@onerjs/core 8.53.4 → 8.53.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animationGroup.d.ts +0 -1
- package/Animations/animationGroup.js +0 -1
- package/Animations/animationGroup.js.map +1 -1
- package/Animations/animationGroup.pure.js +2 -0
- package/Animations/animationGroup.pure.js.map +1 -1
- package/Animations/runtimeAnimation.js +11 -0
- package/Animations/runtimeAnimation.js.map +1 -1
- package/Audio/audioSceneComponent.pure.js +1 -1
- package/AudioV2/abstractAudio/abstractSound.d.ts +2 -1
- package/AudioV2/abstractAudio/abstractSound.js +7 -2
- package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
- package/AudioV2/abstractAudio/abstractSoundInstance.d.ts +3 -1
- package/AudioV2/abstractAudio/abstractSoundInstance.js.map +1 -1
- package/AudioV2/abstractAudio/staticSound.d.ts +6 -0
- package/AudioV2/abstractAudio/staticSound.js +17 -1
- package/AudioV2/abstractAudio/staticSound.js.map +1 -1
- package/AudioV2/abstractAudio/staticSoundInstance.d.ts +4 -2
- package/AudioV2/abstractAudio/staticSoundInstance.js.map +1 -1
- package/AudioV2/abstractAudio/streamingSound.d.ts +6 -0
- package/AudioV2/abstractAudio/streamingSound.js +9 -1
- package/AudioV2/abstractAudio/streamingSound.js.map +1 -1
- package/AudioV2/webAudio/webAudioStaticSound.d.ts +7 -1
- package/AudioV2/webAudio/webAudioStaticSound.js +56 -8
- package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
- package/AudioV2/webAudio/webAudioStreamingSound.d.ts +3 -1
- package/AudioV2/webAudio/webAudioStreamingSound.js +16 -4
- package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +2 -2
- package/BakedVertexAnimation/bakedVertexAnimationManager.js +151 -121
- package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
- package/Behaviors/Cameras/interpolatingBehavior.d.ts +17 -2
- package/Behaviors/Cameras/interpolatingBehavior.js +53 -23
- package/Behaviors/Cameras/interpolatingBehavior.js.map +1 -1
- package/Bones/bone.pure.js +3 -3
- package/Buffers/buffer.pure.js +0 -12
- package/Buffers/buffer.pure.js.map +1 -1
- package/Cameras/Inputs/BaseCameraMouseWheelInput.js +141 -126
- package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/BaseCameraPointersInput.d.ts +2 -1
- package/Cameras/Inputs/BaseCameraPointersInput.js +290 -277
- package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraGamepadInput.js +115 -102
- package/Cameras/Inputs/arcRotateCameraGamepadInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.d.ts +3 -0
- package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +334 -273
- package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +273 -258
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraPointersInput.js +237 -213
- package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.js +199 -168
- package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraMouseInput.js +243 -229
- package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
- package/Cameras/Inputs/followCameraKeyboardMoveInput.js +311 -266
- package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/followCameraMouseWheelInput.js +139 -119
- package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/followCameraPointersInput.js +239 -203
- package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraGamepadInput.js +127 -114
- package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +278 -244
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.js +216 -202
- package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseWheelInput.js +368 -353
- package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraTouchInput.js +185 -172
- package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
- package/Cameras/Inputs/geospatialCameraKeyboardInput.d.ts +2 -0
- package/Cameras/Inputs/geospatialCameraKeyboardInput.js +291 -246
- package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
- package/Cameras/Inputs/geospatialCameraPointersInput.d.ts +11 -1
- package/Cameras/Inputs/geospatialCameraPointersInput.js +18 -2
- package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/orbitCameraPointersInput.js +112 -96
- package/Cameras/Inputs/orbitCameraPointersInput.js.map +1 -1
- package/Cameras/VR/vrExperienceHelper.d.ts +0 -2
- package/Cameras/VR/vrExperienceHelper.js +0 -2
- package/Cameras/VR/vrExperienceHelper.js.map +1 -1
- package/Cameras/VR/vrExperienceHelper.pure.js +5 -0
- package/Cameras/VR/vrExperienceHelper.pure.js.map +1 -1
- package/Cameras/arcRotateCamera.pure.js +1559 -1479
- package/Cameras/arcRotateCamera.pure.js.map +1 -1
- package/Cameras/camera.pure.js +1225 -1178
- package/Cameras/camera.pure.js.map +1 -1
- package/Cameras/flyCamera.pure.js +369 -351
- package/Cameras/flyCamera.pure.js.map +1 -1
- package/Cameras/followCamera.pure.js +229 -192
- package/Cameras/followCamera.pure.js.map +1 -1
- package/Cameras/freeCamera.pure.js +373 -351
- package/Cameras/freeCamera.pure.js.map +1 -1
- package/Cameras/geospatialCamera.pure.d.ts +30 -7
- package/Cameras/geospatialCamera.pure.js +502 -457
- package/Cameras/geospatialCamera.pure.js.map +1 -1
- package/Cameras/geospatialCameraMovement.js +2 -2
- package/Cameras/geospatialCameraMovement.js.map +1 -1
- package/Cameras/targetCamera.pure.d.ts +7 -0
- package/Cameras/targetCamera.pure.js +550 -509
- package/Cameras/targetCamera.pure.js.map +1 -1
- package/Cameras/universalCamera.pure.js +98 -85
- package/Cameras/universalCamera.pure.js.map +1 -1
- package/Collisions/gpuPicker.d.ts +111 -4
- package/Collisions/gpuPicker.js +696 -119
- package/Collisions/gpuPicker.js.map +1 -1
- package/Compute/computeShader.pure.js +372 -355
- package/Compute/computeShader.pure.js.map +1 -1
- package/Culling/Helper/transformFeedbackBoundingHelper.pure.js +2 -2
- package/Decorators/nodeDecorator.d.ts +11 -1
- package/Decorators/nodeDecorator.js +43 -6
- package/Decorators/nodeDecorator.js.map +1 -1
- package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js +8 -0
- package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js.map +1 -1
- package/Engines/Native/nativeHelpers.js +15 -0
- package/Engines/Native/nativeHelpers.js.map +1 -1
- package/Engines/Native/nativeInterfaces.d.ts +7 -2
- package/Engines/Native/nativeInterfaces.js.map +1 -1
- package/Engines/Native/nativeRenderTargetWrapper.d.ts +5 -0
- package/Engines/Native/nativeRenderTargetWrapper.js +35 -1
- package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
- package/Engines/Processors/shaderProcessor.js +5 -3
- package/Engines/Processors/shaderProcessor.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js +16 -3
- package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js.map +1 -1
- package/Engines/WebGPU/webgpuClearQuad.pure.js +7 -1
- package/Engines/WebGPU/webgpuClearQuad.pure.js.map +1 -1
- package/Engines/abstractEngine.functions.d.ts +8 -2
- package/Engines/abstractEngine.functions.js +12 -4
- package/Engines/abstractEngine.functions.js.map +1 -1
- package/Engines/abstractEngine.pure.d.ts +20 -1
- package/Engines/abstractEngine.pure.js +21 -134
- package/Engines/abstractEngine.pure.js.map +1 -1
- package/Engines/engine.d.ts +208 -0
- package/Engines/engine.pure.js +0 -15
- package/Engines/engine.pure.js.map +1 -1
- package/Engines/nullEngine.pure.d.ts +66 -0
- package/Engines/nullEngine.pure.js +97 -0
- package/Engines/nullEngine.pure.js.map +1 -1
- package/Engines/thinEngine.pure.d.ts +0 -13
- package/Engines/thinEngine.pure.js +4 -23
- package/Engines/thinEngine.pure.js.map +1 -1
- package/Engines/thinNativeEngine.d.ts +0 -1
- package/Engines/thinNativeEngine.js +0 -1
- package/Engines/thinNativeEngine.js.map +1 -1
- package/Engines/thinNativeEngine.pure.d.ts +27 -0
- package/Engines/thinNativeEngine.pure.js +383 -17
- package/Engines/thinNativeEngine.pure.js.map +1 -1
- package/Engines/webgpuEngine.d.ts +1 -0
- package/Engines/webgpuEngine.js +1 -0
- package/Engines/webgpuEngine.js.map +1 -1
- package/Engines/webgpuEngine.pure.d.ts +9 -0
- package/Engines/webgpuEngine.pure.js +7 -0
- package/Engines/webgpuEngine.pure.js.map +1 -1
- package/FlowGraph/flowGraph.js +9 -0
- package/FlowGraph/flowGraph.js.map +1 -1
- package/FlowGraph/flowGraphContext.js +597 -584
- package/FlowGraph/flowGraphContext.js.map +1 -1
- package/FlowGraph/flowGraphDataConnection.pure.d.ts +14 -0
- package/FlowGraph/flowGraphDataConnection.pure.js +38 -1
- package/FlowGraph/flowGraphDataConnection.pure.js.map +1 -1
- package/FlowGraph/serialization.d.ts +11 -0
- package/FlowGraph/serialization.js +11 -1
- package/FlowGraph/serialization.js.map +1 -1
- package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js +182 -170
- package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js +196 -184
- package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js +222 -210
- package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +123 -111
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js +158 -146
- package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js +63 -51
- package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js +122 -110
- package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js +76 -64
- package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js +89 -77
- package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js +134 -122
- package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js +58 -46
- package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js +107 -95
- package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js +181 -169
- package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js +63 -51
- package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js +63 -51
- package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js +76 -64
- package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js +246 -234
- package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js +108 -96
- package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js +87 -75
- package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js +76 -64
- package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js +313 -301
- package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js +502 -490
- package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js +147 -135
- package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js +90 -78
- package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js +179 -167
- package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +462 -451
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js +265 -253
- package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js +204 -192
- package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js +611 -550
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js +320 -308
- package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js +87 -75
- package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js +154 -142
- package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js +150 -138
- package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/inputBlock.pure.js +270 -256
- package/FrameGraph/Node/Blocks/inputBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js +95 -83
- package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraph.js +715 -693
- package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraphBlock.js +548 -533
- package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.d.ts +2 -2
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js +43 -51
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.d.ts +0 -1
- package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js +0 -1
- package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.d.ts +0 -1
- package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js +66 -35
- package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js.map +1 -1
- package/Helpers/environmentHelper.js +2 -2
- package/Helpers/environmentHelper.js.map +1 -1
- package/Layers/effectLayer.js +529 -519
- package/Layers/effectLayer.js.map +1 -1
- package/Layers/glowLayer.pure.js +428 -413
- package/Layers/glowLayer.pure.js.map +1 -1
- package/Layers/highlightLayer.pure.js +473 -458
- package/Layers/highlightLayer.pure.js.map +1 -1
- package/Layers/selectionOutlineLayer.pure.js +360 -345
- package/Layers/selectionOutlineLayer.pure.js.map +1 -1
- package/Lights/Clustered/clusteredLightContainer.pure.d.ts +1 -1
- package/Lights/Clustered/clusteredLightContainer.pure.js +583 -558
- package/Lights/Clustered/clusteredLightContainer.pure.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.js +6 -1
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Lights/areaLight.pure.js +61 -39
- package/Lights/areaLight.pure.js.map +1 -1
- package/Lights/directionalLight.pure.js +308 -284
- package/Lights/directionalLight.pure.js.map +1 -1
- package/Lights/hemisphericLight.pure.js +123 -104
- package/Lights/hemisphericLight.pure.js.map +1 -1
- package/Lights/light.d.ts +5 -3
- package/Lights/light.js +869 -827
- package/Lights/light.js.map +1 -1
- package/Lights/pointLight.pure.js +185 -174
- package/Lights/pointLight.pure.js.map +1 -1
- package/Lights/rectAreaLight.pure.d.ts +17 -0
- package/Lights/rectAreaLight.pure.js +238 -159
- package/Lights/rectAreaLight.pure.js.map +1 -1
- package/Lights/shadowLight.js +280 -268
- package/Lights/shadowLight.js.map +1 -1
- package/Lights/spotLight.pure.js +460 -427
- package/Lights/spotLight.pure.js.map +1 -1
- package/Loading/Plugins/babylonFileLoader.pure.js +17 -5
- package/Loading/Plugins/babylonFileLoader.pure.js.map +1 -1
- package/Loading/sceneLoader.d.ts +5 -1
- package/Loading/sceneLoader.js +299 -402
- package/Loading/sceneLoader.js.map +1 -1
- package/Materials/Background/backgroundMaterial.pure.d.ts +18 -18
- package/Materials/Background/backgroundMaterial.pure.js +949 -794
- package/Materials/Background/backgroundMaterial.pure.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.d.ts +15 -0
- package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js +34 -1
- package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.d.ts +9 -0
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +26 -2
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.d.ts +2 -1
- package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js +169 -149
- package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js.map +1 -1
- package/Materials/Node/Blocks/Dual/imageSourceBlock.pure.js +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.pure.js +442 -429
- package/Materials/Node/Blocks/Dual/lightBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js +396 -383
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js +237 -220
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/Dual/textureBlock.pure.js +1 -1
- package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js +150 -133
- package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js +265 -250
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js +159 -142
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js +214 -201
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.pure.js +419 -400
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.pure.js +3 -1
- package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.pure.js +302 -289
- package/Materials/Node/Blocks/PBR/clearCoatBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.pure.js +1327 -1272
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.pure.js +352 -337
- package/Materials/Node/Blocks/PBR/reflectionBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/PBR/refractionBlock.pure.js +297 -277
- package/Materials/Node/Blocks/PBR/refractionBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/PBR/sheenBlock.pure.js +146 -131
- package/Materials/Node/Blocks/PBR/sheenBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.pure.js +158 -145
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/clampBlock.pure.js +92 -77
- package/Materials/Node/Blocks/clampBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/cloudBlock.pure.js +145 -132
- package/Materials/Node/Blocks/cloudBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/conditionalBlock.pure.js +182 -169
- package/Materials/Node/Blocks/conditionalBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/curveBlock.pure.js +259 -246
- package/Materials/Node/Blocks/curveBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/debugBlock.pure.js +119 -106
- package/Materials/Node/Blocks/debugBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/loopBlock.pure.js +123 -110
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{\r\n type NodeRenderGraphConnectionPoint,\r\n type Scene,\r\n type NodeRenderGraphBuildState,\r\n type FrameGraph,\r\n type IShadowLight,\r\n type FrameGraphObjectList,\r\n type FrameGraphShadowGeneratorTask,\r\n type Camera,\r\n} from \"core/index\";\r\nimport { NodeRenderGraphBlock } from \"../../nodeRenderGraphBlock\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { ShadowGenerator } from \"../../../../Lights/Shadows/shadowGenerator\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class NodeRenderGraphBaseShadowGeneratorBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: FrameGraphShadowGeneratorTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphBaseShadowGeneratorBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this.registerInput(\"light\", NodeRenderGraphBlockConnectionPointTypes.ShadowLight);\r\n this.registerInput(\"objects\", NodeRenderGraphBlockConnectionPointTypes.ObjectList);\r\n this.registerInput(\"camera\", NodeRenderGraphBlockConnectionPointTypes.Camera);\r\n }\r\n\r\n protected _finalizeInputOutputRegistering() {\r\n this._addDependenciesInput();\r\n this.registerOutput(\"generator\", NodeRenderGraphBlockConnectionPointTypes.ShadowGenerator);\r\n this.registerOutput(\"output\", NodeRenderGraphBlockConnectionPointTypes.Texture);\r\n }\r\n\r\n /** Sets the size of the shadow texture */\r\n @editableInPropertyPage(\"Map size\", PropertyTypeForEdition.List, \"PROPERTIES\", {\r\n options: [\r\n { label: \"128\", value: 128 },\r\n { label: \"256\", value: 256 },\r\n { label: \"512\", value: 512 },\r\n { label: \"1024\", value: 1024 },\r\n { label: \"2048\", value: 2048 },\r\n { label: \"4096\", value: 4096 },\r\n { label: \"8192\", value: 8192 },\r\n ],\r\n })\r\n public get mapSize() {\r\n return this._frameGraphTask.mapSize;\r\n }\r\n\r\n public set mapSize(value: number) {\r\n this._frameGraphTask.mapSize = value;\r\n }\r\n\r\n /** Sets the texture type to float (by default, half float is used if supported) */\r\n @editableInPropertyPage(\"Use 32 bits float texture type\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get useFloat32TextureType() {\r\n return this._frameGraphTask.useFloat32TextureType;\r\n }\r\n\r\n public set useFloat32TextureType(value: boolean) {\r\n this._frameGraphTask.useFloat32TextureType = value;\r\n }\r\n\r\n /** Sets the texture type to Red */\r\n @editableInPropertyPage(\"Use red texture format\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get useRedTextureFormat() {\r\n return this._frameGraphTask.useRedTextureFormat;\r\n }\r\n\r\n public set useRedTextureFormat(value: boolean) {\r\n this._frameGraphTask.useRedTextureFormat = value;\r\n }\r\n\r\n /** Sets the bias */\r\n @editableInPropertyPage(\"Bias\", PropertyTypeForEdition.Float, \"PROPERTIES\", { min: 0, max: 1 })\r\n public get bias() {\r\n return this._frameGraphTask.bias;\r\n }\r\n\r\n public set bias(value: number) {\r\n this._frameGraphTask.bias = value;\r\n }\r\n\r\n /** Sets the normal bias */\r\n @editableInPropertyPage(\"Normal bias\", PropertyTypeForEdition.Float, \"PROPERTIES\", { min: 0, max: 1 })\r\n public get normalBias() {\r\n return this._frameGraphTask.normalBias;\r\n }\r\n\r\n public set normalBias(value: number) {\r\n this._frameGraphTask.normalBias = value;\r\n }\r\n\r\n /** Sets the darkness of the shadows */\r\n @editableInPropertyPage(\"Darkness\", PropertyTypeForEdition.Float, \"PROPERTIES\", { min: 0, max: 1 })\r\n public get darkness() {\r\n return this._frameGraphTask.darkness;\r\n }\r\n\r\n public set darkness(value: number) {\r\n this._frameGraphTask.darkness = value;\r\n }\r\n\r\n /** Sets the filter method */\r\n @editableInPropertyPage(\"Filter\", PropertyTypeForEdition.List, \"PROPERTIES\", {\r\n options: [\r\n { label: \"None\", value: ShadowGenerator.FILTER_NONE },\r\n { label: \"Exponential\", value: ShadowGenerator.FILTER_EXPONENTIALSHADOWMAP },\r\n { label: \"Poisson Sampling\", value: ShadowGenerator.FILTER_POISSONSAMPLING },\r\n { label: \"Blur exponential\", value: ShadowGenerator.FILTER_BLUREXPONENTIALSHADOWMAP },\r\n { label: \"Close exponential\", value: ShadowGenerator.FILTER_CLOSEEXPONENTIALSHADOWMAP },\r\n { label: \"Blur close exponential\", value: ShadowGenerator.FILTER_BLURCLOSEEXPONENTIALSHADOWMAP },\r\n { label: \"PCF\", value: ShadowGenerator.FILTER_PCF },\r\n { label: \"PCSS\", value: ShadowGenerator.FILTER_PCSS },\r\n ],\r\n })\r\n public get filter() {\r\n return this._frameGraphTask.filter;\r\n }\r\n\r\n public set filter(value: number) {\r\n this._frameGraphTask.filter = value;\r\n }\r\n\r\n /** Sets the filter quality (for PCF and PCSS) */\r\n @editableInPropertyPage(\"Filter quality\", PropertyTypeForEdition.List, \"PROPERTIES\", {\r\n options: [\r\n { label: \"Low\", value: ShadowGenerator.QUALITY_LOW },\r\n { label: \"Medium\", value: ShadowGenerator.QUALITY_MEDIUM },\r\n { label: \"High\", value: ShadowGenerator.QUALITY_HIGH },\r\n ],\r\n })\r\n public get filteringQuality() {\r\n return this._frameGraphTask.filteringQuality;\r\n }\r\n\r\n public set filteringQuality(value: number) {\r\n this._frameGraphTask.filteringQuality = value;\r\n }\r\n\r\n /** Gets or sets the ability to have transparent shadow */\r\n @editableInPropertyPage(\"Transparency shadow\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get transparencyShadow() {\r\n return this._frameGraphTask.transparencyShadow;\r\n }\r\n\r\n public set transparencyShadow(value: boolean) {\r\n this._frameGraphTask.transparencyShadow = value;\r\n }\r\n\r\n /** Enables or disables shadows with varying strength based on the transparency */\r\n @editableInPropertyPage(\"Enable soft transparent shadows\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get enableSoftTransparentShadow() {\r\n return this._frameGraphTask.enableSoftTransparentShadow;\r\n }\r\n\r\n public set enableSoftTransparentShadow(value: boolean) {\r\n this._frameGraphTask.enableSoftTransparentShadow = value;\r\n }\r\n\r\n /** If this is true, use the opacity texture's alpha channel for transparent shadows instead of the diffuse one */\r\n @editableInPropertyPage(\"Use opacity texture for transparent shadows\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get useOpacityTextureForTransparentShadow() {\r\n return this._frameGraphTask.useOpacityTextureForTransparentShadow;\r\n }\r\n\r\n public set useOpacityTextureForTransparentShadow(value: boolean) {\r\n this._frameGraphTask.useOpacityTextureForTransparentShadow = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphBaseShadowGeneratorBlock\";\r\n }\r\n\r\n /**\r\n * Gets the light input component\r\n */\r\n public get light(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the objects input component\r\n */\r\n public get objects(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the camera input component\r\n */\r\n public get camera(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the shadow generator component\r\n */\r\n public get generator(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output texture component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this._frameGraphTask.light = this.light.connectedPoint?.value as IShadowLight;\r\n this._frameGraphTask.objectList = this.objects.connectedPoint?.value as FrameGraphObjectList;\r\n this._frameGraphTask.camera = this.camera.connectedPoint?.value as Camera;\r\n\r\n // Important: the shadow generator object is created by the task when we set the light, that's why we must set generator.value after setting the light!\r\n this.generator.value = this._frameGraphTask;\r\n this.output.value = this._frameGraphTask.outputTexture;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.mapSize = ${this.mapSize};`);\r\n codes.push(`${this._codeVariableName}.useFloat32TextureType = ${this.useFloat32TextureType};`);\r\n codes.push(`${this._codeVariableName}.useRedTextureFormat = ${this.useRedTextureFormat};`);\r\n codes.push(`${this._codeVariableName}.bias = ${this.bias};`);\r\n codes.push(`${this._codeVariableName}.normalBias = ${this.normalBias};`);\r\n codes.push(`${this._codeVariableName}.darkness = ${this.darkness};`);\r\n codes.push(`${this._codeVariableName}.filter = ${this.filter};`);\r\n codes.push(`${this._codeVariableName}.filteringQuality = ${this.filteringQuality};`);\r\n codes.push(`${this._codeVariableName}.transparencyShadow = ${this.transparencyShadow};`);\r\n codes.push(`${this._codeVariableName}.enableSoftTransparentShadow = ${this.enableSoftTransparentShadow};`);\r\n codes.push(`${this._codeVariableName}.useOpacityTextureForTransparentShadow = ${this.useOpacityTextureForTransparentShadow};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.mapSize = this.mapSize;\r\n serializationObject.useFloat32TextureType = this.useFloat32TextureType;\r\n serializationObject.useRedTextureFormat = this.useRedTextureFormat;\r\n serializationObject.bias = this.bias;\r\n serializationObject.normalBias = this.normalBias;\r\n serializationObject.darkness = this.darkness;\r\n serializationObject.filter = this.filter;\r\n serializationObject.filteringQuality = this.filteringQuality;\r\n serializationObject.transparencyShadow = this.transparencyShadow;\r\n serializationObject.enableSoftTransparentShadow = this.enableSoftTransparentShadow;\r\n serializationObject.useOpacityTextureForTransparentShadow = this.useOpacityTextureForTransparentShadow;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.mapSize = serializationObject.mapSize;\r\n this.useFloat32TextureType = serializationObject.useFloat32TextureType;\r\n this.useRedTextureFormat = serializationObject.useRedTextureFormat;\r\n this.bias = serializationObject.bias;\r\n this.normalBias = serializationObject.normalBias;\r\n this.darkness = serializationObject.darkness;\r\n this.filter = serializationObject.filter;\r\n this.filteringQuality = serializationObject.filteringQuality;\r\n this.transparencyShadow = serializationObject.transparencyShadow;\r\n this.enableSoftTransparentShadow = serializationObject.enableSoftTransparentShadow;\r\n this.useOpacityTextureForTransparentShadow = serializationObject.useOpacityTextureForTransparentShadow;\r\n }\r\n}\r\n"]}
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1
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+
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{\r\n type NodeRenderGraphConnectionPoint,\r\n type Scene,\r\n type NodeRenderGraphBuildState,\r\n type FrameGraph,\r\n type IShadowLight,\r\n type FrameGraphObjectList,\r\n type FrameGraphShadowGeneratorTask,\r\n type Camera,\r\n} from \"core/index\";\r\nimport { NodeRenderGraphBlock } from \"../../nodeRenderGraphBlock\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { ShadowGenerator } from \"../../../../Lights/Shadows/shadowGenerator\";\r\n\r\n/**\r\n * @internal\r\n */\r\nexport class NodeRenderGraphBaseShadowGeneratorBlock extends NodeRenderGraphBlock {\r\n protected override _frameGraphTask: FrameGraphShadowGeneratorTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphBaseShadowGeneratorBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this.registerInput(\"light\", NodeRenderGraphBlockConnectionPointTypes.ShadowLight);\r\n this.registerInput(\"objects\", NodeRenderGraphBlockConnectionPointTypes.ObjectList);\r\n this.registerInput(\"camera\", NodeRenderGraphBlockConnectionPointTypes.Camera);\r\n }\r\n\r\n protected _finalizeInputOutputRegistering() {\r\n this._addDependenciesInput();\r\n this.registerOutput(\"generator\", NodeRenderGraphBlockConnectionPointTypes.ShadowGenerator);\r\n this.registerOutput(\"output\", NodeRenderGraphBlockConnectionPointTypes.Texture);\r\n }\r\n\r\n /** Sets the size of the shadow texture */\r\n @editableInPropertyPage(\"Map size\", PropertyTypeForEdition.List, \"PROPERTIES\", {\r\n options: [\r\n { label: \"128\", value: 128 },\r\n { label: \"256\", value: 256 },\r\n { label: \"512\", value: 512 },\r\n { label: \"1024\", value: 1024 },\r\n { label: \"2048\", value: 2048 },\r\n { label: \"4096\", value: 4096 },\r\n { label: \"8192\", value: 8192 },\r\n ],\r\n })\r\n public get mapSize() {\r\n return this._frameGraphTask.mapSize;\r\n }\r\n\r\n public set mapSize(value: number) {\r\n this._frameGraphTask.mapSize = value;\r\n }\r\n\r\n /** Sets the texture type to float (by default, half float is used if supported) */\r\n @editableInPropertyPage(\"Use 32 bits float texture type\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get useFloat32TextureType() {\r\n return this._frameGraphTask.useFloat32TextureType;\r\n }\r\n\r\n public set useFloat32TextureType(value: boolean) {\r\n this._frameGraphTask.useFloat32TextureType = value;\r\n }\r\n\r\n /** Sets the texture type to Red */\r\n @editableInPropertyPage(\"Use red texture format\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get useRedTextureFormat() {\r\n return this._frameGraphTask.useRedTextureFormat;\r\n }\r\n\r\n public set useRedTextureFormat(value: boolean) {\r\n this._frameGraphTask.useRedTextureFormat = value;\r\n }\r\n\r\n /** Sets the bias */\r\n @editableInPropertyPage(\"Bias\", PropertyTypeForEdition.Float, \"PROPERTIES\", { min: 0, max: 1 })\r\n public get bias() {\r\n return this._frameGraphTask.bias;\r\n }\r\n\r\n public set bias(value: number) {\r\n this._frameGraphTask.bias = value;\r\n }\r\n\r\n /** Sets the normal bias */\r\n @editableInPropertyPage(\"Normal bias\", PropertyTypeForEdition.Float, \"PROPERTIES\", { min: 0, max: 1 })\r\n public get normalBias() {\r\n return this._frameGraphTask.normalBias;\r\n }\r\n\r\n public set normalBias(value: number) {\r\n this._frameGraphTask.normalBias = value;\r\n }\r\n\r\n /** Sets the darkness of the shadows */\r\n @editableInPropertyPage(\"Darkness\", PropertyTypeForEdition.Float, \"PROPERTIES\", { min: 0, max: 1 })\r\n public get darkness() {\r\n return this._frameGraphTask.darkness;\r\n }\r\n\r\n public set darkness(value: number) {\r\n this._frameGraphTask.darkness = value;\r\n }\r\n\r\n /** Sets the filter method */\r\n @editableInPropertyPage(\"Filter\", PropertyTypeForEdition.List, \"PROPERTIES\", {\r\n options: [\r\n { label: \"None\", value: ShadowGenerator.FILTER_NONE },\r\n { label: \"Exponential\", value: ShadowGenerator.FILTER_EXPONENTIALSHADOWMAP },\r\n { label: \"Poisson Sampling\", value: ShadowGenerator.FILTER_POISSONSAMPLING },\r\n { label: \"Blur exponential\", value: ShadowGenerator.FILTER_BLUREXPONENTIALSHADOWMAP },\r\n { label: \"Close exponential\", value: ShadowGenerator.FILTER_CLOSEEXPONENTIALSHADOWMAP },\r\n { label: \"Blur close exponential\", value: ShadowGenerator.FILTER_BLURCLOSEEXPONENTIALSHADOWMAP },\r\n { label: \"PCF\", value: ShadowGenerator.FILTER_PCF },\r\n { label: \"PCSS\", value: ShadowGenerator.FILTER_PCSS },\r\n ],\r\n })\r\n public get filter() {\r\n return this._frameGraphTask.filter;\r\n }\r\n\r\n public set filter(value: number) {\r\n this._frameGraphTask.filter = value;\r\n }\r\n\r\n /** Sets the filter quality (for PCF and PCSS) */\r\n @editableInPropertyPage(\"Filter quality\", PropertyTypeForEdition.List, \"PROPERTIES\", {\r\n options: [\r\n { label: \"Low\", value: ShadowGenerator.QUALITY_LOW },\r\n { label: \"Medium\", value: ShadowGenerator.QUALITY_MEDIUM },\r\n { label: \"High\", value: ShadowGenerator.QUALITY_HIGH },\r\n ],\r\n })\r\n public get filteringQuality() {\r\n return this._frameGraphTask.filteringQuality;\r\n }\r\n\r\n public set filteringQuality(value: number) {\r\n this._frameGraphTask.filteringQuality = value;\r\n }\r\n\r\n /** Gets or sets the ability to have transparent shadow */\r\n @editableInPropertyPage(\"Transparency shadow\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get transparencyShadow() {\r\n return this._frameGraphTask.transparencyShadow;\r\n }\r\n\r\n public set transparencyShadow(value: boolean) {\r\n this._frameGraphTask.transparencyShadow = value;\r\n }\r\n\r\n /** Enables or disables shadows with varying strength based on the transparency */\r\n @editableInPropertyPage(\"Enable soft transparent shadows\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get enableSoftTransparentShadow() {\r\n return this._frameGraphTask.enableSoftTransparentShadow;\r\n }\r\n\r\n public set enableSoftTransparentShadow(value: boolean) {\r\n this._frameGraphTask.enableSoftTransparentShadow = value;\r\n }\r\n\r\n /** If this is true, use the opacity texture's alpha channel for transparent shadows instead of the diffuse one */\r\n @editableInPropertyPage(\"Use opacity texture for transparent shadows\", PropertyTypeForEdition.Boolean, \"PROPERTIES\")\r\n public get useOpacityTextureForTransparentShadow() {\r\n return this._frameGraphTask.useOpacityTextureForTransparentShadow;\r\n }\r\n\r\n public set useOpacityTextureForTransparentShadow(value: boolean) {\r\n this._frameGraphTask.useOpacityTextureForTransparentShadow = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphBaseShadowGeneratorBlock\";\r\n }\r\n\r\n /**\r\n * Gets the light input component\r\n */\r\n public get light(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[0];\r\n }\r\n\r\n /**\r\n * Gets the objects input component\r\n */\r\n public get objects(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[1];\r\n }\r\n\r\n /**\r\n * Gets the camera input component\r\n */\r\n public get camera(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[2];\r\n }\r\n\r\n /**\r\n * Gets the shadow generator component\r\n */\r\n public get generator(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[0];\r\n }\r\n\r\n /**\r\n * Gets the output texture component\r\n */\r\n public get output(): NodeRenderGraphConnectionPoint {\r\n return this._outputs[1];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this._frameGraphTask.light = this.light.connectedPoint?.value as IShadowLight;\r\n this._frameGraphTask.objectList = this.objects.connectedPoint?.value as FrameGraphObjectList;\r\n this._frameGraphTask.camera = this.camera.connectedPoint?.value as Camera;\r\n\r\n // Important: the shadow generator object is created by the task when we set the light, that's why we must set generator.value after setting the light!\r\n this.generator.value = this._frameGraphTask;\r\n this.output.value = this._frameGraphTask.outputTexture;\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.mapSize = ${this.mapSize};`);\r\n codes.push(`${this._codeVariableName}.useFloat32TextureType = ${this.useFloat32TextureType};`);\r\n codes.push(`${this._codeVariableName}.useRedTextureFormat = ${this.useRedTextureFormat};`);\r\n codes.push(`${this._codeVariableName}.bias = ${this.bias};`);\r\n codes.push(`${this._codeVariableName}.normalBias = ${this.normalBias};`);\r\n codes.push(`${this._codeVariableName}.darkness = ${this.darkness};`);\r\n codes.push(`${this._codeVariableName}.filter = ${this.filter};`);\r\n codes.push(`${this._codeVariableName}.filteringQuality = ${this.filteringQuality};`);\r\n codes.push(`${this._codeVariableName}.transparencyShadow = ${this.transparencyShadow};`);\r\n codes.push(`${this._codeVariableName}.enableSoftTransparentShadow = ${this.enableSoftTransparentShadow};`);\r\n codes.push(`${this._codeVariableName}.useOpacityTextureForTransparentShadow = ${this.useOpacityTextureForTransparentShadow};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.mapSize = this.mapSize;\r\n serializationObject.useFloat32TextureType = this.useFloat32TextureType;\r\n serializationObject.useRedTextureFormat = this.useRedTextureFormat;\r\n serializationObject.bias = this.bias;\r\n serializationObject.normalBias = this.normalBias;\r\n serializationObject.darkness = this.darkness;\r\n serializationObject.filter = this.filter;\r\n serializationObject.filteringQuality = this.filteringQuality;\r\n serializationObject.transparencyShadow = this.transparencyShadow;\r\n serializationObject.enableSoftTransparentShadow = this.enableSoftTransparentShadow;\r\n serializationObject.useOpacityTextureForTransparentShadow = this.useOpacityTextureForTransparentShadow;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.mapSize = serializationObject.mapSize;\r\n this.useFloat32TextureType = serializationObject.useFloat32TextureType;\r\n this.useRedTextureFormat = serializationObject.useRedTextureFormat;\r\n this.bias = serializationObject.bias;\r\n this.normalBias = serializationObject.normalBias;\r\n this.darkness = serializationObject.darkness;\r\n this.filter = serializationObject.filter;\r\n this.filteringQuality = serializationObject.filteringQuality;\r\n this.transparencyShadow = serializationObject.transparencyShadow;\r\n this.enableSoftTransparentShadow = serializationObject.enableSoftTransparentShadow;\r\n this.useOpacityTextureForTransparentShadow = serializationObject.useOpacityTextureForTransparentShadow;\r\n }\r\n}\r\n"]}
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/** This file must only contain pure code and pure imports */
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import { __esDecorate, __runInitializers } from "../../../../tslib.es6.js";
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import { NodeRenderGraphBaseShadowGeneratorBlock } from "./baseShadowGeneratorBlock.js";
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import { editableInPropertyPage } from "../../../../Decorators/nodeDecorator.js";
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import { FrameGraphCascadedShadowGeneratorTask } from "../../../Tasks/Rendering/csmShadowGeneratorTask.js";
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* Block that generates shadows through a shadow generator
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let NodeRenderGraphCascadedShadowGeneratorBlock = (() => {
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var _a;
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let _classSuper = NodeRenderGraphBaseShadowGeneratorBlock;
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let _instanceExtraInitializers = [];
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let _get_numCascades_decorators;
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let _get_debug_decorators;
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let _get_stabilizeCascades_decorators;
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let _get_lambda_decorators;
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let _get_cascadeBlendPercentage_decorators;
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let _get_depthClamp_decorators;
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let _get_autoCalcDepthBounds_decorators;
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let _get_autoCalcDepthBoundsRefreshRate_decorators;
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let _get_shadowMaxZ_decorators;
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return _a = class NodeRenderGraphCascadedShadowGeneratorBlock extends _classSuper {
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/**
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* Gets the frame graph task associated with this block
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*/
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get task() {
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return this._frameGraphTask;
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}
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/**
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* Create a new NodeRenderGraphCascadedShadowGeneratorBlock
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* @param name defines the block name
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* @param frameGraph defines the hosting frame graph
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* @param scene defines the hosting scene
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*/
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constructor(name, frameGraph, scene) {
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super(name, frameGraph, scene);
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this._frameGraphTask = __runInitializers(this, _instanceExtraInitializers);
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this.registerInput("geomDepth", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);
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this.geomDepth.addExcludedConnectionPointFromAllowedTypes(NodeRenderGraphBlockConnectionPointTypes.TextureNormalizedViewDepth |
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NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth |
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NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth);
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this._finalizeInputOutputRegistering();
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this._frameGraphTask = new FrameGraphCascadedShadowGeneratorTask(this.name, frameGraph);
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}
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/** Sets the number of cascades */
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get numCascades() {
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return this._frameGraphTask.numCascades;
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}
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set numCascades(value) {
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this._frameGraphTask.numCascades = value;
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}
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/** Gets or sets a value indicating whether the shadow generator should display the cascades. */
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get debug() {
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return this._frameGraphTask.debug;
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}
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set debug(value) {
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this._frameGraphTask.debug = value;
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}
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/** Gets or sets a value indicating whether the shadow generator should stabilize the cascades. */
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get stabilizeCascades() {
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return this._frameGraphTask.stabilizeCascades;
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}
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set stabilizeCascades(value) {
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this._frameGraphTask.stabilizeCascades = value;
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}
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/** Gets or sets the lambda parameter of the shadow generator. */
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get lambda() {
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return this._frameGraphTask.lambda;
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}
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set lambda(value) {
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this._frameGraphTask.lambda = value;
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}
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/** Gets or sets the cascade blend percentage. */
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get cascadeBlendPercentage() {
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return this._frameGraphTask.cascadeBlendPercentage;
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}
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set cascadeBlendPercentage(value) {
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this._frameGraphTask.cascadeBlendPercentage = value;
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}
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/** Gets or sets a value indicating whether the shadow generator should use depth clamping. */
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get depthClamp() {
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return this._frameGraphTask.depthClamp;
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}
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set depthClamp(value) {
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this._frameGraphTask.depthClamp = value;
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}
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/** Gets or sets a value indicating whether the shadow generator should automatically calculate the depth bounds. */
|
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get autoCalcDepthBounds() {
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+
return this._frameGraphTask.autoCalcDepthBounds;
|
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|
+
}
|
|
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+
set autoCalcDepthBounds(value) {
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|
+
this._frameGraphTask.autoCalcDepthBounds = value;
|
|
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+
}
|
|
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+
/** Defines the refresh rate of the min/max computation used when autoCalcDepthBounds is set to true. */
|
|
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|
+
get autoCalcDepthBoundsRefreshRate() {
|
|
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|
+
return this._frameGraphTask.autoCalcDepthBoundsRefreshRate;
|
|
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+
}
|
|
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|
+
set autoCalcDepthBoundsRefreshRate(value) {
|
|
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|
+
this._frameGraphTask.autoCalcDepthBoundsRefreshRate = value;
|
|
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|
+
}
|
|
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|
+
/** Gets or sets the maximum shadow Z value. */
|
|
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|
+
get shadowMaxZ() {
|
|
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|
+
return this._frameGraphTask.shadowMaxZ;
|
|
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|
+
}
|
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|
+
set shadowMaxZ(value) {
|
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|
+
this._frameGraphTask.shadowMaxZ = value;
|
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+
}
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+
/**
|
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+
* Gets the current class name
|
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+
* @returns the class name
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+
*/
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114
|
+
getClassName() {
|
|
115
|
+
return "NodeRenderGraphCascadedShadowGeneratorBlock";
|
|
116
|
+
}
|
|
117
|
+
/**
|
|
118
|
+
* Gets the geometry (view / normalized view) depth component
|
|
119
|
+
*/
|
|
120
|
+
get geomDepth() {
|
|
121
|
+
return this._inputs[3];
|
|
122
|
+
}
|
|
123
|
+
_buildBlock(state) {
|
|
124
|
+
super._buildBlock(state);
|
|
125
|
+
this._frameGraphTask.depthTexture = this.geomDepth.connectedPoint?.value;
|
|
126
|
+
if (this.geomDepth.connectedPoint) {
|
|
127
|
+
switch (this.geomDepth.connectedPoint.type) {
|
|
128
|
+
case NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth:
|
|
129
|
+
this._frameGraphTask.depthTextureType = 2 /* DepthTextureType.ScreenDepth */;
|
|
130
|
+
break;
|
|
131
|
+
case NodeRenderGraphBlockConnectionPointTypes.TextureNormalizedViewDepth:
|
|
132
|
+
this._frameGraphTask.depthTextureType = 0 /* DepthTextureType.NormalizedViewDepth */;
|
|
133
|
+
break;
|
|
134
|
+
case NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth:
|
|
135
|
+
this._frameGraphTask.depthTextureType = 1 /* DepthTextureType.ViewDepth */;
|
|
136
|
+
break;
|
|
137
|
+
}
|
|
138
|
+
}
|
|
139
|
+
}
|
|
140
|
+
_dumpPropertiesCode() {
|
|
141
|
+
const codes = [];
|
|
142
|
+
codes.push(`${this._codeVariableName}.numCascades = ${this.numCascades};`);
|
|
143
|
+
codes.push(`${this._codeVariableName}.debug = ${this.debug};`);
|
|
144
|
+
codes.push(`${this._codeVariableName}.stabilizeCascades = ${this.stabilizeCascades};`);
|
|
145
|
+
codes.push(`${this._codeVariableName}.lambda = ${this.lambda};`);
|
|
146
|
+
codes.push(`${this._codeVariableName}.cascadeBlendPercentage = ${this.cascadeBlendPercentage};`);
|
|
147
|
+
codes.push(`${this._codeVariableName}.depthClamp = ${this.depthClamp};`);
|
|
148
|
+
codes.push(`${this._codeVariableName}.autoCalcDepthBounds = ${this.autoCalcDepthBounds};`);
|
|
149
|
+
codes.push(`${this._codeVariableName}.autoCalcDepthBoundsRefreshRate = ${this.autoCalcDepthBoundsRefreshRate};`);
|
|
150
|
+
codes.push(`${this._codeVariableName}.shadowMaxZ = ${this.shadowMaxZ};`);
|
|
151
|
+
return super._dumpPropertiesCode() + codes.join("\n");
|
|
152
|
+
}
|
|
153
|
+
/**
|
|
154
|
+
* Serializes this block
|
|
155
|
+
* @returns the serialized object
|
|
156
|
+
*/
|
|
157
|
+
serialize() {
|
|
158
|
+
const serializationObject = super.serialize();
|
|
159
|
+
serializationObject.numCascades = this.numCascades;
|
|
160
|
+
serializationObject.debug = this.debug;
|
|
161
|
+
serializationObject.stabilizeCascades = this.stabilizeCascades;
|
|
162
|
+
serializationObject.lambda = this.lambda;
|
|
163
|
+
serializationObject.cascadeBlendPercentage = this.cascadeBlendPercentage;
|
|
164
|
+
serializationObject.depthClamp = this.depthClamp;
|
|
165
|
+
serializationObject.autoCalcDepthBounds = this.autoCalcDepthBounds;
|
|
166
|
+
serializationObject.autoCalcDepthBoundsRefreshRate = this.autoCalcDepthBoundsRefreshRate;
|
|
167
|
+
serializationObject.shadowMaxZ = this.shadowMaxZ;
|
|
168
|
+
return serializationObject;
|
|
169
|
+
}
|
|
170
|
+
_deserialize(serializationObject) {
|
|
171
|
+
super._deserialize(serializationObject);
|
|
172
|
+
this.numCascades = serializationObject.numCascades;
|
|
173
|
+
this.debug = serializationObject.debug;
|
|
174
|
+
this.stabilizeCascades = serializationObject.stabilizeCascades;
|
|
175
|
+
this.lambda = serializationObject.lambda;
|
|
176
|
+
this.cascadeBlendPercentage = serializationObject.cascadeBlendPercentage;
|
|
177
|
+
this.depthClamp = serializationObject.depthClamp;
|
|
178
|
+
this.autoCalcDepthBounds = serializationObject.autoCalcDepthBounds;
|
|
179
|
+
this.autoCalcDepthBoundsRefreshRate = serializationObject.autoCalcDepthBoundsRefreshRate ?? 1;
|
|
180
|
+
this.shadowMaxZ = serializationObject.shadowMaxZ;
|
|
181
|
+
}
|
|
182
|
+
},
|
|
183
|
+
(() => {
|
|
184
|
+
const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(_classSuper[Symbol.metadata] ?? null) : void 0;
|
|
185
|
+
_get_numCascades_decorators = [editableInPropertyPage("Number of cascades", 5 /* PropertyTypeForEdition.List */, "CSM PROPERTIES", {
|
|
186
|
+
options: [
|
|
187
|
+
{ label: "2", value: 2 },
|
|
188
|
+
{ label: "3", value: 3 },
|
|
189
|
+
{ label: "4", value: 4 },
|
|
190
|
+
],
|
|
191
|
+
})];
|
|
192
|
+
_get_debug_decorators = [editableInPropertyPage("Debug mode", 0 /* PropertyTypeForEdition.Boolean */, "CSM PROPERTIES")];
|
|
193
|
+
_get_stabilizeCascades_decorators = [editableInPropertyPage("Stabilize cascades", 0 /* PropertyTypeForEdition.Boolean */, "CSM PROPERTIES")];
|
|
194
|
+
_get_lambda_decorators = [editableInPropertyPage("Lambda", 1 /* PropertyTypeForEdition.Float */, "CSM PROPERTIES", { min: 0, max: 1 })];
|
|
195
|
+
_get_cascadeBlendPercentage_decorators = [editableInPropertyPage("Cascade blend", 1 /* PropertyTypeForEdition.Float */, "CSM PROPERTIES", { min: 0, max: 1 })];
|
|
196
|
+
_get_depthClamp_decorators = [editableInPropertyPage("Depth clamp", 0 /* PropertyTypeForEdition.Boolean */, "CSM PROPERTIES")];
|
|
197
|
+
_get_autoCalcDepthBounds_decorators = [editableInPropertyPage("Auto-Calc depth bounds", 0 /* PropertyTypeForEdition.Boolean */, "CSM PROPERTIES")];
|
|
198
|
+
_get_autoCalcDepthBoundsRefreshRate_decorators = [editableInPropertyPage("Auto-Calc depth bounds refresh rate", 2 /* PropertyTypeForEdition.Int */, "CSM PROPERTIES")];
|
|
199
|
+
_get_shadowMaxZ_decorators = [editableInPropertyPage("Shadow maxZ", 1 /* PropertyTypeForEdition.Float */, "CSM PROPERTIES")];
|
|
200
|
+
__esDecorate(_a, null, _get_numCascades_decorators, { kind: "getter", name: "numCascades", static: false, private: false, access: { has: obj => "numCascades" in obj, get: obj => obj.numCascades }, metadata: _metadata }, null, _instanceExtraInitializers);
|
|
201
|
+
__esDecorate(_a, null, _get_debug_decorators, { kind: "getter", name: "debug", static: false, private: false, access: { has: obj => "debug" in obj, get: obj => obj.debug }, metadata: _metadata }, null, _instanceExtraInitializers);
|
|
202
|
+
__esDecorate(_a, null, _get_stabilizeCascades_decorators, { kind: "getter", name: "stabilizeCascades", static: false, private: false, access: { has: obj => "stabilizeCascades" in obj, get: obj => obj.stabilizeCascades }, metadata: _metadata }, null, _instanceExtraInitializers);
|
|
203
|
+
__esDecorate(_a, null, _get_lambda_decorators, { kind: "getter", name: "lambda", static: false, private: false, access: { has: obj => "lambda" in obj, get: obj => obj.lambda }, metadata: _metadata }, null, _instanceExtraInitializers);
|
|
204
|
+
__esDecorate(_a, null, _get_cascadeBlendPercentage_decorators, { kind: "getter", name: "cascadeBlendPercentage", static: false, private: false, access: { has: obj => "cascadeBlendPercentage" in obj, get: obj => obj.cascadeBlendPercentage }, metadata: _metadata }, null, _instanceExtraInitializers);
|
|
205
|
+
__esDecorate(_a, null, _get_depthClamp_decorators, { kind: "getter", name: "depthClamp", static: false, private: false, access: { has: obj => "depthClamp" in obj, get: obj => obj.depthClamp }, metadata: _metadata }, null, _instanceExtraInitializers);
|
|
206
|
+
__esDecorate(_a, null, _get_autoCalcDepthBounds_decorators, { kind: "getter", name: "autoCalcDepthBounds", static: false, private: false, access: { has: obj => "autoCalcDepthBounds" in obj, get: obj => obj.autoCalcDepthBounds }, metadata: _metadata }, null, _instanceExtraInitializers);
|
|
207
|
+
__esDecorate(_a, null, _get_autoCalcDepthBoundsRefreshRate_decorators, { kind: "getter", name: "autoCalcDepthBoundsRefreshRate", static: false, private: false, access: { has: obj => "autoCalcDepthBoundsRefreshRate" in obj, get: obj => obj.autoCalcDepthBoundsRefreshRate }, metadata: _metadata }, null, _instanceExtraInitializers);
|
|
208
|
+
__esDecorate(_a, null, _get_shadowMaxZ_decorators, { kind: "getter", name: "shadowMaxZ", static: false, private: false, access: { has: obj => "shadowMaxZ" in obj, get: obj => obj.shadowMaxZ }, metadata: _metadata }, null, _instanceExtraInitializers);
|
|
209
|
+
if (_metadata) Object.defineProperty(_a, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
|
|
210
|
+
})(),
|
|
211
|
+
_a;
|
|
212
|
+
})();
|
|
213
|
+
export { NodeRenderGraphCascadedShadowGeneratorBlock };
|
|
202
214
|
let _Registered = false;
|
|
203
215
|
/**
|
|
204
216
|
* Register side effects for csmShadowGeneratorBlock.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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This file must only contain pure code and pure imports */\r\n\r\nimport { type Scene, type FrameGraph, type NodeRenderGraphConnectionPoint, type FrameGraphTextureHandle, type NodeRenderGraphBuildState } from \"core/index\";\r\nimport { NodeRenderGraphBaseShadowGeneratorBlock } from \"./baseShadowGeneratorBlock\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphCascadedShadowGeneratorTask } from \"../../../Tasks/Rendering/csmShadowGeneratorTask\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { DepthTextureType } from \"core/Misc/thinMinMaxReducer\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\n\r\n/**\r\n * Block that generates shadows through a shadow generator\r\n */\r\nexport class NodeRenderGraphCascadedShadowGeneratorBlock extends NodeRenderGraphBaseShadowGeneratorBlock {\r\n protected override _frameGraphTask: FrameGraphCascadedShadowGeneratorTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphCascadedShadowGeneratorBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this.registerInput(\"geomDepth\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);\r\n\r\n this.geomDepth.addExcludedConnectionPointFromAllowedTypes(\r\n NodeRenderGraphBlockConnectionPointTypes.TextureNormalizedViewDepth |\r\n NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth |\r\n NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth\r\n );\r\n\r\n this._finalizeInputOutputRegistering();\r\n\r\n this._frameGraphTask = new FrameGraphCascadedShadowGeneratorTask(this.name, frameGraph);\r\n }\r\n\r\n /** Sets the number of cascades */\r\n @editableInPropertyPage(\"Number of cascades\", PropertyTypeForEdition.List, \"CSM PROPERTIES\", {\r\n options: [\r\n { label: \"2\", value: 2 },\r\n { label: \"3\", value: 3 },\r\n { label: \"4\", value: 4 },\r\n ],\r\n })\r\n public get numCascades() {\r\n return this._frameGraphTask.numCascades;\r\n }\r\n\r\n public set numCascades(value: number) {\r\n this._frameGraphTask.numCascades = value;\r\n }\r\n\r\n /** Gets or sets a value indicating whether the shadow generator should display the cascades. */\r\n @editableInPropertyPage(\"Debug mode\", PropertyTypeForEdition.Boolean, \"CSM PROPERTIES\")\r\n public get debug() {\r\n return this._frameGraphTask.debug;\r\n }\r\n\r\n public set debug(value: boolean) {\r\n this._frameGraphTask.debug = value;\r\n }\r\n\r\n /** Gets or sets a value indicating whether the shadow generator should stabilize the cascades. */\r\n @editableInPropertyPage(\"Stabilize cascades\", PropertyTypeForEdition.Boolean, \"CSM PROPERTIES\")\r\n public get stabilizeCascades() {\r\n return this._frameGraphTask.stabilizeCascades;\r\n }\r\n\r\n public set stabilizeCascades(value: boolean) {\r\n this._frameGraphTask.stabilizeCascades = value;\r\n }\r\n\r\n /** Gets or sets the lambda parameter of the shadow generator. */\r\n @editableInPropertyPage(\"Lambda\", PropertyTypeForEdition.Float, \"CSM PROPERTIES\", { min: 0, max: 1 })\r\n public get lambda() {\r\n return this._frameGraphTask.lambda;\r\n }\r\n\r\n public set lambda(value: number) {\r\n this._frameGraphTask.lambda = value;\r\n }\r\n\r\n /** Gets or sets the cascade blend percentage. */\r\n @editableInPropertyPage(\"Cascade blend\", PropertyTypeForEdition.Float, \"CSM PROPERTIES\", { min: 0, max: 1 })\r\n public get cascadeBlendPercentage() {\r\n return this._frameGraphTask.cascadeBlendPercentage;\r\n }\r\n\r\n public set cascadeBlendPercentage(value: number) {\r\n this._frameGraphTask.cascadeBlendPercentage = value;\r\n }\r\n\r\n /** Gets or sets a value indicating whether the shadow generator should use depth clamping. */\r\n @editableInPropertyPage(\"Depth clamp\", PropertyTypeForEdition.Boolean, \"CSM PROPERTIES\")\r\n public get depthClamp() {\r\n return this._frameGraphTask.depthClamp;\r\n }\r\n\r\n public set depthClamp(value: boolean) {\r\n this._frameGraphTask.depthClamp = value;\r\n }\r\n\r\n /** Gets or sets a value indicating whether the shadow generator should automatically calculate the depth bounds. */\r\n @editableInPropertyPage(\"Auto-Calc depth bounds\", PropertyTypeForEdition.Boolean, \"CSM PROPERTIES\")\r\n public get autoCalcDepthBounds() {\r\n return this._frameGraphTask.autoCalcDepthBounds;\r\n }\r\n\r\n public set autoCalcDepthBounds(value: boolean) {\r\n this._frameGraphTask.autoCalcDepthBounds = value;\r\n }\r\n\r\n /** Defines the refresh rate of the min/max computation used when autoCalcDepthBounds is set to true. */\r\n @editableInPropertyPage(\"Auto-Calc depth bounds refresh rate\", PropertyTypeForEdition.Int, \"CSM PROPERTIES\")\r\n public get autoCalcDepthBoundsRefreshRate() {\r\n return this._frameGraphTask.autoCalcDepthBoundsRefreshRate;\r\n }\r\n\r\n public set autoCalcDepthBoundsRefreshRate(value: number) {\r\n this._frameGraphTask.autoCalcDepthBoundsRefreshRate = value;\r\n }\r\n\r\n /** Gets or sets the maximum shadow Z value. */\r\n @editableInPropertyPage(\"Shadow maxZ\", PropertyTypeForEdition.Float, \"CSM PROPERTIES\")\r\n public get shadowMaxZ() {\r\n return this._frameGraphTask.shadowMaxZ;\r\n }\r\n\r\n public set shadowMaxZ(value: number) {\r\n this._frameGraphTask.shadowMaxZ = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphCascadedShadowGeneratorBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry (view / normalized view) depth component\r\n */\r\n public get geomDepth(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this._frameGraphTask.depthTexture = this.geomDepth.connectedPoint?.value as FrameGraphTextureHandle;\r\n\r\n if (this.geomDepth.connectedPoint) {\r\n switch (this.geomDepth.connectedPoint.type) {\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth:\r\n this._frameGraphTask.depthTextureType = DepthTextureType.ScreenDepth;\r\n break;\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureNormalizedViewDepth:\r\n this._frameGraphTask.depthTextureType = DepthTextureType.NormalizedViewDepth;\r\n break;\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth:\r\n this._frameGraphTask.depthTextureType = DepthTextureType.ViewDepth;\r\n break;\r\n }\r\n }\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.numCascades = ${this.numCascades};`);\r\n codes.push(`${this._codeVariableName}.debug = ${this.debug};`);\r\n codes.push(`${this._codeVariableName}.stabilizeCascades = ${this.stabilizeCascades};`);\r\n codes.push(`${this._codeVariableName}.lambda = ${this.lambda};`);\r\n codes.push(`${this._codeVariableName}.cascadeBlendPercentage = ${this.cascadeBlendPercentage};`);\r\n codes.push(`${this._codeVariableName}.depthClamp = ${this.depthClamp};`);\r\n codes.push(`${this._codeVariableName}.autoCalcDepthBounds = ${this.autoCalcDepthBounds};`);\r\n codes.push(`${this._codeVariableName}.autoCalcDepthBoundsRefreshRate = ${this.autoCalcDepthBoundsRefreshRate};`);\r\n codes.push(`${this._codeVariableName}.shadowMaxZ = ${this.shadowMaxZ};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n /**\r\n * Serializes this block\r\n * @returns the serialized object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.numCascades = this.numCascades;\r\n serializationObject.debug = this.debug;\r\n serializationObject.stabilizeCascades = this.stabilizeCascades;\r\n serializationObject.lambda = this.lambda;\r\n serializationObject.cascadeBlendPercentage = this.cascadeBlendPercentage;\r\n serializationObject.depthClamp = this.depthClamp;\r\n serializationObject.autoCalcDepthBounds = this.autoCalcDepthBounds;\r\n serializationObject.autoCalcDepthBoundsRefreshRate = this.autoCalcDepthBoundsRefreshRate;\r\n serializationObject.shadowMaxZ = this.shadowMaxZ;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.numCascades = serializationObject.numCascades;\r\n this.debug = serializationObject.debug;\r\n this.stabilizeCascades = serializationObject.stabilizeCascades;\r\n this.lambda = serializationObject.lambda;\r\n this.cascadeBlendPercentage = serializationObject.cascadeBlendPercentage;\r\n this.depthClamp = serializationObject.depthClamp;\r\n this.autoCalcDepthBounds = serializationObject.autoCalcDepthBounds;\r\n this.autoCalcDepthBoundsRefreshRate = serializationObject.autoCalcDepthBoundsRefreshRate ?? 1;\r\n this.shadowMaxZ = serializationObject.shadowMaxZ;\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Register side effects for csmShadowGeneratorBlock.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterCsmShadowGeneratorBlock(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n RegisterClass(\"BABYLON.NodeRenderGraphCascadedShadowGeneratorBlock\", NodeRenderGraphCascadedShadowGeneratorBlock);\r\n}\r\n"]}
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This file must only contain pure code and pure imports */\r\n\r\nimport { type Scene, type FrameGraph, type NodeRenderGraphConnectionPoint, type FrameGraphTextureHandle, type NodeRenderGraphBuildState } from \"core/index\";\r\nimport { NodeRenderGraphBaseShadowGeneratorBlock } from \"./baseShadowGeneratorBlock\";\r\nimport { editableInPropertyPage, PropertyTypeForEdition } from \"../../../../Decorators/nodeDecorator\";\r\nimport { FrameGraphCascadedShadowGeneratorTask } from \"../../../Tasks/Rendering/csmShadowGeneratorTask\";\r\nimport { NodeRenderGraphBlockConnectionPointTypes } from \"../../Types/nodeRenderGraphTypes\";\r\nimport { DepthTextureType } from \"core/Misc/thinMinMaxReducer\";\r\nimport { RegisterClass } from \"../../../../Misc/typeStore\";\r\n\r\n/**\r\n * Block that generates shadows through a shadow generator\r\n */\r\nexport class NodeRenderGraphCascadedShadowGeneratorBlock extends NodeRenderGraphBaseShadowGeneratorBlock {\r\n protected override _frameGraphTask: FrameGraphCascadedShadowGeneratorTask;\r\n\r\n /**\r\n * Gets the frame graph task associated with this block\r\n */\r\n public override get task() {\r\n return this._frameGraphTask;\r\n }\r\n\r\n /**\r\n * Create a new NodeRenderGraphCascadedShadowGeneratorBlock\r\n * @param name defines the block name\r\n * @param frameGraph defines the hosting frame graph\r\n * @param scene defines the hosting scene\r\n */\r\n public constructor(name: string, frameGraph: FrameGraph, scene: Scene) {\r\n super(name, frameGraph, scene);\r\n\r\n this.registerInput(\"geomDepth\", NodeRenderGraphBlockConnectionPointTypes.AutoDetect, true);\r\n\r\n this.geomDepth.addExcludedConnectionPointFromAllowedTypes(\r\n NodeRenderGraphBlockConnectionPointTypes.TextureNormalizedViewDepth |\r\n NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth |\r\n NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth\r\n );\r\n\r\n this._finalizeInputOutputRegistering();\r\n\r\n this._frameGraphTask = new FrameGraphCascadedShadowGeneratorTask(this.name, frameGraph);\r\n }\r\n\r\n /** Sets the number of cascades */\r\n @editableInPropertyPage(\"Number of cascades\", PropertyTypeForEdition.List, \"CSM PROPERTIES\", {\r\n options: [\r\n { label: \"2\", value: 2 },\r\n { label: \"3\", value: 3 },\r\n { label: \"4\", value: 4 },\r\n ],\r\n })\r\n public get numCascades() {\r\n return this._frameGraphTask.numCascades;\r\n }\r\n\r\n public set numCascades(value: number) {\r\n this._frameGraphTask.numCascades = value;\r\n }\r\n\r\n /** Gets or sets a value indicating whether the shadow generator should display the cascades. */\r\n @editableInPropertyPage(\"Debug mode\", PropertyTypeForEdition.Boolean, \"CSM PROPERTIES\")\r\n public get debug() {\r\n return this._frameGraphTask.debug;\r\n }\r\n\r\n public set debug(value: boolean) {\r\n this._frameGraphTask.debug = value;\r\n }\r\n\r\n /** Gets or sets a value indicating whether the shadow generator should stabilize the cascades. */\r\n @editableInPropertyPage(\"Stabilize cascades\", PropertyTypeForEdition.Boolean, \"CSM PROPERTIES\")\r\n public get stabilizeCascades() {\r\n return this._frameGraphTask.stabilizeCascades;\r\n }\r\n\r\n public set stabilizeCascades(value: boolean) {\r\n this._frameGraphTask.stabilizeCascades = value;\r\n }\r\n\r\n /** Gets or sets the lambda parameter of the shadow generator. */\r\n @editableInPropertyPage(\"Lambda\", PropertyTypeForEdition.Float, \"CSM PROPERTIES\", { min: 0, max: 1 })\r\n public get lambda() {\r\n return this._frameGraphTask.lambda;\r\n }\r\n\r\n public set lambda(value: number) {\r\n this._frameGraphTask.lambda = value;\r\n }\r\n\r\n /** Gets or sets the cascade blend percentage. */\r\n @editableInPropertyPage(\"Cascade blend\", PropertyTypeForEdition.Float, \"CSM PROPERTIES\", { min: 0, max: 1 })\r\n public get cascadeBlendPercentage() {\r\n return this._frameGraphTask.cascadeBlendPercentage;\r\n }\r\n\r\n public set cascadeBlendPercentage(value: number) {\r\n this._frameGraphTask.cascadeBlendPercentage = value;\r\n }\r\n\r\n /** Gets or sets a value indicating whether the shadow generator should use depth clamping. */\r\n @editableInPropertyPage(\"Depth clamp\", PropertyTypeForEdition.Boolean, \"CSM PROPERTIES\")\r\n public get depthClamp() {\r\n return this._frameGraphTask.depthClamp;\r\n }\r\n\r\n public set depthClamp(value: boolean) {\r\n this._frameGraphTask.depthClamp = value;\r\n }\r\n\r\n /** Gets or sets a value indicating whether the shadow generator should automatically calculate the depth bounds. */\r\n @editableInPropertyPage(\"Auto-Calc depth bounds\", PropertyTypeForEdition.Boolean, \"CSM PROPERTIES\")\r\n public get autoCalcDepthBounds() {\r\n return this._frameGraphTask.autoCalcDepthBounds;\r\n }\r\n\r\n public set autoCalcDepthBounds(value: boolean) {\r\n this._frameGraphTask.autoCalcDepthBounds = value;\r\n }\r\n\r\n /** Defines the refresh rate of the min/max computation used when autoCalcDepthBounds is set to true. */\r\n @editableInPropertyPage(\"Auto-Calc depth bounds refresh rate\", PropertyTypeForEdition.Int, \"CSM PROPERTIES\")\r\n public get autoCalcDepthBoundsRefreshRate() {\r\n return this._frameGraphTask.autoCalcDepthBoundsRefreshRate;\r\n }\r\n\r\n public set autoCalcDepthBoundsRefreshRate(value: number) {\r\n this._frameGraphTask.autoCalcDepthBoundsRefreshRate = value;\r\n }\r\n\r\n /** Gets or sets the maximum shadow Z value. */\r\n @editableInPropertyPage(\"Shadow maxZ\", PropertyTypeForEdition.Float, \"CSM PROPERTIES\")\r\n public get shadowMaxZ() {\r\n return this._frameGraphTask.shadowMaxZ;\r\n }\r\n\r\n public set shadowMaxZ(value: number) {\r\n this._frameGraphTask.shadowMaxZ = value;\r\n }\r\n\r\n /**\r\n * Gets the current class name\r\n * @returns the class name\r\n */\r\n public override getClassName() {\r\n return \"NodeRenderGraphCascadedShadowGeneratorBlock\";\r\n }\r\n\r\n /**\r\n * Gets the geometry (view / normalized view) depth component\r\n */\r\n public get geomDepth(): NodeRenderGraphConnectionPoint {\r\n return this._inputs[3];\r\n }\r\n\r\n protected override _buildBlock(state: NodeRenderGraphBuildState) {\r\n super._buildBlock(state);\r\n\r\n this._frameGraphTask.depthTexture = this.geomDepth.connectedPoint?.value as FrameGraphTextureHandle;\r\n\r\n if (this.geomDepth.connectedPoint) {\r\n switch (this.geomDepth.connectedPoint.type) {\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureScreenDepth:\r\n this._frameGraphTask.depthTextureType = DepthTextureType.ScreenDepth;\r\n break;\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureNormalizedViewDepth:\r\n this._frameGraphTask.depthTextureType = DepthTextureType.NormalizedViewDepth;\r\n break;\r\n case NodeRenderGraphBlockConnectionPointTypes.TextureViewDepth:\r\n this._frameGraphTask.depthTextureType = DepthTextureType.ViewDepth;\r\n break;\r\n }\r\n }\r\n }\r\n\r\n protected override _dumpPropertiesCode() {\r\n const codes: string[] = [];\r\n codes.push(`${this._codeVariableName}.numCascades = ${this.numCascades};`);\r\n codes.push(`${this._codeVariableName}.debug = ${this.debug};`);\r\n codes.push(`${this._codeVariableName}.stabilizeCascades = ${this.stabilizeCascades};`);\r\n codes.push(`${this._codeVariableName}.lambda = ${this.lambda};`);\r\n codes.push(`${this._codeVariableName}.cascadeBlendPercentage = ${this.cascadeBlendPercentage};`);\r\n codes.push(`${this._codeVariableName}.depthClamp = ${this.depthClamp};`);\r\n codes.push(`${this._codeVariableName}.autoCalcDepthBounds = ${this.autoCalcDepthBounds};`);\r\n codes.push(`${this._codeVariableName}.autoCalcDepthBoundsRefreshRate = ${this.autoCalcDepthBoundsRefreshRate};`);\r\n codes.push(`${this._codeVariableName}.shadowMaxZ = ${this.shadowMaxZ};`);\r\n return super._dumpPropertiesCode() + codes.join(\"\\n\");\r\n }\r\n\r\n /**\r\n * Serializes this block\r\n * @returns the serialized object\r\n */\r\n public override serialize(): any {\r\n const serializationObject = super.serialize();\r\n serializationObject.numCascades = this.numCascades;\r\n serializationObject.debug = this.debug;\r\n serializationObject.stabilizeCascades = this.stabilizeCascades;\r\n serializationObject.lambda = this.lambda;\r\n serializationObject.cascadeBlendPercentage = this.cascadeBlendPercentage;\r\n serializationObject.depthClamp = this.depthClamp;\r\n serializationObject.autoCalcDepthBounds = this.autoCalcDepthBounds;\r\n serializationObject.autoCalcDepthBoundsRefreshRate = this.autoCalcDepthBoundsRefreshRate;\r\n serializationObject.shadowMaxZ = this.shadowMaxZ;\r\n return serializationObject;\r\n }\r\n\r\n public override _deserialize(serializationObject: any) {\r\n super._deserialize(serializationObject);\r\n this.numCascades = serializationObject.numCascades;\r\n this.debug = serializationObject.debug;\r\n this.stabilizeCascades = serializationObject.stabilizeCascades;\r\n this.lambda = serializationObject.lambda;\r\n this.cascadeBlendPercentage = serializationObject.cascadeBlendPercentage;\r\n this.depthClamp = serializationObject.depthClamp;\r\n this.autoCalcDepthBounds = serializationObject.autoCalcDepthBounds;\r\n this.autoCalcDepthBoundsRefreshRate = serializationObject.autoCalcDepthBoundsRefreshRate ?? 1;\r\n this.shadowMaxZ = serializationObject.shadowMaxZ;\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Register side effects for csmShadowGeneratorBlock.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterCsmShadowGeneratorBlock(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n RegisterClass(\"BABYLON.NodeRenderGraphCascadedShadowGeneratorBlock\", NodeRenderGraphCascadedShadowGeneratorBlock);\r\n}\r\n"]}
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