@plastic-software/three 0.167.3 → 0.174.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (748) hide show
  1. package/LICENSE +1 -1
  2. package/README.md +1 -1
  3. package/build/three.cjs +36277 -24023
  4. package/build/three.core.js +48830 -0
  5. package/build/three.core.min.js +6 -0
  6. package/build/three.module.js +10175 -46743
  7. package/build/three.module.min.js +2 -2
  8. package/build/three.tsl.js +550 -0
  9. package/build/three.tsl.min.js +6 -0
  10. package/build/three.webgpu.js +44348 -50670
  11. package/build/three.webgpu.min.js +2 -2
  12. package/build/three.webgpu.nodes.js +70301 -0
  13. package/build/three.webgpu.nodes.min.js +6 -0
  14. package/examples/jsm/Addons.js +3 -15
  15. package/examples/jsm/animation/AnimationClipCreator.js +1 -1
  16. package/examples/jsm/animation/CCDIKSolver.js +61 -11
  17. package/examples/jsm/capabilities/WebGL.js +27 -21
  18. package/examples/jsm/capabilities/WebGPU.js +1 -10
  19. package/examples/jsm/controls/ArcballControls.js +262 -231
  20. package/examples/jsm/controls/DragControls.js +1 -1
  21. package/examples/jsm/controls/FirstPersonControls.js +175 -163
  22. package/examples/jsm/controls/FlyControls.js +194 -188
  23. package/examples/jsm/controls/OrbitControls.js +801 -777
  24. package/examples/jsm/controls/PointerLockControls.js +26 -20
  25. package/examples/jsm/controls/TrackballControls.js +469 -448
  26. package/examples/jsm/controls/TransformControls.js +119 -68
  27. package/examples/jsm/csm/CSM.js +2 -2
  28. package/examples/jsm/csm/CSMFrustum.js +7 -4
  29. package/examples/jsm/csm/CSMHelper.js +2 -0
  30. package/examples/jsm/csm/CSMShadowNode.js +442 -0
  31. package/examples/jsm/curves/NURBSCurve.js +33 -2
  32. package/examples/jsm/curves/NURBSUtils.js +3 -0
  33. package/examples/jsm/effects/AnaglyphEffect.js +6 -13
  34. package/examples/jsm/effects/OutlineEffect.js +1 -1
  35. package/examples/jsm/effects/ParallaxBarrierEffect.js +17 -11
  36. package/examples/jsm/effects/StereoEffect.js +6 -1
  37. package/examples/jsm/exporters/DRACOExporter.js +4 -2
  38. package/examples/jsm/exporters/EXRExporter.js +19 -11
  39. package/examples/jsm/exporters/GLTFExporter.js +181 -109
  40. package/examples/jsm/exporters/KTX2Exporter.js +54 -23
  41. package/examples/jsm/exporters/OBJExporter.js +5 -1
  42. package/examples/jsm/exporters/PLYExporter.js +11 -9
  43. package/examples/jsm/exporters/USDZExporter.js +50 -11
  44. package/examples/jsm/geometries/DecalGeometry.js +73 -21
  45. package/examples/jsm/geometries/TextGeometry.js +1 -12
  46. package/examples/jsm/helpers/LightProbeHelper.js +43 -44
  47. package/examples/jsm/helpers/LightProbeHelperGPU.js +65 -0
  48. package/examples/jsm/helpers/TextureHelperGPU.js +185 -0
  49. package/examples/jsm/helpers/VertexNormalsHelper.js +2 -0
  50. package/examples/jsm/interactive/HTMLMesh.js +1 -0
  51. package/examples/jsm/interactive/InteractiveGroup.js +108 -51
  52. package/examples/jsm/interactive/SelectionHelper.js +3 -1
  53. package/examples/jsm/libs/basis/basis_transcoder.js +8 -10
  54. package/examples/jsm/libs/basis/basis_transcoder.wasm +0 -0
  55. package/examples/jsm/libs/demuxer_mp4.js +109 -0
  56. package/examples/jsm/libs/ktx-parse.module.js +1 -1
  57. package/examples/jsm/lighting/TiledLighting.js +18 -0
  58. package/examples/jsm/lights/LightProbeGenerator.js +26 -12
  59. package/examples/jsm/lights/RectAreaLightTexturesLib.js +1 -1
  60. package/examples/jsm/lines/LineGeometry.js +25 -0
  61. package/examples/jsm/lines/LineMaterial.js +0 -1
  62. package/examples/jsm/lines/LineSegmentsGeometry.js +2 -0
  63. package/examples/jsm/lines/webgpu/Line2.js +2 -1
  64. package/examples/jsm/lines/webgpu/LineSegments2.js +16 -21
  65. package/examples/jsm/lines/webgpu/Wireframe.js +57 -0
  66. package/examples/jsm/loaders/3DMLoader.js +1 -0
  67. package/examples/jsm/loaders/3MFLoader.js +104 -2
  68. package/examples/jsm/loaders/BVHLoader.js +1 -1
  69. package/examples/jsm/loaders/ColladaLoader.js +15 -12
  70. package/examples/jsm/loaders/DDSLoader.js +42 -0
  71. package/examples/jsm/loaders/DRACOLoader.js +3 -1
  72. package/examples/jsm/loaders/FBXLoader.js +71 -22
  73. package/examples/jsm/loaders/GCodeLoader.js +4 -2
  74. package/examples/jsm/loaders/GLTFLoader.js +29 -14
  75. package/examples/jsm/loaders/KTX2Loader.js +160 -58
  76. package/examples/jsm/loaders/KTXLoader.js +4 -4
  77. package/examples/jsm/loaders/LDrawLoader.js +22 -136
  78. package/examples/jsm/loaders/LottieLoader.js +2 -1
  79. package/examples/jsm/loaders/MTLLoader.js +27 -7
  80. package/examples/jsm/loaders/MaterialXLoader.js +40 -14
  81. package/examples/jsm/loaders/NRRDLoader.js +1 -1
  82. package/examples/jsm/loaders/OBJLoader.js +5 -3
  83. package/examples/jsm/loaders/PCDLoader.js +14 -13
  84. package/examples/jsm/loaders/PDBLoader.js +3 -2
  85. package/examples/jsm/loaders/PLYLoader.js +15 -12
  86. package/examples/jsm/loaders/PVRLoader.js +1 -1
  87. package/examples/jsm/loaders/STLLoader.js +3 -2
  88. package/examples/jsm/loaders/SVGLoader.js +2 -2
  89. package/examples/jsm/loaders/TDSLoader.js +17 -18
  90. package/examples/jsm/loaders/VRMLLoader.js +17 -17
  91. package/examples/jsm/loaders/VTKLoader.js +4 -3
  92. package/examples/jsm/loaders/XYZLoader.js +3 -2
  93. package/examples/jsm/loaders/lwo/IFFParser.js +4 -4
  94. package/examples/jsm/materials/LDrawConditionalLineMaterial.js +143 -0
  95. package/examples/jsm/materials/LDrawConditionalLineNodeMaterial.js +114 -0
  96. package/examples/jsm/materials/MeshGouraudMaterial.js +2 -0
  97. package/examples/jsm/math/ColorSpaces.js +76 -0
  98. package/examples/jsm/math/ConvexHull.js +1 -1
  99. package/examples/jsm/math/OBB.js +17 -0
  100. package/examples/jsm/misc/GPUComputationRenderer.js +6 -7
  101. package/examples/jsm/misc/ProgressiveLightMap.js +54 -41
  102. package/examples/jsm/misc/ProgressiveLightMapGPU.js +294 -0
  103. package/examples/jsm/misc/Timer.js +27 -12
  104. package/examples/jsm/misc/Volume.js +28 -18
  105. package/examples/jsm/misc/VolumeSlice.js +19 -16
  106. package/examples/jsm/modifiers/CurveModifier.js +10 -8
  107. package/examples/jsm/modifiers/CurveModifierGPU.js +235 -0
  108. package/examples/jsm/modifiers/SimplifyModifier.js +2 -2
  109. package/examples/jsm/objects/GroundedSkybox.js +4 -4
  110. package/examples/jsm/objects/LensflareMesh.js +324 -0
  111. package/examples/jsm/objects/Reflector.js +5 -2
  112. package/examples/jsm/objects/Sky.js +2 -2
  113. package/examples/jsm/objects/SkyMesh.js +14 -14
  114. package/examples/jsm/objects/Water2.js +1 -1
  115. package/examples/jsm/objects/Water2Mesh.js +11 -9
  116. package/examples/jsm/objects/WaterMesh.js +38 -33
  117. package/examples/jsm/physics/JoltPhysics.js +8 -8
  118. package/examples/jsm/physics/RapierPhysics.js +5 -5
  119. package/examples/jsm/postprocessing/AfterimagePass.js +14 -3
  120. package/examples/jsm/postprocessing/BloomPass.js +2 -2
  121. package/examples/jsm/postprocessing/EffectComposer.js +1 -2
  122. package/examples/jsm/postprocessing/OutlinePass.js +37 -51
  123. package/examples/jsm/postprocessing/OutputPass.js +2 -0
  124. package/examples/jsm/postprocessing/SAOPass.js +1 -2
  125. package/examples/jsm/postprocessing/SMAAPass.js +1 -3
  126. package/examples/jsm/postprocessing/SSAARenderPass.js +3 -1
  127. package/examples/jsm/postprocessing/SSAOPass.js +2 -4
  128. package/examples/jsm/postprocessing/SSRPass.js +8 -4
  129. package/examples/jsm/postprocessing/UnrealBloomPass.js +2 -2
  130. package/examples/jsm/renderers/CSS2DRenderer.js +6 -3
  131. package/examples/jsm/renderers/CSS3DRenderer.js +7 -4
  132. package/examples/jsm/renderers/SVGRenderer.js +6 -4
  133. package/examples/jsm/shaders/BokehShader2.js +1 -1
  134. package/examples/jsm/shaders/FXAAShader.js +225 -224
  135. package/examples/jsm/shaders/GodRaysShader.js +3 -3
  136. package/examples/jsm/shaders/OutputShader.js +6 -2
  137. package/examples/jsm/shaders/SobelOperatorShader.js +1 -1
  138. package/examples/jsm/transpiler/AST.js +12 -2
  139. package/examples/jsm/transpiler/GLSLDecoder.js +77 -31
  140. package/examples/jsm/transpiler/ShaderToyDecoder.js +3 -3
  141. package/examples/jsm/transpiler/TSLEncoder.js +96 -21
  142. package/examples/jsm/tsl/display/AfterImageNode.js +243 -0
  143. package/examples/jsm/tsl/display/AnaglyphPassNode.js +106 -0
  144. package/examples/jsm/tsl/display/AnamorphicNode.js +257 -0
  145. package/{src/nodes/display/BleachBypassNode.js → examples/jsm/tsl/display/BleachBypass.js} +11 -6
  146. package/{src/nodes → examples/jsm/tsl}/display/BloomNode.js +252 -67
  147. package/examples/jsm/tsl/display/DenoiseNode.js +332 -0
  148. package/{src/nodes → examples/jsm/tsl}/display/DepthOfFieldNode.js +92 -14
  149. package/examples/jsm/tsl/display/DotScreenNode.js +103 -0
  150. package/examples/jsm/tsl/display/FXAANode.js +364 -0
  151. package/examples/jsm/tsl/display/FilmNode.js +100 -0
  152. package/examples/jsm/tsl/display/GTAONode.js +521 -0
  153. package/examples/jsm/tsl/display/GaussianBlurNode.js +393 -0
  154. package/examples/jsm/tsl/display/LensflareNode.js +278 -0
  155. package/examples/jsm/tsl/display/Lut3DNode.js +108 -0
  156. package/examples/jsm/tsl/display/MotionBlur.js +33 -0
  157. package/examples/jsm/tsl/display/OutlineNode.js +750 -0
  158. package/examples/jsm/tsl/display/ParallaxBarrierPassNode.js +88 -0
  159. package/{src/nodes → examples/jsm/tsl}/display/PixelationPassNode.js +160 -28
  160. package/examples/jsm/tsl/display/RGBShiftNode.js +95 -0
  161. package/examples/jsm/tsl/display/SMAANode.js +767 -0
  162. package/examples/jsm/tsl/display/SSAAPassNode.js +357 -0
  163. package/examples/jsm/tsl/display/SSRNode.js +538 -0
  164. package/examples/jsm/tsl/display/Sepia.js +24 -0
  165. package/{src/nodes → examples/jsm/tsl}/display/SobelOperatorNode.js +66 -20
  166. package/examples/jsm/tsl/display/StereoCompositePassNode.js +184 -0
  167. package/examples/jsm/tsl/display/StereoPassNode.js +119 -0
  168. package/examples/jsm/tsl/display/TRAAPassNode.js +451 -0
  169. package/examples/jsm/tsl/display/TransitionNode.js +140 -0
  170. package/examples/jsm/tsl/display/hashBlur.js +34 -0
  171. package/examples/jsm/tsl/lighting/TiledLightsNode.js +395 -0
  172. package/examples/jsm/tsl/math/Bayer.js +18 -0
  173. package/examples/jsm/tsl/utils/Raymarching.js +65 -0
  174. package/examples/jsm/utils/BufferGeometryUtils.js +2 -2
  175. package/examples/jsm/utils/CameraUtils.js +4 -1
  176. package/examples/jsm/utils/GeometryCompressionUtils.js +38 -123
  177. package/examples/jsm/utils/GeometryUtils.js +22 -19
  178. package/examples/jsm/utils/SceneOptimizer.js +410 -0
  179. package/examples/jsm/utils/SceneUtils.js +2 -2
  180. package/examples/jsm/utils/ShadowMapViewer.js +3 -8
  181. package/examples/jsm/utils/ShadowMapViewerGPU.js +201 -0
  182. package/examples/jsm/utils/SkeletonUtils.js +84 -66
  183. package/examples/jsm/utils/UVsDebug.js +1 -1
  184. package/examples/jsm/utils/{TextureUtils.js → WebGLTextureUtils.js} +1 -0
  185. package/examples/jsm/utils/WebGPUTextureUtils.js +64 -0
  186. package/examples/jsm/webxr/OculusHandPointerModel.js +21 -21
  187. package/examples/jsm/webxr/Text2D.js +6 -6
  188. package/examples/jsm/webxr/XRControllerModelFactory.js +7 -2
  189. package/examples/jsm/webxr/XREstimatedLight.js +1 -1
  190. package/package.json +14 -9
  191. package/src/Three.Core.js +182 -0
  192. package/src/Three.Legacy.js +0 -21
  193. package/src/Three.TSL.js +543 -0
  194. package/src/Three.WebGPU.Nodes.js +23 -0
  195. package/src/Three.WebGPU.js +13 -184
  196. package/src/Three.js +1 -176
  197. package/src/animation/AnimationClip.js +2 -2
  198. package/src/animation/AnimationObjectGroup.js +2 -2
  199. package/src/animation/AnimationUtils.js +1 -1
  200. package/src/animation/PropertyBinding.js +2 -2
  201. package/src/audio/Audio.js +379 -2
  202. package/src/audio/AudioAnalyser.js +58 -1
  203. package/src/audio/AudioContext.js +15 -0
  204. package/src/audio/AudioListener.js +76 -0
  205. package/src/audio/PositionalAudio.js +107 -0
  206. package/src/cameras/ArrayCamera.js +29 -0
  207. package/src/cameras/Camera.js +47 -0
  208. package/src/cameras/CubeCamera.js +66 -0
  209. package/src/cameras/OrthographicCamera.js +109 -0
  210. package/src/cameras/PerspectiveCamera.js +173 -34
  211. package/src/cameras/StereoCamera.js +48 -2
  212. package/src/constants.js +6 -6
  213. package/src/core/BufferAttribute.js +4 -9
  214. package/src/core/BufferGeometry.js +48 -8
  215. package/src/core/Clock.js +1 -1
  216. package/src/core/EventDispatcher.js +52 -8
  217. package/src/core/InterleavedBuffer.js +4 -13
  218. package/src/core/Object3D.js +573 -3
  219. package/src/core/RenderTarget.js +22 -4
  220. package/src/core/RenderTarget3D.js +22 -0
  221. package/src/core/RenderTargetArray.js +22 -0
  222. package/src/extras/Controls.js +104 -0
  223. package/src/extras/DataUtils.js +48 -8
  224. package/src/extras/Earcut.js +18 -7
  225. package/src/extras/ImageUtils.js +18 -11
  226. package/src/extras/PMREMGenerator.js +40 -9
  227. package/src/extras/ShapeUtils.js +24 -2
  228. package/src/extras/TextureUtils.js +96 -10
  229. package/src/extras/core/Curve.js +153 -53
  230. package/src/extras/core/CurvePath.js +63 -22
  231. package/src/extras/core/Interpolations.js +29 -3
  232. package/src/extras/core/Path.js +134 -1
  233. package/src/extras/core/Shape.js +66 -3
  234. package/src/extras/core/ShapePath.js +76 -0
  235. package/src/extras/curves/ArcCurve.js +22 -0
  236. package/src/extras/curves/CatmullRomCurve3.js +89 -18
  237. package/src/extras/curves/CubicBezierCurve.js +67 -0
  238. package/src/extras/curves/CubicBezierCurve3.js +50 -0
  239. package/src/extras/curves/EllipseCurve.js +102 -0
  240. package/src/extras/curves/LineCurve.js +36 -0
  241. package/src/extras/curves/LineCurve3.js +36 -0
  242. package/src/extras/curves/QuadraticBezierCurve.js +59 -0
  243. package/src/extras/curves/QuadraticBezierCurve3.js +43 -0
  244. package/src/extras/curves/SplineCurve.js +48 -0
  245. package/src/geometries/BoxGeometry.js +38 -0
  246. package/src/geometries/CapsuleGeometry.js +34 -0
  247. package/src/geometries/CircleGeometry.js +40 -0
  248. package/src/geometries/ConeGeometry.js +38 -0
  249. package/src/geometries/CylinderGeometry.js +50 -4
  250. package/src/geometries/DodecahedronGeometry.js +32 -0
  251. package/src/geometries/EdgesGeometry.js +30 -2
  252. package/src/geometries/ExtrudeGeometry.js +52 -0
  253. package/src/geometries/IcosahedronGeometry.js +32 -0
  254. package/src/geometries/LatheGeometry.js +43 -3
  255. package/src/geometries/OctahedronGeometry.js +32 -0
  256. package/src/geometries/PlaneGeometry.js +34 -0
  257. package/src/geometries/PolyhedronGeometry.js +29 -0
  258. package/src/geometries/RingGeometry.js +36 -0
  259. package/src/geometries/ShapeGeometry.js +37 -0
  260. package/src/geometries/SphereGeometry.js +37 -0
  261. package/src/geometries/TetrahedronGeometry.js +32 -0
  262. package/src/geometries/TorusGeometry.js +35 -0
  263. package/src/geometries/TorusKnotGeometry.js +38 -0
  264. package/src/geometries/TubeGeometry.js +49 -0
  265. package/src/geometries/WireframeGeometry.js +32 -0
  266. package/src/helpers/ArrowHelper.js +60 -3
  267. package/src/helpers/AxesHelper.js +28 -0
  268. package/src/helpers/Box3Helper.js +28 -0
  269. package/src/helpers/BoxHelper.js +43 -7
  270. package/src/helpers/CameraHelper.js +61 -18
  271. package/src/helpers/DirectionalLightHelper.js +52 -0
  272. package/src/helpers/GridHelper.js +26 -0
  273. package/src/helpers/HemisphereLightHelper.js +39 -0
  274. package/src/helpers/PlaneHelper.js +33 -0
  275. package/src/helpers/PointLightHelper.js +43 -0
  276. package/src/helpers/PolarGridHelper.js +30 -0
  277. package/src/helpers/SkeletonHelper.js +39 -2
  278. package/src/helpers/SpotLightHelper.js +40 -0
  279. package/src/lights/AmbientLight.js +25 -0
  280. package/src/lights/DirectionalLight.js +57 -0
  281. package/src/lights/DirectionalLightShadow.js +15 -0
  282. package/src/lights/HemisphereLight.js +32 -0
  283. package/src/lights/Light.js +36 -0
  284. package/src/lights/LightProbe.js +43 -0
  285. package/src/lights/LightShadow.js +159 -0
  286. package/src/lights/PointLight.js +59 -0
  287. package/src/lights/PointLightShadow.js +21 -0
  288. package/src/lights/RectAreaLight.js +59 -0
  289. package/src/lights/SpotLight.js +102 -0
  290. package/src/lights/SpotLightShadow.js +24 -2
  291. package/src/lights/webgpu/IESSpotLight.js +21 -0
  292. package/src/loaders/Loader.js +132 -0
  293. package/src/loaders/MaterialLoader.js +7 -1
  294. package/src/loaders/nodes/NodeLoader.js +189 -0
  295. package/src/loaders/nodes/NodeMaterialLoader.js +108 -0
  296. package/src/loaders/nodes/NodeObjectLoader.js +151 -0
  297. package/src/materials/LineDashedMaterial.js +0 -1
  298. package/src/materials/Material.js +469 -7
  299. package/src/materials/MeshPhongMaterial.js +1 -1
  300. package/src/materials/MeshPhysicalMaterial.js +2 -2
  301. package/src/materials/MeshStandardMaterial.js +2 -2
  302. package/src/{nodes/materials → materials/nodes}/Line2NodeMaterial.js +192 -82
  303. package/src/materials/nodes/LineBasicNodeMaterial.js +46 -0
  304. package/src/materials/nodes/LineDashedNodeMaterial.js +132 -0
  305. package/src/materials/nodes/MeshBasicNodeMaterial.js +133 -0
  306. package/src/materials/nodes/MeshLambertNodeMaterial.js +82 -0
  307. package/src/materials/nodes/MeshMatcapNodeMaterial.js +77 -0
  308. package/src/materials/nodes/MeshNormalNodeMaterial.js +67 -0
  309. package/src/materials/nodes/MeshPhongNodeMaterial.js +141 -0
  310. package/src/materials/nodes/MeshPhysicalNodeMaterial.js +517 -0
  311. package/src/materials/nodes/MeshSSSNodeMaterial.js +175 -0
  312. package/src/materials/nodes/MeshStandardNodeMaterial.js +186 -0
  313. package/src/materials/nodes/MeshToonNodeMaterial.js +66 -0
  314. package/src/materials/nodes/NodeMaterial.js +1180 -0
  315. package/src/{nodes/materials/Materials.js → materials/nodes/NodeMaterials.js} +3 -2
  316. package/src/materials/nodes/PointsNodeMaterial.js +153 -0
  317. package/src/materials/nodes/ShadowNodeMaterial.js +67 -0
  318. package/src/materials/nodes/SpriteNodeMaterial.js +198 -0
  319. package/src/materials/nodes/VolumeNodeMaterial.js +72 -0
  320. package/src/materials/nodes/manager/NodeMaterialObserver.js +509 -0
  321. package/src/math/Box2.js +177 -0
  322. package/src/math/Box3.js +243 -0
  323. package/src/math/Color.js +343 -0
  324. package/src/math/ColorManagement.js +143 -102
  325. package/src/math/Cylindrical.js +65 -6
  326. package/src/math/Euler.js +137 -4
  327. package/src/math/Frustum.js +83 -0
  328. package/src/math/Interpolant.js +87 -8
  329. package/src/math/Line3.js +96 -2
  330. package/src/math/MathUtils.js +182 -19
  331. package/src/math/Matrix2.js +70 -0
  332. package/src/math/Matrix3.js +229 -4
  333. package/src/math/Matrix4.js +368 -3
  334. package/src/math/Plane.js +164 -2
  335. package/src/math/Quaternion.js +265 -9
  336. package/src/math/Ray.js +160 -0
  337. package/src/math/Sphere.js +147 -0
  338. package/src/math/Spherical.js +73 -11
  339. package/src/math/SphericalHarmonics3.js +112 -14
  340. package/src/math/Triangle.js +230 -2
  341. package/src/math/Vector2.js +396 -10
  342. package/src/math/Vector3.js +550 -13
  343. package/src/math/Vector4.js +415 -9
  344. package/src/math/interpolants/CubicInterpolant.js +10 -1
  345. package/src/math/interpolants/DiscreteInterpolant.js +10 -2
  346. package/src/math/interpolants/LinearInterpolant.js +13 -0
  347. package/src/math/interpolants/QuaternionLinearInterpolant.js +10 -1
  348. package/src/nodes/Nodes.js +84 -166
  349. package/src/nodes/TSL.js +167 -0
  350. package/src/nodes/accessors/AccessorsUtils.js +39 -10
  351. package/src/nodes/accessors/Arrays.js +68 -0
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  696. package/src/nodes/accessors/NormalNode.js +0 -14
  697. package/src/nodes/accessors/PositionNode.js +0 -10
  698. package/src/nodes/accessors/ReflectVectorNode.js +0 -10
  699. package/src/nodes/accessors/TangentNode.js +0 -23
  700. package/src/nodes/accessors/UVNode.js +0 -3
  701. package/src/nodes/core/NodeKeywords.js +0 -80
  702. package/src/nodes/core/UniformGroup.js +0 -13
  703. package/src/nodes/display/AfterImageNode.js +0 -152
  704. package/src/nodes/display/AnamorphicNode.js +0 -145
  705. package/src/nodes/display/BlendModeNode.js +0 -128
  706. package/src/nodes/display/ColorAdjustmentNode.js +0 -104
  707. package/src/nodes/display/DenoiseNode.js +0 -198
  708. package/src/nodes/display/DotScreenNode.js +0 -75
  709. package/src/nodes/display/FXAANode.js +0 -327
  710. package/src/nodes/display/FilmNode.js +0 -52
  711. package/src/nodes/display/GTAONode.js +0 -324
  712. package/src/nodes/display/GaussianBlurNode.js +0 -207
  713. package/src/nodes/display/Lut3DNode.js +0 -53
  714. package/src/nodes/display/RGBShiftNode.js +0 -49
  715. package/src/nodes/display/SepiaNode.js +0 -18
  716. package/src/nodes/display/TransitionNode.js +0 -76
  717. package/src/nodes/display/ViewportNode.js +0 -137
  718. package/src/nodes/fog/FogExp2Node.js +0 -34
  719. package/src/nodes/fog/FogNode.js +0 -48
  720. package/src/nodes/fog/FogRangeNode.js +0 -35
  721. package/src/nodes/lighting/LightNode.js +0 -57
  722. package/src/nodes/loaders/NodeLoader.js +0 -110
  723. package/src/nodes/loaders/NodeMaterialLoader.js +0 -60
  724. package/src/nodes/loaders/NodeObjectLoader.js +0 -71
  725. package/src/nodes/materials/InstancedPointsNodeMaterial.js +0 -162
  726. package/src/nodes/materials/LineBasicNodeMaterial.js +0 -28
  727. package/src/nodes/materials/LineDashedNodeMaterial.js +0 -55
  728. package/src/nodes/materials/MeshBasicNodeMaterial.js +0 -73
  729. package/src/nodes/materials/MeshLambertNodeMaterial.js +0 -43
  730. package/src/nodes/materials/MeshMatcapNodeMaterial.js +0 -53
  731. package/src/nodes/materials/MeshNormalNodeMaterial.js +0 -40
  732. package/src/nodes/materials/MeshPhongNodeMaterial.js +0 -74
  733. package/src/nodes/materials/MeshPhysicalNodeMaterial.js +0 -244
  734. package/src/nodes/materials/MeshSSSNodeMaterial.js +0 -84
  735. package/src/nodes/materials/MeshStandardNodeMaterial.js +0 -104
  736. package/src/nodes/materials/MeshToonNodeMaterial.js +0 -34
  737. package/src/nodes/materials/NodeMaterial.js +0 -680
  738. package/src/nodes/materials/PointsNodeMaterial.js +0 -39
  739. package/src/nodes/materials/ShadowNodeMaterial.js +0 -34
  740. package/src/nodes/materials/SpriteNodeMaterial.js +0 -90
  741. package/src/nodes/materials/VolumeNodeMaterial.js +0 -106
  742. package/src/nodes/math/CondNode.js +0 -139
  743. package/src/nodes/math/HashNode.js +0 -34
  744. package/src/nodes/procedural/CheckerNode.js +0 -42
  745. package/src/nodes/utils/DiscardNode.js +0 -28
  746. package/src/nodes/utils/OscNode.js +0 -81
  747. package/src/nodes/utils/PackingNode.js +0 -55
  748. package/src/nodes/utils/TimerNode.js +0 -94
@@ -0,0 +1,183 @@
1
+ import LightingModel from '../core/LightingModel.js';
2
+ import { property } from '../core/PropertyNode.js';
3
+ import { float, If, uniform, vec3, vec4 } from '../tsl/TSLBase.js';
4
+ import { positionWorld } from '../accessors/Position.js';
5
+ import { cameraFar, cameraNear, cameraPosition, cameraViewMatrix } from '../accessors/Camera.js';
6
+ import { Loop } from '../utils/LoopNode.js';
7
+ import { linearDepth, viewZToPerspectiveDepth } from '../display/ViewportDepthNode.js';
8
+ import { modelRadius } from '../accessors/ModelNode.js';
9
+ import { LTC_Evaluate_Volume } from './BSDF/LTC.js';
10
+
11
+ const scatteringDensity = property( 'vec3' );
12
+ const linearDepthRay = property( 'vec3' );
13
+ const outgoingRayLight = property( 'vec3' );
14
+
15
+ /**
16
+ * VolumetricLightingModel class extends the LightingModel to implement volumetric lighting effects.
17
+ * This model calculates the scattering and transmittance of light through a volumetric medium.
18
+ * It dynamically adjusts the direction of the ray based on the camera and object positions.
19
+ * The model supports custom scattering and depth nodes to enhance the lighting effects.
20
+ *
21
+ * @augments LightingModel
22
+ */
23
+ class VolumetricLightingModel extends LightingModel {
24
+
25
+ constructor() {
26
+
27
+ super();
28
+
29
+ }
30
+
31
+ start( builder ) {
32
+
33
+ const { material, context } = builder;
34
+
35
+ const startPos = property( 'vec3' );
36
+ const endPos = property( 'vec3' );
37
+
38
+ // This approach dynamically changes the direction of the ray,
39
+ // prioritizing the ray from the camera to the object if it is inside the mesh, and from the object to the camera if it is far away.
40
+
41
+ If( cameraPosition.sub( positionWorld ).length().greaterThan( modelRadius.mul( 2 ) ), () => {
42
+
43
+ startPos.assign( cameraPosition );
44
+ endPos.assign( positionWorld );
45
+
46
+ } ).Else( () => {
47
+
48
+ startPos.assign( positionWorld );
49
+ endPos.assign( cameraPosition );
50
+
51
+ } );
52
+
53
+ //
54
+
55
+ const viewVector = endPos.sub( startPos );
56
+
57
+ const steps = uniform( 'int' ).onRenderUpdate( ( { material } ) => material.steps );
58
+ const stepSize = viewVector.length().div( steps ).toVar();
59
+
60
+ const rayDir = viewVector.normalize().toVar(); // TODO: toVar() should be automatic here ( in loop )
61
+
62
+ const distTravelled = float( 0.0 ).toVar();
63
+ const transmittance = vec3( 1 ).toVar();
64
+
65
+ if ( material.offsetNode ) {
66
+
67
+ // reduce banding
68
+
69
+ distTravelled.addAssign( material.offsetNode.mul( stepSize ) );
70
+
71
+ }
72
+
73
+ Loop( steps, () => {
74
+
75
+ const positionRay = startPos.add( rayDir.mul( distTravelled ) );
76
+ const positionViewRay = cameraViewMatrix.mul( vec4( positionRay, 1 ) ).xyz;
77
+
78
+ if ( material.depthNode !== null ) {
79
+
80
+ linearDepthRay.assign( linearDepth( viewZToPerspectiveDepth( positionViewRay.z, cameraNear, cameraFar ) ) );
81
+
82
+ context.sceneDepthNode = linearDepth( material.depthNode ).toVar();
83
+
84
+ }
85
+
86
+ context.positionWorld = positionRay;
87
+ context.shadowPositionWorld = positionRay;
88
+ context.positionView = positionViewRay;
89
+
90
+ scatteringDensity.assign( 0 );
91
+
92
+ let scatteringNode;
93
+
94
+ if ( material.scatteringNode ) {
95
+
96
+ scatteringNode = material.scatteringNode( {
97
+ positionRay
98
+ } );
99
+
100
+ }
101
+
102
+ super.start( builder );
103
+
104
+ if ( scatteringNode ) {
105
+
106
+ scatteringDensity.mulAssign( scatteringNode );
107
+
108
+ }
109
+
110
+ // beer's law
111
+
112
+ const falloff = scatteringDensity.mul( .01 ).negate().mul( stepSize ).exp();
113
+ transmittance.mulAssign( falloff );
114
+
115
+ // move along the ray
116
+
117
+ distTravelled.addAssign( stepSize );
118
+
119
+ } );
120
+
121
+ outgoingRayLight.addAssign( transmittance.saturate().oneMinus() );
122
+
123
+ }
124
+
125
+ scatteringLight( lightColor, builder ) {
126
+
127
+ const sceneDepthNode = builder.context.sceneDepthNode;
128
+
129
+ if ( sceneDepthNode ) {
130
+
131
+ If( sceneDepthNode.greaterThanEqual( linearDepthRay ), () => {
132
+
133
+ scatteringDensity.addAssign( lightColor );
134
+
135
+ } );
136
+
137
+ } else {
138
+
139
+ scatteringDensity.addAssign( lightColor );
140
+
141
+ }
142
+
143
+ }
144
+
145
+ direct( { lightNode, lightColor }, builder ) {
146
+
147
+ // Ignore lights with infinite distance
148
+
149
+ if ( lightNode.light.distance === undefined ) return;
150
+
151
+ // TODO: We need a viewportOpaque*() ( output, depth ) to fit with modern rendering approaches
152
+
153
+ const directLight = lightColor.xyz.toVar();
154
+ directLight.mulAssign( lightNode.shadowNode ); // it no should be necessary if used in the same render pass
155
+
156
+ this.scatteringLight( directLight, builder );
157
+
158
+ }
159
+
160
+ directRectArea( { lightColor, lightPosition, halfWidth, halfHeight }, builder ) {
161
+
162
+ const p0 = lightPosition.add( halfWidth ).sub( halfHeight ); // counterclockwise; light shines in local neg z direction
163
+ const p1 = lightPosition.sub( halfWidth ).sub( halfHeight );
164
+ const p2 = lightPosition.sub( halfWidth ).add( halfHeight );
165
+ const p3 = lightPosition.add( halfWidth ).add( halfHeight );
166
+
167
+ const P = builder.context.positionView;
168
+
169
+ const directLight = lightColor.xyz.mul( LTC_Evaluate_Volume( { P, p0, p1, p2, p3 } ) ).pow( 1.5 );
170
+
171
+ this.scatteringLight( directLight, builder );
172
+
173
+ }
174
+
175
+ finish( builder ) {
176
+
177
+ builder.context.outgoingLight.assign( outgoingRayLight );
178
+
179
+ }
180
+
181
+ }
182
+
183
+ export default VolumetricLightingModel;
@@ -0,0 +1,68 @@
1
+ import { abs, add, ceil, clamp, dFdx, dFdy, exp2, float, floor, Fn, fract, length, log2, max, min, mul, sin, sub, vec2, vec3 } from '../../tsl/TSLBase.js';
2
+
3
+ // See: https://casual-effects.com/research/Wyman2017Hashed/index.html
4
+
5
+ const ALPHA_HASH_SCALE = 0.05; // Derived from trials only, and may be changed.
6
+
7
+ const hash2D = /*@__PURE__*/ Fn( ( [ value ] ) => {
8
+
9
+ return fract( mul( 1.0e4, sin( mul( 17.0, value.x ).add( mul( 0.1, value.y ) ) ) ).mul( add( 0.1, abs( sin( mul( 13.0, value.y ).add( value.x ) ) ) ) ) );
10
+
11
+ } );
12
+
13
+ const hash3D = /*@__PURE__*/ Fn( ( [ value ] ) => {
14
+
15
+ return hash2D( vec2( hash2D( value.xy ), value.z ) );
16
+
17
+ } );
18
+
19
+ const getAlphaHashThreshold = /*@__PURE__*/ Fn( ( [ position ] ) => {
20
+
21
+ // Find the discretized derivatives of our coordinates
22
+ const maxDeriv = max(
23
+ length( dFdx( position.xyz ) ),
24
+ length( dFdy( position.xyz ) )
25
+ );
26
+
27
+ const pixScale = float( 1 ).div( float( ALPHA_HASH_SCALE ).mul( maxDeriv ) ).toVar( 'pixScale' );
28
+
29
+ // Find two nearest log-discretized noise scales
30
+ const pixScales = vec2(
31
+ exp2( floor( log2( pixScale ) ) ),
32
+ exp2( ceil( log2( pixScale ) ) )
33
+ );
34
+
35
+ // Compute alpha thresholds at our two noise scales
36
+ const alpha = vec2(
37
+ hash3D( floor( pixScales.x.mul( position.xyz ) ) ),
38
+ hash3D( floor( pixScales.y.mul( position.xyz ) ) ),
39
+ );
40
+
41
+ // Factor to interpolate lerp with
42
+ const lerpFactor = fract( log2( pixScale ) );
43
+
44
+ // Interpolate alpha threshold from noise at two scales
45
+ const x = add( mul( lerpFactor.oneMinus(), alpha.x ), mul( lerpFactor, alpha.y ) );
46
+
47
+ // Pass into CDF to compute uniformly distrib threshold
48
+ const a = min( lerpFactor, lerpFactor.oneMinus() );
49
+ const cases = vec3(
50
+ x.mul( x ).div( mul( 2.0, a ).mul( sub( 1.0, a ) ) ),
51
+ x.sub( mul( 0.5, a ) ).div( sub( 1.0, a ) ),
52
+ sub( 1.0, sub( 1.0, x ).mul( sub( 1.0, x ) ).div( mul( 2.0, a ).mul( sub( 1.0, a ) ) ) ) );
53
+
54
+ // Find our final, uniformly distributed alpha threshold (ατ)
55
+ const threshold = x.lessThan( a.oneMinus() ).select( x.lessThan( a ).select( cases.x, cases.y ), cases.z );
56
+
57
+ // Avoids ατ == 0. Could also do ατ =1-ατ
58
+ return clamp( threshold, 1.0e-6, 1.0 );
59
+
60
+ } ).setLayout( {
61
+ name: 'getAlphaHashThreshold',
62
+ type: 'float',
63
+ inputs: [
64
+ { name: 'position', type: 'vec3' }
65
+ ]
66
+ } );
67
+
68
+ export default getAlphaHashThreshold;
@@ -1,9 +1,15 @@
1
- import { normalGeometry } from '../../accessors/NormalNode.js';
2
- import { Fn } from '../../shadernode/ShaderNode.js';
1
+ import { normalView } from '../../accessors/Normal.js';
2
+ import { float, Fn } from '../../tsl/TSLBase.js';
3
3
 
4
- const getGeometryRoughness = Fn( () => {
4
+ const getGeometryRoughness = /*@__PURE__*/ Fn( ( builder ) => {
5
5
 
6
- const dxy = normalGeometry.dFdx().abs().max( normalGeometry.dFdy().abs() );
6
+ if ( builder.geometry.hasAttribute( 'normal' ) === false ) {
7
+
8
+ return float( 0 );
9
+
10
+ }
11
+
12
+ const dxy = normalView.dFdx().abs().max( normalView.dFdy().abs() );
7
13
  const geometryRoughness = dxy.x.max( dxy.y ).max( dxy.z );
8
14
 
9
15
  return geometryRoughness;
@@ -0,0 +1,37 @@
1
+ import { positionWorld } from '../../accessors/Position.js';
2
+ import { float, Fn, min, normalize, sub, vec3 } from '../../tsl/TSLBase.js';
3
+
4
+ /**
5
+ * This computes a parallax corrected normal which is used for box-projected cube mapping (BPCEM).
6
+ *
7
+ * Reference: {@link https://devlog-martinsh.blogspot.com/2011/09/box-projected-cube-environment-mapping.html}
8
+ *
9
+ * ```js
10
+ * const uvNode = getParallaxCorrectNormal( reflectVector, vec3( 200, 100, 100 ), vec3( 0, - 50, 0 ) );
11
+ * material.envNode = pmremTexture( renderTarget.texture, uvNode );
12
+ * ```
13
+ *
14
+ * @tsl
15
+ * @function
16
+ * @param {Node<vec3>} normal - The normal to correct.
17
+ * @param {Node<vec3>} cubeSize - The cube size should reflect the size of the environment (BPCEM is usually applied in closed environments like rooms).
18
+ * @param {Node<vec3>} cubePos - The cube position.
19
+ * @return {Node<vec3>} The parallax corrected normal.
20
+ */
21
+ const getParallaxCorrectNormal = /*@__PURE__*/ Fn( ( [ normal, cubeSize, cubePos ] ) => {
22
+
23
+ const nDir = normalize( normal ).toVar( 'nDir' );
24
+ const rbmax = sub( float( 0.5 ).mul( cubeSize.sub( cubePos ) ), positionWorld ).div( nDir ).toVar( 'rbmax' );
25
+ const rbmin = sub( float( - 0.5 ).mul( cubeSize.sub( cubePos ) ), positionWorld ).div( nDir ).toVar( 'rbmin' );
26
+ const rbminmax = vec3().toVar( 'rbminmax' );
27
+ rbminmax.x = nDir.x.greaterThan( float( 0 ) ).select( rbmax.x, rbmin.x );
28
+ rbminmax.y = nDir.y.greaterThan( float( 0 ) ).select( rbmax.y, rbmin.y );
29
+ rbminmax.z = nDir.z.greaterThan( float( 0 ) ).select( rbmax.z, rbmin.z );
30
+
31
+ const correction = min( min( rbminmax.x, rbminmax.y ), rbminmax.z ).toVar( 'correction' );
32
+ const boxIntersection = positionWorld.add( nDir.mul( correction ) ).toVar( 'boxIntersection' );
33
+ return boxIntersection.sub( cubePos );
34
+
35
+ } );
36
+
37
+ export default getParallaxCorrectNormal;
@@ -1,7 +1,7 @@
1
1
  import getGeometryRoughness from './getGeometryRoughness.js';
2
- import { Fn } from '../../shadernode/ShaderNode.js';
2
+ import { Fn } from '../../tsl/TSLBase.js';
3
3
 
4
- const getRoughness = Fn( ( inputs ) => {
4
+ const getRoughness = /*@__PURE__*/ Fn( ( inputs ) => {
5
5
 
6
6
  const { roughness } = inputs;
7
7
 
@@ -0,0 +1,28 @@
1
+ import { Fn, mul } from '../../tsl/TSLBase.js';
2
+
3
+ const getShIrradianceAt = /*@__PURE__*/ Fn( ( [ normal, shCoefficients ] ) => {
4
+
5
+ // normal is assumed to have unit length
6
+
7
+ const x = normal.x, y = normal.y, z = normal.z;
8
+
9
+ // band 0
10
+ let result = shCoefficients.element( 0 ).mul( 0.886227 );
11
+
12
+ // band 1
13
+ result = result.add( shCoefficients.element( 1 ).mul( 2.0 * 0.511664 ).mul( y ) );
14
+ result = result.add( shCoefficients.element( 2 ).mul( 2.0 * 0.511664 ).mul( z ) );
15
+ result = result.add( shCoefficients.element( 3 ).mul( 2.0 * 0.511664 ).mul( x ) );
16
+
17
+ // band 2
18
+ result = result.add( shCoefficients.element( 4 ).mul( 2.0 * 0.429043 ).mul( x ).mul( y ) );
19
+ result = result.add( shCoefficients.element( 5 ).mul( 2.0 * 0.429043 ).mul( y ).mul( z ) );
20
+ result = result.add( shCoefficients.element( 6 ).mul( z.mul( z ).mul( 0.743125 ).sub( 0.247708 ) ) );
21
+ result = result.add( shCoefficients.element( 7 ).mul( 2.0 * 0.429043 ).mul( x ).mul( z ) );
22
+ result = result.add( shCoefficients.element( 8 ).mul( 0.429043 ).mul( mul( x, x ).sub( mul( y, y ) ) ) );
23
+
24
+ return result;
25
+
26
+ } );
27
+
28
+ export default getShIrradianceAt;
@@ -1,9 +1,9 @@
1
- import Node, { addNodeClass } from '../core/Node.js';
1
+ import Node from '../core/Node.js';
2
2
  import { getValueType } from '../core/NodeUtils.js';
3
3
  import { buffer } from '../accessors/BufferNode.js';
4
4
  import { instancedBufferAttribute } from '../accessors/BufferAttributeNode.js';
5
5
  import { instanceIndex } from '../core/IndexNode.js';
6
- import { nodeProxy, float } from '../shadernode/ShaderNode.js';
6
+ import { nodeProxy, float } from '../tsl/TSLBase.js';
7
7
 
8
8
  import { Vector4 } from '../../math/Vector4.js';
9
9
  import { MathUtils } from '../../math/MathUtils.js';
@@ -12,17 +12,59 @@ import { InstancedBufferAttribute } from '../../core/InstancedBufferAttribute.js
12
12
  let min = null;
13
13
  let max = null;
14
14
 
15
+ /**
16
+ * `RangeNode` generates random instanced attribute data in a defined range.
17
+ * An exemplary use case for this utility node is to generate random per-instance
18
+ * colors:
19
+ * ```js
20
+ * const material = new MeshBasicNodeMaterial();
21
+ * material.colorNode = range( new Color( 0x000000 ), new Color( 0xFFFFFF ) );
22
+ * const mesh = new InstancedMesh( geometry, material, count );
23
+ * ```
24
+ * @augments Node
25
+ */
15
26
  class RangeNode extends Node {
16
27
 
28
+ static get type() {
29
+
30
+ return 'RangeNode';
31
+
32
+ }
33
+
34
+ /**
35
+ * Constructs a new range node.
36
+ *
37
+ * @param {Node<any>} [minNode=float()] - A node defining the lower bound of the range.
38
+ * @param {Node<any>} [maxNode=float()] - A node defining the upper bound of the range.
39
+ */
17
40
  constructor( minNode = float(), maxNode = float() ) {
18
41
 
19
42
  super();
20
43
 
44
+ /**
45
+ * A node defining the lower bound of the range.
46
+ *
47
+ * @type {Node<any>}
48
+ * @default float()
49
+ */
21
50
  this.minNode = minNode;
51
+
52
+ /**
53
+ * A node defining the upper bound of the range.
54
+ *
55
+ * @type {Node<any>}
56
+ * @default float()
57
+ */
22
58
  this.maxNode = maxNode;
23
59
 
24
60
  }
25
61
 
62
+ /**
63
+ * Returns the vector length which is computed based on the range definition.
64
+ *
65
+ * @param {NodeBuilder} builder - The current node builder.
66
+ * @return {number} The vector length.
67
+ */
26
68
  getVectorLength( builder ) {
27
69
 
28
70
  const minLength = builder.getTypeLength( getValueType( this.minNode.value ) );
@@ -32,6 +74,12 @@ class RangeNode extends Node {
32
74
 
33
75
  }
34
76
 
77
+ /**
78
+ * This method is overwritten since the node type is inferred from range definition.
79
+ *
80
+ * @param {NodeBuilder} builder - The current node builder.
81
+ * @return {string} The node type.
82
+ */
35
83
  getNodeType( builder ) {
36
84
 
37
85
  return builder.object.count > 1 ? builder.getTypeFromLength( this.getVectorLength( builder ) ) : 'float';
@@ -59,11 +107,11 @@ class RangeNode extends Node {
59
107
  max.setScalar( 0 );
60
108
 
61
109
  if ( minLength === 1 ) min.setScalar( minValue );
62
- else if ( minValue.isColor ) min.set( minValue.r, minValue.g, minValue.b );
110
+ else if ( minValue.isColor ) min.set( minValue.r, minValue.g, minValue.b, 1 );
63
111
  else min.set( minValue.x, minValue.y, minValue.z || 0, minValue.w || 0 );
64
112
 
65
113
  if ( maxLength === 1 ) max.setScalar( maxValue );
66
- else if ( maxValue.isColor ) max.set( maxValue.r, maxValue.g, maxValue.b );
114
+ else if ( maxValue.isColor ) max.set( maxValue.r, maxValue.g, maxValue.b, 1 );
67
115
  else max.set( maxValue.x, maxValue.y, maxValue.z || 0, maxValue.w || 0 );
68
116
 
69
117
  const stride = 4;
@@ -112,6 +160,13 @@ class RangeNode extends Node {
112
160
 
113
161
  export default RangeNode;
114
162
 
115
- export const range = nodeProxy( RangeNode );
116
-
117
- addNodeClass( 'RangeNode', RangeNode );
163
+ /**
164
+ * TSL function for creating a range node.
165
+ *
166
+ * @tsl
167
+ * @function
168
+ * @param {Node<any>} [minNode=float()] - A node defining the lower bound of the range.
169
+ * @param {Node<any>} [maxNode=float()] - A node defining the upper bound of the range.
170
+ * @returns {RangeNode}
171
+ */
172
+ export const range = /*@__PURE__*/ nodeProxy( RangeNode );