@onerjs/gui 8.23.1

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Files changed (354) hide show
  1. package/2D/FrameGraph/guiTask.d.ts +34 -0
  2. package/2D/FrameGraph/guiTask.js +62 -0
  3. package/2D/FrameGraph/guiTask.js.map +1 -0
  4. package/2D/FrameGraph/renderGraphGUIBlock.d.ts +43 -0
  5. package/2D/FrameGraph/renderGraphGUIBlock.js +66 -0
  6. package/2D/FrameGraph/renderGraphGUIBlock.js.map +1 -0
  7. package/2D/adtInstrumentation.d.ts +52 -0
  8. package/2D/adtInstrumentation.js +107 -0
  9. package/2D/adtInstrumentation.js.map +1 -0
  10. package/2D/advancedDynamicTexture.d.ts +548 -0
  11. package/2D/advancedDynamicTexture.js +1522 -0
  12. package/2D/advancedDynamicTexture.js.map +1 -0
  13. package/2D/controls/button.d.ts +109 -0
  14. package/2D/controls/button.js +246 -0
  15. package/2D/controls/button.js.map +1 -0
  16. package/2D/controls/checkbox.d.ts +53 -0
  17. package/2D/controls/checkbox.js +164 -0
  18. package/2D/controls/checkbox.js.map +1 -0
  19. package/2D/controls/colorpicker.d.ts +101 -0
  20. package/2D/controls/colorpicker.js +1396 -0
  21. package/2D/controls/colorpicker.js.map +1 -0
  22. package/2D/controls/container.d.ts +179 -0
  23. package/2D/controls/container.js +616 -0
  24. package/2D/controls/container.js.map +1 -0
  25. package/2D/controls/control.d.ts +943 -0
  26. package/2D/controls/control.js +2460 -0
  27. package/2D/controls/control.js.map +1 -0
  28. package/2D/controls/displayGrid.d.ts +53 -0
  29. package/2D/controls/displayGrid.js +202 -0
  30. package/2D/controls/displayGrid.js.map +1 -0
  31. package/2D/controls/ellipse.d.ts +25 -0
  32. package/2D/controls/ellipse.js +93 -0
  33. package/2D/controls/ellipse.js.map +1 -0
  34. package/2D/controls/focusableButton.d.ts +17 -0
  35. package/2D/controls/focusableButton.js +25 -0
  36. package/2D/controls/focusableButton.js.map +1 -0
  37. package/2D/controls/focusableControl.d.ts +43 -0
  38. package/2D/controls/focusableControl.js +2 -0
  39. package/2D/controls/focusableControl.js.map +1 -0
  40. package/2D/controls/gradient/BaseGradient.d.ts +69 -0
  41. package/2D/controls/gradient/BaseGradient.js +84 -0
  42. package/2D/controls/gradient/BaseGradient.js.map +1 -0
  43. package/2D/controls/gradient/LinearGradient.d.ts +45 -0
  44. package/2D/controls/gradient/LinearGradient.js +73 -0
  45. package/2D/controls/gradient/LinearGradient.js.map +1 -0
  46. package/2D/controls/gradient/RadialGradient.d.ts +53 -0
  47. package/2D/controls/gradient/RadialGradient.js +89 -0
  48. package/2D/controls/gradient/RadialGradient.js.map +1 -0
  49. package/2D/controls/grid.d.ts +151 -0
  50. package/2D/controls/grid.js +528 -0
  51. package/2D/controls/grid.js.map +1 -0
  52. package/2D/controls/image.d.ts +228 -0
  53. package/2D/controls/image.js +915 -0
  54. package/2D/controls/image.js.map +1 -0
  55. package/2D/controls/index.d.ts +34 -0
  56. package/2D/controls/index.js +35 -0
  57. package/2D/controls/index.js.map +1 -0
  58. package/2D/controls/inputPassword.d.ts +9 -0
  59. package/2D/controls/inputPassword.js +22 -0
  60. package/2D/controls/inputPassword.js.map +1 -0
  61. package/2D/controls/inputText.d.ts +197 -0
  62. package/2D/controls/inputText.js +1035 -0
  63. package/2D/controls/inputText.js.map +1 -0
  64. package/2D/controls/inputTextArea.d.ts +142 -0
  65. package/2D/controls/inputTextArea.js +1025 -0
  66. package/2D/controls/inputTextArea.js.map +1 -0
  67. package/2D/controls/line.d.ts +73 -0
  68. package/2D/controls/line.js +227 -0
  69. package/2D/controls/line.js.map +1 -0
  70. package/2D/controls/multiLine.d.ts +75 -0
  71. package/2D/controls/multiLine.js +237 -0
  72. package/2D/controls/multiLine.js.map +1 -0
  73. package/2D/controls/radioButton.d.ts +49 -0
  74. package/2D/controls/radioButton.js +185 -0
  75. package/2D/controls/radioButton.js.map +1 -0
  76. package/2D/controls/rectangle.d.ts +43 -0
  77. package/2D/controls/rectangle.js +204 -0
  78. package/2D/controls/rectangle.js.map +1 -0
  79. package/2D/controls/scrollViewers/scrollViewer.d.ts +178 -0
  80. package/2D/controls/scrollViewers/scrollViewer.js +587 -0
  81. package/2D/controls/scrollViewers/scrollViewer.js.map +1 -0
  82. package/2D/controls/scrollViewers/scrollViewerWindow.d.ts +51 -0
  83. package/2D/controls/scrollViewers/scrollViewerWindow.js +254 -0
  84. package/2D/controls/scrollViewers/scrollViewerWindow.js.map +1 -0
  85. package/2D/controls/selector.d.ts +237 -0
  86. package/2D/controls/selector.js +579 -0
  87. package/2D/controls/selector.js.map +1 -0
  88. package/2D/controls/sliders/baseSlider.d.ts +80 -0
  89. package/2D/controls/sliders/baseSlider.js +299 -0
  90. package/2D/controls/sliders/baseSlider.js.map +1 -0
  91. package/2D/controls/sliders/imageBasedSlider.d.ts +47 -0
  92. package/2D/controls/sliders/imageBasedSlider.js +168 -0
  93. package/2D/controls/sliders/imageBasedSlider.js.map +1 -0
  94. package/2D/controls/sliders/imageScrollBar.d.ts +67 -0
  95. package/2D/controls/sliders/imageScrollBar.js +248 -0
  96. package/2D/controls/sliders/imageScrollBar.js.map +1 -0
  97. package/2D/controls/sliders/scrollBar.d.ts +50 -0
  98. package/2D/controls/sliders/scrollBar.js +175 -0
  99. package/2D/controls/sliders/scrollBar.js.map +1 -0
  100. package/2D/controls/sliders/slider.d.ts +46 -0
  101. package/2D/controls/sliders/slider.js +281 -0
  102. package/2D/controls/sliders/slider.js.map +1 -0
  103. package/2D/controls/stackPanel.d.ts +64 -0
  104. package/2D/controls/stackPanel.js +244 -0
  105. package/2D/controls/stackPanel.js.map +1 -0
  106. package/2D/controls/statics.d.ts +6 -0
  107. package/2D/controls/statics.js +50 -0
  108. package/2D/controls/statics.js.map +1 -0
  109. package/2D/controls/textBlock.d.ts +219 -0
  110. package/2D/controls/textBlock.js +670 -0
  111. package/2D/controls/textBlock.js.map +1 -0
  112. package/2D/controls/textWrapper.d.ts +13 -0
  113. package/2D/controls/textWrapper.js +88 -0
  114. package/2D/controls/textWrapper.js.map +1 -0
  115. package/2D/controls/toggleButton.d.ts +93 -0
  116. package/2D/controls/toggleButton.js +229 -0
  117. package/2D/controls/toggleButton.js.map +1 -0
  118. package/2D/controls/virtualKeyboard.d.ts +102 -0
  119. package/2D/controls/virtualKeyboard.js +275 -0
  120. package/2D/controls/virtualKeyboard.js.map +1 -0
  121. package/2D/index.d.ts +11 -0
  122. package/2D/index.js +13 -0
  123. package/2D/index.js.map +1 -0
  124. package/2D/math2D.d.ts +136 -0
  125. package/2D/math2D.js +235 -0
  126. package/2D/math2D.js.map +1 -0
  127. package/2D/measure.d.ts +77 -0
  128. package/2D/measure.js +138 -0
  129. package/2D/measure.js.map +1 -0
  130. package/2D/multiLinePoint.d.ts +47 -0
  131. package/2D/multiLinePoint.js +110 -0
  132. package/2D/multiLinePoint.js.map +1 -0
  133. package/2D/style.d.ts +46 -0
  134. package/2D/style.js +80 -0
  135. package/2D/style.js.map +1 -0
  136. package/2D/valueAndUnit.d.ts +89 -0
  137. package/2D/valueAndUnit.js +194 -0
  138. package/2D/valueAndUnit.js.map +1 -0
  139. package/2D/xmlLoader.d.ts +60 -0
  140. package/2D/xmlLoader.js +348 -0
  141. package/2D/xmlLoader.js.map +1 -0
  142. package/3D/behaviors/defaultBehavior.d.ts +73 -0
  143. package/3D/behaviors/defaultBehavior.js +103 -0
  144. package/3D/behaviors/defaultBehavior.js.map +1 -0
  145. package/3D/controls/MRTK3/touchHolographicButton.d.ts +220 -0
  146. package/3D/controls/MRTK3/touchHolographicButton.js +868 -0
  147. package/3D/controls/MRTK3/touchHolographicButton.js.map +1 -0
  148. package/3D/controls/abstractButton3D.d.ts +15 -0
  149. package/3D/controls/abstractButton3D.js +22 -0
  150. package/3D/controls/abstractButton3D.js.map +1 -0
  151. package/3D/controls/button3D.d.ts +51 -0
  152. package/3D/controls/button3D.js +98 -0
  153. package/3D/controls/button3D.js.map +1 -0
  154. package/3D/controls/container3D.d.ts +72 -0
  155. package/3D/controls/container3D.js +126 -0
  156. package/3D/controls/container3D.js.map +1 -0
  157. package/3D/controls/contentDisplay3D.d.ts +42 -0
  158. package/3D/controls/contentDisplay3D.js +81 -0
  159. package/3D/controls/contentDisplay3D.js.map +1 -0
  160. package/3D/controls/control3D.d.ts +183 -0
  161. package/3D/controls/control3D.js +401 -0
  162. package/3D/controls/control3D.js.map +1 -0
  163. package/3D/controls/cylinderPanel.d.ts +17 -0
  164. package/3D/controls/cylinderPanel.js +57 -0
  165. package/3D/controls/cylinderPanel.js.map +1 -0
  166. package/3D/controls/handMenu.d.ts +28 -0
  167. package/3D/controls/handMenu.js +39 -0
  168. package/3D/controls/handMenu.js.map +1 -0
  169. package/3D/controls/holographicBackplate.d.ts +49 -0
  170. package/3D/controls/holographicBackplate.js +104 -0
  171. package/3D/controls/holographicBackplate.js.map +1 -0
  172. package/3D/controls/holographicButton.d.ts +84 -0
  173. package/3D/controls/holographicButton.js +300 -0
  174. package/3D/controls/holographicButton.js.map +1 -0
  175. package/3D/controls/holographicSlate.d.ts +134 -0
  176. package/3D/controls/holographicSlate.js +413 -0
  177. package/3D/controls/holographicSlate.js.map +1 -0
  178. package/3D/controls/index.d.ts +22 -0
  179. package/3D/controls/index.js +24 -0
  180. package/3D/controls/index.js.map +1 -0
  181. package/3D/controls/meshButton3D.d.ts +21 -0
  182. package/3D/controls/meshButton3D.js +58 -0
  183. package/3D/controls/meshButton3D.js.map +1 -0
  184. package/3D/controls/nearMenu.d.ts +44 -0
  185. package/3D/controls/nearMenu.js +103 -0
  186. package/3D/controls/nearMenu.js.map +1 -0
  187. package/3D/controls/planePanel.d.ts +9 -0
  188. package/3D/controls/planePanel.js +30 -0
  189. package/3D/controls/planePanel.js.map +1 -0
  190. package/3D/controls/scatterPanel.d.ts +18 -0
  191. package/3D/controls/scatterPanel.js +98 -0
  192. package/3D/controls/scatterPanel.js.map +1 -0
  193. package/3D/controls/slider3D.d.ts +95 -0
  194. package/3D/controls/slider3D.js +256 -0
  195. package/3D/controls/slider3D.js.map +1 -0
  196. package/3D/controls/spherePanel.d.ts +17 -0
  197. package/3D/controls/spherePanel.js +58 -0
  198. package/3D/controls/spherePanel.js.map +1 -0
  199. package/3D/controls/stackPanel3D.d.ts +22 -0
  200. package/3D/controls/stackPanel3D.js +95 -0
  201. package/3D/controls/stackPanel3D.js.map +1 -0
  202. package/3D/controls/touchButton3D.d.ts +77 -0
  203. package/3D/controls/touchButton3D.js +205 -0
  204. package/3D/controls/touchButton3D.js.map +1 -0
  205. package/3D/controls/touchHolographicButton.d.ts +110 -0
  206. package/3D/controls/touchHolographicButton.js +400 -0
  207. package/3D/controls/touchHolographicButton.js.map +1 -0
  208. package/3D/controls/touchHolographicMenu.d.ts +61 -0
  209. package/3D/controls/touchHolographicMenu.js +139 -0
  210. package/3D/controls/touchHolographicMenu.js.map +1 -0
  211. package/3D/controls/touchMeshButton3D.d.ts +21 -0
  212. package/3D/controls/touchMeshButton3D.js +58 -0
  213. package/3D/controls/touchMeshButton3D.js.map +1 -0
  214. package/3D/controls/volumeBasedPanel.d.ts +53 -0
  215. package/3D/controls/volumeBasedPanel.js +158 -0
  216. package/3D/controls/volumeBasedPanel.js.map +1 -0
  217. package/3D/gizmos/gizmoHandle.d.ts +108 -0
  218. package/3D/gizmos/gizmoHandle.js +175 -0
  219. package/3D/gizmos/gizmoHandle.js.map +1 -0
  220. package/3D/gizmos/index.d.ts +2 -0
  221. package/3D/gizmos/index.js +3 -0
  222. package/3D/gizmos/index.js.map +1 -0
  223. package/3D/gizmos/slateGizmo.d.ts +57 -0
  224. package/3D/gizmos/slateGizmo.js +353 -0
  225. package/3D/gizmos/slateGizmo.js.map +1 -0
  226. package/3D/gui3DManager.d.ts +94 -0
  227. package/3D/gui3DManager.js +233 -0
  228. package/3D/gui3DManager.js.map +1 -0
  229. package/3D/index.d.ts +5 -0
  230. package/3D/index.js +7 -0
  231. package/3D/index.js.map +1 -0
  232. package/3D/materials/fluent/fluentMaterial.d.ts +91 -0
  233. package/3D/materials/fluent/fluentMaterial.js +286 -0
  234. package/3D/materials/fluent/fluentMaterial.js.map +1 -0
  235. package/3D/materials/fluent/index.d.ts +1 -0
  236. package/3D/materials/fluent/index.js +2 -0
  237. package/3D/materials/fluent/index.js.map +1 -0
  238. package/3D/materials/fluent/shaders/fluent.fragment.d.ts +5 -0
  239. package/3D/materials/fluent/shaders/fluent.fragment.js +41 -0
  240. package/3D/materials/fluent/shaders/fluent.fragment.js.map +1 -0
  241. package/3D/materials/fluent/shaders/fluent.vertex.d.ts +5 -0
  242. package/3D/materials/fluent/shaders/fluent.vertex.js +40 -0
  243. package/3D/materials/fluent/shaders/fluent.vertex.js.map +1 -0
  244. package/3D/materials/fluentBackplate/fluentBackplateMaterial.d.ts +155 -0
  245. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js +466 -0
  246. package/3D/materials/fluentBackplate/fluentBackplateMaterial.js.map +1 -0
  247. package/3D/materials/fluentBackplate/index.d.ts +1 -0
  248. package/3D/materials/fluentBackplate/index.js +2 -0
  249. package/3D/materials/fluentBackplate/index.js.map +1 -0
  250. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.d.ts +5 -0
  251. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js +60 -0
  252. package/3D/materials/fluentBackplate/shaders/fluentBackplate.fragment.js.map +1 -0
  253. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.d.ts +5 -0
  254. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js +127 -0
  255. package/3D/materials/fluentBackplate/shaders/fluentBackplate.vertex.js.map +1 -0
  256. package/3D/materials/fluentButton/fluentButtonMaterial.d.ts +190 -0
  257. package/3D/materials/fluentButton/fluentButtonMaterial.js +536 -0
  258. package/3D/materials/fluentButton/fluentButtonMaterial.js.map +1 -0
  259. package/3D/materials/fluentButton/index.d.ts +1 -0
  260. package/3D/materials/fluentButton/index.js +2 -0
  261. package/3D/materials/fluentButton/index.js.map +1 -0
  262. package/3D/materials/fluentButton/shaders/fluentButton.fragment.d.ts +5 -0
  263. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js +57 -0
  264. package/3D/materials/fluentButton/shaders/fluentButton.fragment.js.map +1 -0
  265. package/3D/materials/fluentButton/shaders/fluentButton.vertex.d.ts +5 -0
  266. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js +162 -0
  267. package/3D/materials/fluentButton/shaders/fluentButton.vertex.js.map +1 -0
  268. package/3D/materials/fluentMaterial.d.ts +4 -0
  269. package/3D/materials/fluentMaterial.js +5 -0
  270. package/3D/materials/fluentMaterial.js.map +1 -0
  271. package/3D/materials/handle/handleMaterial.d.ts +68 -0
  272. package/3D/materials/handle/handleMaterial.js +114 -0
  273. package/3D/materials/handle/handleMaterial.js.map +1 -0
  274. package/3D/materials/handle/index.d.ts +1 -0
  275. package/3D/materials/handle/index.js +2 -0
  276. package/3D/materials/handle/index.js.map +1 -0
  277. package/3D/materials/handle/shaders/handle.fragment.d.ts +5 -0
  278. package/3D/materials/handle/shaders/handle.fragment.js +11 -0
  279. package/3D/materials/handle/shaders/handle.fragment.js.map +1 -0
  280. package/3D/materials/handle/shaders/handle.vertex.d.ts +5 -0
  281. package/3D/materials/handle/shaders/handle.vertex.js +11 -0
  282. package/3D/materials/handle/shaders/handle.vertex.js.map +1 -0
  283. package/3D/materials/index.d.ts +5 -0
  284. package/3D/materials/index.js +7 -0
  285. package/3D/materials/index.js.map +1 -0
  286. package/3D/materials/mrdl/index.d.ts +3 -0
  287. package/3D/materials/mrdl/index.js +4 -0
  288. package/3D/materials/mrdl/index.js.map +1 -0
  289. package/3D/materials/mrdl/mrdlBackglowMaterial.d.ts +87 -0
  290. package/3D/materials/mrdl/mrdlBackglowMaterial.js +302 -0
  291. package/3D/materials/mrdl/mrdlBackglowMaterial.js.map +1 -0
  292. package/3D/materials/mrdl/mrdlBackplateMaterial.d.ts +148 -0
  293. package/3D/materials/mrdl/mrdlBackplateMaterial.js +433 -0
  294. package/3D/materials/mrdl/mrdlBackplateMaterial.js.map +1 -0
  295. package/3D/materials/mrdl/mrdlFrontplateMaterial.d.ts +186 -0
  296. package/3D/materials/mrdl/mrdlFrontplateMaterial.js +532 -0
  297. package/3D/materials/mrdl/mrdlFrontplateMaterial.js.map +1 -0
  298. package/3D/materials/mrdl/mrdlInnerquadMaterial.d.ts +56 -0
  299. package/3D/materials/mrdl/mrdlInnerquadMaterial.js +230 -0
  300. package/3D/materials/mrdl/mrdlInnerquadMaterial.js.map +1 -0
  301. package/3D/materials/mrdl/mrdlSliderBarMaterial.d.ts +337 -0
  302. package/3D/materials/mrdl/mrdlSliderBarMaterial.js +855 -0
  303. package/3D/materials/mrdl/mrdlSliderBarMaterial.js.map +1 -0
  304. package/3D/materials/mrdl/mrdlSliderThumbMaterial.d.ts +337 -0
  305. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js +855 -0
  306. package/3D/materials/mrdl/mrdlSliderThumbMaterial.js.map +1 -0
  307. package/3D/materials/mrdl/shaders/mrdlBackglow.fragment.d.ts +5 -0
  308. package/3D/materials/mrdl/shaders/mrdlBackglow.fragment.js +25 -0
  309. package/3D/materials/mrdl/shaders/mrdlBackglow.fragment.js.map +1 -0
  310. package/3D/materials/mrdl/shaders/mrdlBackglow.vertex.d.ts +5 -0
  311. package/3D/materials/mrdl/shaders/mrdlBackglow.vertex.js +12 -0
  312. package/3D/materials/mrdl/shaders/mrdlBackglow.vertex.js.map +1 -0
  313. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.d.ts +5 -0
  314. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js +88 -0
  315. package/3D/materials/mrdl/shaders/mrdlBackplate.fragment.js.map +1 -0
  316. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.d.ts +5 -0
  317. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js +96 -0
  318. package/3D/materials/mrdl/shaders/mrdlBackplate.vertex.js.map +1 -0
  319. package/3D/materials/mrdl/shaders/mrdlFrontplate.fragment.d.ts +5 -0
  320. package/3D/materials/mrdl/shaders/mrdlFrontplate.fragment.js +48 -0
  321. package/3D/materials/mrdl/shaders/mrdlFrontplate.fragment.js.map +1 -0
  322. package/3D/materials/mrdl/shaders/mrdlFrontplate.vertex.d.ts +5 -0
  323. package/3D/materials/mrdl/shaders/mrdlFrontplate.vertex.js +158 -0
  324. package/3D/materials/mrdl/shaders/mrdlFrontplate.vertex.js.map +1 -0
  325. package/3D/materials/mrdl/shaders/mrdlInnerquad.fragment.d.ts +5 -0
  326. package/3D/materials/mrdl/shaders/mrdlInnerquad.fragment.js +27 -0
  327. package/3D/materials/mrdl/shaders/mrdlInnerquad.fragment.js.map +1 -0
  328. package/3D/materials/mrdl/shaders/mrdlInnerquad.vertex.d.ts +5 -0
  329. package/3D/materials/mrdl/shaders/mrdlInnerquad.vertex.js +13 -0
  330. package/3D/materials/mrdl/shaders/mrdlInnerquad.vertex.js.map +1 -0
  331. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.d.ts +5 -0
  332. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js +236 -0
  333. package/3D/materials/mrdl/shaders/mrdlSliderBar.fragment.js.map +1 -0
  334. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.d.ts +5 -0
  335. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js +137 -0
  336. package/3D/materials/mrdl/shaders/mrdlSliderBar.vertex.js.map +1 -0
  337. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.d.ts +5 -0
  338. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js +236 -0
  339. package/3D/materials/mrdl/shaders/mrdlSliderThumb.fragment.js.map +1 -0
  340. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.d.ts +5 -0
  341. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js +137 -0
  342. package/3D/materials/mrdl/shaders/mrdlSliderThumb.vertex.js.map +1 -0
  343. package/3D/vector3WithInfo.d.ts +16 -0
  344. package/3D/vector3WithInfo.js +18 -0
  345. package/3D/vector3WithInfo.js.map +1 -0
  346. package/index.d.ts +2 -0
  347. package/index.js +4 -0
  348. package/index.js.map +1 -0
  349. package/legacy/legacy.d.ts +1 -0
  350. package/legacy/legacy.js +17 -0
  351. package/legacy/legacy.js.map +1 -0
  352. package/license.md +71 -0
  353. package/package.json +47 -0
  354. package/readme.md +31 -0
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{ Observable } from \"core/Misc/observable\";\r\nimport type { Measure } from \"../measure\";\r\nimport { ValueAndUnit } from \"../valueAndUnit\";\r\nimport { Control } from \"./control\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { Nullable } from \"core/types\";\r\nimport { serialize } from \"core/Misc/decorators\";\r\nimport type { ICanvasRenderingContext, ITextMetrics } from \"core/Engines/ICanvas\";\r\nimport { EngineStore } from \"core/Engines/engineStore\";\r\n\r\n/**\r\n * Enum that determines the text-wrapping mode to use.\r\n */\r\nexport const enum TextWrapping {\r\n /**\r\n * Clip the text when it's larger than Control.width; this is the default mode.\r\n */\r\n Clip = 0,\r\n\r\n /**\r\n * Wrap the text word-wise, i.e. try to add line-breaks at word boundary to fit within Control.width.\r\n */\r\n WordWrap = 1,\r\n\r\n /**\r\n * Ellipsize the text, i.e. shrink with trailing … when text is larger than Control.width.\r\n */\r\n Ellipsis = 2,\r\n\r\n /**\r\n * Wrap the text word-wise and clip the text when the text's height is larger than the Control.height, and shrink the last line with trailing … .\r\n */\r\n WordWrapEllipsis = 3,\r\n\r\n /**\r\n * Use HTML to wrap the text. This is the only mode that supports east-asian languages.\r\n */\r\n HTML = 4,\r\n}\r\n\r\n/**\r\n * Class used to create text block control\r\n */\r\nexport class TextBlock extends Control {\r\n private _text = \"\";\r\n private _textWrapping = TextWrapping.Clip;\r\n private _textHorizontalAlignment = Control.HORIZONTAL_ALIGNMENT_CENTER;\r\n private _textVerticalAlignment = Control.VERTICAL_ALIGNMENT_CENTER;\r\n\r\n private _lines: any[];\r\n private _resizeToFit: boolean = false;\r\n private _lineSpacing: ValueAndUnit = new ValueAndUnit(0);\r\n private _outlineWidth: number = 0;\r\n private _outlineColor: string = \"white\";\r\n private _underline: boolean = false;\r\n private _lineThrough: boolean = false;\r\n private _wordDivider: string = \" \";\r\n private _forceResizeWidth: boolean = false;\r\n private _applyOutlineToUnderline: boolean = false;\r\n\r\n /**\r\n * An event triggered after the text is changed\r\n */\r\n public onTextChangedObservable = new Observable<TextBlock>();\r\n\r\n /**\r\n * An event triggered after the text was broken up into lines\r\n */\r\n public onLinesReadyObservable = new Observable<TextBlock>();\r\n\r\n /**\r\n * Function used to split a string into words. By default, a string is split at each space character found\r\n */\r\n public wordSplittingFunction: Nullable<(line: string) => string[]>;\r\n\r\n /**\r\n * This function will be called when a new HTML element is generated to be used for word wrapping.\r\n * This is only used when wrapping mode HTML is selected.\r\n * Using this function you can adjust word-break, overflow-wrap, hyphens, or any other CSS properties of the HTML element, language-dependent.\r\n */\r\n public adjustWordWrappingHTMLElement: Nullable<(element: HTMLElement) => void>;\r\n\r\n /**\r\n * Gets or sets a boolean indicating if the HTML element generated for word wrapping should be reused or removed after each wrapping.\r\n */\r\n public reuseHTMLForWordWrapping: boolean = false;\r\n\r\n /**\r\n * Return the line list (you may need to use the onLinesReadyObservable to make sure the list is ready)\r\n */\r\n public get lines(): any[] {\r\n return this._lines;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating that the TextBlock will be resized to fit its content\r\n\r\n */\r\n @serialize()\r\n public get resizeToFit(): boolean {\r\n return this._resizeToFit;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating that the TextBlock will be resized to fit its content\r\n\r\n */\r\n public set resizeToFit(value: boolean) {\r\n if (this._resizeToFit === value) {\r\n return;\r\n }\r\n this._resizeToFit = value;\r\n\r\n if (this._resizeToFit) {\r\n this._width.ignoreAdaptiveScaling = true;\r\n this._height.ignoreAdaptiveScaling = true;\r\n }\r\n\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating if text must be wrapped\r\n */\r\n @serialize()\r\n public get textWrapping(): TextWrapping | boolean {\r\n return this._textWrapping;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating if text must be wrapped\r\n */\r\n public set textWrapping(value: TextWrapping | boolean) {\r\n if (this._textWrapping === value) {\r\n return;\r\n }\r\n this._textWrapping = +value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets text to display\r\n */\r\n @serialize()\r\n public get text(): string {\r\n return this._text;\r\n }\r\n\r\n /**\r\n * Gets or sets text to display\r\n */\r\n public set text(value: string) {\r\n if (this._text === value) {\r\n return;\r\n }\r\n this._text = value + \"\"; // Making sure it is a text\r\n this._markAsDirty();\r\n\r\n this.onTextChangedObservable.notifyObservers(this);\r\n }\r\n\r\n /**\r\n * Gets or sets text horizontal alignment (BABYLON.GUI.Control.HORIZONTAL_ALIGNMENT_CENTER by default)\r\n */\r\n @serialize()\r\n public get textHorizontalAlignment(): number {\r\n return this._textHorizontalAlignment;\r\n }\r\n\r\n /**\r\n * Gets or sets text horizontal alignment (BABYLON.GUI.Control.HORIZONTAL_ALIGNMENT_CENTER by default)\r\n */\r\n public set textHorizontalAlignment(value: number) {\r\n if (this._textHorizontalAlignment === value) {\r\n return;\r\n }\r\n\r\n this._textHorizontalAlignment = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets text vertical alignment (BABYLON.GUI.Control.VERTICAL_ALIGNMENT_CENTER by default)\r\n */\r\n @serialize()\r\n public get textVerticalAlignment(): number {\r\n return this._textVerticalAlignment;\r\n }\r\n\r\n /**\r\n * Gets or sets text vertical alignment (BABYLON.GUI.Control.VERTICAL_ALIGNMENT_CENTER by default)\r\n */\r\n public set textVerticalAlignment(value: number) {\r\n if (this._textVerticalAlignment === value) {\r\n return;\r\n }\r\n\r\n this._textVerticalAlignment = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets line spacing value\r\n */\r\n @serialize()\r\n public set lineSpacing(value: string | number) {\r\n if (this._lineSpacing.fromString(value)) {\r\n this._markAsDirty();\r\n }\r\n }\r\n\r\n /**\r\n * Gets or sets line spacing value\r\n */\r\n public get lineSpacing(): string | number {\r\n return this._lineSpacing.toString(this._host);\r\n }\r\n\r\n /**\r\n * Gets or sets outlineWidth of the text to display\r\n */\r\n @serialize()\r\n public get outlineWidth(): number {\r\n return this._outlineWidth;\r\n }\r\n\r\n /**\r\n * Gets or sets outlineWidth of the text to display\r\n */\r\n public set outlineWidth(value: number) {\r\n if (this._outlineWidth === value) {\r\n return;\r\n }\r\n this._outlineWidth = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating that text must have underline\r\n */\r\n @serialize()\r\n public get underline(): boolean {\r\n return this._underline;\r\n }\r\n\r\n /**\r\n * Gets or sets a boolean indicating that text must have underline\r\n */\r\n public set underline(value: boolean) {\r\n if (this._underline === value) {\r\n return;\r\n }\r\n this._underline = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets an boolean indicating that text must be crossed out\r\n */\r\n @serialize()\r\n public get lineThrough(): boolean {\r\n return this._lineThrough;\r\n }\r\n\r\n /**\r\n * Gets or sets an boolean indicating that text must be crossed out\r\n */\r\n public set lineThrough(value: boolean) {\r\n if (this._lineThrough === value) {\r\n return;\r\n }\r\n this._lineThrough = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * If the outline should be applied to the underline/strike-through too. Has different behavior in Edge/Chrome vs Firefox.\r\n */\r\n @serialize()\r\n public get applyOutlineToUnderline(): boolean {\r\n return this._applyOutlineToUnderline;\r\n }\r\n\r\n public set applyOutlineToUnderline(value: boolean) {\r\n if (this._applyOutlineToUnderline === value) {\r\n return;\r\n }\r\n this._applyOutlineToUnderline = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets outlineColor of the text to display\r\n */\r\n @serialize()\r\n public get outlineColor(): string {\r\n return this._outlineColor;\r\n }\r\n\r\n /**\r\n * Gets or sets outlineColor of the text to display\r\n */\r\n public set outlineColor(value: string) {\r\n if (this._outlineColor === value) {\r\n return;\r\n }\r\n this._outlineColor = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Gets or sets word divider\r\n */\r\n @serialize()\r\n public get wordDivider(): string {\r\n return this._wordDivider;\r\n }\r\n\r\n /**\r\n * Gets or sets word divider\r\n */\r\n public set wordDivider(value: string) {\r\n if (this._wordDivider === value) {\r\n return;\r\n }\r\n this._wordDivider = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * By default, if a text block has text wrapping other than Clip, its width\r\n * is not resized even if resizeToFit = true. This parameter forces the width\r\n * to be resized.\r\n */\r\n @serialize()\r\n public get forceResizeWidth(): boolean {\r\n return this._forceResizeWidth;\r\n }\r\n\r\n public set forceResizeWidth(value: boolean) {\r\n if (this._forceResizeWidth === value) {\r\n return;\r\n }\r\n this._forceResizeWidth = value;\r\n this._markAsDirty();\r\n }\r\n\r\n /**\r\n * Creates a new TextBlock object\r\n * @param name defines the name of the control\r\n * @param text defines the text to display (empty string by default)\r\n */\r\n constructor(\r\n /**\r\n * Defines the name of the control\r\n */\r\n public override name?: string,\r\n text: string = \"\"\r\n ) {\r\n super(name);\r\n\r\n this.text = text;\r\n }\r\n\r\n protected override _getTypeName(): string {\r\n return \"TextBlock\";\r\n }\r\n\r\n protected override _processMeasures(parentMeasure: Measure, context: ICanvasRenderingContext): void {\r\n if (!this._fontOffset || this.isDirty) {\r\n this._fontOffset = Control._GetFontOffset(context.font, this._host.getScene()?.getEngine());\r\n }\r\n super._processMeasures(parentMeasure, context);\r\n\r\n // Prepare lines\r\n this._lines = this._breakLines(this._currentMeasure.width, this._currentMeasure.height, context);\r\n this.onLinesReadyObservable.notifyObservers(this);\r\n\r\n let maxLineWidth: number = 0;\r\n\r\n for (let i = 0; i < this._lines.length; i++) {\r\n const line = this._lines[i];\r\n\r\n if (line.width > maxLineWidth) {\r\n maxLineWidth = line.width;\r\n }\r\n }\r\n\r\n if (this._resizeToFit) {\r\n if (this._textWrapping === TextWrapping.Clip || this._forceResizeWidth) {\r\n const newWidth = Math.ceil(this._paddingLeftInPixels) + Math.ceil(this._paddingRightInPixels) + Math.ceil(maxLineWidth);\r\n if (newWidth !== this._width.getValueInPixel(this._host, this._tempParentMeasure.width)) {\r\n this._width.updateInPlace(newWidth, ValueAndUnit.UNITMODE_PIXEL);\r\n this._rebuildLayout = true;\r\n }\r\n }\r\n let newHeight = (this._paddingTopInPixels + this._paddingBottomInPixels + this._fontOffset.height * this._lines.length) | 0;\r\n\r\n if (this._lines.length > 0 && this._lineSpacing.internalValue !== 0) {\r\n let lineSpacing = 0;\r\n if (this._lineSpacing.isPixel) {\r\n lineSpacing = this._lineSpacing.getValue(this._host);\r\n } else {\r\n lineSpacing = this._lineSpacing.getValue(this._host) * this._height.getValueInPixel(this._host, this._cachedParentMeasure.height);\r\n }\r\n\r\n newHeight += (this._lines.length - 1) * lineSpacing;\r\n }\r\n\r\n if (newHeight !== this._height.internalValue) {\r\n this._height.updateInPlace(newHeight, ValueAndUnit.UNITMODE_PIXEL);\r\n this._rebuildLayout = true;\r\n }\r\n }\r\n }\r\n\r\n private _drawText(text: string, textWidth: number, y: number, context: ICanvasRenderingContext): void {\r\n const width = this._currentMeasure.width;\r\n let x = 0;\r\n switch (this._textHorizontalAlignment) {\r\n case Control.HORIZONTAL_ALIGNMENT_LEFT:\r\n x = 0;\r\n break;\r\n case Control.HORIZONTAL_ALIGNMENT_RIGHT:\r\n x = width - textWidth;\r\n break;\r\n case Control.HORIZONTAL_ALIGNMENT_CENTER:\r\n x = (width - textWidth) / 2;\r\n break;\r\n }\r\n\r\n if (this.shadowBlur || this.shadowOffsetX || this.shadowOffsetY) {\r\n context.shadowColor = this.shadowColor;\r\n context.shadowBlur = this.shadowBlur;\r\n context.shadowOffsetX = this.shadowOffsetX;\r\n context.shadowOffsetY = this.shadowOffsetY;\r\n }\r\n\r\n if (this.outlineWidth) {\r\n context.strokeText(text, this._currentMeasure.left + x, y);\r\n }\r\n context.fillText(text, this._currentMeasure.left + x, y);\r\n\r\n if (this._underline) {\r\n this._drawLine(this._currentMeasure.left + x, y + 3, this._currentMeasure.left + x + textWidth, y + 3, context);\r\n }\r\n\r\n if (this._lineThrough) {\r\n this._drawLine(this._currentMeasure.left + x, y - this.fontSizeInPixels / 3, this._currentMeasure.left + x + textWidth, y - this.fontSizeInPixels / 3, context);\r\n }\r\n }\r\n\r\n private _drawLine(xFrom: number, yFrom: number, xTo: number, yTo: number, context: ICanvasRenderingContext): void {\r\n context.beginPath();\r\n context.lineWidth = Math.round(this.fontSizeInPixels * 0.05);\r\n context.moveTo(xFrom, yFrom);\r\n context.lineTo(xTo, yTo);\r\n if (this.outlineWidth && this.applyOutlineToUnderline) {\r\n context.stroke();\r\n context.fill();\r\n } else {\r\n const currentStroke = context.strokeStyle;\r\n context.strokeStyle = context.fillStyle;\r\n context.stroke();\r\n context.strokeStyle = currentStroke;\r\n }\r\n context.closePath();\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public override _draw(context: ICanvasRenderingContext): void {\r\n context.save();\r\n\r\n this._applyStates(context);\r\n\r\n // Render lines\r\n this._renderLines(context);\r\n\r\n context.restore();\r\n }\r\n\r\n protected override _applyStates(context: ICanvasRenderingContext): void {\r\n super._applyStates(context);\r\n if (this.outlineWidth) {\r\n context.lineWidth = this.outlineWidth;\r\n context.strokeStyle = this.outlineColor;\r\n context.lineJoin = \"miter\";\r\n context.miterLimit = 2;\r\n }\r\n }\r\n\r\n private _linesTemp: object[] = [];\r\n\r\n protected _breakLines(refWidth: number, refHeight: number, context: ICanvasRenderingContext): object[] {\r\n this._linesTemp.length = 0;\r\n const _lines = this._textWrapping === TextWrapping.HTML ? this._parseHTMLText(refWidth, refHeight, context) : this.text.split(\"\\n\");\r\n\r\n switch (this._textWrapping) {\r\n case TextWrapping.WordWrap:\r\n for (const _line of _lines) {\r\n this._linesTemp.push(...this._parseLineWordWrap(_line, refWidth, context));\r\n }\r\n break;\r\n case TextWrapping.Ellipsis:\r\n for (const _line of _lines) {\r\n this._linesTemp.push(this._parseLineEllipsis(_line, refWidth, context));\r\n }\r\n break;\r\n case TextWrapping.WordWrapEllipsis:\r\n for (const _line of _lines) {\r\n this._linesTemp.push(...this._parseLineWordWrapEllipsis(_line, refWidth, refHeight, context));\r\n }\r\n break;\r\n case TextWrapping.HTML:\r\n default:\r\n for (const _line of _lines) {\r\n this._linesTemp.push(this._parseLine(_line, context));\r\n }\r\n break;\r\n }\r\n\r\n return this._linesTemp;\r\n }\r\n\r\n private _htmlElement: Nullable<HTMLElement> = null;\r\n\r\n protected _parseHTMLText(refWidth: number, refHeight: number, context: ICanvasRenderingContext): string[] {\r\n const lines = [] as string[];\r\n if (!this._htmlElement) {\r\n this._htmlElement = document.createElement(\"div\");\r\n document.body.appendChild(this._htmlElement);\r\n }\r\n const htmlElement = this._htmlElement;\r\n htmlElement.textContent = this.text;\r\n htmlElement.style.font = context.font;\r\n htmlElement.style.position = \"absolute\";\r\n htmlElement.style.visibility = \"hidden\";\r\n htmlElement.style.top = \"-1000px\";\r\n htmlElement.style.left = \"-1000px\";\r\n this.adjustWordWrappingHTMLElement?.(htmlElement);\r\n htmlElement.style.width = refWidth + \"px\";\r\n htmlElement.style.height = refHeight + \"px\";\r\n const textContent = htmlElement.textContent;\r\n if (!textContent) {\r\n return lines;\r\n }\r\n // get the text node\r\n const textNode = htmlElement.childNodes[0];\r\n const range = document.createRange();\r\n let idx = 0;\r\n for (const c of textContent) {\r\n range.setStart(textNode, 0);\r\n range.setEnd(textNode, idx + 1);\r\n // \"select\" text from beginning to this position to determine the line\r\n const lineIndex = range.getClientRects().length - 1;\r\n lines[lineIndex] = (lines[lineIndex] || \"\") + c;\r\n idx++;\r\n }\r\n\r\n if (!this.reuseHTMLForWordWrapping) {\r\n htmlElement.remove();\r\n this._htmlElement = null;\r\n }\r\n\r\n return lines;\r\n }\r\n\r\n protected _parseLine(line: string = \"\", context: ICanvasRenderingContext): object {\r\n return { text: line, width: this._getTextMetricsWidth(context.measureText(line)) };\r\n }\r\n\r\n //Calculate how many characters approximately we need to remove\r\n private _getCharsToRemove(lineWidth: number, width: number, lineLength: number) {\r\n const diff = lineWidth > width ? lineWidth - width : 0;\r\n // This isn't exact unless the font is monospaced\r\n const charWidth = lineWidth / lineLength;\r\n const removeChars = Math.max(Math.floor(diff / charWidth), 1);\r\n return removeChars;\r\n }\r\n\r\n protected _parseLineEllipsis(line: string = \"\", width: number, context: ICanvasRenderingContext): object {\r\n let lineWidth = this._getTextMetricsWidth(context.measureText(line));\r\n\r\n let removeChars = this._getCharsToRemove(lineWidth, width, line.length);\r\n\r\n // unicode support. split('') does not work with unicode!\r\n // make sure Array.from is available\r\n const characters = Array.from && Array.from(line);\r\n if (!characters) {\r\n // no array.from, use the old method\r\n while (line.length > 2 && lineWidth > width) {\r\n line = line.slice(0, -removeChars);\r\n lineWidth = this._getTextMetricsWidth(context.measureText(line + \"…\"));\r\n\r\n removeChars = this._getCharsToRemove(lineWidth, width, line.length);\r\n }\r\n // Add on the end\r\n line += \"…\";\r\n } else {\r\n while (characters.length && lineWidth > width) {\r\n characters.splice(characters.length - removeChars, removeChars);\r\n line = `${characters.join(\"\")}…`;\r\n lineWidth = this._getTextMetricsWidth(context.measureText(line));\r\n\r\n removeChars = this._getCharsToRemove(lineWidth, width, line.length);\r\n }\r\n }\r\n\r\n return { text: line, width: lineWidth };\r\n }\r\n\r\n private _getTextMetricsWidth(textMetrics: ITextMetrics) {\r\n if (textMetrics.actualBoundingBoxLeft !== undefined) {\r\n return Math.abs(textMetrics.actualBoundingBoxLeft) + Math.abs(textMetrics.actualBoundingBoxRight);\r\n }\r\n return textMetrics.width;\r\n }\r\n\r\n protected _parseLineWordWrap(line: string = \"\", width: number, context: ICanvasRenderingContext): object[] {\r\n const lines = [];\r\n const words = this.wordSplittingFunction ? this.wordSplittingFunction(line) : line.split(this._wordDivider);\r\n let lineWidth = this._getTextMetricsWidth(context.measureText(line));\r\n\r\n for (let n = 0; n < words.length; n++) {\r\n const testLine = n > 0 ? line + this._wordDivider + words[n] : words[0];\r\n const testWidth = this._getTextMetricsWidth(context.measureText(testLine));\r\n if (testWidth > width && n > 0) {\r\n lines.push({ text: line, width: lineWidth });\r\n line = words[n];\r\n lineWidth = this._getTextMetricsWidth(context.measureText(line));\r\n } else {\r\n lineWidth = testWidth;\r\n line = testLine;\r\n }\r\n }\r\n lines.push({ text: line, width: lineWidth });\r\n\r\n return lines;\r\n }\r\n\r\n protected _parseLineWordWrapEllipsis(line: string = \"\", width: number, height: number, context: ICanvasRenderingContext): object[] {\r\n const lines = this._parseLineWordWrap(line, width, context);\r\n for (let n = 1; n <= lines.length; n++) {\r\n const currentHeight = this._computeHeightForLinesOf(n);\r\n if (currentHeight > height && n > 1) {\r\n const lastLine = lines[n - 2] as { text: string; width: number };\r\n const currentLine = lines[n - 1] as { text: string; width: number };\r\n lines[n - 2] = this._parseLineEllipsis(lastLine.text + this._wordDivider + currentLine.text, width, context);\r\n const linesToRemove = lines.length - n + 1;\r\n for (let i = 0; i < linesToRemove; i++) {\r\n lines.pop();\r\n }\r\n return lines;\r\n }\r\n }\r\n\r\n return lines;\r\n }\r\n\r\n protected _renderLines(context: ICanvasRenderingContext): void {\r\n if (!this._fontOffset || !this._lines) {\r\n return;\r\n }\r\n const height = this._currentMeasure.height;\r\n let rootY = 0;\r\n switch (this._textVerticalAlignment) {\r\n case Control.VERTICAL_ALIGNMENT_TOP:\r\n rootY = this._fontOffset.ascent;\r\n break;\r\n case Control.VERTICAL_ALIGNMENT_BOTTOM:\r\n rootY = height - this._fontOffset.height * (this._lines.length - 1) - this._fontOffset.descent;\r\n break;\r\n case Control.VERTICAL_ALIGNMENT_CENTER:\r\n rootY = this._fontOffset.ascent + (height - this._fontOffset.height * this._lines.length) / 2;\r\n break;\r\n }\r\n\r\n rootY += this._currentMeasure.top;\r\n\r\n for (let i = 0; i < this._lines.length; i++) {\r\n const line = this._lines[i];\r\n\r\n if (i !== 0 && this._lineSpacing.internalValue !== 0) {\r\n if (this._lineSpacing.isPixel) {\r\n rootY += this._lineSpacing.getValue(this._host);\r\n } else {\r\n rootY = rootY + this._lineSpacing.getValue(this._host) * this._height.getValueInPixel(this._host, this._cachedParentMeasure.height);\r\n }\r\n }\r\n\r\n this._drawText(line.text, line.width, rootY, context);\r\n rootY += this._fontOffset.height;\r\n }\r\n }\r\n\r\n private _computeHeightForLinesOf(lineCount: number): number {\r\n let newHeight = this._paddingTopInPixels + this._paddingBottomInPixels + this._fontOffset.height * lineCount;\r\n\r\n if (lineCount > 0 && this._lineSpacing.internalValue !== 0) {\r\n let lineSpacing = 0;\r\n if (this._lineSpacing.isPixel) {\r\n lineSpacing = this._lineSpacing.getValue(this._host);\r\n } else {\r\n lineSpacing = this._lineSpacing.getValue(this._host) * this._height.getValueInPixel(this._host, this._cachedParentMeasure.height);\r\n }\r\n\r\n newHeight += (lineCount - 1) * lineSpacing;\r\n }\r\n\r\n return newHeight;\r\n }\r\n\r\n public override isDimensionFullyDefined(dim: \"width\" | \"height\"): boolean {\r\n if (this.resizeToFit) {\r\n return true;\r\n }\r\n return super.isDimensionFullyDefined(dim);\r\n }\r\n\r\n /**\r\n * Given a width constraint applied on the text block, find the expected height\r\n * @returns expected height\r\n */\r\n public computeExpectedHeight(): number {\r\n if (this.text && this.widthInPixels) {\r\n // Should abstract platform instead of using LastCreatedEngine\r\n const context = EngineStore.LastCreatedEngine?.createCanvas(0, 0).getContext(\"2d\");\r\n if (context) {\r\n this._applyStates(context);\r\n if (!this._fontOffset) {\r\n this._fontOffset = Control._GetFontOffset(context.font, this._host.getScene()?.getEngine());\r\n }\r\n const lines = this._lines\r\n ? this._lines\r\n : this._breakLines(\r\n this.widthInPixels - this._paddingLeftInPixels - this._paddingRightInPixels,\r\n this.heightInPixels - this._paddingTopInPixels - this._paddingBottomInPixels,\r\n context\r\n );\r\n return this._computeHeightForLinesOf(lines.length);\r\n }\r\n }\r\n return 0;\r\n }\r\n\r\n override dispose(): void {\r\n super.dispose();\r\n\r\n this.onTextChangedObservable.clear();\r\n this._htmlElement?.remove();\r\n this._htmlElement = null;\r\n }\r\n}\r\nRegisterClass(\"BABYLON.GUI.TextBlock\", TextBlock);\r\n"]}
@@ -0,0 +1,13 @@
1
+ /** @internal */
2
+ export declare class TextWrapper {
3
+ private _text;
4
+ private _characters;
5
+ get text(): string;
6
+ set text(txt: string);
7
+ get length(): number;
8
+ removePart(idxStart: number, idxEnd: number, insertTxt?: string): void;
9
+ charAt(idx: number): string;
10
+ substr(from: number, length?: number): string;
11
+ substring(from: number, to?: number): string;
12
+ isWord(index: number): boolean;
13
+ }
@@ -0,0 +1,88 @@
1
+ /** @internal */
2
+ export class TextWrapper {
3
+ get text() {
4
+ return this._characters ? this._characters.join("") : this._text;
5
+ }
6
+ set text(txt) {
7
+ this._text = txt;
8
+ this._characters = Array.from && Array.from(txt);
9
+ }
10
+ get length() {
11
+ return this._characters ? this._characters.length : this._text.length;
12
+ }
13
+ removePart(idxStart, idxEnd, insertTxt) {
14
+ this._text = this._text.slice(0, idxStart) + (insertTxt ? insertTxt : "") + this._text.slice(idxEnd);
15
+ if (this._characters) {
16
+ const newCharacters = insertTxt ? Array.from(insertTxt) : [];
17
+ this._characters.splice(idxStart, idxEnd - idxStart, ...newCharacters);
18
+ }
19
+ }
20
+ charAt(idx) {
21
+ return this._characters ? this._characters[idx] : this._text.charAt(idx);
22
+ }
23
+ substr(from, length) {
24
+ if (this._characters) {
25
+ if (isNaN(from)) {
26
+ from = 0;
27
+ }
28
+ else if (from >= 0) {
29
+ from = Math.min(from, this._characters.length);
30
+ }
31
+ else {
32
+ from = this._characters.length + Math.max(from, -this._characters.length);
33
+ }
34
+ if (length === undefined) {
35
+ length = this._characters.length - from;
36
+ }
37
+ else if (isNaN(length)) {
38
+ length = 0;
39
+ }
40
+ else if (length < 0) {
41
+ length = 0;
42
+ }
43
+ const temp = [];
44
+ while (--length >= 0) {
45
+ temp[length] = this._characters[from + length];
46
+ }
47
+ return temp.join("");
48
+ }
49
+ return this._text.substring(from, length ? length + from : undefined);
50
+ }
51
+ substring(from, to) {
52
+ if (this._characters) {
53
+ if (isNaN(from)) {
54
+ from = 0;
55
+ }
56
+ else if (from > this._characters.length) {
57
+ from = this._characters.length;
58
+ }
59
+ else if (from < 0) {
60
+ from = 0;
61
+ }
62
+ if (to === undefined) {
63
+ to = this._characters.length;
64
+ }
65
+ else if (isNaN(to)) {
66
+ to = 0;
67
+ }
68
+ else if (to > this._characters.length) {
69
+ to = this._characters.length;
70
+ }
71
+ else if (to < 0) {
72
+ to = 0;
73
+ }
74
+ const temp = [];
75
+ let idx = 0;
76
+ while (from < to) {
77
+ temp[idx++] = this._characters[from++];
78
+ }
79
+ return temp.join("");
80
+ }
81
+ return this._text.substring(from, to);
82
+ }
83
+ isWord(index) {
84
+ const rWord = /\w/g;
85
+ return this._characters ? this._characters[index].search(rWord) !== -1 : this._text.search(rWord) !== -1;
86
+ }
87
+ }
88
+ //# sourceMappingURL=textWrapper.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"textWrapper.js","sourceRoot":"","sources":["../../../../../dev/gui/src/2D/controls/textWrapper.ts"],"names":[],"mappings":"AAAA,gBAAgB;AAChB,MAAM,OAAO,WAAW;IAIpB,IAAW,IAAI;QACX,OAAO,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC;IACrE,CAAC;IAED,IAAW,IAAI,CAAC,GAAW;QACvB,IAAI,CAAC,KAAK,GAAG,GAAG,CAAC;QACjB,IAAI,CAAC,WAAW,GAAG,KAAK,CAAC,IAAI,IAAI,KAAK,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;IACrD,CAAC;IAED,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC;IAC1E,CAAC;IAEM,UAAU,CAAC,QAAgB,EAAE,MAAc,EAAE,SAAkB;QAClE,IAAI,CAAC,KAAK,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,QAAQ,CAAC,GAAG,CAAC,SAAS,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC,CAAC,EAAE,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,KAAK,CAAC,MAAM,CAAC,CAAC;QACrG,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;YACnB,MAAM,aAAa,GAAG,SAAS,CAAC,CAAC,CAAC,KAAK,CAAC,IAAI,CAAC,SAAS,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC;YAC7D,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,QAAQ,EAAE,MAAM,GAAG,QAAQ,EAAE,GAAG,aAAa,CAAC,CAAC;QAC3E,CAAC;IACL,CAAC;IAEM,MAAM,CAAC,GAAW;QACrB,OAAO,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,GAAG,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,GAAG,CAAC,CAAC;IAC7E,CAAC;IAEM,MAAM,CAAC,IAAY,EAAE,MAAe;QACvC,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;YACnB,IAAI,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC;gBACd,IAAI,GAAG,CAAC,CAAC;YACb,CAAC;iBAAM,IAAI,IAAI,IAAI,CAAC,EAAE,CAAC;gBACnB,IAAI,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;YACnD,CAAC;iBAAM,CAAC;gBACJ,IAAI,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC,GAAG,CAAC,IAAI,EAAE,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;YAC9E,CAAC;YACD,IAAI,MAAM,KAAK,SAAS,EAAE,CAAC;gBACvB,MAAM,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,GAAG,IAAI,CAAC;YAC5C,CAAC;iBAAM,IAAI,KAAK,CAAC,MAAM,CAAC,EAAE,CAAC;gBACvB,MAAM,GAAG,CAAC,CAAC;YACf,CAAC;iBAAM,IAAI,MAAM,GAAG,CAAC,EAAE,CAAC;gBACpB,MAAM,GAAG,CAAC,CAAC;YACf,CAAC;YACD,MAAM,IAAI,GAAG,EAAE,CAAC;YAChB,OAAO,EAAE,MAAM,IAAI,CAAC,EAAE,CAAC;gBACnB,IAAI,CAAC,MAAM,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,IAAI,GAAG,MAAM,CAAC,CAAC;YACnD,CAAC;YACD,OAAO,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACzB,CAAC;QAED,OAAO,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC,CAAC,MAAM,GAAG,IAAI,CAAC,CAAC,CAAC,SAAS,CAAC,CAAC;IAC1E,CAAC;IAEM,SAAS,CAAC,IAAY,EAAE,EAAW;QACtC,IAAI,IAAI,CAAC,WAAW,EAAE,CAAC;YACnB,IAAI,KAAK,CAAC,IAAI,CAAC,EAAE,CAAC;gBACd,IAAI,GAAG,CAAC,CAAC;YACb,CAAC;iBAAM,IAAI,IAAI,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE,CAAC;gBACxC,IAAI,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC;YACnC,CAAC;iBAAM,IAAI,IAAI,GAAG,CAAC,EAAE,CAAC;gBAClB,IAAI,GAAG,CAAC,CAAC;YACb,CAAC;YACD,IAAI,EAAE,KAAK,SAAS,EAAE,CAAC;gBACnB,EAAE,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC;YACjC,CAAC;iBAAM,IAAI,KAAK,CAAC,EAAE,CAAC,EAAE,CAAC;gBACnB,EAAE,GAAG,CAAC,CAAC;YACX,CAAC;iBAAM,IAAI,EAAE,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,EAAE,CAAC;gBACtC,EAAE,GAAG,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC;YACjC,CAAC;iBAAM,IAAI,EAAE,GAAG,CAAC,EAAE,CAAC;gBAChB,EAAE,GAAG,CAAC,CAAC;YACX,CAAC;YACD,MAAM,IAAI,GAAG,EAAE,CAAC;YAChB,IAAI,GAAG,GAAG,CAAC,CAAC;YACZ,OAAO,IAAI,GAAG,EAAE,EAAE,CAAC;gBACf,IAAI,CAAC,GAAG,EAAE,CAAC,GAAG,IAAI,CAAC,WAAW,CAAC,IAAI,EAAE,CAAC,CAAC;YAC3C,CAAC;YACD,OAAO,IAAI,CAAC,IAAI,CAAC,EAAE,CAAC,CAAC;QACzB,CAAC;QAED,OAAO,IAAI,CAAC,KAAK,CAAC,SAAS,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC;IAC1C,CAAC;IAEM,MAAM,CAAC,KAAa;QACvB,MAAM,KAAK,GAAG,KAAK,CAAC;QACpB,OAAO,IAAI,CAAC,WAAW,CAAC,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,KAAK,CAAC,CAAC,MAAM,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,CAAC;IAC7G,CAAC;CACJ","sourcesContent":["/** @internal */\r\nexport class TextWrapper {\r\n private _text: string;\r\n private _characters: string[] | undefined;\r\n\r\n public get text(): string {\r\n return this._characters ? this._characters.join(\"\") : this._text;\r\n }\r\n\r\n public set text(txt: string) {\r\n this._text = txt;\r\n this._characters = Array.from && Array.from(txt);\r\n }\r\n\r\n public get length(): number {\r\n return this._characters ? this._characters.length : this._text.length;\r\n }\r\n\r\n public removePart(idxStart: number, idxEnd: number, insertTxt?: string): void {\r\n this._text = this._text.slice(0, idxStart) + (insertTxt ? insertTxt : \"\") + this._text.slice(idxEnd);\r\n if (this._characters) {\r\n const newCharacters = insertTxt ? Array.from(insertTxt) : [];\r\n this._characters.splice(idxStart, idxEnd - idxStart, ...newCharacters);\r\n }\r\n }\r\n\r\n public charAt(idx: number): string {\r\n return this._characters ? this._characters[idx] : this._text.charAt(idx);\r\n }\r\n\r\n public substr(from: number, length?: number): string {\r\n if (this._characters) {\r\n if (isNaN(from)) {\r\n from = 0;\r\n } else if (from >= 0) {\r\n from = Math.min(from, this._characters.length);\r\n } else {\r\n from = this._characters.length + Math.max(from, -this._characters.length);\r\n }\r\n if (length === undefined) {\r\n length = this._characters.length - from;\r\n } else if (isNaN(length)) {\r\n length = 0;\r\n } else if (length < 0) {\r\n length = 0;\r\n }\r\n const temp = [];\r\n while (--length >= 0) {\r\n temp[length] = this._characters[from + length];\r\n }\r\n return temp.join(\"\");\r\n }\r\n\r\n return this._text.substring(from, length ? length + from : undefined);\r\n }\r\n\r\n public substring(from: number, to?: number): string {\r\n if (this._characters) {\r\n if (isNaN(from)) {\r\n from = 0;\r\n } else if (from > this._characters.length) {\r\n from = this._characters.length;\r\n } else if (from < 0) {\r\n from = 0;\r\n }\r\n if (to === undefined) {\r\n to = this._characters.length;\r\n } else if (isNaN(to)) {\r\n to = 0;\r\n } else if (to > this._characters.length) {\r\n to = this._characters.length;\r\n } else if (to < 0) {\r\n to = 0;\r\n }\r\n const temp = [];\r\n let idx = 0;\r\n while (from < to) {\r\n temp[idx++] = this._characters[from++];\r\n }\r\n return temp.join(\"\");\r\n }\r\n\r\n return this._text.substring(from, to);\r\n }\r\n\r\n public isWord(index: number): boolean {\r\n const rWord = /\\w/g;\r\n return this._characters ? this._characters[index].search(rWord) !== -1 : this._text.search(rWord) !== -1;\r\n }\r\n}\r\n"]}
@@ -0,0 +1,93 @@
1
+ import { Observable } from "@babylonjs/core/Misc/observable.js";
2
+ import type { Vector2 } from "@babylonjs/core/Maths/math.vector.js";
3
+ import { Rectangle } from "./rectangle.js";
4
+ import type { Control } from "./control.js";
5
+ import type { PointerInfoBase } from "@babylonjs/core/Events/pointerEvents.js";
6
+ /**
7
+ * Class used to create toggle buttons
8
+ * @since 5.0.0
9
+ */
10
+ export declare class ToggleButton extends Rectangle {
11
+ name?: string | undefined;
12
+ /**
13
+ * Function called to generate the toActive animation
14
+ */
15
+ toActiveAnimation: () => void;
16
+ /**
17
+ * Function called to generate the toInactive animation
18
+ */
19
+ toInactiveAnimation: () => void;
20
+ /**
21
+ * Function called to generate a pointer enter animation when the toggle button is active.
22
+ */
23
+ pointerEnterActiveAnimation: () => void;
24
+ /**
25
+ * Function called to generate a pointer out animation when the toggle button is active.
26
+ */
27
+ pointerOutActiveAnimation: () => void;
28
+ /**
29
+ * Function called to generate a pointer down animation when the toggle button is active.
30
+ */
31
+ pointerDownActiveAnimation: () => void;
32
+ /**
33
+ * Function called to generate a pointer up animation when the toggle button is active.
34
+ */
35
+ pointerUpActiveAnimation: () => void;
36
+ /**
37
+ * Function called to generate a pointer enter animation when the toggle button is inactive.
38
+ */
39
+ pointerEnterInactiveAnimation: () => void;
40
+ /**
41
+ * Function called to generate a pointer out animation when the toggle button is inactive.
42
+ */
43
+ pointerOutInactiveAnimation: () => void;
44
+ /**
45
+ * Function called to generate a pointer down animation when the toggle button is inactive.
46
+ */
47
+ pointerDownInactiveAnimation: () => void;
48
+ /**
49
+ * Function called to generate a pointer up animation when the toggle button is inactive.
50
+ */
51
+ pointerUpInactiveAnimation: () => void;
52
+ /** Observable raised when isActive is changed */
53
+ onIsActiveChangedObservable: Observable<boolean>;
54
+ /**
55
+ * Gets or sets a boolean indicating that the toggle button will let internal controls handle picking instead of doing it directly using its bounding info
56
+ */
57
+ delegatePickingToChildren: boolean;
58
+ private _group;
59
+ /** Gets or sets group name this toggle button belongs to */
60
+ get group(): string;
61
+ set group(value: string);
62
+ private _isActive;
63
+ /** Gets or sets a boolean indicating if the toggle button is active or not */
64
+ get isActive(): boolean;
65
+ set isActive(value: boolean);
66
+ /**
67
+ * Creates a new ToggleButton
68
+ * @param name defines the control name
69
+ * @param group defines the toggle group this toggle belongs to
70
+ */
71
+ constructor(name?: string | undefined, group?: string);
72
+ protected _getTypeName(): string;
73
+ /**
74
+ * @internal
75
+ */
76
+ _processPicking(x: number, y: number, pi: PointerInfoBase, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean;
77
+ /**
78
+ * @internal
79
+ */
80
+ _onPointerEnter(target: Control, pi: PointerInfoBase): boolean;
81
+ /**
82
+ * @internal
83
+ */
84
+ _onPointerOut(target: Control, pi: PointerInfoBase, force?: boolean): void;
85
+ /**
86
+ * @internal
87
+ */
88
+ _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean;
89
+ /**
90
+ * @internal
91
+ */
92
+ _onPointerUp(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean, pi: PointerInfoBase): void;
93
+ }
@@ -0,0 +1,229 @@
1
+ import { Observable } from "@babylonjs/core/Misc/observable.js";
2
+ import { Rectangle } from "./rectangle.js";
3
+ import { RegisterClass } from "@babylonjs/core/Misc/typeStore.js";
4
+ /**
5
+ * Class used to create toggle buttons
6
+ * @since 5.0.0
7
+ */
8
+ export class ToggleButton extends Rectangle {
9
+ /** Gets or sets group name this toggle button belongs to */
10
+ get group() {
11
+ return this._group;
12
+ }
13
+ set group(value) {
14
+ if (this._group === value) {
15
+ return;
16
+ }
17
+ this._group = value;
18
+ }
19
+ /** Gets or sets a boolean indicating if the toggle button is active or not */
20
+ get isActive() {
21
+ return this._isActive;
22
+ }
23
+ set isActive(value) {
24
+ // Function modeled after radioButton.ts
25
+ if (this._isActive === value) {
26
+ return;
27
+ }
28
+ this._isActive = value;
29
+ // Update the visual state based on the new value
30
+ if (this._isActive) {
31
+ this.toActiveAnimation?.();
32
+ }
33
+ else {
34
+ this.toInactiveAnimation?.();
35
+ }
36
+ this._markAsDirty();
37
+ this.onIsActiveChangedObservable.notifyObservers(value);
38
+ if (this._isActive && this._host && this._group) {
39
+ // A toggle button in a group can only have 1 active element at a given time.
40
+ // If this toggle button has a group, set other toggle buttons in the group to inactive.
41
+ this._host.executeOnAllControls((control) => {
42
+ // Check for control type ToggleButton
43
+ if (control.typeName === "ToggleButton") {
44
+ // Don't do anything to this toggle button
45
+ if (control === this) {
46
+ return;
47
+ }
48
+ const childToggle = control;
49
+ // If toggle button is in same group, set isActive to false
50
+ if (childToggle.group === this.group) {
51
+ childToggle.isActive = false;
52
+ }
53
+ }
54
+ });
55
+ }
56
+ }
57
+ /**
58
+ * Creates a new ToggleButton
59
+ * @param name defines the control name
60
+ * @param group defines the toggle group this toggle belongs to
61
+ */
62
+ constructor(name, group) {
63
+ super(name);
64
+ this.name = name;
65
+ /** Observable raised when isActive is changed */
66
+ this.onIsActiveChangedObservable = new Observable();
67
+ /**
68
+ * Gets or sets a boolean indicating that the toggle button will let internal controls handle picking instead of doing it directly using its bounding info
69
+ */
70
+ this.delegatePickingToChildren = false;
71
+ this._isActive = false;
72
+ this.group = group ?? "";
73
+ this.thickness = 0;
74
+ this.isPointerBlocker = true;
75
+ let alphaStore = null;
76
+ this.toActiveAnimation = () => {
77
+ this.thickness = 1;
78
+ };
79
+ this.toInactiveAnimation = () => {
80
+ this.thickness = 0;
81
+ };
82
+ this.pointerEnterActiveAnimation = () => {
83
+ alphaStore = this.alpha;
84
+ this.alpha -= 0.1;
85
+ };
86
+ this.pointerOutActiveAnimation = () => {
87
+ if (alphaStore !== null) {
88
+ this.alpha = alphaStore;
89
+ }
90
+ };
91
+ this.pointerDownActiveAnimation = () => {
92
+ this.scaleX -= 0.05;
93
+ this.scaleY -= 0.05;
94
+ };
95
+ this.pointerUpActiveAnimation = () => {
96
+ this.scaleX += 0.05;
97
+ this.scaleY += 0.05;
98
+ };
99
+ this.pointerEnterInactiveAnimation = () => {
100
+ alphaStore = this.alpha;
101
+ this.alpha -= 0.1;
102
+ };
103
+ this.pointerOutInactiveAnimation = () => {
104
+ if (alphaStore !== null) {
105
+ this.alpha = alphaStore;
106
+ }
107
+ };
108
+ this.pointerDownInactiveAnimation = () => {
109
+ this.scaleX -= 0.05;
110
+ this.scaleY -= 0.05;
111
+ };
112
+ this.pointerUpInactiveAnimation = () => {
113
+ this.scaleX += 0.05;
114
+ this.scaleY += 0.05;
115
+ };
116
+ }
117
+ _getTypeName() {
118
+ return "ToggleButton";
119
+ }
120
+ // While being a container, the toggle button behaves like a control.
121
+ /**
122
+ * @internal
123
+ */
124
+ _processPicking(x, y, pi, type, pointerId, buttonIndex, deltaX, deltaY) {
125
+ if (!this._isEnabled || !this.isHitTestVisible || !this.isVisible || this.notRenderable) {
126
+ return false;
127
+ }
128
+ if (!super.contains(x, y)) {
129
+ return false;
130
+ }
131
+ if (this.delegatePickingToChildren) {
132
+ let contains = false;
133
+ for (let index = this._children.length - 1; index >= 0; index--) {
134
+ const child = this._children[index];
135
+ if (child.isEnabled && child.isHitTestVisible && child.isVisible && !child.notRenderable && child.contains(x, y)) {
136
+ contains = true;
137
+ break;
138
+ }
139
+ }
140
+ if (!contains) {
141
+ return false;
142
+ }
143
+ }
144
+ this._processObservables(type, x, y, pi, pointerId, buttonIndex, deltaX, deltaY);
145
+ return true;
146
+ }
147
+ /**
148
+ * @internal
149
+ */
150
+ _onPointerEnter(target, pi) {
151
+ if (!super._onPointerEnter(target, pi)) {
152
+ return false;
153
+ }
154
+ if (this.isReadOnly) {
155
+ return true;
156
+ }
157
+ if (this._isActive) {
158
+ if (this.pointerEnterActiveAnimation) {
159
+ this.pointerEnterActiveAnimation();
160
+ }
161
+ }
162
+ else {
163
+ if (this.pointerEnterInactiveAnimation) {
164
+ this.pointerEnterInactiveAnimation();
165
+ }
166
+ }
167
+ return true;
168
+ }
169
+ /**
170
+ * @internal
171
+ */
172
+ _onPointerOut(target, pi, force = false) {
173
+ if (!this.isReadOnly) {
174
+ if (this._isActive) {
175
+ if (this.pointerOutActiveAnimation) {
176
+ this.pointerOutActiveAnimation();
177
+ }
178
+ }
179
+ else {
180
+ if (this.pointerOutInactiveAnimation) {
181
+ this.pointerOutInactiveAnimation();
182
+ }
183
+ }
184
+ }
185
+ super._onPointerOut(target, pi, force);
186
+ }
187
+ /**
188
+ * @internal
189
+ */
190
+ _onPointerDown(target, coordinates, pointerId, buttonIndex, pi) {
191
+ if (!super._onPointerDown(target, coordinates, pointerId, buttonIndex, pi)) {
192
+ return false;
193
+ }
194
+ if (this.isReadOnly) {
195
+ return true;
196
+ }
197
+ if (this._isActive) {
198
+ if (this.pointerDownActiveAnimation) {
199
+ this.pointerDownActiveAnimation();
200
+ }
201
+ }
202
+ else {
203
+ if (this.pointerDownInactiveAnimation) {
204
+ this.pointerDownInactiveAnimation();
205
+ }
206
+ }
207
+ return true;
208
+ }
209
+ /**
210
+ * @internal
211
+ */
212
+ _onPointerUp(target, coordinates, pointerId, buttonIndex, notifyClick, pi) {
213
+ if (!this.isReadOnly) {
214
+ if (this._isActive) {
215
+ if (this.pointerUpActiveAnimation) {
216
+ this.pointerUpActiveAnimation();
217
+ }
218
+ }
219
+ else {
220
+ if (this.pointerUpInactiveAnimation) {
221
+ this.pointerUpInactiveAnimation();
222
+ }
223
+ }
224
+ }
225
+ super._onPointerUp(target, coordinates, pointerId, buttonIndex, notifyClick, pi);
226
+ }
227
+ }
228
+ RegisterClass("BABYLON.GUI.ToggleButton", ToggleButton);
229
+ //# sourceMappingURL=toggleButton.js.map
@@ -0,0 +1 @@
1
+ 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type { Nullable } from \"core/types\";\r\nimport { Observable } from \"core/Misc/observable\";\r\nimport type { Vector2 } from \"core/Maths/math.vector\";\r\n\r\nimport { Rectangle } from \"./rectangle\";\r\nimport type { Control } from \"./control\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\nimport type { PointerInfoBase } from \"core/Events/pointerEvents\";\r\n\r\n/**\r\n * Class used to create toggle buttons\r\n * @since 5.0.0\r\n */\r\nexport class ToggleButton extends Rectangle {\r\n /**\r\n * Function called to generate the toActive animation\r\n */\r\n public toActiveAnimation: () => void;\r\n\r\n /**\r\n * Function called to generate the toInactive animation\r\n */\r\n public toInactiveAnimation: () => void;\r\n\r\n /**\r\n * Function called to generate a pointer enter animation when the toggle button is active.\r\n */\r\n public pointerEnterActiveAnimation: () => void;\r\n /**\r\n * Function called to generate a pointer out animation when the toggle button is active.\r\n */\r\n public pointerOutActiveAnimation: () => void;\r\n /**\r\n * Function called to generate a pointer down animation when the toggle button is active.\r\n */\r\n public pointerDownActiveAnimation: () => void;\r\n /**\r\n * Function called to generate a pointer up animation when the toggle button is active.\r\n */\r\n public pointerUpActiveAnimation: () => void;\r\n\r\n /**\r\n * Function called to generate a pointer enter animation when the toggle button is inactive.\r\n */\r\n public pointerEnterInactiveAnimation: () => void;\r\n /**\r\n * Function called to generate a pointer out animation when the toggle button is inactive.\r\n */\r\n public pointerOutInactiveAnimation: () => void;\r\n /**\r\n * Function called to generate a pointer down animation when the toggle button is inactive.\r\n */\r\n public pointerDownInactiveAnimation: () => void;\r\n /**\r\n * Function called to generate a pointer up animation when the toggle button is inactive.\r\n */\r\n public pointerUpInactiveAnimation: () => void;\r\n\r\n /** Observable raised when isActive is changed */\r\n public onIsActiveChangedObservable = new Observable<boolean>();\r\n\r\n /**\r\n * Gets or sets a boolean indicating that the toggle button will let internal controls handle picking instead of doing it directly using its bounding info\r\n */\r\n public override delegatePickingToChildren = false;\r\n\r\n private _group: string;\r\n /** Gets or sets group name this toggle button belongs to */\r\n public get group(): string {\r\n return this._group;\r\n }\r\n public set group(value: string) {\r\n if (this._group === value) {\r\n return;\r\n }\r\n\r\n this._group = value;\r\n }\r\n\r\n private _isActive = false;\r\n /** Gets or sets a boolean indicating if the toggle button is active or not */\r\n public get isActive(): boolean {\r\n return this._isActive;\r\n }\r\n public set isActive(value: boolean) {\r\n // Function modeled after radioButton.ts\r\n if (this._isActive === value) {\r\n return;\r\n }\r\n\r\n this._isActive = value;\r\n\r\n // Update the visual state based on the new value\r\n if (this._isActive) {\r\n this.toActiveAnimation?.();\r\n } else {\r\n this.toInactiveAnimation?.();\r\n }\r\n\r\n this._markAsDirty();\r\n\r\n this.onIsActiveChangedObservable.notifyObservers(value);\r\n\r\n if (this._isActive && this._host && this._group) {\r\n // A toggle button in a group can only have 1 active element at a given time.\r\n // If this toggle button has a group, set other toggle buttons in the group to inactive.\r\n this._host.executeOnAllControls((control) => {\r\n // Check for control type ToggleButton\r\n if (control.typeName === \"ToggleButton\") {\r\n // Don't do anything to this toggle button\r\n if (control === this) {\r\n return;\r\n }\r\n\r\n const childToggle = <ToggleButton>control;\r\n // If toggle button is in same group, set isActive to false\r\n if (childToggle.group === this.group) {\r\n childToggle.isActive = false;\r\n }\r\n }\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Creates a new ToggleButton\r\n * @param name defines the control name\r\n * @param group defines the toggle group this toggle belongs to\r\n */\r\n constructor(\r\n public override name?: string,\r\n group?: string\r\n ) {\r\n super(name);\r\n this.group = group ?? \"\";\r\n\r\n this.thickness = 0;\r\n this.isPointerBlocker = true;\r\n\r\n let alphaStore: Nullable<number> = null;\r\n\r\n this.toActiveAnimation = () => {\r\n this.thickness = 1;\r\n };\r\n this.toInactiveAnimation = () => {\r\n this.thickness = 0;\r\n };\r\n\r\n this.pointerEnterActiveAnimation = () => {\r\n alphaStore = this.alpha;\r\n this.alpha -= 0.1;\r\n };\r\n\r\n this.pointerOutActiveAnimation = () => {\r\n if (alphaStore !== null) {\r\n this.alpha = alphaStore;\r\n }\r\n };\r\n\r\n this.pointerDownActiveAnimation = () => {\r\n this.scaleX -= 0.05;\r\n this.scaleY -= 0.05;\r\n };\r\n\r\n this.pointerUpActiveAnimation = () => {\r\n this.scaleX += 0.05;\r\n this.scaleY += 0.05;\r\n };\r\n\r\n this.pointerEnterInactiveAnimation = () => {\r\n alphaStore = this.alpha;\r\n this.alpha -= 0.1;\r\n };\r\n\r\n this.pointerOutInactiveAnimation = () => {\r\n if (alphaStore !== null) {\r\n this.alpha = alphaStore;\r\n }\r\n };\r\n\r\n this.pointerDownInactiveAnimation = () => {\r\n this.scaleX -= 0.05;\r\n this.scaleY -= 0.05;\r\n };\r\n\r\n this.pointerUpInactiveAnimation = () => {\r\n this.scaleX += 0.05;\r\n this.scaleY += 0.05;\r\n };\r\n }\r\n\r\n protected override _getTypeName(): string {\r\n return \"ToggleButton\";\r\n }\r\n\r\n // While being a container, the toggle button behaves like a control.\r\n /**\r\n * @internal\r\n */\r\n public override _processPicking(x: number, y: number, pi: PointerInfoBase, type: number, pointerId: number, buttonIndex: number, deltaX?: number, deltaY?: number): boolean {\r\n if (!this._isEnabled || !this.isHitTestVisible || !this.isVisible || this.notRenderable) {\r\n return false;\r\n }\r\n\r\n if (!super.contains(x, y)) {\r\n return false;\r\n }\r\n\r\n if (this.delegatePickingToChildren) {\r\n let contains = false;\r\n for (let index = this._children.length - 1; index >= 0; index--) {\r\n const child = this._children[index];\r\n if (child.isEnabled && child.isHitTestVisible && child.isVisible && !child.notRenderable && child.contains(x, y)) {\r\n contains = true;\r\n break;\r\n }\r\n }\r\n\r\n if (!contains) {\r\n return false;\r\n }\r\n }\r\n\r\n this._processObservables(type, x, y, pi, pointerId, buttonIndex, deltaX, deltaY);\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public override _onPointerEnter(target: Control, pi: PointerInfoBase): boolean {\r\n if (!super._onPointerEnter(target, pi)) {\r\n return false;\r\n }\r\n\r\n if (this.isReadOnly) {\r\n return true;\r\n }\r\n\r\n if (this._isActive) {\r\n if (this.pointerEnterActiveAnimation) {\r\n this.pointerEnterActiveAnimation();\r\n }\r\n } else {\r\n if (this.pointerEnterInactiveAnimation) {\r\n this.pointerEnterInactiveAnimation();\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public override _onPointerOut(target: Control, pi: PointerInfoBase, force = false): void {\r\n if (!this.isReadOnly) {\r\n if (this._isActive) {\r\n if (this.pointerOutActiveAnimation) {\r\n this.pointerOutActiveAnimation();\r\n }\r\n } else {\r\n if (this.pointerOutInactiveAnimation) {\r\n this.pointerOutInactiveAnimation();\r\n }\r\n }\r\n }\r\n\r\n super._onPointerOut(target, pi, force);\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public override _onPointerDown(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, pi: PointerInfoBase): boolean {\r\n if (!super._onPointerDown(target, coordinates, pointerId, buttonIndex, pi)) {\r\n return false;\r\n }\r\n\r\n if (this.isReadOnly) {\r\n return true;\r\n }\r\n\r\n if (this._isActive) {\r\n if (this.pointerDownActiveAnimation) {\r\n this.pointerDownActiveAnimation();\r\n }\r\n } else {\r\n if (this.pointerDownInactiveAnimation) {\r\n this.pointerDownInactiveAnimation();\r\n }\r\n }\r\n\r\n return true;\r\n }\r\n\r\n /**\r\n * @internal\r\n */\r\n public override _onPointerUp(target: Control, coordinates: Vector2, pointerId: number, buttonIndex: number, notifyClick: boolean, pi: PointerInfoBase): void {\r\n if (!this.isReadOnly) {\r\n if (this._isActive) {\r\n if (this.pointerUpActiveAnimation) {\r\n this.pointerUpActiveAnimation();\r\n }\r\n } else {\r\n if (this.pointerUpInactiveAnimation) {\r\n this.pointerUpInactiveAnimation();\r\n }\r\n }\r\n }\r\n\r\n super._onPointerUp(target, coordinates, pointerId, buttonIndex, notifyClick, pi);\r\n }\r\n}\r\n\r\nRegisterClass(\"BABYLON.GUI.ToggleButton\", ToggleButton);\r\n"]}