@onerjs/gui 8.23.1

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Files changed (354) hide show
  1. package/2D/FrameGraph/guiTask.d.ts +34 -0
  2. package/2D/FrameGraph/guiTask.js +62 -0
  3. package/2D/FrameGraph/guiTask.js.map +1 -0
  4. package/2D/FrameGraph/renderGraphGUIBlock.d.ts +43 -0
  5. package/2D/FrameGraph/renderGraphGUIBlock.js +66 -0
  6. package/2D/FrameGraph/renderGraphGUIBlock.js.map +1 -0
  7. package/2D/adtInstrumentation.d.ts +52 -0
  8. package/2D/adtInstrumentation.js +107 -0
  9. package/2D/adtInstrumentation.js.map +1 -0
  10. package/2D/advancedDynamicTexture.d.ts +548 -0
  11. package/2D/advancedDynamicTexture.js +1522 -0
  12. package/2D/advancedDynamicTexture.js.map +1 -0
  13. package/2D/controls/button.d.ts +109 -0
  14. package/2D/controls/button.js +246 -0
  15. package/2D/controls/button.js.map +1 -0
  16. package/2D/controls/checkbox.d.ts +53 -0
  17. package/2D/controls/checkbox.js +164 -0
  18. package/2D/controls/checkbox.js.map +1 -0
  19. package/2D/controls/colorpicker.d.ts +101 -0
  20. package/2D/controls/colorpicker.js +1396 -0
  21. package/2D/controls/colorpicker.js.map +1 -0
  22. package/2D/controls/container.d.ts +179 -0
  23. package/2D/controls/container.js +616 -0
  24. package/2D/controls/container.js.map +1 -0
  25. package/2D/controls/control.d.ts +943 -0
  26. package/2D/controls/control.js +2460 -0
  27. package/2D/controls/control.js.map +1 -0
  28. package/2D/controls/displayGrid.d.ts +53 -0
  29. package/2D/controls/displayGrid.js +202 -0
  30. package/2D/controls/displayGrid.js.map +1 -0
  31. package/2D/controls/ellipse.d.ts +25 -0
  32. package/2D/controls/ellipse.js +93 -0
  33. package/2D/controls/ellipse.js.map +1 -0
  34. package/2D/controls/focusableButton.d.ts +17 -0
  35. package/2D/controls/focusableButton.js +25 -0
  36. package/2D/controls/focusableButton.js.map +1 -0
  37. package/2D/controls/focusableControl.d.ts +43 -0
  38. package/2D/controls/focusableControl.js +2 -0
  39. package/2D/controls/focusableControl.js.map +1 -0
  40. package/2D/controls/gradient/BaseGradient.d.ts +69 -0
  41. package/2D/controls/gradient/BaseGradient.js +84 -0
  42. package/2D/controls/gradient/BaseGradient.js.map +1 -0
  43. package/2D/controls/gradient/LinearGradient.d.ts +45 -0
  44. package/2D/controls/gradient/LinearGradient.js +73 -0
  45. package/2D/controls/gradient/LinearGradient.js.map +1 -0
  46. package/2D/controls/gradient/RadialGradient.d.ts +53 -0
  47. package/2D/controls/gradient/RadialGradient.js +89 -0
  48. package/2D/controls/gradient/RadialGradient.js.map +1 -0
  49. package/2D/controls/grid.d.ts +151 -0
  50. package/2D/controls/grid.js +528 -0
  51. package/2D/controls/grid.js.map +1 -0
  52. package/2D/controls/image.d.ts +228 -0
  53. package/2D/controls/image.js +915 -0
  54. package/2D/controls/image.js.map +1 -0
  55. package/2D/controls/index.d.ts +34 -0
  56. package/2D/controls/index.js +35 -0
  57. package/2D/controls/index.js.map +1 -0
  58. package/2D/controls/inputPassword.d.ts +9 -0
  59. package/2D/controls/inputPassword.js +22 -0
  60. package/2D/controls/inputPassword.js.map +1 -0
  61. package/2D/controls/inputText.d.ts +197 -0
  62. package/2D/controls/inputText.js +1035 -0
  63. package/2D/controls/inputText.js.map +1 -0
  64. package/2D/controls/inputTextArea.d.ts +142 -0
  65. package/2D/controls/inputTextArea.js +1025 -0
  66. package/2D/controls/inputTextArea.js.map +1 -0
  67. package/2D/controls/line.d.ts +73 -0
  68. package/2D/controls/line.js +227 -0
  69. package/2D/controls/line.js.map +1 -0
  70. package/2D/controls/multiLine.d.ts +75 -0
  71. package/2D/controls/multiLine.js +237 -0
  72. package/2D/controls/multiLine.js.map +1 -0
  73. package/2D/controls/radioButton.d.ts +49 -0
  74. package/2D/controls/radioButton.js +185 -0
  75. package/2D/controls/radioButton.js.map +1 -0
  76. package/2D/controls/rectangle.d.ts +43 -0
  77. package/2D/controls/rectangle.js +204 -0
  78. package/2D/controls/rectangle.js.map +1 -0
  79. package/2D/controls/scrollViewers/scrollViewer.d.ts +178 -0
  80. package/2D/controls/scrollViewers/scrollViewer.js +587 -0
  81. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -0
  82. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +51 -0
  83. package/2D/controls/scrollViewers/scrollViewerWindow.js +254 -0
  84. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -0
  85. package/2D/controls/selector.d.ts +237 -0
  86. package/2D/controls/selector.js +579 -0
  87. package/2D/controls/selector.js.map +1 -0
  88. package/2D/controls/sliders/baseSlider.d.ts +80 -0
  89. package/2D/controls/sliders/baseSlider.js +299 -0
  90. package/2D/controls/sliders/baseSlider.js.map +1 -0
  91. package/2D/controls/sliders/imageBasedSlider.d.ts +47 -0
  92. package/2D/controls/sliders/imageBasedSlider.js +168 -0
  93. package/2D/controls/sliders/imageBasedSlider.js.map +1 -0
  94. package/2D/controls/sliders/imageScrollBar.d.ts +67 -0
  95. package/2D/controls/sliders/imageScrollBar.js +248 -0
  96. package/2D/controls/sliders/imageScrollBar.js.map +1 -0
  97. package/2D/controls/sliders/scrollBar.d.ts +50 -0
  98. package/2D/controls/sliders/scrollBar.js +175 -0
  99. package/2D/controls/sliders/scrollBar.js.map +1 -0
  100. package/2D/controls/sliders/slider.d.ts +46 -0
  101. package/2D/controls/sliders/slider.js +281 -0
  102. package/2D/controls/sliders/slider.js.map +1 -0
  103. package/2D/controls/stackPanel.d.ts +64 -0
  104. package/2D/controls/stackPanel.js +244 -0
  105. package/2D/controls/stackPanel.js.map +1 -0
  106. package/2D/controls/statics.d.ts +6 -0
  107. package/2D/controls/statics.js +50 -0
  108. package/2D/controls/statics.js.map +1 -0
  109. package/2D/controls/textBlock.d.ts +219 -0
  110. package/2D/controls/textBlock.js +670 -0
  111. package/2D/controls/textBlock.js.map +1 -0
  112. package/2D/controls/textWrapper.d.ts +13 -0
  113. package/2D/controls/textWrapper.js +88 -0
  114. package/2D/controls/textWrapper.js.map +1 -0
  115. package/2D/controls/toggleButton.d.ts +93 -0
  116. package/2D/controls/toggleButton.js +229 -0
  117. package/2D/controls/toggleButton.js.map +1 -0
  118. package/2D/controls/virtualKeyboard.d.ts +102 -0
  119. package/2D/controls/virtualKeyboard.js +275 -0
  120. package/2D/controls/virtualKeyboard.js.map +1 -0
  121. package/2D/index.d.ts +11 -0
  122. package/2D/index.js +13 -0
  123. package/2D/index.js.map +1 -0
  124. package/2D/math2D.d.ts +136 -0
  125. package/2D/math2D.js +235 -0
  126. package/2D/math2D.js.map +1 -0
  127. package/2D/measure.d.ts +77 -0
  128. package/2D/measure.js +138 -0
  129. package/2D/measure.js.map +1 -0
  130. package/2D/multiLinePoint.d.ts +47 -0
  131. package/2D/multiLinePoint.js +110 -0
  132. package/2D/multiLinePoint.js.map +1 -0
  133. package/2D/style.d.ts +46 -0
  134. package/2D/style.js +80 -0
  135. package/2D/style.js.map +1 -0
  136. package/2D/valueAndUnit.d.ts +89 -0
  137. package/2D/valueAndUnit.js +194 -0
  138. package/2D/valueAndUnit.js.map +1 -0
  139. package/2D/xmlLoader.d.ts +60 -0
  140. package/2D/xmlLoader.js +348 -0
  141. package/2D/xmlLoader.js.map +1 -0
  142. package/3D/behaviors/defaultBehavior.d.ts +73 -0
  143. package/3D/behaviors/defaultBehavior.js +103 -0
  144. package/3D/behaviors/defaultBehavior.js.map +1 -0
  145. package/3D/controls/MRTK3/touchHolographicButton.d.ts +220 -0
  146. package/3D/controls/MRTK3/touchHolographicButton.js +868 -0
  147. package/3D/controls/MRTK3/touchHolographicButton.js.map +1 -0
  148. package/3D/controls/abstractButton3D.d.ts +15 -0
  149. package/3D/controls/abstractButton3D.js +22 -0
  150. package/3D/controls/abstractButton3D.js.map +1 -0
  151. package/3D/controls/button3D.d.ts +51 -0
  152. package/3D/controls/button3D.js +98 -0
  153. package/3D/controls/button3D.js.map +1 -0
  154. package/3D/controls/container3D.d.ts +72 -0
  155. package/3D/controls/container3D.js +126 -0
  156. package/3D/controls/container3D.js.map +1 -0
  157. package/3D/controls/contentDisplay3D.d.ts +42 -0
  158. package/3D/controls/contentDisplay3D.js +81 -0
  159. package/3D/controls/contentDisplay3D.js.map +1 -0
  160. package/3D/controls/control3D.d.ts +183 -0
  161. package/3D/controls/control3D.js +401 -0
  162. package/3D/controls/control3D.js.map +1 -0
  163. package/3D/controls/cylinderPanel.d.ts +17 -0
  164. package/3D/controls/cylinderPanel.js +57 -0
  165. package/3D/controls/cylinderPanel.js.map +1 -0
  166. package/3D/controls/handMenu.d.ts +28 -0
  167. package/3D/controls/handMenu.js +39 -0
  168. package/3D/controls/handMenu.js.map +1 -0
  169. package/3D/controls/holographicBackplate.d.ts +49 -0
  170. package/3D/controls/holographicBackplate.js +104 -0
  171. package/3D/controls/holographicBackplate.js.map +1 -0
  172. package/3D/controls/holographicButton.d.ts +84 -0
  173. package/3D/controls/holographicButton.js +300 -0
  174. package/3D/controls/holographicButton.js.map +1 -0
  175. package/3D/controls/holographicSlate.d.ts +134 -0
  176. package/3D/controls/holographicSlate.js +413 -0
  177. package/3D/controls/holographicSlate.js.map +1 -0
  178. package/3D/controls/index.d.ts +22 -0
  179. package/3D/controls/index.js +24 -0
  180. package/3D/controls/index.js.map +1 -0
  181. package/3D/controls/meshButton3D.d.ts +21 -0
  182. package/3D/controls/meshButton3D.js +58 -0
  183. package/3D/controls/meshButton3D.js.map +1 -0
  184. package/3D/controls/nearMenu.d.ts +44 -0
  185. package/3D/controls/nearMenu.js +103 -0
  186. package/3D/controls/nearMenu.js.map +1 -0
  187. package/3D/controls/planePanel.d.ts +9 -0
  188. package/3D/controls/planePanel.js +30 -0
  189. package/3D/controls/planePanel.js.map +1 -0
  190. package/3D/controls/scatterPanel.d.ts +18 -0
  191. package/3D/controls/scatterPanel.js +98 -0
  192. package/3D/controls/scatterPanel.js.map +1 -0
  193. package/3D/controls/slider3D.d.ts +95 -0
  194. package/3D/controls/slider3D.js +256 -0
  195. package/3D/controls/slider3D.js.map +1 -0
  196. package/3D/controls/spherePanel.d.ts +17 -0
  197. package/3D/controls/spherePanel.js +58 -0
  198. package/3D/controls/spherePanel.js.map +1 -0
  199. package/3D/controls/stackPanel3D.d.ts +22 -0
  200. package/3D/controls/stackPanel3D.js +95 -0
  201. package/3D/controls/stackPanel3D.js.map +1 -0
  202. package/3D/controls/touchButton3D.d.ts +77 -0
  203. package/3D/controls/touchButton3D.js +205 -0
  204. package/3D/controls/touchButton3D.js.map +1 -0
  205. package/3D/controls/touchHolographicButton.d.ts +110 -0
  206. package/3D/controls/touchHolographicButton.js +400 -0
  207. package/3D/controls/touchHolographicButton.js.map +1 -0
  208. package/3D/controls/touchHolographicMenu.d.ts +61 -0
  209. package/3D/controls/touchHolographicMenu.js +139 -0
  210. package/3D/controls/touchHolographicMenu.js.map +1 -0
  211. package/3D/controls/touchMeshButton3D.d.ts +21 -0
  212. package/3D/controls/touchMeshButton3D.js +58 -0
  213. package/3D/controls/touchMeshButton3D.js.map +1 -0
  214. package/3D/controls/volumeBasedPanel.d.ts +53 -0
  215. package/3D/controls/volumeBasedPanel.js +158 -0
  216. package/3D/controls/volumeBasedPanel.js.map +1 -0
  217. package/3D/gizmos/gizmoHandle.d.ts +108 -0
  218. package/3D/gizmos/gizmoHandle.js +175 -0
  219. package/3D/gizmos/gizmoHandle.js.map +1 -0
  220. package/3D/gizmos/index.d.ts +2 -0
  221. package/3D/gizmos/index.js +3 -0
  222. package/3D/gizmos/index.js.map +1 -0
  223. package/3D/gizmos/slateGizmo.d.ts +57 -0
  224. package/3D/gizmos/slateGizmo.js +353 -0
  225. package/3D/gizmos/slateGizmo.js.map +1 -0
  226. package/3D/gui3DManager.d.ts +94 -0
  227. package/3D/gui3DManager.js +233 -0
  228. package/3D/gui3DManager.js.map +1 -0
  229. package/3D/index.d.ts +5 -0
  230. package/3D/index.js +7 -0
  231. package/3D/index.js.map +1 -0
  232. package/3D/materials/fluent/fluentMaterial.d.ts +91 -0
  233. package/3D/materials/fluent/fluentMaterial.js +286 -0
  234. package/3D/materials/fluent/fluentMaterial.js.map +1 -0
  235. package/3D/materials/fluent/index.d.ts +1 -0
  236. package/3D/materials/fluent/index.js +2 -0
  237. package/3D/materials/fluent/index.js.map +1 -0
  238. package/3D/materials/fluent/shaders/fluent.fragment.d.ts +5 -0
  239. package/3D/materials/fluent/shaders/fluent.fragment.js +41 -0
  240. package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -0
  241. package/3D/materials/fluent/shaders/fluent.vertex.d.ts +5 -0
  242. package/3D/materials/fluent/shaders/fluent.vertex.js +40 -0
  243. package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -0
  244. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +155 -0
  245. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +466 -0
  246. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -0
  247. package/3D/materials/fluentBackplate/index.d.ts +1 -0
  248. package/3D/materials/fluentBackplate/index.js +2 -0
  249. package/3D/materials/fluentBackplate/index.js.map +1 -0
  250. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -0
  251. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +60 -0
  252. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -0
  253. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -0
  254. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +127 -0
  255. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -0
  256. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +190 -0
  257. package/3D/materials/fluentButton/fluentButtonMaterial.js +536 -0
  258. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -0
  259. package/3D/materials/fluentButton/index.d.ts +1 -0
  260. package/3D/materials/fluentButton/index.js +2 -0
  261. package/3D/materials/fluentButton/index.js.map +1 -0
  262. package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -0
  263. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +57 -0
  264. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -0
  265. package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -0
  266. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +162 -0
  267. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -0
  268. package/3D/materials/fluentMaterial.d.ts +4 -0
  269. package/3D/materials/fluentMaterial.js +5 -0
  270. package/3D/materials/fluentMaterial.js.map +1 -0
  271. package/3D/materials/handle/handleMaterial.d.ts +68 -0
  272. package/3D/materials/handle/handleMaterial.js +114 -0
  273. package/3D/materials/handle/handleMaterial.js.map +1 -0
  274. package/3D/materials/handle/index.d.ts +1 -0
  275. package/3D/materials/handle/index.js +2 -0
  276. package/3D/materials/handle/index.js.map +1 -0
  277. package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -0
  278. package/3D/materials/handle/shaders/handle.fragment.js +11 -0
  279. package/3D/materials/handle/shaders/handle.fragment.js.map +1 -0
  280. package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -0
  281. package/3D/materials/handle/shaders/handle.vertex.js +11 -0
  282. package/3D/materials/handle/shaders/handle.vertex.js.map +1 -0
  283. package/3D/materials/index.d.ts +5 -0
  284. package/3D/materials/index.js +7 -0
  285. package/3D/materials/index.js.map +1 -0
  286. package/3D/materials/mrdl/index.d.ts +3 -0
  287. package/3D/materials/mrdl/index.js +4 -0
  288. package/3D/materials/mrdl/index.js.map +1 -0
  289. package/3D/materials/mrdl/mrdlBackglowMaterial.d.ts +87 -0
  290. package/3D/materials/mrdl/mrdlBackglowMaterial.js +302 -0
  291. package/3D/materials/mrdl/mrdlBackglowMaterial.js.map +1 -0
  292. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +148 -0
  293. package/3D/materials/mrdl/mrdlBackplateMaterial.js +433 -0
  294. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -0
  295. package/3D/materials/mrdl/mrdlFrontplateMaterial.d.ts +186 -0
  296. package/3D/materials/mrdl/mrdlFrontplateMaterial.js +532 -0
  297. package/3D/materials/mrdl/mrdlFrontplateMaterial.js.map +1 -0
  298. package/3D/materials/mrdl/mrdlInnerquadMaterial.d.ts +56 -0
  299. package/3D/materials/mrdl/mrdlInnerquadMaterial.js +230 -0
  300. package/3D/materials/mrdl/mrdlInnerquadMaterial.js.map +1 -0
  301. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +337 -0
  302. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +855 -0
  303. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -0
  304. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +337 -0
  305. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +855 -0
  306. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -0
  307. package/3D/materials/mrdl/shaders/mrdlBackglow.fragment.d.ts +5 -0
  308. package/3D/materials/mrdl/shaders/mrdlBackglow.fragment.js +25 -0
  309. package/3D/materials/mrdl/shaders/mrdlBackglow.fragment.js.map +1 -0
  310. package/3D/materials/mrdl/shaders/mrdlBackglow.vertex.d.ts +5 -0
  311. package/3D/materials/mrdl/shaders/mrdlBackglow.vertex.js +12 -0
  312. package/3D/materials/mrdl/shaders/mrdlBackglow.vertex.js.map +1 -0
  313. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -0
  314. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +88 -0
  315. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -0
  316. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -0
  317. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +96 -0
  318. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -0
  319. package/3D/materials/mrdl/shaders/mrdlFrontplate.fragment.d.ts +5 -0
  320. package/3D/materials/mrdl/shaders/mrdlFrontplate.fragment.js +48 -0
  321. package/3D/materials/mrdl/shaders/mrdlFrontplate.fragment.js.map +1 -0
  322. package/3D/materials/mrdl/shaders/mrdlFrontplate.vertex.d.ts +5 -0
  323. package/3D/materials/mrdl/shaders/mrdlFrontplate.vertex.js +158 -0
  324. package/3D/materials/mrdl/shaders/mrdlFrontplate.vertex.js.map +1 -0
  325. package/3D/materials/mrdl/shaders/mrdlInnerquad.fragment.d.ts +5 -0
  326. package/3D/materials/mrdl/shaders/mrdlInnerquad.fragment.js +27 -0
  327. package/3D/materials/mrdl/shaders/mrdlInnerquad.fragment.js.map +1 -0
  328. package/3D/materials/mrdl/shaders/mrdlInnerquad.vertex.d.ts +5 -0
  329. package/3D/materials/mrdl/shaders/mrdlInnerquad.vertex.js +13 -0
  330. package/3D/materials/mrdl/shaders/mrdlInnerquad.vertex.js.map +1 -0
  331. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -0
  332. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +236 -0
  333. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -0
  334. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -0
  335. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +137 -0
  336. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -0
  337. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -0
  338. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +236 -0
  339. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -0
  340. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -0
  341. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +137 -0
  342. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -0
  343. package/3D/vector3WithInfo.d.ts +16 -0
  344. package/3D/vector3WithInfo.js +18 -0
  345. package/3D/vector3WithInfo.js.map +1 -0
  346. package/index.d.ts +2 -0
  347. package/index.js +4 -0
  348. package/index.js.map +1 -0
  349. package/legacy/legacy.d.ts +1 -0
  350. package/legacy/legacy.js +17 -0
  351. package/legacy/legacy.js.map +1 -0
  352. package/license.md +71 -0
  353. package/package.json +47 -0
  354. package/readme.md +31 -0
@@ -0,0 +1 @@
1
+ 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type { Nullable } from \"core/types\";\r\nimport type { Observer } from \"core/Misc/observable\";\r\nimport { Vector3 } from \"core/Maths/math.vector\";\r\nimport { Epsilon } from \"core/Maths/math.constants\";\r\nimport type { Camera } from \"core/Cameras/camera\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\n\r\nimport type { MultiLine } from \"./controls/multiLine\";\r\nimport { ValueAndUnit } from \"./valueAndUnit\";\r\nimport type { Control } from \"./controls/control\";\r\n\r\n/**\r\n * Class used to store a point for a MultiLine object.\r\n * The point can be pure 2D coordinates, a mesh or a control\r\n */\r\nexport class MultiLinePoint {\r\n private _multiLine: MultiLine;\r\n\r\n private _x: ValueAndUnit;\r\n private _y: ValueAndUnit;\r\n private _control: Nullable<Control>;\r\n private _mesh: Nullable<AbstractMesh>;\r\n\r\n private _controlObserver: Nullable<Observer<Control>>;\r\n private _meshObserver: Nullable<Observer<Camera>>;\r\n\r\n /** @internal */\r\n public _point: Vector3;\r\n\r\n /**\r\n * Creates a new MultiLinePoint\r\n * @param multiLine defines the source MultiLine object\r\n */\r\n constructor(multiLine: MultiLine) {\r\n this._multiLine = multiLine;\r\n\r\n this._x = new ValueAndUnit(0);\r\n this._y = new ValueAndUnit(0);\r\n\r\n this._point = new Vector3(0, 0, 0);\r\n }\r\n\r\n /** Gets or sets x coordinate */\r\n public get x(): string | number {\r\n return this._x.toString(this._multiLine._host);\r\n }\r\n\r\n public set x(value: string | number) {\r\n if (this._x.toString(this._multiLine._host) === value) {\r\n return;\r\n }\r\n\r\n if (this._x.fromString(value)) {\r\n this._multiLine._markAsDirty();\r\n }\r\n }\r\n\r\n /** Gets or sets y coordinate */\r\n public get y(): string | number {\r\n return this._y.toString(this._multiLine._host);\r\n }\r\n\r\n public set y(value: string | number) {\r\n if (this._y.toString(this._multiLine._host) === value) {\r\n return;\r\n }\r\n\r\n if (this._y.fromString(value)) {\r\n this._multiLine._markAsDirty();\r\n }\r\n }\r\n\r\n /** Gets or sets the control associated with this point */\r\n public get control(): Nullable<Control> {\r\n return this._control;\r\n }\r\n\r\n public set control(value: Nullable<Control>) {\r\n if (this._control === value) {\r\n return;\r\n }\r\n\r\n if (this._control && this._controlObserver) {\r\n this._control.onDirtyObservable.remove(this._controlObserver);\r\n\r\n this._controlObserver = null;\r\n }\r\n\r\n this._control = value;\r\n\r\n if (this._control) {\r\n this._controlObserver = this._control.onDirtyObservable.add(this._multiLine.onPointUpdate);\r\n }\r\n\r\n this._multiLine._markAsDirty();\r\n }\r\n\r\n /** Gets or sets the mesh associated with this point */\r\n public get mesh(): Nullable<AbstractMesh> {\r\n return this._mesh;\r\n }\r\n\r\n public set mesh(value: Nullable<AbstractMesh>) {\r\n if (this._mesh === value) {\r\n return;\r\n }\r\n\r\n if (this._mesh && this._meshObserver) {\r\n this._mesh.getScene().onAfterCameraRenderObservable.remove(this._meshObserver);\r\n }\r\n\r\n this._mesh = value;\r\n\r\n if (this._mesh) {\r\n this._meshObserver = this._mesh.getScene().onAfterCameraRenderObservable.add(this._multiLine.onPointUpdate);\r\n }\r\n\r\n this._multiLine._markAsDirty();\r\n }\r\n\r\n /** Resets links */\r\n public resetLinks(): void {\r\n this.control = null;\r\n this.mesh = null;\r\n }\r\n\r\n /**\r\n * Gets a translation vector with Z component\r\n * @returns the translation vector\r\n */\r\n public translate(): Vector3 {\r\n this._point = this._translatePoint();\r\n\r\n return this._point;\r\n }\r\n\r\n private _translatePoint(): Vector3 {\r\n if (this._mesh != null) {\r\n return this._multiLine._host.getProjectedPositionWithZ(this._mesh.getBoundingInfo().boundingSphere.center, this._mesh.getWorldMatrix());\r\n } else if (this._control != null) {\r\n return new Vector3(this._control.centerX, this._control.centerY, 1 - Epsilon);\r\n } else {\r\n const host: any = this._multiLine._host as any;\r\n\r\n const xValue: number = this._x.getValueInPixel(host, Number(host._canvas.width));\r\n const yValue: number = this._y.getValueInPixel(host, Number(host._canvas.height));\r\n\r\n return new Vector3(xValue, yValue, 1 - Epsilon);\r\n }\r\n }\r\n\r\n /** Release associated resources */\r\n public dispose(): void {\r\n this.resetLinks();\r\n }\r\n}\r\n"]}
package/2D/style.d.ts ADDED
@@ -0,0 +1,46 @@
1
+ import { Observable } from "@babylonjs/core/Misc/observable.js";
2
+ import type { IDisposable } from "@babylonjs/core/scene.js";
3
+ import type { AdvancedDynamicTexture } from "./advancedDynamicTexture.js";
4
+ import { ValueAndUnit } from "./valueAndUnit.js";
5
+ /**
6
+ * Define a style used by control to automatically setup properties based on a template.
7
+ * Only support font related properties so far
8
+ */
9
+ export declare class Style implements IDisposable {
10
+ private _fontFamily;
11
+ private _fontStyle;
12
+ private _fontWeight;
13
+ /** @internal */
14
+ _host: AdvancedDynamicTexture;
15
+ /** @internal */
16
+ _fontSize: ValueAndUnit;
17
+ /**
18
+ * Observable raised when the style values are changed
19
+ */
20
+ onChangedObservable: Observable<Style>;
21
+ /**
22
+ * Creates a new style object
23
+ * @param host defines the AdvancedDynamicTexture which hosts this style
24
+ */
25
+ constructor(host: AdvancedDynamicTexture);
26
+ /**
27
+ * Gets or sets the font size
28
+ */
29
+ get fontSize(): string | number;
30
+ set fontSize(value: string | number);
31
+ /**
32
+ * Gets or sets the font family
33
+ */
34
+ get fontFamily(): string;
35
+ set fontFamily(value: string);
36
+ /**
37
+ * Gets or sets the font style
38
+ */
39
+ get fontStyle(): string;
40
+ set fontStyle(value: string);
41
+ /** Gets or sets font weight */
42
+ get fontWeight(): string;
43
+ set fontWeight(value: string);
44
+ /** Dispose all associated resources */
45
+ dispose(): void;
46
+ }
package/2D/style.js ADDED
@@ -0,0 +1,80 @@
1
+ import { Observable } from "@babylonjs/core/Misc/observable.js";
2
+ import { ValueAndUnit } from "./valueAndUnit.js";
3
+ /**
4
+ * Define a style used by control to automatically setup properties based on a template.
5
+ * Only support font related properties so far
6
+ */
7
+ export class Style {
8
+ /**
9
+ * Creates a new style object
10
+ * @param host defines the AdvancedDynamicTexture which hosts this style
11
+ */
12
+ constructor(host) {
13
+ this._fontFamily = "Arial";
14
+ this._fontStyle = "";
15
+ this._fontWeight = "";
16
+ /** @internal */
17
+ this._fontSize = new ValueAndUnit(18, ValueAndUnit.UNITMODE_PIXEL, false);
18
+ /**
19
+ * Observable raised when the style values are changed
20
+ */
21
+ this.onChangedObservable = new Observable();
22
+ this._host = host;
23
+ }
24
+ /**
25
+ * Gets or sets the font size
26
+ */
27
+ get fontSize() {
28
+ return this._fontSize.toString(this._host);
29
+ }
30
+ set fontSize(value) {
31
+ if (this._fontSize.toString(this._host) === value) {
32
+ return;
33
+ }
34
+ if (this._fontSize.fromString(value)) {
35
+ this.onChangedObservable.notifyObservers(this);
36
+ }
37
+ }
38
+ /**
39
+ * Gets or sets the font family
40
+ */
41
+ get fontFamily() {
42
+ return this._fontFamily;
43
+ }
44
+ set fontFamily(value) {
45
+ if (this._fontFamily === value) {
46
+ return;
47
+ }
48
+ this._fontFamily = value;
49
+ this.onChangedObservable.notifyObservers(this);
50
+ }
51
+ /**
52
+ * Gets or sets the font style
53
+ */
54
+ get fontStyle() {
55
+ return this._fontStyle;
56
+ }
57
+ set fontStyle(value) {
58
+ if (this._fontStyle === value) {
59
+ return;
60
+ }
61
+ this._fontStyle = value;
62
+ this.onChangedObservable.notifyObservers(this);
63
+ }
64
+ /** Gets or sets font weight */
65
+ get fontWeight() {
66
+ return this._fontWeight;
67
+ }
68
+ set fontWeight(value) {
69
+ if (this._fontWeight === value) {
70
+ return;
71
+ }
72
+ this._fontWeight = value;
73
+ this.onChangedObservable.notifyObservers(this);
74
+ }
75
+ /** Dispose all associated resources */
76
+ dispose() {
77
+ this.onChangedObservable.clear();
78
+ }
79
+ }
80
+ //# sourceMappingURL=style.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"style.js","sourceRoot":"","sources":["../../../../dev/gui/src/2D/style.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,UAAU,EAAE,2CAA6B;AAGlD,OAAO,EAAE,YAAY,EAAE,MAAM,gBAAgB,CAAC;AAE9C;;;GAGG;AACH,MAAM,OAAO,KAAK;IAcd;;;OAGG;IACH,YAAmB,IAA4B;QAjBvC,gBAAW,GAAG,OAAO,CAAC;QACtB,eAAU,GAAG,EAAE,CAAC;QAChB,gBAAW,GAAG,EAAE,CAAC;QAGzB,gBAAgB;QACT,cAAS,GAAG,IAAI,YAAY,CAAC,EAAE,EAAE,YAAY,CAAC,cAAc,EAAE,KAAK,CAAC,CAAC;QAE5E;;WAEG;QACI,wBAAmB,GAAG,IAAI,UAAU,EAAS,CAAC;QAOjD,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC;IACtB,CAAC;IAED;;OAEG;IACH,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;IAC/C,CAAC;IAED,IAAW,QAAQ,CAAC,KAAsB;QACtC,IAAI,IAAI,CAAC,SAAS,CAAC,QAAQ,CAAC,IAAI,CAAC,KAAK,CAAC,KAAK,KAAK,EAAE,CAAC;YAChD,OAAO;QACX,CAAC;QAED,IAAI,IAAI,CAAC,SAAS,CAAC,UAAU,CAAC,KAAK,CAAC,EAAE,CAAC;YACnC,IAAI,CAAC,mBAAmB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;QACnD,CAAC;IACL,CAAC;IAED;;OAEG;IACH,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED,IAAW,UAAU,CAAC,KAAa;QAC/B,IAAI,IAAI,CAAC,WAAW,KAAK,KAAK,EAAE,CAAC;YAC7B,OAAO;QACX,CAAC;QAED,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,IAAI,CAAC,mBAAmB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACnD,CAAC;IAED;;OAEG;IACH,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED,IAAW,SAAS,CAAC,KAAa;QAC9B,IAAI,IAAI,CAAC,UAAU,KAAK,KAAK,EAAE,CAAC;YAC5B,OAAO;QACX,CAAC;QAED,IAAI,CAAC,UAAU,GAAG,KAAK,CAAC;QACxB,IAAI,CAAC,mBAAmB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACnD,CAAC;IAED,+BAA+B;IAC/B,IAAW,UAAU;QACjB,OAAO,IAAI,CAAC,WAAW,CAAC;IAC5B,CAAC;IAED,IAAW,UAAU,CAAC,KAAa;QAC/B,IAAI,IAAI,CAAC,WAAW,KAAK,KAAK,EAAE,CAAC;YAC7B,OAAO;QACX,CAAC;QAED,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC;QACzB,IAAI,CAAC,mBAAmB,CAAC,eAAe,CAAC,IAAI,CAAC,CAAC;IACnD,CAAC;IAED,uCAAuC;IAChC,OAAO;QACV,IAAI,CAAC,mBAAmB,CAAC,KAAK,EAAE,CAAC;IACrC,CAAC;CACJ","sourcesContent":["import { Observable } from \"core/Misc/observable\";\r\nimport type { IDisposable } from \"core/scene\";\r\nimport type { AdvancedDynamicTexture } from \"./advancedDynamicTexture\";\r\nimport { ValueAndUnit } from \"./valueAndUnit\";\r\n\r\n/**\r\n * Define a style used by control to automatically setup properties based on a template.\r\n * Only support font related properties so far\r\n */\r\nexport class Style implements IDisposable {\r\n private _fontFamily = \"Arial\";\r\n private _fontStyle = \"\";\r\n private _fontWeight = \"\";\r\n /** @internal */\r\n public _host: AdvancedDynamicTexture;\r\n /** @internal */\r\n public _fontSize = new ValueAndUnit(18, ValueAndUnit.UNITMODE_PIXEL, false);\r\n\r\n /**\r\n * Observable raised when the style values are changed\r\n */\r\n public onChangedObservable = new Observable<Style>();\r\n\r\n /**\r\n * Creates a new style object\r\n * @param host defines the AdvancedDynamicTexture which hosts this style\r\n */\r\n public constructor(host: AdvancedDynamicTexture) {\r\n this._host = host;\r\n }\r\n\r\n /**\r\n * Gets or sets the font size\r\n */\r\n public get fontSize(): string | number {\r\n return this._fontSize.toString(this._host);\r\n }\r\n\r\n public set fontSize(value: string | number) {\r\n if (this._fontSize.toString(this._host) === value) {\r\n return;\r\n }\r\n\r\n if (this._fontSize.fromString(value)) {\r\n this.onChangedObservable.notifyObservers(this);\r\n }\r\n }\r\n\r\n /**\r\n * Gets or sets the font family\r\n */\r\n public get fontFamily(): string {\r\n return this._fontFamily;\r\n }\r\n\r\n public set fontFamily(value: string) {\r\n if (this._fontFamily === value) {\r\n return;\r\n }\r\n\r\n this._fontFamily = value;\r\n this.onChangedObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Gets or sets the font style\r\n */\r\n public get fontStyle(): string {\r\n return this._fontStyle;\r\n }\r\n\r\n public set fontStyle(value: string) {\r\n if (this._fontStyle === value) {\r\n return;\r\n }\r\n\r\n this._fontStyle = value;\r\n this.onChangedObservable.notifyObservers(this);\r\n }\r\n\r\n /** Gets or sets font weight */\r\n public get fontWeight(): string {\r\n return this._fontWeight;\r\n }\r\n\r\n public set fontWeight(value: string) {\r\n if (this._fontWeight === value) {\r\n return;\r\n }\r\n\r\n this._fontWeight = value;\r\n this.onChangedObservable.notifyObservers(this);\r\n }\r\n\r\n /** Dispose all associated resources */\r\n public dispose() {\r\n this.onChangedObservable.clear();\r\n }\r\n}\r\n"]}
@@ -0,0 +1,89 @@
1
+ import { Observable } from "@babylonjs/core/Misc/observable.js";
2
+ import type { AdvancedDynamicTexture } from "./advancedDynamicTexture.js";
3
+ /**
4
+ * Class used to specific a value and its associated unit
5
+ */
6
+ export declare class ValueAndUnit {
7
+ /** defines a boolean indicating if the value can be negative */
8
+ negativeValueAllowed: boolean;
9
+ private _value;
10
+ private _unit;
11
+ private _originalUnit;
12
+ /**
13
+ * Gets or sets a value indicating that this value will not scale accordingly with adaptive scaling property
14
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#adaptive-scaling
15
+ */
16
+ ignoreAdaptiveScaling: boolean;
17
+ /**
18
+ * Observable event triggered each time the value or unit changes
19
+ */
20
+ onChangedObservable: Observable<void>;
21
+ /**
22
+ * Creates a new ValueAndUnit
23
+ * @param value defines the value to store
24
+ * @param unit defines the unit to store - defaults to ValueAndUnit.UNITMODE_PIXEL
25
+ * @param negativeValueAllowed defines a boolean indicating if the value can be negative
26
+ */
27
+ constructor(value: number,
28
+ /** defines the unit to store */
29
+ unit?: number,
30
+ /** defines a boolean indicating if the value can be negative */
31
+ negativeValueAllowed?: boolean);
32
+ /** Gets a boolean indicating if the value is a percentage */
33
+ get isPercentage(): boolean;
34
+ /** Gets a boolean indicating if the value is store as pixel */
35
+ get isPixel(): boolean;
36
+ /**
37
+ * Gets value (without units)
38
+ * @deprecated use value property instead
39
+ */
40
+ get internalValue(): number;
41
+ /** Gets value (without units) */
42
+ get value(): number;
43
+ /** Sets value (without units) */
44
+ set value(value: number);
45
+ /** Gets units (without value) */
46
+ get unit(): number;
47
+ /** Sets units (without value) */
48
+ set unit(value: number);
49
+ /**
50
+ * Gets value as pixel
51
+ * @param host defines the root host
52
+ * @param refValue defines the reference value for percentages
53
+ * @returns the value as pixel
54
+ */
55
+ getValueInPixel(host: AdvancedDynamicTexture, refValue: number): number;
56
+ /**
57
+ * Update the current value and unit.
58
+ * @param value defines the value to store
59
+ * @param unit defines the unit to store
60
+ * @returns the current ValueAndUnit
61
+ */
62
+ updateInPlace(value: number, unit?: number): ValueAndUnit;
63
+ /**
64
+ * Gets the value accordingly to its unit
65
+ * @param host defines the root host
66
+ * @returns the value
67
+ */
68
+ getValue(host: AdvancedDynamicTexture): number;
69
+ /**
70
+ * Gets a string representation of the value
71
+ * @param host defines the root host
72
+ * @param decimals defines an optional number of decimals to display
73
+ * @returns a string
74
+ */
75
+ toString(host: AdvancedDynamicTexture, decimals?: number): string;
76
+ /**
77
+ * Store a value parsed from a string
78
+ * @param source defines the source string
79
+ * @returns true if the value was successfully parsed and updated
80
+ */
81
+ fromString(source: string | number): boolean;
82
+ private static _Regex;
83
+ private static _UNITMODE_PERCENTAGE;
84
+ private static _UNITMODE_PIXEL;
85
+ /** UNITMODE_PERCENTAGE */
86
+ static get UNITMODE_PERCENTAGE(): number;
87
+ /** UNITMODE_PIXEL */
88
+ static get UNITMODE_PIXEL(): number;
89
+ }
@@ -0,0 +1,194 @@
1
+ import { Observable } from "@babylonjs/core/Misc/observable.js";
2
+ /**
3
+ * Class used to specific a value and its associated unit
4
+ */
5
+ export class ValueAndUnit {
6
+ /**
7
+ * Creates a new ValueAndUnit
8
+ * @param value defines the value to store
9
+ * @param unit defines the unit to store - defaults to ValueAndUnit.UNITMODE_PIXEL
10
+ * @param negativeValueAllowed defines a boolean indicating if the value can be negative
11
+ */
12
+ constructor(value,
13
+ /** defines the unit to store */
14
+ unit = ValueAndUnit.UNITMODE_PIXEL,
15
+ /** defines a boolean indicating if the value can be negative */
16
+ negativeValueAllowed = true) {
17
+ this.negativeValueAllowed = negativeValueAllowed;
18
+ this._value = 1;
19
+ this._unit = ValueAndUnit.UNITMODE_PIXEL;
20
+ /**
21
+ * Gets or sets a value indicating that this value will not scale accordingly with adaptive scaling property
22
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#adaptive-scaling
23
+ */
24
+ this.ignoreAdaptiveScaling = false;
25
+ /**
26
+ * Observable event triggered each time the value or unit changes
27
+ */
28
+ this.onChangedObservable = new Observable();
29
+ this._value = value;
30
+ this._unit = unit;
31
+ this._originalUnit = unit;
32
+ }
33
+ /** Gets a boolean indicating if the value is a percentage */
34
+ get isPercentage() {
35
+ return this._unit === ValueAndUnit.UNITMODE_PERCENTAGE;
36
+ }
37
+ /** Gets a boolean indicating if the value is store as pixel */
38
+ get isPixel() {
39
+ return this._unit === ValueAndUnit.UNITMODE_PIXEL;
40
+ }
41
+ /**
42
+ * Gets value (without units)
43
+ * @deprecated use value property instead
44
+ */
45
+ get internalValue() {
46
+ return this._value;
47
+ }
48
+ /** Gets value (without units) */
49
+ get value() {
50
+ return this._value;
51
+ }
52
+ /** Sets value (without units) */
53
+ set value(value) {
54
+ if (value !== this._value) {
55
+ this._value = value;
56
+ this.onChangedObservable.notifyObservers();
57
+ }
58
+ }
59
+ /** Gets units (without value) */
60
+ get unit() {
61
+ return this._unit;
62
+ }
63
+ /** Sets units (without value) */
64
+ set unit(value) {
65
+ if (value !== this._unit) {
66
+ this._unit = value;
67
+ this.onChangedObservable.notifyObservers();
68
+ }
69
+ }
70
+ /**
71
+ * Gets value as pixel
72
+ * @param host defines the root host
73
+ * @param refValue defines the reference value for percentages
74
+ * @returns the value as pixel
75
+ */
76
+ getValueInPixel(host, refValue) {
77
+ if (this.isPixel) {
78
+ return this.getValue(host);
79
+ }
80
+ return this.getValue(host) * refValue;
81
+ }
82
+ /**
83
+ * Update the current value and unit.
84
+ * @param value defines the value to store
85
+ * @param unit defines the unit to store
86
+ * @returns the current ValueAndUnit
87
+ */
88
+ updateInPlace(value, unit = ValueAndUnit.UNITMODE_PIXEL) {
89
+ if (this.value !== value || this.unit !== unit) {
90
+ // set member variables to notify only once
91
+ this._value = value;
92
+ this._unit = unit;
93
+ this.onChangedObservable.notifyObservers();
94
+ }
95
+ return this;
96
+ }
97
+ /**
98
+ * Gets the value accordingly to its unit
99
+ * @param host defines the root host
100
+ * @returns the value
101
+ */
102
+ getValue(host) {
103
+ if (host && !this.ignoreAdaptiveScaling && this.unit !== ValueAndUnit.UNITMODE_PERCENTAGE) {
104
+ let width = 0;
105
+ let height = 0;
106
+ if (host.idealWidth) {
107
+ width = Math.ceil((this._value * host.getSize().width) / host.idealWidth);
108
+ }
109
+ if (host.idealHeight) {
110
+ height = Math.ceil((this._value * host.getSize().height) / host.idealHeight);
111
+ }
112
+ if (host.useSmallestIdeal && host.idealWidth && host.idealHeight) {
113
+ return window.innerWidth < window.innerHeight ? width : height;
114
+ }
115
+ if (host.idealWidth) {
116
+ // horizontal
117
+ return width;
118
+ }
119
+ if (host.idealHeight) {
120
+ // vertical
121
+ return height;
122
+ }
123
+ }
124
+ return this._value;
125
+ }
126
+ /**
127
+ * Gets a string representation of the value
128
+ * @param host defines the root host
129
+ * @param decimals defines an optional number of decimals to display
130
+ * @returns a string
131
+ */
132
+ toString(host, decimals) {
133
+ switch (this._unit) {
134
+ case ValueAndUnit.UNITMODE_PERCENTAGE: {
135
+ const percentage = this.getValue(host) * 100;
136
+ return (decimals ? percentage.toFixed(decimals) : percentage) + "%";
137
+ }
138
+ case ValueAndUnit.UNITMODE_PIXEL: {
139
+ const pixels = this.getValue(host);
140
+ return (decimals ? pixels.toFixed(decimals) : pixels) + "px";
141
+ }
142
+ }
143
+ return this._unit.toString();
144
+ }
145
+ /**
146
+ * Store a value parsed from a string
147
+ * @param source defines the source string
148
+ * @returns true if the value was successfully parsed and updated
149
+ */
150
+ fromString(source) {
151
+ const match = ValueAndUnit._Regex.exec(source.toString());
152
+ if (!match || match.length === 0) {
153
+ return false;
154
+ }
155
+ let sourceValue = parseFloat(match[1]);
156
+ let sourceUnit = this._originalUnit;
157
+ if (!this.negativeValueAllowed) {
158
+ if (sourceValue < 0) {
159
+ sourceValue = 0;
160
+ }
161
+ }
162
+ if (match.length === 4) {
163
+ switch (match[3]) {
164
+ case "px":
165
+ sourceUnit = ValueAndUnit.UNITMODE_PIXEL;
166
+ break;
167
+ case "%":
168
+ sourceUnit = ValueAndUnit.UNITMODE_PERCENTAGE;
169
+ sourceValue /= 100.0;
170
+ break;
171
+ }
172
+ }
173
+ if (sourceValue === this._value && sourceUnit === this._unit) {
174
+ return false;
175
+ }
176
+ this._value = sourceValue;
177
+ this._unit = sourceUnit;
178
+ this.onChangedObservable.notifyObservers();
179
+ return true;
180
+ }
181
+ /** UNITMODE_PERCENTAGE */
182
+ static get UNITMODE_PERCENTAGE() {
183
+ return ValueAndUnit._UNITMODE_PERCENTAGE;
184
+ }
185
+ /** UNITMODE_PIXEL */
186
+ static get UNITMODE_PIXEL() {
187
+ return ValueAndUnit._UNITMODE_PIXEL;
188
+ }
189
+ }
190
+ // Static
191
+ ValueAndUnit._Regex = /(^-?\d*(\.\d+)?)(%|px)?/;
192
+ ValueAndUnit._UNITMODE_PERCENTAGE = 0;
193
+ ValueAndUnit._UNITMODE_PIXEL = 1;
194
+ //# sourceMappingURL=valueAndUnit.js.map
@@ -0,0 +1 @@
1
+ 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{ Observable } from \"core/Misc/observable\";\r\nimport type { AdvancedDynamicTexture } from \"./advancedDynamicTexture\";\r\n\r\n/**\r\n * Class used to specific a value and its associated unit\r\n */\r\nexport class ValueAndUnit {\r\n private _value = 1;\r\n private _unit = ValueAndUnit.UNITMODE_PIXEL;\r\n private _originalUnit: number;\r\n\r\n /**\r\n * Gets or sets a value indicating that this value will not scale accordingly with adaptive scaling property\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#adaptive-scaling\r\n */\r\n public ignoreAdaptiveScaling = false;\r\n\r\n /**\r\n * Observable event triggered each time the value or unit changes\r\n */\r\n public onChangedObservable = new Observable<void>();\r\n\r\n /**\r\n * Creates a new ValueAndUnit\r\n * @param value defines the value to store\r\n * @param unit defines the unit to store - defaults to ValueAndUnit.UNITMODE_PIXEL\r\n * @param negativeValueAllowed defines a boolean indicating if the value can be negative\r\n */\r\n public constructor(\r\n value: number,\r\n /** defines the unit to store */\r\n unit = ValueAndUnit.UNITMODE_PIXEL,\r\n /** defines a boolean indicating if the value can be negative */\r\n public negativeValueAllowed = true\r\n ) {\r\n this._value = value;\r\n this._unit = unit;\r\n this._originalUnit = unit;\r\n }\r\n\r\n /** Gets a boolean indicating if the value is a percentage */\r\n public get isPercentage(): boolean {\r\n return this._unit === ValueAndUnit.UNITMODE_PERCENTAGE;\r\n }\r\n\r\n /** Gets a boolean indicating if the value is store as pixel */\r\n public get isPixel(): boolean {\r\n return this._unit === ValueAndUnit.UNITMODE_PIXEL;\r\n }\r\n\r\n /**\r\n * Gets value (without units)\r\n * @deprecated use value property instead\r\n */\r\n public get internalValue(): number {\r\n return this._value;\r\n }\r\n\r\n /** Gets value (without units) */\r\n public get value(): number {\r\n return this._value;\r\n }\r\n\r\n /** Sets value (without units) */\r\n public set value(value: number) {\r\n if (value !== this._value) {\r\n this._value = value;\r\n this.onChangedObservable.notifyObservers();\r\n }\r\n }\r\n\r\n /** Gets units (without value) */\r\n public get unit(): number {\r\n return this._unit;\r\n }\r\n\r\n /** Sets units (without value) */\r\n public set unit(value: number) {\r\n if (value !== this._unit) {\r\n this._unit = value;\r\n this.onChangedObservable.notifyObservers();\r\n }\r\n }\r\n\r\n /**\r\n * Gets value as pixel\r\n * @param host defines the root host\r\n * @param refValue defines the reference value for percentages\r\n * @returns the value as pixel\r\n */\r\n public getValueInPixel(host: AdvancedDynamicTexture, refValue: number): number {\r\n if (this.isPixel) {\r\n return this.getValue(host);\r\n }\r\n\r\n return this.getValue(host) * refValue;\r\n }\r\n\r\n /**\r\n * Update the current value and unit.\r\n * @param value defines the value to store\r\n * @param unit defines the unit to store\r\n * @returns the current ValueAndUnit\r\n */\r\n public updateInPlace(value: number, unit = ValueAndUnit.UNITMODE_PIXEL): ValueAndUnit {\r\n if (this.value !== value || this.unit !== unit) {\r\n // set member variables to notify only once\r\n this._value = value;\r\n this._unit = unit;\r\n this.onChangedObservable.notifyObservers();\r\n }\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Gets the value accordingly to its unit\r\n * @param host defines the root host\r\n * @returns the value\r\n */\r\n public getValue(host: AdvancedDynamicTexture): number {\r\n if (host && !this.ignoreAdaptiveScaling && this.unit !== ValueAndUnit.UNITMODE_PERCENTAGE) {\r\n let width: number = 0;\r\n let height: number = 0;\r\n\r\n if (host.idealWidth) {\r\n width = Math.ceil((this._value * host.getSize().width) / host.idealWidth);\r\n }\r\n\r\n if (host.idealHeight) {\r\n height = Math.ceil((this._value * host.getSize().height) / host.idealHeight);\r\n }\r\n\r\n if (host.useSmallestIdeal && host.idealWidth && host.idealHeight) {\r\n return window.innerWidth < window.innerHeight ? width : height;\r\n }\r\n\r\n if (host.idealWidth) {\r\n // horizontal\r\n return width;\r\n }\r\n\r\n if (host.idealHeight) {\r\n // vertical\r\n return height;\r\n }\r\n }\r\n return this._value;\r\n }\r\n\r\n /**\r\n * Gets a string representation of the value\r\n * @param host defines the root host\r\n * @param decimals defines an optional number of decimals to display\r\n * @returns a string\r\n */\r\n public toString(host: AdvancedDynamicTexture, decimals?: number): string {\r\n switch (this._unit) {\r\n case ValueAndUnit.UNITMODE_PERCENTAGE: {\r\n const percentage = this.getValue(host) * 100;\r\n return (decimals ? percentage.toFixed(decimals) : percentage) + \"%\";\r\n }\r\n case ValueAndUnit.UNITMODE_PIXEL: {\r\n const pixels = this.getValue(host);\r\n return (decimals ? pixels.toFixed(decimals) : pixels) + \"px\";\r\n }\r\n }\r\n\r\n return this._unit.toString();\r\n }\r\n\r\n /**\r\n * Store a value parsed from a string\r\n * @param source defines the source string\r\n * @returns true if the value was successfully parsed and updated\r\n */\r\n public fromString(source: string | number): boolean {\r\n const match = ValueAndUnit._Regex.exec(source.toString());\r\n\r\n if (!match || match.length === 0) {\r\n return false;\r\n }\r\n\r\n let sourceValue = parseFloat(match[1]);\r\n let sourceUnit = this._originalUnit;\r\n\r\n if (!this.negativeValueAllowed) {\r\n if (sourceValue < 0) {\r\n sourceValue = 0;\r\n }\r\n }\r\n\r\n if (match.length === 4) {\r\n switch (match[3]) {\r\n case \"px\":\r\n sourceUnit = ValueAndUnit.UNITMODE_PIXEL;\r\n break;\r\n case \"%\":\r\n sourceUnit = ValueAndUnit.UNITMODE_PERCENTAGE;\r\n sourceValue /= 100.0;\r\n break;\r\n }\r\n }\r\n\r\n if (sourceValue === this._value && sourceUnit === this._unit) {\r\n return false;\r\n }\r\n\r\n this._value = sourceValue;\r\n this._unit = sourceUnit;\r\n this.onChangedObservable.notifyObservers();\r\n\r\n return true;\r\n }\r\n\r\n // Static\r\n private static _Regex = /(^-?\\d*(\\.\\d+)?)(%|px)?/;\r\n private static _UNITMODE_PERCENTAGE = 0;\r\n private static _UNITMODE_PIXEL = 1;\r\n\r\n /** UNITMODE_PERCENTAGE */\r\n public static get UNITMODE_PERCENTAGE(): number {\r\n return ValueAndUnit._UNITMODE_PERCENTAGE;\r\n }\r\n\r\n /** UNITMODE_PIXEL */\r\n public static get UNITMODE_PIXEL(): number {\r\n return ValueAndUnit._UNITMODE_PIXEL;\r\n }\r\n}\r\n"]}
@@ -0,0 +1,60 @@
1
+ import type { Nullable } from "@babylonjs/core/types.js";
2
+ /**
3
+ * Class used to load GUI via XML.
4
+ */
5
+ export declare class XmlLoader {
6
+ private _nodes;
7
+ private _nodeTypes;
8
+ private _isLoaded;
9
+ private _objectAttributes;
10
+ private _rootNode;
11
+ private _parentClass;
12
+ /**
13
+ * Create a new xml loader
14
+ * @param parentClass Sets the class context. Used when the loader is instanced inside a class and not in a global context
15
+ */
16
+ constructor(parentClass?: any);
17
+ private _getChainElement;
18
+ private _getClassAttribute;
19
+ private _createGuiElement;
20
+ private _parseGrid;
21
+ private _parseElement;
22
+ private _prepareSourceElement;
23
+ private _parseElementsFromSource;
24
+ private _parseXml;
25
+ /**
26
+ * Gets if the loading has finished.
27
+ * @returns whether the loading has finished or not
28
+ */
29
+ isLoaded(): boolean;
30
+ /**
31
+ * Gets a loaded node / control by id.
32
+ * @param id the Controls id set in the xml
33
+ * @returns element of type Control
34
+ */
35
+ getNodeById(id: string): any;
36
+ /**
37
+ * Gets all loaded nodes / controls
38
+ * @returns Array of controls
39
+ */
40
+ getNodes(): any;
41
+ /**
42
+ * Disposes the loaded layout
43
+ */
44
+ dispose(): void;
45
+ /**
46
+ * Initiates the xml layout loading
47
+ * @param xmlFile defines the xml layout to load
48
+ * @param rootNode defines the node / control to use as a parent for the loaded layout controls.
49
+ * @param onSuccess defines the callback called on layout load successfully.
50
+ * @param onError defines the callback called on layout load failure.
51
+ */
52
+ loadLayout(xmlFile: any, rootNode: any, onSuccess?: Nullable<() => void>, onError?: Nullable<(error: string) => void>): void;
53
+ /**
54
+ * Initiates the xml layout loading asynchronously
55
+ * @param xmlFile defines the xml layout to load
56
+ * @param rootNode defines the node / control to use as a parent for the loaded layout controls.
57
+ * @returns Promise
58
+ */
59
+ loadLayoutAsync(xmlFile: any, rootNode: any): Promise<any>;
60
+ }