@onerjs/gui 8.23.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (354) hide show
  1. package/2D/FrameGraph/guiTask.d.ts +34 -0
  2. package/2D/FrameGraph/guiTask.js +62 -0
  3. package/2D/FrameGraph/guiTask.js.map +1 -0
  4. package/2D/FrameGraph/renderGraphGUIBlock.d.ts +43 -0
  5. package/2D/FrameGraph/renderGraphGUIBlock.js +66 -0
  6. package/2D/FrameGraph/renderGraphGUIBlock.js.map +1 -0
  7. package/2D/adtInstrumentation.d.ts +52 -0
  8. package/2D/adtInstrumentation.js +107 -0
  9. package/2D/adtInstrumentation.js.map +1 -0
  10. package/2D/advancedDynamicTexture.d.ts +548 -0
  11. package/2D/advancedDynamicTexture.js +1522 -0
  12. package/2D/advancedDynamicTexture.js.map +1 -0
  13. package/2D/controls/button.d.ts +109 -0
  14. package/2D/controls/button.js +246 -0
  15. package/2D/controls/button.js.map +1 -0
  16. package/2D/controls/checkbox.d.ts +53 -0
  17. package/2D/controls/checkbox.js +164 -0
  18. package/2D/controls/checkbox.js.map +1 -0
  19. package/2D/controls/colorpicker.d.ts +101 -0
  20. package/2D/controls/colorpicker.js +1396 -0
  21. package/2D/controls/colorpicker.js.map +1 -0
  22. package/2D/controls/container.d.ts +179 -0
  23. package/2D/controls/container.js +616 -0
  24. package/2D/controls/container.js.map +1 -0
  25. package/2D/controls/control.d.ts +943 -0
  26. package/2D/controls/control.js +2460 -0
  27. package/2D/controls/control.js.map +1 -0
  28. package/2D/controls/displayGrid.d.ts +53 -0
  29. package/2D/controls/displayGrid.js +202 -0
  30. package/2D/controls/displayGrid.js.map +1 -0
  31. package/2D/controls/ellipse.d.ts +25 -0
  32. package/2D/controls/ellipse.js +93 -0
  33. package/2D/controls/ellipse.js.map +1 -0
  34. package/2D/controls/focusableButton.d.ts +17 -0
  35. package/2D/controls/focusableButton.js +25 -0
  36. package/2D/controls/focusableButton.js.map +1 -0
  37. package/2D/controls/focusableControl.d.ts +43 -0
  38. package/2D/controls/focusableControl.js +2 -0
  39. package/2D/controls/focusableControl.js.map +1 -0
  40. package/2D/controls/gradient/BaseGradient.d.ts +69 -0
  41. package/2D/controls/gradient/BaseGradient.js +84 -0
  42. package/2D/controls/gradient/BaseGradient.js.map +1 -0
  43. package/2D/controls/gradient/LinearGradient.d.ts +45 -0
  44. package/2D/controls/gradient/LinearGradient.js +73 -0
  45. package/2D/controls/gradient/LinearGradient.js.map +1 -0
  46. package/2D/controls/gradient/RadialGradient.d.ts +53 -0
  47. package/2D/controls/gradient/RadialGradient.js +89 -0
  48. package/2D/controls/gradient/RadialGradient.js.map +1 -0
  49. package/2D/controls/grid.d.ts +151 -0
  50. package/2D/controls/grid.js +528 -0
  51. package/2D/controls/grid.js.map +1 -0
  52. package/2D/controls/image.d.ts +228 -0
  53. package/2D/controls/image.js +915 -0
  54. package/2D/controls/image.js.map +1 -0
  55. package/2D/controls/index.d.ts +34 -0
  56. package/2D/controls/index.js +35 -0
  57. package/2D/controls/index.js.map +1 -0
  58. package/2D/controls/inputPassword.d.ts +9 -0
  59. package/2D/controls/inputPassword.js +22 -0
  60. package/2D/controls/inputPassword.js.map +1 -0
  61. package/2D/controls/inputText.d.ts +197 -0
  62. package/2D/controls/inputText.js +1035 -0
  63. package/2D/controls/inputText.js.map +1 -0
  64. package/2D/controls/inputTextArea.d.ts +142 -0
  65. package/2D/controls/inputTextArea.js +1025 -0
  66. package/2D/controls/inputTextArea.js.map +1 -0
  67. package/2D/controls/line.d.ts +73 -0
  68. package/2D/controls/line.js +227 -0
  69. package/2D/controls/line.js.map +1 -0
  70. package/2D/controls/multiLine.d.ts +75 -0
  71. package/2D/controls/multiLine.js +237 -0
  72. package/2D/controls/multiLine.js.map +1 -0
  73. package/2D/controls/radioButton.d.ts +49 -0
  74. package/2D/controls/radioButton.js +185 -0
  75. package/2D/controls/radioButton.js.map +1 -0
  76. package/2D/controls/rectangle.d.ts +43 -0
  77. package/2D/controls/rectangle.js +204 -0
  78. package/2D/controls/rectangle.js.map +1 -0
  79. package/2D/controls/scrollViewers/scrollViewer.d.ts +178 -0
  80. package/2D/controls/scrollViewers/scrollViewer.js +587 -0
  81. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -0
  82. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +51 -0
  83. package/2D/controls/scrollViewers/scrollViewerWindow.js +254 -0
  84. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -0
  85. package/2D/controls/selector.d.ts +237 -0
  86. package/2D/controls/selector.js +579 -0
  87. package/2D/controls/selector.js.map +1 -0
  88. package/2D/controls/sliders/baseSlider.d.ts +80 -0
  89. package/2D/controls/sliders/baseSlider.js +299 -0
  90. package/2D/controls/sliders/baseSlider.js.map +1 -0
  91. package/2D/controls/sliders/imageBasedSlider.d.ts +47 -0
  92. package/2D/controls/sliders/imageBasedSlider.js +168 -0
  93. package/2D/controls/sliders/imageBasedSlider.js.map +1 -0
  94. package/2D/controls/sliders/imageScrollBar.d.ts +67 -0
  95. package/2D/controls/sliders/imageScrollBar.js +248 -0
  96. package/2D/controls/sliders/imageScrollBar.js.map +1 -0
  97. package/2D/controls/sliders/scrollBar.d.ts +50 -0
  98. package/2D/controls/sliders/scrollBar.js +175 -0
  99. package/2D/controls/sliders/scrollBar.js.map +1 -0
  100. package/2D/controls/sliders/slider.d.ts +46 -0
  101. package/2D/controls/sliders/slider.js +281 -0
  102. package/2D/controls/sliders/slider.js.map +1 -0
  103. package/2D/controls/stackPanel.d.ts +64 -0
  104. package/2D/controls/stackPanel.js +244 -0
  105. package/2D/controls/stackPanel.js.map +1 -0
  106. package/2D/controls/statics.d.ts +6 -0
  107. package/2D/controls/statics.js +50 -0
  108. package/2D/controls/statics.js.map +1 -0
  109. package/2D/controls/textBlock.d.ts +219 -0
  110. package/2D/controls/textBlock.js +670 -0
  111. package/2D/controls/textBlock.js.map +1 -0
  112. package/2D/controls/textWrapper.d.ts +13 -0
  113. package/2D/controls/textWrapper.js +88 -0
  114. package/2D/controls/textWrapper.js.map +1 -0
  115. package/2D/controls/toggleButton.d.ts +93 -0
  116. package/2D/controls/toggleButton.js +229 -0
  117. package/2D/controls/toggleButton.js.map +1 -0
  118. package/2D/controls/virtualKeyboard.d.ts +102 -0
  119. package/2D/controls/virtualKeyboard.js +275 -0
  120. package/2D/controls/virtualKeyboard.js.map +1 -0
  121. package/2D/index.d.ts +11 -0
  122. package/2D/index.js +13 -0
  123. package/2D/index.js.map +1 -0
  124. package/2D/math2D.d.ts +136 -0
  125. package/2D/math2D.js +235 -0
  126. package/2D/math2D.js.map +1 -0
  127. package/2D/measure.d.ts +77 -0
  128. package/2D/measure.js +138 -0
  129. package/2D/measure.js.map +1 -0
  130. package/2D/multiLinePoint.d.ts +47 -0
  131. package/2D/multiLinePoint.js +110 -0
  132. package/2D/multiLinePoint.js.map +1 -0
  133. package/2D/style.d.ts +46 -0
  134. package/2D/style.js +80 -0
  135. package/2D/style.js.map +1 -0
  136. package/2D/valueAndUnit.d.ts +89 -0
  137. package/2D/valueAndUnit.js +194 -0
  138. package/2D/valueAndUnit.js.map +1 -0
  139. package/2D/xmlLoader.d.ts +60 -0
  140. package/2D/xmlLoader.js +348 -0
  141. package/2D/xmlLoader.js.map +1 -0
  142. package/3D/behaviors/defaultBehavior.d.ts +73 -0
  143. package/3D/behaviors/defaultBehavior.js +103 -0
  144. package/3D/behaviors/defaultBehavior.js.map +1 -0
  145. package/3D/controls/MRTK3/touchHolographicButton.d.ts +220 -0
  146. package/3D/controls/MRTK3/touchHolographicButton.js +868 -0
  147. package/3D/controls/MRTK3/touchHolographicButton.js.map +1 -0
  148. package/3D/controls/abstractButton3D.d.ts +15 -0
  149. package/3D/controls/abstractButton3D.js +22 -0
  150. package/3D/controls/abstractButton3D.js.map +1 -0
  151. package/3D/controls/button3D.d.ts +51 -0
  152. package/3D/controls/button3D.js +98 -0
  153. package/3D/controls/button3D.js.map +1 -0
  154. package/3D/controls/container3D.d.ts +72 -0
  155. package/3D/controls/container3D.js +126 -0
  156. package/3D/controls/container3D.js.map +1 -0
  157. package/3D/controls/contentDisplay3D.d.ts +42 -0
  158. package/3D/controls/contentDisplay3D.js +81 -0
  159. package/3D/controls/contentDisplay3D.js.map +1 -0
  160. package/3D/controls/control3D.d.ts +183 -0
  161. package/3D/controls/control3D.js +401 -0
  162. package/3D/controls/control3D.js.map +1 -0
  163. package/3D/controls/cylinderPanel.d.ts +17 -0
  164. package/3D/controls/cylinderPanel.js +57 -0
  165. package/3D/controls/cylinderPanel.js.map +1 -0
  166. package/3D/controls/handMenu.d.ts +28 -0
  167. package/3D/controls/handMenu.js +39 -0
  168. package/3D/controls/handMenu.js.map +1 -0
  169. package/3D/controls/holographicBackplate.d.ts +49 -0
  170. package/3D/controls/holographicBackplate.js +104 -0
  171. package/3D/controls/holographicBackplate.js.map +1 -0
  172. package/3D/controls/holographicButton.d.ts +84 -0
  173. package/3D/controls/holographicButton.js +300 -0
  174. package/3D/controls/holographicButton.js.map +1 -0
  175. package/3D/controls/holographicSlate.d.ts +134 -0
  176. package/3D/controls/holographicSlate.js +413 -0
  177. package/3D/controls/holographicSlate.js.map +1 -0
  178. package/3D/controls/index.d.ts +22 -0
  179. package/3D/controls/index.js +24 -0
  180. package/3D/controls/index.js.map +1 -0
  181. package/3D/controls/meshButton3D.d.ts +21 -0
  182. package/3D/controls/meshButton3D.js +58 -0
  183. package/3D/controls/meshButton3D.js.map +1 -0
  184. package/3D/controls/nearMenu.d.ts +44 -0
  185. package/3D/controls/nearMenu.js +103 -0
  186. package/3D/controls/nearMenu.js.map +1 -0
  187. package/3D/controls/planePanel.d.ts +9 -0
  188. package/3D/controls/planePanel.js +30 -0
  189. package/3D/controls/planePanel.js.map +1 -0
  190. package/3D/controls/scatterPanel.d.ts +18 -0
  191. package/3D/controls/scatterPanel.js +98 -0
  192. package/3D/controls/scatterPanel.js.map +1 -0
  193. package/3D/controls/slider3D.d.ts +95 -0
  194. package/3D/controls/slider3D.js +256 -0
  195. package/3D/controls/slider3D.js.map +1 -0
  196. package/3D/controls/spherePanel.d.ts +17 -0
  197. package/3D/controls/spherePanel.js +58 -0
  198. package/3D/controls/spherePanel.js.map +1 -0
  199. package/3D/controls/stackPanel3D.d.ts +22 -0
  200. package/3D/controls/stackPanel3D.js +95 -0
  201. package/3D/controls/stackPanel3D.js.map +1 -0
  202. package/3D/controls/touchButton3D.d.ts +77 -0
  203. package/3D/controls/touchButton3D.js +205 -0
  204. package/3D/controls/touchButton3D.js.map +1 -0
  205. package/3D/controls/touchHolographicButton.d.ts +110 -0
  206. package/3D/controls/touchHolographicButton.js +400 -0
  207. package/3D/controls/touchHolographicButton.js.map +1 -0
  208. package/3D/controls/touchHolographicMenu.d.ts +61 -0
  209. package/3D/controls/touchHolographicMenu.js +139 -0
  210. package/3D/controls/touchHolographicMenu.js.map +1 -0
  211. package/3D/controls/touchMeshButton3D.d.ts +21 -0
  212. package/3D/controls/touchMeshButton3D.js +58 -0
  213. package/3D/controls/touchMeshButton3D.js.map +1 -0
  214. package/3D/controls/volumeBasedPanel.d.ts +53 -0
  215. package/3D/controls/volumeBasedPanel.js +158 -0
  216. package/3D/controls/volumeBasedPanel.js.map +1 -0
  217. package/3D/gizmos/gizmoHandle.d.ts +108 -0
  218. package/3D/gizmos/gizmoHandle.js +175 -0
  219. package/3D/gizmos/gizmoHandle.js.map +1 -0
  220. package/3D/gizmos/index.d.ts +2 -0
  221. package/3D/gizmos/index.js +3 -0
  222. package/3D/gizmos/index.js.map +1 -0
  223. package/3D/gizmos/slateGizmo.d.ts +57 -0
  224. package/3D/gizmos/slateGizmo.js +353 -0
  225. package/3D/gizmos/slateGizmo.js.map +1 -0
  226. package/3D/gui3DManager.d.ts +94 -0
  227. package/3D/gui3DManager.js +233 -0
  228. package/3D/gui3DManager.js.map +1 -0
  229. package/3D/index.d.ts +5 -0
  230. package/3D/index.js +7 -0
  231. package/3D/index.js.map +1 -0
  232. package/3D/materials/fluent/fluentMaterial.d.ts +91 -0
  233. package/3D/materials/fluent/fluentMaterial.js +286 -0
  234. package/3D/materials/fluent/fluentMaterial.js.map +1 -0
  235. package/3D/materials/fluent/index.d.ts +1 -0
  236. package/3D/materials/fluent/index.js +2 -0
  237. package/3D/materials/fluent/index.js.map +1 -0
  238. package/3D/materials/fluent/shaders/fluent.fragment.d.ts +5 -0
  239. package/3D/materials/fluent/shaders/fluent.fragment.js +41 -0
  240. package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -0
  241. package/3D/materials/fluent/shaders/fluent.vertex.d.ts +5 -0
  242. package/3D/materials/fluent/shaders/fluent.vertex.js +40 -0
  243. package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -0
  244. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +155 -0
  245. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +466 -0
  246. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -0
  247. package/3D/materials/fluentBackplate/index.d.ts +1 -0
  248. package/3D/materials/fluentBackplate/index.js +2 -0
  249. package/3D/materials/fluentBackplate/index.js.map +1 -0
  250. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -0
  251. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +60 -0
  252. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -0
  253. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -0
  254. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +127 -0
  255. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -0
  256. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +190 -0
  257. package/3D/materials/fluentButton/fluentButtonMaterial.js +536 -0
  258. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -0
  259. package/3D/materials/fluentButton/index.d.ts +1 -0
  260. package/3D/materials/fluentButton/index.js +2 -0
  261. package/3D/materials/fluentButton/index.js.map +1 -0
  262. package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -0
  263. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +57 -0
  264. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -0
  265. package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -0
  266. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +162 -0
  267. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -0
  268. package/3D/materials/fluentMaterial.d.ts +4 -0
  269. package/3D/materials/fluentMaterial.js +5 -0
  270. package/3D/materials/fluentMaterial.js.map +1 -0
  271. package/3D/materials/handle/handleMaterial.d.ts +68 -0
  272. package/3D/materials/handle/handleMaterial.js +114 -0
  273. package/3D/materials/handle/handleMaterial.js.map +1 -0
  274. package/3D/materials/handle/index.d.ts +1 -0
  275. package/3D/materials/handle/index.js +2 -0
  276. package/3D/materials/handle/index.js.map +1 -0
  277. package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -0
  278. package/3D/materials/handle/shaders/handle.fragment.js +11 -0
  279. package/3D/materials/handle/shaders/handle.fragment.js.map +1 -0
  280. package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -0
  281. package/3D/materials/handle/shaders/handle.vertex.js +11 -0
  282. package/3D/materials/handle/shaders/handle.vertex.js.map +1 -0
  283. package/3D/materials/index.d.ts +5 -0
  284. package/3D/materials/index.js +7 -0
  285. package/3D/materials/index.js.map +1 -0
  286. package/3D/materials/mrdl/index.d.ts +3 -0
  287. package/3D/materials/mrdl/index.js +4 -0
  288. package/3D/materials/mrdl/index.js.map +1 -0
  289. package/3D/materials/mrdl/mrdlBackglowMaterial.d.ts +87 -0
  290. package/3D/materials/mrdl/mrdlBackglowMaterial.js +302 -0
  291. package/3D/materials/mrdl/mrdlBackglowMaterial.js.map +1 -0
  292. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +148 -0
  293. package/3D/materials/mrdl/mrdlBackplateMaterial.js +433 -0
  294. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -0
  295. package/3D/materials/mrdl/mrdlFrontplateMaterial.d.ts +186 -0
  296. package/3D/materials/mrdl/mrdlFrontplateMaterial.js +532 -0
  297. package/3D/materials/mrdl/mrdlFrontplateMaterial.js.map +1 -0
  298. package/3D/materials/mrdl/mrdlInnerquadMaterial.d.ts +56 -0
  299. package/3D/materials/mrdl/mrdlInnerquadMaterial.js +230 -0
  300. package/3D/materials/mrdl/mrdlInnerquadMaterial.js.map +1 -0
  301. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +337 -0
  302. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +855 -0
  303. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -0
  304. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +337 -0
  305. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +855 -0
  306. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -0
  307. package/3D/materials/mrdl/shaders/mrdlBackglow.fragment.d.ts +5 -0
  308. package/3D/materials/mrdl/shaders/mrdlBackglow.fragment.js +25 -0
  309. package/3D/materials/mrdl/shaders/mrdlBackglow.fragment.js.map +1 -0
  310. package/3D/materials/mrdl/shaders/mrdlBackglow.vertex.d.ts +5 -0
  311. package/3D/materials/mrdl/shaders/mrdlBackglow.vertex.js +12 -0
  312. package/3D/materials/mrdl/shaders/mrdlBackglow.vertex.js.map +1 -0
  313. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -0
  314. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +88 -0
  315. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -0
  316. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -0
  317. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +96 -0
  318. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -0
  319. package/3D/materials/mrdl/shaders/mrdlFrontplate.fragment.d.ts +5 -0
  320. package/3D/materials/mrdl/shaders/mrdlFrontplate.fragment.js +48 -0
  321. package/3D/materials/mrdl/shaders/mrdlFrontplate.fragment.js.map +1 -0
  322. package/3D/materials/mrdl/shaders/mrdlFrontplate.vertex.d.ts +5 -0
  323. package/3D/materials/mrdl/shaders/mrdlFrontplate.vertex.js +158 -0
  324. package/3D/materials/mrdl/shaders/mrdlFrontplate.vertex.js.map +1 -0
  325. package/3D/materials/mrdl/shaders/mrdlInnerquad.fragment.d.ts +5 -0
  326. package/3D/materials/mrdl/shaders/mrdlInnerquad.fragment.js +27 -0
  327. package/3D/materials/mrdl/shaders/mrdlInnerquad.fragment.js.map +1 -0
  328. package/3D/materials/mrdl/shaders/mrdlInnerquad.vertex.d.ts +5 -0
  329. package/3D/materials/mrdl/shaders/mrdlInnerquad.vertex.js +13 -0
  330. package/3D/materials/mrdl/shaders/mrdlInnerquad.vertex.js.map +1 -0
  331. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -0
  332. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +236 -0
  333. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -0
  334. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -0
  335. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +137 -0
  336. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -0
  337. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -0
  338. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +236 -0
  339. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -0
  340. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -0
  341. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +137 -0
  342. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -0
  343. package/3D/vector3WithInfo.d.ts +16 -0
  344. package/3D/vector3WithInfo.js +18 -0
  345. package/3D/vector3WithInfo.js.map +1 -0
  346. package/index.d.ts +2 -0
  347. package/index.js +4 -0
  348. package/index.js.map +1 -0
  349. package/legacy/legacy.d.ts +1 -0
  350. package/legacy/legacy.js +17 -0
  351. package/legacy/legacy.js.map +1 -0
  352. package/license.md +71 -0
  353. package/package.json +47 -0
  354. package/readme.md +31 -0
@@ -0,0 +1,102 @@
1
+ import type { Nullable } from "@babylonjs/core/types.js";
2
+ import { Observable } from "@babylonjs/core/Misc/observable.js";
3
+ import { StackPanel } from "./stackPanel.js";
4
+ import type { InputText } from "./inputText.js";
5
+ import type { AdvancedDynamicTexture } from "../advancedDynamicTexture.js";
6
+ import { InputTextArea } from "./inputTextArea.js";
7
+ /**
8
+ * Class used to store key control properties
9
+ */
10
+ export declare class KeyPropertySet {
11
+ /** Width */
12
+ width?: string;
13
+ /** Height */
14
+ height?: string;
15
+ /** Left padding */
16
+ paddingLeft?: string;
17
+ /** Right padding */
18
+ paddingRight?: string;
19
+ /** Top padding */
20
+ paddingTop?: string;
21
+ /** Bottom padding */
22
+ paddingBottom?: string;
23
+ /** Foreground color */
24
+ color?: string;
25
+ /** Background color */
26
+ background?: string;
27
+ }
28
+ /**
29
+ * Class used to create virtual keyboard
30
+ */
31
+ export declare class VirtualKeyboard extends StackPanel {
32
+ /** Observable raised when a key is pressed */
33
+ onKeyPressObservable: Observable<string>;
34
+ /** Gets or sets default key button width */
35
+ defaultButtonWidth: string;
36
+ /** Gets or sets default key button height */
37
+ defaultButtonHeight: string;
38
+ /** Gets or sets default key button left padding */
39
+ defaultButtonPaddingLeft: string;
40
+ /** Gets or sets default key button right padding */
41
+ defaultButtonPaddingRight: string;
42
+ /** Gets or sets default key button top padding */
43
+ defaultButtonPaddingTop: string;
44
+ /** Gets or sets default key button bottom padding */
45
+ defaultButtonPaddingBottom: string;
46
+ /** Gets or sets default key button foreground color */
47
+ defaultButtonColor: string;
48
+ /** Gets or sets default key button background color */
49
+ defaultButtonBackground: string;
50
+ /** Gets or sets shift button foreground color */
51
+ shiftButtonColor: string;
52
+ /** Gets or sets shift button thickness*/
53
+ selectedShiftThickness: number;
54
+ /** Gets shift key state */
55
+ shiftState: number;
56
+ protected _getTypeName(): string;
57
+ private _createKey;
58
+ /**
59
+ * Adds a new row of keys
60
+ * @param keys defines the list of keys to add
61
+ * @param propertySets defines the associated property sets
62
+ */
63
+ addKeysRow(keys: Array<string>, propertySets?: Array<KeyPropertySet>): void;
64
+ /**
65
+ * Set the shift key to a specific state
66
+ * @param shiftState defines the new shift state
67
+ */
68
+ applyShiftState(shiftState: number): void;
69
+ private _currentlyConnectedInputText;
70
+ private _connectedInputTexts;
71
+ private _onKeyPressObserver;
72
+ /** Gets the input text control currently attached to the keyboard */
73
+ get connectedInputText(): Nullable<InputText | InputTextArea>;
74
+ /**
75
+ * Connects the keyboard with an input text control
76
+ *
77
+ * @param input defines the target control
78
+ */
79
+ connect(input: InputText): void;
80
+ /**
81
+ * Disconnects the keyboard from connected InputText controls
82
+ *
83
+ * @param input optionally defines a target control, otherwise all are disconnected
84
+ */
85
+ disconnect(input?: InputText): void;
86
+ private _removeConnectedInputObservables;
87
+ /**
88
+ * Release all resources
89
+ */
90
+ dispose(): void;
91
+ /**
92
+ * Creates a new keyboard using a default layout
93
+ *
94
+ * @param name defines control name
95
+ * @returns a new VirtualKeyboard
96
+ */
97
+ static CreateDefaultLayout(name?: string): VirtualKeyboard;
98
+ /**
99
+ * @internal
100
+ */
101
+ _parseFromContent(serializedObject: any, host: AdvancedDynamicTexture): void;
102
+ }
@@ -0,0 +1,275 @@
1
+ import { Observable } from "@babylonjs/core/Misc/observable.js";
2
+ import { StackPanel } from "./stackPanel.js";
3
+ import { Button } from "./button.js";
4
+ import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
5
+ import { InputTextArea } from "./inputTextArea.js";
6
+ /**
7
+ * Class used to store key control properties
8
+ */
9
+ export class KeyPropertySet {
10
+ }
11
+ /**
12
+ * Class used to create virtual keyboard
13
+ */
14
+ export class VirtualKeyboard extends StackPanel {
15
+ constructor() {
16
+ super(...arguments);
17
+ /** Observable raised when a key is pressed */
18
+ this.onKeyPressObservable = new Observable();
19
+ /** Gets or sets default key button width */
20
+ this.defaultButtonWidth = "40px";
21
+ /** Gets or sets default key button height */
22
+ this.defaultButtonHeight = "40px";
23
+ /** Gets or sets default key button left padding */
24
+ this.defaultButtonPaddingLeft = "2px";
25
+ /** Gets or sets default key button right padding */
26
+ this.defaultButtonPaddingRight = "2px";
27
+ /** Gets or sets default key button top padding */
28
+ this.defaultButtonPaddingTop = "2px";
29
+ /** Gets or sets default key button bottom padding */
30
+ this.defaultButtonPaddingBottom = "2px";
31
+ /** Gets or sets default key button foreground color */
32
+ this.defaultButtonColor = "#DDD";
33
+ /** Gets or sets default key button background color */
34
+ this.defaultButtonBackground = "#070707";
35
+ /** Gets or sets shift button foreground color */
36
+ this.shiftButtonColor = "#7799FF";
37
+ /** Gets or sets shift button thickness*/
38
+ this.selectedShiftThickness = 1;
39
+ /** Gets shift key state */
40
+ this.shiftState = 0;
41
+ this._currentlyConnectedInputText = null;
42
+ this._connectedInputTexts = [];
43
+ this._onKeyPressObserver = null;
44
+ }
45
+ _getTypeName() {
46
+ return "VirtualKeyboard";
47
+ }
48
+ _createKey(key, propertySet) {
49
+ const button = Button.CreateSimpleButton(key, key);
50
+ button.width = propertySet && propertySet.width ? propertySet.width : this.defaultButtonWidth;
51
+ button.height = propertySet && propertySet.height ? propertySet.height : this.defaultButtonHeight;
52
+ button.color = propertySet && propertySet.color ? propertySet.color : this.defaultButtonColor;
53
+ button.background = propertySet && propertySet.background ? propertySet.background : this.defaultButtonBackground;
54
+ button.paddingLeft = propertySet && propertySet.paddingLeft ? propertySet.paddingLeft : this.defaultButtonPaddingLeft;
55
+ button.paddingRight = propertySet && propertySet.paddingRight ? propertySet.paddingRight : this.defaultButtonPaddingRight;
56
+ button.paddingTop = propertySet && propertySet.paddingTop ? propertySet.paddingTop : this.defaultButtonPaddingTop;
57
+ button.paddingBottom = propertySet && propertySet.paddingBottom ? propertySet.paddingBottom : this.defaultButtonPaddingBottom;
58
+ button.thickness = 0;
59
+ button.isFocusInvisible = true;
60
+ button.shadowColor = this.shadowColor;
61
+ button.shadowBlur = this.shadowBlur;
62
+ button.shadowOffsetX = this.shadowOffsetX;
63
+ button.shadowOffsetY = this.shadowOffsetY;
64
+ button.onPointerUpObservable.add(() => {
65
+ this.onKeyPressObservable.notifyObservers(key);
66
+ });
67
+ return button;
68
+ }
69
+ /**
70
+ * Adds a new row of keys
71
+ * @param keys defines the list of keys to add
72
+ * @param propertySets defines the associated property sets
73
+ */
74
+ addKeysRow(keys, propertySets) {
75
+ const panel = new StackPanel();
76
+ panel.isVertical = false;
77
+ panel.isFocusInvisible = true;
78
+ let maxKey = null;
79
+ for (let i = 0; i < keys.length; i++) {
80
+ let properties = null;
81
+ if (propertySets && propertySets.length === keys.length) {
82
+ properties = propertySets[i];
83
+ }
84
+ const key = this._createKey(keys[i], properties);
85
+ if (!maxKey || key.heightInPixels > maxKey.heightInPixels) {
86
+ maxKey = key;
87
+ }
88
+ panel.addControl(key);
89
+ }
90
+ panel.height = maxKey ? maxKey.height : this.defaultButtonHeight;
91
+ this.addControl(panel);
92
+ }
93
+ /**
94
+ * Set the shift key to a specific state
95
+ * @param shiftState defines the new shift state
96
+ */
97
+ applyShiftState(shiftState) {
98
+ if (!this.children) {
99
+ return;
100
+ }
101
+ for (let i = 0; i < this.children.length; i++) {
102
+ const row = this.children[i];
103
+ if (!row || !row.children) {
104
+ continue;
105
+ }
106
+ const rowContainer = row;
107
+ for (let j = 0; j < rowContainer.children.length; j++) {
108
+ const button = rowContainer.children[j];
109
+ if (!button || !button.children[0]) {
110
+ continue;
111
+ }
112
+ const buttonTblock = button.children[0];
113
+ if (buttonTblock.text === "\u21E7") {
114
+ button.color = shiftState ? this.shiftButtonColor : this.defaultButtonColor;
115
+ button.thickness = shiftState > 1 ? this.selectedShiftThickness : 0;
116
+ }
117
+ buttonTblock.text = shiftState > 0 ? buttonTblock.text.toUpperCase() : buttonTblock.text.toLowerCase();
118
+ }
119
+ }
120
+ }
121
+ /** Gets the input text control currently attached to the keyboard */
122
+ get connectedInputText() {
123
+ return this._currentlyConnectedInputText;
124
+ }
125
+ /**
126
+ * Connects the keyboard with an input text control
127
+ *
128
+ * @param input defines the target control
129
+ */
130
+ connect(input) {
131
+ const inputTextAlreadyConnected = this._connectedInputTexts.some((a) => a.input === input);
132
+ if (inputTextAlreadyConnected) {
133
+ return;
134
+ }
135
+ if (this._onKeyPressObserver === null) {
136
+ this._onKeyPressObserver = this.onKeyPressObservable.add((key) => {
137
+ if (!this._currentlyConnectedInputText) {
138
+ return;
139
+ }
140
+ this._currentlyConnectedInputText._host.focusedControl = this._currentlyConnectedInputText;
141
+ switch (key) {
142
+ case "\u21E7":
143
+ this.shiftState++;
144
+ if (this.shiftState > 2) {
145
+ this.shiftState = 0;
146
+ }
147
+ this.applyShiftState(this.shiftState);
148
+ return;
149
+ case "\u2190":
150
+ if (this._currentlyConnectedInputText instanceof InputTextArea) {
151
+ this._currentlyConnectedInputText.alternativeProcessKey("Backspace");
152
+ }
153
+ else {
154
+ this._currentlyConnectedInputText.processKey(8);
155
+ }
156
+ return;
157
+ case "\u21B5":
158
+ if (this._currentlyConnectedInputText instanceof InputTextArea) {
159
+ this._currentlyConnectedInputText.alternativeProcessKey("Enter");
160
+ }
161
+ else {
162
+ this._currentlyConnectedInputText.processKey(13);
163
+ }
164
+ return;
165
+ }
166
+ if (this._currentlyConnectedInputText instanceof InputTextArea) {
167
+ this._currentlyConnectedInputText.alternativeProcessKey("", this.shiftState ? key.toUpperCase() : key);
168
+ }
169
+ else {
170
+ this._currentlyConnectedInputText.processKey(-1, this.shiftState ? key.toUpperCase() : key);
171
+ }
172
+ if (this.shiftState === 1) {
173
+ this.shiftState = 0;
174
+ this.applyShiftState(this.shiftState);
175
+ }
176
+ });
177
+ }
178
+ this.isVisible = false;
179
+ this._currentlyConnectedInputText = input;
180
+ input._connectedVirtualKeyboard = this;
181
+ // Events hooking
182
+ const onFocusObserver = input.onFocusObservable.add(() => {
183
+ this._currentlyConnectedInputText = input;
184
+ input._connectedVirtualKeyboard = this;
185
+ this.isVisible = true;
186
+ });
187
+ const onBlurObserver = input.onBlurObservable.add(() => {
188
+ input._connectedVirtualKeyboard = null;
189
+ this._currentlyConnectedInputText = null;
190
+ this.isVisible = false;
191
+ });
192
+ this._connectedInputTexts.push({
193
+ input,
194
+ onBlurObserver,
195
+ onFocusObserver,
196
+ });
197
+ }
198
+ /**
199
+ * Disconnects the keyboard from connected InputText controls
200
+ *
201
+ * @param input optionally defines a target control, otherwise all are disconnected
202
+ */
203
+ disconnect(input) {
204
+ if (input) {
205
+ // .find not available on IE
206
+ const filtered = this._connectedInputTexts.filter((a) => a.input === input);
207
+ if (filtered.length === 1) {
208
+ this._removeConnectedInputObservables(filtered[0]);
209
+ this._connectedInputTexts = this._connectedInputTexts.filter((a) => a.input !== input);
210
+ if (this._currentlyConnectedInputText === input) {
211
+ this._currentlyConnectedInputText = null;
212
+ }
213
+ }
214
+ }
215
+ else {
216
+ for (const connectedInputText of this._connectedInputTexts) {
217
+ this._removeConnectedInputObservables(connectedInputText);
218
+ }
219
+ this._connectedInputTexts.length = 0;
220
+ }
221
+ if (this._connectedInputTexts.length === 0) {
222
+ this._currentlyConnectedInputText = null;
223
+ this.onKeyPressObservable.remove(this._onKeyPressObserver);
224
+ this._onKeyPressObserver = null;
225
+ }
226
+ }
227
+ _removeConnectedInputObservables(connectedInputText) {
228
+ connectedInputText.input._connectedVirtualKeyboard = null;
229
+ connectedInputText.input.onFocusObservable.remove(connectedInputText.onFocusObserver);
230
+ connectedInputText.input.onBlurObservable.remove(connectedInputText.onBlurObserver);
231
+ }
232
+ /**
233
+ * Release all resources
234
+ */
235
+ dispose() {
236
+ super.dispose();
237
+ this.disconnect();
238
+ }
239
+ // Statics
240
+ /**
241
+ * Creates a new keyboard using a default layout
242
+ *
243
+ * @param name defines control name
244
+ * @returns a new VirtualKeyboard
245
+ */
246
+ static CreateDefaultLayout(name) {
247
+ const returnValue = new VirtualKeyboard(name);
248
+ returnValue.addKeysRow(["1", "2", "3", "4", "5", "6", "7", "8", "9", "0", "\u2190"]);
249
+ returnValue.addKeysRow(["q", "w", "e", "r", "t", "y", "u", "i", "o", "p"]);
250
+ returnValue.addKeysRow(["a", "s", "d", "f", "g", "h", "j", "k", "l", ";", "'", "\u21B5"]);
251
+ returnValue.addKeysRow(["\u21E7", "z", "x", "c", "v", "b", "n", "m", ",", ".", "/"]);
252
+ returnValue.addKeysRow([" "], [{ width: "200px" }]);
253
+ return returnValue;
254
+ }
255
+ /**
256
+ * @internal
257
+ */
258
+ _parseFromContent(serializedObject, host) {
259
+ super._parseFromContent(serializedObject, host);
260
+ for (const row of this.children) {
261
+ if (row.getClassName() === "StackPanel") {
262
+ const stackPanel = row;
263
+ for (const key of stackPanel.children) {
264
+ if (key.getClassName() === "Button" && key.name) {
265
+ key.onPointerUpObservable.add(() => {
266
+ this.onKeyPressObservable.notifyObservers(key.name);
267
+ });
268
+ }
269
+ }
270
+ }
271
+ }
272
+ }
273
+ }
274
+ RegisterClass("BABYLON.GUI.VirtualKeyboard", VirtualKeyboard);
275
+ //# sourceMappingURL=virtualKeyboard.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"virtualKeyboard.js","sourceRoot":"","sources":["../../../../../dev/gui/src/2D/controls/virtualKeyboard.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,UAAU,EAAE,2CAA6B;AAElD,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAC1C,OAAO,EAAE,MAAM,EAAE,MAAM,UAAU,CAAC;AAIlC,OAAO,EAAE,aAAa,EAAE,0CAA4B;AAEpD,OAAO,EAAE,aAAa,EAAE,MAAM,iBAAiB,CAAC;AAGhD;;GAEG;AACH,MAAM,OAAO,cAAc;CAiB1B;AAQD;;GAEG;AACH,MAAM,OAAO,eAAgB,SAAQ,UAAU;IAA/C;;QACI,8CAA8C;QACvC,yBAAoB,GAAG,IAAI,UAAU,EAAU,CAAC;QAEvD,4CAA4C;QACrC,uBAAkB,GAAG,MAAM,CAAC;QACnC,6CAA6C;QACtC,wBAAmB,GAAG,MAAM,CAAC;QAEpC,mDAAmD;QAC5C,6BAAwB,GAAG,KAAK,CAAC;QACxC,oDAAoD;QAC7C,8BAAyB,GAAG,KAAK,CAAC;QACzC,kDAAkD;QAC3C,4BAAuB,GAAG,KAAK,CAAC;QACvC,qDAAqD;QAC9C,+BAA0B,GAAG,KAAK,CAAC;QAE1C,uDAAuD;QAChD,uBAAkB,GAAG,MAAM,CAAC;QACnC,uDAAuD;QAChD,4BAAuB,GAAG,SAAS,CAAC;QAE3C,iDAAiD;QAC1C,qBAAgB,GAAG,SAAS,CAAC;QACpC,yCAAyC;QAClC,2BAAsB,GAAG,CAAC,CAAC;QAElC,2BAA2B;QACpB,eAAU,GAAG,CAAC,CAAC;QAmGd,iCAA4B,GAAwC,IAAI,CAAC;QACzE,yBAAoB,GAAyB,EAAE,CAAC;QAChD,wBAAmB,GAA+B,IAAI,CAAC;IA0KnE,CAAC;IA7QsB,YAAY;QAC3B,OAAO,iBAAiB,CAAC;IAC7B,CAAC;IAEO,UAAU,CAAC,GAAW,EAAE,WAAqC;QACjE,MAAM,MAAM,GAAG,MAAM,CAAC,kBAAkB,CAAC,GAAG,EAAE,GAAG,CAAC,CAAC;QAEnD,MAAM,CAAC,KAAK,GAAG,WAAW,IAAI,WAAW,CAAC,KAAK,CAAC,CAAC,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,kBAAkB,CAAC;QAC9F,MAAM,CAAC,MAAM,GAAG,WAAW,IAAI,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,mBAAmB,CAAC;QAClG,MAAM,CAAC,KAAK,GAAG,WAAW,IAAI,WAAW,CAAC,KAAK,CAAC,CAAC,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC,CAAC,IAAI,CAAC,kBAAkB,CAAC;QAC9F,MAAM,CAAC,UAAU,GAAG,WAAW,IAAI,WAAW,CAAC,UAAU,CAAC,CAAC,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,uBAAuB,CAAC;QAClH,MAAM,CAAC,WAAW,GAAG,WAAW,IAAI,WAAW,CAAC,WAAW,CAAC,CAAC,CAAC,WAAW,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,wBAAwB,CAAC;QACtH,MAAM,CAAC,YAAY,GAAG,WAAW,IAAI,WAAW,CAAC,YAAY,CAAC,CAAC,CAAC,WAAW,CAAC,YAAY,CAAC,CAAC,CAAC,IAAI,CAAC,yBAAyB,CAAC;QAC1H,MAAM,CAAC,UAAU,GAAG,WAAW,IAAI,WAAW,CAAC,UAAU,CAAC,CAAC,CAAC,WAAW,CAAC,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,uBAAuB,CAAC;QAClH,MAAM,CAAC,aAAa,GAAG,WAAW,IAAI,WAAW,CAAC,aAAa,CAAC,CAAC,CAAC,WAAW,CAAC,aAAa,CAAC,CAAC,CAAC,IAAI,CAAC,0BAA0B,CAAC;QAE9H,MAAM,CAAC,SAAS,GAAG,CAAC,CAAC;QACrB,MAAM,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAE/B,MAAM,CAAC,WAAW,GAAG,IAAI,CAAC,WAAW,CAAC;QACtC,MAAM,CAAC,UAAU,GAAG,IAAI,CAAC,UAAU,CAAC;QACpC,MAAM,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAC1C,MAAM,CAAC,aAAa,GAAG,IAAI,CAAC,aAAa,CAAC;QAE1C,MAAM,CAAC,qBAAqB,CAAC,GAAG,CAAC,GAAG,EAAE;YAClC,IAAI,CAAC,oBAAoB,CAAC,eAAe,CAAC,GAAG,CAAC,CAAC;QACnD,CAAC,CAAC,CAAC;QAEH,OAAO,MAAM,CAAC;IAClB,CAAC;IAED;;;;OAIG;IACI,UAAU,CAAC,IAAmB,EAAE,YAAoC;QACvE,MAAM,KAAK,GAAG,IAAI,UAAU,EAAE,CAAC;QAC/B,KAAK,CAAC,UAAU,GAAG,KAAK,CAAC;QACzB,KAAK,CAAC,gBAAgB,GAAG,IAAI,CAAC;QAE9B,IAAI,MAAM,GAAqB,IAAI,CAAC;QACpC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YACnC,IAAI,UAAU,GAAG,IAAI,CAAC;YAEtB,IAAI,YAAY,IAAI,YAAY,CAAC,MAAM,KAAK,IAAI,CAAC,MAAM,EAAE,CAAC;gBACtD,UAAU,GAAG,YAAY,CAAC,CAAC,CAAC,CAAC;YACjC,CAAC;YAED,MAAM,GAAG,GAAG,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,UAAU,CAAC,CAAC;YACjD,IAAI,CAAC,MAAM,IAAI,GAAG,CAAC,cAAc,GAAG,MAAM,CAAC,cAAc,EAAE,CAAC;gBACxD,MAAM,GAAG,GAAG,CAAC;YACjB,CAAC;YAED,KAAK,CAAC,UAAU,CAAC,GAAG,CAAC,CAAC;QAC1B,CAAC;QAED,KAAK,CAAC,MAAM,GAAG,MAAM,CAAC,CAAC,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,mBAAmB,CAAC;QAEjE,IAAI,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;IAC3B,CAAC;IAED;;;OAGG;IACI,eAAe,CAAC,UAAkB;QACrC,IAAI,CAAC,IAAI,CAAC,QAAQ,EAAE,CAAC;YACjB,OAAO;QACX,CAAC;QAED,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC5C,MAAM,GAAG,GAAG,IAAI,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC;YAC7B,IAAI,CAAC,GAAG,IAAI,CAAa,GAAI,CAAC,QAAQ,EAAE,CAAC;gBACrC,SAAS;YACb,CAAC;YAED,MAAM,YAAY,GAAc,GAAG,CAAC;YACpC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,YAAY,CAAC,QAAQ,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;gBACpD,MAAM,MAAM,GAAG,YAAY,CAAC,QAAQ,CAAC,CAAC,CAAW,CAAC;gBAElD,IAAI,CAAC,MAAM,IAAI,CAAC,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,CAAC;oBACjC,SAAS;gBACb,CAAC;gBAED,MAAM,YAAY,GAAG,MAAM,CAAC,QAAQ,CAAC,CAAC,CAAc,CAAC;gBAErD,IAAI,YAAY,CAAC,IAAI,KAAK,QAAQ,EAAE,CAAC;oBACjC,MAAM,CAAC,KAAK,GAAG,UAAU,CAAC,CAAC,CAAC,IAAI,CAAC,gBAAgB,CAAC,CAAC,CAAC,IAAI,CAAC,kBAAkB,CAAC;oBAC5E,MAAM,CAAC,SAAS,GAAG,UAAU,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,sBAAsB,CAAC,CAAC,CAAC,CAAC,CAAC;gBACxE,CAAC;gBAED,YAAY,CAAC,IAAI,GAAG,UAAU,GAAG,CAAC,CAAC,CAAC,CAAC,YAAY,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC,YAAY,CAAC,IAAI,CAAC,WAAW,EAAE,CAAC;YAC3G,CAAC;QACL,CAAC;IACL,CAAC;IAMD,qEAAqE;IACrE,IAAW,kBAAkB;QACzB,OAAO,IAAI,CAAC,4BAA4B,CAAC;IAC7C,CAAC;IAED;;;;OAIG;IACI,OAAO,CAAC,KAAgB;QAC3B,MAAM,yBAAyB,GAAG,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,KAAK,KAAK,KAAK,CAAC,CAAC;QAC3F,IAAI,yBAAyB,EAAE,CAAC;YAC5B,OAAO;QACX,CAAC;QAED,IAAI,IAAI,CAAC,mBAAmB,KAAK,IAAI,EAAE,CAAC;YACpC,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC,oBAAoB,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,EAAE;gBAC7D,IAAI,CAAC,IAAI,CAAC,4BAA4B,EAAE,CAAC;oBACrC,OAAO;gBACX,CAAC;gBAED,IAAI,CAAC,4BAA4B,CAAC,KAAK,CAAC,cAAc,GAAG,IAAI,CAAC,4BAA4B,CAAC;gBAE3F,QAAQ,GAAG,EAAE,CAAC;oBACV,KAAK,QAAQ;wBACT,IAAI,CAAC,UAAU,EAAE,CAAC;wBAClB,IAAI,IAAI,CAAC,UAAU,GAAG,CAAC,EAAE,CAAC;4BACtB,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;wBACxB,CAAC;wBACD,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;wBACtC,OAAO;oBACX,KAAK,QAAQ;wBACT,IAAI,IAAI,CAAC,4BAA4B,YAAY,aAAa,EAAE,CAAC;4BAC7D,IAAI,CAAC,4BAA4B,CAAC,qBAAqB,CAAC,WAAW,CAAC,CAAC;wBACzE,CAAC;6BAAM,CAAC;4BACJ,IAAI,CAAC,4BAA4B,CAAC,UAAU,CAAC,CAAC,CAAC,CAAC;wBACpD,CAAC;wBACD,OAAO;oBACX,KAAK,QAAQ;wBACT,IAAI,IAAI,CAAC,4BAA4B,YAAY,aAAa,EAAE,CAAC;4BAC7D,IAAI,CAAC,4BAA4B,CAAC,qBAAqB,CAAC,OAAO,CAAC,CAAC;wBACrE,CAAC;6BAAM,CAAC;4BACJ,IAAI,CAAC,4BAA4B,CAAC,UAAU,CAAC,EAAE,CAAC,CAAC;wBACrD,CAAC;wBACD,OAAO;gBACf,CAAC;gBACD,IAAI,IAAI,CAAC,4BAA4B,YAAY,aAAa,EAAE,CAAC;oBAC7D,IAAI,CAAC,4BAA4B,CAAC,qBAAqB,CAAC,EAAE,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;gBAC3G,CAAC;qBAAM,CAAC;oBACJ,IAAI,CAAC,4BAA4B,CAAC,UAAU,CAAC,CAAC,CAAC,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC,CAAC,GAAG,CAAC,WAAW,EAAE,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC;gBAChG,CAAC;gBAED,IAAI,IAAI,CAAC,UAAU,KAAK,CAAC,EAAE,CAAC;oBACxB,IAAI,CAAC,UAAU,GAAG,CAAC,CAAC;oBACpB,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,UAAU,CAAC,CAAC;gBAC1C,CAAC;YACL,CAAC,CAAC,CAAC;QACP,CAAC;QAED,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QACvB,IAAI,CAAC,4BAA4B,GAAG,KAAK,CAAC;QAC1C,KAAK,CAAC,yBAAyB,GAAG,IAAI,CAAC;QAEvC,iBAAiB;QACjB,MAAM,eAAe,GAAgC,KAAK,CAAC,iBAAiB,CAAC,GAAG,CAAC,GAAG,EAAE;YAClF,IAAI,CAAC,4BAA4B,GAAG,KAAK,CAAC;YAC1C,KAAK,CAAC,yBAAyB,GAAG,IAAI,CAAC;YACvC,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC;QAC1B,CAAC,CAAC,CAAC;QAEH,MAAM,cAAc,GAAgC,KAAK,CAAC,gBAAgB,CAAC,GAAG,CAAC,GAAG,EAAE;YAChF,KAAK,CAAC,yBAAyB,GAAG,IAAI,CAAC;YACvC,IAAI,CAAC,4BAA4B,GAAG,IAAI,CAAC;YACzC,IAAI,CAAC,SAAS,GAAG,KAAK,CAAC;QAC3B,CAAC,CAAC,CAAC;QAEH,IAAI,CAAC,oBAAoB,CAAC,IAAI,CAAC;YAC3B,KAAK;YACL,cAAc;YACd,eAAe;SAClB,CAAC,CAAC;IACP,CAAC;IAED;;;;OAIG;IACI,UAAU,CAAC,KAAiB;QAC/B,IAAI,KAAK,EAAE,CAAC;YACR,4BAA4B;YAC5B,MAAM,QAAQ,GAAG,IAAI,CAAC,oBAAoB,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,KAAK,KAAK,KAAK,CAAC,CAAC;YAC5E,IAAI,QAAQ,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;gBACxB,IAAI,CAAC,gCAAgC,CAAC,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;gBAEnD,IAAI,CAAC,oBAAoB,GAAG,IAAI,CAAC,oBAAoB,CAAC,MAAM,CAAC,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,KAAK,KAAK,KAAK,CAAC,CAAC;gBACvF,IAAI,IAAI,CAAC,4BAA4B,KAAK,KAAK,EAAE,CAAC;oBAC9C,IAAI,CAAC,4BAA4B,GAAG,IAAI,CAAC;gBAC7C,CAAC;YACL,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,KAAK,MAAM,kBAAkB,IAAI,IAAI,CAAC,oBAAoB,EAAE,CAAC;gBACzD,IAAI,CAAC,gCAAgC,CAAC,kBAAkB,CAAC,CAAC;YAC9D,CAAC;YACD,IAAI,CAAC,oBAAoB,CAAC,MAAM,GAAG,CAAC,CAAC;QACzC,CAAC;QAED,IAAI,IAAI,CAAC,oBAAoB,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACzC,IAAI,CAAC,4BAA4B,GAAG,IAAI,CAAC;YACzC,IAAI,CAAC,oBAAoB,CAAC,MAAM,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;YAC3D,IAAI,CAAC,mBAAmB,GAAG,IAAI,CAAC;QACpC,CAAC;IACL,CAAC;IAEO,gCAAgC,CAAC,kBAAsC;QAC3E,kBAAkB,CAAC,KAAK,CAAC,yBAAyB,GAAG,IAAI,CAAC;QAC1D,kBAAkB,CAAC,KAAK,CAAC,iBAAiB,CAAC,MAAM,CAAC,kBAAkB,CAAC,eAAe,CAAC,CAAC;QACtF,kBAAkB,CAAC,KAAK,CAAC,gBAAgB,CAAC,MAAM,CAAC,kBAAkB,CAAC,cAAc,CAAC,CAAC;IACxF,CAAC;IAED;;OAEG;IACa,OAAO;QACnB,KAAK,CAAC,OAAO,EAAE,CAAC;QAEhB,IAAI,CAAC,UAAU,EAAE,CAAC;IACtB,CAAC;IAED,UAAU;IAEV;;;;;OAKG;IACI,MAAM,CAAC,mBAAmB,CAAC,IAAa;QAC3C,MAAM,WAAW,GAAG,IAAI,eAAe,CAAC,IAAI,CAAC,CAAC;QAE9C,WAAW,CAAC,UAAU,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,QAAQ,CAAC,CAAC,CAAC;QACrF,WAAW,CAAC,UAAU,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;QAC3E,WAAW,CAAC,UAAU,CAAC,CAAC,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,QAAQ,CAAC,CAAC,CAAC;QAC1F,WAAW,CAAC,UAAU,CAAC,CAAC,QAAQ,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,EAAE,GAAG,CAAC,CAAC,CAAC;QACrF,WAAW,CAAC,UAAU,CAAC,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,KAAK,EAAE,OAAO,EAAE,CAAC,CAAC,CAAC;QAEpD,OAAO,WAAW,CAAC;IACvB,CAAC;IAED;;OAEG;IACa,iBAAiB,CAAC,gBAAqB,EAAE,IAA4B;QACjF,KAAK,CAAC,iBAAiB,CAAC,gBAAgB,EAAE,IAAI,CAAC,CAAC;QAChD,KAAK,MAAM,GAAG,IAAI,IAAI,CAAC,QAAQ,EAAE,CAAC;YAC9B,IAAI,GAAG,CAAC,YAAY,EAAE,KAAK,YAAY,EAAE,CAAC;gBACtC,MAAM,UAAU,GAAG,GAAiB,CAAC;gBACrC,KAAK,MAAM,GAAG,IAAI,UAAU,CAAC,QAAQ,EAAE,CAAC;oBACpC,IAAI,GAAG,CAAC,YAAY,EAAE,KAAK,QAAQ,IAAI,GAAG,CAAC,IAAI,EAAE,CAAC;wBAC9C,GAAG,CAAC,qBAAqB,CAAC,GAAG,CAAC,GAAG,EAAE;4BAC/B,IAAI,CAAC,oBAAoB,CAAC,eAAe,CAAC,GAAG,CAAC,IAAc,CAAC,CAAC;wBAClE,CAAC,CAAC,CAAC;oBACP,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC;IACL,CAAC;CACJ;AAED,aAAa,CAAC,6BAA6B,EAAE,eAAe,CAAC,CAAC","sourcesContent":["import type { Nullable } from \"core/types\";\r\nimport type { Observer } from \"core/Misc/observable\";\r\nimport { Observable } from \"core/Misc/observable\";\r\n\r\nimport { StackPanel } from \"./stackPanel\";\r\nimport { Button } from \"./button\";\r\nimport type { Container } from \"./container\";\r\nimport type { TextBlock } from \"./textBlock\";\r\nimport type { InputText } from \"./inputText\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { AdvancedDynamicTexture } from \"../advancedDynamicTexture\";\r\nimport { InputTextArea } from \"./inputTextArea\";\r\nimport type { Control } from \"./control\";\r\n\r\n/**\r\n * Class used to store key control properties\r\n */\r\nexport class KeyPropertySet {\r\n /** Width */\r\n width?: string;\r\n /** Height */\r\n height?: string;\r\n /** Left padding */\r\n paddingLeft?: string;\r\n /** Right padding */\r\n paddingRight?: string;\r\n /** Top padding */\r\n paddingTop?: string;\r\n /** Bottom padding */\r\n paddingBottom?: string;\r\n /** Foreground color */\r\n color?: string;\r\n /** Background color */\r\n background?: string;\r\n}\r\n\r\ntype ConnectedInputText = {\r\n input: InputText;\r\n onFocusObserver: Nullable<Observer<Control>>;\r\n onBlurObserver: Nullable<Observer<Control>>;\r\n};\r\n\r\n/**\r\n * Class used to create virtual keyboard\r\n */\r\nexport class VirtualKeyboard extends StackPanel {\r\n /** Observable raised when a key is pressed */\r\n public onKeyPressObservable = new Observable<string>();\r\n\r\n /** Gets or sets default key button width */\r\n public defaultButtonWidth = \"40px\";\r\n /** Gets or sets default key button height */\r\n public defaultButtonHeight = \"40px\";\r\n\r\n /** Gets or sets default key button left padding */\r\n public defaultButtonPaddingLeft = \"2px\";\r\n /** Gets or sets default key button right padding */\r\n public defaultButtonPaddingRight = \"2px\";\r\n /** Gets or sets default key button top padding */\r\n public defaultButtonPaddingTop = \"2px\";\r\n /** Gets or sets default key button bottom padding */\r\n public defaultButtonPaddingBottom = \"2px\";\r\n\r\n /** Gets or sets default key button foreground color */\r\n public defaultButtonColor = \"#DDD\";\r\n /** Gets or sets default key button background color */\r\n public defaultButtonBackground = \"#070707\";\r\n\r\n /** Gets or sets shift button foreground color */\r\n public shiftButtonColor = \"#7799FF\";\r\n /** Gets or sets shift button thickness*/\r\n public selectedShiftThickness = 1;\r\n\r\n /** Gets shift key state */\r\n public shiftState = 0;\r\n\r\n protected override _getTypeName(): string {\r\n return \"VirtualKeyboard\";\r\n }\r\n\r\n private _createKey(key: string, propertySet: Nullable<KeyPropertySet>) {\r\n const button = Button.CreateSimpleButton(key, key);\r\n\r\n button.width = propertySet && propertySet.width ? propertySet.width : this.defaultButtonWidth;\r\n button.height = propertySet && propertySet.height ? propertySet.height : this.defaultButtonHeight;\r\n button.color = propertySet && propertySet.color ? propertySet.color : this.defaultButtonColor;\r\n button.background = propertySet && propertySet.background ? propertySet.background : this.defaultButtonBackground;\r\n button.paddingLeft = propertySet && propertySet.paddingLeft ? propertySet.paddingLeft : this.defaultButtonPaddingLeft;\r\n button.paddingRight = propertySet && propertySet.paddingRight ? propertySet.paddingRight : this.defaultButtonPaddingRight;\r\n button.paddingTop = propertySet && propertySet.paddingTop ? propertySet.paddingTop : this.defaultButtonPaddingTop;\r\n button.paddingBottom = propertySet && propertySet.paddingBottom ? propertySet.paddingBottom : this.defaultButtonPaddingBottom;\r\n\r\n button.thickness = 0;\r\n button.isFocusInvisible = true;\r\n\r\n button.shadowColor = this.shadowColor;\r\n button.shadowBlur = this.shadowBlur;\r\n button.shadowOffsetX = this.shadowOffsetX;\r\n button.shadowOffsetY = this.shadowOffsetY;\r\n\r\n button.onPointerUpObservable.add(() => {\r\n this.onKeyPressObservable.notifyObservers(key);\r\n });\r\n\r\n return button;\r\n }\r\n\r\n /**\r\n * Adds a new row of keys\r\n * @param keys defines the list of keys to add\r\n * @param propertySets defines the associated property sets\r\n */\r\n public addKeysRow(keys: Array<string>, propertySets?: Array<KeyPropertySet>): void {\r\n const panel = new StackPanel();\r\n panel.isVertical = false;\r\n panel.isFocusInvisible = true;\r\n\r\n let maxKey: Nullable<Button> = null;\r\n for (let i = 0; i < keys.length; i++) {\r\n let properties = null;\r\n\r\n if (propertySets && propertySets.length === keys.length) {\r\n properties = propertySets[i];\r\n }\r\n\r\n const key = this._createKey(keys[i], properties);\r\n if (!maxKey || key.heightInPixels > maxKey.heightInPixels) {\r\n maxKey = key;\r\n }\r\n\r\n panel.addControl(key);\r\n }\r\n\r\n panel.height = maxKey ? maxKey.height : this.defaultButtonHeight;\r\n\r\n this.addControl(panel);\r\n }\r\n\r\n /**\r\n * Set the shift key to a specific state\r\n * @param shiftState defines the new shift state\r\n */\r\n public applyShiftState(shiftState: number): void {\r\n if (!this.children) {\r\n return;\r\n }\r\n\r\n for (let i = 0; i < this.children.length; i++) {\r\n const row = this.children[i];\r\n if (!row || !(<Container>row).children) {\r\n continue;\r\n }\r\n\r\n const rowContainer = <Container>row;\r\n for (let j = 0; j < rowContainer.children.length; j++) {\r\n const button = rowContainer.children[j] as Button;\r\n\r\n if (!button || !button.children[0]) {\r\n continue;\r\n }\r\n\r\n const buttonTblock = button.children[0] as TextBlock;\r\n\r\n if (buttonTblock.text === \"\\u21E7\") {\r\n button.color = shiftState ? this.shiftButtonColor : this.defaultButtonColor;\r\n button.thickness = shiftState > 1 ? this.selectedShiftThickness : 0;\r\n }\r\n\r\n buttonTblock.text = shiftState > 0 ? buttonTblock.text.toUpperCase() : buttonTblock.text.toLowerCase();\r\n }\r\n }\r\n }\r\n\r\n private _currentlyConnectedInputText: Nullable<InputText | InputTextArea> = null;\r\n private _connectedInputTexts: ConnectedInputText[] = [];\r\n private _onKeyPressObserver: Nullable<Observer<string>> = null;\r\n\r\n /** Gets the input text control currently attached to the keyboard */\r\n public get connectedInputText(): Nullable<InputText | InputTextArea> {\r\n return this._currentlyConnectedInputText;\r\n }\r\n\r\n /**\r\n * Connects the keyboard with an input text control\r\n *\r\n * @param input defines the target control\r\n */\r\n public connect(input: InputText): void {\r\n const inputTextAlreadyConnected = this._connectedInputTexts.some((a) => a.input === input);\r\n if (inputTextAlreadyConnected) {\r\n return;\r\n }\r\n\r\n if (this._onKeyPressObserver === null) {\r\n this._onKeyPressObserver = this.onKeyPressObservable.add((key) => {\r\n if (!this._currentlyConnectedInputText) {\r\n return;\r\n }\r\n\r\n this._currentlyConnectedInputText._host.focusedControl = this._currentlyConnectedInputText;\r\n\r\n switch (key) {\r\n case \"\\u21E7\":\r\n this.shiftState++;\r\n if (this.shiftState > 2) {\r\n this.shiftState = 0;\r\n }\r\n this.applyShiftState(this.shiftState);\r\n return;\r\n case \"\\u2190\":\r\n if (this._currentlyConnectedInputText instanceof InputTextArea) {\r\n this._currentlyConnectedInputText.alternativeProcessKey(\"Backspace\");\r\n } else {\r\n this._currentlyConnectedInputText.processKey(8);\r\n }\r\n return;\r\n case \"\\u21B5\":\r\n if (this._currentlyConnectedInputText instanceof InputTextArea) {\r\n this._currentlyConnectedInputText.alternativeProcessKey(\"Enter\");\r\n } else {\r\n this._currentlyConnectedInputText.processKey(13);\r\n }\r\n return;\r\n }\r\n if (this._currentlyConnectedInputText instanceof InputTextArea) {\r\n this._currentlyConnectedInputText.alternativeProcessKey(\"\", this.shiftState ? key.toUpperCase() : key);\r\n } else {\r\n this._currentlyConnectedInputText.processKey(-1, this.shiftState ? key.toUpperCase() : key);\r\n }\r\n\r\n if (this.shiftState === 1) {\r\n this.shiftState = 0;\r\n this.applyShiftState(this.shiftState);\r\n }\r\n });\r\n }\r\n\r\n this.isVisible = false;\r\n this._currentlyConnectedInputText = input;\r\n input._connectedVirtualKeyboard = this;\r\n\r\n // Events hooking\r\n const onFocusObserver: Nullable<Observer<Control>> = input.onFocusObservable.add(() => {\r\n this._currentlyConnectedInputText = input;\r\n input._connectedVirtualKeyboard = this;\r\n this.isVisible = true;\r\n });\r\n\r\n const onBlurObserver: Nullable<Observer<Control>> = input.onBlurObservable.add(() => {\r\n input._connectedVirtualKeyboard = null;\r\n this._currentlyConnectedInputText = null;\r\n this.isVisible = false;\r\n });\r\n\r\n this._connectedInputTexts.push({\r\n input,\r\n onBlurObserver,\r\n onFocusObserver,\r\n });\r\n }\r\n\r\n /**\r\n * Disconnects the keyboard from connected InputText controls\r\n *\r\n * @param input optionally defines a target control, otherwise all are disconnected\r\n */\r\n public disconnect(input?: InputText): void {\r\n if (input) {\r\n // .find not available on IE\r\n const filtered = this._connectedInputTexts.filter((a) => a.input === input);\r\n if (filtered.length === 1) {\r\n this._removeConnectedInputObservables(filtered[0]);\r\n\r\n this._connectedInputTexts = this._connectedInputTexts.filter((a) => a.input !== input);\r\n if (this._currentlyConnectedInputText === input) {\r\n this._currentlyConnectedInputText = null;\r\n }\r\n }\r\n } else {\r\n for (const connectedInputText of this._connectedInputTexts) {\r\n this._removeConnectedInputObservables(connectedInputText);\r\n }\r\n this._connectedInputTexts.length = 0;\r\n }\r\n\r\n if (this._connectedInputTexts.length === 0) {\r\n this._currentlyConnectedInputText = null;\r\n this.onKeyPressObservable.remove(this._onKeyPressObserver);\r\n this._onKeyPressObserver = null;\r\n }\r\n }\r\n\r\n private _removeConnectedInputObservables(connectedInputText: ConnectedInputText): void {\r\n connectedInputText.input._connectedVirtualKeyboard = null;\r\n connectedInputText.input.onFocusObservable.remove(connectedInputText.onFocusObserver);\r\n connectedInputText.input.onBlurObservable.remove(connectedInputText.onBlurObserver);\r\n }\r\n\r\n /**\r\n * Release all resources\r\n */\r\n public override dispose(): void {\r\n super.dispose();\r\n\r\n this.disconnect();\r\n }\r\n\r\n // Statics\r\n\r\n /**\r\n * Creates a new keyboard using a default layout\r\n *\r\n * @param name defines control name\r\n * @returns a new VirtualKeyboard\r\n */\r\n public static CreateDefaultLayout(name?: string): VirtualKeyboard {\r\n const returnValue = new VirtualKeyboard(name);\r\n\r\n returnValue.addKeysRow([\"1\", \"2\", \"3\", \"4\", \"5\", \"6\", \"7\", \"8\", \"9\", \"0\", \"\\u2190\"]);\r\n returnValue.addKeysRow([\"q\", \"w\", \"e\", \"r\", \"t\", \"y\", \"u\", \"i\", \"o\", \"p\"]);\r\n returnValue.addKeysRow([\"a\", \"s\", \"d\", \"f\", \"g\", \"h\", \"j\", \"k\", \"l\", \";\", \"'\", \"\\u21B5\"]);\r\n returnValue.addKeysRow([\"\\u21E7\", \"z\", \"x\", \"c\", \"v\", \"b\", \"n\", \"m\", \",\", \".\", \"/\"]);\r\n returnValue.addKeysRow([\" \"], [{ width: \"200px\" }]);\r\n\r\n return returnValue;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public override _parseFromContent(serializedObject: any, host: AdvancedDynamicTexture) {\r\n super._parseFromContent(serializedObject, host);\r\n for (const row of this.children) {\r\n if (row.getClassName() === \"StackPanel\") {\r\n const stackPanel = row as StackPanel;\r\n for (const key of stackPanel.children) {\r\n if (key.getClassName() === \"Button\" && key.name) {\r\n key.onPointerUpObservable.add(() => {\r\n this.onKeyPressObservable.notifyObservers(key.name as string);\r\n });\r\n }\r\n }\r\n }\r\n }\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GUI.VirtualKeyboard\", VirtualKeyboard);\r\n"]}
package/2D/index.d.ts ADDED
@@ -0,0 +1,11 @@
1
+ export * from "./controls/index.js";
2
+ export * from "./advancedDynamicTexture.js";
3
+ export * from "./adtInstrumentation.js";
4
+ export * from "./math2D.js";
5
+ export * from "./measure.js";
6
+ export * from "./multiLinePoint.js";
7
+ export * from "./FrameGraph/guiTask.js";
8
+ export * from "./FrameGraph/renderGraphGUIBlock.js";
9
+ export * from "./style.js";
10
+ export * from "./valueAndUnit.js";
11
+ export * from "./xmlLoader.js";
package/2D/index.js ADDED
@@ -0,0 +1,13 @@
1
+ /* eslint-disable @typescript-eslint/no-restricted-imports */
2
+ export * from "./controls/index.js";
3
+ export * from "./advancedDynamicTexture.js";
4
+ export * from "./adtInstrumentation.js";
5
+ export * from "./math2D.js";
6
+ export * from "./measure.js";
7
+ export * from "./multiLinePoint.js";
8
+ export * from "./FrameGraph/guiTask.js";
9
+ export * from "./FrameGraph/renderGraphGUIBlock.js";
10
+ export * from "./style.js";
11
+ export * from "./valueAndUnit.js";
12
+ export * from "./xmlLoader.js";
13
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../dev/gui/src/2D/index.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,cAAc,kBAAkB,CAAC;AAEjC,cAAc,0BAA0B,CAAC;AACzC,cAAc,sBAAsB,CAAC;AACrC,cAAc,UAAU,CAAC;AACzB,cAAc,WAAW,CAAC;AAC1B,cAAc,kBAAkB,CAAC;AACjC,cAAc,sBAAsB,CAAC;AACrC,cAAc,kCAAkC,CAAC;AACjD,cAAc,SAAS,CAAC;AACxB,cAAc,gBAAgB,CAAC;AAC/B,cAAc,aAAa,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/no-restricted-imports */\r\nexport * from \"./controls/index\";\r\n\r\nexport * from \"./advancedDynamicTexture\";\r\nexport * from \"./adtInstrumentation\";\r\nexport * from \"./math2D\";\r\nexport * from \"./measure\";\r\nexport * from \"./multiLinePoint\";\r\nexport * from \"./FrameGraph/guiTask\";\r\nexport * from \"./FrameGraph/renderGraphGUIBlock\";\r\nexport * from \"./style\";\r\nexport * from \"./valueAndUnit\";\r\nexport * from \"./xmlLoader\";\r\n"]}
package/2D/math2D.d.ts ADDED
@@ -0,0 +1,136 @@
1
+ import type { Nullable } from "@babylonjs/core/types.js";
2
+ import { Vector2 } from "@babylonjs/core/Maths/math.vector.js";
3
+ /**
4
+ * Class used to transport Vector2 information for pointer events
5
+ */
6
+ export declare class Vector2WithInfo extends Vector2 {
7
+ /** defines the current mouse button index */
8
+ buttonIndex: number;
9
+ /**
10
+ * Creates a new Vector2WithInfo
11
+ * @param source defines the vector2 data to transport
12
+ * @param buttonIndex defines the current mouse button index
13
+ */
14
+ constructor(source: Vector2,
15
+ /** defines the current mouse button index */
16
+ buttonIndex?: number);
17
+ }
18
+ /** Class used to provide 2D matrix features */
19
+ export declare class Matrix2D {
20
+ /** Gets the internal array of 6 floats used to store matrix data */
21
+ m: Float32Array<ArrayBuffer>;
22
+ /**
23
+ * Creates a new matrix
24
+ * @param m00 defines value for (0, 0)
25
+ * @param m01 defines value for (0, 1)
26
+ * @param m10 defines value for (1, 0)
27
+ * @param m11 defines value for (1, 1)
28
+ * @param m20 defines value for (2, 0)
29
+ * @param m21 defines value for (2, 1)
30
+ */
31
+ constructor(m00: number, m01: number, m10: number, m11: number, m20: number, m21: number);
32
+ /**
33
+ * Fills the matrix from direct values
34
+ * @param m00 defines value for (0, 0)
35
+ * @param m01 defines value for (0, 1)
36
+ * @param m10 defines value for (1, 0)
37
+ * @param m11 defines value for (1, 1)
38
+ * @param m20 defines value for (2, 0)
39
+ * @param m21 defines value for (2, 1)
40
+ * @returns the current modified matrix
41
+ */
42
+ fromValues(m00: number, m01: number, m10: number, m11: number, m20: number, m21: number): Matrix2D;
43
+ /**
44
+ * Gets matrix determinant
45
+ * @returns the determinant
46
+ */
47
+ determinant(): number;
48
+ /**
49
+ * Inverses the matrix and stores it in a target matrix
50
+ * @param result defines the target matrix
51
+ * @returns the current matrix
52
+ */
53
+ invertToRef(result: Matrix2D): Matrix2D;
54
+ /**
55
+ * Multiplies the current matrix with another one
56
+ * @param other defines the second operand
57
+ * @param result defines the target matrix
58
+ * @returns the current matrix
59
+ */
60
+ multiplyToRef(other: Matrix2D, result: Matrix2D): Matrix2D;
61
+ /**
62
+ * Applies the current matrix to a set of 2 floats and stores the result in a vector2
63
+ * @param x defines the x coordinate to transform
64
+ * @param y defines the x coordinate to transform
65
+ * @param result defines the target vector2
66
+ * @returns the current matrix
67
+ */
68
+ transformCoordinates(x: number, y: number, result: Vector2): Matrix2D;
69
+ /**
70
+ * Creates an identity matrix
71
+ * @returns a new matrix
72
+ */
73
+ static Identity(): Matrix2D;
74
+ /**
75
+ * Creates an identity matrix and stores it in a target matrix
76
+ * @param result defines the target matrix
77
+ */
78
+ static IdentityToRef(result: Matrix2D): void;
79
+ /**
80
+ * Creates a translation matrix and stores it in a target matrix
81
+ * @param x defines the x coordinate of the translation
82
+ * @param y defines the y coordinate of the translation
83
+ * @param result defines the target matrix
84
+ */
85
+ static TranslationToRef(x: number, y: number, result: Matrix2D): void;
86
+ /**
87
+ * Creates a scaling matrix and stores it in a target matrix
88
+ * @param x defines the x coordinate of the scaling
89
+ * @param y defines the y coordinate of the scaling
90
+ * @param result defines the target matrix
91
+ */
92
+ static ScalingToRef(x: number, y: number, result: Matrix2D): void;
93
+ /**
94
+ * Creates a rotation matrix and stores it in a target matrix
95
+ * @param angle defines the rotation angle
96
+ * @param result defines the target matrix
97
+ */
98
+ static RotationToRef(angle: number, result: Matrix2D): void;
99
+ private static _TempPreTranslationMatrix;
100
+ private static _TempPostTranslationMatrix;
101
+ private static _TempRotationMatrix;
102
+ private static _TempScalingMatrix;
103
+ private static _TempCompose0;
104
+ private static _TempCompose1;
105
+ private static _TempCompose2;
106
+ /**
107
+ * Composes a matrix from translation, rotation, scaling and parent matrix and stores it in a target matrix
108
+ * @param tx defines the x coordinate of the translation
109
+ * @param ty defines the y coordinate of the translation
110
+ * @param angle defines the rotation angle
111
+ * @param scaleX defines the x coordinate of the scaling
112
+ * @param scaleY defines the y coordinate of the scaling
113
+ * @param parentMatrix defines the parent matrix to multiply by (can be null)
114
+ * @param result defines the target matrix
115
+ */
116
+ static ComposeToRef(tx: number, ty: number, angle: number, scaleX: number, scaleY: number, parentMatrix: Nullable<Matrix2D>, result: Matrix2D): void;
117
+ }
118
+ /**
119
+ * Useful math functions
120
+ */
121
+ export declare class MathTools {
122
+ /**
123
+ * Default rounding precision for GUI elements. It should be
124
+ * set to a power of ten, where the exponent means the number
125
+ * of decimal digits to round to, i.e, 100 means 2 decimal digits,
126
+ * 1000 means 3 decimal digits, etc. Default is 100 (2 decimal digits).
127
+ */
128
+ static DefaultRoundingPrecision: number;
129
+ /**
130
+ * Rounds a number to the nearest multiple of a given precision
131
+ * @param value the value to be rounded
132
+ * @param precision the multiple to which the value will be rounded. Default is 100 (2 decimal digits)
133
+ * @returns
134
+ */
135
+ static Round(value: number, precision?: number): number;
136
+ }