@onerjs/core 8.53.4 → 8.53.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (841) hide show
  1. package/Animations/animationGroup.d.ts +0 -1
  2. package/Animations/animationGroup.js +0 -1
  3. package/Animations/animationGroup.js.map +1 -1
  4. package/Animations/animationGroup.pure.js +2 -0
  5. package/Animations/animationGroup.pure.js.map +1 -1
  6. package/Animations/runtimeAnimation.js +11 -0
  7. package/Animations/runtimeAnimation.js.map +1 -1
  8. package/Audio/audioSceneComponent.pure.js +1 -1
  9. package/AudioV2/abstractAudio/abstractSound.d.ts +2 -1
  10. package/AudioV2/abstractAudio/abstractSound.js +7 -2
  11. package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
  12. package/AudioV2/abstractAudio/abstractSoundInstance.d.ts +3 -1
  13. package/AudioV2/abstractAudio/abstractSoundInstance.js.map +1 -1
  14. package/AudioV2/abstractAudio/staticSound.d.ts +6 -0
  15. package/AudioV2/abstractAudio/staticSound.js +17 -1
  16. package/AudioV2/abstractAudio/staticSound.js.map +1 -1
  17. package/AudioV2/abstractAudio/staticSoundInstance.d.ts +4 -2
  18. package/AudioV2/abstractAudio/staticSoundInstance.js.map +1 -1
  19. package/AudioV2/abstractAudio/streamingSound.d.ts +6 -0
  20. package/AudioV2/abstractAudio/streamingSound.js +9 -1
  21. package/AudioV2/abstractAudio/streamingSound.js.map +1 -1
  22. package/AudioV2/webAudio/webAudioStaticSound.d.ts +7 -1
  23. package/AudioV2/webAudio/webAudioStaticSound.js +56 -8
  24. package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
  25. package/AudioV2/webAudio/webAudioStreamingSound.d.ts +3 -1
  26. package/AudioV2/webAudio/webAudioStreamingSound.js +16 -4
  27. package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
  28. package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +2 -2
  29. package/BakedVertexAnimation/bakedVertexAnimationManager.js +151 -121
  30. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  31. package/Behaviors/Cameras/interpolatingBehavior.d.ts +17 -2
  32. package/Behaviors/Cameras/interpolatingBehavior.js +53 -23
  33. package/Behaviors/Cameras/interpolatingBehavior.js.map +1 -1
  34. package/Bones/bone.pure.js +3 -3
  35. package/Buffers/buffer.pure.js +0 -12
  36. package/Buffers/buffer.pure.js.map +1 -1
  37. package/Cameras/Inputs/BaseCameraMouseWheelInput.js +141 -126
  38. package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
  39. package/Cameras/Inputs/BaseCameraPointersInput.d.ts +2 -1
  40. package/Cameras/Inputs/BaseCameraPointersInput.js +290 -277
  41. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  42. package/Cameras/Inputs/arcRotateCameraGamepadInput.js +115 -102
  43. package/Cameras/Inputs/arcRotateCameraGamepadInput.js.map +1 -1
  44. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.d.ts +3 -0
  45. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +334 -273
  46. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
  47. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +273 -258
  48. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  49. package/Cameras/Inputs/arcRotateCameraPointersInput.js +237 -213
  50. package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
  51. package/Cameras/Inputs/flyCameraKeyboardInput.js +199 -168
  52. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  53. package/Cameras/Inputs/flyCameraMouseInput.js +243 -229
  54. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  55. package/Cameras/Inputs/followCameraKeyboardMoveInput.js +311 -266
  56. package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
  57. package/Cameras/Inputs/followCameraMouseWheelInput.js +139 -119
  58. package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
  59. package/Cameras/Inputs/followCameraPointersInput.js +239 -203
  60. package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
  61. package/Cameras/Inputs/freeCameraGamepadInput.js +127 -114
  62. package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
  63. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +278 -244
  64. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  65. package/Cameras/Inputs/freeCameraMouseInput.js +216 -202
  66. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  67. package/Cameras/Inputs/freeCameraMouseWheelInput.js +368 -353
  68. package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
  69. package/Cameras/Inputs/freeCameraTouchInput.js +185 -172
  70. package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
  71. package/Cameras/Inputs/geospatialCameraKeyboardInput.d.ts +2 -0
  72. package/Cameras/Inputs/geospatialCameraKeyboardInput.js +291 -246
  73. package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
  74. package/Cameras/Inputs/geospatialCameraPointersInput.d.ts +11 -1
  75. package/Cameras/Inputs/geospatialCameraPointersInput.js +18 -2
  76. package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
  77. package/Cameras/Inputs/orbitCameraPointersInput.js +112 -96
  78. package/Cameras/Inputs/orbitCameraPointersInput.js.map +1 -1
  79. package/Cameras/VR/vrExperienceHelper.d.ts +0 -2
  80. package/Cameras/VR/vrExperienceHelper.js +0 -2
  81. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  82. package/Cameras/VR/vrExperienceHelper.pure.js +5 -0
  83. package/Cameras/VR/vrExperienceHelper.pure.js.map +1 -1
  84. package/Cameras/arcRotateCamera.pure.js +1559 -1479
  85. package/Cameras/arcRotateCamera.pure.js.map +1 -1
  86. package/Cameras/camera.pure.js +1225 -1178
  87. package/Cameras/camera.pure.js.map +1 -1
  88. package/Cameras/flyCamera.pure.js +369 -351
  89. package/Cameras/flyCamera.pure.js.map +1 -1
  90. package/Cameras/followCamera.pure.js +229 -192
  91. package/Cameras/followCamera.pure.js.map +1 -1
  92. package/Cameras/freeCamera.pure.js +373 -351
  93. package/Cameras/freeCamera.pure.js.map +1 -1
  94. package/Cameras/geospatialCamera.pure.d.ts +30 -7
  95. package/Cameras/geospatialCamera.pure.js +502 -457
  96. package/Cameras/geospatialCamera.pure.js.map +1 -1
  97. package/Cameras/geospatialCameraMovement.js +2 -2
  98. package/Cameras/geospatialCameraMovement.js.map +1 -1
  99. package/Cameras/targetCamera.pure.d.ts +7 -0
  100. package/Cameras/targetCamera.pure.js +550 -509
  101. package/Cameras/targetCamera.pure.js.map +1 -1
  102. package/Cameras/universalCamera.pure.js +98 -85
  103. package/Cameras/universalCamera.pure.js.map +1 -1
  104. package/Collisions/gpuPicker.d.ts +111 -4
  105. package/Collisions/gpuPicker.js +696 -119
  106. package/Collisions/gpuPicker.js.map +1 -1
  107. package/Compute/computeShader.pure.js +372 -355
  108. package/Compute/computeShader.pure.js.map +1 -1
  109. package/Culling/Helper/transformFeedbackBoundingHelper.pure.js +2 -2
  110. package/Decorators/nodeDecorator.d.ts +11 -1
  111. package/Decorators/nodeDecorator.js +43 -6
  112. package/Decorators/nodeDecorator.js.map +1 -1
  113. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js +8 -0
  114. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js.map +1 -1
  115. package/Engines/Native/nativeHelpers.js +15 -0
  116. package/Engines/Native/nativeHelpers.js.map +1 -1
  117. package/Engines/Native/nativeInterfaces.d.ts +7 -2
  118. package/Engines/Native/nativeInterfaces.js.map +1 -1
  119. package/Engines/Native/nativeRenderTargetWrapper.d.ts +5 -0
  120. package/Engines/Native/nativeRenderTargetWrapper.js +35 -1
  121. package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
  122. package/Engines/Processors/shaderProcessor.js +5 -3
  123. package/Engines/Processors/shaderProcessor.js.map +1 -1
  124. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js +16 -3
  125. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js.map +1 -1
  126. package/Engines/WebGPU/webgpuClearQuad.pure.js +7 -1
  127. package/Engines/WebGPU/webgpuClearQuad.pure.js.map +1 -1
  128. package/Engines/abstractEngine.functions.d.ts +8 -2
  129. package/Engines/abstractEngine.functions.js +12 -4
  130. package/Engines/abstractEngine.functions.js.map +1 -1
  131. package/Engines/abstractEngine.pure.d.ts +20 -1
  132. package/Engines/abstractEngine.pure.js +21 -134
  133. package/Engines/abstractEngine.pure.js.map +1 -1
  134. package/Engines/engine.d.ts +208 -0
  135. package/Engines/engine.pure.js +0 -15
  136. package/Engines/engine.pure.js.map +1 -1
  137. package/Engines/nullEngine.pure.d.ts +66 -0
  138. package/Engines/nullEngine.pure.js +97 -0
  139. package/Engines/nullEngine.pure.js.map +1 -1
  140. package/Engines/thinEngine.pure.d.ts +0 -13
  141. package/Engines/thinEngine.pure.js +4 -23
  142. package/Engines/thinEngine.pure.js.map +1 -1
  143. package/Engines/thinNativeEngine.d.ts +0 -1
  144. package/Engines/thinNativeEngine.js +0 -1
  145. package/Engines/thinNativeEngine.js.map +1 -1
  146. package/Engines/thinNativeEngine.pure.d.ts +27 -0
  147. package/Engines/thinNativeEngine.pure.js +383 -17
  148. package/Engines/thinNativeEngine.pure.js.map +1 -1
  149. package/Engines/webgpuEngine.d.ts +1 -0
  150. package/Engines/webgpuEngine.js +1 -0
  151. package/Engines/webgpuEngine.js.map +1 -1
  152. package/Engines/webgpuEngine.pure.d.ts +9 -0
  153. package/Engines/webgpuEngine.pure.js +7 -0
  154. package/Engines/webgpuEngine.pure.js.map +1 -1
  155. package/FlowGraph/flowGraph.js +9 -0
  156. package/FlowGraph/flowGraph.js.map +1 -1
  157. package/FlowGraph/flowGraphContext.js +597 -584
  158. package/FlowGraph/flowGraphContext.js.map +1 -1
  159. package/FlowGraph/flowGraphDataConnection.pure.d.ts +14 -0
  160. package/FlowGraph/flowGraphDataConnection.pure.js +38 -1
  161. package/FlowGraph/flowGraphDataConnection.pure.js.map +1 -1
  162. package/FlowGraph/serialization.d.ts +11 -0
  163. package/FlowGraph/serialization.js +11 -1
  164. package/FlowGraph/serialization.js.map +1 -1
  165. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js +182 -170
  166. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js.map +1 -1
  167. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js +196 -184
  168. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js.map +1 -1
  169. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js +222 -210
  170. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js.map +1 -1
  171. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +123 -111
  172. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
  173. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js +158 -146
  174. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js.map +1 -1
  175. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js +63 -51
  176. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js.map +1 -1
  177. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js +122 -110
  178. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js.map +1 -1
  179. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js +76 -64
  180. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js.map +1 -1
  181. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js +89 -77
  182. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js.map +1 -1
  183. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js +134 -122
  184. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js.map +1 -1
  185. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js +58 -46
  186. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js.map +1 -1
  187. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js +107 -95
  188. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js.map +1 -1
  189. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js +181 -169
  190. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js.map +1 -1
  191. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js +63 -51
  192. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js.map +1 -1
  193. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js +63 -51
  194. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js.map +1 -1
  195. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js +76 -64
  196. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js.map +1 -1
  197. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js +246 -234
  198. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js.map +1 -1
  199. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js +108 -96
  200. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js.map +1 -1
  201. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js +87 -75
  202. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js.map +1 -1
  203. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js +76 -64
  204. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js.map +1 -1
  205. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js +313 -301
  206. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js.map +1 -1
  207. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js +502 -490
  208. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js.map +1 -1
  209. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js +147 -135
  210. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js.map +1 -1
  211. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js +90 -78
  212. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js.map +1 -1
  213. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js +179 -167
  214. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js.map +1 -1
  215. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +462 -451
  216. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  217. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js +265 -253
  218. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js.map +1 -1
  219. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js +204 -192
  220. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js.map +1 -1
  221. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js +611 -550
  222. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js.map +1 -1
  223. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js +320 -308
  224. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js.map +1 -1
  225. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js +87 -75
  226. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js.map +1 -1
  227. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js +154 -142
  228. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js.map +1 -1
  229. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js +150 -138
  230. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js.map +1 -1
  231. package/FrameGraph/Node/Blocks/inputBlock.pure.js +270 -256
  232. package/FrameGraph/Node/Blocks/inputBlock.pure.js.map +1 -1
  233. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js +95 -83
  234. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js.map +1 -1
  235. package/FrameGraph/Node/nodeRenderGraph.js +715 -693
  236. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  237. package/FrameGraph/Node/nodeRenderGraphBlock.js +548 -533
  238. package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
  239. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.d.ts +2 -2
  240. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js +43 -51
  241. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js.map +1 -1
  242. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.d.ts +0 -1
  243. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js +0 -1
  244. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js.map +1 -1
  245. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.d.ts +0 -1
  246. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js +66 -35
  247. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js.map +1 -1
  248. package/Helpers/environmentHelper.js +2 -2
  249. package/Helpers/environmentHelper.js.map +1 -1
  250. package/Layers/effectLayer.js +529 -519
  251. package/Layers/effectLayer.js.map +1 -1
  252. package/Layers/glowLayer.pure.js +428 -413
  253. package/Layers/glowLayer.pure.js.map +1 -1
  254. package/Layers/highlightLayer.pure.js +473 -458
  255. package/Layers/highlightLayer.pure.js.map +1 -1
  256. package/Layers/selectionOutlineLayer.pure.js +360 -345
  257. package/Layers/selectionOutlineLayer.pure.js.map +1 -1
  258. package/Lights/Clustered/clusteredLightContainer.pure.d.ts +1 -1
  259. package/Lights/Clustered/clusteredLightContainer.pure.js +583 -558
  260. package/Lights/Clustered/clusteredLightContainer.pure.js.map +1 -1
  261. package/Lights/Shadows/shadowGenerator.js +6 -1
  262. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  263. package/Lights/areaLight.pure.js +61 -39
  264. package/Lights/areaLight.pure.js.map +1 -1
  265. package/Lights/directionalLight.pure.js +308 -284
  266. package/Lights/directionalLight.pure.js.map +1 -1
  267. package/Lights/hemisphericLight.pure.js +123 -104
  268. package/Lights/hemisphericLight.pure.js.map +1 -1
  269. package/Lights/light.d.ts +5 -3
  270. package/Lights/light.js +869 -827
  271. package/Lights/light.js.map +1 -1
  272. package/Lights/pointLight.pure.js +185 -174
  273. package/Lights/pointLight.pure.js.map +1 -1
  274. package/Lights/rectAreaLight.pure.d.ts +17 -0
  275. package/Lights/rectAreaLight.pure.js +238 -159
  276. package/Lights/rectAreaLight.pure.js.map +1 -1
  277. package/Lights/shadowLight.js +280 -268
  278. package/Lights/shadowLight.js.map +1 -1
  279. package/Lights/spotLight.pure.js +460 -427
  280. package/Lights/spotLight.pure.js.map +1 -1
  281. package/Loading/Plugins/babylonFileLoader.pure.js +17 -5
  282. package/Loading/Plugins/babylonFileLoader.pure.js.map +1 -1
  283. package/Loading/sceneLoader.d.ts +5 -1
  284. package/Loading/sceneLoader.js +299 -402
  285. package/Loading/sceneLoader.js.map +1 -1
  286. package/Materials/Background/backgroundMaterial.pure.d.ts +18 -18
  287. package/Materials/Background/backgroundMaterial.pure.js +949 -794
  288. package/Materials/Background/backgroundMaterial.pure.js.map +1 -1
  289. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.d.ts +15 -0
  290. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js +34 -1
  291. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js.map +1 -1
  292. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.d.ts +9 -0
  293. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +26 -2
  294. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
  295. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.d.ts +2 -1
  296. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js +169 -149
  297. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js.map +1 -1
  298. package/Materials/Node/Blocks/Dual/imageSourceBlock.pure.js +1 -1
  299. package/Materials/Node/Blocks/Dual/lightBlock.pure.js +442 -429
  300. package/Materials/Node/Blocks/Dual/lightBlock.pure.js.map +1 -1
  301. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js +396 -383
  302. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js.map +1 -1
  303. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js +237 -220
  304. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js.map +1 -1
  305. package/Materials/Node/Blocks/Dual/textureBlock.pure.js +1 -1
  306. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js +150 -133
  307. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js.map +1 -1
  308. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js +265 -250
  309. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js.map +1 -1
  310. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js +159 -142
  311. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js.map +1 -1
  312. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js +214 -201
  313. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js.map +1 -1
  314. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.pure.js +419 -400
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+ {"version":3,"file":"webXRWebGLRenderTargetTextureProvider.js","sourceRoot":"","sources":["../../../../dev/core/src/XR/webXRWebGLRenderTargetTextureProvider.ts"],"names":[],"mappings":"AACA,OAAO,EAAE,oBAAoB,EAAE,MAAM,uCAAuC,CAAC;AAE7E,OAAO,EAAE,eAAe,EAAyB,MAAM,uCAAuC,CAAC;AAG/F,OAAO,EAAE,qCAAqC,EAAE,MAAM,oCAAoC,CAAC;AAE3F;;;;GAIG;AACH,MAAM,OAAgB,qCAAsC,SAAQ,qCAAqC;IAC7F,sBAAsB,CAAC,WAA8C,EAAE,OAAqB;QAChG,MAAM,EAAE,GAAI,IAAI,CAAC,OAAsB,CAAC,GAAG,CAAC;QAC5C,IAAI,CAAC,EAAE,EAAE,CAAC;YACN,MAAM,IAAI,KAAK,CAAC,wEAAwE,CAAC,CAAC;QAC9F,CAAC;QACD,MAAM,eAAe,GAAG,IAAI,eAAe,CAAC,IAAI,CAAC,OAAO,yCAAiC,IAAI,CAAC,CAAC;QAC/F,eAAe,CAAC,KAAK,GAAG,WAAW,CAAC,KAAK,CAAC;QAC1C,eAAe,CAAC,MAAM,GAAG,WAAW,CAAC,MAAM,CAAC;QAC5C,eAAe,CAAC,gBAAgB,GAAG,IAAI,oBAAoB,CAAC,OAAO,EAAE,EAAE,CAAC,CAAC;QACzE,eAAe,CAAC,OAAO,GAAG,IAAI,CAAC;QAC/B,OAAO,eAAe,CAAC;IAC3B,CAAC;IAES,0BAA0B,CAChC,KAAa,EACb,MAAc,EACd,WAAuC,EACvC,YAA2B,EAC3B,mBAAkC,EAClC,SAAmB;QAEnB,IAAI,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC;YAChB,MAAM,IAAI,KAAK,CAAC,oBAAoB,CAAC,CAAC;QAC1C,CAAC;QAED,MAAM,WAAW,GAAG,EAAE,KAAK,EAAE,MAAM,EAAE,CAAC;QAEtC,MAAM,mBAAmB,GAAG,IAAI,CAAC,+BAA+B,CAAC,KAAK,EAAE,MAAM,EAAE,CAAC,CAAC,SAAS,CAAC,CAAC;QAC7F,MAAM,mBAAmB,GAAG,mBAAmB,CAAC,YAAwC,CAAC;QACzF,6FAA6F;QAC7F,6FAA6F;QAC7F,IAAI,WAAW,IAAI,CAAC,YAAY,EAAE,CAAC;YAC/B,mBAAmB,CAAC,YAAY,GAAG,WAAW,CAAC;QACnD,CAAC;QAED,0BAA0B;QAC1B,IAAI,YAAY,EAAE,CAAC;YACf,IAAI,SAAS,EAAE,CAAC;gBACZ,mBAAmB,CAAC,kBAAkB,GAAG,YAAY,CAAC;YAC1D,CAAC;iBAAM,CAAC;gBACJ,MAAM,eAAe,GAAG,IAAI,CAAC,sBAAsB,CAAC,WAAW,EAAE,YAAY,CAAC,CAAC;gBAC/E,mBAAmB,CAAC,UAAU,CAAC,eAAe,EAAE,CAAC,CAAC,CAAC;gBACnD,mBAAmB,CAAC,QAAQ,GAAG,eAAe,CAAC;YACnD,CAAC;QACL,CAAC;QAED,IAAI,mBAAmB,EAAE,CAAC;YACtB,IAAI,SAAS,EAAE,CAAC;gBACZ,mBAAmB,CAAC,yBAAyB,GAAG,mBAAmB,CAAC;YACxE,CAAC;iBAAM,CAAC;gBACJ,mBAAmB,CAAC,oBAAoB,GAAG,IAAI,CAAC,sBAAsB,CAAC,WAAW,EAAE,mBAAmB,CAAC,CAAC;YAC7G,CAAC;QACL,CAAC;QAED,mBAAmB,CAAC,gBAAgB,EAAE,CAAC;QAEvC,IAAI,CAAC,qBAAqB,CAAC,IAAI,CAAC,mBAAmB,CAAC,CAAC;QAErD,OAAO,mBAAmB,CAAC;IAC/B,CAAC;CACJ","sourcesContent":["import { type ThinEngine } from \"../Engines/thinEngine\";\nimport { WebGLHardwareTexture } from \"../Engines/WebGL/webGLHardwareTexture\";\nimport { type WebGLRenderTargetWrapper } from \"../Engines/WebGL/webGLRenderTargetWrapper\";\nimport { InternalTexture, InternalTextureSource } from \"../Materials/Textures/internalTexture\";\nimport { type RenderTargetTexture } from \"../Materials/Textures/renderTargetTexture.pure\";\nimport { type Nullable } from \"../types\";\nimport { WebXRLayerRenderTargetTextureProvider } from \"./webXRRenderTargetTextureProvider\";\n\n/**\n * Provides render target textures for WebGL-backed XR layers. Owns all WebGL-specific\n * framebuffer/texture wiring so the base provider can stay graphics-API-agnostic.\n * @internal\n */\nexport abstract class WebXRWebGLRenderTargetTextureProvider extends WebXRLayerRenderTargetTextureProvider {\n private _createInternalTexture(textureSize: { width: number; height: number }, texture: WebGLTexture): InternalTexture {\n const gl = (this._engine as ThinEngine)._gl;\n if (!gl) {\n throw new Error(\"WebXRWebGLRenderTargetTextureProvider requires a WebGL-capable engine.\");\n }\n const internalTexture = new InternalTexture(this._engine, InternalTextureSource.Unknown, true);\n internalTexture.width = textureSize.width;\n internalTexture.height = textureSize.height;\n internalTexture._hardwareTexture = new WebGLHardwareTexture(texture, gl);\n internalTexture.isReady = true;\n return internalTexture;\n }\n\n protected _createRenderTargetTexture(\n width: number,\n height: number,\n framebuffer: Nullable<WebGLFramebuffer>,\n colorTexture?: WebGLTexture,\n depthStencilTexture?: WebGLTexture,\n multiview?: boolean\n ): RenderTargetTexture {\n if (!this._engine) {\n throw new Error(\"Engine is disposed\");\n }\n\n const textureSize = { width, height };\n\n const renderTargetTexture = this._createRenderTargetTextureShell(width, height, !!multiview);\n const renderTargetWrapper = renderTargetTexture.renderTarget as WebGLRenderTargetWrapper;\n // Set the framebuffer, make sure it works in all scenarios - emulator, no layers and layers.\n // This must happen before binding any texture, since setTexture binds it to the framebuffer.\n if (framebuffer || !colorTexture) {\n renderTargetWrapper._framebuffer = framebuffer;\n }\n\n // Create internal texture\n if (colorTexture) {\n if (multiview) {\n renderTargetWrapper._colorTextureArray = colorTexture;\n } else {\n const internalTexture = this._createInternalTexture(textureSize, colorTexture);\n renderTargetWrapper.setTexture(internalTexture, 0);\n renderTargetTexture._texture = internalTexture;\n }\n }\n\n if (depthStencilTexture) {\n if (multiview) {\n renderTargetWrapper._depthStencilTextureArray = depthStencilTexture;\n } else {\n renderTargetWrapper._depthStencilTexture = this._createInternalTexture(textureSize, depthStencilTexture);\n }\n }\n\n renderTargetTexture.disableRescaling();\n\n this._renderTargetTextures.push(renderTargetTexture);\n\n return renderTargetTexture;\n }\n}\n"]}
@@ -0,0 +1,69 @@
1
+ import { type RenderTargetTexture } from "../Materials/Textures/renderTargetTexture.pure.js";
2
+ import { type Nullable } from "../types.js";
3
+ import { WebXRLayerRenderTargetTexture } from "./webXRLayerRenderTargetTexture.js";
4
+ import { WebXRLayerRenderTargetTextureProvider } from "./webXRRenderTargetTextureProvider.js";
5
+ /**
6
+ * Provides render target textures for WebGPU-backed XR layers. Owns all WebGPU-specific texture wrapping
7
+ * (via {@link WebGPUEngine.wrapWebGPUTexture} / {@link WebGPUEngine.updateWrappedWebGPUTexture}) so the base
8
+ * provider can stay graphics-API-agnostic. Mirrors {@link WebXRWebGLRenderTargetTextureProvider} for the
9
+ * WebGPU (XRGPUBinding) backend.
10
+ * @internal
11
+ */
12
+ export declare abstract class WebXRWebGPURenderTargetTextureProvider extends WebXRLayerRenderTargetTextureProvider {
13
+ private get _webgpuEngine();
14
+ private _wrapColorTexture;
15
+ private _wrapDepthTexture;
16
+ /**
17
+ * Builds the render target shell as a {@link WebXRLayerRenderTargetTexture} for the single-view path so
18
+ * each eye can bind its own array layer of a layered projection-layer texture. Multiview is not yet
19
+ * supported on this WebGPU path and is delegated to the base implementation.
20
+ * @param width the width of the render target
21
+ * @param height the height of the render target
22
+ * @param multiview whether the render target should be a multiview render target
23
+ * @returns the created (but not yet registered) render target texture
24
+ */
25
+ protected _createRenderTargetTextureShell(width: number, height: number, multiview: boolean): RenderTargetTexture;
26
+ /**
27
+ * Wraps the sub-image's color (and optional depth/stencil) GPUTextures and builds a new render target
28
+ * texture around them. Use this on first creation and whenever the sub-image texture size changes.
29
+ * @param width the width of the render target
30
+ * @param height the height of the render target
31
+ * @param colorTexture the sub-image color GPUTexture
32
+ * @param depthStencilTexture the sub-image depth/stencil GPUTexture, if any
33
+ * @param depthStencilFormat the WebGPU depth/stencil format the layer was created with, if depth is provided
34
+ * @param multiview whether the render target should be a multiview render target
35
+ * @returns the created render target texture
36
+ */
37
+ protected _createRenderTargetTextureFromGPUTextures(width: number, height: number, colorTexture: GPUTexture, depthStencilTexture: Nullable<GPUTexture>, depthStencilFormat: GPUTextureFormat | undefined, multiview: boolean): WebXRLayerRenderTargetTexture;
38
+ /**
39
+ * Ensures this render target is cleared every frame, including for the right eye.
40
+ *
41
+ * `Scene._clearFrameBuffer` skips clearing the right rig camera's framebuffer (`!camera.isRightCamera`).
42
+ * That is a valid optimization for WebGL2 stereo, where both eyes render into a single side-by-side
43
+ * texture and the left eye's full clear already covers the whole texture. WebGPU projection layers give
44
+ * each eye its OWN render target (a distinct array layer rendered in a separate render pass), so the
45
+ * right eye's color and — critically — depth would never be cleared, leaving its depth test to reject
46
+ * every fragment (a black right eye). The scene notifies `onClearObservable` regardless of
47
+ * `camera.isRightCamera`, so this observer clears both eyes' targets. WebGL providers never attach it,
48
+ * so the WebGL path is unchanged.
49
+ *
50
+ * The observer mirrors the clear semantics of `Scene._clearFrameBuffer` (minus the right-eye skip): it
51
+ * only clears when the scene has `autoClear` enabled, clears color at most once per frame (guarded by
52
+ * `RenderTargetTexture._cleared`, which the scene resets per frame in `_checkCameraRenderTarget`), always
53
+ * clears depth+stencil, and honors `skipInitialClear`. This keeps the "clear once per RTT per frame"
54
+ * contract instead of clearing color on every notification.
55
+ * @param renderTargetTexture the per-eye render target to clear each frame
56
+ */
57
+ private _attachPerEyeClearObserver;
58
+ /**
59
+ * Repoints the wrapped color/depth textures of an existing render target at the current frame's
60
+ * GPUTextures, preserving the RenderTargetTexture / InternalTexture identity held by the XR camera's
61
+ * `outputRenderTarget`. The sub-image textures are only valid for the current frame and may rotate from
62
+ * a compositor pool, so this must run every frame. The new GPUTextures must have the same dimensions as
63
+ * the wrapped ones (guaranteed by the caller's size-change branch, which rebuilds instead).
64
+ * @param renderTargetTexture the render target whose wrapped textures should be repointed
65
+ * @param colorTexture the current frame's color GPUTexture
66
+ * @param depthStencilTexture the current frame's depth/stencil GPUTexture, if any
67
+ */
68
+ protected _updateRenderTargetTextureFromGPUTextures(renderTargetTexture: RenderTargetTexture, colorTexture: GPUTexture, depthStencilTexture: Nullable<GPUTexture>): void;
69
+ }
@@ -0,0 +1,148 @@
1
+
2
+ import { WebXRLayerRenderTargetTexture } from "./webXRLayerRenderTargetTexture.js";
3
+ import { WebXRLayerRenderTargetTextureProvider } from "./webXRRenderTargetTextureProvider.js";
4
+ /**
5
+ * Maps a WebGPU depth/stencil {@link GPUTextureFormat} to the matching Babylon `TEXTUREFORMAT_*` constant.
6
+ *
7
+ * The engine reads `InternalTexture.format` (a Babylon constant) when it builds the render pass depth
8
+ * attachment for a render target, so a depth texture wrapped from an external `GPUTexture` must carry the
9
+ * correct Babylon format or the depth attachment pipeline format will not match the sub-image's texture.
10
+ * @param format the WebGPU depth/stencil format requested when the layer was created
11
+ * @returns the matching Babylon texture format constant
12
+ */
13
+ function GetBabylonDepthFormat(format) {
14
+ switch (format) {
15
+ case "depth16unorm":
16
+ return 15;
17
+ case "depth24plus":
18
+ return 16;
19
+ case "depth24plus-stencil8":
20
+ return 13;
21
+ case "depth32float":
22
+ return 14;
23
+ case "depth32float-stencil8":
24
+ return 18;
25
+ case "stencil8":
26
+ return 19;
27
+ default:
28
+ // Fall back to a combined depth/stencil format, which is the projection layer default.
29
+ return 13;
30
+ }
31
+ }
32
+ /**
33
+ * Provides render target textures for WebGPU-backed XR layers. Owns all WebGPU-specific texture wrapping
34
+ * (via {@link WebGPUEngine.wrapWebGPUTexture} / {@link WebGPUEngine.updateWrappedWebGPUTexture}) so the base
35
+ * provider can stay graphics-API-agnostic. Mirrors {@link WebXRWebGLRenderTargetTextureProvider} for the
36
+ * WebGPU (XRGPUBinding) backend.
37
+ * @internal
38
+ */
39
+ export class WebXRWebGPURenderTargetTextureProvider extends WebXRLayerRenderTargetTextureProvider {
40
+ get _webgpuEngine() {
41
+ return this._engine;
42
+ }
43
+ _wrapColorTexture(texture) {
44
+ return this._webgpuEngine.wrapWebGPUTexture(texture);
45
+ }
46
+ _wrapDepthTexture(texture, depthStencilFormat) {
47
+ const internalTexture = this._webgpuEngine.wrapWebGPUTexture(texture);
48
+ // The engine derives the color attachment format automatically from the wrapped hardware texture,
49
+ // but the depth attachment format is read from the Babylon InternalTexture.format, which
50
+ // wrapWebGPUTexture does not set. Assign it here from the format the layer was created with.
51
+ internalTexture.format = GetBabylonDepthFormat(depthStencilFormat);
52
+ return internalTexture;
53
+ }
54
+ /**
55
+ * Builds the render target shell as a {@link WebXRLayerRenderTargetTexture} for the single-view path so
56
+ * each eye can bind its own array layer of a layered projection-layer texture. Multiview is not yet
57
+ * supported on this WebGPU path and is delegated to the base implementation.
58
+ * @param width the width of the render target
59
+ * @param height the height of the render target
60
+ * @param multiview whether the render target should be a multiview render target
61
+ * @returns the created (but not yet registered) render target texture
62
+ */
63
+ _createRenderTargetTextureShell(width, height, multiview) {
64
+ if (multiview) {
65
+ return super._createRenderTargetTextureShell(width, height, multiview);
66
+ }
67
+ const renderTargetTexture = new WebXRLayerRenderTargetTexture("XR renderTargetTexture", { width, height }, this._scene);
68
+ renderTargetTexture.renderTarget._samples = renderTargetTexture.samples;
69
+ return renderTargetTexture;
70
+ }
71
+ /**
72
+ * Wraps the sub-image's color (and optional depth/stencil) GPUTextures and builds a new render target
73
+ * texture around them. Use this on first creation and whenever the sub-image texture size changes.
74
+ * @param width the width of the render target
75
+ * @param height the height of the render target
76
+ * @param colorTexture the sub-image color GPUTexture
77
+ * @param depthStencilTexture the sub-image depth/stencil GPUTexture, if any
78
+ * @param depthStencilFormat the WebGPU depth/stencil format the layer was created with, if depth is provided
79
+ * @param multiview whether the render target should be a multiview render target
80
+ * @returns the created render target texture
81
+ */
82
+ _createRenderTargetTextureFromGPUTextures(width, height, colorTexture, depthStencilTexture, depthStencilFormat, multiview) {
83
+ const color = this._wrapColorTexture(colorTexture);
84
+ const depth = depthStencilTexture && depthStencilFormat ? this._wrapDepthTexture(depthStencilTexture, depthStencilFormat) : null;
85
+ // Single-view (the only path here) always builds a WebXRLayerRenderTargetTexture via the shell override above.
86
+ const renderTargetTexture = this._createRenderTargetTextureInternal(width, height, color, depth, multiview);
87
+ this._attachPerEyeClearObserver(renderTargetTexture);
88
+ return renderTargetTexture;
89
+ }
90
+ /**
91
+ * Ensures this render target is cleared every frame, including for the right eye.
92
+ *
93
+ * `Scene._clearFrameBuffer` skips clearing the right rig camera's framebuffer (`!camera.isRightCamera`).
94
+ * That is a valid optimization for WebGL2 stereo, where both eyes render into a single side-by-side
95
+ * texture and the left eye's full clear already covers the whole texture. WebGPU projection layers give
96
+ * each eye its OWN render target (a distinct array layer rendered in a separate render pass), so the
97
+ * right eye's color and — critically — depth would never be cleared, leaving its depth test to reject
98
+ * every fragment (a black right eye). The scene notifies `onClearObservable` regardless of
99
+ * `camera.isRightCamera`, so this observer clears both eyes' targets. WebGL providers never attach it,
100
+ * so the WebGL path is unchanged.
101
+ *
102
+ * The observer mirrors the clear semantics of `Scene._clearFrameBuffer` (minus the right-eye skip): it
103
+ * only clears when the scene has `autoClear` enabled, clears color at most once per frame (guarded by
104
+ * `RenderTargetTexture._cleared`, which the scene resets per frame in `_checkCameraRenderTarget`), always
105
+ * clears depth+stencil, and honors `skipInitialClear`. This keeps the "clear once per RTT per frame"
106
+ * contract instead of clearing color on every notification.
107
+ * @param renderTargetTexture the per-eye render target to clear each frame
108
+ */
109
+ _attachPerEyeClearObserver(renderTargetTexture) {
110
+ renderTargetTexture.onClearObservable.add((engine) => {
111
+ // Honor skipInitialClear so this observer preserves the default clear semantics it replaces.
112
+ if (renderTargetTexture.skipInitialClear) {
113
+ return;
114
+ }
115
+ const scene = renderTargetTexture.getScene();
116
+ // When autoClear is disabled the scene does not clear render targets; match that so this observer
117
+ // does not force a clear the user opted out of.
118
+ if (scene && !scene.autoClear) {
119
+ return;
120
+ }
121
+ // Clear color only once per frame (!_cleared), always clear depth+stencil, then mark the target
122
+ // cleared for this frame so a second notification in the same frame does not re-clear color.
123
+ engine.clear(renderTargetTexture.clearColor ?? scene?.clearColor ?? null, !renderTargetTexture._cleared, true, true);
124
+ renderTargetTexture._cleared = true;
125
+ });
126
+ }
127
+ /**
128
+ * Repoints the wrapped color/depth textures of an existing render target at the current frame's
129
+ * GPUTextures, preserving the RenderTargetTexture / InternalTexture identity held by the XR camera's
130
+ * `outputRenderTarget`. The sub-image textures are only valid for the current frame and may rotate from
131
+ * a compositor pool, so this must run every frame. The new GPUTextures must have the same dimensions as
132
+ * the wrapped ones (guaranteed by the caller's size-change branch, which rebuilds instead).
133
+ * @param renderTargetTexture the render target whose wrapped textures should be repointed
134
+ * @param colorTexture the current frame's color GPUTexture
135
+ * @param depthStencilTexture the current frame's depth/stencil GPUTexture, if any
136
+ */
137
+ _updateRenderTargetTextureFromGPUTextures(renderTargetTexture, colorTexture, depthStencilTexture) {
138
+ const color = renderTargetTexture._texture;
139
+ if (color) {
140
+ this._webgpuEngine.updateWrappedWebGPUTexture(color, colorTexture);
141
+ }
142
+ const depth = renderTargetTexture.renderTarget?._depthStencilTexture;
143
+ if (depth && depthStencilTexture) {
144
+ this._webgpuEngine.updateWrappedWebGPUTexture(depth, depthStencilTexture);
145
+ }
146
+ }
147
+ }
148
+ //# sourceMappingURL=webXRWebGPURenderTargetTextureProvider.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"webXRWebGPURenderTargetTextureProvider.js","sourceRoot":"","sources":["../../../../dev/core/src/XR/webXRWebGPURenderTargetTextureProvider.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,SAAS,EAAE,MAAM,sBAAsB,CAAC;AAKjD,OAAO,EAAE,6BAA6B,EAAE,MAAM,iCAAiC,CAAC;AAChF,OAAO,EAAE,qCAAqC,EAAE,MAAM,oCAAoC,CAAC;AAE3F;;;;;;;;GAQG;AACH,SAAS,qBAAqB,CAAC,MAAwB;IACnD,QAAQ,MAAM,EAAE,CAAC;QACb,KAAK,cAAc;YACf,OAAO,SAAS,CAAC,qBAAqB,CAAC;QAC3C,KAAK,aAAa;YACd,OAAO,SAAS,CAAC,qBAAqB,CAAC;QAC3C,KAAK,sBAAsB;YACvB,OAAO,SAAS,CAAC,8BAA8B,CAAC;QACpD,KAAK,cAAc;YACf,OAAO,SAAS,CAAC,2BAA2B,CAAC;QACjD,KAAK,uBAAuB;YACxB,OAAO,SAAS,CAAC,mCAAmC,CAAC;QACzD,KAAK,UAAU;YACX,OAAO,SAAS,CAAC,sBAAsB,CAAC;QAC5C;YACI,uFAAuF;YACvF,OAAO,SAAS,CAAC,8BAA8B,CAAC;IACxD,CAAC;AACL,CAAC;AAED;;;;;;GAMG;AACH,MAAM,OAAgB,sCAAuC,SAAQ,qCAAqC;IACtG,IAAY,aAAa;QACrB,OAAO,IAAI,CAAC,OAAuB,CAAC;IACxC,CAAC;IAEO,iBAAiB,CAAC,OAAmB;QACzC,OAAO,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,OAAO,CAAC,CAAC;IACzD,CAAC;IAEO,iBAAiB,CAAC,OAAmB,EAAE,kBAAoC;QAC/E,MAAM,eAAe,GAAG,IAAI,CAAC,aAAa,CAAC,iBAAiB,CAAC,OAAO,CAAC,CAAC;QACtE,kGAAkG;QAClG,yFAAyF;QACzF,6FAA6F;QAC7F,eAAe,CAAC,MAAM,GAAG,qBAAqB,CAAC,kBAAkB,CAAC,CAAC;QACnE,OAAO,eAAe,CAAC;IAC3B,CAAC;IAED;;;;;;;;OAQG;IACgB,+BAA+B,CAAC,KAAa,EAAE,MAAc,EAAE,SAAkB;QAChG,IAAI,SAAS,EAAE,CAAC;YACZ,OAAO,KAAK,CAAC,+BAA+B,CAAC,KAAK,EAAE,MAAM,EAAE,SAAS,CAAC,CAAC;QAC3E,CAAC;QACD,MAAM,mBAAmB,GAAG,IAAI,6BAA6B,CAAC,wBAAwB,EAAE,EAAE,KAAK,EAAE,MAAM,EAAE,EAAE,IAAI,CAAC,MAAM,CAAC,CAAC;QACxH,mBAAmB,CAAC,YAAa,CAAC,QAAQ,GAAG,mBAAmB,CAAC,OAAO,CAAC;QACzE,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;;;;;;OAUG;IACO,yCAAyC,CAC/C,KAAa,EACb,MAAc,EACd,YAAwB,EACxB,mBAAyC,EACzC,kBAAgD,EAChD,SAAkB;QAElB,MAAM,KAAK,GAAG,IAAI,CAAC,iBAAiB,CAAC,YAAY,CAAC,CAAC;QACnD,MAAM,KAAK,GAAG,mBAAmB,IAAI,kBAAkB,CAAC,CAAC,CAAC,IAAI,CAAC,iBAAiB,CAAC,mBAAmB,EAAE,kBAAkB,CAAC,CAAC,CAAC,CAAC,IAAI,CAAC;QACjI,+GAA+G;QAC/G,MAAM,mBAAmB,GAAG,IAAI,CAAC,kCAAkC,CAAC,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,KAAK,EAAE,SAAS,CAAkC,CAAC;QAC7I,IAAI,CAAC,0BAA0B,CAAC,mBAAmB,CAAC,CAAC;QACrD,OAAO,mBAAmB,CAAC;IAC/B,CAAC;IAED;;;;;;;;;;;;;;;;;;OAkBG;IACK,0BAA0B,CAAC,mBAAwC;QACvE,mBAAmB,CAAC,iBAAiB,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE;YACjD,6FAA6F;YAC7F,IAAI,mBAAmB,CAAC,gBAAgB,EAAE,CAAC;gBACvC,OAAO;YACX,CAAC;YACD,MAAM,KAAK,GAAG,mBAAmB,CAAC,QAAQ,EAAE,CAAC;YAC7C,kGAAkG;YAClG,gDAAgD;YAChD,IAAI,KAAK,IAAI,CAAC,KAAK,CAAC,SAAS,EAAE,CAAC;gBAC5B,OAAO;YACX,CAAC;YACD,gGAAgG;YAChG,6FAA6F;YAC7F,MAAM,CAAC,KAAK,CAAC,mBAAmB,CAAC,UAAU,IAAI,KAAK,EAAE,UAAU,IAAI,IAAI,EAAE,CAAC,mBAAmB,CAAC,QAAQ,EAAE,IAAI,EAAE,IAAI,CAAC,CAAC;YACrH,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC;QACxC,CAAC,CAAC,CAAC;IACP,CAAC;IAED;;;;;;;;;OASG;IACO,yCAAyC,CAAC,mBAAwC,EAAE,YAAwB,EAAE,mBAAyC;QAC7J,MAAM,KAAK,GAAG,mBAAmB,CAAC,QAAQ,CAAC;QAC3C,IAAI,KAAK,EAAE,CAAC;YACR,IAAI,CAAC,aAAa,CAAC,0BAA0B,CAAC,KAAK,EAAE,YAAY,CAAC,CAAC;QACvE,CAAC;QACD,MAAM,KAAK,GAAG,mBAAmB,CAAC,YAAY,EAAE,oBAAoB,CAAC;QACrE,IAAI,KAAK,IAAI,mBAAmB,EAAE,CAAC;YAC/B,IAAI,CAAC,aAAa,CAAC,0BAA0B,CAAC,KAAK,EAAE,mBAAmB,CAAC,CAAC;QAC9E,CAAC;IACL,CAAC;CACJ","sourcesContent":["import { Constants } from \"../Engines/constants\";\nimport { type WebGPUEngine } from \"../Engines/webgpuEngine\";\nimport { type InternalTexture } from \"../Materials/Textures/internalTexture\";\nimport { type RenderTargetTexture } from \"../Materials/Textures/renderTargetTexture.pure\";\nimport { type Nullable } from \"../types\";\nimport { WebXRLayerRenderTargetTexture } from \"./webXRLayerRenderTargetTexture\";\nimport { WebXRLayerRenderTargetTextureProvider } from \"./webXRRenderTargetTextureProvider\";\n\n/**\n * Maps a WebGPU depth/stencil {@link GPUTextureFormat} to the matching Babylon `TEXTUREFORMAT_*` constant.\n *\n * The engine reads `InternalTexture.format` (a Babylon constant) when it builds the render pass depth\n * attachment for a render target, so a depth texture wrapped from an external `GPUTexture` must carry the\n * correct Babylon format or the depth attachment pipeline format will not match the sub-image's texture.\n * @param format the WebGPU depth/stencil format requested when the layer was created\n * @returns the matching Babylon texture format constant\n */\nfunction GetBabylonDepthFormat(format: GPUTextureFormat): number {\n switch (format) {\n case \"depth16unorm\":\n return Constants.TEXTUREFORMAT_DEPTH16;\n case \"depth24plus\":\n return Constants.TEXTUREFORMAT_DEPTH24;\n case \"depth24plus-stencil8\":\n return Constants.TEXTUREFORMAT_DEPTH24_STENCIL8;\n case \"depth32float\":\n return Constants.TEXTUREFORMAT_DEPTH32_FLOAT;\n case \"depth32float-stencil8\":\n return Constants.TEXTUREFORMAT_DEPTH32FLOAT_STENCIL8;\n case \"stencil8\":\n return Constants.TEXTUREFORMAT_STENCIL8;\n default:\n // Fall back to a combined depth/stencil format, which is the projection layer default.\n return Constants.TEXTUREFORMAT_DEPTH24_STENCIL8;\n }\n}\n\n/**\n * Provides render target textures for WebGPU-backed XR layers. Owns all WebGPU-specific texture wrapping\n * (via {@link WebGPUEngine.wrapWebGPUTexture} / {@link WebGPUEngine.updateWrappedWebGPUTexture}) so the base\n * provider can stay graphics-API-agnostic. Mirrors {@link WebXRWebGLRenderTargetTextureProvider} for the\n * WebGPU (XRGPUBinding) backend.\n * @internal\n */\nexport abstract class WebXRWebGPURenderTargetTextureProvider extends WebXRLayerRenderTargetTextureProvider {\n private get _webgpuEngine(): WebGPUEngine {\n return this._engine as WebGPUEngine;\n }\n\n private _wrapColorTexture(texture: GPUTexture): InternalTexture {\n return this._webgpuEngine.wrapWebGPUTexture(texture);\n }\n\n private _wrapDepthTexture(texture: GPUTexture, depthStencilFormat: GPUTextureFormat): InternalTexture {\n const internalTexture = this._webgpuEngine.wrapWebGPUTexture(texture);\n // The engine derives the color attachment format automatically from the wrapped hardware texture,\n // but the depth attachment format is read from the Babylon InternalTexture.format, which\n // wrapWebGPUTexture does not set. Assign it here from the format the layer was created with.\n internalTexture.format = GetBabylonDepthFormat(depthStencilFormat);\n return internalTexture;\n }\n\n /**\n * Builds the render target shell as a {@link WebXRLayerRenderTargetTexture} for the single-view path so\n * each eye can bind its own array layer of a layered projection-layer texture. Multiview is not yet\n * supported on this WebGPU path and is delegated to the base implementation.\n * @param width the width of the render target\n * @param height the height of the render target\n * @param multiview whether the render target should be a multiview render target\n * @returns the created (but not yet registered) render target texture\n */\n protected override _createRenderTargetTextureShell(width: number, height: number, multiview: boolean): RenderTargetTexture {\n if (multiview) {\n return super._createRenderTargetTextureShell(width, height, multiview);\n }\n const renderTargetTexture = new WebXRLayerRenderTargetTexture(\"XR renderTargetTexture\", { width, height }, this._scene);\n renderTargetTexture.renderTarget!._samples = renderTargetTexture.samples;\n return renderTargetTexture;\n }\n\n /**\n * Wraps the sub-image's color (and optional depth/stencil) GPUTextures and builds a new render target\n * texture around them. Use this on first creation and whenever the sub-image texture size changes.\n * @param width the width of the render target\n * @param height the height of the render target\n * @param colorTexture the sub-image color GPUTexture\n * @param depthStencilTexture the sub-image depth/stencil GPUTexture, if any\n * @param depthStencilFormat the WebGPU depth/stencil format the layer was created with, if depth is provided\n * @param multiview whether the render target should be a multiview render target\n * @returns the created render target texture\n */\n protected _createRenderTargetTextureFromGPUTextures(\n width: number,\n height: number,\n colorTexture: GPUTexture,\n depthStencilTexture: Nullable<GPUTexture>,\n depthStencilFormat: GPUTextureFormat | undefined,\n multiview: boolean\n ): WebXRLayerRenderTargetTexture {\n const color = this._wrapColorTexture(colorTexture);\n const depth = depthStencilTexture && depthStencilFormat ? this._wrapDepthTexture(depthStencilTexture, depthStencilFormat) : null;\n // Single-view (the only path here) always builds a WebXRLayerRenderTargetTexture via the shell override above.\n const renderTargetTexture = this._createRenderTargetTextureInternal(width, height, color, depth, multiview) as WebXRLayerRenderTargetTexture;\n this._attachPerEyeClearObserver(renderTargetTexture);\n return renderTargetTexture;\n }\n\n /**\n * Ensures this render target is cleared every frame, including for the right eye.\n *\n * `Scene._clearFrameBuffer` skips clearing the right rig camera's framebuffer (`!camera.isRightCamera`).\n * That is a valid optimization for WebGL2 stereo, where both eyes render into a single side-by-side\n * texture and the left eye's full clear already covers the whole texture. WebGPU projection layers give\n * each eye its OWN render target (a distinct array layer rendered in a separate render pass), so the\n * right eye's color and — critically — depth would never be cleared, leaving its depth test to reject\n * every fragment (a black right eye). The scene notifies `onClearObservable` regardless of\n * `camera.isRightCamera`, so this observer clears both eyes' targets. WebGL providers never attach it,\n * so the WebGL path is unchanged.\n *\n * The observer mirrors the clear semantics of `Scene._clearFrameBuffer` (minus the right-eye skip): it\n * only clears when the scene has `autoClear` enabled, clears color at most once per frame (guarded by\n * `RenderTargetTexture._cleared`, which the scene resets per frame in `_checkCameraRenderTarget`), always\n * clears depth+stencil, and honors `skipInitialClear`. This keeps the \"clear once per RTT per frame\"\n * contract instead of clearing color on every notification.\n * @param renderTargetTexture the per-eye render target to clear each frame\n */\n private _attachPerEyeClearObserver(renderTargetTexture: RenderTargetTexture): void {\n renderTargetTexture.onClearObservable.add((engine) => {\n // Honor skipInitialClear so this observer preserves the default clear semantics it replaces.\n if (renderTargetTexture.skipInitialClear) {\n return;\n }\n const scene = renderTargetTexture.getScene();\n // When autoClear is disabled the scene does not clear render targets; match that so this observer\n // does not force a clear the user opted out of.\n if (scene && !scene.autoClear) {\n return;\n }\n // Clear color only once per frame (!_cleared), always clear depth+stencil, then mark the target\n // cleared for this frame so a second notification in the same frame does not re-clear color.\n engine.clear(renderTargetTexture.clearColor ?? scene?.clearColor ?? null, !renderTargetTexture._cleared, true, true);\n renderTargetTexture._cleared = true;\n });\n }\n\n /**\n * Repoints the wrapped color/depth textures of an existing render target at the current frame's\n * GPUTextures, preserving the RenderTargetTexture / InternalTexture identity held by the XR camera's\n * `outputRenderTarget`. The sub-image textures are only valid for the current frame and may rotate from\n * a compositor pool, so this must run every frame. The new GPUTextures must have the same dimensions as\n * the wrapped ones (guaranteed by the caller's size-change branch, which rebuilds instead).\n * @param renderTargetTexture the render target whose wrapped textures should be repointed\n * @param colorTexture the current frame's color GPUTexture\n * @param depthStencilTexture the current frame's depth/stencil GPUTexture, if any\n */\n protected _updateRenderTargetTextureFromGPUTextures(renderTargetTexture: RenderTargetTexture, colorTexture: GPUTexture, depthStencilTexture: Nullable<GPUTexture>): void {\n const color = renderTargetTexture._texture;\n if (color) {\n this._webgpuEngine.updateWrappedWebGPUTexture(color, colorTexture);\n }\n const depth = renderTargetTexture.renderTarget?._depthStencilTexture;\n if (depth && depthStencilTexture) {\n this._webgpuEngine.updateWrappedWebGPUTexture(depth, depthStencilTexture);\n }\n }\n}\n"]}
package/index.d.ts CHANGED
@@ -1,3 +1,4 @@
1
+ import "./Misc/symbolMetadataPolyfill.js";
1
2
  export * from "./Actions/index.js";
2
3
  export * from "./Animations/index.js";
3
4
  export * from "./assetContainer.js";
package/index.js CHANGED
@@ -1,4 +1,5 @@
1
1
  /* eslint-disable @typescript-eslint/no-restricted-imports */
2
+ import "./Misc/symbolMetadataPolyfill.js";
2
3
  export * from "./Actions/index.js";
3
4
  export * from "./Animations/index.js";
4
5
  export * from "./assetContainer.js";
package/index.js.map CHANGED
@@ -1 +1 @@
1
- {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../dev/core/src/index.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,cAAc,iBAAiB,CAAC;AAChC,cAAc,oBAAoB,CAAC;AACnC,cAAc,kBAAkB,CAAC;AACjC,cAAc,eAAe,CAAC;AAC9B,cAAc,iBAAiB,CAAC;AAChC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,mBAAmB,CAAC;AAClC,cAAc,eAAe,CAAC;AAC9B,cAAc,iBAAiB,CAAC;AAChC,cAAc,iBAAiB,CAAC;AAChC,cAAc,oBAAoB,CAAC;AACnC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,iBAAiB,CAAC;AAChC,cAAc,iBAAiB,CAAC;AAChC,cAAc,eAAe,CAAC;AAC9B,cAAc,qBAAqB,CAAC;AACpC,cAAc,iBAAiB,CAAC;AAChC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,kBAAkB,CAAC;AACjC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,iBAAiB,CAAC;AAChC,cAAc,yBAAyB,CAAC;AACxC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,oBAAoB,CAAC;AACnC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,iBAAiB,CAAC;AAChC,cAAc,mBAAmB,CAAC;AAClC,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,cAAc,CAAC;AAC7B,cAAc,eAAe,CAAC;AAC9B,cAAc,oBAAoB,CAAC;AACnC,cAAc,QAAQ,CAAC;AACvB,cAAc,qBAAqB,CAAC;AACpC,cAAc,iBAAiB,CAAC;AAChC,cAAc,mBAAmB,CAAC;AAClC,cAAc,iBAAiB,CAAC;AAChC,cAAc,uBAAuB,CAAC;AACtC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,mBAAmB,CAAC;AAClC,cAAc,SAAS,CAAC;AACxB,cAAc,kBAAkB,CAAC;AACjC,cAAc,qBAAqB,CAAC;AACpC,cAAc,iBAAiB,CAAC;AAChC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,SAAS,CAAC;AACxB,cAAc,YAAY,CAAC;AAE3B,OAAO,mDAAmD,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/no-restricted-imports */\r\nexport * from \"./Actions/index\";\r\nexport * from \"./Animations/index\";\r\nexport * from \"./assetContainer\";\r\nexport * from \"./Audio/index\";\r\nexport * from \"./AudioV2/index\";\r\nexport * from \"./BakedVertexAnimation/index\";\r\nexport * from \"./Behaviors/index\";\r\nexport * from \"./Bones/index\";\r\nexport * from \"./Buffers/index\";\r\nexport * from \"./Cameras/index\";\r\nexport * from \"./Collisions/index\";\r\nexport * from \"./Compat/index\";\r\nexport * from \"./Compute/index\";\r\nexport * from \"./Culling/index\";\r\nexport * from \"./Debug/index\";\r\nexport * from \"./DeviceInput/index\";\r\nexport * from \"./Engines/index\";\r\nexport * from \"./Events/index\";\r\nexport * from \"./FlowGraph/index\";\r\nexport * from \"./FrameGraph/index\";\r\nexport * from \"./Gamepads/index\";\r\nexport * from \"./Gizmos/index\";\r\nexport * from \"./Helpers/index\";\r\nexport * from \"./Instrumentation/index\";\r\nexport * from \"./Layers/index\";\r\nexport * from \"./LensFlares/index\";\r\nexport * from \"./Lights/index\";\r\nexport * from \"./Loading/index\";\r\nexport * from \"./Materials/index\";\r\nexport * from \"./Maths/pure\";\r\nexport * from \"./Meshes/index\";\r\nexport * from \"./Misc/index\";\r\nexport * from \"./Morph/index\";\r\nexport * from \"./Navigation/index\";\r\nexport * from \"./node\";\r\nexport * from \"./ObjectModel/index\";\r\nexport * from \"./Offline/index\";\r\nexport * from \"./Particles/index\";\r\nexport * from \"./Physics/index\";\r\nexport * from \"./PostProcesses/index\";\r\nexport * from \"./Probes/index\";\r\nexport * from \"./Rendering/index\";\r\nexport * from \"./scene\";\r\nexport * from \"./sceneComponent\";\r\nexport * from \"./SmartAssets/index\";\r\nexport * from \"./Sprites/index\";\r\nexport * from \"./States/index\";\r\nexport * from \"./types\";\r\nexport * from \"./XR/index\";\r\n\r\nimport \"./Shaders/ShadersInclude/sceneFragmentDeclaration\";\r\n"]}
1
+ {"version":3,"file":"index.js","sourceRoot":"","sources":["../../../dev/core/src/index.ts"],"names":[],"mappings":"AAAA,6DAA6D;AAC7D,OAAO,+BAA+B,CAAC;AACvC,cAAc,iBAAiB,CAAC;AAChC,cAAc,oBAAoB,CAAC;AACnC,cAAc,kBAAkB,CAAC;AACjC,cAAc,eAAe,CAAC;AAC9B,cAAc,iBAAiB,CAAC;AAChC,cAAc,8BAA8B,CAAC;AAC7C,cAAc,mBAAmB,CAAC;AAClC,cAAc,eAAe,CAAC;AAC9B,cAAc,iBAAiB,CAAC;AAChC,cAAc,iBAAiB,CAAC;AAChC,cAAc,oBAAoB,CAAC;AACnC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,iBAAiB,CAAC;AAChC,cAAc,iBAAiB,CAAC;AAChC,cAAc,eAAe,CAAC;AAC9B,cAAc,qBAAqB,CAAC;AACpC,cAAc,iBAAiB,CAAC;AAChC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,mBAAmB,CAAC;AAClC,cAAc,oBAAoB,CAAC;AACnC,cAAc,kBAAkB,CAAC;AACjC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,iBAAiB,CAAC;AAChC,cAAc,yBAAyB,CAAC;AACxC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,oBAAoB,CAAC;AACnC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,iBAAiB,CAAC;AAChC,cAAc,mBAAmB,CAAC;AAClC,cAAc,cAAc,CAAC;AAC7B,cAAc,gBAAgB,CAAC;AAC/B,cAAc,cAAc,CAAC;AAC7B,cAAc,eAAe,CAAC;AAC9B,cAAc,oBAAoB,CAAC;AACnC,cAAc,QAAQ,CAAC;AACvB,cAAc,qBAAqB,CAAC;AACpC,cAAc,iBAAiB,CAAC;AAChC,cAAc,mBAAmB,CAAC;AAClC,cAAc,iBAAiB,CAAC;AAChC,cAAc,uBAAuB,CAAC;AACtC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,mBAAmB,CAAC;AAClC,cAAc,SAAS,CAAC;AACxB,cAAc,kBAAkB,CAAC;AACjC,cAAc,qBAAqB,CAAC;AACpC,cAAc,iBAAiB,CAAC;AAChC,cAAc,gBAAgB,CAAC;AAC/B,cAAc,SAAS,CAAC;AACxB,cAAc,YAAY,CAAC;AAE3B,OAAO,mDAAmD,CAAC","sourcesContent":["/* eslint-disable @typescript-eslint/no-restricted-imports */\r\nimport \"./Misc/symbolMetadataPolyfill\";\r\nexport * from \"./Actions/index\";\r\nexport * from \"./Animations/index\";\r\nexport * from \"./assetContainer\";\r\nexport * from \"./Audio/index\";\r\nexport * from \"./AudioV2/index\";\r\nexport * from \"./BakedVertexAnimation/index\";\r\nexport * from \"./Behaviors/index\";\r\nexport * from \"./Bones/index\";\r\nexport * from \"./Buffers/index\";\r\nexport * from \"./Cameras/index\";\r\nexport * from \"./Collisions/index\";\r\nexport * from \"./Compat/index\";\r\nexport * from \"./Compute/index\";\r\nexport * from \"./Culling/index\";\r\nexport * from \"./Debug/index\";\r\nexport * from \"./DeviceInput/index\";\r\nexport * from \"./Engines/index\";\r\nexport * from \"./Events/index\";\r\nexport * from \"./FlowGraph/index\";\r\nexport * from \"./FrameGraph/index\";\r\nexport * from \"./Gamepads/index\";\r\nexport * from \"./Gizmos/index\";\r\nexport * from \"./Helpers/index\";\r\nexport * from \"./Instrumentation/index\";\r\nexport * from \"./Layers/index\";\r\nexport * from \"./LensFlares/index\";\r\nexport * from \"./Lights/index\";\r\nexport * from \"./Loading/index\";\r\nexport * from \"./Materials/index\";\r\nexport * from \"./Maths/pure\";\r\nexport * from \"./Meshes/index\";\r\nexport * from \"./Misc/index\";\r\nexport * from \"./Morph/index\";\r\nexport * from \"./Navigation/index\";\r\nexport * from \"./node\";\r\nexport * from \"./ObjectModel/index\";\r\nexport * from \"./Offline/index\";\r\nexport * from \"./Particles/index\";\r\nexport * from \"./Physics/index\";\r\nexport * from \"./PostProcesses/index\";\r\nexport * from \"./Probes/index\";\r\nexport * from \"./Rendering/index\";\r\nexport * from \"./scene\";\r\nexport * from \"./sceneComponent\";\r\nexport * from \"./SmartAssets/index\";\r\nexport * from \"./Sprites/index\";\r\nexport * from \"./States/index\";\r\nexport * from \"./types\";\r\nexport * from \"./XR/index\";\r\n\r\nimport \"./Shaders/ShadersInclude/sceneFragmentDeclaration\";\r\n"]}