@onerjs/core 8.53.4 → 8.53.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (841) hide show
  1. package/Animations/animationGroup.d.ts +0 -1
  2. package/Animations/animationGroup.js +0 -1
  3. package/Animations/animationGroup.js.map +1 -1
  4. package/Animations/animationGroup.pure.js +2 -0
  5. package/Animations/animationGroup.pure.js.map +1 -1
  6. package/Animations/runtimeAnimation.js +11 -0
  7. package/Animations/runtimeAnimation.js.map +1 -1
  8. package/Audio/audioSceneComponent.pure.js +1 -1
  9. package/AudioV2/abstractAudio/abstractSound.d.ts +2 -1
  10. package/AudioV2/abstractAudio/abstractSound.js +7 -2
  11. package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
  12. package/AudioV2/abstractAudio/abstractSoundInstance.d.ts +3 -1
  13. package/AudioV2/abstractAudio/abstractSoundInstance.js.map +1 -1
  14. package/AudioV2/abstractAudio/staticSound.d.ts +6 -0
  15. package/AudioV2/abstractAudio/staticSound.js +17 -1
  16. package/AudioV2/abstractAudio/staticSound.js.map +1 -1
  17. package/AudioV2/abstractAudio/staticSoundInstance.d.ts +4 -2
  18. package/AudioV2/abstractAudio/staticSoundInstance.js.map +1 -1
  19. package/AudioV2/abstractAudio/streamingSound.d.ts +6 -0
  20. package/AudioV2/abstractAudio/streamingSound.js +9 -1
  21. package/AudioV2/abstractAudio/streamingSound.js.map +1 -1
  22. package/AudioV2/webAudio/webAudioStaticSound.d.ts +7 -1
  23. package/AudioV2/webAudio/webAudioStaticSound.js +56 -8
  24. package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
  25. package/AudioV2/webAudio/webAudioStreamingSound.d.ts +3 -1
  26. package/AudioV2/webAudio/webAudioStreamingSound.js +16 -4
  27. package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
  28. package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +2 -2
  29. package/BakedVertexAnimation/bakedVertexAnimationManager.js +151 -121
  30. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  31. package/Behaviors/Cameras/interpolatingBehavior.d.ts +17 -2
  32. package/Behaviors/Cameras/interpolatingBehavior.js +53 -23
  33. package/Behaviors/Cameras/interpolatingBehavior.js.map +1 -1
  34. package/Bones/bone.pure.js +3 -3
  35. package/Buffers/buffer.pure.js +0 -12
  36. package/Buffers/buffer.pure.js.map +1 -1
  37. package/Cameras/Inputs/BaseCameraMouseWheelInput.js +141 -126
  38. package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
  39. package/Cameras/Inputs/BaseCameraPointersInput.d.ts +2 -1
  40. package/Cameras/Inputs/BaseCameraPointersInput.js +290 -277
  41. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  42. package/Cameras/Inputs/arcRotateCameraGamepadInput.js +115 -102
  43. package/Cameras/Inputs/arcRotateCameraGamepadInput.js.map +1 -1
  44. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.d.ts +3 -0
  45. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +334 -273
  46. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
  47. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +273 -258
  48. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  49. package/Cameras/Inputs/arcRotateCameraPointersInput.js +237 -213
  50. package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
  51. package/Cameras/Inputs/flyCameraKeyboardInput.js +199 -168
  52. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  53. package/Cameras/Inputs/flyCameraMouseInput.js +243 -229
  54. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  55. package/Cameras/Inputs/followCameraKeyboardMoveInput.js +311 -266
  56. package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
  57. package/Cameras/Inputs/followCameraMouseWheelInput.js +139 -119
  58. package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
  59. package/Cameras/Inputs/followCameraPointersInput.js +239 -203
  60. package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
  61. package/Cameras/Inputs/freeCameraGamepadInput.js +127 -114
  62. package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
  63. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +278 -244
  64. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  65. package/Cameras/Inputs/freeCameraMouseInput.js +216 -202
  66. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  67. package/Cameras/Inputs/freeCameraMouseWheelInput.js +368 -353
  68. package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
  69. package/Cameras/Inputs/freeCameraTouchInput.js +185 -172
  70. package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
  71. package/Cameras/Inputs/geospatialCameraKeyboardInput.d.ts +2 -0
  72. package/Cameras/Inputs/geospatialCameraKeyboardInput.js +291 -246
  73. package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
  74. package/Cameras/Inputs/geospatialCameraPointersInput.d.ts +11 -1
  75. package/Cameras/Inputs/geospatialCameraPointersInput.js +18 -2
  76. package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
  77. package/Cameras/Inputs/orbitCameraPointersInput.js +112 -96
  78. package/Cameras/Inputs/orbitCameraPointersInput.js.map +1 -1
  79. package/Cameras/VR/vrExperienceHelper.d.ts +0 -2
  80. package/Cameras/VR/vrExperienceHelper.js +0 -2
  81. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  82. package/Cameras/VR/vrExperienceHelper.pure.js +5 -0
  83. package/Cameras/VR/vrExperienceHelper.pure.js.map +1 -1
  84. package/Cameras/arcRotateCamera.pure.js +1559 -1479
  85. package/Cameras/arcRotateCamera.pure.js.map +1 -1
  86. package/Cameras/camera.pure.js +1225 -1178
  87. package/Cameras/camera.pure.js.map +1 -1
  88. package/Cameras/flyCamera.pure.js +369 -351
  89. package/Cameras/flyCamera.pure.js.map +1 -1
  90. package/Cameras/followCamera.pure.js +229 -192
  91. package/Cameras/followCamera.pure.js.map +1 -1
  92. package/Cameras/freeCamera.pure.js +373 -351
  93. package/Cameras/freeCamera.pure.js.map +1 -1
  94. package/Cameras/geospatialCamera.pure.d.ts +30 -7
  95. package/Cameras/geospatialCamera.pure.js +502 -457
  96. package/Cameras/geospatialCamera.pure.js.map +1 -1
  97. package/Cameras/geospatialCameraMovement.js +2 -2
  98. package/Cameras/geospatialCameraMovement.js.map +1 -1
  99. package/Cameras/targetCamera.pure.d.ts +7 -0
  100. package/Cameras/targetCamera.pure.js +550 -509
  101. package/Cameras/targetCamera.pure.js.map +1 -1
  102. package/Cameras/universalCamera.pure.js +98 -85
  103. package/Cameras/universalCamera.pure.js.map +1 -1
  104. package/Collisions/gpuPicker.d.ts +111 -4
  105. package/Collisions/gpuPicker.js +696 -119
  106. package/Collisions/gpuPicker.js.map +1 -1
  107. package/Compute/computeShader.pure.js +372 -355
  108. package/Compute/computeShader.pure.js.map +1 -1
  109. package/Culling/Helper/transformFeedbackBoundingHelper.pure.js +2 -2
  110. package/Decorators/nodeDecorator.d.ts +11 -1
  111. package/Decorators/nodeDecorator.js +43 -6
  112. package/Decorators/nodeDecorator.js.map +1 -1
  113. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js +8 -0
  114. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js.map +1 -1
  115. package/Engines/Native/nativeHelpers.js +15 -0
  116. package/Engines/Native/nativeHelpers.js.map +1 -1
  117. package/Engines/Native/nativeInterfaces.d.ts +7 -2
  118. package/Engines/Native/nativeInterfaces.js.map +1 -1
  119. package/Engines/Native/nativeRenderTargetWrapper.d.ts +5 -0
  120. package/Engines/Native/nativeRenderTargetWrapper.js +35 -1
  121. package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
  122. package/Engines/Processors/shaderProcessor.js +5 -3
  123. package/Engines/Processors/shaderProcessor.js.map +1 -1
  124. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js +16 -3
  125. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js.map +1 -1
  126. package/Engines/WebGPU/webgpuClearQuad.pure.js +7 -1
  127. package/Engines/WebGPU/webgpuClearQuad.pure.js.map +1 -1
  128. package/Engines/abstractEngine.functions.d.ts +8 -2
  129. package/Engines/abstractEngine.functions.js +12 -4
  130. package/Engines/abstractEngine.functions.js.map +1 -1
  131. package/Engines/abstractEngine.pure.d.ts +20 -1
  132. package/Engines/abstractEngine.pure.js +21 -134
  133. package/Engines/abstractEngine.pure.js.map +1 -1
  134. package/Engines/engine.d.ts +208 -0
  135. package/Engines/engine.pure.js +0 -15
  136. package/Engines/engine.pure.js.map +1 -1
  137. package/Engines/nullEngine.pure.d.ts +66 -0
  138. package/Engines/nullEngine.pure.js +97 -0
  139. package/Engines/nullEngine.pure.js.map +1 -1
  140. package/Engines/thinEngine.pure.d.ts +0 -13
  141. package/Engines/thinEngine.pure.js +4 -23
  142. package/Engines/thinEngine.pure.js.map +1 -1
  143. package/Engines/thinNativeEngine.d.ts +0 -1
  144. package/Engines/thinNativeEngine.js +0 -1
  145. package/Engines/thinNativeEngine.js.map +1 -1
  146. package/Engines/thinNativeEngine.pure.d.ts +27 -0
  147. package/Engines/thinNativeEngine.pure.js +383 -17
  148. package/Engines/thinNativeEngine.pure.js.map +1 -1
  149. package/Engines/webgpuEngine.d.ts +1 -0
  150. package/Engines/webgpuEngine.js +1 -0
  151. package/Engines/webgpuEngine.js.map +1 -1
  152. package/Engines/webgpuEngine.pure.d.ts +9 -0
  153. package/Engines/webgpuEngine.pure.js +7 -0
  154. package/Engines/webgpuEngine.pure.js.map +1 -1
  155. package/FlowGraph/flowGraph.js +9 -0
  156. package/FlowGraph/flowGraph.js.map +1 -1
  157. package/FlowGraph/flowGraphContext.js +597 -584
  158. package/FlowGraph/flowGraphContext.js.map +1 -1
  159. package/FlowGraph/flowGraphDataConnection.pure.d.ts +14 -0
  160. package/FlowGraph/flowGraphDataConnection.pure.js +38 -1
  161. package/FlowGraph/flowGraphDataConnection.pure.js.map +1 -1
  162. package/FlowGraph/serialization.d.ts +11 -0
  163. package/FlowGraph/serialization.js +11 -1
  164. package/FlowGraph/serialization.js.map +1 -1
  165. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js +182 -170
  166. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js.map +1 -1
  167. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js +196 -184
  168. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js.map +1 -1
  169. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js +222 -210
  170. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js.map +1 -1
  171. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +123 -111
  172. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
  173. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js +158 -146
  174. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js.map +1 -1
  175. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js +63 -51
  176. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js.map +1 -1
  177. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js +122 -110
  178. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js.map +1 -1
  179. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js +76 -64
  180. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js.map +1 -1
  181. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js +89 -77
  182. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js.map +1 -1
  183. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js +134 -122
  184. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js.map +1 -1
  185. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js +58 -46
  186. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js.map +1 -1
  187. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js +107 -95
  188. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js.map +1 -1
  189. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js +181 -169
  190. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js.map +1 -1
  191. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js +63 -51
  192. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js.map +1 -1
  193. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js +63 -51
  194. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js.map +1 -1
  195. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js +76 -64
  196. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js.map +1 -1
  197. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js +246 -234
  198. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js.map +1 -1
  199. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js +108 -96
  200. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js.map +1 -1
  201. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js +87 -75
  202. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js.map +1 -1
  203. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js +76 -64
  204. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js.map +1 -1
  205. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js +313 -301
  206. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js.map +1 -1
  207. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js +502 -490
  208. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js.map +1 -1
  209. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js +147 -135
  210. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js.map +1 -1
  211. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js +90 -78
  212. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js.map +1 -1
  213. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js +179 -167
  214. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js.map +1 -1
  215. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +462 -451
  216. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  217. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js +265 -253
  218. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js.map +1 -1
  219. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js +204 -192
  220. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js.map +1 -1
  221. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js +611 -550
  222. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js.map +1 -1
  223. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js +320 -308
  224. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js.map +1 -1
  225. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js +87 -75
  226. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js.map +1 -1
  227. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js +154 -142
  228. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js.map +1 -1
  229. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js +150 -138
  230. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js.map +1 -1
  231. package/FrameGraph/Node/Blocks/inputBlock.pure.js +270 -256
  232. package/FrameGraph/Node/Blocks/inputBlock.pure.js.map +1 -1
  233. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js +95 -83
  234. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js.map +1 -1
  235. package/FrameGraph/Node/nodeRenderGraph.js +715 -693
  236. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  237. package/FrameGraph/Node/nodeRenderGraphBlock.js +548 -533
  238. package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
  239. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.d.ts +2 -2
  240. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js +43 -51
  241. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js.map +1 -1
  242. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.d.ts +0 -1
  243. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js +0 -1
  244. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js.map +1 -1
  245. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.d.ts +0 -1
  246. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js +66 -35
  247. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js.map +1 -1
  248. package/Helpers/environmentHelper.js +2 -2
  249. package/Helpers/environmentHelper.js.map +1 -1
  250. package/Layers/effectLayer.js +529 -519
  251. package/Layers/effectLayer.js.map +1 -1
  252. package/Layers/glowLayer.pure.js +428 -413
  253. package/Layers/glowLayer.pure.js.map +1 -1
  254. package/Layers/highlightLayer.pure.js +473 -458
  255. package/Layers/highlightLayer.pure.js.map +1 -1
  256. package/Layers/selectionOutlineLayer.pure.js +360 -345
  257. package/Layers/selectionOutlineLayer.pure.js.map +1 -1
  258. package/Lights/Clustered/clusteredLightContainer.pure.d.ts +1 -1
  259. package/Lights/Clustered/clusteredLightContainer.pure.js +583 -558
  260. package/Lights/Clustered/clusteredLightContainer.pure.js.map +1 -1
  261. package/Lights/Shadows/shadowGenerator.js +6 -1
  262. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  263. package/Lights/areaLight.pure.js +61 -39
  264. package/Lights/areaLight.pure.js.map +1 -1
  265. package/Lights/directionalLight.pure.js +308 -284
  266. package/Lights/directionalLight.pure.js.map +1 -1
  267. package/Lights/hemisphericLight.pure.js +123 -104
  268. package/Lights/hemisphericLight.pure.js.map +1 -1
  269. package/Lights/light.d.ts +5 -3
  270. package/Lights/light.js +869 -827
  271. package/Lights/light.js.map +1 -1
  272. package/Lights/pointLight.pure.js +185 -174
  273. package/Lights/pointLight.pure.js.map +1 -1
  274. package/Lights/rectAreaLight.pure.d.ts +17 -0
  275. package/Lights/rectAreaLight.pure.js +238 -159
  276. package/Lights/rectAreaLight.pure.js.map +1 -1
  277. package/Lights/shadowLight.js +280 -268
  278. package/Lights/shadowLight.js.map +1 -1
  279. package/Lights/spotLight.pure.js +460 -427
  280. package/Lights/spotLight.pure.js.map +1 -1
  281. package/Loading/Plugins/babylonFileLoader.pure.js +17 -5
  282. package/Loading/Plugins/babylonFileLoader.pure.js.map +1 -1
  283. package/Loading/sceneLoader.d.ts +5 -1
  284. package/Loading/sceneLoader.js +299 -402
  285. package/Loading/sceneLoader.js.map +1 -1
  286. package/Materials/Background/backgroundMaterial.pure.d.ts +18 -18
  287. package/Materials/Background/backgroundMaterial.pure.js +949 -794
  288. package/Materials/Background/backgroundMaterial.pure.js.map +1 -1
  289. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.d.ts +15 -0
  290. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js +34 -1
  291. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js.map +1 -1
  292. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.d.ts +9 -0
  293. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +26 -2
  294. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
  295. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.d.ts +2 -1
  296. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js +169 -149
  297. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js.map +1 -1
  298. package/Materials/Node/Blocks/Dual/imageSourceBlock.pure.js +1 -1
  299. package/Materials/Node/Blocks/Dual/lightBlock.pure.js +442 -429
  300. package/Materials/Node/Blocks/Dual/lightBlock.pure.js.map +1 -1
  301. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js +396 -383
  302. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js.map +1 -1
  303. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js +237 -220
  304. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js.map +1 -1
  305. package/Materials/Node/Blocks/Dual/textureBlock.pure.js +1 -1
  306. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js +150 -133
  307. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js.map +1 -1
  308. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js +265 -250
  309. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js.map +1 -1
  310. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js +159 -142
  311. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js.map +1 -1
  312. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js +214 -201
  313. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js.map +1 -1
  314. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.pure.js +419 -400
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  841. package/tslib.es6.js +304 -150
@@ -1,5 +1,5 @@
1
1
  /** This file must only contain pure code and pure imports */
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- import { __decorate } from "../tslib.es6.js";
2
+ import { __esDecorate, __runInitializers } from "../tslib.es6.js";
3
3
  import { serializeAsVector3, serialize } from "../Misc/decorators.js";
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  import { Vector3, Vector2 } from "../Maths/math.vector.pure.js";
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  import { TargetCamera } from "./targetCamera.pure.js";
@@ -12,361 +12,383 @@ import { RegisterClass } from "../Misc/typeStore.js";
12
12
  * Please consider using the new UniversalCamera instead as it adds more functionality like the gamepad.
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  * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_introduction#universal-camera
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  */
15
- export class FreeCamera extends TargetCamera {
16
- /**
17
- * Gets the input sensibility for a mouse input. (default is 2000.0)
18
- * Higher values reduce sensitivity.
19
- */
20
- get angularSensibility() {
21
- const mouse = this.inputs.attached["mouse"];
22
- if (mouse) {
23
- return mouse.angularSensibility;
24
- }
25
- return 0;
26
- }
27
- /**
28
- * Sets the input sensibility for a mouse input. (default is 2000.0)
29
- * Higher values reduce sensitivity.
30
- */
31
- set angularSensibility(value) {
32
- const mouse = this.inputs.attached["mouse"];
33
- if (mouse) {
34
- mouse.angularSensibility = value;
35
- }
36
- }
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- /**
38
- * Gets or Set the list of keyboard keys used to control the forward move of the camera.
39
- */
40
- get keysUp() {
41
- const keyboard = this.inputs.attached["keyboard"];
42
- if (keyboard) {
43
- return keyboard.keysUp;
44
- }
45
- return [];
46
- }
47
- set keysUp(value) {
48
- const keyboard = this.inputs.attached["keyboard"];
49
- if (keyboard) {
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- keyboard.keysUp = value;
51
- }
52
- }
53
- /**
54
- * Gets or Set the list of keyboard keys used to control the upward move of the camera.
55
- */
56
- get keysUpward() {
57
- const keyboard = this.inputs.attached["keyboard"];
58
- if (keyboard) {
59
- return keyboard.keysUpward;
60
- }
61
- return [];
62
- }
63
- set keysUpward(value) {
64
- const keyboard = this.inputs.attached["keyboard"];
65
- if (keyboard) {
66
- keyboard.keysUpward = value;
67
- }
68
- }
69
- /**
70
- * Gets or Set the list of keyboard keys used to control the backward move of the camera.
71
- */
72
- get keysDown() {
73
- const keyboard = this.inputs.attached["keyboard"];
74
- if (keyboard) {
75
- return keyboard.keysDown;
76
- }
77
- return [];
78
- }
79
- set keysDown(value) {
80
- const keyboard = this.inputs.attached["keyboard"];
81
- if (keyboard) {
82
- keyboard.keysDown = value;
83
- }
84
- }
85
- /**
86
- * Gets or Set the list of keyboard keys used to control the downward move of the camera.
87
- */
88
- get keysDownward() {
89
- const keyboard = this.inputs.attached["keyboard"];
90
- if (keyboard) {
91
- return keyboard.keysDownward;
92
- }
93
- return [];
94
- }
95
- set keysDownward(value) {
96
- const keyboard = this.inputs.attached["keyboard"];
97
- if (keyboard) {
98
- keyboard.keysDownward = value;
99
- }
100
- }
101
- /**
102
- * Gets or Set the list of keyboard keys used to control the left strafe move of the camera.
103
- */
104
- get keysLeft() {
105
- const keyboard = this.inputs.attached["keyboard"];
106
- if (keyboard) {
107
- return keyboard.keysLeft;
108
- }
109
- return [];
110
- }
111
- set keysLeft(value) {
112
- const keyboard = this.inputs.attached["keyboard"];
113
- if (keyboard) {
114
- keyboard.keysLeft = value;
115
- }
116
- }
117
- /**
118
- * Gets or Set the list of keyboard keys used to control the right strafe move of the camera.
119
- */
120
- get keysRight() {
121
- const keyboard = this.inputs.attached["keyboard"];
122
- if (keyboard) {
123
- return keyboard.keysRight;
124
- }
125
- return [];
126
- }
127
- set keysRight(value) {
128
- const keyboard = this.inputs.attached["keyboard"];
129
- if (keyboard) {
130
- keyboard.keysRight = value;
131
- }
132
- }
133
- /**
134
- * Gets or Set the list of keyboard keys used to control the left rotation move of the camera.
135
- */
136
- get keysRotateLeft() {
137
- const keyboard = this.inputs.attached["keyboard"];
138
- if (keyboard) {
139
- return keyboard.keysRotateLeft;
140
- }
141
- return [];
142
- }
143
- set keysRotateLeft(value) {
144
- const keyboard = this.inputs.attached["keyboard"];
145
- if (keyboard) {
146
- keyboard.keysRotateLeft = value;
147
- }
148
- }
149
- /**
150
- * Gets or Set the list of keyboard keys used to control the right rotation move of the camera.
151
- */
152
- get keysRotateRight() {
153
- const keyboard = this.inputs.attached["keyboard"];
154
- if (keyboard) {
155
- return keyboard.keysRotateRight;
156
- }
157
- return [];
158
- }
159
- set keysRotateRight(value) {
160
- const keyboard = this.inputs.attached["keyboard"];
161
- if (keyboard) {
162
- keyboard.keysRotateRight = value;
163
- }
164
- }
165
- /**
166
- * Gets or Set the list of keyboard keys used to control the up rotation move of the camera.
167
- */
168
- get keysRotateUp() {
169
- const keyboard = this.inputs.attached["keyboard"];
170
- if (keyboard) {
171
- return keyboard.keysRotateUp;
172
- }
173
- return [];
174
- }
175
- set keysRotateUp(value) {
176
- const keyboard = this.inputs.attached["keyboard"];
177
- if (keyboard) {
178
- keyboard.keysRotateUp = value;
179
- }
180
- }
181
- /**
182
- * Gets or Set the list of keyboard keys used to control the down rotation move of the camera.
183
- */
184
- get keysRotateDown() {
185
- const keyboard = this.inputs.attached["keyboard"];
186
- if (keyboard) {
187
- return keyboard.keysRotateDown;
188
- }
189
- return [];
190
- }
191
- set keysRotateDown(value) {
192
- const keyboard = this.inputs.attached["keyboard"];
193
- if (keyboard) {
194
- keyboard.keysRotateDown = value;
195
- }
196
- }
197
- /**
198
- * Instantiates a Free Camera.
199
- * This represents a free type of camera. It can be useful in First Person Shooter game for instance.
200
- * Please consider using the new UniversalCamera instead as it adds more functionality like touch to this camera.
201
- * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_introduction#universal-camera
202
- * @param name Define the name of the camera in the scene
203
- * @param position Define the start position of the camera in the scene
204
- * @param scene Define the scene the camera belongs to
205
- * @param setActiveOnSceneIfNoneActive Defines whether the camera should be marked as active if not other active cameras have been defined
206
- */
207
- constructor(name, position, scene, setActiveOnSceneIfNoneActive = true) {
208
- super(name, position, scene, setActiveOnSceneIfNoneActive);
209
- /**
210
- * Define the collision ellipsoid of the camera.
211
- * This is helpful to simulate a camera body like the player body around the camera
212
- * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_collisions#arcrotatecamera
213
- */
214
- this.ellipsoid = new Vector3(0.5, 1, 0.5);
215
- /**
216
- * Define an offset for the position of the ellipsoid around the camera.
217
- * This can be helpful to determine the center of the body near the gravity center of the body
218
- * instead of its head.
219
- */
220
- this.ellipsoidOffset = new Vector3(0, 0, 0);
221
- /**
222
- * Enable or disable collisions of the camera with the rest of the scene objects.
223
- */
224
- this.checkCollisions = false;
225
- /**
226
- * Enable or disable gravity on the camera.
227
- */
228
- this.applyGravity = false;
229
- this._needMoveForGravity = false;
230
- this._oldPosition = Vector3.Zero();
231
- this._diffPosition = Vector3.Zero();
232
- this._newPosition = Vector3.Zero();
233
- // Collisions
234
- this._collisionMask = -1;
235
- this._onCollisionPositionChange = (collisionId, newPosition, collidedMesh = null) => {
236
- this._newPosition.copyFrom(newPosition);
237
- this._newPosition.subtractToRef(this._oldPosition, this._diffPosition);
238
- if (this._diffPosition.length() > AbstractEngine.CollisionsEpsilon) {
239
- this.position.addToRef(this._diffPosition, this._deferredPositionUpdate);
240
- if (!this._deferOnly) {
241
- this.position.copyFrom(this._deferredPositionUpdate);
15
+ let FreeCamera = (() => {
16
+ var _a;
17
+ let _classSuper = TargetCamera;
18
+ let _ellipsoid_decorators;
19
+ let _ellipsoid_initializers = [];
20
+ let _ellipsoid_extraInitializers = [];
21
+ let _ellipsoidOffset_decorators;
22
+ let _ellipsoidOffset_initializers = [];
23
+ let _ellipsoidOffset_extraInitializers = [];
24
+ let _checkCollisions_decorators;
25
+ let _checkCollisions_initializers = [];
26
+ let _checkCollisions_extraInitializers = [];
27
+ let _applyGravity_decorators;
28
+ let _applyGravity_initializers = [];
29
+ let _applyGravity_extraInitializers = [];
30
+ return _a = class FreeCamera extends _classSuper {
31
+ /**
32
+ * Gets the input sensibility for a mouse input. (default is 2000.0)
33
+ * Higher values reduce sensitivity.
34
+ */
35
+ get angularSensibility() {
36
+ const mouse = this.inputs.attached["mouse"];
37
+ if (mouse) {
38
+ return mouse.angularSensibility;
39
+ }
40
+ return 0;
41
+ }
42
+ /**
43
+ * Sets the input sensibility for a mouse input. (default is 2000.0)
44
+ * Higher values reduce sensitivity.
45
+ */
46
+ set angularSensibility(value) {
47
+ const mouse = this.inputs.attached["mouse"];
48
+ if (mouse) {
49
+ mouse.angularSensibility = value;
50
+ }
51
+ }
52
+ /**
53
+ * Gets or Set the list of keyboard keys used to control the forward move of the camera.
54
+ */
55
+ get keysUp() {
56
+ const keyboard = this.inputs.attached["keyboard"];
57
+ if (keyboard) {
58
+ return keyboard.keysUp;
59
+ }
60
+ return [];
61
+ }
62
+ set keysUp(value) {
63
+ const keyboard = this.inputs.attached["keyboard"];
64
+ if (keyboard) {
65
+ keyboard.keysUp = value;
66
+ }
67
+ }
68
+ /**
69
+ * Gets or Set the list of keyboard keys used to control the upward move of the camera.
70
+ */
71
+ get keysUpward() {
72
+ const keyboard = this.inputs.attached["keyboard"];
73
+ if (keyboard) {
74
+ return keyboard.keysUpward;
75
+ }
76
+ return [];
77
+ }
78
+ set keysUpward(value) {
79
+ const keyboard = this.inputs.attached["keyboard"];
80
+ if (keyboard) {
81
+ keyboard.keysUpward = value;
82
+ }
83
+ }
84
+ /**
85
+ * Gets or Set the list of keyboard keys used to control the backward move of the camera.
86
+ */
87
+ get keysDown() {
88
+ const keyboard = this.inputs.attached["keyboard"];
89
+ if (keyboard) {
90
+ return keyboard.keysDown;
91
+ }
92
+ return [];
93
+ }
94
+ set keysDown(value) {
95
+ const keyboard = this.inputs.attached["keyboard"];
96
+ if (keyboard) {
97
+ keyboard.keysDown = value;
98
+ }
99
+ }
100
+ /**
101
+ * Gets or Set the list of keyboard keys used to control the downward move of the camera.
102
+ */
103
+ get keysDownward() {
104
+ const keyboard = this.inputs.attached["keyboard"];
105
+ if (keyboard) {
106
+ return keyboard.keysDownward;
107
+ }
108
+ return [];
109
+ }
110
+ set keysDownward(value) {
111
+ const keyboard = this.inputs.attached["keyboard"];
112
+ if (keyboard) {
113
+ keyboard.keysDownward = value;
114
+ }
115
+ }
116
+ /**
117
+ * Gets or Set the list of keyboard keys used to control the left strafe move of the camera.
118
+ */
119
+ get keysLeft() {
120
+ const keyboard = this.inputs.attached["keyboard"];
121
+ if (keyboard) {
122
+ return keyboard.keysLeft;
123
+ }
124
+ return [];
125
+ }
126
+ set keysLeft(value) {
127
+ const keyboard = this.inputs.attached["keyboard"];
128
+ if (keyboard) {
129
+ keyboard.keysLeft = value;
130
+ }
131
+ }
132
+ /**
133
+ * Gets or Set the list of keyboard keys used to control the right strafe move of the camera.
134
+ */
135
+ get keysRight() {
136
+ const keyboard = this.inputs.attached["keyboard"];
137
+ if (keyboard) {
138
+ return keyboard.keysRight;
139
+ }
140
+ return [];
141
+ }
142
+ set keysRight(value) {
143
+ const keyboard = this.inputs.attached["keyboard"];
144
+ if (keyboard) {
145
+ keyboard.keysRight = value;
146
+ }
147
+ }
148
+ /**
149
+ * Gets or Set the list of keyboard keys used to control the left rotation move of the camera.
150
+ */
151
+ get keysRotateLeft() {
152
+ const keyboard = this.inputs.attached["keyboard"];
153
+ if (keyboard) {
154
+ return keyboard.keysRotateLeft;
155
+ }
156
+ return [];
157
+ }
158
+ set keysRotateLeft(value) {
159
+ const keyboard = this.inputs.attached["keyboard"];
160
+ if (keyboard) {
161
+ keyboard.keysRotateLeft = value;
162
+ }
163
+ }
164
+ /**
165
+ * Gets or Set the list of keyboard keys used to control the right rotation move of the camera.
166
+ */
167
+ get keysRotateRight() {
168
+ const keyboard = this.inputs.attached["keyboard"];
169
+ if (keyboard) {
170
+ return keyboard.keysRotateRight;
171
+ }
172
+ return [];
173
+ }
174
+ set keysRotateRight(value) {
175
+ const keyboard = this.inputs.attached["keyboard"];
176
+ if (keyboard) {
177
+ keyboard.keysRotateRight = value;
178
+ }
179
+ }
180
+ /**
181
+ * Gets or Set the list of keyboard keys used to control the up rotation move of the camera.
182
+ */
183
+ get keysRotateUp() {
184
+ const keyboard = this.inputs.attached["keyboard"];
185
+ if (keyboard) {
186
+ return keyboard.keysRotateUp;
187
+ }
188
+ return [];
189
+ }
190
+ set keysRotateUp(value) {
191
+ const keyboard = this.inputs.attached["keyboard"];
192
+ if (keyboard) {
193
+ keyboard.keysRotateUp = value;
194
+ }
195
+ }
196
+ /**
197
+ * Gets or Set the list of keyboard keys used to control the down rotation move of the camera.
198
+ */
199
+ get keysRotateDown() {
200
+ const keyboard = this.inputs.attached["keyboard"];
201
+ if (keyboard) {
202
+ return keyboard.keysRotateDown;
203
+ }
204
+ return [];
205
+ }
206
+ set keysRotateDown(value) {
207
+ const keyboard = this.inputs.attached["keyboard"];
208
+ if (keyboard) {
209
+ keyboard.keysRotateDown = value;
210
+ }
211
+ }
212
+ /**
213
+ * Instantiates a Free Camera.
214
+ * This represents a free type of camera. It can be useful in First Person Shooter game for instance.
215
+ * Please consider using the new UniversalCamera instead as it adds more functionality like touch to this camera.
216
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_introduction#universal-camera
217
+ * @param name Define the name of the camera in the scene
218
+ * @param position Define the start position of the camera in the scene
219
+ * @param scene Define the scene the camera belongs to
220
+ * @param setActiveOnSceneIfNoneActive Defines whether the camera should be marked as active if not other active cameras have been defined
221
+ */
222
+ constructor(name, position, scene, setActiveOnSceneIfNoneActive = true) {
223
+ super(name, position, scene, setActiveOnSceneIfNoneActive);
224
+ /**
225
+ * Define the collision ellipsoid of the camera.
226
+ * This is helpful to simulate a camera body like the player body around the camera
227
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_collisions#arcrotatecamera
228
+ */
229
+ this.ellipsoid = __runInitializers(this, _ellipsoid_initializers, new Vector3(0.5, 1, 0.5));
230
+ /**
231
+ * Define an offset for the position of the ellipsoid around the camera.
232
+ * This can be helpful to determine the center of the body near the gravity center of the body
233
+ * instead of its head.
234
+ */
235
+ this.ellipsoidOffset = (__runInitializers(this, _ellipsoid_extraInitializers), __runInitializers(this, _ellipsoidOffset_initializers, new Vector3(0, 0, 0)));
236
+ /**
237
+ * Enable or disable collisions of the camera with the rest of the scene objects.
238
+ */
239
+ this.checkCollisions = (__runInitializers(this, _ellipsoidOffset_extraInitializers), __runInitializers(this, _checkCollisions_initializers, false));
240
+ /**
241
+ * Enable or disable gravity on the camera.
242
+ */
243
+ this.applyGravity = (__runInitializers(this, _checkCollisions_extraInitializers), __runInitializers(this, _applyGravity_initializers, false));
244
+ /**
245
+ * Define the input manager associated to the camera.
246
+ */
247
+ this.inputs = __runInitializers(this, _applyGravity_extraInitializers);
248
+ this._needMoveForGravity = false;
249
+ this._oldPosition = Vector3.Zero();
250
+ this._diffPosition = Vector3.Zero();
251
+ this._newPosition = Vector3.Zero();
252
+ // Collisions
253
+ this._collisionMask = -1;
254
+ this._onCollisionPositionChange = (collisionId, newPosition, collidedMesh = null) => {
255
+ this._newPosition.copyFrom(newPosition);
256
+ this._newPosition.subtractToRef(this._oldPosition, this._diffPosition);
257
+ if (this._diffPosition.length() > AbstractEngine.CollisionsEpsilon) {
258
+ this.position.addToRef(this._diffPosition, this._deferredPositionUpdate);
259
+ if (!this._deferOnly) {
260
+ this.position.copyFrom(this._deferredPositionUpdate);
261
+ }
262
+ else {
263
+ this._deferredUpdated = true;
264
+ }
265
+ // call onCollide, if defined. Note that in case of deferred update, the actual position change might happen in the next frame.
266
+ if (this.onCollide && collidedMesh) {
267
+ this.onCollide(collidedMesh);
268
+ }
269
+ }
270
+ };
271
+ this.inputs = new FreeCameraInputsManager(this);
272
+ this.inputs.addKeyboard().addMouse();
273
+ }
274
+ /**
275
+ * Attached controls to the current camera.
276
+ * @param ignored defines an ignored parameter kept for backward compatibility.
277
+ * @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)
278
+ */
279
+ attachControl(ignored, noPreventDefault) {
280
+ noPreventDefault = Tools.BackCompatCameraNoPreventDefault(arguments);
281
+ this.inputs.attachElement(noPreventDefault);
282
+ }
283
+ /**
284
+ * Detach the current controls from the specified dom element.
285
+ */
286
+ detachControl() {
287
+ this.inputs.detachElement();
288
+ this.cameraDirection = new Vector3(0, 0, 0);
289
+ this.cameraRotation = new Vector2(0, 0);
290
+ }
291
+ /**
292
+ * Define a collision mask to limit the list of object the camera can collide with
293
+ */
294
+ get collisionMask() {
295
+ return this._collisionMask;
296
+ }
297
+ set collisionMask(mask) {
298
+ this._collisionMask = !isNaN(mask) ? mask : -1;
299
+ }
300
+ /**
301
+ * @internal
302
+ */
303
+ _collideWithWorld(displacement) {
304
+ let globalPosition;
305
+ if (this.parent) {
306
+ globalPosition = Vector3.TransformCoordinates(this.position, this.parent.getWorldMatrix());
242
307
  }
243
308
  else {
244
- this._deferredUpdated = true;
309
+ globalPosition = this.position;
310
+ }
311
+ globalPosition.subtractFromFloatsToRef(0, this.ellipsoid.y, 0, this._oldPosition);
312
+ this._oldPosition.addInPlace(this.ellipsoidOffset);
313
+ const coordinator = this.getScene().collisionCoordinator;
314
+ if (!this._collider) {
315
+ this._collider = coordinator.createCollider();
245
316
  }
246
- // call onCollide, if defined. Note that in case of deferred update, the actual position change might happen in the next frame.
247
- if (this.onCollide && collidedMesh) {
248
- this.onCollide(collidedMesh);
317
+ this._collider._radius = this.ellipsoid;
318
+ this._collider.collisionMask = this._collisionMask;
319
+ //no need for clone, as long as gravity is not on.
320
+ let actualDisplacement = displacement;
321
+ //add gravity to the direction to prevent the dual-collision checking
322
+ if (this.applyGravity) {
323
+ //this prevents mending with cameraDirection, a global variable of the free camera class.
324
+ actualDisplacement = displacement.add(this.getScene().gravity);
249
325
  }
326
+ coordinator.getNewPosition(this._oldPosition, actualDisplacement, this._collider, 3, null, this._onCollisionPositionChange, this.uniqueId);
250
327
  }
251
- };
252
- this.inputs = new FreeCameraInputsManager(this);
253
- this.inputs.addKeyboard().addMouse();
254
- }
255
- /**
256
- * Attached controls to the current camera.
257
- * @param ignored defines an ignored parameter kept for backward compatibility.
258
- * @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)
259
- */
260
- attachControl(ignored, noPreventDefault) {
261
- noPreventDefault = Tools.BackCompatCameraNoPreventDefault(arguments);
262
- this.inputs.attachElement(noPreventDefault);
263
- }
264
- /**
265
- * Detach the current controls from the specified dom element.
266
- */
267
- detachControl() {
268
- this.inputs.detachElement();
269
- this.cameraDirection = new Vector3(0, 0, 0);
270
- this.cameraRotation = new Vector2(0, 0);
271
- }
272
- /**
273
- * Define a collision mask to limit the list of object the camera can collide with
274
- */
275
- get collisionMask() {
276
- return this._collisionMask;
277
- }
278
- set collisionMask(mask) {
279
- this._collisionMask = !isNaN(mask) ? mask : -1;
280
- }
281
- /**
282
- * @internal
283
- */
284
- _collideWithWorld(displacement) {
285
- let globalPosition;
286
- if (this.parent) {
287
- globalPosition = Vector3.TransformCoordinates(this.position, this.parent.getWorldMatrix());
288
- }
289
- else {
290
- globalPosition = this.position;
291
- }
292
- globalPosition.subtractFromFloatsToRef(0, this.ellipsoid.y, 0, this._oldPosition);
293
- this._oldPosition.addInPlace(this.ellipsoidOffset);
294
- const coordinator = this.getScene().collisionCoordinator;
295
- if (!this._collider) {
296
- this._collider = coordinator.createCollider();
297
- }
298
- this._collider._radius = this.ellipsoid;
299
- this._collider.collisionMask = this._collisionMask;
300
- //no need for clone, as long as gravity is not on.
301
- let actualDisplacement = displacement;
302
- //add gravity to the direction to prevent the dual-collision checking
303
- if (this.applyGravity) {
304
- //this prevents mending with cameraDirection, a global variable of the free camera class.
305
- actualDisplacement = displacement.add(this.getScene().gravity);
306
- }
307
- coordinator.getNewPosition(this._oldPosition, actualDisplacement, this._collider, 3, null, this._onCollisionPositionChange, this.uniqueId);
308
- }
309
- /** @internal */
310
- _checkInputs() {
311
- if (!this._localDirection) {
312
- this._localDirection = Vector3.Zero();
313
- this._transformedDirection = Vector3.Zero();
314
- }
315
- this.inputs.checkInputs();
316
- super._checkInputs();
317
- }
318
- /**
319
- * Enable movement without a user input. This allows gravity to always be applied.
320
- */
321
- set needMoveForGravity(value) {
322
- this._needMoveForGravity = value;
323
- }
324
- /**
325
- * When true, gravity is applied whether there is user input or not.
326
- */
327
- get needMoveForGravity() {
328
- return this._needMoveForGravity;
329
- }
330
- /** @internal */
331
- _decideIfNeedsToMove() {
332
- return this._needMoveForGravity || Math.abs(this.cameraDirection.x) > 0 || Math.abs(this.cameraDirection.y) > 0 || Math.abs(this.cameraDirection.z) > 0;
333
- }
334
- /** @internal */
335
- _updatePosition() {
336
- if (this.checkCollisions && this.getScene().collisionsEnabled) {
337
- this._collideWithWorld(this.cameraDirection);
338
- }
339
- else {
340
- super._updatePosition();
341
- }
342
- }
343
- /**
344
- * Destroy the camera and release the current resources hold by it.
345
- */
346
- dispose() {
347
- this.inputs.clear();
348
- super.dispose();
349
- }
350
- /**
351
- * Gets the current object class name.
352
- * @returns the class name
353
- */
354
- getClassName() {
355
- return "FreeCamera";
356
- }
357
- }
358
- __decorate([
359
- serializeAsVector3()
360
- ], FreeCamera.prototype, "ellipsoid", void 0);
361
- __decorate([
362
- serializeAsVector3()
363
- ], FreeCamera.prototype, "ellipsoidOffset", void 0);
364
- __decorate([
365
- serialize()
366
- ], FreeCamera.prototype, "checkCollisions", void 0);
367
- __decorate([
368
- serialize()
369
- ], FreeCamera.prototype, "applyGravity", void 0);
328
+ /** @internal */
329
+ _checkInputs() {
330
+ if (!this._localDirection) {
331
+ this._localDirection = Vector3.Zero();
332
+ this._transformedDirection = Vector3.Zero();
333
+ }
334
+ this.inputs.checkInputs();
335
+ super._checkInputs();
336
+ }
337
+ /**
338
+ * Enable movement without a user input. This allows gravity to always be applied.
339
+ */
340
+ set needMoveForGravity(value) {
341
+ this._needMoveForGravity = value;
342
+ }
343
+ /**
344
+ * When true, gravity is applied whether there is user input or not.
345
+ */
346
+ get needMoveForGravity() {
347
+ return this._needMoveForGravity;
348
+ }
349
+ /** @internal */
350
+ _decideIfNeedsToMove() {
351
+ return this._needMoveForGravity || Math.abs(this.cameraDirection.x) > 0 || Math.abs(this.cameraDirection.y) > 0 || Math.abs(this.cameraDirection.z) > 0;
352
+ }
353
+ /** @internal */
354
+ _updatePosition() {
355
+ if (this.checkCollisions && this.getScene().collisionsEnabled) {
356
+ this._collideWithWorld(this.cameraDirection);
357
+ }
358
+ else {
359
+ super._updatePosition();
360
+ }
361
+ }
362
+ /**
363
+ * Destroy the camera and release the current resources hold by it.
364
+ */
365
+ dispose() {
366
+ this.inputs.clear();
367
+ super.dispose();
368
+ }
369
+ /**
370
+ * Gets the current object class name.
371
+ * @returns the class name
372
+ */
373
+ getClassName() {
374
+ return "FreeCamera";
375
+ }
376
+ },
377
+ (() => {
378
+ const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(_classSuper[Symbol.metadata] ?? null) : void 0;
379
+ _ellipsoid_decorators = [serializeAsVector3()];
380
+ _ellipsoidOffset_decorators = [serializeAsVector3()];
381
+ _checkCollisions_decorators = [serialize()];
382
+ _applyGravity_decorators = [serialize()];
383
+ __esDecorate(null, null, _ellipsoid_decorators, { kind: "field", name: "ellipsoid", static: false, private: false, access: { has: obj => "ellipsoid" in obj, get: obj => obj.ellipsoid, set: (obj, value) => { obj.ellipsoid = value; } }, metadata: _metadata }, _ellipsoid_initializers, _ellipsoid_extraInitializers);
384
+ __esDecorate(null, null, _ellipsoidOffset_decorators, { kind: "field", name: "ellipsoidOffset", static: false, private: false, access: { has: obj => "ellipsoidOffset" in obj, get: obj => obj.ellipsoidOffset, set: (obj, value) => { obj.ellipsoidOffset = value; } }, metadata: _metadata }, _ellipsoidOffset_initializers, _ellipsoidOffset_extraInitializers);
385
+ __esDecorate(null, null, _checkCollisions_decorators, { kind: "field", name: "checkCollisions", static: false, private: false, access: { has: obj => "checkCollisions" in obj, get: obj => obj.checkCollisions, set: (obj, value) => { obj.checkCollisions = value; } }, metadata: _metadata }, _checkCollisions_initializers, _checkCollisions_extraInitializers);
386
+ __esDecorate(null, null, _applyGravity_decorators, { kind: "field", name: "applyGravity", static: false, private: false, access: { has: obj => "applyGravity" in obj, get: obj => obj.applyGravity, set: (obj, value) => { obj.applyGravity = value; } }, metadata: _metadata }, _applyGravity_initializers, _applyGravity_extraInitializers);
387
+ if (_metadata) Object.defineProperty(_a, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
388
+ })(),
389
+ _a;
390
+ })();
391
+ export { FreeCamera };
370
392
  // Register Class Name
371
393
  let _Registered = false;
372
394
  /**