@onerjs/gui 8.23.1

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Files changed (354) hide show
  1. package/2D/FrameGraph/guiTask.d.ts +34 -0
  2. package/2D/FrameGraph/guiTask.js +62 -0
  3. package/2D/FrameGraph/guiTask.js.map +1 -0
  4. package/2D/FrameGraph/renderGraphGUIBlock.d.ts +43 -0
  5. package/2D/FrameGraph/renderGraphGUIBlock.js +66 -0
  6. package/2D/FrameGraph/renderGraphGUIBlock.js.map +1 -0
  7. package/2D/adtInstrumentation.d.ts +52 -0
  8. package/2D/adtInstrumentation.js +107 -0
  9. package/2D/adtInstrumentation.js.map +1 -0
  10. package/2D/advancedDynamicTexture.d.ts +548 -0
  11. package/2D/advancedDynamicTexture.js +1522 -0
  12. package/2D/advancedDynamicTexture.js.map +1 -0
  13. package/2D/controls/button.d.ts +109 -0
  14. package/2D/controls/button.js +246 -0
  15. package/2D/controls/button.js.map +1 -0
  16. package/2D/controls/checkbox.d.ts +53 -0
  17. package/2D/controls/checkbox.js +164 -0
  18. package/2D/controls/checkbox.js.map +1 -0
  19. package/2D/controls/colorpicker.d.ts +101 -0
  20. package/2D/controls/colorpicker.js +1396 -0
  21. package/2D/controls/colorpicker.js.map +1 -0
  22. package/2D/controls/container.d.ts +179 -0
  23. package/2D/controls/container.js +616 -0
  24. package/2D/controls/container.js.map +1 -0
  25. package/2D/controls/control.d.ts +943 -0
  26. package/2D/controls/control.js +2460 -0
  27. package/2D/controls/control.js.map +1 -0
  28. package/2D/controls/displayGrid.d.ts +53 -0
  29. package/2D/controls/displayGrid.js +202 -0
  30. package/2D/controls/displayGrid.js.map +1 -0
  31. package/2D/controls/ellipse.d.ts +25 -0
  32. package/2D/controls/ellipse.js +93 -0
  33. package/2D/controls/ellipse.js.map +1 -0
  34. package/2D/controls/focusableButton.d.ts +17 -0
  35. package/2D/controls/focusableButton.js +25 -0
  36. package/2D/controls/focusableButton.js.map +1 -0
  37. package/2D/controls/focusableControl.d.ts +43 -0
  38. package/2D/controls/focusableControl.js +2 -0
  39. package/2D/controls/focusableControl.js.map +1 -0
  40. package/2D/controls/gradient/BaseGradient.d.ts +69 -0
  41. package/2D/controls/gradient/BaseGradient.js +84 -0
  42. package/2D/controls/gradient/BaseGradient.js.map +1 -0
  43. package/2D/controls/gradient/LinearGradient.d.ts +45 -0
  44. package/2D/controls/gradient/LinearGradient.js +73 -0
  45. package/2D/controls/gradient/LinearGradient.js.map +1 -0
  46. package/2D/controls/gradient/RadialGradient.d.ts +53 -0
  47. package/2D/controls/gradient/RadialGradient.js +89 -0
  48. package/2D/controls/gradient/RadialGradient.js.map +1 -0
  49. package/2D/controls/grid.d.ts +151 -0
  50. package/2D/controls/grid.js +528 -0
  51. package/2D/controls/grid.js.map +1 -0
  52. package/2D/controls/image.d.ts +228 -0
  53. package/2D/controls/image.js +915 -0
  54. package/2D/controls/image.js.map +1 -0
  55. package/2D/controls/index.d.ts +34 -0
  56. package/2D/controls/index.js +35 -0
  57. package/2D/controls/index.js.map +1 -0
  58. package/2D/controls/inputPassword.d.ts +9 -0
  59. package/2D/controls/inputPassword.js +22 -0
  60. package/2D/controls/inputPassword.js.map +1 -0
  61. package/2D/controls/inputText.d.ts +197 -0
  62. package/2D/controls/inputText.js +1035 -0
  63. package/2D/controls/inputText.js.map +1 -0
  64. package/2D/controls/inputTextArea.d.ts +142 -0
  65. package/2D/controls/inputTextArea.js +1025 -0
  66. package/2D/controls/inputTextArea.js.map +1 -0
  67. package/2D/controls/line.d.ts +73 -0
  68. package/2D/controls/line.js +227 -0
  69. package/2D/controls/line.js.map +1 -0
  70. package/2D/controls/multiLine.d.ts +75 -0
  71. package/2D/controls/multiLine.js +237 -0
  72. package/2D/controls/multiLine.js.map +1 -0
  73. package/2D/controls/radioButton.d.ts +49 -0
  74. package/2D/controls/radioButton.js +185 -0
  75. package/2D/controls/radioButton.js.map +1 -0
  76. package/2D/controls/rectangle.d.ts +43 -0
  77. package/2D/controls/rectangle.js +204 -0
  78. package/2D/controls/rectangle.js.map +1 -0
  79. package/2D/controls/scrollViewers/scrollViewer.d.ts +178 -0
  80. package/2D/controls/scrollViewers/scrollViewer.js +587 -0
  81. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -0
  82. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +51 -0
  83. package/2D/controls/scrollViewers/scrollViewerWindow.js +254 -0
  84. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -0
  85. package/2D/controls/selector.d.ts +237 -0
  86. package/2D/controls/selector.js +579 -0
  87. package/2D/controls/selector.js.map +1 -0
  88. package/2D/controls/sliders/baseSlider.d.ts +80 -0
  89. package/2D/controls/sliders/baseSlider.js +299 -0
  90. package/2D/controls/sliders/baseSlider.js.map +1 -0
  91. package/2D/controls/sliders/imageBasedSlider.d.ts +47 -0
  92. package/2D/controls/sliders/imageBasedSlider.js +168 -0
  93. package/2D/controls/sliders/imageBasedSlider.js.map +1 -0
  94. package/2D/controls/sliders/imageScrollBar.d.ts +67 -0
  95. package/2D/controls/sliders/imageScrollBar.js +248 -0
  96. package/2D/controls/sliders/imageScrollBar.js.map +1 -0
  97. package/2D/controls/sliders/scrollBar.d.ts +50 -0
  98. package/2D/controls/sliders/scrollBar.js +175 -0
  99. package/2D/controls/sliders/scrollBar.js.map +1 -0
  100. package/2D/controls/sliders/slider.d.ts +46 -0
  101. package/2D/controls/sliders/slider.js +281 -0
  102. package/2D/controls/sliders/slider.js.map +1 -0
  103. package/2D/controls/stackPanel.d.ts +64 -0
  104. package/2D/controls/stackPanel.js +244 -0
  105. package/2D/controls/stackPanel.js.map +1 -0
  106. package/2D/controls/statics.d.ts +6 -0
  107. package/2D/controls/statics.js +50 -0
  108. package/2D/controls/statics.js.map +1 -0
  109. package/2D/controls/textBlock.d.ts +219 -0
  110. package/2D/controls/textBlock.js +670 -0
  111. package/2D/controls/textBlock.js.map +1 -0
  112. package/2D/controls/textWrapper.d.ts +13 -0
  113. package/2D/controls/textWrapper.js +88 -0
  114. package/2D/controls/textWrapper.js.map +1 -0
  115. package/2D/controls/toggleButton.d.ts +93 -0
  116. package/2D/controls/toggleButton.js +229 -0
  117. package/2D/controls/toggleButton.js.map +1 -0
  118. package/2D/controls/virtualKeyboard.d.ts +102 -0
  119. package/2D/controls/virtualKeyboard.js +275 -0
  120. package/2D/controls/virtualKeyboard.js.map +1 -0
  121. package/2D/index.d.ts +11 -0
  122. package/2D/index.js +13 -0
  123. package/2D/index.js.map +1 -0
  124. package/2D/math2D.d.ts +136 -0
  125. package/2D/math2D.js +235 -0
  126. package/2D/math2D.js.map +1 -0
  127. package/2D/measure.d.ts +77 -0
  128. package/2D/measure.js +138 -0
  129. package/2D/measure.js.map +1 -0
  130. package/2D/multiLinePoint.d.ts +47 -0
  131. package/2D/multiLinePoint.js +110 -0
  132. package/2D/multiLinePoint.js.map +1 -0
  133. package/2D/style.d.ts +46 -0
  134. package/2D/style.js +80 -0
  135. package/2D/style.js.map +1 -0
  136. package/2D/valueAndUnit.d.ts +89 -0
  137. package/2D/valueAndUnit.js +194 -0
  138. package/2D/valueAndUnit.js.map +1 -0
  139. package/2D/xmlLoader.d.ts +60 -0
  140. package/2D/xmlLoader.js +348 -0
  141. package/2D/xmlLoader.js.map +1 -0
  142. package/3D/behaviors/defaultBehavior.d.ts +73 -0
  143. package/3D/behaviors/defaultBehavior.js +103 -0
  144. package/3D/behaviors/defaultBehavior.js.map +1 -0
  145. package/3D/controls/MRTK3/touchHolographicButton.d.ts +220 -0
  146. package/3D/controls/MRTK3/touchHolographicButton.js +868 -0
  147. package/3D/controls/MRTK3/touchHolographicButton.js.map +1 -0
  148. package/3D/controls/abstractButton3D.d.ts +15 -0
  149. package/3D/controls/abstractButton3D.js +22 -0
  150. package/3D/controls/abstractButton3D.js.map +1 -0
  151. package/3D/controls/button3D.d.ts +51 -0
  152. package/3D/controls/button3D.js +98 -0
  153. package/3D/controls/button3D.js.map +1 -0
  154. package/3D/controls/container3D.d.ts +72 -0
  155. package/3D/controls/container3D.js +126 -0
  156. package/3D/controls/container3D.js.map +1 -0
  157. package/3D/controls/contentDisplay3D.d.ts +42 -0
  158. package/3D/controls/contentDisplay3D.js +81 -0
  159. package/3D/controls/contentDisplay3D.js.map +1 -0
  160. package/3D/controls/control3D.d.ts +183 -0
  161. package/3D/controls/control3D.js +401 -0
  162. package/3D/controls/control3D.js.map +1 -0
  163. package/3D/controls/cylinderPanel.d.ts +17 -0
  164. package/3D/controls/cylinderPanel.js +57 -0
  165. package/3D/controls/cylinderPanel.js.map +1 -0
  166. package/3D/controls/handMenu.d.ts +28 -0
  167. package/3D/controls/handMenu.js +39 -0
  168. package/3D/controls/handMenu.js.map +1 -0
  169. package/3D/controls/holographicBackplate.d.ts +49 -0
  170. package/3D/controls/holographicBackplate.js +104 -0
  171. package/3D/controls/holographicBackplate.js.map +1 -0
  172. package/3D/controls/holographicButton.d.ts +84 -0
  173. package/3D/controls/holographicButton.js +300 -0
  174. package/3D/controls/holographicButton.js.map +1 -0
  175. package/3D/controls/holographicSlate.d.ts +134 -0
  176. package/3D/controls/holographicSlate.js +413 -0
  177. package/3D/controls/holographicSlate.js.map +1 -0
  178. package/3D/controls/index.d.ts +22 -0
  179. package/3D/controls/index.js +24 -0
  180. package/3D/controls/index.js.map +1 -0
  181. package/3D/controls/meshButton3D.d.ts +21 -0
  182. package/3D/controls/meshButton3D.js +58 -0
  183. package/3D/controls/meshButton3D.js.map +1 -0
  184. package/3D/controls/nearMenu.d.ts +44 -0
  185. package/3D/controls/nearMenu.js +103 -0
  186. package/3D/controls/nearMenu.js.map +1 -0
  187. package/3D/controls/planePanel.d.ts +9 -0
  188. package/3D/controls/planePanel.js +30 -0
  189. package/3D/controls/planePanel.js.map +1 -0
  190. package/3D/controls/scatterPanel.d.ts +18 -0
  191. package/3D/controls/scatterPanel.js +98 -0
  192. package/3D/controls/scatterPanel.js.map +1 -0
  193. package/3D/controls/slider3D.d.ts +95 -0
  194. package/3D/controls/slider3D.js +256 -0
  195. package/3D/controls/slider3D.js.map +1 -0
  196. package/3D/controls/spherePanel.d.ts +17 -0
  197. package/3D/controls/spherePanel.js +58 -0
  198. package/3D/controls/spherePanel.js.map +1 -0
  199. package/3D/controls/stackPanel3D.d.ts +22 -0
  200. package/3D/controls/stackPanel3D.js +95 -0
  201. package/3D/controls/stackPanel3D.js.map +1 -0
  202. package/3D/controls/touchButton3D.d.ts +77 -0
  203. package/3D/controls/touchButton3D.js +205 -0
  204. package/3D/controls/touchButton3D.js.map +1 -0
  205. package/3D/controls/touchHolographicButton.d.ts +110 -0
  206. package/3D/controls/touchHolographicButton.js +400 -0
  207. package/3D/controls/touchHolographicButton.js.map +1 -0
  208. package/3D/controls/touchHolographicMenu.d.ts +61 -0
  209. package/3D/controls/touchHolographicMenu.js +139 -0
  210. package/3D/controls/touchHolographicMenu.js.map +1 -0
  211. package/3D/controls/touchMeshButton3D.d.ts +21 -0
  212. package/3D/controls/touchMeshButton3D.js +58 -0
  213. package/3D/controls/touchMeshButton3D.js.map +1 -0
  214. package/3D/controls/volumeBasedPanel.d.ts +53 -0
  215. package/3D/controls/volumeBasedPanel.js +158 -0
  216. package/3D/controls/volumeBasedPanel.js.map +1 -0
  217. package/3D/gizmos/gizmoHandle.d.ts +108 -0
  218. package/3D/gizmos/gizmoHandle.js +175 -0
  219. package/3D/gizmos/gizmoHandle.js.map +1 -0
  220. package/3D/gizmos/index.d.ts +2 -0
  221. package/3D/gizmos/index.js +3 -0
  222. package/3D/gizmos/index.js.map +1 -0
  223. package/3D/gizmos/slateGizmo.d.ts +57 -0
  224. package/3D/gizmos/slateGizmo.js +353 -0
  225. package/3D/gizmos/slateGizmo.js.map +1 -0
  226. package/3D/gui3DManager.d.ts +94 -0
  227. package/3D/gui3DManager.js +233 -0
  228. package/3D/gui3DManager.js.map +1 -0
  229. package/3D/index.d.ts +5 -0
  230. package/3D/index.js +7 -0
  231. package/3D/index.js.map +1 -0
  232. package/3D/materials/fluent/fluentMaterial.d.ts +91 -0
  233. package/3D/materials/fluent/fluentMaterial.js +286 -0
  234. package/3D/materials/fluent/fluentMaterial.js.map +1 -0
  235. package/3D/materials/fluent/index.d.ts +1 -0
  236. package/3D/materials/fluent/index.js +2 -0
  237. package/3D/materials/fluent/index.js.map +1 -0
  238. package/3D/materials/fluent/shaders/fluent.fragment.d.ts +5 -0
  239. package/3D/materials/fluent/shaders/fluent.fragment.js +41 -0
  240. package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -0
  241. package/3D/materials/fluent/shaders/fluent.vertex.d.ts +5 -0
  242. package/3D/materials/fluent/shaders/fluent.vertex.js +40 -0
  243. package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -0
  244. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +155 -0
  245. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +466 -0
  246. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -0
  247. package/3D/materials/fluentBackplate/index.d.ts +1 -0
  248. package/3D/materials/fluentBackplate/index.js +2 -0
  249. package/3D/materials/fluentBackplate/index.js.map +1 -0
  250. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -0
  251. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +60 -0
  252. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -0
  253. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -0
  254. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +127 -0
  255. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -0
  256. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +190 -0
  257. package/3D/materials/fluentButton/fluentButtonMaterial.js +536 -0
  258. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -0
  259. package/3D/materials/fluentButton/index.d.ts +1 -0
  260. package/3D/materials/fluentButton/index.js +2 -0
  261. package/3D/materials/fluentButton/index.js.map +1 -0
  262. package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -0
  263. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +57 -0
  264. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -0
  265. package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -0
  266. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +162 -0
  267. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -0
  268. package/3D/materials/fluentMaterial.d.ts +4 -0
  269. package/3D/materials/fluentMaterial.js +5 -0
  270. package/3D/materials/fluentMaterial.js.map +1 -0
  271. package/3D/materials/handle/handleMaterial.d.ts +68 -0
  272. package/3D/materials/handle/handleMaterial.js +114 -0
  273. package/3D/materials/handle/handleMaterial.js.map +1 -0
  274. package/3D/materials/handle/index.d.ts +1 -0
  275. package/3D/materials/handle/index.js +2 -0
  276. package/3D/materials/handle/index.js.map +1 -0
  277. package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -0
  278. package/3D/materials/handle/shaders/handle.fragment.js +11 -0
  279. package/3D/materials/handle/shaders/handle.fragment.js.map +1 -0
  280. package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -0
  281. package/3D/materials/handle/shaders/handle.vertex.js +11 -0
  282. package/3D/materials/handle/shaders/handle.vertex.js.map +1 -0
  283. package/3D/materials/index.d.ts +5 -0
  284. package/3D/materials/index.js +7 -0
  285. package/3D/materials/index.js.map +1 -0
  286. package/3D/materials/mrdl/index.d.ts +3 -0
  287. package/3D/materials/mrdl/index.js +4 -0
  288. package/3D/materials/mrdl/index.js.map +1 -0
  289. package/3D/materials/mrdl/mrdlBackglowMaterial.d.ts +87 -0
  290. package/3D/materials/mrdl/mrdlBackglowMaterial.js +302 -0
  291. package/3D/materials/mrdl/mrdlBackglowMaterial.js.map +1 -0
  292. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +148 -0
  293. package/3D/materials/mrdl/mrdlBackplateMaterial.js +433 -0
  294. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -0
  295. package/3D/materials/mrdl/mrdlFrontplateMaterial.d.ts +186 -0
  296. package/3D/materials/mrdl/mrdlFrontplateMaterial.js +532 -0
  297. package/3D/materials/mrdl/mrdlFrontplateMaterial.js.map +1 -0
  298. package/3D/materials/mrdl/mrdlInnerquadMaterial.d.ts +56 -0
  299. package/3D/materials/mrdl/mrdlInnerquadMaterial.js +230 -0
  300. package/3D/materials/mrdl/mrdlInnerquadMaterial.js.map +1 -0
  301. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +337 -0
  302. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +855 -0
  303. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -0
  304. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +337 -0
  305. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +855 -0
  306. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -0
  307. package/3D/materials/mrdl/shaders/mrdlBackglow.fragment.d.ts +5 -0
  308. package/3D/materials/mrdl/shaders/mrdlBackglow.fragment.js +25 -0
  309. package/3D/materials/mrdl/shaders/mrdlBackglow.fragment.js.map +1 -0
  310. package/3D/materials/mrdl/shaders/mrdlBackglow.vertex.d.ts +5 -0
  311. package/3D/materials/mrdl/shaders/mrdlBackglow.vertex.js +12 -0
  312. package/3D/materials/mrdl/shaders/mrdlBackglow.vertex.js.map +1 -0
  313. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -0
  314. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +88 -0
  315. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -0
  316. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -0
  317. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +96 -0
  318. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -0
  319. package/3D/materials/mrdl/shaders/mrdlFrontplate.fragment.d.ts +5 -0
  320. package/3D/materials/mrdl/shaders/mrdlFrontplate.fragment.js +48 -0
  321. package/3D/materials/mrdl/shaders/mrdlFrontplate.fragment.js.map +1 -0
  322. package/3D/materials/mrdl/shaders/mrdlFrontplate.vertex.d.ts +5 -0
  323. package/3D/materials/mrdl/shaders/mrdlFrontplate.vertex.js +158 -0
  324. package/3D/materials/mrdl/shaders/mrdlFrontplate.vertex.js.map +1 -0
  325. package/3D/materials/mrdl/shaders/mrdlInnerquad.fragment.d.ts +5 -0
  326. package/3D/materials/mrdl/shaders/mrdlInnerquad.fragment.js +27 -0
  327. package/3D/materials/mrdl/shaders/mrdlInnerquad.fragment.js.map +1 -0
  328. package/3D/materials/mrdl/shaders/mrdlInnerquad.vertex.d.ts +5 -0
  329. package/3D/materials/mrdl/shaders/mrdlInnerquad.vertex.js +13 -0
  330. package/3D/materials/mrdl/shaders/mrdlInnerquad.vertex.js.map +1 -0
  331. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -0
  332. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +236 -0
  333. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -0
  334. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -0
  335. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +137 -0
  336. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -0
  337. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -0
  338. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +236 -0
  339. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -0
  340. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -0
  341. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +137 -0
  342. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -0
  343. package/3D/vector3WithInfo.d.ts +16 -0
  344. package/3D/vector3WithInfo.js +18 -0
  345. package/3D/vector3WithInfo.js.map +1 -0
  346. package/index.d.ts +2 -0
  347. package/index.js +4 -0
  348. package/index.js.map +1 -0
  349. package/legacy/legacy.d.ts +1 -0
  350. package/legacy/legacy.js +17 -0
  351. package/legacy/legacy.js.map +1 -0
  352. package/license.md +71 -0
  353. package/package.json +47 -0
  354. package/readme.md +31 -0
@@ -0,0 +1,204 @@
1
+ import { __decorate } from "@babylonjs/core/tslib.es6.js";
2
+ import { Container } from "./container.js";
3
+ import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
4
+ import { serialize } from "@babylonjs/core/Misc/decorators.js";
5
+ /** Class used to create rectangle container */
6
+ export class Rectangle extends Container {
7
+ /** Gets or sets border thickness */
8
+ get thickness() {
9
+ return this._thickness;
10
+ }
11
+ set thickness(value) {
12
+ if (this._thickness === value) {
13
+ return;
14
+ }
15
+ this._thickness = value;
16
+ this._markAsDirty();
17
+ }
18
+ /** Gets or sets the corner radius of all angles */
19
+ get cornerRadius() {
20
+ return this._cornerRadius[0];
21
+ }
22
+ set cornerRadius(value) {
23
+ if (value < 0) {
24
+ value = 0;
25
+ }
26
+ if (this._cornerRadius[0] === value && this._cornerRadius[1] === value && this._cornerRadius[2] === value && this._cornerRadius[3] === value) {
27
+ return;
28
+ }
29
+ this._cornerRadius[0] = this._cornerRadius[1] = this._cornerRadius[2] = this._cornerRadius[3] = value;
30
+ this._markAsDirty();
31
+ }
32
+ /** Gets or sets the corner radius top left angle */
33
+ get cornerRadiusX() {
34
+ return this._cornerRadius[0];
35
+ }
36
+ set cornerRadiusX(value) {
37
+ if (this._cornerRadius[0] === value) {
38
+ return;
39
+ }
40
+ this._cornerRadius[0] = value;
41
+ }
42
+ /** Gets or sets the corner radius top right angle */
43
+ get cornerRadiusY() {
44
+ return this._cornerRadius[1];
45
+ }
46
+ set cornerRadiusY(value) {
47
+ if (this._cornerRadius[1] === value) {
48
+ return;
49
+ }
50
+ this._cornerRadius[1] = value;
51
+ }
52
+ /** Gets or sets the corner radius bottom left angle */
53
+ get cornerRadiusZ() {
54
+ return this._cornerRadius[2];
55
+ }
56
+ set cornerRadiusZ(value) {
57
+ if (this._cornerRadius[2] === value) {
58
+ return;
59
+ }
60
+ this._cornerRadius[2] = value;
61
+ }
62
+ /** Gets or sets the corner radius bottom right angle */
63
+ get cornerRadiusW() {
64
+ return this._cornerRadius[3];
65
+ }
66
+ set cornerRadiusW(value) {
67
+ if (this._cornerRadius[3] === value) {
68
+ return;
69
+ }
70
+ this._cornerRadius[3] = value;
71
+ }
72
+ /**
73
+ * Creates a new Rectangle
74
+ * @param name defines the control name
75
+ */
76
+ constructor(name) {
77
+ super(name);
78
+ this.name = name;
79
+ this._thickness = 1;
80
+ this._cornerRadius = [0, 0, 0, 0];
81
+ this._cachedRadius = [0, 0, 0, 0];
82
+ }
83
+ _getTypeName() {
84
+ return "Rectangle";
85
+ }
86
+ /** @internal */
87
+ _computeAdditionalOffsetX() {
88
+ let additionalWidth = 0;
89
+ if (this._cornerRadius[0] !== 0 || this._cornerRadius[1] !== 0 || this._cornerRadius[2] !== 0 || this._cornerRadius[3] !== 0) {
90
+ // Take in account the aliasing
91
+ additionalWidth += 1;
92
+ }
93
+ if (this.thickness) {
94
+ additionalWidth += this.thickness / 2;
95
+ }
96
+ return additionalWidth;
97
+ }
98
+ /** @internal */
99
+ _computeAdditionalOffsetY() {
100
+ let additionalHeight = 0;
101
+ if (this._cornerRadius[0] !== 0 || this._cornerRadius[1] !== 0 || this._cornerRadius[2] !== 0 || this._cornerRadius[3] !== 0) {
102
+ // Take in account the aliasing
103
+ additionalHeight += 1;
104
+ }
105
+ if (this.thickness) {
106
+ additionalHeight += this.thickness / 2;
107
+ }
108
+ return additionalHeight;
109
+ }
110
+ _getRectangleFill(context) {
111
+ return this._getBackgroundColor(context);
112
+ }
113
+ _localDraw(context) {
114
+ context.save();
115
+ if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {
116
+ context.shadowColor = this.shadowColor;
117
+ context.shadowBlur = this.shadowBlur;
118
+ context.shadowOffsetX = this.shadowOffsetX;
119
+ context.shadowOffsetY = this.shadowOffsetY;
120
+ }
121
+ if (this._background || this._backgroundGradient) {
122
+ context.fillStyle = this._getRectangleFill(context);
123
+ if (this._cornerRadius[0] !== 0 || this._cornerRadius[1] !== 0 || this._cornerRadius[2] !== 0 || this._cornerRadius[3] !== 0) {
124
+ this._drawRoundedRect(context, this._thickness / 2);
125
+ context.fill();
126
+ }
127
+ else {
128
+ context.fillRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);
129
+ }
130
+ }
131
+ if (this._thickness) {
132
+ if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {
133
+ context.shadowBlur = 0;
134
+ context.shadowOffsetX = 0;
135
+ context.shadowOffsetY = 0;
136
+ }
137
+ if (this.color || this.gradient) {
138
+ context.strokeStyle = this.gradient ? this.gradient.getCanvasGradient(context) : this.color;
139
+ }
140
+ context.lineWidth = this._thickness;
141
+ if (this._cornerRadius[0] !== 0 || this._cornerRadius[1] !== 0 || this._cornerRadius[2] !== 0 || this._cornerRadius[3] !== 0) {
142
+ this._drawRoundedRect(context, this._thickness / 2);
143
+ context.stroke();
144
+ }
145
+ else {
146
+ context.strokeRect(this._currentMeasure.left + this._thickness / 2, this._currentMeasure.top + this._thickness / 2, this._currentMeasure.width - this._thickness, this._currentMeasure.height - this._thickness);
147
+ }
148
+ }
149
+ context.restore();
150
+ }
151
+ _additionalProcessing(parentMeasure, context) {
152
+ super._additionalProcessing(parentMeasure, context);
153
+ this._measureForChildren.width -= 2 * this._thickness;
154
+ this._measureForChildren.height -= 2 * this._thickness;
155
+ this._measureForChildren.left += this._thickness;
156
+ this._measureForChildren.top += this._thickness;
157
+ }
158
+ _drawRoundedRect(context, offset = 0) {
159
+ const x = this._currentMeasure.left + offset;
160
+ const y = this._currentMeasure.top + offset;
161
+ const width = this._currentMeasure.width - offset * 2;
162
+ const height = this._currentMeasure.height - offset * 2;
163
+ for (let index = 0; index < this._cornerRadius.length; index++) {
164
+ this._cachedRadius[index] = Math.abs(Math.min(height / 2, Math.min(width / 2, this._cornerRadius[index])));
165
+ }
166
+ context.beginPath();
167
+ context.moveTo(x + this._cachedRadius[0], y);
168
+ context.lineTo(x + width - this._cachedRadius[1], y);
169
+ context.arc(x + width - this._cachedRadius[1], y + this._cachedRadius[1], this._cachedRadius[1], (3 * Math.PI) / 2, Math.PI * 2);
170
+ context.lineTo(x + width, y + height - this._cachedRadius[2]);
171
+ context.arc(x + width - this._cachedRadius[2], y + height - this._cachedRadius[2], this._cachedRadius[2], 0, Math.PI / 2);
172
+ context.lineTo(x + this._cachedRadius[3], y + height);
173
+ context.arc(x + this._cachedRadius[3], y + height - this._cachedRadius[3], this._cachedRadius[3], Math.PI / 2, Math.PI);
174
+ context.lineTo(x, y + this._cachedRadius[0]);
175
+ context.arc(x + this._cachedRadius[0], y + this._cachedRadius[0], this._cachedRadius[0], Math.PI, (3 * Math.PI) / 2);
176
+ context.closePath();
177
+ }
178
+ _clipForChildren(context) {
179
+ if (this._cornerRadius[0] !== 0 || this._cornerRadius[1] !== 0 || this._cornerRadius[2] !== 0 || this._cornerRadius[3] !== 0) {
180
+ this._drawRoundedRect(context, this._thickness);
181
+ context.clip();
182
+ }
183
+ }
184
+ }
185
+ __decorate([
186
+ serialize()
187
+ ], Rectangle.prototype, "thickness", null);
188
+ __decorate([
189
+ serialize()
190
+ ], Rectangle.prototype, "cornerRadius", null);
191
+ __decorate([
192
+ serialize()
193
+ ], Rectangle.prototype, "cornerRadiusX", null);
194
+ __decorate([
195
+ serialize()
196
+ ], Rectangle.prototype, "cornerRadiusY", null);
197
+ __decorate([
198
+ serialize()
199
+ ], Rectangle.prototype, "cornerRadiusZ", null);
200
+ __decorate([
201
+ serialize()
202
+ ], Rectangle.prototype, "cornerRadiusW", null);
203
+ RegisterClass("BABYLON.GUI.Rectangle", Rectangle);
204
+ //# sourceMappingURL=rectangle.js.map
@@ -0,0 +1 @@
1
+ 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{ Container } from \"./container\";\r\nimport type { Measure } from \"../measure\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { serialize } from \"core/Misc/decorators\";\r\nimport type { ICanvasRenderingContext } from \"core/Engines/ICanvas\";\r\n\r\n/** Class used to create rectangle container */\r\nexport class Rectangle extends Container {\r\n private _thickness = 1;\r\n private _cornerRadius = [0, 0, 0, 0];\r\n private _cachedRadius = [0, 0, 0, 0];\r\n\r\n /** Gets or sets border thickness */\r\n @serialize()\r\n public get thickness(): number {\r\n return this._thickness;\r\n }\r\n\r\n public set thickness(value: number) {\r\n if (this._thickness === value) {\r\n return;\r\n }\r\n\r\n this._thickness = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets the corner radius of all angles */\r\n @serialize()\r\n public get cornerRadius(): number {\r\n return this._cornerRadius[0];\r\n }\r\n\r\n public set cornerRadius(value: number) {\r\n if (value < 0) {\r\n value = 0;\r\n }\r\n\r\n if (this._cornerRadius[0] === value && this._cornerRadius[1] === value && this._cornerRadius[2] === value && this._cornerRadius[3] === value) {\r\n return;\r\n }\r\n\r\n this._cornerRadius[0] = this._cornerRadius[1] = this._cornerRadius[2] = this._cornerRadius[3] = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /** Gets or sets the corner radius top left angle */\r\n @serialize()\r\n public get cornerRadiusX(): number {\r\n return this._cornerRadius[0];\r\n }\r\n\r\n public set cornerRadiusX(value: number) {\r\n if (this._cornerRadius[0] === value) {\r\n return;\r\n }\r\n this._cornerRadius[0] = value;\r\n }\r\n\r\n /** Gets or sets the corner radius top right angle */\r\n @serialize()\r\n public get cornerRadiusY(): number {\r\n return this._cornerRadius[1];\r\n }\r\n\r\n public set cornerRadiusY(value: number) {\r\n if (this._cornerRadius[1] === value) {\r\n return;\r\n }\r\n this._cornerRadius[1] = value;\r\n }\r\n\r\n /** Gets or sets the corner radius bottom left angle */\r\n @serialize()\r\n public get cornerRadiusZ(): number {\r\n return this._cornerRadius[2];\r\n }\r\n\r\n public set cornerRadiusZ(value: number) {\r\n if (this._cornerRadius[2] === value) {\r\n return;\r\n }\r\n this._cornerRadius[2] = value;\r\n }\r\n\r\n /** Gets or sets the corner radius bottom right angle */\r\n @serialize()\r\n public get cornerRadiusW(): number {\r\n return this._cornerRadius[3];\r\n }\r\n\r\n public set cornerRadiusW(value: number) {\r\n if (this._cornerRadius[3] === value) {\r\n return;\r\n }\r\n this._cornerRadius[3] = value;\r\n }\r\n\r\n /**\r\n * Creates a new Rectangle\r\n * @param name defines the control name\r\n */\r\n constructor(public override name?: string) {\r\n super(name);\r\n }\r\n\r\n protected override _getTypeName(): string {\r\n return \"Rectangle\";\r\n }\r\n\r\n /** @internal */\r\n protected override _computeAdditionalOffsetX() {\r\n let additionalWidth = 0;\r\n if (this._cornerRadius[0] !== 0 || this._cornerRadius[1] !== 0 || this._cornerRadius[2] !== 0 || this._cornerRadius[3] !== 0) {\r\n // Take in account the aliasing\r\n additionalWidth += 1;\r\n }\r\n if (this.thickness) {\r\n additionalWidth += this.thickness / 2;\r\n }\r\n return additionalWidth;\r\n }\r\n\r\n /** @internal */\r\n protected override _computeAdditionalOffsetY() {\r\n let additionalHeight = 0;\r\n if (this._cornerRadius[0] !== 0 || this._cornerRadius[1] !== 0 || this._cornerRadius[2] !== 0 || this._cornerRadius[3] !== 0) {\r\n // Take in account the aliasing\r\n additionalHeight += 1;\r\n }\r\n if (this.thickness) {\r\n additionalHeight += this.thickness / 2;\r\n }\r\n return additionalHeight;\r\n }\r\n\r\n protected _getRectangleFill(context: ICanvasRenderingContext) {\r\n return this._getBackgroundColor(context);\r\n }\r\n\r\n protected override _localDraw(context: ICanvasRenderingContext): void {\r\n context.save();\r\n\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowColor = this.shadowColor;\r\n context.shadowBlur = this.shadowBlur;\r\n context.shadowOffsetX = this.shadowOffsetX;\r\n context.shadowOffsetY = this.shadowOffsetY;\r\n }\r\n\r\n if (this._background || this._backgroundGradient) {\r\n context.fillStyle = this._getRectangleFill(context);\r\n\r\n if (this._cornerRadius[0] !== 0 || this._cornerRadius[1] !== 0 || this._cornerRadius[2] !== 0 || this._cornerRadius[3] !== 0) {\r\n this._drawRoundedRect(context, this._thickness / 2);\r\n context.fill();\r\n } else {\r\n context.fillRect(this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n }\r\n }\r\n\r\n if (this._thickness) {\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowBlur = 0;\r\n context.shadowOffsetX = 0;\r\n context.shadowOffsetY = 0;\r\n }\r\n\r\n if (this.color || this.gradient) {\r\n context.strokeStyle = this.gradient ? this.gradient.getCanvasGradient(context) : this.color;\r\n }\r\n context.lineWidth = this._thickness;\r\n\r\n if (this._cornerRadius[0] !== 0 || this._cornerRadius[1] !== 0 || this._cornerRadius[2] !== 0 || this._cornerRadius[3] !== 0) {\r\n this._drawRoundedRect(context, this._thickness / 2);\r\n context.stroke();\r\n } else {\r\n context.strokeRect(\r\n this._currentMeasure.left + this._thickness / 2,\r\n this._currentMeasure.top + this._thickness / 2,\r\n this._currentMeasure.width - this._thickness,\r\n this._currentMeasure.height - this._thickness\r\n );\r\n }\r\n }\r\n\r\n context.restore();\r\n }\r\n\r\n protected override _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void {\r\n super._additionalProcessing(parentMeasure, context);\r\n\r\n this._measureForChildren.width -= 2 * this._thickness;\r\n this._measureForChildren.height -= 2 * this._thickness;\r\n this._measureForChildren.left += this._thickness;\r\n this._measureForChildren.top += this._thickness;\r\n }\r\n\r\n private _drawRoundedRect(context: ICanvasRenderingContext, offset: number = 0): void {\r\n const x = this._currentMeasure.left + offset;\r\n const y = this._currentMeasure.top + offset;\r\n const width = this._currentMeasure.width - offset * 2;\r\n const height = this._currentMeasure.height - offset * 2;\r\n\r\n for (let index = 0; index < this._cornerRadius.length; index++) {\r\n this._cachedRadius[index] = Math.abs(Math.min(height / 2, Math.min(width / 2, this._cornerRadius[index])));\r\n }\r\n\r\n context.beginPath();\r\n context.moveTo(x + this._cachedRadius[0], y);\r\n context.lineTo(x + width - this._cachedRadius[1], y);\r\n context.arc(x + width - this._cachedRadius[1], y + this._cachedRadius[1], this._cachedRadius[1], (3 * Math.PI) / 2, Math.PI * 2);\r\n context.lineTo(x + width, y + height - this._cachedRadius[2]);\r\n context.arc(x + width - this._cachedRadius[2], y + height - this._cachedRadius[2], this._cachedRadius[2], 0, Math.PI / 2);\r\n context.lineTo(x + this._cachedRadius[3], y + height);\r\n context.arc(x + this._cachedRadius[3], y + height - this._cachedRadius[3], this._cachedRadius[3], Math.PI / 2, Math.PI);\r\n context.lineTo(x, y + this._cachedRadius[0]);\r\n context.arc(x + this._cachedRadius[0], y + this._cachedRadius[0], this._cachedRadius[0], Math.PI, (3 * Math.PI) / 2);\r\n context.closePath();\r\n }\r\n\r\n protected override _clipForChildren(context: ICanvasRenderingContext) {\r\n if (this._cornerRadius[0] !== 0 || this._cornerRadius[1] !== 0 || this._cornerRadius[2] !== 0 || this._cornerRadius[3] !== 0) {\r\n this._drawRoundedRect(context, this._thickness);\r\n context.clip();\r\n }\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.Rectangle\", Rectangle);\r\n"]}
@@ -0,0 +1,178 @@
1
+ import type { Nullable } from "@babylonjs/core/types.js";
2
+ import { Rectangle } from "../rectangle.js";
3
+ import type { Image } from "../image.js";
4
+ import { Control } from "../control.js";
5
+ import type { Container } from "../container.js";
6
+ import type { Measure } from "../../measure.js";
7
+ import type { AdvancedDynamicTexture } from "../../advancedDynamicTexture.js";
8
+ import { ScrollBar } from "../sliders/scrollBar.js";
9
+ import { ImageScrollBar } from "../sliders/imageScrollBar.js";
10
+ import type { ICanvasRenderingContext } from "@babylonjs/core/Engines/ICanvas.js";
11
+ /**
12
+ * Class used to hold a viewer window and sliders in a grid
13
+ */
14
+ export declare class ScrollViewer extends Rectangle {
15
+ private _grid;
16
+ private _horizontalBarSpace;
17
+ private _verticalBarSpace;
18
+ private _dragSpace;
19
+ private _horizontalBar;
20
+ private _verticalBar;
21
+ private _barColor;
22
+ private _barBackground;
23
+ private _barImage;
24
+ private _horizontalBarImage;
25
+ private _verticalBarImage;
26
+ private _barBackgroundImage;
27
+ private _horizontalBarBackgroundImage;
28
+ private _verticalBarBackgroundImage;
29
+ private _barSize;
30
+ private _window;
31
+ private _pointerIsOver;
32
+ private _wheelPrecision;
33
+ private _onWheelObserver;
34
+ private _clientWidth;
35
+ private _clientHeight;
36
+ private _useImageBar;
37
+ private _thumbLength;
38
+ private _thumbHeight;
39
+ private _barImageHeight;
40
+ private _horizontalBarImageHeight;
41
+ private _verticalBarImageHeight;
42
+ private _oldWindowContentsWidth;
43
+ private _oldWindowContentsHeight;
44
+ /**
45
+ * Gets the horizontal scrollbar
46
+ */
47
+ get horizontalBar(): ScrollBar | ImageScrollBar;
48
+ /**
49
+ * Gets the vertical scrollbar
50
+ */
51
+ get verticalBar(): ScrollBar | ImageScrollBar;
52
+ /**
53
+ * Adds a new control to the current container
54
+ * @param control defines the control to add
55
+ * @returns the current container
56
+ */
57
+ addControl(control: Nullable<Control>): Container;
58
+ /**
59
+ * Removes a control from the current container
60
+ * @param control defines the control to remove
61
+ * @returns the current container
62
+ */
63
+ removeControl(control: Control): Container;
64
+ /** Gets the list of children */
65
+ get children(): Control[];
66
+ _flagDescendantsAsMatrixDirty(): void;
67
+ /**
68
+ * Freezes or unfreezes the controls in the window.
69
+ * When controls are frozen, the scroll viewer can render a lot more quickly but updates to positions/sizes of controls
70
+ * are not taken into account. If you want to change positions/sizes, unfreeze, perform the changes then freeze again
71
+ */
72
+ get freezeControls(): boolean;
73
+ set freezeControls(value: boolean);
74
+ /** Gets the bucket width */
75
+ get bucketWidth(): number;
76
+ /** Gets the bucket height */
77
+ get bucketHeight(): number;
78
+ /**
79
+ * Sets the bucket sizes.
80
+ * When freezeControls is true, setting a non-zero bucket size will improve performances by updating only
81
+ * controls that are visible. The bucket sizes is used to subdivide (internally) the window area to smaller areas into which
82
+ * controls are dispatched. So, the size should be roughly equals to the mean size of all the controls of
83
+ * the window. To disable the usage of buckets, sets either width or height (or both) to 0.
84
+ * Please note that using this option will raise the memory usage (the higher the bucket sizes, the less memory
85
+ * used), that's why it is not enabled by default.
86
+ * @param width width of the bucket
87
+ * @param height height of the bucket
88
+ */
89
+ setBucketSizes(width: number, height: number): void;
90
+ private _forceHorizontalBar;
91
+ private _forceVerticalBar;
92
+ /**
93
+ * Forces the horizontal scroll bar to be displayed
94
+ */
95
+ get forceHorizontalBar(): boolean;
96
+ set forceHorizontalBar(value: boolean);
97
+ /**
98
+ * Forces the vertical scroll bar to be displayed
99
+ */
100
+ get forceVerticalBar(): boolean;
101
+ set forceVerticalBar(value: boolean);
102
+ /**
103
+ * Creates a new ScrollViewer
104
+ * @param name of ScrollViewer
105
+ * @param isImageBased
106
+ */
107
+ constructor(name?: string, isImageBased?: boolean);
108
+ /** Reset the scroll viewer window to initial size */
109
+ resetWindow(): void;
110
+ protected _getTypeName(): string;
111
+ private _buildClientSizes;
112
+ protected _additionalProcessing(parentMeasure: Measure, context: ICanvasRenderingContext): void;
113
+ protected _postMeasure(): void;
114
+ /**
115
+ * Gets or sets the mouse wheel precision
116
+ * from 0 to 1 with a default value of 0.05
117
+ * */
118
+ get wheelPrecision(): number;
119
+ set wheelPrecision(value: number);
120
+ /** Gets or sets the scroll bar container background color */
121
+ get scrollBackground(): string;
122
+ set scrollBackground(color: string);
123
+ /** Gets or sets the bar color */
124
+ get barColor(): string;
125
+ set barColor(color: string);
126
+ /** Gets or sets the bar image */
127
+ get thumbImage(): Image;
128
+ set thumbImage(value: Image);
129
+ /** Gets or sets the horizontal bar image */
130
+ get horizontalThumbImage(): Image;
131
+ set horizontalThumbImage(value: Image);
132
+ /** Gets or sets the vertical bar image */
133
+ get verticalThumbImage(): Image;
134
+ set verticalThumbImage(value: Image);
135
+ /** Gets or sets the size of the bar */
136
+ get barSize(): number;
137
+ set barSize(value: number);
138
+ /** Gets or sets the length of the thumb */
139
+ get thumbLength(): number;
140
+ set thumbLength(value: number);
141
+ /** Gets or sets the height of the thumb */
142
+ get thumbHeight(): number;
143
+ set thumbHeight(value: number);
144
+ /** Gets or sets the height of the bar image */
145
+ get barImageHeight(): number;
146
+ set barImageHeight(value: number);
147
+ /** Gets or sets the height of the horizontal bar image */
148
+ get horizontalBarImageHeight(): number;
149
+ set horizontalBarImageHeight(value: number);
150
+ /** Gets or sets the height of the vertical bar image */
151
+ get verticalBarImageHeight(): number;
152
+ set verticalBarImageHeight(value: number);
153
+ /** Gets or sets the bar background */
154
+ get barBackground(): string;
155
+ set barBackground(color: string);
156
+ /** Gets or sets the bar background image */
157
+ get barImage(): Image;
158
+ set barImage(value: Image);
159
+ /** Gets or sets the horizontal bar background image */
160
+ get horizontalBarImage(): Image;
161
+ set horizontalBarImage(value: Image);
162
+ /** Gets or sets the vertical bar background image */
163
+ get verticalBarImage(): Image;
164
+ set verticalBarImage(value: Image);
165
+ private _setWindowPosition;
166
+ /** @internal */
167
+ private _updateScroller;
168
+ _link(host: AdvancedDynamicTexture): void;
169
+ /**
170
+ * @internal
171
+ */
172
+ private _addBar;
173
+ /** @internal */
174
+ private _attachWheel;
175
+ _renderHighlightSpecific(context: ICanvasRenderingContext): void;
176
+ /** Releases associated resources */
177
+ dispose(): void;
178
+ }