@onerjs/core 8.53.4 → 8.53.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (841) hide show
  1. package/Animations/animationGroup.d.ts +0 -1
  2. package/Animations/animationGroup.js +0 -1
  3. package/Animations/animationGroup.js.map +1 -1
  4. package/Animations/animationGroup.pure.js +2 -0
  5. package/Animations/animationGroup.pure.js.map +1 -1
  6. package/Animations/runtimeAnimation.js +11 -0
  7. package/Animations/runtimeAnimation.js.map +1 -1
  8. package/Audio/audioSceneComponent.pure.js +1 -1
  9. package/AudioV2/abstractAudio/abstractSound.d.ts +2 -1
  10. package/AudioV2/abstractAudio/abstractSound.js +7 -2
  11. package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
  12. package/AudioV2/abstractAudio/abstractSoundInstance.d.ts +3 -1
  13. package/AudioV2/abstractAudio/abstractSoundInstance.js.map +1 -1
  14. package/AudioV2/abstractAudio/staticSound.d.ts +6 -0
  15. package/AudioV2/abstractAudio/staticSound.js +17 -1
  16. package/AudioV2/abstractAudio/staticSound.js.map +1 -1
  17. package/AudioV2/abstractAudio/staticSoundInstance.d.ts +4 -2
  18. package/AudioV2/abstractAudio/staticSoundInstance.js.map +1 -1
  19. package/AudioV2/abstractAudio/streamingSound.d.ts +6 -0
  20. package/AudioV2/abstractAudio/streamingSound.js +9 -1
  21. package/AudioV2/abstractAudio/streamingSound.js.map +1 -1
  22. package/AudioV2/webAudio/webAudioStaticSound.d.ts +7 -1
  23. package/AudioV2/webAudio/webAudioStaticSound.js +56 -8
  24. package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
  25. package/AudioV2/webAudio/webAudioStreamingSound.d.ts +3 -1
  26. package/AudioV2/webAudio/webAudioStreamingSound.js +16 -4
  27. package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
  28. package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +2 -2
  29. package/BakedVertexAnimation/bakedVertexAnimationManager.js +151 -121
  30. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  31. package/Behaviors/Cameras/interpolatingBehavior.d.ts +17 -2
  32. package/Behaviors/Cameras/interpolatingBehavior.js +53 -23
  33. package/Behaviors/Cameras/interpolatingBehavior.js.map +1 -1
  34. package/Bones/bone.pure.js +3 -3
  35. package/Buffers/buffer.pure.js +0 -12
  36. package/Buffers/buffer.pure.js.map +1 -1
  37. package/Cameras/Inputs/BaseCameraMouseWheelInput.js +141 -126
  38. package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
  39. package/Cameras/Inputs/BaseCameraPointersInput.d.ts +2 -1
  40. package/Cameras/Inputs/BaseCameraPointersInput.js +290 -277
  41. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  42. package/Cameras/Inputs/arcRotateCameraGamepadInput.js +115 -102
  43. package/Cameras/Inputs/arcRotateCameraGamepadInput.js.map +1 -1
  44. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.d.ts +3 -0
  45. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +334 -273
  46. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
  47. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +273 -258
  48. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  49. package/Cameras/Inputs/arcRotateCameraPointersInput.js +237 -213
  50. package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
  51. package/Cameras/Inputs/flyCameraKeyboardInput.js +199 -168
  52. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  53. package/Cameras/Inputs/flyCameraMouseInput.js +243 -229
  54. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  55. package/Cameras/Inputs/followCameraKeyboardMoveInput.js +311 -266
  56. package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
  57. package/Cameras/Inputs/followCameraMouseWheelInput.js +139 -119
  58. package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
  59. package/Cameras/Inputs/followCameraPointersInput.js +239 -203
  60. package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
  61. package/Cameras/Inputs/freeCameraGamepadInput.js +127 -114
  62. package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
  63. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +278 -244
  64. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  65. package/Cameras/Inputs/freeCameraMouseInput.js +216 -202
  66. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  67. package/Cameras/Inputs/freeCameraMouseWheelInput.js +368 -353
  68. package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
  69. package/Cameras/Inputs/freeCameraTouchInput.js +185 -172
  70. package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
  71. package/Cameras/Inputs/geospatialCameraKeyboardInput.d.ts +2 -0
  72. package/Cameras/Inputs/geospatialCameraKeyboardInput.js +291 -246
  73. package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
  74. package/Cameras/Inputs/geospatialCameraPointersInput.d.ts +11 -1
  75. package/Cameras/Inputs/geospatialCameraPointersInput.js +18 -2
  76. package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
  77. package/Cameras/Inputs/orbitCameraPointersInput.js +112 -96
  78. package/Cameras/Inputs/orbitCameraPointersInput.js.map +1 -1
  79. package/Cameras/VR/vrExperienceHelper.d.ts +0 -2
  80. package/Cameras/VR/vrExperienceHelper.js +0 -2
  81. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  82. package/Cameras/VR/vrExperienceHelper.pure.js +5 -0
  83. package/Cameras/VR/vrExperienceHelper.pure.js.map +1 -1
  84. package/Cameras/arcRotateCamera.pure.js +1559 -1479
  85. package/Cameras/arcRotateCamera.pure.js.map +1 -1
  86. package/Cameras/camera.pure.js +1225 -1178
  87. package/Cameras/camera.pure.js.map +1 -1
  88. package/Cameras/flyCamera.pure.js +369 -351
  89. package/Cameras/flyCamera.pure.js.map +1 -1
  90. package/Cameras/followCamera.pure.js +229 -192
  91. package/Cameras/followCamera.pure.js.map +1 -1
  92. package/Cameras/freeCamera.pure.js +373 -351
  93. package/Cameras/freeCamera.pure.js.map +1 -1
  94. package/Cameras/geospatialCamera.pure.d.ts +30 -7
  95. package/Cameras/geospatialCamera.pure.js +502 -457
  96. package/Cameras/geospatialCamera.pure.js.map +1 -1
  97. package/Cameras/geospatialCameraMovement.js +2 -2
  98. package/Cameras/geospatialCameraMovement.js.map +1 -1
  99. package/Cameras/targetCamera.pure.d.ts +7 -0
  100. package/Cameras/targetCamera.pure.js +550 -509
  101. package/Cameras/targetCamera.pure.js.map +1 -1
  102. package/Cameras/universalCamera.pure.js +98 -85
  103. package/Cameras/universalCamera.pure.js.map +1 -1
  104. package/Collisions/gpuPicker.d.ts +111 -4
  105. package/Collisions/gpuPicker.js +696 -119
  106. package/Collisions/gpuPicker.js.map +1 -1
  107. package/Compute/computeShader.pure.js +372 -355
  108. package/Compute/computeShader.pure.js.map +1 -1
  109. package/Culling/Helper/transformFeedbackBoundingHelper.pure.js +2 -2
  110. package/Decorators/nodeDecorator.d.ts +11 -1
  111. package/Decorators/nodeDecorator.js +43 -6
  112. package/Decorators/nodeDecorator.js.map +1 -1
  113. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js +8 -0
  114. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js.map +1 -1
  115. package/Engines/Native/nativeHelpers.js +15 -0
  116. package/Engines/Native/nativeHelpers.js.map +1 -1
  117. package/Engines/Native/nativeInterfaces.d.ts +7 -2
  118. package/Engines/Native/nativeInterfaces.js.map +1 -1
  119. package/Engines/Native/nativeRenderTargetWrapper.d.ts +5 -0
  120. package/Engines/Native/nativeRenderTargetWrapper.js +35 -1
  121. package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
  122. package/Engines/Processors/shaderProcessor.js +5 -3
  123. package/Engines/Processors/shaderProcessor.js.map +1 -1
  124. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js +16 -3
  125. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js.map +1 -1
  126. package/Engines/WebGPU/webgpuClearQuad.pure.js +7 -1
  127. package/Engines/WebGPU/webgpuClearQuad.pure.js.map +1 -1
  128. package/Engines/abstractEngine.functions.d.ts +8 -2
  129. package/Engines/abstractEngine.functions.js +12 -4
  130. package/Engines/abstractEngine.functions.js.map +1 -1
  131. package/Engines/abstractEngine.pure.d.ts +20 -1
  132. package/Engines/abstractEngine.pure.js +21 -134
  133. package/Engines/abstractEngine.pure.js.map +1 -1
  134. package/Engines/engine.d.ts +208 -0
  135. package/Engines/engine.pure.js +0 -15
  136. package/Engines/engine.pure.js.map +1 -1
  137. package/Engines/nullEngine.pure.d.ts +66 -0
  138. package/Engines/nullEngine.pure.js +97 -0
  139. package/Engines/nullEngine.pure.js.map +1 -1
  140. package/Engines/thinEngine.pure.d.ts +0 -13
  141. package/Engines/thinEngine.pure.js +4 -23
  142. package/Engines/thinEngine.pure.js.map +1 -1
  143. package/Engines/thinNativeEngine.d.ts +0 -1
  144. package/Engines/thinNativeEngine.js +0 -1
  145. package/Engines/thinNativeEngine.js.map +1 -1
  146. package/Engines/thinNativeEngine.pure.d.ts +27 -0
  147. package/Engines/thinNativeEngine.pure.js +383 -17
  148. package/Engines/thinNativeEngine.pure.js.map +1 -1
  149. package/Engines/webgpuEngine.d.ts +1 -0
  150. package/Engines/webgpuEngine.js +1 -0
  151. package/Engines/webgpuEngine.js.map +1 -1
  152. package/Engines/webgpuEngine.pure.d.ts +9 -0
  153. package/Engines/webgpuEngine.pure.js +7 -0
  154. package/Engines/webgpuEngine.pure.js.map +1 -1
  155. package/FlowGraph/flowGraph.js +9 -0
  156. package/FlowGraph/flowGraph.js.map +1 -1
  157. package/FlowGraph/flowGraphContext.js +597 -584
  158. package/FlowGraph/flowGraphContext.js.map +1 -1
  159. package/FlowGraph/flowGraphDataConnection.pure.d.ts +14 -0
  160. package/FlowGraph/flowGraphDataConnection.pure.js +38 -1
  161. package/FlowGraph/flowGraphDataConnection.pure.js.map +1 -1
  162. package/FlowGraph/serialization.d.ts +11 -0
  163. package/FlowGraph/serialization.js +11 -1
  164. package/FlowGraph/serialization.js.map +1 -1
  165. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js +182 -170
  166. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js.map +1 -1
  167. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js +196 -184
  168. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js.map +1 -1
  169. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js +222 -210
  170. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js.map +1 -1
  171. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +123 -111
  172. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
  173. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js +158 -146
  174. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js.map +1 -1
  175. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js +63 -51
  176. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js.map +1 -1
  177. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js +122 -110
  178. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js.map +1 -1
  179. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js +76 -64
  180. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js.map +1 -1
  181. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js +89 -77
  182. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js.map +1 -1
  183. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js +134 -122
  184. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js.map +1 -1
  185. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js +58 -46
  186. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js.map +1 -1
  187. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js +107 -95
  188. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js.map +1 -1
  189. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js +181 -169
  190. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js.map +1 -1
  191. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js +63 -51
  192. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js.map +1 -1
  193. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js +63 -51
  194. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js.map +1 -1
  195. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js +76 -64
  196. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js.map +1 -1
  197. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js +246 -234
  198. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js.map +1 -1
  199. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js +108 -96
  200. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js.map +1 -1
  201. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js +87 -75
  202. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js.map +1 -1
  203. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js +76 -64
  204. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js.map +1 -1
  205. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js +313 -301
  206. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js.map +1 -1
  207. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js +502 -490
  208. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js.map +1 -1
  209. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js +147 -135
  210. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js.map +1 -1
  211. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js +90 -78
  212. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js.map +1 -1
  213. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js +179 -167
  214. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js.map +1 -1
  215. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +462 -451
  216. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  217. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js +265 -253
  218. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js.map +1 -1
  219. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js +204 -192
  220. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js.map +1 -1
  221. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js +611 -550
  222. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js.map +1 -1
  223. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js +320 -308
  224. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js.map +1 -1
  225. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js +87 -75
  226. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js.map +1 -1
  227. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js +154 -142
  228. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js.map +1 -1
  229. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js +150 -138
  230. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js.map +1 -1
  231. package/FrameGraph/Node/Blocks/inputBlock.pure.js +270 -256
  232. package/FrameGraph/Node/Blocks/inputBlock.pure.js.map +1 -1
  233. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js +95 -83
  234. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js.map +1 -1
  235. package/FrameGraph/Node/nodeRenderGraph.js +715 -693
  236. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  237. package/FrameGraph/Node/nodeRenderGraphBlock.js +548 -533
  238. package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
  239. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.d.ts +2 -2
  240. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js +43 -51
  241. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js.map +1 -1
  242. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.d.ts +0 -1
  243. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js +0 -1
  244. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js.map +1 -1
  245. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.d.ts +0 -1
  246. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js +66 -35
  247. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js.map +1 -1
  248. package/Helpers/environmentHelper.js +2 -2
  249. package/Helpers/environmentHelper.js.map +1 -1
  250. package/Layers/effectLayer.js +529 -519
  251. package/Layers/effectLayer.js.map +1 -1
  252. package/Layers/glowLayer.pure.js +428 -413
  253. package/Layers/glowLayer.pure.js.map +1 -1
  254. package/Layers/highlightLayer.pure.js +473 -458
  255. package/Layers/highlightLayer.pure.js.map +1 -1
  256. package/Layers/selectionOutlineLayer.pure.js +360 -345
  257. package/Layers/selectionOutlineLayer.pure.js.map +1 -1
  258. package/Lights/Clustered/clusteredLightContainer.pure.d.ts +1 -1
  259. package/Lights/Clustered/clusteredLightContainer.pure.js +583 -558
  260. package/Lights/Clustered/clusteredLightContainer.pure.js.map +1 -1
  261. package/Lights/Shadows/shadowGenerator.js +6 -1
  262. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  263. package/Lights/areaLight.pure.js +61 -39
  264. package/Lights/areaLight.pure.js.map +1 -1
  265. package/Lights/directionalLight.pure.js +308 -284
  266. package/Lights/directionalLight.pure.js.map +1 -1
  267. package/Lights/hemisphericLight.pure.js +123 -104
  268. package/Lights/hemisphericLight.pure.js.map +1 -1
  269. package/Lights/light.d.ts +5 -3
  270. package/Lights/light.js +869 -827
  271. package/Lights/light.js.map +1 -1
  272. package/Lights/pointLight.pure.js +185 -174
  273. package/Lights/pointLight.pure.js.map +1 -1
  274. package/Lights/rectAreaLight.pure.d.ts +17 -0
  275. package/Lights/rectAreaLight.pure.js +238 -159
  276. package/Lights/rectAreaLight.pure.js.map +1 -1
  277. package/Lights/shadowLight.js +280 -268
  278. package/Lights/shadowLight.js.map +1 -1
  279. package/Lights/spotLight.pure.js +460 -427
  280. package/Lights/spotLight.pure.js.map +1 -1
  281. package/Loading/Plugins/babylonFileLoader.pure.js +17 -5
  282. package/Loading/Plugins/babylonFileLoader.pure.js.map +1 -1
  283. package/Loading/sceneLoader.d.ts +5 -1
  284. package/Loading/sceneLoader.js +299 -402
  285. package/Loading/sceneLoader.js.map +1 -1
  286. package/Materials/Background/backgroundMaterial.pure.d.ts +18 -18
  287. package/Materials/Background/backgroundMaterial.pure.js +949 -794
  288. package/Materials/Background/backgroundMaterial.pure.js.map +1 -1
  289. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.d.ts +15 -0
  290. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js +34 -1
  291. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js.map +1 -1
  292. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.d.ts +9 -0
  293. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +26 -2
  294. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
  295. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.d.ts +2 -1
  296. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js +169 -149
  297. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js.map +1 -1
  298. package/Materials/Node/Blocks/Dual/imageSourceBlock.pure.js +1 -1
  299. package/Materials/Node/Blocks/Dual/lightBlock.pure.js +442 -429
  300. package/Materials/Node/Blocks/Dual/lightBlock.pure.js.map +1 -1
  301. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js +396 -383
  302. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js.map +1 -1
  303. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js +237 -220
  304. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js.map +1 -1
  305. package/Materials/Node/Blocks/Dual/textureBlock.pure.js +1 -1
  306. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js +150 -133
  307. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js.map +1 -1
  308. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js +265 -250
  309. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js.map +1 -1
  310. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js +159 -142
  311. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js.map +1 -1
  312. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js +214 -201
  313. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js.map +1 -1
  314. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.pure.js +419 -400
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  841. package/tslib.es6.js +304 -150
@@ -1,4 +1,4 @@
1
- import { __decorate } from "../../tslib.es6.js";
1
+ import { __esDecorate, __runInitializers } from "../../tslib.es6.js";
2
2
  import { serialize } from "../../Misc/decorators.js";
3
3
  import { CameraInputTypes } from "../../Cameras/cameraInputsManager.js";
4
4
  import { PointerEventTypes } from "../../Events/pointerEvents.js";
@@ -20,278 +20,293 @@ const FfMultiplier = 40;
20
20
  * Manage the mouse wheel inputs to control an arc rotate camera.
21
21
  * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/customizingCameraInputs
22
22
  */
23
- export class ArcRotateCameraMouseWheelInput {
24
- constructor() {
25
- /**
26
- * Gets or Set the mouse wheel precision or how fast is the camera zooming.
27
- */
28
- this.wheelPrecision = 3.0;
29
- /**
30
- * Gets or Set the boolean value that controls whether or not the mouse wheel
31
- * zooms to the location of the mouse pointer or not. The default is false.
32
- */
33
- this.zoomToMouseLocation = false;
34
- /**
35
- * wheelDeltaPercentage will be used instead of wheelPrecision if different from 0.
36
- * It defines the percentage of current camera.radius to use as delta when wheel is used.
37
- */
38
- this.wheelDeltaPercentage = 0;
39
- /**
40
- * If set, this function will be used to set the radius delta that will be added to the current camera radius
41
- */
42
- this.customComputeDeltaFromMouseWheel = null;
43
- this._viewOffset = new Vector3(0, 0, 0);
44
- this._globalOffset = new Vector3(0, 0, 0);
45
- this._inertialPanning = Vector3.Zero();
46
- /**
47
- * Decaying accumulator for radius motion in the `zoomToMouseLocation` path.
48
- *
49
- * Units: world-space radius units. On each frame, this value is *subtracted* from
50
- * `camera.radius` and then multiplied by a framerate-independent decay factor (via
51
- * `CameraMovement.getFrameIndependentDecay`). New input from `_zoomToMouse(delta)`
52
- * is added on top each frame, scaled by the matching framerate-independent input
53
- * factor so the steady-state and total-glide-distance match legacy at 60fps at any
54
- * actual refresh rate.
55
- *
56
- * Replaces the use of the legacy `camera.inertialRadiusOffset` for this code path
57
- * so the coupled radius + pan motion can be decayed with framerate-independent
58
- * semantics without disturbing the public `inertialRadiusOffset` back-compat surface.
59
- */
60
- this._zoomToMouseRadiusOffset = 0;
61
- }
62
- _computeDeltaFromMouseWheelLegacyEvent(mouseWheelDelta, radius) {
63
- let delta;
64
- const wheelDelta = mouseWheelDelta * 0.01 * this.wheelDeltaPercentage * radius;
65
- if (mouseWheelDelta > 0) {
66
- delta = wheelDelta / (1.0 + this.wheelDeltaPercentage);
67
- }
68
- else {
69
- delta = wheelDelta * (1.0 + this.wheelDeltaPercentage);
70
- }
71
- return delta;
72
- }
73
- /**
74
- * Attach the input controls to a specific dom element to get the input from.
75
- * @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)
76
- */
77
- attachControl(noPreventDefault) {
78
- noPreventDefault = Tools.BackCompatCameraNoPreventDefault(arguments);
79
- this._wheel = (p) => {
80
- //sanity check - this should be a PointerWheel event.
81
- if (p.type !== PointerEventTypes.POINTERWHEEL) {
82
- return;
23
+ let ArcRotateCameraMouseWheelInput = (() => {
24
+ var _a;
25
+ let _wheelPrecision_decorators;
26
+ let _wheelPrecision_initializers = [];
27
+ let _wheelPrecision_extraInitializers = [];
28
+ let _zoomToMouseLocation_decorators;
29
+ let _zoomToMouseLocation_initializers = [];
30
+ let _zoomToMouseLocation_extraInitializers = [];
31
+ let _wheelDeltaPercentage_decorators;
32
+ let _wheelDeltaPercentage_initializers = [];
33
+ let _wheelDeltaPercentage_extraInitializers = [];
34
+ return _a = class ArcRotateCameraMouseWheelInput {
35
+ constructor() {
36
+ /**
37
+ * Gets or Set the mouse wheel precision or how fast is the camera zooming.
38
+ */
39
+ this.wheelPrecision = __runInitializers(this, _wheelPrecision_initializers, 3.0);
40
+ /**
41
+ * Gets or Set the boolean value that controls whether or not the mouse wheel
42
+ * zooms to the location of the mouse pointer or not. The default is false.
43
+ */
44
+ this.zoomToMouseLocation = (__runInitializers(this, _wheelPrecision_extraInitializers), __runInitializers(this, _zoomToMouseLocation_initializers, false));
45
+ /**
46
+ * wheelDeltaPercentage will be used instead of wheelPrecision if different from 0.
47
+ * It defines the percentage of current camera.radius to use as delta when wheel is used.
48
+ */
49
+ this.wheelDeltaPercentage = (__runInitializers(this, _zoomToMouseLocation_extraInitializers), __runInitializers(this, _wheelDeltaPercentage_initializers, 0));
50
+ /**
51
+ * If set, this function will be used to set the radius delta that will be added to the current camera radius
52
+ */
53
+ this.customComputeDeltaFromMouseWheel = (__runInitializers(this, _wheelDeltaPercentage_extraInitializers), null);
54
+ this._viewOffset = new Vector3(0, 0, 0);
55
+ this._globalOffset = new Vector3(0, 0, 0);
56
+ this._inertialPanning = Vector3.Zero();
57
+ /**
58
+ * Decaying accumulator for radius motion in the `zoomToMouseLocation` path.
59
+ *
60
+ * Units: world-space radius units. On each frame, this value is *subtracted* from
61
+ * `camera.radius` and then multiplied by a framerate-independent decay factor (via
62
+ * `CameraMovement.getFrameIndependentDecay`). New input from `_zoomToMouse(delta)`
63
+ * is added on top each frame, scaled by the matching framerate-independent input
64
+ * factor so the steady-state and total-glide-distance match legacy at 60fps at any
65
+ * actual refresh rate.
66
+ *
67
+ * Replaces the use of the legacy `camera.inertialRadiusOffset` for this code path
68
+ * so the coupled radius + pan motion can be decayed with framerate-independent
69
+ * semantics without disturbing the public `inertialRadiusOffset` back-compat surface.
70
+ */
71
+ this._zoomToMouseRadiusOffset = 0;
83
72
  }
84
- const event = p.event;
85
- let delta;
86
- const platformScale = event.deltaMode === EventConstants.DOM_DELTA_LINE ? FfMultiplier : 1; // If this happens to be set to DOM_DELTA_LINE, adjust accordingly
87
- const wheelDelta = -(event.deltaY * platformScale);
88
- if (this.customComputeDeltaFromMouseWheel) {
89
- delta = this.customComputeDeltaFromMouseWheel(wheelDelta, this, event);
73
+ _computeDeltaFromMouseWheelLegacyEvent(mouseWheelDelta, radius) {
74
+ let delta;
75
+ const wheelDelta = mouseWheelDelta * 0.01 * this.wheelDeltaPercentage * radius;
76
+ if (mouseWheelDelta > 0) {
77
+ delta = wheelDelta / (1.0 + this.wheelDeltaPercentage);
78
+ }
79
+ else {
80
+ delta = wheelDelta * (1.0 + this.wheelDeltaPercentage);
81
+ }
82
+ return delta;
90
83
  }
91
- else {
92
- if (this.wheelDeltaPercentage) {
93
- delta = this._computeDeltaFromMouseWheelLegacyEvent(wheelDelta, this.camera.radius);
94
- // If zooming in, estimate the target radius and use that to compute the delta for inertia
95
- // this will stop multiple scroll events zooming in from adding too much inertia
96
- if (delta > 0) {
97
- // When zoomToMouseLocation is active, the accumulating state lives in our private
98
- // `_zoomToMouseRadiusOffset` field. Otherwise fall back to the legacy surface.
99
- const currentAccumulated = this.zoomToMouseLocation ? this._zoomToMouseRadiusOffset : this.camera.inertialRadiusOffset;
100
- let estimatedTargetRadius = this.camera.radius;
101
- let targetInertia = currentAccumulated + delta;
102
- for (let i = 0; i < 20; i++) {
103
- // 20 iterations should be enough to converge
104
- if (estimatedTargetRadius <= targetInertia) {
105
- // We do not want a negative radius, so we break out of the loop
106
- break;
84
+ /**
85
+ * Attach the input controls to a specific dom element to get the input from.
86
+ * @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)
87
+ */
88
+ attachControl(noPreventDefault) {
89
+ noPreventDefault = Tools.BackCompatCameraNoPreventDefault(arguments);
90
+ this._wheel = (p) => {
91
+ //sanity check - this should be a PointerWheel event.
92
+ if (p.type !== PointerEventTypes.POINTERWHEEL) {
93
+ return;
94
+ }
95
+ const event = p.event;
96
+ let delta;
97
+ const platformScale = event.deltaMode === EventConstants.DOM_DELTA_LINE ? FfMultiplier : 1; // If this happens to be set to DOM_DELTA_LINE, adjust accordingly
98
+ const wheelDelta = -(event.deltaY * platformScale);
99
+ if (this.customComputeDeltaFromMouseWheel) {
100
+ delta = this.customComputeDeltaFromMouseWheel(wheelDelta, this, event);
101
+ }
102
+ else {
103
+ if (this.wheelDeltaPercentage) {
104
+ delta = this._computeDeltaFromMouseWheelLegacyEvent(wheelDelta, this.camera.radius);
105
+ // If zooming in, estimate the target radius and use that to compute the delta for inertia
106
+ // this will stop multiple scroll events zooming in from adding too much inertia
107
+ if (delta > 0) {
108
+ // When zoomToMouseLocation is active, the accumulating state lives in our private
109
+ // `_zoomToMouseRadiusOffset` field. Otherwise fall back to the legacy surface.
110
+ const currentAccumulated = this.zoomToMouseLocation ? this._zoomToMouseRadiusOffset : this.camera.inertialRadiusOffset;
111
+ let estimatedTargetRadius = this.camera.radius;
112
+ let targetInertia = currentAccumulated + delta;
113
+ for (let i = 0; i < 20; i++) {
114
+ // 20 iterations should be enough to converge
115
+ if (estimatedTargetRadius <= targetInertia) {
116
+ // We do not want a negative radius, so we break out of the loop
117
+ break;
118
+ }
119
+ if (Math.abs(targetInertia * this.camera.inertia) < 0.001) {
120
+ // We do not want to go below a certain threshold, so we break out of the loop
121
+ break;
122
+ }
123
+ estimatedTargetRadius -= targetInertia;
124
+ targetInertia *= this.camera.inertia;
125
+ }
126
+ estimatedTargetRadius = Clamp(estimatedTargetRadius, 0, Number.MAX_VALUE);
127
+ delta = this._computeDeltaFromMouseWheelLegacyEvent(wheelDelta, estimatedTargetRadius);
107
128
  }
108
- if (Math.abs(targetInertia * this.camera.inertia) < 0.001) {
109
- // We do not want to go below a certain threshold, so we break out of the loop
110
- break;
129
+ }
130
+ else {
131
+ // The inputMap entry's `sensitivity` takes precedence so consumers can tune
132
+ // wheel zoom feel declaratively; fall back to the legacy `wheelPrecision`.
133
+ const wheelEntry = this.camera.movement.input.getEntry("wheel", "zoom");
134
+ const wheelScale = wheelEntry?.sensitivity ?? 1 / (this.wheelPrecision * 40);
135
+ delta = wheelDelta * wheelScale;
136
+ }
137
+ }
138
+ if (delta) {
139
+ if (this.zoomToMouseLocation) {
140
+ // If we are zooming to the mouse location, then we need to get the hit plane at the start of the zoom gesture if it doesn't exist
141
+ // The hit plane is normally calculated after the first motion and each time there's motion so if we don't do this first,
142
+ // the first zoom will be to the center of the screen
143
+ if (!this._hitPlane) {
144
+ this._updateHitPlane();
111
145
  }
112
- estimatedTargetRadius -= targetInertia;
113
- targetInertia *= this.camera.inertia;
146
+ this._zoomToMouse(delta);
147
+ }
148
+ else {
149
+ this.camera.movement.zoomAccumulatedPixels += delta;
150
+ }
151
+ }
152
+ if (event.preventDefault) {
153
+ if (!noPreventDefault) {
154
+ event.preventDefault();
114
155
  }
115
- estimatedTargetRadius = Clamp(estimatedTargetRadius, 0, Number.MAX_VALUE);
116
- delta = this._computeDeltaFromMouseWheelLegacyEvent(wheelDelta, estimatedTargetRadius);
117
156
  }
157
+ };
158
+ this._observer = this.camera.getScene()._inputManager._addCameraPointerObserver(this._wheel, PointerEventTypes.POINTERWHEEL);
159
+ if (this.zoomToMouseLocation) {
160
+ this._inertialPanning.setAll(0);
118
161
  }
119
- else {
120
- // The inputMap entry's `sensitivity` takes precedence so consumers can tune
121
- // wheel zoom feel declaratively; fall back to the legacy `wheelPrecision`.
122
- const wheelEntry = this.camera.movement.input.getEntry("wheel", "zoom");
123
- const wheelScale = wheelEntry?.sensitivity ?? 1 / (this.wheelPrecision * 40);
124
- delta = wheelDelta * wheelScale;
162
+ }
163
+ /**
164
+ * Detach the current controls from the specified dom element.
165
+ */
166
+ detachControl() {
167
+ if (this._observer) {
168
+ this.camera.getScene()._inputManager._removeCameraPointerObserver(this._observer);
169
+ this._observer = null;
170
+ this._wheel = null;
125
171
  }
126
172
  }
127
- if (delta) {
128
- if (this.zoomToMouseLocation) {
129
- // If we are zooming to the mouse location, then we need to get the hit plane at the start of the zoom gesture if it doesn't exist
130
- // The hit plane is normally calculated after the first motion and each time there's motion so if we don't do this first,
131
- // the first zoom will be to the center of the screen
132
- if (!this._hitPlane) {
133
- this._updateHitPlane();
134
- }
135
- this._zoomToMouse(delta);
173
+ /**
174
+ * Update the current camera state depending on the inputs that have been used this frame.
175
+ * This is a dynamically created lambda to avoid the performance penalty of looping for inputs in the render loop.
176
+ */
177
+ checkInputs() {
178
+ if (!this.zoomToMouseLocation) {
179
+ return;
136
180
  }
137
- else {
138
- this.camera.movement.zoomAccumulatedPixels += delta;
181
+ const camera = this.camera;
182
+ // Motion check based on our private accumulator state + the legacy inertialRadiusOffset
183
+ // surface (so user code that still writes to it continues to animate). Legacy also
184
+ // included alpha/beta offsets in the motion check — keep that for compatibility so
185
+ // the hit plane stays updated while the camera rotates.
186
+ const motion = Math.abs(this._zoomToMouseRadiusOffset) +
187
+ this._inertialPanning.lengthSquared() +
188
+ Math.abs(camera.inertialAlphaOffset) +
189
+ Math.abs(camera.inertialBetaOffset) +
190
+ Math.abs(camera.inertialRadiusOffset);
191
+ if (motion) {
192
+ // if zooming is still happening as a result of inertia, then we also need to update
193
+ // the hit plane.
194
+ this._updateHitPlane();
195
+ // Apply this frame's coupled radius + pan delta to the camera. They must stay
196
+ // in lockstep so the cursor remains at the zoom focal point — keep pan here instead
197
+ // of routing through `arcRotateCamera.inertialPanning` which uses a different
198
+ // `panningInertia`.
199
+ camera.target.addInPlace(this._inertialPanning);
200
+ camera.radius -= this._zoomToMouseRadiusOffset;
201
+ // Framerate-independent decay — matches legacy `* camera.inertia` exactly at 60fps
202
+ // and preserves glide duration at any other fps.
203
+ const decay = camera.movement.getFrameIndependentDecay(camera.inertia);
204
+ this._inertialPanning.scaleInPlace(decay);
205
+ this._zoomToMouseRadiusOffset *= decay;
206
+ this._zeroIfClose(this._inertialPanning);
207
+ if (Math.abs(this._zoomToMouseRadiusOffset) < Epsilon) {
208
+ this._zoomToMouseRadiusOffset = 0;
209
+ }
139
210
  }
140
211
  }
141
- if (event.preventDefault) {
142
- if (!noPreventDefault) {
143
- event.preventDefault();
144
- }
212
+ /**
213
+ * Gets the class name of the current input.
214
+ * @returns the class name
215
+ */
216
+ getClassName() {
217
+ return "ArcRotateCameraMouseWheelInput";
145
218
  }
146
- };
147
- this._observer = this.camera.getScene()._inputManager._addCameraPointerObserver(this._wheel, PointerEventTypes.POINTERWHEEL);
148
- if (this.zoomToMouseLocation) {
149
- this._inertialPanning.setAll(0);
150
- }
151
- }
152
- /**
153
- * Detach the current controls from the specified dom element.
154
- */
155
- detachControl() {
156
- if (this._observer) {
157
- this.camera.getScene()._inputManager._removeCameraPointerObserver(this._observer);
158
- this._observer = null;
159
- this._wheel = null;
160
- }
161
- }
162
- /**
163
- * Update the current camera state depending on the inputs that have been used this frame.
164
- * This is a dynamically created lambda to avoid the performance penalty of looping for inputs in the render loop.
165
- */
166
- checkInputs() {
167
- if (!this.zoomToMouseLocation) {
168
- return;
169
- }
170
- const camera = this.camera;
171
- // Motion check based on our private accumulator state + the legacy inertialRadiusOffset
172
- // surface (so user code that still writes to it continues to animate). Legacy also
173
- // included alpha/beta offsets in the motion check — keep that for compatibility so
174
- // the hit plane stays updated while the camera rotates.
175
- const motion = Math.abs(this._zoomToMouseRadiusOffset) +
176
- this._inertialPanning.lengthSquared() +
177
- Math.abs(camera.inertialAlphaOffset) +
178
- Math.abs(camera.inertialBetaOffset) +
179
- Math.abs(camera.inertialRadiusOffset);
180
- if (motion) {
181
- // if zooming is still happening as a result of inertia, then we also need to update
182
- // the hit plane.
183
- this._updateHitPlane();
184
- // Apply this frame's coupled radius + pan delta to the camera. They must stay
185
- // in lockstep so the cursor remains at the zoom focal point — keep pan here instead
186
- // of routing through `arcRotateCamera.inertialPanning` which uses a different
187
- // `panningInertia`.
188
- camera.target.addInPlace(this._inertialPanning);
189
- camera.radius -= this._zoomToMouseRadiusOffset;
190
- // Framerate-independent decay — matches legacy `* camera.inertia` exactly at 60fps
191
- // and preserves glide duration at any other fps.
192
- const decay = camera.movement.getFrameIndependentDecay(camera.inertia);
193
- this._inertialPanning.scaleInPlace(decay);
194
- this._zoomToMouseRadiusOffset *= decay;
195
- this._zeroIfClose(this._inertialPanning);
196
- if (Math.abs(this._zoomToMouseRadiusOffset) < Epsilon) {
197
- this._zoomToMouseRadiusOffset = 0;
219
+ /**
220
+ * Get the friendly name associated with the input class.
221
+ * @returns the input friendly name
222
+ */
223
+ getSimpleName() {
224
+ return "mousewheel";
225
+ }
226
+ _updateHitPlane() {
227
+ const camera = this.camera;
228
+ const direction = camera.target.subtract(camera.position);
229
+ this._hitPlane = Plane.FromPositionAndNormal(camera.target, direction);
230
+ }
231
+ // Get position on the hit plane
232
+ _getPosition() {
233
+ const camera = this.camera;
234
+ const scene = camera.getScene();
235
+ // since the _hitPlane is always updated to be orthogonal to the camera position vector
236
+ // we don't have to worry about this ray shooting off to infinity. This ray creates
237
+ // a vector defining where we want to zoom to.
238
+ const ray = scene.createPickingRay(scene.pointerX, scene.pointerY, Matrix.Identity(), camera, false);
239
+ // Since the camera is the origin of the picking ray, we need to offset it by the camera's offset manually
240
+ // Because the offset is in view space, we need to convert it to world space first
241
+ if (camera.targetScreenOffset.x !== 0 || camera.targetScreenOffset.y !== 0) {
242
+ this._viewOffset.set(camera.targetScreenOffset.x, camera.targetScreenOffset.y, 0);
243
+ camera.getViewMatrix().invertToRef(camera._cameraTransformMatrix);
244
+ this._globalOffset = Vector3.TransformNormal(this._viewOffset, camera._cameraTransformMatrix);
245
+ ray.origin.addInPlace(this._globalOffset);
246
+ }
247
+ let distance = 0;
248
+ if (this._hitPlane) {
249
+ distance = ray.intersectsPlane(this._hitPlane) ?? 0;
250
+ }
251
+ // not using this ray again, so modifying its vectors here is fine
252
+ return ray.origin.addInPlace(ray.direction.scaleInPlace(distance));
198
253
  }
199
- }
200
- }
201
- /**
202
- * Gets the class name of the current input.
203
- * @returns the class name
204
- */
205
- getClassName() {
206
- return "ArcRotateCameraMouseWheelInput";
207
- }
208
- /**
209
- * Get the friendly name associated with the input class.
210
- * @returns the input friendly name
211
- */
212
- getSimpleName() {
213
- return "mousewheel";
214
- }
215
- _updateHitPlane() {
216
- const camera = this.camera;
217
- const direction = camera.target.subtract(camera.position);
218
- this._hitPlane = Plane.FromPositionAndNormal(camera.target, direction);
219
- }
220
- // Get position on the hit plane
221
- _getPosition() {
222
- const camera = this.camera;
223
- const scene = camera.getScene();
224
- // since the _hitPlane is always updated to be orthogonal to the camera position vector
225
- // we don't have to worry about this ray shooting off to infinity. This ray creates
226
- // a vector defining where we want to zoom to.
227
- const ray = scene.createPickingRay(scene.pointerX, scene.pointerY, Matrix.Identity(), camera, false);
228
- // Since the camera is the origin of the picking ray, we need to offset it by the camera's offset manually
229
- // Because the offset is in view space, we need to convert it to world space first
230
- if (camera.targetScreenOffset.x !== 0 || camera.targetScreenOffset.y !== 0) {
231
- this._viewOffset.set(camera.targetScreenOffset.x, camera.targetScreenOffset.y, 0);
232
- camera.getViewMatrix().invertToRef(camera._cameraTransformMatrix);
233
- this._globalOffset = Vector3.TransformNormal(this._viewOffset, camera._cameraTransformMatrix);
234
- ray.origin.addInPlace(this._globalOffset);
235
- }
236
- let distance = 0;
237
- if (this._hitPlane) {
238
- distance = ray.intersectsPlane(this._hitPlane) ?? 0;
239
- }
240
- // not using this ray again, so modifying its vectors here is fine
241
- return ray.origin.addInPlace(ray.direction.scaleInPlace(distance));
242
- }
243
- _zoomToMouse(delta) {
244
- const camera = this.camera;
245
- const inertiaComp = 1 - camera.inertia;
246
- // inputScale corrects per-frame input so that the decayed sum matches the legacy 60fps total
247
- // at any actual framerate. At 60fps inputScale = 1 (no-op).
248
- const inputScale = camera.movement.getFrameIndependentInputScale(camera.inertia);
249
- if (camera.lowerRadiusLimit) {
250
- const lowerLimit = camera.lowerRadiusLimit ?? 0;
251
- if (camera.radius - (this._zoomToMouseRadiusOffset + delta * inputScale) / inertiaComp < lowerLimit) {
252
- delta = ((camera.radius - lowerLimit) * inertiaComp - this._zoomToMouseRadiusOffset) / inputScale;
254
+ _zoomToMouse(delta) {
255
+ const camera = this.camera;
256
+ const inertiaComp = 1 - camera.inertia;
257
+ // inputScale corrects per-frame input so that the decayed sum matches the legacy 60fps total
258
+ // at any actual framerate. At 60fps inputScale = 1 (no-op).
259
+ const inputScale = camera.movement.getFrameIndependentInputScale(camera.inertia);
260
+ if (camera.lowerRadiusLimit) {
261
+ const lowerLimit = camera.lowerRadiusLimit ?? 0;
262
+ if (camera.radius - (this._zoomToMouseRadiusOffset + delta * inputScale) / inertiaComp < lowerLimit) {
263
+ delta = ((camera.radius - lowerLimit) * inertiaComp - this._zoomToMouseRadiusOffset) / inputScale;
264
+ }
265
+ }
266
+ if (camera.upperRadiusLimit) {
267
+ const upperLimit = camera.upperRadiusLimit ?? 0;
268
+ if (camera.radius - (this._zoomToMouseRadiusOffset + delta * inputScale) / inertiaComp > upperLimit) {
269
+ delta = ((camera.radius - upperLimit) * inertiaComp - this._zoomToMouseRadiusOffset) / inputScale;
270
+ }
271
+ }
272
+ const zoomDistance = delta / inertiaComp;
273
+ const ratio = zoomDistance / camera.radius;
274
+ const vec = this._getPosition();
275
+ // Now this vector tells us how much we also need to pan the camera
276
+ // so the targeted mouse location becomes the center of zooming.
277
+ const directionToZoomLocation = TmpVectors.Vector3[6];
278
+ vec.subtractToRef(camera.target, directionToZoomLocation);
279
+ directionToZoomLocation.scaleInPlace(ratio);
280
+ directionToZoomLocation.scaleInPlace(inertiaComp);
281
+ directionToZoomLocation.scaleInPlace(inputScale);
282
+ this._inertialPanning.addInPlace(directionToZoomLocation);
283
+ this._zoomToMouseRadiusOffset += delta * inputScale;
253
284
  }
254
- }
255
- if (camera.upperRadiusLimit) {
256
- const upperLimit = camera.upperRadiusLimit ?? 0;
257
- if (camera.radius - (this._zoomToMouseRadiusOffset + delta * inputScale) / inertiaComp > upperLimit) {
258
- delta = ((camera.radius - upperLimit) * inertiaComp - this._zoomToMouseRadiusOffset) / inputScale;
285
+ // Sets x y or z of passed in vector to zero if less than Epsilon.
286
+ _zeroIfClose(vec) {
287
+ if (Math.abs(vec.x) < Epsilon) {
288
+ vec.x = 0;
289
+ }
290
+ if (Math.abs(vec.y) < Epsilon) {
291
+ vec.y = 0;
292
+ }
293
+ if (Math.abs(vec.z) < Epsilon) {
294
+ vec.z = 0;
295
+ }
259
296
  }
260
- }
261
- const zoomDistance = delta / inertiaComp;
262
- const ratio = zoomDistance / camera.radius;
263
- const vec = this._getPosition();
264
- // Now this vector tells us how much we also need to pan the camera
265
- // so the targeted mouse location becomes the center of zooming.
266
- const directionToZoomLocation = TmpVectors.Vector3[6];
267
- vec.subtractToRef(camera.target, directionToZoomLocation);
268
- directionToZoomLocation.scaleInPlace(ratio);
269
- directionToZoomLocation.scaleInPlace(inertiaComp);
270
- directionToZoomLocation.scaleInPlace(inputScale);
271
- this._inertialPanning.addInPlace(directionToZoomLocation);
272
- this._zoomToMouseRadiusOffset += delta * inputScale;
273
- }
274
- // Sets x y or z of passed in vector to zero if less than Epsilon.
275
- _zeroIfClose(vec) {
276
- if (Math.abs(vec.x) < Epsilon) {
277
- vec.x = 0;
278
- }
279
- if (Math.abs(vec.y) < Epsilon) {
280
- vec.y = 0;
281
- }
282
- if (Math.abs(vec.z) < Epsilon) {
283
- vec.z = 0;
284
- }
285
- }
286
- }
287
- __decorate([
288
- serialize()
289
- ], ArcRotateCameraMouseWheelInput.prototype, "wheelPrecision", void 0);
290
- __decorate([
291
- serialize()
292
- ], ArcRotateCameraMouseWheelInput.prototype, "zoomToMouseLocation", void 0);
293
- __decorate([
294
- serialize()
295
- ], ArcRotateCameraMouseWheelInput.prototype, "wheelDeltaPercentage", void 0);
297
+ },
298
+ (() => {
299
+ const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(null) : void 0;
300
+ _wheelPrecision_decorators = [serialize()];
301
+ _zoomToMouseLocation_decorators = [serialize()];
302
+ _wheelDeltaPercentage_decorators = [serialize()];
303
+ __esDecorate(null, null, _wheelPrecision_decorators, { kind: "field", name: "wheelPrecision", static: false, private: false, access: { has: obj => "wheelPrecision" in obj, get: obj => obj.wheelPrecision, set: (obj, value) => { obj.wheelPrecision = value; } }, metadata: _metadata }, _wheelPrecision_initializers, _wheelPrecision_extraInitializers);
304
+ __esDecorate(null, null, _zoomToMouseLocation_decorators, { kind: "field", name: "zoomToMouseLocation", static: false, private: false, access: { has: obj => "zoomToMouseLocation" in obj, get: obj => obj.zoomToMouseLocation, set: (obj, value) => { obj.zoomToMouseLocation = value; } }, metadata: _metadata }, _zoomToMouseLocation_initializers, _zoomToMouseLocation_extraInitializers);
305
+ __esDecorate(null, null, _wheelDeltaPercentage_decorators, { kind: "field", name: "wheelDeltaPercentage", static: false, private: false, access: { has: obj => "wheelDeltaPercentage" in obj, get: obj => obj.wheelDeltaPercentage, set: (obj, value) => { obj.wheelDeltaPercentage = value; } }, metadata: _metadata }, _wheelDeltaPercentage_initializers, _wheelDeltaPercentage_extraInitializers);
306
+ if (_metadata) Object.defineProperty(_a, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
307
+ })(),
308
+ _a;
309
+ })();
310
+ export { ArcRotateCameraMouseWheelInput };
296
311
  CameraInputTypes["ArcRotateCameraMouseWheelInput"] = ArcRotateCameraMouseWheelInput;
297
312
  //# sourceMappingURL=arcRotateCameraMouseWheelInput.js.map