@onerjs/gui 8.23.1

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Files changed (354) hide show
  1. package/2D/FrameGraph/guiTask.d.ts +34 -0
  2. package/2D/FrameGraph/guiTask.js +62 -0
  3. package/2D/FrameGraph/guiTask.js.map +1 -0
  4. package/2D/FrameGraph/renderGraphGUIBlock.d.ts +43 -0
  5. package/2D/FrameGraph/renderGraphGUIBlock.js +66 -0
  6. package/2D/FrameGraph/renderGraphGUIBlock.js.map +1 -0
  7. package/2D/adtInstrumentation.d.ts +52 -0
  8. package/2D/adtInstrumentation.js +107 -0
  9. package/2D/adtInstrumentation.js.map +1 -0
  10. package/2D/advancedDynamicTexture.d.ts +548 -0
  11. package/2D/advancedDynamicTexture.js +1522 -0
  12. package/2D/advancedDynamicTexture.js.map +1 -0
  13. package/2D/controls/button.d.ts +109 -0
  14. package/2D/controls/button.js +246 -0
  15. package/2D/controls/button.js.map +1 -0
  16. package/2D/controls/checkbox.d.ts +53 -0
  17. package/2D/controls/checkbox.js +164 -0
  18. package/2D/controls/checkbox.js.map +1 -0
  19. package/2D/controls/colorpicker.d.ts +101 -0
  20. package/2D/controls/colorpicker.js +1396 -0
  21. package/2D/controls/colorpicker.js.map +1 -0
  22. package/2D/controls/container.d.ts +179 -0
  23. package/2D/controls/container.js +616 -0
  24. package/2D/controls/container.js.map +1 -0
  25. package/2D/controls/control.d.ts +943 -0
  26. package/2D/controls/control.js +2460 -0
  27. package/2D/controls/control.js.map +1 -0
  28. package/2D/controls/displayGrid.d.ts +53 -0
  29. package/2D/controls/displayGrid.js +202 -0
  30. package/2D/controls/displayGrid.js.map +1 -0
  31. package/2D/controls/ellipse.d.ts +25 -0
  32. package/2D/controls/ellipse.js +93 -0
  33. package/2D/controls/ellipse.js.map +1 -0
  34. package/2D/controls/focusableButton.d.ts +17 -0
  35. package/2D/controls/focusableButton.js +25 -0
  36. package/2D/controls/focusableButton.js.map +1 -0
  37. package/2D/controls/focusableControl.d.ts +43 -0
  38. package/2D/controls/focusableControl.js +2 -0
  39. package/2D/controls/focusableControl.js.map +1 -0
  40. package/2D/controls/gradient/BaseGradient.d.ts +69 -0
  41. package/2D/controls/gradient/BaseGradient.js +84 -0
  42. package/2D/controls/gradient/BaseGradient.js.map +1 -0
  43. package/2D/controls/gradient/LinearGradient.d.ts +45 -0
  44. package/2D/controls/gradient/LinearGradient.js +73 -0
  45. package/2D/controls/gradient/LinearGradient.js.map +1 -0
  46. package/2D/controls/gradient/RadialGradient.d.ts +53 -0
  47. package/2D/controls/gradient/RadialGradient.js +89 -0
  48. package/2D/controls/gradient/RadialGradient.js.map +1 -0
  49. package/2D/controls/grid.d.ts +151 -0
  50. package/2D/controls/grid.js +528 -0
  51. package/2D/controls/grid.js.map +1 -0
  52. package/2D/controls/image.d.ts +228 -0
  53. package/2D/controls/image.js +915 -0
  54. package/2D/controls/image.js.map +1 -0
  55. package/2D/controls/index.d.ts +34 -0
  56. package/2D/controls/index.js +35 -0
  57. package/2D/controls/index.js.map +1 -0
  58. package/2D/controls/inputPassword.d.ts +9 -0
  59. package/2D/controls/inputPassword.js +22 -0
  60. package/2D/controls/inputPassword.js.map +1 -0
  61. package/2D/controls/inputText.d.ts +197 -0
  62. package/2D/controls/inputText.js +1035 -0
  63. package/2D/controls/inputText.js.map +1 -0
  64. package/2D/controls/inputTextArea.d.ts +142 -0
  65. package/2D/controls/inputTextArea.js +1025 -0
  66. package/2D/controls/inputTextArea.js.map +1 -0
  67. package/2D/controls/line.d.ts +73 -0
  68. package/2D/controls/line.js +227 -0
  69. package/2D/controls/line.js.map +1 -0
  70. package/2D/controls/multiLine.d.ts +75 -0
  71. package/2D/controls/multiLine.js +237 -0
  72. package/2D/controls/multiLine.js.map +1 -0
  73. package/2D/controls/radioButton.d.ts +49 -0
  74. package/2D/controls/radioButton.js +185 -0
  75. package/2D/controls/radioButton.js.map +1 -0
  76. package/2D/controls/rectangle.d.ts +43 -0
  77. package/2D/controls/rectangle.js +204 -0
  78. package/2D/controls/rectangle.js.map +1 -0
  79. package/2D/controls/scrollViewers/scrollViewer.d.ts +178 -0
  80. package/2D/controls/scrollViewers/scrollViewer.js +587 -0
  81. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -0
  82. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +51 -0
  83. package/2D/controls/scrollViewers/scrollViewerWindow.js +254 -0
  84. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -0
  85. package/2D/controls/selector.d.ts +237 -0
  86. package/2D/controls/selector.js +579 -0
  87. package/2D/controls/selector.js.map +1 -0
  88. package/2D/controls/sliders/baseSlider.d.ts +80 -0
  89. package/2D/controls/sliders/baseSlider.js +299 -0
  90. package/2D/controls/sliders/baseSlider.js.map +1 -0
  91. package/2D/controls/sliders/imageBasedSlider.d.ts +47 -0
  92. package/2D/controls/sliders/imageBasedSlider.js +168 -0
  93. package/2D/controls/sliders/imageBasedSlider.js.map +1 -0
  94. package/2D/controls/sliders/imageScrollBar.d.ts +67 -0
  95. package/2D/controls/sliders/imageScrollBar.js +248 -0
  96. package/2D/controls/sliders/imageScrollBar.js.map +1 -0
  97. package/2D/controls/sliders/scrollBar.d.ts +50 -0
  98. package/2D/controls/sliders/scrollBar.js +175 -0
  99. package/2D/controls/sliders/scrollBar.js.map +1 -0
  100. package/2D/controls/sliders/slider.d.ts +46 -0
  101. package/2D/controls/sliders/slider.js +281 -0
  102. package/2D/controls/sliders/slider.js.map +1 -0
  103. package/2D/controls/stackPanel.d.ts +64 -0
  104. package/2D/controls/stackPanel.js +244 -0
  105. package/2D/controls/stackPanel.js.map +1 -0
  106. package/2D/controls/statics.d.ts +6 -0
  107. package/2D/controls/statics.js +50 -0
  108. package/2D/controls/statics.js.map +1 -0
  109. package/2D/controls/textBlock.d.ts +219 -0
  110. package/2D/controls/textBlock.js +670 -0
  111. package/2D/controls/textBlock.js.map +1 -0
  112. package/2D/controls/textWrapper.d.ts +13 -0
  113. package/2D/controls/textWrapper.js +88 -0
  114. package/2D/controls/textWrapper.js.map +1 -0
  115. package/2D/controls/toggleButton.d.ts +93 -0
  116. package/2D/controls/toggleButton.js +229 -0
  117. package/2D/controls/toggleButton.js.map +1 -0
  118. package/2D/controls/virtualKeyboard.d.ts +102 -0
  119. package/2D/controls/virtualKeyboard.js +275 -0
  120. package/2D/controls/virtualKeyboard.js.map +1 -0
  121. package/2D/index.d.ts +11 -0
  122. package/2D/index.js +13 -0
  123. package/2D/index.js.map +1 -0
  124. package/2D/math2D.d.ts +136 -0
  125. package/2D/math2D.js +235 -0
  126. package/2D/math2D.js.map +1 -0
  127. package/2D/measure.d.ts +77 -0
  128. package/2D/measure.js +138 -0
  129. package/2D/measure.js.map +1 -0
  130. package/2D/multiLinePoint.d.ts +47 -0
  131. package/2D/multiLinePoint.js +110 -0
  132. package/2D/multiLinePoint.js.map +1 -0
  133. package/2D/style.d.ts +46 -0
  134. package/2D/style.js +80 -0
  135. package/2D/style.js.map +1 -0
  136. package/2D/valueAndUnit.d.ts +89 -0
  137. package/2D/valueAndUnit.js +194 -0
  138. package/2D/valueAndUnit.js.map +1 -0
  139. package/2D/xmlLoader.d.ts +60 -0
  140. package/2D/xmlLoader.js +348 -0
  141. package/2D/xmlLoader.js.map +1 -0
  142. package/3D/behaviors/defaultBehavior.d.ts +73 -0
  143. package/3D/behaviors/defaultBehavior.js +103 -0
  144. package/3D/behaviors/defaultBehavior.js.map +1 -0
  145. package/3D/controls/MRTK3/touchHolographicButton.d.ts +220 -0
  146. package/3D/controls/MRTK3/touchHolographicButton.js +868 -0
  147. package/3D/controls/MRTK3/touchHolographicButton.js.map +1 -0
  148. package/3D/controls/abstractButton3D.d.ts +15 -0
  149. package/3D/controls/abstractButton3D.js +22 -0
  150. package/3D/controls/abstractButton3D.js.map +1 -0
  151. package/3D/controls/button3D.d.ts +51 -0
  152. package/3D/controls/button3D.js +98 -0
  153. package/3D/controls/button3D.js.map +1 -0
  154. package/3D/controls/container3D.d.ts +72 -0
  155. package/3D/controls/container3D.js +126 -0
  156. package/3D/controls/container3D.js.map +1 -0
  157. package/3D/controls/contentDisplay3D.d.ts +42 -0
  158. package/3D/controls/contentDisplay3D.js +81 -0
  159. package/3D/controls/contentDisplay3D.js.map +1 -0
  160. package/3D/controls/control3D.d.ts +183 -0
  161. package/3D/controls/control3D.js +401 -0
  162. package/3D/controls/control3D.js.map +1 -0
  163. package/3D/controls/cylinderPanel.d.ts +17 -0
  164. package/3D/controls/cylinderPanel.js +57 -0
  165. package/3D/controls/cylinderPanel.js.map +1 -0
  166. package/3D/controls/handMenu.d.ts +28 -0
  167. package/3D/controls/handMenu.js +39 -0
  168. package/3D/controls/handMenu.js.map +1 -0
  169. package/3D/controls/holographicBackplate.d.ts +49 -0
  170. package/3D/controls/holographicBackplate.js +104 -0
  171. package/3D/controls/holographicBackplate.js.map +1 -0
  172. package/3D/controls/holographicButton.d.ts +84 -0
  173. package/3D/controls/holographicButton.js +300 -0
  174. package/3D/controls/holographicButton.js.map +1 -0
  175. package/3D/controls/holographicSlate.d.ts +134 -0
  176. package/3D/controls/holographicSlate.js +413 -0
  177. package/3D/controls/holographicSlate.js.map +1 -0
  178. package/3D/controls/index.d.ts +22 -0
  179. package/3D/controls/index.js +24 -0
  180. package/3D/controls/index.js.map +1 -0
  181. package/3D/controls/meshButton3D.d.ts +21 -0
  182. package/3D/controls/meshButton3D.js +58 -0
  183. package/3D/controls/meshButton3D.js.map +1 -0
  184. package/3D/controls/nearMenu.d.ts +44 -0
  185. package/3D/controls/nearMenu.js +103 -0
  186. package/3D/controls/nearMenu.js.map +1 -0
  187. package/3D/controls/planePanel.d.ts +9 -0
  188. package/3D/controls/planePanel.js +30 -0
  189. package/3D/controls/planePanel.js.map +1 -0
  190. package/3D/controls/scatterPanel.d.ts +18 -0
  191. package/3D/controls/scatterPanel.js +98 -0
  192. package/3D/controls/scatterPanel.js.map +1 -0
  193. package/3D/controls/slider3D.d.ts +95 -0
  194. package/3D/controls/slider3D.js +256 -0
  195. package/3D/controls/slider3D.js.map +1 -0
  196. package/3D/controls/spherePanel.d.ts +17 -0
  197. package/3D/controls/spherePanel.js +58 -0
  198. package/3D/controls/spherePanel.js.map +1 -0
  199. package/3D/controls/stackPanel3D.d.ts +22 -0
  200. package/3D/controls/stackPanel3D.js +95 -0
  201. package/3D/controls/stackPanel3D.js.map +1 -0
  202. package/3D/controls/touchButton3D.d.ts +77 -0
  203. package/3D/controls/touchButton3D.js +205 -0
  204. package/3D/controls/touchButton3D.js.map +1 -0
  205. package/3D/controls/touchHolographicButton.d.ts +110 -0
  206. package/3D/controls/touchHolographicButton.js +400 -0
  207. package/3D/controls/touchHolographicButton.js.map +1 -0
  208. package/3D/controls/touchHolographicMenu.d.ts +61 -0
  209. package/3D/controls/touchHolographicMenu.js +139 -0
  210. package/3D/controls/touchHolographicMenu.js.map +1 -0
  211. package/3D/controls/touchMeshButton3D.d.ts +21 -0
  212. package/3D/controls/touchMeshButton3D.js +58 -0
  213. package/3D/controls/touchMeshButton3D.js.map +1 -0
  214. package/3D/controls/volumeBasedPanel.d.ts +53 -0
  215. package/3D/controls/volumeBasedPanel.js +158 -0
  216. package/3D/controls/volumeBasedPanel.js.map +1 -0
  217. package/3D/gizmos/gizmoHandle.d.ts +108 -0
  218. package/3D/gizmos/gizmoHandle.js +175 -0
  219. package/3D/gizmos/gizmoHandle.js.map +1 -0
  220. package/3D/gizmos/index.d.ts +2 -0
  221. package/3D/gizmos/index.js +3 -0
  222. package/3D/gizmos/index.js.map +1 -0
  223. package/3D/gizmos/slateGizmo.d.ts +57 -0
  224. package/3D/gizmos/slateGizmo.js +353 -0
  225. package/3D/gizmos/slateGizmo.js.map +1 -0
  226. package/3D/gui3DManager.d.ts +94 -0
  227. package/3D/gui3DManager.js +233 -0
  228. package/3D/gui3DManager.js.map +1 -0
  229. package/3D/index.d.ts +5 -0
  230. package/3D/index.js +7 -0
  231. package/3D/index.js.map +1 -0
  232. package/3D/materials/fluent/fluentMaterial.d.ts +91 -0
  233. package/3D/materials/fluent/fluentMaterial.js +286 -0
  234. package/3D/materials/fluent/fluentMaterial.js.map +1 -0
  235. package/3D/materials/fluent/index.d.ts +1 -0
  236. package/3D/materials/fluent/index.js +2 -0
  237. package/3D/materials/fluent/index.js.map +1 -0
  238. package/3D/materials/fluent/shaders/fluent.fragment.d.ts +5 -0
  239. package/3D/materials/fluent/shaders/fluent.fragment.js +41 -0
  240. package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -0
  241. package/3D/materials/fluent/shaders/fluent.vertex.d.ts +5 -0
  242. package/3D/materials/fluent/shaders/fluent.vertex.js +40 -0
  243. package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -0
  244. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +155 -0
  245. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +466 -0
  246. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -0
  247. package/3D/materials/fluentBackplate/index.d.ts +1 -0
  248. package/3D/materials/fluentBackplate/index.js +2 -0
  249. package/3D/materials/fluentBackplate/index.js.map +1 -0
  250. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -0
  251. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +60 -0
  252. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -0
  253. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -0
  254. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +127 -0
  255. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -0
  256. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +190 -0
  257. package/3D/materials/fluentButton/fluentButtonMaterial.js +536 -0
  258. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -0
  259. package/3D/materials/fluentButton/index.d.ts +1 -0
  260. package/3D/materials/fluentButton/index.js +2 -0
  261. package/3D/materials/fluentButton/index.js.map +1 -0
  262. package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -0
  263. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +57 -0
  264. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -0
  265. package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -0
  266. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +162 -0
  267. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -0
  268. package/3D/materials/fluentMaterial.d.ts +4 -0
  269. package/3D/materials/fluentMaterial.js +5 -0
  270. package/3D/materials/fluentMaterial.js.map +1 -0
  271. package/3D/materials/handle/handleMaterial.d.ts +68 -0
  272. package/3D/materials/handle/handleMaterial.js +114 -0
  273. package/3D/materials/handle/handleMaterial.js.map +1 -0
  274. package/3D/materials/handle/index.d.ts +1 -0
  275. package/3D/materials/handle/index.js +2 -0
  276. package/3D/materials/handle/index.js.map +1 -0
  277. package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -0
  278. package/3D/materials/handle/shaders/handle.fragment.js +11 -0
  279. package/3D/materials/handle/shaders/handle.fragment.js.map +1 -0
  280. package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -0
  281. package/3D/materials/handle/shaders/handle.vertex.js +11 -0
  282. package/3D/materials/handle/shaders/handle.vertex.js.map +1 -0
  283. package/3D/materials/index.d.ts +5 -0
  284. package/3D/materials/index.js +7 -0
  285. package/3D/materials/index.js.map +1 -0
  286. package/3D/materials/mrdl/index.d.ts +3 -0
  287. package/3D/materials/mrdl/index.js +4 -0
  288. package/3D/materials/mrdl/index.js.map +1 -0
  289. package/3D/materials/mrdl/mrdlBackglowMaterial.d.ts +87 -0
  290. package/3D/materials/mrdl/mrdlBackglowMaterial.js +302 -0
  291. package/3D/materials/mrdl/mrdlBackglowMaterial.js.map +1 -0
  292. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +148 -0
  293. package/3D/materials/mrdl/mrdlBackplateMaterial.js +433 -0
  294. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -0
  295. package/3D/materials/mrdl/mrdlFrontplateMaterial.d.ts +186 -0
  296. package/3D/materials/mrdl/mrdlFrontplateMaterial.js +532 -0
  297. package/3D/materials/mrdl/mrdlFrontplateMaterial.js.map +1 -0
  298. package/3D/materials/mrdl/mrdlInnerquadMaterial.d.ts +56 -0
  299. package/3D/materials/mrdl/mrdlInnerquadMaterial.js +230 -0
  300. package/3D/materials/mrdl/mrdlInnerquadMaterial.js.map +1 -0
  301. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +337 -0
  302. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +855 -0
  303. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -0
  304. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +337 -0
  305. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +855 -0
  306. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -0
  307. package/3D/materials/mrdl/shaders/mrdlBackglow.fragment.d.ts +5 -0
  308. package/3D/materials/mrdl/shaders/mrdlBackglow.fragment.js +25 -0
  309. package/3D/materials/mrdl/shaders/mrdlBackglow.fragment.js.map +1 -0
  310. package/3D/materials/mrdl/shaders/mrdlBackglow.vertex.d.ts +5 -0
  311. package/3D/materials/mrdl/shaders/mrdlBackglow.vertex.js +12 -0
  312. package/3D/materials/mrdl/shaders/mrdlBackglow.vertex.js.map +1 -0
  313. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -0
  314. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +88 -0
  315. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -0
  316. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -0
  317. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +96 -0
  318. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -0
  319. package/3D/materials/mrdl/shaders/mrdlFrontplate.fragment.d.ts +5 -0
  320. package/3D/materials/mrdl/shaders/mrdlFrontplate.fragment.js +48 -0
  321. package/3D/materials/mrdl/shaders/mrdlFrontplate.fragment.js.map +1 -0
  322. package/3D/materials/mrdl/shaders/mrdlFrontplate.vertex.d.ts +5 -0
  323. package/3D/materials/mrdl/shaders/mrdlFrontplate.vertex.js +158 -0
  324. package/3D/materials/mrdl/shaders/mrdlFrontplate.vertex.js.map +1 -0
  325. package/3D/materials/mrdl/shaders/mrdlInnerquad.fragment.d.ts +5 -0
  326. package/3D/materials/mrdl/shaders/mrdlInnerquad.fragment.js +27 -0
  327. package/3D/materials/mrdl/shaders/mrdlInnerquad.fragment.js.map +1 -0
  328. package/3D/materials/mrdl/shaders/mrdlInnerquad.vertex.d.ts +5 -0
  329. package/3D/materials/mrdl/shaders/mrdlInnerquad.vertex.js +13 -0
  330. package/3D/materials/mrdl/shaders/mrdlInnerquad.vertex.js.map +1 -0
  331. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -0
  332. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +236 -0
  333. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -0
  334. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -0
  335. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +137 -0
  336. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -0
  337. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -0
  338. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +236 -0
  339. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -0
  340. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -0
  341. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +137 -0
  342. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -0
  343. package/3D/vector3WithInfo.d.ts +16 -0
  344. package/3D/vector3WithInfo.js +18 -0
  345. package/3D/vector3WithInfo.js.map +1 -0
  346. package/index.d.ts +2 -0
  347. package/index.js +4 -0
  348. package/index.js.map +1 -0
  349. package/legacy/legacy.d.ts +1 -0
  350. package/legacy/legacy.js +17 -0
  351. package/legacy/legacy.js.map +1 -0
  352. package/license.md +71 -0
  353. package/package.json +47 -0
  354. package/readme.md +31 -0
@@ -0,0 +1,348 @@
1
+ import { GetClass } from "@babylonjs/core/Misc/typeStore.js";
2
+ const XmlLoaderError = "XmlLoader Exception : XML file is malformed or corrupted.";
3
+ /**
4
+ * Class used to load GUI via XML.
5
+ */
6
+ export class XmlLoader {
7
+ /**
8
+ * Create a new xml loader
9
+ * @param parentClass Sets the class context. Used when the loader is instanced inside a class and not in a global context
10
+ */
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+ constructor(parentClass = null) {
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+ this._nodes = {};
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+ this._nodeTypes = {
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+ element: 1,
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+ attribute: 2,
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+ text: 3,
17
+ };
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+ this._isLoaded = false;
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+ this._objectAttributes = {
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+ textHorizontalAlignment: 1,
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+ textVerticalAlignment: 2,
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+ horizontalAlignment: 3,
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+ verticalAlignment: 4,
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+ stretch: 5,
25
+ };
26
+ if (parentClass) {
27
+ this._parentClass = parentClass;
28
+ }
29
+ }
30
+ _getChainElement(attributeValue) {
31
+ let element = window;
32
+ if (this._parentClass) {
33
+ element = this._parentClass;
34
+ }
35
+ let value = attributeValue;
36
+ value = value.split(".");
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+ for (let i = 0; i < value.length; i++) {
38
+ element = element[value[i]];
39
+ }
40
+ return element;
41
+ }
42
+ _getClassAttribute(attributeName) {
43
+ const attribute = attributeName.split(".");
44
+ const className = GetClass("BABYLON.GUI." + attribute[0]);
45
+ return className[attribute[1]];
46
+ }
47
+ _createGuiElement(node, parent, linkParent = true) {
48
+ try {
49
+ const className = GetClass("BABYLON.GUI." + node.nodeName);
50
+ const guiNode = new className();
51
+ if (parent && linkParent) {
52
+ parent.addControl(guiNode);
53
+ }
54
+ for (let i = 0; i < node.attributes.length; i++) {
55
+ if (node.attributes[i].name.toLowerCase().includes("datasource")) {
56
+ continue;
57
+ }
58
+ if (node.attributes[i].name.toLowerCase().includes("observable")) {
59
+ const element = this._getChainElement(node.attributes[i].value);
60
+ guiNode[node.attributes[i].name].add(element);
61
+ continue;
62
+ }
63
+ else if (node.attributes[i].name == "linkWithMesh") {
64
+ if (this._parentClass) {
65
+ guiNode.linkWithMesh(this._parentClass[node.attributes[i].value]);
66
+ }
67
+ else {
68
+ guiNode.linkWithMesh(window[node.attributes[i].value]);
69
+ }
70
+ }
71
+ else if (node.attributes[i].value.match(/{{.*}}/)) {
72
+ const matches = node.attributes[i].value.match(/{{(.*)}}/);
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+ let element = this._getChainElement(matches[1]);
74
+ if (!(node.attributes[i].value.startsWith("{{") && node.attributes[i].value.endsWith("}}"))) {
75
+ element = node.attributes[i].value.replace(/{{.*}}/, `${element}`);
76
+ }
77
+ guiNode[node.attributes[i].name] = element;
78
+ }
79
+ else if (!this._objectAttributes[node.attributes[i].name]) {
80
+ if (node.attributes[i].value == "true" || node.attributes[i].value == "false") {
81
+ guiNode[node.attributes[i].name] = node.attributes[i].value == "true";
82
+ }
83
+ else {
84
+ guiNode[node.attributes[i].name] = !isNaN(Number(node.attributes[i].value)) ? Number(node.attributes[i].value) : node.attributes[i].value;
85
+ }
86
+ }
87
+ else {
88
+ guiNode[node.attributes[i].name] = this._getClassAttribute(node.attributes[i].value);
89
+ }
90
+ }
91
+ if (!node.attributes.getNamedItem("id")) {
92
+ this._nodes[node.nodeName + Object.keys(this._nodes).length + "_gen"] = guiNode;
93
+ return guiNode;
94
+ }
95
+ let id = node.attributes.getNamedItem("id").value;
96
+ if (id.startsWith("{{") && id.endsWith("}}")) {
97
+ id = this._getChainElement(id.substring(2, id.length - 2));
98
+ }
99
+ if (!this._nodes[id]) {
100
+ this._nodes[id] = guiNode;
101
+ }
102
+ else {
103
+ // eslint-disable-next-line no-throw-literal
104
+ throw "XmlLoader Exception : Duplicate ID, every element should have an unique ID attribute";
105
+ }
106
+ return guiNode;
107
+ }
108
+ catch (exception) {
109
+ // eslint-disable-next-line no-throw-literal
110
+ throw "XmlLoader Exception : Error parsing Control " + node.nodeName + "," + exception + ".";
111
+ }
112
+ }
113
+ _parseGrid(node, guiNode, parent) {
114
+ let width;
115
+ let height;
116
+ let columns;
117
+ const rows = node.children;
118
+ let cells;
119
+ let isPixel = false;
120
+ let cellNode;
121
+ let rowNumber = -1;
122
+ let columnNumber = -1;
123
+ let totalColumnsNumber = 0;
124
+ for (let i = 0; i < rows.length; i++) {
125
+ if (rows[i].nodeType != this._nodeTypes.element) {
126
+ continue;
127
+ }
128
+ if (rows[i].nodeName != "Row") {
129
+ // eslint-disable-next-line no-throw-literal
130
+ throw "XmlLoader Exception : Expecting Row node, received " + rows[i].nodeName;
131
+ }
132
+ rowNumber += 1;
133
+ columns = rows[i].children;
134
+ if (!rows[i].attributes.getNamedItem("height")) {
135
+ // eslint-disable-next-line no-throw-literal
136
+ throw "XmlLoader Exception : Height must be defined for grid rows";
137
+ }
138
+ height = Number(rows[i].attributes.getNamedItem("height").nodeValue);
139
+ isPixel = rows[i].attributes.getNamedItem("isPixel") ? JSON.parse(rows[i].attributes.getNamedItem("isPixel").nodeValue) : false;
140
+ guiNode.addRowDefinition(height, isPixel);
141
+ for (let j = 0; j < columns.length; j++) {
142
+ if (columns[j].nodeType != this._nodeTypes.element) {
143
+ continue;
144
+ }
145
+ if (columns[j].nodeName != "Column") {
146
+ // eslint-disable-next-line no-throw-literal
147
+ throw "XmlLoader Exception : Expecting Column node, received " + columns[j].nodeName;
148
+ }
149
+ columnNumber += 1;
150
+ if (rowNumber > 0 && columnNumber > totalColumnsNumber) {
151
+ // eslint-disable-next-line no-throw-literal
152
+ throw "XmlLoader Exception : In the Grid element, the number of columns is defined in the first row, do not add more columns in the subsequent rows.";
153
+ }
154
+ if (rowNumber == 0) {
155
+ if (!columns[j].attributes.getNamedItem("width")) {
156
+ // eslint-disable-next-line no-throw-literal
157
+ throw "XmlLoader Exception : Width must be defined for all the grid columns in the first row";
158
+ }
159
+ width = Number(columns[j].attributes.getNamedItem("width").nodeValue);
160
+ isPixel = columns[j].attributes.getNamedItem("isPixel") ? JSON.parse(columns[j].attributes.getNamedItem("isPixel").nodeValue) : false;
161
+ guiNode.addColumnDefinition(width, isPixel);
162
+ }
163
+ cells = columns[j].children;
164
+ for (let k = 0; k < cells.length; k++) {
165
+ if (cells[k].nodeType != this._nodeTypes.element) {
166
+ continue;
167
+ }
168
+ cellNode = this._createGuiElement(cells[k], guiNode, false);
169
+ guiNode.addControl(cellNode, rowNumber, columnNumber);
170
+ if (cells[k].firstChild) {
171
+ this._parseXml(cells[k].firstChild, cellNode);
172
+ }
173
+ }
174
+ }
175
+ if (rowNumber == 0) {
176
+ totalColumnsNumber = columnNumber;
177
+ }
178
+ columnNumber = -1;
179
+ }
180
+ if (node.nextSibling) {
181
+ this._parseXml(node.nextSibling, parent);
182
+ }
183
+ }
184
+ _parseElement(node, guiNode, parent) {
185
+ if (node.firstChild) {
186
+ this._parseXml(node.firstChild, guiNode);
187
+ }
188
+ if (node.nextSibling) {
189
+ this._parseXml(node.nextSibling, parent);
190
+ }
191
+ }
192
+ _prepareSourceElement(node, guiNode, variable, source, iterator) {
193
+ if (this._parentClass) {
194
+ this._parentClass[variable] = source[iterator];
195
+ }
196
+ else {
197
+ window[variable] = source[iterator];
198
+ }
199
+ if (node.firstChild) {
200
+ this._parseXml(node.firstChild, guiNode, true);
201
+ }
202
+ }
203
+ _parseElementsFromSource(node, guiNode, parent) {
204
+ const dataSource = node.attributes.getNamedItem("dataSource").value;
205
+ if (!dataSource.includes(" in ")) {
206
+ // eslint-disable-next-line no-throw-literal
207
+ throw "XmlLoader Exception : Malformed XML, Data Source must include an in";
208
+ }
209
+ else {
210
+ let isArray = true;
211
+ const splittedSource = dataSource.split(" in ");
212
+ if (splittedSource.length < 2) {
213
+ // eslint-disable-next-line no-throw-literal
214
+ throw "XmlLoader Exception : Malformed XML, Data Source must have an iterator and a source";
215
+ }
216
+ let source = splittedSource[1];
217
+ if (source.startsWith("{") && source.endsWith("}")) {
218
+ isArray = false;
219
+ }
220
+ if (!isArray || (source.startsWith("[") && source.endsWith("]"))) {
221
+ source = source.substring(1, source.length - 1);
222
+ }
223
+ if (this._parentClass) {
224
+ source = this._parentClass[source];
225
+ }
226
+ else {
227
+ source = window[source];
228
+ }
229
+ if (isArray) {
230
+ for (let i = 0; i < source.length; i++) {
231
+ this._prepareSourceElement(node, guiNode, splittedSource[0], source, i);
232
+ }
233
+ }
234
+ else {
235
+ for (const i in source) {
236
+ this._prepareSourceElement(node, guiNode, splittedSource[0], source, i);
237
+ }
238
+ }
239
+ if (node.nextSibling) {
240
+ this._parseXml(node.nextSibling, parent);
241
+ }
242
+ }
243
+ }
244
+ _parseXml(node, parent, generated = false) {
245
+ if (node.nodeType != this._nodeTypes.element) {
246
+ if (node.nextSibling) {
247
+ this._parseXml(node.nextSibling, parent, generated);
248
+ }
249
+ return;
250
+ }
251
+ if (generated) {
252
+ node.setAttribute("id", parent.id + (parent._children.length + 1));
253
+ }
254
+ const guiNode = this._createGuiElement(node, parent);
255
+ if (!this._rootNode) {
256
+ this._rootNode = guiNode;
257
+ }
258
+ if (node.nodeName == "Grid") {
259
+ this._parseGrid(node, guiNode, parent);
260
+ }
261
+ else if (!node.attributes.getNamedItem("dataSource")) {
262
+ this._parseElement(node, guiNode, parent);
263
+ }
264
+ else {
265
+ this._parseElementsFromSource(node, guiNode, parent);
266
+ }
267
+ }
268
+ /**
269
+ * Gets if the loading has finished.
270
+ * @returns whether the loading has finished or not
271
+ */
272
+ isLoaded() {
273
+ return this._isLoaded;
274
+ }
275
+ /**
276
+ * Gets a loaded node / control by id.
277
+ * @param id the Controls id set in the xml
278
+ * @returns element of type Control
279
+ */
280
+ getNodeById(id) {
281
+ return this._nodes[id];
282
+ }
283
+ /**
284
+ * Gets all loaded nodes / controls
285
+ * @returns Array of controls
286
+ */
287
+ getNodes() {
288
+ return this._nodes;
289
+ }
290
+ /**
291
+ * Disposes the loaded layout
292
+ */
293
+ dispose() {
294
+ if (this._rootNode) {
295
+ this._rootNode.dispose();
296
+ this._rootNode = null;
297
+ this._nodes = {};
298
+ }
299
+ }
300
+ /**
301
+ * Initiates the xml layout loading
302
+ * @param xmlFile defines the xml layout to load
303
+ * @param rootNode defines the node / control to use as a parent for the loaded layout controls.
304
+ * @param onSuccess defines the callback called on layout load successfully.
305
+ * @param onError defines the callback called on layout load failure.
306
+ */
307
+ loadLayout(xmlFile, rootNode, onSuccess = null, onError = null) {
308
+ const xhttp = new XMLHttpRequest();
309
+ xhttp.onload = () => {
310
+ if (xhttp.readyState === 4 && xhttp.status === 200) {
311
+ if (!xhttp.responseXML) {
312
+ if (onError) {
313
+ onError(XmlLoaderError);
314
+ return;
315
+ }
316
+ else {
317
+ throw XmlLoaderError;
318
+ }
319
+ }
320
+ const xmlDoc = xhttp.responseXML.documentElement;
321
+ this._parseXml(xmlDoc.firstChild, rootNode);
322
+ this._isLoaded = true;
323
+ if (onSuccess) {
324
+ onSuccess();
325
+ }
326
+ }
327
+ };
328
+ xhttp.onerror = function () {
329
+ if (onError) {
330
+ onError("an error occurred during loading the layout");
331
+ }
332
+ };
333
+ xhttp.open("GET", xmlFile, true);
334
+ xhttp.send();
335
+ }
336
+ /**
337
+ * Initiates the xml layout loading asynchronously
338
+ * @param xmlFile defines the xml layout to load
339
+ * @param rootNode defines the node / control to use as a parent for the loaded layout controls.
340
+ * @returns Promise
341
+ */
342
+ async loadLayoutAsync(xmlFile, rootNode) {
343
+ return await new Promise((resolve, reject) => {
344
+ this.loadLayout(xmlFile, rootNode, resolve, reject);
345
+ });
346
+ }
347
+ }
348
+ //# sourceMappingURL=xmlLoader.js.map
@@ -0,0 +1 @@
1
+ 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Number(node.attributes[i].value) : node.attributes[i].value;\r\n }\r\n } else {\r\n guiNode[node.attributes[i].name] = this._getClassAttribute(node.attributes[i].value);\r\n }\r\n }\r\n\r\n if (!node.attributes.getNamedItem(\"id\")) {\r\n this._nodes[node.nodeName + Object.keys(this._nodes).length + \"_gen\"] = guiNode;\r\n return guiNode;\r\n }\r\n\r\n let id = node.attributes.getNamedItem(\"id\").value;\r\n if (id.startsWith(\"{{\") && id.endsWith(\"}}\")) {\r\n id = this._getChainElement(id.substring(2, id.length - 2));\r\n }\r\n\r\n if (!this._nodes[id]) {\r\n this._nodes[id] = guiNode;\r\n } else {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"XmlLoader Exception : Duplicate ID, every element should have an unique ID attribute\";\r\n }\r\n return guiNode;\r\n } catch (exception) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"XmlLoader Exception : Error parsing Control \" + node.nodeName + \",\" + exception + \".\";\r\n }\r\n }\r\n\r\n private _parseGrid(node: any, guiNode: any, parent: any): void {\r\n let width;\r\n let height;\r\n let columns;\r\n const rows = node.children;\r\n let cells;\r\n let isPixel = false;\r\n let cellNode;\r\n let rowNumber = -1;\r\n let columnNumber = -1;\r\n let totalColumnsNumber = 0;\r\n\r\n for (let i = 0; i < rows.length; i++) {\r\n if (rows[i].nodeType != this._nodeTypes.element) {\r\n continue;\r\n }\r\n if (rows[i].nodeName != \"Row\") {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"XmlLoader Exception : Expecting Row node, received \" + rows[i].nodeName;\r\n }\r\n rowNumber += 1;\r\n columns = rows[i].children;\r\n\r\n if (!rows[i].attributes.getNamedItem(\"height\")) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"XmlLoader Exception : Height must be defined for grid rows\";\r\n }\r\n height = Number(rows[i].attributes.getNamedItem(\"height\").nodeValue);\r\n isPixel = rows[i].attributes.getNamedItem(\"isPixel\") ? JSON.parse(rows[i].attributes.getNamedItem(\"isPixel\").nodeValue) : false;\r\n guiNode.addRowDefinition(height, isPixel);\r\n\r\n for (let j = 0; j < columns.length; j++) {\r\n if (columns[j].nodeType != this._nodeTypes.element) {\r\n continue;\r\n }\r\n if (columns[j].nodeName != \"Column\") {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"XmlLoader Exception : Expecting Column node, received \" + columns[j].nodeName;\r\n }\r\n columnNumber += 1;\r\n if (rowNumber > 0 && columnNumber > totalColumnsNumber) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"XmlLoader Exception : In the Grid element, the number of columns is defined in the first row, do not add more columns in the subsequent rows.\";\r\n }\r\n\r\n if (rowNumber == 0) {\r\n if (!columns[j].attributes.getNamedItem(\"width\")) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"XmlLoader Exception : Width must be defined for all the grid columns in the first row\";\r\n }\r\n width = Number(columns[j].attributes.getNamedItem(\"width\").nodeValue);\r\n isPixel = columns[j].attributes.getNamedItem(\"isPixel\") ? JSON.parse(columns[j].attributes.getNamedItem(\"isPixel\").nodeValue) : false;\r\n guiNode.addColumnDefinition(width, isPixel);\r\n }\r\n\r\n cells = columns[j].children;\r\n\r\n for (let k = 0; k < cells.length; k++) {\r\n if (cells[k].nodeType != this._nodeTypes.element) {\r\n continue;\r\n }\r\n cellNode = this._createGuiElement(cells[k], guiNode, false);\r\n guiNode.addControl(cellNode, rowNumber, columnNumber);\r\n if (cells[k].firstChild) {\r\n this._parseXml(cells[k].firstChild, cellNode);\r\n }\r\n }\r\n }\r\n if (rowNumber == 0) {\r\n totalColumnsNumber = columnNumber;\r\n }\r\n columnNumber = -1;\r\n }\r\n\r\n if (node.nextSibling) {\r\n this._parseXml(node.nextSibling, parent);\r\n }\r\n }\r\n\r\n private _parseElement(node: any, guiNode: any, parent: any): void {\r\n if (node.firstChild) {\r\n this._parseXml(node.firstChild, guiNode);\r\n }\r\n\r\n if (node.nextSibling) {\r\n this._parseXml(node.nextSibling, parent);\r\n }\r\n }\r\n\r\n private _prepareSourceElement(node: any, guiNode: any, variable: any, source: any, iterator: any): void {\r\n if (this._parentClass) {\r\n this._parentClass[variable] = source[iterator];\r\n } else {\r\n window[variable] = source[iterator];\r\n }\r\n\r\n if (node.firstChild) {\r\n this._parseXml(node.firstChild, guiNode, true);\r\n }\r\n }\r\n\r\n private _parseElementsFromSource(node: any, guiNode: any, parent: any): void {\r\n const dataSource = node.attributes.getNamedItem(\"dataSource\").value;\r\n\r\n if (!dataSource.includes(\" in \")) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"XmlLoader Exception : Malformed XML, Data Source must include an in\";\r\n } else {\r\n let isArray = true;\r\n const splittedSource = dataSource.split(\" in \");\r\n if (splittedSource.length < 2) {\r\n // eslint-disable-next-line no-throw-literal\r\n throw \"XmlLoader Exception : Malformed XML, Data Source must have an iterator and a source\";\r\n }\r\n let source = splittedSource[1];\r\n if (source.startsWith(\"{\") && source.endsWith(\"}\")) {\r\n isArray = false;\r\n }\r\n\r\n if (!isArray || (source.startsWith(\"[\") && source.endsWith(\"]\"))) {\r\n source = source.substring(1, source.length - 1);\r\n }\r\n\r\n if (this._parentClass) {\r\n source = this._parentClass[source];\r\n } else {\r\n source = window[source];\r\n }\r\n\r\n if (isArray) {\r\n for (let i = 0; i < source.length; i++) {\r\n this._prepareSourceElement(node, guiNode, splittedSource[0], source, i);\r\n }\r\n } else {\r\n for (const i in source) {\r\n this._prepareSourceElement(node, guiNode, splittedSource[0], source, i);\r\n }\r\n }\r\n\r\n if (node.nextSibling) {\r\n this._parseXml(node.nextSibling, parent);\r\n }\r\n }\r\n }\r\n\r\n private _parseXml(node: any, parent: any, generated: boolean = false): void {\r\n if (node.nodeType != this._nodeTypes.element) {\r\n if (node.nextSibling) {\r\n this._parseXml(node.nextSibling, parent, generated);\r\n }\r\n return;\r\n }\r\n\r\n if (generated) {\r\n node.setAttribute(\"id\", parent.id + (parent._children.length + 1));\r\n }\r\n\r\n const guiNode = this._createGuiElement(node, parent);\r\n\r\n if (!this._rootNode) {\r\n this._rootNode = guiNode;\r\n }\r\n\r\n if (node.nodeName == \"Grid\") {\r\n this._parseGrid(node, guiNode, parent);\r\n } else if (!node.attributes.getNamedItem(\"dataSource\")) {\r\n this._parseElement(node, guiNode, parent);\r\n } else {\r\n this._parseElementsFromSource(node, guiNode, parent);\r\n }\r\n }\r\n\r\n /**\r\n * Gets if the loading has finished.\r\n * @returns whether the loading has finished or not\r\n */\r\n public isLoaded(): boolean {\r\n return this._isLoaded;\r\n }\r\n\r\n /**\r\n * Gets a loaded node / control by id.\r\n * @param id the Controls id set in the xml\r\n * @returns element of type Control\r\n */\r\n public getNodeById(id: string): any {\r\n return this._nodes[id];\r\n }\r\n\r\n /**\r\n * Gets all loaded nodes / controls\r\n * @returns Array of controls\r\n */\r\n public getNodes(): any {\r\n return this._nodes;\r\n }\r\n /**\r\n * Disposes the loaded layout\r\n */\r\n public dispose(): void {\r\n if (this._rootNode) {\r\n this._rootNode.dispose();\r\n this._rootNode = null;\r\n this._nodes = {};\r\n }\r\n }\r\n\r\n /**\r\n * Initiates the xml layout loading\r\n * @param xmlFile defines the xml layout to load\r\n * @param rootNode defines the node / control to use as a parent for the loaded layout controls.\r\n * @param onSuccess defines the callback called on layout load successfully.\r\n * @param onError defines the callback called on layout load failure.\r\n */\r\n public loadLayout(xmlFile: any, rootNode: any, onSuccess: Nullable<() => void> = null, onError: Nullable<(error: string) => void> = null): void {\r\n const xhttp = new XMLHttpRequest();\r\n xhttp.onload = () => {\r\n if (xhttp.readyState === 4 && xhttp.status === 200) {\r\n if (!xhttp.responseXML) {\r\n if (onError) {\r\n onError(XmlLoaderError);\r\n return;\r\n } else {\r\n throw XmlLoaderError;\r\n }\r\n }\r\n\r\n const xmlDoc = xhttp.responseXML.documentElement;\r\n this._parseXml(xmlDoc.firstChild, rootNode);\r\n this._isLoaded = true;\r\n\r\n if (onSuccess) {\r\n onSuccess();\r\n }\r\n }\r\n };\r\n\r\n xhttp.onerror = function () {\r\n if (onError) {\r\n onError(\"an error occurred during loading the layout\");\r\n }\r\n };\r\n\r\n xhttp.open(\"GET\", xmlFile, true);\r\n xhttp.send();\r\n }\r\n /**\r\n * Initiates the xml layout loading asynchronously\r\n * @param xmlFile defines the xml layout to load\r\n * @param rootNode defines the node / control to use as a parent for the loaded layout controls.\r\n * @returns Promise\r\n */\r\n public async loadLayoutAsync(xmlFile: any, rootNode: any): Promise<any> {\r\n return await new Promise((resolve: any, reject: any) => {\r\n this.loadLayout(xmlFile, rootNode, resolve, reject);\r\n });\r\n }\r\n}\r\n"]}
@@ -0,0 +1,73 @@
1
+ import type { Behavior } from "@babylonjs/core/Behaviors/behavior.js";
2
+ import { FollowBehavior } from "@babylonjs/core/Behaviors/Meshes/followBehavior.js";
3
+ import { SixDofDragBehavior } from "@babylonjs/core/Behaviors/Meshes/sixDofDragBehavior.js";
4
+ import type { Mesh } from "@babylonjs/core/Meshes/mesh.js";
5
+ import type { Nullable } from "@babylonjs/core/types.js";
6
+ import { SurfaceMagnetismBehavior } from "@babylonjs/core/Behaviors/Meshes/surfaceMagnetismBehavior.js";
7
+ import type { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
8
+ /**
9
+ * Default behavior for 3D UI elements.
10
+ * Handles a FollowBehavior, SixDofBehavior and SurfaceMagnetismBehavior
11
+ * @since 5.0.0
12
+ */
13
+ export declare class DefaultBehavior implements Behavior<Mesh> {
14
+ private _scene;
15
+ private _followBehavior;
16
+ private _sixDofDragBehavior;
17
+ private _surfaceMagnetismBehavior;
18
+ private _onBeforeRenderObserver;
19
+ private _onDragObserver;
20
+ /**
21
+ * Instantiates the default behavior
22
+ */
23
+ constructor();
24
+ /**
25
+ * Attached node of this behavior
26
+ */
27
+ attachedNode: Nullable<Mesh>;
28
+ /**
29
+ * The name of the behavior
30
+ */
31
+ get name(): string;
32
+ /**
33
+ * The follow behavior
34
+ */
35
+ get followBehavior(): FollowBehavior;
36
+ /**
37
+ * The six DoF drag behavior
38
+ */
39
+ get sixDofDragBehavior(): SixDofDragBehavior;
40
+ /**
41
+ * The surface magnetism behavior
42
+ */
43
+ get surfaceMagnetismBehavior(): SurfaceMagnetismBehavior;
44
+ /**
45
+ * Enables the follow behavior
46
+ */
47
+ followBehaviorEnabled: boolean;
48
+ /**
49
+ * Enables the six DoF drag behavior
50
+ */
51
+ sixDofDragBehaviorEnabled: boolean;
52
+ /**
53
+ * Enables the surface magnetism behavior
54
+ */
55
+ surfaceMagnetismBehaviorEnabled: boolean;
56
+ /**
57
+ * Initializes the behavior
58
+ */
59
+ init(): void;
60
+ /**
61
+ * Attaches the default behavior
62
+ * @param ownerMesh The top level mesh
63
+ * @param draggablesMeshes Descendant meshes that can be used for dragging the owner mesh
64
+ * @param sceneUnderstandingMeshes Meshes from the scene understanding that will be used for surface magnetism
65
+ */
66
+ attach(ownerMesh: Mesh, draggablesMeshes?: Mesh[], sceneUnderstandingMeshes?: AbstractMesh[]): void;
67
+ /**
68
+ * Detaches the behavior from the mesh
69
+ */
70
+ detach(): void;
71
+ private _addObservables;
72
+ private _removeObservables;
73
+ }
@@ -0,0 +1,103 @@
1
+ import { FollowBehavior } from "@babylonjs/core/Behaviors/Meshes/followBehavior.js";
2
+ import { SixDofDragBehavior } from "@babylonjs/core/Behaviors/Meshes/sixDofDragBehavior.js";
3
+ import { SurfaceMagnetismBehavior } from "@babylonjs/core/Behaviors/Meshes/surfaceMagnetismBehavior.js";
4
+ /**
5
+ * Default behavior for 3D UI elements.
6
+ * Handles a FollowBehavior, SixDofBehavior and SurfaceMagnetismBehavior
7
+ * @since 5.0.0
8
+ */
9
+ export class DefaultBehavior {
10
+ /**
11
+ * Instantiates the default behavior
12
+ */
13
+ constructor() {
14
+ /**
15
+ * Enables the follow behavior
16
+ */
17
+ this.followBehaviorEnabled = false;
18
+ /**
19
+ * Enables the six DoF drag behavior
20
+ */
21
+ this.sixDofDragBehaviorEnabled = true;
22
+ /**
23
+ * Enables the surface magnetism behavior
24
+ */
25
+ this.surfaceMagnetismBehaviorEnabled = true;
26
+ this._followBehavior = new FollowBehavior();
27
+ this._sixDofDragBehavior = new SixDofDragBehavior();
28
+ this._surfaceMagnetismBehavior = new SurfaceMagnetismBehavior();
29
+ }
30
+ /**
31
+ * The name of the behavior
32
+ */
33
+ get name() {
34
+ return "Default";
35
+ }
36
+ /**
37
+ * The follow behavior
38
+ */
39
+ get followBehavior() {
40
+ return this._followBehavior;
41
+ }
42
+ /**
43
+ * The six DoF drag behavior
44
+ */
45
+ get sixDofDragBehavior() {
46
+ return this._sixDofDragBehavior;
47
+ }
48
+ /**
49
+ * The surface magnetism behavior
50
+ */
51
+ get surfaceMagnetismBehavior() {
52
+ return this._surfaceMagnetismBehavior;
53
+ }
54
+ /**
55
+ * Initializes the behavior
56
+ */
57
+ init() { }
58
+ /**
59
+ * Attaches the default behavior
60
+ * @param ownerMesh The top level mesh
61
+ * @param draggablesMeshes Descendant meshes that can be used for dragging the owner mesh
62
+ * @param sceneUnderstandingMeshes Meshes from the scene understanding that will be used for surface magnetism
63
+ */
64
+ attach(ownerMesh, draggablesMeshes, sceneUnderstandingMeshes) {
65
+ this._scene = ownerMesh.getScene();
66
+ this.attachedNode = ownerMesh;
67
+ this._addObservables();
68
+ // Since our observables are bound before the child behaviors', ours are called first
69
+ this._followBehavior.attach(ownerMesh);
70
+ this._sixDofDragBehavior.attach(ownerMesh);
71
+ this._sixDofDragBehavior.draggableMeshes = draggablesMeshes || null;
72
+ this._sixDofDragBehavior.faceCameraOnDragStart = true;
73
+ this._surfaceMagnetismBehavior.attach(ownerMesh, this._scene);
74
+ if (sceneUnderstandingMeshes) {
75
+ this._surfaceMagnetismBehavior.meshes = sceneUnderstandingMeshes;
76
+ }
77
+ // We disable this behavior because we will handle pose changing event manually with sixDofDragBehavior
78
+ this._surfaceMagnetismBehavior.enabled = false;
79
+ }
80
+ /**
81
+ * Detaches the behavior from the mesh
82
+ */
83
+ detach() {
84
+ this.attachedNode = null;
85
+ this._removeObservables();
86
+ this._followBehavior.detach();
87
+ this._sixDofDragBehavior.detach();
88
+ this._surfaceMagnetismBehavior.detach();
89
+ }
90
+ _addObservables() {
91
+ this._onBeforeRenderObserver = this._scene.onBeforeRenderObservable.add(() => {
92
+ this._followBehavior._enabled = !this._sixDofDragBehavior.isMoving && this.followBehaviorEnabled;
93
+ });
94
+ this._onDragObserver = this._sixDofDragBehavior.onDragObservable.add((event) => {
95
+ this._sixDofDragBehavior.disableMovement = this._surfaceMagnetismBehavior.findAndUpdateTarget(event.pickInfo);
96
+ });
97
+ }
98
+ _removeObservables() {
99
+ this._scene.onBeforeRenderObservable.remove(this._onBeforeRenderObserver);
100
+ this._sixDofDragBehavior.onDragObservable.remove(this._onDragObserver);
101
+ }
102
+ }
103
+ //# sourceMappingURL=defaultBehavior.js.map
@@ -0,0 +1 @@
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position: Vector3; pickInfo: PickingInfo }>>;\r\n\r\n /**\r\n * Instantiates the default behavior\r\n */\r\n constructor() {\r\n this._followBehavior = new FollowBehavior();\r\n this._sixDofDragBehavior = new SixDofDragBehavior();\r\n this._surfaceMagnetismBehavior = new SurfaceMagnetismBehavior();\r\n }\r\n\r\n /**\r\n * Attached node of this behavior\r\n */\r\n public attachedNode: Nullable<Mesh>;\r\n\r\n /**\r\n * The name of the behavior\r\n */\r\n public get name(): string {\r\n return \"Default\";\r\n }\r\n\r\n /**\r\n * The follow behavior\r\n */\r\n public get followBehavior(): FollowBehavior {\r\n return this._followBehavior;\r\n }\r\n\r\n /**\r\n * The six DoF drag behavior\r\n */\r\n public get sixDofDragBehavior(): SixDofDragBehavior {\r\n return this._sixDofDragBehavior;\r\n }\r\n\r\n /**\r\n * The surface magnetism behavior\r\n */\r\n public get surfaceMagnetismBehavior(): SurfaceMagnetismBehavior {\r\n return this._surfaceMagnetismBehavior;\r\n }\r\n\r\n /**\r\n * Enables the follow behavior\r\n */\r\n public followBehaviorEnabled: boolean = false;\r\n\r\n /**\r\n * Enables the six DoF drag behavior\r\n */\r\n public sixDofDragBehaviorEnabled: boolean = true;\r\n\r\n /**\r\n * Enables the surface magnetism behavior\r\n */\r\n public surfaceMagnetismBehaviorEnabled: boolean = true;\r\n\r\n /**\r\n * Initializes the behavior\r\n */\r\n public init() {}\r\n\r\n /**\r\n * Attaches the default behavior\r\n * @param ownerMesh The top level mesh\r\n * @param draggablesMeshes Descendant meshes that can be used for dragging the owner mesh\r\n * @param sceneUnderstandingMeshes Meshes from the scene understanding that will be used for surface magnetism\r\n */\r\n public attach(ownerMesh: Mesh, draggablesMeshes?: Mesh[], sceneUnderstandingMeshes?: AbstractMesh[]): void {\r\n this._scene = ownerMesh.getScene();\r\n this.attachedNode = ownerMesh;\r\n\r\n this._addObservables();\r\n // Since our observables are bound before the child behaviors', ours are called first\r\n this._followBehavior.attach(ownerMesh);\r\n this._sixDofDragBehavior.attach(ownerMesh);\r\n this._sixDofDragBehavior.draggableMeshes = draggablesMeshes || null;\r\n this._sixDofDragBehavior.faceCameraOnDragStart = true;\r\n this._surfaceMagnetismBehavior.attach(ownerMesh, this._scene);\r\n if (sceneUnderstandingMeshes) {\r\n this._surfaceMagnetismBehavior.meshes = sceneUnderstandingMeshes;\r\n }\r\n\r\n // We disable this behavior because we will handle pose changing event manually with sixDofDragBehavior\r\n this._surfaceMagnetismBehavior.enabled = false;\r\n }\r\n\r\n /**\r\n * Detaches the behavior from the mesh\r\n */\r\n public detach(): void {\r\n this.attachedNode = null;\r\n this._removeObservables();\r\n this._followBehavior.detach();\r\n this._sixDofDragBehavior.detach();\r\n this._surfaceMagnetismBehavior.detach();\r\n }\r\n\r\n private _addObservables() {\r\n this._onBeforeRenderObserver = this._scene.onBeforeRenderObservable.add(() => {\r\n this._followBehavior._enabled = !this._sixDofDragBehavior.isMoving && this.followBehaviorEnabled;\r\n });\r\n this._onDragObserver = this._sixDofDragBehavior.onDragObservable.add((event: { pickInfo: PickingInfo }) => {\r\n this._sixDofDragBehavior.disableMovement = this._surfaceMagnetismBehavior.findAndUpdateTarget(event.pickInfo);\r\n });\r\n }\r\n\r\n private _removeObservables() {\r\n this._scene.onBeforeRenderObservable.remove(this._onBeforeRenderObserver);\r\n this._sixDofDragBehavior.onDragObservable.remove(this._onDragObserver);\r\n }\r\n}\r\n"]}