@onerjs/gui 8.23.1

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Files changed (354) hide show
  1. package/2D/FrameGraph/guiTask.d.ts +34 -0
  2. package/2D/FrameGraph/guiTask.js +62 -0
  3. package/2D/FrameGraph/guiTask.js.map +1 -0
  4. package/2D/FrameGraph/renderGraphGUIBlock.d.ts +43 -0
  5. package/2D/FrameGraph/renderGraphGUIBlock.js +66 -0
  6. package/2D/FrameGraph/renderGraphGUIBlock.js.map +1 -0
  7. package/2D/adtInstrumentation.d.ts +52 -0
  8. package/2D/adtInstrumentation.js +107 -0
  9. package/2D/adtInstrumentation.js.map +1 -0
  10. package/2D/advancedDynamicTexture.d.ts +548 -0
  11. package/2D/advancedDynamicTexture.js +1522 -0
  12. package/2D/advancedDynamicTexture.js.map +1 -0
  13. package/2D/controls/button.d.ts +109 -0
  14. package/2D/controls/button.js +246 -0
  15. package/2D/controls/button.js.map +1 -0
  16. package/2D/controls/checkbox.d.ts +53 -0
  17. package/2D/controls/checkbox.js +164 -0
  18. package/2D/controls/checkbox.js.map +1 -0
  19. package/2D/controls/colorpicker.d.ts +101 -0
  20. package/2D/controls/colorpicker.js +1396 -0
  21. package/2D/controls/colorpicker.js.map +1 -0
  22. package/2D/controls/container.d.ts +179 -0
  23. package/2D/controls/container.js +616 -0
  24. package/2D/controls/container.js.map +1 -0
  25. package/2D/controls/control.d.ts +943 -0
  26. package/2D/controls/control.js +2460 -0
  27. package/2D/controls/control.js.map +1 -0
  28. package/2D/controls/displayGrid.d.ts +53 -0
  29. package/2D/controls/displayGrid.js +202 -0
  30. package/2D/controls/displayGrid.js.map +1 -0
  31. package/2D/controls/ellipse.d.ts +25 -0
  32. package/2D/controls/ellipse.js +93 -0
  33. package/2D/controls/ellipse.js.map +1 -0
  34. package/2D/controls/focusableButton.d.ts +17 -0
  35. package/2D/controls/focusableButton.js +25 -0
  36. package/2D/controls/focusableButton.js.map +1 -0
  37. package/2D/controls/focusableControl.d.ts +43 -0
  38. package/2D/controls/focusableControl.js +2 -0
  39. package/2D/controls/focusableControl.js.map +1 -0
  40. package/2D/controls/gradient/BaseGradient.d.ts +69 -0
  41. package/2D/controls/gradient/BaseGradient.js +84 -0
  42. package/2D/controls/gradient/BaseGradient.js.map +1 -0
  43. package/2D/controls/gradient/LinearGradient.d.ts +45 -0
  44. package/2D/controls/gradient/LinearGradient.js +73 -0
  45. package/2D/controls/gradient/LinearGradient.js.map +1 -0
  46. package/2D/controls/gradient/RadialGradient.d.ts +53 -0
  47. package/2D/controls/gradient/RadialGradient.js +89 -0
  48. package/2D/controls/gradient/RadialGradient.js.map +1 -0
  49. package/2D/controls/grid.d.ts +151 -0
  50. package/2D/controls/grid.js +528 -0
  51. package/2D/controls/grid.js.map +1 -0
  52. package/2D/controls/image.d.ts +228 -0
  53. package/2D/controls/image.js +915 -0
  54. package/2D/controls/image.js.map +1 -0
  55. package/2D/controls/index.d.ts +34 -0
  56. package/2D/controls/index.js +35 -0
  57. package/2D/controls/index.js.map +1 -0
  58. package/2D/controls/inputPassword.d.ts +9 -0
  59. package/2D/controls/inputPassword.js +22 -0
  60. package/2D/controls/inputPassword.js.map +1 -0
  61. package/2D/controls/inputText.d.ts +197 -0
  62. package/2D/controls/inputText.js +1035 -0
  63. package/2D/controls/inputText.js.map +1 -0
  64. package/2D/controls/inputTextArea.d.ts +142 -0
  65. package/2D/controls/inputTextArea.js +1025 -0
  66. package/2D/controls/inputTextArea.js.map +1 -0
  67. package/2D/controls/line.d.ts +73 -0
  68. package/2D/controls/line.js +227 -0
  69. package/2D/controls/line.js.map +1 -0
  70. package/2D/controls/multiLine.d.ts +75 -0
  71. package/2D/controls/multiLine.js +237 -0
  72. package/2D/controls/multiLine.js.map +1 -0
  73. package/2D/controls/radioButton.d.ts +49 -0
  74. package/2D/controls/radioButton.js +185 -0
  75. package/2D/controls/radioButton.js.map +1 -0
  76. package/2D/controls/rectangle.d.ts +43 -0
  77. package/2D/controls/rectangle.js +204 -0
  78. package/2D/controls/rectangle.js.map +1 -0
  79. package/2D/controls/scrollViewers/scrollViewer.d.ts +178 -0
  80. package/2D/controls/scrollViewers/scrollViewer.js +587 -0
  81. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -0
  82. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +51 -0
  83. package/2D/controls/scrollViewers/scrollViewerWindow.js +254 -0
  84. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -0
  85. package/2D/controls/selector.d.ts +237 -0
  86. package/2D/controls/selector.js +579 -0
  87. package/2D/controls/selector.js.map +1 -0
  88. package/2D/controls/sliders/baseSlider.d.ts +80 -0
  89. package/2D/controls/sliders/baseSlider.js +299 -0
  90. package/2D/controls/sliders/baseSlider.js.map +1 -0
  91. package/2D/controls/sliders/imageBasedSlider.d.ts +47 -0
  92. package/2D/controls/sliders/imageBasedSlider.js +168 -0
  93. package/2D/controls/sliders/imageBasedSlider.js.map +1 -0
  94. package/2D/controls/sliders/imageScrollBar.d.ts +67 -0
  95. package/2D/controls/sliders/imageScrollBar.js +248 -0
  96. package/2D/controls/sliders/imageScrollBar.js.map +1 -0
  97. package/2D/controls/sliders/scrollBar.d.ts +50 -0
  98. package/2D/controls/sliders/scrollBar.js +175 -0
  99. package/2D/controls/sliders/scrollBar.js.map +1 -0
  100. package/2D/controls/sliders/slider.d.ts +46 -0
  101. package/2D/controls/sliders/slider.js +281 -0
  102. package/2D/controls/sliders/slider.js.map +1 -0
  103. package/2D/controls/stackPanel.d.ts +64 -0
  104. package/2D/controls/stackPanel.js +244 -0
  105. package/2D/controls/stackPanel.js.map +1 -0
  106. package/2D/controls/statics.d.ts +6 -0
  107. package/2D/controls/statics.js +50 -0
  108. package/2D/controls/statics.js.map +1 -0
  109. package/2D/controls/textBlock.d.ts +219 -0
  110. package/2D/controls/textBlock.js +670 -0
  111. package/2D/controls/textBlock.js.map +1 -0
  112. package/2D/controls/textWrapper.d.ts +13 -0
  113. package/2D/controls/textWrapper.js +88 -0
  114. package/2D/controls/textWrapper.js.map +1 -0
  115. package/2D/controls/toggleButton.d.ts +93 -0
  116. package/2D/controls/toggleButton.js +229 -0
  117. package/2D/controls/toggleButton.js.map +1 -0
  118. package/2D/controls/virtualKeyboard.d.ts +102 -0
  119. package/2D/controls/virtualKeyboard.js +275 -0
  120. package/2D/controls/virtualKeyboard.js.map +1 -0
  121. package/2D/index.d.ts +11 -0
  122. package/2D/index.js +13 -0
  123. package/2D/index.js.map +1 -0
  124. package/2D/math2D.d.ts +136 -0
  125. package/2D/math2D.js +235 -0
  126. package/2D/math2D.js.map +1 -0
  127. package/2D/measure.d.ts +77 -0
  128. package/2D/measure.js +138 -0
  129. package/2D/measure.js.map +1 -0
  130. package/2D/multiLinePoint.d.ts +47 -0
  131. package/2D/multiLinePoint.js +110 -0
  132. package/2D/multiLinePoint.js.map +1 -0
  133. package/2D/style.d.ts +46 -0
  134. package/2D/style.js +80 -0
  135. package/2D/style.js.map +1 -0
  136. package/2D/valueAndUnit.d.ts +89 -0
  137. package/2D/valueAndUnit.js +194 -0
  138. package/2D/valueAndUnit.js.map +1 -0
  139. package/2D/xmlLoader.d.ts +60 -0
  140. package/2D/xmlLoader.js +348 -0
  141. package/2D/xmlLoader.js.map +1 -0
  142. package/3D/behaviors/defaultBehavior.d.ts +73 -0
  143. package/3D/behaviors/defaultBehavior.js +103 -0
  144. package/3D/behaviors/defaultBehavior.js.map +1 -0
  145. package/3D/controls/MRTK3/touchHolographicButton.d.ts +220 -0
  146. package/3D/controls/MRTK3/touchHolographicButton.js +868 -0
  147. package/3D/controls/MRTK3/touchHolographicButton.js.map +1 -0
  148. package/3D/controls/abstractButton3D.d.ts +15 -0
  149. package/3D/controls/abstractButton3D.js +22 -0
  150. package/3D/controls/abstractButton3D.js.map +1 -0
  151. package/3D/controls/button3D.d.ts +51 -0
  152. package/3D/controls/button3D.js +98 -0
  153. package/3D/controls/button3D.js.map +1 -0
  154. package/3D/controls/container3D.d.ts +72 -0
  155. package/3D/controls/container3D.js +126 -0
  156. package/3D/controls/container3D.js.map +1 -0
  157. package/3D/controls/contentDisplay3D.d.ts +42 -0
  158. package/3D/controls/contentDisplay3D.js +81 -0
  159. package/3D/controls/contentDisplay3D.js.map +1 -0
  160. package/3D/controls/control3D.d.ts +183 -0
  161. package/3D/controls/control3D.js +401 -0
  162. package/3D/controls/control3D.js.map +1 -0
  163. package/3D/controls/cylinderPanel.d.ts +17 -0
  164. package/3D/controls/cylinderPanel.js +57 -0
  165. package/3D/controls/cylinderPanel.js.map +1 -0
  166. package/3D/controls/handMenu.d.ts +28 -0
  167. package/3D/controls/handMenu.js +39 -0
  168. package/3D/controls/handMenu.js.map +1 -0
  169. package/3D/controls/holographicBackplate.d.ts +49 -0
  170. package/3D/controls/holographicBackplate.js +104 -0
  171. package/3D/controls/holographicBackplate.js.map +1 -0
  172. package/3D/controls/holographicButton.d.ts +84 -0
  173. package/3D/controls/holographicButton.js +300 -0
  174. package/3D/controls/holographicButton.js.map +1 -0
  175. package/3D/controls/holographicSlate.d.ts +134 -0
  176. package/3D/controls/holographicSlate.js +413 -0
  177. package/3D/controls/holographicSlate.js.map +1 -0
  178. package/3D/controls/index.d.ts +22 -0
  179. package/3D/controls/index.js +24 -0
  180. package/3D/controls/index.js.map +1 -0
  181. package/3D/controls/meshButton3D.d.ts +21 -0
  182. package/3D/controls/meshButton3D.js +58 -0
  183. package/3D/controls/meshButton3D.js.map +1 -0
  184. package/3D/controls/nearMenu.d.ts +44 -0
  185. package/3D/controls/nearMenu.js +103 -0
  186. package/3D/controls/nearMenu.js.map +1 -0
  187. package/3D/controls/planePanel.d.ts +9 -0
  188. package/3D/controls/planePanel.js +30 -0
  189. package/3D/controls/planePanel.js.map +1 -0
  190. package/3D/controls/scatterPanel.d.ts +18 -0
  191. package/3D/controls/scatterPanel.js +98 -0
  192. package/3D/controls/scatterPanel.js.map +1 -0
  193. package/3D/controls/slider3D.d.ts +95 -0
  194. package/3D/controls/slider3D.js +256 -0
  195. package/3D/controls/slider3D.js.map +1 -0
  196. package/3D/controls/spherePanel.d.ts +17 -0
  197. package/3D/controls/spherePanel.js +58 -0
  198. package/3D/controls/spherePanel.js.map +1 -0
  199. package/3D/controls/stackPanel3D.d.ts +22 -0
  200. package/3D/controls/stackPanel3D.js +95 -0
  201. package/3D/controls/stackPanel3D.js.map +1 -0
  202. package/3D/controls/touchButton3D.d.ts +77 -0
  203. package/3D/controls/touchButton3D.js +205 -0
  204. package/3D/controls/touchButton3D.js.map +1 -0
  205. package/3D/controls/touchHolographicButton.d.ts +110 -0
  206. package/3D/controls/touchHolographicButton.js +400 -0
  207. package/3D/controls/touchHolographicButton.js.map +1 -0
  208. package/3D/controls/touchHolographicMenu.d.ts +61 -0
  209. package/3D/controls/touchHolographicMenu.js +139 -0
  210. package/3D/controls/touchHolographicMenu.js.map +1 -0
  211. package/3D/controls/touchMeshButton3D.d.ts +21 -0
  212. package/3D/controls/touchMeshButton3D.js +58 -0
  213. package/3D/controls/touchMeshButton3D.js.map +1 -0
  214. package/3D/controls/volumeBasedPanel.d.ts +53 -0
  215. package/3D/controls/volumeBasedPanel.js +158 -0
  216. package/3D/controls/volumeBasedPanel.js.map +1 -0
  217. package/3D/gizmos/gizmoHandle.d.ts +108 -0
  218. package/3D/gizmos/gizmoHandle.js +175 -0
  219. package/3D/gizmos/gizmoHandle.js.map +1 -0
  220. package/3D/gizmos/index.d.ts +2 -0
  221. package/3D/gizmos/index.js +3 -0
  222. package/3D/gizmos/index.js.map +1 -0
  223. package/3D/gizmos/slateGizmo.d.ts +57 -0
  224. package/3D/gizmos/slateGizmo.js +353 -0
  225. package/3D/gizmos/slateGizmo.js.map +1 -0
  226. package/3D/gui3DManager.d.ts +94 -0
  227. package/3D/gui3DManager.js +233 -0
  228. package/3D/gui3DManager.js.map +1 -0
  229. package/3D/index.d.ts +5 -0
  230. package/3D/index.js +7 -0
  231. package/3D/index.js.map +1 -0
  232. package/3D/materials/fluent/fluentMaterial.d.ts +91 -0
  233. package/3D/materials/fluent/fluentMaterial.js +286 -0
  234. package/3D/materials/fluent/fluentMaterial.js.map +1 -0
  235. package/3D/materials/fluent/index.d.ts +1 -0
  236. package/3D/materials/fluent/index.js +2 -0
  237. package/3D/materials/fluent/index.js.map +1 -0
  238. package/3D/materials/fluent/shaders/fluent.fragment.d.ts +5 -0
  239. package/3D/materials/fluent/shaders/fluent.fragment.js +41 -0
  240. package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -0
  241. package/3D/materials/fluent/shaders/fluent.vertex.d.ts +5 -0
  242. package/3D/materials/fluent/shaders/fluent.vertex.js +40 -0
  243. package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -0
  244. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +155 -0
  245. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +466 -0
  246. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -0
  247. package/3D/materials/fluentBackplate/index.d.ts +1 -0
  248. package/3D/materials/fluentBackplate/index.js +2 -0
  249. package/3D/materials/fluentBackplate/index.js.map +1 -0
  250. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -0
  251. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +60 -0
  252. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -0
  253. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -0
  254. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +127 -0
  255. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -0
  256. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +190 -0
  257. package/3D/materials/fluentButton/fluentButtonMaterial.js +536 -0
  258. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -0
  259. package/3D/materials/fluentButton/index.d.ts +1 -0
  260. package/3D/materials/fluentButton/index.js +2 -0
  261. package/3D/materials/fluentButton/index.js.map +1 -0
  262. package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -0
  263. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +57 -0
  264. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -0
  265. package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -0
  266. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +162 -0
  267. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -0
  268. package/3D/materials/fluentMaterial.d.ts +4 -0
  269. package/3D/materials/fluentMaterial.js +5 -0
  270. package/3D/materials/fluentMaterial.js.map +1 -0
  271. package/3D/materials/handle/handleMaterial.d.ts +68 -0
  272. package/3D/materials/handle/handleMaterial.js +114 -0
  273. package/3D/materials/handle/handleMaterial.js.map +1 -0
  274. package/3D/materials/handle/index.d.ts +1 -0
  275. package/3D/materials/handle/index.js +2 -0
  276. package/3D/materials/handle/index.js.map +1 -0
  277. package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -0
  278. package/3D/materials/handle/shaders/handle.fragment.js +11 -0
  279. package/3D/materials/handle/shaders/handle.fragment.js.map +1 -0
  280. package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -0
  281. package/3D/materials/handle/shaders/handle.vertex.js +11 -0
  282. package/3D/materials/handle/shaders/handle.vertex.js.map +1 -0
  283. package/3D/materials/index.d.ts +5 -0
  284. package/3D/materials/index.js +7 -0
  285. package/3D/materials/index.js.map +1 -0
  286. package/3D/materials/mrdl/index.d.ts +3 -0
  287. package/3D/materials/mrdl/index.js +4 -0
  288. package/3D/materials/mrdl/index.js.map +1 -0
  289. package/3D/materials/mrdl/mrdlBackglowMaterial.d.ts +87 -0
  290. package/3D/materials/mrdl/mrdlBackglowMaterial.js +302 -0
  291. package/3D/materials/mrdl/mrdlBackglowMaterial.js.map +1 -0
  292. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +148 -0
  293. package/3D/materials/mrdl/mrdlBackplateMaterial.js +433 -0
  294. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -0
  295. package/3D/materials/mrdl/mrdlFrontplateMaterial.d.ts +186 -0
  296. package/3D/materials/mrdl/mrdlFrontplateMaterial.js +532 -0
  297. package/3D/materials/mrdl/mrdlFrontplateMaterial.js.map +1 -0
  298. package/3D/materials/mrdl/mrdlInnerquadMaterial.d.ts +56 -0
  299. package/3D/materials/mrdl/mrdlInnerquadMaterial.js +230 -0
  300. package/3D/materials/mrdl/mrdlInnerquadMaterial.js.map +1 -0
  301. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +337 -0
  302. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +855 -0
  303. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -0
  304. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +337 -0
  305. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +855 -0
  306. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -0
  307. package/3D/materials/mrdl/shaders/mrdlBackglow.fragment.d.ts +5 -0
  308. package/3D/materials/mrdl/shaders/mrdlBackglow.fragment.js +25 -0
  309. package/3D/materials/mrdl/shaders/mrdlBackglow.fragment.js.map +1 -0
  310. package/3D/materials/mrdl/shaders/mrdlBackglow.vertex.d.ts +5 -0
  311. package/3D/materials/mrdl/shaders/mrdlBackglow.vertex.js +12 -0
  312. package/3D/materials/mrdl/shaders/mrdlBackglow.vertex.js.map +1 -0
  313. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -0
  314. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +88 -0
  315. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -0
  316. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -0
  317. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +96 -0
  318. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -0
  319. package/3D/materials/mrdl/shaders/mrdlFrontplate.fragment.d.ts +5 -0
  320. package/3D/materials/mrdl/shaders/mrdlFrontplate.fragment.js +48 -0
  321. package/3D/materials/mrdl/shaders/mrdlFrontplate.fragment.js.map +1 -0
  322. package/3D/materials/mrdl/shaders/mrdlFrontplate.vertex.d.ts +5 -0
  323. package/3D/materials/mrdl/shaders/mrdlFrontplate.vertex.js +158 -0
  324. package/3D/materials/mrdl/shaders/mrdlFrontplate.vertex.js.map +1 -0
  325. package/3D/materials/mrdl/shaders/mrdlInnerquad.fragment.d.ts +5 -0
  326. package/3D/materials/mrdl/shaders/mrdlInnerquad.fragment.js +27 -0
  327. package/3D/materials/mrdl/shaders/mrdlInnerquad.fragment.js.map +1 -0
  328. package/3D/materials/mrdl/shaders/mrdlInnerquad.vertex.d.ts +5 -0
  329. package/3D/materials/mrdl/shaders/mrdlInnerquad.vertex.js +13 -0
  330. package/3D/materials/mrdl/shaders/mrdlInnerquad.vertex.js.map +1 -0
  331. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -0
  332. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +236 -0
  333. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -0
  334. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -0
  335. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +137 -0
  336. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -0
  337. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -0
  338. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +236 -0
  339. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -0
  340. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -0
  341. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +137 -0
  342. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -0
  343. package/3D/vector3WithInfo.d.ts +16 -0
  344. package/3D/vector3WithInfo.js +18 -0
  345. package/3D/vector3WithInfo.js.map +1 -0
  346. package/index.d.ts +2 -0
  347. package/index.js +4 -0
  348. package/index.js.map +1 -0
  349. package/legacy/legacy.d.ts +1 -0
  350. package/legacy/legacy.js +17 -0
  351. package/legacy/legacy.js.map +1 -0
  352. package/license.md +71 -0
  353. package/package.json +47 -0
  354. package/readme.md +31 -0
@@ -0,0 +1,548 @@
1
+ import type { Nullable } from "@babylonjs/core/types.js";
2
+ import { Observable } from "@babylonjs/core/Misc/observable.js";
3
+ import type { Matrix } from "@babylonjs/core/Maths/math.vector.js";
4
+ import { Vector2, Vector3 } from "@babylonjs/core/Maths/math.vector.js";
5
+ import type { PointerInfoPre } from "@babylonjs/core/Events/pointerEvents.js";
6
+ import { ClipboardInfo } from "@babylonjs/core/Events/clipboardEvents.js";
7
+ import type { Camera } from "@babylonjs/core/Cameras/camera.js";
8
+ import type { IDynamicTextureOptions } from "@babylonjs/core/Materials/Textures/dynamicTexture.js";
9
+ import { DynamicTexture } from "@babylonjs/core/Materials/Textures/dynamicTexture.js";
10
+ import type { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
11
+ import { Layer } from "@babylonjs/core/Layers/layer.js";
12
+ import type { Scene } from "@babylonjs/core/scene.js";
13
+ import { Container } from "./controls/container.js";
14
+ import { Control } from "./controls/control.js";
15
+ import { Style } from "./style.js";
16
+ import { Viewport } from "@babylonjs/core/Maths/math.viewport.js";
17
+ /**
18
+ * Interface used to define options to create an AdvancedDynamicTexture
19
+ */
20
+ export interface IAdvancedDynamicTextureOptions extends IDynamicTextureOptions {
21
+ /**
22
+ * Indicates whether the ADT will be used autonomously. In this mode:
23
+ * - _checkUpdate() is not called
24
+ * - the layer is not rendered (so, the ADT is not visible)
25
+ * It's up to the user to perform the required calls manually to update the ADT.
26
+ */
27
+ useStandalone?: boolean;
28
+ }
29
+ /**
30
+ * Class used to create texture to support 2D GUI elements
31
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui
32
+ */
33
+ export declare class AdvancedDynamicTexture extends DynamicTexture {
34
+ /** Define the url to load snippets */
35
+ static SnippetUrl: string;
36
+ /** Indicates if some optimizations can be performed in GUI GPU management (the downside is additional memory/GPU texture memory used) */
37
+ static AllowGPUOptimizations: boolean;
38
+ /** Indicates whether the ADT is used autonomously */
39
+ readonly useStandalone: boolean;
40
+ /** Snippet ID if the content was created from the snippet server */
41
+ snippetId: string;
42
+ /** Observable that fires when the GUI is ready */
43
+ onGuiReadyObservable: Observable<AdvancedDynamicTexture>;
44
+ private _isDirty;
45
+ private _renderObserver;
46
+ private _resizeObserver;
47
+ private _preKeyboardObserver;
48
+ private _prePointerObserver;
49
+ private _sceneRenderObserver;
50
+ private _pointerObserver;
51
+ private _canvasPointerOutObserver;
52
+ private _canvasBlurObserver;
53
+ private _controlAddedObserver;
54
+ private _controlRemovedObserver;
55
+ private _background;
56
+ /** @internal */
57
+ _rootContainer: Container;
58
+ /** @internal */
59
+ _lastPickedControl: Control;
60
+ /** @internal */
61
+ _lastControlOver: {
62
+ [pointerId: number]: Control;
63
+ };
64
+ /** @internal */
65
+ _lastControlDown: {
66
+ [pointerId: number]: Control;
67
+ };
68
+ /** @internal */
69
+ _capturingControl: {
70
+ [pointerId: number]: Control;
71
+ };
72
+ /** @internal */
73
+ _shouldBlockPointer: boolean;
74
+ /** @internal */
75
+ _layerToDispose: Nullable<Layer>;
76
+ /** @internal */
77
+ _linkedControls: Control[];
78
+ /** @internal */
79
+ _isFullscreen: boolean;
80
+ private _fullscreenViewport;
81
+ private _idealWidth;
82
+ private _idealHeight;
83
+ private _useSmallestIdeal;
84
+ private _renderAtIdealSize;
85
+ private _focusedControl;
86
+ private _blockNextFocusCheck;
87
+ private _renderScale;
88
+ private _rootElement;
89
+ private _cursorChanged;
90
+ private _defaultMousePointerId;
91
+ private _rootChildrenHaveChanged;
92
+ private _adjustToEngineHardwareScalingLevel;
93
+ /** @internal */
94
+ _capturedPointerIds: Set<number>;
95
+ /** @internal */
96
+ _numLayoutCalls: number;
97
+ /** Gets the number of layout calls made the last time the ADT has been rendered */
98
+ get numLayoutCalls(): number;
99
+ /** @internal */
100
+ _numRenderCalls: number;
101
+ /** Gets the number of render calls made the last time the ADT has been rendered */
102
+ get numRenderCalls(): number;
103
+ /**
104
+ * Define type to string to ensure compatibility across browsers
105
+ * Safari doesn't support DataTransfer constructor
106
+ */
107
+ private _clipboardData;
108
+ /**
109
+ * Observable event triggered each time an clipboard event is received from the rendering canvas
110
+ */
111
+ onClipboardObservable: Observable<ClipboardInfo>;
112
+ /**
113
+ * Observable event triggered each time a pointer down is intercepted by a control
114
+ */
115
+ onControlPickedObservable: Observable<Control>;
116
+ /**
117
+ * Observable event triggered before layout is evaluated
118
+ */
119
+ onBeginLayoutObservable: Observable<AdvancedDynamicTexture>;
120
+ /**
121
+ * Observable event triggered after the layout was evaluated
122
+ */
123
+ onEndLayoutObservable: Observable<AdvancedDynamicTexture>;
124
+ /**
125
+ * Observable event triggered before the texture is rendered
126
+ */
127
+ onBeginRenderObservable: Observable<AdvancedDynamicTexture>;
128
+ /**
129
+ * Observable event triggered after the texture was rendered
130
+ */
131
+ onEndRenderObservable: Observable<AdvancedDynamicTexture>;
132
+ /**
133
+ * Gets or sets a boolean defining if alpha is stored as premultiplied
134
+ */
135
+ premulAlpha: boolean;
136
+ /**
137
+ * Gets or sets a boolean indicating that the canvas must be reverted on Y when updating the texture
138
+ */
139
+ applyYInversionOnUpdate: boolean;
140
+ /**
141
+ * A boolean indicating whether or not the elements can be navigated to using the tab key.
142
+ * Defaults to false.
143
+ */
144
+ disableTabNavigation: boolean;
145
+ /**
146
+ * A boolean indicating whether controls can be picked/clicked on or not. Defaults to false.
147
+ */
148
+ disablePicking: boolean;
149
+ /**
150
+ * If set to true, the POINTERTAP event type will be used for "click", instead of POINTERUP
151
+ */
152
+ usePointerTapForClickEvent: boolean;
153
+ /**
154
+ * If set to true, the renderScale will be adjusted automatically to the engine's hardware scaling
155
+ * If this is set to true, manually setting the renderScale will be ignored
156
+ * This is useful when the engine's hardware scaling is set to a value other than 1
157
+ */
158
+ get adjustToEngineHardwareScalingLevel(): boolean;
159
+ set adjustToEngineHardwareScalingLevel(value: boolean);
160
+ /**
161
+ * Gets or sets a number used to scale rendering size (2 means that the texture will be twice bigger).
162
+ * Useful when you want more antialiasing
163
+ */
164
+ get renderScale(): number;
165
+ set renderScale(value: number);
166
+ /** Gets or sets the background color */
167
+ get background(): string;
168
+ set background(value: string);
169
+ /**
170
+ * Gets or sets the ideal width used to design controls.
171
+ * The GUI will then rescale everything accordingly
172
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#adaptive-scaling
173
+ */
174
+ get idealWidth(): number;
175
+ set idealWidth(value: number);
176
+ /**
177
+ * Gets or sets the ideal height used to design controls.
178
+ * The GUI will then rescale everything accordingly
179
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#adaptive-scaling
180
+ */
181
+ get idealHeight(): number;
182
+ set idealHeight(value: number);
183
+ /**
184
+ * Gets or sets a boolean indicating if the smallest ideal value must be used if idealWidth and idealHeight are both set
185
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#adaptive-scaling
186
+ */
187
+ get useSmallestIdeal(): boolean;
188
+ set useSmallestIdeal(value: boolean);
189
+ /**
190
+ * Gets or sets a boolean indicating if adaptive scaling must be used
191
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#adaptive-scaling
192
+ */
193
+ get renderAtIdealSize(): boolean;
194
+ set renderAtIdealSize(value: boolean);
195
+ /**
196
+ * Gets the ratio used when in "ideal mode"
197
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#adaptive-scaling
198
+ * */
199
+ get idealRatio(): number;
200
+ /**
201
+ * Gets the underlying layer used to render the texture when in fullscreen mode
202
+ */
203
+ get layer(): Nullable<Layer>;
204
+ /**
205
+ * Gets the root container control
206
+ */
207
+ get rootContainer(): Container;
208
+ /**
209
+ * Returns an array containing the root container.
210
+ * This is mostly used to let the Inspector introspects the ADT
211
+ * @returns an array containing the rootContainer
212
+ */
213
+ getChildren(): Array<Container>;
214
+ /**
215
+ * Will return all controls that are inside this texture
216
+ * @param directDescendantsOnly defines if true only direct descendants of 'this' will be considered, if false direct and also indirect (children of children, an so on in a recursive manner) descendants of 'this' will be considered
217
+ * @param predicate defines an optional predicate that will be called on every evaluated child, the predicate must return true for a given child to be part of the result, otherwise it will be ignored
218
+ * @returns all child controls
219
+ */
220
+ getDescendants(directDescendantsOnly?: boolean, predicate?: (control: Control) => boolean): Control[];
221
+ /**
222
+ * Will return all controls with the given type name
223
+ * @param typeName defines the type name to search for
224
+ * @returns an array of all controls found
225
+ */
226
+ getControlsByType(typeName: string): Control[];
227
+ /**
228
+ * Will return the first control with the given name
229
+ * @param name defines the name to search for
230
+ * @returns the first control found or null
231
+ */
232
+ getControlByName(name: string): Nullable<Control>;
233
+ private _getControlByKey;
234
+ /**
235
+ * Gets or sets the current focused control
236
+ */
237
+ get focusedControl(): Nullable<Control>;
238
+ set focusedControl(control: Nullable<Control>);
239
+ /**
240
+ * Gets or sets a boolean indicating if the texture must be rendered in background or foreground when in fullscreen mode
241
+ */
242
+ get isForeground(): boolean;
243
+ set isForeground(value: boolean);
244
+ /**
245
+ * Gets or set information about clipboardData
246
+ */
247
+ get clipboardData(): string;
248
+ set clipboardData(value: string);
249
+ /**
250
+ * If this is set, even when a control is pointer blocker, some events can still be passed through to the scene.
251
+ * Options from values are PointerEventTypes
252
+ * POINTERDOWN, POINTERUP, POINTERMOVE, POINTERWHEEL, POINTERPICK, POINTERTAP, POINTERDOUBLETAP
253
+ */
254
+ skipBlockEvents: number;
255
+ /**
256
+ * If set to true, every scene render will trigger a pointer event for the GUI
257
+ * if it is linked to a mesh or has controls linked to a mesh. This will allow
258
+ * you to catch the pointer moving around the GUI due to camera or mesh movements,
259
+ * but it has a performance cost.
260
+ */
261
+ checkPointerEveryFrame: boolean;
262
+ /**
263
+ * Creates a new AdvancedDynamicTexture
264
+ * @param name defines the name of the texture
265
+ * @param options The options to be used when constructing the ADT
266
+ */
267
+ constructor(name: string, options?: IAdvancedDynamicTextureOptions);
268
+ constructor(name: string, width?: number, height?: number, scene?: Nullable<Scene>, generateMipMaps?: boolean, samplingMode?: number, invertY?: boolean);
269
+ /**
270
+ * Get the current class name of the texture useful for serialization or dynamic coding.
271
+ * @returns "AdvancedDynamicTexture"
272
+ */
273
+ getClassName(): string;
274
+ /**
275
+ * Function used to execute a function on all controls
276
+ * @param func defines the function to execute
277
+ * @param container defines the container where controls belong. If null the root container will be used
278
+ */
279
+ executeOnAllControls(func: (control: Control) => void, container?: Container): void;
280
+ private _useInvalidateRectOptimization;
281
+ /**
282
+ * Gets or sets a boolean indicating if the InvalidateRect optimization should be turned on
283
+ */
284
+ get useInvalidateRectOptimization(): boolean;
285
+ set useInvalidateRectOptimization(value: boolean);
286
+ private _invalidatedRectangle;
287
+ /**
288
+ * Invalidates a rectangle area on the gui texture
289
+ * @param invalidMinX left most position of the rectangle to invalidate in the texture
290
+ * @param invalidMinY top most position of the rectangle to invalidate in the texture
291
+ * @param invalidMaxX right most position of the rectangle to invalidate in the texture
292
+ * @param invalidMaxY bottom most position of the rectangle to invalidate in the texture
293
+ */
294
+ invalidateRect(invalidMinX: number, invalidMinY: number, invalidMaxX: number, invalidMaxY: number): void;
295
+ /**
296
+ * Marks the texture as dirty forcing a complete update
297
+ */
298
+ markAsDirty(): void;
299
+ /**
300
+ * Helper function used to create a new style
301
+ * @returns a new style
302
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#styles
303
+ */
304
+ createStyle(): Style;
305
+ /**
306
+ * Adds a new control to the root container
307
+ * @param control defines the control to add
308
+ * @returns the current texture
309
+ */
310
+ addControl(control: Control): AdvancedDynamicTexture;
311
+ /**
312
+ * Removes a control from the root container
313
+ * @param control defines the control to remove
314
+ * @returns the current texture
315
+ */
316
+ removeControl(control: Control): AdvancedDynamicTexture;
317
+ /**
318
+ * Moves overlapped controls towards a position where it is not overlapping anymore.
319
+ * Please note that this method alters linkOffsetXInPixels and linkOffsetYInPixels.
320
+ * @param overlapGroup the overlap group which will be processed or undefined to process all overlap groups
321
+ * @param deltaStep the step size (speed) to reach the target non overlapping position (default 0.1)
322
+ * @param repelFactor how much is the control repelled by other controls
323
+ */
324
+ moveToNonOverlappedPosition(overlapGroup?: number | Control[], deltaStep?: number, repelFactor?: number): void;
325
+ /**
326
+ * Release all resources
327
+ */
328
+ dispose(): void;
329
+ private _alreadyRegisteredForRender;
330
+ private _onResize;
331
+ /** @internal */
332
+ _getGlobalViewport(): Viewport;
333
+ /**
334
+ * Get screen coordinates for a vector3
335
+ * @param position defines the position to project
336
+ * @param worldMatrix defines the world matrix to use
337
+ * @returns the projected position
338
+ */
339
+ getProjectedPosition(position: Vector3, worldMatrix: Matrix): Vector2;
340
+ /**
341
+ * Get screen coordinates for a vector3
342
+ * @param position defines the position to project
343
+ * @param worldMatrix defines the world matrix to use
344
+ * @returns the projected position with Z
345
+ */
346
+ getProjectedPositionWithZ(position: Vector3, worldMatrix: Matrix): Vector3;
347
+ /** @internal */
348
+ _checkUpdate(camera: Nullable<Camera>, skipUpdate?: boolean): void;
349
+ private _clearMeasure;
350
+ private _render;
351
+ /**
352
+ * @internal
353
+ */
354
+ _changeCursor(cursor: string): void;
355
+ /**
356
+ * @internal
357
+ */
358
+ _registerLastControlDown(control: Control, pointerId: number): void;
359
+ private _doPicking;
360
+ /**
361
+ * @internal
362
+ */
363
+ _cleanControlAfterRemovalFromList(list: {
364
+ [pointerId: number]: Control;
365
+ }, control: Control): void;
366
+ /**
367
+ * @internal
368
+ */
369
+ _cleanControlAfterRemoval(control: Control): void;
370
+ /**
371
+ * This function will run a pointer event on this ADT and will trigger any pointer events on any controls
372
+ * This will work on a fullscreen ADT only. For mesh based ADT, simulate pointer events using the scene directly.
373
+ * @param x pointer X on the canvas for the picking
374
+ * @param y pointer Y on the canvas for the picking
375
+ * @param pi optional pointer information
376
+ */
377
+ pick(x: number, y: number, pi?: Nullable<PointerInfoPre>): void;
378
+ private _translateToPicking;
379
+ /** Attach to all scene events required to support pointer events */
380
+ attach(): void;
381
+ private _focusProperties;
382
+ private _focusNextElement;
383
+ /**
384
+ * @internal
385
+ */
386
+ private _onClipboardCopy;
387
+ /**
388
+ * @internal
389
+ */
390
+ private _onClipboardCut;
391
+ /**
392
+ * @internal
393
+ */
394
+ private _onClipboardPaste;
395
+ /**
396
+ * Register the clipboard Events onto the canvas
397
+ */
398
+ registerClipboardEvents(): void;
399
+ /**
400
+ * Unregister the clipboard Events from the canvas
401
+ */
402
+ unRegisterClipboardEvents(): void;
403
+ /**
404
+ * Transform uvs from mesh space to texture space, taking the texture into account
405
+ * @param uv the uvs in mesh space
406
+ * @returns the uvs in texture space
407
+ */
408
+ private _transformUvs;
409
+ /**
410
+ * Connect the texture to a hosting mesh to enable interactions
411
+ * @param mesh defines the mesh to attach to
412
+ * @param supportPointerMove defines a boolean indicating if pointer move events must be catched as well
413
+ */
414
+ attachToMesh(mesh: AbstractMesh, supportPointerMove?: boolean): void;
415
+ /**
416
+ * Move the focus to a specific control
417
+ * @param control defines the control which will receive the focus
418
+ */
419
+ moveFocusToControl(control: Control): void;
420
+ private _manageFocus;
421
+ private _attachPickingToSceneRender;
422
+ private _attachToOnPointerOut;
423
+ private _attachToOnBlur;
424
+ /**
425
+ * Serializes the entire GUI system
426
+ * @returns an object with the JSON serialized data
427
+ */
428
+ serializeContent(): any;
429
+ /**
430
+ * Recreate the content of the ADT from a JSON object
431
+ * @param serializedObject define the JSON serialized object to restore from
432
+ * @param scaleToSize defines whether to scale to texture to the saved size
433
+ * @param urlRewriter defines an url rewriter to update urls before sending them to the controls
434
+ */
435
+ parseSerializedObject(serializedObject: any, scaleToSize?: boolean, urlRewriter?: (url: string) => string): void;
436
+ /**
437
+ * Clones the ADT. If no mesh is defined, the GUI will be considered as a fullscreen GUI
438
+ * @param newName defines the name of the new ADT
439
+ * @param attachToMesh defines if the new ADT should be attached to a mesh
440
+ * @returns the clone of the ADT
441
+ */
442
+ clone(newName?: string, attachToMesh?: AbstractMesh): AdvancedDynamicTexture;
443
+ /**
444
+ * Recreate the content of the ADT from a JSON object
445
+ * @param serializedObject define the JSON serialized object to restore from
446
+ * @param scaleToSize defines whether to scale to texture to the saved size
447
+ * @param urlRewriter defines an url rewriter to update urls before sending them to the controls
448
+ * @deprecated Please use parseSerializedObject instead
449
+ */
450
+ parseContent: (serializedObject: any, scaleToSize?: boolean, urlRewriter?: (url: string) => string) => void;
451
+ /**
452
+ * Recreate the content of the ADT from a snippet saved by the GUI editor
453
+ * @param snippetId defines the snippet to load
454
+ * @param scaleToSize defines whether to scale to texture to the saved size
455
+ * @param appendToAdt if provided the snippet will be appended to the adt. Otherwise a fullscreen ADT will be created.
456
+ * @param urlRewriter defines an url rewriter to update urls before sending them to the controls
457
+ * @returns a promise that will resolve on success
458
+ */
459
+ static ParseFromSnippetAsync(snippetId: string, scaleToSize?: boolean, appendToAdt?: AdvancedDynamicTexture, urlRewriter?: (url: string) => string): Promise<AdvancedDynamicTexture>;
460
+ /**
461
+ * Recreate the content of the ADT from a snippet saved by the GUI editor
462
+ * @param snippetId defines the snippet to load
463
+ * @param scaleToSize defines whether to scale to texture to the saved size
464
+ * @param urlRewriter defines an url rewriter to update urls before sending them to the controls
465
+ * @returns a promise that will resolve on success
466
+ */
467
+ parseFromSnippetAsync(snippetId: string, scaleToSize?: boolean, urlRewriter?: (url: string) => string): Promise<AdvancedDynamicTexture>;
468
+ /**
469
+ * Recreate the content of the ADT from a url json
470
+ * @param url defines the url to load
471
+ * @param scaleToSize defines whether to scale to texture to the saved size
472
+ * @param appendToAdt if provided the snippet will be appended to the adt. Otherwise a fullscreen ADT will be created.
473
+ * @param urlRewriter defines an url rewriter to update urls before sending them to the controls
474
+ * @returns a promise that will resolve on success
475
+ */
476
+ static ParseFromFileAsync(url: string, scaleToSize?: boolean, appendToAdt?: AdvancedDynamicTexture, urlRewriter?: (url: string) => string): Promise<AdvancedDynamicTexture>;
477
+ /**
478
+ * Recreate the content of the ADT from a url json
479
+ * @param url defines the url to load
480
+ * @param scaleToSize defines whether to scale to texture to the saved size
481
+ * @param urlRewriter defines an url rewriter to update urls before sending them to the controls
482
+ * @returns a promise that will resolve on success
483
+ */
484
+ parseFromURLAsync(url: string, scaleToSize?: boolean, urlRewriter?: (url: string) => string): Promise<AdvancedDynamicTexture>;
485
+ private static _LoadURLContentAsync;
486
+ /**
487
+ * Compares two rectangle based controls for pixel overlap
488
+ * @param control1 The first control to compare
489
+ * @param control2 The second control to compare
490
+ * @returns true if overlaps, otherwise false
491
+ */
492
+ private static _Overlaps;
493
+ /**
494
+ * Creates a new AdvancedDynamicTexture in projected mode (ie. attached to a mesh)
495
+ * @param mesh defines the mesh which will receive the texture
496
+ * @param width defines the texture width (1024 by default)
497
+ * @param height defines the texture height (1024 by default)
498
+ * @param supportPointerMove defines a boolean indicating if the texture must capture move events (true by default)
499
+ * @param onlyAlphaTesting defines a boolean indicating that alpha blending will not be used (only alpha testing) (false by default)
500
+ * @param invertY defines if the texture needs to be inverted on the y axis during loading (true by default)
501
+ * @param materialSetupCallback defines a custom way of creating and setting up the material on the mesh
502
+ * @param sampling defines the texture sampling mode (Texture.TRILINEAR_SAMPLINGMODE by default)
503
+ * @returns a new AdvancedDynamicTexture
504
+ */
505
+ static CreateForMesh(mesh: AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean, onlyAlphaTesting?: boolean, invertY?: boolean, materialSetupCallback?: (mesh: AbstractMesh, uniqueId: string, texture: AdvancedDynamicTexture, onlyAlphaTesting: boolean) => void, sampling?: number): AdvancedDynamicTexture;
506
+ private static _CreateMaterial;
507
+ /**
508
+ * Creates a new AdvancedDynamicTexture in projected mode (ie. attached to a mesh) BUT do not create a new material for the mesh. You will be responsible for connecting the texture
509
+ * @param mesh defines the mesh which will receive the texture
510
+ * @param width defines the texture width (1024 by default)
511
+ * @param height defines the texture height (1024 by default)
512
+ * @param supportPointerMove defines a boolean indicating if the texture must capture move events (true by default)
513
+ * @param invertY defines if the texture needs to be inverted on the y axis during loading (true by default)
514
+ * @param sampling defines the texture sampling mode (Texture.TRILINEAR_SAMPLINGMODE by default)
515
+ * @returns a new AdvancedDynamicTexture
516
+ */
517
+ static CreateForMeshTexture(mesh: AbstractMesh, width?: number, height?: number, supportPointerMove?: boolean, invertY?: boolean, sampling?: number): AdvancedDynamicTexture;
518
+ /**
519
+ * Creates a new AdvancedDynamicTexture in fullscreen mode.
520
+ * In this mode the texture will rely on a layer for its rendering.
521
+ * This allows it to be treated like any other layer.
522
+ * As such, if you have a multi camera setup, you can set the layerMask on the GUI as well.
523
+ * LayerMask is set through advancedTexture.layer.layerMask
524
+ * @param name defines name for the texture
525
+ * @param foreground defines a boolean indicating if the texture must be rendered in foreground (default is true)
526
+ * @param sceneOrOptions defines the hosting scene or options (IAdvancedDynamicTextureOptions)
527
+ * @param sampling defines the texture sampling mode (Texture.BILINEAR_SAMPLINGMODE by default)
528
+ * @param adaptiveScaling defines whether to automatically scale root to match hardwarescaling (false by default)
529
+ * @returns a new AdvancedDynamicTexture
530
+ */
531
+ static CreateFullscreenUI(name: string, foreground?: boolean, sceneOrOptions?: Nullable<Scene> | IAdvancedDynamicTextureOptions, sampling?: number, adaptiveScaling?: boolean): AdvancedDynamicTexture;
532
+ /**
533
+ * Scales the texture
534
+ * @param ratio the scale factor to apply to both width and height
535
+ */
536
+ scale(ratio: number): void;
537
+ /**
538
+ * Resizes the texture
539
+ * @param width the new width
540
+ * @param height the new height
541
+ */
542
+ scaleTo(width: number, height: number): void;
543
+ private _checkGuiIsReady;
544
+ /**
545
+ * @returns true if all the GUI components are ready to render
546
+ */
547
+ guiIsReady(): boolean;
548
+ }