@onerjs/gui 8.23.1

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Files changed (354) hide show
  1. package/2D/FrameGraph/guiTask.d.ts +34 -0
  2. package/2D/FrameGraph/guiTask.js +62 -0
  3. package/2D/FrameGraph/guiTask.js.map +1 -0
  4. package/2D/FrameGraph/renderGraphGUIBlock.d.ts +43 -0
  5. package/2D/FrameGraph/renderGraphGUIBlock.js +66 -0
  6. package/2D/FrameGraph/renderGraphGUIBlock.js.map +1 -0
  7. package/2D/adtInstrumentation.d.ts +52 -0
  8. package/2D/adtInstrumentation.js +107 -0
  9. package/2D/adtInstrumentation.js.map +1 -0
  10. package/2D/advancedDynamicTexture.d.ts +548 -0
  11. package/2D/advancedDynamicTexture.js +1522 -0
  12. package/2D/advancedDynamicTexture.js.map +1 -0
  13. package/2D/controls/button.d.ts +109 -0
  14. package/2D/controls/button.js +246 -0
  15. package/2D/controls/button.js.map +1 -0
  16. package/2D/controls/checkbox.d.ts +53 -0
  17. package/2D/controls/checkbox.js +164 -0
  18. package/2D/controls/checkbox.js.map +1 -0
  19. package/2D/controls/colorpicker.d.ts +101 -0
  20. package/2D/controls/colorpicker.js +1396 -0
  21. package/2D/controls/colorpicker.js.map +1 -0
  22. package/2D/controls/container.d.ts +179 -0
  23. package/2D/controls/container.js +616 -0
  24. package/2D/controls/container.js.map +1 -0
  25. package/2D/controls/control.d.ts +943 -0
  26. package/2D/controls/control.js +2460 -0
  27. package/2D/controls/control.js.map +1 -0
  28. package/2D/controls/displayGrid.d.ts +53 -0
  29. package/2D/controls/displayGrid.js +202 -0
  30. package/2D/controls/displayGrid.js.map +1 -0
  31. package/2D/controls/ellipse.d.ts +25 -0
  32. package/2D/controls/ellipse.js +93 -0
  33. package/2D/controls/ellipse.js.map +1 -0
  34. package/2D/controls/focusableButton.d.ts +17 -0
  35. package/2D/controls/focusableButton.js +25 -0
  36. package/2D/controls/focusableButton.js.map +1 -0
  37. package/2D/controls/focusableControl.d.ts +43 -0
  38. package/2D/controls/focusableControl.js +2 -0
  39. package/2D/controls/focusableControl.js.map +1 -0
  40. package/2D/controls/gradient/BaseGradient.d.ts +69 -0
  41. package/2D/controls/gradient/BaseGradient.js +84 -0
  42. package/2D/controls/gradient/BaseGradient.js.map +1 -0
  43. package/2D/controls/gradient/LinearGradient.d.ts +45 -0
  44. package/2D/controls/gradient/LinearGradient.js +73 -0
  45. package/2D/controls/gradient/LinearGradient.js.map +1 -0
  46. package/2D/controls/gradient/RadialGradient.d.ts +53 -0
  47. package/2D/controls/gradient/RadialGradient.js +89 -0
  48. package/2D/controls/gradient/RadialGradient.js.map +1 -0
  49. package/2D/controls/grid.d.ts +151 -0
  50. package/2D/controls/grid.js +528 -0
  51. package/2D/controls/grid.js.map +1 -0
  52. package/2D/controls/image.d.ts +228 -0
  53. package/2D/controls/image.js +915 -0
  54. package/2D/controls/image.js.map +1 -0
  55. package/2D/controls/index.d.ts +34 -0
  56. package/2D/controls/index.js +35 -0
  57. package/2D/controls/index.js.map +1 -0
  58. package/2D/controls/inputPassword.d.ts +9 -0
  59. package/2D/controls/inputPassword.js +22 -0
  60. package/2D/controls/inputPassword.js.map +1 -0
  61. package/2D/controls/inputText.d.ts +197 -0
  62. package/2D/controls/inputText.js +1035 -0
  63. package/2D/controls/inputText.js.map +1 -0
  64. package/2D/controls/inputTextArea.d.ts +142 -0
  65. package/2D/controls/inputTextArea.js +1025 -0
  66. package/2D/controls/inputTextArea.js.map +1 -0
  67. package/2D/controls/line.d.ts +73 -0
  68. package/2D/controls/line.js +227 -0
  69. package/2D/controls/line.js.map +1 -0
  70. package/2D/controls/multiLine.d.ts +75 -0
  71. package/2D/controls/multiLine.js +237 -0
  72. package/2D/controls/multiLine.js.map +1 -0
  73. package/2D/controls/radioButton.d.ts +49 -0
  74. package/2D/controls/radioButton.js +185 -0
  75. package/2D/controls/radioButton.js.map +1 -0
  76. package/2D/controls/rectangle.d.ts +43 -0
  77. package/2D/controls/rectangle.js +204 -0
  78. package/2D/controls/rectangle.js.map +1 -0
  79. package/2D/controls/scrollViewers/scrollViewer.d.ts +178 -0
  80. package/2D/controls/scrollViewers/scrollViewer.js +587 -0
  81. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -0
  82. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +51 -0
  83. package/2D/controls/scrollViewers/scrollViewerWindow.js +254 -0
  84. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -0
  85. package/2D/controls/selector.d.ts +237 -0
  86. package/2D/controls/selector.js +579 -0
  87. package/2D/controls/selector.js.map +1 -0
  88. package/2D/controls/sliders/baseSlider.d.ts +80 -0
  89. package/2D/controls/sliders/baseSlider.js +299 -0
  90. package/2D/controls/sliders/baseSlider.js.map +1 -0
  91. package/2D/controls/sliders/imageBasedSlider.d.ts +47 -0
  92. package/2D/controls/sliders/imageBasedSlider.js +168 -0
  93. package/2D/controls/sliders/imageBasedSlider.js.map +1 -0
  94. package/2D/controls/sliders/imageScrollBar.d.ts +67 -0
  95. package/2D/controls/sliders/imageScrollBar.js +248 -0
  96. package/2D/controls/sliders/imageScrollBar.js.map +1 -0
  97. package/2D/controls/sliders/scrollBar.d.ts +50 -0
  98. package/2D/controls/sliders/scrollBar.js +175 -0
  99. package/2D/controls/sliders/scrollBar.js.map +1 -0
  100. package/2D/controls/sliders/slider.d.ts +46 -0
  101. package/2D/controls/sliders/slider.js +281 -0
  102. package/2D/controls/sliders/slider.js.map +1 -0
  103. package/2D/controls/stackPanel.d.ts +64 -0
  104. package/2D/controls/stackPanel.js +244 -0
  105. package/2D/controls/stackPanel.js.map +1 -0
  106. package/2D/controls/statics.d.ts +6 -0
  107. package/2D/controls/statics.js +50 -0
  108. package/2D/controls/statics.js.map +1 -0
  109. package/2D/controls/textBlock.d.ts +219 -0
  110. package/2D/controls/textBlock.js +670 -0
  111. package/2D/controls/textBlock.js.map +1 -0
  112. package/2D/controls/textWrapper.d.ts +13 -0
  113. package/2D/controls/textWrapper.js +88 -0
  114. package/2D/controls/textWrapper.js.map +1 -0
  115. package/2D/controls/toggleButton.d.ts +93 -0
  116. package/2D/controls/toggleButton.js +229 -0
  117. package/2D/controls/toggleButton.js.map +1 -0
  118. package/2D/controls/virtualKeyboard.d.ts +102 -0
  119. package/2D/controls/virtualKeyboard.js +275 -0
  120. package/2D/controls/virtualKeyboard.js.map +1 -0
  121. package/2D/index.d.ts +11 -0
  122. package/2D/index.js +13 -0
  123. package/2D/index.js.map +1 -0
  124. package/2D/math2D.d.ts +136 -0
  125. package/2D/math2D.js +235 -0
  126. package/2D/math2D.js.map +1 -0
  127. package/2D/measure.d.ts +77 -0
  128. package/2D/measure.js +138 -0
  129. package/2D/measure.js.map +1 -0
  130. package/2D/multiLinePoint.d.ts +47 -0
  131. package/2D/multiLinePoint.js +110 -0
  132. package/2D/multiLinePoint.js.map +1 -0
  133. package/2D/style.d.ts +46 -0
  134. package/2D/style.js +80 -0
  135. package/2D/style.js.map +1 -0
  136. package/2D/valueAndUnit.d.ts +89 -0
  137. package/2D/valueAndUnit.js +194 -0
  138. package/2D/valueAndUnit.js.map +1 -0
  139. package/2D/xmlLoader.d.ts +60 -0
  140. package/2D/xmlLoader.js +348 -0
  141. package/2D/xmlLoader.js.map +1 -0
  142. package/3D/behaviors/defaultBehavior.d.ts +73 -0
  143. package/3D/behaviors/defaultBehavior.js +103 -0
  144. package/3D/behaviors/defaultBehavior.js.map +1 -0
  145. package/3D/controls/MRTK3/touchHolographicButton.d.ts +220 -0
  146. package/3D/controls/MRTK3/touchHolographicButton.js +868 -0
  147. package/3D/controls/MRTK3/touchHolographicButton.js.map +1 -0
  148. package/3D/controls/abstractButton3D.d.ts +15 -0
  149. package/3D/controls/abstractButton3D.js +22 -0
  150. package/3D/controls/abstractButton3D.js.map +1 -0
  151. package/3D/controls/button3D.d.ts +51 -0
  152. package/3D/controls/button3D.js +98 -0
  153. package/3D/controls/button3D.js.map +1 -0
  154. package/3D/controls/container3D.d.ts +72 -0
  155. package/3D/controls/container3D.js +126 -0
  156. package/3D/controls/container3D.js.map +1 -0
  157. package/3D/controls/contentDisplay3D.d.ts +42 -0
  158. package/3D/controls/contentDisplay3D.js +81 -0
  159. package/3D/controls/contentDisplay3D.js.map +1 -0
  160. package/3D/controls/control3D.d.ts +183 -0
  161. package/3D/controls/control3D.js +401 -0
  162. package/3D/controls/control3D.js.map +1 -0
  163. package/3D/controls/cylinderPanel.d.ts +17 -0
  164. package/3D/controls/cylinderPanel.js +57 -0
  165. package/3D/controls/cylinderPanel.js.map +1 -0
  166. package/3D/controls/handMenu.d.ts +28 -0
  167. package/3D/controls/handMenu.js +39 -0
  168. package/3D/controls/handMenu.js.map +1 -0
  169. package/3D/controls/holographicBackplate.d.ts +49 -0
  170. package/3D/controls/holographicBackplate.js +104 -0
  171. package/3D/controls/holographicBackplate.js.map +1 -0
  172. package/3D/controls/holographicButton.d.ts +84 -0
  173. package/3D/controls/holographicButton.js +300 -0
  174. package/3D/controls/holographicButton.js.map +1 -0
  175. package/3D/controls/holographicSlate.d.ts +134 -0
  176. package/3D/controls/holographicSlate.js +413 -0
  177. package/3D/controls/holographicSlate.js.map +1 -0
  178. package/3D/controls/index.d.ts +22 -0
  179. package/3D/controls/index.js +24 -0
  180. package/3D/controls/index.js.map +1 -0
  181. package/3D/controls/meshButton3D.d.ts +21 -0
  182. package/3D/controls/meshButton3D.js +58 -0
  183. package/3D/controls/meshButton3D.js.map +1 -0
  184. package/3D/controls/nearMenu.d.ts +44 -0
  185. package/3D/controls/nearMenu.js +103 -0
  186. package/3D/controls/nearMenu.js.map +1 -0
  187. package/3D/controls/planePanel.d.ts +9 -0
  188. package/3D/controls/planePanel.js +30 -0
  189. package/3D/controls/planePanel.js.map +1 -0
  190. package/3D/controls/scatterPanel.d.ts +18 -0
  191. package/3D/controls/scatterPanel.js +98 -0
  192. package/3D/controls/scatterPanel.js.map +1 -0
  193. package/3D/controls/slider3D.d.ts +95 -0
  194. package/3D/controls/slider3D.js +256 -0
  195. package/3D/controls/slider3D.js.map +1 -0
  196. package/3D/controls/spherePanel.d.ts +17 -0
  197. package/3D/controls/spherePanel.js +58 -0
  198. package/3D/controls/spherePanel.js.map +1 -0
  199. package/3D/controls/stackPanel3D.d.ts +22 -0
  200. package/3D/controls/stackPanel3D.js +95 -0
  201. package/3D/controls/stackPanel3D.js.map +1 -0
  202. package/3D/controls/touchButton3D.d.ts +77 -0
  203. package/3D/controls/touchButton3D.js +205 -0
  204. package/3D/controls/touchButton3D.js.map +1 -0
  205. package/3D/controls/touchHolographicButton.d.ts +110 -0
  206. package/3D/controls/touchHolographicButton.js +400 -0
  207. package/3D/controls/touchHolographicButton.js.map +1 -0
  208. package/3D/controls/touchHolographicMenu.d.ts +61 -0
  209. package/3D/controls/touchHolographicMenu.js +139 -0
  210. package/3D/controls/touchHolographicMenu.js.map +1 -0
  211. package/3D/controls/touchMeshButton3D.d.ts +21 -0
  212. package/3D/controls/touchMeshButton3D.js +58 -0
  213. package/3D/controls/touchMeshButton3D.js.map +1 -0
  214. package/3D/controls/volumeBasedPanel.d.ts +53 -0
  215. package/3D/controls/volumeBasedPanel.js +158 -0
  216. package/3D/controls/volumeBasedPanel.js.map +1 -0
  217. package/3D/gizmos/gizmoHandle.d.ts +108 -0
  218. package/3D/gizmos/gizmoHandle.js +175 -0
  219. package/3D/gizmos/gizmoHandle.js.map +1 -0
  220. package/3D/gizmos/index.d.ts +2 -0
  221. package/3D/gizmos/index.js +3 -0
  222. package/3D/gizmos/index.js.map +1 -0
  223. package/3D/gizmos/slateGizmo.d.ts +57 -0
  224. package/3D/gizmos/slateGizmo.js +353 -0
  225. package/3D/gizmos/slateGizmo.js.map +1 -0
  226. package/3D/gui3DManager.d.ts +94 -0
  227. package/3D/gui3DManager.js +233 -0
  228. package/3D/gui3DManager.js.map +1 -0
  229. package/3D/index.d.ts +5 -0
  230. package/3D/index.js +7 -0
  231. package/3D/index.js.map +1 -0
  232. package/3D/materials/fluent/fluentMaterial.d.ts +91 -0
  233. package/3D/materials/fluent/fluentMaterial.js +286 -0
  234. package/3D/materials/fluent/fluentMaterial.js.map +1 -0
  235. package/3D/materials/fluent/index.d.ts +1 -0
  236. package/3D/materials/fluent/index.js +2 -0
  237. package/3D/materials/fluent/index.js.map +1 -0
  238. package/3D/materials/fluent/shaders/fluent.fragment.d.ts +5 -0
  239. package/3D/materials/fluent/shaders/fluent.fragment.js +41 -0
  240. package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -0
  241. package/3D/materials/fluent/shaders/fluent.vertex.d.ts +5 -0
  242. package/3D/materials/fluent/shaders/fluent.vertex.js +40 -0
  243. package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -0
  244. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +155 -0
  245. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +466 -0
  246. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -0
  247. package/3D/materials/fluentBackplate/index.d.ts +1 -0
  248. package/3D/materials/fluentBackplate/index.js +2 -0
  249. package/3D/materials/fluentBackplate/index.js.map +1 -0
  250. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -0
  251. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +60 -0
  252. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -0
  253. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -0
  254. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +127 -0
  255. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -0
  256. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +190 -0
  257. package/3D/materials/fluentButton/fluentButtonMaterial.js +536 -0
  258. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -0
  259. package/3D/materials/fluentButton/index.d.ts +1 -0
  260. package/3D/materials/fluentButton/index.js +2 -0
  261. package/3D/materials/fluentButton/index.js.map +1 -0
  262. package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -0
  263. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +57 -0
  264. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -0
  265. package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -0
  266. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +162 -0
  267. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -0
  268. package/3D/materials/fluentMaterial.d.ts +4 -0
  269. package/3D/materials/fluentMaterial.js +5 -0
  270. package/3D/materials/fluentMaterial.js.map +1 -0
  271. package/3D/materials/handle/handleMaterial.d.ts +68 -0
  272. package/3D/materials/handle/handleMaterial.js +114 -0
  273. package/3D/materials/handle/handleMaterial.js.map +1 -0
  274. package/3D/materials/handle/index.d.ts +1 -0
  275. package/3D/materials/handle/index.js +2 -0
  276. package/3D/materials/handle/index.js.map +1 -0
  277. package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -0
  278. package/3D/materials/handle/shaders/handle.fragment.js +11 -0
  279. package/3D/materials/handle/shaders/handle.fragment.js.map +1 -0
  280. package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -0
  281. package/3D/materials/handle/shaders/handle.vertex.js +11 -0
  282. package/3D/materials/handle/shaders/handle.vertex.js.map +1 -0
  283. package/3D/materials/index.d.ts +5 -0
  284. package/3D/materials/index.js +7 -0
  285. package/3D/materials/index.js.map +1 -0
  286. package/3D/materials/mrdl/index.d.ts +3 -0
  287. package/3D/materials/mrdl/index.js +4 -0
  288. package/3D/materials/mrdl/index.js.map +1 -0
  289. package/3D/materials/mrdl/mrdlBackglowMaterial.d.ts +87 -0
  290. package/3D/materials/mrdl/mrdlBackglowMaterial.js +302 -0
  291. package/3D/materials/mrdl/mrdlBackglowMaterial.js.map +1 -0
  292. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +148 -0
  293. package/3D/materials/mrdl/mrdlBackplateMaterial.js +433 -0
  294. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -0
  295. package/3D/materials/mrdl/mrdlFrontplateMaterial.d.ts +186 -0
  296. package/3D/materials/mrdl/mrdlFrontplateMaterial.js +532 -0
  297. package/3D/materials/mrdl/mrdlFrontplateMaterial.js.map +1 -0
  298. package/3D/materials/mrdl/mrdlInnerquadMaterial.d.ts +56 -0
  299. package/3D/materials/mrdl/mrdlInnerquadMaterial.js +230 -0
  300. package/3D/materials/mrdl/mrdlInnerquadMaterial.js.map +1 -0
  301. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +337 -0
  302. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +855 -0
  303. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -0
  304. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +337 -0
  305. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +855 -0
  306. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -0
  307. package/3D/materials/mrdl/shaders/mrdlBackglow.fragment.d.ts +5 -0
  308. package/3D/materials/mrdl/shaders/mrdlBackglow.fragment.js +25 -0
  309. package/3D/materials/mrdl/shaders/mrdlBackglow.fragment.js.map +1 -0
  310. package/3D/materials/mrdl/shaders/mrdlBackglow.vertex.d.ts +5 -0
  311. package/3D/materials/mrdl/shaders/mrdlBackglow.vertex.js +12 -0
  312. package/3D/materials/mrdl/shaders/mrdlBackglow.vertex.js.map +1 -0
  313. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -0
  314. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +88 -0
  315. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -0
  316. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -0
  317. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +96 -0
  318. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -0
  319. package/3D/materials/mrdl/shaders/mrdlFrontplate.fragment.d.ts +5 -0
  320. package/3D/materials/mrdl/shaders/mrdlFrontplate.fragment.js +48 -0
  321. package/3D/materials/mrdl/shaders/mrdlFrontplate.fragment.js.map +1 -0
  322. package/3D/materials/mrdl/shaders/mrdlFrontplate.vertex.d.ts +5 -0
  323. package/3D/materials/mrdl/shaders/mrdlFrontplate.vertex.js +158 -0
  324. package/3D/materials/mrdl/shaders/mrdlFrontplate.vertex.js.map +1 -0
  325. package/3D/materials/mrdl/shaders/mrdlInnerquad.fragment.d.ts +5 -0
  326. package/3D/materials/mrdl/shaders/mrdlInnerquad.fragment.js +27 -0
  327. package/3D/materials/mrdl/shaders/mrdlInnerquad.fragment.js.map +1 -0
  328. package/3D/materials/mrdl/shaders/mrdlInnerquad.vertex.d.ts +5 -0
  329. package/3D/materials/mrdl/shaders/mrdlInnerquad.vertex.js +13 -0
  330. package/3D/materials/mrdl/shaders/mrdlInnerquad.vertex.js.map +1 -0
  331. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -0
  332. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +236 -0
  333. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -0
  334. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -0
  335. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +137 -0
  336. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -0
  337. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -0
  338. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +236 -0
  339. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -0
  340. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -0
  341. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +137 -0
  342. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -0
  343. package/3D/vector3WithInfo.d.ts +16 -0
  344. package/3D/vector3WithInfo.js +18 -0
  345. package/3D/vector3WithInfo.js.map +1 -0
  346. package/index.d.ts +2 -0
  347. package/index.js +4 -0
  348. package/index.js.map +1 -0
  349. package/legacy/legacy.d.ts +1 -0
  350. package/legacy/legacy.js +17 -0
  351. package/legacy/legacy.js.map +1 -0
  352. package/license.md +71 -0
  353. package/package.json +47 -0
  354. package/readme.md +31 -0
@@ -0,0 +1,67 @@
1
+ import type { Vector2 } from "@babylonjs/core/Maths/math.vector.js";
2
+ import { BaseSlider } from "./baseSlider.js";
3
+ import type { Control } from "../control.js";
4
+ import type { Image } from "../image.js";
5
+ import type { PointerInfoBase } from "@babylonjs/core/Events/pointerEvents.js";
6
+ import type { ICanvasRenderingContext } from "@babylonjs/core/Engines/ICanvas.js";
7
+ /**
8
+ * Class used to create slider controls
9
+ */
10
+ export declare class ImageScrollBar extends BaseSlider {
11
+ name?: string | undefined;
12
+ private _backgroundBaseImage;
13
+ private _backgroundImage;
14
+ private _thumbImage;
15
+ private _thumbBaseImage;
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+ private _thumbLength;
17
+ private _thumbHeight;
18
+ private _barImageHeight;
19
+ private _tempMeasure;
20
+ private _invertScrollDirection;
21
+ /** Number of 90° rotation to apply on the images when in vertical mode */
22
+ num90RotationInVerticalMode: number;
23
+ /** Inverts the scrolling direction (default: false) */
24
+ get invertScrollDirection(): boolean;
25
+ set invertScrollDirection(invert: boolean);
26
+ /**
27
+ * Gets or sets the image used to render the background for horizontal bar
28
+ */
29
+ get backgroundImage(): Image;
30
+ set backgroundImage(value: Image);
31
+ /**
32
+ * Gets or sets the image used to render the thumb
33
+ */
34
+ get thumbImage(): Image;
35
+ set thumbImage(value: Image);
36
+ /**
37
+ * Gets or sets the length of the thumb
38
+ */
39
+ get thumbLength(): number;
40
+ set thumbLength(value: number);
41
+ /**
42
+ * Gets or sets the height of the thumb
43
+ */
44
+ get thumbHeight(): number;
45
+ set thumbHeight(value: number);
46
+ /**
47
+ * Gets or sets the height of the bar image
48
+ */
49
+ get barImageHeight(): number;
50
+ set barImageHeight(value: number);
51
+ /**
52
+ * Creates a new ImageScrollBar
53
+ * @param name defines the control name
54
+ */
55
+ constructor(name?: string | undefined);
56
+ protected _getTypeName(): string;
57
+ protected _getThumbThickness(): number;
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+ _draw(context: ICanvasRenderingContext): void;
59
+ private _first;
60
+ private _originX;
61
+ private _originY;
62
+ /**
63
+ * @internal
64
+ */
65
+ protected _updateValueFromPointer(x: number, y: number): void;
66
+ _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean;
67
+ }
@@ -0,0 +1,248 @@
1
+ import { __decorate } from "@babylonjs/core/tslib.es6.js";
2
+ import { BaseSlider } from "./baseSlider.js";
3
+ import { Measure } from "../../measure.js";
4
+ import { serialize } from "@babylonjs/core/Misc/decorators.js";
5
+ /**
6
+ * Class used to create slider controls
7
+ */
8
+ export class ImageScrollBar extends BaseSlider {
9
+ /** Inverts the scrolling direction (default: false) */
10
+ get invertScrollDirection() {
11
+ return this._invertScrollDirection;
12
+ }
13
+ set invertScrollDirection(invert) {
14
+ this._invertScrollDirection = invert;
15
+ }
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+ /**
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+ * Gets or sets the image used to render the background for horizontal bar
18
+ */
19
+ get backgroundImage() {
20
+ return this._backgroundBaseImage;
21
+ }
22
+ set backgroundImage(value) {
23
+ if (this._backgroundBaseImage === value) {
24
+ return;
25
+ }
26
+ this._backgroundBaseImage = value;
27
+ if (this.isVertical && this.num90RotationInVerticalMode !== 0) {
28
+ if (!value.isLoaded) {
29
+ value.onImageLoadedObservable.addOnce(() => {
30
+ const rotatedValue = value._rotate90(this.num90RotationInVerticalMode, true);
31
+ this._backgroundImage = rotatedValue;
32
+ if (!rotatedValue.isLoaded) {
33
+ rotatedValue.onImageLoadedObservable.addOnce(() => {
34
+ this._markAsDirty();
35
+ });
36
+ }
37
+ this._markAsDirty();
38
+ });
39
+ }
40
+ else {
41
+ this._backgroundImage = value._rotate90(this.num90RotationInVerticalMode, true);
42
+ this._markAsDirty();
43
+ }
44
+ }
45
+ else {
46
+ this._backgroundImage = value;
47
+ if (value && !value.isLoaded) {
48
+ value.onImageLoadedObservable.addOnce(() => {
49
+ this._markAsDirty();
50
+ });
51
+ }
52
+ this._markAsDirty();
53
+ }
54
+ }
55
+ /**
56
+ * Gets or sets the image used to render the thumb
57
+ */
58
+ get thumbImage() {
59
+ return this._thumbBaseImage;
60
+ }
61
+ set thumbImage(value) {
62
+ if (this._thumbBaseImage === value) {
63
+ return;
64
+ }
65
+ this._thumbBaseImage = value;
66
+ if (this.isVertical && this.num90RotationInVerticalMode !== 0) {
67
+ if (!value.isLoaded) {
68
+ value.onImageLoadedObservable.addOnce(() => {
69
+ const rotatedValue = value._rotate90(-this.num90RotationInVerticalMode, true);
70
+ this._thumbImage = rotatedValue;
71
+ if (!rotatedValue.isLoaded) {
72
+ rotatedValue.onImageLoadedObservable.addOnce(() => {
73
+ this._markAsDirty();
74
+ });
75
+ }
76
+ this._markAsDirty();
77
+ });
78
+ }
79
+ else {
80
+ this._thumbImage = value._rotate90(-this.num90RotationInVerticalMode, true);
81
+ this._markAsDirty();
82
+ }
83
+ }
84
+ else {
85
+ this._thumbImage = value;
86
+ if (value && !value.isLoaded) {
87
+ value.onImageLoadedObservable.addOnce(() => {
88
+ this._markAsDirty();
89
+ });
90
+ }
91
+ this._markAsDirty();
92
+ }
93
+ }
94
+ /**
95
+ * Gets or sets the length of the thumb
96
+ */
97
+ get thumbLength() {
98
+ return this._thumbLength;
99
+ }
100
+ set thumbLength(value) {
101
+ if (this._thumbLength === value) {
102
+ return;
103
+ }
104
+ this._thumbLength = value;
105
+ this._markAsDirty();
106
+ }
107
+ /**
108
+ * Gets or sets the height of the thumb
109
+ */
110
+ get thumbHeight() {
111
+ return this._thumbHeight;
112
+ }
113
+ set thumbHeight(value) {
114
+ if (this._thumbLength === value) {
115
+ return;
116
+ }
117
+ this._thumbHeight = value;
118
+ this._markAsDirty();
119
+ }
120
+ /**
121
+ * Gets or sets the height of the bar image
122
+ */
123
+ get barImageHeight() {
124
+ return this._barImageHeight;
125
+ }
126
+ set barImageHeight(value) {
127
+ if (this._barImageHeight === value) {
128
+ return;
129
+ }
130
+ this._barImageHeight = value;
131
+ this._markAsDirty();
132
+ }
133
+ /**
134
+ * Creates a new ImageScrollBar
135
+ * @param name defines the control name
136
+ */
137
+ constructor(name) {
138
+ super(name);
139
+ this.name = name;
140
+ this._thumbLength = 0.5;
141
+ this._thumbHeight = 1;
142
+ this._barImageHeight = 1;
143
+ this._tempMeasure = new Measure(0, 0, 0, 0);
144
+ this._invertScrollDirection = false;
145
+ /** Number of 90° rotation to apply on the images when in vertical mode */
146
+ this.num90RotationInVerticalMode = 1;
147
+ }
148
+ _getTypeName() {
149
+ return "ImageScrollBar";
150
+ }
151
+ _getThumbThickness() {
152
+ let thumbThickness = 0;
153
+ if (this._thumbWidth.isPixel) {
154
+ thumbThickness = this._thumbWidth.getValue(this._host);
155
+ }
156
+ else {
157
+ thumbThickness = this._backgroundBoxThickness * this._thumbWidth.getValue(this._host);
158
+ }
159
+ return thumbThickness;
160
+ }
161
+ _draw(context) {
162
+ context.save();
163
+ this._applyStates(context);
164
+ this._prepareRenderingData("rectangle");
165
+ const thumbPosition = this._getThumbPosition();
166
+ const left = this._renderLeft;
167
+ const top = this._renderTop;
168
+ const width = this._renderWidth;
169
+ const height = this._renderHeight;
170
+ // Background
171
+ if (this._backgroundImage) {
172
+ this._tempMeasure.copyFromFloats(left, top, width, height);
173
+ if (this.isVertical) {
174
+ this._tempMeasure.copyFromFloats(left + width * (1 - this._barImageHeight) * 0.5, this._currentMeasure.top, width * this._barImageHeight, height);
175
+ this._tempMeasure.height += this._effectiveThumbThickness;
176
+ this._backgroundImage._currentMeasure.copyFrom(this._tempMeasure);
177
+ }
178
+ else {
179
+ this._tempMeasure.copyFromFloats(this._currentMeasure.left, top + height * (1 - this._barImageHeight) * 0.5, width, height * this._barImageHeight);
180
+ this._tempMeasure.width += this._effectiveThumbThickness;
181
+ this._backgroundImage._currentMeasure.copyFrom(this._tempMeasure);
182
+ }
183
+ this._backgroundImage._draw(context);
184
+ }
185
+ // Thumb
186
+ if (this.isVertical) {
187
+ this._tempMeasure.copyFromFloats(left - this._effectiveBarOffset + this._currentMeasure.width * (1 - this._thumbHeight) * 0.5, this._currentMeasure.top + thumbPosition, this._currentMeasure.width * this._thumbHeight, this._effectiveThumbThickness);
188
+ }
189
+ else {
190
+ this._tempMeasure.copyFromFloats(this._currentMeasure.left + thumbPosition, this._currentMeasure.top + this._currentMeasure.height * (1 - this._thumbHeight) * 0.5, this._effectiveThumbThickness, this._currentMeasure.height * this._thumbHeight);
191
+ }
192
+ if (this._thumbImage) {
193
+ this._thumbImage._currentMeasure.copyFrom(this._tempMeasure);
194
+ this._thumbImage._draw(context);
195
+ }
196
+ context.restore();
197
+ }
198
+ /**
199
+ * @internal
200
+ */
201
+ _updateValueFromPointer(x, y) {
202
+ if (this.rotation != 0) {
203
+ this._invertTransformMatrix.transformCoordinates(x, y, this._transformedPosition);
204
+ x = this._transformedPosition.x;
205
+ y = this._transformedPosition.y;
206
+ }
207
+ const sign = this._invertScrollDirection ? -1 : 1;
208
+ if (this._first) {
209
+ this._first = false;
210
+ this._originX = x;
211
+ this._originY = y;
212
+ // Check if move is required
213
+ if (x < this._tempMeasure.left ||
214
+ x > this._tempMeasure.left + this._tempMeasure.width ||
215
+ y < this._tempMeasure.top ||
216
+ y > this._tempMeasure.top + this._tempMeasure.height) {
217
+ if (this.isVertical) {
218
+ this.value = this.minimum + (1 - (y - this._currentMeasure.top) / this._currentMeasure.height) * (this.maximum - this.minimum);
219
+ }
220
+ else {
221
+ this.value = this.minimum + ((x - this._currentMeasure.left) / this._currentMeasure.width) * (this.maximum - this.minimum);
222
+ }
223
+ }
224
+ }
225
+ // Delta mode
226
+ let delta = 0;
227
+ if (this.isVertical) {
228
+ delta = -((y - this._originY) / (this._currentMeasure.height - this._effectiveThumbThickness));
229
+ }
230
+ else {
231
+ delta = (x - this._originX) / (this._currentMeasure.width - this._effectiveThumbThickness);
232
+ }
233
+ this.value += sign * delta * (this.maximum - this.minimum);
234
+ this._originX = x;
235
+ this._originY = y;
236
+ }
237
+ _onPointerDown(target, coordinates, pointerId, buttonIndex, pi) {
238
+ this._first = true;
239
+ return super._onPointerDown(target, coordinates, pointerId, buttonIndex, pi);
240
+ }
241
+ }
242
+ __decorate([
243
+ serialize()
244
+ ], ImageScrollBar.prototype, "num90RotationInVerticalMode", void 0);
245
+ __decorate([
246
+ serialize()
247
+ ], ImageScrollBar.prototype, "invertScrollDirection", null);
248
+ //# sourceMappingURL=imageScrollBar.js.map
@@ -0,0 +1 @@
1
+ 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type { Vector2 } from \"core/Maths/math.vector\";\r\nimport { BaseSlider } from \"./baseSlider\";\r\nimport type { Control } from \"../control\";\r\nimport type { Image } from \"../image\";\r\nimport { Measure } from \"../../measure\";\r\nimport type { PointerInfoBase } from \"core/Events/pointerEvents\";\r\nimport { serialize } from \"core/Misc/decorators\";\r\nimport type { ICanvasRenderingContext } from \"core/Engines/ICanvas\";\r\n\r\n/**\r\n * Class used to create slider controls\r\n */\r\nexport class ImageScrollBar extends BaseSlider {\r\n private _backgroundBaseImage: Image;\r\n private _backgroundImage: Image;\r\n private _thumbImage: Image;\r\n private _thumbBaseImage: Image;\r\n private _thumbLength: number = 0.5;\r\n private _thumbHeight: number = 1;\r\n private _barImageHeight: number = 1;\r\n private _tempMeasure = new Measure(0, 0, 0, 0);\r\n private _invertScrollDirection = false;\r\n\r\n /** Number of 90° rotation to apply on the images when in vertical mode */\r\n @serialize()\r\n public num90RotationInVerticalMode = 1;\r\n\r\n /** Inverts the scrolling direction (default: false) */\r\n @serialize()\r\n public get invertScrollDirection() {\r\n return this._invertScrollDirection;\r\n }\r\n\r\n public set invertScrollDirection(invert: boolean) {\r\n this._invertScrollDirection = invert;\r\n }\r\n\r\n /**\r\n * Gets or sets the image used to render the background for horizontal bar\r\n */\r\n public get backgroundImage(): Image {\r\n return this._backgroundBaseImage;\r\n }\r\n\r\n public set backgroundImage(value: Image) {\r\n if (this._backgroundBaseImage === value) {\r\n return;\r\n }\r\n\r\n this._backgroundBaseImage = value;\r\n\r\n if (this.isVertical && this.num90RotationInVerticalMode !== 0) {\r\n if (!value.isLoaded) {\r\n value.onImageLoadedObservable.addOnce(() => {\r\n const rotatedValue = value._rotate90(this.num90RotationInVerticalMode, true);\r\n this._backgroundImage = rotatedValue;\r\n if (!rotatedValue.isLoaded) {\r\n rotatedValue.onImageLoadedObservable.addOnce(() => {\r\n this._markAsDirty();\r\n });\r\n }\r\n this._markAsDirty();\r\n });\r\n } else {\r\n this._backgroundImage = value._rotate90(this.num90RotationInVerticalMode, true);\r\n this._markAsDirty();\r\n }\r\n } else {\r\n this._backgroundImage = value;\r\n if (value && !value.isLoaded) {\r\n value.onImageLoadedObservable.addOnce(() => {\r\n this._markAsDirty();\r\n });\r\n }\r\n\r\n this._markAsDirty();\r\n }\r\n }\r\n\r\n /**\r\n * Gets or sets the image used to render the thumb\r\n */\r\n public get thumbImage(): Image {\r\n return this._thumbBaseImage;\r\n }\r\n\r\n public set thumbImage(value: Image) {\r\n if (this._thumbBaseImage === value) {\r\n return;\r\n }\r\n\r\n this._thumbBaseImage = value;\r\n\r\n if (this.isVertical && this.num90RotationInVerticalMode !== 0) {\r\n if (!value.isLoaded) {\r\n value.onImageLoadedObservable.addOnce(() => {\r\n const rotatedValue = value._rotate90(-this.num90RotationInVerticalMode, true);\r\n this._thumbImage = rotatedValue;\r\n if (!rotatedValue.isLoaded) {\r\n rotatedValue.onImageLoadedObservable.addOnce(() => {\r\n this._markAsDirty();\r\n });\r\n }\r\n this._markAsDirty();\r\n });\r\n } else {\r\n this._thumbImage = value._rotate90(-this.num90RotationInVerticalMode, true);\r\n this._markAsDirty();\r\n }\r\n } else {\r\n this._thumbImage = value;\r\n if (value && !value.isLoaded) {\r\n value.onImageLoadedObservable.addOnce(() => {\r\n this._markAsDirty();\r\n });\r\n }\r\n\r\n this._markAsDirty();\r\n }\r\n }\r\n\r\n /**\r\n * Gets or sets the length of the thumb\r\n */\r\n public get thumbLength(): number {\r\n return this._thumbLength;\r\n }\r\n\r\n public set thumbLength(value: number) {\r\n if (this._thumbLength === value) {\r\n return;\r\n }\r\n\r\n this._thumbLength = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets the height of the thumb\r\n */\r\n public get thumbHeight(): number {\r\n return this._thumbHeight;\r\n }\r\n\r\n public set thumbHeight(value: number) {\r\n if (this._thumbLength === value) {\r\n return;\r\n }\r\n\r\n this._thumbHeight = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets the height of the bar image\r\n */\r\n public get barImageHeight(): number {\r\n return this._barImageHeight;\r\n }\r\n\r\n public set barImageHeight(value: number) {\r\n if (this._barImageHeight === value) {\r\n return;\r\n }\r\n\r\n this._barImageHeight = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Creates a new ImageScrollBar\r\n * @param name defines the control name\r\n */\r\n constructor(public override name?: string) {\r\n super(name);\r\n }\r\n\r\n protected override _getTypeName(): string {\r\n return \"ImageScrollBar\";\r\n }\r\n\r\n protected override _getThumbThickness(): number {\r\n let thumbThickness = 0;\r\n if (this._thumbWidth.isPixel) {\r\n thumbThickness = this._thumbWidth.getValue(this._host);\r\n } else {\r\n thumbThickness = this._backgroundBoxThickness * this._thumbWidth.getValue(this._host);\r\n }\r\n return thumbThickness;\r\n }\r\n\r\n public override _draw(context: ICanvasRenderingContext): void {\r\n context.save();\r\n\r\n this._applyStates(context);\r\n\r\n this._prepareRenderingData(\"rectangle\");\r\n const thumbPosition = this._getThumbPosition();\r\n const left = this._renderLeft;\r\n const top = this._renderTop;\r\n const width = this._renderWidth;\r\n const height = this._renderHeight;\r\n\r\n // Background\r\n if (this._backgroundImage) {\r\n this._tempMeasure.copyFromFloats(left, top, width, height);\r\n if (this.isVertical) {\r\n this._tempMeasure.copyFromFloats(left + width * (1 - this._barImageHeight) * 0.5, this._currentMeasure.top, width * this._barImageHeight, height);\r\n this._tempMeasure.height += this._effectiveThumbThickness;\r\n this._backgroundImage._currentMeasure.copyFrom(this._tempMeasure);\r\n } else {\r\n this._tempMeasure.copyFromFloats(this._currentMeasure.left, top + height * (1 - this._barImageHeight) * 0.5, width, height * this._barImageHeight);\r\n this._tempMeasure.width += this._effectiveThumbThickness;\r\n this._backgroundImage._currentMeasure.copyFrom(this._tempMeasure);\r\n }\r\n this._backgroundImage._draw(context);\r\n }\r\n\r\n // Thumb\r\n if (this.isVertical) {\r\n this._tempMeasure.copyFromFloats(\r\n left - this._effectiveBarOffset + this._currentMeasure.width * (1 - this._thumbHeight) * 0.5,\r\n this._currentMeasure.top + thumbPosition,\r\n this._currentMeasure.width * this._thumbHeight,\r\n this._effectiveThumbThickness\r\n );\r\n } else {\r\n this._tempMeasure.copyFromFloats(\r\n this._currentMeasure.left + thumbPosition,\r\n this._currentMeasure.top + this._currentMeasure.height * (1 - this._thumbHeight) * 0.5,\r\n this._effectiveThumbThickness,\r\n this._currentMeasure.height * this._thumbHeight\r\n );\r\n }\r\n\r\n if (this._thumbImage) {\r\n this._thumbImage._currentMeasure.copyFrom(this._tempMeasure);\r\n this._thumbImage._draw(context);\r\n }\r\n\r\n context.restore();\r\n }\r\n\r\n private _first: boolean;\r\n private _originX: number;\r\n private _originY: number;\r\n\r\n /**\r\n * @internal\r\n */\r\n protected override _updateValueFromPointer(x: number, y: number): void {\r\n if (this.rotation != 0) {\r\n this._invertTransformMatrix.transformCoordinates(x, y, this._transformedPosition);\r\n x = this._transformedPosition.x;\r\n y = this._transformedPosition.y;\r\n }\r\n\r\n const sign = this._invertScrollDirection ? -1 : 1;\r\n\r\n if (this._first) {\r\n this._first = false;\r\n this._originX = x;\r\n this._originY = y;\r\n\r\n // Check if move is required\r\n if (\r\n x < this._tempMeasure.left ||\r\n x > this._tempMeasure.left + this._tempMeasure.width ||\r\n y < this._tempMeasure.top ||\r\n y > this._tempMeasure.top + this._tempMeasure.height\r\n ) {\r\n if (this.isVertical) {\r\n this.value = this.minimum + (1 - (y - this._currentMeasure.top) / this._currentMeasure.height) * (this.maximum - this.minimum);\r\n } else {\r\n this.value = this.minimum + ((x - this._currentMeasure.left) / this._currentMeasure.width) * (this.maximum - this.minimum);\r\n }\r\n }\r\n }\r\n\r\n // Delta mode\r\n let delta = 0;\r\n if (this.isVertical) {\r\n delta = -((y - this._originY) / (this._currentMeasure.height - this._effectiveThumbThickness));\r\n } else {\r\n delta = (x - this._originX) / (this._currentMeasure.width - this._effectiveThumbThickness);\r\n }\r\n\r\n this.value += sign * delta * (this.maximum - this.minimum);\r\n\r\n this._originX = x;\r\n this._originY = y;\r\n }\r\n\r\n public override _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean {\r\n this._first = true;\r\n\r\n return super._onPointerDown(target, coordinates, pointerId, buttonIndex, pi);\r\n }\r\n}\r\n"]}
@@ -0,0 +1,50 @@
1
+ import type { Vector2 } from "@babylonjs/core/Maths/math.vector.js";
2
+ import { BaseSlider } from "./baseSlider.js";
3
+ import type { Control } from "../control.js";
4
+ import type { PointerInfoBase } from "@babylonjs/core/Events/pointerEvents.js";
5
+ import type { ICanvasRenderingContext } from "@babylonjs/core/Engines/ICanvas.js";
6
+ import type { Nullable } from "@babylonjs/core/types.js";
7
+ import type { BaseGradient } from "../gradient/BaseGradient.js";
8
+ import type { AdvancedDynamicTexture } from "../../advancedDynamicTexture.js";
9
+ /**
10
+ * Class used to create slider controls
11
+ */
12
+ export declare class ScrollBar extends BaseSlider {
13
+ name?: string | undefined;
14
+ private _background;
15
+ private _borderColor;
16
+ private _tempMeasure;
17
+ private _invertScrollDirection;
18
+ private _backgroundGradient;
19
+ /** Gets or sets border color */
20
+ get borderColor(): string;
21
+ set borderColor(value: string);
22
+ /** Gets or sets background color */
23
+ get background(): string;
24
+ set background(value: string);
25
+ /** Gets or sets background gradient. Takes precedence over gradient. */
26
+ get backgroundGradient(): Nullable<BaseGradient>;
27
+ set backgroundGradient(value: Nullable<BaseGradient>);
28
+ /** Inverts the scrolling direction (default: false) */
29
+ get invertScrollDirection(): boolean;
30
+ set invertScrollDirection(invert: boolean);
31
+ /**
32
+ * Creates a new Slider
33
+ * @param name defines the control name
34
+ */
35
+ constructor(name?: string | undefined);
36
+ protected _getTypeName(): string;
37
+ protected _getThumbThickness(): number;
38
+ private _getBackgroundColor;
39
+ _draw(context: ICanvasRenderingContext): void;
40
+ private _first;
41
+ private _originX;
42
+ private _originY;
43
+ /**
44
+ * @internal
45
+ */
46
+ protected _updateValueFromPointer(x: number, y: number): void;
47
+ _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean;
48
+ serialize(serializationObject: any): void;
49
+ _parseFromContent(serializationObject: any, host: AdvancedDynamicTexture): void;
50
+ }
@@ -0,0 +1,175 @@
1
+ import { __decorate } from "@babylonjs/core/tslib.es6.js";
2
+ import { BaseSlider } from "./baseSlider.js";
3
+ import { Measure } from "../../measure.js";
4
+ import { serialize } from "@babylonjs/core/Misc/decorators.js";
5
+ import { Tools } from "@babylonjs/core/Misc/tools.js";
6
+ import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
7
+ /**
8
+ * Class used to create slider controls
9
+ */
10
+ export class ScrollBar extends BaseSlider {
11
+ /** Gets or sets border color */
12
+ get borderColor() {
13
+ return this._borderColor;
14
+ }
15
+ set borderColor(value) {
16
+ if (this._borderColor === value) {
17
+ return;
18
+ }
19
+ this._borderColor = value;
20
+ this._markAsDirty();
21
+ }
22
+ /** Gets or sets background color */
23
+ get background() {
24
+ return this._background;
25
+ }
26
+ set background(value) {
27
+ if (this._background === value) {
28
+ return;
29
+ }
30
+ this._background = value;
31
+ this._markAsDirty();
32
+ }
33
+ /** Gets or sets background gradient. Takes precedence over gradient. */
34
+ get backgroundGradient() {
35
+ return this._backgroundGradient;
36
+ }
37
+ set backgroundGradient(value) {
38
+ if (this._backgroundGradient === value) {
39
+ return;
40
+ }
41
+ this._backgroundGradient = value;
42
+ this._markAsDirty();
43
+ }
44
+ /** Inverts the scrolling direction (default: false) */
45
+ get invertScrollDirection() {
46
+ return this._invertScrollDirection;
47
+ }
48
+ set invertScrollDirection(invert) {
49
+ this._invertScrollDirection = invert;
50
+ }
51
+ /**
52
+ * Creates a new Slider
53
+ * @param name defines the control name
54
+ */
55
+ constructor(name) {
56
+ super(name);
57
+ this.name = name;
58
+ this._background = "black";
59
+ this._borderColor = "white";
60
+ this._tempMeasure = new Measure(0, 0, 0, 0);
61
+ this._invertScrollDirection = false;
62
+ this._backgroundGradient = null;
63
+ }
64
+ _getTypeName() {
65
+ return "Scrollbar";
66
+ }
67
+ _getThumbThickness() {
68
+ let thumbThickness = 0;
69
+ if (this._thumbWidth.isPixel) {
70
+ thumbThickness = this._thumbWidth.getValue(this._host);
71
+ }
72
+ else {
73
+ thumbThickness = this._backgroundBoxThickness * this._thumbWidth.getValue(this._host);
74
+ }
75
+ return thumbThickness;
76
+ }
77
+ _getBackgroundColor(context) {
78
+ return this._backgroundGradient ? this._backgroundGradient.getCanvasGradient(context) : this._background;
79
+ }
80
+ _draw(context) {
81
+ context.save();
82
+ this._applyStates(context);
83
+ this._prepareRenderingData("rectangle");
84
+ const left = this._renderLeft;
85
+ const thumbPosition = this._getThumbPosition();
86
+ context.fillStyle = this._getBackgroundColor(context);
87
+ context.fillRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);
88
+ // Value bar
89
+ context.fillStyle = this._getColor(context);
90
+ // Thumb
91
+ if (this.isVertical) {
92
+ this._tempMeasure.left = left - this._effectiveBarOffset;
93
+ this._tempMeasure.top = this._currentMeasure.top + thumbPosition;
94
+ this._tempMeasure.width = this._currentMeasure.width;
95
+ this._tempMeasure.height = this._effectiveThumbThickness;
96
+ }
97
+ else {
98
+ this._tempMeasure.left = this._currentMeasure.left + thumbPosition;
99
+ this._tempMeasure.top = this._currentMeasure.top;
100
+ this._tempMeasure.width = this._effectiveThumbThickness;
101
+ this._tempMeasure.height = this._currentMeasure.height;
102
+ }
103
+ context.fillRect(this._tempMeasure.left, this._tempMeasure.top, this._tempMeasure.width, this._tempMeasure.height);
104
+ context.restore();
105
+ }
106
+ /**
107
+ * @internal
108
+ */
109
+ _updateValueFromPointer(x, y) {
110
+ if (this.rotation != 0) {
111
+ this._invertTransformMatrix.transformCoordinates(x, y, this._transformedPosition);
112
+ x = this._transformedPosition.x;
113
+ y = this._transformedPosition.y;
114
+ }
115
+ const sign = this._invertScrollDirection ? -1 : 1;
116
+ if (this._first) {
117
+ this._first = false;
118
+ this._originX = x;
119
+ this._originY = y;
120
+ // Check if move is required
121
+ if (x < this._tempMeasure.left ||
122
+ x > this._tempMeasure.left + this._tempMeasure.width ||
123
+ y < this._tempMeasure.top ||
124
+ y > this._tempMeasure.top + this._tempMeasure.height) {
125
+ if (this.isVertical) {
126
+ this.value = this.minimum + (1 - (y - this._currentMeasure.top) / this._currentMeasure.height) * (this.maximum - this.minimum);
127
+ }
128
+ else {
129
+ this.value = this.minimum + ((x - this._currentMeasure.left) / this._currentMeasure.width) * (this.maximum - this.minimum);
130
+ }
131
+ }
132
+ }
133
+ // Delta mode
134
+ let delta = 0;
135
+ if (this.isVertical) {
136
+ delta = -((y - this._originY) / (this._currentMeasure.height - this._effectiveThumbThickness));
137
+ }
138
+ else {
139
+ delta = (x - this._originX) / (this._currentMeasure.width - this._effectiveThumbThickness);
140
+ }
141
+ this.value += sign * delta * (this.maximum - this.minimum);
142
+ this._originX = x;
143
+ this._originY = y;
144
+ }
145
+ _onPointerDown(target, coordinates, pointerId, buttonIndex, pi) {
146
+ this._first = true;
147
+ return super._onPointerDown(target, coordinates, pointerId, buttonIndex, pi);
148
+ }
149
+ serialize(serializationObject) {
150
+ super.serialize(serializationObject);
151
+ if (this.backgroundGradient) {
152
+ serializationObject.backgroundGradient = {};
153
+ this.backgroundGradient.serialize(serializationObject.backgroundGradient);
154
+ }
155
+ }
156
+ _parseFromContent(serializationObject, host) {
157
+ super._parseFromContent(serializationObject, host);
158
+ if (serializationObject.backgroundGradient) {
159
+ const className = Tools.Instantiate("BABYLON.GUI." + serializationObject.backgroundGradient.className);
160
+ this.backgroundGradient = new className();
161
+ this.backgroundGradient.parse(serializationObject.backgroundGradient);
162
+ }
163
+ }
164
+ }
165
+ __decorate([
166
+ serialize()
167
+ ], ScrollBar.prototype, "borderColor", null);
168
+ __decorate([
169
+ serialize()
170
+ ], ScrollBar.prototype, "background", null);
171
+ __decorate([
172
+ serialize()
173
+ ], ScrollBar.prototype, "invertScrollDirection", null);
174
+ RegisterClass("BABYLON.GUI.Scrollbar", ScrollBar);
175
+ //# sourceMappingURL=scrollBar.js.map
@@ -0,0 +1 @@
1
+ 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type { Vector2 } from \"core/Maths/math.vector\";\r\nimport { BaseSlider } from \"./baseSlider\";\r\nimport type { Control } from \"../control\";\r\nimport { Measure } from \"../../measure\";\r\nimport type { PointerInfoBase } from \"core/Events/pointerEvents\";\r\nimport { serialize } from \"core/Misc/decorators\";\r\nimport type { ICanvasRenderingContext } from \"core/Engines/ICanvas\";\r\nimport type { Nullable } from \"core/types\";\r\nimport type { BaseGradient } from \"../gradient/BaseGradient\";\r\nimport type { AdvancedDynamicTexture } from \"gui/2D/advancedDynamicTexture\";\r\nimport { Tools } from \"core/Misc/tools\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\n\r\n/**\r\n * Class used to create slider controls\r\n */\r\nexport class ScrollBar extends BaseSlider {\r\n private _background = \"black\";\r\n private _borderColor = \"white\";\r\n private _tempMeasure = new Measure(0, 0, 0, 0);\r\n private _invertScrollDirection = false;\r\n private _backgroundGradient: Nullable<BaseGradient> = null;\r\n\r\n /** Gets or sets border color */\r\n @serialize()\r\n public get borderColor(): string {\r\n return this._borderColor;\r\n }\r\n\r\n public set borderColor(value: string) {\r\n if (this._borderColor === value) {\r\n return;\r\n }\r\n\r\n this._borderColor = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets background color */\r\n @serialize()\r\n public get background(): string {\r\n return this._background;\r\n }\r\n\r\n public set background(value: string) {\r\n if (this._background === value) {\r\n return;\r\n }\r\n\r\n this._background = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets background gradient. Takes precedence over gradient. */\r\n public get backgroundGradient(): Nullable<BaseGradient> {\r\n return this._backgroundGradient;\r\n }\r\n\r\n public set backgroundGradient(value: Nullable<BaseGradient>) {\r\n if (this._backgroundGradient === value) {\r\n return;\r\n }\r\n\r\n this._backgroundGradient = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /** Inverts the scrolling direction (default: false) */\r\n @serialize()\r\n public get invertScrollDirection() {\r\n return this._invertScrollDirection;\r\n }\r\n\r\n public set invertScrollDirection(invert: boolean) {\r\n this._invertScrollDirection = invert;\r\n }\r\n\r\n /**\r\n * Creates a new Slider\r\n * @param name defines the control name\r\n */\r\n constructor(public override name?: string) {\r\n super(name);\r\n }\r\n\r\n protected override _getTypeName(): string {\r\n return \"Scrollbar\";\r\n }\r\n\r\n protected override _getThumbThickness(): number {\r\n let thumbThickness = 0;\r\n if (this._thumbWidth.isPixel) {\r\n thumbThickness = this._thumbWidth.getValue(this._host);\r\n } else {\r\n thumbThickness = this._backgroundBoxThickness * this._thumbWidth.getValue(this._host);\r\n }\r\n return thumbThickness;\r\n }\r\n\r\n private _getBackgroundColor(context: ICanvasRenderingContext) {\r\n return this._backgroundGradient ? this._backgroundGradient.getCanvasGradient(context) : this._background;\r\n }\r\n\r\n public override _draw(context: ICanvasRenderingContext): void {\r\n context.save();\r\n\r\n this._applyStates(context);\r\n this._prepareRenderingData(\"rectangle\");\r\n const left = this._renderLeft;\r\n\r\n const thumbPosition = this._getThumbPosition();\r\n context.fillStyle = this._getBackgroundColor(context);\r\n\r\n context.fillRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n\r\n // Value bar\r\n context.fillStyle = this._getColor(context);\r\n\r\n // Thumb\r\n if (this.isVertical) {\r\n this._tempMeasure.left = left - this._effectiveBarOffset;\r\n this._tempMeasure.top = this._currentMeasure.top + thumbPosition;\r\n this._tempMeasure.width = this._currentMeasure.width;\r\n this._tempMeasure.height = this._effectiveThumbThickness;\r\n } else {\r\n this._tempMeasure.left = this._currentMeasure.left + thumbPosition;\r\n this._tempMeasure.top = this._currentMeasure.top;\r\n this._tempMeasure.width = this._effectiveThumbThickness;\r\n this._tempMeasure.height = this._currentMeasure.height;\r\n }\r\n\r\n context.fillRect(this._tempMeasure.left, this._tempMeasure.top, this._tempMeasure.width, this._tempMeasure.height);\r\n\r\n context.restore();\r\n }\r\n\r\n private _first: boolean;\r\n private _originX: number;\r\n private _originY: number;\r\n\r\n /**\r\n * @internal\r\n */\r\n protected override _updateValueFromPointer(x: number, y: number): void {\r\n if (this.rotation != 0) {\r\n this._invertTransformMatrix.transformCoordinates(x, y, this._transformedPosition);\r\n x = this._transformedPosition.x;\r\n y = this._transformedPosition.y;\r\n }\r\n\r\n const sign = this._invertScrollDirection ? -1 : 1;\r\n\r\n if (this._first) {\r\n this._first = false;\r\n this._originX = x;\r\n this._originY = y;\r\n\r\n // Check if move is required\r\n if (\r\n x < this._tempMeasure.left ||\r\n x > this._tempMeasure.left + this._tempMeasure.width ||\r\n y < this._tempMeasure.top ||\r\n y > this._tempMeasure.top + this._tempMeasure.height\r\n ) {\r\n if (this.isVertical) {\r\n this.value = this.minimum + (1 - (y - this._currentMeasure.top) / this._currentMeasure.height) * (this.maximum - this.minimum);\r\n } else {\r\n this.value = this.minimum + ((x - this._currentMeasure.left) / this._currentMeasure.width) * (this.maximum - this.minimum);\r\n }\r\n }\r\n }\r\n\r\n // Delta mode\r\n let delta = 0;\r\n if (this.isVertical) {\r\n delta = -((y - this._originY) / (this._currentMeasure.height - this._effectiveThumbThickness));\r\n } else {\r\n delta = (x - this._originX) / (this._currentMeasure.width - this._effectiveThumbThickness);\r\n }\r\n\r\n this.value += sign * delta * (this.maximum - this.minimum);\r\n\r\n this._originX = x;\r\n this._originY = y;\r\n }\r\n\r\n public override _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean {\r\n this._first = true;\r\n\r\n return super._onPointerDown(target, coordinates, pointerId, buttonIndex, pi);\r\n }\r\n\r\n public override serialize(serializationObject: any) {\r\n super.serialize(serializationObject);\r\n\r\n if (this.backgroundGradient) {\r\n serializationObject.backgroundGradient = {};\r\n this.backgroundGradient.serialize(serializationObject.backgroundGradient);\r\n }\r\n }\r\n\r\n public override _parseFromContent(serializationObject: any, host: AdvancedDynamicTexture) {\r\n super._parseFromContent(serializationObject, host);\r\n\r\n if (serializationObject.backgroundGradient) {\r\n const className = Tools.Instantiate(\"BABYLON.GUI.\" + serializationObject.backgroundGradient.className);\r\n this.backgroundGradient = new className();\r\n this.backgroundGradient!.parse(serializationObject.backgroundGradient);\r\n }\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.Scrollbar\", ScrollBar);\r\n"]}
@@ -0,0 +1,46 @@
1
+ import { BaseSlider } from "./baseSlider.js";
2
+ import type { ICanvasRenderingContext } from "@babylonjs/core/Engines/ICanvas.js";
3
+ import type { Nullable } from "@babylonjs/core/types.js";
4
+ import type { BaseGradient } from "../gradient/BaseGradient.js";
5
+ import type { AdvancedDynamicTexture } from "../../advancedDynamicTexture.js";
6
+ /**
7
+ * Class used to create slider controls
8
+ */
9
+ export declare class Slider extends BaseSlider {
10
+ name?: string | undefined;
11
+ private _background;
12
+ private _borderColor;
13
+ private _thumbColor;
14
+ private _isThumbCircle;
15
+ protected _displayValueBar: boolean;
16
+ private _backgroundGradient;
17
+ /** Gets or sets a boolean indicating if the value bar must be rendered */
18
+ get displayValueBar(): boolean;
19
+ set displayValueBar(value: boolean);
20
+ /** Gets or sets border color */
21
+ get borderColor(): string;
22
+ set borderColor(value: string);
23
+ /** Gets or sets background color */
24
+ get background(): string;
25
+ set background(value: string);
26
+ /** Gets or sets background gradient */
27
+ get backgroundGradient(): Nullable<BaseGradient>;
28
+ set backgroundGradient(value: Nullable<BaseGradient>);
29
+ /** Gets or sets thumb's color */
30
+ get thumbColor(): string;
31
+ set thumbColor(value: string);
32
+ /** Gets or sets a boolean indicating if the thumb should be round or square */
33
+ get isThumbCircle(): boolean;
34
+ set isThumbCircle(value: boolean);
35
+ /**
36
+ * Creates a new Slider
37
+ * @param name defines the control name
38
+ */
39
+ constructor(name?: string | undefined);
40
+ protected _getTypeName(): string;
41
+ protected _getBackgroundColor(context: ICanvasRenderingContext): string | CanvasGradient;
42
+ _draw(context: ICanvasRenderingContext): void;
43
+ serialize(serializationObject: any): void;
44
+ /** @internal */
45
+ _parseFromContent(serializedObject: any, host: AdvancedDynamicTexture): void;
46
+ }