@onerjs/gui 8.23.1

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Files changed (354) hide show
  1. package/2D/FrameGraph/guiTask.d.ts +34 -0
  2. package/2D/FrameGraph/guiTask.js +62 -0
  3. package/2D/FrameGraph/guiTask.js.map +1 -0
  4. package/2D/FrameGraph/renderGraphGUIBlock.d.ts +43 -0
  5. package/2D/FrameGraph/renderGraphGUIBlock.js +66 -0
  6. package/2D/FrameGraph/renderGraphGUIBlock.js.map +1 -0
  7. package/2D/adtInstrumentation.d.ts +52 -0
  8. package/2D/adtInstrumentation.js +107 -0
  9. package/2D/adtInstrumentation.js.map +1 -0
  10. package/2D/advancedDynamicTexture.d.ts +548 -0
  11. package/2D/advancedDynamicTexture.js +1522 -0
  12. package/2D/advancedDynamicTexture.js.map +1 -0
  13. package/2D/controls/button.d.ts +109 -0
  14. package/2D/controls/button.js +246 -0
  15. package/2D/controls/button.js.map +1 -0
  16. package/2D/controls/checkbox.d.ts +53 -0
  17. package/2D/controls/checkbox.js +164 -0
  18. package/2D/controls/checkbox.js.map +1 -0
  19. package/2D/controls/colorpicker.d.ts +101 -0
  20. package/2D/controls/colorpicker.js +1396 -0
  21. package/2D/controls/colorpicker.js.map +1 -0
  22. package/2D/controls/container.d.ts +179 -0
  23. package/2D/controls/container.js +616 -0
  24. package/2D/controls/container.js.map +1 -0
  25. package/2D/controls/control.d.ts +943 -0
  26. package/2D/controls/control.js +2460 -0
  27. package/2D/controls/control.js.map +1 -0
  28. package/2D/controls/displayGrid.d.ts +53 -0
  29. package/2D/controls/displayGrid.js +202 -0
  30. package/2D/controls/displayGrid.js.map +1 -0
  31. package/2D/controls/ellipse.d.ts +25 -0
  32. package/2D/controls/ellipse.js +93 -0
  33. package/2D/controls/ellipse.js.map +1 -0
  34. package/2D/controls/focusableButton.d.ts +17 -0
  35. package/2D/controls/focusableButton.js +25 -0
  36. package/2D/controls/focusableButton.js.map +1 -0
  37. package/2D/controls/focusableControl.d.ts +43 -0
  38. package/2D/controls/focusableControl.js +2 -0
  39. package/2D/controls/focusableControl.js.map +1 -0
  40. package/2D/controls/gradient/BaseGradient.d.ts +69 -0
  41. package/2D/controls/gradient/BaseGradient.js +84 -0
  42. package/2D/controls/gradient/BaseGradient.js.map +1 -0
  43. package/2D/controls/gradient/LinearGradient.d.ts +45 -0
  44. package/2D/controls/gradient/LinearGradient.js +73 -0
  45. package/2D/controls/gradient/LinearGradient.js.map +1 -0
  46. package/2D/controls/gradient/RadialGradient.d.ts +53 -0
  47. package/2D/controls/gradient/RadialGradient.js +89 -0
  48. package/2D/controls/gradient/RadialGradient.js.map +1 -0
  49. package/2D/controls/grid.d.ts +151 -0
  50. package/2D/controls/grid.js +528 -0
  51. package/2D/controls/grid.js.map +1 -0
  52. package/2D/controls/image.d.ts +228 -0
  53. package/2D/controls/image.js +915 -0
  54. package/2D/controls/image.js.map +1 -0
  55. package/2D/controls/index.d.ts +34 -0
  56. package/2D/controls/index.js +35 -0
  57. package/2D/controls/index.js.map +1 -0
  58. package/2D/controls/inputPassword.d.ts +9 -0
  59. package/2D/controls/inputPassword.js +22 -0
  60. package/2D/controls/inputPassword.js.map +1 -0
  61. package/2D/controls/inputText.d.ts +197 -0
  62. package/2D/controls/inputText.js +1035 -0
  63. package/2D/controls/inputText.js.map +1 -0
  64. package/2D/controls/inputTextArea.d.ts +142 -0
  65. package/2D/controls/inputTextArea.js +1025 -0
  66. package/2D/controls/inputTextArea.js.map +1 -0
  67. package/2D/controls/line.d.ts +73 -0
  68. package/2D/controls/line.js +227 -0
  69. package/2D/controls/line.js.map +1 -0
  70. package/2D/controls/multiLine.d.ts +75 -0
  71. package/2D/controls/multiLine.js +237 -0
  72. package/2D/controls/multiLine.js.map +1 -0
  73. package/2D/controls/radioButton.d.ts +49 -0
  74. package/2D/controls/radioButton.js +185 -0
  75. package/2D/controls/radioButton.js.map +1 -0
  76. package/2D/controls/rectangle.d.ts +43 -0
  77. package/2D/controls/rectangle.js +204 -0
  78. package/2D/controls/rectangle.js.map +1 -0
  79. package/2D/controls/scrollViewers/scrollViewer.d.ts +178 -0
  80. package/2D/controls/scrollViewers/scrollViewer.js +587 -0
  81. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -0
  82. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +51 -0
  83. package/2D/controls/scrollViewers/scrollViewerWindow.js +254 -0
  84. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -0
  85. package/2D/controls/selector.d.ts +237 -0
  86. package/2D/controls/selector.js +579 -0
  87. package/2D/controls/selector.js.map +1 -0
  88. package/2D/controls/sliders/baseSlider.d.ts +80 -0
  89. package/2D/controls/sliders/baseSlider.js +299 -0
  90. package/2D/controls/sliders/baseSlider.js.map +1 -0
  91. package/2D/controls/sliders/imageBasedSlider.d.ts +47 -0
  92. package/2D/controls/sliders/imageBasedSlider.js +168 -0
  93. package/2D/controls/sliders/imageBasedSlider.js.map +1 -0
  94. package/2D/controls/sliders/imageScrollBar.d.ts +67 -0
  95. package/2D/controls/sliders/imageScrollBar.js +248 -0
  96. package/2D/controls/sliders/imageScrollBar.js.map +1 -0
  97. package/2D/controls/sliders/scrollBar.d.ts +50 -0
  98. package/2D/controls/sliders/scrollBar.js +175 -0
  99. package/2D/controls/sliders/scrollBar.js.map +1 -0
  100. package/2D/controls/sliders/slider.d.ts +46 -0
  101. package/2D/controls/sliders/slider.js +281 -0
  102. package/2D/controls/sliders/slider.js.map +1 -0
  103. package/2D/controls/stackPanel.d.ts +64 -0
  104. package/2D/controls/stackPanel.js +244 -0
  105. package/2D/controls/stackPanel.js.map +1 -0
  106. package/2D/controls/statics.d.ts +6 -0
  107. package/2D/controls/statics.js +50 -0
  108. package/2D/controls/statics.js.map +1 -0
  109. package/2D/controls/textBlock.d.ts +219 -0
  110. package/2D/controls/textBlock.js +670 -0
  111. package/2D/controls/textBlock.js.map +1 -0
  112. package/2D/controls/textWrapper.d.ts +13 -0
  113. package/2D/controls/textWrapper.js +88 -0
  114. package/2D/controls/textWrapper.js.map +1 -0
  115. package/2D/controls/toggleButton.d.ts +93 -0
  116. package/2D/controls/toggleButton.js +229 -0
  117. package/2D/controls/toggleButton.js.map +1 -0
  118. package/2D/controls/virtualKeyboard.d.ts +102 -0
  119. package/2D/controls/virtualKeyboard.js +275 -0
  120. package/2D/controls/virtualKeyboard.js.map +1 -0
  121. package/2D/index.d.ts +11 -0
  122. package/2D/index.js +13 -0
  123. package/2D/index.js.map +1 -0
  124. package/2D/math2D.d.ts +136 -0
  125. package/2D/math2D.js +235 -0
  126. package/2D/math2D.js.map +1 -0
  127. package/2D/measure.d.ts +77 -0
  128. package/2D/measure.js +138 -0
  129. package/2D/measure.js.map +1 -0
  130. package/2D/multiLinePoint.d.ts +47 -0
  131. package/2D/multiLinePoint.js +110 -0
  132. package/2D/multiLinePoint.js.map +1 -0
  133. package/2D/style.d.ts +46 -0
  134. package/2D/style.js +80 -0
  135. package/2D/style.js.map +1 -0
  136. package/2D/valueAndUnit.d.ts +89 -0
  137. package/2D/valueAndUnit.js +194 -0
  138. package/2D/valueAndUnit.js.map +1 -0
  139. package/2D/xmlLoader.d.ts +60 -0
  140. package/2D/xmlLoader.js +348 -0
  141. package/2D/xmlLoader.js.map +1 -0
  142. package/3D/behaviors/defaultBehavior.d.ts +73 -0
  143. package/3D/behaviors/defaultBehavior.js +103 -0
  144. package/3D/behaviors/defaultBehavior.js.map +1 -0
  145. package/3D/controls/MRTK3/touchHolographicButton.d.ts +220 -0
  146. package/3D/controls/MRTK3/touchHolographicButton.js +868 -0
  147. package/3D/controls/MRTK3/touchHolographicButton.js.map +1 -0
  148. package/3D/controls/abstractButton3D.d.ts +15 -0
  149. package/3D/controls/abstractButton3D.js +22 -0
  150. package/3D/controls/abstractButton3D.js.map +1 -0
  151. package/3D/controls/button3D.d.ts +51 -0
  152. package/3D/controls/button3D.js +98 -0
  153. package/3D/controls/button3D.js.map +1 -0
  154. package/3D/controls/container3D.d.ts +72 -0
  155. package/3D/controls/container3D.js +126 -0
  156. package/3D/controls/container3D.js.map +1 -0
  157. package/3D/controls/contentDisplay3D.d.ts +42 -0
  158. package/3D/controls/contentDisplay3D.js +81 -0
  159. package/3D/controls/contentDisplay3D.js.map +1 -0
  160. package/3D/controls/control3D.d.ts +183 -0
  161. package/3D/controls/control3D.js +401 -0
  162. package/3D/controls/control3D.js.map +1 -0
  163. package/3D/controls/cylinderPanel.d.ts +17 -0
  164. package/3D/controls/cylinderPanel.js +57 -0
  165. package/3D/controls/cylinderPanel.js.map +1 -0
  166. package/3D/controls/handMenu.d.ts +28 -0
  167. package/3D/controls/handMenu.js +39 -0
  168. package/3D/controls/handMenu.js.map +1 -0
  169. package/3D/controls/holographicBackplate.d.ts +49 -0
  170. package/3D/controls/holographicBackplate.js +104 -0
  171. package/3D/controls/holographicBackplate.js.map +1 -0
  172. package/3D/controls/holographicButton.d.ts +84 -0
  173. package/3D/controls/holographicButton.js +300 -0
  174. package/3D/controls/holographicButton.js.map +1 -0
  175. package/3D/controls/holographicSlate.d.ts +134 -0
  176. package/3D/controls/holographicSlate.js +413 -0
  177. package/3D/controls/holographicSlate.js.map +1 -0
  178. package/3D/controls/index.d.ts +22 -0
  179. package/3D/controls/index.js +24 -0
  180. package/3D/controls/index.js.map +1 -0
  181. package/3D/controls/meshButton3D.d.ts +21 -0
  182. package/3D/controls/meshButton3D.js +58 -0
  183. package/3D/controls/meshButton3D.js.map +1 -0
  184. package/3D/controls/nearMenu.d.ts +44 -0
  185. package/3D/controls/nearMenu.js +103 -0
  186. package/3D/controls/nearMenu.js.map +1 -0
  187. package/3D/controls/planePanel.d.ts +9 -0
  188. package/3D/controls/planePanel.js +30 -0
  189. package/3D/controls/planePanel.js.map +1 -0
  190. package/3D/controls/scatterPanel.d.ts +18 -0
  191. package/3D/controls/scatterPanel.js +98 -0
  192. package/3D/controls/scatterPanel.js.map +1 -0
  193. package/3D/controls/slider3D.d.ts +95 -0
  194. package/3D/controls/slider3D.js +256 -0
  195. package/3D/controls/slider3D.js.map +1 -0
  196. package/3D/controls/spherePanel.d.ts +17 -0
  197. package/3D/controls/spherePanel.js +58 -0
  198. package/3D/controls/spherePanel.js.map +1 -0
  199. package/3D/controls/stackPanel3D.d.ts +22 -0
  200. package/3D/controls/stackPanel3D.js +95 -0
  201. package/3D/controls/stackPanel3D.js.map +1 -0
  202. package/3D/controls/touchButton3D.d.ts +77 -0
  203. package/3D/controls/touchButton3D.js +205 -0
  204. package/3D/controls/touchButton3D.js.map +1 -0
  205. package/3D/controls/touchHolographicButton.d.ts +110 -0
  206. package/3D/controls/touchHolographicButton.js +400 -0
  207. package/3D/controls/touchHolographicButton.js.map +1 -0
  208. package/3D/controls/touchHolographicMenu.d.ts +61 -0
  209. package/3D/controls/touchHolographicMenu.js +139 -0
  210. package/3D/controls/touchHolographicMenu.js.map +1 -0
  211. package/3D/controls/touchMeshButton3D.d.ts +21 -0
  212. package/3D/controls/touchMeshButton3D.js +58 -0
  213. package/3D/controls/touchMeshButton3D.js.map +1 -0
  214. package/3D/controls/volumeBasedPanel.d.ts +53 -0
  215. package/3D/controls/volumeBasedPanel.js +158 -0
  216. package/3D/controls/volumeBasedPanel.js.map +1 -0
  217. package/3D/gizmos/gizmoHandle.d.ts +108 -0
  218. package/3D/gizmos/gizmoHandle.js +175 -0
  219. package/3D/gizmos/gizmoHandle.js.map +1 -0
  220. package/3D/gizmos/index.d.ts +2 -0
  221. package/3D/gizmos/index.js +3 -0
  222. package/3D/gizmos/index.js.map +1 -0
  223. package/3D/gizmos/slateGizmo.d.ts +57 -0
  224. package/3D/gizmos/slateGizmo.js +353 -0
  225. package/3D/gizmos/slateGizmo.js.map +1 -0
  226. package/3D/gui3DManager.d.ts +94 -0
  227. package/3D/gui3DManager.js +233 -0
  228. package/3D/gui3DManager.js.map +1 -0
  229. package/3D/index.d.ts +5 -0
  230. package/3D/index.js +7 -0
  231. package/3D/index.js.map +1 -0
  232. package/3D/materials/fluent/fluentMaterial.d.ts +91 -0
  233. package/3D/materials/fluent/fluentMaterial.js +286 -0
  234. package/3D/materials/fluent/fluentMaterial.js.map +1 -0
  235. package/3D/materials/fluent/index.d.ts +1 -0
  236. package/3D/materials/fluent/index.js +2 -0
  237. package/3D/materials/fluent/index.js.map +1 -0
  238. package/3D/materials/fluent/shaders/fluent.fragment.d.ts +5 -0
  239. package/3D/materials/fluent/shaders/fluent.fragment.js +41 -0
  240. package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -0
  241. package/3D/materials/fluent/shaders/fluent.vertex.d.ts +5 -0
  242. package/3D/materials/fluent/shaders/fluent.vertex.js +40 -0
  243. package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -0
  244. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +155 -0
  245. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +466 -0
  246. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -0
  247. package/3D/materials/fluentBackplate/index.d.ts +1 -0
  248. package/3D/materials/fluentBackplate/index.js +2 -0
  249. package/3D/materials/fluentBackplate/index.js.map +1 -0
  250. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -0
  251. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +60 -0
  252. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -0
  253. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -0
  254. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +127 -0
  255. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -0
  256. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +190 -0
  257. package/3D/materials/fluentButton/fluentButtonMaterial.js +536 -0
  258. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -0
  259. package/3D/materials/fluentButton/index.d.ts +1 -0
  260. package/3D/materials/fluentButton/index.js +2 -0
  261. package/3D/materials/fluentButton/index.js.map +1 -0
  262. package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -0
  263. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +57 -0
  264. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -0
  265. package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -0
  266. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +162 -0
  267. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -0
  268. package/3D/materials/fluentMaterial.d.ts +4 -0
  269. package/3D/materials/fluentMaterial.js +5 -0
  270. package/3D/materials/fluentMaterial.js.map +1 -0
  271. package/3D/materials/handle/handleMaterial.d.ts +68 -0
  272. package/3D/materials/handle/handleMaterial.js +114 -0
  273. package/3D/materials/handle/handleMaterial.js.map +1 -0
  274. package/3D/materials/handle/index.d.ts +1 -0
  275. package/3D/materials/handle/index.js +2 -0
  276. package/3D/materials/handle/index.js.map +1 -0
  277. package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -0
  278. package/3D/materials/handle/shaders/handle.fragment.js +11 -0
  279. package/3D/materials/handle/shaders/handle.fragment.js.map +1 -0
  280. package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -0
  281. package/3D/materials/handle/shaders/handle.vertex.js +11 -0
  282. package/3D/materials/handle/shaders/handle.vertex.js.map +1 -0
  283. package/3D/materials/index.d.ts +5 -0
  284. package/3D/materials/index.js +7 -0
  285. package/3D/materials/index.js.map +1 -0
  286. package/3D/materials/mrdl/index.d.ts +3 -0
  287. package/3D/materials/mrdl/index.js +4 -0
  288. package/3D/materials/mrdl/index.js.map +1 -0
  289. package/3D/materials/mrdl/mrdlBackglowMaterial.d.ts +87 -0
  290. package/3D/materials/mrdl/mrdlBackglowMaterial.js +302 -0
  291. package/3D/materials/mrdl/mrdlBackglowMaterial.js.map +1 -0
  292. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +148 -0
  293. package/3D/materials/mrdl/mrdlBackplateMaterial.js +433 -0
  294. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -0
  295. package/3D/materials/mrdl/mrdlFrontplateMaterial.d.ts +186 -0
  296. package/3D/materials/mrdl/mrdlFrontplateMaterial.js +532 -0
  297. package/3D/materials/mrdl/mrdlFrontplateMaterial.js.map +1 -0
  298. package/3D/materials/mrdl/mrdlInnerquadMaterial.d.ts +56 -0
  299. package/3D/materials/mrdl/mrdlInnerquadMaterial.js +230 -0
  300. package/3D/materials/mrdl/mrdlInnerquadMaterial.js.map +1 -0
  301. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +337 -0
  302. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +855 -0
  303. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -0
  304. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +337 -0
  305. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +855 -0
  306. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -0
  307. package/3D/materials/mrdl/shaders/mrdlBackglow.fragment.d.ts +5 -0
  308. package/3D/materials/mrdl/shaders/mrdlBackglow.fragment.js +25 -0
  309. package/3D/materials/mrdl/shaders/mrdlBackglow.fragment.js.map +1 -0
  310. package/3D/materials/mrdl/shaders/mrdlBackglow.vertex.d.ts +5 -0
  311. package/3D/materials/mrdl/shaders/mrdlBackglow.vertex.js +12 -0
  312. package/3D/materials/mrdl/shaders/mrdlBackglow.vertex.js.map +1 -0
  313. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -0
  314. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +88 -0
  315. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -0
  316. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -0
  317. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +96 -0
  318. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -0
  319. package/3D/materials/mrdl/shaders/mrdlFrontplate.fragment.d.ts +5 -0
  320. package/3D/materials/mrdl/shaders/mrdlFrontplate.fragment.js +48 -0
  321. package/3D/materials/mrdl/shaders/mrdlFrontplate.fragment.js.map +1 -0
  322. package/3D/materials/mrdl/shaders/mrdlFrontplate.vertex.d.ts +5 -0
  323. package/3D/materials/mrdl/shaders/mrdlFrontplate.vertex.js +158 -0
  324. package/3D/materials/mrdl/shaders/mrdlFrontplate.vertex.js.map +1 -0
  325. package/3D/materials/mrdl/shaders/mrdlInnerquad.fragment.d.ts +5 -0
  326. package/3D/materials/mrdl/shaders/mrdlInnerquad.fragment.js +27 -0
  327. package/3D/materials/mrdl/shaders/mrdlInnerquad.fragment.js.map +1 -0
  328. package/3D/materials/mrdl/shaders/mrdlInnerquad.vertex.d.ts +5 -0
  329. package/3D/materials/mrdl/shaders/mrdlInnerquad.vertex.js +13 -0
  330. package/3D/materials/mrdl/shaders/mrdlInnerquad.vertex.js.map +1 -0
  331. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -0
  332. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +236 -0
  333. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -0
  334. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -0
  335. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +137 -0
  336. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -0
  337. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -0
  338. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +236 -0
  339. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -0
  340. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -0
  341. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +137 -0
  342. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -0
  343. package/3D/vector3WithInfo.d.ts +16 -0
  344. package/3D/vector3WithInfo.js +18 -0
  345. package/3D/vector3WithInfo.js.map +1 -0
  346. package/index.d.ts +2 -0
  347. package/index.js +4 -0
  348. package/index.js.map +1 -0
  349. package/legacy/legacy.d.ts +1 -0
  350. package/legacy/legacy.js +17 -0
  351. package/legacy/legacy.js.map +1 -0
  352. package/license.md +71 -0
  353. package/package.json +47 -0
  354. package/readme.md +31 -0
@@ -0,0 +1,433 @@
1
+ import { __decorate } from "@babylonjs/core/tslib.es6.js";
2
+ import { serialize } from "@babylonjs/core/Misc/decorators.js";
3
+ import { SerializationHelper } from "@babylonjs/core/Misc/decorators.serialization.js";
4
+ import { Vector4 } from "@babylonjs/core/Maths/math.vector.js";
5
+ import { Texture } from "@babylonjs/core/Materials/Textures/texture.js";
6
+ import { MaterialDefines } from "@babylonjs/core/Materials/materialDefines.js";
7
+ import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
8
+ import { VertexBuffer } from "@babylonjs/core/Buffers/buffer.js";
9
+ import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
10
+ import { Color4 } from "@babylonjs/core/Maths/math.color.js";
11
+ import { EffectFallbacks } from "@babylonjs/core/Materials/effectFallbacks.js";
12
+ import { Constants } from "@babylonjs/core/Engines/constants.js";
13
+ import "./shaders/mrdlBackplate.fragment.js";
14
+ import "./shaders/mrdlBackplate.vertex.js";
15
+ import { HandleFallbacksForShadows, PrepareAttributesForInstances, PrepareDefinesForAttributes, PrepareUniformsAndSamplersList } from "@babylonjs/core/Materials/materialHelper.functions.js";
16
+ import { Tools } from "@babylonjs/core/Misc/tools.js";
17
+ /** @internal */
18
+ class MRDLBackplateMaterialDefines extends MaterialDefines {
19
+ constructor() {
20
+ super();
21
+ /*
22
+ "IRIDESCENCE_ENABLE", "SMOOTH_EDGES"
23
+ */
24
+ this.IRIDESCENCE_ENABLE = true;
25
+ this.SMOOTH_EDGES = true;
26
+ this._needNormals = true;
27
+ this.rebuild();
28
+ }
29
+ }
30
+ /**
31
+ * Class used to render backplate material with MRDL
32
+ */
33
+ export class MRDLBackplateMaterial extends PushMaterial {
34
+ constructor(name, scene) {
35
+ super(name, scene);
36
+ /**
37
+ * Gets or sets the corner radius on the backplate. If this value is changed, update the lineWidth to match.
38
+ */
39
+ this.radius = 0.3;
40
+ /**
41
+ * Gets or sets the line width of the backplate.
42
+ */
43
+ this.lineWidth = 0.003;
44
+ /**
45
+ * Gets or sets whether to use absolute sizes when calculating effects on the backplate.
46
+ * Since desktop and VR/AR have different relative sizes, it's usually best to keep this false.
47
+ */
48
+ this.absoluteSizes = false;
49
+ /** @internal */
50
+ this._filterWidth = 1;
51
+ /**
52
+ * Gets or sets the base color of the backplate.
53
+ */
54
+ this.baseColor = new Color4(0, 0, 0, 1);
55
+ /**
56
+ * Gets or sets the line color of the backplate.
57
+ */
58
+ this.lineColor = new Color4(0.2, 0.262745, 0.4, 1);
59
+ /**
60
+ * Gets or sets the top left Radii Multiplier.
61
+ */
62
+ this.radiusTopLeft = 1.0;
63
+ /**
64
+ * Gets or sets the top left Radii Multiplier.
65
+ */
66
+ this.radiusTopRight = 1.0;
67
+ /**
68
+ * Gets or sets the top left Radii Multiplier.
69
+ */
70
+ this.radiusBottomLeft = 1.0;
71
+ /**
72
+ * Gets or sets the top left Radii Multiplier.
73
+ */
74
+ this.radiusBottomRight = 1.0;
75
+ /** @internal */
76
+ this._rate = 0;
77
+ /**
78
+ * Gets or sets the color of the highlights on the backplate line.
79
+ */
80
+ this.highlightColor = new Color4(0.239216, 0.435294, 0.827451, 1);
81
+ /**
82
+ * Gets or sets the width of the highlights on the backplate line.
83
+ */
84
+ this.highlightWidth = 0;
85
+ /** @internal */
86
+ this._highlightTransform = new Vector4(1, 1, 0, 0);
87
+ /** @internal */
88
+ this._highlight = 1;
89
+ /**
90
+ * Gets or sets the intensity of the iridescence effect.
91
+ */
92
+ this.iridescenceIntensity = 0.45;
93
+ /**
94
+ * Gets or sets the intensity of the iridescence effect on the backplate edges.
95
+ */
96
+ this.iridescenceEdgeIntensity = 1;
97
+ /**
98
+ * Gets or sets the Tint of the iridescence effect on the backplate.
99
+ */
100
+ this.iridescenceTint = new Color4(1, 1, 1, 1);
101
+ /** @internal */
102
+ this._angle = -45;
103
+ /**
104
+ * Gets or sets the opacity of the backplate (0.0 - 1.0).
105
+ */
106
+ this.fadeOut = 1;
107
+ /** @internal */
108
+ this._reflected = true;
109
+ /** @internal */
110
+ this._frequency = 1;
111
+ /** @internal */
112
+ this._verticalOffset = 0;
113
+ /**
114
+ * Gets or sets the gradient color effect on the backplate.
115
+ */
116
+ this.gradientColor = new Color4(0.74902, 0.74902, 0.74902, 1);
117
+ /**
118
+ * Gets or sets the top left gradient color effect on the backplate.
119
+ */
120
+ this.topLeftGradientColor = new Color4(0.00784314, 0.294118, 0.580392, 1);
121
+ /**
122
+ * Gets or sets the top right gradient color effect on the backplate.
123
+ */
124
+ this.topRightGradientColor = new Color4(0.305882, 0, 1, 1);
125
+ /**
126
+ * Gets or sets the bottom left gradient color effect on the backplate.
127
+ */
128
+ this.bottomLeftGradientColor = new Color4(0.133333, 0.258824, 0.992157, 1);
129
+ /**
130
+ * Gets or sets the bottom right gradient color effect on the backplate.
131
+ */
132
+ this.bottomRightGradientColor = new Color4(0.176471, 0.176471, 0.619608, 1);
133
+ /**
134
+ * Gets or sets the edge width of the backplate.
135
+ */
136
+ this.edgeWidth = 0.5;
137
+ /**
138
+ * Gets or sets the edge width of the backplate.
139
+ */
140
+ this.edgePower = 1;
141
+ /**
142
+ * Gets or sets the edge width of the backplate.
143
+ */
144
+ this.edgeLineGradientBlend = 0.5;
145
+ this.alphaMode = Constants.ALPHA_DISABLE;
146
+ this.backFaceCulling = false;
147
+ const textureUrl = Tools.GetAssetUrl(MRDLBackplateMaterial.IRIDESCENT_MAP_TEXTURE_URL);
148
+ this._iridescentMapTexture = new Texture(textureUrl, this.getScene(), true, false, Texture.NEAREST_SAMPLINGMODE);
149
+ }
150
+ needAlphaBlending() {
151
+ return false;
152
+ }
153
+ needAlphaTesting() {
154
+ return false;
155
+ }
156
+ getAlphaTestTexture() {
157
+ return null;
158
+ }
159
+ // Methods
160
+ isReadyForSubMesh(mesh, subMesh) {
161
+ const drawWrapper = subMesh._drawWrapper;
162
+ if (this.isFrozen) {
163
+ if (drawWrapper.effect && drawWrapper._wasPreviouslyReady) {
164
+ return true;
165
+ }
166
+ }
167
+ if (!subMesh.materialDefines) {
168
+ subMesh.materialDefines = new MRDLBackplateMaterialDefines();
169
+ }
170
+ const defines = subMesh.materialDefines;
171
+ const scene = this.getScene();
172
+ if (this._isReadyForSubMesh(subMesh)) {
173
+ return true;
174
+ }
175
+ const engine = scene.getEngine();
176
+ // Attribs
177
+ PrepareDefinesForAttributes(mesh, defines, false, false);
178
+ // Get correct effect
179
+ if (defines.isDirty) {
180
+ defines.markAsProcessed();
181
+ scene.resetCachedMaterial();
182
+ // Fallbacks
183
+ const fallbacks = new EffectFallbacks();
184
+ if (defines.FOG) {
185
+ fallbacks.addFallback(1, "FOG");
186
+ }
187
+ HandleFallbacksForShadows(defines, fallbacks);
188
+ defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;
189
+ //Attributes
190
+ const attribs = [VertexBuffer.PositionKind];
191
+ if (defines.NORMAL) {
192
+ attribs.push(VertexBuffer.NormalKind);
193
+ }
194
+ if (defines.UV1) {
195
+ attribs.push(VertexBuffer.UVKind);
196
+ }
197
+ if (defines.UV2) {
198
+ attribs.push(VertexBuffer.UV2Kind);
199
+ }
200
+ if (defines.VERTEXCOLOR) {
201
+ attribs.push(VertexBuffer.ColorKind);
202
+ }
203
+ if (defines.TANGENT) {
204
+ attribs.push(VertexBuffer.TangentKind);
205
+ }
206
+ PrepareAttributesForInstances(attribs, defines);
207
+ // Legacy browser patch
208
+ const shaderName = "mrdlBackplate";
209
+ const join = defines.toString();
210
+ const uniforms = [
211
+ "world",
212
+ "viewProjection",
213
+ "cameraPosition",
214
+ "_Radius_",
215
+ "_Line_Width_",
216
+ "_Absolute_Sizes_",
217
+ "_Filter_Width_",
218
+ "_Base_Color_",
219
+ "_Line_Color_",
220
+ "_Radius_Top_Left_",
221
+ "_Radius_Top_Right_",
222
+ "_Radius_Bottom_Left_",
223
+ "_Radius_Bottom_Right_",
224
+ "_Rate_",
225
+ "_Highlight_Color_",
226
+ "_Highlight_Width_",
227
+ "_Highlight_Transform_",
228
+ "_Highlight_",
229
+ "_Iridescence_Intensity_",
230
+ "_Iridescence_Edge_Intensity_",
231
+ "_Iridescence_Tint_",
232
+ "_Iridescent_Map_",
233
+ "_Angle_",
234
+ "_Reflected_",
235
+ "_Frequency_",
236
+ "_Vertical_Offset_",
237
+ "_Gradient_Color_",
238
+ "_Top_Left_",
239
+ "_Top_Right_",
240
+ "_Bottom_Left_",
241
+ "_Bottom_Right_",
242
+ "_Edge_Width_",
243
+ "_Edge_Power_",
244
+ "_Line_Gradient_Blend_",
245
+ "_Fade_Out_",
246
+ ];
247
+ const samplers = ["_Iridescent_Map_"];
248
+ const uniformBuffers = [];
249
+ PrepareUniformsAndSamplersList({
250
+ uniformsNames: uniforms,
251
+ uniformBuffersNames: uniformBuffers,
252
+ samplers: samplers,
253
+ defines: defines,
254
+ maxSimultaneousLights: 4,
255
+ });
256
+ subMesh.setEffect(scene.getEngine().createEffect(shaderName, {
257
+ attributes: attribs,
258
+ uniformsNames: uniforms,
259
+ uniformBuffersNames: uniformBuffers,
260
+ samplers: samplers,
261
+ defines: join,
262
+ fallbacks: fallbacks,
263
+ onCompiled: this.onCompiled,
264
+ onError: this.onError,
265
+ indexParameters: { maxSimultaneousLights: 4 },
266
+ }, engine), defines);
267
+ }
268
+ if (!subMesh.effect || !subMesh.effect.isReady()) {
269
+ return false;
270
+ }
271
+ defines._renderId = scene.getRenderId();
272
+ drawWrapper._wasPreviouslyReady = true;
273
+ return true;
274
+ }
275
+ bindForSubMesh(world, mesh, subMesh) {
276
+ const defines = subMesh.materialDefines;
277
+ if (!defines) {
278
+ return;
279
+ }
280
+ const effect = subMesh.effect;
281
+ if (!effect) {
282
+ return;
283
+ }
284
+ this._activeEffect = effect;
285
+ // Matrices
286
+ this.bindOnlyWorldMatrix(world);
287
+ this._activeEffect.setMatrix("viewProjection", this.getScene().getTransformMatrix());
288
+ this._activeEffect.setVector3("cameraPosition", this.getScene().activeCamera.position);
289
+ // "Round Rect"
290
+ this._activeEffect.setFloat("_Radius_", this.radius);
291
+ this._activeEffect.setFloat("_Line_Width_", this.lineWidth);
292
+ this._activeEffect.setFloat("_Absolute_Sizes_", this.absoluteSizes ? 1.0 : 0.0);
293
+ this._activeEffect.setFloat("_Filter_Width_", this._filterWidth);
294
+ this._activeEffect.setDirectColor4("_Base_Color_", this.baseColor);
295
+ this._activeEffect.setDirectColor4("_Line_Color_", this.lineColor);
296
+ // "Radii Multipliers"
297
+ this._activeEffect.setFloat("_Radius_Top_Left_", this.radiusTopLeft);
298
+ this._activeEffect.setFloat("_Radius_Top_Right_", this.radiusTopRight);
299
+ this._activeEffect.setFloat("_Radius_Bottom_Left_", this.radiusBottomLeft);
300
+ this._activeEffect.setFloat("_Radius_Bottom_Right_", this.radiusBottomRight);
301
+ // "Line Highlight"
302
+ this._activeEffect.setFloat("_Rate_", this._rate);
303
+ this._activeEffect.setDirectColor4("_Highlight_Color_", this.highlightColor);
304
+ this._activeEffect.setFloat("_Highlight_Width_", this.highlightWidth);
305
+ this._activeEffect.setVector4("_Highlight_Transform_", this._highlightTransform);
306
+ this._activeEffect.setFloat("_Highlight_", this._highlight);
307
+ // "Iridescence"
308
+ //define IRIDESCENCE_ENABLE true;
309
+ this._activeEffect.setFloat("_Iridescence_Intensity_", this.iridescenceIntensity);
310
+ this._activeEffect.setFloat("_Iridescence_Edge_Intensity_", this.iridescenceEdgeIntensity);
311
+ this._activeEffect.setDirectColor4("_Iridescence_Tint_", this.iridescenceTint);
312
+ this._activeEffect.setTexture("_Iridescent_Map_", this._iridescentMapTexture);
313
+ this._activeEffect.setFloat("_Angle_", this._angle);
314
+ this._activeEffect.setFloat("_Reflected_", this._reflected ? 1.0 : 0.0);
315
+ this._activeEffect.setFloat("_Frequency_", this._frequency);
316
+ this._activeEffect.setFloat("_Vertical_Offset_", this._verticalOffset);
317
+ // "Gradient"
318
+ this._activeEffect.setDirectColor4("_Gradient_Color_", this.gradientColor);
319
+ this._activeEffect.setDirectColor4("_Top_Left_", this.topLeftGradientColor);
320
+ this._activeEffect.setDirectColor4("_Top_Right_", this.topRightGradientColor);
321
+ this._activeEffect.setDirectColor4("_Bottom_Left_", this.bottomLeftGradientColor);
322
+ this._activeEffect.setDirectColor4("_Bottom_Right_", this.bottomRightGradientColor);
323
+ //define EDGE_ONLY false;
324
+ this._activeEffect.setFloat("_Edge_Width_", this.edgeWidth);
325
+ this._activeEffect.setFloat("_Edge_Power_", this.edgePower);
326
+ this._activeEffect.setFloat("_Line_Gradient_Blend_", this.edgeLineGradientBlend);
327
+ // "Fade"
328
+ this._activeEffect.setFloat("_Fade_Out_", this.fadeOut);
329
+ // "Antialiasing"
330
+ //define SMOOTH_EDGES true;
331
+ this._afterBind(mesh, this._activeEffect, subMesh);
332
+ }
333
+ /**
334
+ * Get the list of animatables in the material.
335
+ * @returns the list of animatables object used in the material
336
+ */
337
+ getAnimatables() {
338
+ return [];
339
+ }
340
+ dispose(forceDisposeEffect) {
341
+ super.dispose(forceDisposeEffect);
342
+ }
343
+ clone(name) {
344
+ return SerializationHelper.Clone(() => new MRDLBackplateMaterial(name, this.getScene()), this);
345
+ }
346
+ serialize() {
347
+ const serializationObject = super.serialize();
348
+ serializationObject.customType = "BABYLON.MRDLBackplateMaterial";
349
+ return serializationObject;
350
+ }
351
+ getClassName() {
352
+ return "MRDLBackplateMaterial";
353
+ }
354
+ // Statics
355
+ static Parse(source, scene, rootUrl) {
356
+ return SerializationHelper.Parse(() => new MRDLBackplateMaterial(source.name, scene), source, scene, rootUrl);
357
+ }
358
+ }
359
+ /**
360
+ * URL pointing to the texture used to define the coloring for the Iridescent Map effect.
361
+ */
362
+ MRDLBackplateMaterial.IRIDESCENT_MAP_TEXTURE_URL = "https://assets.babylonjs.com/core/MRTK/MRDL/mrtk-mrdl-backplate-iridescence.png";
363
+ __decorate([
364
+ serialize()
365
+ ], MRDLBackplateMaterial.prototype, "radius", void 0);
366
+ __decorate([
367
+ serialize()
368
+ ], MRDLBackplateMaterial.prototype, "lineWidth", void 0);
369
+ __decorate([
370
+ serialize()
371
+ ], MRDLBackplateMaterial.prototype, "absoluteSizes", void 0);
372
+ __decorate([
373
+ serialize()
374
+ ], MRDLBackplateMaterial.prototype, "baseColor", void 0);
375
+ __decorate([
376
+ serialize()
377
+ ], MRDLBackplateMaterial.prototype, "lineColor", void 0);
378
+ __decorate([
379
+ serialize()
380
+ ], MRDLBackplateMaterial.prototype, "radiusTopLeft", void 0);
381
+ __decorate([
382
+ serialize()
383
+ ], MRDLBackplateMaterial.prototype, "radiusTopRight", void 0);
384
+ __decorate([
385
+ serialize()
386
+ ], MRDLBackplateMaterial.prototype, "radiusBottomLeft", void 0);
387
+ __decorate([
388
+ serialize()
389
+ ], MRDLBackplateMaterial.prototype, "radiusBottomRight", void 0);
390
+ __decorate([
391
+ serialize()
392
+ ], MRDLBackplateMaterial.prototype, "highlightColor", void 0);
393
+ __decorate([
394
+ serialize()
395
+ ], MRDLBackplateMaterial.prototype, "highlightWidth", void 0);
396
+ __decorate([
397
+ serialize()
398
+ ], MRDLBackplateMaterial.prototype, "iridescenceIntensity", void 0);
399
+ __decorate([
400
+ serialize()
401
+ ], MRDLBackplateMaterial.prototype, "iridescenceEdgeIntensity", void 0);
402
+ __decorate([
403
+ serialize()
404
+ ], MRDLBackplateMaterial.prototype, "iridescenceTint", void 0);
405
+ __decorate([
406
+ serialize()
407
+ ], MRDLBackplateMaterial.prototype, "fadeOut", void 0);
408
+ __decorate([
409
+ serialize()
410
+ ], MRDLBackplateMaterial.prototype, "gradientColor", void 0);
411
+ __decorate([
412
+ serialize()
413
+ ], MRDLBackplateMaterial.prototype, "topLeftGradientColor", void 0);
414
+ __decorate([
415
+ serialize()
416
+ ], MRDLBackplateMaterial.prototype, "topRightGradientColor", void 0);
417
+ __decorate([
418
+ serialize()
419
+ ], MRDLBackplateMaterial.prototype, "bottomLeftGradientColor", void 0);
420
+ __decorate([
421
+ serialize()
422
+ ], MRDLBackplateMaterial.prototype, "bottomRightGradientColor", void 0);
423
+ __decorate([
424
+ serialize()
425
+ ], MRDLBackplateMaterial.prototype, "edgeWidth", void 0);
426
+ __decorate([
427
+ serialize()
428
+ ], MRDLBackplateMaterial.prototype, "edgePower", void 0);
429
+ __decorate([
430
+ serialize()
431
+ ], MRDLBackplateMaterial.prototype, "edgeLineGradientBlend", void 0);
432
+ RegisterClass("BABYLON.GUI.MRDLBackplateMaterial", MRDLBackplateMaterial);
433
+ //# sourceMappingURL=mrdlBackplateMaterial.js.map
@@ -0,0 +1 @@
1
+ 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eslint-disable @typescript-eslint/naming-convention */\r\nimport type { Nullable } from \"core/types\";\r\nimport { serialize } from \"core/Misc/decorators\";\r\nimport { SerializationHelper } from \"core/Misc/decorators.serialization\";\r\nimport type { Matrix } from \"core/Maths/math.vector\";\r\nimport { Vector4 } from \"core/Maths/math.vector\";\r\nimport type { IAnimatable } from \"core/Animations/animatable.interface\";\r\nimport type { BaseTexture } from \"core/Materials/Textures/baseTexture\";\r\nimport { Texture } from \"core/Materials/Textures/texture\";\r\nimport { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport type { IEffectCreationOptions } from \"core/Materials/effect\";\r\nimport { PushMaterial } from \"core/Materials/pushMaterial\";\r\nimport { VertexBuffer } from \"core/Buffers/buffer\";\r\nimport type { AbstractMesh } from \"core/Meshes/abstractMesh\";\r\nimport type { SubMesh } from \"core/Meshes/subMesh\";\r\nimport type { Mesh } from \"core/Meshes/mesh\";\r\nimport type { Scene } from \"core/scene\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { Color4 } from \"core/Maths/math.color\";\r\nimport { EffectFallbacks } from \"core/Materials/effectFallbacks\";\r\nimport { Constants } from \"core/Engines/constants\";\r\n\r\nimport \"./shaders/mrdlBackplate.fragment\";\r\nimport \"./shaders/mrdlBackplate.vertex\";\r\nimport { HandleFallbacksForShadows, PrepareAttributesForInstances, PrepareDefinesForAttributes, PrepareUniformsAndSamplersList } from \"core/Materials/materialHelper.functions\";\r\nimport { Tools } from \"core/Misc/tools\";\r\n\r\n/** @internal */\r\nclass MRDLBackplateMaterialDefines extends MaterialDefines {\r\n /*\r\n \"IRIDESCENCE_ENABLE\", \"SMOOTH_EDGES\"\r\n */\r\n public IRIDESCENCE_ENABLE = true;\r\n public SMOOTH_EDGES = true;\r\n\r\n constructor() {\r\n super();\r\n this._needNormals = true;\r\n this.rebuild();\r\n }\r\n}\r\n\r\n/**\r\n * Class used to render backplate material with MRDL\r\n */\r\nexport class MRDLBackplateMaterial extends PushMaterial {\r\n /**\r\n * URL pointing to the texture used to define the coloring for the Iridescent Map effect.\r\n */\r\n public static IRIDESCENT_MAP_TEXTURE_URL = \"https://assets.babylonjs.com/core/MRTK/MRDL/mrtk-mrdl-backplate-iridescence.png\";\r\n private _iridescentMapTexture: Texture;\r\n\r\n /**\r\n * Gets or sets the corner radius on the backplate. If this value is changed, update the lineWidth to match.\r\n */\r\n @serialize()\r\n public radius = 0.3;\r\n\r\n /**\r\n * Gets or sets the line width of the backplate.\r\n */\r\n @serialize()\r\n public lineWidth = 0.003;\r\n\r\n /**\r\n * Gets or sets whether to use absolute sizes when calculating effects on the backplate.\r\n * Since desktop and VR/AR have different relative sizes, it's usually best to keep this false.\r\n */\r\n @serialize()\r\n public absoluteSizes = false;\r\n\r\n /** @internal */\r\n public _filterWidth = 1;\r\n\r\n /**\r\n * Gets or sets the base color of the backplate.\r\n */\r\n @serialize()\r\n public baseColor = new Color4(0, 0, 0, 1);\r\n\r\n /**\r\n * Gets or sets the line color of the backplate.\r\n */\r\n @serialize()\r\n public lineColor = new Color4(0.2, 0.262745, 0.4, 1);\r\n\r\n /**\r\n * Gets or sets the top left Radii Multiplier.\r\n */\r\n @serialize()\r\n public radiusTopLeft = 1.0;\r\n\r\n /**\r\n * Gets or sets the top left Radii Multiplier.\r\n */\r\n @serialize()\r\n public radiusTopRight = 1.0;\r\n\r\n /**\r\n * Gets or sets the top left Radii Multiplier.\r\n */\r\n @serialize()\r\n public radiusBottomLeft = 1.0;\r\n\r\n /**\r\n * Gets or sets the top left Radii Multiplier.\r\n */\r\n @serialize()\r\n public radiusBottomRight = 1.0;\r\n\r\n /** @internal */\r\n public _rate = 0;\r\n\r\n /**\r\n * Gets or sets the color of the highlights on the backplate line.\r\n */\r\n @serialize()\r\n public highlightColor = new Color4(0.239216, 0.435294, 0.827451, 1);\r\n\r\n /**\r\n * Gets or sets the width of the highlights on the backplate line.\r\n */\r\n @serialize()\r\n public highlightWidth = 0;\r\n\r\n /** @internal */\r\n public _highlightTransform = new Vector4(1, 1, 0, 0);\r\n\r\n /** @internal */\r\n public _highlight = 1;\r\n\r\n /**\r\n * Gets or sets the intensity of the iridescence effect.\r\n */\r\n @serialize()\r\n public iridescenceIntensity = 0.45;\r\n\r\n /**\r\n * Gets or sets the intensity of the iridescence effect on the backplate edges.\r\n */\r\n @serialize()\r\n public iridescenceEdgeIntensity = 1;\r\n\r\n /**\r\n * Gets or sets the Tint of the iridescence effect on the backplate.\r\n */\r\n @serialize()\r\n public iridescenceTint = new Color4(1, 1, 1, 1);\r\n\r\n /** @internal */\r\n public _angle = -45;\r\n\r\n /**\r\n * Gets or sets the opacity of the backplate (0.0 - 1.0).\r\n */\r\n @serialize()\r\n public fadeOut = 1;\r\n\r\n /** @internal */\r\n public _reflected = true;\r\n\r\n /** @internal */\r\n public _frequency = 1;\r\n\r\n /** @internal */\r\n public _verticalOffset = 0;\r\n\r\n /**\r\n * Gets or sets the gradient color effect on the backplate.\r\n */\r\n @serialize()\r\n public gradientColor = new Color4(0.74902, 0.74902, 0.74902, 1);\r\n\r\n /**\r\n * Gets or sets the top left gradient color effect on the backplate.\r\n */\r\n @serialize()\r\n public topLeftGradientColor = new Color4(0.00784314, 0.294118, 0.580392, 1);\r\n\r\n /**\r\n * Gets or sets the top right gradient color effect on the backplate.\r\n */\r\n @serialize()\r\n public topRightGradientColor = new Color4(0.305882, 0, 1, 1);\r\n\r\n /**\r\n * Gets or sets the bottom left gradient color effect on the backplate.\r\n */\r\n @serialize()\r\n public bottomLeftGradientColor = new Color4(0.133333, 0.258824, 0.992157, 1);\r\n\r\n /**\r\n * Gets or sets the bottom right gradient color effect on the backplate.\r\n */\r\n @serialize()\r\n public bottomRightGradientColor = new Color4(0.176471, 0.176471, 0.619608, 1);\r\n\r\n /**\r\n * Gets or sets the edge width of the backplate.\r\n */\r\n @serialize()\r\n public edgeWidth = 0.5;\r\n\r\n /**\r\n * Gets or sets the edge width of the backplate.\r\n */\r\n @serialize()\r\n public edgePower = 1;\r\n\r\n /**\r\n * Gets or sets the edge width of the backplate.\r\n */\r\n @serialize()\r\n public edgeLineGradientBlend = 0.5;\r\n\r\n constructor(name: string, scene?: Scene) {\r\n super(name, scene);\r\n this.alphaMode = Constants.ALPHA_DISABLE;\r\n this.backFaceCulling = false;\r\n const textureUrl = Tools.GetAssetUrl(MRDLBackplateMaterial.IRIDESCENT_MAP_TEXTURE_URL);\r\n this._iridescentMapTexture = new Texture(textureUrl, this.getScene(), true, false, Texture.NEAREST_SAMPLINGMODE);\r\n }\r\n\r\n public override needAlphaBlending(): boolean {\r\n return false;\r\n }\r\n\r\n public override needAlphaTesting(): boolean {\r\n return false;\r\n }\r\n\r\n public override getAlphaTestTexture(): Nullable<BaseTexture> {\r\n return null;\r\n }\r\n\r\n // Methods\r\n public override isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh): boolean {\r\n const drawWrapper = subMesh._drawWrapper;\r\n\r\n if (this.isFrozen) {\r\n if (drawWrapper.effect && drawWrapper._wasPreviouslyReady) {\r\n return true;\r\n }\r\n }\r\n\r\n if (!subMesh.materialDefines) {\r\n subMesh.materialDefines = new MRDLBackplateMaterialDefines();\r\n }\r\n\r\n const defines = <MRDLBackplateMaterialDefines>subMesh.materialDefines;\r\n const scene = this.getScene();\r\n\r\n if (this._isReadyForSubMesh(subMesh)) {\r\n return true;\r\n }\r\n\r\n const engine = scene.getEngine();\r\n\r\n // Attribs\r\n PrepareDefinesForAttributes(mesh, defines, false, false);\r\n\r\n // Get correct effect\r\n if (defines.isDirty) {\r\n defines.markAsProcessed();\r\n\r\n scene.resetCachedMaterial();\r\n\r\n // Fallbacks\r\n const fallbacks = new EffectFallbacks();\r\n if (defines.FOG) {\r\n fallbacks.addFallback(1, \"FOG\");\r\n }\r\n\r\n HandleFallbacksForShadows(defines, fallbacks);\r\n\r\n defines.IMAGEPROCESSINGPOSTPROCESS = scene.imageProcessingConfiguration.applyByPostProcess;\r\n\r\n //Attributes\r\n const attribs = [VertexBuffer.PositionKind];\r\n\r\n if (defines.NORMAL) {\r\n attribs.push(VertexBuffer.NormalKind);\r\n }\r\n\r\n if (defines.UV1) {\r\n attribs.push(VertexBuffer.UVKind);\r\n }\r\n\r\n if (defines.UV2) {\r\n attribs.push(VertexBuffer.UV2Kind);\r\n }\r\n\r\n if (defines.VERTEXCOLOR) {\r\n attribs.push(VertexBuffer.ColorKind);\r\n }\r\n\r\n if (defines.TANGENT) {\r\n attribs.push(VertexBuffer.TangentKind);\r\n }\r\n\r\n PrepareAttributesForInstances(attribs, defines);\r\n\r\n // Legacy browser patch\r\n const shaderName = \"mrdlBackplate\";\r\n const join = defines.toString();\r\n\r\n const uniforms = [\r\n \"world\",\r\n \"viewProjection\",\r\n \"cameraPosition\",\r\n \"_Radius_\",\r\n \"_Line_Width_\",\r\n \"_Absolute_Sizes_\",\r\n \"_Filter_Width_\",\r\n \"_Base_Color_\",\r\n \"_Line_Color_\",\r\n \"_Radius_Top_Left_\",\r\n \"_Radius_Top_Right_\",\r\n \"_Radius_Bottom_Left_\",\r\n \"_Radius_Bottom_Right_\",\r\n \"_Rate_\",\r\n \"_Highlight_Color_\",\r\n \"_Highlight_Width_\",\r\n \"_Highlight_Transform_\",\r\n \"_Highlight_\",\r\n \"_Iridescence_Intensity_\",\r\n \"_Iridescence_Edge_Intensity_\",\r\n \"_Iridescence_Tint_\",\r\n \"_Iridescent_Map_\",\r\n \"_Angle_\",\r\n \"_Reflected_\",\r\n \"_Frequency_\",\r\n \"_Vertical_Offset_\",\r\n \"_Gradient_Color_\",\r\n \"_Top_Left_\",\r\n \"_Top_Right_\",\r\n \"_Bottom_Left_\",\r\n \"_Bottom_Right_\",\r\n \"_Edge_Width_\",\r\n \"_Edge_Power_\",\r\n \"_Line_Gradient_Blend_\",\r\n \"_Fade_Out_\",\r\n ];\r\n const samplers: string[] = [\"_Iridescent_Map_\"];\r\n const uniformBuffers: string[] = [];\r\n\r\n PrepareUniformsAndSamplersList(<IEffectCreationOptions>{\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: defines,\r\n maxSimultaneousLights: 4,\r\n });\r\n\r\n subMesh.setEffect(\r\n scene.getEngine().createEffect(\r\n shaderName,\r\n <IEffectCreationOptions>{\r\n attributes: attribs,\r\n uniformsNames: uniforms,\r\n uniformBuffersNames: uniformBuffers,\r\n samplers: samplers,\r\n defines: join,\r\n fallbacks: fallbacks,\r\n onCompiled: this.onCompiled,\r\n onError: this.onError,\r\n indexParameters: { maxSimultaneousLights: 4 },\r\n },\r\n engine\r\n ),\r\n defines\r\n );\r\n }\r\n if (!subMesh.effect || !subMesh.effect.isReady()) {\r\n return false;\r\n }\r\n\r\n defines._renderId = scene.getRenderId();\r\n drawWrapper._wasPreviouslyReady = true;\r\n\r\n return true;\r\n }\r\n\r\n public override bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void {\r\n const defines = <MRDLBackplateMaterialDefines>subMesh.materialDefines;\r\n if (!defines) {\r\n return;\r\n }\r\n\r\n const effect = subMesh.effect;\r\n if (!effect) {\r\n return;\r\n }\r\n\r\n this._activeEffect = effect;\r\n\r\n // Matrices\r\n this.bindOnlyWorldMatrix(world);\r\n this._activeEffect.setMatrix(\"viewProjection\", this.getScene().getTransformMatrix());\r\n this._activeEffect.setVector3(\"cameraPosition\", this.getScene().activeCamera!.position);\r\n\r\n // \"Round Rect\"\r\n this._activeEffect.setFloat(\"_Radius_\", this.radius);\r\n this._activeEffect.setFloat(\"_Line_Width_\", this.lineWidth);\r\n this._activeEffect.setFloat(\"_Absolute_Sizes_\", this.absoluteSizes ? 1.0 : 0.0);\r\n this._activeEffect.setFloat(\"_Filter_Width_\", this._filterWidth);\r\n this._activeEffect.setDirectColor4(\"_Base_Color_\", this.baseColor);\r\n this._activeEffect.setDirectColor4(\"_Line_Color_\", this.lineColor);\r\n\r\n // \"Radii Multipliers\"\r\n this._activeEffect.setFloat(\"_Radius_Top_Left_\", this.radiusTopLeft);\r\n this._activeEffect.setFloat(\"_Radius_Top_Right_\", this.radiusTopRight);\r\n this._activeEffect.setFloat(\"_Radius_Bottom_Left_\", this.radiusBottomLeft);\r\n this._activeEffect.setFloat(\"_Radius_Bottom_Right_\", this.radiusBottomRight);\r\n\r\n // \"Line Highlight\"\r\n this._activeEffect.setFloat(\"_Rate_\", this._rate);\r\n this._activeEffect.setDirectColor4(\"_Highlight_Color_\", this.highlightColor);\r\n this._activeEffect.setFloat(\"_Highlight_Width_\", this.highlightWidth);\r\n this._activeEffect.setVector4(\"_Highlight_Transform_\", this._highlightTransform);\r\n this._activeEffect.setFloat(\"_Highlight_\", this._highlight);\r\n\r\n // \"Iridescence\"\r\n //define IRIDESCENCE_ENABLE true;\r\n this._activeEffect.setFloat(\"_Iridescence_Intensity_\", this.iridescenceIntensity);\r\n this._activeEffect.setFloat(\"_Iridescence_Edge_Intensity_\", this.iridescenceEdgeIntensity);\r\n this._activeEffect.setDirectColor4(\"_Iridescence_Tint_\", this.iridescenceTint);\r\n this._activeEffect.setTexture(\"_Iridescent_Map_\", this._iridescentMapTexture);\r\n this._activeEffect.setFloat(\"_Angle_\", this._angle);\r\n this._activeEffect.setFloat(\"_Reflected_\", this._reflected ? 1.0 : 0.0);\r\n this._activeEffect.setFloat(\"_Frequency_\", this._frequency);\r\n this._activeEffect.setFloat(\"_Vertical_Offset_\", this._verticalOffset);\r\n\r\n // \"Gradient\"\r\n this._activeEffect.setDirectColor4(\"_Gradient_Color_\", this.gradientColor);\r\n this._activeEffect.setDirectColor4(\"_Top_Left_\", this.topLeftGradientColor);\r\n this._activeEffect.setDirectColor4(\"_Top_Right_\", this.topRightGradientColor);\r\n this._activeEffect.setDirectColor4(\"_Bottom_Left_\", this.bottomLeftGradientColor);\r\n this._activeEffect.setDirectColor4(\"_Bottom_Right_\", this.bottomRightGradientColor);\r\n //define EDGE_ONLY false;\r\n this._activeEffect.setFloat(\"_Edge_Width_\", this.edgeWidth);\r\n this._activeEffect.setFloat(\"_Edge_Power_\", this.edgePower);\r\n this._activeEffect.setFloat(\"_Line_Gradient_Blend_\", this.edgeLineGradientBlend);\r\n\r\n // \"Fade\"\r\n this._activeEffect.setFloat(\"_Fade_Out_\", this.fadeOut);\r\n\r\n // \"Antialiasing\"\r\n //define SMOOTH_EDGES true;\r\n\r\n this._afterBind(mesh, this._activeEffect, subMesh);\r\n }\r\n\r\n /**\r\n * Get the list of animatables in the material.\r\n * @returns the list of animatables object used in the material\r\n */\r\n public override getAnimatables(): IAnimatable[] {\r\n return [];\r\n }\r\n\r\n public override dispose(forceDisposeEffect?: boolean): void {\r\n super.dispose(forceDisposeEffect);\r\n }\r\n\r\n public override clone(name: string): MRDLBackplateMaterial {\r\n return SerializationHelper.Clone(() => new MRDLBackplateMaterial(name, this.getScene()), this);\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.customType = \"BABYLON.MRDLBackplateMaterial\";\r\n return serializationObject;\r\n }\r\n\r\n public override getClassName(): string {\r\n return \"MRDLBackplateMaterial\";\r\n }\r\n\r\n // Statics\r\n public static override Parse(source: any, scene: Scene, rootUrl: string): MRDLBackplateMaterial {\r\n return SerializationHelper.Parse(() => new MRDLBackplateMaterial(source.name, scene), source, scene, rootUrl);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GUI.MRDLBackplateMaterial\", MRDLBackplateMaterial);\r\n"]}
@@ -0,0 +1,186 @@
1
+ import type { AbstractMesh } from "@babylonjs/core/Meshes/abstractMesh.js";
2
+ import type { BaseTexture } from "@babylonjs/core/Materials/Textures/baseTexture.js";
3
+ import type { IAnimatable } from "@babylonjs/core/Animations/animatable.interface.js";
4
+ import type { Matrix } from "@babylonjs/core/Maths/math.vector.js";
5
+ import type { Mesh } from "@babylonjs/core/Meshes/mesh.js";
6
+ import type { Nullable } from "@babylonjs/core/types.js";
7
+ import type { Scene } from "@babylonjs/core/scene.js";
8
+ import type { SubMesh } from "@babylonjs/core/Meshes/subMesh.js";
9
+ import { Color4 } from "@babylonjs/core/Maths/math.color.js";
10
+ import { PushMaterial } from "@babylonjs/core/Materials/pushMaterial.js";
11
+ import { Vector3 } from "@babylonjs/core/Maths/math.vector.js";
12
+ import "./shaders/mrdlFrontplate.fragment.js";
13
+ import "./shaders/mrdlFrontplate.vertex.js";
14
+ export declare class MRDLFrontplateMaterial extends PushMaterial {
15
+ /**
16
+ * Gets or sets the corner radius on the frontplate. If this value is changed, update the lineWidth to match.
17
+ */
18
+ radius: number;
19
+ /**
20
+ * Gets or sets the line width of the frontplate.
21
+ */
22
+ lineWidth: number;
23
+ /**
24
+ * Gets or sets whether the scale is relative to the frontplate height.
25
+ */
26
+ relativeToHeight: boolean;
27
+ /** @hidden */
28
+ _filterWidth: number;
29
+ /**
30
+ * Gets or sets the edge color of the frontplate.
31
+ */
32
+ edgeColor: Color4;
33
+ /**
34
+ * Gets or sets whether to enable blob effects on the frontplate.
35
+ */
36
+ blobEnable: boolean;
37
+ /**
38
+ * Gets or sets the blob position on the frontplate.
39
+ */
40
+ blobPosition: Vector3;
41
+ /**
42
+ * Gets or sets the blob intensity of the frontplate.
43
+ */
44
+ blobIntensity: number;
45
+ /**
46
+ * Gets or sets the blob near size of the frontplate.
47
+ */
48
+ blobNearSize: number;
49
+ /**
50
+ * Gets or sets the blob far size of the frontplate.
51
+ */
52
+ blobFarSize: number;
53
+ /**
54
+ * Gets or sets the blob near distance of the frontplate.
55
+ */
56
+ blobNearDistance: number;
57
+ /**
58
+ * Gets or sets the blob far distance of the frontplate.
59
+ */
60
+ blobFarDistance: number;
61
+ /**
62
+ * Gets or sets the blob fade length of the frontplate.
63
+ */
64
+ blobFadeLength: number;
65
+ /**
66
+ * Gets or sets the blob inner fade of the frontplate.
67
+ */
68
+ blobInnerFade: number;
69
+ /**
70
+ * Gets or sets the blob pulse of the frontplate.
71
+ */
72
+ blobPulse: number;
73
+ /**
74
+ * Gets or sets the blob fade effect on the frontplate.
75
+ */
76
+ blobFade: number;
77
+ /**
78
+ * Gets or sets the maximum size of the blob pulse on the frontplate.
79
+ */
80
+ blobPulseMaxSize: number;
81
+ /**
82
+ * Gets or sets whether to enable extra blob effects of the frontplate.
83
+ */
84
+ blobEnable2: boolean;
85
+ /**
86
+ * Gets or sets blob2 position of the frontplate.
87
+ */
88
+ blobPosition2: Vector3;
89
+ /**
90
+ * Gets or sets the blob2 near size of the frontplate.
91
+ */
92
+ blobNearSize2: number;
93
+ /**
94
+ * Gets or sets the blob2 inner fade of the frontplate.
95
+ */
96
+ blobInnerFade2: number;
97
+ /**
98
+ * Gets or sets the blob2 pulse of the frontplate.
99
+ */
100
+ blobPulse2: number;
101
+ /**
102
+ * Gets or sets the blob2 fade effect on the frontplate.
103
+ */
104
+ blobFade2: number;
105
+ /**
106
+ * Gets or sets the gaze intensity of the frontplate.
107
+ */
108
+ gazeIntensity: number;
109
+ /**
110
+ * Gets or sets the gaze focus of the frontplate.
111
+ */
112
+ gazeFocus: number;
113
+ /**
114
+ * Gets or sets the selection fuzz of the frontplate.
115
+ */
116
+ selectionFuzz: number;
117
+ /**
118
+ * Gets or sets the fade intensity of the frontplate.
119
+ */
120
+ selected: number;
121
+ /**
122
+ * Gets or sets the selection fade intensity of the frontplate.
123
+ */
124
+ selectionFade: number;
125
+ /**
126
+ * Gets or sets the selection fade size of the frontplate.
127
+ */
128
+ selectionFadeSize: number;
129
+ /**
130
+ * Gets or sets the selected distance of the frontplate.
131
+ */
132
+ selectedDistance: number;
133
+ /**
134
+ * Gets or sets the selected fade length of the frontplate.
135
+ */
136
+ selectedFadeLength: number;
137
+ /**
138
+ * Gets or sets the proximity maximum intensity of the frontplate.
139
+ */
140
+ proximityMaxIntensity: number;
141
+ /**
142
+ * Gets or sets the proximity far distance of the frontplate.
143
+ */
144
+ proximityFarDistance: number;
145
+ /**
146
+ * Gets or sets the proximity near radius of the frontplate.
147
+ */
148
+ proximityNearRadius: number;
149
+ /**
150
+ * Gets or sets the proximity anisotropy of the frontplate.
151
+ */
152
+ proximityAnisotropy: number;
153
+ /**
154
+ * Gets or sets whether to use global left index on the frontplate.
155
+ */
156
+ useGlobalLeftIndex: boolean;
157
+ /**
158
+ * Gets or sets whether to use global right index of the frontplate.
159
+ */
160
+ useGlobalRightIndex: boolean;
161
+ /**
162
+ * URL pointing to the texture used to define the coloring for the BLOB.
163
+ */
164
+ static BLOB_TEXTURE_URL: string;
165
+ /**
166
+ * Gets or sets the opacity of the frontplate (0.0 - 1.0).
167
+ */
168
+ fadeOut: number;
169
+ private _blobTexture;
170
+ constructor(name: string, scene: Scene);
171
+ needAlphaBlending(): boolean;
172
+ needAlphaTesting(): boolean;
173
+ getAlphaTestTexture(): Nullable<BaseTexture>;
174
+ isReadyForSubMesh(mesh: AbstractMesh, subMesh: SubMesh): boolean;
175
+ bindForSubMesh(world: Matrix, mesh: Mesh, subMesh: SubMesh): void;
176
+ /**
177
+ * Get the list of animatables in the material.
178
+ * @returns the list of animatables object used in the material
179
+ */
180
+ getAnimatables(): IAnimatable[];
181
+ dispose(forceDisposeEffect?: boolean): void;
182
+ clone(name: string): MRDLFrontplateMaterial;
183
+ serialize(): unknown;
184
+ getClassName(): string;
185
+ static Parse(source: any, scene: Scene, rootUrl: string): MRDLFrontplateMaterial;
186
+ }