@plastic-software/three 0.167.3 → 0.174.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE +1 -1
- package/README.md +1 -1
- package/build/three.cjs +36277 -24023
- package/build/three.core.js +48830 -0
- package/build/three.core.min.js +6 -0
- package/build/three.module.js +10175 -46743
- package/build/three.module.min.js +2 -2
- package/build/three.tsl.js +550 -0
- package/build/three.tsl.min.js +6 -0
- package/build/three.webgpu.js +44348 -50670
- package/build/three.webgpu.min.js +2 -2
- package/build/three.webgpu.nodes.js +70301 -0
- package/build/three.webgpu.nodes.min.js +6 -0
- package/examples/jsm/Addons.js +3 -15
- package/examples/jsm/animation/AnimationClipCreator.js +1 -1
- package/examples/jsm/animation/CCDIKSolver.js +61 -11
- package/examples/jsm/capabilities/WebGL.js +27 -21
- package/examples/jsm/capabilities/WebGPU.js +1 -10
- package/examples/jsm/controls/ArcballControls.js +262 -231
- package/examples/jsm/controls/DragControls.js +1 -1
- package/examples/jsm/controls/FirstPersonControls.js +175 -163
- package/examples/jsm/controls/FlyControls.js +194 -188
- package/examples/jsm/controls/OrbitControls.js +801 -777
- package/examples/jsm/controls/PointerLockControls.js +26 -20
- package/examples/jsm/controls/TrackballControls.js +469 -448
- package/examples/jsm/controls/TransformControls.js +119 -68
- package/examples/jsm/csm/CSM.js +2 -2
- package/examples/jsm/csm/CSMFrustum.js +7 -4
- package/examples/jsm/csm/CSMHelper.js +2 -0
- package/examples/jsm/csm/CSMShadowNode.js +442 -0
- package/examples/jsm/curves/NURBSCurve.js +33 -2
- package/examples/jsm/curves/NURBSUtils.js +3 -0
- package/examples/jsm/effects/AnaglyphEffect.js +6 -13
- package/examples/jsm/effects/OutlineEffect.js +1 -1
- package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
- package/examples/jsm/effects/StereoEffect.js +6 -1
- package/examples/jsm/exporters/DRACOExporter.js +4 -2
- package/examples/jsm/exporters/EXRExporter.js +19 -11
- package/examples/jsm/exporters/GLTFExporter.js +181 -109
- package/examples/jsm/exporters/KTX2Exporter.js +54 -23
- package/examples/jsm/exporters/OBJExporter.js +5 -1
- package/examples/jsm/exporters/PLYExporter.js +11 -9
- package/examples/jsm/exporters/USDZExporter.js +50 -11
- package/examples/jsm/geometries/DecalGeometry.js +73 -21
- package/examples/jsm/geometries/TextGeometry.js +1 -12
- package/examples/jsm/helpers/LightProbeHelper.js +43 -44
- package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
- package/examples/jsm/helpers/TextureHelperGPU.js +185 -0
- package/examples/jsm/helpers/VertexNormalsHelper.js +2 -0
- package/examples/jsm/interactive/HTMLMesh.js +1 -0
- package/examples/jsm/interactive/InteractiveGroup.js +108 -51
- package/examples/jsm/interactive/SelectionHelper.js +3 -1
- package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
- package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
- package/examples/jsm/libs/demuxer_mp4.js +109 -0
- package/examples/jsm/libs/ktx-parse.module.js +1 -1
- package/examples/jsm/lighting/TiledLighting.js +18 -0
- package/examples/jsm/lights/LightProbeGenerator.js +26 -12
- package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -1
- package/examples/jsm/lines/LineGeometry.js +25 -0
- package/examples/jsm/lines/LineMaterial.js +0 -1
- package/examples/jsm/lines/LineSegmentsGeometry.js +2 -0
- package/examples/jsm/lines/webgpu/Line2.js +2 -1
- package/examples/jsm/lines/webgpu/LineSegments2.js +16 -21
- package/examples/jsm/lines/webgpu/Wireframe.js +57 -0
- package/examples/jsm/loaders/3DMLoader.js +1 -0
- package/examples/jsm/loaders/3MFLoader.js +104 -2
- package/examples/jsm/loaders/BVHLoader.js +1 -1
- package/examples/jsm/loaders/ColladaLoader.js +15 -12
- package/examples/jsm/loaders/DDSLoader.js +42 -0
- package/examples/jsm/loaders/DRACOLoader.js +3 -1
- package/examples/jsm/loaders/FBXLoader.js +71 -22
- package/examples/jsm/loaders/GCodeLoader.js +4 -2
- package/examples/jsm/loaders/GLTFLoader.js +29 -14
- package/examples/jsm/loaders/KTX2Loader.js +160 -58
- package/examples/jsm/loaders/KTXLoader.js +4 -4
- package/examples/jsm/loaders/LDrawLoader.js +22 -136
- package/examples/jsm/loaders/LottieLoader.js +2 -1
- package/examples/jsm/loaders/MTLLoader.js +27 -7
- package/examples/jsm/loaders/MaterialXLoader.js +40 -14
- package/examples/jsm/loaders/NRRDLoader.js +1 -1
- package/examples/jsm/loaders/OBJLoader.js +5 -3
- package/examples/jsm/loaders/PCDLoader.js +14 -13
- package/examples/jsm/loaders/PDBLoader.js +3 -2
- package/examples/jsm/loaders/PLYLoader.js +15 -12
- package/examples/jsm/loaders/PVRLoader.js +1 -1
- package/examples/jsm/loaders/STLLoader.js +3 -2
- package/examples/jsm/loaders/SVGLoader.js +2 -2
- package/examples/jsm/loaders/TDSLoader.js +17 -18
- package/examples/jsm/loaders/VRMLLoader.js +17 -17
- package/examples/jsm/loaders/VTKLoader.js +4 -3
- package/examples/jsm/loaders/XYZLoader.js +3 -2
- package/examples/jsm/loaders/lwo/IFFParser.js +4 -4
- package/examples/jsm/materials/LDrawConditionalLineMaterial.js +143 -0
- package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +114 -0
- package/examples/jsm/materials/MeshGouraudMaterial.js +2 -0
- package/examples/jsm/math/ColorSpaces.js +76 -0
- package/examples/jsm/math/ConvexHull.js +1 -1
- package/examples/jsm/math/OBB.js +17 -0
- package/examples/jsm/misc/GPUComputationRenderer.js +6 -7
- package/examples/jsm/misc/ProgressiveLightMap.js +54 -41
- package/examples/jsm/misc/ProgressiveLightMapGPU.js +294 -0
- package/examples/jsm/misc/Timer.js +27 -12
- package/examples/jsm/misc/Volume.js +28 -18
- package/examples/jsm/misc/VolumeSlice.js +19 -16
- package/examples/jsm/modifiers/CurveModifier.js +10 -8
- package/examples/jsm/modifiers/CurveModifierGPU.js +235 -0
- package/examples/jsm/modifiers/SimplifyModifier.js +2 -2
- package/examples/jsm/objects/GroundedSkybox.js +4 -4
- package/examples/jsm/objects/LensflareMesh.js +324 -0
- package/examples/jsm/objects/Reflector.js +5 -2
- package/examples/jsm/objects/Sky.js +2 -2
- package/examples/jsm/objects/SkyMesh.js +14 -14
- package/examples/jsm/objects/Water2.js +1 -1
- package/examples/jsm/objects/Water2Mesh.js +11 -9
- package/examples/jsm/objects/WaterMesh.js +38 -33
- package/examples/jsm/physics/JoltPhysics.js +8 -8
- package/examples/jsm/physics/RapierPhysics.js +5 -5
- package/examples/jsm/postprocessing/AfterimagePass.js +14 -3
- package/examples/jsm/postprocessing/BloomPass.js +2 -2
- package/examples/jsm/postprocessing/EffectComposer.js +1 -2
- package/examples/jsm/postprocessing/OutlinePass.js +37 -51
- package/examples/jsm/postprocessing/OutputPass.js +2 -0
- package/examples/jsm/postprocessing/SAOPass.js +1 -2
- package/examples/jsm/postprocessing/SMAAPass.js +1 -3
- package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
- package/examples/jsm/postprocessing/SSAOPass.js +2 -4
- package/examples/jsm/postprocessing/SSRPass.js +8 -4
- package/examples/jsm/postprocessing/UnrealBloomPass.js +2 -2
- package/examples/jsm/renderers/CSS2DRenderer.js +6 -3
- package/examples/jsm/renderers/CSS3DRenderer.js +7 -4
- package/examples/jsm/renderers/SVGRenderer.js +6 -4
- package/examples/jsm/shaders/BokehShader2.js +1 -1
- package/examples/jsm/shaders/FXAAShader.js +225 -224
- package/examples/jsm/shaders/GodRaysShader.js +3 -3
- package/examples/jsm/shaders/OutputShader.js +6 -2
- package/examples/jsm/shaders/SobelOperatorShader.js +1 -1
- package/examples/jsm/transpiler/AST.js +12 -2
- package/examples/jsm/transpiler/GLSLDecoder.js +77 -31
- package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -3
- package/examples/jsm/transpiler/TSLEncoder.js +96 -21
- package/examples/jsm/tsl/display/AfterImageNode.js +243 -0
- package/examples/jsm/tsl/display/AnaglyphPassNode.js +106 -0
- package/examples/jsm/tsl/display/AnamorphicNode.js +257 -0
- package/{src/nodes/display/BleachBypassNode.js → examples/jsm/tsl/display/BleachBypass.js} +11 -6
- package/{src/nodes → examples/jsm/tsl}/display/BloomNode.js +252 -67
- package/examples/jsm/tsl/display/DenoiseNode.js +332 -0
- package/{src/nodes → examples/jsm/tsl}/display/DepthOfFieldNode.js +92 -14
- package/examples/jsm/tsl/display/DotScreenNode.js +103 -0
- package/examples/jsm/tsl/display/FXAANode.js +364 -0
- package/examples/jsm/tsl/display/FilmNode.js +100 -0
- package/examples/jsm/tsl/display/GTAONode.js +521 -0
- package/examples/jsm/tsl/display/GaussianBlurNode.js +393 -0
- package/examples/jsm/tsl/display/LensflareNode.js +278 -0
- package/examples/jsm/tsl/display/Lut3DNode.js +108 -0
- package/examples/jsm/tsl/display/MotionBlur.js +33 -0
- package/examples/jsm/tsl/display/OutlineNode.js +750 -0
- package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +88 -0
- package/{src/nodes → examples/jsm/tsl}/display/PixelationPassNode.js +160 -28
- package/examples/jsm/tsl/display/RGBShiftNode.js +95 -0
- package/examples/jsm/tsl/display/SMAANode.js +767 -0
- package/examples/jsm/tsl/display/SSAAPassNode.js +357 -0
- package/examples/jsm/tsl/display/SSRNode.js +538 -0
- package/examples/jsm/tsl/display/Sepia.js +24 -0
- package/{src/nodes → examples/jsm/tsl}/display/SobelOperatorNode.js +66 -20
- package/examples/jsm/tsl/display/StereoCompositePassNode.js +184 -0
- package/examples/jsm/tsl/display/StereoPassNode.js +119 -0
- package/examples/jsm/tsl/display/TRAAPassNode.js +451 -0
- package/examples/jsm/tsl/display/TransitionNode.js +140 -0
- package/examples/jsm/tsl/display/hashBlur.js +34 -0
- package/examples/jsm/tsl/lighting/TiledLightsNode.js +395 -0
- package/examples/jsm/tsl/math/Bayer.js +18 -0
- package/examples/jsm/tsl/utils/Raymarching.js +65 -0
- package/examples/jsm/utils/BufferGeometryUtils.js +2 -2
- package/examples/jsm/utils/CameraUtils.js +4 -1
- package/examples/jsm/utils/GeometryCompressionUtils.js +38 -123
- package/examples/jsm/utils/GeometryUtils.js +22 -19
- package/examples/jsm/utils/SceneOptimizer.js +410 -0
- package/examples/jsm/utils/SceneUtils.js +2 -2
- package/examples/jsm/utils/ShadowMapViewer.js +3 -8
- package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
- package/examples/jsm/utils/SkeletonUtils.js +84 -66
- package/examples/jsm/utils/UVsDebug.js +1 -1
- package/examples/jsm/utils/{TextureUtils.js → WebGLTextureUtils.js} +1 -0
- package/examples/jsm/utils/WebGPUTextureUtils.js +64 -0
- package/examples/jsm/webxr/OculusHandPointerModel.js +21 -21
- package/examples/jsm/webxr/Text2D.js +6 -6
- package/examples/jsm/webxr/XRControllerModelFactory.js +7 -2
- package/examples/jsm/webxr/XREstimatedLight.js +1 -1
- package/package.json +14 -9
- package/src/Three.Core.js +182 -0
- package/src/Three.Legacy.js +0 -21
- package/src/Three.TSL.js +543 -0
- package/src/Three.WebGPU.Nodes.js +23 -0
- package/src/Three.WebGPU.js +13 -184
- package/src/Three.js +1 -176
- package/src/animation/AnimationClip.js +2 -2
- package/src/animation/AnimationObjectGroup.js +2 -2
- package/src/animation/AnimationUtils.js +1 -1
- package/src/animation/PropertyBinding.js +2 -2
- package/src/audio/Audio.js +379 -2
- package/src/audio/AudioAnalyser.js +58 -1
- package/src/audio/AudioContext.js +15 -0
- package/src/audio/AudioListener.js +76 -0
- package/src/audio/PositionalAudio.js +107 -0
- package/src/cameras/ArrayCamera.js +29 -0
- package/src/cameras/Camera.js +47 -0
- package/src/cameras/CubeCamera.js +66 -0
- package/src/cameras/OrthographicCamera.js +109 -0
- package/src/cameras/PerspectiveCamera.js +173 -34
- package/src/cameras/StereoCamera.js +48 -2
- package/src/constants.js +6 -6
- package/src/core/BufferAttribute.js +4 -9
- package/src/core/BufferGeometry.js +48 -8
- package/src/core/Clock.js +1 -1
- package/src/core/EventDispatcher.js +52 -8
- package/src/core/InterleavedBuffer.js +4 -13
- package/src/core/Object3D.js +573 -3
- package/src/core/RenderTarget.js +22 -4
- package/src/core/RenderTarget3D.js +22 -0
- package/src/core/RenderTargetArray.js +22 -0
- package/src/extras/Controls.js +104 -0
- package/src/extras/DataUtils.js +48 -8
- package/src/extras/Earcut.js +18 -7
- package/src/extras/ImageUtils.js +18 -11
- package/src/extras/PMREMGenerator.js +40 -9
- package/src/extras/ShapeUtils.js +24 -2
- package/src/extras/TextureUtils.js +96 -10
- package/src/extras/core/Curve.js +153 -53
- package/src/extras/core/CurvePath.js +63 -22
- package/src/extras/core/Interpolations.js +29 -3
- package/src/extras/core/Path.js +134 -1
- package/src/extras/core/Shape.js +66 -3
- package/src/extras/core/ShapePath.js +76 -0
- package/src/extras/curves/ArcCurve.js +22 -0
- package/src/extras/curves/CatmullRomCurve3.js +89 -18
- package/src/extras/curves/CubicBezierCurve.js +67 -0
- package/src/extras/curves/CubicBezierCurve3.js +50 -0
- package/src/extras/curves/EllipseCurve.js +102 -0
- package/src/extras/curves/LineCurve.js +36 -0
- package/src/extras/curves/LineCurve3.js +36 -0
- package/src/extras/curves/QuadraticBezierCurve.js +59 -0
- package/src/extras/curves/QuadraticBezierCurve3.js +43 -0
- package/src/extras/curves/SplineCurve.js +48 -0
- package/src/geometries/BoxGeometry.js +38 -0
- package/src/geometries/CapsuleGeometry.js +34 -0
- package/src/geometries/CircleGeometry.js +40 -0
- package/src/geometries/ConeGeometry.js +38 -0
- package/src/geometries/CylinderGeometry.js +50 -4
- package/src/geometries/DodecahedronGeometry.js +32 -0
- package/src/geometries/EdgesGeometry.js +30 -2
- package/src/geometries/ExtrudeGeometry.js +52 -0
- package/src/geometries/IcosahedronGeometry.js +32 -0
- package/src/geometries/LatheGeometry.js +43 -3
- package/src/geometries/OctahedronGeometry.js +32 -0
- package/src/geometries/PlaneGeometry.js +34 -0
- package/src/geometries/PolyhedronGeometry.js +29 -0
- package/src/geometries/RingGeometry.js +36 -0
- package/src/geometries/ShapeGeometry.js +37 -0
- package/src/geometries/SphereGeometry.js +37 -0
- package/src/geometries/TetrahedronGeometry.js +32 -0
- package/src/geometries/TorusGeometry.js +35 -0
- package/src/geometries/TorusKnotGeometry.js +38 -0
- package/src/geometries/TubeGeometry.js +49 -0
- package/src/geometries/WireframeGeometry.js +32 -0
- package/src/helpers/ArrowHelper.js +60 -3
- package/src/helpers/AxesHelper.js +28 -0
- package/src/helpers/Box3Helper.js +28 -0
- package/src/helpers/BoxHelper.js +43 -7
- package/src/helpers/CameraHelper.js +61 -18
- package/src/helpers/DirectionalLightHelper.js +52 -0
- package/src/helpers/GridHelper.js +26 -0
- package/src/helpers/HemisphereLightHelper.js +39 -0
- package/src/helpers/PlaneHelper.js +33 -0
- package/src/helpers/PointLightHelper.js +43 -0
- package/src/helpers/PolarGridHelper.js +30 -0
- package/src/helpers/SkeletonHelper.js +39 -2
- package/src/helpers/SpotLightHelper.js +40 -0
- package/src/lights/AmbientLight.js +25 -0
- package/src/lights/DirectionalLight.js +57 -0
- package/src/lights/DirectionalLightShadow.js +15 -0
- package/src/lights/HemisphereLight.js +32 -0
- package/src/lights/Light.js +36 -0
- package/src/lights/LightProbe.js +43 -0
- package/src/lights/LightShadow.js +159 -0
- package/src/lights/PointLight.js +59 -0
- package/src/lights/PointLightShadow.js +21 -0
- package/src/lights/RectAreaLight.js +59 -0
- package/src/lights/SpotLight.js +102 -0
- package/src/lights/SpotLightShadow.js +24 -2
- package/src/lights/webgpu/IESSpotLight.js +21 -0
- package/src/loaders/Loader.js +132 -0
- package/src/loaders/MaterialLoader.js +7 -1
- package/src/loaders/nodes/NodeLoader.js +189 -0
- package/src/loaders/nodes/NodeMaterialLoader.js +108 -0
- package/src/loaders/nodes/NodeObjectLoader.js +151 -0
- package/src/materials/LineDashedMaterial.js +0 -1
- package/src/materials/Material.js +469 -7
- package/src/materials/MeshPhongMaterial.js +1 -1
- package/src/materials/MeshPhysicalMaterial.js +2 -2
- package/src/materials/MeshStandardMaterial.js +2 -2
- package/src/{nodes/materials → materials/nodes}/Line2NodeMaterial.js +192 -82
- package/src/materials/nodes/LineBasicNodeMaterial.js +46 -0
- package/src/materials/nodes/LineDashedNodeMaterial.js +132 -0
- package/src/materials/nodes/MeshBasicNodeMaterial.js +133 -0
- package/src/materials/nodes/MeshLambertNodeMaterial.js +82 -0
- package/src/materials/nodes/MeshMatcapNodeMaterial.js +77 -0
- package/src/materials/nodes/MeshNormalNodeMaterial.js +67 -0
- package/src/materials/nodes/MeshPhongNodeMaterial.js +141 -0
- package/src/materials/nodes/MeshPhysicalNodeMaterial.js +517 -0
- package/src/materials/nodes/MeshSSSNodeMaterial.js +175 -0
- package/src/materials/nodes/MeshStandardNodeMaterial.js +186 -0
- package/src/materials/nodes/MeshToonNodeMaterial.js +66 -0
- package/src/materials/nodes/NodeMaterial.js +1180 -0
- package/src/{nodes/materials/Materials.js → materials/nodes/NodeMaterials.js} +3 -2
- package/src/materials/nodes/PointsNodeMaterial.js +153 -0
- package/src/materials/nodes/ShadowNodeMaterial.js +67 -0
- package/src/materials/nodes/SpriteNodeMaterial.js +198 -0
- package/src/materials/nodes/VolumeNodeMaterial.js +72 -0
- package/src/materials/nodes/manager/NodeMaterialObserver.js +509 -0
- package/src/math/Box2.js +177 -0
- package/src/math/Box3.js +243 -0
- package/src/math/Color.js +343 -0
- package/src/math/ColorManagement.js +143 -102
- package/src/math/Cylindrical.js +65 -6
- package/src/math/Euler.js +137 -4
- package/src/math/Frustum.js +83 -0
- package/src/math/Interpolant.js +87 -8
- package/src/math/Line3.js +96 -2
- package/src/math/MathUtils.js +182 -19
- package/src/math/Matrix2.js +70 -0
- package/src/math/Matrix3.js +229 -4
- package/src/math/Matrix4.js +368 -3
- package/src/math/Plane.js +164 -2
- package/src/math/Quaternion.js +265 -9
- package/src/math/Ray.js +160 -0
- package/src/math/Sphere.js +147 -0
- package/src/math/Spherical.js +73 -11
- package/src/math/SphericalHarmonics3.js +112 -14
- package/src/math/Triangle.js +230 -2
- package/src/math/Vector2.js +396 -10
- package/src/math/Vector3.js +550 -13
- package/src/math/Vector4.js +415 -9
- package/src/math/interpolants/CubicInterpolant.js +10 -1
- package/src/math/interpolants/DiscreteInterpolant.js +10 -2
- package/src/math/interpolants/LinearInterpolant.js +13 -0
- package/src/math/interpolants/QuaternionLinearInterpolant.js +10 -1
- package/src/nodes/Nodes.js +84 -166
- package/src/nodes/TSL.js +167 -0
- package/src/nodes/accessors/AccessorsUtils.js +39 -10
- package/src/nodes/accessors/Arrays.js +68 -0
- package/src/nodes/accessors/BatchNode.js +93 -26
- package/src/nodes/accessors/Bitangent.js +54 -0
- package/src/nodes/accessors/BufferAttributeNode.js +189 -11
- package/src/nodes/accessors/BufferNode.js +70 -5
- package/src/nodes/accessors/BuiltinNode.js +63 -0
- package/src/nodes/accessors/Camera.js +129 -0
- package/src/nodes/accessors/ClippingNode.js +152 -43
- package/src/nodes/accessors/CubeTextureNode.js +76 -13
- package/src/nodes/accessors/InstanceNode.js +118 -35
- package/src/nodes/accessors/InstancedMeshNode.js +50 -0
- package/src/nodes/accessors/Lights.js +129 -0
- package/src/nodes/accessors/MaterialNode.js +394 -58
- package/src/nodes/accessors/MaterialProperties.js +57 -1
- package/src/nodes/accessors/MaterialReferenceNode.js +60 -18
- package/src/nodes/accessors/ModelNode.js +159 -12
- package/src/nodes/accessors/ModelViewProjectionNode.js +10 -36
- package/src/nodes/accessors/MorphNode.js +60 -13
- package/src/nodes/accessors/Normal.js +156 -0
- package/src/nodes/accessors/Object3DNode.js +154 -35
- package/src/nodes/accessors/PointUVNode.js +35 -6
- package/src/nodes/accessors/Position.js +64 -0
- package/src/nodes/accessors/ReferenceBaseNode.js +357 -0
- package/src/nodes/accessors/ReferenceNode.js +243 -6
- package/src/nodes/accessors/ReflectVector.js +36 -0
- package/src/nodes/accessors/RendererReferenceNode.js +57 -7
- package/src/nodes/accessors/SceneNode.js +98 -6
- package/src/nodes/accessors/SkinningNode.js +214 -21
- package/src/nodes/accessors/StorageBufferNode.js +288 -28
- package/src/nodes/accessors/StorageTextureNode.js +139 -12
- package/src/nodes/accessors/Tangent.js +62 -0
- package/src/nodes/accessors/Texture3DNode.js +98 -12
- package/src/nodes/accessors/{TextureBicubicNode.js → TextureBicubic.js} +14 -34
- package/src/nodes/accessors/TextureNode.js +347 -34
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- package/src/renderers/webgpu/utils/WebGPUTextureUtils.js +333 -50
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- package/examples/jsm/animation/MMDPhysics.js +0 -1406
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- package/examples/jsm/controls/Controls.js +0 -32
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- package/src/nodes/display/BlendModeNode.js +0 -128
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- package/src/nodes/display/DotScreenNode.js +0 -75
- package/src/nodes/display/FXAANode.js +0 -327
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- package/src/nodes/display/GTAONode.js +0 -324
- package/src/nodes/display/GaussianBlurNode.js +0 -207
- package/src/nodes/display/Lut3DNode.js +0 -53
- package/src/nodes/display/RGBShiftNode.js +0 -49
- package/src/nodes/display/SepiaNode.js +0 -18
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- package/src/nodes/display/ViewportNode.js +0 -137
- package/src/nodes/fog/FogExp2Node.js +0 -34
- package/src/nodes/fog/FogNode.js +0 -48
- package/src/nodes/fog/FogRangeNode.js +0 -35
- package/src/nodes/lighting/LightNode.js +0 -57
- package/src/nodes/loaders/NodeLoader.js +0 -110
- package/src/nodes/loaders/NodeMaterialLoader.js +0 -60
- package/src/nodes/loaders/NodeObjectLoader.js +0 -71
- package/src/nodes/materials/InstancedPointsNodeMaterial.js +0 -162
- package/src/nodes/materials/LineBasicNodeMaterial.js +0 -28
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- package/src/nodes/materials/MeshBasicNodeMaterial.js +0 -73
- package/src/nodes/materials/MeshLambertNodeMaterial.js +0 -43
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- package/src/nodes/materials/MeshNormalNodeMaterial.js +0 -40
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- package/src/nodes/materials/SpriteNodeMaterial.js +0 -90
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class FXAANode extends TempNode {
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constructor( textureNode ) {
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super();
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this.textureNode = textureNode;
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this.updateBeforeType = NodeUpdateType.RENDER;
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}
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updateBefore() {
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}
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setup() {
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const textureNode = this.textureNode.bias( - 100 );
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const uvNode = textureNode.uvNode || uv();
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// FXAA 3.11 implementation by NVIDIA, ported to WebGL by Agost Biro (biro@archilogic.com)
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//----------------------------------------------------------------------------------
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// File: es3-kepler\FXAA\assets\shaders/FXAA_DefaultES.frag
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// SDK Version: v3.00
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// Email: gameworks@nvidia.com
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// Site: http://developer.nvidia.com/
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//
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// Copyright (c) 2014-2015, NVIDIA CORPORATION. All rights reserved.
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//
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions
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// are met:
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above copyright
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// notice, this list of conditions and the following disclaimer in the
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// documentation and/or other materials provided with the distribution.
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// * Neither the name of NVIDIA CORPORATION nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS ''AS IS'' AND ANY
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// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
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// IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
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// PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
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// CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
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// EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
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// PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
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// PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
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// OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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//
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//----------------------------------------------------------------------------------
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const FxaaTexTop = ( p ) => textureNode.uv( p );
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const FxaaTexOff = ( p, o, r ) => textureNode.uv( p.add( o.mul( r ) ) );
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const NUM_SAMPLES = int( 5 );
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|
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const contrast = Fn( ( [ a_immutable, b_immutable ] ) => {
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|
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82
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// assumes colors have premultipliedAlpha, so that the calculated color contrast is scaled by alpha
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const b = vec4( b_immutable ).toVar();
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const a = vec4( a_immutable ).toVar();
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const diff = vec4( abs( a.sub( b ) ) ).toVar();
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return max( max( max( diff.r, diff.g ), diff.b ), diff.a );
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|
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|
|
90
|
-
} );
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|
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|
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// FXAA3 QUALITY - PC
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const FxaaPixelShader = Fn( ( [ uv, fxaaQualityRcpFrame, fxaaQualityEdgeThreshold, fxaaQualityinvEdgeThreshold ] ) => {
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95
|
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96
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const rgbaM = FxaaTexTop( uv ).toVar();
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const rgbaS = FxaaTexOff( uv, vec2( 0.0, - 1.0 ), fxaaQualityRcpFrame.xy ).toVar();
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const rgbaE = FxaaTexOff( uv, vec2( 1.0, 0.0 ), fxaaQualityRcpFrame.xy ).toVar();
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const rgbaN = FxaaTexOff( uv, vec2( 0.0, 1.0 ), fxaaQualityRcpFrame.xy ).toVar();
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const rgbaW = FxaaTexOff( uv, vec2( - 1.0, 0.0 ), fxaaQualityRcpFrame.xy ).toVar();
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// . S .
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// W M E
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// . N .
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const contrastN = contrast( rgbaM, rgbaN ).toVar();
|
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106
|
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const contrastS = contrast( rgbaM, rgbaS ).toVar();
|
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107
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const contrastE = contrast( rgbaM, rgbaE ).toVar();
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const contrastW = contrast( rgbaM, rgbaW ).toVar();
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const maxValue = max( contrastN, max( contrastS, max( contrastE, contrastW ) ) ).toVar();
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// . 0 .
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// 0 0 0
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// . 0 .
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If( maxValue.lessThan( fxaaQualityEdgeThreshold ), () => {
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return rgbaM; // assuming define FXAA_DISCARD is always 0
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|
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} );
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121
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-
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//
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123
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const relativeVContrast = sub( contrastN.add( contrastS ), ( contrastE.add( contrastW ) ) ).toVar();
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relativeVContrast.mulAssign( fxaaQualityinvEdgeThreshold );
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// 45 deg edge detection and corners of objects, aka V/H contrast is too similar
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If( abs( relativeVContrast ).lessThan( 0.3 ), () => {
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// locate the edge
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const x = contrastE.greaterThan( contrastW ).select( 1, - 1 ).toVar();
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const y = contrastS.greaterThan( contrastN ).select( 1, - 1 ).toVar();
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135
|
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const dirToEdge = vec2( x, y ).toVar();
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137
|
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// . 2 . . 1 .
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138
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// 1 0 2 ~= 0 0 1
|
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139
|
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// . 1 . . 0 .
|
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140
|
-
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141
|
-
// tap 2 pixels and see which ones are "outside" the edge, to
|
|
142
|
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// determine if the edge is vertical or horizontal
|
|
143
|
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|
|
144
|
-
const rgbaAlongH = FxaaTexOff( uv, vec2( dirToEdge.x, dirToEdge.y ), fxaaQualityRcpFrame.xy );
|
|
145
|
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const matchAlongH = contrast( rgbaM, rgbaAlongH ).toVar();
|
|
146
|
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// . 1 .
|
|
147
|
-
// 0 0 1
|
|
148
|
-
// . 0 H
|
|
149
|
-
|
|
150
|
-
const rgbaAlongV = FxaaTexOff( uv, vec2( dirToEdge.x.negate(), dirToEdge.y.negate() ), fxaaQualityRcpFrame.xy );
|
|
151
|
-
const matchAlongV = contrast( rgbaM, rgbaAlongV ).toVar();
|
|
152
|
-
// V 1 .
|
|
153
|
-
// 0 0 1
|
|
154
|
-
// . 0 .
|
|
155
|
-
|
|
156
|
-
relativeVContrast.assign( matchAlongV.sub( matchAlongH ) );
|
|
157
|
-
relativeVContrast.mulAssign( fxaaQualityinvEdgeThreshold );
|
|
158
|
-
|
|
159
|
-
If( abs( relativeVContrast ).lessThan( 0.3 ), () => { // 45 deg edge
|
|
160
|
-
|
|
161
|
-
// 1 1 .
|
|
162
|
-
// 0 0 1
|
|
163
|
-
// . 0 1
|
|
164
|
-
|
|
165
|
-
// do a simple blur
|
|
166
|
-
const sum = rgbaN.add( rgbaS ).add( rgbaE ).add( rgbaW );
|
|
167
|
-
return mix( rgbaM, sum.mul( 0.25 ), 0.4 );
|
|
168
|
-
|
|
169
|
-
} );
|
|
170
|
-
|
|
171
|
-
} );
|
|
172
|
-
|
|
173
|
-
const offNP = vec2().toVar();
|
|
174
|
-
|
|
175
|
-
If( relativeVContrast.lessThanEqual( 0 ), () => {
|
|
176
|
-
|
|
177
|
-
rgbaN.assign( rgbaW );
|
|
178
|
-
rgbaS.assign( rgbaE );
|
|
179
|
-
|
|
180
|
-
// . 0 . 1
|
|
181
|
-
// 1 0 1 -> 0
|
|
182
|
-
// . 0 . 1
|
|
183
|
-
|
|
184
|
-
offNP.x.assign( 0 );
|
|
185
|
-
offNP.y.assign( fxaaQualityRcpFrame.y );
|
|
186
|
-
|
|
187
|
-
} ).Else( () => {
|
|
188
|
-
|
|
189
|
-
offNP.x.assign( fxaaQualityRcpFrame.x );
|
|
190
|
-
offNP.y.assign( 0 );
|
|
191
|
-
|
|
192
|
-
} );
|
|
193
|
-
|
|
194
|
-
const mn = contrast( rgbaM, rgbaN ).toVar();
|
|
195
|
-
const ms = contrast( rgbaM, rgbaS ).toVar();
|
|
196
|
-
|
|
197
|
-
If( mn.lessThanEqual( ms ), () => {
|
|
198
|
-
|
|
199
|
-
rgbaN.assign( rgbaS );
|
|
200
|
-
|
|
201
|
-
} );
|
|
202
|
-
|
|
203
|
-
const doneN = int( 0 ).toVar();
|
|
204
|
-
const doneP = int( 0 ).toVar();
|
|
205
|
-
|
|
206
|
-
const nDist = float( 0 ).toVar();
|
|
207
|
-
const pDist = float( 0 ).toVar();
|
|
208
|
-
|
|
209
|
-
const posN = vec2( uv ).toVar();
|
|
210
|
-
const posP = vec2( uv ).toVar();
|
|
211
|
-
|
|
212
|
-
const iterationsUsedN = int( 0 ).toVar();
|
|
213
|
-
const iterationsUsedP = int( 0 ).toVar();
|
|
214
|
-
|
|
215
|
-
Loop( NUM_SAMPLES, ( { i } ) => {
|
|
216
|
-
|
|
217
|
-
const increment = i.add( 1 ).toVar();
|
|
218
|
-
|
|
219
|
-
If( doneN.equal( 0 ), () => {
|
|
220
|
-
|
|
221
|
-
nDist.addAssign( increment );
|
|
222
|
-
posN.assign( uv.add( offNP.mul( nDist ) ) );
|
|
223
|
-
const rgbaEndN = FxaaTexTop( posN.xy );
|
|
224
|
-
|
|
225
|
-
const nm = contrast( rgbaEndN, rgbaM ).toVar();
|
|
226
|
-
const nn = contrast( rgbaEndN, rgbaN ).toVar();
|
|
227
|
-
|
|
228
|
-
If( nm.greaterThan( nn ), () => {
|
|
229
|
-
|
|
230
|
-
doneN.assign( 1 );
|
|
231
|
-
|
|
232
|
-
} );
|
|
233
|
-
|
|
234
|
-
iterationsUsedN.assign( i );
|
|
235
|
-
|
|
236
|
-
} );
|
|
237
|
-
|
|
238
|
-
If( doneP.equal( 0 ), () => {
|
|
239
|
-
|
|
240
|
-
pDist.addAssign( increment );
|
|
241
|
-
posP.assign( uv.sub( offNP.mul( pDist ) ) );
|
|
242
|
-
const rgbaEndP = FxaaTexTop( posP.xy );
|
|
243
|
-
|
|
244
|
-
const pm = contrast( rgbaEndP, rgbaM ).toVar();
|
|
245
|
-
const pn = contrast( rgbaEndP, rgbaN ).toVar();
|
|
246
|
-
|
|
247
|
-
If( pm.greaterThan( pn ), () => {
|
|
248
|
-
|
|
249
|
-
doneP.assign( 1 );
|
|
250
|
-
|
|
251
|
-
} );
|
|
252
|
-
|
|
253
|
-
iterationsUsedP.assign( i );
|
|
254
|
-
|
|
255
|
-
} );
|
|
256
|
-
|
|
257
|
-
If( doneN.equal( 1 ).or( doneP.equal( 1 ) ), () => {
|
|
258
|
-
|
|
259
|
-
Break();
|
|
260
|
-
|
|
261
|
-
} );
|
|
262
|
-
|
|
263
|
-
} );
|
|
264
|
-
|
|
265
|
-
If( doneN.equal( 0 ).and( doneP.equal( 0 ) ), () => {
|
|
266
|
-
|
|
267
|
-
return rgbaM; // failed to find end of edge
|
|
268
|
-
|
|
269
|
-
} );
|
|
270
|
-
|
|
271
|
-
const distN = float( 1 ).toVar();
|
|
272
|
-
const distP = float( 1 ).toVar();
|
|
273
|
-
|
|
274
|
-
If( doneN.equal( 1 ), () => {
|
|
275
|
-
|
|
276
|
-
distN.assign( float( iterationsUsedN ).div( float( NUM_SAMPLES.sub( 1 ) ) ) );
|
|
277
|
-
|
|
278
|
-
} );
|
|
279
|
-
|
|
280
|
-
If( doneP.equal( 1 ), () => {
|
|
281
|
-
|
|
282
|
-
distP.assign( float( iterationsUsedP ).div( float( NUM_SAMPLES.sub( 1 ) ) ) );
|
|
283
|
-
|
|
284
|
-
} );
|
|
285
|
-
|
|
286
|
-
const dist = min( distN, distP );
|
|
287
|
-
|
|
288
|
-
// hacky way of reduces blurriness of mostly diagonal edges
|
|
289
|
-
// but reduces AA quality
|
|
290
|
-
dist.assign( pow( dist, 0.5 ) );
|
|
291
|
-
dist.assign( float( 1 ).sub( dist ) );
|
|
292
|
-
|
|
293
|
-
return mix( rgbaM, rgbaN, dist.mul( 0.5 ) );
|
|
294
|
-
|
|
295
|
-
} ).setLayout( {
|
|
296
|
-
name: 'FxaaPixelShader',
|
|
297
|
-
type: 'vec4',
|
|
298
|
-
inputs: [
|
|
299
|
-
{ name: 'uv', type: 'vec2' },
|
|
300
|
-
{ name: 'fxaaQualityRcpFrame', type: 'vec2' },
|
|
301
|
-
{ name: 'fxaaQualityEdgeThreshold', type: 'float' },
|
|
302
|
-
{ name: 'fxaaQualityinvEdgeThreshold', type: 'float' },
|
|
303
|
-
]
|
|
304
|
-
} );
|
|
305
|
-
|
|
306
|
-
const fxaa = Fn( () => {
|
|
307
|
-
|
|
308
|
-
const edgeDetectionQuality = float( 0.2 );
|
|
309
|
-
const invEdgeDetectionQuality = float( 1 ).div( edgeDetectionQuality );
|
|
310
|
-
|
|
311
|
-
return FxaaPixelShader( uvNode, this._invSize, edgeDetectionQuality, invEdgeDetectionQuality );
|
|
312
|
-
|
|
313
|
-
} );
|
|
314
|
-
|
|
315
|
-
const outputNode = fxaa();
|
|
316
|
-
|
|
317
|
-
return outputNode;
|
|
318
|
-
|
|
319
|
-
}
|
|
320
|
-
|
|
321
|
-
}
|
|
322
|
-
|
|
323
|
-
export const fxaa = ( node ) => nodeObject( new FXAANode( nodeObject( node ).toTexture() ) );
|
|
324
|
-
|
|
325
|
-
addNodeElement( 'fxaa', fxaa );
|
|
326
|
-
|
|
327
|
-
export default FXAANode;
|
|
@@ -1,52 +0,0 @@
|
|
|
1
|
-
import TempNode from '../core/TempNode.js';
|
|
2
|
-
import { uv } from '../accessors/UVNode.js';
|
|
3
|
-
import { addNodeElement, Fn, nodeProxy, vec4 } from '../shadernode/ShaderNode.js';
|
|
4
|
-
import { mix, fract, clamp, rand } from '../math/MathNode.js';
|
|
5
|
-
import { timerLocal } from '../utils/TimerNode.js';
|
|
6
|
-
|
|
7
|
-
class FilmNode extends TempNode {
|
|
8
|
-
|
|
9
|
-
constructor( inputNode, intensityNode = null, uvNode = null ) {
|
|
10
|
-
|
|
11
|
-
super();
|
|
12
|
-
|
|
13
|
-
this.inputNode = inputNode;
|
|
14
|
-
this.intensityNode = intensityNode;
|
|
15
|
-
this.uvNode = uvNode;
|
|
16
|
-
|
|
17
|
-
}
|
|
18
|
-
|
|
19
|
-
setup() {
|
|
20
|
-
|
|
21
|
-
const uvNode = this.uvNode || uv();
|
|
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const film = Fn( () => {
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export const film = nodeProxy( FilmNode );
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@@ -1,324 +0,0 @@
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import TempNode from '../core/TempNode.js';
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import { texture } from '../accessors/TextureNode.js';
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import { uv } from '../accessors/UVNode.js';
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import { PI, cos, sin, pow, clamp, abs, max, mix, sqrt, acos, dot, normalize, cross } from '../math/MathNode.js';
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import { div, mul, add, sub } from '../math/OperatorNode.js';
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import { Loop } from '../utils/LoopNode.js';
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import { passTexture } from './PassNode.js';
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import { Color } from '../../math/Color.js';
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const _quadMesh = /*@__PURE__*/ new QuadMesh();
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const _currentClearColor = /*@__PURE__*/ new Color();
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const _size = /*@__PURE__*/ new Vector2();
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class GTAONode extends TempNode {
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constructor( depthNode, normalNode, camera ) {
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super();
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this.depthNode = depthNode;
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this.radius = uniform( 0.25 );
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this.resolution = uniform( new Vector2() );
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this.thickness = uniform( 1 );
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this.noiseNode = texture( generateMagicSquareNoise() );
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this.cameraProjectionMatrix = uniform( camera.projectionMatrix );
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this.cameraProjectionMatrixInverse = uniform( camera.projectionMatrixInverse );
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this.SAMPLES = uniform( 16 );
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this._aoRenderTarget = new RenderTarget();
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this._aoRenderTarget.texture.name = 'GTAONode.AO';
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this._material = null;
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this._textureNode = passTexture( this, this._aoRenderTarget.texture );
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}
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getTextureNode() {
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}
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setSize( width, height ) {
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updateBefore( frame ) {
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const size = renderer.getDrawingBufferSize( _size );
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_quadMesh.material = this._material;
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this.setSize( size.width, size.height );
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// clear
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renderer.setMRT( null );
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renderer.setClearColor( 0xffffff, 1 );
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// ao
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renderer.setRenderTarget( this._aoRenderTarget );
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_quadMesh.render( renderer );
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// restore
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renderer.setRenderTarget( currentRenderTarget );
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renderer.setMRT( currentMRT );
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renderer.setClearColor( _currentClearColor, currentClearAlpha );
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}
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setup( builder ) {
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const uvNode = uv();
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const sampleDepth = ( uv ) => this.depthNode.uv( uv ).x;
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const sampleNoise = ( uv ) => this.noiseNode.uv( uv );
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const getSceneUvAndDepth = Fn( ( [ sampleViewPos ] )=> {
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const sampleClipPos = this.cameraProjectionMatrix.mul( vec4( sampleViewPos, 1.0 ) );
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let sampleUv = sampleClipPos.xy.div( sampleClipPos.w ).mul( 0.5 ).add( 0.5 ).toVar();
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sampleUv = vec2( sampleUv.x, sampleUv.y.oneMinus() );
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const sampleSceneDepth = sampleDepth( sampleUv );
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return vec3( sampleUv, sampleSceneDepth );
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} );
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const getViewPosition = Fn( ( [ screenPosition, depth ] ) => {
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screenPosition = vec2( screenPosition.x, screenPosition.y.oneMinus() ).mul( 2.0 ).sub( 1.0 );
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const clipSpacePosition = vec4( vec3( screenPosition, depth ), 1.0 );
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const viewSpacePosition = vec4( this.cameraProjectionMatrixInverse.mul( clipSpacePosition ) );
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return viewSpacePosition.xyz.div( viewSpacePosition.w );
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} );
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const ao = Fn( () => {
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const depth = sampleDepth( uvNode );
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depth.greaterThanEqual( 1.0 ).discard();
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const viewPosition = getViewPosition( uvNode, depth );
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const viewNormal = this.normalNode.rgb.normalize();
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const radiusToUse = this.radius;
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const noiseResolution = textureSize( this.noiseNode, 0 );
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let noiseUv = vec2( uvNode.x, uvNode.y.oneMinus() );
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noiseUv = noiseUv.mul( this.resolution.div( noiseResolution ) );
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const noiseTexel = sampleNoise( noiseUv );
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const randomVec = noiseTexel.xyz.mul( 2.0 ).sub( 1.0 );
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|
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const tangent = vec3( randomVec.xy, 0.0 ).normalize();
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const bitangent = vec3( tangent.y.mul( - 1.0 ), tangent.x, 0.0 );
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const kernelMatrix = mat3( tangent, bitangent, vec3( 0.0, 0.0, 1.0 ) );
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150
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const DIRECTIONS = this.SAMPLES.lessThan( 30 ).select( 3, 5 );
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const STEPS = add( this.SAMPLES, DIRECTIONS.sub( 1 ) ).div( DIRECTIONS );
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153
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const ao = float( 0 ).toVar();
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Loop( { start: int( 0 ), end: DIRECTIONS, type: 'int', condition: '<' }, ( { i } ) => {
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157
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const angle = float( i ).div( float( DIRECTIONS ) ).mul( PI );
|
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158
|
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const sampleDir = vec4( cos( angle ), sin( angle ), 0., add( 0.5, mul( 0.5, noiseTexel.w ) ) );
|
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159
|
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sampleDir.xyz = normalize( kernelMatrix.mul( sampleDir.xyz ) );
|
|
160
|
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|
161
|
-
const viewDir = normalize( viewPosition.xyz.negate() );
|
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162
|
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const sliceBitangent = normalize( cross( sampleDir.xyz, viewDir ) );
|
|
163
|
-
const sliceTangent = cross( sliceBitangent, viewDir );
|
|
164
|
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const normalInSlice = normalize( viewNormal.sub( sliceBitangent.mul( dot( viewNormal, sliceBitangent ) ) ) );
|
|
165
|
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|
|
166
|
-
const tangentToNormalInSlice = cross( normalInSlice, sliceBitangent );
|
|
167
|
-
const cosHorizons = vec2( dot( viewDir, tangentToNormalInSlice ), dot( viewDir, tangentToNormalInSlice.negate() ) ).toVar();
|
|
168
|
-
|
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169
|
-
Loop( { end: STEPS, type: 'int', name: 'j', condition: '<' }, ( { j } ) => {
|
|
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|
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|
171
|
-
const sampleViewOffset = sampleDir.xyz.mul( radiusToUse ).mul( sampleDir.w ).mul( pow( div( float( j ).add( 1.0 ), float( STEPS ) ), this.distanceExponent ) );
|
|
172
|
-
|
|
173
|
-
// x
|
|
174
|
-
|
|
175
|
-
const sampleSceneUvDepthX = getSceneUvAndDepth( viewPosition.add( sampleViewOffset ) );
|
|
176
|
-
const sampleSceneViewPositionX = getViewPosition( sampleSceneUvDepthX.xy, sampleSceneUvDepthX.z );
|
|
177
|
-
const viewDeltaX = sampleSceneViewPositionX.sub( viewPosition );
|
|
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|
-
|
|
179
|
-
If( abs( viewDeltaX.z ).lessThan( this.thickness ), () => {
|
|
180
|
-
|
|
181
|
-
const sampleCosHorizon = dot( viewDir, normalize( viewDeltaX ) );
|
|
182
|
-
cosHorizons.x.addAssign( max( 0, mul( sampleCosHorizon.sub( cosHorizons.x ), mix( 1.0, float( 2.0 ).div( float( j ).add( 2 ) ), this.distanceFallOff ) ) ) );
|
|
183
|
-
|
|
184
|
-
} );
|
|
185
|
-
|
|
186
|
-
// y
|
|
187
|
-
|
|
188
|
-
const sampleSceneUvDepthY = getSceneUvAndDepth( viewPosition.sub( sampleViewOffset ) );
|
|
189
|
-
const sampleSceneViewPositionY = getViewPosition( sampleSceneUvDepthY.xy, sampleSceneUvDepthY.z );
|
|
190
|
-
const viewDeltaY = sampleSceneViewPositionY.sub( viewPosition );
|
|
191
|
-
|
|
192
|
-
If( abs( viewDeltaY.z ).lessThan( this.thickness ), () => {
|
|
193
|
-
|
|
194
|
-
const sampleCosHorizon = dot( viewDir, normalize( viewDeltaY ) );
|
|
195
|
-
cosHorizons.y.addAssign( max( 0, mul( sampleCosHorizon.sub( cosHorizons.y ), mix( 1.0, float( 2.0 ).div( float( j ).add( 2 ) ), this.distanceFallOff ) ) ) );
|
|
196
|
-
|
|
197
|
-
} );
|
|
198
|
-
|
|
199
|
-
} );
|
|
200
|
-
|
|
201
|
-
const sinHorizons = sqrt( sub( 1.0, cosHorizons.mul( cosHorizons ) ) );
|
|
202
|
-
const nx = dot( normalInSlice, sliceTangent );
|
|
203
|
-
const ny = dot( normalInSlice, viewDir );
|
|
204
|
-
const nxb = mul( 0.5, acos( cosHorizons.y ).sub( acos( cosHorizons.x ) ).add( sinHorizons.x.mul( cosHorizons.x ).sub( sinHorizons.y.mul( cosHorizons.y ) ) ) );
|
|
205
|
-
const nyb = mul( 0.5, sub( 2.0, cosHorizons.x.mul( cosHorizons.x ) ).sub( cosHorizons.y.mul( cosHorizons.y ) ) );
|
|
206
|
-
const occlusion = nx.mul( nxb ).add( ny.mul( nyb ) );
|
|
207
|
-
ao.addAssign( occlusion );
|
|
208
|
-
|
|
209
|
-
} );
|
|
210
|
-
|
|
211
|
-
ao.assign( clamp( ao.div( DIRECTIONS ), 0, 1 ) );
|
|
212
|
-
ao.assign( pow( ao, this.scale ) );
|
|
213
|
-
|
|
214
|
-
return vec4( vec3( ao ), 1.0 );
|
|
215
|
-
|
|
216
|
-
} );
|
|
217
|
-
|
|
218
|
-
const material = this._material || ( this._material = builder.createNodeMaterial() );
|
|
219
|
-
material.fragmentNode = ao().context( builder.getSharedContext() );
|
|
220
|
-
material.needsUpdate = true;
|
|
221
|
-
|
|
222
|
-
//
|
|
223
|
-
|
|
224
|
-
return this._textureNode;
|
|
225
|
-
|
|
226
|
-
}
|
|
227
|
-
|
|
228
|
-
dispose() {
|
|
229
|
-
|
|
230
|
-
this._aoRenderTarget.dispose();
|
|
231
|
-
|
|
232
|
-
}
|
|
233
|
-
|
|
234
|
-
}
|
|
235
|
-
|
|
236
|
-
function generateMagicSquareNoise( size = 5 ) {
|
|
237
|
-
|
|
238
|
-
const noiseSize = Math.floor( size ) % 2 === 0 ? Math.floor( size ) + 1 : Math.floor( size );
|
|
239
|
-
const magicSquare = generateMagicSquare( noiseSize );
|
|
240
|
-
const noiseSquareSize = magicSquare.length;
|
|
241
|
-
const data = new Uint8Array( noiseSquareSize * 4 );
|
|
242
|
-
|
|
243
|
-
for ( let inx = 0; inx < noiseSquareSize; ++ inx ) {
|
|
244
|
-
|
|
245
|
-
const iAng = magicSquare[ inx ];
|
|
246
|
-
const angle = ( 2 * Math.PI * iAng ) / noiseSquareSize;
|
|
247
|
-
const randomVec = new Vector3(
|
|
248
|
-
Math.cos( angle ),
|
|
249
|
-
Math.sin( angle ),
|
|
250
|
-
0
|
|
251
|
-
).normalize();
|
|
252
|
-
data[ inx * 4 ] = ( randomVec.x * 0.5 + 0.5 ) * 255;
|
|
253
|
-
data[ inx * 4 + 1 ] = ( randomVec.y * 0.5 + 0.5 ) * 255;
|
|
254
|
-
data[ inx * 4 + 2 ] = 127;
|
|
255
|
-
data[ inx * 4 + 3 ] = 255;
|
|
256
|
-
|
|
257
|
-
}
|
|
258
|
-
|
|
259
|
-
const noiseTexture = new DataTexture( data, noiseSize, noiseSize );
|
|
260
|
-
noiseTexture.wrapS = RepeatWrapping;
|
|
261
|
-
noiseTexture.wrapT = RepeatWrapping;
|
|
262
|
-
noiseTexture.needsUpdate = true;
|
|
263
|
-
|
|
264
|
-
return noiseTexture;
|
|
265
|
-
|
|
266
|
-
}
|
|
267
|
-
|
|
268
|
-
function generateMagicSquare( size ) {
|
|
269
|
-
|
|
270
|
-
const noiseSize = Math.floor( size ) % 2 === 0 ? Math.floor( size ) + 1 : Math.floor( size );
|
|
271
|
-
const noiseSquareSize = noiseSize * noiseSize;
|
|
272
|
-
const magicSquare = Array( noiseSquareSize ).fill( 0 );
|
|
273
|
-
let i = Math.floor( noiseSize / 2 );
|
|
274
|
-
let j = noiseSize - 1;
|
|
275
|
-
|
|
276
|
-
for ( let num = 1; num <= noiseSquareSize; ) {
|
|
277
|
-
|
|
278
|
-
if ( i === - 1 && j === noiseSize ) {
|
|
279
|
-
|
|
280
|
-
j = noiseSize - 2;
|
|
281
|
-
i = 0;
|
|
282
|
-
|
|
283
|
-
} else {
|
|
284
|
-
|
|
285
|
-
if ( j === noiseSize ) {
|
|
286
|
-
|
|
287
|
-
j = 0;
|
|
288
|
-
|
|
289
|
-
}
|
|
290
|
-
|
|
291
|
-
if ( i < 0 ) {
|
|
292
|
-
|
|
293
|
-
i = noiseSize - 1;
|
|
294
|
-
|
|
295
|
-
}
|
|
296
|
-
|
|
297
|
-
}
|
|
298
|
-
|
|
299
|
-
if ( magicSquare[ i * noiseSize + j ] !== 0 ) {
|
|
300
|
-
|
|
301
|
-
j -= 2;
|
|
302
|
-
i ++;
|
|
303
|
-
continue;
|
|
304
|
-
|
|
305
|
-
} else {
|
|
306
|
-
|
|
307
|
-
magicSquare[ i * noiseSize + j ] = num ++;
|
|
308
|
-
|
|
309
|
-
}
|
|
310
|
-
|
|
311
|
-
j ++;
|
|
312
|
-
i --;
|
|
313
|
-
|
|
314
|
-
}
|
|
315
|
-
|
|
316
|
-
return magicSquare;
|
|
317
|
-
|
|
318
|
-
}
|
|
319
|
-
|
|
320
|
-
export const ao = ( depthNode, normalNode, camera ) => nodeObject( new GTAONode( nodeObject( depthNode ), nodeObject( normalNode ), camera ) );
|
|
321
|
-
|
|
322
|
-
addNodeElement( 'ao', ao );
|
|
323
|
-
|
|
324
|
-
export default GTAONode;
|