@onerjs/gui 8.23.1

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Files changed (354) hide show
  1. package/2D/FrameGraph/guiTask.d.ts +34 -0
  2. package/2D/FrameGraph/guiTask.js +62 -0
  3. package/2D/FrameGraph/guiTask.js.map +1 -0
  4. package/2D/FrameGraph/renderGraphGUIBlock.d.ts +43 -0
  5. package/2D/FrameGraph/renderGraphGUIBlock.js +66 -0
  6. package/2D/FrameGraph/renderGraphGUIBlock.js.map +1 -0
  7. package/2D/adtInstrumentation.d.ts +52 -0
  8. package/2D/adtInstrumentation.js +107 -0
  9. package/2D/adtInstrumentation.js.map +1 -0
  10. package/2D/advancedDynamicTexture.d.ts +548 -0
  11. package/2D/advancedDynamicTexture.js +1522 -0
  12. package/2D/advancedDynamicTexture.js.map +1 -0
  13. package/2D/controls/button.d.ts +109 -0
  14. package/2D/controls/button.js +246 -0
  15. package/2D/controls/button.js.map +1 -0
  16. package/2D/controls/checkbox.d.ts +53 -0
  17. package/2D/controls/checkbox.js +164 -0
  18. package/2D/controls/checkbox.js.map +1 -0
  19. package/2D/controls/colorpicker.d.ts +101 -0
  20. package/2D/controls/colorpicker.js +1396 -0
  21. package/2D/controls/colorpicker.js.map +1 -0
  22. package/2D/controls/container.d.ts +179 -0
  23. package/2D/controls/container.js +616 -0
  24. package/2D/controls/container.js.map +1 -0
  25. package/2D/controls/control.d.ts +943 -0
  26. package/2D/controls/control.js +2460 -0
  27. package/2D/controls/control.js.map +1 -0
  28. package/2D/controls/displayGrid.d.ts +53 -0
  29. package/2D/controls/displayGrid.js +202 -0
  30. package/2D/controls/displayGrid.js.map +1 -0
  31. package/2D/controls/ellipse.d.ts +25 -0
  32. package/2D/controls/ellipse.js +93 -0
  33. package/2D/controls/ellipse.js.map +1 -0
  34. package/2D/controls/focusableButton.d.ts +17 -0
  35. package/2D/controls/focusableButton.js +25 -0
  36. package/2D/controls/focusableButton.js.map +1 -0
  37. package/2D/controls/focusableControl.d.ts +43 -0
  38. package/2D/controls/focusableControl.js +2 -0
  39. package/2D/controls/focusableControl.js.map +1 -0
  40. package/2D/controls/gradient/BaseGradient.d.ts +69 -0
  41. package/2D/controls/gradient/BaseGradient.js +84 -0
  42. package/2D/controls/gradient/BaseGradient.js.map +1 -0
  43. package/2D/controls/gradient/LinearGradient.d.ts +45 -0
  44. package/2D/controls/gradient/LinearGradient.js +73 -0
  45. package/2D/controls/gradient/LinearGradient.js.map +1 -0
  46. package/2D/controls/gradient/RadialGradient.d.ts +53 -0
  47. package/2D/controls/gradient/RadialGradient.js +89 -0
  48. package/2D/controls/gradient/RadialGradient.js.map +1 -0
  49. package/2D/controls/grid.d.ts +151 -0
  50. package/2D/controls/grid.js +528 -0
  51. package/2D/controls/grid.js.map +1 -0
  52. package/2D/controls/image.d.ts +228 -0
  53. package/2D/controls/image.js +915 -0
  54. package/2D/controls/image.js.map +1 -0
  55. package/2D/controls/index.d.ts +34 -0
  56. package/2D/controls/index.js +35 -0
  57. package/2D/controls/index.js.map +1 -0
  58. package/2D/controls/inputPassword.d.ts +9 -0
  59. package/2D/controls/inputPassword.js +22 -0
  60. package/2D/controls/inputPassword.js.map +1 -0
  61. package/2D/controls/inputText.d.ts +197 -0
  62. package/2D/controls/inputText.js +1035 -0
  63. package/2D/controls/inputText.js.map +1 -0
  64. package/2D/controls/inputTextArea.d.ts +142 -0
  65. package/2D/controls/inputTextArea.js +1025 -0
  66. package/2D/controls/inputTextArea.js.map +1 -0
  67. package/2D/controls/line.d.ts +73 -0
  68. package/2D/controls/line.js +227 -0
  69. package/2D/controls/line.js.map +1 -0
  70. package/2D/controls/multiLine.d.ts +75 -0
  71. package/2D/controls/multiLine.js +237 -0
  72. package/2D/controls/multiLine.js.map +1 -0
  73. package/2D/controls/radioButton.d.ts +49 -0
  74. package/2D/controls/radioButton.js +185 -0
  75. package/2D/controls/radioButton.js.map +1 -0
  76. package/2D/controls/rectangle.d.ts +43 -0
  77. package/2D/controls/rectangle.js +204 -0
  78. package/2D/controls/rectangle.js.map +1 -0
  79. package/2D/controls/scrollViewers/scrollViewer.d.ts +178 -0
  80. package/2D/controls/scrollViewers/scrollViewer.js +587 -0
  81. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -0
  82. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +51 -0
  83. package/2D/controls/scrollViewers/scrollViewerWindow.js +254 -0
  84. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -0
  85. package/2D/controls/selector.d.ts +237 -0
  86. package/2D/controls/selector.js +579 -0
  87. package/2D/controls/selector.js.map +1 -0
  88. package/2D/controls/sliders/baseSlider.d.ts +80 -0
  89. package/2D/controls/sliders/baseSlider.js +299 -0
  90. package/2D/controls/sliders/baseSlider.js.map +1 -0
  91. package/2D/controls/sliders/imageBasedSlider.d.ts +47 -0
  92. package/2D/controls/sliders/imageBasedSlider.js +168 -0
  93. package/2D/controls/sliders/imageBasedSlider.js.map +1 -0
  94. package/2D/controls/sliders/imageScrollBar.d.ts +67 -0
  95. package/2D/controls/sliders/imageScrollBar.js +248 -0
  96. package/2D/controls/sliders/imageScrollBar.js.map +1 -0
  97. package/2D/controls/sliders/scrollBar.d.ts +50 -0
  98. package/2D/controls/sliders/scrollBar.js +175 -0
  99. package/2D/controls/sliders/scrollBar.js.map +1 -0
  100. package/2D/controls/sliders/slider.d.ts +46 -0
  101. package/2D/controls/sliders/slider.js +281 -0
  102. package/2D/controls/sliders/slider.js.map +1 -0
  103. package/2D/controls/stackPanel.d.ts +64 -0
  104. package/2D/controls/stackPanel.js +244 -0
  105. package/2D/controls/stackPanel.js.map +1 -0
  106. package/2D/controls/statics.d.ts +6 -0
  107. package/2D/controls/statics.js +50 -0
  108. package/2D/controls/statics.js.map +1 -0
  109. package/2D/controls/textBlock.d.ts +219 -0
  110. package/2D/controls/textBlock.js +670 -0
  111. package/2D/controls/textBlock.js.map +1 -0
  112. package/2D/controls/textWrapper.d.ts +13 -0
  113. package/2D/controls/textWrapper.js +88 -0
  114. package/2D/controls/textWrapper.js.map +1 -0
  115. package/2D/controls/toggleButton.d.ts +93 -0
  116. package/2D/controls/toggleButton.js +229 -0
  117. package/2D/controls/toggleButton.js.map +1 -0
  118. package/2D/controls/virtualKeyboard.d.ts +102 -0
  119. package/2D/controls/virtualKeyboard.js +275 -0
  120. package/2D/controls/virtualKeyboard.js.map +1 -0
  121. package/2D/index.d.ts +11 -0
  122. package/2D/index.js +13 -0
  123. package/2D/index.js.map +1 -0
  124. package/2D/math2D.d.ts +136 -0
  125. package/2D/math2D.js +235 -0
  126. package/2D/math2D.js.map +1 -0
  127. package/2D/measure.d.ts +77 -0
  128. package/2D/measure.js +138 -0
  129. package/2D/measure.js.map +1 -0
  130. package/2D/multiLinePoint.d.ts +47 -0
  131. package/2D/multiLinePoint.js +110 -0
  132. package/2D/multiLinePoint.js.map +1 -0
  133. package/2D/style.d.ts +46 -0
  134. package/2D/style.js +80 -0
  135. package/2D/style.js.map +1 -0
  136. package/2D/valueAndUnit.d.ts +89 -0
  137. package/2D/valueAndUnit.js +194 -0
  138. package/2D/valueAndUnit.js.map +1 -0
  139. package/2D/xmlLoader.d.ts +60 -0
  140. package/2D/xmlLoader.js +348 -0
  141. package/2D/xmlLoader.js.map +1 -0
  142. package/3D/behaviors/defaultBehavior.d.ts +73 -0
  143. package/3D/behaviors/defaultBehavior.js +103 -0
  144. package/3D/behaviors/defaultBehavior.js.map +1 -0
  145. package/3D/controls/MRTK3/touchHolographicButton.d.ts +220 -0
  146. package/3D/controls/MRTK3/touchHolographicButton.js +868 -0
  147. package/3D/controls/MRTK3/touchHolographicButton.js.map +1 -0
  148. package/3D/controls/abstractButton3D.d.ts +15 -0
  149. package/3D/controls/abstractButton3D.js +22 -0
  150. package/3D/controls/abstractButton3D.js.map +1 -0
  151. package/3D/controls/button3D.d.ts +51 -0
  152. package/3D/controls/button3D.js +98 -0
  153. package/3D/controls/button3D.js.map +1 -0
  154. package/3D/controls/container3D.d.ts +72 -0
  155. package/3D/controls/container3D.js +126 -0
  156. package/3D/controls/container3D.js.map +1 -0
  157. package/3D/controls/contentDisplay3D.d.ts +42 -0
  158. package/3D/controls/contentDisplay3D.js +81 -0
  159. package/3D/controls/contentDisplay3D.js.map +1 -0
  160. package/3D/controls/control3D.d.ts +183 -0
  161. package/3D/controls/control3D.js +401 -0
  162. package/3D/controls/control3D.js.map +1 -0
  163. package/3D/controls/cylinderPanel.d.ts +17 -0
  164. package/3D/controls/cylinderPanel.js +57 -0
  165. package/3D/controls/cylinderPanel.js.map +1 -0
  166. package/3D/controls/handMenu.d.ts +28 -0
  167. package/3D/controls/handMenu.js +39 -0
  168. package/3D/controls/handMenu.js.map +1 -0
  169. package/3D/controls/holographicBackplate.d.ts +49 -0
  170. package/3D/controls/holographicBackplate.js +104 -0
  171. package/3D/controls/holographicBackplate.js.map +1 -0
  172. package/3D/controls/holographicButton.d.ts +84 -0
  173. package/3D/controls/holographicButton.js +300 -0
  174. package/3D/controls/holographicButton.js.map +1 -0
  175. package/3D/controls/holographicSlate.d.ts +134 -0
  176. package/3D/controls/holographicSlate.js +413 -0
  177. package/3D/controls/holographicSlate.js.map +1 -0
  178. package/3D/controls/index.d.ts +22 -0
  179. package/3D/controls/index.js +24 -0
  180. package/3D/controls/index.js.map +1 -0
  181. package/3D/controls/meshButton3D.d.ts +21 -0
  182. package/3D/controls/meshButton3D.js +58 -0
  183. package/3D/controls/meshButton3D.js.map +1 -0
  184. package/3D/controls/nearMenu.d.ts +44 -0
  185. package/3D/controls/nearMenu.js +103 -0
  186. package/3D/controls/nearMenu.js.map +1 -0
  187. package/3D/controls/planePanel.d.ts +9 -0
  188. package/3D/controls/planePanel.js +30 -0
  189. package/3D/controls/planePanel.js.map +1 -0
  190. package/3D/controls/scatterPanel.d.ts +18 -0
  191. package/3D/controls/scatterPanel.js +98 -0
  192. package/3D/controls/scatterPanel.js.map +1 -0
  193. package/3D/controls/slider3D.d.ts +95 -0
  194. package/3D/controls/slider3D.js +256 -0
  195. package/3D/controls/slider3D.js.map +1 -0
  196. package/3D/controls/spherePanel.d.ts +17 -0
  197. package/3D/controls/spherePanel.js +58 -0
  198. package/3D/controls/spherePanel.js.map +1 -0
  199. package/3D/controls/stackPanel3D.d.ts +22 -0
  200. package/3D/controls/stackPanel3D.js +95 -0
  201. package/3D/controls/stackPanel3D.js.map +1 -0
  202. package/3D/controls/touchButton3D.d.ts +77 -0
  203. package/3D/controls/touchButton3D.js +205 -0
  204. package/3D/controls/touchButton3D.js.map +1 -0
  205. package/3D/controls/touchHolographicButton.d.ts +110 -0
  206. package/3D/controls/touchHolographicButton.js +400 -0
  207. package/3D/controls/touchHolographicButton.js.map +1 -0
  208. package/3D/controls/touchHolographicMenu.d.ts +61 -0
  209. package/3D/controls/touchHolographicMenu.js +139 -0
  210. package/3D/controls/touchHolographicMenu.js.map +1 -0
  211. package/3D/controls/touchMeshButton3D.d.ts +21 -0
  212. package/3D/controls/touchMeshButton3D.js +58 -0
  213. package/3D/controls/touchMeshButton3D.js.map +1 -0
  214. package/3D/controls/volumeBasedPanel.d.ts +53 -0
  215. package/3D/controls/volumeBasedPanel.js +158 -0
  216. package/3D/controls/volumeBasedPanel.js.map +1 -0
  217. package/3D/gizmos/gizmoHandle.d.ts +108 -0
  218. package/3D/gizmos/gizmoHandle.js +175 -0
  219. package/3D/gizmos/gizmoHandle.js.map +1 -0
  220. package/3D/gizmos/index.d.ts +2 -0
  221. package/3D/gizmos/index.js +3 -0
  222. package/3D/gizmos/index.js.map +1 -0
  223. package/3D/gizmos/slateGizmo.d.ts +57 -0
  224. package/3D/gizmos/slateGizmo.js +353 -0
  225. package/3D/gizmos/slateGizmo.js.map +1 -0
  226. package/3D/gui3DManager.d.ts +94 -0
  227. package/3D/gui3DManager.js +233 -0
  228. package/3D/gui3DManager.js.map +1 -0
  229. package/3D/index.d.ts +5 -0
  230. package/3D/index.js +7 -0
  231. package/3D/index.js.map +1 -0
  232. package/3D/materials/fluent/fluentMaterial.d.ts +91 -0
  233. package/3D/materials/fluent/fluentMaterial.js +286 -0
  234. package/3D/materials/fluent/fluentMaterial.js.map +1 -0
  235. package/3D/materials/fluent/index.d.ts +1 -0
  236. package/3D/materials/fluent/index.js +2 -0
  237. package/3D/materials/fluent/index.js.map +1 -0
  238. package/3D/materials/fluent/shaders/fluent.fragment.d.ts +5 -0
  239. package/3D/materials/fluent/shaders/fluent.fragment.js +41 -0
  240. package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -0
  241. package/3D/materials/fluent/shaders/fluent.vertex.d.ts +5 -0
  242. package/3D/materials/fluent/shaders/fluent.vertex.js +40 -0
  243. package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -0
  244. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +155 -0
  245. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +466 -0
  246. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -0
  247. package/3D/materials/fluentBackplate/index.d.ts +1 -0
  248. package/3D/materials/fluentBackplate/index.js +2 -0
  249. package/3D/materials/fluentBackplate/index.js.map +1 -0
  250. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -0
  251. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +60 -0
  252. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -0
  253. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -0
  254. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +127 -0
  255. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -0
  256. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +190 -0
  257. package/3D/materials/fluentButton/fluentButtonMaterial.js +536 -0
  258. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -0
  259. package/3D/materials/fluentButton/index.d.ts +1 -0
  260. package/3D/materials/fluentButton/index.js +2 -0
  261. package/3D/materials/fluentButton/index.js.map +1 -0
  262. package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -0
  263. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +57 -0
  264. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -0
  265. package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -0
  266. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +162 -0
  267. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -0
  268. package/3D/materials/fluentMaterial.d.ts +4 -0
  269. package/3D/materials/fluentMaterial.js +5 -0
  270. package/3D/materials/fluentMaterial.js.map +1 -0
  271. package/3D/materials/handle/handleMaterial.d.ts +68 -0
  272. package/3D/materials/handle/handleMaterial.js +114 -0
  273. package/3D/materials/handle/handleMaterial.js.map +1 -0
  274. package/3D/materials/handle/index.d.ts +1 -0
  275. package/3D/materials/handle/index.js +2 -0
  276. package/3D/materials/handle/index.js.map +1 -0
  277. package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -0
  278. package/3D/materials/handle/shaders/handle.fragment.js +11 -0
  279. package/3D/materials/handle/shaders/handle.fragment.js.map +1 -0
  280. package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -0
  281. package/3D/materials/handle/shaders/handle.vertex.js +11 -0
  282. package/3D/materials/handle/shaders/handle.vertex.js.map +1 -0
  283. package/3D/materials/index.d.ts +5 -0
  284. package/3D/materials/index.js +7 -0
  285. package/3D/materials/index.js.map +1 -0
  286. package/3D/materials/mrdl/index.d.ts +3 -0
  287. package/3D/materials/mrdl/index.js +4 -0
  288. package/3D/materials/mrdl/index.js.map +1 -0
  289. package/3D/materials/mrdl/mrdlBackglowMaterial.d.ts +87 -0
  290. package/3D/materials/mrdl/mrdlBackglowMaterial.js +302 -0
  291. package/3D/materials/mrdl/mrdlBackglowMaterial.js.map +1 -0
  292. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +148 -0
  293. package/3D/materials/mrdl/mrdlBackplateMaterial.js +433 -0
  294. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -0
  295. package/3D/materials/mrdl/mrdlFrontplateMaterial.d.ts +186 -0
  296. package/3D/materials/mrdl/mrdlFrontplateMaterial.js +532 -0
  297. package/3D/materials/mrdl/mrdlFrontplateMaterial.js.map +1 -0
  298. package/3D/materials/mrdl/mrdlInnerquadMaterial.d.ts +56 -0
  299. package/3D/materials/mrdl/mrdlInnerquadMaterial.js +230 -0
  300. package/3D/materials/mrdl/mrdlInnerquadMaterial.js.map +1 -0
  301. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +337 -0
  302. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +855 -0
  303. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -0
  304. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +337 -0
  305. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +855 -0
  306. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -0
  307. package/3D/materials/mrdl/shaders/mrdlBackglow.fragment.d.ts +5 -0
  308. package/3D/materials/mrdl/shaders/mrdlBackglow.fragment.js +25 -0
  309. package/3D/materials/mrdl/shaders/mrdlBackglow.fragment.js.map +1 -0
  310. package/3D/materials/mrdl/shaders/mrdlBackglow.vertex.d.ts +5 -0
  311. package/3D/materials/mrdl/shaders/mrdlBackglow.vertex.js +12 -0
  312. package/3D/materials/mrdl/shaders/mrdlBackglow.vertex.js.map +1 -0
  313. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -0
  314. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +88 -0
  315. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -0
  316. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -0
  317. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +96 -0
  318. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -0
  319. package/3D/materials/mrdl/shaders/mrdlFrontplate.fragment.d.ts +5 -0
  320. package/3D/materials/mrdl/shaders/mrdlFrontplate.fragment.js +48 -0
  321. package/3D/materials/mrdl/shaders/mrdlFrontplate.fragment.js.map +1 -0
  322. package/3D/materials/mrdl/shaders/mrdlFrontplate.vertex.d.ts +5 -0
  323. package/3D/materials/mrdl/shaders/mrdlFrontplate.vertex.js +158 -0
  324. package/3D/materials/mrdl/shaders/mrdlFrontplate.vertex.js.map +1 -0
  325. package/3D/materials/mrdl/shaders/mrdlInnerquad.fragment.d.ts +5 -0
  326. package/3D/materials/mrdl/shaders/mrdlInnerquad.fragment.js +27 -0
  327. package/3D/materials/mrdl/shaders/mrdlInnerquad.fragment.js.map +1 -0
  328. package/3D/materials/mrdl/shaders/mrdlInnerquad.vertex.d.ts +5 -0
  329. package/3D/materials/mrdl/shaders/mrdlInnerquad.vertex.js +13 -0
  330. package/3D/materials/mrdl/shaders/mrdlInnerquad.vertex.js.map +1 -0
  331. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -0
  332. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +236 -0
  333. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -0
  334. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -0
  335. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +137 -0
  336. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -0
  337. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -0
  338. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +236 -0
  339. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -0
  340. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -0
  341. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +137 -0
  342. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -0
  343. package/3D/vector3WithInfo.d.ts +16 -0
  344. package/3D/vector3WithInfo.js +18 -0
  345. package/3D/vector3WithInfo.js.map +1 -0
  346. package/index.d.ts +2 -0
  347. package/index.js +4 -0
  348. package/index.js.map +1 -0
  349. package/legacy/legacy.d.ts +1 -0
  350. package/legacy/legacy.js +17 -0
  351. package/legacy/legacy.js.map +1 -0
  352. package/license.md +71 -0
  353. package/package.json +47 -0
  354. package/readme.md +31 -0
@@ -0,0 +1 @@
1
+ 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type { Nullable } from \"core/types\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { PointerEventTypes } from \"core/Events/pointerEvents\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { IBehaviorAware, Behavior } from \"core/Behaviors/behavior\";\r\nimport type { IDisposable, Scene } from \"core/scene\";\r\n\r\nimport type { GUI3DManager } from \"../gui3DManager\";\r\nimport { Vector3WithInfo } from \"../vector3WithInfo\";\r\nimport type { Container3D } from \"./container3D\";\r\n\r\nimport type { TouchButton3D } from \"./touchButton3D\";\r\n\r\n/**\r\n * Class used as base class for controls\r\n */\r\nexport class Control3D implements IDisposable, IBehaviorAware<Control3D> {\r\n private _node: Nullable<TransformNode>;\r\n private _downCount = 0;\r\n private _enterCount = -1;\r\n private _downPointerIds: { [id: number]: number } = {}; // Store number of pointer downs per ID, from near and far interactions\r\n\r\n protected _isVisible = true;\r\n\r\n /** @internal */\r\n public _host: GUI3DManager;\r\n /** @internal */\r\n public _isScaledByManager = false;\r\n\r\n private _position?: Vector3;\r\n private _scaling?: Vector3;\r\n\r\n /** Gets or sets the control position in world space */\r\n public get position(): Vector3 {\r\n if (!this._node) {\r\n this._position = this._position || Vector3.Zero();\r\n return this._position;\r\n }\r\n\r\n return this._node.position;\r\n }\r\n\r\n public set position(value: Vector3) {\r\n this._position = value;\r\n if (!this._node) {\r\n return;\r\n }\r\n\r\n this._node.position = this._position;\r\n }\r\n\r\n /** Gets or sets the control scaling in world space */\r\n public get scaling(): Vector3 {\r\n if (!this._node) {\r\n this._scaling = this.scaling || new Vector3(1, 1, 1);\r\n return this._scaling;\r\n }\r\n\r\n return this._node.scaling;\r\n }\r\n\r\n public set scaling(value: Vector3) {\r\n this._scaling = value;\r\n if (!this._node) {\r\n return;\r\n }\r\n\r\n this._isScaledByManager = false;\r\n this._node.scaling = this._scaling;\r\n }\r\n\r\n /** Callback used to start pointer enter animation */\r\n public pointerEnterAnimation: () => void;\r\n /** Callback used to start pointer out animation */\r\n public pointerOutAnimation: () => void;\r\n /** Callback used to start pointer down animation */\r\n public pointerDownAnimation: () => void;\r\n /** Callback used to start pointer up animation */\r\n public pointerUpAnimation: () => void;\r\n\r\n /**\r\n * An event triggered when the pointer moves over the control\r\n */\r\n public onPointerMoveObservable = new Observable<Vector3>();\r\n\r\n /**\r\n * An event triggered when the pointer moves out of the control\r\n */\r\n public onPointerOutObservable = new Observable<Control3D>();\r\n\r\n /**\r\n * An event triggered when the pointer taps the control\r\n */\r\n public onPointerDownObservable = new Observable<Vector3WithInfo>();\r\n\r\n /**\r\n * An event triggered when pointer is up\r\n */\r\n public onPointerUpObservable = new Observable<Vector3WithInfo>();\r\n\r\n /**\r\n * An event triggered when a control is clicked on (with a mouse)\r\n */\r\n public onPointerClickObservable = new Observable<Vector3WithInfo>();\r\n\r\n /**\r\n * An event triggered when pointer enters the control\r\n */\r\n public onPointerEnterObservable = new Observable<Control3D>();\r\n\r\n /**\r\n * Gets or sets the parent container\r\n */\r\n public parent: Nullable<Container3D>;\r\n\r\n // Behaviors\r\n private _behaviors = new Array<Behavior<Control3D>>();\r\n\r\n /**\r\n * Gets the list of attached behaviors\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/behaviors\r\n */\r\n public get behaviors(): Behavior<Control3D>[] {\r\n return this._behaviors;\r\n }\r\n\r\n /**\r\n * Attach a behavior to the control\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/behaviors\r\n * @param behavior defines the behavior to attach\r\n * @returns the current control\r\n */\r\n public addBehavior(behavior: Behavior<Control3D>): Control3D {\r\n const index = this._behaviors.indexOf(behavior);\r\n\r\n if (index !== -1) {\r\n return this;\r\n }\r\n\r\n behavior.init();\r\n const scene = this._host.scene;\r\n if (scene.isLoading) {\r\n // We defer the attach when the scene will be loaded\r\n scene.onDataLoadedObservable.addOnce(() => {\r\n behavior.attach(this);\r\n });\r\n } else {\r\n behavior.attach(this);\r\n }\r\n this._behaviors.push(behavior);\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Remove an attached behavior\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/behaviors\r\n * @param behavior defines the behavior to attach\r\n * @returns the current control\r\n */\r\n public removeBehavior(behavior: Behavior<Control3D>): Control3D {\r\n const index = this._behaviors.indexOf(behavior);\r\n\r\n if (index === -1) {\r\n return this;\r\n }\r\n\r\n this._behaviors[index].detach();\r\n this._behaviors.splice(index, 1);\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Gets an attached behavior by name\r\n * @param name defines the name of the behavior to look for\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/behaviors\r\n * @returns null if behavior was not found else the requested behavior\r\n */\r\n public getBehaviorByName(name: string): Nullable<Behavior<Control3D>> {\r\n for (const behavior of this._behaviors) {\r\n if (behavior.name === name) {\r\n return behavior;\r\n }\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /** Gets or sets a boolean indicating if the control is visible */\r\n public get isVisible(): boolean {\r\n return this._isVisible;\r\n }\r\n\r\n public set isVisible(value: boolean) {\r\n if (this._isVisible === value) {\r\n return;\r\n }\r\n\r\n this._isVisible = value;\r\n\r\n const mesh = this.mesh;\r\n if (mesh) {\r\n mesh.setEnabled(value);\r\n }\r\n }\r\n\r\n /**\r\n * Creates a new control\r\n * @param name defines the control name\r\n */\r\n constructor(\r\n /** Defines the control name */\r\n public name?: string\r\n ) {}\r\n\r\n /**\r\n * Gets a string representing the class name\r\n */\r\n public get typeName(): string {\r\n return this._getTypeName();\r\n }\r\n\r\n /**\r\n * Get the current class name of the control.\r\n * @returns current class name\r\n */\r\n public getClassName(): string {\r\n return this._getTypeName();\r\n }\r\n\r\n protected _getTypeName(): string {\r\n return \"Control3D\";\r\n }\r\n\r\n /**\r\n * Gets the transform node used by this control\r\n */\r\n public get node(): Nullable<TransformNode> {\r\n return this._node;\r\n }\r\n\r\n /**\r\n * Gets the mesh used to render this control\r\n */\r\n public get mesh(): Nullable<AbstractMesh> {\r\n if (this._node instanceof AbstractMesh) {\r\n return this._node;\r\n }\r\n\r\n return null;\r\n }\r\n\r\n /**\r\n * Link the control as child of the given node\r\n * @param node defines the node to link to. Use null to unlink the control\r\n * @returns the current control\r\n */\r\n public linkToTransformNode(node: Nullable<TransformNode>): Control3D {\r\n if (this._node) {\r\n this._node.parent = node;\r\n }\r\n return this;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _prepareNode(scene: Scene): void {\r\n if (!this._node) {\r\n this._node = this._createNode(scene);\r\n\r\n if (!this.node) {\r\n return;\r\n }\r\n if (this._position) {\r\n this.node.position = this._position;\r\n }\r\n if (this._scaling) {\r\n this.node.scaling = this._scaling;\r\n }\r\n this._injectGUI3DReservedDataStore(this.node).control = this; // Store the control on the reservedDataStore field in order to get it when picking\r\n\r\n const mesh = this.mesh;\r\n if (mesh) {\r\n mesh.isPickable = true;\r\n\r\n this._affectMaterial(mesh);\r\n }\r\n }\r\n }\r\n\r\n protected _injectGUI3DReservedDataStore(node: TransformNode): any {\r\n node.reservedDataStore = node.reservedDataStore ?? {};\r\n node.reservedDataStore.GUI3D = node.reservedDataStore.GUI3D ?? {};\r\n return node.reservedDataStore.GUI3D;\r\n }\r\n\r\n /**\r\n * Node creation.\r\n * Can be overriden by children\r\n * @param scene defines the scene where the node must be attached\r\n * @returns the attached node or null if none. Must return a Mesh or AbstractMesh if there is an attached visible object\r\n */\r\n // eslint-disable-next-line @typescript-eslint/no-unused-vars\r\n protected _createNode(scene: Scene): Nullable<TransformNode> {\r\n // Do nothing by default\r\n return null;\r\n }\r\n\r\n /**\r\n * Affect a material to the given mesh\r\n * @param mesh defines the mesh which will represent the control\r\n */\r\n protected _affectMaterial(mesh: AbstractMesh) {\r\n mesh.material = null;\r\n }\r\n\r\n private _isTouchButton3D(control: Control3D): control is TouchButton3D {\r\n return (control as TouchButton3D)._generatePointerEventType !== undefined;\r\n }\r\n\r\n // Pointers\r\n\r\n /**\r\n * @internal\r\n */\r\n public _onPointerMove(target: Control3D, coordinates: Vector3): void {\r\n this.onPointerMoveObservable.notifyObservers(coordinates, -1, target, this);\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _onPointerEnter(target: Control3D): boolean {\r\n if (this._enterCount === -1) {\r\n // -1 is for touch input, we are now sure we are with a mouse or pencil\r\n this._enterCount = 0;\r\n }\r\n\r\n this._enterCount++;\r\n\r\n if (this._enterCount > 1) {\r\n return false;\r\n }\r\n\r\n this.onPointerEnterObservable.notifyObservers(this, -1, target, this);\r\n\r\n if (this.pointerEnterAnimation) {\r\n this.pointerEnterAnimation();\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _onPointerOut(target: Control3D): void {\r\n this._enterCount--;\r\n\r\n if (this._enterCount > 0) {\r\n return;\r\n }\r\n\r\n this._enterCount = 0;\r\n\r\n this.onPointerOutObservable.notifyObservers(this, -1, target, this);\r\n\r\n if (this.pointerOutAnimation) {\r\n this.pointerOutAnimation();\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _onPointerDown(target: Control3D, coordinates: Vector3, pointerId: number, buttonIndex: number): boolean {\r\n this._downCount++;\r\n this._downPointerIds[pointerId] = this._downPointerIds[pointerId] + 1 || 1;\r\n\r\n if (this._downCount !== 1) {\r\n return false;\r\n }\r\n\r\n this.onPointerDownObservable.notifyObservers(new Vector3WithInfo(coordinates, buttonIndex), -1, target, this);\r\n\r\n if (this.pointerDownAnimation) {\r\n this.pointerDownAnimation();\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _onPointerUp(target: Control3D, coordinates: Vector3, pointerId: number, buttonIndex: number, notifyClick: boolean): void {\r\n this._downCount--;\r\n this._downPointerIds[pointerId]--;\r\n\r\n if (this._downPointerIds[pointerId] <= 0) {\r\n delete this._downPointerIds[pointerId];\r\n }\r\n\r\n if (this._downCount < 0) {\r\n // Handle if forcePointerUp was called prior to this\r\n this._downCount = 0;\r\n return;\r\n }\r\n\r\n if (this._downCount == 0) {\r\n if (notifyClick && (this._enterCount > 0 || this._enterCount === -1)) {\r\n this.onPointerClickObservable.notifyObservers(new Vector3WithInfo(coordinates, buttonIndex), -1, target, this);\r\n }\r\n this.onPointerUpObservable.notifyObservers(new Vector3WithInfo(coordinates, buttonIndex), -1, target, this);\r\n\r\n if (this.pointerUpAnimation) {\r\n this.pointerUpAnimation();\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public forcePointerUp(pointerId: Nullable<number> = null) {\r\n if (pointerId !== null) {\r\n this._onPointerUp(this, Vector3.Zero(), pointerId, 0, true);\r\n } else {\r\n for (const key in this._downPointerIds) {\r\n this._onPointerUp(this, Vector3.Zero(), +key, 0, true);\r\n }\r\n if (this._downCount > 0) {\r\n this._downCount = 1;\r\n this._onPointerUp(this, Vector3.Zero(), 0, 0, true);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _processObservables(type: number, pickedPoint: Vector3, originMeshPosition: Nullable<Vector3>, pointerId: number, buttonIndex: number): boolean {\r\n if (this._isTouchButton3D(this) && originMeshPosition) {\r\n type = this._generatePointerEventType(type, originMeshPosition, this._downCount);\r\n }\r\n\r\n if (type === PointerEventTypes.POINTERMOVE) {\r\n this._onPointerMove(this, pickedPoint);\r\n\r\n const previousControlOver = this._host._lastControlOver[pointerId];\r\n if (previousControlOver && previousControlOver !== this) {\r\n previousControlOver._onPointerOut(this);\r\n }\r\n\r\n if (previousControlOver !== this) {\r\n this._onPointerEnter(this);\r\n }\r\n\r\n this._host._lastControlOver[pointerId] = this;\r\n return true;\r\n }\r\n\r\n if (type === PointerEventTypes.POINTERDOWN) {\r\n this._onPointerDown(this, pickedPoint, pointerId, buttonIndex);\r\n this._host._lastControlDown[pointerId] = this;\r\n this._host._lastPickedControl = this;\r\n return true;\r\n }\r\n\r\n if (type === PointerEventTypes.POINTERUP || type === PointerEventTypes.POINTERDOUBLETAP) {\r\n if (this._host._lastControlDown[pointerId]) {\r\n this._host._lastControlDown[pointerId]._onPointerUp(this, pickedPoint, pointerId, buttonIndex, true);\r\n }\r\n delete this._host._lastControlDown[pointerId];\r\n return true;\r\n }\r\n\r\n return false;\r\n }\r\n\r\n /** @internal */\r\n public _disposeNode(): void {\r\n if (this._node) {\r\n this._node.dispose();\r\n this._node = null;\r\n }\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public dispose() {\r\n this.onPointerDownObservable.clear();\r\n this.onPointerEnterObservable.clear();\r\n this.onPointerMoveObservable.clear();\r\n this.onPointerOutObservable.clear();\r\n this.onPointerUpObservable.clear();\r\n this.onPointerClickObservable.clear();\r\n\r\n this._disposeNode();\r\n\r\n // Behaviors\r\n for (const behavior of this._behaviors) {\r\n behavior.detach();\r\n }\r\n }\r\n}\r\n"]}
@@ -0,0 +1,17 @@
1
+ import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
2
+ import type { float } from "@babylonjs/core/types.js";
3
+ import { VolumeBasedPanel } from "./volumeBasedPanel.js";
4
+ import type { Control3D } from "./control3D.js";
5
+ /**
6
+ * Class used to create a container panel deployed on the surface of a cylinder
7
+ */
8
+ export declare class CylinderPanel extends VolumeBasedPanel {
9
+ private _radius;
10
+ /**
11
+ * Gets or sets the radius of the cylinder where to project controls (5 by default)
12
+ */
13
+ get radius(): float;
14
+ set radius(value: float);
15
+ protected _mapGridNode(control: Control3D, nodePosition: Vector3): void;
16
+ private _cylindricalMapping;
17
+ }
@@ -0,0 +1,57 @@
1
+ import { Tools } from "@babylonjs/core/Misc/tools.js";
2
+ import { Matrix, TmpVectors, Vector3 } from "@babylonjs/core/Maths/math.vector.js";
3
+ import { VolumeBasedPanel } from "./volumeBasedPanel.js";
4
+ import { Container3D } from "./container3D.js";
5
+ import { Axis } from "@babylonjs/core/Maths/math.axis.js";
6
+ /**
7
+ * Class used to create a container panel deployed on the surface of a cylinder
8
+ */
9
+ export class CylinderPanel extends VolumeBasedPanel {
10
+ constructor() {
11
+ super(...arguments);
12
+ this._radius = 5.0;
13
+ }
14
+ /**
15
+ * Gets or sets the radius of the cylinder where to project controls (5 by default)
16
+ */
17
+ get radius() {
18
+ return this._radius;
19
+ }
20
+ set radius(value) {
21
+ if (this._radius === value) {
22
+ return;
23
+ }
24
+ this._radius = value;
25
+ Tools.SetImmediate(() => {
26
+ this._arrangeChildren();
27
+ });
28
+ }
29
+ _mapGridNode(control, nodePosition) {
30
+ const mesh = control.mesh;
31
+ if (!mesh) {
32
+ return;
33
+ }
34
+ const newPos = this._cylindricalMapping(nodePosition);
35
+ control.position = newPos;
36
+ switch (this.orientation) {
37
+ case Container3D.FACEORIGIN_ORIENTATION:
38
+ mesh.lookAt(new Vector3(2 * newPos.x, newPos.y, 2 * newPos.z));
39
+ break;
40
+ case Container3D.FACEORIGINREVERSED_ORIENTATION:
41
+ mesh.lookAt(new Vector3(-newPos.x, newPos.y, -newPos.z));
42
+ break;
43
+ case Container3D.FACEFORWARD_ORIENTATION:
44
+ break;
45
+ case Container3D.FACEFORWARDREVERSED_ORIENTATION:
46
+ mesh.rotate(Axis.Y, Math.PI, 0 /* Space.LOCAL */);
47
+ break;
48
+ }
49
+ }
50
+ _cylindricalMapping(source) {
51
+ const newPos = new Vector3(0, source.y, this._radius);
52
+ const yAngle = source.x / this._radius;
53
+ Matrix.RotationYawPitchRollToRef(yAngle, 0, 0, TmpVectors.Matrix[0]);
54
+ return Vector3.TransformNormal(newPos, TmpVectors.Matrix[0]);
55
+ }
56
+ }
57
+ //# sourceMappingURL=cylinderPanel.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"cylinderPanel.js","sourceRoot":"","sources":["../../../../../dev/gui/src/3D/controls/cylinderPanel.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,KAAK,EAAE,sCAAwB;AACxC,OAAO,EAAE,MAAM,EAAE,UAAU,EAAE,OAAO,EAAE,6CAA+B;AAGrE,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAEtD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAC5C,OAAO,EAAE,IAAI,EAAS,2CAA6B;AAEnD;;GAEG;AACH,MAAM,OAAO,aAAc,SAAQ,gBAAgB;IAAnD;;QACY,YAAO,GAAG,GAAG,CAAC;IAsD1B,CAAC;IApDG;;OAEG;IACH,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,IAAW,MAAM,CAAC,KAAY;QAC1B,IAAI,IAAI,CAAC,OAAO,KAAK,KAAK,EAAE,CAAC;YACzB,OAAO;QACX,CAAC;QAED,IAAI,CAAC,OAAO,GAAG,KAAK,CAAC;QAErB,KAAK,CAAC,YAAY,CAAC,GAAG,EAAE;YACpB,IAAI,CAAC,gBAAgB,EAAE,CAAC;QAC5B,CAAC,CAAC,CAAC;IACP,CAAC;IAES,YAAY,CAAC,OAAkB,EAAE,YAAqB;QAC5D,MAAM,IAAI,GAAG,OAAO,CAAC,IAAI,CAAC;QAE1B,IAAI,CAAC,IAAI,EAAE,CAAC;YACR,OAAO;QACX,CAAC;QACD,MAAM,MAAM,GAAG,IAAI,CAAC,mBAAmB,CAAC,YAAY,CAAC,CAAC;QACtD,OAAO,CAAC,QAAQ,GAAG,MAAM,CAAC;QAE1B,QAAQ,IAAI,CAAC,WAAW,EAAE,CAAC;YACvB,KAAK,WAAW,CAAC,sBAAsB;gBACnC,IAAI,CAAC,MAAM,CAAC,IAAI,OAAO,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;gBAC/D,MAAM;YACV,KAAK,WAAW,CAAC,8BAA8B;gBAC3C,IAAI,CAAC,MAAM,CAAC,IAAI,OAAO,CAAC,CAAC,MAAM,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;gBACzD,MAAM;YACV,KAAK,WAAW,CAAC,uBAAuB;gBACpC,MAAM;YACV,KAAK,WAAW,CAAC,+BAA+B;gBAC5C,IAAI,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC,EAAE,sBAAc,CAAC;gBAC1C,MAAM;QACd,CAAC;IACL,CAAC;IAEO,mBAAmB,CAAC,MAAe;QACvC,MAAM,MAAM,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,MAAM,CAAC,CAAC,EAAE,IAAI,CAAC,OAAO,CAAC,CAAC;QAEtD,MAAM,MAAM,GAAG,MAAM,CAAC,CAAC,GAAG,IAAI,CAAC,OAAO,CAAC;QAEvC,MAAM,CAAC,yBAAyB,CAAC,MAAM,EAAE,CAAC,EAAE,CAAC,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;QAErE,OAAO,OAAO,CAAC,eAAe,CAAC,MAAM,EAAE,UAAU,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC,CAAC;IACjE,CAAC;CACJ","sourcesContent":["import { Tools } from \"core/Misc/tools\";\r\nimport { Matrix, TmpVectors, Vector3 } from \"core/Maths/math.vector\";\r\nimport type { float } from \"core/types\";\r\n\r\nimport { VolumeBasedPanel } from \"./volumeBasedPanel\";\r\nimport type { Control3D } from \"./control3D\";\r\nimport { Container3D } from \"./container3D\";\r\nimport { Axis, Space } from \"core/Maths/math.axis\";\r\n\r\n/**\r\n * Class used to create a container panel deployed on the surface of a cylinder\r\n */\r\nexport class CylinderPanel extends VolumeBasedPanel {\r\n private _radius = 5.0;\r\n\r\n /**\r\n * Gets or sets the radius of the cylinder where to project controls (5 by default)\r\n */\r\n public get radius(): float {\r\n return this._radius;\r\n }\r\n\r\n public set radius(value: float) {\r\n if (this._radius === value) {\r\n return;\r\n }\r\n\r\n this._radius = value;\r\n\r\n Tools.SetImmediate(() => {\r\n this._arrangeChildren();\r\n });\r\n }\r\n\r\n protected _mapGridNode(control: Control3D, nodePosition: Vector3) {\r\n const mesh = control.mesh;\r\n\r\n if (!mesh) {\r\n return;\r\n }\r\n const newPos = this._cylindricalMapping(nodePosition);\r\n control.position = newPos;\r\n\r\n switch (this.orientation) {\r\n case Container3D.FACEORIGIN_ORIENTATION:\r\n mesh.lookAt(new Vector3(2 * newPos.x, newPos.y, 2 * newPos.z));\r\n break;\r\n case Container3D.FACEORIGINREVERSED_ORIENTATION:\r\n mesh.lookAt(new Vector3(-newPos.x, newPos.y, -newPos.z));\r\n break;\r\n case Container3D.FACEFORWARD_ORIENTATION:\r\n break;\r\n case Container3D.FACEFORWARDREVERSED_ORIENTATION:\r\n mesh.rotate(Axis.Y, Math.PI, Space.LOCAL);\r\n break;\r\n }\r\n }\r\n\r\n private _cylindricalMapping(source: Vector3) {\r\n const newPos = new Vector3(0, source.y, this._radius);\r\n\r\n const yAngle = source.x / this._radius;\r\n\r\n Matrix.RotationYawPitchRollToRef(yAngle, 0, 0, TmpVectors.Matrix[0]);\r\n\r\n return Vector3.TransformNormal(newPos, TmpVectors.Matrix[0]);\r\n }\r\n}\r\n"]}
@@ -0,0 +1,28 @@
1
+ import type { Scene } from "@babylonjs/core/scene.js";
2
+ import type { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
3
+ import type { Nullable } from "@babylonjs/core/types.js";
4
+ import { TouchHolographicMenu } from "./touchHolographicMenu.js";
5
+ import { HandConstraintBehavior } from "@babylonjs/core/Behaviors/Meshes/handConstraintBehavior.js";
6
+ import type { WebXRExperienceHelper } from "@babylonjs/core/XR/webXRExperienceHelper.js";
7
+ /**
8
+ * Hand menu that displays buttons and floats around the hand.
9
+ * @since 5.0.0
10
+ */
11
+ export declare class HandMenu extends TouchHolographicMenu {
12
+ private _handConstraintBehavior;
13
+ /**
14
+ * The hand constraint behavior setting the transformation of this node
15
+ */
16
+ get handConstraintBehavior(): HandConstraintBehavior;
17
+ protected _createNode(scene: Scene): Nullable<TransformNode>;
18
+ /**
19
+ * Creates a hand menu GUI 3D control
20
+ * @param xr the WebXRExperienceHelper used to link this control to the enabled WebXRHandTracking feature
21
+ * @param name name of the hand menu
22
+ */
23
+ constructor(xr: WebXRExperienceHelper, name?: string);
24
+ /**
25
+ * Disposes the hand menu
26
+ */
27
+ dispose(): void;
28
+ }
@@ -0,0 +1,39 @@
1
+ import { TouchHolographicMenu } from "./touchHolographicMenu.js";
2
+ import { HandConstraintBehavior } from "@babylonjs/core/Behaviors/Meshes/handConstraintBehavior.js";
3
+ /**
4
+ * Hand menu that displays buttons and floats around the hand.
5
+ * @since 5.0.0
6
+ */
7
+ export class HandMenu extends TouchHolographicMenu {
8
+ /**
9
+ * The hand constraint behavior setting the transformation of this node
10
+ */
11
+ get handConstraintBehavior() {
12
+ return this._handConstraintBehavior;
13
+ }
14
+ _createNode(scene) {
15
+ const node = super._createNode(scene);
16
+ this._handConstraintBehavior.attach(node);
17
+ return node;
18
+ }
19
+ /**
20
+ * Creates a hand menu GUI 3D control
21
+ * @param xr the WebXRExperienceHelper used to link this control to the enabled WebXRHandTracking feature
22
+ * @param name name of the hand menu
23
+ */
24
+ constructor(xr, name) {
25
+ super(name);
26
+ this._handConstraintBehavior = new HandConstraintBehavior();
27
+ this._handConstraintBehavior.linkToXRExperience(xr);
28
+ this.backPlateMargin = 0.15;
29
+ this.rows = 3;
30
+ }
31
+ /**
32
+ * Disposes the hand menu
33
+ */
34
+ dispose() {
35
+ super.dispose();
36
+ this._handConstraintBehavior.detach();
37
+ }
38
+ }
39
+ //# sourceMappingURL=handMenu.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"handMenu.js","sourceRoot":"","sources":["../../../../../dev/gui/src/3D/controls/handMenu.ts"],"names":[],"mappings":"AAIA,OAAO,EAAE,oBAAoB,EAAE,MAAM,wBAAwB,CAAC;AAC9D,OAAO,EAAE,sBAAsB,EAAE,mEAAqD;AAGtF;;;GAGG;AACH,MAAM,OAAO,QAAS,SAAQ,oBAAoB;IAG9C;;OAEG;IACH,IAAW,sBAAsB;QAC7B,OAAO,IAAI,CAAC,uBAAuB,CAAC;IACxC,CAAC;IAEkB,WAAW,CAAC,KAAY;QACvC,MAAM,IAAI,GAAG,KAAK,CAAC,WAAW,CAAC,KAAK,CAAU,CAAC;QAE/C,IAAI,CAAC,uBAAuB,CAAC,MAAM,CAAC,IAAI,CAAC,CAAC;QAE1C,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;;OAIG;IACH,YAAY,EAAyB,EAAE,IAAa;QAChD,KAAK,CAAC,IAAI,CAAC,CAAC;QAEZ,IAAI,CAAC,uBAAuB,GAAG,IAAI,sBAAsB,EAAE,CAAC;QAC5D,IAAI,CAAC,uBAAuB,CAAC,kBAAkB,CAAC,EAAE,CAAC,CAAC;QACpD,IAAI,CAAC,eAAe,GAAG,IAAI,CAAC;QAC5B,IAAI,CAAC,IAAI,GAAG,CAAC,CAAC;IAClB,CAAC;IAED;;OAEG;IACa,OAAO;QACnB,KAAK,CAAC,OAAO,EAAE,CAAC;QAEhB,IAAI,CAAC,uBAAuB,CAAC,MAAM,EAAE,CAAC;IAC1C,CAAC;CACJ","sourcesContent":["import type { Scene } from \"core/scene\";\r\nimport type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport type { Nullable } from \"core/types\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport { TouchHolographicMenu } from \"./touchHolographicMenu\";\r\nimport { HandConstraintBehavior } from \"core/Behaviors/Meshes/handConstraintBehavior\";\r\nimport type { WebXRExperienceHelper } from \"core/XR/webXRExperienceHelper\";\r\n\r\n/**\r\n * Hand menu that displays buttons and floats around the hand.\r\n * @since 5.0.0\r\n */\r\nexport class HandMenu extends TouchHolographicMenu {\r\n private _handConstraintBehavior: HandConstraintBehavior;\r\n\r\n /**\r\n * The hand constraint behavior setting the transformation of this node\r\n */\r\n public get handConstraintBehavior() {\r\n return this._handConstraintBehavior;\r\n }\r\n\r\n protected override _createNode(scene: Scene): Nullable<TransformNode> {\r\n const node = super._createNode(scene)! as Mesh;\r\n\r\n this._handConstraintBehavior.attach(node);\r\n\r\n return node;\r\n }\r\n\r\n /**\r\n * Creates a hand menu GUI 3D control\r\n * @param xr the WebXRExperienceHelper used to link this control to the enabled WebXRHandTracking feature\r\n * @param name name of the hand menu\r\n */\r\n constructor(xr: WebXRExperienceHelper, name?: string) {\r\n super(name);\r\n\r\n this._handConstraintBehavior = new HandConstraintBehavior();\r\n this._handConstraintBehavior.linkToXRExperience(xr);\r\n this.backPlateMargin = 0.15;\r\n this.rows = 3;\r\n }\r\n\r\n /**\r\n * Disposes the hand menu\r\n */\r\n public override dispose() {\r\n super.dispose();\r\n\r\n this._handConstraintBehavior.detach();\r\n }\r\n}\r\n"]}
@@ -0,0 +1,49 @@
1
+ import type { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
2
+ import type { Mesh } from "@babylonjs/core/Meshes/mesh.js";
3
+ import type { Scene } from "@babylonjs/core/scene.js";
4
+ import { FluentBackplateMaterial } from "../materials/fluentBackplate/fluentBackplateMaterial.js";
5
+ import { Control3D } from "./control3D.js";
6
+ /**
7
+ * Class used to create a holographic backplate in 3D
8
+ * @since 5.0.0
9
+ */
10
+ export declare class HolographicBackplate extends Control3D {
11
+ private _shareMaterials;
12
+ /**
13
+ * Base Url for the button model.
14
+ */
15
+ static MODEL_BASE_URL: string;
16
+ /**
17
+ * File name for the button model.
18
+ */
19
+ static MODEL_FILENAME: string;
20
+ private _model;
21
+ private _material;
22
+ /**
23
+ * Rendering ground id of the backplate mesh.
24
+ */
25
+ set renderingGroupId(id: number);
26
+ get renderingGroupId(): number;
27
+ /**
28
+ * Gets the material used by the backplate
29
+ */
30
+ get material(): FluentBackplateMaterial;
31
+ /**
32
+ * Gets a boolean indicating if this backplate shares its material with other HolographicBackplates
33
+ */
34
+ get shareMaterials(): boolean;
35
+ /**
36
+ * Creates a new holographic backplate
37
+ * @param name defines the control name
38
+ * @param _shareMaterials
39
+ */
40
+ constructor(name?: string, _shareMaterials?: boolean);
41
+ protected _getTypeName(): string;
42
+ protected _createNode(scene: Scene): TransformNode;
43
+ private _createMaterial;
44
+ protected _affectMaterial(mesh: Mesh): void;
45
+ /**
46
+ * Releases all associated resources
47
+ */
48
+ dispose(): void;
49
+ }
@@ -0,0 +1,104 @@
1
+ import { CreateBox } from "@babylonjs/core/Meshes/Builders/boxBuilder.js";
2
+ import { FluentBackplateMaterial } from "../materials/fluentBackplate/fluentBackplateMaterial.js";
3
+ import { Control3D } from "./control3D.js";
4
+ import { SceneLoader } from "@babylonjs/core/Loading/sceneLoader.js";
5
+ import { Tools } from "@babylonjs/core/Misc/tools.js";
6
+ /**
7
+ * Class used to create a holographic backplate in 3D
8
+ * @since 5.0.0
9
+ */
10
+ export class HolographicBackplate extends Control3D {
11
+ /**
12
+ * Rendering ground id of the backplate mesh.
13
+ */
14
+ set renderingGroupId(id) {
15
+ this._model.renderingGroupId = id;
16
+ }
17
+ get renderingGroupId() {
18
+ return this._model.renderingGroupId;
19
+ }
20
+ /**
21
+ * Gets the material used by the backplate
22
+ */
23
+ get material() {
24
+ return this._material;
25
+ }
26
+ /**
27
+ * Gets a boolean indicating if this backplate shares its material with other HolographicBackplates
28
+ */
29
+ get shareMaterials() {
30
+ return this._shareMaterials;
31
+ }
32
+ /**
33
+ * Creates a new holographic backplate
34
+ * @param name defines the control name
35
+ * @param _shareMaterials
36
+ */
37
+ constructor(name, _shareMaterials = true) {
38
+ super(name);
39
+ this._shareMaterials = _shareMaterials;
40
+ }
41
+ _getTypeName() {
42
+ return "HolographicBackplate";
43
+ }
44
+ // Mesh association
45
+ _createNode(scene) {
46
+ const collisionMesh = CreateBox((this.name ?? "HolographicBackplate") + "_CollisionMesh", {
47
+ width: 1.0,
48
+ height: 1.0,
49
+ depth: 1.0,
50
+ }, scene);
51
+ collisionMesh.isPickable = true;
52
+ collisionMesh.visibility = 0;
53
+ const baseUrl = Tools.GetAssetUrl(HolographicBackplate.MODEL_BASE_URL);
54
+ // eslint-disable-next-line @typescript-eslint/no-floating-promises, github/no-then
55
+ SceneLoader.ImportMeshAsync(undefined, baseUrl, HolographicBackplate.MODEL_FILENAME, scene).then((result) => {
56
+ const importedModel = result.meshes[1];
57
+ importedModel.name = `${this.name}_frontPlate`;
58
+ importedModel.isPickable = false;
59
+ importedModel.parent = collisionMesh;
60
+ if (this._material) {
61
+ importedModel.material = this._material;
62
+ }
63
+ this._model = importedModel;
64
+ });
65
+ return collisionMesh;
66
+ }
67
+ _createMaterial(mesh) {
68
+ this._material = new FluentBackplateMaterial(this.name + " Material", mesh.getScene());
69
+ }
70
+ _affectMaterial(mesh) {
71
+ // Back
72
+ if (this._shareMaterials) {
73
+ if (!this._host._touchSharedMaterials["fluentBackplateMaterial"]) {
74
+ this._createMaterial(mesh);
75
+ this._host._touchSharedMaterials["fluentBackplateMaterial"] = this._material;
76
+ }
77
+ else {
78
+ this._material = this._host._touchSharedMaterials["fluentBackplateMaterial"];
79
+ }
80
+ }
81
+ else {
82
+ this._createMaterial(mesh);
83
+ }
84
+ }
85
+ /**
86
+ * Releases all associated resources
87
+ */
88
+ dispose() {
89
+ super.dispose(); // will dispose main mesh ie. back plate
90
+ if (!this.shareMaterials) {
91
+ this._material.dispose();
92
+ }
93
+ this._model.dispose();
94
+ }
95
+ }
96
+ /**
97
+ * Base Url for the button model.
98
+ */
99
+ HolographicBackplate.MODEL_BASE_URL = "https://assets.babylonjs.com/core/MRTK/";
100
+ /**
101
+ * File name for the button model.
102
+ */
103
+ HolographicBackplate.MODEL_FILENAME = "mrtk-fluent-backplate.glb";
104
+ //# sourceMappingURL=holographicBackplate.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"holographicBackplate.js","sourceRoot":"","sources":["../../../../../dev/gui/src/3D/controls/holographicBackplate.ts"],"names":[],"mappings":"AAEA,OAAO,EAAE,SAAS,EAAE,sDAAwC;AAE5D,OAAO,EAAE,uBAAuB,EAAE,MAAM,sDAAsD,CAAC;AAC/F,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,WAAW,EAAE,+CAAiC;AAEvD,OAAO,EAAE,KAAK,EAAE,sCAAwB;AAExC;;;GAGG;AACH,MAAM,OAAO,oBAAqB,SAAQ,SAAS;IAa/C;;OAEG;IACH,IAAW,gBAAgB,CAAC,EAAU;QAClC,IAAI,CAAC,MAAM,CAAC,gBAAgB,GAAG,EAAE,CAAC;IACtC,CAAC;IACD,IAAW,gBAAgB;QACvB,OAAO,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC;IACxC,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAED;;OAEG;IACH,IAAW,cAAc;QACrB,OAAO,IAAI,CAAC,eAAe,CAAC;IAChC,CAAC;IAED;;;;OAIG;IACH,YACI,IAAa,EACL,kBAAkB,IAAI;QAE9B,KAAK,CAAC,IAAI,CAAC,CAAC;QAFJ,oBAAe,GAAf,eAAe,CAAO;IAGlC,CAAC;IAEkB,YAAY;QAC3B,OAAO,sBAAsB,CAAC;IAClC,CAAC;IAED,mBAAmB;IACA,WAAW,CAAC,KAAY;QACvC,MAAM,aAAa,GAAG,SAAS,CAC3B,CAAC,IAAI,CAAC,IAAI,IAAI,sBAAsB,CAAC,GAAG,gBAAgB,EACxD;YACI,KAAK,EAAE,GAAG;YACV,MAAM,EAAE,GAAG;YACX,KAAK,EAAE,GAAG;SACb,EACD,KAAK,CACR,CAAC;QACF,aAAa,CAAC,UAAU,GAAG,IAAI,CAAC;QAChC,aAAa,CAAC,UAAU,GAAG,CAAC,CAAC;QAC7B,MAAM,OAAO,GAAG,KAAK,CAAC,WAAW,CAAC,oBAAoB,CAAC,cAAc,CAAC,CAAC;QACvE,mFAAmF;QACnF,WAAW,CAAC,eAAe,CAAC,SAAS,EAAE,OAAO,EAAE,oBAAoB,CAAC,cAAc,EAAE,KAAK,CAAC,CAAC,IAAI,CAAC,CAAC,MAAM,EAAE,EAAE;YACxG,MAAM,aAAa,GAAG,MAAM,CAAC,MAAM,CAAC,CAAC,CAAC,CAAC;YACvC,aAAa,CAAC,IAAI,GAAG,GAAG,IAAI,CAAC,IAAI,aAAa,CAAC;YAC/C,aAAa,CAAC,UAAU,GAAG,KAAK,CAAC;YACjC,aAAa,CAAC,MAAM,GAAG,aAAa,CAAC;YACrC,IAAI,IAAI,CAAC,SAAS,EAAE,CAAC;gBACjB,aAAa,CAAC,QAAQ,GAAG,IAAI,CAAC,SAAS,CAAC;YAC5C,CAAC;YACD,IAAI,CAAC,MAAM,GAAG,aAAa,CAAC;QAChC,CAAC,CAAC,CAAC;QAEH,OAAO,aAAa,CAAC;IACzB,CAAC;IAEO,eAAe,CAAC,IAAU;QAC9B,IAAI,CAAC,SAAS,GAAG,IAAI,uBAAuB,CAAC,IAAI,CAAC,IAAI,GAAG,WAAW,EAAE,IAAI,CAAC,QAAQ,EAAE,CAAC,CAAC;IAC3F,CAAC;IAEkB,eAAe,CAAC,IAAU;QACzC,OAAO;QACP,IAAI,IAAI,CAAC,eAAe,EAAE,CAAC;YACvB,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,yBAAyB,CAAC,EAAE,CAAC;gBAC/D,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;gBAC3B,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,yBAAyB,CAAC,GAAG,IAAI,CAAC,SAAS,CAAC;YACjF,CAAC;iBAAM,CAAC;gBACJ,IAAI,CAAC,SAAS,GAAG,IAAI,CAAC,KAAK,CAAC,qBAAqB,CAAC,yBAAyB,CAA4B,CAAC;YAC5G,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QAC/B,CAAC;IACL,CAAC;IAED;;OAEG;IACa,OAAO;QACnB,KAAK,CAAC,OAAO,EAAE,CAAC,CAAC,wCAAwC;QAEzD,IAAI,CAAC,IAAI,CAAC,cAAc,EAAE,CAAC;YACvB,IAAI,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC;QAC7B,CAAC;QAED,IAAI,CAAC,MAAM,CAAC,OAAO,EAAE,CAAC;IAC1B,CAAC;;AA9GD;;GAEG;AACW,mCAAc,GAAW,yCAAyC,CAAC;AACjF;;GAEG;AACW,mCAAc,GAAW,2BAA2B,CAAC","sourcesContent":["import type { TransformNode } from \"core/Meshes/transformNode\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport { CreateBox } from \"core/Meshes/Builders/boxBuilder\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { FluentBackplateMaterial } from \"../materials/fluentBackplate/fluentBackplateMaterial\";\r\nimport { Control3D } from \"./control3D\";\r\nimport { SceneLoader } from \"core/Loading/sceneLoader\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport { Tools } from \"core/Misc/tools\";\r\n\r\n/**\r\n * Class used to create a holographic backplate in 3D\r\n * @since 5.0.0\r\n */\r\nexport class HolographicBackplate extends Control3D {\r\n /**\r\n * Base Url for the button model.\r\n */\r\n public static MODEL_BASE_URL: string = \"https://assets.babylonjs.com/core/MRTK/\";\r\n /**\r\n * File name for the button model.\r\n */\r\n public static MODEL_FILENAME: string = \"mrtk-fluent-backplate.glb\";\r\n\r\n private _model: AbstractMesh;\r\n private _material: FluentBackplateMaterial;\r\n\r\n /**\r\n * Rendering ground id of the backplate mesh.\r\n */\r\n public set renderingGroupId(id: number) {\r\n this._model.renderingGroupId = id;\r\n }\r\n public get renderingGroupId(): number {\r\n return this._model.renderingGroupId;\r\n }\r\n\r\n /**\r\n * Gets the material used by the backplate\r\n */\r\n public get material(): FluentBackplateMaterial {\r\n return this._material;\r\n }\r\n\r\n /**\r\n * Gets a boolean indicating if this backplate shares its material with other HolographicBackplates\r\n */\r\n public get shareMaterials(): boolean {\r\n return this._shareMaterials;\r\n }\r\n\r\n /**\r\n * Creates a new holographic backplate\r\n * @param name defines the control name\r\n * @param _shareMaterials\r\n */\r\n constructor(\r\n name?: string,\r\n private _shareMaterials = true\r\n ) {\r\n super(name);\r\n }\r\n\r\n protected override _getTypeName(): string {\r\n return \"HolographicBackplate\";\r\n }\r\n\r\n // Mesh association\r\n protected override _createNode(scene: Scene): TransformNode {\r\n const collisionMesh = CreateBox(\r\n (this.name ?? \"HolographicBackplate\") + \"_CollisionMesh\",\r\n {\r\n width: 1.0,\r\n height: 1.0,\r\n depth: 1.0,\r\n },\r\n scene\r\n );\r\n collisionMesh.isPickable = true;\r\n collisionMesh.visibility = 0;\r\n const baseUrl = Tools.GetAssetUrl(HolographicBackplate.MODEL_BASE_URL);\r\n // eslint-disable-next-line @typescript-eslint/no-floating-promises, github/no-then\r\n SceneLoader.ImportMeshAsync(undefined, baseUrl, HolographicBackplate.MODEL_FILENAME, scene).then((result) => {\r\n const importedModel = result.meshes[1];\r\n importedModel.name = `${this.name}_frontPlate`;\r\n importedModel.isPickable = false;\r\n importedModel.parent = collisionMesh;\r\n if (this._material) {\r\n importedModel.material = this._material;\r\n }\r\n this._model = importedModel;\r\n });\r\n\r\n return collisionMesh;\r\n }\r\n\r\n private _createMaterial(mesh: Mesh) {\r\n this._material = new FluentBackplateMaterial(this.name + \" Material\", mesh.getScene());\r\n }\r\n\r\n protected override _affectMaterial(mesh: Mesh) {\r\n // Back\r\n if (this._shareMaterials) {\r\n if (!this._host._touchSharedMaterials[\"fluentBackplateMaterial\"]) {\r\n this._createMaterial(mesh);\r\n this._host._touchSharedMaterials[\"fluentBackplateMaterial\"] = this._material;\r\n } else {\r\n this._material = this._host._touchSharedMaterials[\"fluentBackplateMaterial\"] as FluentBackplateMaterial;\r\n }\r\n } else {\r\n this._createMaterial(mesh);\r\n }\r\n }\r\n\r\n /**\r\n * Releases all associated resources\r\n */\r\n public override dispose() {\r\n super.dispose(); // will dispose main mesh ie. back plate\r\n\r\n if (!this.shareMaterials) {\r\n this._material.dispose();\r\n }\r\n\r\n this._model.dispose();\r\n }\r\n}\r\n"]}
@@ -0,0 +1,84 @@
1
+ import { Button3D } from "./button3D.js";
2
+ import type { Nullable } from "@babylonjs/core/types.js";
3
+ import { StandardMaterial } from "@babylonjs/core/Materials/standardMaterial.js";
4
+ import type { TransformNode } from "@babylonjs/core/Meshes/transformNode.js";
5
+ import { Mesh } from "@babylonjs/core/Meshes/mesh.js";
6
+ import type { Scene } from "@babylonjs/core/scene.js";
7
+ import { FluentMaterial } from "../materials/fluent/fluentMaterial.js";
8
+ import { AdvancedDynamicTexture } from "../../2D/advancedDynamicTexture.js";
9
+ /**
10
+ * Class used to create a holographic button in 3D
11
+ */
12
+ export declare class HolographicButton extends Button3D {
13
+ private _backPlate;
14
+ private _textPlate;
15
+ private _frontPlate;
16
+ private _text;
17
+ private _imageUrl;
18
+ private _shareMaterials;
19
+ private _frontMaterial;
20
+ private _backMaterial;
21
+ private _plateMaterial;
22
+ private _pickedPointObserver;
23
+ private _tooltipFade;
24
+ private _tooltipTextBlock;
25
+ private _tooltipTexture;
26
+ private _tooltipMesh;
27
+ private _tooltipHoverObserver;
28
+ private _tooltipOutObserver;
29
+ private _disposeTooltip;
30
+ /**
31
+ * Rendering ground id of all the mesh in the button
32
+ */
33
+ set renderingGroupId(id: number);
34
+ get renderingGroupId(): number;
35
+ /**
36
+ * Text to be displayed on the tooltip shown when hovering on the button. When set to null tooltip is disabled. (Default: null)
37
+ */
38
+ set tooltipText(text: Nullable<string>);
39
+ get tooltipText(): Nullable<string>;
40
+ /**
41
+ * Gets or sets text for the button
42
+ */
43
+ get text(): string;
44
+ set text(value: string);
45
+ /**
46
+ * Gets or sets the image url for the button
47
+ */
48
+ get imageUrl(): string;
49
+ set imageUrl(value: string);
50
+ /**
51
+ * Gets the back material used by this button
52
+ */
53
+ get backMaterial(): FluentMaterial;
54
+ /**
55
+ * Gets the front material used by this button
56
+ */
57
+ get frontMaterial(): FluentMaterial;
58
+ /**
59
+ * Gets the plate material used by this button
60
+ */
61
+ get plateMaterial(): StandardMaterial;
62
+ /**
63
+ * Gets a boolean indicating if this button shares its material with other HolographicButtons
64
+ */
65
+ get shareMaterials(): boolean;
66
+ /**
67
+ * Creates a new button
68
+ * @param name defines the control name
69
+ * @param shareMaterials
70
+ */
71
+ constructor(name?: string, shareMaterials?: boolean);
72
+ protected _getTypeName(): string;
73
+ private _rebuildContent;
74
+ protected _createNode(scene: Scene): TransformNode;
75
+ protected _applyFacade(facadeTexture: AdvancedDynamicTexture): void;
76
+ private _createBackMaterial;
77
+ private _createFrontMaterial;
78
+ private _createPlateMaterial;
79
+ protected _affectMaterial(mesh: Mesh): void;
80
+ /**
81
+ * Releases all associated resources
82
+ */
83
+ dispose(): void;
84
+ }