@onerjs/gui 8.23.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/2D/FrameGraph/guiTask.d.ts +34 -0
- package/2D/FrameGraph/guiTask.js +62 -0
- package/2D/FrameGraph/guiTask.js.map +1 -0
- package/2D/FrameGraph/renderGraphGUIBlock.d.ts +43 -0
- package/2D/FrameGraph/renderGraphGUIBlock.js +66 -0
- package/2D/FrameGraph/renderGraphGUIBlock.js.map +1 -0
- package/2D/adtInstrumentation.d.ts +52 -0
- package/2D/adtInstrumentation.js +107 -0
- package/2D/adtInstrumentation.js.map +1 -0
- package/2D/advancedDynamicTexture.d.ts +548 -0
- package/2D/advancedDynamicTexture.js +1522 -0
- package/2D/advancedDynamicTexture.js.map +1 -0
- package/2D/controls/button.d.ts +109 -0
- package/2D/controls/button.js +246 -0
- package/2D/controls/button.js.map +1 -0
- package/2D/controls/checkbox.d.ts +53 -0
- package/2D/controls/checkbox.js +164 -0
- package/2D/controls/checkbox.js.map +1 -0
- package/2D/controls/colorpicker.d.ts +101 -0
- package/2D/controls/colorpicker.js +1396 -0
- package/2D/controls/colorpicker.js.map +1 -0
- package/2D/controls/container.d.ts +179 -0
- package/2D/controls/container.js +616 -0
- package/2D/controls/container.js.map +1 -0
- package/2D/controls/control.d.ts +943 -0
- package/2D/controls/control.js +2460 -0
- package/2D/controls/control.js.map +1 -0
- package/2D/controls/displayGrid.d.ts +53 -0
- package/2D/controls/displayGrid.js +202 -0
- package/2D/controls/displayGrid.js.map +1 -0
- package/2D/controls/ellipse.d.ts +25 -0
- package/2D/controls/ellipse.js +93 -0
- package/2D/controls/ellipse.js.map +1 -0
- package/2D/controls/focusableButton.d.ts +17 -0
- package/2D/controls/focusableButton.js +25 -0
- package/2D/controls/focusableButton.js.map +1 -0
- package/2D/controls/focusableControl.d.ts +43 -0
- package/2D/controls/focusableControl.js +2 -0
- package/2D/controls/focusableControl.js.map +1 -0
- package/2D/controls/gradient/BaseGradient.d.ts +69 -0
- package/2D/controls/gradient/BaseGradient.js +84 -0
- package/2D/controls/gradient/BaseGradient.js.map +1 -0
- package/2D/controls/gradient/LinearGradient.d.ts +45 -0
- package/2D/controls/gradient/LinearGradient.js +73 -0
- package/2D/controls/gradient/LinearGradient.js.map +1 -0
- package/2D/controls/gradient/RadialGradient.d.ts +53 -0
- package/2D/controls/gradient/RadialGradient.js +89 -0
- package/2D/controls/gradient/RadialGradient.js.map +1 -0
- package/2D/controls/grid.d.ts +151 -0
- package/2D/controls/grid.js +528 -0
- package/2D/controls/grid.js.map +1 -0
- package/2D/controls/image.d.ts +228 -0
- package/2D/controls/image.js +915 -0
- package/2D/controls/image.js.map +1 -0
- package/2D/controls/index.d.ts +34 -0
- package/2D/controls/index.js +35 -0
- package/2D/controls/index.js.map +1 -0
- package/2D/controls/inputPassword.d.ts +9 -0
- package/2D/controls/inputPassword.js +22 -0
- package/2D/controls/inputPassword.js.map +1 -0
- package/2D/controls/inputText.d.ts +197 -0
- package/2D/controls/inputText.js +1035 -0
- package/2D/controls/inputText.js.map +1 -0
- package/2D/controls/inputTextArea.d.ts +142 -0
- package/2D/controls/inputTextArea.js +1025 -0
- package/2D/controls/inputTextArea.js.map +1 -0
- package/2D/controls/line.d.ts +73 -0
- package/2D/controls/line.js +227 -0
- package/2D/controls/line.js.map +1 -0
- package/2D/controls/multiLine.d.ts +75 -0
- package/2D/controls/multiLine.js +237 -0
- package/2D/controls/multiLine.js.map +1 -0
- package/2D/controls/radioButton.d.ts +49 -0
- package/2D/controls/radioButton.js +185 -0
- package/2D/controls/radioButton.js.map +1 -0
- package/2D/controls/rectangle.d.ts +43 -0
- package/2D/controls/rectangle.js +204 -0
- package/2D/controls/rectangle.js.map +1 -0
- package/2D/controls/scrollViewers/scrollViewer.d.ts +178 -0
- package/2D/controls/scrollViewers/scrollViewer.js +587 -0
- package/2D/controls/scrollViewers/scrollViewer.js.map +1 -0
- package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +51 -0
- package/2D/controls/scrollViewers/scrollViewerWindow.js +254 -0
- package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -0
- package/2D/controls/selector.d.ts +237 -0
- package/2D/controls/selector.js +579 -0
- package/2D/controls/selector.js.map +1 -0
- package/2D/controls/sliders/baseSlider.d.ts +80 -0
- package/2D/controls/sliders/baseSlider.js +299 -0
- package/2D/controls/sliders/baseSlider.js.map +1 -0
- package/2D/controls/sliders/imageBasedSlider.d.ts +47 -0
- package/2D/controls/sliders/imageBasedSlider.js +168 -0
- package/2D/controls/sliders/imageBasedSlider.js.map +1 -0
- package/2D/controls/sliders/imageScrollBar.d.ts +67 -0
- package/2D/controls/sliders/imageScrollBar.js +248 -0
- package/2D/controls/sliders/imageScrollBar.js.map +1 -0
- package/2D/controls/sliders/scrollBar.d.ts +50 -0
- package/2D/controls/sliders/scrollBar.js +175 -0
- package/2D/controls/sliders/scrollBar.js.map +1 -0
- package/2D/controls/sliders/slider.d.ts +46 -0
- package/2D/controls/sliders/slider.js +281 -0
- package/2D/controls/sliders/slider.js.map +1 -0
- package/2D/controls/stackPanel.d.ts +64 -0
- package/2D/controls/stackPanel.js +244 -0
- package/2D/controls/stackPanel.js.map +1 -0
- package/2D/controls/statics.d.ts +6 -0
- package/2D/controls/statics.js +50 -0
- package/2D/controls/statics.js.map +1 -0
- package/2D/controls/textBlock.d.ts +219 -0
- package/2D/controls/textBlock.js +670 -0
- package/2D/controls/textBlock.js.map +1 -0
- package/2D/controls/textWrapper.d.ts +13 -0
- package/2D/controls/textWrapper.js +88 -0
- package/2D/controls/textWrapper.js.map +1 -0
- package/2D/controls/toggleButton.d.ts +93 -0
- package/2D/controls/toggleButton.js +229 -0
- package/2D/controls/toggleButton.js.map +1 -0
- package/2D/controls/virtualKeyboard.d.ts +102 -0
- package/2D/controls/virtualKeyboard.js +275 -0
- package/2D/controls/virtualKeyboard.js.map +1 -0
- package/2D/index.d.ts +11 -0
- package/2D/index.js +13 -0
- package/2D/index.js.map +1 -0
- package/2D/math2D.d.ts +136 -0
- package/2D/math2D.js +235 -0
- package/2D/math2D.js.map +1 -0
- package/2D/measure.d.ts +77 -0
- package/2D/measure.js +138 -0
- package/2D/measure.js.map +1 -0
- package/2D/multiLinePoint.d.ts +47 -0
- package/2D/multiLinePoint.js +110 -0
- package/2D/multiLinePoint.js.map +1 -0
- package/2D/style.d.ts +46 -0
- package/2D/style.js +80 -0
- package/2D/style.js.map +1 -0
- package/2D/valueAndUnit.d.ts +89 -0
- package/2D/valueAndUnit.js +194 -0
- package/2D/valueAndUnit.js.map +1 -0
- package/2D/xmlLoader.d.ts +60 -0
- package/2D/xmlLoader.js +348 -0
- package/2D/xmlLoader.js.map +1 -0
- package/3D/behaviors/defaultBehavior.d.ts +73 -0
- package/3D/behaviors/defaultBehavior.js +103 -0
- package/3D/behaviors/defaultBehavior.js.map +1 -0
- package/3D/controls/MRTK3/touchHolographicButton.d.ts +220 -0
- package/3D/controls/MRTK3/touchHolographicButton.js +868 -0
- package/3D/controls/MRTK3/touchHolographicButton.js.map +1 -0
- package/3D/controls/abstractButton3D.d.ts +15 -0
- package/3D/controls/abstractButton3D.js +22 -0
- package/3D/controls/abstractButton3D.js.map +1 -0
- package/3D/controls/button3D.d.ts +51 -0
- package/3D/controls/button3D.js +98 -0
- package/3D/controls/button3D.js.map +1 -0
- package/3D/controls/container3D.d.ts +72 -0
- package/3D/controls/container3D.js +126 -0
- package/3D/controls/container3D.js.map +1 -0
- package/3D/controls/contentDisplay3D.d.ts +42 -0
- package/3D/controls/contentDisplay3D.js +81 -0
- package/3D/controls/contentDisplay3D.js.map +1 -0
- package/3D/controls/control3D.d.ts +183 -0
- package/3D/controls/control3D.js +401 -0
- package/3D/controls/control3D.js.map +1 -0
- package/3D/controls/cylinderPanel.d.ts +17 -0
- package/3D/controls/cylinderPanel.js +57 -0
- package/3D/controls/cylinderPanel.js.map +1 -0
- package/3D/controls/handMenu.d.ts +28 -0
- package/3D/controls/handMenu.js +39 -0
- package/3D/controls/handMenu.js.map +1 -0
- package/3D/controls/holographicBackplate.d.ts +49 -0
- package/3D/controls/holographicBackplate.js +104 -0
- package/3D/controls/holographicBackplate.js.map +1 -0
- package/3D/controls/holographicButton.d.ts +84 -0
- package/3D/controls/holographicButton.js +300 -0
- package/3D/controls/holographicButton.js.map +1 -0
- package/3D/controls/holographicSlate.d.ts +134 -0
- package/3D/controls/holographicSlate.js +413 -0
- package/3D/controls/holographicSlate.js.map +1 -0
- package/3D/controls/index.d.ts +22 -0
- package/3D/controls/index.js +24 -0
- package/3D/controls/index.js.map +1 -0
- package/3D/controls/meshButton3D.d.ts +21 -0
- package/3D/controls/meshButton3D.js +58 -0
- package/3D/controls/meshButton3D.js.map +1 -0
- package/3D/controls/nearMenu.d.ts +44 -0
- package/3D/controls/nearMenu.js +103 -0
- package/3D/controls/nearMenu.js.map +1 -0
- package/3D/controls/planePanel.d.ts +9 -0
- package/3D/controls/planePanel.js +30 -0
- package/3D/controls/planePanel.js.map +1 -0
- package/3D/controls/scatterPanel.d.ts +18 -0
- package/3D/controls/scatterPanel.js +98 -0
- package/3D/controls/scatterPanel.js.map +1 -0
- package/3D/controls/slider3D.d.ts +95 -0
- package/3D/controls/slider3D.js +256 -0
- package/3D/controls/slider3D.js.map +1 -0
- package/3D/controls/spherePanel.d.ts +17 -0
- package/3D/controls/spherePanel.js +58 -0
- package/3D/controls/spherePanel.js.map +1 -0
- package/3D/controls/stackPanel3D.d.ts +22 -0
- package/3D/controls/stackPanel3D.js +95 -0
- package/3D/controls/stackPanel3D.js.map +1 -0
- package/3D/controls/touchButton3D.d.ts +77 -0
- package/3D/controls/touchButton3D.js +205 -0
- package/3D/controls/touchButton3D.js.map +1 -0
- package/3D/controls/touchHolographicButton.d.ts +110 -0
- package/3D/controls/touchHolographicButton.js +400 -0
- package/3D/controls/touchHolographicButton.js.map +1 -0
- package/3D/controls/touchHolographicMenu.d.ts +61 -0
- package/3D/controls/touchHolographicMenu.js +139 -0
- package/3D/controls/touchHolographicMenu.js.map +1 -0
- package/3D/controls/touchMeshButton3D.d.ts +21 -0
- package/3D/controls/touchMeshButton3D.js +58 -0
- package/3D/controls/touchMeshButton3D.js.map +1 -0
- package/3D/controls/volumeBasedPanel.d.ts +53 -0
- package/3D/controls/volumeBasedPanel.js +158 -0
- package/3D/controls/volumeBasedPanel.js.map +1 -0
- package/3D/gizmos/gizmoHandle.d.ts +108 -0
- package/3D/gizmos/gizmoHandle.js +175 -0
- package/3D/gizmos/gizmoHandle.js.map +1 -0
- package/3D/gizmos/index.d.ts +2 -0
- package/3D/gizmos/index.js +3 -0
- package/3D/gizmos/index.js.map +1 -0
- package/3D/gizmos/slateGizmo.d.ts +57 -0
- package/3D/gizmos/slateGizmo.js +353 -0
- package/3D/gizmos/slateGizmo.js.map +1 -0
- package/3D/gui3DManager.d.ts +94 -0
- package/3D/gui3DManager.js +233 -0
- package/3D/gui3DManager.js.map +1 -0
- package/3D/index.d.ts +5 -0
- package/3D/index.js +7 -0
- package/3D/index.js.map +1 -0
- package/3D/materials/fluent/fluentMaterial.d.ts +91 -0
- package/3D/materials/fluent/fluentMaterial.js +286 -0
- package/3D/materials/fluent/fluentMaterial.js.map +1 -0
- package/3D/materials/fluent/index.d.ts +1 -0
- package/3D/materials/fluent/index.js +2 -0
- package/3D/materials/fluent/index.js.map +1 -0
- package/3D/materials/fluent/shaders/fluent.fragment.d.ts +5 -0
- package/3D/materials/fluent/shaders/fluent.fragment.js +41 -0
- package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -0
- package/3D/materials/fluent/shaders/fluent.vertex.d.ts +5 -0
- package/3D/materials/fluent/shaders/fluent.vertex.js +40 -0
- package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -0
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +155 -0
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +466 -0
- package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -0
- package/3D/materials/fluentBackplate/index.d.ts +1 -0
- package/3D/materials/fluentBackplate/index.js +2 -0
- package/3D/materials/fluentBackplate/index.js.map +1 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +60 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +127 -0
- package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -0
- package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +190 -0
- package/3D/materials/fluentButton/fluentButtonMaterial.js +536 -0
- package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -0
- package/3D/materials/fluentButton/index.d.ts +1 -0
- package/3D/materials/fluentButton/index.js +2 -0
- package/3D/materials/fluentButton/index.js.map +1 -0
- package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -0
- package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +57 -0
- package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -0
- package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -0
- package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +162 -0
- package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -0
- package/3D/materials/fluentMaterial.d.ts +4 -0
- package/3D/materials/fluentMaterial.js +5 -0
- package/3D/materials/fluentMaterial.js.map +1 -0
- package/3D/materials/handle/handleMaterial.d.ts +68 -0
- package/3D/materials/handle/handleMaterial.js +114 -0
- package/3D/materials/handle/handleMaterial.js.map +1 -0
- package/3D/materials/handle/index.d.ts +1 -0
- package/3D/materials/handle/index.js +2 -0
- package/3D/materials/handle/index.js.map +1 -0
- package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -0
- package/3D/materials/handle/shaders/handle.fragment.js +11 -0
- package/3D/materials/handle/shaders/handle.fragment.js.map +1 -0
- package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -0
- package/3D/materials/handle/shaders/handle.vertex.js +11 -0
- package/3D/materials/handle/shaders/handle.vertex.js.map +1 -0
- package/3D/materials/index.d.ts +5 -0
- package/3D/materials/index.js +7 -0
- package/3D/materials/index.js.map +1 -0
- package/3D/materials/mrdl/index.d.ts +3 -0
- package/3D/materials/mrdl/index.js +4 -0
- package/3D/materials/mrdl/index.js.map +1 -0
- package/3D/materials/mrdl/mrdlBackglowMaterial.d.ts +87 -0
- package/3D/materials/mrdl/mrdlBackglowMaterial.js +302 -0
- package/3D/materials/mrdl/mrdlBackglowMaterial.js.map +1 -0
- package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +148 -0
- package/3D/materials/mrdl/mrdlBackplateMaterial.js +433 -0
- package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -0
- package/3D/materials/mrdl/mrdlFrontplateMaterial.d.ts +186 -0
- package/3D/materials/mrdl/mrdlFrontplateMaterial.js +532 -0
- package/3D/materials/mrdl/mrdlFrontplateMaterial.js.map +1 -0
- package/3D/materials/mrdl/mrdlInnerquadMaterial.d.ts +56 -0
- package/3D/materials/mrdl/mrdlInnerquadMaterial.js +230 -0
- package/3D/materials/mrdl/mrdlInnerquadMaterial.js.map +1 -0
- package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +337 -0
- package/3D/materials/mrdl/mrdlSliderBarMaterial.js +855 -0
- package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -0
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +337 -0
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +855 -0
- package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlBackglow.fragment.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlBackglow.fragment.js +25 -0
- package/3D/materials/mrdl/shaders/mrdlBackglow.fragment.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlBackglow.vertex.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlBackglow.vertex.js +12 -0
- package/3D/materials/mrdl/shaders/mrdlBackglow.vertex.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +88 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +96 -0
- package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlFrontplate.fragment.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlFrontplate.fragment.js +48 -0
- package/3D/materials/mrdl/shaders/mrdlFrontplate.fragment.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlFrontplate.vertex.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlFrontplate.vertex.js +158 -0
- package/3D/materials/mrdl/shaders/mrdlFrontplate.vertex.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlInnerquad.fragment.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlInnerquad.fragment.js +27 -0
- package/3D/materials/mrdl/shaders/mrdlInnerquad.fragment.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlInnerquad.vertex.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlInnerquad.vertex.js +13 -0
- package/3D/materials/mrdl/shaders/mrdlInnerquad.vertex.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +236 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +137 -0
- package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +236 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +137 -0
- package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -0
- package/3D/vector3WithInfo.d.ts +16 -0
- package/3D/vector3WithInfo.js +18 -0
- package/3D/vector3WithInfo.js.map +1 -0
- package/index.d.ts +2 -0
- package/index.js +4 -0
- package/index.js.map +1 -0
- package/legacy/legacy.d.ts +1 -0
- package/legacy/legacy.js +17 -0
- package/legacy/legacy.js.map +1 -0
- package/license.md +71 -0
- package/package.json +47 -0
- package/readme.md +31 -0
package/2D/math2D.js
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import { Vector2 } from "@babylonjs/core/Maths/math.vector.js";
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import { Epsilon } from "@babylonjs/core/Maths/math.constants.js";
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/**
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* Class used to transport Vector2 information for pointer events
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5
|
+
*/
|
|
6
|
+
export class Vector2WithInfo extends Vector2 {
|
|
7
|
+
/**
|
|
8
|
+
* Creates a new Vector2WithInfo
|
|
9
|
+
* @param source defines the vector2 data to transport
|
|
10
|
+
* @param buttonIndex defines the current mouse button index
|
|
11
|
+
*/
|
|
12
|
+
constructor(source,
|
|
13
|
+
/** defines the current mouse button index */
|
|
14
|
+
buttonIndex = 0) {
|
|
15
|
+
super(source.x, source.y);
|
|
16
|
+
this.buttonIndex = buttonIndex;
|
|
17
|
+
}
|
|
18
|
+
}
|
|
19
|
+
/** Class used to provide 2D matrix features */
|
|
20
|
+
export class Matrix2D {
|
|
21
|
+
/**
|
|
22
|
+
* Creates a new matrix
|
|
23
|
+
* @param m00 defines value for (0, 0)
|
|
24
|
+
* @param m01 defines value for (0, 1)
|
|
25
|
+
* @param m10 defines value for (1, 0)
|
|
26
|
+
* @param m11 defines value for (1, 1)
|
|
27
|
+
* @param m20 defines value for (2, 0)
|
|
28
|
+
* @param m21 defines value for (2, 1)
|
|
29
|
+
*/
|
|
30
|
+
constructor(m00, m01, m10, m11, m20, m21) {
|
|
31
|
+
/** Gets the internal array of 6 floats used to store matrix data */
|
|
32
|
+
this.m = new Float32Array(6);
|
|
33
|
+
this.fromValues(m00, m01, m10, m11, m20, m21);
|
|
34
|
+
}
|
|
35
|
+
/**
|
|
36
|
+
* Fills the matrix from direct values
|
|
37
|
+
* @param m00 defines value for (0, 0)
|
|
38
|
+
* @param m01 defines value for (0, 1)
|
|
39
|
+
* @param m10 defines value for (1, 0)
|
|
40
|
+
* @param m11 defines value for (1, 1)
|
|
41
|
+
* @param m20 defines value for (2, 0)
|
|
42
|
+
* @param m21 defines value for (2, 1)
|
|
43
|
+
* @returns the current modified matrix
|
|
44
|
+
*/
|
|
45
|
+
fromValues(m00, m01, m10, m11, m20, m21) {
|
|
46
|
+
this.m[0] = m00;
|
|
47
|
+
this.m[1] = m01;
|
|
48
|
+
this.m[2] = m10;
|
|
49
|
+
this.m[3] = m11;
|
|
50
|
+
this.m[4] = m20;
|
|
51
|
+
this.m[5] = m21;
|
|
52
|
+
return this;
|
|
53
|
+
}
|
|
54
|
+
/**
|
|
55
|
+
* Gets matrix determinant
|
|
56
|
+
* @returns the determinant
|
|
57
|
+
*/
|
|
58
|
+
determinant() {
|
|
59
|
+
return this.m[0] * this.m[3] - this.m[1] * this.m[2];
|
|
60
|
+
}
|
|
61
|
+
/**
|
|
62
|
+
* Inverses the matrix and stores it in a target matrix
|
|
63
|
+
* @param result defines the target matrix
|
|
64
|
+
* @returns the current matrix
|
|
65
|
+
*/
|
|
66
|
+
invertToRef(result) {
|
|
67
|
+
const l0 = this.m[0];
|
|
68
|
+
const l1 = this.m[1];
|
|
69
|
+
const l2 = this.m[2];
|
|
70
|
+
const l3 = this.m[3];
|
|
71
|
+
const l4 = this.m[4];
|
|
72
|
+
const l5 = this.m[5];
|
|
73
|
+
const det = this.determinant();
|
|
74
|
+
if (det < Epsilon * Epsilon) {
|
|
75
|
+
result.m[0] = 0;
|
|
76
|
+
result.m[1] = 0;
|
|
77
|
+
result.m[2] = 0;
|
|
78
|
+
result.m[3] = 0;
|
|
79
|
+
result.m[4] = 0;
|
|
80
|
+
result.m[5] = 0;
|
|
81
|
+
return this;
|
|
82
|
+
}
|
|
83
|
+
const detDiv = 1 / det;
|
|
84
|
+
const det4 = l2 * l5 - l3 * l4;
|
|
85
|
+
const det5 = l1 * l4 - l0 * l5;
|
|
86
|
+
result.m[0] = l3 * detDiv;
|
|
87
|
+
result.m[1] = -l1 * detDiv;
|
|
88
|
+
result.m[2] = -l2 * detDiv;
|
|
89
|
+
result.m[3] = l0 * detDiv;
|
|
90
|
+
result.m[4] = det4 * detDiv;
|
|
91
|
+
result.m[5] = det5 * detDiv;
|
|
92
|
+
return this;
|
|
93
|
+
}
|
|
94
|
+
/**
|
|
95
|
+
* Multiplies the current matrix with another one
|
|
96
|
+
* @param other defines the second operand
|
|
97
|
+
* @param result defines the target matrix
|
|
98
|
+
* @returns the current matrix
|
|
99
|
+
*/
|
|
100
|
+
multiplyToRef(other, result) {
|
|
101
|
+
const l0 = this.m[0];
|
|
102
|
+
const l1 = this.m[1];
|
|
103
|
+
const l2 = this.m[2];
|
|
104
|
+
const l3 = this.m[3];
|
|
105
|
+
const l4 = this.m[4];
|
|
106
|
+
const l5 = this.m[5];
|
|
107
|
+
const r0 = other.m[0];
|
|
108
|
+
const r1 = other.m[1];
|
|
109
|
+
const r2 = other.m[2];
|
|
110
|
+
const r3 = other.m[3];
|
|
111
|
+
const r4 = other.m[4];
|
|
112
|
+
const r5 = other.m[5];
|
|
113
|
+
result.m[0] = l0 * r0 + l1 * r2;
|
|
114
|
+
result.m[1] = l0 * r1 + l1 * r3;
|
|
115
|
+
result.m[2] = l2 * r0 + l3 * r2;
|
|
116
|
+
result.m[3] = l2 * r1 + l3 * r3;
|
|
117
|
+
result.m[4] = l4 * r0 + l5 * r2 + r4;
|
|
118
|
+
result.m[5] = l4 * r1 + l5 * r3 + r5;
|
|
119
|
+
return this;
|
|
120
|
+
}
|
|
121
|
+
/**
|
|
122
|
+
* Applies the current matrix to a set of 2 floats and stores the result in a vector2
|
|
123
|
+
* @param x defines the x coordinate to transform
|
|
124
|
+
* @param y defines the x coordinate to transform
|
|
125
|
+
* @param result defines the target vector2
|
|
126
|
+
* @returns the current matrix
|
|
127
|
+
*/
|
|
128
|
+
transformCoordinates(x, y, result) {
|
|
129
|
+
result.x = x * this.m[0] + y * this.m[2] + this.m[4];
|
|
130
|
+
result.y = x * this.m[1] + y * this.m[3] + this.m[5];
|
|
131
|
+
return this;
|
|
132
|
+
}
|
|
133
|
+
// Statics
|
|
134
|
+
/**
|
|
135
|
+
* Creates an identity matrix
|
|
136
|
+
* @returns a new matrix
|
|
137
|
+
*/
|
|
138
|
+
static Identity() {
|
|
139
|
+
return new Matrix2D(1, 0, 0, 1, 0, 0);
|
|
140
|
+
}
|
|
141
|
+
/**
|
|
142
|
+
* Creates an identity matrix and stores it in a target matrix
|
|
143
|
+
* @param result defines the target matrix
|
|
144
|
+
*/
|
|
145
|
+
static IdentityToRef(result) {
|
|
146
|
+
result.m[0] = 1;
|
|
147
|
+
result.m[1] = 0;
|
|
148
|
+
result.m[2] = 0;
|
|
149
|
+
result.m[3] = 1;
|
|
150
|
+
result.m[4] = 0;
|
|
151
|
+
result.m[5] = 0;
|
|
152
|
+
}
|
|
153
|
+
/**
|
|
154
|
+
* Creates a translation matrix and stores it in a target matrix
|
|
155
|
+
* @param x defines the x coordinate of the translation
|
|
156
|
+
* @param y defines the y coordinate of the translation
|
|
157
|
+
* @param result defines the target matrix
|
|
158
|
+
*/
|
|
159
|
+
static TranslationToRef(x, y, result) {
|
|
160
|
+
result.fromValues(1, 0, 0, 1, x, y);
|
|
161
|
+
}
|
|
162
|
+
/**
|
|
163
|
+
* Creates a scaling matrix and stores it in a target matrix
|
|
164
|
+
* @param x defines the x coordinate of the scaling
|
|
165
|
+
* @param y defines the y coordinate of the scaling
|
|
166
|
+
* @param result defines the target matrix
|
|
167
|
+
*/
|
|
168
|
+
static ScalingToRef(x, y, result) {
|
|
169
|
+
result.fromValues(x, 0, 0, y, 0, 0);
|
|
170
|
+
}
|
|
171
|
+
/**
|
|
172
|
+
* Creates a rotation matrix and stores it in a target matrix
|
|
173
|
+
* @param angle defines the rotation angle
|
|
174
|
+
* @param result defines the target matrix
|
|
175
|
+
*/
|
|
176
|
+
static RotationToRef(angle, result) {
|
|
177
|
+
const s = Math.sin(angle);
|
|
178
|
+
const c = Math.cos(angle);
|
|
179
|
+
result.fromValues(c, s, -s, c, 0, 0);
|
|
180
|
+
}
|
|
181
|
+
/**
|
|
182
|
+
* Composes a matrix from translation, rotation, scaling and parent matrix and stores it in a target matrix
|
|
183
|
+
* @param tx defines the x coordinate of the translation
|
|
184
|
+
* @param ty defines the y coordinate of the translation
|
|
185
|
+
* @param angle defines the rotation angle
|
|
186
|
+
* @param scaleX defines the x coordinate of the scaling
|
|
187
|
+
* @param scaleY defines the y coordinate of the scaling
|
|
188
|
+
* @param parentMatrix defines the parent matrix to multiply by (can be null)
|
|
189
|
+
* @param result defines the target matrix
|
|
190
|
+
*/
|
|
191
|
+
static ComposeToRef(tx, ty, angle, scaleX, scaleY, parentMatrix, result) {
|
|
192
|
+
Matrix2D.TranslationToRef(tx, ty, Matrix2D._TempPreTranslationMatrix);
|
|
193
|
+
Matrix2D.ScalingToRef(scaleX, scaleY, Matrix2D._TempScalingMatrix);
|
|
194
|
+
Matrix2D.RotationToRef(angle, Matrix2D._TempRotationMatrix);
|
|
195
|
+
Matrix2D.TranslationToRef(-tx, -ty, Matrix2D._TempPostTranslationMatrix);
|
|
196
|
+
Matrix2D._TempPreTranslationMatrix.multiplyToRef(Matrix2D._TempScalingMatrix, Matrix2D._TempCompose0);
|
|
197
|
+
Matrix2D._TempCompose0.multiplyToRef(Matrix2D._TempRotationMatrix, Matrix2D._TempCompose1);
|
|
198
|
+
if (parentMatrix) {
|
|
199
|
+
Matrix2D._TempCompose1.multiplyToRef(Matrix2D._TempPostTranslationMatrix, Matrix2D._TempCompose2);
|
|
200
|
+
Matrix2D._TempCompose2.multiplyToRef(parentMatrix, result);
|
|
201
|
+
}
|
|
202
|
+
else {
|
|
203
|
+
Matrix2D._TempCompose1.multiplyToRef(Matrix2D._TempPostTranslationMatrix, result);
|
|
204
|
+
}
|
|
205
|
+
}
|
|
206
|
+
}
|
|
207
|
+
Matrix2D._TempPreTranslationMatrix = Matrix2D.Identity();
|
|
208
|
+
Matrix2D._TempPostTranslationMatrix = Matrix2D.Identity();
|
|
209
|
+
Matrix2D._TempRotationMatrix = Matrix2D.Identity();
|
|
210
|
+
Matrix2D._TempScalingMatrix = Matrix2D.Identity();
|
|
211
|
+
Matrix2D._TempCompose0 = Matrix2D.Identity();
|
|
212
|
+
Matrix2D._TempCompose1 = Matrix2D.Identity();
|
|
213
|
+
Matrix2D._TempCompose2 = Matrix2D.Identity();
|
|
214
|
+
/**
|
|
215
|
+
* Useful math functions
|
|
216
|
+
*/
|
|
217
|
+
export class MathTools {
|
|
218
|
+
/**
|
|
219
|
+
* Rounds a number to the nearest multiple of a given precision
|
|
220
|
+
* @param value the value to be rounded
|
|
221
|
+
* @param precision the multiple to which the value will be rounded. Default is 100 (2 decimal digits)
|
|
222
|
+
* @returns
|
|
223
|
+
*/
|
|
224
|
+
static Round(value, precision = MathTools.DefaultRoundingPrecision) {
|
|
225
|
+
return Math.round(value * precision) / precision;
|
|
226
|
+
}
|
|
227
|
+
}
|
|
228
|
+
/**
|
|
229
|
+
* Default rounding precision for GUI elements. It should be
|
|
230
|
+
* set to a power of ten, where the exponent means the number
|
|
231
|
+
* of decimal digits to round to, i.e, 100 means 2 decimal digits,
|
|
232
|
+
* 1000 means 3 decimal digits, etc. Default is 100 (2 decimal digits).
|
|
233
|
+
*/
|
|
234
|
+
MathTools.DefaultRoundingPrecision = 100;
|
|
235
|
+
//# sourceMappingURL=math2D.js.map
|
package/2D/math2D.js.map
ADDED
|
@@ -0,0 +1 @@
|
|
|
1
|
+
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type { Nullable } from \"core/types\";\r\nimport { Vector2 } from \"core/Maths/math.vector\";\r\nimport { Epsilon } from \"core/Maths/math.constants\";\r\n\r\n/**\r\n * Class used to transport Vector2 information for pointer events\r\n */\r\nexport class Vector2WithInfo extends Vector2 {\r\n /**\r\n * Creates a new Vector2WithInfo\r\n * @param source defines the vector2 data to transport\r\n * @param buttonIndex defines the current mouse button index\r\n */\r\n public constructor(\r\n source: Vector2,\r\n /** defines the current mouse button index */\r\n public buttonIndex: number = 0\r\n ) {\r\n super(source.x, source.y);\r\n }\r\n}\r\n\r\n/** Class used to provide 2D matrix features */\r\nexport class Matrix2D {\r\n /** Gets the internal array of 6 floats used to store matrix data */\r\n public m = new Float32Array(6);\r\n\r\n /**\r\n * Creates a new matrix\r\n * @param m00 defines value for (0, 0)\r\n * @param m01 defines value for (0, 1)\r\n * @param m10 defines value for (1, 0)\r\n * @param m11 defines value for (1, 1)\r\n * @param m20 defines value for (2, 0)\r\n * @param m21 defines value for (2, 1)\r\n */\r\n constructor(m00: number, m01: number, m10: number, m11: number, m20: number, m21: number) {\r\n this.fromValues(m00, m01, m10, m11, m20, m21);\r\n }\r\n\r\n /**\r\n * Fills the matrix from direct values\r\n * @param m00 defines value for (0, 0)\r\n * @param m01 defines value for (0, 1)\r\n * @param m10 defines value for (1, 0)\r\n * @param m11 defines value for (1, 1)\r\n * @param m20 defines value for (2, 0)\r\n * @param m21 defines value for (2, 1)\r\n * @returns the current modified matrix\r\n */\r\n public fromValues(m00: number, m01: number, m10: number, m11: number, m20: number, m21: number): Matrix2D {\r\n this.m[0] = m00;\r\n this.m[1] = m01;\r\n this.m[2] = m10;\r\n this.m[3] = m11;\r\n this.m[4] = m20;\r\n this.m[5] = m21;\r\n return this;\r\n }\r\n\r\n /**\r\n * Gets matrix determinant\r\n * @returns the determinant\r\n */\r\n public determinant(): number {\r\n return this.m[0] * this.m[3] - this.m[1] * this.m[2];\r\n }\r\n\r\n /**\r\n * Inverses the matrix and stores it in a target matrix\r\n * @param result defines the target matrix\r\n * @returns the current matrix\r\n */\r\n public invertToRef(result: Matrix2D): Matrix2D {\r\n const l0 = this.m[0];\r\n const l1 = this.m[1];\r\n const l2 = this.m[2];\r\n const l3 = this.m[3];\r\n const l4 = this.m[4];\r\n const l5 = this.m[5];\r\n\r\n const det = this.determinant();\r\n if (det < Epsilon * Epsilon) {\r\n result.m[0] = 0;\r\n result.m[1] = 0;\r\n result.m[2] = 0;\r\n result.m[3] = 0;\r\n result.m[4] = 0;\r\n result.m[5] = 0;\r\n return this;\r\n }\r\n\r\n const detDiv = 1 / det;\r\n\r\n const det4 = l2 * l5 - l3 * l4;\r\n const det5 = l1 * l4 - l0 * l5;\r\n\r\n result.m[0] = l3 * detDiv;\r\n result.m[1] = -l1 * detDiv;\r\n result.m[2] = -l2 * detDiv;\r\n result.m[3] = l0 * detDiv;\r\n result.m[4] = det4 * detDiv;\r\n result.m[5] = det5 * detDiv;\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Multiplies the current matrix with another one\r\n * @param other defines the second operand\r\n * @param result defines the target matrix\r\n * @returns the current matrix\r\n */\r\n public multiplyToRef(other: Matrix2D, result: Matrix2D): Matrix2D {\r\n const l0 = this.m[0];\r\n const l1 = this.m[1];\r\n const l2 = this.m[2];\r\n const l3 = this.m[3];\r\n const l4 = this.m[4];\r\n const l5 = this.m[5];\r\n\r\n const r0 = other.m[0];\r\n const r1 = other.m[1];\r\n const r2 = other.m[2];\r\n const r3 = other.m[3];\r\n const r4 = other.m[4];\r\n const r5 = other.m[5];\r\n\r\n result.m[0] = l0 * r0 + l1 * r2;\r\n result.m[1] = l0 * r1 + l1 * r3;\r\n result.m[2] = l2 * r0 + l3 * r2;\r\n result.m[3] = l2 * r1 + l3 * r3;\r\n result.m[4] = l4 * r0 + l5 * r2 + r4;\r\n result.m[5] = l4 * r1 + l5 * r3 + r5;\r\n\r\n return this;\r\n }\r\n\r\n /**\r\n * Applies the current matrix to a set of 2 floats and stores the result in a vector2\r\n * @param x defines the x coordinate to transform\r\n * @param y defines the x coordinate to transform\r\n * @param result defines the target vector2\r\n * @returns the current matrix\r\n */\r\n public transformCoordinates(x: number, y: number, result: Vector2): Matrix2D {\r\n result.x = x * this.m[0] + y * this.m[2] + this.m[4];\r\n result.y = x * this.m[1] + y * this.m[3] + this.m[5];\r\n\r\n return this;\r\n }\r\n\r\n // Statics\r\n /**\r\n * Creates an identity matrix\r\n * @returns a new matrix\r\n */\r\n public static Identity(): Matrix2D {\r\n return new Matrix2D(1, 0, 0, 1, 0, 0);\r\n }\r\n\r\n /**\r\n * Creates an identity matrix and stores it in a target matrix\r\n * @param result defines the target matrix\r\n */\r\n public static IdentityToRef(result: Matrix2D): void {\r\n result.m[0] = 1;\r\n result.m[1] = 0;\r\n result.m[2] = 0;\r\n result.m[3] = 1;\r\n result.m[4] = 0;\r\n result.m[5] = 0;\r\n }\r\n\r\n /**\r\n * Creates a translation matrix and stores it in a target matrix\r\n * @param x defines the x coordinate of the translation\r\n * @param y defines the y coordinate of the translation\r\n * @param result defines the target matrix\r\n */\r\n public static TranslationToRef(x: number, y: number, result: Matrix2D): void {\r\n result.fromValues(1, 0, 0, 1, x, y);\r\n }\r\n\r\n /**\r\n * Creates a scaling matrix and stores it in a target matrix\r\n * @param x defines the x coordinate of the scaling\r\n * @param y defines the y coordinate of the scaling\r\n * @param result defines the target matrix\r\n */\r\n public static ScalingToRef(x: number, y: number, result: Matrix2D): void {\r\n result.fromValues(x, 0, 0, y, 0, 0);\r\n }\r\n\r\n /**\r\n * Creates a rotation matrix and stores it in a target matrix\r\n * @param angle defines the rotation angle\r\n * @param result defines the target matrix\r\n */\r\n public static RotationToRef(angle: number, result: Matrix2D): void {\r\n const s = Math.sin(angle);\r\n const c = Math.cos(angle);\r\n\r\n result.fromValues(c, s, -s, c, 0, 0);\r\n }\r\n\r\n private static _TempPreTranslationMatrix = Matrix2D.Identity();\r\n private static _TempPostTranslationMatrix = Matrix2D.Identity();\r\n private static _TempRotationMatrix = Matrix2D.Identity();\r\n private static _TempScalingMatrix = Matrix2D.Identity();\r\n private static _TempCompose0 = Matrix2D.Identity();\r\n private static _TempCompose1 = Matrix2D.Identity();\r\n private static _TempCompose2 = Matrix2D.Identity();\r\n\r\n /**\r\n * Composes a matrix from translation, rotation, scaling and parent matrix and stores it in a target matrix\r\n * @param tx defines the x coordinate of the translation\r\n * @param ty defines the y coordinate of the translation\r\n * @param angle defines the rotation angle\r\n * @param scaleX defines the x coordinate of the scaling\r\n * @param scaleY defines the y coordinate of the scaling\r\n * @param parentMatrix defines the parent matrix to multiply by (can be null)\r\n * @param result defines the target matrix\r\n */\r\n public static ComposeToRef(tx: number, ty: number, angle: number, scaleX: number, scaleY: number, parentMatrix: Nullable<Matrix2D>, result: Matrix2D): void {\r\n Matrix2D.TranslationToRef(tx, ty, Matrix2D._TempPreTranslationMatrix);\r\n\r\n Matrix2D.ScalingToRef(scaleX, scaleY, Matrix2D._TempScalingMatrix);\r\n\r\n Matrix2D.RotationToRef(angle, Matrix2D._TempRotationMatrix);\r\n\r\n Matrix2D.TranslationToRef(-tx, -ty, Matrix2D._TempPostTranslationMatrix);\r\n\r\n Matrix2D._TempPreTranslationMatrix.multiplyToRef(Matrix2D._TempScalingMatrix, Matrix2D._TempCompose0);\r\n Matrix2D._TempCompose0.multiplyToRef(Matrix2D._TempRotationMatrix, Matrix2D._TempCompose1);\r\n if (parentMatrix) {\r\n Matrix2D._TempCompose1.multiplyToRef(Matrix2D._TempPostTranslationMatrix, Matrix2D._TempCompose2);\r\n Matrix2D._TempCompose2.multiplyToRef(parentMatrix, result);\r\n } else {\r\n Matrix2D._TempCompose1.multiplyToRef(Matrix2D._TempPostTranslationMatrix, result);\r\n }\r\n }\r\n}\r\n\r\n/**\r\n * Useful math functions\r\n */\r\nexport class MathTools {\r\n /**\r\n * Default rounding precision for GUI elements. It should be\r\n * set to a power of ten, where the exponent means the number\r\n * of decimal digits to round to, i.e, 100 means 2 decimal digits,\r\n * 1000 means 3 decimal digits, etc. Default is 100 (2 decimal digits).\r\n */\r\n public static DefaultRoundingPrecision = 100;\r\n\r\n /**\r\n * Rounds a number to the nearest multiple of a given precision\r\n * @param value the value to be rounded\r\n * @param precision the multiple to which the value will be rounded. Default is 100 (2 decimal digits)\r\n * @returns\r\n */\r\n public static Round(value: number, precision: number = MathTools.DefaultRoundingPrecision): number {\r\n return Math.round(value * precision) / precision;\r\n }\r\n}\r\n"]}
|
package/2D/measure.d.ts
ADDED
|
@@ -0,0 +1,77 @@
|
|
|
1
|
+
import type { Matrix2D } from "./math2D.js";
|
|
2
|
+
/**
|
|
3
|
+
* Class used to store 2D control sizes
|
|
4
|
+
*/
|
|
5
|
+
export declare class Measure {
|
|
6
|
+
/** defines left coordinate */
|
|
7
|
+
left: number;
|
|
8
|
+
/** defines top coordinate */
|
|
9
|
+
top: number;
|
|
10
|
+
/** defines width dimension */
|
|
11
|
+
width: number;
|
|
12
|
+
/** defines height dimension */
|
|
13
|
+
height: number;
|
|
14
|
+
/**
|
|
15
|
+
* Creates a new measure
|
|
16
|
+
* @param left defines left coordinate
|
|
17
|
+
* @param top defines top coordinate
|
|
18
|
+
* @param width defines width dimension
|
|
19
|
+
* @param height defines height dimension
|
|
20
|
+
*/
|
|
21
|
+
constructor(
|
|
22
|
+
/** defines left coordinate */
|
|
23
|
+
left: number,
|
|
24
|
+
/** defines top coordinate */
|
|
25
|
+
top: number,
|
|
26
|
+
/** defines width dimension */
|
|
27
|
+
width: number,
|
|
28
|
+
/** defines height dimension */
|
|
29
|
+
height: number);
|
|
30
|
+
/**
|
|
31
|
+
* Copy from another measure
|
|
32
|
+
* @param other defines the other measure to copy from
|
|
33
|
+
*/
|
|
34
|
+
copyFrom(other: Measure): void;
|
|
35
|
+
/**
|
|
36
|
+
* Copy from a group of 4 floats
|
|
37
|
+
* @param left defines left coordinate
|
|
38
|
+
* @param top defines top coordinate
|
|
39
|
+
* @param width defines width dimension
|
|
40
|
+
* @param height defines height dimension
|
|
41
|
+
*/
|
|
42
|
+
copyFromFloats(left: number, top: number, width: number, height: number): void;
|
|
43
|
+
/**
|
|
44
|
+
* Computes the axis aligned bounding box measure for two given measures
|
|
45
|
+
* @param a Input measure
|
|
46
|
+
* @param b Input measure
|
|
47
|
+
* @param result the resulting bounding measure
|
|
48
|
+
*/
|
|
49
|
+
static CombineToRef(a: Measure, b: Measure, result: Measure): void;
|
|
50
|
+
/**
|
|
51
|
+
* Computes the axis aligned bounding box of the measure after it is modified by a given transform
|
|
52
|
+
* @param transform the matrix to transform the measure before computing the AABB
|
|
53
|
+
* @param addX number to add to left
|
|
54
|
+
* @param addY number to add to top
|
|
55
|
+
* @param addWidth number to add to width
|
|
56
|
+
* @param addHeight number to add to height
|
|
57
|
+
* @param result the resulting AABB
|
|
58
|
+
*/
|
|
59
|
+
addAndTransformToRef(transform: Matrix2D, addX: number, addY: number, addWidth: number, addHeight: number, result: Measure): void;
|
|
60
|
+
/**
|
|
61
|
+
* Computes the axis aligned bounding box of the measure after it is modified by a given transform
|
|
62
|
+
* @param transform the matrix to transform the measure before computing the AABB
|
|
63
|
+
* @param result the resulting AABB
|
|
64
|
+
*/
|
|
65
|
+
transformToRef(transform: Matrix2D, result: Measure): void;
|
|
66
|
+
/**
|
|
67
|
+
* Check equality between this measure and another one
|
|
68
|
+
* @param other defines the other measures
|
|
69
|
+
* @returns true if both measures are equals
|
|
70
|
+
*/
|
|
71
|
+
isEqualsTo(other: Measure): boolean;
|
|
72
|
+
/**
|
|
73
|
+
* Creates an empty measure
|
|
74
|
+
* @returns a new measure
|
|
75
|
+
*/
|
|
76
|
+
static Empty(): Measure;
|
|
77
|
+
}
|
package/2D/measure.js
ADDED
|
@@ -0,0 +1,138 @@
|
|
|
1
|
+
import { Vector2 } from "@babylonjs/core/Maths/math.vector.js";
|
|
2
|
+
const TmpRect = [new Vector2(0, 0), new Vector2(0, 0), new Vector2(0, 0), new Vector2(0, 0)];
|
|
3
|
+
const TmpRect2 = [new Vector2(0, 0), new Vector2(0, 0), new Vector2(0, 0), new Vector2(0, 0)];
|
|
4
|
+
const TmpV1 = new Vector2(0, 0);
|
|
5
|
+
const TmpV2 = new Vector2(0, 0);
|
|
6
|
+
/**
|
|
7
|
+
* Class used to store 2D control sizes
|
|
8
|
+
*/
|
|
9
|
+
export class Measure {
|
|
10
|
+
/**
|
|
11
|
+
* Creates a new measure
|
|
12
|
+
* @param left defines left coordinate
|
|
13
|
+
* @param top defines top coordinate
|
|
14
|
+
* @param width defines width dimension
|
|
15
|
+
* @param height defines height dimension
|
|
16
|
+
*/
|
|
17
|
+
constructor(
|
|
18
|
+
/** defines left coordinate */
|
|
19
|
+
left,
|
|
20
|
+
/** defines top coordinate */
|
|
21
|
+
top,
|
|
22
|
+
/** defines width dimension */
|
|
23
|
+
width,
|
|
24
|
+
/** defines height dimension */
|
|
25
|
+
height) {
|
|
26
|
+
this.left = left;
|
|
27
|
+
this.top = top;
|
|
28
|
+
this.width = width;
|
|
29
|
+
this.height = height;
|
|
30
|
+
}
|
|
31
|
+
/**
|
|
32
|
+
* Copy from another measure
|
|
33
|
+
* @param other defines the other measure to copy from
|
|
34
|
+
*/
|
|
35
|
+
copyFrom(other) {
|
|
36
|
+
this.left = other.left;
|
|
37
|
+
this.top = other.top;
|
|
38
|
+
this.width = other.width;
|
|
39
|
+
this.height = other.height;
|
|
40
|
+
}
|
|
41
|
+
/**
|
|
42
|
+
* Copy from a group of 4 floats
|
|
43
|
+
* @param left defines left coordinate
|
|
44
|
+
* @param top defines top coordinate
|
|
45
|
+
* @param width defines width dimension
|
|
46
|
+
* @param height defines height dimension
|
|
47
|
+
*/
|
|
48
|
+
copyFromFloats(left, top, width, height) {
|
|
49
|
+
this.left = left;
|
|
50
|
+
this.top = top;
|
|
51
|
+
this.width = width;
|
|
52
|
+
this.height = height;
|
|
53
|
+
}
|
|
54
|
+
/**
|
|
55
|
+
* Computes the axis aligned bounding box measure for two given measures
|
|
56
|
+
* @param a Input measure
|
|
57
|
+
* @param b Input measure
|
|
58
|
+
* @param result the resulting bounding measure
|
|
59
|
+
*/
|
|
60
|
+
static CombineToRef(a, b, result) {
|
|
61
|
+
const left = Math.min(a.left, b.left);
|
|
62
|
+
const top = Math.min(a.top, b.top);
|
|
63
|
+
const right = Math.max(a.left + a.width, b.left + b.width);
|
|
64
|
+
const bottom = Math.max(a.top + a.height, b.top + b.height);
|
|
65
|
+
result.left = left;
|
|
66
|
+
result.top = top;
|
|
67
|
+
result.width = right - left;
|
|
68
|
+
result.height = bottom - top;
|
|
69
|
+
}
|
|
70
|
+
/**
|
|
71
|
+
* Computes the axis aligned bounding box of the measure after it is modified by a given transform
|
|
72
|
+
* @param transform the matrix to transform the measure before computing the AABB
|
|
73
|
+
* @param addX number to add to left
|
|
74
|
+
* @param addY number to add to top
|
|
75
|
+
* @param addWidth number to add to width
|
|
76
|
+
* @param addHeight number to add to height
|
|
77
|
+
* @param result the resulting AABB
|
|
78
|
+
*/
|
|
79
|
+
addAndTransformToRef(transform, addX, addY, addWidth, addHeight, result) {
|
|
80
|
+
const left = this.left + addX;
|
|
81
|
+
const top = this.top + addY;
|
|
82
|
+
const width = this.width + addWidth;
|
|
83
|
+
const height = this.height + addHeight;
|
|
84
|
+
TmpRect[0].copyFromFloats(left, top);
|
|
85
|
+
TmpRect[1].copyFromFloats(left + width, top);
|
|
86
|
+
TmpRect[2].copyFromFloats(left + width, top + height);
|
|
87
|
+
TmpRect[3].copyFromFloats(left, top + height);
|
|
88
|
+
TmpV1.copyFromFloats(Number.MAX_VALUE, Number.MAX_VALUE);
|
|
89
|
+
TmpV2.copyFromFloats(0, 0);
|
|
90
|
+
for (let i = 0; i < 4; i++) {
|
|
91
|
+
transform.transformCoordinates(TmpRect[i].x, TmpRect[i].y, TmpRect2[i]);
|
|
92
|
+
TmpV1.x = Math.floor(Math.min(TmpV1.x, TmpRect2[i].x));
|
|
93
|
+
TmpV1.y = Math.floor(Math.min(TmpV1.y, TmpRect2[i].y));
|
|
94
|
+
TmpV2.x = Math.ceil(Math.max(TmpV2.x, TmpRect2[i].x));
|
|
95
|
+
TmpV2.y = Math.ceil(Math.max(TmpV2.y, TmpRect2[i].y));
|
|
96
|
+
}
|
|
97
|
+
result.left = TmpV1.x;
|
|
98
|
+
result.top = TmpV1.y;
|
|
99
|
+
result.width = TmpV2.x - TmpV1.x;
|
|
100
|
+
result.height = TmpV2.y - TmpV1.y;
|
|
101
|
+
}
|
|
102
|
+
/**
|
|
103
|
+
* Computes the axis aligned bounding box of the measure after it is modified by a given transform
|
|
104
|
+
* @param transform the matrix to transform the measure before computing the AABB
|
|
105
|
+
* @param result the resulting AABB
|
|
106
|
+
*/
|
|
107
|
+
transformToRef(transform, result) {
|
|
108
|
+
this.addAndTransformToRef(transform, 0, 0, 0, 0, result);
|
|
109
|
+
}
|
|
110
|
+
/**
|
|
111
|
+
* Check equality between this measure and another one
|
|
112
|
+
* @param other defines the other measures
|
|
113
|
+
* @returns true if both measures are equals
|
|
114
|
+
*/
|
|
115
|
+
isEqualsTo(other) {
|
|
116
|
+
if (this.left !== other.left) {
|
|
117
|
+
return false;
|
|
118
|
+
}
|
|
119
|
+
if (this.top !== other.top) {
|
|
120
|
+
return false;
|
|
121
|
+
}
|
|
122
|
+
if (this.width !== other.width) {
|
|
123
|
+
return false;
|
|
124
|
+
}
|
|
125
|
+
if (this.height !== other.height) {
|
|
126
|
+
return false;
|
|
127
|
+
}
|
|
128
|
+
return true;
|
|
129
|
+
}
|
|
130
|
+
/**
|
|
131
|
+
* Creates an empty measure
|
|
132
|
+
* @returns a new measure
|
|
133
|
+
*/
|
|
134
|
+
static Empty() {
|
|
135
|
+
return new Measure(0, 0, 0, 0);
|
|
136
|
+
}
|
|
137
|
+
}
|
|
138
|
+
//# sourceMappingURL=measure.js.map
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
{"version":3,"file":"measure.js","sourceRoot":"","sources":["../../../../dev/gui/src/2D/measure.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,OAAO,EAAE,6CAA+B;AAEjD,MAAM,OAAO,GAAG,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AAE7F,MAAM,QAAQ,GAAG,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC;AAE9F,MAAM,KAAK,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;AAChC,MAAM,KAAK,GAAG,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;AAEhC;;GAEG;AACH,MAAM,OAAO,OAAO;IAChB;;;;;;OAMG;IACH;IACI,8BAA8B;IACvB,IAAY;IACnB,8BAA8B;IACvB,GAAW;IAClB,+BAA+B;IACxB,KAAa;IACpB,+BAA+B;IACxB,MAAc;QANd,SAAI,GAAJ,IAAI,CAAQ;QAEZ,QAAG,GAAH,GAAG,CAAQ;QAEX,UAAK,GAAL,KAAK,CAAQ;QAEb,WAAM,GAAN,MAAM,CAAQ;IACtB,CAAC;IAEJ;;;OAGG;IACI,QAAQ,CAAC,KAAc;QAC1B,IAAI,CAAC,IAAI,GAAG,KAAK,CAAC,IAAI,CAAC;QACvB,IAAI,CAAC,GAAG,GAAG,KAAK,CAAC,GAAG,CAAC;QACrB,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC,KAAK,CAAC;QACzB,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC,MAAM,CAAC;IAC/B,CAAC;IAED;;;;;;OAMG;IACI,cAAc,CAAC,IAAY,EAAE,GAAW,EAAE,KAAa,EAAE,MAAc;QAC1E,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QACjB,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC;QACf,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC;IACzB,CAAC;IAED;;;;;OAKG;IACI,MAAM,CAAC,YAAY,CAAC,CAAU,EAAE,CAAU,EAAE,MAAe;QAC9D,MAAM,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,EAAE,CAAC,CAAC,IAAI,CAAC,CAAC;QACtC,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,EAAE,CAAC,CAAC,GAAG,CAAC,CAAC;QACnC,MAAM,KAAK,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,KAAK,EAAE,CAAC,CAAC,IAAI,GAAG,CAAC,CAAC,KAAK,CAAC,CAAC;QAC3D,MAAM,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,MAAM,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,MAAM,CAAC,CAAC;QAC5D,MAAM,CAAC,IAAI,GAAG,IAAI,CAAC;QACnB,MAAM,CAAC,GAAG,GAAG,GAAG,CAAC;QACjB,MAAM,CAAC,KAAK,GAAG,KAAK,GAAG,IAAI,CAAC;QAC5B,MAAM,CAAC,MAAM,GAAG,MAAM,GAAG,GAAG,CAAC;IACjC,CAAC;IAED;;;;;;;;OAQG;IACI,oBAAoB,CAAC,SAAmB,EAAE,IAAY,EAAE,IAAY,EAAE,QAAgB,EAAE,SAAiB,EAAE,MAAe;QAC7H,MAAM,IAAI,GAAG,IAAI,CAAC,IAAI,GAAG,IAAI,CAAC;QAC9B,MAAM,GAAG,GAAG,IAAI,CAAC,GAAG,GAAG,IAAI,CAAC;QAC5B,MAAM,KAAK,GAAG,IAAI,CAAC,KAAK,GAAG,QAAQ,CAAC;QACpC,MAAM,MAAM,GAAG,IAAI,CAAC,MAAM,GAAG,SAAS,CAAC;QAEvC,OAAO,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,IAAI,EAAE,GAAG,CAAC,CAAC;QACrC,OAAO,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,IAAI,GAAG,KAAK,EAAE,GAAG,CAAC,CAAC;QAC7C,OAAO,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,IAAI,GAAG,KAAK,EAAE,GAAG,GAAG,MAAM,CAAC,CAAC;QACtD,OAAO,CAAC,CAAC,CAAC,CAAC,cAAc,CAAC,IAAI,EAAE,GAAG,GAAG,MAAM,CAAC,CAAC;QAE9C,KAAK,CAAC,cAAc,CAAC,MAAM,CAAC,SAAS,EAAE,MAAM,CAAC,SAAS,CAAC,CAAC;QACzD,KAAK,CAAC,cAAc,CAAC,CAAC,EAAE,CAAC,CAAC,CAAC;QAC3B,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC;YACzB,SAAS,CAAC,oBAAoB,CAAC,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,OAAO,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;YACxE,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACvD,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACvD,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;YACtD,KAAK,CAAC,CAAC,GAAG,IAAI,CAAC,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC;QAC1D,CAAC;QACD,MAAM,CAAC,IAAI,GAAG,KAAK,CAAC,CAAC,CAAC;QACtB,MAAM,CAAC,GAAG,GAAG,KAAK,CAAC,CAAC,CAAC;QACrB,MAAM,CAAC,KAAK,GAAG,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;QACjC,MAAM,CAAC,MAAM,GAAG,KAAK,CAAC,CAAC,GAAG,KAAK,CAAC,CAAC,CAAC;IACtC,CAAC;IAED;;;;OAIG;IACI,cAAc,CAAC,SAAmB,EAAE,MAAe;QACtD,IAAI,CAAC,oBAAoB,CAAC,SAAS,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC;IAC7D,CAAC;IACD;;;;OAIG;IACI,UAAU,CAAC,KAAc;QAC5B,IAAI,IAAI,CAAC,IAAI,KAAK,KAAK,CAAC,IAAI,EAAE,CAAC;YAC3B,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,IAAI,IAAI,CAAC,GAAG,KAAK,KAAK,CAAC,GAAG,EAAE,CAAC;YACzB,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,IAAI,IAAI,CAAC,KAAK,KAAK,KAAK,CAAC,KAAK,EAAE,CAAC;YAC7B,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,IAAI,IAAI,CAAC,MAAM,KAAK,KAAK,CAAC,MAAM,EAAE,CAAC;YAC/B,OAAO,KAAK,CAAC;QACjB,CAAC;QAED,OAAO,IAAI,CAAC;IAChB,CAAC;IAED;;;OAGG;IACI,MAAM,CAAC,KAAK;QACf,OAAO,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,EAAE,CAAC,EAAE,CAAC,CAAC,CAAC;IACnC,CAAC;CACJ","sourcesContent":["import type { Matrix2D } from \"./math2D\";\r\nimport { Vector2 } from \"core/Maths/math.vector\";\r\n\r\nconst TmpRect = [new Vector2(0, 0), new Vector2(0, 0), new Vector2(0, 0), new Vector2(0, 0)];\r\n\r\nconst TmpRect2 = [new Vector2(0, 0), new Vector2(0, 0), new Vector2(0, 0), new Vector2(0, 0)];\r\n\r\nconst TmpV1 = new Vector2(0, 0);\r\nconst TmpV2 = new Vector2(0, 0);\r\n\r\n/**\r\n * Class used to store 2D control sizes\r\n */\r\nexport class Measure {\r\n /**\r\n * Creates a new measure\r\n * @param left defines left coordinate\r\n * @param top defines top coordinate\r\n * @param width defines width dimension\r\n * @param height defines height dimension\r\n */\r\n public constructor(\r\n /** defines left coordinate */\r\n public left: number,\r\n /** defines top coordinate */\r\n public top: number,\r\n /** defines width dimension */\r\n public width: number,\r\n /** defines height dimension */\r\n public height: number\r\n ) {}\r\n\r\n /**\r\n * Copy from another measure\r\n * @param other defines the other measure to copy from\r\n */\r\n public copyFrom(other: Measure): void {\r\n this.left = other.left;\r\n this.top = other.top;\r\n this.width = other.width;\r\n this.height = other.height;\r\n }\r\n\r\n /**\r\n * Copy from a group of 4 floats\r\n * @param left defines left coordinate\r\n * @param top defines top coordinate\r\n * @param width defines width dimension\r\n * @param height defines height dimension\r\n */\r\n public copyFromFloats(left: number, top: number, width: number, height: number): void {\r\n this.left = left;\r\n this.top = top;\r\n this.width = width;\r\n this.height = height;\r\n }\r\n\r\n /**\r\n * Computes the axis aligned bounding box measure for two given measures\r\n * @param a Input measure\r\n * @param b Input measure\r\n * @param result the resulting bounding measure\r\n */\r\n public static CombineToRef(a: Measure, b: Measure, result: Measure) {\r\n const left = Math.min(a.left, b.left);\r\n const top = Math.min(a.top, b.top);\r\n const right = Math.max(a.left + a.width, b.left + b.width);\r\n const bottom = Math.max(a.top + a.height, b.top + b.height);\r\n result.left = left;\r\n result.top = top;\r\n result.width = right - left;\r\n result.height = bottom - top;\r\n }\r\n\r\n /**\r\n * Computes the axis aligned bounding box of the measure after it is modified by a given transform\r\n * @param transform the matrix to transform the measure before computing the AABB\r\n * @param addX number to add to left\r\n * @param addY number to add to top\r\n * @param addWidth number to add to width\r\n * @param addHeight number to add to height\r\n * @param result the resulting AABB\r\n */\r\n public addAndTransformToRef(transform: Matrix2D, addX: number, addY: number, addWidth: number, addHeight: number, result: Measure) {\r\n const left = this.left + addX;\r\n const top = this.top + addY;\r\n const width = this.width + addWidth;\r\n const height = this.height + addHeight;\r\n\r\n TmpRect[0].copyFromFloats(left, top);\r\n TmpRect[1].copyFromFloats(left + width, top);\r\n TmpRect[2].copyFromFloats(left + width, top + height);\r\n TmpRect[3].copyFromFloats(left, top + height);\r\n\r\n TmpV1.copyFromFloats(Number.MAX_VALUE, Number.MAX_VALUE);\r\n TmpV2.copyFromFloats(0, 0);\r\n for (let i = 0; i < 4; i++) {\r\n transform.transformCoordinates(TmpRect[i].x, TmpRect[i].y, TmpRect2[i]);\r\n TmpV1.x = Math.floor(Math.min(TmpV1.x, TmpRect2[i].x));\r\n TmpV1.y = Math.floor(Math.min(TmpV1.y, TmpRect2[i].y));\r\n TmpV2.x = Math.ceil(Math.max(TmpV2.x, TmpRect2[i].x));\r\n TmpV2.y = Math.ceil(Math.max(TmpV2.y, TmpRect2[i].y));\r\n }\r\n result.left = TmpV1.x;\r\n result.top = TmpV1.y;\r\n result.width = TmpV2.x - TmpV1.x;\r\n result.height = TmpV2.y - TmpV1.y;\r\n }\r\n\r\n /**\r\n * Computes the axis aligned bounding box of the measure after it is modified by a given transform\r\n * @param transform the matrix to transform the measure before computing the AABB\r\n * @param result the resulting AABB\r\n */\r\n public transformToRef(transform: Matrix2D, result: Measure) {\r\n this.addAndTransformToRef(transform, 0, 0, 0, 0, result);\r\n }\r\n /**\r\n * Check equality between this measure and another one\r\n * @param other defines the other measures\r\n * @returns true if both measures are equals\r\n */\r\n public isEqualsTo(other: Measure): boolean {\r\n if (this.left !== other.left) {\r\n return false;\r\n }\r\n\r\n if (this.top !== other.top) {\r\n return false;\r\n }\r\n\r\n if (this.width !== other.width) {\r\n return false;\r\n }\r\n\r\n if (this.height !== other.height) {\r\n return false;\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * Creates an empty measure\r\n * @returns a new measure\r\n */\r\n public static Empty(): Measure {\r\n return new Measure(0, 0, 0, 0);\r\n }\r\n}\r\n"]}
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import type { Nullable } from "@babylonjs/core/types.js";
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import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
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import type { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
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import type { MultiLine } from "./controls/multiLine.js";
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import type { Control } from "./controls/control.js";
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/**
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* Class used to store a point for a MultiLine object.
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* The point can be pure 2D coordinates, a mesh or a control
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*/
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export declare class MultiLinePoint {
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private _multiLine;
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private _x;
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private _y;
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private _control;
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private _mesh;
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private _meshObserver;
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/** @internal */
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_point: Vector3;
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/**
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* Creates a new MultiLinePoint
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* @param multiLine defines the source MultiLine object
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*/
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constructor(multiLine: MultiLine);
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/** Gets or sets x coordinate */
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get x(): string | number;
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set x(value: string | number);
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/** Gets or sets y coordinate */
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get y(): string | number;
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set y(value: string | number);
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/** Gets or sets the control associated with this point */
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get control(): Nullable<Control>;
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set control(value: Nullable<Control>);
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/** Gets or sets the mesh associated with this point */
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get mesh(): Nullable<AbstractMesh>;
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set mesh(value: Nullable<AbstractMesh>);
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/** Resets links */
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resetLinks(): void;
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/**
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* Gets a translation vector with Z component
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* @returns the translation vector
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*/
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translate(): Vector3;
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private _translatePoint;
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/** Release associated resources */
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dispose(): void;
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}
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import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
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import { Epsilon } from "@babylonjs/core/Maths/math.constants.js";
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import { ValueAndUnit } from "./valueAndUnit.js";
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/**
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* Class used to store a point for a MultiLine object.
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* The point can be pure 2D coordinates, a mesh or a control
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*/
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export class MultiLinePoint {
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/**
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* Creates a new MultiLinePoint
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* @param multiLine defines the source MultiLine object
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*/
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constructor(multiLine) {
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this._multiLine = multiLine;
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this._x = new ValueAndUnit(0);
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this._y = new ValueAndUnit(0);
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this._point = new Vector3(0, 0, 0);
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}
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/** Gets or sets x coordinate */
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get x() {
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return this._x.toString(this._multiLine._host);
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}
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set x(value) {
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if (this._x.toString(this._multiLine._host) === value) {
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return;
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}
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if (this._x.fromString(value)) {
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this._multiLine._markAsDirty();
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}
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}
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/** Gets or sets y coordinate */
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get y() {
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return this._y.toString(this._multiLine._host);
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}
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set y(value) {
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if (this._y.toString(this._multiLine._host) === value) {
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return;
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}
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if (this._y.fromString(value)) {
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this._multiLine._markAsDirty();
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}
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}
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/** Gets or sets the control associated with this point */
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get control() {
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return this._control;
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}
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set control(value) {
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if (this._control === value) {
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return;
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}
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if (this._control && this._controlObserver) {
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this._control.onDirtyObservable.remove(this._controlObserver);
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this._controlObserver = null;
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}
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this._control = value;
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if (this._control) {
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this._controlObserver = this._control.onDirtyObservable.add(this._multiLine.onPointUpdate);
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}
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this._multiLine._markAsDirty();
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}
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/** Gets or sets the mesh associated with this point */
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get mesh() {
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return this._mesh;
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}
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set mesh(value) {
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if (this._mesh === value) {
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return;
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}
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if (this._mesh && this._meshObserver) {
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this._mesh.getScene().onAfterCameraRenderObservable.remove(this._meshObserver);
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}
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this._mesh = value;
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if (this._mesh) {
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this._meshObserver = this._mesh.getScene().onAfterCameraRenderObservable.add(this._multiLine.onPointUpdate);
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}
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this._multiLine._markAsDirty();
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}
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/** Resets links */
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resetLinks() {
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this.control = null;
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this.mesh = null;
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}
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/**
|
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* Gets a translation vector with Z component
|
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* @returns the translation vector
|
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*/
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translate() {
|
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this._point = this._translatePoint();
|
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return this._point;
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}
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_translatePoint() {
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|
+
if (this._mesh != null) {
|
|
93
|
+
return this._multiLine._host.getProjectedPositionWithZ(this._mesh.getBoundingInfo().boundingSphere.center, this._mesh.getWorldMatrix());
|
|
94
|
+
}
|
|
95
|
+
else if (this._control != null) {
|
|
96
|
+
return new Vector3(this._control.centerX, this._control.centerY, 1 - Epsilon);
|
|
97
|
+
}
|
|
98
|
+
else {
|
|
99
|
+
const host = this._multiLine._host;
|
|
100
|
+
const xValue = this._x.getValueInPixel(host, Number(host._canvas.width));
|
|
101
|
+
const yValue = this._y.getValueInPixel(host, Number(host._canvas.height));
|
|
102
|
+
return new Vector3(xValue, yValue, 1 - Epsilon);
|
|
103
|
+
}
|
|
104
|
+
}
|
|
105
|
+
/** Release associated resources */
|
|
106
|
+
dispose() {
|
|
107
|
+
this.resetLinks();
|
|
108
|
+
}
|
|
109
|
+
}
|
|
110
|
+
//# sourceMappingURL=multiLinePoint.js.map
|