@onerjs/gui 8.23.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/2D/FrameGraph/guiTask.d.ts +34 -0
- package/2D/FrameGraph/guiTask.js +62 -0
- package/2D/FrameGraph/guiTask.js.map +1 -0
- package/2D/FrameGraph/renderGraphGUIBlock.d.ts +43 -0
- package/2D/FrameGraph/renderGraphGUIBlock.js +66 -0
- package/2D/FrameGraph/renderGraphGUIBlock.js.map +1 -0
- package/2D/adtInstrumentation.d.ts +52 -0
- package/2D/adtInstrumentation.js +107 -0
- package/2D/adtInstrumentation.js.map +1 -0
- package/2D/advancedDynamicTexture.d.ts +548 -0
- package/2D/advancedDynamicTexture.js +1522 -0
- package/2D/advancedDynamicTexture.js.map +1 -0
- package/2D/controls/button.d.ts +109 -0
- package/2D/controls/button.js +246 -0
- package/2D/controls/button.js.map +1 -0
- package/2D/controls/checkbox.d.ts +53 -0
- package/2D/controls/checkbox.js +164 -0
- package/2D/controls/checkbox.js.map +1 -0
- package/2D/controls/colorpicker.d.ts +101 -0
- package/2D/controls/colorpicker.js +1396 -0
- package/2D/controls/colorpicker.js.map +1 -0
- package/2D/controls/container.d.ts +179 -0
- package/2D/controls/container.js +616 -0
- package/2D/controls/container.js.map +1 -0
- package/2D/controls/control.d.ts +943 -0
- package/2D/controls/control.js +2460 -0
- package/2D/controls/control.js.map +1 -0
- package/2D/controls/displayGrid.d.ts +53 -0
- package/2D/controls/displayGrid.js +202 -0
- package/2D/controls/displayGrid.js.map +1 -0
- package/2D/controls/ellipse.d.ts +25 -0
- package/2D/controls/ellipse.js +93 -0
- package/2D/controls/ellipse.js.map +1 -0
- package/2D/controls/focusableButton.d.ts +17 -0
- package/2D/controls/focusableButton.js +25 -0
- package/2D/controls/focusableButton.js.map +1 -0
- package/2D/controls/focusableControl.d.ts +43 -0
- package/2D/controls/focusableControl.js +2 -0
- package/2D/controls/focusableControl.js.map +1 -0
- package/2D/controls/gradient/BaseGradient.d.ts +69 -0
- package/2D/controls/gradient/BaseGradient.js +84 -0
- package/2D/controls/gradient/BaseGradient.js.map +1 -0
- package/2D/controls/gradient/LinearGradient.d.ts +45 -0
- package/2D/controls/gradient/LinearGradient.js +73 -0
- package/2D/controls/gradient/LinearGradient.js.map +1 -0
- package/2D/controls/gradient/RadialGradient.d.ts +53 -0
- package/2D/controls/gradient/RadialGradient.js +89 -0
- package/2D/controls/gradient/RadialGradient.js.map +1 -0
- package/2D/controls/grid.d.ts +151 -0
- package/2D/controls/grid.js +528 -0
- package/2D/controls/grid.js.map +1 -0
- package/2D/controls/image.d.ts +228 -0
- package/2D/controls/image.js +915 -0
- package/2D/controls/image.js.map +1 -0
- package/2D/controls/index.d.ts +34 -0
- package/2D/controls/index.js +35 -0
- package/2D/controls/index.js.map +1 -0
- package/2D/controls/inputPassword.d.ts +9 -0
- package/2D/controls/inputPassword.js +22 -0
- package/2D/controls/inputPassword.js.map +1 -0
- package/2D/controls/inputText.d.ts +197 -0
- package/2D/controls/inputText.js +1035 -0
- package/2D/controls/inputText.js.map +1 -0
- package/2D/controls/inputTextArea.d.ts +142 -0
- package/2D/controls/inputTextArea.js +1025 -0
- package/2D/controls/inputTextArea.js.map +1 -0
- package/2D/controls/line.d.ts +73 -0
- package/2D/controls/line.js +227 -0
- package/2D/controls/line.js.map +1 -0
- package/2D/controls/multiLine.d.ts +75 -0
- package/2D/controls/multiLine.js +237 -0
- package/2D/controls/multiLine.js.map +1 -0
- package/2D/controls/radioButton.d.ts +49 -0
- package/2D/controls/radioButton.js +185 -0
- package/2D/controls/radioButton.js.map +1 -0
- package/2D/controls/rectangle.d.ts +43 -0
- package/2D/controls/rectangle.js +204 -0
- package/2D/controls/rectangle.js.map +1 -0
- package/2D/controls/scrollViewers/scrollViewer.d.ts +178 -0
- package/2D/controls/scrollViewers/scrollViewer.js +587 -0
- package/2D/controls/scrollViewers/scrollViewer.js.map +1 -0
- package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +51 -0
- package/2D/controls/scrollViewers/scrollViewerWindow.js +254 -0
- package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -0
- package/2D/controls/selector.d.ts +237 -0
- package/2D/controls/selector.js +579 -0
- package/2D/controls/selector.js.map +1 -0
- package/2D/controls/sliders/baseSlider.d.ts +80 -0
- package/2D/controls/sliders/baseSlider.js +299 -0
- package/2D/controls/sliders/baseSlider.js.map +1 -0
- package/2D/controls/sliders/imageBasedSlider.d.ts +47 -0
- package/2D/controls/sliders/imageBasedSlider.js +168 -0
- package/2D/controls/sliders/imageBasedSlider.js.map +1 -0
- package/2D/controls/sliders/imageScrollBar.d.ts +67 -0
- package/2D/controls/sliders/imageScrollBar.js +248 -0
- package/2D/controls/sliders/imageScrollBar.js.map +1 -0
- package/2D/controls/sliders/scrollBar.d.ts +50 -0
- package/2D/controls/sliders/scrollBar.js +175 -0
- package/2D/controls/sliders/scrollBar.js.map +1 -0
- package/2D/controls/sliders/slider.d.ts +46 -0
- package/2D/controls/sliders/slider.js +281 -0
- package/2D/controls/sliders/slider.js.map +1 -0
- package/2D/controls/stackPanel.d.ts +64 -0
- package/2D/controls/stackPanel.js +244 -0
- package/2D/controls/stackPanel.js.map +1 -0
- package/2D/controls/statics.d.ts +6 -0
- package/2D/controls/statics.js +50 -0
- package/2D/controls/statics.js.map +1 -0
- package/2D/controls/textBlock.d.ts +219 -0
- package/2D/controls/textBlock.js +670 -0
- package/2D/controls/textBlock.js.map +1 -0
- package/2D/controls/textWrapper.d.ts +13 -0
- package/2D/controls/textWrapper.js +88 -0
- package/2D/controls/textWrapper.js.map +1 -0
- package/2D/controls/toggleButton.d.ts +93 -0
- package/2D/controls/toggleButton.js +229 -0
- package/2D/controls/toggleButton.js.map +1 -0
- package/2D/controls/virtualKeyboard.d.ts +102 -0
- package/2D/controls/virtualKeyboard.js +275 -0
- package/2D/controls/virtualKeyboard.js.map +1 -0
- package/2D/index.d.ts +11 -0
- package/2D/index.js +13 -0
- package/2D/index.js.map +1 -0
- package/2D/math2D.d.ts +136 -0
- package/2D/math2D.js +235 -0
- package/2D/math2D.js.map +1 -0
- package/2D/measure.d.ts +77 -0
- package/2D/measure.js +138 -0
- package/2D/measure.js.map +1 -0
- package/2D/multiLinePoint.d.ts +47 -0
- package/2D/multiLinePoint.js +110 -0
- package/2D/multiLinePoint.js.map +1 -0
- package/2D/style.d.ts +46 -0
- package/2D/style.js +80 -0
- package/2D/style.js.map +1 -0
- package/2D/valueAndUnit.d.ts +89 -0
- package/2D/valueAndUnit.js +194 -0
- package/2D/valueAndUnit.js.map +1 -0
- package/2D/xmlLoader.d.ts +60 -0
- package/2D/xmlLoader.js +348 -0
- package/2D/xmlLoader.js.map +1 -0
- package/3D/behaviors/defaultBehavior.d.ts +73 -0
- package/3D/behaviors/defaultBehavior.js +103 -0
- package/3D/behaviors/defaultBehavior.js.map +1 -0
- package/3D/controls/MRTK3/touchHolographicButton.d.ts +220 -0
- package/3D/controls/MRTK3/touchHolographicButton.js +868 -0
- package/3D/controls/MRTK3/touchHolographicButton.js.map +1 -0
- package/3D/controls/abstractButton3D.d.ts +15 -0
- package/3D/controls/abstractButton3D.js +22 -0
- package/3D/controls/abstractButton3D.js.map +1 -0
- package/3D/controls/button3D.d.ts +51 -0
- package/3D/controls/button3D.js +98 -0
- package/3D/controls/button3D.js.map +1 -0
- package/3D/controls/container3D.d.ts +72 -0
- package/3D/controls/container3D.js +126 -0
- package/3D/controls/container3D.js.map +1 -0
- package/3D/controls/contentDisplay3D.d.ts +42 -0
- package/3D/controls/contentDisplay3D.js +81 -0
- package/3D/controls/contentDisplay3D.js.map +1 -0
- package/3D/controls/control3D.d.ts +183 -0
- package/3D/controls/control3D.js +401 -0
- package/3D/controls/control3D.js.map +1 -0
- package/3D/controls/cylinderPanel.d.ts +17 -0
- package/3D/controls/cylinderPanel.js +57 -0
- package/3D/controls/cylinderPanel.js.map +1 -0
- package/3D/controls/handMenu.d.ts +28 -0
- package/3D/controls/handMenu.js +39 -0
- package/3D/controls/handMenu.js.map +1 -0
- package/3D/controls/holographicBackplate.d.ts +49 -0
- package/3D/controls/holographicBackplate.js +104 -0
- package/3D/controls/holographicBackplate.js.map +1 -0
- package/3D/controls/holographicButton.d.ts +84 -0
- package/3D/controls/holographicButton.js +300 -0
- package/3D/controls/holographicButton.js.map +1 -0
- package/3D/controls/holographicSlate.d.ts +134 -0
- package/3D/controls/holographicSlate.js +413 -0
- package/3D/controls/holographicSlate.js.map +1 -0
- package/3D/controls/index.d.ts +22 -0
- package/3D/controls/index.js +24 -0
- package/3D/controls/index.js.map +1 -0
- package/3D/controls/meshButton3D.d.ts +21 -0
- package/3D/controls/meshButton3D.js +58 -0
- package/3D/controls/meshButton3D.js.map +1 -0
- package/3D/controls/nearMenu.d.ts +44 -0
- package/3D/controls/nearMenu.js +103 -0
- package/3D/controls/nearMenu.js.map +1 -0
- package/3D/controls/planePanel.d.ts +9 -0
- package/3D/controls/planePanel.js +30 -0
- package/3D/controls/planePanel.js.map +1 -0
- package/3D/controls/scatterPanel.d.ts +18 -0
- package/3D/controls/scatterPanel.js +98 -0
- package/3D/controls/scatterPanel.js.map +1 -0
- package/3D/controls/slider3D.d.ts +95 -0
- package/3D/controls/slider3D.js +256 -0
- package/3D/controls/slider3D.js.map +1 -0
- package/3D/controls/spherePanel.d.ts +17 -0
- package/3D/controls/spherePanel.js +58 -0
- package/3D/controls/spherePanel.js.map +1 -0
- package/3D/controls/stackPanel3D.d.ts +22 -0
- package/3D/controls/stackPanel3D.js +95 -0
- package/3D/controls/stackPanel3D.js.map +1 -0
- package/3D/controls/touchButton3D.d.ts +77 -0
- package/3D/controls/touchButton3D.js +205 -0
- package/3D/controls/touchButton3D.js.map +1 -0
- package/3D/controls/touchHolographicButton.d.ts +110 -0
- package/3D/controls/touchHolographicButton.js +400 -0
- package/3D/controls/touchHolographicButton.js.map +1 -0
- package/3D/controls/touchHolographicMenu.d.ts +61 -0
- package/3D/controls/touchHolographicMenu.js +139 -0
- package/3D/controls/touchHolographicMenu.js.map +1 -0
- package/3D/controls/touchMeshButton3D.d.ts +21 -0
- package/3D/controls/touchMeshButton3D.js +58 -0
- package/3D/controls/touchMeshButton3D.js.map +1 -0
- package/3D/controls/volumeBasedPanel.d.ts +53 -0
- package/3D/controls/volumeBasedPanel.js +158 -0
- package/3D/controls/volumeBasedPanel.js.map +1 -0
- package/3D/gizmos/gizmoHandle.d.ts +108 -0
- package/3D/gizmos/gizmoHandle.js +175 -0
- package/3D/gizmos/gizmoHandle.js.map +1 -0
- package/3D/gizmos/index.d.ts +2 -0
- package/3D/gizmos/index.js +3 -0
- package/3D/gizmos/index.js.map +1 -0
- package/3D/gizmos/slateGizmo.d.ts +57 -0
- package/3D/gizmos/slateGizmo.js +353 -0
- package/3D/gizmos/slateGizmo.js.map +1 -0
- package/3D/gui3DManager.d.ts +94 -0
- package/3D/gui3DManager.js +233 -0
- package/3D/gui3DManager.js.map +1 -0
- package/3D/index.d.ts +5 -0
- package/3D/index.js +7 -0
- package/3D/index.js.map +1 -0
- package/3D/materials/fluent/fluentMaterial.d.ts +91 -0
- package/3D/materials/fluent/fluentMaterial.js +286 -0
- package/3D/materials/fluent/fluentMaterial.js.map +1 -0
- package/3D/materials/fluent/index.d.ts +1 -0
- package/3D/materials/fluent/index.js +2 -0
- package/3D/materials/fluent/index.js.map +1 -0
- package/3D/materials/fluent/shaders/fluent.fragment.d.ts +5 -0
- package/3D/materials/fluent/shaders/fluent.fragment.js +41 -0
- package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -0
- package/3D/materials/fluent/shaders/fluent.vertex.d.ts +5 -0
- package/3D/materials/fluent/shaders/fluent.vertex.js +40 -0
- package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -0
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +155 -0
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +466 -0
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -0
- package/3D/materials/fluentBackplate/index.d.ts +1 -0
- package/3D/materials/fluentBackplate/index.js +2 -0
- package/3D/materials/fluentBackplate/index.js.map +1 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +60 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +127 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -0
- package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +190 -0
- package/3D/materials/fluentButton/fluentButtonMaterial.js +536 -0
- package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -0
- package/3D/materials/fluentButton/index.d.ts +1 -0
- package/3D/materials/fluentButton/index.js +2 -0
- package/3D/materials/fluentButton/index.js.map +1 -0
- package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -0
- package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +57 -0
- package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -0
- package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -0
- package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +162 -0
- package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -0
- package/3D/materials/fluentMaterial.d.ts +4 -0
- package/3D/materials/fluentMaterial.js +5 -0
- package/3D/materials/fluentMaterial.js.map +1 -0
- package/3D/materials/handle/handleMaterial.d.ts +68 -0
- package/3D/materials/handle/handleMaterial.js +114 -0
- package/3D/materials/handle/handleMaterial.js.map +1 -0
- package/3D/materials/handle/index.d.ts +1 -0
- package/3D/materials/handle/index.js +2 -0
- package/3D/materials/handle/index.js.map +1 -0
- package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -0
- package/3D/materials/handle/shaders/handle.fragment.js +11 -0
- package/3D/materials/handle/shaders/handle.fragment.js.map +1 -0
- package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -0
- package/3D/materials/handle/shaders/handle.vertex.js +11 -0
- package/3D/materials/handle/shaders/handle.vertex.js.map +1 -0
- package/3D/materials/index.d.ts +5 -0
- package/3D/materials/index.js +7 -0
- package/3D/materials/index.js.map +1 -0
- package/3D/materials/mrdl/index.d.ts +3 -0
- package/3D/materials/mrdl/index.js +4 -0
- package/3D/materials/mrdl/index.js.map +1 -0
- package/3D/materials/mrdl/mrdlBackglowMaterial.d.ts +87 -0
- package/3D/materials/mrdl/mrdlBackglowMaterial.js +302 -0
- package/3D/materials/mrdl/mrdlBackglowMaterial.js.map +1 -0
- package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +148 -0
- package/3D/materials/mrdl/mrdlBackplateMaterial.js +433 -0
- package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -0
- package/3D/materials/mrdl/mrdlFrontplateMaterial.d.ts +186 -0
- package/3D/materials/mrdl/mrdlFrontplateMaterial.js +532 -0
- package/3D/materials/mrdl/mrdlFrontplateMaterial.js.map +1 -0
- package/3D/materials/mrdl/mrdlInnerquadMaterial.d.ts +56 -0
- package/3D/materials/mrdl/mrdlInnerquadMaterial.js +230 -0
- package/3D/materials/mrdl/mrdlInnerquadMaterial.js.map +1 -0
- package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +337 -0
- package/3D/materials/mrdl/mrdlSliderBarMaterial.js +855 -0
- package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -0
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +337 -0
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +855 -0
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlBackglow.fragment.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlBackglow.fragment.js +25 -0
- package/3D/materials/mrdl/shaders/mrdlBackglow.fragment.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlBackglow.vertex.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlBackglow.vertex.js +12 -0
- package/3D/materials/mrdl/shaders/mrdlBackglow.vertex.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +88 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +96 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlFrontplate.fragment.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlFrontplate.fragment.js +48 -0
- package/3D/materials/mrdl/shaders/mrdlFrontplate.fragment.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlFrontplate.vertex.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlFrontplate.vertex.js +158 -0
- package/3D/materials/mrdl/shaders/mrdlFrontplate.vertex.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlInnerquad.fragment.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlInnerquad.fragment.js +27 -0
- package/3D/materials/mrdl/shaders/mrdlInnerquad.fragment.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlInnerquad.vertex.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlInnerquad.vertex.js +13 -0
- package/3D/materials/mrdl/shaders/mrdlInnerquad.vertex.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +236 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +137 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +236 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +137 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -0
- package/3D/vector3WithInfo.d.ts +16 -0
- package/3D/vector3WithInfo.js +18 -0
- package/3D/vector3WithInfo.js.map +1 -0
- package/index.d.ts +2 -0
- package/index.js +4 -0
- package/index.js.map +1 -0
- package/legacy/legacy.d.ts +1 -0
- package/legacy/legacy.js +17 -0
- package/legacy/legacy.js.map +1 -0
- package/license.md +71 -0
- package/package.json +47 -0
- package/readme.md +31 -0
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import { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
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import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
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6
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import { serialize } from "@babylonjs/core/Misc/decorators.js";
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7
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/**
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* Class used to create multi line control
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9
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*/
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10
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export class MultiLine extends Control {
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/**
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* Creates a new MultiLine
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* @param name defines the control name
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*/
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constructor(name) {
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super(name);
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this.name = name;
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this._lineWidth = 1;
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/** Function called when a point is updated */
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this.onPointUpdate = () => {
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this._markAsDirty();
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};
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this._automaticSize = true;
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this.isHitTestVisible = false;
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this._horizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT;
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this._verticalAlignment = Control.VERTICAL_ALIGNMENT_TOP;
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this._dash = [];
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this._points = [];
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}
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/** Gets or sets dash pattern */
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get dash() {
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return this._dash;
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}
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set dash(value) {
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if (this._dash === value) {
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return;
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}
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this._dash = value;
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this._markAsDirty();
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}
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/**
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* Gets point stored at specified index
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* @param index defines the index to look for
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* @returns the requested point if found
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*/
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getAt(index) {
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if (!this._points[index]) {
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this._points[index] = new MultiLinePoint(this);
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}
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return this._points[index];
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}
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/**
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* Adds new points to the point collection
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* @param items defines the list of items (mesh, control or 2d coordinates) to add
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* @returns the list of created MultiLinePoint
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*/
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add(...items) {
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return items.map((item) => this.push(item));
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}
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/**
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* Adds a new point to the point collection
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* @param item defines the item (mesh, control or 2d coordinates) to add
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* @returns the created MultiLinePoint
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*/
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push(item) {
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const point = this.getAt(this._points.length);
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if (item == null) {
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return point;
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}
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if (item instanceof AbstractMesh) {
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point.mesh = item;
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}
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else if (item instanceof Control) {
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point.control = item;
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}
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else if (item.x != null && item.y != null) {
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point.x = item.x;
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point.y = item.y;
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}
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return point;
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}
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/**
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* Remove a specific value or point from the active point collection
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* @param value defines the value or point to remove
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*/
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remove(value) {
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let index;
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if (value instanceof MultiLinePoint) {
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index = this._points.indexOf(value);
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if (index === -1) {
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return;
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}
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}
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else {
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index = value;
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}
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const point = this._points[index];
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if (!point) {
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return;
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}
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point.dispose();
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this._points.splice(index, 1);
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}
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/**
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* Resets this object to initial state (no point)
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*/
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reset() {
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while (this._points.length > 0) {
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this.remove(this._points.length - 1);
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}
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}
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/**
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* Resets all links
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*/
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resetLinks() {
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for (const point of this._points) {
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if (point != null) {
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point.resetLinks();
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}
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}
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}
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/** Gets or sets line width */
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get lineWidth() {
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return this._lineWidth;
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}
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set lineWidth(value) {
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if (this._lineWidth === value) {
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return;
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}
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this._lineWidth = value;
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this._markAsDirty();
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}
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set horizontalAlignment(value) {
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return;
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}
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set verticalAlignment(value) {
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return;
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}
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_getTypeName() {
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return "MultiLine";
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}
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_draw(context) {
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context.save();
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if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {
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context.shadowColor = this.shadowColor;
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context.shadowBlur = this.shadowBlur;
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context.shadowOffsetX = this.shadowOffsetX;
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context.shadowOffsetY = this.shadowOffsetY;
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}
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150
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this._applyStates(context);
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context.strokeStyle = this.color;
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152
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context.lineWidth = this._lineWidth;
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153
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context.setLineDash(this._dash);
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154
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+
context.beginPath();
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155
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+
let first = true; //first index is not necessarily 0
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156
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+
let previousPoint;
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157
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+
for (const point of this._points) {
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158
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if (!point) {
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159
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continue;
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160
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+
}
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161
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if (first) {
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162
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context.moveTo(point._point.x, point._point.y);
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163
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first = false;
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164
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}
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else {
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166
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if (point._point.z < 1 && previousPoint.z < 1) {
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167
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context.lineTo(point._point.x, point._point.y);
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168
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}
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169
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else {
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170
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context.moveTo(point._point.x, point._point.y);
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171
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}
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172
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}
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173
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previousPoint = point._point;
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174
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}
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175
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context.stroke();
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176
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context.restore();
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177
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}
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178
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_additionalProcessing() {
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179
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+
this._minX = null;
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180
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+
this._minY = null;
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181
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this._maxX = null;
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182
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+
this._maxY = null;
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183
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for (const point of this._points) {
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184
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if (!point) {
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185
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continue;
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186
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+
}
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187
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point.translate();
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188
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+
if (this._minX == null || point._point.x < this._minX) {
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189
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+
this._minX = point._point.x;
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190
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+
}
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191
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if (this._minY == null || point._point.y < this._minY) {
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192
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+
this._minY = point._point.y;
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193
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+
}
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194
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if (this._maxX == null || point._point.x > this._maxX) {
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this._maxX = point._point.x;
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196
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}
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197
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if (this._maxY == null || point._point.y > this._maxY) {
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198
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this._maxY = point._point.y;
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199
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}
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200
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}
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201
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if (this._minX == null) {
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202
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this._minX = 0;
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203
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+
}
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204
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if (this._minY == null) {
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205
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this._minY = 0;
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206
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}
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207
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if (this._maxX == null) {
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208
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this._maxX = 0;
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209
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+
}
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210
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+
if (this._maxY == null) {
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211
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this._maxY = 0;
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212
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}
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213
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}
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214
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_measure() {
|
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215
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if (this._minX == null || this._maxX == null || this._minY == null || this._maxY == null) {
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216
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return;
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217
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+
}
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218
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+
this._currentMeasure.width = Math.abs(this._maxX - this._minX) + this._lineWidth;
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219
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+
this._currentMeasure.height = Math.abs(this._maxY - this._minY) + this._lineWidth;
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220
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+
}
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221
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+
_computeAlignment() {
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222
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+
if (this._minX == null || this._minY == null) {
|
|
223
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+
return;
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|
224
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+
}
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225
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+
this._currentMeasure.left = this._minX - this._lineWidth / 2;
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226
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+
this._currentMeasure.top = this._minY - this._lineWidth / 2;
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227
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+
}
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228
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+
dispose() {
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229
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+
this.reset();
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230
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+
super.dispose();
|
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231
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+
}
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232
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+
}
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233
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+
__decorate([
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234
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+
serialize()
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235
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+
], MultiLine.prototype, "dash", null);
|
|
236
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+
RegisterClass("BABYLON.GUI.MultiLine", MultiLine);
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237
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//# sourceMappingURL=multiLine.js.map
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1
|
+
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type { Nullable } from \"core/types\";\r\nimport { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\n\r\nimport { Control } from \"./control\";\r\nimport { MultiLinePoint } from \"../multiLinePoint\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { Vector3 } from \"core/Maths/math.vector\";\r\nimport { serialize } from \"core/Misc/decorators\";\r\nimport type { ICanvasRenderingContext } from \"core/Engines/ICanvas\";\r\n\r\n/**\r\n * Class used to create multi line control\r\n */\r\nexport class MultiLine extends Control {\r\n private _lineWidth: number = 1;\r\n private _dash: number[];\r\n private _points: Nullable<MultiLinePoint>[];\r\n\r\n private _minX: Nullable<number>;\r\n private _minY: Nullable<number>;\r\n private _maxX: Nullable<number>;\r\n private _maxY: Nullable<number>;\r\n\r\n /**\r\n * Creates a new MultiLine\r\n * @param name defines the control name\r\n */\r\n constructor(public override name?: string) {\r\n super(name);\r\n\r\n this._automaticSize = true;\r\n this.isHitTestVisible = false;\r\n this._horizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT;\r\n this._verticalAlignment = Control.VERTICAL_ALIGNMENT_TOP;\r\n\r\n this._dash = [];\r\n this._points = [];\r\n }\r\n\r\n /** Gets or sets dash pattern */\r\n @serialize()\r\n public get dash(): Array<number> {\r\n return this._dash;\r\n }\r\n\r\n public set dash(value: Array<number>) {\r\n if (this._dash === value) {\r\n return;\r\n }\r\n\r\n this._dash = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets point stored at specified index\r\n * @param index defines the index to look for\r\n * @returns the requested point if found\r\n */\r\n public getAt(index: number): MultiLinePoint {\r\n if (!this._points[index]) {\r\n this._points[index] = new MultiLinePoint(this);\r\n }\r\n\r\n return this._points[index];\r\n }\r\n\r\n /** Function called when a point is updated */\r\n public onPointUpdate = (): void => {\r\n this._markAsDirty();\r\n };\r\n\r\n /**\r\n * Adds new points to the point collection\r\n * @param items defines the list of items (mesh, control or 2d coordinates) to add\r\n * @returns the list of created MultiLinePoint\r\n */\r\n public add(...items: (AbstractMesh | Control | { x: string | number; y: string | number })[]): MultiLinePoint[] {\r\n return items.map((item) => this.push(item));\r\n }\r\n\r\n /**\r\n * Adds a new point to the point collection\r\n * @param item defines the item (mesh, control or 2d coordinates) to add\r\n * @returns the created MultiLinePoint\r\n */\r\n public push(item?: AbstractMesh | Control | { x: string | number; y: string | number }): MultiLinePoint {\r\n const point: MultiLinePoint = this.getAt(this._points.length);\r\n\r\n if (item == null) {\r\n return point;\r\n }\r\n\r\n if (item instanceof AbstractMesh) {\r\n point.mesh = item;\r\n } else if (item instanceof Control) {\r\n point.control = item;\r\n } else if (item.x != null && item.y != null) {\r\n point.x = item.x;\r\n point.y = item.y;\r\n }\r\n\r\n return point;\r\n }\r\n\r\n /**\r\n * Remove a specific value or point from the active point collection\r\n * @param value defines the value or point to remove\r\n */\r\n public remove(value: number | MultiLinePoint): void {\r\n let index: number;\r\n\r\n if (value instanceof MultiLinePoint) {\r\n index = this._points.indexOf(value);\r\n\r\n if (index === -1) {\r\n return;\r\n }\r\n } else {\r\n index = value;\r\n }\r\n\r\n const point: Nullable<MultiLinePoint> = this._points[index];\r\n\r\n if (!point) {\r\n return;\r\n }\r\n\r\n point.dispose();\r\n\r\n this._points.splice(index, 1);\r\n }\r\n\r\n /**\r\n * Resets this object to initial state (no point)\r\n */\r\n public reset(): void {\r\n while (this._points.length > 0) {\r\n this.remove(this._points.length - 1);\r\n }\r\n }\r\n\r\n /**\r\n * Resets all links\r\n */\r\n public resetLinks(): void {\r\n for (const point of this._points) {\r\n if (point != null) {\r\n point.resetLinks();\r\n }\r\n }\r\n }\r\n\r\n /** Gets or sets line width */\r\n public get lineWidth(): number {\r\n return this._lineWidth;\r\n }\r\n\r\n public set lineWidth(value: number) {\r\n if (this._lineWidth === value) {\r\n return;\r\n }\r\n\r\n this._lineWidth = value;\r\n this._markAsDirty();\r\n }\r\n\r\n public override set horizontalAlignment(value: number) {\r\n return;\r\n }\r\n\r\n public override set verticalAlignment(value: number) {\r\n return;\r\n }\r\n\r\n protected override _getTypeName(): string {\r\n return \"MultiLine\";\r\n }\r\n\r\n public override _draw(context: ICanvasRenderingContext): void {\r\n context.save();\r\n\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowColor = this.shadowColor;\r\n context.shadowBlur = this.shadowBlur;\r\n context.shadowOffsetX = this.shadowOffsetX;\r\n context.shadowOffsetY = this.shadowOffsetY;\r\n }\r\n\r\n this._applyStates(context);\r\n\r\n context.strokeStyle = this.color;\r\n context.lineWidth = this._lineWidth;\r\n context.setLineDash(this._dash);\r\n\r\n context.beginPath();\r\n\r\n let first: boolean = true; //first index is not necessarily 0\r\n let previousPoint: Vector3;\r\n\r\n for (const point of this._points) {\r\n if (!point) {\r\n continue;\r\n }\r\n\r\n if (first) {\r\n context.moveTo(point._point.x, point._point.y);\r\n\r\n first = false;\r\n } else {\r\n if (point._point.z < 1 && previousPoint!.z < 1) {\r\n context.lineTo(point._point.x, point._point.y);\r\n } else {\r\n context.moveTo(point._point.x, point._point.y);\r\n }\r\n }\r\n previousPoint = point._point;\r\n }\r\n\r\n context.stroke();\r\n\r\n context.restore();\r\n }\r\n\r\n protected override _additionalProcessing(): void {\r\n this._minX = null;\r\n this._minY = null;\r\n this._maxX = null;\r\n this._maxY = null;\r\n\r\n for (const point of this._points) {\r\n if (!point) {\r\n continue;\r\n }\r\n\r\n point.translate();\r\n\r\n if (this._minX == null || point._point.x < this._minX) {\r\n this._minX = point._point.x;\r\n }\r\n if (this._minY == null || point._point.y < this._minY) {\r\n this._minY = point._point.y;\r\n }\r\n if (this._maxX == null || point._point.x > this._maxX) {\r\n this._maxX = point._point.x;\r\n }\r\n if (this._maxY == null || point._point.y > this._maxY) {\r\n this._maxY = point._point.y;\r\n }\r\n }\r\n\r\n if (this._minX == null) {\r\n this._minX = 0;\r\n }\r\n if (this._minY == null) {\r\n this._minY = 0;\r\n }\r\n if (this._maxX == null) {\r\n this._maxX = 0;\r\n }\r\n if (this._maxY == null) {\r\n this._maxY = 0;\r\n }\r\n }\r\n\r\n public override _measure(): void {\r\n if (this._minX == null || this._maxX == null || this._minY == null || this._maxY == null) {\r\n return;\r\n }\r\n\r\n this._currentMeasure.width = Math.abs(this._maxX - this._minX) + this._lineWidth;\r\n this._currentMeasure.height = Math.abs(this._maxY - this._minY) + this._lineWidth;\r\n }\r\n\r\n protected override _computeAlignment(): void {\r\n if (this._minX == null || this._minY == null) {\r\n return;\r\n }\r\n\r\n this._currentMeasure.left = this._minX - this._lineWidth / 2;\r\n this._currentMeasure.top = this._minY - this._lineWidth / 2;\r\n }\r\n\r\n public override dispose(): void {\r\n this.reset();\r\n\r\n super.dispose();\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.MultiLine\", MultiLine);\r\n"]}
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@@ -0,0 +1,49 @@
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1
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+
import { Observable } from "@babylonjs/core/Misc/observable.js";
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2
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+
import type { Vector2 } from "@babylonjs/core/Maths/math.vector.js";
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3
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+
import { Control } from "./control.js";
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4
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import { StackPanel } from "./stackPanel.js";
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5
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import type { PointerInfoBase } from "@babylonjs/core/Events/pointerEvents.js";
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6
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+
import type { ICanvasRenderingContext } from "@babylonjs/core/Engines/ICanvas.js";
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7
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+
/**
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8
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* Class used to create radio button controls
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9
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*/
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10
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export declare class RadioButton extends Control {
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11
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name?: string | undefined;
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12
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private _isChecked;
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13
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private _background;
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14
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private _checkSizeRatio;
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15
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+
private _thickness;
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16
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/** Gets or sets border thickness */
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17
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get thickness(): number;
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18
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set thickness(value: number);
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19
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/** Gets or sets group name */
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20
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group: string;
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21
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/** Observable raised when isChecked is changed */
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22
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+
onIsCheckedChangedObservable: Observable<boolean>;
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23
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+
/** Gets or sets a value indicating the ratio between overall size and check size */
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24
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get checkSizeRatio(): number;
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25
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+
set checkSizeRatio(value: number);
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26
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/** Gets or sets background color */
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+
get background(): string;
|
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+
set background(value: string);
|
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29
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+
/** Gets or sets a boolean indicating if the checkbox is checked or not */
|
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30
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+
get isChecked(): boolean;
|
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31
|
+
set isChecked(value: boolean);
|
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32
|
+
/**
|
|
33
|
+
* Creates a new RadioButton
|
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34
|
+
* @param name defines the control name
|
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+
*/
|
|
36
|
+
constructor(name?: string | undefined);
|
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37
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+
protected _getTypeName(): string;
|
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38
|
+
_draw(context: ICanvasRenderingContext): void;
|
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39
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+
_onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean;
|
|
40
|
+
/**
|
|
41
|
+
* Utility function to easily create a radio button with a header
|
|
42
|
+
* @param title defines the label to use for the header
|
|
43
|
+
* @param group defines the group to use for the radio button
|
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44
|
+
* @param isChecked defines the initial state of the radio button
|
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45
|
+
* @param onValueChanged defines the callback to call when value changes
|
|
46
|
+
* @returns a StackPanel containing the radio button and a textBlock
|
|
47
|
+
*/
|
|
48
|
+
static AddRadioButtonWithHeader(title: string, group: string, isChecked: boolean, onValueChanged: (button: RadioButton, value: boolean) => void): StackPanel;
|
|
49
|
+
}
|
|
@@ -0,0 +1,185 @@
|
|
|
1
|
+
import { __decorate } from "@babylonjs/core/tslib.es6.js";
|
|
2
|
+
import { Observable } from "@babylonjs/core/Misc/observable.js";
|
|
3
|
+
import { Control } from "./control.js";
|
|
4
|
+
import { StackPanel } from "./stackPanel.js";
|
|
5
|
+
import { TextBlock } from "./textBlock.js";
|
|
6
|
+
import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
|
|
7
|
+
import { serialize } from "@babylonjs/core/Misc/decorators.js";
|
|
8
|
+
/**
|
|
9
|
+
* Class used to create radio button controls
|
|
10
|
+
*/
|
|
11
|
+
export class RadioButton extends Control {
|
|
12
|
+
/** Gets or sets border thickness */
|
|
13
|
+
get thickness() {
|
|
14
|
+
return this._thickness;
|
|
15
|
+
}
|
|
16
|
+
set thickness(value) {
|
|
17
|
+
if (this._thickness === value) {
|
|
18
|
+
return;
|
|
19
|
+
}
|
|
20
|
+
this._thickness = value;
|
|
21
|
+
this._markAsDirty();
|
|
22
|
+
}
|
|
23
|
+
/** Gets or sets a value indicating the ratio between overall size and check size */
|
|
24
|
+
get checkSizeRatio() {
|
|
25
|
+
return this._checkSizeRatio;
|
|
26
|
+
}
|
|
27
|
+
set checkSizeRatio(value) {
|
|
28
|
+
value = Math.max(Math.min(1, value), 0);
|
|
29
|
+
if (this._checkSizeRatio === value) {
|
|
30
|
+
return;
|
|
31
|
+
}
|
|
32
|
+
this._checkSizeRatio = value;
|
|
33
|
+
this._markAsDirty();
|
|
34
|
+
}
|
|
35
|
+
/** Gets or sets background color */
|
|
36
|
+
get background() {
|
|
37
|
+
return this._background;
|
|
38
|
+
}
|
|
39
|
+
set background(value) {
|
|
40
|
+
if (this._background === value) {
|
|
41
|
+
return;
|
|
42
|
+
}
|
|
43
|
+
this._background = value;
|
|
44
|
+
this._markAsDirty();
|
|
45
|
+
}
|
|
46
|
+
/** Gets or sets a boolean indicating if the checkbox is checked or not */
|
|
47
|
+
get isChecked() {
|
|
48
|
+
return this._isChecked;
|
|
49
|
+
}
|
|
50
|
+
set isChecked(value) {
|
|
51
|
+
if (this._isChecked === value) {
|
|
52
|
+
return;
|
|
53
|
+
}
|
|
54
|
+
this._isChecked = value;
|
|
55
|
+
this._markAsDirty();
|
|
56
|
+
this.onIsCheckedChangedObservable.notifyObservers(value);
|
|
57
|
+
if (this._isChecked && this._host) {
|
|
58
|
+
// Update all controls from same group
|
|
59
|
+
this._host.executeOnAllControls((control) => {
|
|
60
|
+
if (control === this) {
|
|
61
|
+
return;
|
|
62
|
+
}
|
|
63
|
+
if (control.group === undefined) {
|
|
64
|
+
return;
|
|
65
|
+
}
|
|
66
|
+
const childRadio = control;
|
|
67
|
+
if (childRadio.group === this.group) {
|
|
68
|
+
childRadio.isChecked = false;
|
|
69
|
+
}
|
|
70
|
+
});
|
|
71
|
+
}
|
|
72
|
+
}
|
|
73
|
+
/**
|
|
74
|
+
* Creates a new RadioButton
|
|
75
|
+
* @param name defines the control name
|
|
76
|
+
*/
|
|
77
|
+
constructor(name) {
|
|
78
|
+
super(name);
|
|
79
|
+
this.name = name;
|
|
80
|
+
this._isChecked = false;
|
|
81
|
+
this._background = "black";
|
|
82
|
+
this._checkSizeRatio = 0.8;
|
|
83
|
+
this._thickness = 1;
|
|
84
|
+
/** Gets or sets group name */
|
|
85
|
+
this.group = "";
|
|
86
|
+
/** Observable raised when isChecked is changed */
|
|
87
|
+
this.onIsCheckedChangedObservable = new Observable();
|
|
88
|
+
this.isPointerBlocker = true;
|
|
89
|
+
}
|
|
90
|
+
_getTypeName() {
|
|
91
|
+
return "RadioButton";
|
|
92
|
+
}
|
|
93
|
+
_draw(context) {
|
|
94
|
+
context.save();
|
|
95
|
+
this._applyStates(context);
|
|
96
|
+
const actualWidth = this._currentMeasure.width - this._thickness;
|
|
97
|
+
const actualHeight = this._currentMeasure.height - this._thickness;
|
|
98
|
+
if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {
|
|
99
|
+
context.shadowColor = this.shadowColor;
|
|
100
|
+
context.shadowBlur = this.shadowBlur;
|
|
101
|
+
context.shadowOffsetX = this.shadowOffsetX;
|
|
102
|
+
context.shadowOffsetY = this.shadowOffsetY;
|
|
103
|
+
}
|
|
104
|
+
// Outer
|
|
105
|
+
Control.drawEllipse(this._currentMeasure.left + this._currentMeasure.width / 2, this._currentMeasure.top + this._currentMeasure.height / 2, this._currentMeasure.width / 2 - this._thickness / 2, this._currentMeasure.height / 2 - this._thickness / 2, 1, context);
|
|
106
|
+
context.fillStyle = this._isEnabled ? this._background : this._disabledColor;
|
|
107
|
+
context.fill();
|
|
108
|
+
if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {
|
|
109
|
+
context.shadowBlur = 0;
|
|
110
|
+
context.shadowOffsetX = 0;
|
|
111
|
+
context.shadowOffsetY = 0;
|
|
112
|
+
}
|
|
113
|
+
context.strokeStyle = this.color;
|
|
114
|
+
context.lineWidth = this._thickness;
|
|
115
|
+
context.stroke();
|
|
116
|
+
// Inner
|
|
117
|
+
if (this._isChecked) {
|
|
118
|
+
context.fillStyle = this._isEnabled ? this.color : this._disabledColor;
|
|
119
|
+
const offsetWidth = actualWidth * this._checkSizeRatio;
|
|
120
|
+
const offseHeight = actualHeight * this._checkSizeRatio;
|
|
121
|
+
Control.drawEllipse(this._currentMeasure.left + this._currentMeasure.width / 2, this._currentMeasure.top + this._currentMeasure.height / 2, offsetWidth / 2 - this._thickness / 2, offseHeight / 2 - this._thickness / 2, 1, context);
|
|
122
|
+
context.fill();
|
|
123
|
+
}
|
|
124
|
+
context.restore();
|
|
125
|
+
}
|
|
126
|
+
// Events
|
|
127
|
+
_onPointerDown(target, coordinates, pointerId, buttonIndex, pi) {
|
|
128
|
+
if (!super._onPointerDown(target, coordinates, pointerId, buttonIndex, pi)) {
|
|
129
|
+
return false;
|
|
130
|
+
}
|
|
131
|
+
if (this.isReadOnly) {
|
|
132
|
+
return true;
|
|
133
|
+
}
|
|
134
|
+
if (!this.isChecked) {
|
|
135
|
+
this.isChecked = true;
|
|
136
|
+
}
|
|
137
|
+
return true;
|
|
138
|
+
}
|
|
139
|
+
/**
|
|
140
|
+
* Utility function to easily create a radio button with a header
|
|
141
|
+
* @param title defines the label to use for the header
|
|
142
|
+
* @param group defines the group to use for the radio button
|
|
143
|
+
* @param isChecked defines the initial state of the radio button
|
|
144
|
+
* @param onValueChanged defines the callback to call when value changes
|
|
145
|
+
* @returns a StackPanel containing the radio button and a textBlock
|
|
146
|
+
*/
|
|
147
|
+
static AddRadioButtonWithHeader(title, group, isChecked, onValueChanged) {
|
|
148
|
+
const panel = new StackPanel();
|
|
149
|
+
panel.isVertical = false;
|
|
150
|
+
panel.height = "30px";
|
|
151
|
+
const radio = new RadioButton();
|
|
152
|
+
radio.width = "20px";
|
|
153
|
+
radio.height = "20px";
|
|
154
|
+
radio.isChecked = isChecked;
|
|
155
|
+
radio.color = "green";
|
|
156
|
+
radio.group = group;
|
|
157
|
+
radio.onIsCheckedChangedObservable.add((value) => onValueChanged(radio, value));
|
|
158
|
+
panel.addControl(radio);
|
|
159
|
+
const header = new TextBlock();
|
|
160
|
+
header.text = title;
|
|
161
|
+
header.width = "180px";
|
|
162
|
+
header.paddingLeft = "5px";
|
|
163
|
+
header.textHorizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT;
|
|
164
|
+
header.color = "white";
|
|
165
|
+
panel.addControl(header);
|
|
166
|
+
return panel;
|
|
167
|
+
}
|
|
168
|
+
}
|
|
169
|
+
__decorate([
|
|
170
|
+
serialize()
|
|
171
|
+
], RadioButton.prototype, "thickness", null);
|
|
172
|
+
__decorate([
|
|
173
|
+
serialize()
|
|
174
|
+
], RadioButton.prototype, "group", void 0);
|
|
175
|
+
__decorate([
|
|
176
|
+
serialize()
|
|
177
|
+
], RadioButton.prototype, "checkSizeRatio", null);
|
|
178
|
+
__decorate([
|
|
179
|
+
serialize()
|
|
180
|
+
], RadioButton.prototype, "background", null);
|
|
181
|
+
__decorate([
|
|
182
|
+
serialize()
|
|
183
|
+
], RadioButton.prototype, "isChecked", null);
|
|
184
|
+
RegisterClass("BABYLON.GUI.RadioButton", RadioButton);
|
|
185
|
+
//# sourceMappingURL=radioButton.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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AAO,CAAC;QACtB,KAAK,CAAC,KAAK,GAAG,KAAK,CAAC;QACpB,KAAK,CAAC,4BAA4B,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE,CAAC,cAAc,CAAC,KAAK,EAAE,KAAK,CAAC,CAAC,CAAC;QAChF,KAAK,CAAC,UAAU,CAAC,KAAK,CAAC,CAAC;QAExB,MAAM,MAAM,GAAG,IAAI,SAAS,EAAE,CAAC;QAC/B,MAAM,CAAC,IAAI,GAAG,KAAK,CAAC;QACpB,MAAM,CAAC,KAAK,GAAG,OAAO,CAAC;QACvB,MAAM,CAAC,WAAW,GAAG,KAAK,CAAC;QAC3B,MAAM,CAAC,uBAAuB,GAAG,OAAO,CAAC,yBAAyB,CAAC;QACnE,MAAM,CAAC,KAAK,GAAG,OAAO,CAAC;QACvB,KAAK,CAAC,UAAU,CAAC,MAAM,CAAC,CAAC;QAEzB,OAAO,KAAK,CAAC;IACjB,CAAC;CACJ;AA/MG;IADC,SAAS,EAAE;4CAGX;AAaM;IADN,SAAS,EAAE;0CACM;AAOlB;IADC,SAAS,EAAE;iDAGX;AAeD;IADC,SAAS,EAAE;6CAGX;AAaD;IADC,SAAS,EAAE;4CAGX;AAwJL,aAAa,CAAC,yBAAyB,EAAE,WAAW,CAAC,CAAC","sourcesContent":["import { Observable } from \"core/Misc/observable\";\r\nimport type { Vector2 } from \"core/Maths/math.vector\";\r\n\r\nimport { Control } from \"./control\";\r\nimport { StackPanel } from \"./stackPanel\";\r\nimport { TextBlock } from \"./textBlock\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { PointerInfoBase } from \"core/Events/pointerEvents\";\r\nimport { serialize } from \"core/Misc/decorators\";\r\nimport type { ICanvasRenderingContext } from \"core/Engines/ICanvas\";\r\n\r\n/**\r\n * Class used to create radio button controls\r\n */\r\nexport class RadioButton extends Control {\r\n private _isChecked = false;\r\n private _background = \"black\";\r\n private _checkSizeRatio = 0.8;\r\n private _thickness = 1;\r\n\r\n /** Gets or sets border thickness */\r\n @serialize()\r\n public get thickness(): number {\r\n return this._thickness;\r\n }\r\n\r\n public set thickness(value: number) {\r\n if (this._thickness === value) {\r\n return;\r\n }\r\n\r\n this._thickness = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets group name */\r\n @serialize()\r\n public group = \"\";\r\n\r\n /** Observable raised when isChecked is changed */\r\n public onIsCheckedChangedObservable = new Observable<boolean>();\r\n\r\n /** Gets or sets a value indicating the ratio between overall size and check size */\r\n @serialize()\r\n public get checkSizeRatio(): number {\r\n return this._checkSizeRatio;\r\n }\r\n\r\n public set checkSizeRatio(value: number) {\r\n value = Math.max(Math.min(1, value), 0);\r\n\r\n if (this._checkSizeRatio === value) {\r\n return;\r\n }\r\n\r\n this._checkSizeRatio = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets background color */\r\n @serialize()\r\n public get background(): string {\r\n return this._background;\r\n }\r\n\r\n public set background(value: string) {\r\n if (this._background === value) {\r\n return;\r\n }\r\n\r\n this._background = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets a boolean indicating if the checkbox is checked or not */\r\n @serialize()\r\n public get isChecked(): boolean {\r\n return this._isChecked;\r\n }\r\n\r\n public set isChecked(value: boolean) {\r\n if (this._isChecked === value) {\r\n return;\r\n }\r\n\r\n this._isChecked = value;\r\n this._markAsDirty();\r\n\r\n this.onIsCheckedChangedObservable.notifyObservers(value);\r\n\r\n if (this._isChecked && this._host) {\r\n // Update all controls from same group\r\n this._host.executeOnAllControls((control) => {\r\n if (control === this) {\r\n return;\r\n }\r\n\r\n if ((<any>control).group === undefined) {\r\n return;\r\n }\r\n const childRadio = <RadioButton>control;\r\n if (childRadio.group === this.group) {\r\n childRadio.isChecked = false;\r\n }\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Creates a new RadioButton\r\n * @param name defines the control name\r\n */\r\n constructor(public override name?: string) {\r\n super(name);\r\n\r\n this.isPointerBlocker = true;\r\n }\r\n\r\n protected override _getTypeName(): string {\r\n return \"RadioButton\";\r\n }\r\n\r\n public override _draw(context: ICanvasRenderingContext): void {\r\n context.save();\r\n\r\n this._applyStates(context);\r\n const actualWidth = this._currentMeasure.width - this._thickness;\r\n const actualHeight = this._currentMeasure.height - this._thickness;\r\n\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowColor = this.shadowColor;\r\n context.shadowBlur = this.shadowBlur;\r\n context.shadowOffsetX = this.shadowOffsetX;\r\n context.shadowOffsetY = this.shadowOffsetY;\r\n }\r\n\r\n // Outer\r\n Control.drawEllipse(\r\n this._currentMeasure.left + this._currentMeasure.width / 2,\r\n this._currentMeasure.top + this._currentMeasure.height / 2,\r\n this._currentMeasure.width / 2 - this._thickness / 2,\r\n this._currentMeasure.height / 2 - this._thickness / 2,\r\n 1,\r\n context\r\n );\r\n\r\n context.fillStyle = this._isEnabled ? this._background : this._disabledColor;\r\n context.fill();\r\n\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowBlur = 0;\r\n context.shadowOffsetX = 0;\r\n context.shadowOffsetY = 0;\r\n }\r\n\r\n context.strokeStyle = this.color;\r\n context.lineWidth = this._thickness;\r\n\r\n context.stroke();\r\n\r\n // Inner\r\n if (this._isChecked) {\r\n context.fillStyle = this._isEnabled ? this.color : this._disabledColor;\r\n const offsetWidth = actualWidth * this._checkSizeRatio;\r\n const offseHeight = actualHeight * this._checkSizeRatio;\r\n\r\n Control.drawEllipse(\r\n this._currentMeasure.left + this._currentMeasure.width / 2,\r\n this._currentMeasure.top + this._currentMeasure.height / 2,\r\n offsetWidth / 2 - this._thickness / 2,\r\n offseHeight / 2 - this._thickness / 2,\r\n 1,\r\n context\r\n );\r\n\r\n context.fill();\r\n }\r\n context.restore();\r\n }\r\n\r\n // Events\r\n public override _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean {\r\n if (!super._onPointerDown(target, coordinates, pointerId, buttonIndex, pi)) {\r\n return false;\r\n }\r\n\r\n if (this.isReadOnly) {\r\n return true;\r\n }\r\n\r\n if (!this.isChecked) {\r\n this.isChecked = true;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * Utility function to easily create a radio button with a header\r\n * @param title defines the label to use for the header\r\n * @param group defines the group to use for the radio button\r\n * @param isChecked defines the initial state of the radio button\r\n * @param onValueChanged defines the callback to call when value changes\r\n * @returns a StackPanel containing the radio button and a textBlock\r\n */\r\n public static AddRadioButtonWithHeader(title: string, group: string, isChecked: boolean, onValueChanged: (button: RadioButton, value: boolean) => void): StackPanel {\r\n const panel = new StackPanel();\r\n panel.isVertical = false;\r\n panel.height = \"30px\";\r\n\r\n const radio = new RadioButton();\r\n radio.width = \"20px\";\r\n radio.height = \"20px\";\r\n radio.isChecked = isChecked;\r\n radio.color = \"green\";\r\n radio.group = group;\r\n radio.onIsCheckedChangedObservable.add((value) => onValueChanged(radio, value));\r\n panel.addControl(radio);\r\n\r\n const header = new TextBlock();\r\n header.text = title;\r\n header.width = \"180px\";\r\n header.paddingLeft = \"5px\";\r\n header.textHorizontalAlignment = Control.HORIZONTAL_ALIGNMENT_LEFT;\r\n header.color = \"white\";\r\n panel.addControl(header);\r\n\r\n return panel;\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.RadioButton\", RadioButton);\r\n"]}
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@@ -0,0 +1,43 @@
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1
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+
import { Container } from "./container.js";
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2
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+
import type { Measure } from "../measure.js";
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3
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import type { ICanvasRenderingContext } from "@babylonjs/core/Engines/ICanvas.js";
|
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4
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+
/** Class used to create rectangle container */
|
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5
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export declare class Rectangle extends Container {
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6
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name?: string | undefined;
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7
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private _thickness;
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8
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private _cornerRadius;
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9
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+
private _cachedRadius;
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10
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+
/** Gets or sets border thickness */
|
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11
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+
get thickness(): number;
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12
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+
set thickness(value: number);
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13
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+
/** Gets or sets the corner radius of all angles */
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14
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get cornerRadius(): number;
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15
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+
set cornerRadius(value: number);
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16
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/** Gets or sets the corner radius top left angle */
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17
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get cornerRadiusX(): number;
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18
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+
set cornerRadiusX(value: number);
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19
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+
/** Gets or sets the corner radius top right angle */
|
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20
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get cornerRadiusY(): number;
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21
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+
set cornerRadiusY(value: number);
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22
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/** Gets or sets the corner radius bottom left angle */
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23
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+
get cornerRadiusZ(): number;
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24
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+
set cornerRadiusZ(value: number);
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25
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+
/** Gets or sets the corner radius bottom right angle */
|
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26
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get cornerRadiusW(): number;
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27
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set cornerRadiusW(value: number);
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28
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/**
|
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29
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* Creates a new Rectangle
|
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30
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+
* @param name defines the control name
|
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31
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*/
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32
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+
constructor(name?: string | undefined);
|
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33
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+
protected _getTypeName(): string;
|
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34
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+
/** @internal */
|
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35
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+
protected _computeAdditionalOffsetX(): number;
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36
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+
/** @internal */
|
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37
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+
protected _computeAdditionalOffsetY(): number;
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38
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protected _getRectangleFill(context: ICanvasRenderingContext): string | CanvasGradient;
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39
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+
protected _localDraw(context: ICanvasRenderingContext): void;
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40
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+
protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void;
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41
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+
private _drawRoundedRect;
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42
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+
protected _clipForChildren(context: ICanvasRenderingContext): void;
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43
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+
}
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