@onerjs/gui 8.23.1

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Files changed (354) hide show
  1. package/2D/FrameGraph/guiTask.d.ts +34 -0
  2. package/2D/FrameGraph/guiTask.js +62 -0
  3. package/2D/FrameGraph/guiTask.js.map +1 -0
  4. package/2D/FrameGraph/renderGraphGUIBlock.d.ts +43 -0
  5. package/2D/FrameGraph/renderGraphGUIBlock.js +66 -0
  6. package/2D/FrameGraph/renderGraphGUIBlock.js.map +1 -0
  7. package/2D/adtInstrumentation.d.ts +52 -0
  8. package/2D/adtInstrumentation.js +107 -0
  9. package/2D/adtInstrumentation.js.map +1 -0
  10. package/2D/advancedDynamicTexture.d.ts +548 -0
  11. package/2D/advancedDynamicTexture.js +1522 -0
  12. package/2D/advancedDynamicTexture.js.map +1 -0
  13. package/2D/controls/button.d.ts +109 -0
  14. package/2D/controls/button.js +246 -0
  15. package/2D/controls/button.js.map +1 -0
  16. package/2D/controls/checkbox.d.ts +53 -0
  17. package/2D/controls/checkbox.js +164 -0
  18. package/2D/controls/checkbox.js.map +1 -0
  19. package/2D/controls/colorpicker.d.ts +101 -0
  20. package/2D/controls/colorpicker.js +1396 -0
  21. package/2D/controls/colorpicker.js.map +1 -0
  22. package/2D/controls/container.d.ts +179 -0
  23. package/2D/controls/container.js +616 -0
  24. package/2D/controls/container.js.map +1 -0
  25. package/2D/controls/control.d.ts +943 -0
  26. package/2D/controls/control.js +2460 -0
  27. package/2D/controls/control.js.map +1 -0
  28. package/2D/controls/displayGrid.d.ts +53 -0
  29. package/2D/controls/displayGrid.js +202 -0
  30. package/2D/controls/displayGrid.js.map +1 -0
  31. package/2D/controls/ellipse.d.ts +25 -0
  32. package/2D/controls/ellipse.js +93 -0
  33. package/2D/controls/ellipse.js.map +1 -0
  34. package/2D/controls/focusableButton.d.ts +17 -0
  35. package/2D/controls/focusableButton.js +25 -0
  36. package/2D/controls/focusableButton.js.map +1 -0
  37. package/2D/controls/focusableControl.d.ts +43 -0
  38. package/2D/controls/focusableControl.js +2 -0
  39. package/2D/controls/focusableControl.js.map +1 -0
  40. package/2D/controls/gradient/BaseGradient.d.ts +69 -0
  41. package/2D/controls/gradient/BaseGradient.js +84 -0
  42. package/2D/controls/gradient/BaseGradient.js.map +1 -0
  43. package/2D/controls/gradient/LinearGradient.d.ts +45 -0
  44. package/2D/controls/gradient/LinearGradient.js +73 -0
  45. package/2D/controls/gradient/LinearGradient.js.map +1 -0
  46. package/2D/controls/gradient/RadialGradient.d.ts +53 -0
  47. package/2D/controls/gradient/RadialGradient.js +89 -0
  48. package/2D/controls/gradient/RadialGradient.js.map +1 -0
  49. package/2D/controls/grid.d.ts +151 -0
  50. package/2D/controls/grid.js +528 -0
  51. package/2D/controls/grid.js.map +1 -0
  52. package/2D/controls/image.d.ts +228 -0
  53. package/2D/controls/image.js +915 -0
  54. package/2D/controls/image.js.map +1 -0
  55. package/2D/controls/index.d.ts +34 -0
  56. package/2D/controls/index.js +35 -0
  57. package/2D/controls/index.js.map +1 -0
  58. package/2D/controls/inputPassword.d.ts +9 -0
  59. package/2D/controls/inputPassword.js +22 -0
  60. package/2D/controls/inputPassword.js.map +1 -0
  61. package/2D/controls/inputText.d.ts +197 -0
  62. package/2D/controls/inputText.js +1035 -0
  63. package/2D/controls/inputText.js.map +1 -0
  64. package/2D/controls/inputTextArea.d.ts +142 -0
  65. package/2D/controls/inputTextArea.js +1025 -0
  66. package/2D/controls/inputTextArea.js.map +1 -0
  67. package/2D/controls/line.d.ts +73 -0
  68. package/2D/controls/line.js +227 -0
  69. package/2D/controls/line.js.map +1 -0
  70. package/2D/controls/multiLine.d.ts +75 -0
  71. package/2D/controls/multiLine.js +237 -0
  72. package/2D/controls/multiLine.js.map +1 -0
  73. package/2D/controls/radioButton.d.ts +49 -0
  74. package/2D/controls/radioButton.js +185 -0
  75. package/2D/controls/radioButton.js.map +1 -0
  76. package/2D/controls/rectangle.d.ts +43 -0
  77. package/2D/controls/rectangle.js +204 -0
  78. package/2D/controls/rectangle.js.map +1 -0
  79. package/2D/controls/scrollViewers/scrollViewer.d.ts +178 -0
  80. package/2D/controls/scrollViewers/scrollViewer.js +587 -0
  81. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -0
  82. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +51 -0
  83. package/2D/controls/scrollViewers/scrollViewerWindow.js +254 -0
  84. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -0
  85. package/2D/controls/selector.d.ts +237 -0
  86. package/2D/controls/selector.js +579 -0
  87. package/2D/controls/selector.js.map +1 -0
  88. package/2D/controls/sliders/baseSlider.d.ts +80 -0
  89. package/2D/controls/sliders/baseSlider.js +299 -0
  90. package/2D/controls/sliders/baseSlider.js.map +1 -0
  91. package/2D/controls/sliders/imageBasedSlider.d.ts +47 -0
  92. package/2D/controls/sliders/imageBasedSlider.js +168 -0
  93. package/2D/controls/sliders/imageBasedSlider.js.map +1 -0
  94. package/2D/controls/sliders/imageScrollBar.d.ts +67 -0
  95. package/2D/controls/sliders/imageScrollBar.js +248 -0
  96. package/2D/controls/sliders/imageScrollBar.js.map +1 -0
  97. package/2D/controls/sliders/scrollBar.d.ts +50 -0
  98. package/2D/controls/sliders/scrollBar.js +175 -0
  99. package/2D/controls/sliders/scrollBar.js.map +1 -0
  100. package/2D/controls/sliders/slider.d.ts +46 -0
  101. package/2D/controls/sliders/slider.js +281 -0
  102. package/2D/controls/sliders/slider.js.map +1 -0
  103. package/2D/controls/stackPanel.d.ts +64 -0
  104. package/2D/controls/stackPanel.js +244 -0
  105. package/2D/controls/stackPanel.js.map +1 -0
  106. package/2D/controls/statics.d.ts +6 -0
  107. package/2D/controls/statics.js +50 -0
  108. package/2D/controls/statics.js.map +1 -0
  109. package/2D/controls/textBlock.d.ts +219 -0
  110. package/2D/controls/textBlock.js +670 -0
  111. package/2D/controls/textBlock.js.map +1 -0
  112. package/2D/controls/textWrapper.d.ts +13 -0
  113. package/2D/controls/textWrapper.js +88 -0
  114. package/2D/controls/textWrapper.js.map +1 -0
  115. package/2D/controls/toggleButton.d.ts +93 -0
  116. package/2D/controls/toggleButton.js +229 -0
  117. package/2D/controls/toggleButton.js.map +1 -0
  118. package/2D/controls/virtualKeyboard.d.ts +102 -0
  119. package/2D/controls/virtualKeyboard.js +275 -0
  120. package/2D/controls/virtualKeyboard.js.map +1 -0
  121. package/2D/index.d.ts +11 -0
  122. package/2D/index.js +13 -0
  123. package/2D/index.js.map +1 -0
  124. package/2D/math2D.d.ts +136 -0
  125. package/2D/math2D.js +235 -0
  126. package/2D/math2D.js.map +1 -0
  127. package/2D/measure.d.ts +77 -0
  128. package/2D/measure.js +138 -0
  129. package/2D/measure.js.map +1 -0
  130. package/2D/multiLinePoint.d.ts +47 -0
  131. package/2D/multiLinePoint.js +110 -0
  132. package/2D/multiLinePoint.js.map +1 -0
  133. package/2D/style.d.ts +46 -0
  134. package/2D/style.js +80 -0
  135. package/2D/style.js.map +1 -0
  136. package/2D/valueAndUnit.d.ts +89 -0
  137. package/2D/valueAndUnit.js +194 -0
  138. package/2D/valueAndUnit.js.map +1 -0
  139. package/2D/xmlLoader.d.ts +60 -0
  140. package/2D/xmlLoader.js +348 -0
  141. package/2D/xmlLoader.js.map +1 -0
  142. package/3D/behaviors/defaultBehavior.d.ts +73 -0
  143. package/3D/behaviors/defaultBehavior.js +103 -0
  144. package/3D/behaviors/defaultBehavior.js.map +1 -0
  145. package/3D/controls/MRTK3/touchHolographicButton.d.ts +220 -0
  146. package/3D/controls/MRTK3/touchHolographicButton.js +868 -0
  147. package/3D/controls/MRTK3/touchHolographicButton.js.map +1 -0
  148. package/3D/controls/abstractButton3D.d.ts +15 -0
  149. package/3D/controls/abstractButton3D.js +22 -0
  150. package/3D/controls/abstractButton3D.js.map +1 -0
  151. package/3D/controls/button3D.d.ts +51 -0
  152. package/3D/controls/button3D.js +98 -0
  153. package/3D/controls/button3D.js.map +1 -0
  154. package/3D/controls/container3D.d.ts +72 -0
  155. package/3D/controls/container3D.js +126 -0
  156. package/3D/controls/container3D.js.map +1 -0
  157. package/3D/controls/contentDisplay3D.d.ts +42 -0
  158. package/3D/controls/contentDisplay3D.js +81 -0
  159. package/3D/controls/contentDisplay3D.js.map +1 -0
  160. package/3D/controls/control3D.d.ts +183 -0
  161. package/3D/controls/control3D.js +401 -0
  162. package/3D/controls/control3D.js.map +1 -0
  163. package/3D/controls/cylinderPanel.d.ts +17 -0
  164. package/3D/controls/cylinderPanel.js +57 -0
  165. package/3D/controls/cylinderPanel.js.map +1 -0
  166. package/3D/controls/handMenu.d.ts +28 -0
  167. package/3D/controls/handMenu.js +39 -0
  168. package/3D/controls/handMenu.js.map +1 -0
  169. package/3D/controls/holographicBackplate.d.ts +49 -0
  170. package/3D/controls/holographicBackplate.js +104 -0
  171. package/3D/controls/holographicBackplate.js.map +1 -0
  172. package/3D/controls/holographicButton.d.ts +84 -0
  173. package/3D/controls/holographicButton.js +300 -0
  174. package/3D/controls/holographicButton.js.map +1 -0
  175. package/3D/controls/holographicSlate.d.ts +134 -0
  176. package/3D/controls/holographicSlate.js +413 -0
  177. package/3D/controls/holographicSlate.js.map +1 -0
  178. package/3D/controls/index.d.ts +22 -0
  179. package/3D/controls/index.js +24 -0
  180. package/3D/controls/index.js.map +1 -0
  181. package/3D/controls/meshButton3D.d.ts +21 -0
  182. package/3D/controls/meshButton3D.js +58 -0
  183. package/3D/controls/meshButton3D.js.map +1 -0
  184. package/3D/controls/nearMenu.d.ts +44 -0
  185. package/3D/controls/nearMenu.js +103 -0
  186. package/3D/controls/nearMenu.js.map +1 -0
  187. package/3D/controls/planePanel.d.ts +9 -0
  188. package/3D/controls/planePanel.js +30 -0
  189. package/3D/controls/planePanel.js.map +1 -0
  190. package/3D/controls/scatterPanel.d.ts +18 -0
  191. package/3D/controls/scatterPanel.js +98 -0
  192. package/3D/controls/scatterPanel.js.map +1 -0
  193. package/3D/controls/slider3D.d.ts +95 -0
  194. package/3D/controls/slider3D.js +256 -0
  195. package/3D/controls/slider3D.js.map +1 -0
  196. package/3D/controls/spherePanel.d.ts +17 -0
  197. package/3D/controls/spherePanel.js +58 -0
  198. package/3D/controls/spherePanel.js.map +1 -0
  199. package/3D/controls/stackPanel3D.d.ts +22 -0
  200. package/3D/controls/stackPanel3D.js +95 -0
  201. package/3D/controls/stackPanel3D.js.map +1 -0
  202. package/3D/controls/touchButton3D.d.ts +77 -0
  203. package/3D/controls/touchButton3D.js +205 -0
  204. package/3D/controls/touchButton3D.js.map +1 -0
  205. package/3D/controls/touchHolographicButton.d.ts +110 -0
  206. package/3D/controls/touchHolographicButton.js +400 -0
  207. package/3D/controls/touchHolographicButton.js.map +1 -0
  208. package/3D/controls/touchHolographicMenu.d.ts +61 -0
  209. package/3D/controls/touchHolographicMenu.js +139 -0
  210. package/3D/controls/touchHolographicMenu.js.map +1 -0
  211. package/3D/controls/touchMeshButton3D.d.ts +21 -0
  212. package/3D/controls/touchMeshButton3D.js +58 -0
  213. package/3D/controls/touchMeshButton3D.js.map +1 -0
  214. package/3D/controls/volumeBasedPanel.d.ts +53 -0
  215. package/3D/controls/volumeBasedPanel.js +158 -0
  216. package/3D/controls/volumeBasedPanel.js.map +1 -0
  217. package/3D/gizmos/gizmoHandle.d.ts +108 -0
  218. package/3D/gizmos/gizmoHandle.js +175 -0
  219. package/3D/gizmos/gizmoHandle.js.map +1 -0
  220. package/3D/gizmos/index.d.ts +2 -0
  221. package/3D/gizmos/index.js +3 -0
  222. package/3D/gizmos/index.js.map +1 -0
  223. package/3D/gizmos/slateGizmo.d.ts +57 -0
  224. package/3D/gizmos/slateGizmo.js +353 -0
  225. package/3D/gizmos/slateGizmo.js.map +1 -0
  226. package/3D/gui3DManager.d.ts +94 -0
  227. package/3D/gui3DManager.js +233 -0
  228. package/3D/gui3DManager.js.map +1 -0
  229. package/3D/index.d.ts +5 -0
  230. package/3D/index.js +7 -0
  231. package/3D/index.js.map +1 -0
  232. package/3D/materials/fluent/fluentMaterial.d.ts +91 -0
  233. package/3D/materials/fluent/fluentMaterial.js +286 -0
  234. package/3D/materials/fluent/fluentMaterial.js.map +1 -0
  235. package/3D/materials/fluent/index.d.ts +1 -0
  236. package/3D/materials/fluent/index.js +2 -0
  237. package/3D/materials/fluent/index.js.map +1 -0
  238. package/3D/materials/fluent/shaders/fluent.fragment.d.ts +5 -0
  239. package/3D/materials/fluent/shaders/fluent.fragment.js +41 -0
  240. package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -0
  241. package/3D/materials/fluent/shaders/fluent.vertex.d.ts +5 -0
  242. package/3D/materials/fluent/shaders/fluent.vertex.js +40 -0
  243. package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -0
  244. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +155 -0
  245. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +466 -0
  246. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -0
  247. package/3D/materials/fluentBackplate/index.d.ts +1 -0
  248. package/3D/materials/fluentBackplate/index.js +2 -0
  249. package/3D/materials/fluentBackplate/index.js.map +1 -0
  250. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -0
  251. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +60 -0
  252. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -0
  253. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -0
  254. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +127 -0
  255. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -0
  256. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +190 -0
  257. package/3D/materials/fluentButton/fluentButtonMaterial.js +536 -0
  258. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -0
  259. package/3D/materials/fluentButton/index.d.ts +1 -0
  260. package/3D/materials/fluentButton/index.js +2 -0
  261. package/3D/materials/fluentButton/index.js.map +1 -0
  262. package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -0
  263. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +57 -0
  264. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -0
  265. package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -0
  266. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +162 -0
  267. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -0
  268. package/3D/materials/fluentMaterial.d.ts +4 -0
  269. package/3D/materials/fluentMaterial.js +5 -0
  270. package/3D/materials/fluentMaterial.js.map +1 -0
  271. package/3D/materials/handle/handleMaterial.d.ts +68 -0
  272. package/3D/materials/handle/handleMaterial.js +114 -0
  273. package/3D/materials/handle/handleMaterial.js.map +1 -0
  274. package/3D/materials/handle/index.d.ts +1 -0
  275. package/3D/materials/handle/index.js +2 -0
  276. package/3D/materials/handle/index.js.map +1 -0
  277. package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -0
  278. package/3D/materials/handle/shaders/handle.fragment.js +11 -0
  279. package/3D/materials/handle/shaders/handle.fragment.js.map +1 -0
  280. package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -0
  281. package/3D/materials/handle/shaders/handle.vertex.js +11 -0
  282. package/3D/materials/handle/shaders/handle.vertex.js.map +1 -0
  283. package/3D/materials/index.d.ts +5 -0
  284. package/3D/materials/index.js +7 -0
  285. package/3D/materials/index.js.map +1 -0
  286. package/3D/materials/mrdl/index.d.ts +3 -0
  287. package/3D/materials/mrdl/index.js +4 -0
  288. package/3D/materials/mrdl/index.js.map +1 -0
  289. package/3D/materials/mrdl/mrdlBackglowMaterial.d.ts +87 -0
  290. package/3D/materials/mrdl/mrdlBackglowMaterial.js +302 -0
  291. package/3D/materials/mrdl/mrdlBackglowMaterial.js.map +1 -0
  292. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +148 -0
  293. package/3D/materials/mrdl/mrdlBackplateMaterial.js +433 -0
  294. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -0
  295. package/3D/materials/mrdl/mrdlFrontplateMaterial.d.ts +186 -0
  296. package/3D/materials/mrdl/mrdlFrontplateMaterial.js +532 -0
  297. package/3D/materials/mrdl/mrdlFrontplateMaterial.js.map +1 -0
  298. package/3D/materials/mrdl/mrdlInnerquadMaterial.d.ts +56 -0
  299. package/3D/materials/mrdl/mrdlInnerquadMaterial.js +230 -0
  300. package/3D/materials/mrdl/mrdlInnerquadMaterial.js.map +1 -0
  301. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +337 -0
  302. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +855 -0
  303. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -0
  304. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +337 -0
  305. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +855 -0
  306. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -0
  307. package/3D/materials/mrdl/shaders/mrdlBackglow.fragment.d.ts +5 -0
  308. package/3D/materials/mrdl/shaders/mrdlBackglow.fragment.js +25 -0
  309. package/3D/materials/mrdl/shaders/mrdlBackglow.fragment.js.map +1 -0
  310. package/3D/materials/mrdl/shaders/mrdlBackglow.vertex.d.ts +5 -0
  311. package/3D/materials/mrdl/shaders/mrdlBackglow.vertex.js +12 -0
  312. package/3D/materials/mrdl/shaders/mrdlBackglow.vertex.js.map +1 -0
  313. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -0
  314. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +88 -0
  315. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -0
  316. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -0
  317. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +96 -0
  318. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -0
  319. package/3D/materials/mrdl/shaders/mrdlFrontplate.fragment.d.ts +5 -0
  320. package/3D/materials/mrdl/shaders/mrdlFrontplate.fragment.js +48 -0
  321. package/3D/materials/mrdl/shaders/mrdlFrontplate.fragment.js.map +1 -0
  322. package/3D/materials/mrdl/shaders/mrdlFrontplate.vertex.d.ts +5 -0
  323. package/3D/materials/mrdl/shaders/mrdlFrontplate.vertex.js +158 -0
  324. package/3D/materials/mrdl/shaders/mrdlFrontplate.vertex.js.map +1 -0
  325. package/3D/materials/mrdl/shaders/mrdlInnerquad.fragment.d.ts +5 -0
  326. package/3D/materials/mrdl/shaders/mrdlInnerquad.fragment.js +27 -0
  327. package/3D/materials/mrdl/shaders/mrdlInnerquad.fragment.js.map +1 -0
  328. package/3D/materials/mrdl/shaders/mrdlInnerquad.vertex.d.ts +5 -0
  329. package/3D/materials/mrdl/shaders/mrdlInnerquad.vertex.js +13 -0
  330. package/3D/materials/mrdl/shaders/mrdlInnerquad.vertex.js.map +1 -0
  331. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -0
  332. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +236 -0
  333. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -0
  334. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -0
  335. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +137 -0
  336. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -0
  337. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -0
  338. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +236 -0
  339. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -0
  340. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -0
  341. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +137 -0
  342. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -0
  343. package/3D/vector3WithInfo.d.ts +16 -0
  344. package/3D/vector3WithInfo.js +18 -0
  345. package/3D/vector3WithInfo.js.map +1 -0
  346. package/index.d.ts +2 -0
  347. package/index.js +4 -0
  348. package/index.js.map +1 -0
  349. package/legacy/legacy.d.ts +1 -0
  350. package/legacy/legacy.js +17 -0
  351. package/legacy/legacy.js.map +1 -0
  352. package/license.md +71 -0
  353. package/package.json +47 -0
  354. package/readme.md +31 -0
@@ -0,0 +1,855 @@
1
+ import { __decorate } from "@babylonjs/core/tslib.es6.js";
2
+ import { serialize } from "@babylonjs/core/Misc/decorators.js";
3
+ import { SerializationHelper } from "@babylonjs/core/Misc/decorators.serialization.js";
4
+ import { Vector2, Vector3, Vector4 } from "@babylonjs/core/Maths/math.vector.js";
5
+ import { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
6
+ import { MaterialDefines } from "@babylonjs/core/Materials/materialDefines.js";
7
+ import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
8
+ import { VertexBuffer } from "@babylonjs/core/Buffers/buffer.js";
9
+ import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
10
+ import { Color4 } from "@babylonjs/core/Maths/math.color.js";
11
+ import { EffectFallbacks } from "@babylonjs/core/Materials/effectFallbacks.js";
12
+ import { Constants } from "@babylonjs/core/Engines/constants.js";
13
+ import "./shaders/mrdlSliderThumb.fragment.js";
14
+ import "./shaders/mrdlSliderThumb.vertex.js";
15
+ import { HandleFallbacksForShadows, PrepareAttributesForInstances, PrepareDefinesForAttributes, PrepareUniformsAndSamplersList } from "@babylonjs/core/Materials/materialHelper.functions.js";
16
+ import { Tools } from "@babylonjs/core/Misc/tools.js";
17
+ /** @internal */
18
+ class MRDLSliderThumbMaterialDefines extends MaterialDefines {
19
+ constructor() {
20
+ super();
21
+ /*
22
+ "SKY_ENABLED", "BLOB_ENABLE_2", "IRIDESCENCE_ENABLED"
23
+ */
24
+ this.SKY_ENABLED = true;
25
+ this.BLOB_ENABLE_2 = true;
26
+ this.IRIDESCENCE_ENABLED = true;
27
+ this._needNormals = true;
28
+ this._needUVs = true;
29
+ this.rebuild();
30
+ }
31
+ }
32
+ /**
33
+ * Class used to render Slider Thumb material with MRDL
34
+ */
35
+ export class MRDLSliderThumbMaterial extends PushMaterial {
36
+ constructor(name, scene) {
37
+ super(name, scene);
38
+ /**
39
+ * Gets or sets the corner Radius on the slider thumb.
40
+ */
41
+ this.radius = 0.157;
42
+ /**
43
+ * Gets or sets the Bevel Front on the slider thumb.
44
+ */
45
+ this.bevelFront = 0.065;
46
+ /**
47
+ * Gets or sets the Bevel Front Stretch on the slider thumb.
48
+ */
49
+ this.bevelFrontStretch = 0.077;
50
+ /**
51
+ * Gets or sets the Bevel Back on the slider thumb.
52
+ */
53
+ this.bevelBack = 0.031;
54
+ /**
55
+ * Gets or sets the Bevel Back Stretch on the slider thumb.
56
+ */
57
+ this.bevelBackStretch = 0;
58
+ /**
59
+ * Gets or sets the top left Radii Multiplier.
60
+ */
61
+ this.radiusTopLeft = 1.0;
62
+ /**
63
+ * Gets or sets the top left Radii Multiplier.
64
+ */
65
+ this.radiusTopRight = 1.0;
66
+ /**
67
+ * Gets or sets the top left Radii Multiplier.
68
+ */
69
+ this.radiusBottomLeft = 1.0;
70
+ /**
71
+ * Gets or sets the top left Radii Multiplier.
72
+ */
73
+ this.radiusBottomRight = 1.0;
74
+ /**
75
+ * Gets or sets whether Bulge is enabled.
76
+ * Default is false.
77
+ */
78
+ this.bulgeEnabled = false;
79
+ /**
80
+ * Gets or sets the Bulge Height.
81
+ */
82
+ this.bulgeHeight = -0.323;
83
+ /**
84
+ * Gets or sets the Bulge Radius.
85
+ */
86
+ this.bulgeRadius = 0.73;
87
+ /**
88
+ * Gets or sets the Sun Intensity.
89
+ */
90
+ this.sunIntensity = 2;
91
+ /**
92
+ * Gets or sets the Sun Theta.
93
+ */
94
+ this.sunTheta = 0.937;
95
+ /**
96
+ * Gets or sets the Sun Phi.
97
+ */
98
+ this.sunPhi = 0.555;
99
+ /**
100
+ * Gets or sets the Indirect Diffuse.
101
+ */
102
+ this.indirectDiffuse = 1;
103
+ /**
104
+ * Gets or sets the base albedo.
105
+ */
106
+ this.albedo = new Color4(0.0117647, 0.505882, 0.996078, 1);
107
+ /**
108
+ * Gets or sets the Specular value.
109
+ */
110
+ this.specular = 0;
111
+ /**
112
+ * Gets or sets the Shininess value.
113
+ */
114
+ this.shininess = 10;
115
+ /**
116
+ * Gets or sets the Sharpness value.
117
+ */
118
+ this.sharpness = 0;
119
+ /**
120
+ * Gets or sets the Subsurface value.
121
+ */
122
+ this.subsurface = 0.31;
123
+ /**
124
+ * Gets or sets the left gradient color.
125
+ */
126
+ this.leftGradientColor = new Color4(0.0117647, 0.505882, 0.996078, 1);
127
+ /**
128
+ * Gets or sets the right gradient color.
129
+ */
130
+ this.rightGradientColor = new Color4(0.0117647, 0.505882, 0.996078, 1);
131
+ /**
132
+ * Gets or sets the reflection value.
133
+ */
134
+ this.reflection = 0.749;
135
+ /**
136
+ * Gets or sets the front reflect value.
137
+ */
138
+ this.frontReflect = 0;
139
+ /**
140
+ * Gets or sets the edge reflect value.
141
+ */
142
+ this.edgeReflect = 0.09;
143
+ /**
144
+ * Gets or sets the power value.
145
+ */
146
+ this.power = 8.1;
147
+ /**
148
+ * Gets or sets the sky color.
149
+ */
150
+ this.skyColor = new Color4(0.0117647, 0.960784, 0.996078, 1);
151
+ /**
152
+ * Gets or sets the horizon color.
153
+ */
154
+ this.horizonColor = new Color4(0.0117647, 0.333333, 0.996078, 1);
155
+ /**
156
+ * Gets or sets the ground color.
157
+ */
158
+ this.groundColor = new Color4(0, 0.254902, 0.996078, 1);
159
+ /**
160
+ * Gets or sets the horizon power value.
161
+ */
162
+ this.horizonPower = 1;
163
+ /**
164
+ * Gets or sets the finger occlusion width value.
165
+ */
166
+ this.width = 0.02;
167
+ /**
168
+ * Gets or sets the finger occlusion fuzz value.
169
+ */
170
+ this.fuzz = 0.5;
171
+ /**
172
+ * Gets or sets the minimum finger occlusion fuzz value.
173
+ */
174
+ this.minFuzz = 0.001;
175
+ /**
176
+ * Gets or sets the finger occlusion clip fade value.
177
+ */
178
+ this.clipFade = 0.01;
179
+ /**
180
+ * Gets or sets the hue shift value.
181
+ */
182
+ this.hueShift = 0;
183
+ /**
184
+ * Gets or sets the saturation shift value.
185
+ */
186
+ this.saturationShift = 0;
187
+ /**
188
+ * Gets or sets the value shift.
189
+ */
190
+ this.valueShift = 0;
191
+ /**
192
+ * Gets or sets the position of the hover glow effect.
193
+ */
194
+ this.blobPosition = new Vector3(0, 0, 0.1);
195
+ /**
196
+ * Gets or sets the intensity of the hover glow effect.
197
+ */
198
+ this.blobIntensity = 0.5;
199
+ /**
200
+ * Gets or sets the near size of the hover glow effect.
201
+ */
202
+ this.blobNearSize = 0.01;
203
+ /**
204
+ * Gets or sets the far size of the hover glow effect.
205
+ */
206
+ this.blobFarSize = 0.03;
207
+ /**
208
+ * Gets or sets the distance considered "near" to the mesh, which controls the size of the hover glow effect (see blobNearSize).
209
+ */
210
+ this.blobNearDistance = 0;
211
+ /**
212
+ * Gets or sets the distance considered "far" from the mesh, which controls the size of the hover glow effect (see blobFarSize).
213
+ */
214
+ this.blobFarDistance = 0.08;
215
+ /**
216
+ * Gets or sets the length of the hover glow effect fade.
217
+ */
218
+ this.blobFadeLength = 0.576;
219
+ /**
220
+ * Gets or sets the progress of the hover glow effect selection animation corresponding to the left pointer (0.0 - 1.0).
221
+ */
222
+ this.blobPulse = 0;
223
+ /**
224
+ * Gets or sets the opacity of the hover glow effect corresponding to the left pointer (0.0 - 1.0). Default is 0.
225
+ */
226
+ this.blobFade = 1;
227
+ /**
228
+ * Gets or sets the position of the hover glow effect.
229
+ */
230
+ this.blobPosition2 = new Vector3(0.2, 0, 0.1);
231
+ /**
232
+ * Gets or sets the size of the hover glow effect when the right pointer is considered "near" to the mesh (see blobNearDistance).
233
+ */
234
+ this.blobNearSize2 = 0.01;
235
+ /**
236
+ * Gets or sets the progress of the hover glow effect selection animation corresponding to the right pointer (0.0 - 1.0).
237
+ */
238
+ this.blobPulse2 = 0;
239
+ /**
240
+ * Gets or sets the opacity of the hover glow effect corresponding to the right pointer (0.0 - 1.0). Default is 1.
241
+ */
242
+ this.blobFade2 = 1;
243
+ /**
244
+ * Gets or sets the texture of the hover glow effect.
245
+ */
246
+ this.blobTexture = new Texture("", this.getScene());
247
+ /**
248
+ * Gets or sets the finger position for left index.
249
+ */
250
+ this.leftIndexPosition = new Vector3(0, 0, 1);
251
+ /**
252
+ * Gets or sets the finger position for right index.
253
+ */
254
+ this.rightIndexPosition = new Vector3(-1, -1, -1);
255
+ /**
256
+ * Gets or sets the finger position for left index middle position.
257
+ */
258
+ this.leftIndexMiddlePosition = new Vector3(0, 0, 0);
259
+ /**
260
+ * Gets or sets the finger position for right index middle position.
261
+ */
262
+ this.rightIndexMiddlePosition = new Vector3(0, 0, 0);
263
+ /**
264
+ * Gets or sets the Decal Scale for XY.
265
+ */
266
+ this.decalScaleXY = new Vector2(1.5, 1.5);
267
+ /**
268
+ * Gets or sets decalFrontOnly
269
+ * Default is true
270
+ */
271
+ this.decalFrontOnly = true;
272
+ /**
273
+ * Gets or sets the Rim Light intensity.
274
+ */
275
+ this.rimIntensity = 0.287;
276
+ /**
277
+ * Gets or sets the Rim Light hue shift value.
278
+ */
279
+ this.rimHueShift = 0;
280
+ /**
281
+ * Gets or sets the Rim Light saturation shift value.
282
+ */
283
+ this.rimSaturationShift = 0;
284
+ /**
285
+ * Gets or sets the Rim Light value shift.
286
+ */
287
+ this.rimValueShift = -1;
288
+ /**
289
+ * Gets or sets the intensity of the iridescence effect.
290
+ */
291
+ this.iridescenceIntensity = 0;
292
+ /**
293
+ * @internal
294
+ */
295
+ this.useGlobalLeftIndex = 1.0;
296
+ /**
297
+ * @internal
298
+ */
299
+ this.useGlobalRightIndex = 1.0;
300
+ /**
301
+ * @internal
302
+ */
303
+ this.globalLeftIndexTipProximity = 0.0;
304
+ /**
305
+ * @internal
306
+ */
307
+ this.globalRightIndexTipProximity = 0.0;
308
+ /**
309
+ * @internal
310
+ */
311
+ this.globalLeftIndexTipPosition = new Vector4(0.5, 0.0, -0.55, 1.0);
312
+ /**
313
+ * @internal
314
+ */
315
+ this.globaRightIndexTipPosition = new Vector4(0.0, 0.0, 0.0, 1.0);
316
+ /**
317
+ * @internal
318
+ */
319
+ this.globalLeftThumbTipPosition = new Vector4(0.5, 0.0, -0.55, 1.0);
320
+ /**
321
+ * @internal
322
+ */
323
+ this.globalRightThumbTipPosition = new Vector4(0.0, 0.0, 0.0, 1.0);
324
+ /**
325
+ * @internal
326
+ */
327
+ this.globalLeftIndexMiddlePosition = new Vector4(0.5, 0.0, -0.55, 1.0);
328
+ /**
329
+ * @internal
330
+ */
331
+ this.globalRightIndexMiddlePosition = new Vector4(0.0, 0.0, 0.0, 1.0);
332
+ this.alphaMode = Constants.ALPHA_DISABLE;
333
+ this.backFaceCulling = false;
334
+ const textureUrl = Tools.GetAssetUrl(MRDLSliderThumbMaterial.BLUE_GRADIENT_TEXTURE_URL);
335
+ this._blueGradientTexture = new Texture(textureUrl, scene, true, false, Texture.NEAREST_SAMPLINGMODE);
336
+ this._decalTexture = new Texture("", this.getScene());
337
+ this._reflectionMapTexture = new Texture("", this.getScene());
338
+ this._indirectEnvTexture = new Texture("", this.getScene());
339
+ }
340
+ needAlphaBlending() {
341
+ return false;
342
+ }
343
+ needAlphaTesting() {
344
+ return false;
345
+ }
346
+ getAlphaTestTexture() {
347
+ return null;
348
+ }
349
+ // Methods
350
+ isReadyForSubMesh(mesh, subMesh) {
351
+ const drawWrapper = subMesh._drawWrapper;
352
+ if (this.isFrozen) {
353
+ if (drawWrapper.effect && drawWrapper._wasPreviouslyReady) {
354
+ return true;
355
+ }
356
+ }
357
+ if (!subMesh.materialDefines) {
358
+ subMesh.materialDefines = new MRDLSliderThumbMaterialDefines();
359
+ }
360
+ const defines = subMesh.materialDefines;
361
+ const scene = this.getScene();
362
+ if (this._isReadyForSubMesh(subMesh)) {
363
+ return true;
364
+ }
365
+ const engine = scene.getEngine();
366
+ // Attribs
367
+ PrepareDefinesForAttributes(mesh, defines, false, false);
368
+ // Get correct effect
369
+ if (defines.isDirty) {
370
+ defines.markAsProcessed();
371
+ scene.resetCachedMaterial();
372
+ // Fallbacks
373
+ const fallbacks = new EffectFallbacks();
374
+ if (defines.FOG) {
375
+ fallbacks.addFallback(1, "FOG");
376
+ }
377
+ HandleFallbacksForShadows(defines, fallbacks);
378
+ defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;
379
+ //Attributes
380
+ const attribs = [VertexBuffer.PositionKind];
381
+ if (defines.NORMAL) {
382
+ attribs.push(VertexBuffer.NormalKind);
383
+ }
384
+ if (defines.UV1) {
385
+ attribs.push(VertexBuffer.UVKind);
386
+ }
387
+ if (defines.UV2) {
388
+ attribs.push(VertexBuffer.UV2Kind);
389
+ }
390
+ if (defines.VERTEXCOLOR) {
391
+ attribs.push(VertexBuffer.ColorKind);
392
+ }
393
+ if (defines.TANGENT) {
394
+ attribs.push(VertexBuffer.TangentKind);
395
+ }
396
+ PrepareAttributesForInstances(attribs, defines);
397
+ // Legacy browser patch
398
+ const shaderName = "mrdlSliderThumb";
399
+ const join = defines.toString();
400
+ const uniforms = [
401
+ "world",
402
+ "viewProjection",
403
+ "cameraPosition",
404
+ "_Radius_",
405
+ "_Bevel_Front_",
406
+ "_Bevel_Front_Stretch_",
407
+ "_Bevel_Back_",
408
+ "_Bevel_Back_Stretch_",
409
+ "_Radius_Top_Left_",
410
+ "_Radius_Top_Right_",
411
+ "_Radius_Bottom_Left_",
412
+ "_Radius_Bottom_Right_",
413
+ "_Bulge_Enabled_",
414
+ "_Bulge_Height_",
415
+ "_Bulge_Radius_",
416
+ "_Sun_Intensity_",
417
+ "_Sun_Theta_",
418
+ "_Sun_Phi_",
419
+ "_Indirect_Diffuse_",
420
+ "_Albedo_",
421
+ "_Specular_",
422
+ "_Shininess_",
423
+ "_Sharpness_",
424
+ "_Subsurface_",
425
+ "_Left_Color_",
426
+ "_Right_Color_",
427
+ "_Reflection_",
428
+ "_Front_Reflect_",
429
+ "_Edge_Reflect_",
430
+ "_Power_",
431
+ "_Sky_Color_",
432
+ "_Horizon_Color_",
433
+ "_Ground_Color_",
434
+ "_Horizon_Power_",
435
+ "_Reflection_Map_",
436
+ "_Indirect_Environment_",
437
+ "_Width_",
438
+ "_Fuzz_",
439
+ "_Min_Fuzz_",
440
+ "_Clip_Fade_",
441
+ "_Hue_Shift_",
442
+ "_Saturation_Shift_",
443
+ "_Value_Shift_",
444
+ "_Blob_Position_",
445
+ "_Blob_Intensity_",
446
+ "_Blob_Near_Size_",
447
+ "_Blob_Far_Size_",
448
+ "_Blob_Near_Distance_",
449
+ "_Blob_Far_Distance_",
450
+ "_Blob_Fade_Length_",
451
+ "_Blob_Pulse_",
452
+ "_Blob_Fade_",
453
+ "_Blob_Texture_",
454
+ "_Blob_Position_2_",
455
+ "_Blob_Near_Size_2_",
456
+ "_Blob_Pulse_2_",
457
+ "_Blob_Fade_2_",
458
+ "_Left_Index_Pos_",
459
+ "_Right_Index_Pos_",
460
+ "_Left_Index_Middle_Pos_",
461
+ "_Right_Index_Middle_Pos_",
462
+ "_Decal_",
463
+ "_Decal_Scale_XY_",
464
+ "_Decal_Front_Only_",
465
+ "_Rim_Intensity_",
466
+ "_Rim_Texture_",
467
+ "_Rim_Hue_Shift_",
468
+ "_Rim_Saturation_Shift_",
469
+ "_Rim_Value_Shift_",
470
+ "_Iridescence_Intensity_",
471
+ "_Iridescence_Texture_",
472
+ "Use_Global_Left_Index",
473
+ "Use_Global_Right_Index",
474
+ "Global_Left_Index_Tip_Position",
475
+ "Global_Right_Index_Tip_Position",
476
+ "Global_Left_Thumb_Tip_Position",
477
+ "Global_Right_Thumb_Tip_Position",
478
+ "Global_Left_Index_Middle_Position;",
479
+ "Global_Right_Index_Middle_Position",
480
+ "Global_Left_Index_Tip_Proximity",
481
+ "Global_Right_Index_Tip_Proximity",
482
+ ];
483
+ const samplers = ["_Rim_Texture_", "_Iridescence_Texture_"];
484
+ const uniformBuffers = [];
485
+ PrepareUniformsAndSamplersList({
486
+ uniformsNames: uniforms,
487
+ uniformBuffersNames: uniformBuffers,
488
+ samplers: samplers,
489
+ defines: defines,
490
+ maxSimultaneousLights: 4,
491
+ });
492
+ subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
493
+ attributes: attribs,
494
+ uniformsNames: uniforms,
495
+ uniformBuffersNames: uniformBuffers,
496
+ samplers: samplers,
497
+ defines: join,
498
+ fallbacks: fallbacks,
499
+ onCompiled: this.onCompiled,
500
+ onError: this.onError,
501
+ indexParameters: { maxSimultaneousLights: 4 },
502
+ }, engine), defines);
503
+ }
504
+ if (!subMesh.effect || !subMesh.effect.isReady()) {
505
+ return false;
506
+ }
507
+ defines._renderId = scene.getRenderId();
508
+ drawWrapper._wasPreviouslyReady = true;
509
+ return true;
510
+ }
511
+ bindForSubMesh(world, mesh, subMesh) {
512
+ const defines = subMesh.materialDefines;
513
+ if (!defines) {
514
+ return;
515
+ }
516
+ const effect = subMesh.effect;
517
+ if (!effect) {
518
+ return;
519
+ }
520
+ this._activeEffect = effect;
521
+ // Matrices
522
+ this.bindOnlyWorldMatrix(world);
523
+ this._activeEffect.setMatrix("viewProjection", this.getScene().getTransformMatrix());
524
+ this._activeEffect.setVector3("cameraPosition", this.getScene().activeCamera.position);
525
+ // "Round Rect"
526
+ this._activeEffect.setFloat("_Radius_", this.radius);
527
+ this._activeEffect.setFloat("_Bevel_Front_", this.bevelFront);
528
+ this._activeEffect.setFloat("_Bevel_Front_Stretch_", this.bevelFrontStretch);
529
+ this._activeEffect.setFloat("_Bevel_Back_", this.bevelBack);
530
+ this._activeEffect.setFloat("_Bevel_Back_Stretch_", this.bevelBackStretch);
531
+ // "Radii Multipliers"
532
+ this._activeEffect.setFloat("_Radius_Top_Left_", this.radiusTopLeft);
533
+ this._activeEffect.setFloat("_Radius_Top_Right_", this.radiusTopRight);
534
+ this._activeEffect.setFloat("_Radius_Bottom_Left_", this.radiusBottomLeft);
535
+ this._activeEffect.setFloat("_Radius_Bottom_Right_", this.radiusBottomRight);
536
+ // "Bulge"
537
+ this._activeEffect.setFloat("_Bulge_Enabled_", this.bulgeEnabled ? 1.0 : 0.0);
538
+ this._activeEffect.setFloat("_Bulge_Height_", this.bulgeHeight);
539
+ this._activeEffect.setFloat("_Bulge_Radius_", this.bulgeRadius);
540
+ // "Sun"
541
+ this._activeEffect.setFloat("_Sun_Intensity_", this.sunIntensity);
542
+ this._activeEffect.setFloat("_Sun_Theta_", this.sunTheta);
543
+ this._activeEffect.setFloat("_Sun_Phi_", this.sunPhi);
544
+ this._activeEffect.setFloat("_Indirect_Diffuse_", this.indirectDiffuse);
545
+ // "Diffuse And Specular"
546
+ this._activeEffect.setDirectColor4("_Albedo_", this.albedo);
547
+ this._activeEffect.setFloat("_Specular_", this.specular);
548
+ this._activeEffect.setFloat("_Shininess_", this.shininess);
549
+ this._activeEffect.setFloat("_Sharpness_", this.sharpness);
550
+ this._activeEffect.setFloat("_Subsurface_", this.subsurface);
551
+ // "Gradient"
552
+ this._activeEffect.setDirectColor4("_Left_Color_", this.leftGradientColor);
553
+ this._activeEffect.setDirectColor4("_Right_Color_", this.rightGradientColor);
554
+ // "Reflection"
555
+ this._activeEffect.setFloat("_Reflection_", this.reflection);
556
+ this._activeEffect.setFloat("_Front_Reflect_", this.frontReflect);
557
+ this._activeEffect.setFloat("_Edge_Reflect_", this.edgeReflect);
558
+ this._activeEffect.setFloat("_Power_", this.power);
559
+ // "Sky Environment"
560
+ //define SKY_ENABLED true;
561
+ this._activeEffect.setDirectColor4("_Sky_Color_", this.skyColor);
562
+ this._activeEffect.setDirectColor4("_Horizon_Color_", this.horizonColor);
563
+ this._activeEffect.setDirectColor4("_Ground_Color_", this.groundColor);
564
+ this._activeEffect.setFloat("_Horizon_Power_", this.horizonPower);
565
+ // "Mapped Environment"
566
+ //define ENV_ENABLE false;
567
+ this._activeEffect.setTexture("_Reflection_Map_", this._reflectionMapTexture);
568
+ this._activeEffect.setTexture("_Indirect_Environment_", this._indirectEnvTexture);
569
+ // "FingerOcclusion"
570
+ //define OCCLUSION_ENABLED false;
571
+ this._activeEffect.setFloat("_Width_", this.width);
572
+ this._activeEffect.setFloat("_Fuzz_", this.fuzz);
573
+ this._activeEffect.setFloat("_Min_Fuzz_", this.minFuzz);
574
+ this._activeEffect.setFloat("_Clip_Fade_", this.clipFade);
575
+ // "View Based Color Shift"
576
+ this._activeEffect.setFloat("_Hue_Shift_", this.hueShift);
577
+ this._activeEffect.setFloat("_Saturation_Shift_", this.saturationShift);
578
+ this._activeEffect.setFloat("_Value_Shift_", this.valueShift);
579
+ // "Blob"
580
+ //define BLOB_ENABLE false;
581
+ this._activeEffect.setVector3("_Blob_Position_", this.blobPosition);
582
+ this._activeEffect.setFloat("_Blob_Intensity_", this.blobIntensity);
583
+ this._activeEffect.setFloat("_Blob_Near_Size_", this.blobNearSize);
584
+ this._activeEffect.setFloat("_Blob_Far_Size_", this.blobFarSize);
585
+ this._activeEffect.setFloat("_Blob_Near_Distance_", this.blobNearDistance);
586
+ this._activeEffect.setFloat("_Blob_Far_Distance_", this.blobFarDistance);
587
+ this._activeEffect.setFloat("_Blob_Fade_Length_", this.blobFadeLength);
588
+ this._activeEffect.setFloat("_Blob_Pulse_", this.blobPulse);
589
+ this._activeEffect.setFloat("_Blob_Fade_", this.blobFade);
590
+ // "Blob Texture"
591
+ this._activeEffect.setTexture("_Blob_Texture_", this.blobTexture);
592
+ // "Blob 2"
593
+ //define BLOB_ENABLE_2 true;
594
+ this._activeEffect.setVector3("_Blob_Position_2_", this.blobPosition2);
595
+ this._activeEffect.setFloat("_Blob_Near_Size_2_", this.blobNearSize2);
596
+ this._activeEffect.setFloat("_Blob_Pulse_2_", this.blobPulse2);
597
+ this._activeEffect.setFloat("_Blob_Fade_2_", this.blobFade2);
598
+ // "Finger Positions"
599
+ this._activeEffect.setVector3("_Left_Index_Pos_", this.leftIndexPosition);
600
+ this._activeEffect.setVector3("_Right_Index_Pos_", this.rightIndexPosition);
601
+ this._activeEffect.setVector3("_Left_Index_Middle_Pos_", this.leftIndexMiddlePosition);
602
+ this._activeEffect.setVector3("_Right_Index_Middle_Pos_", this.rightIndexMiddlePosition);
603
+ // "Decal Texture"
604
+ //define DECAL_ENABLE false;
605
+ this._activeEffect.setTexture("_Decal_", this._decalTexture);
606
+ this._activeEffect.setVector2("_Decal_Scale_XY_", this.decalScaleXY);
607
+ this._activeEffect.setFloat("_Decal_Front_Only_", this.decalFrontOnly ? 1.0 : 0.0);
608
+ // "Rim Light"
609
+ this._activeEffect.setFloat("_Rim_Intensity_", this.rimIntensity);
610
+ this._activeEffect.setTexture("_Rim_Texture_", this._blueGradientTexture);
611
+ this._activeEffect.setFloat("_Rim_Hue_Shift_", this.rimHueShift);
612
+ this._activeEffect.setFloat("_Rim_Saturation_Shift_", this.rimSaturationShift);
613
+ this._activeEffect.setFloat("_Rim_Value_Shift_", this.rimValueShift);
614
+ // "Iridescence"
615
+ //define IRIDESCENCE_ENABLED true;
616
+ this._activeEffect.setFloat("_Iridescence_Intensity_", this.iridescenceIntensity);
617
+ this._activeEffect.setTexture("_Iridescence_Texture_", this._blueGradientTexture);
618
+ // Global inputs
619
+ this._activeEffect.setFloat("Use_Global_Left_Index", this.useGlobalLeftIndex);
620
+ this._activeEffect.setFloat("Use_Global_Right_Index", this.useGlobalRightIndex);
621
+ this._activeEffect.setVector4("Global_Left_Index_Tip_Position", this.globalLeftIndexTipPosition);
622
+ this._activeEffect.setVector4("Global_Right_Index_Tip_Position", this.globaRightIndexTipPosition);
623
+ this._activeEffect.setVector4("Global_Left_Thumb_Tip_Position", this.globalLeftThumbTipPosition);
624
+ this._activeEffect.setVector4("Global_Right_Thumb_Tip_Position", this.globalRightThumbTipPosition);
625
+ this._activeEffect.setVector4("Global_Left_Index_Middle_Position", this.globalLeftIndexMiddlePosition);
626
+ this._activeEffect.setVector4("Global_Right_Index_Middle_Position", this.globalRightIndexMiddlePosition);
627
+ this._activeEffect.setFloat("Global_Left_Index_Tip_Proximity", this.globalLeftIndexTipProximity);
628
+ this._activeEffect.setFloat("Global_Right_Index_Tip_Proximity", this.globalRightIndexTipProximity);
629
+ this._afterBind(mesh, this._activeEffect, subMesh);
630
+ }
631
+ /**
632
+ * Get the list of animatables in the material.
633
+ * @returns the list of animatables object used in the material
634
+ */
635
+ getAnimatables() {
636
+ return [];
637
+ }
638
+ dispose(forceDisposeEffect) {
639
+ super.dispose(forceDisposeEffect);
640
+ this._reflectionMapTexture.dispose();
641
+ this._indirectEnvTexture.dispose();
642
+ this._blueGradientTexture.dispose();
643
+ this._decalTexture.dispose();
644
+ }
645
+ clone(name) {
646
+ return SerializationHelper.Clone(() => new MRDLSliderThumbMaterial(name, this.getScene()), this);
647
+ }
648
+ serialize() {
649
+ const serializationObject = super.serialize();
650
+ serializationObject.customType = "BABYLON.MRDLSliderThumbMaterial";
651
+ return serializationObject;
652
+ }
653
+ getClassName() {
654
+ return "MRDLSliderThumbMaterial";
655
+ }
656
+ // Statics
657
+ static Parse(source, scene, rootUrl) {
658
+ return SerializationHelper.Parse(() => new MRDLSliderThumbMaterial(source.name, scene), source, scene, rootUrl);
659
+ }
660
+ }
661
+ /**
662
+ * URL pointing to the texture used to define the coloring for the Iridescent Map effect.
663
+ */
664
+ MRDLSliderThumbMaterial.BLUE_GRADIENT_TEXTURE_URL = "https://assets.babylonjs.com/core/MRTK/MRDL/mrtk-mrdl-blue-gradient.png";
665
+ __decorate([
666
+ serialize()
667
+ ], MRDLSliderThumbMaterial.prototype, "radius", void 0);
668
+ __decorate([
669
+ serialize()
670
+ ], MRDLSliderThumbMaterial.prototype, "bevelFront", void 0);
671
+ __decorate([
672
+ serialize()
673
+ ], MRDLSliderThumbMaterial.prototype, "bevelFrontStretch", void 0);
674
+ __decorate([
675
+ serialize()
676
+ ], MRDLSliderThumbMaterial.prototype, "bevelBack", void 0);
677
+ __decorate([
678
+ serialize()
679
+ ], MRDLSliderThumbMaterial.prototype, "bevelBackStretch", void 0);
680
+ __decorate([
681
+ serialize()
682
+ ], MRDLSliderThumbMaterial.prototype, "radiusTopLeft", void 0);
683
+ __decorate([
684
+ serialize()
685
+ ], MRDLSliderThumbMaterial.prototype, "radiusTopRight", void 0);
686
+ __decorate([
687
+ serialize()
688
+ ], MRDLSliderThumbMaterial.prototype, "radiusBottomLeft", void 0);
689
+ __decorate([
690
+ serialize()
691
+ ], MRDLSliderThumbMaterial.prototype, "radiusBottomRight", void 0);
692
+ __decorate([
693
+ serialize()
694
+ ], MRDLSliderThumbMaterial.prototype, "bulgeEnabled", void 0);
695
+ __decorate([
696
+ serialize()
697
+ ], MRDLSliderThumbMaterial.prototype, "bulgeHeight", void 0);
698
+ __decorate([
699
+ serialize()
700
+ ], MRDLSliderThumbMaterial.prototype, "bulgeRadius", void 0);
701
+ __decorate([
702
+ serialize()
703
+ ], MRDLSliderThumbMaterial.prototype, "sunIntensity", void 0);
704
+ __decorate([
705
+ serialize()
706
+ ], MRDLSliderThumbMaterial.prototype, "sunTheta", void 0);
707
+ __decorate([
708
+ serialize()
709
+ ], MRDLSliderThumbMaterial.prototype, "sunPhi", void 0);
710
+ __decorate([
711
+ serialize()
712
+ ], MRDLSliderThumbMaterial.prototype, "indirectDiffuse", void 0);
713
+ __decorate([
714
+ serialize()
715
+ ], MRDLSliderThumbMaterial.prototype, "albedo", void 0);
716
+ __decorate([
717
+ serialize()
718
+ ], MRDLSliderThumbMaterial.prototype, "specular", void 0);
719
+ __decorate([
720
+ serialize()
721
+ ], MRDLSliderThumbMaterial.prototype, "shininess", void 0);
722
+ __decorate([
723
+ serialize()
724
+ ], MRDLSliderThumbMaterial.prototype, "sharpness", void 0);
725
+ __decorate([
726
+ serialize()
727
+ ], MRDLSliderThumbMaterial.prototype, "subsurface", void 0);
728
+ __decorate([
729
+ serialize()
730
+ ], MRDLSliderThumbMaterial.prototype, "leftGradientColor", void 0);
731
+ __decorate([
732
+ serialize()
733
+ ], MRDLSliderThumbMaterial.prototype, "rightGradientColor", void 0);
734
+ __decorate([
735
+ serialize()
736
+ ], MRDLSliderThumbMaterial.prototype, "reflection", void 0);
737
+ __decorate([
738
+ serialize()
739
+ ], MRDLSliderThumbMaterial.prototype, "frontReflect", void 0);
740
+ __decorate([
741
+ serialize()
742
+ ], MRDLSliderThumbMaterial.prototype, "edgeReflect", void 0);
743
+ __decorate([
744
+ serialize()
745
+ ], MRDLSliderThumbMaterial.prototype, "power", void 0);
746
+ __decorate([
747
+ serialize()
748
+ ], MRDLSliderThumbMaterial.prototype, "skyColor", void 0);
749
+ __decorate([
750
+ serialize()
751
+ ], MRDLSliderThumbMaterial.prototype, "horizonColor", void 0);
752
+ __decorate([
753
+ serialize()
754
+ ], MRDLSliderThumbMaterial.prototype, "groundColor", void 0);
755
+ __decorate([
756
+ serialize()
757
+ ], MRDLSliderThumbMaterial.prototype, "horizonPower", void 0);
758
+ __decorate([
759
+ serialize()
760
+ ], MRDLSliderThumbMaterial.prototype, "width", void 0);
761
+ __decorate([
762
+ serialize()
763
+ ], MRDLSliderThumbMaterial.prototype, "fuzz", void 0);
764
+ __decorate([
765
+ serialize()
766
+ ], MRDLSliderThumbMaterial.prototype, "minFuzz", void 0);
767
+ __decorate([
768
+ serialize()
769
+ ], MRDLSliderThumbMaterial.prototype, "clipFade", void 0);
770
+ __decorate([
771
+ serialize()
772
+ ], MRDLSliderThumbMaterial.prototype, "hueShift", void 0);
773
+ __decorate([
774
+ serialize()
775
+ ], MRDLSliderThumbMaterial.prototype, "saturationShift", void 0);
776
+ __decorate([
777
+ serialize()
778
+ ], MRDLSliderThumbMaterial.prototype, "valueShift", void 0);
779
+ __decorate([
780
+ serialize()
781
+ ], MRDLSliderThumbMaterial.prototype, "blobPosition", void 0);
782
+ __decorate([
783
+ serialize()
784
+ ], MRDLSliderThumbMaterial.prototype, "blobIntensity", void 0);
785
+ __decorate([
786
+ serialize()
787
+ ], MRDLSliderThumbMaterial.prototype, "blobNearSize", void 0);
788
+ __decorate([
789
+ serialize()
790
+ ], MRDLSliderThumbMaterial.prototype, "blobFarSize", void 0);
791
+ __decorate([
792
+ serialize()
793
+ ], MRDLSliderThumbMaterial.prototype, "blobNearDistance", void 0);
794
+ __decorate([
795
+ serialize()
796
+ ], MRDLSliderThumbMaterial.prototype, "blobFarDistance", void 0);
797
+ __decorate([
798
+ serialize()
799
+ ], MRDLSliderThumbMaterial.prototype, "blobFadeLength", void 0);
800
+ __decorate([
801
+ serialize()
802
+ ], MRDLSliderThumbMaterial.prototype, "blobPulse", void 0);
803
+ __decorate([
804
+ serialize()
805
+ ], MRDLSliderThumbMaterial.prototype, "blobFade", void 0);
806
+ __decorate([
807
+ serialize()
808
+ ], MRDLSliderThumbMaterial.prototype, "blobPosition2", void 0);
809
+ __decorate([
810
+ serialize()
811
+ ], MRDLSliderThumbMaterial.prototype, "blobNearSize2", void 0);
812
+ __decorate([
813
+ serialize()
814
+ ], MRDLSliderThumbMaterial.prototype, "blobPulse2", void 0);
815
+ __decorate([
816
+ serialize()
817
+ ], MRDLSliderThumbMaterial.prototype, "blobFade2", void 0);
818
+ __decorate([
819
+ serialize()
820
+ ], MRDLSliderThumbMaterial.prototype, "blobTexture", void 0);
821
+ __decorate([
822
+ serialize()
823
+ ], MRDLSliderThumbMaterial.prototype, "leftIndexPosition", void 0);
824
+ __decorate([
825
+ serialize()
826
+ ], MRDLSliderThumbMaterial.prototype, "rightIndexPosition", void 0);
827
+ __decorate([
828
+ serialize()
829
+ ], MRDLSliderThumbMaterial.prototype, "leftIndexMiddlePosition", void 0);
830
+ __decorate([
831
+ serialize()
832
+ ], MRDLSliderThumbMaterial.prototype, "rightIndexMiddlePosition", void 0);
833
+ __decorate([
834
+ serialize()
835
+ ], MRDLSliderThumbMaterial.prototype, "decalScaleXY", void 0);
836
+ __decorate([
837
+ serialize()
838
+ ], MRDLSliderThumbMaterial.prototype, "decalFrontOnly", void 0);
839
+ __decorate([
840
+ serialize()
841
+ ], MRDLSliderThumbMaterial.prototype, "rimIntensity", void 0);
842
+ __decorate([
843
+ serialize()
844
+ ], MRDLSliderThumbMaterial.prototype, "rimHueShift", void 0);
845
+ __decorate([
846
+ serialize()
847
+ ], MRDLSliderThumbMaterial.prototype, "rimSaturationShift", void 0);
848
+ __decorate([
849
+ serialize()
850
+ ], MRDLSliderThumbMaterial.prototype, "rimValueShift", void 0);
851
+ __decorate([
852
+ serialize()
853
+ ], MRDLSliderThumbMaterial.prototype, "iridescenceIntensity", void 0);
854
+ RegisterClass("BABYLON.GUI.MRDLSliderThumbMaterial", MRDLSliderThumbMaterial);
855
+ //# sourceMappingURL=mrdlSliderThumbMaterial.js.map