@onerjs/gui 8.23.1

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Files changed (354) hide show
  1. package/2D/FrameGraph/guiTask.d.ts +34 -0
  2. package/2D/FrameGraph/guiTask.js +62 -0
  3. package/2D/FrameGraph/guiTask.js.map +1 -0
  4. package/2D/FrameGraph/renderGraphGUIBlock.d.ts +43 -0
  5. package/2D/FrameGraph/renderGraphGUIBlock.js +66 -0
  6. package/2D/FrameGraph/renderGraphGUIBlock.js.map +1 -0
  7. package/2D/adtInstrumentation.d.ts +52 -0
  8. package/2D/adtInstrumentation.js +107 -0
  9. package/2D/adtInstrumentation.js.map +1 -0
  10. package/2D/advancedDynamicTexture.d.ts +548 -0
  11. package/2D/advancedDynamicTexture.js +1522 -0
  12. package/2D/advancedDynamicTexture.js.map +1 -0
  13. package/2D/controls/button.d.ts +109 -0
  14. package/2D/controls/button.js +246 -0
  15. package/2D/controls/button.js.map +1 -0
  16. package/2D/controls/checkbox.d.ts +53 -0
  17. package/2D/controls/checkbox.js +164 -0
  18. package/2D/controls/checkbox.js.map +1 -0
  19. package/2D/controls/colorpicker.d.ts +101 -0
  20. package/2D/controls/colorpicker.js +1396 -0
  21. package/2D/controls/colorpicker.js.map +1 -0
  22. package/2D/controls/container.d.ts +179 -0
  23. package/2D/controls/container.js +616 -0
  24. package/2D/controls/container.js.map +1 -0
  25. package/2D/controls/control.d.ts +943 -0
  26. package/2D/controls/control.js +2460 -0
  27. package/2D/controls/control.js.map +1 -0
  28. package/2D/controls/displayGrid.d.ts +53 -0
  29. package/2D/controls/displayGrid.js +202 -0
  30. package/2D/controls/displayGrid.js.map +1 -0
  31. package/2D/controls/ellipse.d.ts +25 -0
  32. package/2D/controls/ellipse.js +93 -0
  33. package/2D/controls/ellipse.js.map +1 -0
  34. package/2D/controls/focusableButton.d.ts +17 -0
  35. package/2D/controls/focusableButton.js +25 -0
  36. package/2D/controls/focusableButton.js.map +1 -0
  37. package/2D/controls/focusableControl.d.ts +43 -0
  38. package/2D/controls/focusableControl.js +2 -0
  39. package/2D/controls/focusableControl.js.map +1 -0
  40. package/2D/controls/gradient/BaseGradient.d.ts +69 -0
  41. package/2D/controls/gradient/BaseGradient.js +84 -0
  42. package/2D/controls/gradient/BaseGradient.js.map +1 -0
  43. package/2D/controls/gradient/LinearGradient.d.ts +45 -0
  44. package/2D/controls/gradient/LinearGradient.js +73 -0
  45. package/2D/controls/gradient/LinearGradient.js.map +1 -0
  46. package/2D/controls/gradient/RadialGradient.d.ts +53 -0
  47. package/2D/controls/gradient/RadialGradient.js +89 -0
  48. package/2D/controls/gradient/RadialGradient.js.map +1 -0
  49. package/2D/controls/grid.d.ts +151 -0
  50. package/2D/controls/grid.js +528 -0
  51. package/2D/controls/grid.js.map +1 -0
  52. package/2D/controls/image.d.ts +228 -0
  53. package/2D/controls/image.js +915 -0
  54. package/2D/controls/image.js.map +1 -0
  55. package/2D/controls/index.d.ts +34 -0
  56. package/2D/controls/index.js +35 -0
  57. package/2D/controls/index.js.map +1 -0
  58. package/2D/controls/inputPassword.d.ts +9 -0
  59. package/2D/controls/inputPassword.js +22 -0
  60. package/2D/controls/inputPassword.js.map +1 -0
  61. package/2D/controls/inputText.d.ts +197 -0
  62. package/2D/controls/inputText.js +1035 -0
  63. package/2D/controls/inputText.js.map +1 -0
  64. package/2D/controls/inputTextArea.d.ts +142 -0
  65. package/2D/controls/inputTextArea.js +1025 -0
  66. package/2D/controls/inputTextArea.js.map +1 -0
  67. package/2D/controls/line.d.ts +73 -0
  68. package/2D/controls/line.js +227 -0
  69. package/2D/controls/line.js.map +1 -0
  70. package/2D/controls/multiLine.d.ts +75 -0
  71. package/2D/controls/multiLine.js +237 -0
  72. package/2D/controls/multiLine.js.map +1 -0
  73. package/2D/controls/radioButton.d.ts +49 -0
  74. package/2D/controls/radioButton.js +185 -0
  75. package/2D/controls/radioButton.js.map +1 -0
  76. package/2D/controls/rectangle.d.ts +43 -0
  77. package/2D/controls/rectangle.js +204 -0
  78. package/2D/controls/rectangle.js.map +1 -0
  79. package/2D/controls/scrollViewers/scrollViewer.d.ts +178 -0
  80. package/2D/controls/scrollViewers/scrollViewer.js +587 -0
  81. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -0
  82. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +51 -0
  83. package/2D/controls/scrollViewers/scrollViewerWindow.js +254 -0
  84. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -0
  85. package/2D/controls/selector.d.ts +237 -0
  86. package/2D/controls/selector.js +579 -0
  87. package/2D/controls/selector.js.map +1 -0
  88. package/2D/controls/sliders/baseSlider.d.ts +80 -0
  89. package/2D/controls/sliders/baseSlider.js +299 -0
  90. package/2D/controls/sliders/baseSlider.js.map +1 -0
  91. package/2D/controls/sliders/imageBasedSlider.d.ts +47 -0
  92. package/2D/controls/sliders/imageBasedSlider.js +168 -0
  93. package/2D/controls/sliders/imageBasedSlider.js.map +1 -0
  94. package/2D/controls/sliders/imageScrollBar.d.ts +67 -0
  95. package/2D/controls/sliders/imageScrollBar.js +248 -0
  96. package/2D/controls/sliders/imageScrollBar.js.map +1 -0
  97. package/2D/controls/sliders/scrollBar.d.ts +50 -0
  98. package/2D/controls/sliders/scrollBar.js +175 -0
  99. package/2D/controls/sliders/scrollBar.js.map +1 -0
  100. package/2D/controls/sliders/slider.d.ts +46 -0
  101. package/2D/controls/sliders/slider.js +281 -0
  102. package/2D/controls/sliders/slider.js.map +1 -0
  103. package/2D/controls/stackPanel.d.ts +64 -0
  104. package/2D/controls/stackPanel.js +244 -0
  105. package/2D/controls/stackPanel.js.map +1 -0
  106. package/2D/controls/statics.d.ts +6 -0
  107. package/2D/controls/statics.js +50 -0
  108. package/2D/controls/statics.js.map +1 -0
  109. package/2D/controls/textBlock.d.ts +219 -0
  110. package/2D/controls/textBlock.js +670 -0
  111. package/2D/controls/textBlock.js.map +1 -0
  112. package/2D/controls/textWrapper.d.ts +13 -0
  113. package/2D/controls/textWrapper.js +88 -0
  114. package/2D/controls/textWrapper.js.map +1 -0
  115. package/2D/controls/toggleButton.d.ts +93 -0
  116. package/2D/controls/toggleButton.js +229 -0
  117. package/2D/controls/toggleButton.js.map +1 -0
  118. package/2D/controls/virtualKeyboard.d.ts +102 -0
  119. package/2D/controls/virtualKeyboard.js +275 -0
  120. package/2D/controls/virtualKeyboard.js.map +1 -0
  121. package/2D/index.d.ts +11 -0
  122. package/2D/index.js +13 -0
  123. package/2D/index.js.map +1 -0
  124. package/2D/math2D.d.ts +136 -0
  125. package/2D/math2D.js +235 -0
  126. package/2D/math2D.js.map +1 -0
  127. package/2D/measure.d.ts +77 -0
  128. package/2D/measure.js +138 -0
  129. package/2D/measure.js.map +1 -0
  130. package/2D/multiLinePoint.d.ts +47 -0
  131. package/2D/multiLinePoint.js +110 -0
  132. package/2D/multiLinePoint.js.map +1 -0
  133. package/2D/style.d.ts +46 -0
  134. package/2D/style.js +80 -0
  135. package/2D/style.js.map +1 -0
  136. package/2D/valueAndUnit.d.ts +89 -0
  137. package/2D/valueAndUnit.js +194 -0
  138. package/2D/valueAndUnit.js.map +1 -0
  139. package/2D/xmlLoader.d.ts +60 -0
  140. package/2D/xmlLoader.js +348 -0
  141. package/2D/xmlLoader.js.map +1 -0
  142. package/3D/behaviors/defaultBehavior.d.ts +73 -0
  143. package/3D/behaviors/defaultBehavior.js +103 -0
  144. package/3D/behaviors/defaultBehavior.js.map +1 -0
  145. package/3D/controls/MRTK3/touchHolographicButton.d.ts +220 -0
  146. package/3D/controls/MRTK3/touchHolographicButton.js +868 -0
  147. package/3D/controls/MRTK3/touchHolographicButton.js.map +1 -0
  148. package/3D/controls/abstractButton3D.d.ts +15 -0
  149. package/3D/controls/abstractButton3D.js +22 -0
  150. package/3D/controls/abstractButton3D.js.map +1 -0
  151. package/3D/controls/button3D.d.ts +51 -0
  152. package/3D/controls/button3D.js +98 -0
  153. package/3D/controls/button3D.js.map +1 -0
  154. package/3D/controls/container3D.d.ts +72 -0
  155. package/3D/controls/container3D.js +126 -0
  156. package/3D/controls/container3D.js.map +1 -0
  157. package/3D/controls/contentDisplay3D.d.ts +42 -0
  158. package/3D/controls/contentDisplay3D.js +81 -0
  159. package/3D/controls/contentDisplay3D.js.map +1 -0
  160. package/3D/controls/control3D.d.ts +183 -0
  161. package/3D/controls/control3D.js +401 -0
  162. package/3D/controls/control3D.js.map +1 -0
  163. package/3D/controls/cylinderPanel.d.ts +17 -0
  164. package/3D/controls/cylinderPanel.js +57 -0
  165. package/3D/controls/cylinderPanel.js.map +1 -0
  166. package/3D/controls/handMenu.d.ts +28 -0
  167. package/3D/controls/handMenu.js +39 -0
  168. package/3D/controls/handMenu.js.map +1 -0
  169. package/3D/controls/holographicBackplate.d.ts +49 -0
  170. package/3D/controls/holographicBackplate.js +104 -0
  171. package/3D/controls/holographicBackplate.js.map +1 -0
  172. package/3D/controls/holographicButton.d.ts +84 -0
  173. package/3D/controls/holographicButton.js +300 -0
  174. package/3D/controls/holographicButton.js.map +1 -0
  175. package/3D/controls/holographicSlate.d.ts +134 -0
  176. package/3D/controls/holographicSlate.js +413 -0
  177. package/3D/controls/holographicSlate.js.map +1 -0
  178. package/3D/controls/index.d.ts +22 -0
  179. package/3D/controls/index.js +24 -0
  180. package/3D/controls/index.js.map +1 -0
  181. package/3D/controls/meshButton3D.d.ts +21 -0
  182. package/3D/controls/meshButton3D.js +58 -0
  183. package/3D/controls/meshButton3D.js.map +1 -0
  184. package/3D/controls/nearMenu.d.ts +44 -0
  185. package/3D/controls/nearMenu.js +103 -0
  186. package/3D/controls/nearMenu.js.map +1 -0
  187. package/3D/controls/planePanel.d.ts +9 -0
  188. package/3D/controls/planePanel.js +30 -0
  189. package/3D/controls/planePanel.js.map +1 -0
  190. package/3D/controls/scatterPanel.d.ts +18 -0
  191. package/3D/controls/scatterPanel.js +98 -0
  192. package/3D/controls/scatterPanel.js.map +1 -0
  193. package/3D/controls/slider3D.d.ts +95 -0
  194. package/3D/controls/slider3D.js +256 -0
  195. package/3D/controls/slider3D.js.map +1 -0
  196. package/3D/controls/spherePanel.d.ts +17 -0
  197. package/3D/controls/spherePanel.js +58 -0
  198. package/3D/controls/spherePanel.js.map +1 -0
  199. package/3D/controls/stackPanel3D.d.ts +22 -0
  200. package/3D/controls/stackPanel3D.js +95 -0
  201. package/3D/controls/stackPanel3D.js.map +1 -0
  202. package/3D/controls/touchButton3D.d.ts +77 -0
  203. package/3D/controls/touchButton3D.js +205 -0
  204. package/3D/controls/touchButton3D.js.map +1 -0
  205. package/3D/controls/touchHolographicButton.d.ts +110 -0
  206. package/3D/controls/touchHolographicButton.js +400 -0
  207. package/3D/controls/touchHolographicButton.js.map +1 -0
  208. package/3D/controls/touchHolographicMenu.d.ts +61 -0
  209. package/3D/controls/touchHolographicMenu.js +139 -0
  210. package/3D/controls/touchHolographicMenu.js.map +1 -0
  211. package/3D/controls/touchMeshButton3D.d.ts +21 -0
  212. package/3D/controls/touchMeshButton3D.js +58 -0
  213. package/3D/controls/touchMeshButton3D.js.map +1 -0
  214. package/3D/controls/volumeBasedPanel.d.ts +53 -0
  215. package/3D/controls/volumeBasedPanel.js +158 -0
  216. package/3D/controls/volumeBasedPanel.js.map +1 -0
  217. package/3D/gizmos/gizmoHandle.d.ts +108 -0
  218. package/3D/gizmos/gizmoHandle.js +175 -0
  219. package/3D/gizmos/gizmoHandle.js.map +1 -0
  220. package/3D/gizmos/index.d.ts +2 -0
  221. package/3D/gizmos/index.js +3 -0
  222. package/3D/gizmos/index.js.map +1 -0
  223. package/3D/gizmos/slateGizmo.d.ts +57 -0
  224. package/3D/gizmos/slateGizmo.js +353 -0
  225. package/3D/gizmos/slateGizmo.js.map +1 -0
  226. package/3D/gui3DManager.d.ts +94 -0
  227. package/3D/gui3DManager.js +233 -0
  228. package/3D/gui3DManager.js.map +1 -0
  229. package/3D/index.d.ts +5 -0
  230. package/3D/index.js +7 -0
  231. package/3D/index.js.map +1 -0
  232. package/3D/materials/fluent/fluentMaterial.d.ts +91 -0
  233. package/3D/materials/fluent/fluentMaterial.js +286 -0
  234. package/3D/materials/fluent/fluentMaterial.js.map +1 -0
  235. package/3D/materials/fluent/index.d.ts +1 -0
  236. package/3D/materials/fluent/index.js +2 -0
  237. package/3D/materials/fluent/index.js.map +1 -0
  238. package/3D/materials/fluent/shaders/fluent.fragment.d.ts +5 -0
  239. package/3D/materials/fluent/shaders/fluent.fragment.js +41 -0
  240. package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -0
  241. package/3D/materials/fluent/shaders/fluent.vertex.d.ts +5 -0
  242. package/3D/materials/fluent/shaders/fluent.vertex.js +40 -0
  243. package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -0
  244. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +155 -0
  245. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +466 -0
  246. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -0
  247. package/3D/materials/fluentBackplate/index.d.ts +1 -0
  248. package/3D/materials/fluentBackplate/index.js +2 -0
  249. package/3D/materials/fluentBackplate/index.js.map +1 -0
  250. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -0
  251. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +60 -0
  252. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -0
  253. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -0
  254. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +127 -0
  255. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -0
  256. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +190 -0
  257. package/3D/materials/fluentButton/fluentButtonMaterial.js +536 -0
  258. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -0
  259. package/3D/materials/fluentButton/index.d.ts +1 -0
  260. package/3D/materials/fluentButton/index.js +2 -0
  261. package/3D/materials/fluentButton/index.js.map +1 -0
  262. package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -0
  263. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +57 -0
  264. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -0
  265. package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -0
  266. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +162 -0
  267. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -0
  268. package/3D/materials/fluentMaterial.d.ts +4 -0
  269. package/3D/materials/fluentMaterial.js +5 -0
  270. package/3D/materials/fluentMaterial.js.map +1 -0
  271. package/3D/materials/handle/handleMaterial.d.ts +68 -0
  272. package/3D/materials/handle/handleMaterial.js +114 -0
  273. package/3D/materials/handle/handleMaterial.js.map +1 -0
  274. package/3D/materials/handle/index.d.ts +1 -0
  275. package/3D/materials/handle/index.js +2 -0
  276. package/3D/materials/handle/index.js.map +1 -0
  277. package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -0
  278. package/3D/materials/handle/shaders/handle.fragment.js +11 -0
  279. package/3D/materials/handle/shaders/handle.fragment.js.map +1 -0
  280. package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -0
  281. package/3D/materials/handle/shaders/handle.vertex.js +11 -0
  282. package/3D/materials/handle/shaders/handle.vertex.js.map +1 -0
  283. package/3D/materials/index.d.ts +5 -0
  284. package/3D/materials/index.js +7 -0
  285. package/3D/materials/index.js.map +1 -0
  286. package/3D/materials/mrdl/index.d.ts +3 -0
  287. package/3D/materials/mrdl/index.js +4 -0
  288. package/3D/materials/mrdl/index.js.map +1 -0
  289. package/3D/materials/mrdl/mrdlBackglowMaterial.d.ts +87 -0
  290. package/3D/materials/mrdl/mrdlBackglowMaterial.js +302 -0
  291. package/3D/materials/mrdl/mrdlBackglowMaterial.js.map +1 -0
  292. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +148 -0
  293. package/3D/materials/mrdl/mrdlBackplateMaterial.js +433 -0
  294. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -0
  295. package/3D/materials/mrdl/mrdlFrontplateMaterial.d.ts +186 -0
  296. package/3D/materials/mrdl/mrdlFrontplateMaterial.js +532 -0
  297. package/3D/materials/mrdl/mrdlFrontplateMaterial.js.map +1 -0
  298. package/3D/materials/mrdl/mrdlInnerquadMaterial.d.ts +56 -0
  299. package/3D/materials/mrdl/mrdlInnerquadMaterial.js +230 -0
  300. package/3D/materials/mrdl/mrdlInnerquadMaterial.js.map +1 -0
  301. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +337 -0
  302. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +855 -0
  303. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -0
  304. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +337 -0
  305. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +855 -0
  306. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -0
  307. package/3D/materials/mrdl/shaders/mrdlBackglow.fragment.d.ts +5 -0
  308. package/3D/materials/mrdl/shaders/mrdlBackglow.fragment.js +25 -0
  309. package/3D/materials/mrdl/shaders/mrdlBackglow.fragment.js.map +1 -0
  310. package/3D/materials/mrdl/shaders/mrdlBackglow.vertex.d.ts +5 -0
  311. package/3D/materials/mrdl/shaders/mrdlBackglow.vertex.js +12 -0
  312. package/3D/materials/mrdl/shaders/mrdlBackglow.vertex.js.map +1 -0
  313. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -0
  314. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +88 -0
  315. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -0
  316. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -0
  317. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +96 -0
  318. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -0
  319. package/3D/materials/mrdl/shaders/mrdlFrontplate.fragment.d.ts +5 -0
  320. package/3D/materials/mrdl/shaders/mrdlFrontplate.fragment.js +48 -0
  321. package/3D/materials/mrdl/shaders/mrdlFrontplate.fragment.js.map +1 -0
  322. package/3D/materials/mrdl/shaders/mrdlFrontplate.vertex.d.ts +5 -0
  323. package/3D/materials/mrdl/shaders/mrdlFrontplate.vertex.js +158 -0
  324. package/3D/materials/mrdl/shaders/mrdlFrontplate.vertex.js.map +1 -0
  325. package/3D/materials/mrdl/shaders/mrdlInnerquad.fragment.d.ts +5 -0
  326. package/3D/materials/mrdl/shaders/mrdlInnerquad.fragment.js +27 -0
  327. package/3D/materials/mrdl/shaders/mrdlInnerquad.fragment.js.map +1 -0
  328. package/3D/materials/mrdl/shaders/mrdlInnerquad.vertex.d.ts +5 -0
  329. package/3D/materials/mrdl/shaders/mrdlInnerquad.vertex.js +13 -0
  330. package/3D/materials/mrdl/shaders/mrdlInnerquad.vertex.js.map +1 -0
  331. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -0
  332. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +236 -0
  333. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -0
  334. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -0
  335. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +137 -0
  336. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -0
  337. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -0
  338. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +236 -0
  339. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -0
  340. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -0
  341. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +137 -0
  342. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -0
  343. package/3D/vector3WithInfo.d.ts +16 -0
  344. package/3D/vector3WithInfo.js +18 -0
  345. package/3D/vector3WithInfo.js.map +1 -0
  346. package/index.d.ts +2 -0
  347. package/index.js +4 -0
  348. package/index.js.map +1 -0
  349. package/legacy/legacy.d.ts +1 -0
  350. package/legacy/legacy.js +17 -0
  351. package/legacy/legacy.js.map +1 -0
  352. package/license.md +71 -0
  353. package/package.json +47 -0
  354. package/readme.md +31 -0
@@ -0,0 +1,413 @@
1
+ import { ContentDisplay3D } from "./contentDisplay3D.js";
2
+ import { TouchHolographicButton } from "./touchHolographicButton.js";
3
+ import { AdvancedDynamicTexture } from "../../2D/advancedDynamicTexture.js";
4
+ import { Control } from "../../2D/controls/control.js";
5
+ import { TextBlock } from "../../2D/controls/textBlock.js";
6
+ import { DefaultBehavior } from "../behaviors/defaultBehavior.js";
7
+ import { SlateGizmo } from "../gizmos/slateGizmo.js";
8
+ import { FluentMaterial } from "../materials/fluent/fluentMaterial.js";
9
+ import { FluentBackplateMaterial } from "../materials/fluentBackplate/fluentBackplateMaterial.js";
10
+ import { PointerDragBehavior } from "@babylonjs/core/Behaviors/Meshes/pointerDragBehavior.js";
11
+ import { Vector4 } from "@babylonjs/core/Maths/math.js";
12
+ import { Epsilon } from "@babylonjs/core/Maths/math.constants.js";
13
+ import { Scalar } from "@babylonjs/core/Maths/math.scalar.js";
14
+ import { Quaternion, Vector2, Vector3 } from "@babylonjs/core/Maths/math.vector.js";
15
+ import { Viewport } from "@babylonjs/core/Maths/math.viewport.js";
16
+ import { CreateBox } from "@babylonjs/core/Meshes/Builders/boxBuilder.js";
17
+ import { CreatePlane } from "@babylonjs/core/Meshes/Builders/planeBuilder.js";
18
+ import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
19
+ import { VertexData } from "@babylonjs/core/Meshes/mesh.vertexData.js";
20
+ import { Tools } from "@babylonjs/core/Misc/tools.js";
21
+ /**
22
+ * Class used to create a holographic slate
23
+ * @since 5.0.0
24
+ */
25
+ export class HolographicSlate extends ContentDisplay3D {
26
+ /**
27
+ * Regroups all mesh behaviors for the slate
28
+ */
29
+ get defaultBehavior() {
30
+ return this._defaultBehavior;
31
+ }
32
+ /**
33
+ * 2D dimensions of the slate
34
+ */
35
+ get dimensions() {
36
+ return this._dimensions;
37
+ }
38
+ set dimensions(value) {
39
+ //clamp, respecting ratios
40
+ let scale = 1.0;
41
+ if (value.x < this.minDimensions.x || value.y < this.minDimensions.y) {
42
+ const newRatio = value.x / value.y;
43
+ const minRatio = this.minDimensions.x / this.minDimensions.y;
44
+ if (minRatio > newRatio) {
45
+ // We just need to make sure the x-val is greater than the min
46
+ scale = this.minDimensions.x / value.x;
47
+ }
48
+ else {
49
+ // We just need to make sure the y-val is greater than the min
50
+ scale = this.minDimensions.y / value.y;
51
+ }
52
+ }
53
+ this._dimensions.copyFrom(value).scaleInPlace(scale);
54
+ this._updatePivot();
55
+ this._positionElements();
56
+ }
57
+ /**
58
+ * Height of the title bar component
59
+ */
60
+ get titleBarHeight() {
61
+ return this._titleBarHeight;
62
+ }
63
+ set titleBarHeight(value) {
64
+ this._titleBarHeight = value;
65
+ }
66
+ /**
67
+ * Rendering ground id of all the meshes
68
+ */
69
+ set renderingGroupId(id) {
70
+ this._titleBar.renderingGroupId = id;
71
+ this._titleBarTitle.renderingGroupId = id;
72
+ this._contentPlate.renderingGroupId = id;
73
+ this._backPlate.renderingGroupId = id;
74
+ }
75
+ get renderingGroupId() {
76
+ return this._titleBar.renderingGroupId;
77
+ }
78
+ /**
79
+ * The title text displayed at the top of the slate
80
+ */
81
+ set title(title) {
82
+ this._titleText = title;
83
+ if (this._titleTextComponent) {
84
+ this._titleTextComponent.text = title;
85
+ }
86
+ }
87
+ get title() {
88
+ return this._titleText;
89
+ }
90
+ /**
91
+ * Creates a new slate
92
+ * @param name defines the control name
93
+ */
94
+ constructor(name) {
95
+ super(name);
96
+ /**
97
+ * Margin between title bar and contentplate
98
+ */
99
+ this.titleBarMargin = 0.005;
100
+ /**
101
+ * Origin in local coordinates (top left corner)
102
+ */
103
+ this.origin = new Vector3(0, 0, 0);
104
+ this._dimensions = new Vector2(21.875, 12.5);
105
+ this._titleBarHeight = 0.625;
106
+ this._titleText = "";
107
+ /**
108
+ * If true, the content will be scaled to fit the dimensions of the slate
109
+ */
110
+ this.fitContentToDimensions = false;
111
+ this._contentScaleRatio = 1;
112
+ /**
113
+ * Minimum dimensions of the slate
114
+ */
115
+ this.minDimensions = new Vector2(15.625, 6.25);
116
+ /**
117
+ * Default dimensions of the slate
118
+ */
119
+ this.defaultDimensions = this._dimensions.clone();
120
+ this._followButton = new TouchHolographicButton("followButton" + this.name);
121
+ this._followButton.isToggleButton = true;
122
+ this._closeButton = new TouchHolographicButton("closeButton" + this.name);
123
+ this._contentViewport = new Viewport(0, 0, 1, 1);
124
+ this._contentDragBehavior = new PointerDragBehavior({
125
+ dragPlaneNormal: new Vector3(0, 0, -1),
126
+ });
127
+ }
128
+ /**
129
+ * Apply the facade texture (created from the content property).
130
+ * This function can be overloaded by child classes
131
+ * @param facadeTexture defines the AdvancedDynamicTexture to use
132
+ */
133
+ _applyFacade(facadeTexture) {
134
+ this._contentMaterial.albedoTexture = facadeTexture;
135
+ this._resetContentPositionAndZoom();
136
+ this._applyContentViewport();
137
+ facadeTexture.attachToMesh(this._contentPlate, true);
138
+ }
139
+ _addControl(control) {
140
+ control._host = this._host;
141
+ if (this._host.utilityLayer) {
142
+ control._prepareNode(this._host.utilityLayer.utilityLayerScene);
143
+ }
144
+ }
145
+ _getTypeName() {
146
+ return "HolographicSlate";
147
+ }
148
+ /**
149
+ * @internal
150
+ */
151
+ _positionElements() {
152
+ const followButton = this._followButton;
153
+ const closeButton = this._closeButton;
154
+ const titleBar = this._titleBar;
155
+ const titleBarTitle = this._titleBarTitle;
156
+ const contentPlate = this._contentPlate;
157
+ const backPlate = this._backPlate;
158
+ if (followButton && closeButton && titleBar) {
159
+ closeButton.scaling.setAll(this.titleBarHeight);
160
+ followButton.scaling.setAll(this.titleBarHeight);
161
+ closeButton.position.copyFromFloats(this.dimensions.x - this.titleBarHeight / 2, -this.titleBarHeight / 2, 0).addInPlace(this.origin);
162
+ followButton.position.copyFromFloats(this.dimensions.x - (3 * this.titleBarHeight) / 2, -this.titleBarHeight / 2, 0).addInPlace(this.origin);
163
+ const contentPlateHeight = this.dimensions.y - this.titleBarHeight - this.titleBarMargin;
164
+ const rightHandScene = contentPlate.getScene().useRightHandedSystem;
165
+ titleBar.scaling.set(this.dimensions.x, this.titleBarHeight, Epsilon);
166
+ titleBarTitle.scaling.set(this.dimensions.x - 2 * this.titleBarHeight, this.titleBarHeight, Epsilon);
167
+ contentPlate.scaling.copyFromFloats(this.dimensions.x, contentPlateHeight, Epsilon);
168
+ backPlate.scaling.copyFromFloats(this.dimensions.x, contentPlateHeight, Epsilon);
169
+ titleBar.position.copyFromFloats(this.dimensions.x / 2, -(this.titleBarHeight / 2), 0).addInPlace(this.origin);
170
+ titleBarTitle.position
171
+ .copyFromFloats(this.dimensions.x / 2 - this.titleBarHeight, -(this.titleBarHeight / 2), rightHandScene ? Epsilon : -Epsilon)
172
+ .addInPlace(this.origin);
173
+ contentPlate.position.copyFromFloats(this.dimensions.x / 2, -(this.titleBarHeight + this.titleBarMargin + contentPlateHeight / 2), 0).addInPlace(this.origin);
174
+ backPlate.position
175
+ .copyFromFloats(this.dimensions.x / 2, -(this.titleBarHeight + this.titleBarMargin + contentPlateHeight / 2), rightHandScene ? -Epsilon : Epsilon)
176
+ .addInPlace(this.origin);
177
+ // Update the title's AdvancedDynamicTexture scale to avoid visual stretching
178
+ this._titleTextComponent.host.scaleTo((HolographicSlate._DEFAULT_TEXT_RESOLUTION_Y * titleBarTitle.scaling.x) / titleBarTitle.scaling.y, HolographicSlate._DEFAULT_TEXT_RESOLUTION_Y);
179
+ const aspectRatio = this.dimensions.x / contentPlateHeight;
180
+ this._contentViewport.width = this._contentScaleRatio;
181
+ this._contentViewport.height = this._contentScaleRatio / aspectRatio;
182
+ this._applyContentViewport();
183
+ if (this._gizmo) {
184
+ this._gizmo.updateBoundingBox();
185
+ }
186
+ }
187
+ }
188
+ _applyContentViewport() {
189
+ if (this._contentPlate?.material && this._contentPlate.material.albedoTexture) {
190
+ const tex = this._contentPlate.material.albedoTexture;
191
+ tex.uScale = this._contentScaleRatio;
192
+ tex.vScale = this.fitContentToDimensions ? this._contentScaleRatio : (this._contentScaleRatio / this._contentViewport.width) * this._contentViewport.height;
193
+ tex.uOffset = this._contentViewport.x;
194
+ tex.vOffset = this._contentViewport.y;
195
+ }
196
+ }
197
+ _resetContentPositionAndZoom() {
198
+ this._contentViewport.x = 0;
199
+ this._contentViewport.y = 0; // 1 - this._contentViewport.height / this._contentViewport.width;
200
+ this._contentScaleRatio = 1;
201
+ }
202
+ /**
203
+ * @internal
204
+ */
205
+ _updatePivot() {
206
+ if (!this.mesh) {
207
+ return;
208
+ }
209
+ // Update pivot point so it is at the center of geometry
210
+ // As origin is topleft corner in 2D, dimensions are calculated towards bottom right corner, thus y axis is downwards
211
+ const center = new Vector3(this.dimensions.x * 0.5, -this.dimensions.y * 0.5, Epsilon);
212
+ center.addInPlace(this.origin);
213
+ center.z = 0;
214
+ const origin = new Vector3(0, 0, 0);
215
+ Vector3.TransformCoordinatesToRef(origin, this.mesh.computeWorldMatrix(true), origin);
216
+ this.mesh.setPivotPoint(center);
217
+ const origin2 = new Vector3(0, 0, 0);
218
+ Vector3.TransformCoordinatesToRef(origin2, this.mesh.computeWorldMatrix(true), origin2);
219
+ this.mesh.position.addInPlace(origin).subtractInPlace(origin2);
220
+ }
221
+ // Mesh association
222
+ _createNode(scene) {
223
+ const node = new Mesh("slate_" + this.name, scene);
224
+ this._titleBar = CreateBox("titleBar_" + this.name, { size: 1 }, scene);
225
+ this._titleBarTitle = CreatePlane("titleText_" + this.name, { size: 1 }, scene);
226
+ this._titleBarTitle.parent = node;
227
+ this._titleBarTitle.isPickable = false;
228
+ const adt = AdvancedDynamicTexture.CreateForMesh(this._titleBarTitle);
229
+ this._titleTextComponent = new TextBlock("titleText_" + this.name, this._titleText);
230
+ this._titleTextComponent.textWrapping = 2 /* TextWrapping.Ellipsis */;
231
+ this._titleTextComponent.textHorizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT;
232
+ this._titleTextComponent.color = "white";
233
+ this._titleTextComponent.fontSize = HolographicSlate._DEFAULT_TEXT_RESOLUTION_Y / 2;
234
+ this._titleTextComponent.paddingLeft = HolographicSlate._DEFAULT_TEXT_RESOLUTION_Y / 4;
235
+ adt.addControl(this._titleTextComponent);
236
+ if (scene.useRightHandedSystem) {
237
+ const faceUV = new Vector4(0, 0, 1, 1);
238
+ this._contentPlate = CreatePlane("contentPlate_" + this.name, { size: 1, sideOrientation: VertexData.BACKSIDE, frontUVs: faceUV }, scene);
239
+ this._backPlate = CreatePlane("backPlate_" + this.name, { size: 1, sideOrientation: VertexData.FRONTSIDE }, scene);
240
+ }
241
+ else {
242
+ const faceUV = new Vector4(0, 0, 1, 1);
243
+ this._contentPlate = CreatePlane("contentPlate_" + this.name, { size: 1, sideOrientation: VertexData.FRONTSIDE, frontUVs: faceUV }, scene);
244
+ this._backPlate = CreatePlane("backPlate_" + this.name, { size: 1, sideOrientation: VertexData.BACKSIDE }, scene);
245
+ }
246
+ this._titleBar.parent = node;
247
+ this._titleBar.isNearGrabbable = true;
248
+ this._contentPlate.parent = node;
249
+ this._backPlate.parent = node;
250
+ this._attachContentPlateBehavior();
251
+ this._addControl(this._followButton);
252
+ this._addControl(this._closeButton);
253
+ const followButton = this._followButton;
254
+ const closeButton = this._closeButton;
255
+ followButton.node.parent = node;
256
+ closeButton.node.parent = node;
257
+ this._positionElements();
258
+ const baseUrl = Tools.GetAssetUrl(HolographicSlate.ASSETS_BASE_URL);
259
+ this._followButton.imageUrl = baseUrl + HolographicSlate.FOLLOW_ICON_FILENAME;
260
+ this._closeButton.imageUrl = baseUrl + HolographicSlate.CLOSE_ICON_FILENAME;
261
+ this._followButton.isBackplateVisible = false;
262
+ this._closeButton.isBackplateVisible = false;
263
+ this._followButton.onToggleObservable.add((isToggled) => {
264
+ this._defaultBehavior.followBehaviorEnabled = isToggled;
265
+ if (this._defaultBehavior.followBehaviorEnabled) {
266
+ this._defaultBehavior.followBehavior.recenter();
267
+ }
268
+ });
269
+ this._closeButton.onPointerClickObservable.add(() => {
270
+ this.dispose();
271
+ });
272
+ node.rotationQuaternion = Quaternion.Identity();
273
+ node.isVisible = false;
274
+ return node;
275
+ }
276
+ _attachContentPlateBehavior() {
277
+ this._contentDragBehavior.attach(this._contentPlate);
278
+ this._contentDragBehavior.moveAttached = false;
279
+ this._contentDragBehavior.useObjectOrientationForDragging = true;
280
+ this._contentDragBehavior.updateDragPlane = false;
281
+ const origin = new Vector3();
282
+ const worldDimensions = new Vector3();
283
+ const upWorld = new Vector3();
284
+ const rightWorld = new Vector3();
285
+ const projectedOffset = new Vector2();
286
+ let startViewport;
287
+ let worldMatrix;
288
+ this._contentDragBehavior.onDragStartObservable.add((event) => {
289
+ if (!this.node) {
290
+ return;
291
+ }
292
+ startViewport = this._contentViewport.clone();
293
+ worldMatrix = this.node.computeWorldMatrix(true);
294
+ origin.copyFrom(event.dragPlanePoint);
295
+ worldDimensions.set(this.dimensions.x, this.dimensions.y, Epsilon);
296
+ worldDimensions.y -= this.titleBarHeight + this.titleBarMargin;
297
+ Vector3.TransformNormalToRef(worldDimensions, worldMatrix, worldDimensions);
298
+ upWorld.copyFromFloats(0, 1, 0);
299
+ Vector3.TransformNormalToRef(upWorld, worldMatrix, upWorld);
300
+ rightWorld.copyFromFloats(1, 0, 0);
301
+ Vector3.TransformNormalToRef(rightWorld, worldMatrix, rightWorld);
302
+ upWorld.normalize();
303
+ upWorld.scaleInPlace(1 / Vector3.Dot(upWorld, worldDimensions));
304
+ rightWorld.normalize();
305
+ rightWorld.scaleInPlace(1 / Vector3.Dot(rightWorld, worldDimensions));
306
+ });
307
+ const offset = new Vector3();
308
+ this._contentDragBehavior.onDragObservable.add((event) => {
309
+ if (this.fitContentToDimensions) {
310
+ return;
311
+ }
312
+ offset.copyFrom(event.dragPlanePoint);
313
+ offset.subtractInPlace(origin);
314
+ projectedOffset.copyFromFloats(Vector3.Dot(offset, rightWorld), Vector3.Dot(offset, upWorld));
315
+ // By default, content takes full width available and height is cropped to keep aspect ratio
316
+ this._contentViewport.x = Scalar.Clamp(startViewport.x - offset.x, 0, 1 - this._contentViewport.width * this._contentScaleRatio);
317
+ this._contentViewport.y = Scalar.Clamp(startViewport.y - offset.y, 0, 1 - this._contentViewport.height * this._contentScaleRatio);
318
+ this._applyContentViewport();
319
+ });
320
+ }
321
+ _affectMaterial(mesh) {
322
+ // TODO share materials
323
+ this._titleBarMaterial = new FluentBackplateMaterial(`${this.name} plateMaterial`, mesh.getScene());
324
+ this._contentMaterial = new FluentMaterial(`${this.name} contentMaterial`, mesh.getScene());
325
+ this._contentMaterial.renderBorders = true;
326
+ this._backMaterial = new FluentBackplateMaterial(`${this.name} backPlate`, mesh.getScene());
327
+ this._backMaterial.lineWidth = Epsilon;
328
+ this._backMaterial.radius = 0.005;
329
+ this._backMaterial.backFaceCulling = true;
330
+ this._titleBar.material = this._titleBarMaterial;
331
+ this._contentPlate.material = this._contentMaterial;
332
+ this._backPlate.material = this._backMaterial;
333
+ this._resetContent();
334
+ this._applyContentViewport();
335
+ }
336
+ /**
337
+ * @internal
338
+ */
339
+ _prepareNode(scene) {
340
+ super._prepareNode(scene);
341
+ this._gizmo = new SlateGizmo(this._host.utilityLayer);
342
+ this._gizmo.attachedSlate = this;
343
+ this._defaultBehavior = new DefaultBehavior();
344
+ this._defaultBehavior.attach(this.node, [this._titleBar]);
345
+ this._defaultBehavior.sixDofDragBehavior.onDragStartObservable.add(() => {
346
+ this._followButton.isToggled = false;
347
+ });
348
+ this._positionChangedObserver = this._defaultBehavior.sixDofDragBehavior.onPositionChangedObservable.add(() => {
349
+ this._gizmo.updateBoundingBox();
350
+ });
351
+ this._updatePivot();
352
+ this.resetDefaultAspectAndPose(false);
353
+ }
354
+ /**
355
+ * Resets the aspect and pose of the slate so it is right in front of the active camera, facing towards it.
356
+ * @param resetAspect Should the slate's dimensions/aspect ratio be reset as well
357
+ */
358
+ resetDefaultAspectAndPose(resetAspect = true) {
359
+ if (!this._host || !this._host.utilityLayer || !this.node) {
360
+ return;
361
+ }
362
+ const scene = this._host.utilityLayer.utilityLayerScene;
363
+ const camera = scene.activeCamera;
364
+ if (camera) {
365
+ const worldMatrix = camera.getWorldMatrix();
366
+ const backward = Vector3.TransformNormal(Vector3.Backward(scene.useRightHandedSystem), worldMatrix);
367
+ this.origin.setAll(0);
368
+ this._gizmo.updateBoundingBox();
369
+ const pivot = this.node.getAbsolutePivotPoint();
370
+ // only if position was not yet set!
371
+ if (this.node.position.equalsToFloats(0, 0, 0)) {
372
+ this.node.position.copyFrom(camera.position).subtractInPlace(backward).subtractInPlace(pivot);
373
+ }
374
+ this.node.rotationQuaternion = Quaternion.FromLookDirectionLH(backward, new Vector3(0, 1, 0));
375
+ if (resetAspect) {
376
+ this.dimensions = this.defaultDimensions;
377
+ }
378
+ }
379
+ }
380
+ /**
381
+ * Releases all associated resources
382
+ */
383
+ dispose() {
384
+ super.dispose();
385
+ this._titleBarMaterial.dispose();
386
+ this._contentMaterial.dispose();
387
+ this._titleBar.dispose();
388
+ this._titleBarTitle.dispose();
389
+ this._contentPlate.dispose();
390
+ this._backPlate.dispose();
391
+ this._followButton.dispose();
392
+ this._closeButton.dispose();
393
+ this._host.onPickedPointChangedObservable.remove(this._pickedPointObserver);
394
+ this._defaultBehavior.sixDofDragBehavior.onPositionChangedObservable.remove(this._positionChangedObserver);
395
+ this._defaultBehavior.detach();
396
+ this._gizmo.dispose();
397
+ this._contentDragBehavior.detach();
398
+ }
399
+ }
400
+ /**
401
+ * Base Url for the assets.
402
+ */
403
+ HolographicSlate.ASSETS_BASE_URL = "https://assets.babylonjs.com/core/MRTK/";
404
+ /**
405
+ * File name for the close icon.
406
+ */
407
+ HolographicSlate.CLOSE_ICON_FILENAME = "IconClose.png";
408
+ /**
409
+ * File name for the close icon.
410
+ */
411
+ HolographicSlate.FOLLOW_ICON_FILENAME = "IconFollowMe.png";
412
+ HolographicSlate._DEFAULT_TEXT_RESOLUTION_Y = 102.4;
413
+ //# sourceMappingURL=holographicSlate.js.map
@@ -0,0 +1 @@
1
+ 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{ ContentDisplay3D } from \"./contentDisplay3D\";\r\nimport type { Control3D } from \"./control3D\";\r\nimport { TouchHolographicButton } from \"./touchHolographicButton\";\r\nimport { AdvancedDynamicTexture } from \"../../2D/advancedDynamicTexture\";\r\nimport { Control } from \"../../2D/controls/control\";\r\nimport { TextBlock, TextWrapping } from \"../../2D/controls/textBlock\";\r\nimport { DefaultBehavior } from \"../behaviors/defaultBehavior\";\r\nimport { SlateGizmo } from \"../gizmos/slateGizmo\";\r\nimport { FluentMaterial } from \"../materials/fluent/fluentMaterial\";\r\nimport { FluentBackplateMaterial } from \"../materials/fluentBackplate/fluentBackplateMaterial\";\r\nimport { PointerDragBehavior } from \"core/Behaviors/Meshes/pointerDragBehavior\";\r\nimport type { Texture } from \"core/Materials/Textures/texture\";\r\nimport { Vector4 } from \"core/Maths/math\";\r\nimport { Epsilon } from \"core/Maths/math.constants\";\r\nimport { Scalar } from \"core/Maths/math.scalar\";\r\nimport type { Matrix } from \"core/Maths/math.vector\";\r\nimport { Quaternion, Vector2, Vector3 } from \"core/Maths/math.vector\";\r\nimport { Viewport } from \"core/Maths/math.viewport\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { CreateBox } from \"core/Meshes/Builders/boxBuilder\";\r\nimport { CreatePlane } from \"core/Meshes/Builders/planeBuilder\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport { Mesh } from \"core/Meshes/mesh\";\r\nimport { VertexData } from \"core/Meshes/mesh.vertexData\";\r\nimport type { Observer } from \"core/Misc/observable\";\r\nimport type { Scene } from \"core/scene\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { Tools } from \"core/Misc/tools\";\r\n\r\n/**\r\n * Class used to create a holographic slate\r\n * @since 5.0.0\r\n */\r\nexport class HolographicSlate extends ContentDisplay3D {\r\n /**\r\n * Base Url for the assets.\r\n */\r\n public static ASSETS_BASE_URL: string = \"https://assets.babylonjs.com/core/MRTK/\";\r\n /**\r\n * File name for the close icon.\r\n */\r\n public static CLOSE_ICON_FILENAME: string = \"IconClose.png\";\r\n /**\r\n * File name for the close icon.\r\n */\r\n public static FOLLOW_ICON_FILENAME: string = \"IconFollowMe.png\";\r\n\r\n private static _DEFAULT_TEXT_RESOLUTION_Y = 102.4;\r\n\r\n /**\r\n * Margin between title bar and contentplate\r\n */\r\n public titleBarMargin = 0.005;\r\n\r\n /**\r\n * Origin in local coordinates (top left corner)\r\n */\r\n public origin = new Vector3(0, 0, 0);\r\n\r\n private _dimensions = new Vector2(21.875, 12.5);\r\n private _titleBarHeight = 0.625;\r\n\r\n private _titleBarMaterial: FluentBackplateMaterial;\r\n private _backMaterial: FluentBackplateMaterial;\r\n private _contentMaterial: FluentMaterial;\r\n private _pickedPointObserver: Nullable<Observer<Nullable<Vector3>>>;\r\n private _positionChangedObserver: Nullable<Observer<{ position: Vector3 }>>;\r\n\r\n private _titleText = \"\";\r\n private _titleTextComponent: TextBlock;\r\n\r\n private _contentViewport: Viewport;\r\n private _contentDragBehavior: PointerDragBehavior;\r\n\r\n private _defaultBehavior: DefaultBehavior;\r\n\r\n /**\r\n * If true, the content will be scaled to fit the dimensions of the slate\r\n */\r\n public fitContentToDimensions = false;\r\n /**\r\n * Regroups all mesh behaviors for the slate\r\n */\r\n public get defaultBehavior(): DefaultBehavior {\r\n return this._defaultBehavior;\r\n }\r\n\r\n /** @internal */\r\n public _gizmo: SlateGizmo;\r\n\r\n protected _titleBar: Mesh;\r\n protected _titleBarTitle: Mesh;\r\n protected _contentPlate: Mesh;\r\n protected _backPlate: Mesh;\r\n /** @internal */\r\n public _followButton: TouchHolographicButton;\r\n protected _closeButton: TouchHolographicButton;\r\n protected override _contentScaleRatio = 1;\r\n\r\n /**\r\n * 2D dimensions of the slate\r\n */\r\n public get dimensions() {\r\n return this._dimensions;\r\n }\r\n public set dimensions(value) {\r\n //clamp, respecting ratios\r\n let scale = 1.0;\r\n if (value.x < this.minDimensions.x || value.y < this.minDimensions.y) {\r\n const newRatio = value.x / value.y;\r\n const minRatio = this.minDimensions.x / this.minDimensions.y;\r\n if (minRatio > newRatio) {\r\n // We just need to make sure the x-val is greater than the min\r\n scale = this.minDimensions.x / value.x;\r\n } else {\r\n // We just need to make sure the y-val is greater than the min\r\n scale = this.minDimensions.y / value.y;\r\n }\r\n }\r\n\r\n this._dimensions.copyFrom(value).scaleInPlace(scale);\r\n this._updatePivot();\r\n this._positionElements();\r\n }\r\n\r\n /**\r\n * Minimum dimensions of the slate\r\n */\r\n public minDimensions = new Vector2(15.625, 6.25);\r\n\r\n /**\r\n * Default dimensions of the slate\r\n */\r\n public readonly defaultDimensions = this._dimensions.clone();\r\n\r\n /**\r\n * Height of the title bar component\r\n */\r\n public get titleBarHeight() {\r\n return this._titleBarHeight;\r\n }\r\n public set titleBarHeight(value) {\r\n this._titleBarHeight = value;\r\n }\r\n\r\n /**\r\n * Rendering ground id of all the meshes\r\n */\r\n public set renderingGroupId(id: number) {\r\n this._titleBar.renderingGroupId = id;\r\n this._titleBarTitle.renderingGroupId = id;\r\n this._contentPlate.renderingGroupId = id;\r\n this._backPlate.renderingGroupId = id;\r\n }\r\n public get renderingGroupId(): number {\r\n return this._titleBar.renderingGroupId;\r\n }\r\n\r\n /**\r\n * The title text displayed at the top of the slate\r\n */\r\n public set title(title: string) {\r\n this._titleText = title;\r\n if (this._titleTextComponent) {\r\n this._titleTextComponent.text = title;\r\n }\r\n }\r\n public get title() {\r\n return this._titleText;\r\n }\r\n\r\n /**\r\n * Creates a new slate\r\n * @param name defines the control name\r\n */\r\n constructor(name?: string) {\r\n super(name);\r\n\r\n this._followButton = new TouchHolographicButton(\"followButton\" + this.name);\r\n this._followButton.isToggleButton = true;\r\n this._closeButton = new TouchHolographicButton(\"closeButton\" + this.name);\r\n\r\n this._contentViewport = new Viewport(0, 0, 1, 1);\r\n this._contentDragBehavior = new PointerDragBehavior({\r\n dragPlaneNormal: new Vector3(0, 0, -1),\r\n });\r\n }\r\n\r\n /**\r\n * Apply the facade texture (created from the content property).\r\n * This function can be overloaded by child classes\r\n * @param facadeTexture defines the AdvancedDynamicTexture to use\r\n */\r\n protected override _applyFacade(facadeTexture: AdvancedDynamicTexture) {\r\n this._contentMaterial.albedoTexture = facadeTexture;\r\n this._resetContentPositionAndZoom();\r\n this._applyContentViewport();\r\n\r\n facadeTexture.attachToMesh(this._contentPlate, true);\r\n }\r\n\r\n private _addControl(control: Control3D): void {\r\n control._host = this._host;\r\n if (this._host.utilityLayer) {\r\n control._prepareNode(this._host.utilityLayer.utilityLayerScene);\r\n }\r\n }\r\n\r\n protected override _getTypeName(): string {\r\n return \"HolographicSlate\";\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _positionElements() {\r\n const followButton = this._followButton;\r\n const closeButton = this._closeButton;\r\n const titleBar = this._titleBar;\r\n const titleBarTitle = this._titleBarTitle;\r\n const contentPlate = this._contentPlate;\r\n const backPlate = this._backPlate;\r\n\r\n if (followButton && closeButton && titleBar) {\r\n closeButton.scaling.setAll(this.titleBarHeight);\r\n followButton.scaling.setAll(this.titleBarHeight);\r\n closeButton.position.copyFromFloats(this.dimensions.x - this.titleBarHeight / 2, -this.titleBarHeight / 2, 0).addInPlace(this.origin);\r\n followButton.position.copyFromFloats(this.dimensions.x - (3 * this.titleBarHeight) / 2, -this.titleBarHeight / 2, 0).addInPlace(this.origin);\r\n\r\n const contentPlateHeight = this.dimensions.y - this.titleBarHeight - this.titleBarMargin;\r\n const rightHandScene = contentPlate.getScene().useRightHandedSystem;\r\n\r\n titleBar.scaling.set(this.dimensions.x, this.titleBarHeight, Epsilon);\r\n titleBarTitle.scaling.set(this.dimensions.x - 2 * this.titleBarHeight, this.titleBarHeight, Epsilon);\r\n contentPlate.scaling.copyFromFloats(this.dimensions.x, contentPlateHeight, Epsilon);\r\n backPlate.scaling.copyFromFloats(this.dimensions.x, contentPlateHeight, Epsilon);\r\n\r\n titleBar.position.copyFromFloats(this.dimensions.x / 2, -(this.titleBarHeight / 2), 0).addInPlace(this.origin);\r\n titleBarTitle.position\r\n .copyFromFloats(this.dimensions.x / 2 - this.titleBarHeight, -(this.titleBarHeight / 2), rightHandScene ? Epsilon : -Epsilon)\r\n .addInPlace(this.origin);\r\n contentPlate.position.copyFromFloats(this.dimensions.x / 2, -(this.titleBarHeight + this.titleBarMargin + contentPlateHeight / 2), 0).addInPlace(this.origin);\r\n backPlate.position\r\n .copyFromFloats(this.dimensions.x / 2, -(this.titleBarHeight + this.titleBarMargin + contentPlateHeight / 2), rightHandScene ? -Epsilon : Epsilon)\r\n .addInPlace(this.origin);\r\n\r\n // Update the title's AdvancedDynamicTexture scale to avoid visual stretching\r\n this._titleTextComponent.host.scaleTo(\r\n (HolographicSlate._DEFAULT_TEXT_RESOLUTION_Y * titleBarTitle.scaling.x) / titleBarTitle.scaling.y,\r\n HolographicSlate._DEFAULT_TEXT_RESOLUTION_Y\r\n );\r\n\r\n const aspectRatio = this.dimensions.x / contentPlateHeight;\r\n this._contentViewport.width = this._contentScaleRatio;\r\n this._contentViewport.height = this._contentScaleRatio / aspectRatio;\r\n\r\n this._applyContentViewport();\r\n if (this._gizmo) {\r\n this._gizmo.updateBoundingBox();\r\n }\r\n }\r\n }\r\n\r\n private _applyContentViewport() {\r\n if (this._contentPlate?.material && (this._contentPlate.material as FluentMaterial).albedoTexture) {\r\n const tex = (this._contentPlate.material as FluentMaterial).albedoTexture as Texture;\r\n tex.uScale = this._contentScaleRatio;\r\n tex.vScale = this.fitContentToDimensions ? this._contentScaleRatio : (this._contentScaleRatio / this._contentViewport.width) * this._contentViewport.height;\r\n tex.uOffset = this._contentViewport.x;\r\n tex.vOffset = this._contentViewport.y;\r\n }\r\n }\r\n\r\n private _resetContentPositionAndZoom() {\r\n this._contentViewport.x = 0;\r\n this._contentViewport.y = 0; // 1 - this._contentViewport.height / this._contentViewport.width;\r\n this._contentScaleRatio = 1;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _updatePivot() {\r\n if (!this.mesh) {\r\n return;\r\n }\r\n\r\n // Update pivot point so it is at the center of geometry\r\n // As origin is topleft corner in 2D, dimensions are calculated towards bottom right corner, thus y axis is downwards\r\n const center = new Vector3(this.dimensions.x * 0.5, -this.dimensions.y * 0.5, Epsilon);\r\n center.addInPlace(this.origin);\r\n center.z = 0;\r\n\r\n const origin = new Vector3(0, 0, 0);\r\n Vector3.TransformCoordinatesToRef(origin, this.mesh.computeWorldMatrix(true), origin);\r\n this.mesh.setPivotPoint(center);\r\n const origin2 = new Vector3(0, 0, 0);\r\n Vector3.TransformCoordinatesToRef(origin2, this.mesh.computeWorldMatrix(true), origin2);\r\n this.mesh.position.addInPlace(origin).subtractInPlace(origin2);\r\n }\r\n\r\n // Mesh association\r\n protected override _createNode(scene: Scene): TransformNode {\r\n const node = new Mesh(\"slate_\" + this.name, scene);\r\n\r\n this._titleBar = CreateBox(\"titleBar_\" + this.name, { size: 1 }, scene);\r\n this._titleBarTitle = CreatePlane(\"titleText_\" + this.name, { size: 1 }, scene);\r\n this._titleBarTitle.parent = node;\r\n this._titleBarTitle.isPickable = false;\r\n\r\n const adt = AdvancedDynamicTexture.CreateForMesh(this._titleBarTitle);\r\n this._titleTextComponent = new TextBlock(\"titleText_\" + this.name, this._titleText);\r\n this._titleTextComponent.textWrapping = TextWrapping.Ellipsis;\r\n this._titleTextComponent.textHorizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT;\r\n this._titleTextComponent.color = \"white\";\r\n this._titleTextComponent.fontSize = HolographicSlate._DEFAULT_TEXT_RESOLUTION_Y / 2;\r\n this._titleTextComponent.paddingLeft = HolographicSlate._DEFAULT_TEXT_RESOLUTION_Y / 4;\r\n adt.addControl(this._titleTextComponent);\r\n\r\n if (scene.useRightHandedSystem) {\r\n const faceUV = new Vector4(0, 0, 1, 1);\r\n this._contentPlate = CreatePlane(\"contentPlate_\" + this.name, { size: 1, sideOrientation: VertexData.BACKSIDE, frontUVs: faceUV }, scene);\r\n this._backPlate = CreatePlane(\"backPlate_\" + this.name, { size: 1, sideOrientation: VertexData.FRONTSIDE }, scene);\r\n } else {\r\n const faceUV = new Vector4(0, 0, 1, 1);\r\n this._contentPlate = CreatePlane(\"contentPlate_\" + this.name, { size: 1, sideOrientation: VertexData.FRONTSIDE, frontUVs: faceUV }, scene);\r\n this._backPlate = CreatePlane(\"backPlate_\" + this.name, { size: 1, sideOrientation: VertexData.BACKSIDE }, scene);\r\n }\r\n\r\n this._titleBar.parent = node;\r\n this._titleBar.isNearGrabbable = true;\r\n this._contentPlate.parent = node;\r\n this._backPlate.parent = node;\r\n this._attachContentPlateBehavior();\r\n\r\n this._addControl(this._followButton);\r\n this._addControl(this._closeButton);\r\n\r\n const followButton = this._followButton;\r\n const closeButton = this._closeButton;\r\n\r\n followButton.node!.parent = node;\r\n closeButton.node!.parent = node;\r\n\r\n this._positionElements();\r\n const baseUrl = Tools.GetAssetUrl(HolographicSlate.ASSETS_BASE_URL);\r\n this._followButton.imageUrl = baseUrl + HolographicSlate.FOLLOW_ICON_FILENAME;\r\n this._closeButton.imageUrl = baseUrl + HolographicSlate.CLOSE_ICON_FILENAME;\r\n\r\n this._followButton.isBackplateVisible = false;\r\n this._closeButton.isBackplateVisible = false;\r\n\r\n this._followButton.onToggleObservable.add((isToggled) => {\r\n this._defaultBehavior.followBehaviorEnabled = isToggled;\r\n if (this._defaultBehavior.followBehaviorEnabled) {\r\n this._defaultBehavior.followBehavior.recenter();\r\n }\r\n });\r\n\r\n this._closeButton.onPointerClickObservable.add(() => {\r\n this.dispose();\r\n });\r\n\r\n node.rotationQuaternion = Quaternion.Identity();\r\n node.isVisible = false;\r\n\r\n return node;\r\n }\r\n\r\n private _attachContentPlateBehavior() {\r\n this._contentDragBehavior.attach(this._contentPlate);\r\n this._contentDragBehavior.moveAttached = false;\r\n this._contentDragBehavior.useObjectOrientationForDragging = true;\r\n this._contentDragBehavior.updateDragPlane = false;\r\n\r\n const origin = new Vector3();\r\n const worldDimensions = new Vector3();\r\n const upWorld = new Vector3();\r\n const rightWorld = new Vector3();\r\n const projectedOffset = new Vector2();\r\n let startViewport: Viewport;\r\n let worldMatrix: Matrix;\r\n\r\n this._contentDragBehavior.onDragStartObservable.add((event) => {\r\n if (!this.node) {\r\n return;\r\n }\r\n startViewport = this._contentViewport.clone();\r\n worldMatrix = this.node.computeWorldMatrix(true);\r\n\r\n origin.copyFrom(event.dragPlanePoint);\r\n worldDimensions.set(this.dimensions.x, this.dimensions.y, Epsilon);\r\n worldDimensions.y -= this.titleBarHeight + this.titleBarMargin;\r\n Vector3.TransformNormalToRef(worldDimensions, worldMatrix, worldDimensions);\r\n upWorld.copyFromFloats(0, 1, 0);\r\n Vector3.TransformNormalToRef(upWorld, worldMatrix, upWorld);\r\n rightWorld.copyFromFloats(1, 0, 0);\r\n Vector3.TransformNormalToRef(rightWorld, worldMatrix, rightWorld);\r\n upWorld.normalize();\r\n upWorld.scaleInPlace(1 / Vector3.Dot(upWorld, worldDimensions));\r\n rightWorld.normalize();\r\n rightWorld.scaleInPlace(1 / Vector3.Dot(rightWorld, worldDimensions));\r\n });\r\n\r\n const offset = new Vector3();\r\n this._contentDragBehavior.onDragObservable.add((event) => {\r\n if (this.fitContentToDimensions) {\r\n return;\r\n }\r\n offset.copyFrom(event.dragPlanePoint);\r\n offset.subtractInPlace(origin);\r\n projectedOffset.copyFromFloats(Vector3.Dot(offset, rightWorld), Vector3.Dot(offset, upWorld));\r\n\r\n // By default, content takes full width available and height is cropped to keep aspect ratio\r\n this._contentViewport.x = Scalar.Clamp(startViewport.x - offset.x, 0, 1 - this._contentViewport.width * this._contentScaleRatio);\r\n this._contentViewport.y = Scalar.Clamp(startViewport.y - offset.y, 0, 1 - this._contentViewport.height * this._contentScaleRatio);\r\n this._applyContentViewport();\r\n });\r\n }\r\n\r\n protected override _affectMaterial(mesh: AbstractMesh) {\r\n // TODO share materials\r\n this._titleBarMaterial = new FluentBackplateMaterial(`${this.name} plateMaterial`, mesh.getScene());\r\n\r\n this._contentMaterial = new FluentMaterial(`${this.name} contentMaterial`, mesh.getScene());\r\n this._contentMaterial.renderBorders = true;\r\n\r\n this._backMaterial = new FluentBackplateMaterial(`${this.name} backPlate`, mesh.getScene());\r\n this._backMaterial.lineWidth = Epsilon;\r\n this._backMaterial.radius = 0.005;\r\n this._backMaterial.backFaceCulling = true;\r\n\r\n this._titleBar.material = this._titleBarMaterial;\r\n this._contentPlate.material = this._contentMaterial;\r\n this._backPlate.material = this._backMaterial;\r\n\r\n this._resetContent();\r\n this._applyContentViewport();\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public override _prepareNode(scene: Scene): void {\r\n super._prepareNode(scene);\r\n this._gizmo = new SlateGizmo(this._host.utilityLayer!);\r\n this._gizmo.attachedSlate = this;\r\n this._defaultBehavior = new DefaultBehavior();\r\n this._defaultBehavior.attach(this.node as Mesh, [this._titleBar]);\r\n this._defaultBehavior.sixDofDragBehavior.onDragStartObservable.add(() => {\r\n this._followButton.isToggled = false;\r\n });\r\n\r\n this._positionChangedObserver = this._defaultBehavior.sixDofDragBehavior.onPositionChangedObservable.add(() => {\r\n this._gizmo.updateBoundingBox();\r\n });\r\n\r\n this._updatePivot();\r\n this.resetDefaultAspectAndPose(false);\r\n }\r\n\r\n /**\r\n * Resets the aspect and pose of the slate so it is right in front of the active camera, facing towards it.\r\n * @param resetAspect Should the slate's dimensions/aspect ratio be reset as well\r\n */\r\n public resetDefaultAspectAndPose(resetAspect: boolean = true) {\r\n if (!this._host || !this._host.utilityLayer || !this.node) {\r\n return;\r\n }\r\n const scene = this._host.utilityLayer.utilityLayerScene;\r\n const camera = scene.activeCamera;\r\n if (camera) {\r\n const worldMatrix = camera.getWorldMatrix();\r\n const backward = Vector3.TransformNormal(Vector3.Backward(scene.useRightHandedSystem), worldMatrix);\r\n this.origin.setAll(0);\r\n this._gizmo.updateBoundingBox();\r\n const pivot = this.node.getAbsolutePivotPoint();\r\n // only if position was not yet set!\r\n if (this.node.position.equalsToFloats(0, 0, 0)) {\r\n this.node.position.copyFrom(camera.position).subtractInPlace(backward).subtractInPlace(pivot);\r\n }\r\n this.node.rotationQuaternion = Quaternion.FromLookDirectionLH(backward, new Vector3(0, 1, 0));\r\n\r\n if (resetAspect) {\r\n this.dimensions = this.defaultDimensions;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public override dispose() {\r\n super.dispose();\r\n this._titleBarMaterial.dispose();\r\n this._contentMaterial.dispose();\r\n\r\n this._titleBar.dispose();\r\n this._titleBarTitle.dispose();\r\n this._contentPlate.dispose();\r\n this._backPlate.dispose();\r\n\r\n this._followButton.dispose();\r\n this._closeButton.dispose();\r\n\r\n this._host.onPickedPointChangedObservable.remove(this._pickedPointObserver);\r\n this._defaultBehavior.sixDofDragBehavior.onPositionChangedObservable.remove(this._positionChangedObserver);\r\n\r\n this._defaultBehavior.detach();\r\n this._gizmo.dispose();\r\n this._contentDragBehavior.detach();\r\n }\r\n}\r\n"]}
@@ -0,0 +1,22 @@
1
+ export * from "./abstractButton3D.js";
2
+ export * from "./button3D.js";
3
+ export * from "./container3D.js";
4
+ export * from "./control3D.js";
5
+ export * from "./cylinderPanel.js";
6
+ export * from "./handMenu.js";
7
+ export * from "./holographicBackplate.js";
8
+ export * from "./holographicButton.js";
9
+ export * from "./holographicSlate.js";
10
+ export * from "./meshButton3D.js";
11
+ export * from "./nearMenu.js";
12
+ export * from "./planePanel.js";
13
+ export * from "./scatterPanel.js";
14
+ export * from "./slider3D.js";
15
+ export * from "./spherePanel.js";
16
+ export * from "./stackPanel3D.js";
17
+ export * from "./touchButton3D.js";
18
+ export * from "./touchMeshButton3D.js";
19
+ export * from "./touchHolographicButton.js";
20
+ export * from "./touchHolographicMenu.js";
21
+ export * from "./volumeBasedPanel.js";
22
+ export { TouchHolographicButton as TouchHolographicButtonV3 } from "./MRTK3/touchHolographicButton.js";
@@ -0,0 +1,24 @@
1
+ export * from "./abstractButton3D.js";
2
+ export * from "./button3D.js";
3
+ export * from "./container3D.js";
4
+ export * from "./control3D.js";
5
+ export * from "./cylinderPanel.js";
6
+ export * from "./handMenu.js";
7
+ export * from "./holographicBackplate.js";
8
+ export * from "./holographicButton.js";
9
+ export * from "./holographicSlate.js";
10
+ export * from "./meshButton3D.js";
11
+ export * from "./nearMenu.js";
12
+ export * from "./planePanel.js";
13
+ export * from "./scatterPanel.js";
14
+ export * from "./slider3D.js";
15
+ export * from "./spherePanel.js";
16
+ export * from "./stackPanel3D.js";
17
+ export * from "./touchButton3D.js";
18
+ export * from "./touchMeshButton3D.js";
19
+ export * from "./touchHolographicButton.js";
20
+ export * from "./touchHolographicMenu.js";
21
+ export * from "./volumeBasedPanel.js";
22
+ // MRTK3 Controls
23
+ export { TouchHolographicButton as TouchHolographicButtonV3 } from "./MRTK3/touchHolographicButton.js";
24
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../dev/gui/src/3D/controls/index.ts"],"names":[],"mappings":"AAAA,cAAc,oBAAoB,CAAC;AACnC,cAAc,YAAY,CAAC;AAC3B,cAAc,eAAe,CAAC;AAC9B,cAAc,aAAa,CAAC;AAC5B,cAAc,iBAAiB,CAAC;AAChC,cAAc,YAAY,CAAC;AAC3B,cAAc,wBAAwB,CAAC;AACvC,cAAc,qBAAqB,CAAC;AACpC,cAAc,oBAAoB,CAAC;AACnC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,YAAY,CAAC;AAC3B,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,YAAY,CAAC;AAC3B,cAAc,eAAe,CAAC;AAC9B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,iBAAiB,CAAC;AAChC,cAAc,qBAAqB,CAAC;AACpC,cAAc,0BAA0B,CAAC;AACzC,cAAc,wBAAwB,CAAC;AACvC,cAAc,oBAAoB,CAAC;AAEnC,iBAAiB;AACjB,OAAO,EAAE,sBAAsB,IAAI,wBAAwB,EAAE,MAAM,gCAAgC,CAAC","sourcesContent":["export * from \"./abstractButton3D\";\r\nexport * from \"./button3D\";\r\nexport * from \"./container3D\";\r\nexport * from \"./control3D\";\r\nexport * from \"./cylinderPanel\";\r\nexport * from \"./handMenu\";\r\nexport * from \"./holographicBackplate\";\r\nexport * from \"./holographicButton\";\r\nexport * from \"./holographicSlate\";\r\nexport * from \"./meshButton3D\";\r\nexport * from \"./nearMenu\";\r\nexport * from \"./planePanel\";\r\nexport * from \"./scatterPanel\";\r\nexport * from \"./slider3D\";\r\nexport * from \"./spherePanel\";\r\nexport * from \"./stackPanel3D\";\r\nexport * from \"./touchButton3D\";\r\nexport * from \"./touchMeshButton3D\";\r\nexport * from \"./touchHolographicButton\";\r\nexport * from \"./touchHolographicMenu\";\r\nexport * from \"./volumeBasedPanel\";\r\n\r\n// MRTK3 Controls\r\nexport { TouchHolographicButton as TouchHolographicButtonV3 } from \"./MRTK3/touchHolographicButton\";\r\n"]}
@@ -0,0 +1,21 @@
1
+ import type { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
2
+ import type { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
3
+ import type { Mesh } from "@babylonjs/core/Meshes/mesh.js";
4
+ import type { Scene } from "@babylonjs/core/scene.js";
5
+ import { Button3D } from "./button3D.js";
6
+ /**
7
+ * Class used to create an interactable object. It's a 3D button using a mesh coming from the current scene
8
+ */
9
+ export declare class MeshButton3D extends Button3D {
10
+ /** @internal */
11
+ protected _currentMesh: Mesh;
12
+ /**
13
+ * Creates a new 3D button based on a mesh
14
+ * @param mesh mesh to become a 3D button
15
+ * @param name defines the control name
16
+ */
17
+ constructor(mesh: Mesh, name?: string);
18
+ protected _getTypeName(): string;
19
+ protected _createNode(scene: Scene): TransformNode;
20
+ protected _affectMaterial(mesh: AbstractMesh): void;
21
+ }
@@ -0,0 +1,58 @@
1
+ import { Button3D } from "./button3D.js";
2
+ /**
3
+ * Class used to create an interactable object. It's a 3D button using a mesh coming from the current scene
4
+ */
5
+ export class MeshButton3D extends Button3D {
6
+ /**
7
+ * Creates a new 3D button based on a mesh
8
+ * @param mesh mesh to become a 3D button
9
+ * @param name defines the control name
10
+ */
11
+ constructor(mesh, name) {
12
+ super(name);
13
+ this._currentMesh = mesh;
14
+ /**
15
+ * Provides a default behavior on hover/out & up/down
16
+ * Override those function to create your own desired behavior specific to your mesh
17
+ */
18
+ this.pointerEnterAnimation = () => {
19
+ if (!this.mesh) {
20
+ return;
21
+ }
22
+ this.mesh.scaling.scaleInPlace(1.1);
23
+ };
24
+ this.pointerOutAnimation = () => {
25
+ if (!this.mesh) {
26
+ return;
27
+ }
28
+ this.mesh.scaling.scaleInPlace(1.0 / 1.1);
29
+ };
30
+ this.pointerDownAnimation = () => {
31
+ if (!this.mesh) {
32
+ return;
33
+ }
34
+ this.mesh.scaling.scaleInPlace(0.95);
35
+ };
36
+ this.pointerUpAnimation = () => {
37
+ if (!this.mesh) {
38
+ return;
39
+ }
40
+ this.mesh.scaling.scaleInPlace(1.0 / 0.95);
41
+ };
42
+ }
43
+ _getTypeName() {
44
+ return "MeshButton3D";
45
+ }
46
+ // Mesh association
47
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
48
+ _createNode(scene) {
49
+ const meshes = this._currentMesh.getChildMeshes();
50
+ for (const mesh of meshes) {
51
+ this._injectGUI3DReservedDataStore(mesh).control = this;
52
+ }
53
+ return this._currentMesh;
54
+ }
55
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
56
+ _affectMaterial(mesh) { }
57
+ }
58
+ //# sourceMappingURL=meshButton3D.js.map
@@ -0,0 +1 @@
1
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