@onerjs/gui 8.23.1

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Files changed (354) hide show
  1. package/2D/FrameGraph/guiTask.d.ts +34 -0
  2. package/2D/FrameGraph/guiTask.js +62 -0
  3. package/2D/FrameGraph/guiTask.js.map +1 -0
  4. package/2D/FrameGraph/renderGraphGUIBlock.d.ts +43 -0
  5. package/2D/FrameGraph/renderGraphGUIBlock.js +66 -0
  6. package/2D/FrameGraph/renderGraphGUIBlock.js.map +1 -0
  7. package/2D/adtInstrumentation.d.ts +52 -0
  8. package/2D/adtInstrumentation.js +107 -0
  9. package/2D/adtInstrumentation.js.map +1 -0
  10. package/2D/advancedDynamicTexture.d.ts +548 -0
  11. package/2D/advancedDynamicTexture.js +1522 -0
  12. package/2D/advancedDynamicTexture.js.map +1 -0
  13. package/2D/controls/button.d.ts +109 -0
  14. package/2D/controls/button.js +246 -0
  15. package/2D/controls/button.js.map +1 -0
  16. package/2D/controls/checkbox.d.ts +53 -0
  17. package/2D/controls/checkbox.js +164 -0
  18. package/2D/controls/checkbox.js.map +1 -0
  19. package/2D/controls/colorpicker.d.ts +101 -0
  20. package/2D/controls/colorpicker.js +1396 -0
  21. package/2D/controls/colorpicker.js.map +1 -0
  22. package/2D/controls/container.d.ts +179 -0
  23. package/2D/controls/container.js +616 -0
  24. package/2D/controls/container.js.map +1 -0
  25. package/2D/controls/control.d.ts +943 -0
  26. package/2D/controls/control.js +2460 -0
  27. package/2D/controls/control.js.map +1 -0
  28. package/2D/controls/displayGrid.d.ts +53 -0
  29. package/2D/controls/displayGrid.js +202 -0
  30. package/2D/controls/displayGrid.js.map +1 -0
  31. package/2D/controls/ellipse.d.ts +25 -0
  32. package/2D/controls/ellipse.js +93 -0
  33. package/2D/controls/ellipse.js.map +1 -0
  34. package/2D/controls/focusableButton.d.ts +17 -0
  35. package/2D/controls/focusableButton.js +25 -0
  36. package/2D/controls/focusableButton.js.map +1 -0
  37. package/2D/controls/focusableControl.d.ts +43 -0
  38. package/2D/controls/focusableControl.js +2 -0
  39. package/2D/controls/focusableControl.js.map +1 -0
  40. package/2D/controls/gradient/BaseGradient.d.ts +69 -0
  41. package/2D/controls/gradient/BaseGradient.js +84 -0
  42. package/2D/controls/gradient/BaseGradient.js.map +1 -0
  43. package/2D/controls/gradient/LinearGradient.d.ts +45 -0
  44. package/2D/controls/gradient/LinearGradient.js +73 -0
  45. package/2D/controls/gradient/LinearGradient.js.map +1 -0
  46. package/2D/controls/gradient/RadialGradient.d.ts +53 -0
  47. package/2D/controls/gradient/RadialGradient.js +89 -0
  48. package/2D/controls/gradient/RadialGradient.js.map +1 -0
  49. package/2D/controls/grid.d.ts +151 -0
  50. package/2D/controls/grid.js +528 -0
  51. package/2D/controls/grid.js.map +1 -0
  52. package/2D/controls/image.d.ts +228 -0
  53. package/2D/controls/image.js +915 -0
  54. package/2D/controls/image.js.map +1 -0
  55. package/2D/controls/index.d.ts +34 -0
  56. package/2D/controls/index.js +35 -0
  57. package/2D/controls/index.js.map +1 -0
  58. package/2D/controls/inputPassword.d.ts +9 -0
  59. package/2D/controls/inputPassword.js +22 -0
  60. package/2D/controls/inputPassword.js.map +1 -0
  61. package/2D/controls/inputText.d.ts +197 -0
  62. package/2D/controls/inputText.js +1035 -0
  63. package/2D/controls/inputText.js.map +1 -0
  64. package/2D/controls/inputTextArea.d.ts +142 -0
  65. package/2D/controls/inputTextArea.js +1025 -0
  66. package/2D/controls/inputTextArea.js.map +1 -0
  67. package/2D/controls/line.d.ts +73 -0
  68. package/2D/controls/line.js +227 -0
  69. package/2D/controls/line.js.map +1 -0
  70. package/2D/controls/multiLine.d.ts +75 -0
  71. package/2D/controls/multiLine.js +237 -0
  72. package/2D/controls/multiLine.js.map +1 -0
  73. package/2D/controls/radioButton.d.ts +49 -0
  74. package/2D/controls/radioButton.js +185 -0
  75. package/2D/controls/radioButton.js.map +1 -0
  76. package/2D/controls/rectangle.d.ts +43 -0
  77. package/2D/controls/rectangle.js +204 -0
  78. package/2D/controls/rectangle.js.map +1 -0
  79. package/2D/controls/scrollViewers/scrollViewer.d.ts +178 -0
  80. package/2D/controls/scrollViewers/scrollViewer.js +587 -0
  81. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -0
  82. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +51 -0
  83. package/2D/controls/scrollViewers/scrollViewerWindow.js +254 -0
  84. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -0
  85. package/2D/controls/selector.d.ts +237 -0
  86. package/2D/controls/selector.js +579 -0
  87. package/2D/controls/selector.js.map +1 -0
  88. package/2D/controls/sliders/baseSlider.d.ts +80 -0
  89. package/2D/controls/sliders/baseSlider.js +299 -0
  90. package/2D/controls/sliders/baseSlider.js.map +1 -0
  91. package/2D/controls/sliders/imageBasedSlider.d.ts +47 -0
  92. package/2D/controls/sliders/imageBasedSlider.js +168 -0
  93. package/2D/controls/sliders/imageBasedSlider.js.map +1 -0
  94. package/2D/controls/sliders/imageScrollBar.d.ts +67 -0
  95. package/2D/controls/sliders/imageScrollBar.js +248 -0
  96. package/2D/controls/sliders/imageScrollBar.js.map +1 -0
  97. package/2D/controls/sliders/scrollBar.d.ts +50 -0
  98. package/2D/controls/sliders/scrollBar.js +175 -0
  99. package/2D/controls/sliders/scrollBar.js.map +1 -0
  100. package/2D/controls/sliders/slider.d.ts +46 -0
  101. package/2D/controls/sliders/slider.js +281 -0
  102. package/2D/controls/sliders/slider.js.map +1 -0
  103. package/2D/controls/stackPanel.d.ts +64 -0
  104. package/2D/controls/stackPanel.js +244 -0
  105. package/2D/controls/stackPanel.js.map +1 -0
  106. package/2D/controls/statics.d.ts +6 -0
  107. package/2D/controls/statics.js +50 -0
  108. package/2D/controls/statics.js.map +1 -0
  109. package/2D/controls/textBlock.d.ts +219 -0
  110. package/2D/controls/textBlock.js +670 -0
  111. package/2D/controls/textBlock.js.map +1 -0
  112. package/2D/controls/textWrapper.d.ts +13 -0
  113. package/2D/controls/textWrapper.js +88 -0
  114. package/2D/controls/textWrapper.js.map +1 -0
  115. package/2D/controls/toggleButton.d.ts +93 -0
  116. package/2D/controls/toggleButton.js +229 -0
  117. package/2D/controls/toggleButton.js.map +1 -0
  118. package/2D/controls/virtualKeyboard.d.ts +102 -0
  119. package/2D/controls/virtualKeyboard.js +275 -0
  120. package/2D/controls/virtualKeyboard.js.map +1 -0
  121. package/2D/index.d.ts +11 -0
  122. package/2D/index.js +13 -0
  123. package/2D/index.js.map +1 -0
  124. package/2D/math2D.d.ts +136 -0
  125. package/2D/math2D.js +235 -0
  126. package/2D/math2D.js.map +1 -0
  127. package/2D/measure.d.ts +77 -0
  128. package/2D/measure.js +138 -0
  129. package/2D/measure.js.map +1 -0
  130. package/2D/multiLinePoint.d.ts +47 -0
  131. package/2D/multiLinePoint.js +110 -0
  132. package/2D/multiLinePoint.js.map +1 -0
  133. package/2D/style.d.ts +46 -0
  134. package/2D/style.js +80 -0
  135. package/2D/style.js.map +1 -0
  136. package/2D/valueAndUnit.d.ts +89 -0
  137. package/2D/valueAndUnit.js +194 -0
  138. package/2D/valueAndUnit.js.map +1 -0
  139. package/2D/xmlLoader.d.ts +60 -0
  140. package/2D/xmlLoader.js +348 -0
  141. package/2D/xmlLoader.js.map +1 -0
  142. package/3D/behaviors/defaultBehavior.d.ts +73 -0
  143. package/3D/behaviors/defaultBehavior.js +103 -0
  144. package/3D/behaviors/defaultBehavior.js.map +1 -0
  145. package/3D/controls/MRTK3/touchHolographicButton.d.ts +220 -0
  146. package/3D/controls/MRTK3/touchHolographicButton.js +868 -0
  147. package/3D/controls/MRTK3/touchHolographicButton.js.map +1 -0
  148. package/3D/controls/abstractButton3D.d.ts +15 -0
  149. package/3D/controls/abstractButton3D.js +22 -0
  150. package/3D/controls/abstractButton3D.js.map +1 -0
  151. package/3D/controls/button3D.d.ts +51 -0
  152. package/3D/controls/button3D.js +98 -0
  153. package/3D/controls/button3D.js.map +1 -0
  154. package/3D/controls/container3D.d.ts +72 -0
  155. package/3D/controls/container3D.js +126 -0
  156. package/3D/controls/container3D.js.map +1 -0
  157. package/3D/controls/contentDisplay3D.d.ts +42 -0
  158. package/3D/controls/contentDisplay3D.js +81 -0
  159. package/3D/controls/contentDisplay3D.js.map +1 -0
  160. package/3D/controls/control3D.d.ts +183 -0
  161. package/3D/controls/control3D.js +401 -0
  162. package/3D/controls/control3D.js.map +1 -0
  163. package/3D/controls/cylinderPanel.d.ts +17 -0
  164. package/3D/controls/cylinderPanel.js +57 -0
  165. package/3D/controls/cylinderPanel.js.map +1 -0
  166. package/3D/controls/handMenu.d.ts +28 -0
  167. package/3D/controls/handMenu.js +39 -0
  168. package/3D/controls/handMenu.js.map +1 -0
  169. package/3D/controls/holographicBackplate.d.ts +49 -0
  170. package/3D/controls/holographicBackplate.js +104 -0
  171. package/3D/controls/holographicBackplate.js.map +1 -0
  172. package/3D/controls/holographicButton.d.ts +84 -0
  173. package/3D/controls/holographicButton.js +300 -0
  174. package/3D/controls/holographicButton.js.map +1 -0
  175. package/3D/controls/holographicSlate.d.ts +134 -0
  176. package/3D/controls/holographicSlate.js +413 -0
  177. package/3D/controls/holographicSlate.js.map +1 -0
  178. package/3D/controls/index.d.ts +22 -0
  179. package/3D/controls/index.js +24 -0
  180. package/3D/controls/index.js.map +1 -0
  181. package/3D/controls/meshButton3D.d.ts +21 -0
  182. package/3D/controls/meshButton3D.js +58 -0
  183. package/3D/controls/meshButton3D.js.map +1 -0
  184. package/3D/controls/nearMenu.d.ts +44 -0
  185. package/3D/controls/nearMenu.js +103 -0
  186. package/3D/controls/nearMenu.js.map +1 -0
  187. package/3D/controls/planePanel.d.ts +9 -0
  188. package/3D/controls/planePanel.js +30 -0
  189. package/3D/controls/planePanel.js.map +1 -0
  190. package/3D/controls/scatterPanel.d.ts +18 -0
  191. package/3D/controls/scatterPanel.js +98 -0
  192. package/3D/controls/scatterPanel.js.map +1 -0
  193. package/3D/controls/slider3D.d.ts +95 -0
  194. package/3D/controls/slider3D.js +256 -0
  195. package/3D/controls/slider3D.js.map +1 -0
  196. package/3D/controls/spherePanel.d.ts +17 -0
  197. package/3D/controls/spherePanel.js +58 -0
  198. package/3D/controls/spherePanel.js.map +1 -0
  199. package/3D/controls/stackPanel3D.d.ts +22 -0
  200. package/3D/controls/stackPanel3D.js +95 -0
  201. package/3D/controls/stackPanel3D.js.map +1 -0
  202. package/3D/controls/touchButton3D.d.ts +77 -0
  203. package/3D/controls/touchButton3D.js +205 -0
  204. package/3D/controls/touchButton3D.js.map +1 -0
  205. package/3D/controls/touchHolographicButton.d.ts +110 -0
  206. package/3D/controls/touchHolographicButton.js +400 -0
  207. package/3D/controls/touchHolographicButton.js.map +1 -0
  208. package/3D/controls/touchHolographicMenu.d.ts +61 -0
  209. package/3D/controls/touchHolographicMenu.js +139 -0
  210. package/3D/controls/touchHolographicMenu.js.map +1 -0
  211. package/3D/controls/touchMeshButton3D.d.ts +21 -0
  212. package/3D/controls/touchMeshButton3D.js +58 -0
  213. package/3D/controls/touchMeshButton3D.js.map +1 -0
  214. package/3D/controls/volumeBasedPanel.d.ts +53 -0
  215. package/3D/controls/volumeBasedPanel.js +158 -0
  216. package/3D/controls/volumeBasedPanel.js.map +1 -0
  217. package/3D/gizmos/gizmoHandle.d.ts +108 -0
  218. package/3D/gizmos/gizmoHandle.js +175 -0
  219. package/3D/gizmos/gizmoHandle.js.map +1 -0
  220. package/3D/gizmos/index.d.ts +2 -0
  221. package/3D/gizmos/index.js +3 -0
  222. package/3D/gizmos/index.js.map +1 -0
  223. package/3D/gizmos/slateGizmo.d.ts +57 -0
  224. package/3D/gizmos/slateGizmo.js +353 -0
  225. package/3D/gizmos/slateGizmo.js.map +1 -0
  226. package/3D/gui3DManager.d.ts +94 -0
  227. package/3D/gui3DManager.js +233 -0
  228. package/3D/gui3DManager.js.map +1 -0
  229. package/3D/index.d.ts +5 -0
  230. package/3D/index.js +7 -0
  231. package/3D/index.js.map +1 -0
  232. package/3D/materials/fluent/fluentMaterial.d.ts +91 -0
  233. package/3D/materials/fluent/fluentMaterial.js +286 -0
  234. package/3D/materials/fluent/fluentMaterial.js.map +1 -0
  235. package/3D/materials/fluent/index.d.ts +1 -0
  236. package/3D/materials/fluent/index.js +2 -0
  237. package/3D/materials/fluent/index.js.map +1 -0
  238. package/3D/materials/fluent/shaders/fluent.fragment.d.ts +5 -0
  239. package/3D/materials/fluent/shaders/fluent.fragment.js +41 -0
  240. package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -0
  241. package/3D/materials/fluent/shaders/fluent.vertex.d.ts +5 -0
  242. package/3D/materials/fluent/shaders/fluent.vertex.js +40 -0
  243. package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -0
  244. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +155 -0
  245. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +466 -0
  246. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -0
  247. package/3D/materials/fluentBackplate/index.d.ts +1 -0
  248. package/3D/materials/fluentBackplate/index.js +2 -0
  249. package/3D/materials/fluentBackplate/index.js.map +1 -0
  250. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -0
  251. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +60 -0
  252. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -0
  253. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -0
  254. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +127 -0
  255. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -0
  256. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +190 -0
  257. package/3D/materials/fluentButton/fluentButtonMaterial.js +536 -0
  258. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -0
  259. package/3D/materials/fluentButton/index.d.ts +1 -0
  260. package/3D/materials/fluentButton/index.js +2 -0
  261. package/3D/materials/fluentButton/index.js.map +1 -0
  262. package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -0
  263. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +57 -0
  264. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -0
  265. package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -0
  266. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +162 -0
  267. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -0
  268. package/3D/materials/fluentMaterial.d.ts +4 -0
  269. package/3D/materials/fluentMaterial.js +5 -0
  270. package/3D/materials/fluentMaterial.js.map +1 -0
  271. package/3D/materials/handle/handleMaterial.d.ts +68 -0
  272. package/3D/materials/handle/handleMaterial.js +114 -0
  273. package/3D/materials/handle/handleMaterial.js.map +1 -0
  274. package/3D/materials/handle/index.d.ts +1 -0
  275. package/3D/materials/handle/index.js +2 -0
  276. package/3D/materials/handle/index.js.map +1 -0
  277. package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -0
  278. package/3D/materials/handle/shaders/handle.fragment.js +11 -0
  279. package/3D/materials/handle/shaders/handle.fragment.js.map +1 -0
  280. package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -0
  281. package/3D/materials/handle/shaders/handle.vertex.js +11 -0
  282. package/3D/materials/handle/shaders/handle.vertex.js.map +1 -0
  283. package/3D/materials/index.d.ts +5 -0
  284. package/3D/materials/index.js +7 -0
  285. package/3D/materials/index.js.map +1 -0
  286. package/3D/materials/mrdl/index.d.ts +3 -0
  287. package/3D/materials/mrdl/index.js +4 -0
  288. package/3D/materials/mrdl/index.js.map +1 -0
  289. package/3D/materials/mrdl/mrdlBackglowMaterial.d.ts +87 -0
  290. package/3D/materials/mrdl/mrdlBackglowMaterial.js +302 -0
  291. package/3D/materials/mrdl/mrdlBackglowMaterial.js.map +1 -0
  292. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +148 -0
  293. package/3D/materials/mrdl/mrdlBackplateMaterial.js +433 -0
  294. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -0
  295. package/3D/materials/mrdl/mrdlFrontplateMaterial.d.ts +186 -0
  296. package/3D/materials/mrdl/mrdlFrontplateMaterial.js +532 -0
  297. package/3D/materials/mrdl/mrdlFrontplateMaterial.js.map +1 -0
  298. package/3D/materials/mrdl/mrdlInnerquadMaterial.d.ts +56 -0
  299. package/3D/materials/mrdl/mrdlInnerquadMaterial.js +230 -0
  300. package/3D/materials/mrdl/mrdlInnerquadMaterial.js.map +1 -0
  301. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +337 -0
  302. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +855 -0
  303. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -0
  304. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +337 -0
  305. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +855 -0
  306. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -0
  307. package/3D/materials/mrdl/shaders/mrdlBackglow.fragment.d.ts +5 -0
  308. package/3D/materials/mrdl/shaders/mrdlBackglow.fragment.js +25 -0
  309. package/3D/materials/mrdl/shaders/mrdlBackglow.fragment.js.map +1 -0
  310. package/3D/materials/mrdl/shaders/mrdlBackglow.vertex.d.ts +5 -0
  311. package/3D/materials/mrdl/shaders/mrdlBackglow.vertex.js +12 -0
  312. package/3D/materials/mrdl/shaders/mrdlBackglow.vertex.js.map +1 -0
  313. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -0
  314. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +88 -0
  315. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -0
  316. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -0
  317. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +96 -0
  318. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -0
  319. package/3D/materials/mrdl/shaders/mrdlFrontplate.fragment.d.ts +5 -0
  320. package/3D/materials/mrdl/shaders/mrdlFrontplate.fragment.js +48 -0
  321. package/3D/materials/mrdl/shaders/mrdlFrontplate.fragment.js.map +1 -0
  322. package/3D/materials/mrdl/shaders/mrdlFrontplate.vertex.d.ts +5 -0
  323. package/3D/materials/mrdl/shaders/mrdlFrontplate.vertex.js +158 -0
  324. package/3D/materials/mrdl/shaders/mrdlFrontplate.vertex.js.map +1 -0
  325. package/3D/materials/mrdl/shaders/mrdlInnerquad.fragment.d.ts +5 -0
  326. package/3D/materials/mrdl/shaders/mrdlInnerquad.fragment.js +27 -0
  327. package/3D/materials/mrdl/shaders/mrdlInnerquad.fragment.js.map +1 -0
  328. package/3D/materials/mrdl/shaders/mrdlInnerquad.vertex.d.ts +5 -0
  329. package/3D/materials/mrdl/shaders/mrdlInnerquad.vertex.js +13 -0
  330. package/3D/materials/mrdl/shaders/mrdlInnerquad.vertex.js.map +1 -0
  331. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -0
  332. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +236 -0
  333. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -0
  334. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -0
  335. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +137 -0
  336. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -0
  337. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -0
  338. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +236 -0
  339. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -0
  340. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -0
  341. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +137 -0
  342. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -0
  343. package/3D/vector3WithInfo.d.ts +16 -0
  344. package/3D/vector3WithInfo.js +18 -0
  345. package/3D/vector3WithInfo.js.map +1 -0
  346. package/index.d.ts +2 -0
  347. package/index.js +4 -0
  348. package/index.js.map +1 -0
  349. package/legacy/legacy.d.ts +1 -0
  350. package/legacy/legacy.js +17 -0
  351. package/legacy/legacy.js.map +1 -0
  352. package/license.md +71 -0
  353. package/package.json +47 -0
  354. package/readme.md +31 -0
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type { Nullable } from \"core/types\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport { Tools } from \"core/Misc/tools\";\r\n\r\nimport { Control } from \"./control\";\r\nimport type { Measure } from \"../measure\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { serialize } from \"core/Misc/decorators\";\r\nimport type { ICanvas, ICanvasRenderingContext, IImage } from \"core/Engines/ICanvas\";\r\nimport { EngineStore } from \"core/Engines/engineStore\";\r\n\r\n/**\r\n * Class used to create 2D images\r\n */\r\nexport class Image extends Control {\r\n /**\r\n * Specifies an alternate text for the image, if the image for some reason cannot be displayed.\r\n */\r\n public alt?: string;\r\n\r\n private _workingCanvas: Nullable<ICanvas> = null;\r\n\r\n private _domImage: IImage;\r\n private _imageWidth: number;\r\n private _imageHeight: number;\r\n private _loaded = false;\r\n private _stretch = Image.STRETCH_FILL;\r\n private _source: Nullable<string> = null;\r\n private _autoScale = false;\r\n\r\n private _sourceLeft = 0;\r\n private _sourceTop = 0;\r\n private _sourceWidth = 0;\r\n private _sourceHeight = 0;\r\n private _svgAttributesComputationCompleted: boolean = false;\r\n private _isSVG: boolean = false;\r\n\r\n private _cellWidth: number = 0;\r\n private _cellHeight: number = 0;\r\n private _cellId: number = -1;\r\n\r\n private _sliceLeft: number;\r\n private _sliceRight: number;\r\n private _sliceTop: number;\r\n private _sliceBottom: number;\r\n\r\n private _populateNinePatchSlicesFromImage = false;\r\n\r\n private _detectPointerOnOpaqueOnly: boolean;\r\n\r\n private _imageDataCache: {\r\n data: Uint8ClampedArray | null;\r\n key: string;\r\n } = { data: null, key: \"\" };\r\n\r\n /**\r\n * Cache of images to avoid loading the same image multiple times\r\n */\r\n public static SourceImgCache = new Map<string, { img: IImage; timesUsed: number; loaded: boolean; waitingForLoadCallback: Array<() => void> }>();\r\n\r\n /**\r\n * Observable notified when the content is loaded\r\n */\r\n public onImageLoadedObservable = new Observable<Image>();\r\n\r\n /**\r\n * Observable notified when _sourceLeft, _sourceTop, _sourceWidth and _sourceHeight are computed\r\n */\r\n public onSVGAttributesComputedObservable = new Observable<Image>();\r\n\r\n /**\r\n * Gets or sets the referrer policy to apply on the img element load request.\r\n * You should set referrerPolicy before set the source of the image if you want to ensure the header will be present on the xhr loading request\r\n */\r\n public referrerPolicy: Nullable<ReferrerPolicy>;\r\n\r\n /**\r\n * Gets a boolean indicating that the content is loaded\r\n */\r\n public get isLoaded(): boolean {\r\n return this._loaded;\r\n }\r\n\r\n public override isReady(): boolean {\r\n return this.isLoaded;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating if pointers should only be validated on pixels with alpha > 0.\r\n * Beware using this as this will consume more memory as the image has to be stored twice\r\n */\r\n @serialize()\r\n public get detectPointerOnOpaqueOnly(): boolean {\r\n return this._detectPointerOnOpaqueOnly;\r\n }\r\n\r\n public set detectPointerOnOpaqueOnly(value: boolean) {\r\n if (this._detectPointerOnOpaqueOnly === value) {\r\n return;\r\n }\r\n\r\n this._detectPointerOnOpaqueOnly = value;\r\n }\r\n\r\n /**\r\n * Gets or sets the left value for slicing (9-patch)\r\n */\r\n @serialize()\r\n public get sliceLeft(): number {\r\n return this._sliceLeft;\r\n }\r\n\r\n public set sliceLeft(value: number) {\r\n if (this._sliceLeft === value) {\r\n return;\r\n }\r\n\r\n this._sliceLeft = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets the right value for slicing (9-patch)\r\n */\r\n @serialize()\r\n public get sliceRight(): number {\r\n return this._sliceRight;\r\n }\r\n\r\n public set sliceRight(value: number) {\r\n if (this._sliceRight === value) {\r\n return;\r\n }\r\n\r\n this._sliceRight = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets the top value for slicing (9-patch)\r\n */\r\n @serialize()\r\n public get sliceTop(): number {\r\n return this._sliceTop;\r\n }\r\n\r\n public set sliceTop(value: number) {\r\n if (this._sliceTop === value) {\r\n return;\r\n }\r\n\r\n this._sliceTop = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets the bottom value for slicing (9-patch)\r\n */\r\n @serialize()\r\n public get sliceBottom(): number {\r\n return this._sliceBottom;\r\n }\r\n\r\n public set sliceBottom(value: number) {\r\n if (this._sliceBottom === value) {\r\n return;\r\n }\r\n\r\n this._sliceBottom = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets the left coordinate in the source image\r\n */\r\n @serialize()\r\n public get sourceLeft(): number {\r\n return this._sourceLeft;\r\n }\r\n\r\n public set sourceLeft(value: number) {\r\n if (this._sourceLeft === value) {\r\n return;\r\n }\r\n\r\n this._sourceLeft = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets the top coordinate in the source image\r\n */\r\n @serialize()\r\n public get sourceTop(): number {\r\n return this._sourceTop;\r\n }\r\n\r\n public set sourceTop(value: number) {\r\n if (this._sourceTop === value) {\r\n return;\r\n }\r\n\r\n this._sourceTop = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets the width to capture in the source image\r\n */\r\n @serialize()\r\n public get sourceWidth(): number {\r\n return this._sourceWidth;\r\n }\r\n\r\n public set sourceWidth(value: number) {\r\n if (this._sourceWidth === value) {\r\n return;\r\n }\r\n\r\n this._sourceWidth = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets the height to capture in the source image\r\n */\r\n @serialize()\r\n public get sourceHeight(): number {\r\n return this._sourceHeight;\r\n }\r\n\r\n public set sourceHeight(value: number) {\r\n if (this._sourceHeight === value) {\r\n return;\r\n }\r\n\r\n this._sourceHeight = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets the image width\r\n */\r\n public get imageWidth(): number {\r\n return this._imageWidth;\r\n }\r\n\r\n /**\r\n * Gets the image height\r\n */\r\n public get imageHeight(): number {\r\n return this._imageHeight;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating if nine patch slices (left, top, right, bottom) should be read from image data\r\n */\r\n @serialize()\r\n public get populateNinePatchSlicesFromImage(): boolean {\r\n return this._populateNinePatchSlicesFromImage;\r\n }\r\n\r\n public set populateNinePatchSlicesFromImage(value: boolean) {\r\n if (this._populateNinePatchSlicesFromImage === value) {\r\n return;\r\n }\r\n\r\n this._populateNinePatchSlicesFromImage = value;\r\n\r\n if (this._populateNinePatchSlicesFromImage && this._loaded) {\r\n this._extractNinePatchSliceDataFromImage();\r\n }\r\n }\r\n\r\n /** Indicates if the format of the image is SVG */\r\n public get isSVG(): boolean {\r\n return this._isSVG;\r\n }\r\n\r\n /** Gets the status of the SVG attributes computation (sourceLeft, sourceTop, sourceWidth, sourceHeight) */\r\n public get svgAttributesComputationCompleted(): boolean {\r\n return this._svgAttributesComputationCompleted;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the image can force its container to adapt its size\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#image\r\n */\r\n @serialize()\r\n public get autoScale(): boolean {\r\n return this._autoScale;\r\n }\r\n\r\n public set autoScale(value: boolean) {\r\n if (this._autoScale === value) {\r\n return;\r\n }\r\n\r\n this._autoScale = value;\r\n\r\n if (value && this._loaded) {\r\n this.synchronizeSizeWithContent();\r\n }\r\n }\r\n\r\n /** Gets or sets the stretching mode used by the image */\r\n @serialize()\r\n public get stretch(): number {\r\n return this._stretch;\r\n }\r\n\r\n public set stretch(value: number) {\r\n if (this._stretch === value) {\r\n return;\r\n }\r\n\r\n this._stretch = value;\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public _rotate90(n: number, preserveProperties: boolean = false): Image {\r\n const width = this._domImage.width;\r\n const height = this._domImage.height;\r\n\r\n // Should abstract platform instead of using LastCreatedEngine\r\n const engine = this._host?.getScene()?.getEngine() || EngineStore.LastCreatedEngine;\r\n if (!engine) {\r\n throw new Error(\"Invalid engine. Unable to create a canvas.\");\r\n }\r\n const canvas = engine.createCanvas(height, width);\r\n\r\n const context = canvas.getContext(\"2d\");\r\n\r\n context.translate(canvas.width / 2, canvas.height / 2);\r\n context.rotate((n * Math.PI) / 2);\r\n\r\n context.drawImage(this._domImage, 0, 0, width, height, -width / 2, -height / 2, width, height);\r\n\r\n const dataUrl: string = canvas.toDataURL(\"image/jpg\");\r\n const rotatedImage = new Image(this.name + \"rotated\", dataUrl);\r\n\r\n if (preserveProperties) {\r\n rotatedImage._stretch = this._stretch;\r\n rotatedImage._autoScale = this._autoScale;\r\n rotatedImage._cellId = this._cellId;\r\n rotatedImage._cellWidth = n % 1 ? this._cellHeight : this._cellWidth;\r\n rotatedImage._cellHeight = n % 1 ? this._cellWidth : this._cellHeight;\r\n }\r\n\r\n this._handleRotationForSVGImage(this, rotatedImage, n);\r\n\r\n this._imageDataCache.data = null;\r\n\r\n return rotatedImage;\r\n }\r\n\r\n private _handleRotationForSVGImage(srcImage: Image, dstImage: Image, n: number): void {\r\n if (!srcImage._isSVG) {\r\n return;\r\n }\r\n\r\n if (srcImage._svgAttributesComputationCompleted) {\r\n this._rotate90SourceProperties(srcImage, dstImage, n);\r\n this._markAsDirty();\r\n } else {\r\n srcImage.onSVGAttributesComputedObservable.addOnce(() => {\r\n this._rotate90SourceProperties(srcImage, dstImage, n);\r\n this._markAsDirty();\r\n });\r\n }\r\n }\r\n\r\n private _rotate90SourceProperties(srcImage: Image, dstImage: Image, n: number): void {\r\n let srcLeft = srcImage.sourceLeft,\r\n srcTop = srcImage.sourceTop,\r\n srcWidth = srcImage.domImage.width,\r\n srcHeight = srcImage.domImage.height;\r\n\r\n let dstLeft = srcLeft,\r\n dstTop = srcTop,\r\n dstWidth = srcImage.sourceWidth,\r\n dstHeight = srcImage.sourceHeight;\r\n\r\n if (n != 0) {\r\n const mult = n < 0 ? -1 : 1;\r\n n = n % 4;\r\n for (let i = 0; i < Math.abs(n); ++i) {\r\n dstLeft = -(srcTop - srcHeight / 2) * mult + srcHeight / 2;\r\n dstTop = (srcLeft - srcWidth / 2) * mult + srcWidth / 2;\r\n [dstWidth, dstHeight] = [dstHeight, dstWidth];\r\n if (n < 0) {\r\n dstTop -= dstHeight;\r\n } else {\r\n dstLeft -= dstWidth;\r\n }\r\n srcLeft = dstLeft;\r\n srcTop = dstTop;\r\n [srcWidth, srcHeight] = [srcHeight, srcWidth];\r\n }\r\n }\r\n\r\n dstImage.sourceLeft = dstLeft;\r\n dstImage.sourceTop = dstTop;\r\n dstImage.sourceWidth = dstWidth;\r\n dstImage.sourceHeight = dstHeight;\r\n }\r\n\r\n private _extractNinePatchSliceDataFromImage() {\r\n const width = this._domImage.width;\r\n const height = this._domImage.height;\r\n\r\n if (!this._workingCanvas) {\r\n const engine = this._host?.getScene()?.getEngine() || EngineStore.LastCreatedEngine;\r\n if (!engine) {\r\n throw new Error(\"Invalid engine. Unable to create a canvas.\");\r\n }\r\n this._workingCanvas = engine.createCanvas(width, height);\r\n }\r\n const canvas = this._workingCanvas;\r\n const context = canvas.getContext(\"2d\");\r\n\r\n context.drawImage(this._domImage, 0, 0, width, height);\r\n const imageData = context.getImageData(0, 0, width, height);\r\n\r\n // Left and right\r\n this._sliceLeft = -1;\r\n this._sliceRight = -1;\r\n for (let x = 0; x < width; x++) {\r\n const alpha = imageData.data[x * 4 + 3];\r\n\r\n if (alpha > 127 && this._sliceLeft === -1) {\r\n this._sliceLeft = x;\r\n continue;\r\n }\r\n\r\n if (alpha < 127 && this._sliceLeft > -1) {\r\n this._sliceRight = x;\r\n break;\r\n }\r\n }\r\n\r\n // top and bottom\r\n this._sliceTop = -1;\r\n this._sliceBottom = -1;\r\n for (let y = 0; y < height; y++) {\r\n const alpha = imageData.data[y * width * 4 + 3];\r\n\r\n if (alpha > 127 && this._sliceTop === -1) {\r\n this._sliceTop = y;\r\n continue;\r\n }\r\n\r\n if (alpha < 127 && this._sliceTop > -1) {\r\n this._sliceBottom = y;\r\n break;\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Gets or sets the internal DOM image used to render the control\r\n */\r\n public set domImage(value: IImage) {\r\n this._domImage = value;\r\n this._loaded = false;\r\n this._imageDataCache.data = null;\r\n\r\n if (this._domImage.width) {\r\n this._onImageLoaded();\r\n } else {\r\n this._domImage.onload = () => {\r\n this._onImageLoaded();\r\n };\r\n }\r\n }\r\n\r\n public get domImage(): IImage {\r\n return this._domImage;\r\n }\r\n\r\n private _onImageLoaded(): void {\r\n this._imageDataCache.data = null;\r\n this._imageWidth = this._domImage.width;\r\n this._imageHeight = this._domImage.height;\r\n this._loaded = true;\r\n\r\n if (this._populateNinePatchSlicesFromImage) {\r\n this._extractNinePatchSliceDataFromImage();\r\n }\r\n\r\n if (this._autoScale) {\r\n this.synchronizeSizeWithContent();\r\n }\r\n\r\n this.onImageLoadedObservable.notifyObservers(this);\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets the image source url\r\n */\r\n @serialize()\r\n public get source() {\r\n return this._source;\r\n }\r\n\r\n /**\r\n * Resets the internal Image Element cache. Can reduce memory usage.\r\n */\r\n public static ResetImageCache() {\r\n Image.SourceImgCache.clear();\r\n }\r\n\r\n private _removeCacheUsage(source: Nullable<string>) {\r\n const value = source && Image.SourceImgCache.get(source);\r\n if (value) {\r\n value.timesUsed -= 1;\r\n\r\n // Remove from DOM\r\n const htmlElement = value.img as HTMLImageElement;\r\n if (htmlElement.parentNode) {\r\n htmlElement.parentNode.removeChild(htmlElement);\r\n }\r\n\r\n // Since the image isn't being used anymore, we can clean it from the cache\r\n if (value.timesUsed === 0) {\r\n Image.SourceImgCache.delete(source);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Gets or sets image source url\r\n */\r\n public set source(value: Nullable<string>) {\r\n if (this._urlRewriter && value) {\r\n value = this._urlRewriter(value);\r\n }\r\n\r\n if (this._source === value) {\r\n return;\r\n }\r\n\r\n this._removeCacheUsage(this._source);\r\n\r\n this._loaded = false;\r\n this._source = value;\r\n this._imageDataCache.data = null;\r\n\r\n if (value) {\r\n value = this._svgCheck(value);\r\n }\r\n\r\n // Should abstract platform instead of using LastCreatedEngine\r\n const engine = this._host?.getScene()?.getEngine() || EngineStore.LastCreatedEngine;\r\n // If no engine, skip all other DOM operations.\r\n if (!engine) {\r\n return;\r\n }\r\n if (value && Image.SourceImgCache.has(value)) {\r\n const cachedData = Image.SourceImgCache.get(value)!;\r\n this._domImage = cachedData.img;\r\n cachedData.timesUsed += 1;\r\n if (cachedData.loaded) {\r\n this._onImageLoaded();\r\n } else {\r\n cachedData.waitingForLoadCallback.push(this._onImageLoaded.bind(this));\r\n }\r\n return;\r\n }\r\n this._domImage = engine.createCanvasImage();\r\n // need to add to enforce rendering\r\n const imgElement = this._domImage as HTMLImageElement;\r\n let addedToDom = false;\r\n if (imgElement.style && this._source?.endsWith(\".svg\")) {\r\n imgElement.style.visibility = \"hidden\";\r\n imgElement.style.position = \"absolute\";\r\n imgElement.style.top = \"0\";\r\n engine.getRenderingCanvas()?.parentNode?.appendChild(imgElement);\r\n addedToDom = true;\r\n }\r\n\r\n if (value) {\r\n Image.SourceImgCache.set(value, { img: this._domImage, timesUsed: 1, loaded: false, waitingForLoadCallback: [this._onImageLoaded.bind(this)] });\r\n }\r\n\r\n this._domImage.onload = () => {\r\n if (value) {\r\n const cachedData = Image.SourceImgCache.get(value);\r\n if (cachedData) {\r\n cachedData.loaded = true;\r\n for (const waitingCallback of cachedData.waitingForLoadCallback) {\r\n waitingCallback();\r\n }\r\n cachedData.waitingForLoadCallback.length = 0;\r\n addedToDom && imgElement.remove();\r\n return;\r\n }\r\n }\r\n this._onImageLoaded();\r\n addedToDom && imgElement.remove();\r\n };\r\n if (value) {\r\n Tools.SetCorsBehavior(value, this._domImage);\r\n Tools.SetReferrerPolicyBehavior(this.referrerPolicy, this._domImage);\r\n this._domImage.src = value;\r\n }\r\n }\r\n\r\n private _sanitizeSVG(svgString: string) {\r\n if (svgString.indexOf(\"<svg\") === -1) {\r\n return svgString; // Not an SVG, return as is\r\n }\r\n\r\n const parser = new DOMParser();\r\n const doc = parser.parseFromString(svgString, \"image/svg+xml\");\r\n\r\n const dangerousTags = [\"script\", \"iframe\", \"foreignObject\", \"object\", \"embed\", \"link\", \"style\"];\r\n const dangerousAttrs = [/^on/i, /^xlink:href$/, /^href$/];\r\n\r\n // Remove dangerous elements\r\n dangerousTags.forEach((tag) => {\r\n const elements = doc.getElementsByTagName(tag);\r\n for (let i = elements.length - 1; i >= 0; i--) {\r\n elements[i].remove();\r\n }\r\n });\r\n\r\n // Recursively sanitize attributes\r\n function sanitizeElement(el: Element) {\r\n if (el.attributes) {\r\n for (let i = el.attributes.length - 1; i >= 0; i--) {\r\n const attr = el.attributes[i];\r\n const name = attr.name;\r\n const value = attr.value;\r\n\r\n // Remove dangerous attributes\r\n if (dangerousAttrs.some((regex) => regex.test(name))) {\r\n el.removeAttribute(name);\r\n }\r\n\r\n // Remove javascript: links\r\n if (typeof value === \"string\" && value.trim().toLowerCase().startsWith(\"javascript:\")) {\r\n el.removeAttribute(name);\r\n }\r\n }\r\n }\r\n\r\n // Recursively sanitize children\r\n for (let i = 0; i < el.children.length; i++) {\r\n sanitizeElement(el.children[i]);\r\n }\r\n }\r\n\r\n sanitizeElement(doc.documentElement);\r\n\r\n return new XMLSerializer().serializeToString(doc);\r\n }\r\n\r\n /**\r\n * Checks for svg document with icon id present\r\n * @param value the source svg\r\n * @returns the svg\r\n */\r\n private _svgCheck(value: string): string {\r\n // Skip SVG processing if no window/document or SVG support\r\n if (typeof window === \"undefined\" || typeof document === \"undefined\" || !window.SVGSVGElement) {\r\n return value;\r\n }\r\n\r\n if (window.SVGSVGElement && value.search(/(\\.svg|\\.svg?[?|#].*)$/gi) !== -1 && value.indexOf(\"#\") === value.lastIndexOf(\"#\")) {\r\n this._isSVG = true;\r\n value = this._sanitizeSVG(value);\r\n const svgsrc = value.split(\"#\")[0];\r\n const elemid = value.split(\"#\")[1];\r\n // check if object alr exist in document\r\n const svgExist = <HTMLObjectElement>document.body.querySelector('object[data=\"' + svgsrc + '\"]');\r\n if (svgExist) {\r\n const svgDoc = svgExist.contentDocument;\r\n // get viewbox width and height, get svg document width and height in px\r\n if (svgDoc && svgDoc.documentElement) {\r\n const vb = svgDoc.documentElement.getAttribute(\"viewBox\");\r\n const docwidth = Number(svgDoc.documentElement.getAttribute(\"width\"));\r\n const docheight = Number(svgDoc.documentElement.getAttribute(\"height\"));\r\n const elem = <SVGGraphicsElement>(<unknown>svgDoc.getElementById(elemid));\r\n if (elem && vb && docwidth && docheight) {\r\n this._getSVGAttribs(svgExist, elemid);\r\n return value;\r\n }\r\n }\r\n\r\n // wait for object to load\r\n svgExist.addEventListener(\"load\", () => {\r\n this._getSVGAttribs(svgExist, elemid);\r\n });\r\n } else {\r\n // create document object\r\n const svgImage = document.createElement(\"object\");\r\n svgImage.data = svgsrc;\r\n svgImage.type = \"image/svg+xml\";\r\n svgImage.width = \"0%\";\r\n svgImage.height = \"0%\";\r\n document.body.appendChild(svgImage);\r\n // when the object has loaded, get the element attribs\r\n svgImage.onload = () => {\r\n const svgobj = <HTMLObjectElement>document.body.querySelector('object[data=\"' + svgsrc + '\"]');\r\n if (svgobj) {\r\n this._getSVGAttribs(svgobj, elemid);\r\n }\r\n };\r\n }\r\n return svgsrc;\r\n } else {\r\n return value;\r\n }\r\n }\r\n\r\n /**\r\n * Sets sourceLeft, sourceTop, sourceWidth, sourceHeight automatically\r\n * given external svg file and icon id\r\n * @param svgsrc\r\n * @param elemid\r\n */\r\n private _getSVGAttribs(svgsrc: HTMLObjectElement, elemid: string) {\r\n const svgDoc = svgsrc.contentDocument;\r\n // get viewbox width and height, get svg document width and height in px\r\n if (svgDoc && svgDoc.documentElement) {\r\n const vb = svgDoc.documentElement.getAttribute(\"viewBox\");\r\n const docwidth = Number(svgDoc.documentElement.getAttribute(\"width\"));\r\n const docheight = Number(svgDoc.documentElement.getAttribute(\"height\"));\r\n // get element bbox and matrix transform\r\n const elem = svgDoc.getElementById(elemid) as Nullable<SVGGraphicsElement>;\r\n if (vb && docwidth && docheight && elem) {\r\n const vbWidth = Number(vb.split(\" \")[2]);\r\n const vbHeight = Number(vb.split(\" \")[3]);\r\n const elemBbox = elem.getBBox();\r\n let elemMatrixA = 1;\r\n let elemMatrixD = 1;\r\n let elemMatrixE = 0;\r\n let elemMatrixF = 0;\r\n const mainMatrix = elem.transform.baseVal.consolidate()!.matrix;\r\n if (elem.transform && elem.transform.baseVal.consolidate()) {\r\n elemMatrixA = mainMatrix.a;\r\n elemMatrixD = mainMatrix.d;\r\n elemMatrixE = mainMatrix.e;\r\n elemMatrixF = mainMatrix.f;\r\n }\r\n\r\n // compute source coordinates and dimensions\r\n this.sourceLeft = ((elemMatrixA * elemBbox.x + elemMatrixE) * docwidth) / vbWidth;\r\n this.sourceTop = ((elemMatrixD * elemBbox.y + elemMatrixF) * docheight) / vbHeight;\r\n this.sourceWidth = elemBbox.width * elemMatrixA * (docwidth / vbWidth);\r\n this.sourceHeight = elemBbox.height * elemMatrixD * (docheight / vbHeight);\r\n this._svgAttributesComputationCompleted = true;\r\n this.onSVGAttributesComputedObservable.notifyObservers(this);\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Gets or sets the cell width to use when animation sheet is enabled\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#image\r\n */\r\n @serialize()\r\n get cellWidth(): number {\r\n return this._cellWidth;\r\n }\r\n set cellWidth(value: number) {\r\n if (this._cellWidth === value) {\r\n return;\r\n }\r\n\r\n this._cellWidth = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets the cell height to use when animation sheet is enabled\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#image\r\n */\r\n @serialize()\r\n get cellHeight(): number {\r\n return this._cellHeight;\r\n }\r\n set cellHeight(value: number) {\r\n if (this._cellHeight === value) {\r\n return;\r\n }\r\n\r\n this._cellHeight = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets the cell id to use (this will turn on the animation sheet mode)\r\n * @see https://doc.babylonjs.com/features/featuresDeepDive/gui/gui#image\r\n */\r\n @serialize()\r\n get cellId(): number {\r\n return this._cellId;\r\n }\r\n set cellId(value: number) {\r\n if (this._cellId === value) {\r\n return;\r\n }\r\n\r\n this._cellId = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Creates a new Image\r\n * @param name defines the control name\r\n * @param url defines the image url\r\n */\r\n constructor(\r\n public override name?: string,\r\n url: Nullable<string> = null\r\n ) {\r\n super(name);\r\n this.source = url;\r\n }\r\n\r\n /**\r\n * Tests if a given coordinates belong to the current control\r\n * @param x defines x coordinate to test\r\n * @param y defines y coordinate to test\r\n * @returns true if the coordinates are inside the control\r\n */\r\n public override contains(x: number, y: number): boolean {\r\n if (!super.contains(x, y)) {\r\n return false;\r\n }\r\n\r\n if (!this._detectPointerOnOpaqueOnly || !this._workingCanvas) {\r\n return true;\r\n }\r\n\r\n const width = this._currentMeasure.width | 0;\r\n const height = this._currentMeasure.height | 0;\r\n const key = width + \"_\" + height;\r\n\r\n let imageData = this._imageDataCache.data;\r\n\r\n if (!imageData || this._imageDataCache.key !== key) {\r\n const canvas = this._workingCanvas;\r\n const context = canvas.getContext(\"2d\");\r\n\r\n this._imageDataCache.data = imageData = context.getImageData(0, 0, width, height).data;\r\n this._imageDataCache.key = key;\r\n }\r\n\r\n x = (x - this._currentMeasure.left) | 0;\r\n y = (y - this._currentMeasure.top) | 0;\r\n\r\n const pickedPixel = imageData[(x + y * width) * 4 + 3];\r\n\r\n return pickedPixel > 0;\r\n }\r\n\r\n protected override _getTypeName(): string {\r\n return \"Image\";\r\n }\r\n\r\n /** Force the control to synchronize with its content */\r\n public synchronizeSizeWithContent() {\r\n if (!this._loaded) {\r\n return;\r\n }\r\n\r\n this.width = this._domImage.width + \"px\";\r\n this.height = this._domImage.height + \"px\";\r\n }\r\n\r\n protected override _processMeasures(parentMeasure: Measure, context: ICanvasRenderingContext): void {\r\n if (this._loaded) {\r\n switch (this._stretch) {\r\n case Image.STRETCH_NONE:\r\n break;\r\n case Image.STRETCH_FILL:\r\n break;\r\n case Image.STRETCH_UNIFORM:\r\n break;\r\n case Image.STRETCH_NINE_PATCH:\r\n break;\r\n case Image.STRETCH_EXTEND:\r\n if (this._autoScale) {\r\n this.synchronizeSizeWithContent();\r\n }\r\n if (this.parent && this.parent.parent) {\r\n // Will update root size if root is not the top root\r\n this.parent.adaptWidthToChildren = true;\r\n this.parent.adaptHeightToChildren = true;\r\n }\r\n break;\r\n }\r\n }\r\n\r\n super._processMeasures(parentMeasure, context);\r\n }\r\n\r\n private _prepareWorkingCanvasForOpaqueDetection() {\r\n if (!this._detectPointerOnOpaqueOnly) {\r\n return;\r\n }\r\n\r\n const width = this._currentMeasure.width;\r\n const height = this._currentMeasure.height;\r\n\r\n if (!this._workingCanvas) {\r\n const engine = this._host?.getScene()?.getEngine() || EngineStore.LastCreatedEngine;\r\n if (!engine) {\r\n throw new Error(\"Invalid engine. Unable to create a canvas.\");\r\n }\r\n this._workingCanvas = engine.createCanvas(width, height);\r\n }\r\n const canvas = this._workingCanvas;\r\n\r\n const context = canvas.getContext(\"2d\");\r\n\r\n context.clearRect(0, 0, width, height);\r\n }\r\n\r\n private _drawImage(context: ICanvasRenderingContext, sx: number, sy: number, sw: number, sh: number, tx: number, ty: number, tw: number, th: number) {\r\n context.drawImage(this._domImage, sx, sy, sw, sh, tx, ty, tw, th);\r\n\r\n if (!this._detectPointerOnOpaqueOnly) {\r\n return;\r\n }\r\n\r\n const transform = context.getTransform();\r\n\r\n const canvas = this._workingCanvas!;\r\n const workingCanvasContext = canvas.getContext(\"2d\");\r\n workingCanvasContext.save();\r\n const ttx = tx - this._currentMeasure.left;\r\n const tty = ty - this._currentMeasure.top;\r\n workingCanvasContext.setTransform(transform.a, transform.b, transform.c, transform.d, (ttx + tw) / 2, (tty + th) / 2);\r\n workingCanvasContext.translate(-(ttx + tw) / 2, -(tty + th) / 2);\r\n\r\n workingCanvasContext.drawImage(this._domImage, sx, sy, sw, sh, ttx, tty, tw, th);\r\n workingCanvasContext.restore();\r\n }\r\n\r\n public override _draw(context: ICanvasRenderingContext): void {\r\n context.save();\r\n\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowColor = this.shadowColor;\r\n context.shadowBlur = this.shadowBlur;\r\n context.shadowOffsetX = this.shadowOffsetX;\r\n context.shadowOffsetY = this.shadowOffsetY;\r\n }\r\n\r\n let x, y, width, height;\r\n if (this.cellId == -1) {\r\n x = this._sourceLeft;\r\n y = this._sourceTop;\r\n\r\n width = this._sourceWidth ? this._sourceWidth : this._imageWidth;\r\n height = this._sourceHeight ? this._sourceHeight : this._imageHeight;\r\n } else {\r\n const rowCount = this._domImage.naturalWidth / this.cellWidth;\r\n const column = (this.cellId / rowCount) >> 0;\r\n const row = this.cellId % rowCount;\r\n\r\n x = this.cellWidth * row;\r\n y = this.cellHeight * column;\r\n width = this.cellWidth;\r\n height = this.cellHeight;\r\n }\r\n\r\n this._prepareWorkingCanvasForOpaqueDetection();\r\n\r\n this._applyStates(context);\r\n if (this._loaded) {\r\n switch (this._stretch) {\r\n case Image.STRETCH_NONE:\r\n this._drawImage(context, x, y, width, height, this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n break;\r\n case Image.STRETCH_FILL:\r\n this._drawImage(context, x, y, width, height, this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n break;\r\n case Image.STRETCH_UNIFORM: {\r\n const hRatio = this._currentMeasure.width / width;\r\n const vRatio = this._currentMeasure.height / height;\r\n const ratio = Math.min(hRatio, vRatio);\r\n const centerX = (this._currentMeasure.width - width * ratio) / 2;\r\n const centerY = (this._currentMeasure.height - height * ratio) / 2;\r\n\r\n this._drawImage(context, x, y, width, height, this._currentMeasure.left + centerX, this._currentMeasure.top + centerY, width * ratio, height * ratio);\r\n break;\r\n }\r\n case Image.STRETCH_EXTEND:\r\n this._drawImage(context, x, y, width, height, this._currentMeasure.left, this._currentMeasure.top, this._currentMeasure.width, this._currentMeasure.height);\r\n break;\r\n case Image.STRETCH_NINE_PATCH:\r\n this._renderNinePatch(context, x, y, width, height);\r\n break;\r\n }\r\n }\r\n\r\n context.restore();\r\n }\r\n\r\n private _renderNinePatch(context: ICanvasRenderingContext, sx: number, sy: number, sw: number, sh: number): void {\r\n const idealRatio = this.host.idealRatio;\r\n const leftWidth = this._sliceLeft;\r\n const topHeight = this._sliceTop;\r\n const bottomHeight = sh - this._sliceBottom;\r\n const rightWidth = sw - this._sliceRight;\r\n const centerWidth = this._sliceRight - this._sliceLeft;\r\n const centerHeight = this._sliceBottom - this._sliceTop;\r\n const leftWidthAdjusted = Math.round(leftWidth * idealRatio);\r\n const topHeightAdjusted = Math.round(topHeight * idealRatio);\r\n const bottomHeightAdjusted = Math.round(bottomHeight * idealRatio);\r\n const rightWidthAdjusted = Math.round(rightWidth * idealRatio);\r\n const targetCenterWidth = Math.round(this._currentMeasure.width) - rightWidthAdjusted - leftWidthAdjusted + 2;\r\n const targetCenterHeight = Math.round(this._currentMeasure.height) - bottomHeightAdjusted - topHeightAdjusted + 2;\r\n const centerLeftOffset = Math.round(this._currentMeasure.left) + leftWidthAdjusted - 1;\r\n const centerTopOffset = Math.round(this._currentMeasure.top) + topHeightAdjusted - 1;\r\n const rightOffset = Math.round(this._currentMeasure.left + this._currentMeasure.width) - rightWidthAdjusted;\r\n const bottomOffset = Math.round(this._currentMeasure.top + this._currentMeasure.height) - bottomHeightAdjusted;\r\n\r\n //Top Left\r\n this._drawImage(context, sx, sy, leftWidth, topHeight, this._currentMeasure.left, this._currentMeasure.top, leftWidthAdjusted, topHeightAdjusted);\r\n //Top\r\n this._drawImage(context, sx + this._sliceLeft, sy, centerWidth, topHeight, centerLeftOffset + 1, this._currentMeasure.top, targetCenterWidth - 2, topHeightAdjusted);\r\n //Top Right\r\n this._drawImage(context, sx + this._sliceRight, sy, rightWidth, topHeight, rightOffset, this._currentMeasure.top, rightWidthAdjusted, topHeightAdjusted);\r\n //Left\r\n this._drawImage(context, sx, sy + this._sliceTop, leftWidth, centerHeight, this._currentMeasure.left, centerTopOffset + 1, leftWidthAdjusted, targetCenterHeight - 2);\r\n // Center\r\n this._drawImage(\r\n context,\r\n sx + this._sliceLeft,\r\n sy + this._sliceTop,\r\n centerWidth,\r\n centerHeight,\r\n centerLeftOffset + 1,\r\n centerTopOffset + 1,\r\n targetCenterWidth - 2,\r\n targetCenterHeight - 2\r\n );\r\n //Right\r\n this._drawImage(\r\n context,\r\n sx + this._sliceRight,\r\n sy + this._sliceTop,\r\n rightWidth,\r\n centerHeight,\r\n rightOffset,\r\n centerTopOffset + 1,\r\n rightWidthAdjusted,\r\n targetCenterHeight - 2\r\n );\r\n //Bottom Left\r\n this._drawImage(context, sx, sy + this._sliceBottom, leftWidth, bottomHeight, this._currentMeasure.left, bottomOffset, leftWidthAdjusted, bottomHeightAdjusted);\r\n //Bottom\r\n this._drawImage(\r\n context,\r\n sx + this.sliceLeft,\r\n sy + this._sliceBottom,\r\n centerWidth,\r\n bottomHeight,\r\n centerLeftOffset + 1,\r\n bottomOffset,\r\n targetCenterWidth - 2,\r\n bottomHeightAdjusted\r\n );\r\n //Bottom Right\r\n this._drawImage(context, sx + this._sliceRight, sy + this._sliceBottom, rightWidth, bottomHeight, rightOffset, bottomOffset, rightWidthAdjusted, bottomHeightAdjusted);\r\n }\r\n\r\n public override dispose() {\r\n super.dispose();\r\n this.onImageLoadedObservable.clear();\r\n this.onSVGAttributesComputedObservable.clear();\r\n this._removeCacheUsage(this._source);\r\n }\r\n\r\n // Static\r\n /** STRETCH_NONE */\r\n public static readonly STRETCH_NONE = 0;\r\n /** STRETCH_FILL */\r\n public static readonly STRETCH_FILL = 1;\r\n /** STRETCH_UNIFORM */\r\n public static readonly STRETCH_UNIFORM = 2;\r\n /** STRETCH_EXTEND */\r\n public static readonly STRETCH_EXTEND = 3;\r\n /** NINE_PATCH */\r\n public static readonly STRETCH_NINE_PATCH = 4;\r\n}\r\nRegisterClass(\"BABYLON.GUI.Image\", Image);\r\n"]}
@@ -0,0 +1,34 @@
1
+ export * from "./button.js";
2
+ export * from "./checkbox.js";
3
+ export * from "./colorpicker.js";
4
+ export * from "./container.js";
5
+ export * from "./control.js";
6
+ export * from "./ellipse.js";
7
+ export * from "./focusableButton.js";
8
+ export * from "./focusableControl.js";
9
+ export * from "./grid.js";
10
+ export * from "./image.js";
11
+ export * from "./inputText.js";
12
+ export * from "./inputTextArea.js";
13
+ export * from "./inputPassword.js";
14
+ export * from "./line.js";
15
+ export * from "./multiLine.js";
16
+ export * from "./radioButton.js";
17
+ export * from "./stackPanel.js";
18
+ export * from "./selector.js";
19
+ export * from "./scrollViewers/scrollViewer.js";
20
+ export * from "./textBlock.js";
21
+ export * from "./textWrapper.js";
22
+ export * from "./toggleButton.js";
23
+ export * from "./virtualKeyboard.js";
24
+ export * from "./rectangle.js";
25
+ export * from "./displayGrid.js";
26
+ export * from "./sliders/baseSlider.js";
27
+ export * from "./sliders/slider.js";
28
+ export * from "./sliders/imageBasedSlider.js";
29
+ export * from "./sliders/scrollBar.js";
30
+ export * from "./sliders/imageScrollBar.js";
31
+ export * from "./statics.js";
32
+ export * from "./gradient/BaseGradient.js";
33
+ export * from "./gradient/LinearGradient.js";
34
+ export * from "./gradient/RadialGradient.js";
@@ -0,0 +1,35 @@
1
+ export * from "./button.js";
2
+ export * from "./checkbox.js";
3
+ export * from "./colorpicker.js";
4
+ export * from "./container.js";
5
+ export * from "./control.js";
6
+ export * from "./ellipse.js";
7
+ export * from "./focusableButton.js";
8
+ export * from "./focusableControl.js";
9
+ export * from "./grid.js";
10
+ export * from "./image.js";
11
+ export * from "./inputText.js";
12
+ export * from "./inputTextArea.js";
13
+ export * from "./inputPassword.js";
14
+ export * from "./line.js";
15
+ export * from "./multiLine.js";
16
+ export * from "./radioButton.js";
17
+ export * from "./stackPanel.js";
18
+ export * from "./selector.js";
19
+ export * from "./scrollViewers/scrollViewer.js";
20
+ export * from "./textBlock.js";
21
+ export * from "./textWrapper.js";
22
+ export * from "./toggleButton.js";
23
+ export * from "./virtualKeyboard.js";
24
+ export * from "./rectangle.js";
25
+ export * from "./displayGrid.js";
26
+ export * from "./sliders/baseSlider.js";
27
+ export * from "./sliders/slider.js";
28
+ export * from "./sliders/imageBasedSlider.js";
29
+ export * from "./sliders/scrollBar.js";
30
+ export * from "./sliders/imageScrollBar.js";
31
+ export * from "./statics.js";
32
+ export * from "./gradient/BaseGradient.js";
33
+ export * from "./gradient/LinearGradient.js";
34
+ export * from "./gradient/RadialGradient.js";
35
+ //# sourceMappingURL=index.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../../../dev/gui/src/2D/controls/index.ts"],"names":[],"mappings":"AAAA,cAAc,UAAU,CAAC;AACzB,cAAc,YAAY,CAAC;AAC3B,cAAc,eAAe,CAAC;AAC9B,cAAc,aAAa,CAAC;AAC5B,cAAc,WAAW,CAAC;AAC1B,cAAc,WAAW,CAAC;AAC1B,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,QAAQ,CAAC;AACvB,cAAc,SAAS,CAAC;AACxB,cAAc,aAAa,CAAC;AAC5B,cAAc,iBAAiB,CAAC;AAChC,cAAc,iBAAiB,CAAC;AAChC,cAAc,QAAQ,CAAC;AACvB,cAAc,aAAa,CAAC;AAC5B,cAAc,eAAe,CAAC;AAC9B,cAAc,cAAc,CAAC;AAC7B,cAAc,YAAY,CAAC;AAC3B,cAAc,8BAA8B,CAAC;AAC7C,cAAc,aAAa,CAAC;AAC5B,cAAc,eAAe,CAAC;AAC9B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,mBAAmB,CAAC;AAClC,cAAc,aAAa,CAAC;AAC5B,cAAc,eAAe,CAAC;AAC9B,cAAc,sBAAsB,CAAC;AACrC,cAAc,kBAAkB,CAAC;AACjC,cAAc,4BAA4B,CAAC;AAC3C,cAAc,qBAAqB,CAAC;AACpC,cAAc,0BAA0B,CAAC;AACzC,cAAc,WAAW,CAAC;AAC1B,cAAc,yBAAyB,CAAC;AACxC,cAAc,2BAA2B,CAAC;AAC1C,cAAc,2BAA2B,CAAC","sourcesContent":["export * from \"./button\";\r\nexport * from \"./checkbox\";\r\nexport * from \"./colorpicker\";\r\nexport * from \"./container\";\r\nexport * from \"./control\";\r\nexport * from \"./ellipse\";\r\nexport * from \"./focusableButton\";\r\nexport * from \"./focusableControl\";\r\nexport * from \"./grid\";\r\nexport * from \"./image\";\r\nexport * from \"./inputText\";\r\nexport * from \"./inputTextArea\";\r\nexport * from \"./inputPassword\";\r\nexport * from \"./line\";\r\nexport * from \"./multiLine\";\r\nexport * from \"./radioButton\";\r\nexport * from \"./stackPanel\";\r\nexport * from \"./selector\";\r\nexport * from \"./scrollViewers/scrollViewer\";\r\nexport * from \"./textBlock\";\r\nexport * from \"./textWrapper\";\r\nexport * from \"./toggleButton\";\r\nexport * from \"./virtualKeyboard\";\r\nexport * from \"./rectangle\";\r\nexport * from \"./displayGrid\";\r\nexport * from \"./sliders/baseSlider\";\r\nexport * from \"./sliders/slider\";\r\nexport * from \"./sliders/imageBasedSlider\";\r\nexport * from \"./sliders/scrollBar\";\r\nexport * from \"./sliders/imageScrollBar\";\r\nexport * from \"./statics\";\r\nexport * from \"./gradient/BaseGradient\";\r\nexport * from \"./gradient/LinearGradient\";\r\nexport * from \"./gradient/RadialGradient\";\r\n"]}
@@ -0,0 +1,9 @@
1
+ import { InputText } from "./inputText.js";
2
+ import { TextWrapper } from "./textWrapper.js";
3
+ /**
4
+ * Class used to create a password control
5
+ */
6
+ export declare class InputPassword extends InputText {
7
+ protected _getTypeName(): string;
8
+ protected _beforeRenderText(textWrapper: TextWrapper): TextWrapper;
9
+ }
@@ -0,0 +1,22 @@
1
+ import { InputText } from "./inputText.js";
2
+ import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
3
+ import { TextWrapper } from "./textWrapper.js";
4
+ /**
5
+ * Class used to create a password control
6
+ */
7
+ export class InputPassword extends InputText {
8
+ _getTypeName() {
9
+ return "InputPassword";
10
+ }
11
+ _beforeRenderText(textWrapper) {
12
+ const pwdTextWrapper = new TextWrapper();
13
+ let txt = "";
14
+ for (let i = 0; i < textWrapper.length; i++) {
15
+ txt += "\u2022";
16
+ }
17
+ pwdTextWrapper.text = txt;
18
+ return pwdTextWrapper;
19
+ }
20
+ }
21
+ RegisterClass("BABYLON.GUI.InputPassword", InputPassword);
22
+ //# sourceMappingURL=inputPassword.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"inputPassword.js","sourceRoot":"","sources":["../../../../../dev/gui/src/2D/controls/inputPassword.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,aAAa,CAAC;AACxC,OAAO,EAAE,aAAa,EAAE,0CAA4B;AACpD,OAAO,EAAE,WAAW,EAAE,MAAM,eAAe,CAAC;AAE5C;;GAEG;AACH,MAAM,OAAO,aAAc,SAAQ,SAAS;IACrB,YAAY;QAC3B,OAAO,eAAe,CAAC;IAC3B,CAAC;IAEkB,iBAAiB,CAAC,WAAwB;QACzD,MAAM,cAAc,GAAG,IAAI,WAAW,EAAE,CAAC;QACzC,IAAI,GAAG,GAAG,EAAE,CAAC;QACb,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,WAAW,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;YAC1C,GAAG,IAAI,QAAQ,CAAC;QACpB,CAAC;QACD,cAAc,CAAC,IAAI,GAAG,GAAG,CAAC;QAC1B,OAAO,cAAc,CAAC;IAC1B,CAAC;CACJ;AACD,aAAa,CAAC,2BAA2B,EAAE,aAAa,CAAC,CAAC","sourcesContent":["import { InputText } from \"./inputText\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport { TextWrapper } from \"./textWrapper\";\r\n\r\n/**\r\n * Class used to create a password control\r\n */\r\nexport class InputPassword extends InputText {\r\n protected override _getTypeName(): string {\r\n return \"InputPassword\";\r\n }\r\n\r\n protected override _beforeRenderText(textWrapper: TextWrapper): TextWrapper {\r\n const pwdTextWrapper = new TextWrapper();\r\n let txt = \"\";\r\n for (let i = 0; i < textWrapper.length; i++) {\r\n txt += \"\\u2022\";\r\n }\r\n pwdTextWrapper.text = txt;\r\n return pwdTextWrapper;\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.InputPassword\", InputPassword);\r\n"]}
@@ -0,0 +1,197 @@
1
+ import type { Nullable } from "@babylonjs/core/types.js";
2
+ import type { Observer } from "@babylonjs/core/Misc/observable.js";
3
+ import { Observable } from "@babylonjs/core/Misc/observable.js";
4
+ import type { Vector2 } from "@babylonjs/core/Maths/math.vector.js";
5
+ import type { ClipboardInfo } from "@babylonjs/core/Events/clipboardEvents.js";
6
+ import type { PointerInfo, PointerInfoBase } from "@babylonjs/core/Events/pointerEvents.js";
7
+ import { Control } from "./control.js";
8
+ import { ValueAndUnit } from "../valueAndUnit.js";
9
+ import type { VirtualKeyboard } from "./virtualKeyboard.js";
10
+ import { TextWrapper } from "./textWrapper.js";
11
+ import type { IKeyboardEvent } from "@babylonjs/core/Events/deviceInputEvents.js";
12
+ import type { ICanvasRenderingContext } from "@babylonjs/core/Engines/ICanvas.js";
13
+ /**
14
+ * Class used to create input text control
15
+ */
16
+ export declare class InputText extends Control {
17
+ name?: string | undefined;
18
+ protected _textWrapper: TextWrapper;
19
+ protected _placeholderText: string;
20
+ protected _background: string;
21
+ protected _focusedBackground: string;
22
+ protected _placeholderColor: string;
23
+ protected _thickness: number;
24
+ protected _margin: ValueAndUnit;
25
+ protected _autoStretchWidth: boolean;
26
+ protected _maxWidth: ValueAndUnit;
27
+ /** the type of device that most recently focused the input: "mouse", "touch" or "pen" */
28
+ protected _focusedBy: string;
29
+ protected _blinkTimeout: number;
30
+ protected _blinkIsEven: boolean;
31
+ private _cursorOffset;
32
+ protected _scrollLeft: Nullable<number>;
33
+ protected _textWidth: number;
34
+ protected _clickedCoordinate: Nullable<number>;
35
+ protected _deadKey: boolean;
36
+ protected _addKey: boolean;
37
+ protected _currentKey: string;
38
+ protected _isTextHighlightOn: boolean;
39
+ protected _textHighlightColor: string;
40
+ protected _highligherOpacity: number;
41
+ protected _highlightedText: string;
42
+ private _startHighlightIndex;
43
+ private _endHighlightIndex;
44
+ private _cursorIndex;
45
+ private _outlineWidth;
46
+ private _outlineColor;
47
+ protected _onFocusSelectAll: boolean;
48
+ protected _isPointerDown: boolean;
49
+ protected _onClipboardObserver: Nullable<Observer<ClipboardInfo>>;
50
+ protected _onPointerDblTapObserver: Nullable<Observer<PointerInfo>>;
51
+ /** @internal */
52
+ _connectedVirtualKeyboard: Nullable<VirtualKeyboard>;
53
+ /** Gets or sets a string representing the message displayed on mobile when the control gets the focus */
54
+ promptMessage: string;
55
+ /** Force disable prompt on mobile device */
56
+ disableMobilePrompt: boolean;
57
+ /**
58
+ * Gets or sets outlineWidth of the text to display
59
+ */
60
+ get outlineWidth(): number;
61
+ set outlineWidth(value: number);
62
+ /**
63
+ * Gets or sets outlineColor of the text to display
64
+ */
65
+ get outlineColor(): string;
66
+ set outlineColor(value: string);
67
+ /** Observable raised when the text changes */
68
+ onTextChangedObservable: Observable<InputText>;
69
+ /** Observable raised just before an entered character is to be added */
70
+ onBeforeKeyAddObservable: Observable<InputText>;
71
+ /** Observable raised when the text is highlighted */
72
+ onTextHighlightObservable: Observable<InputText>;
73
+ /** Observable raised when copy event is triggered */
74
+ onTextCopyObservable: Observable<InputText>;
75
+ /** Observable raised when cut event is triggered */
76
+ onTextCutObservable: Observable<InputText>;
77
+ /** Observable raised when paste event is triggered */
78
+ onTextPasteObservable: Observable<InputText>;
79
+ /** Gets or sets the maximum width allowed by the control */
80
+ get maxWidth(): string | number;
81
+ /** Gets the maximum width allowed by the control in pixels */
82
+ get maxWidthInPixels(): number;
83
+ set maxWidth(value: string | number);
84
+ /** Gets or sets the text highlighter transparency; default: 0.4 */
85
+ get highligherOpacity(): number;
86
+ set highligherOpacity(value: number);
87
+ /** Gets or sets a boolean indicating whether to select complete text by default on input focus */
88
+ get onFocusSelectAll(): boolean;
89
+ set onFocusSelectAll(value: boolean);
90
+ /** Gets or sets the text hightlight color */
91
+ get textHighlightColor(): string;
92
+ set textHighlightColor(value: string);
93
+ /** Gets or sets control margin */
94
+ get margin(): string;
95
+ /** Gets control margin in pixels */
96
+ get marginInPixels(): number;
97
+ set margin(value: string);
98
+ /** Gets or sets a boolean indicating if the control can auto stretch its width to adapt to the text */
99
+ get autoStretchWidth(): boolean;
100
+ set autoStretchWidth(value: boolean);
101
+ /** Gets or sets border thickness */
102
+ get thickness(): number;
103
+ set thickness(value: number);
104
+ /** Gets or sets the background color when focused */
105
+ get focusedBackground(): string;
106
+ set focusedBackground(value: string);
107
+ /** Gets or sets the background color when focused */
108
+ set focusedColor(value: string);
109
+ /** Gets or sets the background color */
110
+ get background(): string;
111
+ set background(value: string);
112
+ /** Gets or sets the placeholder color */
113
+ get placeholderColor(): string;
114
+ set placeholderColor(value: string);
115
+ /** Gets or sets the text displayed when the control is empty */
116
+ get placeholderText(): string;
117
+ set placeholderText(value: string);
118
+ /** Gets or sets the dead key. 0 to disable. */
119
+ get deadKey(): boolean;
120
+ set deadKey(flag: boolean);
121
+ /** Gets or sets the highlight text */
122
+ get highlightedText(): string;
123
+ set highlightedText(text: string);
124
+ /** Gets or sets if the current key should be added */
125
+ get addKey(): boolean;
126
+ set addKey(flag: boolean);
127
+ /** Gets or sets the value of the current key being entered */
128
+ get currentKey(): string;
129
+ set currentKey(key: string);
130
+ /** Gets or sets the text displayed in the control */
131
+ get text(): string;
132
+ set text(value: string);
133
+ protected _textHasChanged(): void;
134
+ protected _applyStates(context: ICanvasRenderingContext): void;
135
+ /** Gets or sets control width */
136
+ get width(): string | number;
137
+ set width(value: string | number);
138
+ /**
139
+ * Creates a new InputText
140
+ * @param name defines the control name
141
+ * @param text defines the text of the control
142
+ */
143
+ constructor(name?: string | undefined, text?: string);
144
+ /** @internal */
145
+ onBlur(): void;
146
+ /** @internal */
147
+ onFocus(): void;
148
+ protected _getTypeName(): string;
149
+ /**
150
+ * Function called to get the list of controls that should not steal the focus from this control
151
+ * @returns an array of controls
152
+ */
153
+ keepsFocusWith(): Nullable<Control[]>;
154
+ /**
155
+ * @internal
156
+ */
157
+ processKey(keyCode: number, key?: string, evt?: IKeyboardEvent): void;
158
+ /**
159
+ * @internal
160
+ */
161
+ protected _updateValueFromCursorIndex(offset: number): void;
162
+ /**
163
+ * @internal
164
+ */
165
+ protected _processDblClick(evt: PointerInfo): void;
166
+ /**
167
+ * Allow the user to select all text
168
+ */
169
+ selectAllText(): void;
170
+ /**
171
+ * Handles the keyboard event
172
+ * @param evt Defines the KeyboardEvent
173
+ */
174
+ processKeyboard(evt: IKeyboardEvent): void;
175
+ /**
176
+ * @internal
177
+ */
178
+ protected _onCopyText(ev: ClipboardEvent): void;
179
+ /**
180
+ * @internal
181
+ */
182
+ protected _onCutText(ev: ClipboardEvent): void;
183
+ /**
184
+ * @internal
185
+ */
186
+ protected _onPasteText(ev: ClipboardEvent): void;
187
+ _draw(context: ICanvasRenderingContext): void;
188
+ _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean;
189
+ _onPointerMove(target: Control, coordinates: Vector2, pointerId: number, pi: PointerInfoBase): void;
190
+ _onPointerUp(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean): void;
191
+ protected _beforeRenderText(textWrapper: TextWrapper): TextWrapper;
192
+ /** @internal */
193
+ private set isTextHighlightOn(value);
194
+ /** @internal */
195
+ private get isTextHighlightOn();
196
+ dispose(): void;
197
+ }