@onerjs/gui 8.23.1

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Files changed (354) hide show
  1. package/2D/FrameGraph/guiTask.d.ts +34 -0
  2. package/2D/FrameGraph/guiTask.js +62 -0
  3. package/2D/FrameGraph/guiTask.js.map +1 -0
  4. package/2D/FrameGraph/renderGraphGUIBlock.d.ts +43 -0
  5. package/2D/FrameGraph/renderGraphGUIBlock.js +66 -0
  6. package/2D/FrameGraph/renderGraphGUIBlock.js.map +1 -0
  7. package/2D/adtInstrumentation.d.ts +52 -0
  8. package/2D/adtInstrumentation.js +107 -0
  9. package/2D/adtInstrumentation.js.map +1 -0
  10. package/2D/advancedDynamicTexture.d.ts +548 -0
  11. package/2D/advancedDynamicTexture.js +1522 -0
  12. package/2D/advancedDynamicTexture.js.map +1 -0
  13. package/2D/controls/button.d.ts +109 -0
  14. package/2D/controls/button.js +246 -0
  15. package/2D/controls/button.js.map +1 -0
  16. package/2D/controls/checkbox.d.ts +53 -0
  17. package/2D/controls/checkbox.js +164 -0
  18. package/2D/controls/checkbox.js.map +1 -0
  19. package/2D/controls/colorpicker.d.ts +101 -0
  20. package/2D/controls/colorpicker.js +1396 -0
  21. package/2D/controls/colorpicker.js.map +1 -0
  22. package/2D/controls/container.d.ts +179 -0
  23. package/2D/controls/container.js +616 -0
  24. package/2D/controls/container.js.map +1 -0
  25. package/2D/controls/control.d.ts +943 -0
  26. package/2D/controls/control.js +2460 -0
  27. package/2D/controls/control.js.map +1 -0
  28. package/2D/controls/displayGrid.d.ts +53 -0
  29. package/2D/controls/displayGrid.js +202 -0
  30. package/2D/controls/displayGrid.js.map +1 -0
  31. package/2D/controls/ellipse.d.ts +25 -0
  32. package/2D/controls/ellipse.js +93 -0
  33. package/2D/controls/ellipse.js.map +1 -0
  34. package/2D/controls/focusableButton.d.ts +17 -0
  35. package/2D/controls/focusableButton.js +25 -0
  36. package/2D/controls/focusableButton.js.map +1 -0
  37. package/2D/controls/focusableControl.d.ts +43 -0
  38. package/2D/controls/focusableControl.js +2 -0
  39. package/2D/controls/focusableControl.js.map +1 -0
  40. package/2D/controls/gradient/BaseGradient.d.ts +69 -0
  41. package/2D/controls/gradient/BaseGradient.js +84 -0
  42. package/2D/controls/gradient/BaseGradient.js.map +1 -0
  43. package/2D/controls/gradient/LinearGradient.d.ts +45 -0
  44. package/2D/controls/gradient/LinearGradient.js +73 -0
  45. package/2D/controls/gradient/LinearGradient.js.map +1 -0
  46. package/2D/controls/gradient/RadialGradient.d.ts +53 -0
  47. package/2D/controls/gradient/RadialGradient.js +89 -0
  48. package/2D/controls/gradient/RadialGradient.js.map +1 -0
  49. package/2D/controls/grid.d.ts +151 -0
  50. package/2D/controls/grid.js +528 -0
  51. package/2D/controls/grid.js.map +1 -0
  52. package/2D/controls/image.d.ts +228 -0
  53. package/2D/controls/image.js +915 -0
  54. package/2D/controls/image.js.map +1 -0
  55. package/2D/controls/index.d.ts +34 -0
  56. package/2D/controls/index.js +35 -0
  57. package/2D/controls/index.js.map +1 -0
  58. package/2D/controls/inputPassword.d.ts +9 -0
  59. package/2D/controls/inputPassword.js +22 -0
  60. package/2D/controls/inputPassword.js.map +1 -0
  61. package/2D/controls/inputText.d.ts +197 -0
  62. package/2D/controls/inputText.js +1035 -0
  63. package/2D/controls/inputText.js.map +1 -0
  64. package/2D/controls/inputTextArea.d.ts +142 -0
  65. package/2D/controls/inputTextArea.js +1025 -0
  66. package/2D/controls/inputTextArea.js.map +1 -0
  67. package/2D/controls/line.d.ts +73 -0
  68. package/2D/controls/line.js +227 -0
  69. package/2D/controls/line.js.map +1 -0
  70. package/2D/controls/multiLine.d.ts +75 -0
  71. package/2D/controls/multiLine.js +237 -0
  72. package/2D/controls/multiLine.js.map +1 -0
  73. package/2D/controls/radioButton.d.ts +49 -0
  74. package/2D/controls/radioButton.js +185 -0
  75. package/2D/controls/radioButton.js.map +1 -0
  76. package/2D/controls/rectangle.d.ts +43 -0
  77. package/2D/controls/rectangle.js +204 -0
  78. package/2D/controls/rectangle.js.map +1 -0
  79. package/2D/controls/scrollViewers/scrollViewer.d.ts +178 -0
  80. package/2D/controls/scrollViewers/scrollViewer.js +587 -0
  81. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -0
  82. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +51 -0
  83. package/2D/controls/scrollViewers/scrollViewerWindow.js +254 -0
  84. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -0
  85. package/2D/controls/selector.d.ts +237 -0
  86. package/2D/controls/selector.js +579 -0
  87. package/2D/controls/selector.js.map +1 -0
  88. package/2D/controls/sliders/baseSlider.d.ts +80 -0
  89. package/2D/controls/sliders/baseSlider.js +299 -0
  90. package/2D/controls/sliders/baseSlider.js.map +1 -0
  91. package/2D/controls/sliders/imageBasedSlider.d.ts +47 -0
  92. package/2D/controls/sliders/imageBasedSlider.js +168 -0
  93. package/2D/controls/sliders/imageBasedSlider.js.map +1 -0
  94. package/2D/controls/sliders/imageScrollBar.d.ts +67 -0
  95. package/2D/controls/sliders/imageScrollBar.js +248 -0
  96. package/2D/controls/sliders/imageScrollBar.js.map +1 -0
  97. package/2D/controls/sliders/scrollBar.d.ts +50 -0
  98. package/2D/controls/sliders/scrollBar.js +175 -0
  99. package/2D/controls/sliders/scrollBar.js.map +1 -0
  100. package/2D/controls/sliders/slider.d.ts +46 -0
  101. package/2D/controls/sliders/slider.js +281 -0
  102. package/2D/controls/sliders/slider.js.map +1 -0
  103. package/2D/controls/stackPanel.d.ts +64 -0
  104. package/2D/controls/stackPanel.js +244 -0
  105. package/2D/controls/stackPanel.js.map +1 -0
  106. package/2D/controls/statics.d.ts +6 -0
  107. package/2D/controls/statics.js +50 -0
  108. package/2D/controls/statics.js.map +1 -0
  109. package/2D/controls/textBlock.d.ts +219 -0
  110. package/2D/controls/textBlock.js +670 -0
  111. package/2D/controls/textBlock.js.map +1 -0
  112. package/2D/controls/textWrapper.d.ts +13 -0
  113. package/2D/controls/textWrapper.js +88 -0
  114. package/2D/controls/textWrapper.js.map +1 -0
  115. package/2D/controls/toggleButton.d.ts +93 -0
  116. package/2D/controls/toggleButton.js +229 -0
  117. package/2D/controls/toggleButton.js.map +1 -0
  118. package/2D/controls/virtualKeyboard.d.ts +102 -0
  119. package/2D/controls/virtualKeyboard.js +275 -0
  120. package/2D/controls/virtualKeyboard.js.map +1 -0
  121. package/2D/index.d.ts +11 -0
  122. package/2D/index.js +13 -0
  123. package/2D/index.js.map +1 -0
  124. package/2D/math2D.d.ts +136 -0
  125. package/2D/math2D.js +235 -0
  126. package/2D/math2D.js.map +1 -0
  127. package/2D/measure.d.ts +77 -0
  128. package/2D/measure.js +138 -0
  129. package/2D/measure.js.map +1 -0
  130. package/2D/multiLinePoint.d.ts +47 -0
  131. package/2D/multiLinePoint.js +110 -0
  132. package/2D/multiLinePoint.js.map +1 -0
  133. package/2D/style.d.ts +46 -0
  134. package/2D/style.js +80 -0
  135. package/2D/style.js.map +1 -0
  136. package/2D/valueAndUnit.d.ts +89 -0
  137. package/2D/valueAndUnit.js +194 -0
  138. package/2D/valueAndUnit.js.map +1 -0
  139. package/2D/xmlLoader.d.ts +60 -0
  140. package/2D/xmlLoader.js +348 -0
  141. package/2D/xmlLoader.js.map +1 -0
  142. package/3D/behaviors/defaultBehavior.d.ts +73 -0
  143. package/3D/behaviors/defaultBehavior.js +103 -0
  144. package/3D/behaviors/defaultBehavior.js.map +1 -0
  145. package/3D/controls/MRTK3/touchHolographicButton.d.ts +220 -0
  146. package/3D/controls/MRTK3/touchHolographicButton.js +868 -0
  147. package/3D/controls/MRTK3/touchHolographicButton.js.map +1 -0
  148. package/3D/controls/abstractButton3D.d.ts +15 -0
  149. package/3D/controls/abstractButton3D.js +22 -0
  150. package/3D/controls/abstractButton3D.js.map +1 -0
  151. package/3D/controls/button3D.d.ts +51 -0
  152. package/3D/controls/button3D.js +98 -0
  153. package/3D/controls/button3D.js.map +1 -0
  154. package/3D/controls/container3D.d.ts +72 -0
  155. package/3D/controls/container3D.js +126 -0
  156. package/3D/controls/container3D.js.map +1 -0
  157. package/3D/controls/contentDisplay3D.d.ts +42 -0
  158. package/3D/controls/contentDisplay3D.js +81 -0
  159. package/3D/controls/contentDisplay3D.js.map +1 -0
  160. package/3D/controls/control3D.d.ts +183 -0
  161. package/3D/controls/control3D.js +401 -0
  162. package/3D/controls/control3D.js.map +1 -0
  163. package/3D/controls/cylinderPanel.d.ts +17 -0
  164. package/3D/controls/cylinderPanel.js +57 -0
  165. package/3D/controls/cylinderPanel.js.map +1 -0
  166. package/3D/controls/handMenu.d.ts +28 -0
  167. package/3D/controls/handMenu.js +39 -0
  168. package/3D/controls/handMenu.js.map +1 -0
  169. package/3D/controls/holographicBackplate.d.ts +49 -0
  170. package/3D/controls/holographicBackplate.js +104 -0
  171. package/3D/controls/holographicBackplate.js.map +1 -0
  172. package/3D/controls/holographicButton.d.ts +84 -0
  173. package/3D/controls/holographicButton.js +300 -0
  174. package/3D/controls/holographicButton.js.map +1 -0
  175. package/3D/controls/holographicSlate.d.ts +134 -0
  176. package/3D/controls/holographicSlate.js +413 -0
  177. package/3D/controls/holographicSlate.js.map +1 -0
  178. package/3D/controls/index.d.ts +22 -0
  179. package/3D/controls/index.js +24 -0
  180. package/3D/controls/index.js.map +1 -0
  181. package/3D/controls/meshButton3D.d.ts +21 -0
  182. package/3D/controls/meshButton3D.js +58 -0
  183. package/3D/controls/meshButton3D.js.map +1 -0
  184. package/3D/controls/nearMenu.d.ts +44 -0
  185. package/3D/controls/nearMenu.js +103 -0
  186. package/3D/controls/nearMenu.js.map +1 -0
  187. package/3D/controls/planePanel.d.ts +9 -0
  188. package/3D/controls/planePanel.js +30 -0
  189. package/3D/controls/planePanel.js.map +1 -0
  190. package/3D/controls/scatterPanel.d.ts +18 -0
  191. package/3D/controls/scatterPanel.js +98 -0
  192. package/3D/controls/scatterPanel.js.map +1 -0
  193. package/3D/controls/slider3D.d.ts +95 -0
  194. package/3D/controls/slider3D.js +256 -0
  195. package/3D/controls/slider3D.js.map +1 -0
  196. package/3D/controls/spherePanel.d.ts +17 -0
  197. package/3D/controls/spherePanel.js +58 -0
  198. package/3D/controls/spherePanel.js.map +1 -0
  199. package/3D/controls/stackPanel3D.d.ts +22 -0
  200. package/3D/controls/stackPanel3D.js +95 -0
  201. package/3D/controls/stackPanel3D.js.map +1 -0
  202. package/3D/controls/touchButton3D.d.ts +77 -0
  203. package/3D/controls/touchButton3D.js +205 -0
  204. package/3D/controls/touchButton3D.js.map +1 -0
  205. package/3D/controls/touchHolographicButton.d.ts +110 -0
  206. package/3D/controls/touchHolographicButton.js +400 -0
  207. package/3D/controls/touchHolographicButton.js.map +1 -0
  208. package/3D/controls/touchHolographicMenu.d.ts +61 -0
  209. package/3D/controls/touchHolographicMenu.js +139 -0
  210. package/3D/controls/touchHolographicMenu.js.map +1 -0
  211. package/3D/controls/touchMeshButton3D.d.ts +21 -0
  212. package/3D/controls/touchMeshButton3D.js +58 -0
  213. package/3D/controls/touchMeshButton3D.js.map +1 -0
  214. package/3D/controls/volumeBasedPanel.d.ts +53 -0
  215. package/3D/controls/volumeBasedPanel.js +158 -0
  216. package/3D/controls/volumeBasedPanel.js.map +1 -0
  217. package/3D/gizmos/gizmoHandle.d.ts +108 -0
  218. package/3D/gizmos/gizmoHandle.js +175 -0
  219. package/3D/gizmos/gizmoHandle.js.map +1 -0
  220. package/3D/gizmos/index.d.ts +2 -0
  221. package/3D/gizmos/index.js +3 -0
  222. package/3D/gizmos/index.js.map +1 -0
  223. package/3D/gizmos/slateGizmo.d.ts +57 -0
  224. package/3D/gizmos/slateGizmo.js +353 -0
  225. package/3D/gizmos/slateGizmo.js.map +1 -0
  226. package/3D/gui3DManager.d.ts +94 -0
  227. package/3D/gui3DManager.js +233 -0
  228. package/3D/gui3DManager.js.map +1 -0
  229. package/3D/index.d.ts +5 -0
  230. package/3D/index.js +7 -0
  231. package/3D/index.js.map +1 -0
  232. package/3D/materials/fluent/fluentMaterial.d.ts +91 -0
  233. package/3D/materials/fluent/fluentMaterial.js +286 -0
  234. package/3D/materials/fluent/fluentMaterial.js.map +1 -0
  235. package/3D/materials/fluent/index.d.ts +1 -0
  236. package/3D/materials/fluent/index.js +2 -0
  237. package/3D/materials/fluent/index.js.map +1 -0
  238. package/3D/materials/fluent/shaders/fluent.fragment.d.ts +5 -0
  239. package/3D/materials/fluent/shaders/fluent.fragment.js +41 -0
  240. package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -0
  241. package/3D/materials/fluent/shaders/fluent.vertex.d.ts +5 -0
  242. package/3D/materials/fluent/shaders/fluent.vertex.js +40 -0
  243. package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -0
  244. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +155 -0
  245. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +466 -0
  246. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -0
  247. package/3D/materials/fluentBackplate/index.d.ts +1 -0
  248. package/3D/materials/fluentBackplate/index.js +2 -0
  249. package/3D/materials/fluentBackplate/index.js.map +1 -0
  250. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -0
  251. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +60 -0
  252. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -0
  253. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -0
  254. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +127 -0
  255. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -0
  256. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +190 -0
  257. package/3D/materials/fluentButton/fluentButtonMaterial.js +536 -0
  258. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -0
  259. package/3D/materials/fluentButton/index.d.ts +1 -0
  260. package/3D/materials/fluentButton/index.js +2 -0
  261. package/3D/materials/fluentButton/index.js.map +1 -0
  262. package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -0
  263. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +57 -0
  264. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -0
  265. package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -0
  266. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +162 -0
  267. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -0
  268. package/3D/materials/fluentMaterial.d.ts +4 -0
  269. package/3D/materials/fluentMaterial.js +5 -0
  270. package/3D/materials/fluentMaterial.js.map +1 -0
  271. package/3D/materials/handle/handleMaterial.d.ts +68 -0
  272. package/3D/materials/handle/handleMaterial.js +114 -0
  273. package/3D/materials/handle/handleMaterial.js.map +1 -0
  274. package/3D/materials/handle/index.d.ts +1 -0
  275. package/3D/materials/handle/index.js +2 -0
  276. package/3D/materials/handle/index.js.map +1 -0
  277. package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -0
  278. package/3D/materials/handle/shaders/handle.fragment.js +11 -0
  279. package/3D/materials/handle/shaders/handle.fragment.js.map +1 -0
  280. package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -0
  281. package/3D/materials/handle/shaders/handle.vertex.js +11 -0
  282. package/3D/materials/handle/shaders/handle.vertex.js.map +1 -0
  283. package/3D/materials/index.d.ts +5 -0
  284. package/3D/materials/index.js +7 -0
  285. package/3D/materials/index.js.map +1 -0
  286. package/3D/materials/mrdl/index.d.ts +3 -0
  287. package/3D/materials/mrdl/index.js +4 -0
  288. package/3D/materials/mrdl/index.js.map +1 -0
  289. package/3D/materials/mrdl/mrdlBackglowMaterial.d.ts +87 -0
  290. package/3D/materials/mrdl/mrdlBackglowMaterial.js +302 -0
  291. package/3D/materials/mrdl/mrdlBackglowMaterial.js.map +1 -0
  292. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +148 -0
  293. package/3D/materials/mrdl/mrdlBackplateMaterial.js +433 -0
  294. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -0
  295. package/3D/materials/mrdl/mrdlFrontplateMaterial.d.ts +186 -0
  296. package/3D/materials/mrdl/mrdlFrontplateMaterial.js +532 -0
  297. package/3D/materials/mrdl/mrdlFrontplateMaterial.js.map +1 -0
  298. package/3D/materials/mrdl/mrdlInnerquadMaterial.d.ts +56 -0
  299. package/3D/materials/mrdl/mrdlInnerquadMaterial.js +230 -0
  300. package/3D/materials/mrdl/mrdlInnerquadMaterial.js.map +1 -0
  301. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +337 -0
  302. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +855 -0
  303. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -0
  304. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +337 -0
  305. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +855 -0
  306. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -0
  307. package/3D/materials/mrdl/shaders/mrdlBackglow.fragment.d.ts +5 -0
  308. package/3D/materials/mrdl/shaders/mrdlBackglow.fragment.js +25 -0
  309. package/3D/materials/mrdl/shaders/mrdlBackglow.fragment.js.map +1 -0
  310. package/3D/materials/mrdl/shaders/mrdlBackglow.vertex.d.ts +5 -0
  311. package/3D/materials/mrdl/shaders/mrdlBackglow.vertex.js +12 -0
  312. package/3D/materials/mrdl/shaders/mrdlBackglow.vertex.js.map +1 -0
  313. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -0
  314. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +88 -0
  315. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -0
  316. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -0
  317. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +96 -0
  318. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -0
  319. package/3D/materials/mrdl/shaders/mrdlFrontplate.fragment.d.ts +5 -0
  320. package/3D/materials/mrdl/shaders/mrdlFrontplate.fragment.js +48 -0
  321. package/3D/materials/mrdl/shaders/mrdlFrontplate.fragment.js.map +1 -0
  322. package/3D/materials/mrdl/shaders/mrdlFrontplate.vertex.d.ts +5 -0
  323. package/3D/materials/mrdl/shaders/mrdlFrontplate.vertex.js +158 -0
  324. package/3D/materials/mrdl/shaders/mrdlFrontplate.vertex.js.map +1 -0
  325. package/3D/materials/mrdl/shaders/mrdlInnerquad.fragment.d.ts +5 -0
  326. package/3D/materials/mrdl/shaders/mrdlInnerquad.fragment.js +27 -0
  327. package/3D/materials/mrdl/shaders/mrdlInnerquad.fragment.js.map +1 -0
  328. package/3D/materials/mrdl/shaders/mrdlInnerquad.vertex.d.ts +5 -0
  329. package/3D/materials/mrdl/shaders/mrdlInnerquad.vertex.js +13 -0
  330. package/3D/materials/mrdl/shaders/mrdlInnerquad.vertex.js.map +1 -0
  331. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -0
  332. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +236 -0
  333. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -0
  334. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -0
  335. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +137 -0
  336. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -0
  337. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -0
  338. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +236 -0
  339. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -0
  340. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -0
  341. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +137 -0
  342. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -0
  343. package/3D/vector3WithInfo.d.ts +16 -0
  344. package/3D/vector3WithInfo.js +18 -0
  345. package/3D/vector3WithInfo.js.map +1 -0
  346. package/index.d.ts +2 -0
  347. package/index.js +4 -0
  348. package/index.js.map +1 -0
  349. package/legacy/legacy.d.ts +1 -0
  350. package/legacy/legacy.js +17 -0
  351. package/legacy/legacy.js.map +1 -0
  352. package/license.md +71 -0
  353. package/package.json +47 -0
  354. package/readme.md +31 -0
@@ -0,0 +1,536 @@
1
+ import { __decorate } from "@babylonjs/core/tslib.es6.js";
2
+ import { serializeAsColor4, serializeAsVector3, serialize } from "@babylonjs/core/Misc/decorators.js";
3
+ import { SerializationHelper } from "@babylonjs/core/Misc/decorators.serialization.js";
4
+ import { Vector3, Vector4 } from "@babylonjs/core/Maths/math.vector.js";
5
+ import { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
6
+ import { MaterialDefines } from "@babylonjs/core/Materials/materialDefines.js";
7
+ import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
8
+ import { VertexBuffer } from "@babylonjs/core/Buffers/buffer.js";
9
+ import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
10
+ import { Color3, Color4 } from "@babylonjs/core/Maths/math.color.js";
11
+ import { EffectFallbacks } from "@babylonjs/core/Materials/effectFallbacks.js";
12
+ import { Constants } from "@babylonjs/core/Engines/constants.js";
13
+ import "./shaders/fluentButton.fragment.js";
14
+ import "./shaders/fluentButton.vertex.js";
15
+ import { HandleFallbacksForShadows, PrepareAttributesForInstances, PrepareDefinesForAttributes, PrepareUniformsAndSamplersList } from "@babylonjs/core/Materials/materialHelper.functions.js";
16
+ import { Tools } from "@babylonjs/core/Misc/tools.js";
17
+ /** @internal */
18
+ class FluentButtonMaterialDefines extends MaterialDefines {
19
+ constructor() {
20
+ super();
21
+ this.RELATIVE_WIDTH = true;
22
+ this.ENABLE_FADE = true;
23
+ this._needNormals = true;
24
+ this._needUVs = true;
25
+ this.rebuild();
26
+ }
27
+ }
28
+ /**
29
+ * Class used to render square buttons with fluent design
30
+ * @since 5.0.0
31
+ */
32
+ export class FluentButtonMaterial extends PushMaterial {
33
+ constructor(name, scene) {
34
+ super(name, scene);
35
+ /**
36
+ * Gets or sets the width of the glowing edge, relative to the scale of the button.
37
+ * (Default is 4% of the height).
38
+ */
39
+ this.edgeWidth = 0.04;
40
+ /**
41
+ * Gets or sets the color of the glowing edge.
42
+ */
43
+ this.edgeColor = new Color4(0.592157, 0.592157, 0.592157, 1.0);
44
+ /**
45
+ * Gets or sets the maximum intensity of the proximity light.
46
+ */
47
+ this.proximityMaxIntensity = 0.45;
48
+ /**
49
+ * Gets or sets the maximum distance for the proximity light (Default is 16mm).
50
+ */
51
+ this.proximityFarDistance = 0.16;
52
+ /**
53
+ * Gets or sets the radius of the proximity light when near to the surface.
54
+ */
55
+ this.proximityNearRadius = 1.5;
56
+ /**
57
+ * Gets or sets the anisotropy of the proximity light.
58
+ */
59
+ this.proximityAnisotropy = 1;
60
+ /**
61
+ * Gets or sets the amount of fuzzing in the selection focus.
62
+ */
63
+ this.selectionFuzz = 0.5;
64
+ /**
65
+ * Gets or sets an override value to display the button as selected.
66
+ */
67
+ this.selected = 0;
68
+ /**
69
+ * Gets or sets a value to manually fade the blob size.
70
+ */
71
+ this.selectionFade = 0;
72
+ /**
73
+ * Gets or sets a value to manually shrink the blob size as it fades (see selectionFade).
74
+ */
75
+ this.selectionFadeSize = 0.3;
76
+ /**
77
+ * Gets or sets the distance from the button the cursor should be for the button
78
+ * to appear selected (Default is 8cm).
79
+ */
80
+ this.selectedDistance = 0.08;
81
+ /**
82
+ * Gets or sets the fall-off distance for the selection fade (Default is 8cm).
83
+ */
84
+ this.selectedFadeLength = 0.08;
85
+ /**
86
+ * Gets or sets the intensity of the luminous blob (Ranges 0-1, default is 0.5).
87
+ */
88
+ this.blobIntensity = 0.5;
89
+ /**
90
+ * The size of the blob when the pointer is at the blobFarDistance (Default is 5cm).
91
+ */
92
+ this.blobFarSize = 0.05;
93
+ /**
94
+ * The distance at which the pointer is considered near. See [left|right]BlobNearSize. (Default is 0cm).
95
+ */
96
+ this.blobNearDistance = 0;
97
+ /**
98
+ * The distance at which the pointer is considered far. See [left|right]BlobFarSize. (Default is 8cm).
99
+ */
100
+ this.blobFarDistance = 0.08;
101
+ /**
102
+ * The distance over which the blob intensity fades from full to none (Default is 8cm).
103
+ */
104
+ this.blobFadeLength = 0.08;
105
+ /**
106
+ * Gets or sets whether the blob corresponding to the left index finger is enabled.
107
+ */
108
+ this.leftBlobEnable = true;
109
+ /**
110
+ * Gets or sets the size of the left blob when the left pointer is considered near. See blobNearDistance. (Default is 2.5cm).
111
+ */
112
+ this.leftBlobNearSize = 0.025;
113
+ /**
114
+ * Gets or sets the progress of the pulse animation on the left blob (Ranges 0-1).
115
+ */
116
+ this.leftBlobPulse = 0;
117
+ /**
118
+ * Gets or sets the fade factor on the left blob.
119
+ */
120
+ this.leftBlobFade = 1;
121
+ /**
122
+ * Gets or sets the inner fade on the left blob;
123
+ */
124
+ this.leftBlobInnerFade = 0.01;
125
+ /**
126
+ * Gets or sets whether the blob corresponding to the right index finger is enabled.
127
+ */
128
+ this.rightBlobEnable = true;
129
+ /**
130
+ * Gets or sets the size of the right blob when the right pointer is considered near. See blobNearDistance. (Default is 2.5cm).
131
+ */
132
+ this.rightBlobNearSize = 0.025;
133
+ /**
134
+ * Gets or sets the progress of the pulse animation on the right blob (Ranges 0-1).
135
+ */
136
+ this.rightBlobPulse = 0;
137
+ /**
138
+ * Gets or sets the fade factor on the right blob.
139
+ */
140
+ this.rightBlobFade = 1;
141
+ /**
142
+ * Gets or sets the inner fade on the right blob;
143
+ */
144
+ this.rightBlobInnerFade = 0.01;
145
+ /**
146
+ * Gets or sets the direction of the active face before the world transform is applied.
147
+ * This should almost always be set to -z.
148
+ */
149
+ this.activeFaceDir = new Vector3(0, 0, -1);
150
+ /**
151
+ * Gets or sets the button's up direction before the world transform is applied.
152
+ * This should almost always be set to +y.
153
+ */
154
+ this.activeFaceUp = new Vector3(0, 1, 0);
155
+ /**
156
+ * Gets or sets whether the edge fade effect is enabled.
157
+ */
158
+ this.enableFade = true;
159
+ /**
160
+ * Gets or sets a value corresponding to the width of the edge fade effect (Default 1.5).
161
+ */
162
+ this.fadeWidth = 1.5;
163
+ /**
164
+ * Gets or sets whether the active face is smoothly interpolated.
165
+ */
166
+ this.smoothActiveFace = true;
167
+ /**
168
+ * Gets or sets whether the frame of the fluent button model is visible.
169
+ * This is usually only enabled for debugging purposes.
170
+ */
171
+ this.showFrame = false;
172
+ /**
173
+ * Gets or sets whether the blob color texture is used for the proximity
174
+ * light effect. This is usually only disabled for debugging purposes.
175
+ */
176
+ this.useBlobTexture = true;
177
+ /**
178
+ * Gets or sets the world-space position of the tip of the left index finger.
179
+ */
180
+ this.globalLeftIndexTipPosition = Vector3.Zero();
181
+ /**
182
+ * Gets or sets the world-space position of the tip of the right index finger.
183
+ */
184
+ this.globalRightIndexTipPosition = Vector3.Zero();
185
+ this.alphaMode = Constants.ALPHA_ADD;
186
+ this.disableDepthWrite = true;
187
+ this.backFaceCulling = false;
188
+ const blobTextureUrl = Tools.GetAssetUrl(FluentButtonMaterial.BLOB_TEXTURE_URL);
189
+ this._blobTexture = new Texture(blobTextureUrl, this.getScene(), true, false, Texture.NEAREST_SAMPLINGMODE);
190
+ }
191
+ needAlphaBlending() {
192
+ return true;
193
+ }
194
+ needAlphaTesting() {
195
+ return true;
196
+ }
197
+ getAlphaTestTexture() {
198
+ return null;
199
+ }
200
+ // Methods
201
+ isReadyForSubMesh(mesh, subMesh) {
202
+ const drawWrapper = subMesh._drawWrapper;
203
+ if (this.isFrozen) {
204
+ if (drawWrapper.effect && drawWrapper._wasPreviouslyReady) {
205
+ return true;
206
+ }
207
+ }
208
+ if (!subMesh.materialDefines) {
209
+ subMesh.materialDefines = new FluentButtonMaterialDefines();
210
+ }
211
+ const defines = subMesh.materialDefines;
212
+ const scene = this.getScene();
213
+ if (this._isReadyForSubMesh(subMesh)) {
214
+ return true;
215
+ }
216
+ const engine = scene.getEngine();
217
+ // Attribs
218
+ PrepareDefinesForAttributes(mesh, defines, true, false);
219
+ // Get correct effect
220
+ if (defines.isDirty) {
221
+ defines.markAsProcessed();
222
+ scene.resetCachedMaterial();
223
+ // Fallbacks
224
+ const fallbacks = new EffectFallbacks();
225
+ if (defines.FOG) {
226
+ fallbacks.addFallback(1, "FOG");
227
+ }
228
+ HandleFallbacksForShadows(defines, fallbacks);
229
+ defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;
230
+ //Attributes
231
+ const attribs = [VertexBuffer.PositionKind];
232
+ if (defines.NORMAL) {
233
+ attribs.push(VertexBuffer.NormalKind);
234
+ }
235
+ if (defines.UV1) {
236
+ attribs.push(VertexBuffer.UVKind);
237
+ }
238
+ if (defines.UV2) {
239
+ attribs.push(VertexBuffer.UV2Kind);
240
+ }
241
+ if (defines.VERTEXCOLOR) {
242
+ attribs.push(VertexBuffer.ColorKind);
243
+ }
244
+ if (defines.TANGENT) {
245
+ attribs.push(VertexBuffer.TangentKind);
246
+ }
247
+ PrepareAttributesForInstances(attribs, defines);
248
+ // Legacy browser patch
249
+ const shaderName = "fluentButton";
250
+ const join = defines.toString();
251
+ const uniforms = [
252
+ "world",
253
+ "viewProjection",
254
+ "cameraPosition",
255
+ "_Edge_Width_",
256
+ "_Edge_Color_",
257
+ "_Relative_Width_",
258
+ "_Proximity_Max_Intensity_",
259
+ "_Proximity_Far_Distance_",
260
+ "_Proximity_Near_Radius_",
261
+ "_Proximity_Anisotropy_",
262
+ "_Selection_Fuzz_",
263
+ "_Selected_",
264
+ "_Selection_Fade_",
265
+ "_Selection_Fade_Size_",
266
+ "_Selected_Distance_",
267
+ "_Selected_Fade_Length_",
268
+ "_Blob_Enable_",
269
+ "_Blob_Position_",
270
+ "_Blob_Intensity_",
271
+ "_Blob_Near_Size_",
272
+ "_Blob_Far_Size_",
273
+ "_Blob_Near_Distance_",
274
+ "_Blob_Far_Distance_",
275
+ "_Blob_Fade_Length_",
276
+ "_Blob_Inner_Fade_",
277
+ "_Blob_Pulse_",
278
+ "_Blob_Fade_",
279
+ "_Blob_Texture_",
280
+ "_Blob_Enable_2_",
281
+ "_Blob_Position_2_",
282
+ "_Blob_Near_Size_2_",
283
+ "_Blob_Inner_Fade_2_",
284
+ "_Blob_Pulse_2_",
285
+ "_Blob_Fade_2_",
286
+ "_Active_Face_Dir_",
287
+ "_Active_Face_Up_",
288
+ "_Enable_Fade_",
289
+ "_Fade_Width_",
290
+ "_Smooth_Active_Face_",
291
+ "_Show_Frame_",
292
+ "_Use_Blob_Texture_",
293
+ "Use_Global_Left_Index",
294
+ "Use_Global_Right_Index",
295
+ "Global_Left_Index_Tip_Position",
296
+ "Global_Right_Index_Tip_Position",
297
+ "Global_Left_Thumb_Tip_Position",
298
+ "Global_Right_Thumb_Tip_Position",
299
+ "Global_Left_Index_Tip_Proximity",
300
+ "Global_Right_Index_Tip_Proximity",
301
+ ];
302
+ const samplers = ["_Blob_Texture_"];
303
+ const uniformBuffers = [];
304
+ PrepareUniformsAndSamplersList({
305
+ uniformsNames: uniforms,
306
+ uniformBuffersNames: uniformBuffers,
307
+ samplers: samplers,
308
+ defines: defines,
309
+ maxSimultaneousLights: 4,
310
+ });
311
+ subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
312
+ attributes: attribs,
313
+ uniformsNames: uniforms,
314
+ uniformBuffersNames: uniformBuffers,
315
+ samplers: samplers,
316
+ defines: join,
317
+ fallbacks: fallbacks,
318
+ onCompiled: this.onCompiled,
319
+ onError: this.onError,
320
+ indexParameters: { maxSimultaneousLights: 4 },
321
+ }, engine), defines, this._materialContext);
322
+ }
323
+ if (!subMesh.effect || !subMesh.effect.isReady()) {
324
+ return false;
325
+ }
326
+ defines._renderId = scene.getRenderId();
327
+ drawWrapper._wasPreviouslyReady = true;
328
+ return true;
329
+ }
330
+ bindForSubMesh(world, mesh, subMesh) {
331
+ const scene = this.getScene();
332
+ const defines = subMesh.materialDefines;
333
+ if (!defines) {
334
+ return;
335
+ }
336
+ const effect = subMesh.effect;
337
+ if (!effect) {
338
+ return;
339
+ }
340
+ this._activeEffect = effect;
341
+ // Matrices
342
+ this.bindOnlyWorldMatrix(world);
343
+ this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
344
+ this._activeEffect.setVector3("cameraPosition", scene.activeCamera.position);
345
+ // "Blob Texture"
346
+ this._activeEffect.setTexture("_Blob_Texture_", this._blobTexture);
347
+ // "Wireframe"
348
+ this._activeEffect.setFloat("_Edge_Width_", this.edgeWidth);
349
+ this._activeEffect.setColor4("_Edge_Color_", new Color3(this.edgeColor.r, this.edgeColor.g, this.edgeColor.b), this.edgeColor.a);
350
+ //define _Relative_Width_ true;
351
+ // "Proximity"
352
+ this._activeEffect.setFloat("_Proximity_Max_Intensity_", this.proximityMaxIntensity);
353
+ this._activeEffect.setFloat("_Proximity_Far_Distance_", this.proximityFarDistance);
354
+ this._activeEffect.setFloat("_Proximity_Near_Radius_", this.proximityNearRadius);
355
+ this._activeEffect.setFloat("_Proximity_Anisotropy_", this.proximityAnisotropy);
356
+ // "Selection"
357
+ this._activeEffect.setFloat("_Selection_Fuzz_", this.selectionFuzz);
358
+ this._activeEffect.setFloat("_Selected_", this.selected);
359
+ this._activeEffect.setFloat("_Selection_Fade_", this.selectionFade);
360
+ this._activeEffect.setFloat("_Selection_Fade_Size_", this.selectionFadeSize);
361
+ this._activeEffect.setFloat("_Selected_Distance_", this.selectedDistance);
362
+ this._activeEffect.setFloat("_Selected_Fade_Length_", this.selectedFadeLength);
363
+ // "Blob"
364
+ this._activeEffect.setFloat("_Blob_Enable_", this.leftBlobEnable ? 1.0 : 0.0);
365
+ this._activeEffect.setFloat("_Blob_Intensity_", this.blobIntensity);
366
+ this._activeEffect.setFloat("_Blob_Near_Size_", this.leftBlobNearSize);
367
+ this._activeEffect.setFloat("_Blob_Far_Size_", this.blobFarSize);
368
+ this._activeEffect.setFloat("_Blob_Near_Distance_", this.blobNearDistance);
369
+ this._activeEffect.setFloat("_Blob_Far_Distance_", this.blobFarDistance);
370
+ this._activeEffect.setFloat("_Blob_Fade_Length_", this.blobFadeLength);
371
+ this._activeEffect.setFloat("_Blob_Inner_Fade_", this.leftBlobInnerFade);
372
+ this._activeEffect.setFloat("_Blob_Pulse_", this.leftBlobPulse);
373
+ this._activeEffect.setFloat("_Blob_Fade_", this.leftBlobFade);
374
+ // "Blob 2"
375
+ this._activeEffect.setFloat("_Blob_Enable_2_", this.rightBlobEnable ? 1.0 : 0.0);
376
+ this._activeEffect.setFloat("_Blob_Near_Size_2_", this.rightBlobNearSize);
377
+ this._activeEffect.setFloat("_Blob_Inner_Fade_2_", this.rightBlobInnerFade);
378
+ this._activeEffect.setFloat("_Blob_Pulse_2_", this.rightBlobPulse);
379
+ this._activeEffect.setFloat("_Blob_Fade_2_", this.rightBlobFade);
380
+ // "Active Face"
381
+ this._activeEffect.setVector3("_Active_Face_Dir_", this.activeFaceDir);
382
+ this._activeEffect.setVector3("_Active_Face_Up_", this.activeFaceUp);
383
+ // "Hololens Edge Fade"
384
+ //define _Enable_Fade_ true;
385
+ this._activeEffect.setFloat("_Fade_Width_", this.fadeWidth);
386
+ this._activeEffect.setFloat("_Smooth_Active_Face_", this.smoothActiveFace ? 1.0 : 0.0);
387
+ // "Debug"
388
+ this._activeEffect.setFloat("_Show_Frame_", this.showFrame ? 1.0 : 0.0);
389
+ this._activeEffect.setFloat("_Use_Blob_Texture_", this.useBlobTexture ? 1.0 : 0.0);
390
+ // Global inputs
391
+ this._activeEffect.setFloat("Use_Global_Left_Index", 1.0);
392
+ this._activeEffect.setFloat("Use_Global_Right_Index", 1.0);
393
+ this._activeEffect.setVector4("Global_Left_Index_Tip_Position", new Vector4(this.globalLeftIndexTipPosition.x, this.globalLeftIndexTipPosition.y, this.globalLeftIndexTipPosition.z, 1.0));
394
+ this._activeEffect.setVector4("Global_Right_Index_Tip_Position", new Vector4(this.globalRightIndexTipPosition.x, this.globalRightIndexTipPosition.y, this.globalRightIndexTipPosition.z, 1.0));
395
+ this._afterBind(mesh, this._activeEffect, subMesh);
396
+ }
397
+ /**
398
+ * Get the list of animatables in the material.
399
+ * @returns the list of animatables object used in the material
400
+ */
401
+ getAnimatables() {
402
+ return [];
403
+ }
404
+ dispose(forceDisposeEffect) {
405
+ super.dispose(forceDisposeEffect);
406
+ }
407
+ clone(name) {
408
+ return SerializationHelper.Clone(() => new FluentButtonMaterial(name, this.getScene()), this);
409
+ }
410
+ serialize() {
411
+ const serializationObject = super.serialize();
412
+ serializationObject.customType = "BABYLON.FluentButtonMaterial";
413
+ return serializationObject;
414
+ }
415
+ getClassName() {
416
+ return "FluentButtonMaterial";
417
+ }
418
+ // Statics
419
+ static Parse(source, scene, rootUrl) {
420
+ return SerializationHelper.Parse(() => new FluentButtonMaterial(source.name, scene), source, scene, rootUrl);
421
+ }
422
+ }
423
+ /**
424
+ * URL pointing to the texture used to define the coloring for the fluent blob effect.
425
+ */
426
+ FluentButtonMaterial.BLOB_TEXTURE_URL = "https://assets.babylonjs.com/core/MRTK/mrtk-fluent-button-blob.png";
427
+ __decorate([
428
+ serialize()
429
+ ], FluentButtonMaterial.prototype, "edgeWidth", void 0);
430
+ __decorate([
431
+ serializeAsColor4()
432
+ ], FluentButtonMaterial.prototype, "edgeColor", void 0);
433
+ __decorate([
434
+ serialize()
435
+ ], FluentButtonMaterial.prototype, "proximityMaxIntensity", void 0);
436
+ __decorate([
437
+ serialize()
438
+ ], FluentButtonMaterial.prototype, "proximityFarDistance", void 0);
439
+ __decorate([
440
+ serialize()
441
+ ], FluentButtonMaterial.prototype, "proximityNearRadius", void 0);
442
+ __decorate([
443
+ serialize()
444
+ ], FluentButtonMaterial.prototype, "proximityAnisotropy", void 0);
445
+ __decorate([
446
+ serialize()
447
+ ], FluentButtonMaterial.prototype, "selectionFuzz", void 0);
448
+ __decorate([
449
+ serialize()
450
+ ], FluentButtonMaterial.prototype, "selected", void 0);
451
+ __decorate([
452
+ serialize()
453
+ ], FluentButtonMaterial.prototype, "selectionFade", void 0);
454
+ __decorate([
455
+ serialize()
456
+ ], FluentButtonMaterial.prototype, "selectionFadeSize", void 0);
457
+ __decorate([
458
+ serialize()
459
+ ], FluentButtonMaterial.prototype, "selectedDistance", void 0);
460
+ __decorate([
461
+ serialize()
462
+ ], FluentButtonMaterial.prototype, "selectedFadeLength", void 0);
463
+ __decorate([
464
+ serialize()
465
+ ], FluentButtonMaterial.prototype, "blobIntensity", void 0);
466
+ __decorate([
467
+ serialize()
468
+ ], FluentButtonMaterial.prototype, "blobFarSize", void 0);
469
+ __decorate([
470
+ serialize()
471
+ ], FluentButtonMaterial.prototype, "blobNearDistance", void 0);
472
+ __decorate([
473
+ serialize()
474
+ ], FluentButtonMaterial.prototype, "blobFarDistance", void 0);
475
+ __decorate([
476
+ serialize()
477
+ ], FluentButtonMaterial.prototype, "blobFadeLength", void 0);
478
+ __decorate([
479
+ serialize()
480
+ ], FluentButtonMaterial.prototype, "leftBlobEnable", void 0);
481
+ __decorate([
482
+ serialize()
483
+ ], FluentButtonMaterial.prototype, "leftBlobNearSize", void 0);
484
+ __decorate([
485
+ serialize()
486
+ ], FluentButtonMaterial.prototype, "leftBlobPulse", void 0);
487
+ __decorate([
488
+ serialize()
489
+ ], FluentButtonMaterial.prototype, "leftBlobFade", void 0);
490
+ __decorate([
491
+ serialize()
492
+ ], FluentButtonMaterial.prototype, "leftBlobInnerFade", void 0);
493
+ __decorate([
494
+ serialize()
495
+ ], FluentButtonMaterial.prototype, "rightBlobEnable", void 0);
496
+ __decorate([
497
+ serialize()
498
+ ], FluentButtonMaterial.prototype, "rightBlobNearSize", void 0);
499
+ __decorate([
500
+ serialize()
501
+ ], FluentButtonMaterial.prototype, "rightBlobPulse", void 0);
502
+ __decorate([
503
+ serialize()
504
+ ], FluentButtonMaterial.prototype, "rightBlobFade", void 0);
505
+ __decorate([
506
+ serialize()
507
+ ], FluentButtonMaterial.prototype, "rightBlobInnerFade", void 0);
508
+ __decorate([
509
+ serializeAsVector3()
510
+ ], FluentButtonMaterial.prototype, "activeFaceDir", void 0);
511
+ __decorate([
512
+ serializeAsVector3()
513
+ ], FluentButtonMaterial.prototype, "activeFaceUp", void 0);
514
+ __decorate([
515
+ serialize()
516
+ ], FluentButtonMaterial.prototype, "enableFade", void 0);
517
+ __decorate([
518
+ serialize()
519
+ ], FluentButtonMaterial.prototype, "fadeWidth", void 0);
520
+ __decorate([
521
+ serialize()
522
+ ], FluentButtonMaterial.prototype, "smoothActiveFace", void 0);
523
+ __decorate([
524
+ serialize()
525
+ ], FluentButtonMaterial.prototype, "showFrame", void 0);
526
+ __decorate([
527
+ serialize()
528
+ ], FluentButtonMaterial.prototype, "useBlobTexture", void 0);
529
+ __decorate([
530
+ serializeAsVector3()
531
+ ], FluentButtonMaterial.prototype, "globalLeftIndexTipPosition", void 0);
532
+ __decorate([
533
+ serializeAsVector3()
534
+ ], FluentButtonMaterial.prototype, "globalRightIndexTipPosition", void 0);
535
+ RegisterClass("BABYLON.GUI.FluentButtonMaterial", FluentButtonMaterial);
536
+ //# sourceMappingURL=fluentButtonMaterial.js.map
@@ -0,0 +1 @@
1
+ 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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { serializeAsColor4, serializeAsVector3, serialize } from \"core/Misc/decorators\";\r\nimport { SerializationHelper } from \"core/Misc/decorators.serialization\";\r\nimport type { Matrix } from \"core/Maths/math.vector\";\r\nimport { Vector3, Vector4 } from \"core/Maths/math.vector\";\r\nimport type { IAnimatable } from \"core/Animations/animatable.interface\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport { Texture } from \"core/Materials/Textures/texture\";\r\nimport { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport type { IEffectCreationOptions } from \"core/Materials/effect\";\r\nimport { PushMaterial } from \"core/Materials/pushMaterial\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { SubMesh } from \"core/Meshes/subMesh\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { Color3, Color4 } from \"core/Maths/math.color\";\r\nimport { EffectFallbacks } from \"core/Materials/effectFallbacks\";\r\nimport { Constants } from \"core/Engines/constants\";\r\n\r\nimport \"./shaders/fluentButton.fragment\";\r\nimport \"./shaders/fluentButton.vertex\";\r\nimport { HandleFallbacksForShadows, PrepareAttributesForInstances, PrepareDefinesForAttributes, PrepareUniformsAndSamplersList } from \"core/Materials/materialHelper.functions\";\r\nimport { Tools } from \"core/Misc/tools\";\r\n\r\n/** @internal */\r\nclass FluentButtonMaterialDefines extends MaterialDefines {\r\n public RELATIVE_WIDTH = true;\r\n public ENABLE_FADE = true;\r\n\r\n constructor() {\r\n super();\r\n this._needNormals = true;\r\n this._needUVs = true;\r\n this.rebuild();\r\n }\r\n}\r\n\r\n/**\r\n * Class used to render square buttons with fluent design\r\n * @since 5.0.0\r\n */\r\nexport class FluentButtonMaterial extends PushMaterial {\r\n /**\r\n * URL pointing to the texture used to define the coloring for the fluent blob effect.\r\n */\r\n public static BLOB_TEXTURE_URL = \"https://assets.babylonjs.com/core/MRTK/mrtk-fluent-button-blob.png\";\r\n\r\n /**\r\n * Gets or sets the width of the glowing edge, relative to the scale of the button.\r\n * (Default is 4% of the height).\r\n */\r\n @serialize()\r\n public edgeWidth = 0.04;\r\n\r\n /**\r\n * Gets or sets the color of the glowing edge.\r\n */\r\n @serializeAsColor4()\r\n public edgeColor = new Color4(0.592157, 0.592157, 0.592157, 1.0);\r\n\r\n /**\r\n * Gets or sets the maximum intensity of the proximity light.\r\n */\r\n @serialize()\r\n public proximityMaxIntensity = 0.45;\r\n\r\n /**\r\n * Gets or sets the maximum distance for the proximity light (Default is 16mm).\r\n */\r\n @serialize()\r\n public proximityFarDistance = 0.16;\r\n\r\n /**\r\n * Gets or sets the radius of the proximity light when near to the surface.\r\n */\r\n @serialize()\r\n public proximityNearRadius = 1.5;\r\n\r\n /**\r\n * Gets or sets the anisotropy of the proximity light.\r\n */\r\n @serialize()\r\n public proximityAnisotropy = 1;\r\n\r\n /**\r\n * Gets or sets the amount of fuzzing in the selection focus.\r\n */\r\n @serialize()\r\n public selectionFuzz = 0.5;\r\n\r\n /**\r\n * Gets or sets an override value to display the button as selected.\r\n */\r\n @serialize()\r\n public selected = 0;\r\n\r\n /**\r\n * Gets or sets a value to manually fade the blob size.\r\n */\r\n @serialize()\r\n public selectionFade = 0;\r\n\r\n /**\r\n * Gets or sets a value to manually shrink the blob size as it fades (see selectionFade).\r\n */\r\n @serialize()\r\n public selectionFadeSize = 0.3;\r\n\r\n /**\r\n * Gets or sets the distance from the button the cursor should be for the button\r\n * to appear selected (Default is 8cm).\r\n */\r\n @serialize()\r\n public selectedDistance = 0.08;\r\n\r\n /**\r\n * Gets or sets the fall-off distance for the selection fade (Default is 8cm).\r\n */\r\n @serialize()\r\n public selectedFadeLength = 0.08;\r\n\r\n /**\r\n * Gets or sets the intensity of the luminous blob (Ranges 0-1, default is 0.5).\r\n */\r\n @serialize()\r\n public blobIntensity = 0.5;\r\n\r\n /**\r\n * The size of the blob when the pointer is at the blobFarDistance (Default is 5cm).\r\n */\r\n @serialize()\r\n public blobFarSize = 0.05;\r\n\r\n /**\r\n * The distance at which the pointer is considered near. See [left|right]BlobNearSize. (Default is 0cm).\r\n */\r\n @serialize()\r\n public blobNearDistance = 0;\r\n\r\n /**\r\n * The distance at which the pointer is considered far. See [left|right]BlobFarSize. (Default is 8cm).\r\n */\r\n @serialize()\r\n public blobFarDistance = 0.08;\r\n\r\n /**\r\n * The distance over which the blob intensity fades from full to none (Default is 8cm).\r\n */\r\n @serialize()\r\n public blobFadeLength = 0.08;\r\n\r\n /**\r\n * Gets or sets whether the blob corresponding to the left index finger is enabled.\r\n */\r\n @serialize()\r\n public leftBlobEnable = true;\r\n\r\n /**\r\n * Gets or sets the size of the left blob when the left pointer is considered near. See blobNearDistance. (Default is 2.5cm).\r\n */\r\n @serialize()\r\n public leftBlobNearSize = 0.025;\r\n\r\n /**\r\n * Gets or sets the progress of the pulse animation on the left blob (Ranges 0-1).\r\n */\r\n @serialize()\r\n public leftBlobPulse = 0;\r\n\r\n /**\r\n * Gets or sets the fade factor on the left blob.\r\n */\r\n @serialize()\r\n public leftBlobFade = 1;\r\n\r\n /**\r\n * Gets or sets the inner fade on the left blob;\r\n */\r\n @serialize()\r\n public leftBlobInnerFade = 0.01;\r\n\r\n /**\r\n * Gets or sets whether the blob corresponding to the right index finger is enabled.\r\n */\r\n @serialize()\r\n public rightBlobEnable = true;\r\n\r\n /**\r\n * Gets or sets the size of the right blob when the right pointer is considered near. See blobNearDistance. (Default is 2.5cm).\r\n */\r\n @serialize()\r\n public rightBlobNearSize = 0.025;\r\n\r\n /**\r\n * Gets or sets the progress of the pulse animation on the right blob (Ranges 0-1).\r\n */\r\n @serialize()\r\n public rightBlobPulse = 0;\r\n\r\n /**\r\n * Gets or sets the fade factor on the right blob.\r\n */\r\n @serialize()\r\n public rightBlobFade = 1;\r\n\r\n /**\r\n * Gets or sets the inner fade on the right blob;\r\n */\r\n @serialize()\r\n public rightBlobInnerFade = 0.01;\r\n\r\n /**\r\n * Gets or sets the direction of the active face before the world transform is applied.\r\n * This should almost always be set to -z.\r\n */\r\n @serializeAsVector3()\r\n public activeFaceDir = new Vector3(0, 0, -1);\r\n\r\n /**\r\n * Gets or sets the button's up direction before the world transform is applied.\r\n * This should almost always be set to +y.\r\n */\r\n @serializeAsVector3()\r\n public activeFaceUp = new Vector3(0, 1, 0);\r\n\r\n /**\r\n * Gets or sets whether the edge fade effect is enabled.\r\n */\r\n @serialize()\r\n public enableFade = true;\r\n\r\n /**\r\n * Gets or sets a value corresponding to the width of the edge fade effect (Default 1.5).\r\n */\r\n @serialize()\r\n public fadeWidth = 1.5;\r\n\r\n /**\r\n * Gets or sets whether the active face is smoothly interpolated.\r\n */\r\n @serialize()\r\n public smoothActiveFace = true;\r\n\r\n /**\r\n * Gets or sets whether the frame of the fluent button model is visible.\r\n * This is usually only enabled for debugging purposes.\r\n */\r\n @serialize()\r\n public showFrame = false;\r\n\r\n /**\r\n * Gets or sets whether the blob color texture is used for the proximity\r\n * light effect. This is usually only disabled for debugging purposes.\r\n */\r\n @serialize()\r\n public useBlobTexture = true;\r\n\r\n /**\r\n * Gets or sets the world-space position of the tip of the left index finger.\r\n */\r\n @serializeAsVector3()\r\n public globalLeftIndexTipPosition = Vector3.Zero();\r\n\r\n /**\r\n * Gets or sets the world-space position of the tip of the right index finger.\r\n */\r\n @serializeAsVector3()\r\n public globalRightIndexTipPosition = Vector3.Zero();\r\n\r\n private _blobTexture: Texture;\r\n\r\n constructor(name: string, scene?: Scene) {\r\n super(name, scene);\r\n this.alphaMode = Constants.ALPHA_ADD;\r\n this.disableDepthWrite = true;\r\n this.backFaceCulling = false;\r\n const blobTextureUrl = Tools.GetAssetUrl(FluentButtonMaterial.BLOB_TEXTURE_URL);\r\n this._blobTexture = new Texture(blobTextureUrl, this.getScene(), true, false, Texture.NEAREST_SAMPLINGMODE);\r\n }\r\n\r\n public override needAlphaBlending(): boolean {\r\n return true;\r\n }\r\n\r\n public override needAlphaTesting(): boolean {\r\n return true;\r\n }\r\n\r\n public override getAlphaTestTexture(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n // Methods\r\n public override isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh): boolean {\r\n const drawWrapper = subMesh._drawWrapper;\r\n\r\n if (this.isFrozen) {\r\n if (drawWrapper.effect && drawWrapper._wasPreviouslyReady) {\r\n return true;\r\n }\r\n }\r\n\r\n if (!subMesh.materialDefines) {\r\n subMesh.materialDefines = new FluentButtonMaterialDefines();\r\n }\r\n\r\n const defines = <FluentButtonMaterialDefines>subMesh.materialDefines;\r\n const scene = this.getScene();\r\n\r\n if (this._isReadyForSubMesh(subMesh)) {\r\n return true;\r\n }\r\n\r\n const engine = scene.getEngine();\r\n\r\n // Attribs\r\n PrepareDefinesForAttributes(mesh, defines, true, false);\r\n\r\n // Get correct effect\r\n if (defines.isDirty) {\r\n defines.markAsProcessed();\r\n\r\n scene.resetCachedMaterial();\r\n\r\n // Fallbacks\r\n const fallbacks = new EffectFallbacks();\r\n if (defines.FOG) {\r\n fallbacks.addFallback(1, \"FOG\");\r\n }\r\n\r\n HandleFallbacksForShadows(defines, fallbacks);\r\n\r\n defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;\r\n\r\n //Attributes\r\n const attribs = [VertexBuffer.PositionKind];\r\n\r\n if (defines.NORMAL) {\r\n attribs.push(VertexBuffer.NormalKind);\r\n }\r\n\r\n if (defines.UV1) {\r\n attribs.push(VertexBuffer.UVKind);\r\n }\r\n\r\n if (defines.UV2) {\r\n attribs.push(VertexBuffer.UV2Kind);\r\n }\r\n\r\n if (defines.VERTEXCOLOR) {\r\n attribs.push(VertexBuffer.ColorKind);\r\n }\r\n\r\n if (defines.TANGENT) {\r\n attribs.push(VertexBuffer.TangentKind);\r\n }\r\n\r\n PrepareAttributesForInstances(attribs, defines);\r\n\r\n // Legacy browser patch\r\n const shaderName = \"fluentButton\";\r\n const join = defines.toString();\r\n\r\n const uniforms = [\r\n \"world\",\r\n \"viewProjection\",\r\n \"cameraPosition\",\r\n\r\n \"_Edge_Width_\",\r\n \"_Edge_Color_\",\r\n \"_Relative_Width_\",\r\n \"_Proximity_Max_Intensity_\",\r\n \"_Proximity_Far_Distance_\",\r\n \"_Proximity_Near_Radius_\",\r\n \"_Proximity_Anisotropy_\",\r\n \"_Selection_Fuzz_\",\r\n \"_Selected_\",\r\n \"_Selection_Fade_\",\r\n \"_Selection_Fade_Size_\",\r\n \"_Selected_Distance_\",\r\n \"_Selected_Fade_Length_\",\r\n \"_Blob_Enable_\",\r\n \"_Blob_Position_\",\r\n \"_Blob_Intensity_\",\r\n \"_Blob_Near_Size_\",\r\n \"_Blob_Far_Size_\",\r\n \"_Blob_Near_Distance_\",\r\n \"_Blob_Far_Distance_\",\r\n \"_Blob_Fade_Length_\",\r\n \"_Blob_Inner_Fade_\",\r\n \"_Blob_Pulse_\",\r\n \"_Blob_Fade_\",\r\n \"_Blob_Texture_\",\r\n \"_Blob_Enable_2_\",\r\n \"_Blob_Position_2_\",\r\n \"_Blob_Near_Size_2_\",\r\n \"_Blob_Inner_Fade_2_\",\r\n \"_Blob_Pulse_2_\",\r\n \"_Blob_Fade_2_\",\r\n \"_Active_Face_Dir_\",\r\n \"_Active_Face_Up_\",\r\n \"_Enable_Fade_\",\r\n \"_Fade_Width_\",\r\n \"_Smooth_Active_Face_\",\r\n \"_Show_Frame_\",\r\n \"_Use_Blob_Texture_\",\r\n\r\n \"Use_Global_Left_Index\",\r\n \"Use_Global_Right_Index\",\r\n \"Global_Left_Index_Tip_Position\",\r\n \"Global_Right_Index_Tip_Position\",\r\n \"Global_Left_Thumb_Tip_Position\",\r\n \"Global_Right_Thumb_Tip_Position\",\r\n \"Global_Left_Index_Tip_Proximity\",\r\n \"Global_Right_Index_Tip_Proximity\",\r\n ];\r\n const samplers: string[] = [\"_Blob_Texture_\"];\r\n const uniformBuffers: string[] = [];\r\n\r\n PrepareUniformsAndSamplersList(<IEffectCreationOptions>{\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: defines,\r\n maxSimultaneousLights: 4,\r\n });\r\n\r\n subMesh.setEffect(\r\n scene.getEngine().createEffect(\r\n shaderName,\r\n <IEffectCreationOptions>{\r\n attributes: attribs,\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: join,\r\n fallbacks: fallbacks,\r\n onCompiled: this.onCompiled,\r\n onError: this.onError,\r\n indexParameters: { maxSimultaneousLights: 4 },\r\n },\r\n engine\r\n ),\r\n defines,\r\n this._materialContext\r\n );\r\n }\r\n if (!subMesh.effect || !subMesh.effect.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._renderId = scene.getRenderId();\r\n drawWrapper._wasPreviouslyReady = true;\r\n\r\n return true;\r\n }\r\n\r\n public override bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {\r\n const scene = this.getScene();\r\n\r\n const defines = <FluentButtonMaterialDefines>subMesh.materialDefines;\r\n if (!defines) {\r\n return;\r\n }\r\n\r\n const effect = subMesh.effect;\r\n if (!effect) {\r\n return;\r\n }\r\n\r\n this._activeEffect = effect;\r\n\r\n // Matrices\r\n this.bindOnlyWorldMatrix(world);\r\n this._activeEffect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n this._activeEffect.setVector3(\"cameraPosition\", scene.activeCamera!.position);\r\n\r\n // \"Blob Texture\"\r\n this._activeEffect.setTexture(\"_Blob_Texture_\", this._blobTexture);\r\n\r\n // \"Wireframe\"\r\n this._activeEffect.setFloat(\"_Edge_Width_\", this.edgeWidth);\r\n this._activeEffect.setColor4(\"_Edge_Color_\", new Color3(this.edgeColor.r, this.edgeColor.g, this.edgeColor.b), this.edgeColor.a);\r\n //define _Relative_Width_ true;\r\n\r\n // \"Proximity\"\r\n this._activeEffect.setFloat(\"_Proximity_Max_Intensity_\", this.proximityMaxIntensity);\r\n this._activeEffect.setFloat(\"_Proximity_Far_Distance_\", this.proximityFarDistance);\r\n this._activeEffect.setFloat(\"_Proximity_Near_Radius_\", this.proximityNearRadius);\r\n this._activeEffect.setFloat(\"_Proximity_Anisotropy_\", this.proximityAnisotropy);\r\n\r\n // \"Selection\"\r\n this._activeEffect.setFloat(\"_Selection_Fuzz_\", this.selectionFuzz);\r\n this._activeEffect.setFloat(\"_Selected_\", this.selected);\r\n this._activeEffect.setFloat(\"_Selection_Fade_\", this.selectionFade);\r\n this._activeEffect.setFloat(\"_Selection_Fade_Size_\", this.selectionFadeSize);\r\n this._activeEffect.setFloat(\"_Selected_Distance_\", this.selectedDistance);\r\n this._activeEffect.setFloat(\"_Selected_Fade_Length_\", this.selectedFadeLength);\r\n\r\n // \"Blob\"\r\n this._activeEffect.setFloat(\"_Blob_Enable_\", this.leftBlobEnable ? 1.0 : 0.0);\r\n this._activeEffect.setFloat(\"_Blob_Intensity_\", this.blobIntensity);\r\n this._activeEffect.setFloat(\"_Blob_Near_Size_\", this.leftBlobNearSize);\r\n this._activeEffect.setFloat(\"_Blob_Far_Size_\", this.blobFarSize);\r\n this._activeEffect.setFloat(\"_Blob_Near_Distance_\", this.blobNearDistance);\r\n this._activeEffect.setFloat(\"_Blob_Far_Distance_\", this.blobFarDistance);\r\n this._activeEffect.setFloat(\"_Blob_Fade_Length_\", this.blobFadeLength);\r\n this._activeEffect.setFloat(\"_Blob_Inner_Fade_\", this.leftBlobInnerFade);\r\n this._activeEffect.setFloat(\"_Blob_Pulse_\", this.leftBlobPulse);\r\n this._activeEffect.setFloat(\"_Blob_Fade_\", this.leftBlobFade);\r\n\r\n // \"Blob 2\"\r\n this._activeEffect.setFloat(\"_Blob_Enable_2_\", this.rightBlobEnable ? 1.0 : 0.0);\r\n this._activeEffect.setFloat(\"_Blob_Near_Size_2_\", this.rightBlobNearSize);\r\n this._activeEffect.setFloat(\"_Blob_Inner_Fade_2_\", this.rightBlobInnerFade);\r\n this._activeEffect.setFloat(\"_Blob_Pulse_2_\", this.rightBlobPulse);\r\n this._activeEffect.setFloat(\"_Blob_Fade_2_\", this.rightBlobFade);\r\n\r\n // \"Active Face\"\r\n this._activeEffect.setVector3(\"_Active_Face_Dir_\", this.activeFaceDir);\r\n this._activeEffect.setVector3(\"_Active_Face_Up_\", this.activeFaceUp);\r\n\r\n // \"Hololens Edge Fade\"\r\n //define _Enable_Fade_ true;\r\n this._activeEffect.setFloat(\"_Fade_Width_\", this.fadeWidth);\r\n this._activeEffect.setFloat(\"_Smooth_Active_Face_\", this.smoothActiveFace ? 1.0 : 0.0);\r\n\r\n // \"Debug\"\r\n this._activeEffect.setFloat(\"_Show_Frame_\", this.showFrame ? 1.0 : 0.0);\r\n this._activeEffect.setFloat(\"_Use_Blob_Texture_\", this.useBlobTexture ? 1.0 : 0.0);\r\n\r\n // Global inputs\r\n this._activeEffect.setFloat(\"Use_Global_Left_Index\", 1.0);\r\n this._activeEffect.setFloat(\"Use_Global_Right_Index\", 1.0);\r\n\r\n this._activeEffect.setVector4(\r\n \"Global_Left_Index_Tip_Position\",\r\n new Vector4(this.globalLeftIndexTipPosition.x, this.globalLeftIndexTipPosition.y, this.globalLeftIndexTipPosition.z, 1.0)\r\n );\r\n this._activeEffect.setVector4(\r\n \"Global_Right_Index_Tip_Position\",\r\n new Vector4(this.globalRightIndexTipPosition.x, this.globalRightIndexTipPosition.y, this.globalRightIndexTipPosition.z, 1.0)\r\n );\r\n\r\n this._afterBind(mesh, this._activeEffect, subMesh);\r\n }\r\n\r\n /**\r\n * Get the list of animatables in the material.\r\n * @returns the list of animatables object used in the material\r\n */\r\n public override getAnimatables(): IAnimatable[] {\r\n return [];\r\n }\r\n\r\n public override dispose(forceDisposeEffect?: boolean): void {\r\n super.dispose(forceDisposeEffect);\r\n }\r\n\r\n public override clone(name: string): FluentButtonMaterial {\r\n return SerializationHelper.Clone(() => new FluentButtonMaterial(name, this.getScene()), this);\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.customType = \"BABYLON.FluentButtonMaterial\";\r\n return serializationObject;\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"FluentButtonMaterial\";\r\n }\r\n\r\n // Statics\r\n public static override Parse(source: any, scene: Scene, rootUrl: string): FluentButtonMaterial {\r\n return SerializationHelper.Parse(() => new FluentButtonMaterial(source.name, scene), source, scene, rootUrl);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GUI.FluentButtonMaterial\", FluentButtonMaterial);\r\n"]}
@@ -0,0 +1 @@
1
+ export * from "./fluentButtonMaterial.js";
@@ -0,0 +1,2 @@
1
+ export * from "./fluentButtonMaterial.js";
2
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../../dev/gui/src/3D/materials/fluentButton/index.ts"],"names":[],"mappings":"AAAA,cAAc,wBAAwB,CAAC","sourcesContent":["export * from \"./fluentButtonMaterial\";\r\n"]}
@@ -0,0 +1,5 @@
1
+ /** @internal */
2
+ export declare const fluentButtonPixelShader: {
3
+ name: string;
4
+ shader: string;
5
+ };