@plastic-software/three 0.167.3 → 0.174.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -1
- package/README.md +1 -1
- package/build/three.cjs +36277 -24023
- package/build/three.core.js +48830 -0
- package/build/three.core.min.js +6 -0
- package/build/three.module.js +10175 -46743
- package/build/three.module.min.js +2 -2
- package/build/three.tsl.js +550 -0
- package/build/three.tsl.min.js +6 -0
- package/build/three.webgpu.js +44348 -50670
- package/build/three.webgpu.min.js +2 -2
- package/build/three.webgpu.nodes.js +70301 -0
- package/build/three.webgpu.nodes.min.js +6 -0
- package/examples/jsm/Addons.js +3 -15
- package/examples/jsm/animation/AnimationClipCreator.js +1 -1
- package/examples/jsm/animation/CCDIKSolver.js +61 -11
- package/examples/jsm/capabilities/WebGL.js +27 -21
- package/examples/jsm/capabilities/WebGPU.js +1 -10
- package/examples/jsm/controls/ArcballControls.js +262 -231
- package/examples/jsm/controls/DragControls.js +1 -1
- package/examples/jsm/controls/FirstPersonControls.js +175 -163
- package/examples/jsm/controls/FlyControls.js +194 -188
- package/examples/jsm/controls/OrbitControls.js +801 -777
- package/examples/jsm/controls/PointerLockControls.js +26 -20
- package/examples/jsm/controls/TrackballControls.js +469 -448
- package/examples/jsm/controls/TransformControls.js +119 -68
- package/examples/jsm/csm/CSM.js +2 -2
- package/examples/jsm/csm/CSMFrustum.js +7 -4
- package/examples/jsm/csm/CSMHelper.js +2 -0
- package/examples/jsm/csm/CSMShadowNode.js +442 -0
- package/examples/jsm/curves/NURBSCurve.js +33 -2
- package/examples/jsm/curves/NURBSUtils.js +3 -0
- package/examples/jsm/effects/AnaglyphEffect.js +6 -13
- package/examples/jsm/effects/OutlineEffect.js +1 -1
- package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
- package/examples/jsm/effects/StereoEffect.js +6 -1
- package/examples/jsm/exporters/DRACOExporter.js +4 -2
- package/examples/jsm/exporters/EXRExporter.js +19 -11
- package/examples/jsm/exporters/GLTFExporter.js +181 -109
- package/examples/jsm/exporters/KTX2Exporter.js +54 -23
- package/examples/jsm/exporters/OBJExporter.js +5 -1
- package/examples/jsm/exporters/PLYExporter.js +11 -9
- package/examples/jsm/exporters/USDZExporter.js +50 -11
- package/examples/jsm/geometries/DecalGeometry.js +73 -21
- package/examples/jsm/geometries/TextGeometry.js +1 -12
- package/examples/jsm/helpers/LightProbeHelper.js +43 -44
- package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
- package/examples/jsm/helpers/TextureHelperGPU.js +185 -0
- package/examples/jsm/helpers/VertexNormalsHelper.js +2 -0
- package/examples/jsm/interactive/HTMLMesh.js +1 -0
- package/examples/jsm/interactive/InteractiveGroup.js +108 -51
- package/examples/jsm/interactive/SelectionHelper.js +3 -1
- package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
- package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
- package/examples/jsm/libs/demuxer_mp4.js +109 -0
- package/examples/jsm/libs/ktx-parse.module.js +1 -1
- package/examples/jsm/lighting/TiledLighting.js +18 -0
- package/examples/jsm/lights/LightProbeGenerator.js +26 -12
- package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -1
- package/examples/jsm/lines/LineGeometry.js +25 -0
- package/examples/jsm/lines/LineMaterial.js +0 -1
- package/examples/jsm/lines/LineSegmentsGeometry.js +2 -0
- package/examples/jsm/lines/webgpu/Line2.js +2 -1
- package/examples/jsm/lines/webgpu/LineSegments2.js +16 -21
- package/examples/jsm/lines/webgpu/Wireframe.js +57 -0
- package/examples/jsm/loaders/3DMLoader.js +1 -0
- package/examples/jsm/loaders/3MFLoader.js +104 -2
- package/examples/jsm/loaders/BVHLoader.js +1 -1
- package/examples/jsm/loaders/ColladaLoader.js +15 -12
- package/examples/jsm/loaders/DDSLoader.js +42 -0
- package/examples/jsm/loaders/DRACOLoader.js +3 -1
- package/examples/jsm/loaders/FBXLoader.js +71 -22
- package/examples/jsm/loaders/GCodeLoader.js +4 -2
- package/examples/jsm/loaders/GLTFLoader.js +29 -14
- package/examples/jsm/loaders/KTX2Loader.js +160 -58
- package/examples/jsm/loaders/KTXLoader.js +4 -4
- package/examples/jsm/loaders/LDrawLoader.js +22 -136
- package/examples/jsm/loaders/LottieLoader.js +2 -1
- package/examples/jsm/loaders/MTLLoader.js +27 -7
- package/examples/jsm/loaders/MaterialXLoader.js +40 -14
- package/examples/jsm/loaders/NRRDLoader.js +1 -1
- package/examples/jsm/loaders/OBJLoader.js +5 -3
- package/examples/jsm/loaders/PCDLoader.js +14 -13
- package/examples/jsm/loaders/PDBLoader.js +3 -2
- package/examples/jsm/loaders/PLYLoader.js +15 -12
- package/examples/jsm/loaders/PVRLoader.js +1 -1
- package/examples/jsm/loaders/STLLoader.js +3 -2
- package/examples/jsm/loaders/SVGLoader.js +2 -2
- package/examples/jsm/loaders/TDSLoader.js +17 -18
- package/examples/jsm/loaders/VRMLLoader.js +17 -17
- package/examples/jsm/loaders/VTKLoader.js +4 -3
- package/examples/jsm/loaders/XYZLoader.js +3 -2
- package/examples/jsm/loaders/lwo/IFFParser.js +4 -4
- package/examples/jsm/materials/LDrawConditionalLineMaterial.js +143 -0
- package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +114 -0
- package/examples/jsm/materials/MeshGouraudMaterial.js +2 -0
- package/examples/jsm/math/ColorSpaces.js +76 -0
- package/examples/jsm/math/ConvexHull.js +1 -1
- package/examples/jsm/math/OBB.js +17 -0
- package/examples/jsm/misc/GPUComputationRenderer.js +6 -7
- package/examples/jsm/misc/ProgressiveLightMap.js +54 -41
- package/examples/jsm/misc/ProgressiveLightMapGPU.js +294 -0
- package/examples/jsm/misc/Timer.js +27 -12
- package/examples/jsm/misc/Volume.js +28 -18
- package/examples/jsm/misc/VolumeSlice.js +19 -16
- package/examples/jsm/modifiers/CurveModifier.js +10 -8
- package/examples/jsm/modifiers/CurveModifierGPU.js +235 -0
- package/examples/jsm/modifiers/SimplifyModifier.js +2 -2
- package/examples/jsm/objects/GroundedSkybox.js +4 -4
- package/examples/jsm/objects/LensflareMesh.js +324 -0
- package/examples/jsm/objects/Reflector.js +5 -2
- package/examples/jsm/objects/Sky.js +2 -2
- package/examples/jsm/objects/SkyMesh.js +14 -14
- package/examples/jsm/objects/Water2.js +1 -1
- package/examples/jsm/objects/Water2Mesh.js +11 -9
- package/examples/jsm/objects/WaterMesh.js +38 -33
- package/examples/jsm/physics/JoltPhysics.js +8 -8
- package/examples/jsm/physics/RapierPhysics.js +5 -5
- package/examples/jsm/postprocessing/AfterimagePass.js +14 -3
- package/examples/jsm/postprocessing/BloomPass.js +2 -2
- package/examples/jsm/postprocessing/EffectComposer.js +1 -2
- package/examples/jsm/postprocessing/OutlinePass.js +37 -51
- package/examples/jsm/postprocessing/OutputPass.js +2 -0
- package/examples/jsm/postprocessing/SAOPass.js +1 -2
- package/examples/jsm/postprocessing/SMAAPass.js +1 -3
- package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
- package/examples/jsm/postprocessing/SSAOPass.js +2 -4
- package/examples/jsm/postprocessing/SSRPass.js +8 -4
- package/examples/jsm/postprocessing/UnrealBloomPass.js +2 -2
- package/examples/jsm/renderers/CSS2DRenderer.js +6 -3
- package/examples/jsm/renderers/CSS3DRenderer.js +7 -4
- package/examples/jsm/renderers/SVGRenderer.js +6 -4
- package/examples/jsm/shaders/BokehShader2.js +1 -1
- package/examples/jsm/shaders/FXAAShader.js +225 -224
- package/examples/jsm/shaders/GodRaysShader.js +3 -3
- package/examples/jsm/shaders/OutputShader.js +6 -2
- package/examples/jsm/shaders/SobelOperatorShader.js +1 -1
- package/examples/jsm/transpiler/AST.js +12 -2
- package/examples/jsm/transpiler/GLSLDecoder.js +77 -31
- package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -3
- package/examples/jsm/transpiler/TSLEncoder.js +96 -21
- package/examples/jsm/tsl/display/AfterImageNode.js +243 -0
- package/examples/jsm/tsl/display/AnaglyphPassNode.js +106 -0
- package/examples/jsm/tsl/display/AnamorphicNode.js +257 -0
- package/{src/nodes/display/BleachBypassNode.js → examples/jsm/tsl/display/BleachBypass.js} +11 -6
- package/{src/nodes → examples/jsm/tsl}/display/BloomNode.js +252 -67
- package/examples/jsm/tsl/display/DenoiseNode.js +332 -0
- package/{src/nodes → examples/jsm/tsl}/display/DepthOfFieldNode.js +92 -14
- package/examples/jsm/tsl/display/DotScreenNode.js +103 -0
- package/examples/jsm/tsl/display/FXAANode.js +364 -0
- package/examples/jsm/tsl/display/FilmNode.js +100 -0
- package/examples/jsm/tsl/display/GTAONode.js +521 -0
- package/examples/jsm/tsl/display/GaussianBlurNode.js +393 -0
- package/examples/jsm/tsl/display/LensflareNode.js +278 -0
- package/examples/jsm/tsl/display/Lut3DNode.js +108 -0
- package/examples/jsm/tsl/display/MotionBlur.js +33 -0
- package/examples/jsm/tsl/display/OutlineNode.js +750 -0
- package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +88 -0
- package/{src/nodes → examples/jsm/tsl}/display/PixelationPassNode.js +160 -28
- package/examples/jsm/tsl/display/RGBShiftNode.js +95 -0
- package/examples/jsm/tsl/display/SMAANode.js +767 -0
- package/examples/jsm/tsl/display/SSAAPassNode.js +357 -0
- package/examples/jsm/tsl/display/SSRNode.js +538 -0
- package/examples/jsm/tsl/display/Sepia.js +24 -0
- package/{src/nodes → examples/jsm/tsl}/display/SobelOperatorNode.js +66 -20
- package/examples/jsm/tsl/display/StereoCompositePassNode.js +184 -0
- package/examples/jsm/tsl/display/StereoPassNode.js +119 -0
- package/examples/jsm/tsl/display/TRAAPassNode.js +451 -0
- package/examples/jsm/tsl/display/TransitionNode.js +140 -0
- package/examples/jsm/tsl/display/hashBlur.js +34 -0
- package/examples/jsm/tsl/lighting/TiledLightsNode.js +395 -0
- package/examples/jsm/tsl/math/Bayer.js +18 -0
- package/examples/jsm/tsl/utils/Raymarching.js +65 -0
- package/examples/jsm/utils/BufferGeometryUtils.js +2 -2
- package/examples/jsm/utils/CameraUtils.js +4 -1
- package/examples/jsm/utils/GeometryCompressionUtils.js +38 -123
- package/examples/jsm/utils/GeometryUtils.js +22 -19
- package/examples/jsm/utils/SceneOptimizer.js +410 -0
- package/examples/jsm/utils/SceneUtils.js +2 -2
- package/examples/jsm/utils/ShadowMapViewer.js +3 -8
- package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
- package/examples/jsm/utils/SkeletonUtils.js +84 -66
- package/examples/jsm/utils/UVsDebug.js +1 -1
- package/examples/jsm/utils/{TextureUtils.js → WebGLTextureUtils.js} +1 -0
- package/examples/jsm/utils/WebGPUTextureUtils.js +64 -0
- package/examples/jsm/webxr/OculusHandPointerModel.js +21 -21
- package/examples/jsm/webxr/Text2D.js +6 -6
- package/examples/jsm/webxr/XRControllerModelFactory.js +7 -2
- package/examples/jsm/webxr/XREstimatedLight.js +1 -1
- package/package.json +14 -9
- package/src/Three.Core.js +182 -0
- package/src/Three.Legacy.js +0 -21
- package/src/Three.TSL.js +543 -0
- package/src/Three.WebGPU.Nodes.js +23 -0
- package/src/Three.WebGPU.js +13 -184
- package/src/Three.js +1 -176
- package/src/animation/AnimationClip.js +2 -2
- package/src/animation/AnimationObjectGroup.js +2 -2
- package/src/animation/AnimationUtils.js +1 -1
- package/src/animation/PropertyBinding.js +2 -2
- package/src/audio/Audio.js +379 -2
- package/src/audio/AudioAnalyser.js +58 -1
- package/src/audio/AudioContext.js +15 -0
- package/src/audio/AudioListener.js +76 -0
- package/src/audio/PositionalAudio.js +107 -0
- package/src/cameras/ArrayCamera.js +29 -0
- package/src/cameras/Camera.js +47 -0
- package/src/cameras/CubeCamera.js +66 -0
- package/src/cameras/OrthographicCamera.js +109 -0
- package/src/cameras/PerspectiveCamera.js +173 -34
- package/src/cameras/StereoCamera.js +48 -2
- package/src/constants.js +6 -6
- package/src/core/BufferAttribute.js +4 -9
- package/src/core/BufferGeometry.js +48 -8
- package/src/core/Clock.js +1 -1
- package/src/core/EventDispatcher.js +52 -8
- package/src/core/InterleavedBuffer.js +4 -13
- package/src/core/Object3D.js +573 -3
- package/src/core/RenderTarget.js +22 -4
- package/src/core/RenderTarget3D.js +22 -0
- package/src/core/RenderTargetArray.js +22 -0
- package/src/extras/Controls.js +104 -0
- package/src/extras/DataUtils.js +48 -8
- package/src/extras/Earcut.js +18 -7
- package/src/extras/ImageUtils.js +18 -11
- package/src/extras/PMREMGenerator.js +40 -9
- package/src/extras/ShapeUtils.js +24 -2
- package/src/extras/TextureUtils.js +96 -10
- package/src/extras/core/Curve.js +153 -53
- package/src/extras/core/CurvePath.js +63 -22
- package/src/extras/core/Interpolations.js +29 -3
- package/src/extras/core/Path.js +134 -1
- package/src/extras/core/Shape.js +66 -3
- package/src/extras/core/ShapePath.js +76 -0
- package/src/extras/curves/ArcCurve.js +22 -0
- package/src/extras/curves/CatmullRomCurve3.js +89 -18
- package/src/extras/curves/CubicBezierCurve.js +67 -0
- package/src/extras/curves/CubicBezierCurve3.js +50 -0
- package/src/extras/curves/EllipseCurve.js +102 -0
- package/src/extras/curves/LineCurve.js +36 -0
- package/src/extras/curves/LineCurve3.js +36 -0
- package/src/extras/curves/QuadraticBezierCurve.js +59 -0
- package/src/extras/curves/QuadraticBezierCurve3.js +43 -0
- package/src/extras/curves/SplineCurve.js +48 -0
- package/src/geometries/BoxGeometry.js +38 -0
- package/src/geometries/CapsuleGeometry.js +34 -0
- package/src/geometries/CircleGeometry.js +40 -0
- package/src/geometries/ConeGeometry.js +38 -0
- package/src/geometries/CylinderGeometry.js +50 -4
- package/src/geometries/DodecahedronGeometry.js +32 -0
- package/src/geometries/EdgesGeometry.js +30 -2
- package/src/geometries/ExtrudeGeometry.js +52 -0
- package/src/geometries/IcosahedronGeometry.js +32 -0
- package/src/geometries/LatheGeometry.js +43 -3
- package/src/geometries/OctahedronGeometry.js +32 -0
- package/src/geometries/PlaneGeometry.js +34 -0
- package/src/geometries/PolyhedronGeometry.js +29 -0
- package/src/geometries/RingGeometry.js +36 -0
- package/src/geometries/ShapeGeometry.js +37 -0
- package/src/geometries/SphereGeometry.js +37 -0
- package/src/geometries/TetrahedronGeometry.js +32 -0
- package/src/geometries/TorusGeometry.js +35 -0
- package/src/geometries/TorusKnotGeometry.js +38 -0
- package/src/geometries/TubeGeometry.js +49 -0
- package/src/geometries/WireframeGeometry.js +32 -0
- package/src/helpers/ArrowHelper.js +60 -3
- package/src/helpers/AxesHelper.js +28 -0
- package/src/helpers/Box3Helper.js +28 -0
- package/src/helpers/BoxHelper.js +43 -7
- package/src/helpers/CameraHelper.js +61 -18
- package/src/helpers/DirectionalLightHelper.js +52 -0
- package/src/helpers/GridHelper.js +26 -0
- package/src/helpers/HemisphereLightHelper.js +39 -0
- package/src/helpers/PlaneHelper.js +33 -0
- package/src/helpers/PointLightHelper.js +43 -0
- package/src/helpers/PolarGridHelper.js +30 -0
- package/src/helpers/SkeletonHelper.js +39 -2
- package/src/helpers/SpotLightHelper.js +40 -0
- package/src/lights/AmbientLight.js +25 -0
- package/src/lights/DirectionalLight.js +57 -0
- package/src/lights/DirectionalLightShadow.js +15 -0
- package/src/lights/HemisphereLight.js +32 -0
- package/src/lights/Light.js +36 -0
- package/src/lights/LightProbe.js +43 -0
- package/src/lights/LightShadow.js +159 -0
- package/src/lights/PointLight.js +59 -0
- package/src/lights/PointLightShadow.js +21 -0
- package/src/lights/RectAreaLight.js +59 -0
- package/src/lights/SpotLight.js +102 -0
- package/src/lights/SpotLightShadow.js +24 -2
- package/src/lights/webgpu/IESSpotLight.js +21 -0
- package/src/loaders/Loader.js +132 -0
- package/src/loaders/MaterialLoader.js +7 -1
- package/src/loaders/nodes/NodeLoader.js +189 -0
- package/src/loaders/nodes/NodeMaterialLoader.js +108 -0
- package/src/loaders/nodes/NodeObjectLoader.js +151 -0
- package/src/materials/LineDashedMaterial.js +0 -1
- package/src/materials/Material.js +469 -7
- package/src/materials/MeshPhongMaterial.js +1 -1
- package/src/materials/MeshPhysicalMaterial.js +2 -2
- package/src/materials/MeshStandardMaterial.js +2 -2
- package/src/{nodes/materials → materials/nodes}/Line2NodeMaterial.js +192 -82
- package/src/materials/nodes/LineBasicNodeMaterial.js +46 -0
- package/src/materials/nodes/LineDashedNodeMaterial.js +132 -0
- package/src/materials/nodes/MeshBasicNodeMaterial.js +133 -0
- package/src/materials/nodes/MeshLambertNodeMaterial.js +82 -0
- package/src/materials/nodes/MeshMatcapNodeMaterial.js +77 -0
- package/src/materials/nodes/MeshNormalNodeMaterial.js +67 -0
- package/src/materials/nodes/MeshPhongNodeMaterial.js +141 -0
- package/src/materials/nodes/MeshPhysicalNodeMaterial.js +517 -0
- package/src/materials/nodes/MeshSSSNodeMaterial.js +175 -0
- package/src/materials/nodes/MeshStandardNodeMaterial.js +186 -0
- package/src/materials/nodes/MeshToonNodeMaterial.js +66 -0
- package/src/materials/nodes/NodeMaterial.js +1180 -0
- package/src/{nodes/materials/Materials.js → materials/nodes/NodeMaterials.js} +3 -2
- package/src/materials/nodes/PointsNodeMaterial.js +153 -0
- package/src/materials/nodes/ShadowNodeMaterial.js +67 -0
- package/src/materials/nodes/SpriteNodeMaterial.js +198 -0
- package/src/materials/nodes/VolumeNodeMaterial.js +72 -0
- package/src/materials/nodes/manager/NodeMaterialObserver.js +509 -0
- package/src/math/Box2.js +177 -0
- package/src/math/Box3.js +243 -0
- package/src/math/Color.js +343 -0
- package/src/math/ColorManagement.js +143 -102
- package/src/math/Cylindrical.js +65 -6
- package/src/math/Euler.js +137 -4
- package/src/math/Frustum.js +83 -0
- package/src/math/Interpolant.js +87 -8
- package/src/math/Line3.js +96 -2
- package/src/math/MathUtils.js +182 -19
- package/src/math/Matrix2.js +70 -0
- package/src/math/Matrix3.js +229 -4
- package/src/math/Matrix4.js +368 -3
- package/src/math/Plane.js +164 -2
- package/src/math/Quaternion.js +265 -9
- package/src/math/Ray.js +160 -0
- package/src/math/Sphere.js +147 -0
- package/src/math/Spherical.js +73 -11
- package/src/math/SphericalHarmonics3.js +112 -14
- package/src/math/Triangle.js +230 -2
- package/src/math/Vector2.js +396 -10
- package/src/math/Vector3.js +550 -13
- package/src/math/Vector4.js +415 -9
- package/src/math/interpolants/CubicInterpolant.js +10 -1
- package/src/math/interpolants/DiscreteInterpolant.js +10 -2
- package/src/math/interpolants/LinearInterpolant.js +13 -0
- package/src/math/interpolants/QuaternionLinearInterpolant.js +10 -1
- package/src/nodes/Nodes.js +84 -166
- package/src/nodes/TSL.js +167 -0
- package/src/nodes/accessors/AccessorsUtils.js +39 -10
- package/src/nodes/accessors/Arrays.js +68 -0
- package/src/nodes/accessors/BatchNode.js +93 -26
- package/src/nodes/accessors/Bitangent.js +54 -0
- package/src/nodes/accessors/BufferAttributeNode.js +189 -11
- package/src/nodes/accessors/BufferNode.js +70 -5
- package/src/nodes/accessors/BuiltinNode.js +63 -0
- package/src/nodes/accessors/Camera.js +129 -0
- package/src/nodes/accessors/ClippingNode.js +152 -43
- package/src/nodes/accessors/CubeTextureNode.js +76 -13
- package/src/nodes/accessors/InstanceNode.js +118 -35
- package/src/nodes/accessors/InstancedMeshNode.js +50 -0
- package/src/nodes/accessors/Lights.js +129 -0
- package/src/nodes/accessors/MaterialNode.js +394 -58
- package/src/nodes/accessors/MaterialProperties.js +57 -1
- package/src/nodes/accessors/MaterialReferenceNode.js +60 -18
- package/src/nodes/accessors/ModelNode.js +159 -12
- package/src/nodes/accessors/ModelViewProjectionNode.js +10 -36
- package/src/nodes/accessors/MorphNode.js +60 -13
- package/src/nodes/accessors/Normal.js +156 -0
- package/src/nodes/accessors/Object3DNode.js +154 -35
- package/src/nodes/accessors/PointUVNode.js +35 -6
- package/src/nodes/accessors/Position.js +64 -0
- package/src/nodes/accessors/ReferenceBaseNode.js +357 -0
- package/src/nodes/accessors/ReferenceNode.js +243 -6
- package/src/nodes/accessors/ReflectVector.js +36 -0
- package/src/nodes/accessors/RendererReferenceNode.js +57 -7
- package/src/nodes/accessors/SceneNode.js +98 -6
- package/src/nodes/accessors/SkinningNode.js +214 -21
- package/src/nodes/accessors/StorageBufferNode.js +288 -28
- package/src/nodes/accessors/StorageTextureNode.js +139 -12
- package/src/nodes/accessors/Tangent.js +62 -0
- package/src/nodes/accessors/Texture3DNode.js +98 -12
- package/src/nodes/accessors/{TextureBicubicNode.js → TextureBicubic.js} +14 -34
- package/src/nodes/accessors/TextureNode.js +347 -34
- package/src/nodes/accessors/TextureSizeNode.js +51 -9
- package/src/nodes/accessors/UV.js +11 -0
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- package/src/nodes/display/PassNode.js +420 -19
- package/src/nodes/display/PosterizeNode.js +40 -7
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- package/src/nodes/display/ToneMappingNode.js +68 -175
- package/src/nodes/display/ToonOutlinePassNode.js +183 -0
- package/src/nodes/display/ViewportDepthNode.js +210 -36
- package/src/nodes/display/ViewportDepthTextureNode.js +32 -9
- package/src/nodes/display/ViewportSharedTextureNode.js +32 -9
- package/src/nodes/display/ViewportTextureNode.js +68 -11
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- package/src/nodes/functions/BSDF/BRDF_Lambert.js +2 -2
- package/src/nodes/functions/BSDF/BRDF_Sheen.js +6 -6
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- package/src/nodes/functions/BSDF/EnvironmentBRDF.js +2 -2
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- package/src/nodes/lighting/AnalyticLightNode.js +151 -231
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- package/src/nodes/lighting/HemisphereLightNode.js +42 -11
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- package/src/nodes/lighting/LightUtils.js +12 -4
- package/src/nodes/lighting/LightingContextNode.js +70 -21
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- package/src/nodes/lighting/LightsNode.js +309 -86
- package/src/nodes/lighting/PointLightNode.js +66 -32
- package/src/nodes/lighting/PointShadowNode.js +306 -0
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- package/src/nodes/lighting/ShadowBaseNode.js +92 -0
- package/src/nodes/lighting/ShadowNode.js +812 -0
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- package/src/nodes/materialx/lib/mx_noise.js +70 -70
- package/src/nodes/materialx/lib/mx_transform_color.js +2 -2
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- package/src/nodes/math/MathNode.js +812 -131
- package/src/nodes/math/MathUtils.js +47 -8
- package/src/nodes/math/OperatorNode.js +410 -66
- package/src/nodes/math/TriNoise3D.js +32 -32
- package/src/nodes/parsers/GLSLNodeFunction.js +16 -0
- package/src/nodes/parsers/GLSLNodeParser.js +11 -0
- package/src/nodes/pmrem/PMREMNode.js +188 -28
- package/src/nodes/pmrem/PMREMUtils.js +24 -24
- package/src/nodes/procedural/Checker.js +22 -0
- package/src/nodes/shapes/Shapes.js +32 -0
- package/src/nodes/tsl/TSLBase.js +31 -0
- package/src/nodes/{shadernode/ShaderNode.js → tsl/TSLCore.js} +114 -98
- package/src/nodes/utils/ArrayElementNode.js +45 -5
- package/src/nodes/utils/ConvertNode.js +39 -4
- package/src/nodes/utils/CubeMapNode.js +88 -8
- package/src/nodes/utils/Discard.js +24 -0
- package/src/nodes/utils/EquirectUVNode.js +39 -7
- package/src/nodes/utils/FlipNode.js +106 -0
- package/src/nodes/utils/FunctionOverloadingNode.js +61 -6
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- package/src/nodes/utils/LoopNode.js +95 -9
- package/src/nodes/utils/MatcapUVNode.js +27 -8
- package/src/nodes/utils/MaxMipLevelNode.js +57 -6
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- package/src/nodes/utils/Oscillators.js +41 -0
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- package/src/nodes/utils/SpriteUtils.js +21 -5
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- package/src/nodes/utils/TriplanarTexturesNode.js +96 -10
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- package/src/nodes/utils/ViewportUtils.js +16 -4
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- package/src/objects/Bone.js +24 -0
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- package/src/objects/Group.js +24 -0
- package/src/objects/InstancedMesh.js +120 -2
- package/src/objects/LOD.js +120 -5
- package/src/objects/Line.js +89 -6
- package/src/objects/LineLoop.js +20 -0
- package/src/objects/LineSegments.js +18 -0
- package/src/objects/Mesh.js +82 -23
- package/src/objects/Points.js +62 -0
- package/src/objects/Skeleton.js +107 -2
- package/src/objects/SkinnedMesh.js +99 -5
- package/src/objects/Sprite.js +54 -0
- package/src/renderers/WebGLRenderer.js +274 -157
- package/src/renderers/common/Animation.js +109 -12
- package/src/renderers/common/Attributes.js +40 -0
- package/src/renderers/common/Backend.js +504 -44
- package/src/renderers/common/Background.js +67 -9
- package/src/renderers/common/BindGroup.js +45 -1
- package/src/renderers/common/Binding.js +35 -0
- package/src/renderers/common/Bindings.js +136 -19
- package/src/renderers/common/Buffer.js +49 -0
- package/src/renderers/common/BufferUtils.js +25 -0
- package/src/renderers/common/BundleGroup.js +83 -0
- package/src/renderers/common/ChainMap.js +45 -6
- package/src/renderers/common/ClippingContext.js +175 -80
- package/src/renderers/common/Color4.js +40 -0
- package/src/renderers/common/ComputePipeline.js +24 -0
- package/src/renderers/common/Constants.js +2 -1
- package/src/renderers/common/CubeRenderTarget.js +22 -3
- package/src/renderers/common/DataMap.js +37 -1
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- package/src/renderers/common/IndirectStorageBufferAttribute.js +38 -0
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- package/src/renderers/common/Pipelines.js +148 -5
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- package/src/renderers/common/ProgrammableStage.js +60 -2
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- package/src/renderers/common/RenderBundles.js +39 -10
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- package/src/renderers/common/RenderContexts.js +59 -6
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- package/src/renderers/common/RenderObject.js +552 -41
- package/src/renderers/common/RenderObjects.js +118 -9
- package/src/renderers/common/RenderPipeline.js +24 -0
- package/src/renderers/common/Renderer.js +1537 -239
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- package/src/renderers/common/SampledTexture.js +132 -3
- package/src/renderers/common/Sampler.js +30 -0
- package/src/renderers/common/StorageBuffer.js +24 -0
- package/src/renderers/common/StorageBufferAttribute.js +31 -2
- package/src/renderers/common/StorageInstancedBufferAttribute.js +31 -2
- package/src/renderers/common/StorageTexture.js +38 -0
- package/src/renderers/common/Textures.js +142 -32
- package/src/renderers/common/TimestampQueryPool.js +98 -0
- package/src/renderers/common/Uniform.js +225 -3
- package/src/renderers/common/UniformBuffer.js +19 -0
- package/src/renderers/common/UniformsGroup.js +157 -6
- package/src/renderers/common/XRManager.js +1185 -0
- package/src/renderers/common/XRRenderTarget.js +74 -0
- package/src/renderers/common/extras/PMREMGenerator.js +211 -53
- package/src/renderers/common/nodes/NodeBuilderState.js +100 -6
- package/src/renderers/common/nodes/NodeLibrary.js +194 -0
- package/src/renderers/common/nodes/NodeSampledTexture.js +92 -4
- package/src/renderers/common/nodes/NodeSampler.js +28 -0
- package/src/renderers/common/nodes/NodeStorageBuffer.js +37 -3
- package/src/renderers/common/nodes/NodeUniform.js +285 -2
- package/src/renderers/common/nodes/NodeUniformBuffer.js +29 -0
- package/src/renderers/common/nodes/NodeUniformsGroup.js +31 -18
- package/src/renderers/common/nodes/Nodes.js +390 -70
- package/src/renderers/shaders/ShaderChunk/colorspace_pars_fragment.glsl.js +4 -24
- package/src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl.js +8 -0
- package/src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl.js +2 -2
- package/src/renderers/shaders/ShaderChunk/map_fragment.glsl.js +2 -2
- package/src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl.js +2 -2
- package/src/renderers/shaders/ShaderChunk/transmission_pars_fragment.glsl.js +7 -7
- package/src/renderers/shaders/ShaderLib/points.glsl.js +2 -0
- package/src/renderers/shaders/ShaderLib/sprite.glsl.js +2 -4
- package/src/renderers/webgl/WebGLAttributes.js +45 -14
- package/src/renderers/webgl/WebGLBackground.js +24 -1
- package/src/renderers/webgl/WebGLBufferRenderer.js +2 -6
- package/src/renderers/webgl/WebGLCapabilities.js +2 -0
- package/src/renderers/webgl/WebGLGeometries.js +0 -28
- package/src/renderers/webgl/WebGLIndexedBufferRenderer.js +2 -6
- package/src/renderers/webgl/WebGLProgram.js +27 -29
- package/src/renderers/webgl/WebGLPrograms.js +24 -16
- package/src/renderers/webgl/WebGLState.js +68 -11
- package/src/renderers/webgl/WebGLTextures.js +49 -10
- package/src/renderers/webgl-fallback/WebGLBackend.js +1055 -238
- package/src/renderers/webgl-fallback/WebGLBufferRenderer.js +5 -10
- package/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.js +425 -48
- package/src/renderers/webgl-fallback/utils/WebGLAttributeUtils.js +64 -1
- package/src/renderers/webgl-fallback/utils/WebGLCapabilities.js +28 -0
- package/src/renderers/webgl-fallback/utils/WebGLExtensions.js +45 -0
- package/src/renderers/webgl-fallback/utils/WebGLState.js +419 -14
- package/src/renderers/webgl-fallback/utils/WebGLTextureUtils.js +281 -59
- package/src/renderers/webgl-fallback/utils/WebGLTimestampQueryPool.js +367 -0
- package/src/renderers/webgl-fallback/utils/WebGLUtils.js +43 -0
- package/src/renderers/webgpu/WebGPUBackend.js +816 -236
- package/src/renderers/webgpu/WebGPURenderer.Nodes.js +78 -0
- package/src/renderers/webgpu/WebGPURenderer.js +45 -6
- package/src/renderers/webgpu/nodes/BasicNodeLibrary.js +63 -0
- package/src/renderers/webgpu/nodes/StandardNodeLibrary.js +97 -0
- package/src/renderers/webgpu/nodes/WGSLNodeBuilder.js +954 -147
- package/src/renderers/webgpu/nodes/WGSLNodeFunction.js +29 -4
- package/src/renderers/webgpu/nodes/WGSLNodeParser.js +11 -0
- package/src/renderers/webgpu/utils/WebGPUAttributeUtils.js +147 -31
- package/src/renderers/webgpu/utils/WebGPUBindingUtils.js +213 -31
- package/src/renderers/webgpu/utils/WebGPUPipelineUtils.js +146 -28
- package/src/renderers/webgpu/utils/WebGPUTexturePassUtils.js +161 -7
- package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +333 -50
- package/src/renderers/webgpu/utils/WebGPUTimestampQueryPool.js +287 -0
- package/src/renderers/webgpu/utils/WebGPUUtils.js +131 -3
- package/src/renderers/webxr/WebXRDepthSensing.js +1 -1
- package/src/renderers/webxr/WebXRManager.js +54 -32
- package/src/scenes/Fog.js +60 -0
- package/src/scenes/FogExp2.js +51 -0
- package/src/scenes/Scene.js +87 -0
- package/src/textures/Data3DTexture.js +2 -2
- package/src/textures/DepthTexture.js +2 -0
- package/src/textures/Source.js +2 -2
- package/src/textures/Texture.js +368 -5
- package/src/textures/VideoFrameTexture.js +35 -0
- package/src/utils.js +33 -1
- package/examples/jsm/animation/MMDAnimationHelper.js +0 -1207
- package/examples/jsm/animation/MMDPhysics.js +0 -1406
- package/examples/jsm/cameras/CinematicCamera.js +0 -208
- package/examples/jsm/controls/Controls.js +0 -32
- package/examples/jsm/exporters/MMDExporter.js +0 -217
- package/examples/jsm/geometries/InstancedPointsGeometry.js +0 -174
- package/examples/jsm/geometries/SDFGeometryGenerator.js +0 -144
- package/examples/jsm/libs/mmdparser.module.js +0 -11530
- package/examples/jsm/loaders/LogLuvLoader.js +0 -606
- package/examples/jsm/loaders/MMDLoader.js +0 -2295
- package/examples/jsm/loaders/TiltLoader.js +0 -520
- package/examples/jsm/objects/InstancedPoints.js +0 -21
- package/examples/jsm/shaders/MMDToonShader.js +0 -134
- package/examples/jsm/utils/GPUStatsPanel.js +0 -95
- package/examples/jsm/utils/PackedPhongMaterial.js +0 -178
- package/src/nodes/accessors/BitangentNode.js +0 -13
- package/src/nodes/accessors/CameraNode.js +0 -19
- package/src/nodes/accessors/InstancedPointsMaterialNode.js +0 -21
- package/src/nodes/accessors/NormalNode.js +0 -14
- package/src/nodes/accessors/PositionNode.js +0 -10
- package/src/nodes/accessors/ReflectVectorNode.js +0 -10
- package/src/nodes/accessors/TangentNode.js +0 -23
- package/src/nodes/accessors/UVNode.js +0 -3
- package/src/nodes/core/NodeKeywords.js +0 -80
- package/src/nodes/core/UniformGroup.js +0 -13
- package/src/nodes/display/AfterImageNode.js +0 -152
- package/src/nodes/display/AnamorphicNode.js +0 -145
- package/src/nodes/display/BlendModeNode.js +0 -128
- package/src/nodes/display/ColorAdjustmentNode.js +0 -104
- package/src/nodes/display/DenoiseNode.js +0 -198
- package/src/nodes/display/DotScreenNode.js +0 -75
- package/src/nodes/display/FXAANode.js +0 -327
- package/src/nodes/display/FilmNode.js +0 -52
- package/src/nodes/display/GTAONode.js +0 -324
- package/src/nodes/display/GaussianBlurNode.js +0 -207
- package/src/nodes/display/Lut3DNode.js +0 -53
- package/src/nodes/display/RGBShiftNode.js +0 -49
- package/src/nodes/display/SepiaNode.js +0 -18
- package/src/nodes/display/TransitionNode.js +0 -76
- package/src/nodes/display/ViewportNode.js +0 -137
- package/src/nodes/fog/FogExp2Node.js +0 -34
- package/src/nodes/fog/FogNode.js +0 -48
- package/src/nodes/fog/FogRangeNode.js +0 -35
- package/src/nodes/lighting/LightNode.js +0 -57
- package/src/nodes/loaders/NodeLoader.js +0 -110
- package/src/nodes/loaders/NodeMaterialLoader.js +0 -60
- package/src/nodes/loaders/NodeObjectLoader.js +0 -71
- package/src/nodes/materials/InstancedPointsNodeMaterial.js +0 -162
- package/src/nodes/materials/LineBasicNodeMaterial.js +0 -28
- package/src/nodes/materials/LineDashedNodeMaterial.js +0 -55
- package/src/nodes/materials/MeshBasicNodeMaterial.js +0 -73
- package/src/nodes/materials/MeshLambertNodeMaterial.js +0 -43
- package/src/nodes/materials/MeshMatcapNodeMaterial.js +0 -53
- package/src/nodes/materials/MeshNormalNodeMaterial.js +0 -40
- package/src/nodes/materials/MeshPhongNodeMaterial.js +0 -74
- package/src/nodes/materials/MeshPhysicalNodeMaterial.js +0 -244
- package/src/nodes/materials/MeshSSSNodeMaterial.js +0 -84
- package/src/nodes/materials/MeshStandardNodeMaterial.js +0 -104
- package/src/nodes/materials/MeshToonNodeMaterial.js +0 -34
- package/src/nodes/materials/NodeMaterial.js +0 -680
- package/src/nodes/materials/PointsNodeMaterial.js +0 -39
- package/src/nodes/materials/ShadowNodeMaterial.js +0 -34
- package/src/nodes/materials/SpriteNodeMaterial.js +0 -90
- package/src/nodes/materials/VolumeNodeMaterial.js +0 -106
- package/src/nodes/math/CondNode.js +0 -139
- package/src/nodes/math/HashNode.js +0 -34
- package/src/nodes/procedural/CheckerNode.js +0 -42
- package/src/nodes/utils/DiscardNode.js +0 -28
- package/src/nodes/utils/OscNode.js +0 -81
- package/src/nodes/utils/PackingNode.js +0 -55
- package/src/nodes/utils/TimerNode.js +0 -94
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import NodeMaterial from '../../materials/nodes/NodeMaterial.js';
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import QuadMesh from '../../renderers/common/QuadMesh.js';
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import { Loop } from '../utils/LoopNode.js';
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import { screenCoordinate } from '../display/ScreenNode.js';
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import { HalfFloatType, LessCompare, RGFormat, VSMShadowMap, WebGPUCoordinateSystem } from '../../constants.js';
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import { renderGroup } from '../core/UniformGroupNode.js';
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import { viewZToLogarithmicDepth } from '../display/ViewportDepthNode.js';
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import { objectPosition } from '../accessors/Object3DNode.js';
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import { lightShadowMatrix } from '../accessors/Lights.js';
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import { resetRendererAndSceneState, restoreRendererAndSceneState } from '../../renderers/common/RendererUtils.js';
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import { getDataFromObject } from '../core/NodeUtils.js';
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+
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const shadowMaterialLib = /*@__PURE__*/ new WeakMap();
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const linearDistance = /*@__PURE__*/ Fn( ( [ position, cameraNear, cameraFar ] ) => {
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+
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let dist = positionWorld.sub( position ).length();
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dist = dist.sub( cameraNear ).div( cameraFar.sub( cameraNear ) );
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dist = dist.saturate(); // clamp to [ 0, 1 ]
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return dist;
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} );
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const linearShadowDistance = ( light ) => {
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const camera = light.shadow.camera;
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const nearDistance = reference( 'near', 'float', camera ).setGroup( renderGroup );
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const farDistance = reference( 'far', 'float', camera ).setGroup( renderGroup );
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const referencePosition = objectPosition( light );
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return linearDistance( referencePosition, nearDistance, farDistance );
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};
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const getShadowMaterial = ( light ) => {
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let material = shadowMaterialLib.get( light );
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+
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if ( material === undefined ) {
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const depthNode = light.isPointLight ? linearShadowDistance( light ) : null;
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material = new NodeMaterial();
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material.colorNode = vec4( 0, 0, 0, 1 );
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material.depthNode = depthNode;
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material.isShadowPassMaterial = true; // Use to avoid other overrideMaterial override material.colorNode unintentionally when using material.shadowNode
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material.name = 'ShadowMaterial';
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material.fog = false;
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shadowMaterialLib.set( light, material );
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}
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return material;
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};
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+
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/**
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* A shadow filtering function performing basic filtering. This is in fact an unfiltered version of the shadow map
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* with a binary `[0,1]` result.
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*
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* @method
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* @param {Object} inputs - The input parameter object.
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* @param {DepthTexture} inputs.depthTexture - A reference to the shadow map's texture data.
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* @param {Node<vec3>} inputs.shadowCoord - The shadow coordinates.
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* @return {Node<float>} The filtering result.
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*/
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export const BasicShadowFilter = /*@__PURE__*/ Fn( ( { depthTexture, shadowCoord } ) => {
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return texture( depthTexture, shadowCoord.xy ).compare( shadowCoord.z );
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} );
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+
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/**
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* A shadow filtering function performing PCF filtering.
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*
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* @method
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* @param {Object} inputs - The input parameter object.
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* @param {DepthTexture} inputs.depthTexture - A reference to the shadow map's texture data.
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* @param {Node<vec3>} inputs.shadowCoord - The shadow coordinates.
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* @param {LightShadow} inputs.shadow - The light shadow.
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* @return {Node<float>} The filtering result.
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*/
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export const PCFShadowFilter = /*@__PURE__*/ Fn( ( { depthTexture, shadowCoord, shadow } ) => {
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const depthCompare = ( uv, compare ) => texture( depthTexture, uv ).compare( compare );
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+
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const mapSize = reference( 'mapSize', 'vec2', shadow ).setGroup( renderGroup );
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const radius = reference( 'radius', 'float', shadow ).setGroup( renderGroup );
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const texelSize = vec2( 1 ).div( mapSize );
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const dx0 = texelSize.x.negate().mul( radius );
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const dy0 = texelSize.y.negate().mul( radius );
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const dx1 = texelSize.x.mul( radius );
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const dy1 = texelSize.y.mul( radius );
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const dx2 = dx0.div( 2 );
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const dy2 = dy0.div( 2 );
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const dx3 = dx1.div( 2 );
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const dy3 = dy1.div( 2 );
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return add(
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depthCompare( shadowCoord.xy.add( vec2( dx0, dy0 ) ), shadowCoord.z ),
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depthCompare( shadowCoord.xy.add( vec2( 0, dy0 ) ), shadowCoord.z ),
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depthCompare( shadowCoord.xy.add( vec2( dx1, dy0 ) ), shadowCoord.z ),
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depthCompare( shadowCoord.xy.add( vec2( dx2, dy2 ) ), shadowCoord.z ),
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depthCompare( shadowCoord.xy.add( vec2( 0, dy2 ) ), shadowCoord.z ),
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depthCompare( shadowCoord.xy.add( vec2( dx3, dy2 ) ), shadowCoord.z ),
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depthCompare( shadowCoord.xy.add( vec2( dx0, 0 ) ), shadowCoord.z ),
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depthCompare( shadowCoord.xy.add( vec2( dx2, 0 ) ), shadowCoord.z ),
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depthCompare( shadowCoord.xy, shadowCoord.z ),
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depthCompare( shadowCoord.xy.add( vec2( dx3, 0 ) ), shadowCoord.z ),
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depthCompare( shadowCoord.xy.add( vec2( dx1, 0 ) ), shadowCoord.z ),
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depthCompare( shadowCoord.xy.add( vec2( dx2, dy3 ) ), shadowCoord.z ),
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depthCompare( shadowCoord.xy.add( vec2( 0, dy3 ) ), shadowCoord.z ),
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depthCompare( shadowCoord.xy.add( vec2( dx3, dy3 ) ), shadowCoord.z ),
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depthCompare( shadowCoord.xy.add( vec2( dx0, dy1 ) ), shadowCoord.z ),
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depthCompare( shadowCoord.xy.add( vec2( 0, dy1 ) ), shadowCoord.z ),
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depthCompare( shadowCoord.xy.add( vec2( dx1, dy1 ) ), shadowCoord.z )
|
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130
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+
).mul( 1 / 17 );
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131
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+
|
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132
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+
} );
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133
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+
|
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134
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+
/**
|
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135
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+
* A shadow filtering function performing PCF soft filtering.
|
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136
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+
*
|
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137
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+
* @method
|
|
138
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+
* @param {Object} inputs - The input parameter object.
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139
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+
* @param {DepthTexture} inputs.depthTexture - A reference to the shadow map's texture data.
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140
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+
* @param {Node<vec3>} inputs.shadowCoord - The shadow coordinates.
|
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141
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+
* @param {LightShadow} inputs.shadow - The light shadow.
|
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142
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+
* @return {Node<float>} The filtering result.
|
|
143
|
+
*/
|
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144
|
+
export const PCFSoftShadowFilter = /*@__PURE__*/ Fn( ( { depthTexture, shadowCoord, shadow } ) => {
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145
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+
|
|
146
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+
const depthCompare = ( uv, compare ) => texture( depthTexture, uv ).compare( compare );
|
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147
|
+
|
|
148
|
+
const mapSize = reference( 'mapSize', 'vec2', shadow ).setGroup( renderGroup );
|
|
149
|
+
|
|
150
|
+
const texelSize = vec2( 1 ).div( mapSize );
|
|
151
|
+
const dx = texelSize.x;
|
|
152
|
+
const dy = texelSize.y;
|
|
153
|
+
|
|
154
|
+
const uv = shadowCoord.xy;
|
|
155
|
+
const f = fract( uv.mul( mapSize ).add( 0.5 ) );
|
|
156
|
+
uv.subAssign( f.mul( texelSize ) );
|
|
157
|
+
|
|
158
|
+
return add(
|
|
159
|
+
depthCompare( uv, shadowCoord.z ),
|
|
160
|
+
depthCompare( uv.add( vec2( dx, 0 ) ), shadowCoord.z ),
|
|
161
|
+
depthCompare( uv.add( vec2( 0, dy ) ), shadowCoord.z ),
|
|
162
|
+
depthCompare( uv.add( texelSize ), shadowCoord.z ),
|
|
163
|
+
mix(
|
|
164
|
+
depthCompare( uv.add( vec2( dx.negate(), 0 ) ), shadowCoord.z ),
|
|
165
|
+
depthCompare( uv.add( vec2( dx.mul( 2 ), 0 ) ), shadowCoord.z ),
|
|
166
|
+
f.x
|
|
167
|
+
),
|
|
168
|
+
mix(
|
|
169
|
+
depthCompare( uv.add( vec2( dx.negate(), dy ) ), shadowCoord.z ),
|
|
170
|
+
depthCompare( uv.add( vec2( dx.mul( 2 ), dy ) ), shadowCoord.z ),
|
|
171
|
+
f.x
|
|
172
|
+
),
|
|
173
|
+
mix(
|
|
174
|
+
depthCompare( uv.add( vec2( 0, dy.negate() ) ), shadowCoord.z ),
|
|
175
|
+
depthCompare( uv.add( vec2( 0, dy.mul( 2 ) ) ), shadowCoord.z ),
|
|
176
|
+
f.y
|
|
177
|
+
),
|
|
178
|
+
mix(
|
|
179
|
+
depthCompare( uv.add( vec2( dx, dy.negate() ) ), shadowCoord.z ),
|
|
180
|
+
depthCompare( uv.add( vec2( dx, dy.mul( 2 ) ) ), shadowCoord.z ),
|
|
181
|
+
f.y
|
|
182
|
+
),
|
|
183
|
+
mix(
|
|
184
|
+
mix(
|
|
185
|
+
depthCompare( uv.add( vec2( dx.negate(), dy.negate() ) ), shadowCoord.z ),
|
|
186
|
+
depthCompare( uv.add( vec2( dx.mul( 2 ), dy.negate() ) ), shadowCoord.z ),
|
|
187
|
+
f.x
|
|
188
|
+
),
|
|
189
|
+
mix(
|
|
190
|
+
depthCompare( uv.add( vec2( dx.negate(), dy.mul( 2 ) ) ), shadowCoord.z ),
|
|
191
|
+
depthCompare( uv.add( vec2( dx.mul( 2 ), dy.mul( 2 ) ) ), shadowCoord.z ),
|
|
192
|
+
f.x
|
|
193
|
+
),
|
|
194
|
+
f.y
|
|
195
|
+
)
|
|
196
|
+
).mul( 1 / 9 );
|
|
197
|
+
|
|
198
|
+
} );
|
|
199
|
+
|
|
200
|
+
/**
|
|
201
|
+
* A shadow filtering function performing VSM filtering.
|
|
202
|
+
*
|
|
203
|
+
* @method
|
|
204
|
+
* @param {Object} inputs - The input parameter object.
|
|
205
|
+
* @param {DepthTexture} inputs.depthTexture - A reference to the shadow map's texture data.
|
|
206
|
+
* @param {Node<vec3>} inputs.shadowCoord - The shadow coordinates.
|
|
207
|
+
* @return {Node<float>} The filtering result.
|
|
208
|
+
*/
|
|
209
|
+
export const VSMShadowFilter = /*@__PURE__*/ Fn( ( { depthTexture, shadowCoord } ) => {
|
|
210
|
+
|
|
211
|
+
const occlusion = float( 1 ).toVar();
|
|
212
|
+
|
|
213
|
+
const distribution = texture( depthTexture ).sample( shadowCoord.xy ).rg;
|
|
214
|
+
|
|
215
|
+
const hardShadow = step( shadowCoord.z, distribution.x );
|
|
216
|
+
|
|
217
|
+
If( hardShadow.notEqual( float( 1.0 ) ), () => {
|
|
218
|
+
|
|
219
|
+
const distance = shadowCoord.z.sub( distribution.x );
|
|
220
|
+
const variance = max( 0, distribution.y.mul( distribution.y ) );
|
|
221
|
+
let softnessProbability = variance.div( variance.add( distance.mul( distance ) ) ); // Chebeyshevs inequality
|
|
222
|
+
softnessProbability = clamp( sub( softnessProbability, 0.3 ).div( 0.95 - 0.3 ) );
|
|
223
|
+
occlusion.assign( clamp( max( hardShadow, softnessProbability ) ) );
|
|
224
|
+
|
|
225
|
+
} );
|
|
226
|
+
|
|
227
|
+
return occlusion;
|
|
228
|
+
|
|
229
|
+
} );
|
|
230
|
+
|
|
231
|
+
/**
|
|
232
|
+
* Represents the shader code for the first VSM render pass.
|
|
233
|
+
*
|
|
234
|
+
* @method
|
|
235
|
+
* @param {Object} inputs - The input parameter object.
|
|
236
|
+
* @param {Node<float>} inputs.samples - The number of samples
|
|
237
|
+
* @param {Node<float>} inputs.radius - The radius.
|
|
238
|
+
* @param {Node<float>} inputs.size - The size.
|
|
239
|
+
* @param {TextureNode} inputs.shadowPass - A reference to the render target's depth data.
|
|
240
|
+
* @return {Node<vec2>} The VSM output.
|
|
241
|
+
*/
|
|
242
|
+
const VSMPassVertical = /*@__PURE__*/ Fn( ( { samples, radius, size, shadowPass } ) => {
|
|
243
|
+
|
|
244
|
+
const mean = float( 0 ).toVar();
|
|
245
|
+
const squaredMean = float( 0 ).toVar();
|
|
246
|
+
|
|
247
|
+
const uvStride = samples.lessThanEqual( float( 1 ) ).select( float( 0 ), float( 2 ).div( samples.sub( 1 ) ) );
|
|
248
|
+
const uvStart = samples.lessThanEqual( float( 1 ) ).select( float( 0 ), float( - 1 ) );
|
|
249
|
+
|
|
250
|
+
Loop( { start: int( 0 ), end: int( samples ), type: 'int', condition: '<' }, ( { i } ) => {
|
|
251
|
+
|
|
252
|
+
const uvOffset = uvStart.add( float( i ).mul( uvStride ) );
|
|
253
|
+
|
|
254
|
+
const depth = shadowPass.sample( add( screenCoordinate.xy, vec2( 0, uvOffset ).mul( radius ) ).div( size ) ).x;
|
|
255
|
+
mean.addAssign( depth );
|
|
256
|
+
squaredMean.addAssign( depth.mul( depth ) );
|
|
257
|
+
|
|
258
|
+
} );
|
|
259
|
+
|
|
260
|
+
mean.divAssign( samples );
|
|
261
|
+
squaredMean.divAssign( samples );
|
|
262
|
+
|
|
263
|
+
const std_dev = sqrt( squaredMean.sub( mean.mul( mean ) ) );
|
|
264
|
+
return vec2( mean, std_dev );
|
|
265
|
+
|
|
266
|
+
} );
|
|
267
|
+
|
|
268
|
+
/**
|
|
269
|
+
* Represents the shader code for the second VSM render pass.
|
|
270
|
+
*
|
|
271
|
+
* @method
|
|
272
|
+
* @param {Object} inputs - The input parameter object.
|
|
273
|
+
* @param {Node<float>} inputs.samples - The number of samples
|
|
274
|
+
* @param {Node<float>} inputs.radius - The radius.
|
|
275
|
+
* @param {Node<float>} inputs.size - The size.
|
|
276
|
+
* @param {TextureNode} inputs.shadowPass - The result of the first VSM render pass.
|
|
277
|
+
* @return {Node<vec2>} The VSM output.
|
|
278
|
+
*/
|
|
279
|
+
const VSMPassHorizontal = /*@__PURE__*/ Fn( ( { samples, radius, size, shadowPass } ) => {
|
|
280
|
+
|
|
281
|
+
const mean = float( 0 ).toVar();
|
|
282
|
+
const squaredMean = float( 0 ).toVar();
|
|
283
|
+
|
|
284
|
+
const uvStride = samples.lessThanEqual( float( 1 ) ).select( float( 0 ), float( 2 ).div( samples.sub( 1 ) ) );
|
|
285
|
+
const uvStart = samples.lessThanEqual( float( 1 ) ).select( float( 0 ), float( - 1 ) );
|
|
286
|
+
|
|
287
|
+
Loop( { start: int( 0 ), end: int( samples ), type: 'int', condition: '<' }, ( { i } ) => {
|
|
288
|
+
|
|
289
|
+
const uvOffset = uvStart.add( float( i ).mul( uvStride ) );
|
|
290
|
+
|
|
291
|
+
const distribution = shadowPass.sample( add( screenCoordinate.xy, vec2( uvOffset, 0 ).mul( radius ) ).div( size ) );
|
|
292
|
+
mean.addAssign( distribution.x );
|
|
293
|
+
squaredMean.addAssign( add( distribution.y.mul( distribution.y ), distribution.x.mul( distribution.x ) ) );
|
|
294
|
+
|
|
295
|
+
} );
|
|
296
|
+
|
|
297
|
+
mean.divAssign( samples );
|
|
298
|
+
squaredMean.divAssign( samples );
|
|
299
|
+
|
|
300
|
+
const std_dev = sqrt( squaredMean.sub( mean.mul( mean ) ) );
|
|
301
|
+
return vec2( mean, std_dev );
|
|
302
|
+
|
|
303
|
+
} );
|
|
304
|
+
|
|
305
|
+
const _shadowFilterLib = [ BasicShadowFilter, PCFShadowFilter, PCFSoftShadowFilter, VSMShadowFilter ];
|
|
306
|
+
|
|
307
|
+
//
|
|
308
|
+
|
|
309
|
+
let _rendererState;
|
|
310
|
+
const _quadMesh = /*@__PURE__*/ new QuadMesh();
|
|
311
|
+
|
|
312
|
+
/**
|
|
313
|
+
* Represents the default shadow implementation for lighting nodes.
|
|
314
|
+
*
|
|
315
|
+
* @augments ShadowBaseNode
|
|
316
|
+
*/
|
|
317
|
+
class ShadowNode extends ShadowBaseNode {
|
|
318
|
+
|
|
319
|
+
static get type() {
|
|
320
|
+
|
|
321
|
+
return 'ShadowNode';
|
|
322
|
+
|
|
323
|
+
}
|
|
324
|
+
|
|
325
|
+
/**
|
|
326
|
+
* Constructs a new shadow node.
|
|
327
|
+
*
|
|
328
|
+
* @param {Light} light - The shadow casting light.
|
|
329
|
+
* @param {?LightShadow} [shadow=null] - An optional light shadow.
|
|
330
|
+
*/
|
|
331
|
+
constructor( light, shadow = null ) {
|
|
332
|
+
|
|
333
|
+
super( light );
|
|
334
|
+
|
|
335
|
+
/**
|
|
336
|
+
* The light shadow which defines the properties light's
|
|
337
|
+
* shadow.
|
|
338
|
+
*
|
|
339
|
+
* @type {?LightShadow}
|
|
340
|
+
* @default null
|
|
341
|
+
*/
|
|
342
|
+
this.shadow = shadow || light.shadow;
|
|
343
|
+
|
|
344
|
+
/**
|
|
345
|
+
* A reference to the shadow map which is a render target.
|
|
346
|
+
*
|
|
347
|
+
* @type {?RenderTarget}
|
|
348
|
+
* @default null
|
|
349
|
+
*/
|
|
350
|
+
this.shadowMap = null;
|
|
351
|
+
|
|
352
|
+
/**
|
|
353
|
+
* Only relevant for VSM shadows. Render target for the
|
|
354
|
+
* first VSM render pass.
|
|
355
|
+
*
|
|
356
|
+
* @type {?RenderTarget}
|
|
357
|
+
* @default null
|
|
358
|
+
*/
|
|
359
|
+
this.vsmShadowMapVertical = null;
|
|
360
|
+
|
|
361
|
+
/**
|
|
362
|
+
* Only relevant for VSM shadows. Render target for the
|
|
363
|
+
* second VSM render pass.
|
|
364
|
+
*
|
|
365
|
+
* @type {?RenderTarget}
|
|
366
|
+
* @default null
|
|
367
|
+
*/
|
|
368
|
+
this.vsmShadowMapHorizontal = null;
|
|
369
|
+
|
|
370
|
+
/**
|
|
371
|
+
* Only relevant for VSM shadows. Node material which
|
|
372
|
+
* is used to render the first VSM pass.
|
|
373
|
+
*
|
|
374
|
+
* @type {?NodeMaterial}
|
|
375
|
+
* @default null
|
|
376
|
+
*/
|
|
377
|
+
this.vsmMaterialVertical = null;
|
|
378
|
+
|
|
379
|
+
/**
|
|
380
|
+
* Only relevant for VSM shadows. Node material which
|
|
381
|
+
* is used to render the second VSM pass.
|
|
382
|
+
*
|
|
383
|
+
* @type {?NodeMaterial}
|
|
384
|
+
* @default null
|
|
385
|
+
*/
|
|
386
|
+
this.vsmMaterialHorizontal = null;
|
|
387
|
+
|
|
388
|
+
/**
|
|
389
|
+
* A reference to the output node which defines the
|
|
390
|
+
* final result of this shadow node.
|
|
391
|
+
*
|
|
392
|
+
* @type {?Node}
|
|
393
|
+
* @private
|
|
394
|
+
* @default null
|
|
395
|
+
*/
|
|
396
|
+
this._node = null;
|
|
397
|
+
|
|
398
|
+
this._cameraFrameId = new WeakMap();
|
|
399
|
+
|
|
400
|
+
/**
|
|
401
|
+
* This flag can be used for type testing.
|
|
402
|
+
*
|
|
403
|
+
* @type {boolean}
|
|
404
|
+
* @readonly
|
|
405
|
+
* @default true
|
|
406
|
+
*/
|
|
407
|
+
this.isShadowNode = true;
|
|
408
|
+
|
|
409
|
+
}
|
|
410
|
+
|
|
411
|
+
/**
|
|
412
|
+
* Setups the shadow filtering.
|
|
413
|
+
*
|
|
414
|
+
* @param {NodeBuilder} builder - A reference to the current node builder.
|
|
415
|
+
* @param {Object} inputs - A configuration object that defines the shadow filtering.
|
|
416
|
+
* @param {Function} inputs.filterFn - This function defines the filtering type of the shadow map e.g. PCF.
|
|
417
|
+
* @param {DepthTexture} inputs.depthTexture - A reference to the shadow map's texture data.
|
|
418
|
+
* @param {Node<vec3>} inputs.shadowCoord - Shadow coordinates which are used to sample from the shadow map.
|
|
419
|
+
* @param {LightShadow} inputs.shadow - The light shadow.
|
|
420
|
+
* @return {Node<float>} The result node of the shadow filtering.
|
|
421
|
+
*/
|
|
422
|
+
setupShadowFilter( builder, { filterFn, depthTexture, shadowCoord, shadow } ) {
|
|
423
|
+
|
|
424
|
+
const frustumTest = shadowCoord.x.greaterThanEqual( 0 )
|
|
425
|
+
.and( shadowCoord.x.lessThanEqual( 1 ) )
|
|
426
|
+
.and( shadowCoord.y.greaterThanEqual( 0 ) )
|
|
427
|
+
.and( shadowCoord.y.lessThanEqual( 1 ) )
|
|
428
|
+
.and( shadowCoord.z.lessThanEqual( 1 ) );
|
|
429
|
+
|
|
430
|
+
const shadowNode = filterFn( { depthTexture, shadowCoord, shadow } );
|
|
431
|
+
|
|
432
|
+
return frustumTest.select( shadowNode, float( 1 ) );
|
|
433
|
+
|
|
434
|
+
}
|
|
435
|
+
|
|
436
|
+
/**
|
|
437
|
+
* Setups the shadow coordinates.
|
|
438
|
+
*
|
|
439
|
+
* @param {NodeBuilder} builder - A reference to the current node builder.
|
|
440
|
+
* @param {Node<vec3>} shadowPosition - A node representing the shadow position.
|
|
441
|
+
* @return {Node<vec3>} The shadow coordinates.
|
|
442
|
+
*/
|
|
443
|
+
setupShadowCoord( builder, shadowPosition ) {
|
|
444
|
+
|
|
445
|
+
const { shadow } = this;
|
|
446
|
+
const { renderer } = builder;
|
|
447
|
+
|
|
448
|
+
const bias = reference( 'bias', 'float', shadow ).setGroup( renderGroup );
|
|
449
|
+
|
|
450
|
+
let shadowCoord = shadowPosition;
|
|
451
|
+
let coordZ;
|
|
452
|
+
|
|
453
|
+
if ( shadow.camera.isOrthographicCamera || renderer.logarithmicDepthBuffer !== true ) {
|
|
454
|
+
|
|
455
|
+
shadowCoord = shadowCoord.xyz.div( shadowCoord.w );
|
|
456
|
+
|
|
457
|
+
coordZ = shadowCoord.z;
|
|
458
|
+
|
|
459
|
+
if ( renderer.coordinateSystem === WebGPUCoordinateSystem ) {
|
|
460
|
+
|
|
461
|
+
coordZ = coordZ.mul( 2 ).sub( 1 ); // WebGPU: Conversion [ 0, 1 ] to [ - 1, 1 ]
|
|
462
|
+
|
|
463
|
+
}
|
|
464
|
+
|
|
465
|
+
} else {
|
|
466
|
+
|
|
467
|
+
const w = shadowCoord.w;
|
|
468
|
+
shadowCoord = shadowCoord.xy.div( w ); // <-- Only divide X/Y coords since we don't need Z
|
|
469
|
+
|
|
470
|
+
// The normally available "cameraNear" and "cameraFar" nodes cannot be used here because they do not get
|
|
471
|
+
// updated to use the shadow camera. So, we have to declare our own "local" ones here.
|
|
472
|
+
// TODO: How do we get the cameraNear/cameraFar nodes to use the shadow camera so we don't have to declare local ones here?
|
|
473
|
+
const cameraNearLocal = reference( 'near', 'float', shadow.camera ).setGroup( renderGroup );
|
|
474
|
+
const cameraFarLocal = reference( 'far', 'float', shadow.camera ).setGroup( renderGroup );
|
|
475
|
+
|
|
476
|
+
coordZ = viewZToLogarithmicDepth( w.negate(), cameraNearLocal, cameraFarLocal );
|
|
477
|
+
|
|
478
|
+
}
|
|
479
|
+
|
|
480
|
+
shadowCoord = vec3(
|
|
481
|
+
shadowCoord.x,
|
|
482
|
+
shadowCoord.y.oneMinus(), // follow webgpu standards
|
|
483
|
+
coordZ.add( bias )
|
|
484
|
+
);
|
|
485
|
+
|
|
486
|
+
return shadowCoord;
|
|
487
|
+
|
|
488
|
+
}
|
|
489
|
+
|
|
490
|
+
/**
|
|
491
|
+
* Returns the shadow filtering function for the given shadow type.
|
|
492
|
+
*
|
|
493
|
+
* @param {number} type - The shadow type.
|
|
494
|
+
* @return {Function} The filtering function.
|
|
495
|
+
*/
|
|
496
|
+
getShadowFilterFn( type ) {
|
|
497
|
+
|
|
498
|
+
return _shadowFilterLib[ type ];
|
|
499
|
+
|
|
500
|
+
}
|
|
501
|
+
|
|
502
|
+
/**
|
|
503
|
+
* Setups the shadow output node.
|
|
504
|
+
*
|
|
505
|
+
* @param {NodeBuilder} builder - A reference to the current node builder.
|
|
506
|
+
* @return {Node<vec3>} The shadow output node.
|
|
507
|
+
*/
|
|
508
|
+
setupShadow( builder ) {
|
|
509
|
+
|
|
510
|
+
const { renderer } = builder;
|
|
511
|
+
|
|
512
|
+
const { light, shadow } = this;
|
|
513
|
+
|
|
514
|
+
const shadowMapType = renderer.shadowMap.type;
|
|
515
|
+
|
|
516
|
+
const depthTexture = new DepthTexture( shadow.mapSize.width, shadow.mapSize.height );
|
|
517
|
+
depthTexture.compareFunction = LessCompare;
|
|
518
|
+
|
|
519
|
+
const shadowMap = builder.createRenderTarget( shadow.mapSize.width, shadow.mapSize.height );
|
|
520
|
+
shadowMap.depthTexture = depthTexture;
|
|
521
|
+
|
|
522
|
+
shadow.camera.updateProjectionMatrix();
|
|
523
|
+
|
|
524
|
+
// VSM
|
|
525
|
+
|
|
526
|
+
if ( shadowMapType === VSMShadowMap ) {
|
|
527
|
+
|
|
528
|
+
depthTexture.compareFunction = null; // VSM does not use textureSampleCompare()/texture2DCompare()
|
|
529
|
+
|
|
530
|
+
this.vsmShadowMapVertical = builder.createRenderTarget( shadow.mapSize.width, shadow.mapSize.height, { format: RGFormat, type: HalfFloatType } );
|
|
531
|
+
this.vsmShadowMapHorizontal = builder.createRenderTarget( shadow.mapSize.width, shadow.mapSize.height, { format: RGFormat, type: HalfFloatType } );
|
|
532
|
+
|
|
533
|
+
const shadowPassVertical = texture( depthTexture );
|
|
534
|
+
const shadowPassHorizontal = texture( this.vsmShadowMapVertical.texture );
|
|
535
|
+
|
|
536
|
+
const samples = reference( 'blurSamples', 'float', shadow ).setGroup( renderGroup );
|
|
537
|
+
const radius = reference( 'radius', 'float', shadow ).setGroup( renderGroup );
|
|
538
|
+
const size = reference( 'mapSize', 'vec2', shadow ).setGroup( renderGroup );
|
|
539
|
+
|
|
540
|
+
let material = this.vsmMaterialVertical || ( this.vsmMaterialVertical = new NodeMaterial() );
|
|
541
|
+
material.fragmentNode = VSMPassVertical( { samples, radius, size, shadowPass: shadowPassVertical } ).context( builder.getSharedContext() );
|
|
542
|
+
material.name = 'VSMVertical';
|
|
543
|
+
|
|
544
|
+
material = this.vsmMaterialHorizontal || ( this.vsmMaterialHorizontal = new NodeMaterial() );
|
|
545
|
+
material.fragmentNode = VSMPassHorizontal( { samples, radius, size, shadowPass: shadowPassHorizontal } ).context( builder.getSharedContext() );
|
|
546
|
+
material.name = 'VSMHorizontal';
|
|
547
|
+
|
|
548
|
+
}
|
|
549
|
+
|
|
550
|
+
//
|
|
551
|
+
|
|
552
|
+
const shadowIntensity = reference( 'intensity', 'float', shadow ).setGroup( renderGroup );
|
|
553
|
+
const normalBias = reference( 'normalBias', 'float', shadow ).setGroup( renderGroup );
|
|
554
|
+
|
|
555
|
+
const shadowPosition = lightShadowMatrix( light ).mul( shadowPositionWorld.add( transformedNormalWorld.mul( normalBias ) ) );
|
|
556
|
+
const shadowCoord = this.setupShadowCoord( builder, shadowPosition );
|
|
557
|
+
|
|
558
|
+
//
|
|
559
|
+
|
|
560
|
+
const filterFn = shadow.filterNode || this.getShadowFilterFn( renderer.shadowMap.type ) || null;
|
|
561
|
+
|
|
562
|
+
if ( filterFn === null ) {
|
|
563
|
+
|
|
564
|
+
throw new Error( 'THREE.WebGPURenderer: Shadow map type not supported yet.' );
|
|
565
|
+
|
|
566
|
+
}
|
|
567
|
+
|
|
568
|
+
const shadowDepthTexture = ( shadowMapType === VSMShadowMap ) ? this.vsmShadowMapHorizontal.texture : depthTexture;
|
|
569
|
+
|
|
570
|
+
const shadowNode = this.setupShadowFilter( builder, { filterFn, shadowTexture: shadowMap.texture, depthTexture: shadowDepthTexture, shadowCoord, shadow } );
|
|
571
|
+
|
|
572
|
+
const shadowColor = texture( shadowMap.texture, shadowCoord );
|
|
573
|
+
const shadowOutput = mix( 1, shadowNode.rgb.mix( shadowColor, 1 ), shadowIntensity.mul( shadowColor.a ) ).toVar();
|
|
574
|
+
|
|
575
|
+
this.shadowMap = shadowMap;
|
|
576
|
+
this.shadow.map = shadowMap;
|
|
577
|
+
|
|
578
|
+
return shadowOutput;
|
|
579
|
+
|
|
580
|
+
}
|
|
581
|
+
|
|
582
|
+
/**
|
|
583
|
+
* The implementation performs the setup of the output node. An output is only
|
|
584
|
+
* produces if shadow mapping is globally enabled in the renderer.
|
|
585
|
+
*
|
|
586
|
+
* @param {NodeBuilder} builder - A reference to the current node builder.
|
|
587
|
+
* @return {ShaderCallNodeInternal} The output node.
|
|
588
|
+
*/
|
|
589
|
+
setup( builder ) {
|
|
590
|
+
|
|
591
|
+
if ( builder.renderer.shadowMap.enabled === false ) return;
|
|
592
|
+
|
|
593
|
+
return Fn( () => {
|
|
594
|
+
|
|
595
|
+
let node = this._node;
|
|
596
|
+
|
|
597
|
+
this.setupShadowPosition( builder );
|
|
598
|
+
|
|
599
|
+
if ( node === null ) {
|
|
600
|
+
|
|
601
|
+
this._node = node = this.setupShadow( builder );
|
|
602
|
+
|
|
603
|
+
}
|
|
604
|
+
|
|
605
|
+
if ( builder.material.shadowNode ) { // @deprecated, r171
|
|
606
|
+
|
|
607
|
+
console.warn( 'THREE.NodeMaterial: ".shadowNode" is deprecated. Use ".castShadowNode" instead.' );
|
|
608
|
+
|
|
609
|
+
}
|
|
610
|
+
|
|
611
|
+
if ( builder.material.receivedShadowNode ) {
|
|
612
|
+
|
|
613
|
+
node = builder.material.receivedShadowNode( node );
|
|
614
|
+
|
|
615
|
+
}
|
|
616
|
+
|
|
617
|
+
return node;
|
|
618
|
+
|
|
619
|
+
} )();
|
|
620
|
+
|
|
621
|
+
}
|
|
622
|
+
|
|
623
|
+
/**
|
|
624
|
+
* Renders the shadow. The logic of this function could be included
|
|
625
|
+
* into {@link ShadowNode#updateShadow} however more specialized shadow
|
|
626
|
+
* nodes might require a custom shadow map rendering. By having a
|
|
627
|
+
* dedicated method, it's easier to overwrite the default behavior.
|
|
628
|
+
*
|
|
629
|
+
* @param {NodeFrame} frame - A reference to the current node frame.
|
|
630
|
+
*/
|
|
631
|
+
renderShadow( frame ) {
|
|
632
|
+
|
|
633
|
+
const { shadow, shadowMap, light } = this;
|
|
634
|
+
const { renderer, scene } = frame;
|
|
635
|
+
|
|
636
|
+
shadow.updateMatrices( light );
|
|
637
|
+
|
|
638
|
+
shadowMap.setSize( shadow.mapSize.width, shadow.mapSize.height );
|
|
639
|
+
|
|
640
|
+
renderer.render( scene, shadow.camera );
|
|
641
|
+
|
|
642
|
+
}
|
|
643
|
+
|
|
644
|
+
/**
|
|
645
|
+
* Updates the shadow.
|
|
646
|
+
*
|
|
647
|
+
* @param {NodeFrame} frame - A reference to the current node frame.
|
|
648
|
+
*/
|
|
649
|
+
updateShadow( frame ) {
|
|
650
|
+
|
|
651
|
+
const { shadowMap, light, shadow } = this;
|
|
652
|
+
const { renderer, scene, camera } = frame;
|
|
653
|
+
|
|
654
|
+
const shadowType = renderer.shadowMap.type;
|
|
655
|
+
|
|
656
|
+
const depthVersion = shadowMap.depthTexture.version;
|
|
657
|
+
this._depthVersionCached = depthVersion;
|
|
658
|
+
|
|
659
|
+
shadow.camera.layers.mask = camera.layers.mask;
|
|
660
|
+
|
|
661
|
+
const currentRenderObjectFunction = renderer.getRenderObjectFunction();
|
|
662
|
+
|
|
663
|
+
const currentMRT = renderer.getMRT();
|
|
664
|
+
const useVelocity = currentMRT ? currentMRT.has( 'velocity' ) : false;
|
|
665
|
+
|
|
666
|
+
_rendererState = resetRendererAndSceneState( renderer, scene, _rendererState );
|
|
667
|
+
|
|
668
|
+
scene.overrideMaterial = getShadowMaterial( light );
|
|
669
|
+
|
|
670
|
+
renderer.setRenderObjectFunction( ( object, scene, _camera, geometry, material, group, ...params ) => {
|
|
671
|
+
|
|
672
|
+
if ( object.castShadow === true || ( object.receiveShadow && shadowType === VSMShadowMap ) ) {
|
|
673
|
+
|
|
674
|
+
if ( useVelocity ) {
|
|
675
|
+
|
|
676
|
+
getDataFromObject( object ).useVelocity = true;
|
|
677
|
+
|
|
678
|
+
}
|
|
679
|
+
|
|
680
|
+
object.onBeforeShadow( renderer, object, camera, shadow.camera, geometry, scene.overrideMaterial, group );
|
|
681
|
+
|
|
682
|
+
renderer.renderObject( object, scene, _camera, geometry, material, group, ...params );
|
|
683
|
+
|
|
684
|
+
object.onAfterShadow( renderer, object, camera, shadow.camera, geometry, scene.overrideMaterial, group );
|
|
685
|
+
|
|
686
|
+
}
|
|
687
|
+
|
|
688
|
+
} );
|
|
689
|
+
|
|
690
|
+
renderer.setRenderTarget( shadowMap );
|
|
691
|
+
|
|
692
|
+
this.renderShadow( frame );
|
|
693
|
+
|
|
694
|
+
renderer.setRenderObjectFunction( currentRenderObjectFunction );
|
|
695
|
+
|
|
696
|
+
// vsm blur pass
|
|
697
|
+
|
|
698
|
+
if ( light.isPointLight !== true && shadowType === VSMShadowMap ) {
|
|
699
|
+
|
|
700
|
+
this.vsmPass( renderer );
|
|
701
|
+
|
|
702
|
+
}
|
|
703
|
+
|
|
704
|
+
restoreRendererAndSceneState( renderer, scene, _rendererState );
|
|
705
|
+
|
|
706
|
+
}
|
|
707
|
+
|
|
708
|
+
/**
|
|
709
|
+
* For VSM additional render passes are required.
|
|
710
|
+
*
|
|
711
|
+
* @param {Renderer} renderer - A reference to the current renderer.
|
|
712
|
+
*/
|
|
713
|
+
vsmPass( renderer ) {
|
|
714
|
+
|
|
715
|
+
const { shadow } = this;
|
|
716
|
+
|
|
717
|
+
this.vsmShadowMapVertical.setSize( shadow.mapSize.width, shadow.mapSize.height );
|
|
718
|
+
this.vsmShadowMapHorizontal.setSize( shadow.mapSize.width, shadow.mapSize.height );
|
|
719
|
+
|
|
720
|
+
renderer.setRenderTarget( this.vsmShadowMapVertical );
|
|
721
|
+
_quadMesh.material = this.vsmMaterialVertical;
|
|
722
|
+
_quadMesh.render( renderer );
|
|
723
|
+
|
|
724
|
+
renderer.setRenderTarget( this.vsmShadowMapHorizontal );
|
|
725
|
+
_quadMesh.material = this.vsmMaterialHorizontal;
|
|
726
|
+
_quadMesh.render( renderer );
|
|
727
|
+
|
|
728
|
+
}
|
|
729
|
+
|
|
730
|
+
/**
|
|
731
|
+
* Frees the internal resources of this shadow node.
|
|
732
|
+
*/
|
|
733
|
+
dispose() {
|
|
734
|
+
|
|
735
|
+
this.shadowMap.dispose();
|
|
736
|
+
this.shadowMap = null;
|
|
737
|
+
|
|
738
|
+
if ( this.vsmShadowMapVertical !== null ) {
|
|
739
|
+
|
|
740
|
+
this.vsmShadowMapVertical.dispose();
|
|
741
|
+
this.vsmShadowMapVertical = null;
|
|
742
|
+
|
|
743
|
+
this.vsmMaterialVertical.dispose();
|
|
744
|
+
this.vsmMaterialVertical = null;
|
|
745
|
+
|
|
746
|
+
}
|
|
747
|
+
|
|
748
|
+
if ( this.vsmShadowMapHorizontal !== null ) {
|
|
749
|
+
|
|
750
|
+
this.vsmShadowMapHorizontal.dispose();
|
|
751
|
+
this.vsmShadowMapHorizontal = null;
|
|
752
|
+
|
|
753
|
+
this.vsmMaterialHorizontal.dispose();
|
|
754
|
+
this.vsmMaterialHorizontal = null;
|
|
755
|
+
|
|
756
|
+
}
|
|
757
|
+
|
|
758
|
+
super.dispose();
|
|
759
|
+
|
|
760
|
+
}
|
|
761
|
+
|
|
762
|
+
/**
|
|
763
|
+
* The implementation performs the update of the shadow map if necessary.
|
|
764
|
+
*
|
|
765
|
+
* @param {NodeFrame} frame - A reference to the current node frame.
|
|
766
|
+
*/
|
|
767
|
+
updateBefore( frame ) {
|
|
768
|
+
|
|
769
|
+
const { shadow } = this;
|
|
770
|
+
|
|
771
|
+
let needsUpdate = shadow.needsUpdate || shadow.autoUpdate;
|
|
772
|
+
|
|
773
|
+
if ( needsUpdate ) {
|
|
774
|
+
|
|
775
|
+
if ( this._cameraFrameId[ frame.camera ] === frame.frameId ) {
|
|
776
|
+
|
|
777
|
+
needsUpdate = false;
|
|
778
|
+
|
|
779
|
+
}
|
|
780
|
+
|
|
781
|
+
this._cameraFrameId[ frame.camera ] = frame.frameId;
|
|
782
|
+
|
|
783
|
+
}
|
|
784
|
+
|
|
785
|
+
if ( needsUpdate ) {
|
|
786
|
+
|
|
787
|
+
this.updateShadow( frame );
|
|
788
|
+
|
|
789
|
+
if ( this.shadowMap.depthTexture.version === this._depthVersionCached ) {
|
|
790
|
+
|
|
791
|
+
shadow.needsUpdate = false;
|
|
792
|
+
|
|
793
|
+
}
|
|
794
|
+
|
|
795
|
+
}
|
|
796
|
+
|
|
797
|
+
}
|
|
798
|
+
|
|
799
|
+
}
|
|
800
|
+
|
|
801
|
+
export default ShadowNode;
|
|
802
|
+
|
|
803
|
+
/**
|
|
804
|
+
* TSL function for creating an instance of `ShadowNode`.
|
|
805
|
+
*
|
|
806
|
+
* @tsl
|
|
807
|
+
* @function
|
|
808
|
+
* @param {Light} light - The shadow casting light.
|
|
809
|
+
* @param {LightShadow} shadow - The light shadow.
|
|
810
|
+
* @return {ShadowNode} The created shadow node.
|
|
811
|
+
*/
|
|
812
|
+
export const shadow = ( light, shadow ) => nodeObject( new ShadowNode( light, shadow ) );
|