19. package/examples/jsm/controls/ArcballControls.js +262 -231
  20. package/examples/jsm/controls/DragControls.js +1 -1
  21. package/examples/jsm/controls/FirstPersonControls.js +175 -163
  22. package/examples/jsm/controls/FlyControls.js +194 -188
  23. package/examples/jsm/controls/OrbitControls.js +801 -777
  24. package/examples/jsm/controls/PointerLockControls.js +26 -20
  25. package/examples/jsm/controls/TrackballControls.js +469 -448
  26. package/examples/jsm/controls/TransformControls.js +119 -68
  27. package/examples/jsm/csm/CSM.js +2 -2
  28. package/examples/jsm/csm/CSMFrustum.js +7 -4
  29. package/examples/jsm/csm/CSMHelper.js +2 -0
  30. package/examples/jsm/csm/CSMShadowNode.js +442 -0
  31. package/examples/jsm/curves/NURBSCurve.js +33 -2
  32. package/examples/jsm/curves/NURBSUtils.js +3 -0
  33. package/examples/jsm/effects/AnaglyphEffect.js +6 -13
  34. package/examples/jsm/effects/OutlineEffect.js +1 -1
  35. package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
  36. package/examples/jsm/effects/StereoEffect.js +6 -1
  37. package/examples/jsm/exporters/DRACOExporter.js +4 -2
  38. package/examples/jsm/exporters/EXRExporter.js +19 -11
  39. package/examples/jsm/exporters/GLTFExporter.js +181 -109
  40. package/examples/jsm/exporters/KTX2Exporter.js +54 -23
  41. package/examples/jsm/exporters/OBJExporter.js +5 -1
  42. package/examples/jsm/exporters/PLYExporter.js +11 -9
  43. package/examples/jsm/exporters/USDZExporter.js +50 -11
  44. package/examples/jsm/geometries/DecalGeometry.js +73 -21
  45. package/examples/jsm/geometries/TextGeometry.js +1 -12
  46. package/examples/jsm/helpers/LightProbeHelper.js +43 -44
  47. package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
  48. package/examples/jsm/helpers/TextureHelperGPU.js +185 -0
  49. package/examples/jsm/helpers/VertexNormalsHelper.js +2 -0
  50. package/examples/jsm/interactive/HTMLMesh.js +1 -0
  51. package/examples/jsm/interactive/InteractiveGroup.js +108 -51
  52. package/examples/jsm/interactive/SelectionHelper.js +3 -1
  53. package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
  54. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  55. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  56. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  57. package/examples/jsm/lighting/TiledLighting.js +18 -0
  58. package/examples/jsm/lights/LightProbeGenerator.js +26 -12
  59. package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -1
  60. package/examples/jsm/lines/LineGeometry.js +25 -0
  61. package/examples/jsm/lines/LineMaterial.js +0 -1
  62. package/examples/jsm/lines/LineSegmentsGeometry.js +2 -0
  63. package/examples/jsm/lines/webgpu/Line2.js +2 -1
  64. package/examples/jsm/lines/webgpu/LineSegments2.js +16 -21
  65. package/examples/jsm/lines/webgpu/Wireframe.js +57 -0
  66. package/examples/jsm/loaders/3DMLoader.js +1 -0
  67. package/examples/jsm/loaders/3MFLoader.js +104 -2
  68. package/examples/jsm/loaders/BVHLoader.js +1 -1
  69. package/examples/jsm/loaders/ColladaLoader.js +15 -12
  70. package/examples/jsm/loaders/DDSLoader.js +42 -0
  71. package/examples/jsm/loaders/DRACOLoader.js +3 -1
  72. package/examples/jsm/loaders/FBXLoader.js +71 -22
  73. package/examples/jsm/loaders/GCodeLoader.js +4 -2
  74. package/examples/jsm/loaders/GLTFLoader.js +29 -14
  75. package/examples/jsm/loaders/KTX2Loader.js +160 -58
  76. package/examples/jsm/loaders/KTXLoader.js +4 -4
  77. package/examples/jsm/loaders/LDrawLoader.js +22 -136
  78. package/examples/jsm/loaders/LottieLoader.js +2 -1
  79. package/examples/jsm/loaders/MTLLoader.js +27 -7
  80. package/examples/jsm/loaders/MaterialXLoader.js +40 -14
  81. package/examples/jsm/loaders/NRRDLoader.js +1 -1
  82. package/examples/jsm/loaders/OBJLoader.js +5 -3
  83. package/examples/jsm/loaders/PCDLoader.js +14 -13
  84. package/examples/jsm/loaders/PDBLoader.js +3 -2
  85. package/examples/jsm/loaders/PLYLoader.js +15 -12
  86. package/examples/jsm/loaders/PVRLoader.js +1 -1
  87. package/examples/jsm/loaders/STLLoader.js +3 -2
  88. package/examples/jsm/loaders/SVGLoader.js +2 -2
  89. package/examples/jsm/loaders/TDSLoader.js +17 -18
  90. package/examples/jsm/loaders/VRMLLoader.js +17 -17
  91. package/examples/jsm/loaders/VTKLoader.js +4 -3
  92. package/examples/jsm/loaders/XYZLoader.js +3 -2
  93. package/examples/jsm/loaders/lwo/IFFParser.js +4 -4
  94. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +143 -0
  95. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +114 -0
  96. package/examples/jsm/materials/MeshGouraudMaterial.js +2 -0
  97. package/examples/jsm/math/ColorSpaces.js +76 -0
  98. package/examples/jsm/math/ConvexHull.js +1 -1
  99. package/examples/jsm/math/OBB.js +17 -0
  100. package/examples/jsm/misc/GPUComputationRenderer.js +6 -7
  101. package/examples/jsm/misc/ProgressiveLightMap.js +54 -41
  102. package/examples/jsm/misc/ProgressiveLightMapGPU.js +294 -0
  103. package/examples/jsm/misc/Timer.js +27 -12
  104. package/examples/jsm/misc/Volume.js +28 -18
  105. package/examples/jsm/misc/VolumeSlice.js +19 -16
  106. package/examples/jsm/modifiers/CurveModifier.js +10 -8
  107. package/examples/jsm/modifiers/CurveModifierGPU.js +235 -0
  108. package/examples/jsm/modifiers/SimplifyModifier.js +2 -2
  109. package/examples/jsm/objects/GroundedSkybox.js +4 -4
  110. package/examples/jsm/objects/LensflareMesh.js +324 -0
  111. package/examples/jsm/objects/Reflector.js +5 -2
  112. package/examples/jsm/objects/Sky.js +2 -2
  113. package/examples/jsm/objects/SkyMesh.js +14 -14
  114. package/examples/jsm/objects/Water2.js +1 -1
  115. package/examples/jsm/objects/Water2Mesh.js +11 -9
  116. package/examples/jsm/objects/WaterMesh.js +38 -33
  117. package/examples/jsm/physics/JoltPhysics.js +8 -8
  118. package/examples/jsm/physics/RapierPhysics.js +5 -5
  119. package/examples/jsm/postprocessing/AfterimagePass.js +14 -3
  120. package/examples/jsm/postprocessing/BloomPass.js +2 -2
  121. package/examples/jsm/postprocessing/EffectComposer.js +1 -2
  122. package/examples/jsm/postprocessing/OutlinePass.js +37 -51
  123. package/examples/jsm/postprocessing/OutputPass.js +2 -0
  124. package/examples/jsm/postprocessing/SAOPass.js +1 -2
  125. package/examples/jsm/postprocessing/SMAAPass.js +1 -3
  126. package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
  127. package/examples/jsm/postprocessing/SSAOPass.js +2 -4
  128. package/examples/jsm/postprocessing/SSRPass.js +8 -4
  129. package/examples/jsm/postprocessing/UnrealBloomPass.js +2 -2
  130. package/examples/jsm/renderers/CSS2DRenderer.js +6 -3
  131. package/examples/jsm/renderers/CSS3DRenderer.js +7 -4
  132. package/examples/jsm/renderers/SVGRenderer.js +6 -4
  133. package/examples/jsm/shaders/BokehShader2.js +1 -1
  134. package/examples/jsm/shaders/FXAAShader.js +225 -224
  135. package/examples/jsm/shaders/GodRaysShader.js +3 -3
  136. package/examples/jsm/shaders/OutputShader.js +6 -2
  137. package/examples/jsm/shaders/SobelOperatorShader.js +1 -1
  138. package/examples/jsm/transpiler/AST.js +12 -2
  139. package/examples/jsm/transpiler/GLSLDecoder.js +77 -31
  140. package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -3
  141. package/examples/jsm/transpiler/TSLEncoder.js +96 -21
  142. package/examples/jsm/tsl/display/AfterImageNode.js +243 -0
  143. package/examples/jsm/tsl/display/AnaglyphPassNode.js +106 -0
  144. package/examples/jsm/tsl/display/AnamorphicNode.js +257 -0
  145. package/{src/nodes/display/BleachBypassNode.js → examples/jsm/tsl/display/BleachBypass.js} +11 -6
  146. package/{src/nodes → examples/jsm/tsl}/display/BloomNode.js +252 -67
  147. package/examples/jsm/tsl/display/DenoiseNode.js +332 -0
  148. package/{src/nodes → examples/jsm/tsl}/display/DepthOfFieldNode.js +92 -14
  149. package/examples/jsm/tsl/display/DotScreenNode.js +103 -0
  150. package/examples/jsm/tsl/display/FXAANode.js +364 -0
  151. package/examples/jsm/tsl/display/FilmNode.js +100 -0
  152. package/examples/jsm/tsl/display/GTAONode.js +521 -0
  153. package/examples/jsm/tsl/display/GaussianBlurNode.js +393 -0
  154. package/examples/jsm/tsl/display/LensflareNode.js +278 -0
  155. package/examples/jsm/tsl/display/Lut3DNode.js +108 -0
  156. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  157. package/examples/jsm/tsl/display/OutlineNode.js +750 -0
  158. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +88 -0
  159. package/{src/nodes → examples/jsm/tsl}/display/PixelationPassNode.js +160 -28
  160. package/examples/jsm/tsl/display/RGBShiftNode.js +95 -0
  161. package/examples/jsm/tsl/display/SMAANode.js +767 -0
  162. package/examples/jsm/tsl/display/SSAAPassNode.js +357 -0
  163. package/examples/jsm/tsl/display/SSRNode.js +538 -0
  164. package/examples/jsm/tsl/display/Sepia.js +24 -0
  165. package/{src/nodes → examples/jsm/tsl}/display/SobelOperatorNode.js +66 -20
  166. package/examples/jsm/tsl/display/StereoCompositePassNode.js +184 -0
  167. package/examples/jsm/tsl/display/StereoPassNode.js +119 -0
  168. package/examples/jsm/tsl/display/TRAAPassNode.js +451 -0
  169. package/examples/jsm/tsl/display/TransitionNode.js +140 -0
  170. package/examples/jsm/tsl/display/hashBlur.js +34 -0
  171. package/examples/jsm/tsl/lighting/TiledLightsNode.js +395 -0
  172. package/examples/jsm/tsl/math/Bayer.js +18 -0
  173. package/examples/jsm/tsl/utils/Raymarching.js +65 -0
  174. package/examples/jsm/utils/BufferGeometryUtils.js +2 -2
  175. package/examples/jsm/utils/CameraUtils.js +4 -1
  176. package/examples/jsm/utils/GeometryCompressionUtils.js +38 -123
  177. package/examples/jsm/utils/GeometryUtils.js +22 -19
  178. package/examples/jsm/utils/SceneOptimizer.js +410 -0
  179. package/examples/jsm/utils/SceneUtils.js +2 -2
  180. package/examples/jsm/utils/ShadowMapViewer.js +3 -8
  181. package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
  182. package/examples/jsm/utils/SkeletonUtils.js +84 -66
  183. package/examples/jsm/utils/UVsDebug.js +1 -1
  184. package/examples/jsm/utils/{TextureUtils.js → WebGLTextureUtils.js} +1 -0
  185. package/examples/jsm/utils/WebGPUTextureUtils.js +64 -0
  186. package/examples/jsm/webxr/OculusHandPointerModel.js +21 -21
  187. package/examples/jsm/webxr/Text2D.js +6 -6
  188. package/examples/jsm/webxr/XRControllerModelFactory.js +7 -2
  189. package/examples/jsm/webxr/XREstimatedLight.js +1 -1
  190. package/package.json +14 -9
  191. package/src/Three.Core.js +182 -0
  192. package/src/Three.Legacy.js +0 -21
  193. package/src/Three.TSL.js +543 -0
  194. package/src/Three.WebGPU.Nodes.js +23 -0
  195. package/src/Three.WebGPU.js +13 -184
  196. package/src/Three.js +1 -176
  197. package/src/animation/AnimationClip.js +2 -2
  198. package/src/animation/AnimationObjectGroup.js +2 -2
  199. package/src/animation/AnimationUtils.js +1 -1
  200. package/src/animation/PropertyBinding.js +2 -2
  201. package/src/audio/Audio.js +379 -2
  202. package/src/audio/AudioAnalyser.js +58 -1
  203. package/src/audio/AudioContext.js +15 -0
  204. package/src/audio/AudioListener.js +76 -0
  205. package/src/audio/PositionalAudio.js +107 -0
  206. package/src/cameras/ArrayCamera.js +29 -0
  207. package/src/cameras/Camera.js +47 -0
  208. package/src/cameras/CubeCamera.js +66 -0
  209. package/src/cameras/OrthographicCamera.js +109 -0
  210. package/src/cameras/PerspectiveCamera.js +173 -34
  211. package/src/cameras/StereoCamera.js +48 -2
  212. package/src/constants.js +6 -6
  213. package/src/core/BufferAttribute.js +4 -9
  214. package/src/core/BufferGeometry.js +48 -8
  215. package/src/core/Clock.js +1 -1
  216. package/src/core/EventDispatcher.js +52 -8
  217. package/src/core/InterleavedBuffer.js +4 -13
  218. package/src/core/Object3D.js +573 -3
  219. package/src/core/RenderTarget.js +22 -4
  220. package/src/core/RenderTarget3D.js +22 -0
  221. package/src/core/RenderTargetArray.js +22 -0
  222. package/src/extras/Controls.js +104 -0
  223. package/src/extras/DataUtils.js +48 -8
  224. package/src/extras/Earcut.js +18 -7
  225. package/src/extras/ImageUtils.js +18 -11
  226. package/src/extras/PMREMGenerator.js +40 -9
  227. package/src/extras/ShapeUtils.js +24 -2
  228. package/src/extras/TextureUtils.js +96 -10
  229. package/src/extras/core/Curve.js +153 -53
  230. package/src/extras/core/CurvePath.js +63 -22
  231. package/src/extras/core/Interpolations.js +29 -3
  232. package/src/extras/core/Path.js +134 -1
  233. package/src/extras/core/Shape.js +66 -3
  234. package/src/extras/core/ShapePath.js +76 -0
  235. package/src/extras/curves/ArcCurve.js +22 -0
  236. package/src/extras/curves/CatmullRomCurve3.js +89 -18
  237. package/src/extras/curves/CubicBezierCurve.js +67 -0
  238. package/src/extras/curves/CubicBezierCurve3.js +50 -0
  239. package/src/extras/curves/EllipseCurve.js +102 -0
  240. package/src/extras/curves/LineCurve.js +36 -0
  241. package/src/extras/curves/LineCurve3.js +36 -0
  242. package/src/extras/curves/QuadraticBezierCurve.js +59 -0
  243. package/src/extras/curves/QuadraticBezierCurve3.js +43 -0
  244. package/src/extras/curves/SplineCurve.js +48 -0
  245. package/src/geometries/BoxGeometry.js +38 -0
  246. package/src/geometries/CapsuleGeometry.js +34 -0
  247. package/src/geometries/CircleGeometry.js +40 -0
  248. package/src/geometries/ConeGeometry.js +38 -0
  249. package/src/geometries/CylinderGeometry.js +50 -4
  250. package/src/geometries/DodecahedronGeometry.js +32 -0
  251. package/src/geometries/EdgesGeometry.js +30 -2
  252. package/src/geometries/ExtrudeGeometry.js +52 -0
  253. package/src/geometries/IcosahedronGeometry.js +32 -0
  254. package/src/geometries/LatheGeometry.js +43 -3
  255. package/src/geometries/OctahedronGeometry.js +32 -0
  256. package/src/geometries/PlaneGeometry.js +34 -0
  257. package/src/geometries/PolyhedronGeometry.js +29 -0
  258. package/src/geometries/RingGeometry.js +36 -0
  259. package/src/geometries/ShapeGeometry.js +37 -0
  260. package/src/geometries/SphereGeometry.js +37 -0
  261. package/src/geometries/TetrahedronGeometry.js +32 -0
  262. package/src/geometries/TorusGeometry.js +35 -0
  263. package/src/geometries/TorusKnotGeometry.js +38 -0
  264. package/src/geometries/TubeGeometry.js +49 -0
  265. package/src/geometries/WireframeGeometry.js +32 -0
  266. package/src/helpers/ArrowHelper.js +60 -3
  267. package/src/helpers/AxesHelper.js +28 -0
  268. package/src/helpers/Box3Helper.js +28 -0
  269. package/src/helpers/BoxHelper.js +43 -7
  270. package/src/helpers/CameraHelper.js +61 -18
  271. package/src/helpers/DirectionalLightHelper.js +52 -0
  272. package/src/helpers/GridHelper.js +26 -0
  273. package/src/helpers/HemisphereLightHelper.js +39 -0
  274. package/src/helpers/PlaneHelper.js +33 -0
  275. package/src/helpers/PointLightHelper.js +43 -0
  276. package/src/helpers/PolarGridHelper.js +30 -0
  277. package/src/helpers/SkeletonHelper.js +39 -2
  278. package/src/helpers/SpotLightHelper.js +40 -0
  279. package/src/lights/AmbientLight.js +25 -0
  280. package/src/lights/DirectionalLight.js +57 -0
  281. package/src/lights/DirectionalLightShadow.js +15 -0
  282. package/src/lights/HemisphereLight.js +32 -0
  283. package/src/lights/Light.js +36 -0
  284. package/src/lights/LightProbe.js +43 -0
  285. package/src/lights/LightShadow.js +159 -0
  286. package/src/lights/PointLight.js +59 -0
  287. package/src/lights/PointLightShadow.js +21 -0
  288. package/src/lights/RectAreaLight.js +59 -0
  289. package/src/lights/SpotLight.js +102 -0
  290. package/src/lights/SpotLightShadow.js +24 -2
  291. package/src/lights/webgpu/IESSpotLight.js +21 -0
  292. package/src/loaders/Loader.js +132 -0
  293. package/src/loaders/MaterialLoader.js +7 -1
  294. package/src/loaders/nodes/NodeLoader.js +189 -0
  295. package/src/loaders/nodes/NodeMaterialLoader.js +108 -0
  296. package/src/loaders/nodes/NodeObjectLoader.js +151 -0
  297. package/src/materials/LineDashedMaterial.js +0 -1
  298. package/src/materials/Material.js +469 -7
  299. package/src/materials/MeshPhongMaterial.js +1 -1
  300. package/src/materials/MeshPhysicalMaterial.js +2 -2
  301. package/src/materials/MeshStandardMaterial.js +2 -2
  302. package/src/{nodes/materials → materials/nodes}/Line2NodeMaterial.js +192 -82
  303. package/src/materials/nodes/LineBasicNodeMaterial.js +46 -0
  304. package/src/materials/nodes/LineDashedNodeMaterial.js +132 -0
  305. package/src/materials/nodes/MeshBasicNodeMaterial.js +133 -0
  306. package/src/materials/nodes/MeshLambertNodeMaterial.js +82 -0
  307. package/src/materials/nodes/MeshMatcapNodeMaterial.js +77 -0
  308. package/src/materials/nodes/MeshNormalNodeMaterial.js +67 -0
  309. package/src/materials/nodes/MeshPhongNodeMaterial.js +141 -0
  310. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +517 -0
  311. package/src/materials/nodes/MeshSSSNodeMaterial.js +175 -0
  312. package/src/materials/nodes/MeshStandardNodeMaterial.js +186 -0
  313. package/src/materials/nodes/MeshToonNodeMaterial.js +66 -0
  314. package/src/materials/nodes/NodeMaterial.js +1180 -0
  315. package/src/{nodes/materials/Materials.js → materials/nodes/NodeMaterials.js} +3 -2
  316. package/src/materials/nodes/PointsNodeMaterial.js +153 -0
  317. package/src/materials/nodes/ShadowNodeMaterial.js +67 -0
  318. package/src/materials/nodes/SpriteNodeMaterial.js +198 -0
  319. package/src/materials/nodes/VolumeNodeMaterial.js +72 -0
  320. package/src/materials/nodes/manager/NodeMaterialObserver.js +509 -0
  321. package/src/math/Box2.js +177 -0
  322. package/src/math/Box3.js +243 -0
  323. package/src/math/Color.js +343 -0
  324. package/src/math/ColorManagement.js +143 -102
  325. package/src/math/Cylindrical.js +65 -6
  326. package/src/math/Euler.js +137 -4
  327. package/src/math/Frustum.js +83 -0
  328. package/src/math/Interpolant.js +87 -8
  329. package/src/math/Line3.js +96 -2
  330. package/src/math/MathUtils.js +182 -19
  331. package/src/math/Matrix2.js +70 -0
  332. package/src/math/Matrix3.js +229 -4
  333. package/src/math/Matrix4.js +368 -3
  334. package/src/math/Plane.js +164 -2
  335. package/src/math/Quaternion.js +265 -9
  336. package/src/math/Ray.js +160 -0
  337. package/src/math/Sphere.js +147 -0
  338. package/src/math/Spherical.js +73 -11
  339. package/src/math/SphericalHarmonics3.js +112 -14
  340. package/src/math/Triangle.js +230 -2
  341. package/src/math/Vector2.js +396 -10
  342. package/src/math/Vector3.js +550 -13
  343. package/src/math/Vector4.js +415 -9
  344. package/src/math/interpolants/CubicInterpolant.js +10 -1
  345. package/src/math/interpolants/DiscreteInterpolant.js +10 -2
  346. package/src/math/interpolants/LinearInterpolant.js +13 -0
  347. package/src/math/interpolants/QuaternionLinearInterpolant.js +10 -1
  348. package/src/nodes/Nodes.js +84 -166
  349. package/src/nodes/TSL.js +167 -0
  350. package/src/nodes/accessors/AccessorsUtils.js +39 -10
  351. package/src/nodes/accessors/Arrays.js +68 -0
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  698. package/src/nodes/accessors/ReflectVectorNode.js +0 -10
  699. package/src/nodes/accessors/TangentNode.js +0 -23
  700. package/src/nodes/accessors/UVNode.js +0 -3
  701. package/src/nodes/core/NodeKeywords.js +0 -80
  702. package/src/nodes/core/UniformGroup.js +0 -13
  703. package/src/nodes/display/AfterImageNode.js +0 -152
  704. package/src/nodes/display/AnamorphicNode.js +0 -145
  705. package/src/nodes/display/BlendModeNode.js +0 -128
  706. package/src/nodes/display/ColorAdjustmentNode.js +0 -104
  707. package/src/nodes/display/DenoiseNode.js +0 -198
  708. package/src/nodes/display/DotScreenNode.js +0 -75
  709. package/src/nodes/display/FXAANode.js +0 -327
  710. package/src/nodes/display/FilmNode.js +0 -52
  711. package/src/nodes/display/GTAONode.js +0 -324
  712. package/src/nodes/display/GaussianBlurNode.js +0 -207
  713. package/src/nodes/display/Lut3DNode.js +0 -53
  714. package/src/nodes/display/RGBShiftNode.js +0 -49
  715. package/src/nodes/display/SepiaNode.js +0 -18
  716. package/src/nodes/display/TransitionNode.js +0 -76
  717. package/src/nodes/display/ViewportNode.js +0 -137
  718. package/src/nodes/fog/FogExp2Node.js +0 -34
  719. package/src/nodes/fog/FogNode.js +0 -48
  720. package/src/nodes/fog/FogRangeNode.js +0 -35
  721. package/src/nodes/lighting/LightNode.js +0 -57
  722. package/src/nodes/loaders/NodeLoader.js +0 -110
  723. package/src/nodes/loaders/NodeMaterialLoader.js +0 -60
  724. package/src/nodes/loaders/NodeObjectLoader.js +0 -71
  725. package/src/nodes/materials/InstancedPointsNodeMaterial.js +0 -162
  726. package/src/nodes/materials/LineBasicNodeMaterial.js +0 -28
  727. package/src/nodes/materials/LineDashedNodeMaterial.js +0 -55
  728. package/src/nodes/materials/MeshBasicNodeMaterial.js +0 -73
  729. package/src/nodes/materials/MeshLambertNodeMaterial.js +0 -43
  730. package/src/nodes/materials/MeshMatcapNodeMaterial.js +0 -53
  731. package/src/nodes/materials/MeshNormalNodeMaterial.js +0 -40
  732. package/src/nodes/materials/MeshPhongNodeMaterial.js +0 -74
  733. package/src/nodes/materials/MeshPhysicalNodeMaterial.js +0 -244
  734. package/src/nodes/materials/MeshSSSNodeMaterial.js +0 -84
  735. package/src/nodes/materials/MeshStandardNodeMaterial.js +0 -104
  736. package/src/nodes/materials/MeshToonNodeMaterial.js +0 -34
  737. package/src/nodes/materials/NodeMaterial.js +0 -680
  738. package/src/nodes/materials/PointsNodeMaterial.js +0 -39
  739. package/src/nodes/materials/ShadowNodeMaterial.js +0 -34
  740. package/src/nodes/materials/SpriteNodeMaterial.js +0 -90
  741. package/src/nodes/materials/VolumeNodeMaterial.js +0 -106
  742. package/src/nodes/math/CondNode.js +0 -139
  743. package/src/nodes/math/HashNode.js +0 -34
  744. package/src/nodes/procedural/CheckerNode.js +0 -42
  745. package/src/nodes/utils/DiscardNode.js +0 -28
  746. package/src/nodes/utils/OscNode.js +0 -81
  747. package/src/nodes/utils/PackingNode.js +0 -55
  748. package/src/nodes/utils/TimerNode.js +0 -94
@@ -1,145 +0,0 @@
1
- import TempNode from '../core/TempNode.js';
2
- import { nodeObject, addNodeElement, Fn, float, vec2, vec3 } from '../shadernode/ShaderNode.js';
3
- import { Loop } from '../utils/LoopNode.js';
4
- import { uniform } from '../core/UniformNode.js';
5
- import { NodeUpdateType } from '../core/constants.js';
6
- import { threshold } from './ColorAdjustmentNode.js';
7
- import { uv } from '../accessors/UVNode.js';
8
- import { passTexture } from './PassNode.js';
9
- import QuadMesh from '../../renderers/common/QuadMesh.js';
10
-
11
- import { Vector2 } from '../../math/Vector2.js';
12
- import { RenderTarget } from '../../core/RenderTarget.js';
13
-
14
- const _quadMesh = /*@__PURE__*/ new QuadMesh();
15
-
16
- class AnamorphicNode extends TempNode {
17
-
18
- constructor( textureNode, tresholdNode, scaleNode, samples ) {
19
-
20
- super( 'vec4' );
21
-
22
- this.textureNode = textureNode;
23
- this.tresholdNode = tresholdNode;
24
- this.scaleNode = scaleNode;
25
- this.colorNode = vec3( 0.1, 0.0, 1.0 );
26
- this.samples = samples;
27
- this.resolution = new Vector2( 1, 1 );
28
-
29
- this._renderTarget = new RenderTarget();
30
- this._renderTarget.texture.name = 'anamorphic';
31
-
32
- this._invSize = uniform( new Vector2() );
33
-
34
- this._textureNode = passTexture( this, this._renderTarget.texture );
35
-
36
- this.updateBeforeType = NodeUpdateType.RENDER;
37
-
38
- }
39
-
40
- getTextureNode() {
41
-
42
- return this._textureNode;
43
-
44
- }
45
-
46
- setSize( width, height ) {
47
-
48
- this._invSize.value.set( 1 / width, 1 / height );
49
-
50
- width = Math.max( Math.round( width * this.resolution.x ), 1 );
51
- height = Math.max( Math.round( height * this.resolution.y ), 1 );
52
-
53
- this._renderTarget.setSize( width, height );
54
-
55
- }
56
-
57
- updateBefore( frame ) {
58
-
59
- const { renderer } = frame;
60
-
61
- const textureNode = this.textureNode;
62
- const map = textureNode.value;
63
-
64
- this._renderTarget.texture.type = map.type;
65
-
66
- const currentRenderTarget = renderer.getRenderTarget();
67
- const currentTexture = textureNode.value;
68
-
69
- _quadMesh.material = this._material;
70
-
71
- this.setSize( map.image.width, map.image.height );
72
-
73
- // render
74
-
75
- renderer.setRenderTarget( this._renderTarget );
76
-
77
- _quadMesh.render( renderer );
78
-
79
- // restore
80
-
81
- renderer.setRenderTarget( currentRenderTarget );
82
- textureNode.value = currentTexture;
83
-
84
- }
85
-
86
- setup( builder ) {
87
-
88
- const textureNode = this.textureNode;
89
- const uvNode = textureNode.uvNode || uv();
90
-
91
- const sampleTexture = ( uv ) => textureNode.uv( uv );
92
-
93
- const anamorph = Fn( () => {
94
-
95
- const samples = this.samples;
96
- const halfSamples = Math.floor( samples / 2 );
97
-
98
- const total = vec3( 0 ).toVar();
99
-
100
- Loop( { start: - halfSamples, end: halfSamples }, ( { i } ) => {
101
-
102
- const softness = float( i ).abs().div( halfSamples ).oneMinus();
103
-
104
- const uv = vec2( uvNode.x.add( this._invSize.x.mul( i ).mul( this.scaleNode ) ), uvNode.y );
105
- const color = sampleTexture( uv );
106
- const pass = threshold( color, this.tresholdNode ).mul( softness );
107
-
108
- total.addAssign( pass );
109
-
110
- } );
111
-
112
- return total.mul( this.colorNode );
113
-
114
- } );
115
-
116
- //
117
-
118
- const material = this._material || ( this._material = builder.createNodeMaterial() );
119
- material.fragmentNode = anamorph();
120
-
121
- //
122
-
123
- const properties = builder.getNodeProperties( this );
124
- properties.textureNode = textureNode;
125
-
126
- //
127
-
128
- return this._textureNode;
129
-
130
- }
131
-
132
- dispose() {
133
-
134
- this._renderTarget.dispose();
135
-
136
- }
137
-
138
- }
139
-
140
- export const anamorphic = ( node, threshold = .9, scale = 3, samples = 32 ) => nodeObject( new AnamorphicNode( nodeObject( node ).toTexture(), nodeObject( threshold ), nodeObject( scale ), samples ) );
141
-
142
- addNodeElement( 'anamorphic', anamorphic );
143
-
144
- export default AnamorphicNode;
145
-
@@ -1,128 +0,0 @@
1
- import TempNode from '../core/TempNode.js';
2
- import { /*mix, step,*/ EPSILON } from '../math/MathNode.js';
3
- import { addNodeClass } from '../core/Node.js';
4
- import { addNodeElement, Fn, nodeProxy, vec3 } from '../shadernode/ShaderNode.js';
5
-
6
- export const BurnNode = Fn( ( { base, blend } ) => {
7
-
8
- const fn = ( c ) => blend[ c ].lessThan( EPSILON ).select( blend[ c ], base[ c ].oneMinus().div( blend[ c ] ).oneMinus().max( 0 ) );
9
-
10
- return vec3( fn( 'x' ), fn( 'y' ), fn( 'z' ) );
11
-
12
- } ).setLayout( {
13
- name: 'burnColor',
14
- type: 'vec3',
15
- inputs: [
16
- { name: 'base', type: 'vec3' },
17
- { name: 'blend', type: 'vec3' }
18
- ]
19
- } );
20
-
21
- export const DodgeNode = Fn( ( { base, blend } ) => {
22
-
23
- const fn = ( c ) => blend[ c ].equal( 1.0 ).select( blend[ c ], base[ c ].div( blend[ c ].oneMinus() ).max( 0 ) );
24
-
25
- return vec3( fn( 'x' ), fn( 'y' ), fn( 'z' ) );
26
-
27
- } ).setLayout( {
28
- name: 'dodgeColor',
29
- type: 'vec3',
30
- inputs: [
31
- { name: 'base', type: 'vec3' },
32
- { name: 'blend', type: 'vec3' }
33
- ]
34
- } );
35
-
36
- export const ScreenNode = Fn( ( { base, blend } ) => {
37
-
38
- const fn = ( c ) => base[ c ].oneMinus().mul( blend[ c ].oneMinus() ).oneMinus();
39
-
40
- return vec3( fn( 'x' ), fn( 'y' ), fn( 'z' ) );
41
-
42
- } ).setLayout( {
43
- name: 'screenColor',
44
- type: 'vec3',
45
- inputs: [
46
- { name: 'base', type: 'vec3' },
47
- { name: 'blend', type: 'vec3' }
48
- ]
49
- } );
50
-
51
- export const OverlayNode = Fn( ( { base, blend } ) => {
52
-
53
- const fn = ( c ) => base[ c ].lessThan( 0.5 ).select( base[ c ].mul( blend[ c ], 2.0 ), base[ c ].oneMinus().mul( blend[ c ].oneMinus() ).oneMinus() );
54
- //const fn = ( c ) => mix( base[ c ].oneMinus().mul( blend[ c ].oneMinus() ).oneMinus(), base[ c ].mul( blend[ c ], 2.0 ), step( base[ c ], 0.5 ) );
55
-
56
- return vec3( fn( 'x' ), fn( 'y' ), fn( 'z' ) );
57
-
58
- } ).setLayout( {
59
- name: 'overlayColor',
60
- type: 'vec3',
61
- inputs: [
62
- { name: 'base', type: 'vec3' },
63
- { name: 'blend', type: 'vec3' }
64
- ]
65
- } );
66
-
67
- class BlendModeNode extends TempNode {
68
-
69
- constructor( blendMode, baseNode, blendNode ) {
70
-
71
- super();
72
-
73
- this.blendMode = blendMode;
74
-
75
- this.baseNode = baseNode;
76
- this.blendNode = blendNode;
77
-
78
- }
79
-
80
- setup() {
81
-
82
- const { blendMode, baseNode, blendNode } = this;
83
- const params = { base: baseNode, blend: blendNode };
84
-
85
- let outputNode = null;
86
-
87
- if ( blendMode === BlendModeNode.BURN ) {
88
-
89
- outputNode = BurnNode( params );
90
-
91
- } else if ( blendMode === BlendModeNode.DODGE ) {
92
-
93
- outputNode = DodgeNode( params );
94
-
95
- } else if ( blendMode === BlendModeNode.SCREEN ) {
96
-
97
- outputNode = ScreenNode( params );
98
-
99
- } else if ( blendMode === BlendModeNode.OVERLAY ) {
100
-
101
- outputNode = OverlayNode( params );
102
-
103
- }
104
-
105
- return outputNode;
106
-
107
- }
108
-
109
- }
110
-
111
- BlendModeNode.BURN = 'burn';
112
- BlendModeNode.DODGE = 'dodge';
113
- BlendModeNode.SCREEN = 'screen';
114
- BlendModeNode.OVERLAY = 'overlay';
115
-
116
- export default BlendModeNode;
117
-
118
- export const burn = nodeProxy( BlendModeNode, BlendModeNode.BURN );
119
- export const dodge = nodeProxy( BlendModeNode, BlendModeNode.DODGE );
120
- export const overlay = nodeProxy( BlendModeNode, BlendModeNode.OVERLAY );
121
- export const screen = nodeProxy( BlendModeNode, BlendModeNode.SCREEN );
122
-
123
- addNodeElement( 'burn', burn );
124
- addNodeElement( 'dodge', dodge );
125
- addNodeElement( 'overlay', overlay );
126
- addNodeElement( 'screen', screen );
127
-
128
- addNodeClass( 'BlendModeNode', BlendModeNode );
@@ -1,104 +0,0 @@
1
- import TempNode from '../core/TempNode.js';
2
- import { dot, mix } from '../math/MathNode.js';
3
- import { add } from '../math/OperatorNode.js';
4
- import { addNodeClass } from '../core/Node.js';
5
- import { addNodeElement, Fn, nodeProxy, float, vec3 } from '../shadernode/ShaderNode.js';
6
- import { ColorManagement } from '../../math/ColorManagement.js';
7
- import { Vector3 } from '../../math/Vector3.js';
8
-
9
- const saturationNode = Fn( ( { color, adjustment } ) => {
10
-
11
- return adjustment.mix( luminance( color.rgb ), color.rgb );
12
-
13
- } );
14
-
15
- const vibranceNode = Fn( ( { color, adjustment } ) => {
16
-
17
- const average = add( color.r, color.g, color.b ).div( 3.0 );
18
-
19
- const mx = color.r.max( color.g.max( color.b ) );
20
- const amt = mx.sub( average ).mul( adjustment ).mul( - 3.0 );
21
-
22
- return mix( color.rgb, mx, amt );
23
-
24
- } );
25
-
26
- const hueNode = Fn( ( { color, adjustment } ) => {
27
-
28
- const k = vec3( 0.57735, 0.57735, 0.57735 );
29
-
30
- const cosAngle = adjustment.cos();
31
-
32
- return vec3( color.rgb.mul( cosAngle ).add( k.cross( color.rgb ).mul( adjustment.sin() ).add( k.mul( dot( k, color.rgb ).mul( cosAngle.oneMinus() ) ) ) ) );
33
-
34
- } );
35
-
36
- class ColorAdjustmentNode extends TempNode {
37
-
38
- constructor( method, colorNode, adjustmentNode = float( 1 ) ) {
39
-
40
- super( 'vec3' );
41
-
42
- this.method = method;
43
-
44
- this.colorNode = colorNode;
45
- this.adjustmentNode = adjustmentNode;
46
-
47
- }
48
-
49
- setup() {
50
-
51
- const { method, colorNode, adjustmentNode } = this;
52
-
53
- const callParams = { color: colorNode, adjustment: adjustmentNode };
54
-
55
- let outputNode = null;
56
-
57
- if ( method === ColorAdjustmentNode.SATURATION ) {
58
-
59
- outputNode = saturationNode( callParams );
60
-
61
- } else if ( method === ColorAdjustmentNode.VIBRANCE ) {
62
-
63
- outputNode = vibranceNode( callParams );
64
-
65
- } else if ( method === ColorAdjustmentNode.HUE ) {
66
-
67
- outputNode = hueNode( callParams );
68
-
69
- } else {
70
-
71
- console.error( `${ this.type }: Method "${ this.method }" not supported!` );
72
-
73
- }
74
-
75
- return outputNode;
76
-
77
- }
78
-
79
- }
80
-
81
- ColorAdjustmentNode.SATURATION = 'saturation';
82
- ColorAdjustmentNode.VIBRANCE = 'vibrance';
83
- ColorAdjustmentNode.HUE = 'hue';
84
-
85
- export default ColorAdjustmentNode;
86
-
87
- export const saturation = nodeProxy( ColorAdjustmentNode, ColorAdjustmentNode.SATURATION );
88
- export const vibrance = nodeProxy( ColorAdjustmentNode, ColorAdjustmentNode.VIBRANCE );
89
- export const hue = nodeProxy( ColorAdjustmentNode, ColorAdjustmentNode.HUE );
90
-
91
- const _luminanceCoefficients = /*#__PURE__*/ new Vector3();
92
- export const luminance = (
93
- color,
94
- luminanceCoefficients = vec3( ... ColorManagement.getLuminanceCoefficients( _luminanceCoefficients ) )
95
- ) => dot( color, luminanceCoefficients );
96
-
97
- export const threshold = ( color, threshold ) => mix( vec3( 0.0 ), color, luminance( color ).sub( threshold ).max( 0 ) );
98
-
99
- addNodeElement( 'saturation', saturation );
100
- addNodeElement( 'vibrance', vibrance );
101
- addNodeElement( 'hue', hue );
102
- addNodeElement( 'threshold', threshold );
103
-
104
- addNodeClass( 'ColorAdjustmentNode', ColorAdjustmentNode );
@@ -1,198 +0,0 @@
1
- import TempNode from '../core/TempNode.js';
2
- import { uv } from '../accessors/UVNode.js';
3
- import { addNodeElement, Fn, nodeObject, float, int, vec2, vec3, vec4, mat2, If } from '../shadernode/ShaderNode.js';
4
- import { NodeUpdateType } from '../core/constants.js';
5
- import { uniform } from '../core/UniformNode.js';
6
- import { uniformArray } from '../accessors/UniformArrayNode.js';
7
- import { abs, dot, sin, cos, PI, pow, max } from '../math/MathNode.js';
8
- import { Loop } from '../utils/LoopNode.js';
9
- import { luminance } from './ColorAdjustmentNode.js';
10
- import { textureSize } from '../accessors/TextureSizeNode.js';
11
- import { Vector2 } from '../../math/Vector2.js';
12
- import { Vector3 } from '../../math/Vector3.js';
13
-
14
- class DenoiseNode extends TempNode {
15
-
16
- constructor( textureNode, depthNode, normalNode, noiseNode, camera ) {
17
-
18
- super();
19
-
20
- this.textureNode = textureNode;
21
- this.depthNode = depthNode;
22
- this.normalNode = normalNode;
23
- this.noiseNode = noiseNode;
24
-
25
- this.cameraProjectionMatrixInverse = uniform( camera.projectionMatrixInverse );
26
- this.lumaPhi = uniform( 5 );
27
- this.depthPhi = uniform( 5 );
28
- this.normalPhi = uniform( 5 );
29
- this.radius = uniform( 5 );
30
- this.index = uniform( 0 );
31
-
32
- this._resolution = uniform( new Vector2() );
33
- this._sampleVectors = uniformArray( generatePdSamplePointInitializer( 16, 2, 1 ) );
34
-
35
- this.updateBeforeType = NodeUpdateType.RENDER;
36
-
37
- }
38
-
39
- updateBefore() {
40
-
41
- const map = this.textureNode.value;
42
-
43
- this._resolution.value.set( map.image.width, map.image.height );
44
-
45
- }
46
-
47
- setup() {
48
-
49
- const uvNode = uv();
50
-
51
- const sampleTexture = ( uv ) => this.textureNode.uv( uv );
52
- const sampleDepth = ( uv ) => this.depthNode.uv( uv ).x;
53
- const sampleNormal = ( uv ) => this.normalNode.uv( uv );
54
- const sampleNoise = ( uv ) => this.noiseNode.uv( uv );
55
-
56
- const getViewPosition = Fn( ( [ screenPosition, depth ] ) => {
57
-
58
- screenPosition = vec2( screenPosition.x, screenPosition.y.oneMinus() ).mul( 2.0 ).sub( 1.0 );
59
-
60
- const clipSpacePosition = vec4( vec3( screenPosition, depth ), 1.0 );
61
- const viewSpacePosition = vec4( this.cameraProjectionMatrixInverse.mul( clipSpacePosition ) );
62
-
63
- return viewSpacePosition.xyz.div( viewSpacePosition.w );
64
-
65
- } );
66
-
67
- const denoiseSample = Fn( ( [ center, viewNormal, viewPosition, sampleUv ] ) => {
68
-
69
- const texel = sampleTexture( sampleUv );
70
- const depth = sampleDepth( sampleUv );
71
- const normal = sampleNormal( sampleUv ).rgb.normalize();
72
- const neighborColor = texel.rgb;
73
- const viewPos = getViewPosition( sampleUv, depth );
74
-
75
- const normalDiff = dot( viewNormal, normal ).toVar();
76
- const normalSimilarity = pow( max( normalDiff, 0 ), this.normalPhi ).toVar();
77
- const lumaDiff = abs( luminance( neighborColor ).sub( luminance( center ) ) ).toVar();
78
- const lumaSimilarity = max( float( 1.0 ).sub( lumaDiff.div( this.lumaPhi ) ), 0 ).toVar();
79
- const depthDiff = abs( dot( viewPosition.sub( viewPos ), viewNormal ) ).toVar();
80
- const depthSimilarity = max( float( 1.0 ).sub( depthDiff.div( this.depthPhi ) ), 0 );
81
- const w = lumaSimilarity.mul( depthSimilarity ).mul( normalSimilarity );
82
-
83
- return vec4( neighborColor.mul( w ), w );
84
-
85
- } );
86
-
87
- const denoise = Fn( ( [ uvNode ] ) => {
88
-
89
- const depth = sampleDepth( uvNode );
90
- const viewNormal = sampleNormal( uvNode ).rgb.normalize();
91
-
92
- const texel = sampleTexture( uvNode );
93
-
94
- If( depth.greaterThanEqual( 1.0 ).or( dot( viewNormal, viewNormal ).equal( 0.0 ) ), () => {
95
-
96
- return texel;
97
-
98
- } );
99
-
100
- const center = vec3( texel.rgb );
101
-
102
- const viewPosition = getViewPosition( uvNode, depth );
103
-
104
- const noiseResolution = textureSize( this.noiseNode, 0 );
105
- let noiseUv = vec2( uvNode.x, uvNode.y.oneMinus() );
106
- noiseUv = noiseUv.mul( this._resolution.div( noiseResolution ) );
107
- const noiseTexel = sampleNoise( noiseUv );
108
-
109
- const x = sin( noiseTexel.element( this.index.mod( 4 ).mul( 2 ).mul( PI ) ) );
110
- const y = cos( noiseTexel.element( this.index.mod( 4 ).mul( 2 ).mul( PI ) ) );
111
-
112
- const noiseVec = vec2( x, y );
113
- const rotationMatrix = mat2( noiseVec.x, noiseVec.y.negate(), noiseVec.x, noiseVec.y );
114
-
115
- const totalWeight = float( 1.0 ).toVar();
116
- const denoised = vec3( texel.rgb ).toVar();
117
-
118
- Loop( { start: int( 0 ), end: int( 16 ), type: 'int', condition: '<' }, ( { i } ) => {
119
-
120
- const sampleDir = this._sampleVectors.element( i ).toVar();
121
- const offset = rotationMatrix.mul( sampleDir.xy.mul( float( 1.0 ).add( sampleDir.z.mul( this.radius.sub( 1 ) ) ) ) ).div( this._resolution ).toVar();
122
- const sampleUv = uvNode.add( offset ).toVar();
123
-
124
- const result = denoiseSample( center, viewNormal, viewPosition, sampleUv );
125
-
126
- denoised.addAssign( result.xyz );
127
- totalWeight.addAssign( result.w );
128
-
129
- } );
130
-
131
- If( totalWeight.greaterThan( float( 0 ) ), () => {
132
-
133
- denoised.divAssign( totalWeight );
134
-
135
- } );
136
-
137
- return vec4( denoised, texel.a );
138
-
139
- } ).setLayout( {
140
- name: 'denoise',
141
- type: 'vec4',
142
- inputs: [
143
- { name: 'uv', type: 'vec2' }
144
- ]
145
- } );
146
-
147
- const output = Fn( () => {
148
-
149
- return denoise( uvNode );
150
-
151
- } );
152
-
153
- const outputNode = output();
154
-
155
- return outputNode;
156
-
157
- }
158
-
159
- }
160
-
161
- function generatePdSamplePointInitializer( samples, rings, radiusExponent ) {
162
-
163
- const poissonDisk = generateDenoiseSamples( samples, rings, radiusExponent );
164
-
165
- const array = [];
166
-
167
- for ( let i = 0; i < samples; i ++ ) {
168
-
169
- const sample = poissonDisk[ i ];
170
- array.push( sample );
171
-
172
- }
173
-
174
- return array;
175
-
176
- }
177
-
178
- function generateDenoiseSamples( numSamples, numRings, radiusExponent ) {
179
-
180
- const samples = [];
181
-
182
- for ( let i = 0; i < numSamples; i ++ ) {
183
-
184
- const angle = 2 * Math.PI * numRings * i / numSamples;
185
- const radius = Math.pow( i / ( numSamples - 1 ), radiusExponent );
186
- samples.push( new Vector3( Math.cos( angle ), Math.sin( angle ), radius ) );
187
-
188
- }
189
-
190
- return samples;
191
-
192
- }
193
-
194
- export const denoise = ( node, depthNode, normalNode, noiseNode, camera ) => nodeObject( new DenoiseNode( nodeObject( node ).toTexture(), nodeObject( depthNode ), nodeObject( normalNode ), nodeObject( noiseNode ), camera ) );
195
-
196
- addNodeElement( 'denoise', denoise );
197
-
198
- export default DenoiseNode;
@@ -1,75 +0,0 @@
1
- import TempNode from '../core/TempNode.js';
2
- import { nodeObject, addNodeElement, Fn, vec2, vec3, vec4 } from '../shadernode/ShaderNode.js';
3
- import { uniform } from '../core/UniformNode.js';
4
- import { NodeUpdateType } from '../core/constants.js';
5
- import { uv } from '../accessors/UVNode.js';
6
- import { sin, cos } from '../math/MathNode.js';
7
- import { add } from '../math/OperatorNode.js';
8
-
9
- import { Vector2 } from '../../math/Vector2.js';
10
-
11
- class DotScreenNode extends TempNode {
12
-
13
- constructor( inputNode, center = new Vector2( 0.5, 0.5 ), angle = 1.57, scale = 1 ) {
14
-
15
- super( 'vec4' );
16
-
17
- this.inputNode = inputNode;
18
- this.center = uniform( center );
19
- this.angle = uniform( angle );
20
- this.scale = uniform( scale );
21
-
22
- this._size = uniform( new Vector2() );
23
-
24
- this.updateBeforeType = NodeUpdateType.RENDER;
25
-
26
- }
27
-
28
- updateBefore( frame ) {
29
-
30
- const { renderer } = frame;
31
-
32
- renderer.getDrawingBufferSize( this._size.value );
33
-
34
- }
35
-
36
- setup() {
37
-
38
- const inputNode = this.inputNode;
39
-
40
- const pattern = Fn( () => {
41
-
42
- const s = sin( this.angle );
43
- const c = cos( this.angle );
44
-
45
- const tex = uv().mul( this._size ).sub( this.center );
46
- const point = vec2( c.mul( tex.x ).sub( s.mul( tex.y ) ), s.mul( tex.x ).add( c.mul( tex.y ) ) ).mul( this.scale );
47
-
48
- return sin( point.x ).mul( sin( point.y ) ).mul( 4 );
49
-
50
- } );
51
-
52
- const dotScreen = Fn( () => {
53
-
54
- const color = inputNode;
55
-
56
- const average = add( color.r, color.g, color.b ).div( 3 );
57
-
58
- return vec4( vec3( average.mul( 10 ).sub( 5 ).add( pattern() ) ), color.a );
59
-
60
- } );
61
-
62
- const outputNode = dotScreen();
63
-
64
- return outputNode;
65
-
66
- }
67
-
68
- }
69
-
70
- export const dotScreen = ( node, center, angle, scale ) => nodeObject( new DotScreenNode( nodeObject( node ), center, angle, scale ) );
71
-
72
- addNodeElement( 'dotScreen', dotScreen );
73
-
74
- export default DotScreenNode;
75
-