@onerjs/gui 8.23.1

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Files changed (354) hide show
  1. package/2D/FrameGraph/guiTask.d.ts +34 -0
  2. package/2D/FrameGraph/guiTask.js +62 -0
  3. package/2D/FrameGraph/guiTask.js.map +1 -0
  4. package/2D/FrameGraph/renderGraphGUIBlock.d.ts +43 -0
  5. package/2D/FrameGraph/renderGraphGUIBlock.js +66 -0
  6. package/2D/FrameGraph/renderGraphGUIBlock.js.map +1 -0
  7. package/2D/adtInstrumentation.d.ts +52 -0
  8. package/2D/adtInstrumentation.js +107 -0
  9. package/2D/adtInstrumentation.js.map +1 -0
  10. package/2D/advancedDynamicTexture.d.ts +548 -0
  11. package/2D/advancedDynamicTexture.js +1522 -0
  12. package/2D/advancedDynamicTexture.js.map +1 -0
  13. package/2D/controls/button.d.ts +109 -0
  14. package/2D/controls/button.js +246 -0
  15. package/2D/controls/button.js.map +1 -0
  16. package/2D/controls/checkbox.d.ts +53 -0
  17. package/2D/controls/checkbox.js +164 -0
  18. package/2D/controls/checkbox.js.map +1 -0
  19. package/2D/controls/colorpicker.d.ts +101 -0
  20. package/2D/controls/colorpicker.js +1396 -0
  21. package/2D/controls/colorpicker.js.map +1 -0
  22. package/2D/controls/container.d.ts +179 -0
  23. package/2D/controls/container.js +616 -0
  24. package/2D/controls/container.js.map +1 -0
  25. package/2D/controls/control.d.ts +943 -0
  26. package/2D/controls/control.js +2460 -0
  27. package/2D/controls/control.js.map +1 -0
  28. package/2D/controls/displayGrid.d.ts +53 -0
  29. package/2D/controls/displayGrid.js +202 -0
  30. package/2D/controls/displayGrid.js.map +1 -0
  31. package/2D/controls/ellipse.d.ts +25 -0
  32. package/2D/controls/ellipse.js +93 -0
  33. package/2D/controls/ellipse.js.map +1 -0
  34. package/2D/controls/focusableButton.d.ts +17 -0
  35. package/2D/controls/focusableButton.js +25 -0
  36. package/2D/controls/focusableButton.js.map +1 -0
  37. package/2D/controls/focusableControl.d.ts +43 -0
  38. package/2D/controls/focusableControl.js +2 -0
  39. package/2D/controls/focusableControl.js.map +1 -0
  40. package/2D/controls/gradient/BaseGradient.d.ts +69 -0
  41. package/2D/controls/gradient/BaseGradient.js +84 -0
  42. package/2D/controls/gradient/BaseGradient.js.map +1 -0
  43. package/2D/controls/gradient/LinearGradient.d.ts +45 -0
  44. package/2D/controls/gradient/LinearGradient.js +73 -0
  45. package/2D/controls/gradient/LinearGradient.js.map +1 -0
  46. package/2D/controls/gradient/RadialGradient.d.ts +53 -0
  47. package/2D/controls/gradient/RadialGradient.js +89 -0
  48. package/2D/controls/gradient/RadialGradient.js.map +1 -0
  49. package/2D/controls/grid.d.ts +151 -0
  50. package/2D/controls/grid.js +528 -0
  51. package/2D/controls/grid.js.map +1 -0
  52. package/2D/controls/image.d.ts +228 -0
  53. package/2D/controls/image.js +915 -0
  54. package/2D/controls/image.js.map +1 -0
  55. package/2D/controls/index.d.ts +34 -0
  56. package/2D/controls/index.js +35 -0
  57. package/2D/controls/index.js.map +1 -0
  58. package/2D/controls/inputPassword.d.ts +9 -0
  59. package/2D/controls/inputPassword.js +22 -0
  60. package/2D/controls/inputPassword.js.map +1 -0
  61. package/2D/controls/inputText.d.ts +197 -0
  62. package/2D/controls/inputText.js +1035 -0
  63. package/2D/controls/inputText.js.map +1 -0
  64. package/2D/controls/inputTextArea.d.ts +142 -0
  65. package/2D/controls/inputTextArea.js +1025 -0
  66. package/2D/controls/inputTextArea.js.map +1 -0
  67. package/2D/controls/line.d.ts +73 -0
  68. package/2D/controls/line.js +227 -0
  69. package/2D/controls/line.js.map +1 -0
  70. package/2D/controls/multiLine.d.ts +75 -0
  71. package/2D/controls/multiLine.js +237 -0
  72. package/2D/controls/multiLine.js.map +1 -0
  73. package/2D/controls/radioButton.d.ts +49 -0
  74. package/2D/controls/radioButton.js +185 -0
  75. package/2D/controls/radioButton.js.map +1 -0
  76. package/2D/controls/rectangle.d.ts +43 -0
  77. package/2D/controls/rectangle.js +204 -0
  78. package/2D/controls/rectangle.js.map +1 -0
  79. package/2D/controls/scrollViewers/scrollViewer.d.ts +178 -0
  80. package/2D/controls/scrollViewers/scrollViewer.js +587 -0
  81. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -0
  82. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +51 -0
  83. package/2D/controls/scrollViewers/scrollViewerWindow.js +254 -0
  84. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -0
  85. package/2D/controls/selector.d.ts +237 -0
  86. package/2D/controls/selector.js +579 -0
  87. package/2D/controls/selector.js.map +1 -0
  88. package/2D/controls/sliders/baseSlider.d.ts +80 -0
  89. package/2D/controls/sliders/baseSlider.js +299 -0
  90. package/2D/controls/sliders/baseSlider.js.map +1 -0
  91. package/2D/controls/sliders/imageBasedSlider.d.ts +47 -0
  92. package/2D/controls/sliders/imageBasedSlider.js +168 -0
  93. package/2D/controls/sliders/imageBasedSlider.js.map +1 -0
  94. package/2D/controls/sliders/imageScrollBar.d.ts +67 -0
  95. package/2D/controls/sliders/imageScrollBar.js +248 -0
  96. package/2D/controls/sliders/imageScrollBar.js.map +1 -0
  97. package/2D/controls/sliders/scrollBar.d.ts +50 -0
  98. package/2D/controls/sliders/scrollBar.js +175 -0
  99. package/2D/controls/sliders/scrollBar.js.map +1 -0
  100. package/2D/controls/sliders/slider.d.ts +46 -0
  101. package/2D/controls/sliders/slider.js +281 -0
  102. package/2D/controls/sliders/slider.js.map +1 -0
  103. package/2D/controls/stackPanel.d.ts +64 -0
  104. package/2D/controls/stackPanel.js +244 -0
  105. package/2D/controls/stackPanel.js.map +1 -0
  106. package/2D/controls/statics.d.ts +6 -0
  107. package/2D/controls/statics.js +50 -0
  108. package/2D/controls/statics.js.map +1 -0
  109. package/2D/controls/textBlock.d.ts +219 -0
  110. package/2D/controls/textBlock.js +670 -0
  111. package/2D/controls/textBlock.js.map +1 -0
  112. package/2D/controls/textWrapper.d.ts +13 -0
  113. package/2D/controls/textWrapper.js +88 -0
  114. package/2D/controls/textWrapper.js.map +1 -0
  115. package/2D/controls/toggleButton.d.ts +93 -0
  116. package/2D/controls/toggleButton.js +229 -0
  117. package/2D/controls/toggleButton.js.map +1 -0
  118. package/2D/controls/virtualKeyboard.d.ts +102 -0
  119. package/2D/controls/virtualKeyboard.js +275 -0
  120. package/2D/controls/virtualKeyboard.js.map +1 -0
  121. package/2D/index.d.ts +11 -0
  122. package/2D/index.js +13 -0
  123. package/2D/index.js.map +1 -0
  124. package/2D/math2D.d.ts +136 -0
  125. package/2D/math2D.js +235 -0
  126. package/2D/math2D.js.map +1 -0
  127. package/2D/measure.d.ts +77 -0
  128. package/2D/measure.js +138 -0
  129. package/2D/measure.js.map +1 -0
  130. package/2D/multiLinePoint.d.ts +47 -0
  131. package/2D/multiLinePoint.js +110 -0
  132. package/2D/multiLinePoint.js.map +1 -0
  133. package/2D/style.d.ts +46 -0
  134. package/2D/style.js +80 -0
  135. package/2D/style.js.map +1 -0
  136. package/2D/valueAndUnit.d.ts +89 -0
  137. package/2D/valueAndUnit.js +194 -0
  138. package/2D/valueAndUnit.js.map +1 -0
  139. package/2D/xmlLoader.d.ts +60 -0
  140. package/2D/xmlLoader.js +348 -0
  141. package/2D/xmlLoader.js.map +1 -0
  142. package/3D/behaviors/defaultBehavior.d.ts +73 -0
  143. package/3D/behaviors/defaultBehavior.js +103 -0
  144. package/3D/behaviors/defaultBehavior.js.map +1 -0
  145. package/3D/controls/MRTK3/touchHolographicButton.d.ts +220 -0
  146. package/3D/controls/MRTK3/touchHolographicButton.js +868 -0
  147. package/3D/controls/MRTK3/touchHolographicButton.js.map +1 -0
  148. package/3D/controls/abstractButton3D.d.ts +15 -0
  149. package/3D/controls/abstractButton3D.js +22 -0
  150. package/3D/controls/abstractButton3D.js.map +1 -0
  151. package/3D/controls/button3D.d.ts +51 -0
  152. package/3D/controls/button3D.js +98 -0
  153. package/3D/controls/button3D.js.map +1 -0
  154. package/3D/controls/container3D.d.ts +72 -0
  155. package/3D/controls/container3D.js +126 -0
  156. package/3D/controls/container3D.js.map +1 -0
  157. package/3D/controls/contentDisplay3D.d.ts +42 -0
  158. package/3D/controls/contentDisplay3D.js +81 -0
  159. package/3D/controls/contentDisplay3D.js.map +1 -0
  160. package/3D/controls/control3D.d.ts +183 -0
  161. package/3D/controls/control3D.js +401 -0
  162. package/3D/controls/control3D.js.map +1 -0
  163. package/3D/controls/cylinderPanel.d.ts +17 -0
  164. package/3D/controls/cylinderPanel.js +57 -0
  165. package/3D/controls/cylinderPanel.js.map +1 -0
  166. package/3D/controls/handMenu.d.ts +28 -0
  167. package/3D/controls/handMenu.js +39 -0
  168. package/3D/controls/handMenu.js.map +1 -0
  169. package/3D/controls/holographicBackplate.d.ts +49 -0
  170. package/3D/controls/holographicBackplate.js +104 -0
  171. package/3D/controls/holographicBackplate.js.map +1 -0
  172. package/3D/controls/holographicButton.d.ts +84 -0
  173. package/3D/controls/holographicButton.js +300 -0
  174. package/3D/controls/holographicButton.js.map +1 -0
  175. package/3D/controls/holographicSlate.d.ts +134 -0
  176. package/3D/controls/holographicSlate.js +413 -0
  177. package/3D/controls/holographicSlate.js.map +1 -0
  178. package/3D/controls/index.d.ts +22 -0
  179. package/3D/controls/index.js +24 -0
  180. package/3D/controls/index.js.map +1 -0
  181. package/3D/controls/meshButton3D.d.ts +21 -0
  182. package/3D/controls/meshButton3D.js +58 -0
  183. package/3D/controls/meshButton3D.js.map +1 -0
  184. package/3D/controls/nearMenu.d.ts +44 -0
  185. package/3D/controls/nearMenu.js +103 -0
  186. package/3D/controls/nearMenu.js.map +1 -0
  187. package/3D/controls/planePanel.d.ts +9 -0
  188. package/3D/controls/planePanel.js +30 -0
  189. package/3D/controls/planePanel.js.map +1 -0
  190. package/3D/controls/scatterPanel.d.ts +18 -0
  191. package/3D/controls/scatterPanel.js +98 -0
  192. package/3D/controls/scatterPanel.js.map +1 -0
  193. package/3D/controls/slider3D.d.ts +95 -0
  194. package/3D/controls/slider3D.js +256 -0
  195. package/3D/controls/slider3D.js.map +1 -0
  196. package/3D/controls/spherePanel.d.ts +17 -0
  197. package/3D/controls/spherePanel.js +58 -0
  198. package/3D/controls/spherePanel.js.map +1 -0
  199. package/3D/controls/stackPanel3D.d.ts +22 -0
  200. package/3D/controls/stackPanel3D.js +95 -0
  201. package/3D/controls/stackPanel3D.js.map +1 -0
  202. package/3D/controls/touchButton3D.d.ts +77 -0
  203. package/3D/controls/touchButton3D.js +205 -0
  204. package/3D/controls/touchButton3D.js.map +1 -0
  205. package/3D/controls/touchHolographicButton.d.ts +110 -0
  206. package/3D/controls/touchHolographicButton.js +400 -0
  207. package/3D/controls/touchHolographicButton.js.map +1 -0
  208. package/3D/controls/touchHolographicMenu.d.ts +61 -0
  209. package/3D/controls/touchHolographicMenu.js +139 -0
  210. package/3D/controls/touchHolographicMenu.js.map +1 -0
  211. package/3D/controls/touchMeshButton3D.d.ts +21 -0
  212. package/3D/controls/touchMeshButton3D.js +58 -0
  213. package/3D/controls/touchMeshButton3D.js.map +1 -0
  214. package/3D/controls/volumeBasedPanel.d.ts +53 -0
  215. package/3D/controls/volumeBasedPanel.js +158 -0
  216. package/3D/controls/volumeBasedPanel.js.map +1 -0
  217. package/3D/gizmos/gizmoHandle.d.ts +108 -0
  218. package/3D/gizmos/gizmoHandle.js +175 -0
  219. package/3D/gizmos/gizmoHandle.js.map +1 -0
  220. package/3D/gizmos/index.d.ts +2 -0
  221. package/3D/gizmos/index.js +3 -0
  222. package/3D/gizmos/index.js.map +1 -0
  223. package/3D/gizmos/slateGizmo.d.ts +57 -0
  224. package/3D/gizmos/slateGizmo.js +353 -0
  225. package/3D/gizmos/slateGizmo.js.map +1 -0
  226. package/3D/gui3DManager.d.ts +94 -0
  227. package/3D/gui3DManager.js +233 -0
  228. package/3D/gui3DManager.js.map +1 -0
  229. package/3D/index.d.ts +5 -0
  230. package/3D/index.js +7 -0
  231. package/3D/index.js.map +1 -0
  232. package/3D/materials/fluent/fluentMaterial.d.ts +91 -0
  233. package/3D/materials/fluent/fluentMaterial.js +286 -0
  234. package/3D/materials/fluent/fluentMaterial.js.map +1 -0
  235. package/3D/materials/fluent/index.d.ts +1 -0
  236. package/3D/materials/fluent/index.js +2 -0
  237. package/3D/materials/fluent/index.js.map +1 -0
  238. package/3D/materials/fluent/shaders/fluent.fragment.d.ts +5 -0
  239. package/3D/materials/fluent/shaders/fluent.fragment.js +41 -0
  240. package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -0
  241. package/3D/materials/fluent/shaders/fluent.vertex.d.ts +5 -0
  242. package/3D/materials/fluent/shaders/fluent.vertex.js +40 -0
  243. package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -0
  244. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +155 -0
  245. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +466 -0
  246. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -0
  247. package/3D/materials/fluentBackplate/index.d.ts +1 -0
  248. package/3D/materials/fluentBackplate/index.js +2 -0
  249. package/3D/materials/fluentBackplate/index.js.map +1 -0
  250. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -0
  251. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +60 -0
  252. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -0
  253. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -0
  254. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +127 -0
  255. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -0
  256. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +190 -0
  257. package/3D/materials/fluentButton/fluentButtonMaterial.js +536 -0
  258. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -0
  259. package/3D/materials/fluentButton/index.d.ts +1 -0
  260. package/3D/materials/fluentButton/index.js +2 -0
  261. package/3D/materials/fluentButton/index.js.map +1 -0
  262. package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -0
  263. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +57 -0
  264. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -0
  265. package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -0
  266. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +162 -0
  267. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -0
  268. package/3D/materials/fluentMaterial.d.ts +4 -0
  269. package/3D/materials/fluentMaterial.js +5 -0
  270. package/3D/materials/fluentMaterial.js.map +1 -0
  271. package/3D/materials/handle/handleMaterial.d.ts +68 -0
  272. package/3D/materials/handle/handleMaterial.js +114 -0
  273. package/3D/materials/handle/handleMaterial.js.map +1 -0
  274. package/3D/materials/handle/index.d.ts +1 -0
  275. package/3D/materials/handle/index.js +2 -0
  276. package/3D/materials/handle/index.js.map +1 -0
  277. package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -0
  278. package/3D/materials/handle/shaders/handle.fragment.js +11 -0
  279. package/3D/materials/handle/shaders/handle.fragment.js.map +1 -0
  280. package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -0
  281. package/3D/materials/handle/shaders/handle.vertex.js +11 -0
  282. package/3D/materials/handle/shaders/handle.vertex.js.map +1 -0
  283. package/3D/materials/index.d.ts +5 -0
  284. package/3D/materials/index.js +7 -0
  285. package/3D/materials/index.js.map +1 -0
  286. package/3D/materials/mrdl/index.d.ts +3 -0
  287. package/3D/materials/mrdl/index.js +4 -0
  288. package/3D/materials/mrdl/index.js.map +1 -0
  289. package/3D/materials/mrdl/mrdlBackglowMaterial.d.ts +87 -0
  290. package/3D/materials/mrdl/mrdlBackglowMaterial.js +302 -0
  291. package/3D/materials/mrdl/mrdlBackglowMaterial.js.map +1 -0
  292. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +148 -0
  293. package/3D/materials/mrdl/mrdlBackplateMaterial.js +433 -0
  294. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -0
  295. package/3D/materials/mrdl/mrdlFrontplateMaterial.d.ts +186 -0
  296. package/3D/materials/mrdl/mrdlFrontplateMaterial.js +532 -0
  297. package/3D/materials/mrdl/mrdlFrontplateMaterial.js.map +1 -0
  298. package/3D/materials/mrdl/mrdlInnerquadMaterial.d.ts +56 -0
  299. package/3D/materials/mrdl/mrdlInnerquadMaterial.js +230 -0
  300. package/3D/materials/mrdl/mrdlInnerquadMaterial.js.map +1 -0
  301. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +337 -0
  302. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +855 -0
  303. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -0
  304. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +337 -0
  305. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +855 -0
  306. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -0
  307. package/3D/materials/mrdl/shaders/mrdlBackglow.fragment.d.ts +5 -0
  308. package/3D/materials/mrdl/shaders/mrdlBackglow.fragment.js +25 -0
  309. package/3D/materials/mrdl/shaders/mrdlBackglow.fragment.js.map +1 -0
  310. package/3D/materials/mrdl/shaders/mrdlBackglow.vertex.d.ts +5 -0
  311. package/3D/materials/mrdl/shaders/mrdlBackglow.vertex.js +12 -0
  312. package/3D/materials/mrdl/shaders/mrdlBackglow.vertex.js.map +1 -0
  313. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -0
  314. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +88 -0
  315. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -0
  316. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -0
  317. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +96 -0
  318. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -0
  319. package/3D/materials/mrdl/shaders/mrdlFrontplate.fragment.d.ts +5 -0
  320. package/3D/materials/mrdl/shaders/mrdlFrontplate.fragment.js +48 -0
  321. package/3D/materials/mrdl/shaders/mrdlFrontplate.fragment.js.map +1 -0
  322. package/3D/materials/mrdl/shaders/mrdlFrontplate.vertex.d.ts +5 -0
  323. package/3D/materials/mrdl/shaders/mrdlFrontplate.vertex.js +158 -0
  324. package/3D/materials/mrdl/shaders/mrdlFrontplate.vertex.js.map +1 -0
  325. package/3D/materials/mrdl/shaders/mrdlInnerquad.fragment.d.ts +5 -0
  326. package/3D/materials/mrdl/shaders/mrdlInnerquad.fragment.js +27 -0
  327. package/3D/materials/mrdl/shaders/mrdlInnerquad.fragment.js.map +1 -0
  328. package/3D/materials/mrdl/shaders/mrdlInnerquad.vertex.d.ts +5 -0
  329. package/3D/materials/mrdl/shaders/mrdlInnerquad.vertex.js +13 -0
  330. package/3D/materials/mrdl/shaders/mrdlInnerquad.vertex.js.map +1 -0
  331. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -0
  332. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +236 -0
  333. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -0
  334. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -0
  335. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +137 -0
  336. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -0
  337. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -0
  338. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +236 -0
  339. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -0
  340. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -0
  341. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +137 -0
  342. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -0
  343. package/3D/vector3WithInfo.d.ts +16 -0
  344. package/3D/vector3WithInfo.js +18 -0
  345. package/3D/vector3WithInfo.js.map +1 -0
  346. package/index.d.ts +2 -0
  347. package/index.js +4 -0
  348. package/index.js.map +1 -0
  349. package/legacy/legacy.d.ts +1 -0
  350. package/legacy/legacy.js +17 -0
  351. package/legacy/legacy.js.map +1 -0
  352. package/license.md +71 -0
  353. package/package.json +47 -0
  354. package/readme.md +31 -0
@@ -0,0 +1,51 @@
1
+ import { Measure } from "../../measure.js";
2
+ import { Container } from "../container.js";
3
+ import type { ICanvasRenderingContext } from "@babylonjs/core/Engines/ICanvas.js";
4
+ /**
5
+ * Class used to hold a the container for ScrollViewer
6
+ * @internal
7
+ */
8
+ export declare class _ScrollViewerWindow extends Container {
9
+ parentClientWidth: number;
10
+ parentClientHeight: number;
11
+ private _freezeControls;
12
+ private _parentMeasure;
13
+ private _oldLeft;
14
+ private _oldTop;
15
+ get freezeControls(): boolean;
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+ set freezeControls(value: boolean);
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+ private _bucketWidth;
18
+ private _bucketHeight;
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+ private _buckets;
20
+ private _bucketLen;
21
+ get bucketWidth(): number;
22
+ get bucketHeight(): number;
23
+ setBucketSizes(width: number, height: number): void;
24
+ private _useBuckets;
25
+ private _makeBuckets;
26
+ private _dispatchInBuckets;
27
+ private _updateMeasures;
28
+ private _updateChildrenMeasures;
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+ private _restoreMeasures;
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+ /**
31
+ * Creates a new ScrollViewerWindow
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+ * @param name of ScrollViewerWindow
33
+ */
34
+ constructor(name?: string);
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+ protected _getTypeName(): string;
36
+ /**
37
+ * @internal
38
+ */
39
+ protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void;
40
+ /**
41
+ * @internal
42
+ */
43
+ _layout(parentMeasure: Measure, context: ICanvasRenderingContext): boolean;
44
+ private _scrollChildren;
45
+ private _scrollChildrenWithBuckets;
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+ /**
47
+ * @internal
48
+ */
49
+ _draw(context: ICanvasRenderingContext, invalidatedRectangle?: Measure): void;
50
+ protected _postMeasure(): void;
51
+ }
@@ -0,0 +1,254 @@
1
+ import { Measure } from "../../measure.js";
2
+ import { Container } from "../container.js";
3
+ import { ValueAndUnit } from "../../valueAndUnit.js";
4
+ import { Control } from "../control.js";
5
+ /**
6
+ * Class used to hold a the container for ScrollViewer
7
+ * @internal
8
+ */
9
+ export class _ScrollViewerWindow extends Container {
10
+ get freezeControls() {
11
+ return this._freezeControls;
12
+ }
13
+ set freezeControls(value) {
14
+ if (this._freezeControls === value) {
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+ return;
16
+ }
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+ if (!value) {
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+ this._restoreMeasures();
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+ }
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+ // trigger a full normal layout calculation to be sure all children have their measures up to date
21
+ this._freezeControls = false;
22
+ const textureSize = this.host.getSize();
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+ const renderWidth = textureSize.width;
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+ const renderHeight = textureSize.height;
25
+ const context = this.host.getContext();
26
+ const measure = new Measure(0, 0, renderWidth, renderHeight);
27
+ this.host._numLayoutCalls = 0;
28
+ this.host._rootContainer._layout(measure, context);
29
+ // in freeze mode, prepare children measures accordingly
30
+ if (value) {
31
+ this._updateMeasures();
32
+ if (this._useBuckets()) {
33
+ this._makeBuckets();
34
+ }
35
+ }
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+ this._freezeControls = value;
37
+ this.host.markAsDirty(); // redraw with the (new) current settings
38
+ }
39
+ get bucketWidth() {
40
+ return this._bucketWidth;
41
+ }
42
+ get bucketHeight() {
43
+ return this._bucketHeight;
44
+ }
45
+ setBucketSizes(width, height) {
46
+ this._bucketWidth = width;
47
+ this._bucketHeight = height;
48
+ if (this._useBuckets()) {
49
+ if (this._freezeControls) {
50
+ this._makeBuckets();
51
+ }
52
+ }
53
+ else {
54
+ this._buckets = {};
55
+ }
56
+ }
57
+ _useBuckets() {
58
+ return this._bucketWidth > 0 && this._bucketHeight > 0;
59
+ }
60
+ _makeBuckets() {
61
+ this._buckets = {};
62
+ this._bucketLen = Math.ceil(this.widthInPixels / this._bucketWidth);
63
+ this._dispatchInBuckets(this._children);
64
+ this._oldLeft = null;
65
+ this._oldTop = null;
66
+ }
67
+ _dispatchInBuckets(children) {
68
+ for (let i = 0; i < children.length; ++i) {
69
+ const child = children[i];
70
+ const bStartX = Math.max(0, Math.floor((child._customData._origLeft - this._customData.origLeft) / this._bucketWidth)), bEndX = Math.floor((child._customData._origLeft - this._customData.origLeft + child._currentMeasure.width - 1) / this._bucketWidth), bEndY = Math.floor((child._customData._origTop - this._customData.origTop + child._currentMeasure.height - 1) / this._bucketHeight);
71
+ let bStartY = Math.max(0, Math.floor((child._customData._origTop - this._customData.origTop) / this._bucketHeight));
72
+ while (bStartY <= bEndY) {
73
+ for (let x = bStartX; x <= bEndX; ++x) {
74
+ const bucket = bStartY * this._bucketLen + x;
75
+ let lstc = this._buckets[bucket];
76
+ if (!lstc) {
77
+ lstc = [];
78
+ this._buckets[bucket] = lstc;
79
+ }
80
+ lstc.push(child);
81
+ }
82
+ bStartY++;
83
+ }
84
+ if (child instanceof Container && child._children.length > 0) {
85
+ this._dispatchInBuckets(child._children);
86
+ }
87
+ }
88
+ }
89
+ // reset left and top measures for the window and all its children
90
+ _updateMeasures() {
91
+ const left = this.leftInPixels | 0, top = this.topInPixels | 0;
92
+ this._measureForChildren.left -= left;
93
+ this._measureForChildren.top -= top;
94
+ this._currentMeasure.left -= left;
95
+ this._currentMeasure.top -= top;
96
+ this._customData.origLeftForChildren = this._measureForChildren.left;
97
+ this._customData.origTopForChildren = this._measureForChildren.top;
98
+ this._customData.origLeft = this._currentMeasure.left;
99
+ this._customData.origTop = this._currentMeasure.top;
100
+ this._updateChildrenMeasures(this._children, left, top);
101
+ }
102
+ _updateChildrenMeasures(children, left, top) {
103
+ for (let i = 0; i < children.length; ++i) {
104
+ const child = children[i];
105
+ child._currentMeasure.left -= left;
106
+ child._currentMeasure.top -= top;
107
+ child._customData._origLeft = child._currentMeasure.left; // save the original left and top values for each child
108
+ child._customData._origTop = child._currentMeasure.top;
109
+ if (child instanceof Container && child._children.length > 0) {
110
+ this._updateChildrenMeasures(child._children, left, top);
111
+ }
112
+ }
113
+ }
114
+ _restoreMeasures() {
115
+ const left = this.leftInPixels | 0, top = this.topInPixels | 0;
116
+ this._measureForChildren.left = this._customData.origLeftForChildren + left;
117
+ this._measureForChildren.top = this._customData.origTopForChildren + top;
118
+ this._currentMeasure.left = this._customData.origLeft + left;
119
+ this._currentMeasure.top = this._customData.origTop + top;
120
+ }
121
+ /**
122
+ * Creates a new ScrollViewerWindow
123
+ * @param name of ScrollViewerWindow
124
+ */
125
+ constructor(name) {
126
+ super(name);
127
+ this._freezeControls = false;
128
+ this._bucketWidth = 0;
129
+ this._bucketHeight = 0;
130
+ this._buckets = {};
131
+ }
132
+ _getTypeName() {
133
+ return "ScrollViewerWindow";
134
+ }
135
+ /**
136
+ * @internal
137
+ */
138
+ _additionalProcessing(parentMeasure, context) {
139
+ super._additionalProcessing(parentMeasure, context);
140
+ this._parentMeasure = parentMeasure;
141
+ this._measureForChildren.left = this._currentMeasure.left;
142
+ this._measureForChildren.top = this._currentMeasure.top;
143
+ this._measureForChildren.width = parentMeasure.width;
144
+ this._measureForChildren.height = parentMeasure.height;
145
+ }
146
+ /**
147
+ * @internal
148
+ */
149
+ _layout(parentMeasure, context) {
150
+ if (this._freezeControls) {
151
+ this.invalidateRect(); // will trigger a redraw of the window
152
+ return false;
153
+ }
154
+ return super._layout(parentMeasure, context);
155
+ }
156
+ _scrollChildren(children, left, top) {
157
+ for (let i = 0; i < children.length; ++i) {
158
+ const child = children[i];
159
+ child._currentMeasure.left = child._customData._origLeft + left;
160
+ child._currentMeasure.top = child._customData._origTop + top;
161
+ child._isClipped = false; // clipping will be handled by _draw and the call to _intersectsRect()
162
+ if (child instanceof Container && child._children.length > 0) {
163
+ this._scrollChildren(child._children, left, top);
164
+ }
165
+ }
166
+ }
167
+ _scrollChildrenWithBuckets(left, top, scrollLeft, scrollTop) {
168
+ const bStartX = Math.max(0, Math.floor(-left / this._bucketWidth)), bEndX = Math.floor((-left + this._parentMeasure.width - 1) / this._bucketWidth), bEndY = Math.floor((-top + this._parentMeasure.height - 1) / this._bucketHeight);
169
+ let bStartY = Math.max(0, Math.floor(-top / this._bucketHeight));
170
+ while (bStartY <= bEndY) {
171
+ for (let x = bStartX; x <= bEndX; ++x) {
172
+ const bucket = bStartY * this._bucketLen + x, lstc = this._buckets[bucket];
173
+ if (lstc) {
174
+ for (let i = 0; i < lstc.length; ++i) {
175
+ const child = lstc[i];
176
+ child._currentMeasure.left = child._customData._origLeft + scrollLeft;
177
+ child._currentMeasure.top = child._customData._origTop + scrollTop;
178
+ child._isClipped = false; // clipping will be handled by _draw and the call to _intersectsRect()
179
+ }
180
+ }
181
+ }
182
+ bStartY++;
183
+ }
184
+ }
185
+ /**
186
+ * @internal
187
+ */
188
+ _draw(context, invalidatedRectangle) {
189
+ if (!this._freezeControls) {
190
+ super._draw(context, invalidatedRectangle);
191
+ return;
192
+ }
193
+ this._localDraw(context);
194
+ if (this.clipChildren) {
195
+ this._clipForChildren(context);
196
+ }
197
+ const left = this.leftInPixels | 0, top = this.topInPixels | 0;
198
+ if (this._useBuckets()) {
199
+ if (this._oldLeft !== null && this._oldTop !== null) {
200
+ this._scrollChildrenWithBuckets(this._oldLeft, this._oldTop, left, top);
201
+ this._scrollChildrenWithBuckets(left, top, left, top);
202
+ }
203
+ else {
204
+ this._scrollChildren(this._children, left, top);
205
+ }
206
+ }
207
+ else {
208
+ this._scrollChildren(this._children, left, top);
209
+ }
210
+ this._oldLeft = left;
211
+ this._oldTop = top;
212
+ for (const child of this._children) {
213
+ if (!child._intersectsRect(this._parentMeasure)) {
214
+ continue;
215
+ }
216
+ child._render(context, this._parentMeasure);
217
+ }
218
+ }
219
+ _postMeasure() {
220
+ if (this._freezeControls) {
221
+ super._postMeasure();
222
+ return;
223
+ }
224
+ let maxWidth = this.parentClientWidth;
225
+ let maxHeight = this.parentClientHeight;
226
+ for (const child of this.children) {
227
+ if (!child.isVisible || child.notRenderable) {
228
+ continue;
229
+ }
230
+ if (child.horizontalAlignment === Control.HORIZONTAL_ALIGNMENT_CENTER) {
231
+ child._offsetLeft(this._currentMeasure.left - child._currentMeasure.left);
232
+ }
233
+ if (child.verticalAlignment === Control.VERTICAL_ALIGNMENT_CENTER) {
234
+ child._offsetTop(this._currentMeasure.top - child._currentMeasure.top);
235
+ }
236
+ maxWidth = Math.max(maxWidth, child._currentMeasure.left - this._currentMeasure.left + child._currentMeasure.width + child.paddingRightInPixels);
237
+ maxHeight = Math.max(maxHeight, child._currentMeasure.top - this._currentMeasure.top + child._currentMeasure.height + child.paddingBottomInPixels);
238
+ }
239
+ if (this._currentMeasure.width !== maxWidth) {
240
+ this._width.updateInPlace(maxWidth, ValueAndUnit.UNITMODE_PIXEL);
241
+ this._currentMeasure.width = maxWidth;
242
+ this._rebuildLayout = true;
243
+ this._isDirty = true;
244
+ }
245
+ if (this._currentMeasure.height !== maxHeight) {
246
+ this._height.updateInPlace(maxHeight, ValueAndUnit.UNITMODE_PIXEL);
247
+ this._currentMeasure.height = maxHeight;
248
+ this._rebuildLayout = true;
249
+ this._isDirty = true;
250
+ }
251
+ super._postMeasure();
252
+ }
253
+ }
254
+ //# sourceMappingURL=scrollViewerWindow.js.map
@@ -0,0 +1 @@
1
+ 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{ Measure } from \"../../measure\";\r\nimport { Container } from \"../container\";\r\nimport { ValueAndUnit } from \"../../valueAndUnit\";\r\nimport { Control } from \"../control\";\r\nimport type { ICanvasRenderingContext } from \"core/Engines/ICanvas\";\r\n\r\n/**\r\n * Class used to hold a the container for ScrollViewer\r\n * @internal\r\n */\r\nexport class _ScrollViewerWindow extends Container {\r\n public parentClientWidth: number;\r\n public parentClientHeight: number;\r\n\r\n private _freezeControls = false;\r\n private _parentMeasure: Measure;\r\n private _oldLeft: number | null;\r\n private _oldTop: number | null;\r\n\r\n public get freezeControls(): boolean {\r\n return this._freezeControls;\r\n }\r\n\r\n public set freezeControls(value: boolean) {\r\n if (this._freezeControls === value) {\r\n return;\r\n }\r\n\r\n if (!value) {\r\n this._restoreMeasures();\r\n }\r\n\r\n // trigger a full normal layout calculation to be sure all children have their measures up to date\r\n this._freezeControls = false;\r\n\r\n const textureSize = this.host.getSize();\r\n const renderWidth = textureSize.width;\r\n const renderHeight = textureSize.height;\r\n\r\n const context = this.host.getContext();\r\n\r\n const measure = new Measure(0, 0, renderWidth, renderHeight);\r\n\r\n this.host._numLayoutCalls = 0;\r\n\r\n this.host._rootContainer._layout(measure, context);\r\n\r\n // in freeze mode, prepare children measures accordingly\r\n if (value) {\r\n this._updateMeasures();\r\n if (this._useBuckets()) {\r\n this._makeBuckets();\r\n }\r\n }\r\n\r\n this._freezeControls = value;\r\n\r\n this.host.markAsDirty(); // redraw with the (new) current settings\r\n }\r\n\r\n private _bucketWidth: number = 0;\r\n private _bucketHeight: number = 0;\r\n private _buckets: { [key: number]: Array<Control> } = {};\r\n private _bucketLen: number;\r\n\r\n public get bucketWidth(): number {\r\n return this._bucketWidth;\r\n }\r\n\r\n public get bucketHeight(): number {\r\n return this._bucketHeight;\r\n }\r\n\r\n public setBucketSizes(width: number, height: number): void {\r\n this._bucketWidth = width;\r\n this._bucketHeight = height;\r\n\r\n if (this._useBuckets()) {\r\n if (this._freezeControls) {\r\n this._makeBuckets();\r\n }\r\n } else {\r\n this._buckets = {};\r\n }\r\n }\r\n\r\n private _useBuckets(): boolean {\r\n return this._bucketWidth > 0 && this._bucketHeight > 0;\r\n }\r\n\r\n private _makeBuckets(): void {\r\n this._buckets = {};\r\n this._bucketLen = Math.ceil(this.widthInPixels / this._bucketWidth);\r\n this._dispatchInBuckets(this._children);\r\n this._oldLeft = null;\r\n this._oldTop = null;\r\n }\r\n\r\n private _dispatchInBuckets(children: Control[]): void {\r\n for (let i = 0; i < children.length; ++i) {\r\n const child = children[i];\r\n\r\n const bStartX = Math.max(0, Math.floor((child._customData._origLeft - this._customData.origLeft) / this._bucketWidth)),\r\n bEndX = Math.floor((child._customData._origLeft - this._customData.origLeft + child._currentMeasure.width - 1) / this._bucketWidth),\r\n bEndY = Math.floor((child._customData._origTop - this._customData.origTop + child._currentMeasure.height - 1) / this._bucketHeight);\r\n let bStartY = Math.max(0, Math.floor((child._customData._origTop - this._customData.origTop) / this._bucketHeight));\r\n\r\n while (bStartY <= bEndY) {\r\n for (let x = bStartX; x <= bEndX; ++x) {\r\n const bucket = bStartY * this._bucketLen + x;\r\n let lstc = this._buckets[bucket];\r\n\r\n if (!lstc) {\r\n lstc = [];\r\n this._buckets[bucket] = lstc;\r\n }\r\n\r\n lstc.push(child);\r\n }\r\n bStartY++;\r\n }\r\n\r\n if (child instanceof Container && child._children.length > 0) {\r\n this._dispatchInBuckets(child._children);\r\n }\r\n }\r\n }\r\n\r\n // reset left and top measures for the window and all its children\r\n private _updateMeasures(): void {\r\n const left = this.leftInPixels | 0,\r\n top = this.topInPixels | 0;\r\n\r\n this._measureForChildren.left -= left;\r\n this._measureForChildren.top -= top;\r\n this._currentMeasure.left -= left;\r\n this._currentMeasure.top -= top;\r\n\r\n this._customData.origLeftForChildren = this._measureForChildren.left;\r\n this._customData.origTopForChildren = this._measureForChildren.top;\r\n this._customData.origLeft = this._currentMeasure.left;\r\n this._customData.origTop = this._currentMeasure.top;\r\n\r\n this._updateChildrenMeasures(this._children, left, top);\r\n }\r\n\r\n private _updateChildrenMeasures(children: Control[], left: number, top: number): void {\r\n for (let i = 0; i < children.length; ++i) {\r\n const child = children[i];\r\n\r\n child._currentMeasure.left -= left;\r\n child._currentMeasure.top -= top;\r\n\r\n child._customData._origLeft = child._currentMeasure.left; // save the original left and top values for each child\r\n child._customData._origTop = child._currentMeasure.top;\r\n\r\n if (child instanceof Container && child._children.length > 0) {\r\n this._updateChildrenMeasures(child._children, left, top);\r\n }\r\n }\r\n }\r\n\r\n private _restoreMeasures(): void {\r\n const left = this.leftInPixels | 0,\r\n top = this.topInPixels | 0;\r\n\r\n this._measureForChildren.left = this._customData.origLeftForChildren + left;\r\n this._measureForChildren.top = this._customData.origTopForChildren + top;\r\n this._currentMeasure.left = this._customData.origLeft + left;\r\n this._currentMeasure.top = this._customData.origTop + top;\r\n }\r\n\r\n /**\r\n * Creates a new ScrollViewerWindow\r\n * @param name of ScrollViewerWindow\r\n */\r\n constructor(name?: string) {\r\n super(name);\r\n }\r\n\r\n protected override _getTypeName(): string {\r\n return \"ScrollViewerWindow\";\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n protected override _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void {\r\n super._additionalProcessing(parentMeasure, context);\r\n\r\n this._parentMeasure = parentMeasure;\r\n\r\n this._measureForChildren.left = this._currentMeasure.left;\r\n this._measureForChildren.top = this._currentMeasure.top;\r\n\r\n this._measureForChildren.width = parentMeasure.width;\r\n this._measureForChildren.height = parentMeasure.height;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public override _layout(parentMeasure: Measure, context: ICanvasRenderingContext): boolean {\r\n if (this._freezeControls) {\r\n this.invalidateRect(); // will trigger a redraw of the window\r\n return false;\r\n }\r\n\r\n return super._layout(parentMeasure, context);\r\n }\r\n\r\n private _scrollChildren(children: Control[], left: number, top: number): void {\r\n for (let i = 0; i < children.length; ++i) {\r\n const child = children[i];\r\n\r\n child._currentMeasure.left = child._customData._origLeft + left;\r\n child._currentMeasure.top = child._customData._origTop + top;\r\n child._isClipped = false; // clipping will be handled by _draw and the call to _intersectsRect()\r\n\r\n if (child instanceof Container && child._children.length > 0) {\r\n this._scrollChildren(child._children, left, top);\r\n }\r\n }\r\n }\r\n\r\n private _scrollChildrenWithBuckets(left: number, top: number, scrollLeft: number, scrollTop: number): void {\r\n const bStartX = Math.max(0, Math.floor(-left / this._bucketWidth)),\r\n bEndX = Math.floor((-left + this._parentMeasure.width - 1) / this._bucketWidth),\r\n bEndY = Math.floor((-top + this._parentMeasure.height - 1) / this._bucketHeight);\r\n let bStartY = Math.max(0, Math.floor(-top / this._bucketHeight));\r\n\r\n while (bStartY <= bEndY) {\r\n for (let x = bStartX; x <= bEndX; ++x) {\r\n const bucket = bStartY * this._bucketLen + x,\r\n lstc = this._buckets[bucket];\r\n\r\n if (lstc) {\r\n for (let i = 0; i < lstc.length; ++i) {\r\n const child = lstc[i];\r\n child._currentMeasure.left = child._customData._origLeft + scrollLeft;\r\n child._currentMeasure.top = child._customData._origTop + scrollTop;\r\n child._isClipped = false; // clipping will be handled by _draw and the call to _intersectsRect()\r\n }\r\n }\r\n }\r\n bStartY++;\r\n }\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public override _draw(context: ICanvasRenderingContext, invalidatedRectangle?: Measure): void {\r\n if (!this._freezeControls) {\r\n super._draw(context, invalidatedRectangle);\r\n return;\r\n }\r\n\r\n this._localDraw(context);\r\n\r\n if (this.clipChildren) {\r\n this._clipForChildren(context);\r\n }\r\n\r\n const left = this.leftInPixels | 0,\r\n top = this.topInPixels | 0;\r\n\r\n if (this._useBuckets()) {\r\n if (this._oldLeft !== null && this._oldTop !== null) {\r\n this._scrollChildrenWithBuckets(this._oldLeft, this._oldTop, left, top);\r\n this._scrollChildrenWithBuckets(left, top, left, top);\r\n } else {\r\n this._scrollChildren(this._children, left, top);\r\n }\r\n } else {\r\n this._scrollChildren(this._children, left, top);\r\n }\r\n\r\n this._oldLeft = left;\r\n this._oldTop = top;\r\n\r\n for (const child of this._children) {\r\n if (!child._intersectsRect(this._parentMeasure)) {\r\n continue;\r\n }\r\n child._render(context, this._parentMeasure);\r\n }\r\n }\r\n\r\n protected override _postMeasure(): void {\r\n if (this._freezeControls) {\r\n super._postMeasure();\r\n return;\r\n }\r\n\r\n let maxWidth = this.parentClientWidth;\r\n let maxHeight = this.parentClientHeight;\r\n for (const child of this.children) {\r\n if (!child.isVisible || child.notRenderable) {\r\n continue;\r\n }\r\n\r\n if (child.horizontalAlignment === Control.HORIZONTAL_ALIGNMENT_CENTER) {\r\n child._offsetLeft(this._currentMeasure.left - child._currentMeasure.left);\r\n }\r\n\r\n if (child.verticalAlignment === Control.VERTICAL_ALIGNMENT_CENTER) {\r\n child._offsetTop(this._currentMeasure.top - child._currentMeasure.top);\r\n }\r\n\r\n maxWidth = Math.max(maxWidth, child._currentMeasure.left - this._currentMeasure.left + child._currentMeasure.width + child.paddingRightInPixels);\r\n maxHeight = Math.max(maxHeight, child._currentMeasure.top - this._currentMeasure.top + child._currentMeasure.height + child.paddingBottomInPixels);\r\n }\r\n\r\n if (this._currentMeasure.width !== maxWidth) {\r\n this._width.updateInPlace(maxWidth, ValueAndUnit.UNITMODE_PIXEL);\r\n this._currentMeasure.width = maxWidth;\r\n this._rebuildLayout = true;\r\n this._isDirty = true;\r\n }\r\n\r\n if (this._currentMeasure.height !== maxHeight) {\r\n this._height.updateInPlace(maxHeight, ValueAndUnit.UNITMODE_PIXEL);\r\n this._currentMeasure.height = maxHeight;\r\n this._rebuildLayout = true;\r\n this._isDirty = true;\r\n }\r\n\r\n super._postMeasure();\r\n }\r\n}\r\n"]}
@@ -0,0 +1,237 @@
1
+ import { Rectangle } from "./rectangle.js";
2
+ import { StackPanel } from "./stackPanel.js";
3
+ /** Class used to create a RadioGroup
4
+ * which contains groups of radio buttons
5
+ */
6
+ export declare class SelectorGroup {
7
+ /** name of SelectorGroup */
8
+ name: string;
9
+ private _groupPanel;
10
+ private _selectors;
11
+ private _groupHeader;
12
+ /**
13
+ * Creates a new SelectorGroup
14
+ * @param name of group, used as a group heading
15
+ */
16
+ constructor(
17
+ /** name of SelectorGroup */
18
+ name: string);
19
+ /** Gets the groupPanel of the SelectorGroup */
20
+ get groupPanel(): StackPanel;
21
+ /** Gets the selectors array */
22
+ get selectors(): StackPanel[];
23
+ /** Gets and sets the group header */
24
+ get header(): string;
25
+ set header(label: string);
26
+ /**
27
+ * @internal
28
+ */
29
+ private _addGroupHeader;
30
+ /**
31
+ * @internal
32
+ */
33
+ _getSelector(selectorNb: number): StackPanel | undefined;
34
+ /** Removes the selector at the given position
35
+ * @param selectorNb the position of the selector within the group
36
+ */
37
+ removeSelector(selectorNb: number): void;
38
+ }
39
+ /** Class used to create a CheckboxGroup
40
+ * which contains groups of checkbox buttons
41
+ */
42
+ export declare class CheckboxGroup extends SelectorGroup {
43
+ /** Adds a checkbox as a control
44
+ * @param text is the label for the selector
45
+ * @param func is the function called when the Selector is checked
46
+ * @param checked is true when Selector is checked
47
+ */
48
+ addCheckbox(text: string, func?: (s: boolean) => void, checked?: boolean): void;
49
+ /**
50
+ * @internal
51
+ */
52
+ _setSelectorLabel(selectorNb: number, label: string): void;
53
+ /**
54
+ * @internal
55
+ */
56
+ _setSelectorLabelColor(selectorNb: number, color: string): void;
57
+ /**
58
+ * @internal
59
+ */
60
+ _setSelectorButtonColor(selectorNb: number, color: string): void;
61
+ /**
62
+ * @internal
63
+ */
64
+ _setSelectorButtonBackground(selectorNb: number, color: string): void;
65
+ }
66
+ /** Class used to create a RadioGroup
67
+ * which contains groups of radio buttons
68
+ */
69
+ export declare class RadioGroup extends SelectorGroup {
70
+ private _selectNb;
71
+ /** Adds a radio button as a control
72
+ * @param label is the label for the selector
73
+ * @param func is the function called when the Selector is checked
74
+ * @param checked is true when Selector is checked
75
+ */
76
+ addRadio(label: string, func?: (n: number) => void, checked?: boolean): void;
77
+ /**
78
+ * @internal
79
+ */
80
+ _setSelectorLabel(selectorNb: number, label: string): void;
81
+ /**
82
+ * @internal
83
+ */
84
+ _setSelectorLabelColor(selectorNb: number, color: string): void;
85
+ /**
86
+ * @internal
87
+ */
88
+ _setSelectorButtonColor(selectorNb: number, color: string): void;
89
+ /**
90
+ * @internal
91
+ */
92
+ _setSelectorButtonBackground(selectorNb: number, color: string): void;
93
+ }
94
+ /** Class used to create a SliderGroup
95
+ * which contains groups of slider buttons
96
+ */
97
+ export declare class SliderGroup extends SelectorGroup {
98
+ /**
99
+ * Adds a slider to the SelectorGroup
100
+ * @param label is the label for the SliderBar
101
+ * @param func is the function called when the Slider moves
102
+ * @param unit is a string describing the units used, eg degrees or metres
103
+ * @param min is the minimum value for the Slider
104
+ * @param max is the maximum value for the Slider
105
+ * @param value is the start value for the Slider between min and max
106
+ * @param onValueChange is the function used to format the value displayed, eg radians to degrees
107
+ */
108
+ addSlider(label: string, func?: (v: number) => void, unit?: string, min?: number, max?: number, value?: number, onValueChange?: (v: number) => number): void;
109
+ /**
110
+ * @internal
111
+ */
112
+ _setSelectorLabel(selectorNb: number, label: string): void;
113
+ /**
114
+ * @internal
115
+ */
116
+ _setSelectorLabelColor(selectorNb: number, color: string): void;
117
+ /**
118
+ * @internal
119
+ */
120
+ _setSelectorButtonColor(selectorNb: number, color: string): void;
121
+ /**
122
+ * @internal
123
+ */
124
+ _setSelectorButtonBackground(selectorNb: number, color: string): void;
125
+ }
126
+ /** Class used to hold the controls for the checkboxes, radio buttons and sliders
127
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/selector
128
+ */
129
+ export declare class SelectionPanel extends Rectangle {
130
+ /** name of SelectionPanel */
131
+ name: string;
132
+ /** an array of SelectionGroups */
133
+ groups: SelectorGroup[];
134
+ private _panel;
135
+ private _buttonColor;
136
+ private _buttonBackground;
137
+ private _headerColor;
138
+ private _barColor;
139
+ private _barHeight;
140
+ private _spacerHeight;
141
+ private _labelColor;
142
+ private _groups;
143
+ private _bars;
144
+ /**
145
+ * Creates a new SelectionPanel
146
+ * @param name of SelectionPanel
147
+ * @param groups is an array of SelectionGroups
148
+ */
149
+ constructor(
150
+ /** name of SelectionPanel */
151
+ name: string,
152
+ /** an array of SelectionGroups */
153
+ groups?: SelectorGroup[]);
154
+ protected _getTypeName(): string;
155
+ /** Gets the (stack) panel of the SelectionPanel */
156
+ get panel(): StackPanel;
157
+ /** Gets or sets the headerColor */
158
+ get headerColor(): string;
159
+ set headerColor(color: string);
160
+ private _setHeaderColor;
161
+ /** Gets or sets the button color */
162
+ get buttonColor(): string;
163
+ set buttonColor(color: string);
164
+ private _setbuttonColor;
165
+ /** Gets or sets the label color */
166
+ get labelColor(): string;
167
+ set labelColor(color: string);
168
+ private _setLabelColor;
169
+ /** Gets or sets the button background */
170
+ get buttonBackground(): string;
171
+ set buttonBackground(color: string);
172
+ private _setButtonBackground;
173
+ /** Gets or sets the color of separator bar */
174
+ get barColor(): string;
175
+ set barColor(color: string);
176
+ private _setBarColor;
177
+ /** Gets or sets the height of separator bar */
178
+ get barHeight(): string;
179
+ set barHeight(value: string);
180
+ private _setBarHeight;
181
+ /** Gets or sets the height of spacers*/
182
+ get spacerHeight(): string;
183
+ set spacerHeight(value: string);
184
+ private _setSpacerHeight;
185
+ /** Adds a bar between groups */
186
+ private _addSpacer;
187
+ /** Add a group to the selection panel
188
+ * @param group is the selector group to add
189
+ */
190
+ addGroup(group: SelectorGroup): void;
191
+ /** Remove the group from the given position
192
+ * @param groupNb is the position of the group in the list
193
+ */
194
+ removeGroup(groupNb: number): void;
195
+ /** Change a group header label
196
+ * @param label is the new group header label
197
+ * @param groupNb is the number of the group to relabel
198
+ * */
199
+ setHeaderName(label: string, groupNb: number): void;
200
+ /** Change selector label to the one given
201
+ * @param label is the new selector label
202
+ * @param groupNb is the number of the groupcontaining the selector
203
+ * @param selectorNb is the number of the selector within a group to relabel
204
+ * */
205
+ relabel(label: string, groupNb: number, selectorNb: number): void;
206
+ /** For a given group position remove the selector at the given position
207
+ * @param groupNb is the number of the group to remove the selector from
208
+ * @param selectorNb is the number of the selector within the group
209
+ */
210
+ removeFromGroupSelector(groupNb: number, selectorNb: number): void;
211
+ /** For a given group position of correct type add a checkbox button
212
+ * @param groupNb is the number of the group to remove the selector from
213
+ * @param label is the label for the selector
214
+ * @param func is the function called when the Selector is checked
215
+ * @param checked is true when Selector is checked
216
+ */
217
+ addToGroupCheckbox(groupNb: number, label: string, func?: () => void, checked?: boolean): void;
218
+ /** For a given group position of correct type add a radio button
219
+ * @param groupNb is the number of the group to remove the selector from
220
+ * @param label is the label for the selector
221
+ * @param func is the function called when the Selector is checked
222
+ * @param checked is true when Selector is checked
223
+ */
224
+ addToGroupRadio(groupNb: number, label: string, func?: () => void, checked?: boolean): void;
225
+ /**
226
+ * For a given slider group add a slider
227
+ * @param groupNb is the number of the group to add the slider to
228
+ * @param label is the label for the Slider
229
+ * @param func is the function called when the Slider moves
230
+ * @param unit is a string describing the units used, eg degrees or metres
231
+ * @param min is the minimum value for the Slider
232
+ * @param max is the maximum value for the Slider
233
+ * @param value is the start value for the Slider between min and max
234
+ * @param onVal is the function used to format the value displayed, eg radians to degrees
235
+ */
236
+ addToGroupSlider(groupNb: number, label: string, func?: () => void, unit?: string, min?: number, max?: number, value?: number, onVal?: (v: number) => number): void;
237
+ }