@onerjs/core 8.53.4 → 8.53.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (841) hide show
  1. package/Animations/animationGroup.d.ts +0 -1
  2. package/Animations/animationGroup.js +0 -1
  3. package/Animations/animationGroup.js.map +1 -1
  4. package/Animations/animationGroup.pure.js +2 -0
  5. package/Animations/animationGroup.pure.js.map +1 -1
  6. package/Animations/runtimeAnimation.js +11 -0
  7. package/Animations/runtimeAnimation.js.map +1 -1
  8. package/Audio/audioSceneComponent.pure.js +1 -1
  9. package/AudioV2/abstractAudio/abstractSound.d.ts +2 -1
  10. package/AudioV2/abstractAudio/abstractSound.js +7 -2
  11. package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
  12. package/AudioV2/abstractAudio/abstractSoundInstance.d.ts +3 -1
  13. package/AudioV2/abstractAudio/abstractSoundInstance.js.map +1 -1
  14. package/AudioV2/abstractAudio/staticSound.d.ts +6 -0
  15. package/AudioV2/abstractAudio/staticSound.js +17 -1
  16. package/AudioV2/abstractAudio/staticSound.js.map +1 -1
  17. package/AudioV2/abstractAudio/staticSoundInstance.d.ts +4 -2
  18. package/AudioV2/abstractAudio/staticSoundInstance.js.map +1 -1
  19. package/AudioV2/abstractAudio/streamingSound.d.ts +6 -0
  20. package/AudioV2/abstractAudio/streamingSound.js +9 -1
  21. package/AudioV2/abstractAudio/streamingSound.js.map +1 -1
  22. package/AudioV2/webAudio/webAudioStaticSound.d.ts +7 -1
  23. package/AudioV2/webAudio/webAudioStaticSound.js +56 -8
  24. package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
  25. package/AudioV2/webAudio/webAudioStreamingSound.d.ts +3 -1
  26. package/AudioV2/webAudio/webAudioStreamingSound.js +16 -4
  27. package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
  28. package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +2 -2
  29. package/BakedVertexAnimation/bakedVertexAnimationManager.js +151 -121
  30. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  31. package/Behaviors/Cameras/interpolatingBehavior.d.ts +17 -2
  32. package/Behaviors/Cameras/interpolatingBehavior.js +53 -23
  33. package/Behaviors/Cameras/interpolatingBehavior.js.map +1 -1
  34. package/Bones/bone.pure.js +3 -3
  35. package/Buffers/buffer.pure.js +0 -12
  36. package/Buffers/buffer.pure.js.map +1 -1
  37. package/Cameras/Inputs/BaseCameraMouseWheelInput.js +141 -126
  38. package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
  39. package/Cameras/Inputs/BaseCameraPointersInput.d.ts +2 -1
  40. package/Cameras/Inputs/BaseCameraPointersInput.js +290 -277
  41. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  42. package/Cameras/Inputs/arcRotateCameraGamepadInput.js +115 -102
  43. package/Cameras/Inputs/arcRotateCameraGamepadInput.js.map +1 -1
  44. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.d.ts +3 -0
  45. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +334 -273
  46. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
  47. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +273 -258
  48. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  49. package/Cameras/Inputs/arcRotateCameraPointersInput.js +237 -213
  50. package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
  51. package/Cameras/Inputs/flyCameraKeyboardInput.js +199 -168
  52. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  53. package/Cameras/Inputs/flyCameraMouseInput.js +243 -229
  54. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  55. package/Cameras/Inputs/followCameraKeyboardMoveInput.js +311 -266
  56. package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
  57. package/Cameras/Inputs/followCameraMouseWheelInput.js +139 -119
  58. package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
  59. package/Cameras/Inputs/followCameraPointersInput.js +239 -203
  60. package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
  61. package/Cameras/Inputs/freeCameraGamepadInput.js +127 -114
  62. package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
  63. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +278 -244
  64. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  65. package/Cameras/Inputs/freeCameraMouseInput.js +216 -202
  66. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  67. package/Cameras/Inputs/freeCameraMouseWheelInput.js +368 -353
  68. package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
  69. package/Cameras/Inputs/freeCameraTouchInput.js +185 -172
  70. package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
  71. package/Cameras/Inputs/geospatialCameraKeyboardInput.d.ts +2 -0
  72. package/Cameras/Inputs/geospatialCameraKeyboardInput.js +291 -246
  73. package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
  74. package/Cameras/Inputs/geospatialCameraPointersInput.d.ts +11 -1
  75. package/Cameras/Inputs/geospatialCameraPointersInput.js +18 -2
  76. package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
  77. package/Cameras/Inputs/orbitCameraPointersInput.js +112 -96
  78. package/Cameras/Inputs/orbitCameraPointersInput.js.map +1 -1
  79. package/Cameras/VR/vrExperienceHelper.d.ts +0 -2
  80. package/Cameras/VR/vrExperienceHelper.js +0 -2
  81. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  82. package/Cameras/VR/vrExperienceHelper.pure.js +5 -0
  83. package/Cameras/VR/vrExperienceHelper.pure.js.map +1 -1
  84. package/Cameras/arcRotateCamera.pure.js +1559 -1479
  85. package/Cameras/arcRotateCamera.pure.js.map +1 -1
  86. package/Cameras/camera.pure.js +1225 -1178
  87. package/Cameras/camera.pure.js.map +1 -1
  88. package/Cameras/flyCamera.pure.js +369 -351
  89. package/Cameras/flyCamera.pure.js.map +1 -1
  90. package/Cameras/followCamera.pure.js +229 -192
  91. package/Cameras/followCamera.pure.js.map +1 -1
  92. package/Cameras/freeCamera.pure.js +373 -351
  93. package/Cameras/freeCamera.pure.js.map +1 -1
  94. package/Cameras/geospatialCamera.pure.d.ts +30 -7
  95. package/Cameras/geospatialCamera.pure.js +502 -457
  96. package/Cameras/geospatialCamera.pure.js.map +1 -1
  97. package/Cameras/geospatialCameraMovement.js +2 -2
  98. package/Cameras/geospatialCameraMovement.js.map +1 -1
  99. package/Cameras/targetCamera.pure.d.ts +7 -0
  100. package/Cameras/targetCamera.pure.js +550 -509
  101. package/Cameras/targetCamera.pure.js.map +1 -1
  102. package/Cameras/universalCamera.pure.js +98 -85
  103. package/Cameras/universalCamera.pure.js.map +1 -1
  104. package/Collisions/gpuPicker.d.ts +111 -4
  105. package/Collisions/gpuPicker.js +696 -119
  106. package/Collisions/gpuPicker.js.map +1 -1
  107. package/Compute/computeShader.pure.js +372 -355
  108. package/Compute/computeShader.pure.js.map +1 -1
  109. package/Culling/Helper/transformFeedbackBoundingHelper.pure.js +2 -2
  110. package/Decorators/nodeDecorator.d.ts +11 -1
  111. package/Decorators/nodeDecorator.js +43 -6
  112. package/Decorators/nodeDecorator.js.map +1 -1
  113. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js +8 -0
  114. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js.map +1 -1
  115. package/Engines/Native/nativeHelpers.js +15 -0
  116. package/Engines/Native/nativeHelpers.js.map +1 -1
  117. package/Engines/Native/nativeInterfaces.d.ts +7 -2
  118. package/Engines/Native/nativeInterfaces.js.map +1 -1
  119. package/Engines/Native/nativeRenderTargetWrapper.d.ts +5 -0
  120. package/Engines/Native/nativeRenderTargetWrapper.js +35 -1
  121. package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
  122. package/Engines/Processors/shaderProcessor.js +5 -3
  123. package/Engines/Processors/shaderProcessor.js.map +1 -1
  124. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js +16 -3
  125. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js.map +1 -1
  126. package/Engines/WebGPU/webgpuClearQuad.pure.js +7 -1
  127. package/Engines/WebGPU/webgpuClearQuad.pure.js.map +1 -1
  128. package/Engines/abstractEngine.functions.d.ts +8 -2
  129. package/Engines/abstractEngine.functions.js +12 -4
  130. package/Engines/abstractEngine.functions.js.map +1 -1
  131. package/Engines/abstractEngine.pure.d.ts +20 -1
  132. package/Engines/abstractEngine.pure.js +21 -134
  133. package/Engines/abstractEngine.pure.js.map +1 -1
  134. package/Engines/engine.d.ts +208 -0
  135. package/Engines/engine.pure.js +0 -15
  136. package/Engines/engine.pure.js.map +1 -1
  137. package/Engines/nullEngine.pure.d.ts +66 -0
  138. package/Engines/nullEngine.pure.js +97 -0
  139. package/Engines/nullEngine.pure.js.map +1 -1
  140. package/Engines/thinEngine.pure.d.ts +0 -13
  141. package/Engines/thinEngine.pure.js +4 -23
  142. package/Engines/thinEngine.pure.js.map +1 -1
  143. package/Engines/thinNativeEngine.d.ts +0 -1
  144. package/Engines/thinNativeEngine.js +0 -1
  145. package/Engines/thinNativeEngine.js.map +1 -1
  146. package/Engines/thinNativeEngine.pure.d.ts +27 -0
  147. package/Engines/thinNativeEngine.pure.js +383 -17
  148. package/Engines/thinNativeEngine.pure.js.map +1 -1
  149. package/Engines/webgpuEngine.d.ts +1 -0
  150. package/Engines/webgpuEngine.js +1 -0
  151. package/Engines/webgpuEngine.js.map +1 -1
  152. package/Engines/webgpuEngine.pure.d.ts +9 -0
  153. package/Engines/webgpuEngine.pure.js +7 -0
  154. package/Engines/webgpuEngine.pure.js.map +1 -1
  155. package/FlowGraph/flowGraph.js +9 -0
  156. package/FlowGraph/flowGraph.js.map +1 -1
  157. package/FlowGraph/flowGraphContext.js +597 -584
  158. package/FlowGraph/flowGraphContext.js.map +1 -1
  159. package/FlowGraph/flowGraphDataConnection.pure.d.ts +14 -0
  160. package/FlowGraph/flowGraphDataConnection.pure.js +38 -1
  161. package/FlowGraph/flowGraphDataConnection.pure.js.map +1 -1
  162. package/FlowGraph/serialization.d.ts +11 -0
  163. package/FlowGraph/serialization.js +11 -1
  164. package/FlowGraph/serialization.js.map +1 -1
  165. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js +182 -170
  166. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js.map +1 -1
  167. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js +196 -184
  168. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js.map +1 -1
  169. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js +222 -210
  170. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js.map +1 -1
  171. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +123 -111
  172. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
  173. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js +158 -146
  174. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js.map +1 -1
  175. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js +63 -51
  176. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js.map +1 -1
  177. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js +122 -110
  178. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js.map +1 -1
  179. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js +76 -64
  180. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js.map +1 -1
  181. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js +89 -77
  182. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js.map +1 -1
  183. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js +134 -122
  184. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js.map +1 -1
  185. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js +58 -46
  186. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js.map +1 -1
  187. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js +107 -95
  188. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js.map +1 -1
  189. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js +181 -169
  190. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js.map +1 -1
  191. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js +63 -51
  192. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js.map +1 -1
  193. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js +63 -51
  194. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js.map +1 -1
  195. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js +76 -64
  196. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js.map +1 -1
  197. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js +246 -234
  198. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js.map +1 -1
  199. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js +108 -96
  200. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js.map +1 -1
  201. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js +87 -75
  202. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js.map +1 -1
  203. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js +76 -64
  204. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js.map +1 -1
  205. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js +313 -301
  206. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js.map +1 -1
  207. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js +502 -490
  208. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js.map +1 -1
  209. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js +147 -135
  210. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js.map +1 -1
  211. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js +90 -78
  212. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js.map +1 -1
  213. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js +179 -167
  214. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js.map +1 -1
  215. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +462 -451
  216. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  217. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js +265 -253
  218. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js.map +1 -1
  219. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js +204 -192
  220. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js.map +1 -1
  221. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js +611 -550
  222. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js.map +1 -1
  223. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js +320 -308
  224. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js.map +1 -1
  225. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js +87 -75
  226. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js.map +1 -1
  227. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js +154 -142
  228. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js.map +1 -1
  229. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js +150 -138
  230. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js.map +1 -1
  231. package/FrameGraph/Node/Blocks/inputBlock.pure.js +270 -256
  232. package/FrameGraph/Node/Blocks/inputBlock.pure.js.map +1 -1
  233. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js +95 -83
  234. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js.map +1 -1
  235. package/FrameGraph/Node/nodeRenderGraph.js +715 -693
  236. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  237. package/FrameGraph/Node/nodeRenderGraphBlock.js +548 -533
  238. package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
  239. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.d.ts +2 -2
  240. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js +43 -51
  241. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js.map +1 -1
  242. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.d.ts +0 -1
  243. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js +0 -1
  244. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js.map +1 -1
  245. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.d.ts +0 -1
  246. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js +66 -35
  247. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js.map +1 -1
  248. package/Helpers/environmentHelper.js +2 -2
  249. package/Helpers/environmentHelper.js.map +1 -1
  250. package/Layers/effectLayer.js +529 -519
  251. package/Layers/effectLayer.js.map +1 -1
  252. package/Layers/glowLayer.pure.js +428 -413
  253. package/Layers/glowLayer.pure.js.map +1 -1
  254. package/Layers/highlightLayer.pure.js +473 -458
  255. package/Layers/highlightLayer.pure.js.map +1 -1
  256. package/Layers/selectionOutlineLayer.pure.js +360 -345
  257. package/Layers/selectionOutlineLayer.pure.js.map +1 -1
  258. package/Lights/Clustered/clusteredLightContainer.pure.d.ts +1 -1
  259. package/Lights/Clustered/clusteredLightContainer.pure.js +583 -558
  260. package/Lights/Clustered/clusteredLightContainer.pure.js.map +1 -1
  261. package/Lights/Shadows/shadowGenerator.js +6 -1
  262. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  263. package/Lights/areaLight.pure.js +61 -39
  264. package/Lights/areaLight.pure.js.map +1 -1
  265. package/Lights/directionalLight.pure.js +308 -284
  266. package/Lights/directionalLight.pure.js.map +1 -1
  267. package/Lights/hemisphericLight.pure.js +123 -104
  268. package/Lights/hemisphericLight.pure.js.map +1 -1
  269. package/Lights/light.d.ts +5 -3
  270. package/Lights/light.js +869 -827
  271. package/Lights/light.js.map +1 -1
  272. package/Lights/pointLight.pure.js +185 -174
  273. package/Lights/pointLight.pure.js.map +1 -1
  274. package/Lights/rectAreaLight.pure.d.ts +17 -0
  275. package/Lights/rectAreaLight.pure.js +238 -159
  276. package/Lights/rectAreaLight.pure.js.map +1 -1
  277. package/Lights/shadowLight.js +280 -268
  278. package/Lights/shadowLight.js.map +1 -1
  279. package/Lights/spotLight.pure.js +460 -427
  280. package/Lights/spotLight.pure.js.map +1 -1
  281. package/Loading/Plugins/babylonFileLoader.pure.js +17 -5
  282. package/Loading/Plugins/babylonFileLoader.pure.js.map +1 -1
  283. package/Loading/sceneLoader.d.ts +5 -1
  284. package/Loading/sceneLoader.js +299 -402
  285. package/Loading/sceneLoader.js.map +1 -1
  286. package/Materials/Background/backgroundMaterial.pure.d.ts +18 -18
  287. package/Materials/Background/backgroundMaterial.pure.js +949 -794
  288. package/Materials/Background/backgroundMaterial.pure.js.map +1 -1
  289. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.d.ts +15 -0
  290. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js +34 -1
  291. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js.map +1 -1
  292. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.d.ts +9 -0
  293. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +26 -2
  294. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
  295. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.d.ts +2 -1
  296. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js +169 -149
  297. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js.map +1 -1
  298. package/Materials/Node/Blocks/Dual/imageSourceBlock.pure.js +1 -1
  299. package/Materials/Node/Blocks/Dual/lightBlock.pure.js +442 -429
  300. package/Materials/Node/Blocks/Dual/lightBlock.pure.js.map +1 -1
  301. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js +396 -383
  302. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js.map +1 -1
  303. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js +237 -220
  304. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js.map +1 -1
  305. package/Materials/Node/Blocks/Dual/textureBlock.pure.js +1 -1
  306. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js +150 -133
  307. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js.map +1 -1
  308. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js +265 -250
  309. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js.map +1 -1
  310. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js +159 -142
  311. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js.map +1 -1
  312. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js +214 -201
  313. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js.map +1 -1
  314. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.pure.js +419 -400
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  635. package/Particles/Node/Blocks/particleRandomBlock.pure.js.map +1 -1
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  644. package/Particles/Node/nodeParticleSystemSet.js +494 -473
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  648. package/Particles/gpuParticleSystem.js.map +1 -1
  649. package/Particles/gpuParticleSystem.pure.d.ts +4 -3
  650. package/Particles/gpuParticleSystem.pure.js +27 -16
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  675. package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.pure.js.map +1 -1
  676. package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.pure.js +1135 -1073
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  685. package/PostProcesses/bloomMergePostProcess.pure.js.map +1 -1
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  687. package/PostProcesses/blurPostProcess.pure.js.map +1 -1
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  691. package/PostProcesses/circleOfConfusionPostProcess.pure.js.map +1 -1
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  693. package/PostProcesses/colorCorrectionPostProcess.pure.js.map +1 -1
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  695. package/PostProcesses/convolutionPostProcess.pure.js.map +1 -1
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  700. package/PostProcesses/fxaaPostProcess.pure.js.map +1 -1
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  702. package/PostProcesses/grainPostProcess.pure.js.map +1 -1
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  706. package/PostProcesses/motionBlurPostProcess.pure.js.map +1 -1
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  710. package/PostProcesses/postProcess.pure.js.map +1 -1
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  712. package/PostProcesses/refractionPostProcess.pure.js.map +1 -1
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  726. package/PostProcesses/vrMultiviewToSingleviewPostProcess.pure.js +2 -0
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  728. package/Probes/reflectionProbe.pure.js +238 -224
  729. package/Probes/reflectionProbe.pure.js.map +1 -1
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  733. package/Rendering/IBLShadows/iblShadowsPluginMaterial.pure.d.ts +1 -1
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  735. package/Rendering/IBLShadows/iblShadowsPluginMaterial.pure.js.map +1 -1
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  755. package/Rendering/reflectiveShadowMap.pure.js.map +1 -1
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  769. package/Shaders/picking.fragment.js +39 -3
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  798. package/XR/features/WebXRLayers.pure.d.ts +8 -0
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  800. package/XR/features/WebXRLayers.pure.js.map +1 -1
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  806. package/XR/webXRGraphicsBinding.d.ts +90 -0
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  809. package/XR/webXRLayerRenderTargetTexture.d.ts +24 -0
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  811. package/XR/webXRLayerRenderTargetTexture.js.map +1 -0
  812. package/XR/webXRManagedOutputCanvas.d.ts +14 -0
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  815. package/XR/webXRRenderTargetTextureProvider.d.ts +25 -4
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  818. package/XR/webXRSessionManager.d.ts +11 -0
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  821. package/XR/webXRTypes.d.ts +9 -6
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  823. package/XR/webXRWebGLLayer.d.ts +2 -2
  824. package/XR/webXRWebGLLayer.js +2 -2
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  826. package/XR/webXRWebGLRenderTargetTextureProvider.d.ts +12 -0
  827. package/XR/webXRWebGLRenderTargetTextureProvider.js +58 -0
  828. package/XR/webXRWebGLRenderTargetTextureProvider.js.map +1 -0
  829. package/XR/webXRWebGPURenderTargetTextureProvider.d.ts +69 -0
  830. package/XR/webXRWebGPURenderTargetTextureProvider.js +148 -0
  831. package/XR/webXRWebGPURenderTargetTextureProvider.js.map +1 -0
  832. package/index.d.ts +1 -0
  833. package/index.js +1 -0
  834. package/index.js.map +1 -1
  835. package/node.js +878 -845
  836. package/node.js.map +1 -1
  837. package/package.json +8 -14
  838. package/scene.pure.d.ts +12 -0
  839. package/scene.pure.js +36 -0
  840. package/scene.pure.js.map +1 -1
  841. package/tslib.es6.js +304 -150
@@ -1,5 +1,5 @@
1
1
  /** This file must only contain pure code and pure imports */
2
- import { __decorate } from "../tslib.es6.js";
2
+ import { __esDecorate, __runInitializers } from "../tslib.es6.js";
3
3
  import { serializeAsMeshReference, serializeAsVector3 } from "../Misc/decorators.js";
4
4
  import { SerializationHelper } from "../Misc/decorators.serialization.js";
5
5
  import { RenderTargetTexture } from "../Materials/Textures/renderTargetTexture.pure.js";
@@ -10,244 +10,258 @@ import { Scene } from "../scene.pure.js";
10
10
  * Class used to generate realtime reflection / refraction cube textures
11
11
  * @see https://doc.babylonjs.com/features/featuresDeepDive/environment/reflectionProbes
12
12
  */
13
- export class ReflectionProbe {
14
- /**
15
- * Creates a new reflection probe
16
- * @param name defines the name of the probe
17
- * @param size defines the texture resolution (for each face)
18
- * @param scene defines the hosting scene
19
- * @param generateMipMaps defines if mip maps should be generated automatically (true by default)
20
- * @param useFloat defines if HDR data (float data) should be used to store colors (false by default)
21
- * @param linearSpace defines if the probe should be generated in linear space or not (false by default)
22
- */
23
- constructor(
24
- /** defines the name of the probe */
25
- name, size, scene, generateMipMaps = true, useFloat = false, linearSpace = false) {
26
- this.name = name;
27
- this._viewMatrix = Matrix.Identity();
28
- this._target = Vector3.Zero();
29
- this._add = Vector3.Zero();
30
- this._invertYAxis = false;
31
- /** Gets or sets probe position (center of the cube map) */
32
- this.position = Vector3.Zero();
33
- /**
34
- * Gets or sets an object used to store user defined information for the reflection probe.
35
- */
36
- this.metadata = null;
37
- /** @internal */
38
- this._parentContainer = null;
39
- /**
40
- * Gets or sets if the probe should be serialized
41
- */
42
- this.doNotSerialize = false;
43
- this._scene = scene;
44
- // Create the scene field if not exist.
45
- if (!this._scene.reflectionProbes) {
46
- this._scene.reflectionProbes = [];
47
- }
48
- this._scene.reflectionProbes.push(this);
49
- if (scene.getEngine().supportsUniformBuffers) {
50
- this._sceneUBOs = [];
51
- for (let i = 0; i < 6; ++i) {
52
- this._sceneUBOs.push(scene.createSceneUniformBuffer(`Scene for Reflection Probe (name "${name}") face #${i}`, { forceMono: true }));
13
+ let ReflectionProbe = (() => {
14
+ var _a;
15
+ let __attachedMesh_decorators;
16
+ let __attachedMesh_initializers = [];
17
+ let __attachedMesh_extraInitializers = [];
18
+ let _position_decorators;
19
+ let _position_initializers = [];
20
+ let _position_extraInitializers = [];
21
+ return _a = class ReflectionProbe {
22
+ /**
23
+ * Creates a new reflection probe
24
+ * @param name defines the name of the probe
25
+ * @param size defines the texture resolution (for each face)
26
+ * @param scene defines the hosting scene
27
+ * @param generateMipMaps defines if mip maps should be generated automatically (true by default)
28
+ * @param useFloat defines if HDR data (float data) should be used to store colors (false by default)
29
+ * @param linearSpace defines if the probe should be generated in linear space or not (false by default)
30
+ */
31
+ constructor(
32
+ /** defines the name of the probe */
33
+ name, size, scene, generateMipMaps = true, useFloat = false, linearSpace = false) {
34
+ this.name = name;
35
+ this._viewMatrix = Matrix.Identity();
36
+ this._target = Vector3.Zero();
37
+ this._add = Vector3.Zero();
38
+ this._attachedMesh = __runInitializers(this, __attachedMesh_initializers, void 0);
39
+ this._invertYAxis = (__runInitializers(this, __attachedMesh_extraInitializers), false);
40
+ /** Gets or sets probe position (center of the cube map) */
41
+ this.position = __runInitializers(this, _position_initializers, Vector3.Zero());
42
+ /**
43
+ * Gets or sets an object used to store user defined information for the reflection probe.
44
+ */
45
+ this.metadata = (__runInitializers(this, _position_extraInitializers), null);
46
+ /** @internal */
47
+ this._parentContainer = null;
48
+ /**
49
+ * Gets or sets if the probe should be serialized
50
+ */
51
+ this.doNotSerialize = false;
52
+ this._scene = scene;
53
+ // Create the scene field if not exist.
54
+ if (!this._scene.reflectionProbes) {
55
+ this._scene.reflectionProbes = [];
56
+ }
57
+ this._scene.reflectionProbes.push(this);
58
+ if (scene.getEngine().supportsUniformBuffers) {
59
+ this._sceneUBOs = [];
60
+ for (let i = 0; i < 6; ++i) {
61
+ this._sceneUBOs.push(scene.createSceneUniformBuffer(`Scene for Reflection Probe (name "${name}") face #${i}`, { forceMono: true }));
62
+ }
63
+ }
64
+ let textureType = 0;
65
+ if (useFloat) {
66
+ const caps = this._scene.getEngine().getCaps();
67
+ if (caps.textureHalfFloatRender) {
68
+ textureType = 2;
69
+ }
70
+ else if (caps.textureFloatRender) {
71
+ textureType = 1;
72
+ }
73
+ }
74
+ this._renderTargetTexture = new RenderTargetTexture(name, size, scene, generateMipMaps, true, textureType, true);
75
+ this._renderTargetTexture.gammaSpace = !linearSpace;
76
+ this._renderTargetTexture.invertZ = scene.useRightHandedSystem;
77
+ const useReverseDepthBuffer = scene.getEngine().useReverseDepthBuffer;
78
+ this._renderTargetTexture.onBeforeRenderObservable.add((faceIndex) => {
79
+ if (this._sceneUBOs) {
80
+ scene.setSceneUniformBuffer(this._sceneUBOs[faceIndex]);
81
+ scene.getSceneUniformBuffer().unbindEffect();
82
+ }
83
+ switch (faceIndex) {
84
+ case 0:
85
+ this._add.copyFromFloats(1, 0, 0);
86
+ break;
87
+ case 1:
88
+ this._add.copyFromFloats(-1, 0, 0);
89
+ break;
90
+ case 2:
91
+ this._add.copyFromFloats(0, this._invertYAxis ? 1 : -1, 0);
92
+ break;
93
+ case 3:
94
+ this._add.copyFromFloats(0, this._invertYAxis ? -1 : 1, 0);
95
+ break;
96
+ case 4:
97
+ this._add.copyFromFloats(0, 0, scene.useRightHandedSystem ? -1 : 1);
98
+ break;
99
+ case 5:
100
+ this._add.copyFromFloats(0, 0, scene.useRightHandedSystem ? 1 : -1);
101
+ break;
102
+ }
103
+ if (this._attachedMesh) {
104
+ this.position.copyFrom(this._attachedMesh.getAbsolutePosition());
105
+ }
106
+ this.position.addToRef(this._add, this._target);
107
+ const lookAtFunction = scene.useRightHandedSystem ? Matrix.LookAtRHToRef : Matrix.LookAtLHToRef;
108
+ const perspectiveFunction = scene.useRightHandedSystem ? Matrix.PerspectiveFovRH : Matrix.PerspectiveFovLH;
109
+ lookAtFunction(this.position, this._target, Vector3.Up(), this._viewMatrix);
110
+ if (scene.activeCamera) {
111
+ this._projectionMatrix = perspectiveFunction(Math.PI / 2, 1, useReverseDepthBuffer ? scene.activeCamera.maxZ : scene.activeCamera.minZ, useReverseDepthBuffer ? scene.activeCamera.minZ : scene.activeCamera.maxZ, this._scene.getEngine().isNDCHalfZRange);
112
+ scene.setTransformMatrix(this._viewMatrix, this._projectionMatrix);
113
+ if (scene.activeCamera.isRigCamera && !this._renderTargetTexture.activeCamera) {
114
+ this._renderTargetTexture.activeCamera = scene.activeCamera.rigParent || null;
115
+ }
116
+ }
117
+ if (this._sceneUBOs) {
118
+ scene.finalizeSceneUbo();
119
+ }
120
+ scene._forcedViewPosition = this.position;
121
+ });
122
+ let currentApplyByPostProcess;
123
+ this._renderTargetTexture.onBeforeBindObservable.add(() => {
124
+ const engine = scene.getEngine();
125
+ this._currentSceneUBO = scene.getSceneUniformBuffer();
126
+ if (engine._enableGPUDebugMarkers) {
127
+ engine._debugPushGroup?.(`reflection probe generation for ${name}`);
128
+ }
129
+ currentApplyByPostProcess = this._scene.imageProcessingConfiguration.applyByPostProcess;
130
+ if (linearSpace) {
131
+ scene.imageProcessingConfiguration.applyByPostProcess = true;
132
+ }
133
+ });
134
+ this._renderTargetTexture.onAfterUnbindObservable.add(() => {
135
+ const engine = scene.getEngine();
136
+ scene.imageProcessingConfiguration.applyByPostProcess = currentApplyByPostProcess;
137
+ scene._forcedViewPosition = null;
138
+ if (this._sceneUBOs) {
139
+ scene.setSceneUniformBuffer(this._currentSceneUBO);
140
+ }
141
+ scene.updateTransformMatrix(true);
142
+ if (engine._enableGPUDebugMarkers) {
143
+ engine._debugPopGroup?.();
144
+ }
145
+ });
53
146
  }
54
- }
55
- let textureType = 0;
56
- if (useFloat) {
57
- const caps = this._scene.getEngine().getCaps();
58
- if (caps.textureHalfFloatRender) {
59
- textureType = 2;
147
+ /** Gets or sets the number of samples to use for multi-sampling (0 by default). Required WebGL2 */
148
+ get samples() {
149
+ return this._renderTargetTexture.samples;
60
150
  }
61
- else if (caps.textureFloatRender) {
62
- textureType = 1;
151
+ set samples(value) {
152
+ this._renderTargetTexture.samples = value;
63
153
  }
64
- }
65
- this._renderTargetTexture = new RenderTargetTexture(name, size, scene, generateMipMaps, true, textureType, true);
66
- this._renderTargetTexture.gammaSpace = !linearSpace;
67
- this._renderTargetTexture.invertZ = scene.useRightHandedSystem;
68
- const useReverseDepthBuffer = scene.getEngine().useReverseDepthBuffer;
69
- this._renderTargetTexture.onBeforeRenderObservable.add((faceIndex) => {
70
- if (this._sceneUBOs) {
71
- scene.setSceneUniformBuffer(this._sceneUBOs[faceIndex]);
72
- scene.getSceneUniformBuffer().unbindEffect();
154
+ /** Gets or sets the refresh rate to use (on every frame by default) */
155
+ get refreshRate() {
156
+ return this._renderTargetTexture.refreshRate;
73
157
  }
74
- switch (faceIndex) {
75
- case 0:
76
- this._add.copyFromFloats(1, 0, 0);
77
- break;
78
- case 1:
79
- this._add.copyFromFloats(-1, 0, 0);
80
- break;
81
- case 2:
82
- this._add.copyFromFloats(0, this._invertYAxis ? 1 : -1, 0);
83
- break;
84
- case 3:
85
- this._add.copyFromFloats(0, this._invertYAxis ? -1 : 1, 0);
86
- break;
87
- case 4:
88
- this._add.copyFromFloats(0, 0, scene.useRightHandedSystem ? -1 : 1);
89
- break;
90
- case 5:
91
- this._add.copyFromFloats(0, 0, scene.useRightHandedSystem ? 1 : -1);
92
- break;
158
+ set refreshRate(value) {
159
+ this._renderTargetTexture.refreshRate = value;
93
160
  }
94
- if (this._attachedMesh) {
95
- this.position.copyFrom(this._attachedMesh.getAbsolutePosition());
161
+ /**
162
+ * Gets the hosting scene
163
+ * @returns a Scene
164
+ */
165
+ getScene() {
166
+ return this._scene;
96
167
  }
97
- this.position.addToRef(this._add, this._target);
98
- const lookAtFunction = scene.useRightHandedSystem ? Matrix.LookAtRHToRef : Matrix.LookAtLHToRef;
99
- const perspectiveFunction = scene.useRightHandedSystem ? Matrix.PerspectiveFovRH : Matrix.PerspectiveFovLH;
100
- lookAtFunction(this.position, this._target, Vector3.Up(), this._viewMatrix);
101
- if (scene.activeCamera) {
102
- this._projectionMatrix = perspectiveFunction(Math.PI / 2, 1, useReverseDepthBuffer ? scene.activeCamera.maxZ : scene.activeCamera.minZ, useReverseDepthBuffer ? scene.activeCamera.minZ : scene.activeCamera.maxZ, this._scene.getEngine().isNDCHalfZRange);
103
- scene.setTransformMatrix(this._viewMatrix, this._projectionMatrix);
104
- if (scene.activeCamera.isRigCamera && !this._renderTargetTexture.activeCamera) {
105
- this._renderTargetTexture.activeCamera = scene.activeCamera.rigParent || null;
106
- }
168
+ /** Gets the internal CubeTexture used to render to */
169
+ get cubeTexture() {
170
+ return this._renderTargetTexture;
107
171
  }
108
- if (this._sceneUBOs) {
109
- scene.finalizeSceneUbo();
172
+ /** Gets or sets the list of meshes to render */
173
+ get renderList() {
174
+ return this._renderTargetTexture.renderList;
110
175
  }
111
- scene._forcedViewPosition = this.position;
112
- });
113
- let currentApplyByPostProcess;
114
- this._renderTargetTexture.onBeforeBindObservable.add(() => {
115
- const engine = scene.getEngine();
116
- this._currentSceneUBO = scene.getSceneUniformBuffer();
117
- if (engine._enableGPUDebugMarkers) {
118
- engine._debugPushGroup?.(`reflection probe generation for ${name}`);
176
+ set renderList(value) {
177
+ this._renderTargetTexture.renderList = value;
119
178
  }
120
- currentApplyByPostProcess = this._scene.imageProcessingConfiguration.applyByPostProcess;
121
- if (linearSpace) {
122
- scene.imageProcessingConfiguration.applyByPostProcess = true;
179
+ /**
180
+ * Attach the probe to a specific mesh (Rendering will be done from attached mesh's position)
181
+ * @param mesh defines the mesh to attach to
182
+ */
183
+ attachToMesh(mesh) {
184
+ this._attachedMesh = mesh;
123
185
  }
124
- });
125
- this._renderTargetTexture.onAfterUnbindObservable.add(() => {
126
- const engine = scene.getEngine();
127
- scene.imageProcessingConfiguration.applyByPostProcess = currentApplyByPostProcess;
128
- scene._forcedViewPosition = null;
129
- if (this._sceneUBOs) {
130
- scene.setSceneUniformBuffer(this._currentSceneUBO);
186
+ /**
187
+ * Specifies whether or not the stencil and depth buffer are cleared between two rendering groups
188
+ * @param renderingGroupId The rendering group id corresponding to its index
189
+ * @param autoClearDepthStencil Automatically clears depth and stencil between groups if true.
190
+ */
191
+ setRenderingAutoClearDepthStencil(renderingGroupId, autoClearDepthStencil) {
192
+ this._renderTargetTexture.setRenderingAutoClearDepthStencil(renderingGroupId, autoClearDepthStencil);
131
193
  }
132
- scene.updateTransformMatrix(true);
133
- if (engine._enableGPUDebugMarkers) {
134
- engine._debugPopGroup?.();
194
+ /**
195
+ * Clean all associated resources
196
+ */
197
+ dispose() {
198
+ const index = this._scene.reflectionProbes.indexOf(this);
199
+ if (index !== -1) {
200
+ // Remove from the scene if found
201
+ this._scene.reflectionProbes.splice(index, 1);
202
+ }
203
+ if (this._parentContainer) {
204
+ const index = this._parentContainer.reflectionProbes.indexOf(this);
205
+ if (index > -1) {
206
+ this._parentContainer.reflectionProbes.splice(index, 1);
207
+ }
208
+ this._parentContainer = null;
209
+ }
210
+ if (this._renderTargetTexture) {
211
+ this._renderTargetTexture.dispose();
212
+ this._renderTargetTexture = null;
213
+ }
214
+ if (this._sceneUBOs) {
215
+ for (const ubo of this._sceneUBOs) {
216
+ ubo.dispose();
217
+ }
218
+ this._sceneUBOs = [];
219
+ }
135
220
  }
136
- });
137
- }
138
- /** Gets or sets the number of samples to use for multi-sampling (0 by default). Required WebGL2 */
139
- get samples() {
140
- return this._renderTargetTexture.samples;
141
- }
142
- set samples(value) {
143
- this._renderTargetTexture.samples = value;
144
- }
145
- /** Gets or sets the refresh rate to use (on every frame by default) */
146
- get refreshRate() {
147
- return this._renderTargetTexture.refreshRate;
148
- }
149
- set refreshRate(value) {
150
- this._renderTargetTexture.refreshRate = value;
151
- }
152
- /**
153
- * Gets the hosting scene
154
- * @returns a Scene
155
- */
156
- getScene() {
157
- return this._scene;
158
- }
159
- /** Gets the internal CubeTexture used to render to */
160
- get cubeTexture() {
161
- return this._renderTargetTexture;
162
- }
163
- /** Gets or sets the list of meshes to render */
164
- get renderList() {
165
- return this._renderTargetTexture.renderList;
166
- }
167
- set renderList(value) {
168
- this._renderTargetTexture.renderList = value;
169
- }
170
- /**
171
- * Attach the probe to a specific mesh (Rendering will be done from attached mesh's position)
172
- * @param mesh defines the mesh to attach to
173
- */
174
- attachToMesh(mesh) {
175
- this._attachedMesh = mesh;
176
- }
177
- /**
178
- * Specifies whether or not the stencil and depth buffer are cleared between two rendering groups
179
- * @param renderingGroupId The rendering group id corresponding to its index
180
- * @param autoClearDepthStencil Automatically clears depth and stencil between groups if true.
181
- */
182
- setRenderingAutoClearDepthStencil(renderingGroupId, autoClearDepthStencil) {
183
- this._renderTargetTexture.setRenderingAutoClearDepthStencil(renderingGroupId, autoClearDepthStencil);
184
- }
185
- /**
186
- * Clean all associated resources
187
- */
188
- dispose() {
189
- const index = this._scene.reflectionProbes.indexOf(this);
190
- if (index !== -1) {
191
- // Remove from the scene if found
192
- this._scene.reflectionProbes.splice(index, 1);
193
- }
194
- if (this._parentContainer) {
195
- const index = this._parentContainer.reflectionProbes.indexOf(this);
196
- if (index > -1) {
197
- this._parentContainer.reflectionProbes.splice(index, 1);
221
+ /**
222
+ * Converts the reflection probe information to a readable string for debug purpose.
223
+ * @param fullDetails Supports for multiple levels of logging within scene loading
224
+ * @returns the human readable reflection probe info
225
+ */
226
+ toString(fullDetails) {
227
+ let ret = "Name: " + this.name;
228
+ if (fullDetails) {
229
+ ret += ", position: " + this.position.toString();
230
+ if (this._attachedMesh) {
231
+ ret += ", attached mesh: " + this._attachedMesh.name;
232
+ }
233
+ }
234
+ return ret;
198
235
  }
199
- this._parentContainer = null;
200
- }
201
- if (this._renderTargetTexture) {
202
- this._renderTargetTexture.dispose();
203
- this._renderTargetTexture = null;
204
- }
205
- if (this._sceneUBOs) {
206
- for (const ubo of this._sceneUBOs) {
207
- ubo.dispose();
236
+ /**
237
+ * Get the class name of the refection probe.
238
+ * @returns "ReflectionProbe"
239
+ */
240
+ getClassName() {
241
+ return "ReflectionProbe";
208
242
  }
209
- this._sceneUBOs = [];
210
- }
211
- }
212
- /**
213
- * Converts the reflection probe information to a readable string for debug purpose.
214
- * @param fullDetails Supports for multiple levels of logging within scene loading
215
- * @returns the human readable reflection probe info
216
- */
217
- toString(fullDetails) {
218
- let ret = "Name: " + this.name;
219
- if (fullDetails) {
220
- ret += ", position: " + this.position.toString();
221
- if (this._attachedMesh) {
222
- ret += ", attached mesh: " + this._attachedMesh.name;
243
+ /**
244
+ * Serialize the reflection probe to a JSON representation we can easily use in the respective Parse function.
245
+ * @returns The JSON representation of the texture
246
+ */
247
+ serialize() {
248
+ const serializationObject = SerializationHelper.Serialize(this, this._renderTargetTexture.serialize());
249
+ serializationObject.isReflectionProbe = true;
250
+ serializationObject.metadata = this.metadata;
251
+ return serializationObject;
223
252
  }
224
- }
225
- return ret;
226
- }
227
- /**
228
- * Get the class name of the refection probe.
229
- * @returns "ReflectionProbe"
230
- */
231
- getClassName() {
232
- return "ReflectionProbe";
233
- }
234
- /**
235
- * Serialize the reflection probe to a JSON representation we can easily use in the respective Parse function.
236
- * @returns The JSON representation of the texture
237
- */
238
- serialize() {
239
- const serializationObject = SerializationHelper.Serialize(this, this._renderTargetTexture.serialize());
240
- serializationObject.isReflectionProbe = true;
241
- serializationObject.metadata = this.metadata;
242
- return serializationObject;
243
- }
244
- }
245
- __decorate([
246
- serializeAsMeshReference()
247
- ], ReflectionProbe.prototype, "_attachedMesh", void 0);
248
- __decorate([
249
- serializeAsVector3()
250
- ], ReflectionProbe.prototype, "position", void 0);
253
+ },
254
+ (() => {
255
+ const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(null) : void 0;
256
+ __attachedMesh_decorators = [serializeAsMeshReference()];
257
+ _position_decorators = [serializeAsVector3()];
258
+ __esDecorate(null, null, __attachedMesh_decorators, { kind: "field", name: "_attachedMesh", static: false, private: false, access: { has: obj => "_attachedMesh" in obj, get: obj => obj._attachedMesh, set: (obj, value) => { obj._attachedMesh = value; } }, metadata: _metadata }, __attachedMesh_initializers, __attachedMesh_extraInitializers);
259
+ __esDecorate(null, null, _position_decorators, { kind: "field", name: "position", static: false, private: false, access: { has: obj => "position" in obj, get: obj => obj.position, set: (obj, value) => { obj.position = value; } }, metadata: _metadata }, _position_initializers, _position_extraInitializers);
260
+ if (_metadata) Object.defineProperty(_a, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
261
+ })(),
262
+ _a;
263
+ })();
264
+ export { ReflectionProbe };
251
265
  let _Registered = false;
252
266
  /**
253
267
  * Parse the JSON representation of a reflection probe in order to recreate the reflection probe in the given scene.
@@ -1 +1 @@
1
- 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This file must only contain pure code and pure imports */\n\nimport { serializeAsMeshReference, serializeAsVector3 } from \"../Misc/decorators\";\nimport { SerializationHelper } from \"../Misc/decorators.serialization\";\nimport { RenderTargetTexture } from \"../Materials/Textures/renderTargetTexture.pure\";\nimport { Matrix, Vector3 } from \"../Maths/math.vector.pure\";\nimport { type AbstractMesh } from \"../Meshes/abstractMesh.pure\";\nimport { type Nullable } from \"../types\";\nimport { Scene } from \"../scene.pure\";\nimport { Constants } from \"../Engines/constants\";\nimport { type UniformBuffer } from \"../Materials/uniformBuffer\";\nimport { type IAssetContainer } from \"core/IAssetContainer\";\n\n/**\n * Class used to generate realtime reflection / refraction cube textures\n * @see https://doc.babylonjs.com/features/featuresDeepDive/environment/reflectionProbes\n */\nexport class ReflectionProbe {\n private _scene: Scene;\n private _renderTargetTexture: RenderTargetTexture;\n private _projectionMatrix: Matrix;\n private _viewMatrix = Matrix.Identity();\n private _target = Vector3.Zero();\n private _add = Vector3.Zero();\n @serializeAsMeshReference()\n private _attachedMesh: Nullable<AbstractMesh>;\n\n private _invertYAxis = false;\n private _sceneUBOs: UniformBuffer[];\n private _currentSceneUBO: UniformBuffer;\n\n /** Gets or sets probe position (center of the cube map) */\n @serializeAsVector3()\n public position = Vector3.Zero();\n\n /**\n * Gets or sets an object used to store user defined information for the reflection probe.\n */\n public metadata: any = null;\n\n /** @internal */\n public _parentContainer: Nullable<IAssetContainer> = null;\n\n /**\n * Gets or sets if the probe should be serialized\n */\n public doNotSerialize = false;\n\n /**\n * Creates a new reflection probe\n * @param name defines the name of the probe\n * @param size defines the texture resolution (for each face)\n * @param scene defines the hosting scene\n * @param generateMipMaps defines if mip maps should be generated automatically (true by default)\n * @param useFloat defines if HDR data (float data) should be used to store colors (false by default)\n * @param linearSpace defines if the probe should be generated in linear space or not (false by default)\n */\n constructor(\n /** defines the name of the probe */\n public name: string,\n size: number,\n scene: Scene,\n generateMipMaps = true,\n useFloat = false,\n linearSpace = false\n ) {\n this._scene = scene;\n\n // Create the scene field if not exist.\n if (!this._scene.reflectionProbes) {\n this._scene.reflectionProbes = [] as ReflectionProbe[];\n }\n this._scene.reflectionProbes.push(this);\n\n if (scene.getEngine().supportsUniformBuffers) {\n this._sceneUBOs = [];\n for (let i = 0; i < 6; ++i) {\n this._sceneUBOs.push(scene.createSceneUniformBuffer(`Scene for Reflection Probe (name \"${name}\") face #${i}`, { forceMono: true }));\n }\n }\n\n let textureType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\n if (useFloat) {\n const caps = this._scene.getEngine().getCaps();\n if (caps.textureHalfFloatRender) {\n textureType = Constants.TEXTURETYPE_HALF_FLOAT;\n } else if (caps.textureFloatRender) {\n textureType = Constants.TEXTURETYPE_FLOAT;\n }\n }\n this._renderTargetTexture = new RenderTargetTexture(name, size, scene, generateMipMaps, true, textureType, true);\n this._renderTargetTexture.gammaSpace = !linearSpace;\n this._renderTargetTexture.invertZ = scene.useRightHandedSystem;\n\n const useReverseDepthBuffer = scene.getEngine().useReverseDepthBuffer;\n\n this._renderTargetTexture.onBeforeRenderObservable.add((faceIndex: number) => {\n if (this._sceneUBOs) {\n scene.setSceneUniformBuffer(this._sceneUBOs[faceIndex]);\n scene.getSceneUniformBuffer().unbindEffect();\n }\n switch (faceIndex) {\n case 0:\n this._add.copyFromFloats(1, 0, 0);\n break;\n case 1:\n this._add.copyFromFloats(-1, 0, 0);\n break;\n case 2:\n this._add.copyFromFloats(0, this._invertYAxis ? 1 : -1, 0);\n break;\n case 3:\n this._add.copyFromFloats(0, this._invertYAxis ? -1 : 1, 0);\n break;\n case 4:\n this._add.copyFromFloats(0, 0, scene.useRightHandedSystem ? -1 : 1);\n break;\n case 5:\n this._add.copyFromFloats(0, 0, scene.useRightHandedSystem ? 1 : -1);\n break;\n }\n\n if (this._attachedMesh) {\n this.position.copyFrom(this._attachedMesh.getAbsolutePosition());\n }\n\n this.position.addToRef(this._add, this._target);\n\n const lookAtFunction = scene.useRightHandedSystem ? Matrix.LookAtRHToRef : Matrix.LookAtLHToRef;\n const perspectiveFunction = scene.useRightHandedSystem ? Matrix.PerspectiveFovRH : Matrix.PerspectiveFovLH;\n\n lookAtFunction(this.position, this._target, Vector3.Up(), this._viewMatrix);\n\n if (scene.activeCamera) {\n this._projectionMatrix = perspectiveFunction(\n Math.PI / 2,\n 1,\n useReverseDepthBuffer ? scene.activeCamera.maxZ : scene.activeCamera.minZ,\n useReverseDepthBuffer ? scene.activeCamera.minZ : scene.activeCamera.maxZ,\n this._scene.getEngine().isNDCHalfZRange\n );\n scene.setTransformMatrix(this._viewMatrix, this._projectionMatrix);\n if (scene.activeCamera.isRigCamera && !this._renderTargetTexture.activeCamera) {\n this._renderTargetTexture.activeCamera = scene.activeCamera.rigParent || null;\n }\n }\n if (this._sceneUBOs) {\n scene.finalizeSceneUbo();\n }\n scene._forcedViewPosition = this.position;\n });\n\n let currentApplyByPostProcess: boolean;\n\n this._renderTargetTexture.onBeforeBindObservable.add(() => {\n const engine = scene.getEngine();\n this._currentSceneUBO = scene.getSceneUniformBuffer();\n if (engine._enableGPUDebugMarkers) {\n engine._debugPushGroup?.(`reflection probe generation for ${name}`);\n }\n currentApplyByPostProcess = this._scene.imageProcessingConfiguration.applyByPostProcess;\n if (linearSpace) {\n scene.imageProcessingConfiguration.applyByPostProcess = true;\n }\n });\n\n this._renderTargetTexture.onAfterUnbindObservable.add(() => {\n const engine = scene.getEngine();\n scene.imageProcessingConfiguration.applyByPostProcess = currentApplyByPostProcess;\n scene._forcedViewPosition = null;\n if (this._sceneUBOs) {\n scene.setSceneUniformBuffer(this._currentSceneUBO);\n }\n scene.updateTransformMatrix(true);\n if (engine._enableGPUDebugMarkers) {\n engine._debugPopGroup?.();\n }\n });\n }\n\n /** Gets or sets the number of samples to use for multi-sampling (0 by default). Required WebGL2 */\n public get samples(): number {\n return this._renderTargetTexture.samples;\n }\n\n public set samples(value: number) {\n this._renderTargetTexture.samples = value;\n }\n\n /** Gets or sets the refresh rate to use (on every frame by default) */\n public get refreshRate(): number {\n return this._renderTargetTexture.refreshRate;\n }\n\n public set refreshRate(value: number) {\n this._renderTargetTexture.refreshRate = value;\n }\n\n /**\n * Gets the hosting scene\n * @returns a Scene\n */\n public getScene(): Scene {\n return this._scene;\n }\n\n /** Gets the internal CubeTexture used to render to */\n public get cubeTexture(): RenderTargetTexture {\n return this._renderTargetTexture;\n }\n\n /** Gets or sets the list of meshes to render */\n public get renderList(): Nullable<AbstractMesh[]> {\n return this._renderTargetTexture.renderList;\n }\n\n public set renderList(value: Nullable<AbstractMesh[]>) {\n this._renderTargetTexture.renderList = value;\n }\n\n /**\n * Attach the probe to a specific mesh (Rendering will be done from attached mesh's position)\n * @param mesh defines the mesh to attach to\n */\n public attachToMesh(mesh: Nullable<AbstractMesh>): void {\n this._attachedMesh = mesh;\n }\n\n /**\n * Specifies whether or not the stencil and depth buffer are cleared between two rendering groups\n * @param renderingGroupId The rendering group id corresponding to its index\n * @param autoClearDepthStencil Automatically clears depth and stencil between groups if true.\n */\n public setRenderingAutoClearDepthStencil(renderingGroupId: number, autoClearDepthStencil: boolean): void {\n this._renderTargetTexture.setRenderingAutoClearDepthStencil(renderingGroupId, autoClearDepthStencil);\n }\n\n /**\n * Clean all associated resources\n */\n public dispose() {\n const index = this._scene.reflectionProbes.indexOf(this);\n\n if (index !== -1) {\n // Remove from the scene if found\n this._scene.reflectionProbes.splice(index, 1);\n }\n\n if (this._parentContainer) {\n const index = this._parentContainer.reflectionProbes.indexOf(this);\n if (index > -1) {\n this._parentContainer.reflectionProbes.splice(index, 1);\n }\n this._parentContainer = null;\n }\n\n if (this._renderTargetTexture) {\n this._renderTargetTexture.dispose();\n (<any>this._renderTargetTexture) = null;\n }\n\n if (this._sceneUBOs) {\n for (const ubo of this._sceneUBOs) {\n ubo.dispose();\n }\n this._sceneUBOs = [];\n }\n }\n\n /**\n * Converts the reflection probe information to a readable string for debug purpose.\n * @param fullDetails Supports for multiple levels of logging within scene loading\n * @returns the human readable reflection probe info\n */\n public toString(fullDetails?: boolean): string {\n let ret = \"Name: \" + this.name;\n\n if (fullDetails) {\n ret += \", position: \" + this.position.toString();\n\n if (this._attachedMesh) {\n ret += \", attached mesh: \" + this._attachedMesh.name;\n }\n }\n\n return ret;\n }\n\n /**\n * Get the class name of the refection probe.\n * @returns \"ReflectionProbe\"\n */\n public getClassName(): string {\n return \"ReflectionProbe\";\n }\n\n /**\n * Serialize the reflection probe to a JSON representation we can easily use in the respective Parse function.\n * @returns The JSON representation of the texture\n */\n public serialize(): any {\n const serializationObject = SerializationHelper.Serialize(this, this._renderTargetTexture.serialize());\n serializationObject.isReflectionProbe = true;\n serializationObject.metadata = this.metadata;\n\n return serializationObject;\n }\n}\n\nlet _Registered = false;\n\n/**\n * Parse the JSON representation of a reflection probe in order to recreate the reflection probe in the given scene.\n * @param parsedReflectionProbe Define the JSON representation of the reflection probe\n * @param scene Define the scene the parsed reflection probe should be instantiated in\n * @param rootUrl Define the root url of the parsing sequence in the case of relative dependencies\n * @returns The parsed reflection probe if successful\n */\nexport function ReflectionProbeParse(parsedReflectionProbe: any, scene: Scene, rootUrl: string): Nullable<ReflectionProbe> {\n let reflectionProbe: Nullable<ReflectionProbe> = null;\n if (scene.reflectionProbes) {\n for (let index = 0; index < scene.reflectionProbes.length; index++) {\n const rp = scene.reflectionProbes[index];\n if (rp.name === parsedReflectionProbe.name) {\n reflectionProbe = rp;\n break;\n }\n }\n }\n\n reflectionProbe = SerializationHelper.Parse(\n () => reflectionProbe || new ReflectionProbe(parsedReflectionProbe.name, parsedReflectionProbe.renderTargetSize, scene, parsedReflectionProbe._generateMipMaps),\n parsedReflectionProbe,\n scene,\n rootUrl\n );\n reflectionProbe.cubeTexture._waitingRenderList = parsedReflectionProbe.renderList;\n\n if (parsedReflectionProbe._attachedMesh) {\n reflectionProbe.attachToMesh(scene.getMeshById(parsedReflectionProbe._attachedMesh));\n }\n\n if (parsedReflectionProbe.metadata) {\n reflectionProbe.metadata = parsedReflectionProbe.metadata;\n }\n\n return reflectionProbe;\n}\n\n/**\n * Register side effects for reflectionProbe.\n * Safe to call multiple times; only the first call has an effect.\n */\nexport function RegisterReflectionProbe(): void {\n if (_Registered) {\n return;\n }\n _Registered = true;\n\n ReflectionProbe.Parse = ReflectionProbeParse;\n\n Scene.prototype.removeReflectionProbe = function (toRemove: ReflectionProbe): number {\n if (!this.reflectionProbes) {\n return -1;\n }\n\n const index = this.reflectionProbes.indexOf(toRemove);\n if (index !== -1) {\n this.reflectionProbes.splice(index, 1);\n }\n\n return index;\n };\n\n Scene.prototype.addReflectionProbe = function (newReflectionProbe: ReflectionProbe): void {\n if (!this.reflectionProbes) {\n this.reflectionProbes = [];\n }\n\n this.reflectionProbes.push(newReflectionProbe);\n };\n}\n"]}
1
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This file must only contain pure code and pure imports */\n\nimport { serializeAsMeshReference, serializeAsVector3 } from \"../Misc/decorators\";\nimport { SerializationHelper } from \"../Misc/decorators.serialization\";\nimport { RenderTargetTexture } from \"../Materials/Textures/renderTargetTexture.pure\";\nimport { Matrix, Vector3 } from \"../Maths/math.vector.pure\";\nimport { type AbstractMesh } from \"../Meshes/abstractMesh.pure\";\nimport { type Nullable } from \"../types\";\nimport { Scene } from \"../scene.pure\";\nimport { Constants } from \"../Engines/constants\";\nimport { type UniformBuffer } from \"../Materials/uniformBuffer\";\nimport { type IAssetContainer } from \"core/IAssetContainer\";\n\n/**\n * Class used to generate realtime reflection / refraction cube textures\n * @see https://doc.babylonjs.com/features/featuresDeepDive/environment/reflectionProbes\n */\nexport class ReflectionProbe {\n private _scene: Scene;\n private _renderTargetTexture: RenderTargetTexture;\n private _projectionMatrix: Matrix;\n private _viewMatrix = Matrix.Identity();\n private _target = Vector3.Zero();\n private _add = Vector3.Zero();\n @serializeAsMeshReference()\n private _attachedMesh: Nullable<AbstractMesh>;\n\n private _invertYAxis = false;\n private _sceneUBOs: UniformBuffer[];\n private _currentSceneUBO: UniformBuffer;\n\n /** Gets or sets probe position (center of the cube map) */\n @serializeAsVector3()\n public position = Vector3.Zero();\n\n /**\n * Gets or sets an object used to store user defined information for the reflection probe.\n */\n public metadata: any = null;\n\n /** @internal */\n public _parentContainer: Nullable<IAssetContainer> = null;\n\n /**\n * Gets or sets if the probe should be serialized\n */\n public doNotSerialize = false;\n\n /**\n * Creates a new reflection probe\n * @param name defines the name of the probe\n * @param size defines the texture resolution (for each face)\n * @param scene defines the hosting scene\n * @param generateMipMaps defines if mip maps should be generated automatically (true by default)\n * @param useFloat defines if HDR data (float data) should be used to store colors (false by default)\n * @param linearSpace defines if the probe should be generated in linear space or not (false by default)\n */\n constructor(\n /** defines the name of the probe */\n public name: string,\n size: number,\n scene: Scene,\n generateMipMaps = true,\n useFloat = false,\n linearSpace = false\n ) {\n this._scene = scene;\n\n // Create the scene field if not exist.\n if (!this._scene.reflectionProbes) {\n this._scene.reflectionProbes = [] as ReflectionProbe[];\n }\n this._scene.reflectionProbes.push(this);\n\n if (scene.getEngine().supportsUniformBuffers) {\n this._sceneUBOs = [];\n for (let i = 0; i < 6; ++i) {\n this._sceneUBOs.push(scene.createSceneUniformBuffer(`Scene for Reflection Probe (name \"${name}\") face #${i}`, { forceMono: true }));\n }\n }\n\n let textureType = Constants.TEXTURETYPE_UNSIGNED_BYTE;\n if (useFloat) {\n const caps = this._scene.getEngine().getCaps();\n if (caps.textureHalfFloatRender) {\n textureType = Constants.TEXTURETYPE_HALF_FLOAT;\n } else if (caps.textureFloatRender) {\n textureType = Constants.TEXTURETYPE_FLOAT;\n }\n }\n this._renderTargetTexture = new RenderTargetTexture(name, size, scene, generateMipMaps, true, textureType, true);\n this._renderTargetTexture.gammaSpace = !linearSpace;\n this._renderTargetTexture.invertZ = scene.useRightHandedSystem;\n\n const useReverseDepthBuffer = scene.getEngine().useReverseDepthBuffer;\n\n this._renderTargetTexture.onBeforeRenderObservable.add((faceIndex: number) => {\n if (this._sceneUBOs) {\n scene.setSceneUniformBuffer(this._sceneUBOs[faceIndex]);\n scene.getSceneUniformBuffer().unbindEffect();\n }\n switch (faceIndex) {\n case 0:\n this._add.copyFromFloats(1, 0, 0);\n break;\n case 1:\n this._add.copyFromFloats(-1, 0, 0);\n break;\n case 2:\n this._add.copyFromFloats(0, this._invertYAxis ? 1 : -1, 0);\n break;\n case 3:\n this._add.copyFromFloats(0, this._invertYAxis ? -1 : 1, 0);\n break;\n case 4:\n this._add.copyFromFloats(0, 0, scene.useRightHandedSystem ? -1 : 1);\n break;\n case 5:\n this._add.copyFromFloats(0, 0, scene.useRightHandedSystem ? 1 : -1);\n break;\n }\n\n if (this._attachedMesh) {\n this.position.copyFrom(this._attachedMesh.getAbsolutePosition());\n }\n\n this.position.addToRef(this._add, this._target);\n\n const lookAtFunction = scene.useRightHandedSystem ? Matrix.LookAtRHToRef : Matrix.LookAtLHToRef;\n const perspectiveFunction = scene.useRightHandedSystem ? Matrix.PerspectiveFovRH : Matrix.PerspectiveFovLH;\n\n lookAtFunction(this.position, this._target, Vector3.Up(), this._viewMatrix);\n\n if (scene.activeCamera) {\n this._projectionMatrix = perspectiveFunction(\n Math.PI / 2,\n 1,\n useReverseDepthBuffer ? scene.activeCamera.maxZ : scene.activeCamera.minZ,\n useReverseDepthBuffer ? scene.activeCamera.minZ : scene.activeCamera.maxZ,\n this._scene.getEngine().isNDCHalfZRange\n );\n scene.setTransformMatrix(this._viewMatrix, this._projectionMatrix);\n if (scene.activeCamera.isRigCamera && !this._renderTargetTexture.activeCamera) {\n this._renderTargetTexture.activeCamera = scene.activeCamera.rigParent || null;\n }\n }\n if (this._sceneUBOs) {\n scene.finalizeSceneUbo();\n }\n scene._forcedViewPosition = this.position;\n });\n\n let currentApplyByPostProcess: boolean;\n\n this._renderTargetTexture.onBeforeBindObservable.add(() => {\n const engine = scene.getEngine();\n this._currentSceneUBO = scene.getSceneUniformBuffer();\n if (engine._enableGPUDebugMarkers) {\n engine._debugPushGroup?.(`reflection probe generation for ${name}`);\n }\n currentApplyByPostProcess = this._scene.imageProcessingConfiguration.applyByPostProcess;\n if (linearSpace) {\n scene.imageProcessingConfiguration.applyByPostProcess = true;\n }\n });\n\n this._renderTargetTexture.onAfterUnbindObservable.add(() => {\n const engine = scene.getEngine();\n scene.imageProcessingConfiguration.applyByPostProcess = currentApplyByPostProcess;\n scene._forcedViewPosition = null;\n if (this._sceneUBOs) {\n scene.setSceneUniformBuffer(this._currentSceneUBO);\n }\n scene.updateTransformMatrix(true);\n if (engine._enableGPUDebugMarkers) {\n engine._debugPopGroup?.();\n }\n });\n }\n\n /** Gets or sets the number of samples to use for multi-sampling (0 by default). Required WebGL2 */\n public get samples(): number {\n return this._renderTargetTexture.samples;\n }\n\n public set samples(value: number) {\n this._renderTargetTexture.samples = value;\n }\n\n /** Gets or sets the refresh rate to use (on every frame by default) */\n public get refreshRate(): number {\n return this._renderTargetTexture.refreshRate;\n }\n\n public set refreshRate(value: number) {\n this._renderTargetTexture.refreshRate = value;\n }\n\n /**\n * Gets the hosting scene\n * @returns a Scene\n */\n public getScene(): Scene {\n return this._scene;\n }\n\n /** Gets the internal CubeTexture used to render to */\n public get cubeTexture(): RenderTargetTexture {\n return this._renderTargetTexture;\n }\n\n /** Gets or sets the list of meshes to render */\n public get renderList(): Nullable<AbstractMesh[]> {\n return this._renderTargetTexture.renderList;\n }\n\n public set renderList(value: Nullable<AbstractMesh[]>) {\n this._renderTargetTexture.renderList = value;\n }\n\n /**\n * Attach the probe to a specific mesh (Rendering will be done from attached mesh's position)\n * @param mesh defines the mesh to attach to\n */\n public attachToMesh(mesh: Nullable<AbstractMesh>): void {\n this._attachedMesh = mesh;\n }\n\n /**\n * Specifies whether or not the stencil and depth buffer are cleared between two rendering groups\n * @param renderingGroupId The rendering group id corresponding to its index\n * @param autoClearDepthStencil Automatically clears depth and stencil between groups if true.\n */\n public setRenderingAutoClearDepthStencil(renderingGroupId: number, autoClearDepthStencil: boolean): void {\n this._renderTargetTexture.setRenderingAutoClearDepthStencil(renderingGroupId, autoClearDepthStencil);\n }\n\n /**\n * Clean all associated resources\n */\n public dispose() {\n const index = this._scene.reflectionProbes.indexOf(this);\n\n if (index !== -1) {\n // Remove from the scene if found\n this._scene.reflectionProbes.splice(index, 1);\n }\n\n if (this._parentContainer) {\n const index = this._parentContainer.reflectionProbes.indexOf(this);\n if (index > -1) {\n this._parentContainer.reflectionProbes.splice(index, 1);\n }\n this._parentContainer = null;\n }\n\n if (this._renderTargetTexture) {\n this._renderTargetTexture.dispose();\n (<any>this._renderTargetTexture) = null;\n }\n\n if (this._sceneUBOs) {\n for (const ubo of this._sceneUBOs) {\n ubo.dispose();\n }\n this._sceneUBOs = [];\n }\n }\n\n /**\n * Converts the reflection probe information to a readable string for debug purpose.\n * @param fullDetails Supports for multiple levels of logging within scene loading\n * @returns the human readable reflection probe info\n */\n public toString(fullDetails?: boolean): string {\n let ret = \"Name: \" + this.name;\n\n if (fullDetails) {\n ret += \", position: \" + this.position.toString();\n\n if (this._attachedMesh) {\n ret += \", attached mesh: \" + this._attachedMesh.name;\n }\n }\n\n return ret;\n }\n\n /**\n * Get the class name of the refection probe.\n * @returns \"ReflectionProbe\"\n */\n public getClassName(): string {\n return \"ReflectionProbe\";\n }\n\n /**\n * Serialize the reflection probe to a JSON representation we can easily use in the respective Parse function.\n * @returns The JSON representation of the texture\n */\n public serialize(): any {\n const serializationObject = SerializationHelper.Serialize(this, this._renderTargetTexture.serialize());\n serializationObject.isReflectionProbe = true;\n serializationObject.metadata = this.metadata;\n\n return serializationObject;\n }\n}\n\nlet _Registered = false;\n\n/**\n * Parse the JSON representation of a reflection probe in order to recreate the reflection probe in the given scene.\n * @param parsedReflectionProbe Define the JSON representation of the reflection probe\n * @param scene Define the scene the parsed reflection probe should be instantiated in\n * @param rootUrl Define the root url of the parsing sequence in the case of relative dependencies\n * @returns The parsed reflection probe if successful\n */\nexport function ReflectionProbeParse(parsedReflectionProbe: any, scene: Scene, rootUrl: string): Nullable<ReflectionProbe> {\n let reflectionProbe: Nullable<ReflectionProbe> = null;\n if (scene.reflectionProbes) {\n for (let index = 0; index < scene.reflectionProbes.length; index++) {\n const rp = scene.reflectionProbes[index];\n if (rp.name === parsedReflectionProbe.name) {\n reflectionProbe = rp;\n break;\n }\n }\n }\n\n reflectionProbe = SerializationHelper.Parse(\n () => reflectionProbe || new ReflectionProbe(parsedReflectionProbe.name, parsedReflectionProbe.renderTargetSize, scene, parsedReflectionProbe._generateMipMaps),\n parsedReflectionProbe,\n scene,\n rootUrl\n );\n reflectionProbe.cubeTexture._waitingRenderList = parsedReflectionProbe.renderList;\n\n if (parsedReflectionProbe._attachedMesh) {\n reflectionProbe.attachToMesh(scene.getMeshById(parsedReflectionProbe._attachedMesh));\n }\n\n if (parsedReflectionProbe.metadata) {\n reflectionProbe.metadata = parsedReflectionProbe.metadata;\n }\n\n return reflectionProbe;\n}\n\n/**\n * Register side effects for reflectionProbe.\n * Safe to call multiple times; only the first call has an effect.\n */\nexport function RegisterReflectionProbe(): void {\n if (_Registered) {\n return;\n }\n _Registered = true;\n\n ReflectionProbe.Parse = ReflectionProbeParse;\n\n Scene.prototype.removeReflectionProbe = function (toRemove: ReflectionProbe): number {\n if (!this.reflectionProbes) {\n return -1;\n }\n\n const index = this.reflectionProbes.indexOf(toRemove);\n if (index !== -1) {\n this.reflectionProbes.splice(index, 1);\n }\n\n return index;\n };\n\n Scene.prototype.addReflectionProbe = function (newReflectionProbe: ReflectionProbe): void {\n if (!this.reflectionProbes) {\n this.reflectionProbes = [];\n }\n\n this.reflectionProbes.push(newReflectionProbe);\n };\n}\n"]}
@@ -245,7 +245,7 @@ export declare class GIRSMRenderPluginMaterial extends MaterialPluginBase {
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  /**
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  * Defines if the plugin is enabled in the material.
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  */
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- isEnabled: boolean;
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+ accessor isEnabled: boolean;
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  protected _markAllSubMeshesAsTexturesDirty(): void;
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  private _internalMarkAllSubMeshesAsTexturesDirty;
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  /**