@onerjs/gui 8.23.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/2D/FrameGraph/guiTask.d.ts +34 -0
- package/2D/FrameGraph/guiTask.js +62 -0
- package/2D/FrameGraph/guiTask.js.map +1 -0
- package/2D/FrameGraph/renderGraphGUIBlock.d.ts +43 -0
- package/2D/FrameGraph/renderGraphGUIBlock.js +66 -0
- package/2D/FrameGraph/renderGraphGUIBlock.js.map +1 -0
- package/2D/adtInstrumentation.d.ts +52 -0
- package/2D/adtInstrumentation.js +107 -0
- package/2D/adtInstrumentation.js.map +1 -0
- package/2D/advancedDynamicTexture.d.ts +548 -0
- package/2D/advancedDynamicTexture.js +1522 -0
- package/2D/advancedDynamicTexture.js.map +1 -0
- package/2D/controls/button.d.ts +109 -0
- package/2D/controls/button.js +246 -0
- package/2D/controls/button.js.map +1 -0
- package/2D/controls/checkbox.d.ts +53 -0
- package/2D/controls/checkbox.js +164 -0
- package/2D/controls/checkbox.js.map +1 -0
- package/2D/controls/colorpicker.d.ts +101 -0
- package/2D/controls/colorpicker.js +1396 -0
- package/2D/controls/colorpicker.js.map +1 -0
- package/2D/controls/container.d.ts +179 -0
- package/2D/controls/container.js +616 -0
- package/2D/controls/container.js.map +1 -0
- package/2D/controls/control.d.ts +943 -0
- package/2D/controls/control.js +2460 -0
- package/2D/controls/control.js.map +1 -0
- package/2D/controls/displayGrid.d.ts +53 -0
- package/2D/controls/displayGrid.js +202 -0
- package/2D/controls/displayGrid.js.map +1 -0
- package/2D/controls/ellipse.d.ts +25 -0
- package/2D/controls/ellipse.js +93 -0
- package/2D/controls/ellipse.js.map +1 -0
- package/2D/controls/focusableButton.d.ts +17 -0
- package/2D/controls/focusableButton.js +25 -0
- package/2D/controls/focusableButton.js.map +1 -0
- package/2D/controls/focusableControl.d.ts +43 -0
- package/2D/controls/focusableControl.js +2 -0
- package/2D/controls/focusableControl.js.map +1 -0
- package/2D/controls/gradient/BaseGradient.d.ts +69 -0
- package/2D/controls/gradient/BaseGradient.js +84 -0
- package/2D/controls/gradient/BaseGradient.js.map +1 -0
- package/2D/controls/gradient/LinearGradient.d.ts +45 -0
- package/2D/controls/gradient/LinearGradient.js +73 -0
- package/2D/controls/gradient/LinearGradient.js.map +1 -0
- package/2D/controls/gradient/RadialGradient.d.ts +53 -0
- package/2D/controls/gradient/RadialGradient.js +89 -0
- package/2D/controls/gradient/RadialGradient.js.map +1 -0
- package/2D/controls/grid.d.ts +151 -0
- package/2D/controls/grid.js +528 -0
- package/2D/controls/grid.js.map +1 -0
- package/2D/controls/image.d.ts +228 -0
- package/2D/controls/image.js +915 -0
- package/2D/controls/image.js.map +1 -0
- package/2D/controls/index.d.ts +34 -0
- package/2D/controls/index.js +35 -0
- package/2D/controls/index.js.map +1 -0
- package/2D/controls/inputPassword.d.ts +9 -0
- package/2D/controls/inputPassword.js +22 -0
- package/2D/controls/inputPassword.js.map +1 -0
- package/2D/controls/inputText.d.ts +197 -0
- package/2D/controls/inputText.js +1035 -0
- package/2D/controls/inputText.js.map +1 -0
- package/2D/controls/inputTextArea.d.ts +142 -0
- package/2D/controls/inputTextArea.js +1025 -0
- package/2D/controls/inputTextArea.js.map +1 -0
- package/2D/controls/line.d.ts +73 -0
- package/2D/controls/line.js +227 -0
- package/2D/controls/line.js.map +1 -0
- package/2D/controls/multiLine.d.ts +75 -0
- package/2D/controls/multiLine.js +237 -0
- package/2D/controls/multiLine.js.map +1 -0
- package/2D/controls/radioButton.d.ts +49 -0
- package/2D/controls/radioButton.js +185 -0
- package/2D/controls/radioButton.js.map +1 -0
- package/2D/controls/rectangle.d.ts +43 -0
- package/2D/controls/rectangle.js +204 -0
- package/2D/controls/rectangle.js.map +1 -0
- package/2D/controls/scrollViewers/scrollViewer.d.ts +178 -0
- package/2D/controls/scrollViewers/scrollViewer.js +587 -0
- package/2D/controls/scrollViewers/scrollViewer.js.map +1 -0
- package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +51 -0
- package/2D/controls/scrollViewers/scrollViewerWindow.js +254 -0
- package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -0
- package/2D/controls/selector.d.ts +237 -0
- package/2D/controls/selector.js +579 -0
- package/2D/controls/selector.js.map +1 -0
- package/2D/controls/sliders/baseSlider.d.ts +80 -0
- package/2D/controls/sliders/baseSlider.js +299 -0
- package/2D/controls/sliders/baseSlider.js.map +1 -0
- package/2D/controls/sliders/imageBasedSlider.d.ts +47 -0
- package/2D/controls/sliders/imageBasedSlider.js +168 -0
- package/2D/controls/sliders/imageBasedSlider.js.map +1 -0
- package/2D/controls/sliders/imageScrollBar.d.ts +67 -0
- package/2D/controls/sliders/imageScrollBar.js +248 -0
- package/2D/controls/sliders/imageScrollBar.js.map +1 -0
- package/2D/controls/sliders/scrollBar.d.ts +50 -0
- package/2D/controls/sliders/scrollBar.js +175 -0
- package/2D/controls/sliders/scrollBar.js.map +1 -0
- package/2D/controls/sliders/slider.d.ts +46 -0
- package/2D/controls/sliders/slider.js +281 -0
- package/2D/controls/sliders/slider.js.map +1 -0
- package/2D/controls/stackPanel.d.ts +64 -0
- package/2D/controls/stackPanel.js +244 -0
- package/2D/controls/stackPanel.js.map +1 -0
- package/2D/controls/statics.d.ts +6 -0
- package/2D/controls/statics.js +50 -0
- package/2D/controls/statics.js.map +1 -0
- package/2D/controls/textBlock.d.ts +219 -0
- package/2D/controls/textBlock.js +670 -0
- package/2D/controls/textBlock.js.map +1 -0
- package/2D/controls/textWrapper.d.ts +13 -0
- package/2D/controls/textWrapper.js +88 -0
- package/2D/controls/textWrapper.js.map +1 -0
- package/2D/controls/toggleButton.d.ts +93 -0
- package/2D/controls/toggleButton.js +229 -0
- package/2D/controls/toggleButton.js.map +1 -0
- package/2D/controls/virtualKeyboard.d.ts +102 -0
- package/2D/controls/virtualKeyboard.js +275 -0
- package/2D/controls/virtualKeyboard.js.map +1 -0
- package/2D/index.d.ts +11 -0
- package/2D/index.js +13 -0
- package/2D/index.js.map +1 -0
- package/2D/math2D.d.ts +136 -0
- package/2D/math2D.js +235 -0
- package/2D/math2D.js.map +1 -0
- package/2D/measure.d.ts +77 -0
- package/2D/measure.js +138 -0
- package/2D/measure.js.map +1 -0
- package/2D/multiLinePoint.d.ts +47 -0
- package/2D/multiLinePoint.js +110 -0
- package/2D/multiLinePoint.js.map +1 -0
- package/2D/style.d.ts +46 -0
- package/2D/style.js +80 -0
- package/2D/style.js.map +1 -0
- package/2D/valueAndUnit.d.ts +89 -0
- package/2D/valueAndUnit.js +194 -0
- package/2D/valueAndUnit.js.map +1 -0
- package/2D/xmlLoader.d.ts +60 -0
- package/2D/xmlLoader.js +348 -0
- package/2D/xmlLoader.js.map +1 -0
- package/3D/behaviors/defaultBehavior.d.ts +73 -0
- package/3D/behaviors/defaultBehavior.js +103 -0
- package/3D/behaviors/defaultBehavior.js.map +1 -0
- package/3D/controls/MRTK3/touchHolographicButton.d.ts +220 -0
- package/3D/controls/MRTK3/touchHolographicButton.js +868 -0
- package/3D/controls/MRTK3/touchHolographicButton.js.map +1 -0
- package/3D/controls/abstractButton3D.d.ts +15 -0
- package/3D/controls/abstractButton3D.js +22 -0
- package/3D/controls/abstractButton3D.js.map +1 -0
- package/3D/controls/button3D.d.ts +51 -0
- package/3D/controls/button3D.js +98 -0
- package/3D/controls/button3D.js.map +1 -0
- package/3D/controls/container3D.d.ts +72 -0
- package/3D/controls/container3D.js +126 -0
- package/3D/controls/container3D.js.map +1 -0
- package/3D/controls/contentDisplay3D.d.ts +42 -0
- package/3D/controls/contentDisplay3D.js +81 -0
- package/3D/controls/contentDisplay3D.js.map +1 -0
- package/3D/controls/control3D.d.ts +183 -0
- package/3D/controls/control3D.js +401 -0
- package/3D/controls/control3D.js.map +1 -0
- package/3D/controls/cylinderPanel.d.ts +17 -0
- package/3D/controls/cylinderPanel.js +57 -0
- package/3D/controls/cylinderPanel.js.map +1 -0
- package/3D/controls/handMenu.d.ts +28 -0
- package/3D/controls/handMenu.js +39 -0
- package/3D/controls/handMenu.js.map +1 -0
- package/3D/controls/holographicBackplate.d.ts +49 -0
- package/3D/controls/holographicBackplate.js +104 -0
- package/3D/controls/holographicBackplate.js.map +1 -0
- package/3D/controls/holographicButton.d.ts +84 -0
- package/3D/controls/holographicButton.js +300 -0
- package/3D/controls/holographicButton.js.map +1 -0
- package/3D/controls/holographicSlate.d.ts +134 -0
- package/3D/controls/holographicSlate.js +413 -0
- package/3D/controls/holographicSlate.js.map +1 -0
- package/3D/controls/index.d.ts +22 -0
- package/3D/controls/index.js +24 -0
- package/3D/controls/index.js.map +1 -0
- package/3D/controls/meshButton3D.d.ts +21 -0
- package/3D/controls/meshButton3D.js +58 -0
- package/3D/controls/meshButton3D.js.map +1 -0
- package/3D/controls/nearMenu.d.ts +44 -0
- package/3D/controls/nearMenu.js +103 -0
- package/3D/controls/nearMenu.js.map +1 -0
- package/3D/controls/planePanel.d.ts +9 -0
- package/3D/controls/planePanel.js +30 -0
- package/3D/controls/planePanel.js.map +1 -0
- package/3D/controls/scatterPanel.d.ts +18 -0
- package/3D/controls/scatterPanel.js +98 -0
- package/3D/controls/scatterPanel.js.map +1 -0
- package/3D/controls/slider3D.d.ts +95 -0
- package/3D/controls/slider3D.js +256 -0
- package/3D/controls/slider3D.js.map +1 -0
- package/3D/controls/spherePanel.d.ts +17 -0
- package/3D/controls/spherePanel.js +58 -0
- package/3D/controls/spherePanel.js.map +1 -0
- package/3D/controls/stackPanel3D.d.ts +22 -0
- package/3D/controls/stackPanel3D.js +95 -0
- package/3D/controls/stackPanel3D.js.map +1 -0
- package/3D/controls/touchButton3D.d.ts +77 -0
- package/3D/controls/touchButton3D.js +205 -0
- package/3D/controls/touchButton3D.js.map +1 -0
- package/3D/controls/touchHolographicButton.d.ts +110 -0
- package/3D/controls/touchHolographicButton.js +400 -0
- package/3D/controls/touchHolographicButton.js.map +1 -0
- package/3D/controls/touchHolographicMenu.d.ts +61 -0
- package/3D/controls/touchHolographicMenu.js +139 -0
- package/3D/controls/touchHolographicMenu.js.map +1 -0
- package/3D/controls/touchMeshButton3D.d.ts +21 -0
- package/3D/controls/touchMeshButton3D.js +58 -0
- package/3D/controls/touchMeshButton3D.js.map +1 -0
- package/3D/controls/volumeBasedPanel.d.ts +53 -0
- package/3D/controls/volumeBasedPanel.js +158 -0
- package/3D/controls/volumeBasedPanel.js.map +1 -0
- package/3D/gizmos/gizmoHandle.d.ts +108 -0
- package/3D/gizmos/gizmoHandle.js +175 -0
- package/3D/gizmos/gizmoHandle.js.map +1 -0
- package/3D/gizmos/index.d.ts +2 -0
- package/3D/gizmos/index.js +3 -0
- package/3D/gizmos/index.js.map +1 -0
- package/3D/gizmos/slateGizmo.d.ts +57 -0
- package/3D/gizmos/slateGizmo.js +353 -0
- package/3D/gizmos/slateGizmo.js.map +1 -0
- package/3D/gui3DManager.d.ts +94 -0
- package/3D/gui3DManager.js +233 -0
- package/3D/gui3DManager.js.map +1 -0
- package/3D/index.d.ts +5 -0
- package/3D/index.js +7 -0
- package/3D/index.js.map +1 -0
- package/3D/materials/fluent/fluentMaterial.d.ts +91 -0
- package/3D/materials/fluent/fluentMaterial.js +286 -0
- package/3D/materials/fluent/fluentMaterial.js.map +1 -0
- package/3D/materials/fluent/index.d.ts +1 -0
- package/3D/materials/fluent/index.js +2 -0
- package/3D/materials/fluent/index.js.map +1 -0
- package/3D/materials/fluent/shaders/fluent.fragment.d.ts +5 -0
- package/3D/materials/fluent/shaders/fluent.fragment.js +41 -0
- package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -0
- package/3D/materials/fluent/shaders/fluent.vertex.d.ts +5 -0
- package/3D/materials/fluent/shaders/fluent.vertex.js +40 -0
- package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -0
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +155 -0
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +466 -0
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -0
- package/3D/materials/fluentBackplate/index.d.ts +1 -0
- package/3D/materials/fluentBackplate/index.js +2 -0
- package/3D/materials/fluentBackplate/index.js.map +1 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +60 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +127 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -0
- package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +190 -0
- package/3D/materials/fluentButton/fluentButtonMaterial.js +536 -0
- package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -0
- package/3D/materials/fluentButton/index.d.ts +1 -0
- package/3D/materials/fluentButton/index.js +2 -0
- package/3D/materials/fluentButton/index.js.map +1 -0
- package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -0
- package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +57 -0
- package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -0
- package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -0
- package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +162 -0
- package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -0
- package/3D/materials/fluentMaterial.d.ts +4 -0
- package/3D/materials/fluentMaterial.js +5 -0
- package/3D/materials/fluentMaterial.js.map +1 -0
- package/3D/materials/handle/handleMaterial.d.ts +68 -0
- package/3D/materials/handle/handleMaterial.js +114 -0
- package/3D/materials/handle/handleMaterial.js.map +1 -0
- package/3D/materials/handle/index.d.ts +1 -0
- package/3D/materials/handle/index.js +2 -0
- package/3D/materials/handle/index.js.map +1 -0
- package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -0
- package/3D/materials/handle/shaders/handle.fragment.js +11 -0
- package/3D/materials/handle/shaders/handle.fragment.js.map +1 -0
- package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -0
- package/3D/materials/handle/shaders/handle.vertex.js +11 -0
- package/3D/materials/handle/shaders/handle.vertex.js.map +1 -0
- package/3D/materials/index.d.ts +5 -0
- package/3D/materials/index.js +7 -0
- package/3D/materials/index.js.map +1 -0
- package/3D/materials/mrdl/index.d.ts +3 -0
- package/3D/materials/mrdl/index.js +4 -0
- package/3D/materials/mrdl/index.js.map +1 -0
- package/3D/materials/mrdl/mrdlBackglowMaterial.d.ts +87 -0
- package/3D/materials/mrdl/mrdlBackglowMaterial.js +302 -0
- package/3D/materials/mrdl/mrdlBackglowMaterial.js.map +1 -0
- package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +148 -0
- package/3D/materials/mrdl/mrdlBackplateMaterial.js +433 -0
- package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -0
- package/3D/materials/mrdl/mrdlFrontplateMaterial.d.ts +186 -0
- package/3D/materials/mrdl/mrdlFrontplateMaterial.js +532 -0
- package/3D/materials/mrdl/mrdlFrontplateMaterial.js.map +1 -0
- package/3D/materials/mrdl/mrdlInnerquadMaterial.d.ts +56 -0
- package/3D/materials/mrdl/mrdlInnerquadMaterial.js +230 -0
- package/3D/materials/mrdl/mrdlInnerquadMaterial.js.map +1 -0
- package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +337 -0
- package/3D/materials/mrdl/mrdlSliderBarMaterial.js +855 -0
- package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -0
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +337 -0
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +855 -0
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlBackglow.fragment.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlBackglow.fragment.js +25 -0
- package/3D/materials/mrdl/shaders/mrdlBackglow.fragment.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlBackglow.vertex.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlBackglow.vertex.js +12 -0
- package/3D/materials/mrdl/shaders/mrdlBackglow.vertex.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +88 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +96 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlFrontplate.fragment.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlFrontplate.fragment.js +48 -0
- package/3D/materials/mrdl/shaders/mrdlFrontplate.fragment.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlFrontplate.vertex.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlFrontplate.vertex.js +158 -0
- package/3D/materials/mrdl/shaders/mrdlFrontplate.vertex.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlInnerquad.fragment.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlInnerquad.fragment.js +27 -0
- package/3D/materials/mrdl/shaders/mrdlInnerquad.fragment.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlInnerquad.vertex.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlInnerquad.vertex.js +13 -0
- package/3D/materials/mrdl/shaders/mrdlInnerquad.vertex.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +236 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +137 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +236 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +137 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -0
- package/3D/vector3WithInfo.d.ts +16 -0
- package/3D/vector3WithInfo.js +18 -0
- package/3D/vector3WithInfo.js.map +1 -0
- package/index.d.ts +2 -0
- package/index.js +4 -0
- package/index.js.map +1 -0
- package/legacy/legacy.d.ts +1 -0
- package/legacy/legacy.js +17 -0
- package/legacy/legacy.js.map +1 -0
- package/license.md +71 -0
- package/package.json +47 -0
- package/readme.md +31 -0
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import { EffectFallbacks } from "@babylonjs/core/Materials/effectFallbacks.js";
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5
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import { MaterialDefines } from "@babylonjs/core/Materials/materialDefines.js";
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6
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import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
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7
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import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
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8
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import { serialize } from "@babylonjs/core/Misc/decorators.js";
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9
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import { SerializationHelper } from "@babylonjs/core/Misc/decorators.serialization.js";
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10
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import { VertexBuffer } from "@babylonjs/core/Buffers/buffer.js";
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import "./shaders/mrdlInnerquad.fragment.js";
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12
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import "./shaders/mrdlInnerquad.vertex.js";
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13
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import { HandleFallbacksForShadows, PrepareAttributesForInstances, PrepareDefinesForAttributes, PrepareUniformsAndSamplersList } from "@babylonjs/core/Materials/materialHelper.functions.js";
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14
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class MRDLInnerquadMaterialDefines extends MaterialDefines {
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15
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constructor() {
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16
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super();
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17
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this._needNormals = true;
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this._needUVs = true;
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19
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this.rebuild();
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}
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}
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export class MRDLInnerquadMaterial extends PushMaterial {
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constructor(name, scene) {
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24
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super(name, scene);
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25
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/**
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* Gets or sets the color of the innerquad.
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27
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*/
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28
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this.color = new Color4(1, 1, 1, 0.05);
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29
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/**
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30
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* Gets or sets the corner radius on the innerquad. If this value is changed, update the lineWidth to match.
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31
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*/
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32
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this.radius = 0.12;
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33
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/**
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34
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* Gets or sets whether the radius of the innerquad should be fixed.
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35
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*/
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36
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this.fixedRadius = true;
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37
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/** @hidden */
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38
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this._filterWidth = 1.0;
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39
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/**
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40
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* Gets or sets the glow fraction of the innerquad.
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41
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*/
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42
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this.glowFraction = 0.0;
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43
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/**
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* Gets or sets the maximum glow intensity of the innerquad.
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45
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*/
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46
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this.glowMax = 0.5;
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47
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/**
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* Gets or sets the glow falloff effect of the innerquad.
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*/
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this.glowFalloff = 2.0;
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this.alphaMode = Constants.ALPHA_COMBINE;
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52
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this.backFaceCulling = false;
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53
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}
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needAlphaBlending() {
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return true;
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}
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needAlphaTesting() {
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return false;
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}
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getAlphaTestTexture() {
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return null;
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}
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63
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// Methods
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64
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isReadyForSubMesh(mesh, subMesh) {
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65
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const drawWrapper = subMesh._drawWrapper;
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if (this.isFrozen) {
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if (drawWrapper.effect && drawWrapper._wasPreviouslyReady) {
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return true;
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}
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}
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if (!subMesh.materialDefines) {
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subMesh.materialDefines = new MRDLInnerquadMaterialDefines();
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}
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const defines = subMesh.materialDefines;
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const scene = this.getScene();
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if (this._isReadyForSubMesh(subMesh)) {
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return true;
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}
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79
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const engine = scene.getEngine();
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// Attribs
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81
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PrepareDefinesForAttributes(mesh, defines, true, false);
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82
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// Get correct effect
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if (defines.isDirty) {
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defines.markAsProcessed();
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85
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scene.resetCachedMaterial();
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86
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// Fallbacks
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87
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const fallbacks = new EffectFallbacks();
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88
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if (defines.FOG) {
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89
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fallbacks.addFallback(1, "FOG");
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90
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}
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91
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HandleFallbacksForShadows(defines, fallbacks);
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92
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defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;
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93
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//Attributes
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94
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const attribs = [VertexBuffer.PositionKind];
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if (defines.NORMAL) {
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96
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attribs.push(VertexBuffer.NormalKind);
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}
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98
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if (defines.UV1) {
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attribs.push(VertexBuffer.UVKind);
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}
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if (defines.UV2) {
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attribs.push(VertexBuffer.UV2Kind);
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103
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}
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104
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if (defines.VERTEXCOLOR) {
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105
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attribs.push(VertexBuffer.ColorKind);
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106
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}
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107
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if (defines.TANGENT) {
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108
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attribs.push(VertexBuffer.TangentKind);
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109
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+
}
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110
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PrepareAttributesForInstances(attribs, defines);
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111
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+
// Legacy browser patch
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112
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+
const shaderName = "mrdlInnerquad";
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113
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+
const join = defines.toString();
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114
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+
const uniforms = [
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115
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+
"world",
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116
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+
"worldView",
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117
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+
"worldViewProjection",
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118
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+
"view",
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119
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+
"projection",
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120
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+
"viewProjection",
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121
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+
"cameraPosition",
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122
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+
"_Color_",
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123
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+
"_Radius_",
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124
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+
"_Fixed_Radius_",
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125
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+
"_Filter_Width_",
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126
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+
"_Glow_Fraction_",
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127
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+
"_Glow_Max_",
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128
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+
"_Glow_Falloff_",
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129
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+
];
|
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130
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+
const samplers = [];
|
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131
|
+
const uniformBuffers = [];
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|
132
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+
PrepareUniformsAndSamplersList({
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133
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+
uniformsNames: uniforms,
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134
|
+
uniformBuffersNames: uniformBuffers,
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135
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+
samplers: samplers,
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136
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+
defines: defines,
|
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137
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+
maxSimultaneousLights: 4,
|
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138
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+
});
|
|
139
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+
subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
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|
140
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+
attributes: attribs,
|
|
141
|
+
uniformsNames: uniforms,
|
|
142
|
+
uniformBuffersNames: uniformBuffers,
|
|
143
|
+
samplers: samplers,
|
|
144
|
+
defines: join,
|
|
145
|
+
fallbacks: fallbacks,
|
|
146
|
+
onCompiled: this.onCompiled,
|
|
147
|
+
onError: this.onError,
|
|
148
|
+
indexParameters: { maxSimultaneousLights: 4 },
|
|
149
|
+
}, engine), defines);
|
|
150
|
+
}
|
|
151
|
+
if (!subMesh.effect || !subMesh.effect.isReady()) {
|
|
152
|
+
return false;
|
|
153
|
+
}
|
|
154
|
+
defines._renderId = scene.getRenderId();
|
|
155
|
+
drawWrapper._wasPreviouslyReady = true;
|
|
156
|
+
return true;
|
|
157
|
+
}
|
|
158
|
+
bindForSubMesh(world, mesh, subMesh) {
|
|
159
|
+
const scene = this.getScene();
|
|
160
|
+
const defines = subMesh.materialDefines;
|
|
161
|
+
if (!defines) {
|
|
162
|
+
return;
|
|
163
|
+
}
|
|
164
|
+
const effect = subMesh.effect;
|
|
165
|
+
if (!effect) {
|
|
166
|
+
return;
|
|
167
|
+
}
|
|
168
|
+
this._activeEffect = effect;
|
|
169
|
+
// Matrices
|
|
170
|
+
this.bindOnlyWorldMatrix(world);
|
|
171
|
+
this._activeEffect.setMatrix("viewProjection", scene.getTransformMatrix());
|
|
172
|
+
this._activeEffect.setVector3("cameraPosition", scene.activeCamera.position);
|
|
173
|
+
// "Color"
|
|
174
|
+
this._activeEffect.setDirectColor4("_Color_", this.color);
|
|
175
|
+
// "Shape"
|
|
176
|
+
this._activeEffect.setFloat("_Radius_", this.radius);
|
|
177
|
+
this._activeEffect.setFloat("_Fixed_Radius_", this.fixedRadius ? 1.0 : 0.0);
|
|
178
|
+
this._activeEffect.setFloat("_Filter_Width_", this._filterWidth);
|
|
179
|
+
// "Glow"
|
|
180
|
+
this._activeEffect.setFloat("_Glow_Fraction_", this.glowFraction);
|
|
181
|
+
this._activeEffect.setFloat("_Glow_Max_", this.glowMax);
|
|
182
|
+
this._activeEffect.setFloat("_Glow_Falloff_", this.glowFalloff);
|
|
183
|
+
this._afterBind(mesh, this._activeEffect, subMesh);
|
|
184
|
+
}
|
|
185
|
+
/**
|
|
186
|
+
* Get the list of animatables in the material.
|
|
187
|
+
* @returns the list of animatables object used in the material
|
|
188
|
+
*/
|
|
189
|
+
getAnimatables() {
|
|
190
|
+
return [];
|
|
191
|
+
}
|
|
192
|
+
dispose(forceDisposeEffect) {
|
|
193
|
+
super.dispose(forceDisposeEffect);
|
|
194
|
+
}
|
|
195
|
+
clone(name) {
|
|
196
|
+
return SerializationHelper.Clone(() => new MRDLInnerquadMaterial(name, this.getScene()), this);
|
|
197
|
+
}
|
|
198
|
+
serialize() {
|
|
199
|
+
const serializationObject = SerializationHelper.Serialize(this);
|
|
200
|
+
serializationObject.customType = "BABYLON.MRDLInnerquadMaterial";
|
|
201
|
+
return serializationObject;
|
|
202
|
+
}
|
|
203
|
+
getClassName() {
|
|
204
|
+
return "MRDLInnerquadMaterial";
|
|
205
|
+
}
|
|
206
|
+
// Statics
|
|
207
|
+
static Parse(source, scene, rootUrl) {
|
|
208
|
+
return SerializationHelper.Parse(() => new MRDLInnerquadMaterial(source.name, scene), source, scene, rootUrl);
|
|
209
|
+
}
|
|
210
|
+
}
|
|
211
|
+
__decorate([
|
|
212
|
+
serialize()
|
|
213
|
+
], MRDLInnerquadMaterial.prototype, "color", void 0);
|
|
214
|
+
__decorate([
|
|
215
|
+
serialize()
|
|
216
|
+
], MRDLInnerquadMaterial.prototype, "radius", void 0);
|
|
217
|
+
__decorate([
|
|
218
|
+
serialize()
|
|
219
|
+
], MRDLInnerquadMaterial.prototype, "fixedRadius", void 0);
|
|
220
|
+
__decorate([
|
|
221
|
+
serialize()
|
|
222
|
+
], MRDLInnerquadMaterial.prototype, "glowFraction", void 0);
|
|
223
|
+
__decorate([
|
|
224
|
+
serialize()
|
|
225
|
+
], MRDLInnerquadMaterial.prototype, "glowMax", void 0);
|
|
226
|
+
__decorate([
|
|
227
|
+
serialize()
|
|
228
|
+
], MRDLInnerquadMaterial.prototype, "glowFalloff", void 0);
|
|
229
|
+
RegisterClass("BABYLON.GUI.MRDLInnerquadMaterial", MRDLInnerquadMaterial);
|
|
230
|
+
//# sourceMappingURL=mrdlInnerquadMaterial.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport type { IAnimatable } from \"core/Animations/animatable.interface\";\r\nimport type { IEffectCreationOptions } from \"core/Materials/effect\";\r\nimport type { Matrix } from \"core/Maths/math.vector\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport type { Nullable } from \"core/types\";\r\nimport type { Scene } from \"core/scene\";\r\nimport type { SubMesh } from \"core/Meshes/subMesh\";\r\n\r\nimport { Color4 } from \"core/Maths/math.color\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { EffectFallbacks } from \"core/Materials/effectFallbacks\";\r\nimport { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport { PushMaterial } from \"core/Materials/pushMaterial\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { serialize } from \"core/Misc/decorators\";\r\nimport { SerializationHelper } from \"core/Misc/decorators.serialization\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\n\r\nimport \"./shaders/mrdlInnerquad.fragment\";\r\nimport \"./shaders/mrdlInnerquad.vertex\";\r\nimport { HandleFallbacksForShadows, PrepareAttributesForInstances, PrepareDefinesForAttributes, PrepareUniformsAndSamplersList } from \"core/Materials/materialHelper.functions\";\r\n\r\nclass MRDLInnerquadMaterialDefines extends MaterialDefines {\r\n constructor() {\r\n super();\r\n this._needNormals = true;\r\n this._needUVs = true;\r\n this.rebuild();\r\n }\r\n}\r\n\r\nexport class MRDLInnerquadMaterial extends PushMaterial {\r\n /**\r\n * Gets or sets the color of the innerquad.\r\n */\r\n @serialize()\r\n public color: Color4 = new Color4(1, 1, 1, 0.05);\r\n /**\r\n * Gets or sets the corner radius on the innerquad. If this value is changed, update the lineWidth to match.\r\n */\r\n @serialize()\r\n public radius = 0.12;\r\n\r\n /**\r\n * Gets or sets whether the radius of the innerquad should be fixed.\r\n */\r\n @serialize()\r\n public fixedRadius = true;\r\n\r\n /** @hidden */\r\n public _filterWidth = 1.0;\r\n\r\n /**\r\n * Gets or sets the glow fraction of the innerquad.\r\n */\r\n @serialize()\r\n public glowFraction = 0.0;\r\n\r\n /**\r\n * Gets or sets the maximum glow intensity of the innerquad.\r\n */\r\n @serialize()\r\n public glowMax = 0.5;\r\n\r\n /**\r\n * Gets or sets the glow falloff effect of the innerquad.\r\n */\r\n @serialize()\r\n public glowFalloff = 2.0;\r\n\r\n constructor(name: string, scene: Scene) {\r\n super(name, scene);\r\n this.alphaMode = Constants.ALPHA_COMBINE;\r\n this.backFaceCulling = false;\r\n }\r\n\r\n public override needAlphaBlending(): boolean {\r\n return true;\r\n }\r\n\r\n public override needAlphaTesting(): boolean {\r\n return false;\r\n }\r\n\r\n public override getAlphaTestTexture(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n // Methods\r\n public override isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh): boolean {\r\n const drawWrapper = subMesh._drawWrapper;\r\n\r\n if (this.isFrozen) {\r\n if (drawWrapper.effect && drawWrapper._wasPreviouslyReady) {\r\n return true;\r\n }\r\n }\r\n\r\n if (!subMesh.materialDefines) {\r\n subMesh.materialDefines = new MRDLInnerquadMaterialDefines();\r\n }\r\n\r\n const defines = <MRDLInnerquadMaterialDefines>subMesh.materialDefines;\r\n const scene = this.getScene();\r\n\r\n if (this._isReadyForSubMesh(subMesh)) {\r\n return true;\r\n }\r\n\r\n const engine = scene.getEngine();\r\n\r\n // Attribs\r\n PrepareDefinesForAttributes(mesh, defines, true, false);\r\n\r\n // Get correct effect\r\n if (defines.isDirty) {\r\n defines.markAsProcessed();\r\n\r\n scene.resetCachedMaterial();\r\n\r\n // Fallbacks\r\n const fallbacks = new EffectFallbacks();\r\n if (defines.FOG) {\r\n fallbacks.addFallback(1, \"FOG\");\r\n }\r\n\r\n HandleFallbacksForShadows(defines, fallbacks);\r\n\r\n defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;\r\n\r\n //Attributes\r\n const attribs = [VertexBuffer.PositionKind];\r\n\r\n if (defines.NORMAL) {\r\n attribs.push(VertexBuffer.NormalKind);\r\n }\r\n\r\n if (defines.UV1) {\r\n attribs.push(VertexBuffer.UVKind);\r\n }\r\n\r\n if (defines.UV2) {\r\n attribs.push(VertexBuffer.UV2Kind);\r\n }\r\n\r\n if (defines.VERTEXCOLOR) {\r\n attribs.push(VertexBuffer.ColorKind);\r\n }\r\n\r\n if (defines.TANGENT) {\r\n attribs.push(VertexBuffer.TangentKind);\r\n }\r\n\r\n PrepareAttributesForInstances(attribs, defines);\r\n\r\n // Legacy browser patch\r\n const shaderName = \"mrdlInnerquad\";\r\n const join = defines.toString();\r\n\r\n const uniforms = [\r\n \"world\",\r\n \"worldView\",\r\n \"worldViewProjection\",\r\n \"view\",\r\n \"projection\",\r\n \"viewProjection\",\r\n \"cameraPosition\",\r\n \"_Color_\",\r\n \"_Radius_\",\r\n \"_Fixed_Radius_\",\r\n \"_Filter_Width_\",\r\n \"_Glow_Fraction_\",\r\n \"_Glow_Max_\",\r\n \"_Glow_Falloff_\",\r\n ];\r\n const samplers: string[] = [];\r\n const uniformBuffers: string[] = [];\r\n\r\n PrepareUniformsAndSamplersList(<IEffectCreationOptions>{\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: defines,\r\n maxSimultaneousLights: 4,\r\n });\r\n\r\n subMesh.setEffect(\r\n scene.getEngine().createEffect(\r\n shaderName,\r\n <IEffectCreationOptions>{\r\n attributes: attribs,\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: join,\r\n fallbacks: fallbacks,\r\n onCompiled: this.onCompiled,\r\n onError: this.onError,\r\n indexParameters: { maxSimultaneousLights: 4 },\r\n },\r\n engine\r\n ),\r\n defines\r\n );\r\n }\r\n if (!subMesh.effect || !subMesh.effect.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._renderId = scene.getRenderId();\r\n drawWrapper._wasPreviouslyReady = true;\r\n\r\n return true;\r\n }\r\n\r\n public override bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {\r\n const scene = this.getScene();\r\n\r\n const defines = <MRDLInnerquadMaterialDefines>subMesh.materialDefines;\r\n if (!defines) {\r\n return;\r\n }\r\n\r\n const effect = subMesh.effect;\r\n if (!effect) {\r\n return;\r\n }\r\n\r\n this._activeEffect = effect;\r\n\r\n // Matrices\r\n this.bindOnlyWorldMatrix(world);\r\n this._activeEffect.setMatrix(\"viewProjection\", scene.getTransformMatrix());\r\n this._activeEffect.setVector3(\"cameraPosition\", scene.activeCamera!.position);\r\n\r\n // \"Color\"\r\n this._activeEffect.setDirectColor4(\"_Color_\", this.color);\r\n\r\n // \"Shape\"\r\n this._activeEffect.setFloat(\"_Radius_\", this.radius);\r\n this._activeEffect.setFloat(\"_Fixed_Radius_\", this.fixedRadius ? 1.0 : 0.0);\r\n this._activeEffect.setFloat(\"_Filter_Width_\", this._filterWidth);\r\n\r\n // \"Glow\"\r\n this._activeEffect.setFloat(\"_Glow_Fraction_\", this.glowFraction);\r\n this._activeEffect.setFloat(\"_Glow_Max_\", this.glowMax);\r\n this._activeEffect.setFloat(\"_Glow_Falloff_\", this.glowFalloff);\r\n\r\n this._afterBind(mesh, this._activeEffect, subMesh);\r\n }\r\n\r\n /**\r\n * Get the list of animatables in the material.\r\n * @returns the list of animatables object used in the material\r\n */\r\n public override getAnimatables(): IAnimatable[] {\r\n return [];\r\n }\r\n\r\n public override dispose(forceDisposeEffect?: boolean): void {\r\n super.dispose(forceDisposeEffect);\r\n }\r\n\r\n public override clone(name: string): MRDLInnerquadMaterial {\r\n return SerializationHelper.Clone(() => new MRDLInnerquadMaterial(name, this.getScene()), this);\r\n }\r\n\r\n public override serialize(): unknown {\r\n const serializationObject = SerializationHelper.Serialize(this);\r\n serializationObject.customType = \"BABYLON.MRDLInnerquadMaterial\";\r\n return serializationObject;\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"MRDLInnerquadMaterial\";\r\n }\r\n\r\n // Statics\r\n public static override Parse(source: any, scene: Scene, rootUrl: string): MRDLInnerquadMaterial {\r\n return SerializationHelper.Parse(() => new MRDLInnerquadMaterial(source.name, scene), source, scene, rootUrl);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GUI.MRDLInnerquadMaterial\", MRDLInnerquadMaterial);\r\n"]}
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@@ -0,0 +1,337 @@
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1
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import type { Nullable } from "@babylonjs/core/types.js";
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2
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import type { Matrix } from "@babylonjs/core/Maths/math.vector.js";
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3
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import { Vector2, Vector3, Vector4 } from "@babylonjs/core/Maths/math.vector.js";
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4
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import type { IAnimatable } from "@babylonjs/core/Animations/animatable.interface.js";
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5
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import type { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture.js";
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6
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import { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
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7
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import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
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8
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import type { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
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9
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import type { SubMesh } from "@babylonjs/core/Meshes/subMesh.js";
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import type { Mesh } from "@babylonjs/core/Meshes/mesh.js";
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import type { Scene } from "@babylonjs/core/scene.js";
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import { Color4 } from "@babylonjs/core/Maths/math.color.js";
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import "./shaders/mrdlSliderBar.fragment.js";
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import "./shaders/mrdlSliderBar.vertex.js";
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/**
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* Class used to render Slider Bar material with MRDL
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*/
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export declare class MRDLSliderBarMaterial extends PushMaterial {
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/**
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20
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* URL pointing to the texture used to define the coloring for the Iridescent Map effect.
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*/
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+
static BLUE_GRADIENT_TEXTURE_URL: string;
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23
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+
private _blueGradientTexture;
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24
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+
private _decalTexture;
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25
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+
private _reflectionMapTexture;
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26
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+
private _indirectEnvTexture;
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27
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+
/**
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28
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+
* Gets or sets the corner Radius on the slider bar.
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29
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+
*/
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30
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+
radius: number;
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31
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+
/**
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32
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+
* Gets or sets the Bevel Front on the slider bar.
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33
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+
*/
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34
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+
bevelFront: number;
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35
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+
/**
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|
36
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+
* Gets or sets the Bevel Front Stretch on the slider bar.
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|
37
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+
*/
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38
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+
bevelFrontStretch: number;
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39
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+
/**
|
|
40
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+
* Gets or sets the Bevel Back on the slider bar.
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41
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+
*/
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42
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+
bevelBack: number;
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43
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+
/**
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|
44
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+
* Gets or sets the Bevel Back Stretch on the slider bar.
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|
45
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+
*/
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|
46
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+
bevelBackStretch: number;
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47
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+
/**
|
|
48
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+
* Gets or sets the top left Radii Multiplier.
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|
49
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+
*/
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|
50
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+
radiusTopLeft: number;
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51
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+
/**
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|
52
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* Gets or sets the top left Radii Multiplier.
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|
53
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+
*/
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54
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+
radiusTopRight: number;
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|
55
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+
/**
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|
56
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+
* Gets or sets the top left Radii Multiplier.
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|
57
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+
*/
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|
58
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+
radiusBottomLeft: number;
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|
59
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+
/**
|
|
60
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+
* Gets or sets the top left Radii Multiplier.
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|
61
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+
*/
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62
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+
radiusBottomRight: number;
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63
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+
/**
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64
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* Gets or sets whether Bulge is enabled.
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|
65
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+
* Default is false.
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|
66
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+
*/
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67
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+
bulgeEnabled: boolean;
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68
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+
/**
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|
69
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* Gets or sets the Bulge Height.
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|
70
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+
*/
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|
71
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+
bulgeHeight: number;
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|
72
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+
/**
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|
73
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* Gets or sets the Bulge Radius.
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|
74
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+
*/
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|
75
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+
bulgeRadius: number;
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76
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+
/**
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|
77
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+
* Gets or sets the Sun Intensity.
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|
78
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+
*/
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|
79
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+
sunIntensity: number;
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|
80
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+
/**
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|
81
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+
* Gets or sets the Sun Theta.
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|
82
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+
*/
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|
83
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+
sunTheta: number;
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|
84
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+
/**
|
|
85
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+
* Gets or sets the Sun Phi.
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|
86
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+
*/
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|
87
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+
sunPhi: number;
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|
88
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+
/**
|
|
89
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+
* Gets or sets the Indirect Diffuse.
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|
90
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+
*/
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|
91
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+
indirectDiffuse: number;
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|
92
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+
/**
|
|
93
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+
* Gets or sets the base albedo.
|
|
94
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+
*/
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|
95
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+
albedo: Color4;
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|
96
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+
/**
|
|
97
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+
* Gets or sets the Specular value.
|
|
98
|
+
*/
|
|
99
|
+
specular: number;
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|
100
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+
/**
|
|
101
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+
* Gets or sets the Shininess value.
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|
102
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+
*/
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|
103
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+
shininess: number;
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|
104
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+
/**
|
|
105
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+
* Gets or sets the Sharpness value.
|
|
106
|
+
*/
|
|
107
|
+
sharpness: number;
|
|
108
|
+
/**
|
|
109
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+
* Gets or sets the Subsurface value.
|
|
110
|
+
*/
|
|
111
|
+
subsurface: number;
|
|
112
|
+
/**
|
|
113
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+
* Gets or sets the left gradient color.
|
|
114
|
+
*/
|
|
115
|
+
leftGradientColor: Color4;
|
|
116
|
+
/**
|
|
117
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+
* Gets or sets the right gradient color.
|
|
118
|
+
*/
|
|
119
|
+
rightGradientColor: Color4;
|
|
120
|
+
/**
|
|
121
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+
* Gets or sets the reflection value.
|
|
122
|
+
*/
|
|
123
|
+
reflection: number;
|
|
124
|
+
/**
|
|
125
|
+
* Gets or sets the front reflect value.
|
|
126
|
+
*/
|
|
127
|
+
frontReflect: number;
|
|
128
|
+
/**
|
|
129
|
+
* Gets or sets the edge reflect value.
|
|
130
|
+
*/
|
|
131
|
+
edgeReflect: number;
|
|
132
|
+
/**
|
|
133
|
+
* Gets or sets the power value.
|
|
134
|
+
*/
|
|
135
|
+
power: number;
|
|
136
|
+
/**
|
|
137
|
+
* Gets or sets the sky color.
|
|
138
|
+
*/
|
|
139
|
+
skyColor: Color4;
|
|
140
|
+
/**
|
|
141
|
+
* Gets or sets the horizon color.
|
|
142
|
+
*/
|
|
143
|
+
horizonColor: Color4;
|
|
144
|
+
/**
|
|
145
|
+
* Gets or sets the ground color.
|
|
146
|
+
*/
|
|
147
|
+
groundColor: Color4;
|
|
148
|
+
/**
|
|
149
|
+
* Gets or sets the horizon power value.
|
|
150
|
+
*/
|
|
151
|
+
horizonPower: number;
|
|
152
|
+
/**
|
|
153
|
+
* Gets or sets the finger occlusion width value.
|
|
154
|
+
*/
|
|
155
|
+
width: number;
|
|
156
|
+
/**
|
|
157
|
+
* Gets or sets the finger occlusion fuzz value.
|
|
158
|
+
*/
|
|
159
|
+
fuzz: number;
|
|
160
|
+
/**
|
|
161
|
+
* Gets or sets the minimum finger occlusion fuzz value.
|
|
162
|
+
*/
|
|
163
|
+
minFuzz: number;
|
|
164
|
+
/**
|
|
165
|
+
* Gets or sets the finger occlusion clip fade value.
|
|
166
|
+
*/
|
|
167
|
+
clipFade: number;
|
|
168
|
+
/**
|
|
169
|
+
* Gets or sets the hue shift value.
|
|
170
|
+
*/
|
|
171
|
+
hueShift: number;
|
|
172
|
+
/**
|
|
173
|
+
* Gets or sets the saturation shift value.
|
|
174
|
+
*/
|
|
175
|
+
saturationShift: number;
|
|
176
|
+
/**
|
|
177
|
+
* Gets or sets the value shift.
|
|
178
|
+
*/
|
|
179
|
+
valueShift: number;
|
|
180
|
+
/**
|
|
181
|
+
* Gets or sets the position of the hover glow effect.
|
|
182
|
+
*/
|
|
183
|
+
blobPosition: Vector3;
|
|
184
|
+
/**
|
|
185
|
+
* Gets or sets the intensity of the hover glow effect.
|
|
186
|
+
*/
|
|
187
|
+
blobIntensity: number;
|
|
188
|
+
/**
|
|
189
|
+
* Gets or sets the near size of the hover glow effect.
|
|
190
|
+
*/
|
|
191
|
+
blobNearSize: number;
|
|
192
|
+
/**
|
|
193
|
+
* Gets or sets the far size of the hover glow effect.
|
|
194
|
+
*/
|
|
195
|
+
blobFarSize: number;
|
|
196
|
+
/**
|
|
197
|
+
* Gets or sets the distance considered "near" to the mesh, which controls the size of the hover glow effect (see blobNearSize).
|
|
198
|
+
*/
|
|
199
|
+
blobNearDistance: number;
|
|
200
|
+
/**
|
|
201
|
+
* Gets or sets the distance considered "far" from the mesh, which controls the size of the hover glow effect (see blobFarSize).
|
|
202
|
+
*/
|
|
203
|
+
blobFarDistance: number;
|
|
204
|
+
/**
|
|
205
|
+
* Gets or sets the length of the hover glow effect fade.
|
|
206
|
+
*/
|
|
207
|
+
blobFadeLength: number;
|
|
208
|
+
/**
|
|
209
|
+
* Gets or sets the progress of the hover glow effect selection animation corresponding to the left pointer (0.0 - 1.0).
|
|
210
|
+
*/
|
|
211
|
+
blobPulse: number;
|
|
212
|
+
/**
|
|
213
|
+
* Gets or sets the opacity of the hover glow effect corresponding to the left pointer (0.0 - 1.0). Default is 0.
|
|
214
|
+
*/
|
|
215
|
+
blobFade: number;
|
|
216
|
+
/**
|
|
217
|
+
* Gets or sets the position of the hover glow effect.
|
|
218
|
+
*/
|
|
219
|
+
blobPosition2: Vector3;
|
|
220
|
+
/**
|
|
221
|
+
* Gets or sets the size of the hover glow effect when the right pointer is considered "near" to the mesh (see blobNearDistance).
|
|
222
|
+
*/
|
|
223
|
+
blobNearSize2: number;
|
|
224
|
+
/**
|
|
225
|
+
* Gets or sets the progress of the hover glow effect selection animation corresponding to the right pointer (0.0 - 1.0).
|
|
226
|
+
*/
|
|
227
|
+
blobPulse2: number;
|
|
228
|
+
/**
|
|
229
|
+
* Gets or sets the opacity of the hover glow effect corresponding to the right pointer (0.0 - 1.0). Default is 1.
|
|
230
|
+
*/
|
|
231
|
+
blobFade2: number;
|
|
232
|
+
/**
|
|
233
|
+
* Gets or sets the texture of the hover glow effect.
|
|
234
|
+
*/
|
|
235
|
+
blobTexture: Texture;
|
|
236
|
+
/**
|
|
237
|
+
* Gets or sets the finger position for left index.
|
|
238
|
+
*/
|
|
239
|
+
leftIndexPosition: Vector3;
|
|
240
|
+
/**
|
|
241
|
+
* Gets or sets the finger position for right index.
|
|
242
|
+
*/
|
|
243
|
+
rightIndexPosition: Vector3;
|
|
244
|
+
/**
|
|
245
|
+
* Gets or sets the finger position for left index middle position.
|
|
246
|
+
*/
|
|
247
|
+
leftIndexMiddlePosition: Vector3;
|
|
248
|
+
/**
|
|
249
|
+
* Gets or sets the finger position for right index middle position.
|
|
250
|
+
*/
|
|
251
|
+
rightIndexMiddlePosition: Vector3;
|
|
252
|
+
/**
|
|
253
|
+
* Gets or sets the Decal Scle for XY.
|
|
254
|
+
*/
|
|
255
|
+
decalScaleXY: Vector2;
|
|
256
|
+
/**
|
|
257
|
+
* Gets or sets decalFrontOnly
|
|
258
|
+
* Default is true
|
|
259
|
+
*/
|
|
260
|
+
decalFrontOnly: boolean;
|
|
261
|
+
/**
|
|
262
|
+
* Gets or sets the Rim Light intensity.
|
|
263
|
+
*/
|
|
264
|
+
rimIntensity: number;
|
|
265
|
+
/**
|
|
266
|
+
* Gets or sets the Rim Light hue shift value.
|
|
267
|
+
*/
|
|
268
|
+
rimHueShift: number;
|
|
269
|
+
/**
|
|
270
|
+
* Gets or sets the Rim Light saturation shift value.
|
|
271
|
+
*/
|
|
272
|
+
rimSaturationShift: number;
|
|
273
|
+
/**
|
|
274
|
+
* Gets or sets the Rim Light value shift.
|
|
275
|
+
*/
|
|
276
|
+
rimValueShift: number;
|
|
277
|
+
/**
|
|
278
|
+
* Gets or sets the intensity of the iridescence effect.
|
|
279
|
+
*/
|
|
280
|
+
iridescenceIntensity: number;
|
|
281
|
+
/**
|
|
282
|
+
* @internal
|
|
283
|
+
*/
|
|
284
|
+
useGlobalLeftIndex: number;
|
|
285
|
+
/**
|
|
286
|
+
* @internal
|
|
287
|
+
*/
|
|
288
|
+
useGlobalRightIndex: number;
|
|
289
|
+
/**
|
|
290
|
+
* @internal
|
|
291
|
+
*/
|
|
292
|
+
globalLeftIndexTipProximity: number;
|
|
293
|
+
/**
|
|
294
|
+
* @internal
|
|
295
|
+
*/
|
|
296
|
+
globalRightIndexTipProximity: number;
|
|
297
|
+
/**
|
|
298
|
+
* @internal
|
|
299
|
+
*/
|
|
300
|
+
globalLeftIndexTipPosition: Vector4;
|
|
301
|
+
/**
|
|
302
|
+
* @internal
|
|
303
|
+
*/
|
|
304
|
+
globaRightIndexTipPosition: Vector4;
|
|
305
|
+
/**
|
|
306
|
+
* @internal
|
|
307
|
+
*/
|
|
308
|
+
globalLeftThumbTipPosition: Vector4;
|
|
309
|
+
/**
|
|
310
|
+
* @internal
|
|
311
|
+
*/
|
|
312
|
+
globalRightThumbTipPosition: Vector4;
|
|
313
|
+
/**
|
|
314
|
+
* @internal
|
|
315
|
+
*/
|
|
316
|
+
globalLeftIndexMiddlePosition: Vector4;
|
|
317
|
+
/**
|
|
318
|
+
* @internal
|
|
319
|
+
*/
|
|
320
|
+
globalRightIndexMiddlePosition: Vector4;
|
|
321
|
+
constructor(name: string, scene?: Scene);
|
|
322
|
+
needAlphaBlending(): boolean;
|
|
323
|
+
needAlphaTesting(): boolean;
|
|
324
|
+
getAlphaTestTexture(): Nullable<BaseTexture>;
|
|
325
|
+
isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh): boolean;
|
|
326
|
+
bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
|
|
327
|
+
/**
|
|
328
|
+
* Get the list of animatables in the material.
|
|
329
|
+
* @returns the list of animatables object used in the material
|
|
330
|
+
*/
|
|
331
|
+
getAnimatables(): IAnimatable[];
|
|
332
|
+
dispose(forceDisposeEffect?: boolean): void;
|
|
333
|
+
clone(name: string): MRDLSliderBarMaterial;
|
|
334
|
+
serialize(): any;
|
|
335
|
+
getClassName(): string;
|
|
336
|
+
static Parse(source: any, scene: Scene, rootUrl: string): MRDLSliderBarMaterial;
|
|
337
|
+
}
|