@onerjs/core 8.53.4 → 8.53.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animationGroup.d.ts +0 -1
- package/Animations/animationGroup.js +0 -1
- package/Animations/animationGroup.js.map +1 -1
- package/Animations/animationGroup.pure.js +2 -0
- package/Animations/animationGroup.pure.js.map +1 -1
- package/Animations/runtimeAnimation.js +11 -0
- package/Animations/runtimeAnimation.js.map +1 -1
- package/Audio/audioSceneComponent.pure.js +1 -1
- package/AudioV2/abstractAudio/abstractSound.d.ts +2 -1
- package/AudioV2/abstractAudio/abstractSound.js +7 -2
- package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
- package/AudioV2/abstractAudio/abstractSoundInstance.d.ts +3 -1
- package/AudioV2/abstractAudio/abstractSoundInstance.js.map +1 -1
- package/AudioV2/abstractAudio/staticSound.d.ts +6 -0
- package/AudioV2/abstractAudio/staticSound.js +17 -1
- package/AudioV2/abstractAudio/staticSound.js.map +1 -1
- package/AudioV2/abstractAudio/staticSoundInstance.d.ts +4 -2
- package/AudioV2/abstractAudio/staticSoundInstance.js.map +1 -1
- package/AudioV2/abstractAudio/streamingSound.d.ts +6 -0
- package/AudioV2/abstractAudio/streamingSound.js +9 -1
- package/AudioV2/abstractAudio/streamingSound.js.map +1 -1
- package/AudioV2/webAudio/webAudioStaticSound.d.ts +7 -1
- package/AudioV2/webAudio/webAudioStaticSound.js +56 -8
- package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
- package/AudioV2/webAudio/webAudioStreamingSound.d.ts +3 -1
- package/AudioV2/webAudio/webAudioStreamingSound.js +16 -4
- package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +2 -2
- package/BakedVertexAnimation/bakedVertexAnimationManager.js +151 -121
- package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
- package/Behaviors/Cameras/interpolatingBehavior.d.ts +17 -2
- package/Behaviors/Cameras/interpolatingBehavior.js +53 -23
- package/Behaviors/Cameras/interpolatingBehavior.js.map +1 -1
- package/Bones/bone.pure.js +3 -3
- package/Buffers/buffer.pure.js +0 -12
- package/Buffers/buffer.pure.js.map +1 -1
- package/Cameras/Inputs/BaseCameraMouseWheelInput.js +141 -126
- package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/BaseCameraPointersInput.d.ts +2 -1
- package/Cameras/Inputs/BaseCameraPointersInput.js +290 -277
- package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraGamepadInput.js +115 -102
- package/Cameras/Inputs/arcRotateCameraGamepadInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.d.ts +3 -0
- package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +334 -273
- package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +273 -258
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraPointersInput.js +237 -213
- package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.js +199 -168
- package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraMouseInput.js +243 -229
- package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
- package/Cameras/Inputs/followCameraKeyboardMoveInput.js +311 -266
- package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/followCameraMouseWheelInput.js +139 -119
- package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/followCameraPointersInput.js +239 -203
- package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraGamepadInput.js +127 -114
- package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +278 -244
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.js +216 -202
- package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseWheelInput.js +368 -353
- package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraTouchInput.js +185 -172
- package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
- package/Cameras/Inputs/geospatialCameraKeyboardInput.d.ts +2 -0
- package/Cameras/Inputs/geospatialCameraKeyboardInput.js +291 -246
- package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
- package/Cameras/Inputs/geospatialCameraPointersInput.d.ts +11 -1
- package/Cameras/Inputs/geospatialCameraPointersInput.js +18 -2
- package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/orbitCameraPointersInput.js +112 -96
- package/Cameras/Inputs/orbitCameraPointersInput.js.map +1 -1
- package/Cameras/VR/vrExperienceHelper.d.ts +0 -2
- package/Cameras/VR/vrExperienceHelper.js +0 -2
- package/Cameras/VR/vrExperienceHelper.js.map +1 -1
- package/Cameras/VR/vrExperienceHelper.pure.js +5 -0
- package/Cameras/VR/vrExperienceHelper.pure.js.map +1 -1
- package/Cameras/arcRotateCamera.pure.js +1559 -1479
- package/Cameras/arcRotateCamera.pure.js.map +1 -1
- package/Cameras/camera.pure.js +1225 -1178
- package/Cameras/camera.pure.js.map +1 -1
- package/Cameras/flyCamera.pure.js +369 -351
- package/Cameras/flyCamera.pure.js.map +1 -1
- package/Cameras/followCamera.pure.js +229 -192
- package/Cameras/followCamera.pure.js.map +1 -1
- package/Cameras/freeCamera.pure.js +373 -351
- package/Cameras/freeCamera.pure.js.map +1 -1
- package/Cameras/geospatialCamera.pure.d.ts +30 -7
- package/Cameras/geospatialCamera.pure.js +502 -457
- package/Cameras/geospatialCamera.pure.js.map +1 -1
- package/Cameras/geospatialCameraMovement.js +2 -2
- package/Cameras/geospatialCameraMovement.js.map +1 -1
- package/Cameras/targetCamera.pure.d.ts +7 -0
- package/Cameras/targetCamera.pure.js +550 -509
- package/Cameras/targetCamera.pure.js.map +1 -1
- package/Cameras/universalCamera.pure.js +98 -85
- package/Cameras/universalCamera.pure.js.map +1 -1
- package/Collisions/gpuPicker.d.ts +111 -4
- package/Collisions/gpuPicker.js +696 -119
- package/Collisions/gpuPicker.js.map +1 -1
- package/Compute/computeShader.pure.js +372 -355
- package/Compute/computeShader.pure.js.map +1 -1
- package/Culling/Helper/transformFeedbackBoundingHelper.pure.js +2 -2
- package/Decorators/nodeDecorator.d.ts +11 -1
- package/Decorators/nodeDecorator.js +43 -6
- package/Decorators/nodeDecorator.js.map +1 -1
- package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js +8 -0
- package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js.map +1 -1
- package/Engines/Native/nativeHelpers.js +15 -0
- package/Engines/Native/nativeHelpers.js.map +1 -1
- package/Engines/Native/nativeInterfaces.d.ts +7 -2
- package/Engines/Native/nativeInterfaces.js.map +1 -1
- package/Engines/Native/nativeRenderTargetWrapper.d.ts +5 -0
- package/Engines/Native/nativeRenderTargetWrapper.js +35 -1
- package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
- package/Engines/Processors/shaderProcessor.js +5 -3
- package/Engines/Processors/shaderProcessor.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js +16 -3
- package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js.map +1 -1
- package/Engines/WebGPU/webgpuClearQuad.pure.js +7 -1
- package/Engines/WebGPU/webgpuClearQuad.pure.js.map +1 -1
- package/Engines/abstractEngine.functions.d.ts +8 -2
- package/Engines/abstractEngine.functions.js +12 -4
- package/Engines/abstractEngine.functions.js.map +1 -1
- package/Engines/abstractEngine.pure.d.ts +20 -1
- package/Engines/abstractEngine.pure.js +21 -134
- package/Engines/abstractEngine.pure.js.map +1 -1
- package/Engines/engine.d.ts +208 -0
- package/Engines/engine.pure.js +0 -15
- package/Engines/engine.pure.js.map +1 -1
- package/Engines/nullEngine.pure.d.ts +66 -0
- package/Engines/nullEngine.pure.js +97 -0
- package/Engines/nullEngine.pure.js.map +1 -1
- package/Engines/thinEngine.pure.d.ts +0 -13
- package/Engines/thinEngine.pure.js +4 -23
- package/Engines/thinEngine.pure.js.map +1 -1
- package/Engines/thinNativeEngine.d.ts +0 -1
- package/Engines/thinNativeEngine.js +0 -1
- package/Engines/thinNativeEngine.js.map +1 -1
- package/Engines/thinNativeEngine.pure.d.ts +27 -0
- package/Engines/thinNativeEngine.pure.js +383 -17
- package/Engines/thinNativeEngine.pure.js.map +1 -1
- package/Engines/webgpuEngine.d.ts +1 -0
- package/Engines/webgpuEngine.js +1 -0
- package/Engines/webgpuEngine.js.map +1 -1
- package/Engines/webgpuEngine.pure.d.ts +9 -0
- package/Engines/webgpuEngine.pure.js +7 -0
- package/Engines/webgpuEngine.pure.js.map +1 -1
- package/FlowGraph/flowGraph.js +9 -0
- package/FlowGraph/flowGraph.js.map +1 -1
- package/FlowGraph/flowGraphContext.js +597 -584
- package/FlowGraph/flowGraphContext.js.map +1 -1
- package/FlowGraph/flowGraphDataConnection.pure.d.ts +14 -0
- package/FlowGraph/flowGraphDataConnection.pure.js +38 -1
- package/FlowGraph/flowGraphDataConnection.pure.js.map +1 -1
- package/FlowGraph/serialization.d.ts +11 -0
- package/FlowGraph/serialization.js +11 -1
- package/FlowGraph/serialization.js.map +1 -1
- package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js +182 -170
- package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js +196 -184
- package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js +222 -210
- package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +123 -111
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js +158 -146
- package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js +63 -51
- package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js +122 -110
- package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js +76 -64
- package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js +89 -77
- package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js +134 -122
- package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js +58 -46
- package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js +107 -95
- package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js +181 -169
- package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js +63 -51
- package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js +63 -51
- package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js +76 -64
- package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js +246 -234
- package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js +108 -96
- package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js +87 -75
- package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js +76 -64
- package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js +313 -301
- package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js +502 -490
- package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js +147 -135
- package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js +90 -78
- package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js +179 -167
- package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +462 -451
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js +265 -253
- package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js +204 -192
- package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js +611 -550
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js +320 -308
- package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js +87 -75
- package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js +154 -142
- package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js +150 -138
- package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/inputBlock.pure.js +270 -256
- package/FrameGraph/Node/Blocks/inputBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js +95 -83
- package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraph.js +715 -693
- package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraphBlock.js +548 -533
- package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.d.ts +2 -2
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js +43 -51
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.d.ts +0 -1
- package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js +0 -1
- package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.d.ts +0 -1
- package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js +66 -35
- package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js.map +1 -1
- package/Helpers/environmentHelper.js +2 -2
- package/Helpers/environmentHelper.js.map +1 -1
- package/Layers/effectLayer.js +529 -519
- package/Layers/effectLayer.js.map +1 -1
- package/Layers/glowLayer.pure.js +428 -413
- package/Layers/glowLayer.pure.js.map +1 -1
- package/Layers/highlightLayer.pure.js +473 -458
- package/Layers/highlightLayer.pure.js.map +1 -1
- package/Layers/selectionOutlineLayer.pure.js +360 -345
- package/Layers/selectionOutlineLayer.pure.js.map +1 -1
- package/Lights/Clustered/clusteredLightContainer.pure.d.ts +1 -1
- package/Lights/Clustered/clusteredLightContainer.pure.js +583 -558
- package/Lights/Clustered/clusteredLightContainer.pure.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.js +6 -1
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Lights/areaLight.pure.js +61 -39
- package/Lights/areaLight.pure.js.map +1 -1
- package/Lights/directionalLight.pure.js +308 -284
- package/Lights/directionalLight.pure.js.map +1 -1
- package/Lights/hemisphericLight.pure.js +123 -104
- package/Lights/hemisphericLight.pure.js.map +1 -1
- package/Lights/light.d.ts +5 -3
- package/Lights/light.js +869 -827
- package/Lights/light.js.map +1 -1
- package/Lights/pointLight.pure.js +185 -174
- package/Lights/pointLight.pure.js.map +1 -1
- package/Lights/rectAreaLight.pure.d.ts +17 -0
- package/Lights/rectAreaLight.pure.js +238 -159
- package/Lights/rectAreaLight.pure.js.map +1 -1
- package/Lights/shadowLight.js +280 -268
- package/Lights/shadowLight.js.map +1 -1
- package/Lights/spotLight.pure.js +460 -427
- package/Lights/spotLight.pure.js.map +1 -1
- package/Loading/Plugins/babylonFileLoader.pure.js +17 -5
- package/Loading/Plugins/babylonFileLoader.pure.js.map +1 -1
- package/Loading/sceneLoader.d.ts +5 -1
- package/Loading/sceneLoader.js +299 -402
- package/Loading/sceneLoader.js.map +1 -1
- package/Materials/Background/backgroundMaterial.pure.d.ts +18 -18
- package/Materials/Background/backgroundMaterial.pure.js +949 -794
- package/Materials/Background/backgroundMaterial.pure.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.d.ts +15 -0
- package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js +34 -1
- package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.d.ts +9 -0
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +26 -2
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.d.ts +2 -1
- package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js +169 -149
- package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js.map +1 -1
- package/Materials/Node/Blocks/Dual/imageSourceBlock.pure.js +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.pure.js +442 -429
- package/Materials/Node/Blocks/Dual/lightBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js +396 -383
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js +237 -220
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/Dual/textureBlock.pure.js +1 -1
- package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js +150 -133
- package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js +265 -250
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js +159 -142
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js +214 -201
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.pure.js +419 -400
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.pure.js +3 -1
- package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.pure.js +302 -289
- package/Materials/Node/Blocks/PBR/clearCoatBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.pure.js +1327 -1272
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.pure.js +352 -337
- package/Materials/Node/Blocks/PBR/reflectionBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/PBR/refractionBlock.pure.js +297 -277
- package/Materials/Node/Blocks/PBR/refractionBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/PBR/sheenBlock.pure.js +146 -131
- package/Materials/Node/Blocks/PBR/sheenBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.pure.js +158 -145
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/clampBlock.pure.js +92 -77
- package/Materials/Node/Blocks/clampBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/cloudBlock.pure.js +145 -132
- package/Materials/Node/Blocks/cloudBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/conditionalBlock.pure.js +182 -169
- package/Materials/Node/Blocks/conditionalBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/curveBlock.pure.js +259 -246
- package/Materials/Node/Blocks/curveBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/debugBlock.pure.js +119 -106
- package/Materials/Node/Blocks/debugBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/loopBlock.pure.js +123 -110
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- package/PostProcesses/chromaticAberrationPostProcess.pure.js +130 -118
- package/PostProcesses/chromaticAberrationPostProcess.pure.js.map +1 -1
- package/PostProcesses/circleOfConfusionPostProcess.pure.js +115 -104
- package/PostProcesses/circleOfConfusionPostProcess.pure.js.map +1 -1
- package/PostProcesses/colorCorrectionPostProcess.pure.js +55 -43
- package/PostProcesses/colorCorrectionPostProcess.pure.js.map +1 -1
- package/PostProcesses/convolutionPostProcess.pure.js +96 -84
- package/PostProcesses/convolutionPostProcess.pure.js.map +1 -1
- package/PostProcesses/extractHighlightsPostProcess.pure.js +68 -57
- package/PostProcesses/extractHighlightsPostProcess.pure.js.map +1 -1
- package/PostProcesses/filterPostProcess.pure.js +66 -54
- package/PostProcesses/filterPostProcess.pure.js.map +1 -1
- package/PostProcesses/fxaaPostProcess.pure.js.map +1 -1
- package/PostProcesses/grainPostProcess.pure.js +82 -70
- package/PostProcesses/grainPostProcess.pure.js.map +1 -1
- package/PostProcesses/imageProcessingPostProcess.js +334 -322
- package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
- package/PostProcesses/motionBlurPostProcess.pure.js +246 -235
- package/PostProcesses/motionBlurPostProcess.pure.js.map +1 -1
- package/PostProcesses/passPostProcess.pure.js +75 -63
- package/PostProcesses/passPostProcess.pure.js.map +1 -1
- package/PostProcesses/postProcess.pure.js +899 -835
- package/PostProcesses/postProcess.pure.js.map +1 -1
- package/PostProcesses/refractionPostProcess.pure.js +114 -87
- package/PostProcesses/refractionPostProcess.pure.js.map +1 -1
- package/PostProcesses/screenSpaceCurvaturePostProcess.pure.js +108 -96
- package/PostProcesses/screenSpaceCurvaturePostProcess.pure.js.map +1 -1
- package/PostProcesses/screenSpaceReflectionPostProcess.pure.js +241 -220
- package/PostProcesses/screenSpaceReflectionPostProcess.pure.js.map +1 -1
- package/PostProcesses/sharpenPostProcess.pure.js +86 -74
- package/PostProcesses/sharpenPostProcess.pure.js.map +1 -1
- package/PostProcesses/tonemapPostProcess.pure.js +82 -70
- package/PostProcesses/tonemapPostProcess.pure.js.map +1 -1
- package/PostProcesses/volumetricLightScatteringPostProcess.pure.js +500 -465
- package/PostProcesses/volumetricLightScatteringPostProcess.pure.js.map +1 -1
- package/PostProcesses/vrMultiviewToSingleviewPostProcess.d.ts +0 -1
- package/PostProcesses/vrMultiviewToSingleviewPostProcess.js +0 -1
- package/PostProcesses/vrMultiviewToSingleviewPostProcess.js.map +1 -1
- package/PostProcesses/vrMultiviewToSingleviewPostProcess.pure.js +2 -0
- package/PostProcesses/vrMultiviewToSingleviewPostProcess.pure.js.map +1 -1
- package/Probes/reflectionProbe.pure.js +238 -224
- package/Probes/reflectionProbe.pure.js.map +1 -1
- package/Rendering/GlobalIllumination/giRSMManager.pure.d.ts +1 -1
- package/Rendering/GlobalIllumination/giRSMManager.pure.js +138 -105
- package/Rendering/GlobalIllumination/giRSMManager.pure.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsPluginMaterial.pure.d.ts +1 -1
- package/Rendering/IBLShadows/iblShadowsPluginMaterial.pure.js +155 -138
- package/Rendering/IBLShadows/iblShadowsPluginMaterial.pure.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.d.ts +0 -2
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js +0 -2
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.pure.js +5 -0
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.pure.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.d.ts +0 -1
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js +0 -1
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.pure.d.ts +1 -0
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.pure.js +34 -0
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.pure.js.map +1 -1
- package/Rendering/edgesRenderer.pure.js.map +1 -1
- package/Rendering/prePassRenderer.d.ts +0 -2
- package/Rendering/prePassRenderer.js +0 -2
- package/Rendering/prePassRenderer.js.map +1 -1
- package/Rendering/prePassRenderer.pure.js +2 -0
- package/Rendering/prePassRenderer.pure.js.map +1 -1
- package/Rendering/reflectiveShadowMap.pure.d.ts +1 -1
- package/Rendering/reflectiveShadowMap.pure.js +151 -130
- package/Rendering/reflectiveShadowMap.pure.js.map +1 -1
- package/Rendering/thinDepthPeelingRenderer.d.ts +0 -1
- package/Rendering/thinDepthPeelingRenderer.js +0 -1
- package/Rendering/thinDepthPeelingRenderer.js.map +1 -1
- package/Shaders/ShadersInclude/gaussianSplatting.js +1 -0
- package/Shaders/ShadersInclude/gaussianSplatting.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js +35 -5
- package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
- package/Shaders/gaussianSplatting.fragment.js +17 -1
- package/Shaders/gaussianSplatting.fragment.js.map +1 -1
- package/Shaders/gaussianSplatting.vertex.js +1 -1
- package/Shaders/gaussianSplatting.vertex.js.map +1 -1
- package/Shaders/gaussianSplattingDepth.vertex.js +1 -1
- package/Shaders/gaussianSplattingDepth.vertex.js.map +1 -1
- package/Shaders/picking.fragment.js +39 -3
- package/Shaders/picking.fragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/gaussianSplatting.js +3 -1
- package/ShadersWGSL/ShadersInclude/gaussianSplatting.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/helperFunctions.js +2 -2
- package/ShadersWGSL/ShadersInclude/helperFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js +39 -7
- package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js +4 -3
- package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js.map +1 -1
- package/ShadersWGSL/gaussianSplatting.fragment.js +14 -1
- package/ShadersWGSL/gaussianSplatting.fragment.js.map +1 -1
- package/ShadersWGSL/gaussianSplatting.vertex.js +2 -2
- package/ShadersWGSL/gaussianSplatting.vertex.js.map +1 -1
- package/ShadersWGSL/gaussianSplattingDepth.vertex.js +2 -2
- package/ShadersWGSL/gaussianSplattingDepth.vertex.js.map +1 -1
- package/ShadersWGSL/lightingVolume.compute.js +2 -2
- package/ShadersWGSL/lightingVolume.compute.js.map +1 -1
- package/ShadersWGSL/picking.fragment.js +22 -1
- package/ShadersWGSL/picking.fragment.js.map +1 -1
- package/XR/features/Layers/WebXRCompositionLayer.d.ts +3 -2
- package/XR/features/Layers/WebXRCompositionLayer.js +2 -2
- package/XR/features/Layers/WebXRCompositionLayer.js.map +1 -1
- package/XR/features/Layers/WebXRWebGPUCompositionLayer.d.ts +59 -0
- package/XR/features/Layers/WebXRWebGPUCompositionLayer.js +120 -0
- package/XR/features/Layers/WebXRWebGPUCompositionLayer.js.map +1 -0
- package/XR/features/Layers/WebXRWebGPUProjectionLayer.d.ts +25 -0
- package/XR/features/Layers/WebXRWebGPUProjectionLayer.js +69 -0
- package/XR/features/Layers/WebXRWebGPUProjectionLayer.js.map +1 -0
- package/XR/features/WebXRLayers.pure.d.ts +8 -0
- package/XR/features/WebXRLayers.pure.js +43 -6
- package/XR/features/WebXRLayers.pure.js.map +1 -1
- package/XR/native/nativeXRRenderTarget.d.ts +2 -2
- package/XR/native/nativeXRRenderTarget.js +2 -2
- package/XR/native/nativeXRRenderTarget.js.map +1 -1
- package/XR/webXRExperienceHelper.js +10 -1
- package/XR/webXRExperienceHelper.js.map +1 -1
- package/XR/webXRGraphicsBinding.d.ts +90 -0
- package/XR/webXRGraphicsBinding.js +85 -0
- package/XR/webXRGraphicsBinding.js.map +1 -0
- package/XR/webXRLayerRenderTargetTexture.d.ts +24 -0
- package/XR/webXRLayerRenderTargetTexture.js +30 -0
- package/XR/webXRLayerRenderTargetTexture.js.map +1 -0
- package/XR/webXRManagedOutputCanvas.d.ts +14 -0
- package/XR/webXRManagedOutputCanvas.js +24 -5
- package/XR/webXRManagedOutputCanvas.js.map +1 -1
- package/XR/webXRRenderTargetTextureProvider.d.ts +25 -4
- package/XR/webXRRenderTargetTextureProvider.js +33 -35
- package/XR/webXRRenderTargetTextureProvider.js.map +1 -1
- package/XR/webXRSessionManager.d.ts +11 -0
- package/XR/webXRSessionManager.js +37 -0
- package/XR/webXRSessionManager.js.map +1 -1
- package/XR/webXRTypes.d.ts +9 -6
- package/XR/webXRTypes.js.map +1 -1
- package/XR/webXRWebGLLayer.d.ts +2 -2
- package/XR/webXRWebGLLayer.js +2 -2
- package/XR/webXRWebGLLayer.js.map +1 -1
- package/XR/webXRWebGLRenderTargetTextureProvider.d.ts +12 -0
- package/XR/webXRWebGLRenderTargetTextureProvider.js +58 -0
- package/XR/webXRWebGLRenderTargetTextureProvider.js.map +1 -0
- package/XR/webXRWebGPURenderTargetTextureProvider.d.ts +69 -0
- package/XR/webXRWebGPURenderTargetTextureProvider.js +148 -0
- package/XR/webXRWebGPURenderTargetTextureProvider.js.map +1 -0
- package/index.d.ts +1 -0
- package/index.js +1 -0
- package/index.js.map +1 -1
- package/node.js +878 -845
- package/node.js.map +1 -1
- package/package.json +8 -14
- package/scene.pure.d.ts +12 -0
- package/scene.pure.js +36 -0
- package/scene.pure.js.map +1 -1
- package/tslib.es6.js +304 -150
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* A rectangular area light defined by an unique point in world space, a width and a height.
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/**
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get emissionTexture() {
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}
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/**
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*/
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set emissionTexture(value) {
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}
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}
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}
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/**
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*/
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get width() {
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}
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/**
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* Rect Area Light width.
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*/
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set width(value) {
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}
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* Rect Area Light height.
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*/
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get height() {
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}
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/**
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* Rect Area Light height.
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*/
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set height(value) {
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}
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/**
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* Creates a rectangular area light object.
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* Documentation : https://doc.babylonjs.com/features/featuresDeepDive/lights/lights_introduction
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* @param name The friendly name of the light
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* @param position The position of the area light.
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* @param width The width of the area light.
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* @param height The height of the area light.
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* @param scene The scene the light belongs to
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* @param dontAddToScene True to not add the light to the scene
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*/
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constructor(name, position, width, height, scene, dontAddToScene) {
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super(name, position, scene, dontAddToScene);
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this._width = __runInitializers(this, _instanceExtraInitializers);
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this._emissionTextureTexture = null;
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this._width = new Vector3(width, 0, 0);
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this._height = new Vector3(0, height, 0);
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this._pointTransformedPosition = Vector3.Zero();
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+
this._pointTransformedWidth = Vector3.Zero();
|
|
89
|
+
this._pointTransformedHeight = Vector3.Zero();
|
|
90
|
+
}
|
|
91
|
+
/**
|
|
92
|
+
* Returns the string "RectAreaLight"
|
|
93
|
+
* @returns the class name
|
|
94
|
+
*/
|
|
95
|
+
getClassName() {
|
|
96
|
+
return "RectAreaLight";
|
|
97
|
+
}
|
|
98
|
+
/**
|
|
99
|
+
* Returns the integer 4.
|
|
100
|
+
* @returns The light Type id as a constant defines in Light.LIGHTTYPEID_x
|
|
101
|
+
*/
|
|
102
|
+
// eslint-disable-next-line @typescript-eslint/naming-convention
|
|
103
|
+
getTypeID() {
|
|
104
|
+
return Light.LIGHTTYPEID_RECT_AREALIGHT;
|
|
105
|
+
}
|
|
106
|
+
/**
|
|
107
|
+
* Serializes the rect area light into a serialization object.
|
|
108
|
+
* The emission texture is normally produced at runtime by AreaLightTextureTools and has no
|
|
109
|
+
* source URL, so its pixels are embedded as a base64 string to keep the scene self-contained.
|
|
110
|
+
* @returns the serialized object
|
|
111
|
+
*/
|
|
112
|
+
serialize() {
|
|
113
|
+
const serializationObject = super.serialize();
|
|
114
|
+
if (this._emissionTextureTexture) {
|
|
115
|
+
const serializedEmissionTexture = this._serializeEmissionTexture(this._emissionTextureTexture);
|
|
116
|
+
if (serializedEmissionTexture) {
|
|
117
|
+
serializationObject.emissionTexture = serializedEmissionTexture;
|
|
118
|
+
}
|
|
119
|
+
}
|
|
120
|
+
return serializationObject;
|
|
121
|
+
}
|
|
122
|
+
_serializeEmissionTexture(texture) {
|
|
123
|
+
// A regular URL-backed texture can be serialized by reference.
|
|
124
|
+
const referencedTexture = texture.serialize();
|
|
125
|
+
if (referencedTexture) {
|
|
126
|
+
return referencedTexture;
|
|
127
|
+
}
|
|
128
|
+
// The emission texture produced by AreaLightTextureTools is a runtime render-target texture
|
|
129
|
+
// with no source URL, so embed its pixels as a base64 PNG.
|
|
130
|
+
const internalTexture = texture.getInternalTexture();
|
|
131
|
+
if (!internalTexture) {
|
|
132
|
+
return null;
|
|
133
|
+
}
|
|
134
|
+
const invertY = internalTexture.invertY;
|
|
135
|
+
const hasAlpha = texture.hasAlpha;
|
|
136
|
+
// On engines with synchronous texture read (WebGL) the pixels are embedded immediately.
|
|
137
|
+
if (this._scene.getEngine()._features.supportSyncTextureRead) {
|
|
138
|
+
return _a._BuildEmbeddedEmissionTexture(GenerateBase64StringFromTexture(texture), invertY, hasAlpha);
|
|
139
|
+
}
|
|
140
|
+
// On WebGPU/Native (no synchronous texture read) a promise for the entire texture object is
|
|
141
|
+
// returned so it resolves to null (and is skipped on parse) if the pixels cannot be read.
|
|
142
|
+
// SceneSerializer.SerializeAsync resolves the promise before producing the final JSON.
|
|
143
|
+
return _a._BuildEmbeddedEmissionTextureAsync(GenerateBase64StringFromTextureAsync(texture), invertY, hasAlpha);
|
|
144
|
+
}
|
|
145
|
+
static async _BuildEmbeddedEmissionTextureAsync(base64Promise, invertY, hasAlpha) {
|
|
146
|
+
return _a._BuildEmbeddedEmissionTexture(await base64Promise, invertY, hasAlpha);
|
|
147
|
+
}
|
|
148
|
+
static _BuildEmbeddedEmissionTexture(base64String, invertY, hasAlpha) {
|
|
149
|
+
if (!base64String) {
|
|
150
|
+
return null;
|
|
151
|
+
}
|
|
152
|
+
return {
|
|
153
|
+
name: "areaLightEmissionTexture",
|
|
154
|
+
base64String: base64String,
|
|
155
|
+
invertY: invertY,
|
|
156
|
+
hasAlpha: hasAlpha,
|
|
157
|
+
};
|
|
158
|
+
}
|
|
159
|
+
/**
|
|
160
|
+
* Restores the emission texture from the serialized data after the base light has been parsed.
|
|
161
|
+
* @param parsedLight The JSON representation of the light
|
|
162
|
+
* @param scene The scene the light belongs to
|
|
163
|
+
* @param rootUrl The root url to use to load the emission texture when serialized by reference
|
|
164
|
+
*/
|
|
165
|
+
_onParsed(parsedLight, scene, rootUrl = "") {
|
|
166
|
+
super._onParsed(parsedLight, scene, rootUrl);
|
|
167
|
+
if (parsedLight.emissionTexture) {
|
|
168
|
+
this.emissionTexture = Texture.Parse(parsedLight.emissionTexture, scene, rootUrl);
|
|
169
|
+
}
|
|
170
|
+
}
|
|
171
|
+
_buildUniformLayout() {
|
|
172
|
+
this._uniformBuffer.addUniform("vLightData", 4);
|
|
173
|
+
this._uniformBuffer.addUniform("vLightDiffuse", 4);
|
|
174
|
+
this._uniformBuffer.addUniform("vLightSpecular", 4);
|
|
175
|
+
this._uniformBuffer.addUniform("vLightWidth", 4);
|
|
176
|
+
this._uniformBuffer.addUniform("vLightHeight", 4);
|
|
177
|
+
this._uniformBuffer.addUniform("shadowsInfo", 3);
|
|
178
|
+
this._uniformBuffer.addUniform("depthValues", 2);
|
|
179
|
+
this._uniformBuffer.create();
|
|
180
|
+
}
|
|
181
|
+
_computeTransformedInformation() {
|
|
182
|
+
if (this.parent && this.parent.getWorldMatrix) {
|
|
183
|
+
Vector3.TransformCoordinatesToRef(this.position, this.parent.getWorldMatrix(), this._pointTransformedPosition);
|
|
184
|
+
Vector3.TransformNormalToRef(this._width, this.parent.getWorldMatrix(), this._pointTransformedWidth);
|
|
185
|
+
Vector3.TransformNormalToRef(this._height, this.parent.getWorldMatrix(), this._pointTransformedHeight);
|
|
186
|
+
return true;
|
|
187
|
+
}
|
|
188
|
+
return false;
|
|
189
|
+
}
|
|
190
|
+
static _IsTexture(texture) {
|
|
191
|
+
return texture.onLoadObservable !== undefined;
|
|
192
|
+
}
|
|
193
|
+
/**
|
|
194
|
+
* Sets the passed Effect "effect" with the PointLight transformed position (or position, if none) and passed name (string).
|
|
195
|
+
* @param effect The effect to update
|
|
196
|
+
* @param lightIndex The index of the light in the effect to update
|
|
197
|
+
* @returns The point light
|
|
198
|
+
*/
|
|
199
|
+
transferToEffect(effect, lightIndex) {
|
|
200
|
+
const offset = this._scene.floatingOriginOffset;
|
|
201
|
+
if (this._computeTransformedInformation()) {
|
|
202
|
+
this._uniformBuffer.updateFloat4("vLightData", this._pointTransformedPosition.x - offset.x, this._pointTransformedPosition.y - offset.y, this._pointTransformedPosition.z - offset.z, 0, lightIndex);
|
|
203
|
+
this._uniformBuffer.updateFloat4("vLightWidth", this._pointTransformedWidth.x / 2, this._pointTransformedWidth.y / 2, this._pointTransformedWidth.z / 2, 0, lightIndex);
|
|
204
|
+
this._uniformBuffer.updateFloat4("vLightHeight", this._pointTransformedHeight.x / 2, this._pointTransformedHeight.y / 2, this._pointTransformedHeight.z / 2, 0, lightIndex);
|
|
205
|
+
}
|
|
206
|
+
else {
|
|
207
|
+
this._uniformBuffer.updateFloat4("vLightData", this.position.x - offset.x, this.position.y - offset.y, this.position.z - offset.z, 0, lightIndex);
|
|
208
|
+
this._uniformBuffer.updateFloat4("vLightWidth", this._width.x / 2, this._width.y / 2, this._width.z / 2, 0.0, lightIndex);
|
|
209
|
+
this._uniformBuffer.updateFloat4("vLightHeight", this._height.x / 2, this._height.y / 2, this._height.z / 2, 0.0, lightIndex);
|
|
210
|
+
}
|
|
211
|
+
return this;
|
|
212
|
+
}
|
|
213
|
+
transferTexturesToEffect(effect, lightIndex) {
|
|
214
|
+
super.transferTexturesToEffect(effect, lightIndex);
|
|
215
|
+
if (this._emissionTextureTexture && this._emissionTextureTexture.isReady()) {
|
|
216
|
+
effect.setTexture("rectAreaLightEmissionTexture" + lightIndex, this._emissionTextureTexture);
|
|
217
|
+
}
|
|
218
|
+
return this;
|
|
219
|
+
}
|
|
220
|
+
transferToNodeMaterialEffect(effect, lightDataUniformName) {
|
|
221
|
+
const offset = this._scene.floatingOriginOffset;
|
|
222
|
+
if (this._computeTransformedInformation()) {
|
|
223
|
+
effect.setFloat3(lightDataUniformName, this._pointTransformedPosition.x - offset.x, this._pointTransformedPosition.y - offset.y, this._pointTransformedPosition.z - offset.z);
|
|
224
|
+
}
|
|
225
|
+
else {
|
|
226
|
+
effect.setFloat3(lightDataUniformName, this.position.x - offset.x, this.position.y - offset.y, this.position.z - offset.z);
|
|
227
|
+
}
|
|
228
|
+
return this;
|
|
229
|
+
}
|
|
230
|
+
/**
|
|
231
|
+
* Prepares the list of defines specific to the light type.
|
|
232
|
+
* @param defines the list of defines
|
|
233
|
+
* @param lightIndex defines the index of the light for the effect
|
|
234
|
+
*/
|
|
235
|
+
prepareLightSpecificDefines(defines, lightIndex) {
|
|
236
|
+
super.prepareLightSpecificDefines(defines, lightIndex);
|
|
237
|
+
defines["RECTAREALIGHTEMISSIONTEXTURE" + lightIndex] = this._emissionTextureTexture && this._emissionTextureTexture.isReady() ? true : false;
|
|
238
|
+
}
|
|
239
|
+
},
|
|
240
|
+
(() => {
|
|
241
|
+
const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(_classSuper[Symbol.metadata] ?? null) : void 0;
|
|
242
|
+
_get_width_decorators = [serialize()];
|
|
243
|
+
_get_height_decorators = [serialize()];
|
|
244
|
+
__esDecorate(_a, null, _get_width_decorators, { kind: "getter", name: "width", static: false, private: false, access: { has: obj => "width" in obj, get: obj => obj.width }, metadata: _metadata }, null, _instanceExtraInitializers);
|
|
245
|
+
__esDecorate(_a, null, _get_height_decorators, { kind: "getter", name: "height", static: false, private: false, access: { has: obj => "height" in obj, get: obj => obj.height }, metadata: _metadata }, null, _instanceExtraInitializers);
|
|
246
|
+
if (_metadata) Object.defineProperty(_a, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
|
|
247
|
+
})(),
|
|
248
|
+
_a;
|
|
249
|
+
})();
|
|
250
|
+
export { RectAreaLight };
|
|
172
251
|
let _Registered = false;
|
|
173
252
|
/**
|
|
174
253
|
* Register side effects for rectAreaLight.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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This file must only contain pure code and pure imports */\n\nimport { Vector3 } from \"core/Maths/math.vector.pure\";\nimport { Light } from \"core/Lights/light\";\nimport { type Effect } from \"core/Materials/effect.pure\";\nimport { serialize } from \"core/Misc/decorators\";\nimport { type Scene } from \"core/scene.pure\";\nimport { AreaLight } from \"core/Lights/areaLight.pure\";\nimport { type Nullable } from \"core/types\";\nimport { type BaseTexture } from \"core/Materials/Textures/baseTexture.pure\";\nimport { type Texture } from \"core/Materials/Textures/texture.pure\";\nimport { Constants } from \"core/Engines/constants\";\nimport { Node } from \"core/node\";\nimport { RegisterClass } from \"core/Misc/typeStore\";\n\n/**\n * A rectangular area light defined by an unique point in world space, a width and a height.\n * The light is emitted from the rectangular area in the -Z direction.\n */\nexport class RectAreaLight extends AreaLight {\n private readonly _width: Vector3;\n private readonly _height: Vector3;\n protected readonly _pointTransformedPosition: Vector3;\n protected readonly _pointTransformedWidth: Vector3;\n protected readonly _pointTransformedHeight: Vector3;\n private _emissionTextureTexture: Nullable<BaseTexture> = null;\n\n /**\n * Gets Rect Area Light emission texture. (Note: This texture needs pre-processing! Use AreaLightTextureTools to pre-process the texture).\n */\n public get emissionTexture(): Nullable<BaseTexture> {\n return this._emissionTextureTexture;\n }\n\n /**\n * Sets Rect Area Light emission texture. (Note: This texture needs pre-processing! Use AreaLightTextureTools to pre-process the texture).\n */\n public set emissionTexture(value: Nullable<BaseTexture>) {\n if (this._emissionTextureTexture === value) {\n return;\n }\n\n this._emissionTextureTexture = value;\n\n if (this._emissionTextureTexture) {\n this._emissionTextureTexture.wrapU = Constants.TEXTURE_CLAMP_ADDRESSMODE;\n this._emissionTextureTexture.wrapV = Constants.TEXTURE_CLAMP_ADDRESSMODE;\n }\n\n if (this._emissionTextureTexture && RectAreaLight._IsTexture(this._emissionTextureTexture)) {\n this._emissionTextureTexture.onLoadObservable.addOnce(() => {\n this._markMeshesAsLightDirty();\n });\n }\n }\n\n /**\n * Rect Area Light width.\n */\n @serialize()\n public get width(): number {\n return this._width.x;\n }\n /**\n * Rect Area Light width.\n */\n public set width(value: number) {\n this._width.x = value;\n }\n\n /**\n * Rect Area Light height.\n */\n @serialize()\n public get height(): number {\n return this._height.y;\n }\n /**\n * Rect Area Light height.\n */\n public set height(value: number) {\n this._height.y = value;\n }\n\n /**\n * Creates a rectangular area light object.\n * Documentation : https://doc.babylonjs.com/features/featuresDeepDive/lights/lights_introduction\n * @param name The friendly name of the light\n * @param position The position of the area light.\n * @param width The width of the area light.\n * @param height The height of the area light.\n * @param scene The scene the light belongs to\n * @param dontAddToScene True to not add the light to the scene\n */\n constructor(name: string, position: Vector3, width: number, height: number, scene?: Scene, dontAddToScene?: boolean) {\n super(name, position, scene, dontAddToScene);\n this._width = new Vector3(width, 0, 0);\n this._height = new Vector3(0, height, 0);\n this._pointTransformedPosition = Vector3.Zero();\n this._pointTransformedWidth = Vector3.Zero();\n this._pointTransformedHeight = Vector3.Zero();\n }\n\n /**\n * Returns the string \"RectAreaLight\"\n * @returns the class name\n */\n public override getClassName(): string {\n return \"RectAreaLight\";\n }\n\n /**\n * Returns the integer 4.\n * @returns The light Type id as a constant defines in Light.LIGHTTYPEID_x\n */\n // eslint-disable-next-line @typescript-eslint/naming-convention\n public override getTypeID(): number {\n return Light.LIGHTTYPEID_RECT_AREALIGHT;\n }\n\n protected _buildUniformLayout(): void {\n this._uniformBuffer.addUniform(\"vLightData\", 4);\n this._uniformBuffer.addUniform(\"vLightDiffuse\", 4);\n this._uniformBuffer.addUniform(\"vLightSpecular\", 4);\n this._uniformBuffer.addUniform(\"vLightWidth\", 4);\n this._uniformBuffer.addUniform(\"vLightHeight\", 4);\n this._uniformBuffer.addUniform(\"shadowsInfo\", 3);\n this._uniformBuffer.addUniform(\"depthValues\", 2);\n this._uniformBuffer.create();\n }\n\n protected _computeTransformedInformation(): boolean {\n if (this.parent && this.parent.getWorldMatrix) {\n Vector3.TransformCoordinatesToRef(this.position, this.parent.getWorldMatrix(), this._pointTransformedPosition);\n Vector3.TransformNormalToRef(this._width, this.parent.getWorldMatrix(), this._pointTransformedWidth);\n Vector3.TransformNormalToRef(this._height, this.parent.getWorldMatrix(), this._pointTransformedHeight);\n return true;\n }\n\n return false;\n }\n\n private static _IsTexture(texture: BaseTexture): texture is Texture {\n return (texture as Texture).onLoadObservable !== undefined;\n }\n\n /**\n * Sets the passed Effect \"effect\" with the PointLight transformed position (or position, if none) and passed name (string).\n * @param effect The effect to update\n * @param lightIndex The index of the light in the effect to update\n * @returns The point light\n */\n public transferToEffect(effect: Effect, lightIndex: string): RectAreaLight {\n const offset = this._scene.floatingOriginOffset;\n\n if (this._computeTransformedInformation()) {\n this._uniformBuffer.updateFloat4(\n \"vLightData\",\n this._pointTransformedPosition.x - offset.x,\n this._pointTransformedPosition.y - offset.y,\n this._pointTransformedPosition.z - offset.z,\n 0,\n lightIndex\n );\n this._uniformBuffer.updateFloat4(\"vLightWidth\", this._pointTransformedWidth.x / 2, this._pointTransformedWidth.y / 2, this._pointTransformedWidth.z / 2, 0, lightIndex);\n this._uniformBuffer.updateFloat4(\n \"vLightHeight\",\n this._pointTransformedHeight.x / 2,\n this._pointTransformedHeight.y / 2,\n this._pointTransformedHeight.z / 2,\n 0,\n lightIndex\n );\n } else {\n this._uniformBuffer.updateFloat4(\"vLightData\", this.position.x - offset.x, this.position.y - offset.y, this.position.z - offset.z, 0, lightIndex);\n this._uniformBuffer.updateFloat4(\"vLightWidth\", this._width.x / 2, this._width.y / 2, this._width.z / 2, 0.0, lightIndex);\n this._uniformBuffer.updateFloat4(\"vLightHeight\", this._height.x / 2, this._height.y / 2, this._height.z / 2, 0.0, lightIndex);\n }\n return this;\n }\n\n public override transferTexturesToEffect(effect: Effect, lightIndex: string): Light {\n super.transferTexturesToEffect(effect, lightIndex);\n\n if (this._emissionTextureTexture && this._emissionTextureTexture.isReady()) {\n effect.setTexture(\"rectAreaLightEmissionTexture\" + lightIndex, this._emissionTextureTexture);\n }\n\n return this;\n }\n\n public transferToNodeMaterialEffect(effect: Effect, lightDataUniformName: string) {\n const offset = this._scene.floatingOriginOffset;\n\n if (this._computeTransformedInformation()) {\n effect.setFloat3(\n lightDataUniformName,\n this._pointTransformedPosition.x - offset.x,\n this._pointTransformedPosition.y - offset.y,\n this._pointTransformedPosition.z - offset.z\n );\n } else {\n effect.setFloat3(lightDataUniformName, this.position.x - offset.x, this.position.y - offset.y, this.position.z - offset.z);\n }\n return this;\n }\n\n /**\n * Prepares the list of defines specific to the light type.\n * @param defines the list of defines\n * @param lightIndex defines the index of the light for the effect\n */\n public override prepareLightSpecificDefines(defines: any, lightIndex: number): void {\n super.prepareLightSpecificDefines(defines, lightIndex);\n defines[\"RECTAREALIGHTEMISSIONTEXTURE\" + lightIndex] = this._emissionTextureTexture && this._emissionTextureTexture.isReady() ? true : false;\n }\n}\n\nlet _Registered = false;\n/**\n * Register side effects for rectAreaLight.\n * Safe to call multiple times; only the first call has an effect.\n */\nexport function RegisterRectAreaLight(): void {\n if (_Registered) {\n return;\n }\n _Registered = true;\n\n Node.AddNodeConstructor(\"Light_Type_4\", (name, scene) => {\n return () => new RectAreaLight(name, Vector3.Zero(), 1, 1, scene);\n });\n\n // Register Class Name\n RegisterClass(\"BABYLON.RectAreaLight\", RectAreaLight);\n}\n"]}
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This file must only contain pure code and pure imports */\n\nimport { Vector3 } from \"core/Maths/math.vector.pure\";\nimport { Light } from \"core/Lights/light\";\nimport { type Effect } from \"core/Materials/effect.pure\";\nimport { serialize } from \"core/Misc/decorators\";\nimport { type Scene } from \"core/scene.pure\";\nimport { AreaLight } from \"core/Lights/areaLight.pure\";\nimport { type Nullable } from \"core/types\";\nimport { type BaseTexture } from \"core/Materials/Textures/baseTexture.pure\";\nimport { Texture } from \"core/Materials/Textures/texture.pure\";\nimport { GenerateBase64StringFromTexture, GenerateBase64StringFromTextureAsync } from \"core/Misc/copyTools\";\nimport { Constants } from \"core/Engines/constants\";\nimport { Node } from \"core/node\";\nimport { RegisterClass } from \"core/Misc/typeStore\";\n\n/**\n * A rectangular area light defined by an unique point in world space, a width and a height.\n * The light is emitted from the rectangular area in the -Z direction.\n */\nexport class RectAreaLight extends AreaLight {\n private readonly _width: Vector3;\n private readonly _height: Vector3;\n protected readonly _pointTransformedPosition: Vector3;\n protected readonly _pointTransformedWidth: Vector3;\n protected readonly _pointTransformedHeight: Vector3;\n private _emissionTextureTexture: Nullable<BaseTexture> = null;\n\n /**\n * Gets Rect Area Light emission texture. (Note: This texture needs pre-processing! Use AreaLightTextureTools to pre-process the texture).\n */\n public get emissionTexture(): Nullable<BaseTexture> {\n return this._emissionTextureTexture;\n }\n\n /**\n * Sets Rect Area Light emission texture. (Note: This texture needs pre-processing! Use AreaLightTextureTools to pre-process the texture).\n */\n public set emissionTexture(value: Nullable<BaseTexture>) {\n if (this._emissionTextureTexture === value) {\n return;\n }\n\n this._emissionTextureTexture = value;\n\n if (this._emissionTextureTexture) {\n this._emissionTextureTexture.wrapU = Constants.TEXTURE_CLAMP_ADDRESSMODE;\n this._emissionTextureTexture.wrapV = Constants.TEXTURE_CLAMP_ADDRESSMODE;\n }\n\n if (this._emissionTextureTexture && RectAreaLight._IsTexture(this._emissionTextureTexture)) {\n this._emissionTextureTexture.onLoadObservable.addOnce(() => {\n this._markMeshesAsLightDirty();\n });\n }\n }\n\n /**\n * Rect Area Light width.\n */\n @serialize()\n public get width(): number {\n return this._width.x;\n }\n /**\n * Rect Area Light width.\n */\n public set width(value: number) {\n this._width.x = value;\n }\n\n /**\n * Rect Area Light height.\n */\n @serialize()\n public get height(): number {\n return this._height.y;\n }\n /**\n * Rect Area Light height.\n */\n public set height(value: number) {\n this._height.y = value;\n }\n\n /**\n * Creates a rectangular area light object.\n * Documentation : https://doc.babylonjs.com/features/featuresDeepDive/lights/lights_introduction\n * @param name The friendly name of the light\n * @param position The position of the area light.\n * @param width The width of the area light.\n * @param height The height of the area light.\n * @param scene The scene the light belongs to\n * @param dontAddToScene True to not add the light to the scene\n */\n constructor(name: string, position: Vector3, width: number, height: number, scene?: Scene, dontAddToScene?: boolean) {\n super(name, position, scene, dontAddToScene);\n this._width = new Vector3(width, 0, 0);\n this._height = new Vector3(0, height, 0);\n this._pointTransformedPosition = Vector3.Zero();\n this._pointTransformedWidth = Vector3.Zero();\n this._pointTransformedHeight = Vector3.Zero();\n }\n\n /**\n * Returns the string \"RectAreaLight\"\n * @returns the class name\n */\n public override getClassName(): string {\n return \"RectAreaLight\";\n }\n\n /**\n * Returns the integer 4.\n * @returns The light Type id as a constant defines in Light.LIGHTTYPEID_x\n */\n // eslint-disable-next-line @typescript-eslint/naming-convention\n public override getTypeID(): number {\n return Light.LIGHTTYPEID_RECT_AREALIGHT;\n }\n\n /**\n * Serializes the rect area light into a serialization object.\n * The emission texture is normally produced at runtime by AreaLightTextureTools and has no\n * source URL, so its pixels are embedded as a base64 string to keep the scene self-contained.\n * @returns the serialized object\n */\n public override serialize(): any {\n const serializationObject = super.serialize();\n\n if (this._emissionTextureTexture) {\n const serializedEmissionTexture = this._serializeEmissionTexture(this._emissionTextureTexture);\n if (serializedEmissionTexture) {\n serializationObject.emissionTexture = serializedEmissionTexture;\n }\n }\n\n return serializationObject;\n }\n\n private _serializeEmissionTexture(texture: BaseTexture): any {\n // A regular URL-backed texture can be serialized by reference.\n const referencedTexture = texture.serialize();\n if (referencedTexture) {\n return referencedTexture;\n }\n\n // The emission texture produced by AreaLightTextureTools is a runtime render-target texture\n // with no source URL, so embed its pixels as a base64 PNG.\n const internalTexture = texture.getInternalTexture();\n if (!internalTexture) {\n return null;\n }\n\n const invertY = internalTexture.invertY;\n const hasAlpha = texture.hasAlpha;\n\n // On engines with synchronous texture read (WebGL) the pixels are embedded immediately.\n if (this._scene.getEngine()._features.supportSyncTextureRead) {\n return RectAreaLight._BuildEmbeddedEmissionTexture(GenerateBase64StringFromTexture(texture), invertY, hasAlpha);\n }\n\n // On WebGPU/Native (no synchronous texture read) a promise for the entire texture object is\n // returned so it resolves to null (and is skipped on parse) if the pixels cannot be read.\n // SceneSerializer.SerializeAsync resolves the promise before producing the final JSON.\n return RectAreaLight._BuildEmbeddedEmissionTextureAsync(GenerateBase64StringFromTextureAsync(texture), invertY, hasAlpha);\n }\n\n private static async _BuildEmbeddedEmissionTextureAsync(base64Promise: Promise<Nullable<string>>, invertY: boolean, hasAlpha: boolean): Promise<any> {\n return RectAreaLight._BuildEmbeddedEmissionTexture(await base64Promise, invertY, hasAlpha);\n }\n\n private static _BuildEmbeddedEmissionTexture(base64String: Nullable<string>, invertY: boolean, hasAlpha: boolean): any {\n if (!base64String) {\n return null;\n }\n\n return {\n name: \"areaLightEmissionTexture\",\n base64String: base64String,\n invertY: invertY,\n hasAlpha: hasAlpha,\n };\n }\n\n /**\n * Restores the emission texture from the serialized data after the base light has been parsed.\n * @param parsedLight The JSON representation of the light\n * @param scene The scene the light belongs to\n * @param rootUrl The root url to use to load the emission texture when serialized by reference\n */\n protected override _onParsed(parsedLight: any, scene: Scene, rootUrl: string = \"\"): void {\n super._onParsed(parsedLight, scene, rootUrl);\n\n if (parsedLight.emissionTexture) {\n this.emissionTexture = Texture.Parse(parsedLight.emissionTexture, scene, rootUrl);\n }\n }\n\n protected _buildUniformLayout(): void {\n this._uniformBuffer.addUniform(\"vLightData\", 4);\n this._uniformBuffer.addUniform(\"vLightDiffuse\", 4);\n this._uniformBuffer.addUniform(\"vLightSpecular\", 4);\n this._uniformBuffer.addUniform(\"vLightWidth\", 4);\n this._uniformBuffer.addUniform(\"vLightHeight\", 4);\n this._uniformBuffer.addUniform(\"shadowsInfo\", 3);\n this._uniformBuffer.addUniform(\"depthValues\", 2);\n this._uniformBuffer.create();\n }\n\n protected _computeTransformedInformation(): boolean {\n if (this.parent && this.parent.getWorldMatrix) {\n Vector3.TransformCoordinatesToRef(this.position, this.parent.getWorldMatrix(), this._pointTransformedPosition);\n Vector3.TransformNormalToRef(this._width, this.parent.getWorldMatrix(), this._pointTransformedWidth);\n Vector3.TransformNormalToRef(this._height, this.parent.getWorldMatrix(), this._pointTransformedHeight);\n return true;\n }\n\n return false;\n }\n\n private static _IsTexture(texture: BaseTexture): texture is Texture {\n return (texture as Texture).onLoadObservable !== undefined;\n }\n\n /**\n * Sets the passed Effect \"effect\" with the PointLight transformed position (or position, if none) and passed name (string).\n * @param effect The effect to update\n * @param lightIndex The index of the light in the effect to update\n * @returns The point light\n */\n public transferToEffect(effect: Effect, lightIndex: string): RectAreaLight {\n const offset = this._scene.floatingOriginOffset;\n\n if (this._computeTransformedInformation()) {\n this._uniformBuffer.updateFloat4(\n \"vLightData\",\n this._pointTransformedPosition.x - offset.x,\n this._pointTransformedPosition.y - offset.y,\n this._pointTransformedPosition.z - offset.z,\n 0,\n lightIndex\n );\n this._uniformBuffer.updateFloat4(\"vLightWidth\", this._pointTransformedWidth.x / 2, this._pointTransformedWidth.y / 2, this._pointTransformedWidth.z / 2, 0, lightIndex);\n this._uniformBuffer.updateFloat4(\n \"vLightHeight\",\n this._pointTransformedHeight.x / 2,\n this._pointTransformedHeight.y / 2,\n this._pointTransformedHeight.z / 2,\n 0,\n lightIndex\n );\n } else {\n this._uniformBuffer.updateFloat4(\"vLightData\", this.position.x - offset.x, this.position.y - offset.y, this.position.z - offset.z, 0, lightIndex);\n this._uniformBuffer.updateFloat4(\"vLightWidth\", this._width.x / 2, this._width.y / 2, this._width.z / 2, 0.0, lightIndex);\n this._uniformBuffer.updateFloat4(\"vLightHeight\", this._height.x / 2, this._height.y / 2, this._height.z / 2, 0.0, lightIndex);\n }\n return this;\n }\n\n public override transferTexturesToEffect(effect: Effect, lightIndex: string): Light {\n super.transferTexturesToEffect(effect, lightIndex);\n\n if (this._emissionTextureTexture && this._emissionTextureTexture.isReady()) {\n effect.setTexture(\"rectAreaLightEmissionTexture\" + lightIndex, this._emissionTextureTexture);\n }\n\n return this;\n }\n\n public transferToNodeMaterialEffect(effect: Effect, lightDataUniformName: string) {\n const offset = this._scene.floatingOriginOffset;\n\n if (this._computeTransformedInformation()) {\n effect.setFloat3(\n lightDataUniformName,\n this._pointTransformedPosition.x - offset.x,\n this._pointTransformedPosition.y - offset.y,\n this._pointTransformedPosition.z - offset.z\n );\n } else {\n effect.setFloat3(lightDataUniformName, this.position.x - offset.x, this.position.y - offset.y, this.position.z - offset.z);\n }\n return this;\n }\n\n /**\n * Prepares the list of defines specific to the light type.\n * @param defines the list of defines\n * @param lightIndex defines the index of the light for the effect\n */\n public override prepareLightSpecificDefines(defines: any, lightIndex: number): void {\n super.prepareLightSpecificDefines(defines, lightIndex);\n defines[\"RECTAREALIGHTEMISSIONTEXTURE\" + lightIndex] = this._emissionTextureTexture && this._emissionTextureTexture.isReady() ? true : false;\n }\n}\n\nlet _Registered = false;\n/**\n * Register side effects for rectAreaLight.\n * Safe to call multiple times; only the first call has an effect.\n */\nexport function RegisterRectAreaLight(): void {\n if (_Registered) {\n return;\n }\n _Registered = true;\n\n Node.AddNodeConstructor(\"Light_Type_4\", (name, scene) => {\n return () => new RectAreaLight(name, Vector3.Zero(), 1, 1, scene);\n });\n\n // Register Class Name\n RegisterClass(\"BABYLON.RectAreaLight\", RectAreaLight);\n}\n"]}
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