@onerjs/core 8.53.4 → 8.53.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (841) hide show
  1. package/Animations/animationGroup.d.ts +0 -1
  2. package/Animations/animationGroup.js +0 -1
  3. package/Animations/animationGroup.js.map +1 -1
  4. package/Animations/animationGroup.pure.js +2 -0
  5. package/Animations/animationGroup.pure.js.map +1 -1
  6. package/Animations/runtimeAnimation.js +11 -0
  7. package/Animations/runtimeAnimation.js.map +1 -1
  8. package/Audio/audioSceneComponent.pure.js +1 -1
  9. package/AudioV2/abstractAudio/abstractSound.d.ts +2 -1
  10. package/AudioV2/abstractAudio/abstractSound.js +7 -2
  11. package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
  12. package/AudioV2/abstractAudio/abstractSoundInstance.d.ts +3 -1
  13. package/AudioV2/abstractAudio/abstractSoundInstance.js.map +1 -1
  14. package/AudioV2/abstractAudio/staticSound.d.ts +6 -0
  15. package/AudioV2/abstractAudio/staticSound.js +17 -1
  16. package/AudioV2/abstractAudio/staticSound.js.map +1 -1
  17. package/AudioV2/abstractAudio/staticSoundInstance.d.ts +4 -2
  18. package/AudioV2/abstractAudio/staticSoundInstance.js.map +1 -1
  19. package/AudioV2/abstractAudio/streamingSound.d.ts +6 -0
  20. package/AudioV2/abstractAudio/streamingSound.js +9 -1
  21. package/AudioV2/abstractAudio/streamingSound.js.map +1 -1
  22. package/AudioV2/webAudio/webAudioStaticSound.d.ts +7 -1
  23. package/AudioV2/webAudio/webAudioStaticSound.js +56 -8
  24. package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
  25. package/AudioV2/webAudio/webAudioStreamingSound.d.ts +3 -1
  26. package/AudioV2/webAudio/webAudioStreamingSound.js +16 -4
  27. package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
  28. package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +2 -2
  29. package/BakedVertexAnimation/bakedVertexAnimationManager.js +151 -121
  30. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  31. package/Behaviors/Cameras/interpolatingBehavior.d.ts +17 -2
  32. package/Behaviors/Cameras/interpolatingBehavior.js +53 -23
  33. package/Behaviors/Cameras/interpolatingBehavior.js.map +1 -1
  34. package/Bones/bone.pure.js +3 -3
  35. package/Buffers/buffer.pure.js +0 -12
  36. package/Buffers/buffer.pure.js.map +1 -1
  37. package/Cameras/Inputs/BaseCameraMouseWheelInput.js +141 -126
  38. package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
  39. package/Cameras/Inputs/BaseCameraPointersInput.d.ts +2 -1
  40. package/Cameras/Inputs/BaseCameraPointersInput.js +290 -277
  41. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  42. package/Cameras/Inputs/arcRotateCameraGamepadInput.js +115 -102
  43. package/Cameras/Inputs/arcRotateCameraGamepadInput.js.map +1 -1
  44. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.d.ts +3 -0
  45. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +334 -273
  46. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
  47. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +273 -258
  48. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  49. package/Cameras/Inputs/arcRotateCameraPointersInput.js +237 -213
  50. package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
  51. package/Cameras/Inputs/flyCameraKeyboardInput.js +199 -168
  52. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  53. package/Cameras/Inputs/flyCameraMouseInput.js +243 -229
  54. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  55. package/Cameras/Inputs/followCameraKeyboardMoveInput.js +311 -266
  56. package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
  57. package/Cameras/Inputs/followCameraMouseWheelInput.js +139 -119
  58. package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
  59. package/Cameras/Inputs/followCameraPointersInput.js +239 -203
  60. package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
  61. package/Cameras/Inputs/freeCameraGamepadInput.js +127 -114
  62. package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
  63. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +278 -244
  64. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  65. package/Cameras/Inputs/freeCameraMouseInput.js +216 -202
  66. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  67. package/Cameras/Inputs/freeCameraMouseWheelInput.js +368 -353
  68. package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
  69. package/Cameras/Inputs/freeCameraTouchInput.js +185 -172
  70. package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
  71. package/Cameras/Inputs/geospatialCameraKeyboardInput.d.ts +2 -0
  72. package/Cameras/Inputs/geospatialCameraKeyboardInput.js +291 -246
  73. package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
  74. package/Cameras/Inputs/geospatialCameraPointersInput.d.ts +11 -1
  75. package/Cameras/Inputs/geospatialCameraPointersInput.js +18 -2
  76. package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
  77. package/Cameras/Inputs/orbitCameraPointersInput.js +112 -96
  78. package/Cameras/Inputs/orbitCameraPointersInput.js.map +1 -1
  79. package/Cameras/VR/vrExperienceHelper.d.ts +0 -2
  80. package/Cameras/VR/vrExperienceHelper.js +0 -2
  81. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  82. package/Cameras/VR/vrExperienceHelper.pure.js +5 -0
  83. package/Cameras/VR/vrExperienceHelper.pure.js.map +1 -1
  84. package/Cameras/arcRotateCamera.pure.js +1559 -1479
  85. package/Cameras/arcRotateCamera.pure.js.map +1 -1
  86. package/Cameras/camera.pure.js +1225 -1178
  87. package/Cameras/camera.pure.js.map +1 -1
  88. package/Cameras/flyCamera.pure.js +369 -351
  89. package/Cameras/flyCamera.pure.js.map +1 -1
  90. package/Cameras/followCamera.pure.js +229 -192
  91. package/Cameras/followCamera.pure.js.map +1 -1
  92. package/Cameras/freeCamera.pure.js +373 -351
  93. package/Cameras/freeCamera.pure.js.map +1 -1
  94. package/Cameras/geospatialCamera.pure.d.ts +30 -7
  95. package/Cameras/geospatialCamera.pure.js +502 -457
  96. package/Cameras/geospatialCamera.pure.js.map +1 -1
  97. package/Cameras/geospatialCameraMovement.js +2 -2
  98. package/Cameras/geospatialCameraMovement.js.map +1 -1
  99. package/Cameras/targetCamera.pure.d.ts +7 -0
  100. package/Cameras/targetCamera.pure.js +550 -509
  101. package/Cameras/targetCamera.pure.js.map +1 -1
  102. package/Cameras/universalCamera.pure.js +98 -85
  103. package/Cameras/universalCamera.pure.js.map +1 -1
  104. package/Collisions/gpuPicker.d.ts +111 -4
  105. package/Collisions/gpuPicker.js +696 -119
  106. package/Collisions/gpuPicker.js.map +1 -1
  107. package/Compute/computeShader.pure.js +372 -355
  108. package/Compute/computeShader.pure.js.map +1 -1
  109. package/Culling/Helper/transformFeedbackBoundingHelper.pure.js +2 -2
  110. package/Decorators/nodeDecorator.d.ts +11 -1
  111. package/Decorators/nodeDecorator.js +43 -6
  112. package/Decorators/nodeDecorator.js.map +1 -1
  113. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js +8 -0
  114. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js.map +1 -1
  115. package/Engines/Native/nativeHelpers.js +15 -0
  116. package/Engines/Native/nativeHelpers.js.map +1 -1
  117. package/Engines/Native/nativeInterfaces.d.ts +7 -2
  118. package/Engines/Native/nativeInterfaces.js.map +1 -1
  119. package/Engines/Native/nativeRenderTargetWrapper.d.ts +5 -0
  120. package/Engines/Native/nativeRenderTargetWrapper.js +35 -1
  121. package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
  122. package/Engines/Processors/shaderProcessor.js +5 -3
  123. package/Engines/Processors/shaderProcessor.js.map +1 -1
  124. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js +16 -3
  125. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js.map +1 -1
  126. package/Engines/WebGPU/webgpuClearQuad.pure.js +7 -1
  127. package/Engines/WebGPU/webgpuClearQuad.pure.js.map +1 -1
  128. package/Engines/abstractEngine.functions.d.ts +8 -2
  129. package/Engines/abstractEngine.functions.js +12 -4
  130. package/Engines/abstractEngine.functions.js.map +1 -1
  131. package/Engines/abstractEngine.pure.d.ts +20 -1
  132. package/Engines/abstractEngine.pure.js +21 -134
  133. package/Engines/abstractEngine.pure.js.map +1 -1
  134. package/Engines/engine.d.ts +208 -0
  135. package/Engines/engine.pure.js +0 -15
  136. package/Engines/engine.pure.js.map +1 -1
  137. package/Engines/nullEngine.pure.d.ts +66 -0
  138. package/Engines/nullEngine.pure.js +97 -0
  139. package/Engines/nullEngine.pure.js.map +1 -1
  140. package/Engines/thinEngine.pure.d.ts +0 -13
  141. package/Engines/thinEngine.pure.js +4 -23
  142. package/Engines/thinEngine.pure.js.map +1 -1
  143. package/Engines/thinNativeEngine.d.ts +0 -1
  144. package/Engines/thinNativeEngine.js +0 -1
  145. package/Engines/thinNativeEngine.js.map +1 -1
  146. package/Engines/thinNativeEngine.pure.d.ts +27 -0
  147. package/Engines/thinNativeEngine.pure.js +383 -17
  148. package/Engines/thinNativeEngine.pure.js.map +1 -1
  149. package/Engines/webgpuEngine.d.ts +1 -0
  150. package/Engines/webgpuEngine.js +1 -0
  151. package/Engines/webgpuEngine.js.map +1 -1
  152. package/Engines/webgpuEngine.pure.d.ts +9 -0
  153. package/Engines/webgpuEngine.pure.js +7 -0
  154. package/Engines/webgpuEngine.pure.js.map +1 -1
  155. package/FlowGraph/flowGraph.js +9 -0
  156. package/FlowGraph/flowGraph.js.map +1 -1
  157. package/FlowGraph/flowGraphContext.js +597 -584
  158. package/FlowGraph/flowGraphContext.js.map +1 -1
  159. package/FlowGraph/flowGraphDataConnection.pure.d.ts +14 -0
  160. package/FlowGraph/flowGraphDataConnection.pure.js +38 -1
  161. package/FlowGraph/flowGraphDataConnection.pure.js.map +1 -1
  162. package/FlowGraph/serialization.d.ts +11 -0
  163. package/FlowGraph/serialization.js +11 -1
  164. package/FlowGraph/serialization.js.map +1 -1
  165. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js +182 -170
  166. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js.map +1 -1
  167. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js +196 -184
  168. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js.map +1 -1
  169. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js +222 -210
  170. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js.map +1 -1
  171. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +123 -111
  172. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
  173. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js +158 -146
  174. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js.map +1 -1
  175. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js +63 -51
  176. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js.map +1 -1
  177. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js +122 -110
  178. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js.map +1 -1
  179. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js +76 -64
  180. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js.map +1 -1
  181. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js +89 -77
  182. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js.map +1 -1
  183. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js +134 -122
  184. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js.map +1 -1
  185. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js +58 -46
  186. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js.map +1 -1
  187. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js +107 -95
  188. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js.map +1 -1
  189. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js +181 -169
  190. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js.map +1 -1
  191. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js +63 -51
  192. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js.map +1 -1
  193. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js +63 -51
  194. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js.map +1 -1
  195. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js +76 -64
  196. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js.map +1 -1
  197. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js +246 -234
  198. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js.map +1 -1
  199. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js +108 -96
  200. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js.map +1 -1
  201. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js +87 -75
  202. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js.map +1 -1
  203. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js +76 -64
  204. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js.map +1 -1
  205. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js +313 -301
  206. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js.map +1 -1
  207. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js +502 -490
  208. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js.map +1 -1
  209. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js +147 -135
  210. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js.map +1 -1
  211. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js +90 -78
  212. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js.map +1 -1
  213. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js +179 -167
  214. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js.map +1 -1
  215. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +462 -451
  216. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  217. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js +265 -253
  218. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js.map +1 -1
  219. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js +204 -192
  220. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js.map +1 -1
  221. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js +611 -550
  222. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js.map +1 -1
  223. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js +320 -308
  224. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js.map +1 -1
  225. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js +87 -75
  226. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js.map +1 -1
  227. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js +154 -142
  228. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js.map +1 -1
  229. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js +150 -138
  230. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js.map +1 -1
  231. package/FrameGraph/Node/Blocks/inputBlock.pure.js +270 -256
  232. package/FrameGraph/Node/Blocks/inputBlock.pure.js.map +1 -1
  233. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js +95 -83
  234. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js.map +1 -1
  235. package/FrameGraph/Node/nodeRenderGraph.js +715 -693
  236. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  237. package/FrameGraph/Node/nodeRenderGraphBlock.js +548 -533
  238. package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
  239. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.d.ts +2 -2
  240. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js +43 -51
  241. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js.map +1 -1
  242. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.d.ts +0 -1
  243. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js +0 -1
  244. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js.map +1 -1
  245. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.d.ts +0 -1
  246. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js +66 -35
  247. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js.map +1 -1
  248. package/Helpers/environmentHelper.js +2 -2
  249. package/Helpers/environmentHelper.js.map +1 -1
  250. package/Layers/effectLayer.js +529 -519
  251. package/Layers/effectLayer.js.map +1 -1
  252. package/Layers/glowLayer.pure.js +428 -413
  253. package/Layers/glowLayer.pure.js.map +1 -1
  254. package/Layers/highlightLayer.pure.js +473 -458
  255. package/Layers/highlightLayer.pure.js.map +1 -1
  256. package/Layers/selectionOutlineLayer.pure.js +360 -345
  257. package/Layers/selectionOutlineLayer.pure.js.map +1 -1
  258. package/Lights/Clustered/clusteredLightContainer.pure.d.ts +1 -1
  259. package/Lights/Clustered/clusteredLightContainer.pure.js +583 -558
  260. package/Lights/Clustered/clusteredLightContainer.pure.js.map +1 -1
  261. package/Lights/Shadows/shadowGenerator.js +6 -1
  262. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  263. package/Lights/areaLight.pure.js +61 -39
  264. package/Lights/areaLight.pure.js.map +1 -1
  265. package/Lights/directionalLight.pure.js +308 -284
  266. package/Lights/directionalLight.pure.js.map +1 -1
  267. package/Lights/hemisphericLight.pure.js +123 -104
  268. package/Lights/hemisphericLight.pure.js.map +1 -1
  269. package/Lights/light.d.ts +5 -3
  270. package/Lights/light.js +869 -827
  271. package/Lights/light.js.map +1 -1
  272. package/Lights/pointLight.pure.js +185 -174
  273. package/Lights/pointLight.pure.js.map +1 -1
  274. package/Lights/rectAreaLight.pure.d.ts +17 -0
  275. package/Lights/rectAreaLight.pure.js +238 -159
  276. package/Lights/rectAreaLight.pure.js.map +1 -1
  277. package/Lights/shadowLight.js +280 -268
  278. package/Lights/shadowLight.js.map +1 -1
  279. package/Lights/spotLight.pure.js +460 -427
  280. package/Lights/spotLight.pure.js.map +1 -1
  281. package/Loading/Plugins/babylonFileLoader.pure.js +17 -5
  282. package/Loading/Plugins/babylonFileLoader.pure.js.map +1 -1
  283. package/Loading/sceneLoader.d.ts +5 -1
  284. package/Loading/sceneLoader.js +299 -402
  285. package/Loading/sceneLoader.js.map +1 -1
  286. package/Materials/Background/backgroundMaterial.pure.d.ts +18 -18
  287. package/Materials/Background/backgroundMaterial.pure.js +949 -794
  288. package/Materials/Background/backgroundMaterial.pure.js.map +1 -1
  289. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.d.ts +15 -0
  290. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js +34 -1
  291. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js.map +1 -1
  292. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.d.ts +9 -0
  293. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +26 -2
  294. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
  295. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.d.ts +2 -1
  296. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js +169 -149
  297. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js.map +1 -1
  298. package/Materials/Node/Blocks/Dual/imageSourceBlock.pure.js +1 -1
  299. package/Materials/Node/Blocks/Dual/lightBlock.pure.js +442 -429
  300. package/Materials/Node/Blocks/Dual/lightBlock.pure.js.map +1 -1
  301. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js +396 -383
  302. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js.map +1 -1
  303. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js +237 -220
  304. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js.map +1 -1
  305. package/Materials/Node/Blocks/Dual/textureBlock.pure.js +1 -1
  306. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js +150 -133
  307. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js.map +1 -1
  308. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js +265 -250
  309. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js.map +1 -1
  310. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js +159 -142
  311. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js.map +1 -1
  312. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js +214 -201
  313. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js.map +1 -1
  314. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.pure.js +419 -400
  315. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.pure.js.map +1 -1
  316. package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.pure.js +3 -1
  317. package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.pure.js.map +1 -1
  318. package/Materials/Node/Blocks/PBR/clearCoatBlock.pure.js +302 -289
  319. package/Materials/Node/Blocks/PBR/clearCoatBlock.pure.js.map +1 -1
  320. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.pure.js +1327 -1272
  321. package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.pure.js.map +1 -1
  322. package/Materials/Node/Blocks/PBR/reflectionBlock.pure.js +352 -337
  323. package/Materials/Node/Blocks/PBR/reflectionBlock.pure.js.map +1 -1
  324. package/Materials/Node/Blocks/PBR/refractionBlock.pure.js +297 -277
  325. package/Materials/Node/Blocks/PBR/refractionBlock.pure.js.map +1 -1
  326. package/Materials/Node/Blocks/PBR/sheenBlock.pure.js +146 -131
  327. package/Materials/Node/Blocks/PBR/sheenBlock.pure.js.map +1 -1
  328. package/Materials/Node/Blocks/PBR/subSurfaceBlock.pure.js +158 -145
  329. package/Materials/Node/Blocks/PBR/subSurfaceBlock.pure.js.map +1 -1
  330. package/Materials/Node/Blocks/clampBlock.pure.js +92 -77
  331. package/Materials/Node/Blocks/clampBlock.pure.js.map +1 -1
  332. package/Materials/Node/Blocks/cloudBlock.pure.js +145 -132
  333. package/Materials/Node/Blocks/cloudBlock.pure.js.map +1 -1
  334. package/Materials/Node/Blocks/conditionalBlock.pure.js +182 -169
  335. package/Materials/Node/Blocks/conditionalBlock.pure.js.map +1 -1
  336. package/Materials/Node/Blocks/curveBlock.pure.js +259 -246
  337. package/Materials/Node/Blocks/curveBlock.pure.js.map +1 -1
  338. package/Materials/Node/Blocks/debugBlock.pure.js +119 -106
  339. package/Materials/Node/Blocks/debugBlock.pure.js.map +1 -1
  340. package/Materials/Node/Blocks/loopBlock.pure.js +123 -110
  341. package/Materials/Node/Blocks/loopBlock.pure.js.map +1 -1
  342. package/Materials/Node/Blocks/meshAttributeExistsBlock.pure.js +185 -172
  343. package/Materials/Node/Blocks/meshAttributeExistsBlock.pure.js.map +1 -1
  344. package/Materials/Node/Blocks/remapBlock.pure.js +127 -112
  345. package/Materials/Node/Blocks/remapBlock.pure.js.map +1 -1
  346. package/Materials/Node/Blocks/transformBlock.pure.js +196 -185
  347. package/Materials/Node/Blocks/transformBlock.pure.js.map +1 -1
  348. package/Materials/Node/Blocks/triPlanarBlock.pure.js +451 -438
  349. package/Materials/Node/Blocks/triPlanarBlock.pure.js.map +1 -1
  350. package/Materials/Node/Blocks/trigonometryBlock.pure.js +184 -171
  351. package/Materials/Node/Blocks/trigonometryBlock.pure.js.map +1 -1
  352. package/Materials/Node/Blocks/waveBlock.pure.js +97 -84
  353. package/Materials/Node/Blocks/waveBlock.pure.js.map +1 -1
  354. package/Materials/Node/Blocks/worleyNoise3DBlock.pure.js +276 -263
  355. package/Materials/Node/Blocks/worleyNoise3DBlock.pure.js.map +1 -1
  356. package/Materials/Node/nodeMaterial.pure.js +1765 -1737
  357. package/Materials/Node/nodeMaterial.pure.js.map +1 -1
  358. package/Materials/Node/nodeMaterialBuildState.d.ts +3 -3
  359. package/Materials/PBR/openpbrMaterial.pure.d.ts +102 -102
  360. package/Materials/PBR/openpbrMaterial.pure.js +3115 -2243
  361. package/Materials/PBR/openpbrMaterial.pure.js.map +1 -1
  362. package/Materials/PBR/pbrAnisotropicConfiguration.d.ts +3 -3
  363. package/Materials/PBR/pbrAnisotropicConfiguration.js +255 -227
  364. package/Materials/PBR/pbrAnisotropicConfiguration.js.map +1 -1
  365. package/Materials/PBR/pbrBRDFConfiguration.d.ts +9 -9
  366. package/Materials/PBR/pbrBRDFConfiguration.js +203 -155
  367. package/Materials/PBR/pbrBRDFConfiguration.js.map +1 -1
  368. package/Materials/PBR/pbrBaseMaterial.pure.d.ts +1 -1
  369. package/Materials/PBR/pbrBaseMaterial.pure.js +1751 -1736
  370. package/Materials/PBR/pbrBaseMaterial.pure.js.map +1 -1
  371. package/Materials/PBR/pbrBaseSimpleMaterial.d.ts +13 -13
  372. package/Materials/PBR/pbrBaseSimpleMaterial.js +205 -117
  373. package/Materials/PBR/pbrBaseSimpleMaterial.js.map +1 -1
  374. package/Materials/PBR/pbrClearCoatConfiguration.d.ts +9 -9
  375. package/Materials/PBR/pbrClearCoatConfiguration.js +464 -406
  376. package/Materials/PBR/pbrClearCoatConfiguration.js.map +1 -1
  377. package/Materials/PBR/pbrIridescenceConfiguration.d.ts +3 -3
  378. package/Materials/PBR/pbrIridescenceConfiguration.js +271 -239
  379. package/Materials/PBR/pbrIridescenceConfiguration.js.map +1 -1
  380. package/Materials/PBR/pbrMaterial.pure.d.ts +66 -66
  381. package/Materials/PBR/pbrMaterial.pure.js +1041 -685
  382. package/Materials/PBR/pbrMaterial.pure.js.map +1 -1
  383. package/Materials/PBR/pbrMetallicRoughnessMaterial.pure.d.ts +5 -5
  384. package/Materials/PBR/pbrMetallicRoughnessMaterial.pure.js +176 -115
  385. package/Materials/PBR/pbrMetallicRoughnessMaterial.pure.js.map +1 -1
  386. package/Materials/PBR/pbrSheenConfiguration.d.ts +7 -7
  387. package/Materials/PBR/pbrSheenConfiguration.js +314 -270
  388. package/Materials/PBR/pbrSheenConfiguration.js.map +1 -1
  389. package/Materials/PBR/pbrSpecularGlossinessMaterial.pure.d.ts +5 -5
  390. package/Materials/PBR/pbrSpecularGlossinessMaterial.pure.js +172 -117
  391. package/Materials/PBR/pbrSpecularGlossinessMaterial.pure.js.map +1 -1
  392. package/Materials/PBR/pbrSubSurfaceConfiguration.d.ts +16 -16
  393. package/Materials/PBR/pbrSubSurfaceConfiguration.js +864 -764
  394. package/Materials/PBR/pbrSubSurfaceConfiguration.js.map +1 -1
  395. package/Materials/Textures/HTML/htmlInCanvasPolyfill.d.ts +43 -0
  396. package/Materials/Textures/HTML/htmlInCanvasPolyfill.js +64 -0
  397. package/Materials/Textures/HTML/htmlInCanvasPolyfill.js.map +1 -0
  398. package/Materials/Textures/HTML/htmlInteractionManager.d.ts +69 -0
  399. package/Materials/Textures/HTML/htmlInteractionManager.js +130 -0
  400. package/Materials/Textures/HTML/htmlInteractionManager.js.map +1 -0
  401. package/Materials/Textures/HTML/htmlRaycastInteractionManager.d.ts +84 -0
  402. package/Materials/Textures/HTML/htmlRaycastInteractionManager.js +246 -0
  403. package/Materials/Textures/HTML/htmlRaycastInteractionManager.js.map +1 -0
  404. package/Materials/Textures/HTML/htmlTexture.d.ts +148 -0
  405. package/Materials/Textures/HTML/htmlTexture.js +455 -0
  406. package/Materials/Textures/HTML/htmlTexture.js.map +1 -0
  407. package/Materials/Textures/HTML/index.d.ts +4 -0
  408. package/Materials/Textures/HTML/index.js +5 -0
  409. package/Materials/Textures/HTML/index.js.map +1 -0
  410. package/Materials/Textures/HTML/pure.d.ts +5 -0
  411. package/Materials/Textures/HTML/pure.js +6 -0
  412. package/Materials/Textures/HTML/pure.js.map +1 -0
  413. package/Materials/Textures/Procedurals/proceduralTexture.pure.js +671 -643
  414. package/Materials/Textures/Procedurals/proceduralTexture.pure.js.map +1 -1
  415. package/Materials/Textures/baseTexture.pure.js +880 -825
  416. package/Materials/Textures/baseTexture.pure.js.map +1 -1
  417. package/Materials/Textures/cubeTexture.d.ts +0 -1
  418. package/Materials/Textures/cubeTexture.js +0 -1
  419. package/Materials/Textures/cubeTexture.js.map +1 -1
  420. package/Materials/Textures/cubeTexture.pure.js +368 -333
  421. package/Materials/Textures/cubeTexture.pure.js.map +1 -1
  422. package/Materials/Textures/dynamicTexture.d.ts +0 -1
  423. package/Materials/Textures/dynamicTexture.js +0 -1
  424. package/Materials/Textures/dynamicTexture.js.map +1 -1
  425. package/Materials/Textures/dynamicTexture.pure.js +2 -0
  426. package/Materials/Textures/dynamicTexture.pure.js.map +1 -1
  427. package/Materials/Textures/htmlElementTexture.d.ts +0 -2
  428. package/Materials/Textures/htmlElementTexture.js +0 -2
  429. package/Materials/Textures/htmlElementTexture.js.map +1 -1
  430. package/Materials/Textures/htmlElementTexture.pure.js +4 -0
  431. package/Materials/Textures/htmlElementTexture.pure.js.map +1 -1
  432. package/Materials/Textures/index.d.ts +1 -0
  433. package/Materials/Textures/index.js +1 -1
  434. package/Materials/Textures/index.js.map +1 -1
  435. package/Materials/Textures/multiRenderTarget.d.ts +0 -1
  436. package/Materials/Textures/multiRenderTarget.js +0 -1
  437. package/Materials/Textures/multiRenderTarget.js.map +1 -1
  438. package/Materials/Textures/multiRenderTarget.pure.js +2 -0
  439. package/Materials/Textures/multiRenderTarget.pure.js.map +1 -1
  440. package/Materials/Textures/pure.d.ts +1 -0
  441. package/Materials/Textures/pure.js +1 -0
  442. package/Materials/Textures/pure.js.map +1 -1
  443. package/Materials/Textures/texture.pure.js +961 -923
  444. package/Materials/Textures/texture.pure.js.map +1 -1
  445. package/Materials/Textures/videoTexture.pure.d.ts +3 -0
  446. package/Materials/Textures/videoTexture.pure.js +450 -401
  447. package/Materials/Textures/videoTexture.pure.js.map +1 -1
  448. package/Materials/colorCurves.pure.js +510 -477
  449. package/Materials/colorCurves.pure.js.map +1 -1
  450. package/Materials/effect.pure.js +0 -7
  451. package/Materials/effect.pure.js.map +1 -1
  452. package/Materials/imageProcessing.js +12 -4
  453. package/Materials/imageProcessing.js.map +1 -1
  454. package/Materials/imageProcessingConfiguration.pure.js +647 -587
  455. package/Materials/imageProcessingConfiguration.pure.js.map +1 -1
  456. package/Materials/material.decalMapConfiguration.pure.d.ts +2 -2
  457. package/Materials/material.decalMapConfiguration.pure.js +149 -130
  458. package/Materials/material.decalMapConfiguration.pure.js.map +1 -1
  459. package/Materials/material.detailMapConfiguration.d.ts +3 -3
  460. package/Materials/material.detailMapConfiguration.js +213 -175
  461. package/Materials/material.detailMapConfiguration.js.map +1 -1
  462. package/Materials/material.pure.js +1815 -1721
  463. package/Materials/material.pure.js.map +1 -1
  464. package/Materials/materialPluginBase.pure.js +270 -249
  465. package/Materials/materialPluginBase.pure.js.map +1 -1
  466. package/Materials/materialPluginManager.pure.js +18 -8
  467. package/Materials/materialPluginManager.pure.js.map +1 -1
  468. package/Materials/materialStencilState.js +211 -200
  469. package/Materials/materialStencilState.js.map +1 -1
  470. package/Materials/meshDebugPluginMaterial.pure.d.ts +2 -2
  471. package/Materials/meshDebugPluginMaterial.pure.js +397 -275
  472. package/Materials/meshDebugPluginMaterial.pure.js.map +1 -1
  473. package/Materials/standardMaterial.pure.d.ts +32 -32
  474. package/Materials/standardMaterial.pure.js +1804 -1394
  475. package/Materials/standardMaterial.pure.js.map +1 -1
  476. package/Maths/math.color.pure.js +5 -5
  477. package/Maths/math.functions.js +38 -30
  478. package/Maths/math.functions.js.map +1 -1
  479. package/Maths/math.vector.pure.js +25 -25
  480. package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.js +18 -8
  481. package/Meshes/GaussianSplatting/gaussianSplattingMesh.pure.js.map +1 -1
  482. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.d.ts +86 -1
  483. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js +255 -104
  484. package/Meshes/GaussianSplatting/gaussianSplattingMeshBase.pure.js.map +1 -1
  485. package/Meshes/GaussianSplatting/gaussianSplattingSortWorker.d.ts +39 -0
  486. package/Meshes/GaussianSplatting/gaussianSplattingSortWorker.js +322 -0
  487. package/Meshes/GaussianSplatting/gaussianSplattingSortWorker.js.map +1 -0
  488. package/Meshes/GreasedLine/greasedLineMesh.pure.js +4 -4
  489. package/Meshes/GreasedLine/greasedLineRibbonMesh.pure.js +3 -3
  490. package/Meshes/Node/Blocks/Instances/instantiateBaseBlock.js +107 -94
  491. package/Meshes/Node/Blocks/Instances/instantiateBaseBlock.js.map +1 -1
  492. package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.pure.js +276 -263
  493. package/Meshes/Node/Blocks/Instances/instantiateOnFacesBlock.pure.js.map +1 -1
  494. package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.pure.js +247 -232
  495. package/Meshes/Node/Blocks/Instances/instantiateOnVerticesBlock.pure.js.map +1 -1
  496. package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.pure.js +299 -284
  497. package/Meshes/Node/Blocks/Instances/instantiateOnVolumeBlock.pure.js.map +1 -1
  498. package/Meshes/Node/Blocks/Set/aggregatorBlock.pure.js +196 -181
  499. package/Meshes/Node/Blocks/Set/aggregatorBlock.pure.js.map +1 -1
  500. package/Meshes/Node/Blocks/Set/latticeBlock.pure.js +198 -179
  501. package/Meshes/Node/Blocks/Set/latticeBlock.pure.js.map +1 -1
  502. package/Meshes/Node/Blocks/Set/setColorsBlock.pure.js +151 -138
  503. package/Meshes/Node/Blocks/Set/setColorsBlock.pure.js.map +1 -1
  504. package/Meshes/Node/Blocks/Set/setMaterialIDBlock.pure.js +107 -94
  505. package/Meshes/Node/Blocks/Set/setMaterialIDBlock.pure.js.map +1 -1
  506. package/Meshes/Node/Blocks/Set/setNormalsBlock.pure.js +138 -125
  507. package/Meshes/Node/Blocks/Set/setNormalsBlock.pure.js.map +1 -1
  508. package/Meshes/Node/Blocks/Set/setPositionsBlock.pure.js +213 -200
  509. package/Meshes/Node/Blocks/Set/setPositionsBlock.pure.js.map +1 -1
  510. package/Meshes/Node/Blocks/Set/setTangentsBlock.pure.js +138 -125
  511. package/Meshes/Node/Blocks/Set/setTangentsBlock.pure.js.map +1 -1
  512. package/Meshes/Node/Blocks/Set/setUVsBlock.pure.js +179 -164
  513. package/Meshes/Node/Blocks/Set/setUVsBlock.pure.js.map +1 -1
  514. package/Meshes/Node/Blocks/Sources/boxBlock.pure.js +183 -170
  515. package/Meshes/Node/Blocks/Sources/boxBlock.pure.js.map +1 -1
  516. package/Meshes/Node/Blocks/Sources/capsuleBlock.pure.js +125 -112
  517. package/Meshes/Node/Blocks/Sources/capsuleBlock.pure.js.map +1 -1
  518. package/Meshes/Node/Blocks/Sources/cylinderBlock.pure.js +153 -140
  519. package/Meshes/Node/Blocks/Sources/cylinderBlock.pure.js.map +1 -1
  520. package/Meshes/Node/Blocks/Sources/discBlock.pure.js +112 -99
  521. package/Meshes/Node/Blocks/Sources/discBlock.pure.js.map +1 -1
  522. package/Meshes/Node/Blocks/Sources/gridBlock.pure.js +133 -120
  523. package/Meshes/Node/Blocks/Sources/gridBlock.pure.js.map +1 -1
  524. package/Meshes/Node/Blocks/Sources/icoSphereBlock.pure.js +128 -115
  525. package/Meshes/Node/Blocks/Sources/icoSphereBlock.pure.js.map +1 -1
  526. package/Meshes/Node/Blocks/Sources/meshBlock.pure.js +116 -103
  527. package/Meshes/Node/Blocks/Sources/meshBlock.pure.js.map +1 -1
  528. package/Meshes/Node/Blocks/Sources/planeBlock.pure.js +160 -147
  529. package/Meshes/Node/Blocks/Sources/planeBlock.pure.js.map +1 -1
  530. package/Meshes/Node/Blocks/Sources/sphereBlock.pure.js +144 -131
  531. package/Meshes/Node/Blocks/Sources/sphereBlock.pure.js.map +1 -1
  532. package/Meshes/Node/Blocks/Sources/torusBlock.pure.js +112 -99
  533. package/Meshes/Node/Blocks/Sources/torusBlock.pure.js.map +1 -1
  534. package/Meshes/Node/Blocks/Textures/geometryTextureFetchBlock.pure.js +200 -185
  535. package/Meshes/Node/Blocks/Textures/geometryTextureFetchBlock.pure.js.map +1 -1
  536. package/Meshes/Node/Blocks/bevelBlock.pure.js +111 -98
  537. package/Meshes/Node/Blocks/bevelBlock.pure.js.map +1 -1
  538. package/Meshes/Node/Blocks/booleanGeometryBlock.pure.js +182 -165
  539. package/Meshes/Node/Blocks/booleanGeometryBlock.pure.js.map +1 -1
  540. package/Meshes/Node/Blocks/cleanGeometryBlock.pure.js +89 -76
  541. package/Meshes/Node/Blocks/cleanGeometryBlock.pure.js.map +1 -1
  542. package/Meshes/Node/Blocks/conditionBlock.pure.js +184 -169
  543. package/Meshes/Node/Blocks/conditionBlock.pure.js.map +1 -1
  544. package/Meshes/Node/Blocks/extrudeGeometryBlock.pure.js +270 -255
  545. package/Meshes/Node/Blocks/extrudeGeometryBlock.pure.js.map +1 -1
  546. package/Meshes/Node/Blocks/geometryCollectionBlock.pure.js +172 -159
  547. package/Meshes/Node/Blocks/geometryCollectionBlock.pure.js.map +1 -1
  548. package/Meshes/Node/Blocks/geometryCurveBlock.pure.js +230 -217
  549. package/Meshes/Node/Blocks/geometryCurveBlock.pure.js.map +1 -1
  550. package/Meshes/Node/Blocks/geometryEaseBlock.pure.js +256 -245
  551. package/Meshes/Node/Blocks/geometryEaseBlock.pure.js.map +1 -1
  552. package/Meshes/Node/Blocks/geometryOptimizeBlock.pure.js +206 -189
  553. package/Meshes/Node/Blocks/geometryOptimizeBlock.pure.js.map +1 -1
  554. package/Meshes/Node/Blocks/geometryTransformBlock.pure.js +166 -153
  555. package/Meshes/Node/Blocks/geometryTransformBlock.pure.js.map +1 -1
  556. package/Meshes/Node/Blocks/geometryTrigonometryBlock.pure.js +221 -208
  557. package/Meshes/Node/Blocks/geometryTrigonometryBlock.pure.js.map +1 -1
  558. package/Meshes/Node/Blocks/mappingBlock.pure.js +150 -137
  559. package/Meshes/Node/Blocks/mappingBlock.pure.js.map +1 -1
  560. package/Meshes/Node/Blocks/mathBlock.pure.js +269 -256
  561. package/Meshes/Node/Blocks/mathBlock.pure.js.map +1 -1
  562. package/Meshes/Node/Blocks/mergeGeometryBlock.pure.js +141 -128
  563. package/Meshes/Node/Blocks/mergeGeometryBlock.pure.js.map +1 -1
  564. package/Meshes/Node/Blocks/randomBlock.pure.js +161 -148
  565. package/Meshes/Node/Blocks/randomBlock.pure.js.map +1 -1
  566. package/Meshes/Node/Blocks/subdivideBlock.pure.js +102 -87
  567. package/Meshes/Node/Blocks/subdivideBlock.pure.js.map +1 -1
  568. package/Meshes/Node/nodeGeometry.js +560 -538
  569. package/Meshes/Node/nodeGeometry.js.map +1 -1
  570. package/Meshes/Node/nodeGeometryBlock.js +473 -458
  571. package/Meshes/Node/nodeGeometryBlock.js.map +1 -1
  572. package/Meshes/abstractMesh.pure.js +2218 -2207
  573. package/Meshes/abstractMesh.pure.js.map +1 -1
  574. package/Meshes/geometry.js +30 -15
  575. package/Meshes/geometry.js.map +1 -1
  576. package/Meshes/mesh.pure.js +26 -14
  577. package/Meshes/mesh.pure.js.map +1 -1
  578. package/Meshes/mesh.vertexData.js +1665 -1655
  579. package/Meshes/mesh.vertexData.js.map +1 -1
  580. package/Meshes/transformNode.pure.js +1400 -1372
  581. package/Meshes/transformNode.pure.js.map +1 -1
  582. package/Misc/decorators.d.ts +34 -19
  583. package/Misc/decorators.functions.d.ts +33 -2
  584. package/Misc/decorators.functions.js +114 -35
  585. package/Misc/decorators.functions.js.map +1 -1
  586. package/Misc/decorators.js +96 -68
  587. package/Misc/decorators.js.map +1 -1
  588. package/Misc/decorators.serialization.js +47 -40
  589. package/Misc/decorators.serialization.js.map +1 -1
  590. package/Misc/decorators.serializationUtilities.d.ts +24 -0
  591. package/Misc/decorators.serializationUtilities.js +20 -0
  592. package/Misc/decorators.serializationUtilities.js.map +1 -0
  593. package/Misc/dumpTools.pure.js +43 -33
  594. package/Misc/dumpTools.pure.js.map +1 -1
  595. package/Misc/fileTools.pure.js +8 -0
  596. package/Misc/fileTools.pure.js.map +1 -1
  597. package/Misc/observable.pure.js +0 -7
  598. package/Misc/observable.pure.js.map +1 -1
  599. package/Misc/snapshotRenderingHelper.d.ts +4 -1
  600. package/Misc/snapshotRenderingHelper.js.map +1 -1
  601. package/Misc/symbolMetadataPolyfill.d.ts +11 -0
  602. package/Misc/symbolMetadataPolyfill.js +22 -0
  603. package/Misc/symbolMetadataPolyfill.js.map +1 -0
  604. package/Misc/tools.pure.js +2 -2
  605. package/Misc/tools.pure.js.map +1 -1
  606. package/Morph/morphTarget.js +382 -365
  607. package/Morph/morphTarget.js.map +1 -1
  608. package/Particles/Node/Blocks/Conditions/particleConditionBlock.pure.js +160 -145
  609. package/Particles/Node/Blocks/Conditions/particleConditionBlock.pure.js.map +1 -1
  610. package/Particles/Node/Blocks/Emitters/coneShapeBlock.pure.js +187 -174
  611. package/Particles/Node/Blocks/Emitters/coneShapeBlock.pure.js.map +1 -1
  612. package/Particles/Node/Blocks/Emitters/meshShapeBlock.pure.js +238 -219
  613. package/Particles/Node/Blocks/Emitters/meshShapeBlock.pure.js.map +1 -1
  614. package/Particles/Node/Blocks/Emitters/setupSpriteSheetBlock.pure.js +140 -115
  615. package/Particles/Node/Blocks/Emitters/setupSpriteSheetBlock.pure.js.map +1 -1
  616. package/Particles/Node/Blocks/Emitters/sphereShapeBlock.pure.js +157 -144
  617. package/Particles/Node/Blocks/Emitters/sphereShapeBlock.pure.js.map +1 -1
  618. package/Particles/Node/Blocks/Triggers/particleTriggerBlock.pure.js +133 -119
  619. package/Particles/Node/Blocks/Triggers/particleTriggerBlock.pure.js.map +1 -1
  620. package/Particles/Node/Blocks/Update/alignAngleBlock.pure.js +93 -80
  621. package/Particles/Node/Blocks/Update/alignAngleBlock.pure.js.map +1 -1
  622. package/Particles/Node/Blocks/particleDebugBlock.pure.js +117 -105
  623. package/Particles/Node/Blocks/particleDebugBlock.pure.js.map +1 -1
  624. package/Particles/Node/Blocks/particleFloatToIntBlock.pure.js +105 -92
  625. package/Particles/Node/Blocks/particleFloatToIntBlock.pure.js.map +1 -1
  626. package/Particles/Node/Blocks/particleGradientValueBlock.pure.js +82 -69
  627. package/Particles/Node/Blocks/particleGradientValueBlock.pure.js.map +1 -1
  628. package/Particles/Node/Blocks/particleLocalVariableBlock.pure.js +113 -101
  629. package/Particles/Node/Blocks/particleLocalVariableBlock.pure.js.map +1 -1
  630. package/Particles/Node/Blocks/particleMathBlock.pure.js +278 -265
  631. package/Particles/Node/Blocks/particleMathBlock.pure.js.map +1 -1
  632. package/Particles/Node/Blocks/particleNumberMathBlock.pure.js +155 -142
  633. package/Particles/Node/Blocks/particleNumberMathBlock.pure.js.map +1 -1
  634. package/Particles/Node/Blocks/particleRandomBlock.pure.js +156 -143
  635. package/Particles/Node/Blocks/particleRandomBlock.pure.js.map +1 -1
  636. package/Particles/Node/Blocks/particleTrigonometryBlock.pure.js +217 -204
  637. package/Particles/Node/Blocks/particleTrigonometryBlock.pure.js.map +1 -1
  638. package/Particles/Node/Blocks/particleVectorMathBlock.pure.js +106 -93
  639. package/Particles/Node/Blocks/particleVectorMathBlock.pure.js.map +1 -1
  640. package/Particles/Node/Blocks/systemBlock.pure.js +366 -330
  641. package/Particles/Node/Blocks/systemBlock.pure.js.map +1 -1
  642. package/Particles/Node/nodeParticleBlock.js +339 -324
  643. package/Particles/Node/nodeParticleBlock.js.map +1 -1
  644. package/Particles/Node/nodeParticleSystemSet.js +494 -473
  645. package/Particles/Node/nodeParticleSystemSet.js.map +1 -1
  646. package/Particles/gpuParticleSystem.d.ts +0 -1
  647. package/Particles/gpuParticleSystem.js +0 -1
  648. package/Particles/gpuParticleSystem.js.map +1 -1
  649. package/Particles/gpuParticleSystem.pure.d.ts +4 -3
  650. package/Particles/gpuParticleSystem.pure.js +27 -16
  651. package/Particles/gpuParticleSystem.pure.js.map +1 -1
  652. package/Particles/particleSystem.pure.js +57 -2
  653. package/Particles/particleSystem.pure.js.map +1 -1
  654. package/Particles/thinParticleSystem.d.ts +0 -1
  655. package/Particles/thinParticleSystem.js +0 -1
  656. package/Particles/thinParticleSystem.js.map +1 -1
  657. package/Particles/thinParticleSystem.pure.js +2 -0
  658. package/Particles/thinParticleSystem.pure.js.map +1 -1
  659. package/Particles/webgl2ParticleSystem.pure.js +2 -0
  660. package/Particles/webgl2ParticleSystem.pure.js.map +1 -1
  661. package/Physics/v1/physicsImpostor.pure.js +4 -4
  662. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.pure.js +675 -656
  663. package/PostProcesses/RenderPipeline/Pipelines/defaultRenderingPipeline.pure.js.map +1 -1
  664. package/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline.d.ts +0 -1
  665. package/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline.js +0 -1
  666. package/PostProcesses/RenderPipeline/Pipelines/lensRenderingPipeline.js.map +1 -1
  667. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.pure.js +521 -486
  668. package/PostProcesses/RenderPipeline/Pipelines/ssao2RenderingPipeline.pure.js.map +1 -1
  669. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.d.ts +0 -1
  670. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js +0 -1
  671. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.js.map +1 -1
  672. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.pure.js +241 -220
  673. package/PostProcesses/RenderPipeline/Pipelines/ssaoRenderingPipeline.pure.js.map +1 -1
  674. package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.pure.js +852 -835
  675. package/PostProcesses/RenderPipeline/Pipelines/ssrRenderingPipeline.pure.js.map +1 -1
  676. package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.pure.js +1135 -1073
  677. package/PostProcesses/RenderPipeline/Pipelines/standardRenderingPipeline.pure.js.map +1 -1
  678. package/PostProcesses/RenderPipeline/Pipelines/taaRenderingPipeline.pure.js +319 -303
  679. package/PostProcesses/RenderPipeline/Pipelines/taaRenderingPipeline.pure.js.map +1 -1
  680. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js +212 -199
  681. package/PostProcesses/RenderPipeline/postProcessRenderPipeline.js.map +1 -1
  682. package/PostProcesses/blackAndWhitePostProcess.pure.js +67 -55
  683. package/PostProcesses/blackAndWhitePostProcess.pure.js.map +1 -1
  684. package/PostProcesses/bloomMergePostProcess.pure.js +74 -62
  685. package/PostProcesses/bloomMergePostProcess.pure.js.map +1 -1
  686. package/PostProcesses/blurPostProcess.pure.js +127 -115
  687. package/PostProcesses/blurPostProcess.pure.js.map +1 -1
  688. package/PostProcesses/chromaticAberrationPostProcess.pure.js +130 -118
  689. package/PostProcesses/chromaticAberrationPostProcess.pure.js.map +1 -1
  690. package/PostProcesses/circleOfConfusionPostProcess.pure.js +115 -104
  691. package/PostProcesses/circleOfConfusionPostProcess.pure.js.map +1 -1
  692. package/PostProcesses/colorCorrectionPostProcess.pure.js +55 -43
  693. package/PostProcesses/colorCorrectionPostProcess.pure.js.map +1 -1
  694. package/PostProcesses/convolutionPostProcess.pure.js +96 -84
  695. package/PostProcesses/convolutionPostProcess.pure.js.map +1 -1
  696. package/PostProcesses/extractHighlightsPostProcess.pure.js +68 -57
  697. package/PostProcesses/extractHighlightsPostProcess.pure.js.map +1 -1
  698. package/PostProcesses/filterPostProcess.pure.js +66 -54
  699. package/PostProcesses/filterPostProcess.pure.js.map +1 -1
  700. package/PostProcesses/fxaaPostProcess.pure.js.map +1 -1
  701. package/PostProcesses/grainPostProcess.pure.js +82 -70
  702. package/PostProcesses/grainPostProcess.pure.js.map +1 -1
  703. package/PostProcesses/imageProcessingPostProcess.js +334 -322
  704. package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
  705. package/PostProcesses/motionBlurPostProcess.pure.js +246 -235
  706. package/PostProcesses/motionBlurPostProcess.pure.js.map +1 -1
  707. package/PostProcesses/passPostProcess.pure.js +75 -63
  708. package/PostProcesses/passPostProcess.pure.js.map +1 -1
  709. package/PostProcesses/postProcess.pure.js +899 -835
  710. package/PostProcesses/postProcess.pure.js.map +1 -1
  711. package/PostProcesses/refractionPostProcess.pure.js +114 -87
  712. package/PostProcesses/refractionPostProcess.pure.js.map +1 -1
  713. package/PostProcesses/screenSpaceCurvaturePostProcess.pure.js +108 -96
  714. package/PostProcesses/screenSpaceCurvaturePostProcess.pure.js.map +1 -1
  715. package/PostProcesses/screenSpaceReflectionPostProcess.pure.js +241 -220
  716. package/PostProcesses/screenSpaceReflectionPostProcess.pure.js.map +1 -1
  717. package/PostProcesses/sharpenPostProcess.pure.js +86 -74
  718. package/PostProcesses/sharpenPostProcess.pure.js.map +1 -1
  719. package/PostProcesses/tonemapPostProcess.pure.js +82 -70
  720. package/PostProcesses/tonemapPostProcess.pure.js.map +1 -1
  721. package/PostProcesses/volumetricLightScatteringPostProcess.pure.js +500 -465
  722. package/PostProcesses/volumetricLightScatteringPostProcess.pure.js.map +1 -1
  723. package/PostProcesses/vrMultiviewToSingleviewPostProcess.d.ts +0 -1
  724. package/PostProcesses/vrMultiviewToSingleviewPostProcess.js +0 -1
  725. package/PostProcesses/vrMultiviewToSingleviewPostProcess.js.map +1 -1
  726. package/PostProcesses/vrMultiviewToSingleviewPostProcess.pure.js +2 -0
  727. package/PostProcesses/vrMultiviewToSingleviewPostProcess.pure.js.map +1 -1
  728. package/Probes/reflectionProbe.pure.js +238 -224
  729. package/Probes/reflectionProbe.pure.js.map +1 -1
  730. package/Rendering/GlobalIllumination/giRSMManager.pure.d.ts +1 -1
  731. package/Rendering/GlobalIllumination/giRSMManager.pure.js +138 -105
  732. package/Rendering/GlobalIllumination/giRSMManager.pure.js.map +1 -1
  733. package/Rendering/IBLShadows/iblShadowsPluginMaterial.pure.d.ts +1 -1
  734. package/Rendering/IBLShadows/iblShadowsPluginMaterial.pure.js +155 -138
  735. package/Rendering/IBLShadows/iblShadowsPluginMaterial.pure.js.map +1 -1
  736. package/Rendering/IBLShadows/iblShadowsRenderPipeline.d.ts +0 -2
  737. package/Rendering/IBLShadows/iblShadowsRenderPipeline.js +0 -2
  738. package/Rendering/IBLShadows/iblShadowsRenderPipeline.js.map +1 -1
  739. package/Rendering/IBLShadows/iblShadowsRenderPipeline.pure.js +5 -0
  740. package/Rendering/IBLShadows/iblShadowsRenderPipeline.pure.js.map +1 -1
  741. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.d.ts +0 -1
  742. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js +0 -1
  743. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js.map +1 -1
  744. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.pure.d.ts +1 -0
  745. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.pure.js +34 -0
  746. package/Rendering/IBLShadows/iblShadowsVoxelRenderer.pure.js.map +1 -1
  747. package/Rendering/edgesRenderer.pure.js.map +1 -1
  748. package/Rendering/prePassRenderer.d.ts +0 -2
  749. package/Rendering/prePassRenderer.js +0 -2
  750. package/Rendering/prePassRenderer.js.map +1 -1
  751. package/Rendering/prePassRenderer.pure.js +2 -0
  752. package/Rendering/prePassRenderer.pure.js.map +1 -1
  753. package/Rendering/reflectiveShadowMap.pure.d.ts +1 -1
  754. package/Rendering/reflectiveShadowMap.pure.js +151 -130
  755. package/Rendering/reflectiveShadowMap.pure.js.map +1 -1
  756. package/Rendering/thinDepthPeelingRenderer.d.ts +0 -1
  757. package/Rendering/thinDepthPeelingRenderer.js +0 -1
  758. package/Rendering/thinDepthPeelingRenderer.js.map +1 -1
  759. package/Shaders/ShadersInclude/gaussianSplatting.js +1 -0
  760. package/Shaders/ShadersInclude/gaussianSplatting.js.map +1 -1
  761. package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js +35 -5
  762. package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
  763. package/Shaders/gaussianSplatting.fragment.js +17 -1
  764. package/Shaders/gaussianSplatting.fragment.js.map +1 -1
  765. package/Shaders/gaussianSplatting.vertex.js +1 -1
  766. package/Shaders/gaussianSplatting.vertex.js.map +1 -1
  767. package/Shaders/gaussianSplattingDepth.vertex.js +1 -1
  768. package/Shaders/gaussianSplattingDepth.vertex.js.map +1 -1
  769. package/Shaders/picking.fragment.js +39 -3
  770. package/Shaders/picking.fragment.js.map +1 -1
  771. package/ShadersWGSL/ShadersInclude/gaussianSplatting.js +3 -1
  772. package/ShadersWGSL/ShadersInclude/gaussianSplatting.js.map +1 -1
  773. package/ShadersWGSL/ShadersInclude/helperFunctions.js +2 -2
  774. package/ShadersWGSL/ShadersInclude/helperFunctions.js.map +1 -1
  775. package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js +39 -7
  776. package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
  777. package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js +4 -3
  778. package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js.map +1 -1
  779. package/ShadersWGSL/gaussianSplatting.fragment.js +14 -1
  780. package/ShadersWGSL/gaussianSplatting.fragment.js.map +1 -1
  781. package/ShadersWGSL/gaussianSplatting.vertex.js +2 -2
  782. package/ShadersWGSL/gaussianSplatting.vertex.js.map +1 -1
  783. package/ShadersWGSL/gaussianSplattingDepth.vertex.js +2 -2
  784. package/ShadersWGSL/gaussianSplattingDepth.vertex.js.map +1 -1
  785. package/ShadersWGSL/lightingVolume.compute.js +2 -2
  786. package/ShadersWGSL/lightingVolume.compute.js.map +1 -1
  787. package/ShadersWGSL/picking.fragment.js +22 -1
  788. package/ShadersWGSL/picking.fragment.js.map +1 -1
  789. package/XR/features/Layers/WebXRCompositionLayer.d.ts +3 -2
  790. package/XR/features/Layers/WebXRCompositionLayer.js +2 -2
  791. package/XR/features/Layers/WebXRCompositionLayer.js.map +1 -1
  792. package/XR/features/Layers/WebXRWebGPUCompositionLayer.d.ts +59 -0
  793. package/XR/features/Layers/WebXRWebGPUCompositionLayer.js +120 -0
  794. package/XR/features/Layers/WebXRWebGPUCompositionLayer.js.map +1 -0
  795. package/XR/features/Layers/WebXRWebGPUProjectionLayer.d.ts +25 -0
  796. package/XR/features/Layers/WebXRWebGPUProjectionLayer.js +69 -0
  797. package/XR/features/Layers/WebXRWebGPUProjectionLayer.js.map +1 -0
  798. package/XR/features/WebXRLayers.pure.d.ts +8 -0
  799. package/XR/features/WebXRLayers.pure.js +43 -6
  800. package/XR/features/WebXRLayers.pure.js.map +1 -1
  801. package/XR/native/nativeXRRenderTarget.d.ts +2 -2
  802. package/XR/native/nativeXRRenderTarget.js +2 -2
  803. package/XR/native/nativeXRRenderTarget.js.map +1 -1
  804. package/XR/webXRExperienceHelper.js +10 -1
  805. package/XR/webXRExperienceHelper.js.map +1 -1
  806. package/XR/webXRGraphicsBinding.d.ts +90 -0
  807. package/XR/webXRGraphicsBinding.js +85 -0
  808. package/XR/webXRGraphicsBinding.js.map +1 -0
  809. package/XR/webXRLayerRenderTargetTexture.d.ts +24 -0
  810. package/XR/webXRLayerRenderTargetTexture.js +30 -0
  811. package/XR/webXRLayerRenderTargetTexture.js.map +1 -0
  812. package/XR/webXRManagedOutputCanvas.d.ts +14 -0
  813. package/XR/webXRManagedOutputCanvas.js +24 -5
  814. package/XR/webXRManagedOutputCanvas.js.map +1 -1
  815. package/XR/webXRRenderTargetTextureProvider.d.ts +25 -4
  816. package/XR/webXRRenderTargetTextureProvider.js +33 -35
  817. package/XR/webXRRenderTargetTextureProvider.js.map +1 -1
  818. package/XR/webXRSessionManager.d.ts +11 -0
  819. package/XR/webXRSessionManager.js +37 -0
  820. package/XR/webXRSessionManager.js.map +1 -1
  821. package/XR/webXRTypes.d.ts +9 -6
  822. package/XR/webXRTypes.js.map +1 -1
  823. package/XR/webXRWebGLLayer.d.ts +2 -2
  824. package/XR/webXRWebGLLayer.js +2 -2
  825. package/XR/webXRWebGLLayer.js.map +1 -1
  826. package/XR/webXRWebGLRenderTargetTextureProvider.d.ts +12 -0
  827. package/XR/webXRWebGLRenderTargetTextureProvider.js +58 -0
  828. package/XR/webXRWebGLRenderTargetTextureProvider.js.map +1 -0
  829. package/XR/webXRWebGPURenderTargetTextureProvider.d.ts +69 -0
  830. package/XR/webXRWebGPURenderTargetTextureProvider.js +148 -0
  831. package/XR/webXRWebGPURenderTargetTextureProvider.js.map +1 -0
  832. package/index.d.ts +1 -0
  833. package/index.js +1 -0
  834. package/index.js.map +1 -1
  835. package/node.js +878 -845
  836. package/node.js.map +1 -1
  837. package/package.json +8 -14
  838. package/scene.pure.d.ts +12 -0
  839. package/scene.pure.js +36 -0
  840. package/scene.pure.js.map +1 -1
  841. package/tslib.es6.js +304 -150
@@ -168,6 +168,15 @@ export class FlowGraph {
168
168
  // Rebuild with the new scene
169
169
  this._scene = scene;
170
170
  this._scene.constantlyUpdateMeshUnderPointer = true; // ensure pointer info is always up to date for event blocks that need it
171
+ // Re-resolve node references (e.g. meshes targeted by Get/Set property blocks) against the
172
+ // new scene. This is required when the graph was parsed before its scene was populated (for
173
+ // example an editor that loads a graph from a snippet first and the referenced scene second):
174
+ // the references would otherwise stay bound to nodes from the old/disposed scene.
175
+ for (const block of this._allBlocks) {
176
+ for (const input of block.dataInputs) {
177
+ input._reresolveDefaultValueForScene(scene);
178
+ }
179
+ }
171
180
  this._sceneEventCoordinator = new FlowGraphSceneEventCoordinator(this._scene);
172
181
  // Pre-attach the event observer so that events from the new
173
182
  // coordinator are routed to the graph immediately. The handler
@@ -1 +1 @@
1
- {"version":3,"file":"flowGraph.js","sourceRoot":"","sources":["../../../../dev/core/src/FlowGraph/flowGraph.ts"],"names":[],"mappings":"AAAA,OAAO,EAAiB,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAI/D,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAEtD,OAAO,EAAE,uBAAuB,EAAE,MAAM,2BAA2B,CAAC;AACpE,OAAO,EAAE,4BAA4B,EAAE,MAAM,gCAAgC,CAAC;AAM9E,OAAO,EAA+B,8BAA8B,EAAE,MAAM,kCAAkC,CAAC;AAE/G,OAAO,EAAE,eAAe,EAAE,MAAM,SAAS,CAAC;AAC1C,OAAO,EAAmC,8BAA8B,EAAE,MAAM,sBAAsB,CAAC;AACvG,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAE1C,MAAM,CAAN,IAAkB,cAajB;AAbD,WAAkB,cAAc;IAC5B;;OAEG;IACH,yDAAO,CAAA;IACP;;OAEG;IACH,yDAAO,CAAA;IACP;;OAEG;IACH,uDAAM,CAAA;AACV,CAAC,EAbiB,cAAc,KAAd,cAAc,QAa/B;AA+CD;;;;;;;GAOG;AACH,MAAM,OAAO,SAAS;IA0ClB;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAGD;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAID;;;OAGG;IACH,IAAW,qBAAqB;QAC5B,OAAO,IAAI,CAAC,sBAAsB,CAAC;IACvC,CAAC;IASD;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED;;OAEG;IACH,IAAW,KAAK,CAAC,KAAqB;QAClC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;IACzD,CAAC;IAED;;;OAGG;IACH,YAAmB,MAAwB;QAlF3C;;WAEG;QACI,6BAAwB,GAA+B,IAAI,UAAU,EAAE,CAAC;QAC/E,gBAAgB;QACT,iBAAY,GAA6D;YAC5E,kDAA+B,EAAE,EAAE;YACnC,sDAAiC,EAAE,EAAE;YACrC,gEAAsC,EAAE,EAAE;YAC1C,8CAA6B,EAAE,EAAE;YACjC,oDAAgC,EAAE,EAAE;YACpC,gDAA8B,EAAE,EAAE;YAClC,oDAAgC,EAAE,EAAE;YACpC,oDAAgC,EAAE,EAAE;YACpC,kDAA+B,EAAE,EAAE;YACnC,4CAA4B,EAAE,EAAE;YAChC,wCAA0B,EAAE,EAAE;YAC9B,8DAAqC,EAAE,EAAE;YACzC,gDAA8B,EAAE,EAAE;SACrC,CAAC;QAEF;;;WAGG;QACI,eAAU,GAAqB,EAAE,CAAC;QAoBjC,uBAAkB,GAAuB,EAAE,CAAC;QAapD;;WAEG;QACK,WAAM,kCAA0C;QAsBpD,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,KAAK,CAAC;QAC3B,IAAI,CAAC,sBAAsB,GAAG,IAAI,8BAA8B,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC9E,IAAI,CAAC,YAAY,GAAG,MAAM,CAAC,WAAW,CAAC;QACvC,IAAI,CAAC,IAAI,GAAG,MAAM,CAAC,IAAI,IAAI,OAAO,CAAC;QACnC,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,QAAQ,IAAI,UAAU,EAAE,CAAC;IACpD,CAAC;IAEO,oBAAoB;QACxB,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACtB,OAAO;QACX,CAAC;QACD,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,sBAAsB,CAAC,0BAA0B,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE;YACvF,IAAI,KAAK,CAAC,IAAI,yDAAoC,EAAE,CAAC;gBACjD,IAAI,CAAC,OAAO,EAAE,CAAC;gBACf,OAAO;YACX,CAAC;YAED,IAAI,IAAI,CAAC,KAAK,mCAA2B,EAAE,CAAC;gBACxC,OAAO;YACX,CAAC;YAED,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;gBAC5C,MAAM,KAAK,GAAG,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;gBAC5D,KAAK,MAAM,KAAK,IAAI,KAAK,EAAE,CAAC;oBACxB,mBAAmB;oBACnB,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,OAAO,EAAE,KAAK,CAAC,OAAO,CAAC,EAAE,CAAC;wBAC/C,MAAM;oBACV,CAAC;gBACL,CAAC;YACL,CAAC;YACD,wCAAwC;YACxC,QAAQ,KAAK,CAAC,IAAI,EAAE,CAAC;gBACjB;oBACI,IAAI,CAAC,sBAAsB,CAAC,mBAAmB,GAAG,IAAI,CAAC;oBACvD,MAAM;gBACV;oBACI,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;wBAC5C,OAAO,CAAC,aAAa,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC;oBACzC,CAAC;oBACD,MAAM;YACd,CAAC;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAEO,oBAAoB;QACxB,IAAI,CAAC,cAAc,EAAE,MAAM,EAAE,CAAC;QAC9B,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;IAC/B,CAAC;IAED;;;;;;;OAOG;IACI,QAAQ,CAAC,KAAY;QACxB,IAAI,KAAK,KAAK,IAAI,CAAC,MAAM,EAAE,CAAC;YACxB,OAAO;QACX,CAAC;QACD,IAAI,IAAI,CAAC,KAAK,mCAA2B,EAAE,CAAC;YACxC,IAAI,CAAC,IAAI,EAAE,CAAC;QAChB,CAAC;QACD,kCAAkC;QAClC,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAC5B,IAAI,CAAC,sBAAsB,CAAC,OAAO,EAAE,CAAC;QACtC,6EAA6E;QAC7E,0EAA0E;QAC1E,yEAAyE;QACzE,uEAAuE;QACvE,sEAAsE;QACtE,IAAI,CAAC,kBAAkB,CAAC,MAAM,GAAG,CAAC,CAAC;QACnC,6BAA6B;QAC5B,IAA0B,CAAC,MAAM,GAAG,KAAK,CAAC;QAC3C,IAAI,CAAC,MAAM,CAAC,gCAAgC,GAAG,IAAI,CAAC,CAAC,yEAAyE;QAC9H,IAAI,CAAC,sBAAsB,GAAG,IAAI,8BAA8B,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC9E,4DAA4D;QAC5D,gEAAgE;QAChE,+DAA+D;QAC/D,8DAA8D;QAC9D,wCAAwC;QACxC,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAED;;;OAGG;IACI,aAAa;QAChB,MAAM,OAAO,GAAG,IAAI,gBAAgB,CAAC,EAAE,KAAK,EAAE,IAAI,CAAC,MAAM,EAAE,WAAW,EAAE,IAAI,CAAC,YAAY,EAAE,qBAAqB,EAAE,IAAI,CAAC,sBAAsB,EAAE,CAAC,CAAC;QACjJ,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACtC,OAAO,OAAO,CAAC;IACnB,CAAC;IAED;;;;OAIG;IACI,UAAU,CAAC,KAAa;QAC3B,OAAO,IAAI,CAAC,kBAAkB,CAAC,KAAK,CAAC,CAAC;IAC1C,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,kBAAkB,CAAC,MAAM,CAAC;IAC1C,CAAC;IAED;;;;;OAKG;IACI,aAAa,CAAC,KAAa;QAC9B,IAAI,KAAK,GAAG,CAAC,IAAI,KAAK,IAAI,IAAI,CAAC,kBAAkB,CAAC,MAAM,EAAE,CAAC;YACvD,OAAO,SAAS,CAAC;QACrB,CAAC;QACD,MAAM,CAAC,OAAO,CAAC,GAAG,IAAI,CAAC,kBAAkB,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;QAC3D,OAAO,CAAC,mBAAmB,EAAE,CAAC;QAC9B,OAAO,OAAO,CAAC;IACnB,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;;;;;OAMG;IACI,QAAQ,CAAC,KAAqB;QACjC,IAAI,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;YACxC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAChC,CAAC;IACL,CAAC;IAED;;;;OAIG;IACI,WAAW,CAAC,KAAqB;QACpC,MAAM,GAAG,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;QAC3C,IAAI,GAAG,KAAK,CAAC,CAAC,EAAE,CAAC;YACb,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;QACnC,CAAC;QACD,gEAAgE;QAChE,IAAI,KAAK,YAAY,uBAAuB,IAAI,MAAM,IAAI,KAAK,EAAE,CAAC;YAC9D,MAAM,UAAU,GAAG,KAAuC,CAAC;YAC3D,MAAM,IAAI,GAAG,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;YAChD,IAAI,IAAI,EAAE,CAAC;gBACP,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;gBACtC,IAAI,IAAI,KAAK,CAAC,CAAC,EAAE,CAAC;oBACd,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;gBACzB,CAAC;YACL,CAAC;QACL,CAAC;QACD,mEAAmE;QACnE,iEAAiE;QACjE,sDAAsD;QACtD,IAAI,KAAK,YAAY,4BAA4B,EAAE,CAAC;YAChD,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;gBAC5C,KAAK,CAAC,mBAAmB,CAAC,OAAO,CAAC,CAAC;gBACnC,KAAK,CAAC,mBAAmB,CAAC,OAAO,CAAC,CAAC;YACvC,CAAC;QACL,CAAC;QACD,uBAAuB;QACvB,KAAK,MAAM,KAAK,IAAI,KAAK,CAAC,UAAU,EAAE,CAAC;YACnC,KAAK,CAAC,iBAAiB,EAAE,CAAC;QAC9B,CAAC;QACD,KAAK,MAAM,MAAM,IAAI,KAAK,CAAC,WAAW,EAAE,CAAC;YACrC,MAAM,CAAC,iBAAiB,EAAE,CAAC;QAC/B,CAAC;QACD,IAAI,KAAK,YAAY,uBAAuB,EAAE,CAAC;YAC3C,KAAK,MAAM,QAAQ,IAAI,KAAK,CAAC,YAAY,EAAE,CAAC;gBACxC,QAAQ,CAAC,iBAAiB,EAAE,CAAC;YACjC,CAAC;YACD,KAAK,MAAM,SAAS,IAAI,KAAK,CAAC,aAAa,EAAE,CAAC;gBAC1C,SAAS,CAAC,iBAAiB,EAAE,CAAC;YAClC,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;;OAIG;IACI,aAAa,CAAC,KAA0B;QAC3C,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;QACrB,IAAI,KAAK,CAAC,IAAI,uDAAmC,IAAI,KAAK,CAAC,IAAI,qDAAkC,EAAE,CAAC;YAChG,IAAI,CAAC,MAAM,CAAC,gCAAgC,GAAG,IAAI,CAAC;QACxD,CAAC;QAED,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAE1C,kDAAkD;QAClD,IAAI,IAAI,CAAC,KAAK,mCAA2B,EAAE,CAAC;YACxC,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;gBAC5C,KAAK,CAAC,kBAAkB,CAAC,OAAO,CAAC,CAAC;YACtC,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,wBAAwB,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;gBAC5C,IAAI,KAAK,mCAA2B,EAAE,CAAC;oBACnC,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;wBAC5C,KAAK,CAAC,kBAAkB,CAAC,OAAO,CAAC,CAAC;oBACtC,CAAC;gBACL,CAAC;YACL,CAAC,CAAC,CAAC;QACP,CAAC;IACL,CAAC;IAED;;;OAGG;IACI,IAAI;QACP,IAAI,IAAI,CAAC,KAAK,mCAA2B,EAAE,CAAC;YACxC,OAAO;QACX,CAAC;QACD,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAC5B,IAAI,CAAC,KAAK,iCAAyB,CAAC;QACpC,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC5C,OAAO,CAAC,mBAAmB,EAAE,CAAC;YAC9B,OAAO,CAAC,uBAAuB,EAAE,CAAC;QACtC,CAAC;QACD,IAAI,CAAC,kBAAkB,CAAC,MAAM,GAAG,CAAC,CAAC;IACvC,CAAC;IAED;;;OAGG;IACI,KAAK;QACR,IAAI,IAAI,CAAC,KAAK,mCAA2B,EAAE,CAAC;YACxC,OAAO;QACX,CAAC;QACD,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAC5B,IAAI,CAAC,KAAK,gCAAwB,CAAC;QACnC,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC5C,OAAO,CAAC,mBAAmB,EAAE,CAAC;QAClC,CAAC;IACL,CAAC;IAED;;;OAGG;IACI,KAAK;QACR,IAAI,IAAI,CAAC,KAAK,mCAA2B,EAAE,CAAC;YACxC,OAAO;QACX,CAAC;QACD,MAAM,iBAAiB,GAAG,IAAI,CAAC,KAAK,kCAA0B,CAAC;QAC/D,IAAI,IAAI,CAAC,kBAAkB,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACvC,IAAI,CAAC,aAAa,EAAE,CAAC;QACzB,CAAC;QACD,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAC5B,IAAI,CAAC,KAAK,iCAAyB,CAAC;QACpC,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAC3B,4DAA4D;QAC5D,8DAA8D;QAC9D,8DAA8D;QAC9D,iDAAiD;QACjD,IAAI,CAAC,iBAAiB,EAAE,CAAC;YACrB,IAAI,CAAC,sBAAsB,CAAC,mBAAmB,GAAG,KAAK,CAAC;YACxD,IAAI,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC;gBAC5B,IAAI,CAAC,sBAAsB,CAAC,mBAAmB,GAAG,IAAI,CAAC;gBACvD,IAAI,CAAC,sBAAsB,CAAC,0BAA0B,CAAC,eAAe,CAAC,EAAE,IAAI,kDAA+B,EAAE,CAAC,CAAC;YACpH,CAAC;iBAAM,CAAC;gBACJ,gEAAgE;gBAChE,gEAAgE;gBAChE,8DAA8D;gBAC9D,sDAAsD;gBACtD,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,GAAG,EAAE;oBAC9B,IAAI,IAAI,CAAC,KAAK,mCAA2B,IAAI,CAAC,IAAI,CAAC,sBAAsB,CAAC,mBAAmB,EAAE,CAAC;wBAC5F,IAAI,CAAC,sBAAsB,CAAC,mBAAmB,GAAG,IAAI,CAAC;wBACvD,IAAI,CAAC,sBAAsB,CAAC,0BAA0B,CAAC,eAAe,CAAC,EAAE,IAAI,kDAA+B,EAAE,CAAC,CAAC;oBACpH,CAAC;gBACL,CAAC,EAAE,IAAI,CAAC,CAAC;YACb,CAAC;QACL,CAAC;IACL,CAAC;IAEO,mBAAmB;QACvB,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC5C,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;gBACnC,MAAM,KAAK,GAAG,IAAI,CAAC,mBAAmB,CAAC,IAA0B,EAAE,OAAO,CAAC,CAAC;gBAC5E,KAAK,MAAM,KAAK,IAAI,KAAK,EAAE,CAAC;oBACxB,KAAK,CAAC,kBAAkB,CAAC,OAAO,CAAC,CAAC;gBACtC,CAAC;YACL,CAAC;QACL,CAAC;IACL,CAAC;IAEO,mBAAmB,CAAC,IAAwB,EAAE,OAAyB;QAC3E,MAAM,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,YAAY,GAAG,CAAC,CAAC,YAAY,CAAC,CAAC;QAEtF,IAAI,IAAI,iDAAgC,EAAE,CAAC;YACvC,MAAM,aAAa,GAAG,EAA2B,CAAC;YAClD,KAAK,MAAM,MAAM,IAAI,KAAK,EAAE,CAAC;gBACzB,0GAA0G;gBAC1G,MAAM,KAAK,GAAI,MAAsC,CAAC,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;gBAC9E,IAAI,CAAC,GAAG,CAAC,CAAC;gBACV,OAAO,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;oBAC3B,MAAM,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;oBACxB,MAAM,KAAK,GAAI,MAAsC,CAAC,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;oBAC9E,IAAI,KAAK,IAAI,KAAK,IAAI,eAAe,CAAC,KAAK,EAAE,KAAK,CAAC,EAAE,CAAC;wBAClD,MAAM;oBACV,CAAC;gBACL,CAAC;gBACD,aAAa,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC;YACvC,CAAC;YACD,OAAO,aAAa,CAAC;QACzB,CAAC;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,IAAI,CAAC,KAAK,mCAA2B,EAAE,CAAC;YACxC,OAAO;QACX,CAAC;QACD,IAAI,CAAC,KAAK,iCAAyB,CAAC;QACpC,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC5C,OAAO,CAAC,mBAAmB,EAAE,CAAC;YAC9B,OAAO,CAAC,uBAAuB,EAAE,CAAC;QACtC,CAAC;QACD,IAAI,CAAC,kBAAkB,CAAC,MAAM,GAAG,CAAC,CAAC;QACnC,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACnC,IAAI,CAAC,YAAY,CAAC,IAA0B,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC;QAC7D,CAAC;QACD,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;QAC3B,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAC5B,IAAI,CAAC,sBAAsB,CAAC,OAAO,EAAE,CAAC;IAC1C,CAAC;IAED;;;OAGG;IACI,cAAc,CAAC,OAAwC;QAC1D,MAAM,SAAS,GAAqB,EAAE,CAAC;QACvC,MAAM,mBAAmB,GAAG,IAAI,GAAG,EAAU,CAAC;QAC9C,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACnC,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,YAAY,CAAC,IAA0B,CAAC,EAAE,CAAC;gBAChE,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;gBACtB,mBAAmB,CAAC,GAAG,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;YAC5C,CAAC;QACL,CAAC;QAED,OAAO,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YAC1B,MAAM,KAAK,GAAG,SAAS,CAAC,GAAG,EAAG,CAAC;YAC/B,OAAO,CAAC,KAAK,CAAC,CAAC;YAEf,KAAK,MAAM,MAAM,IAAI,KAAK,CAAC,UAAU,EAAE,CAAC;gBACpC,KAAK,MAAM,UAAU,IAAI,MAAM,CAAC,eAAe,EAAE,CAAC;oBAC9C,IAAI,CAAC,mBAAmB,CAAC,GAAG,CAAC,UAAU,CAAC,WAAW,CAAC,QAAQ,CAAC,EAAE,CAAC;wBAC5D,SAAS,CAAC,IAAI,CAAC,UAAU,CAAC,WAAW,CAAC,CAAC;wBACvC,mBAAmB,CAAC,GAAG,CAAC,UAAU,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;oBAC7D,CAAC;gBACL,CAAC;YACL,CAAC;YACD,IAAI,KAAK,YAAY,uBAAuB,EAAE,CAAC;gBAC3C,KAAK,MAAM,SAAS,IAAI,KAAK,CAAC,aAAa,EAAE,CAAC;oBAC1C,KAAK,MAAM,UAAU,IAAI,SAAS,CAAC,eAAe,EAAE,CAAC;wBACjD,IAAI,CAAC,mBAAmB,CAAC,GAAG,CAAC,UAAU,CAAC,WAAW,CAAC,QAAQ,CAAC,EAAE,CAAC;4BAC5D,SAAS,CAAC,IAAI,CAAC,UAAU,CAAC,WAAW,CAAC,CAAC;4BACvC,mBAAmB,CAAC,GAAG,CAAC,UAAU,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;wBAC7D,CAAC;oBACL,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;;OAIG;IACI,QAAQ;QACX,OAAO,8BAA8B,CAAC,IAAI,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;IACjE,CAAC;IAED;;;;OAIG;IACI,SAAS,CAAC,sBAA2B,EAAE,EAAE,sBAAoF;QAChI,mBAAmB,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACrC,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC7C,mBAAmB,CAAC,SAAS,GAAG,EAAE,CAAC;QACnC,mEAAmE;QACnE,kEAAkE;QAClE,MAAM,IAAI,GAAG,IAAI,GAAG,EAAU,CAAC;QAC/B,MAAM,cAAc,GAAG,CAAC,KAAqB,EAAE,EAAE;YAC7C,IAAI,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,QAAQ,CAAC,EAAE,CAAC;gBAC3B,OAAO;YACX,CAAC;YACD,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;YACzB,MAAM,eAAe,GAAQ,EAAE,CAAC;YAChC,KAAK,CAAC,SAAS,CAAC,eAAe,CAAC,CAAC;YACjC,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;QACxD,CAAC,CAAC;QACF,IAAI,CAAC,cAAc,CAAC,cAAc,CAAC,CAAC;QACpC,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YAClC,cAAc,CAAC,KAAK,CAAC,CAAC;QAC1B,CAAC;QACD,mBAAmB,CAAC,iBAAiB,GAAG,EAAE,CAAC;QAC3C,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC5C,MAAM,iBAAiB,GAAQ,EAAE,CAAC;YAClC,OAAO,CAAC,SAAS,CAAC,iBAAiB,EAAE,sBAAsB,CAAC,CAAC;YAC7D,mBAAmB,CAAC,iBAAiB,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAClE,CAAC;IACL,CAAC;CACJ","sourcesContent":["import { type Observer, Observable } from \"../Misc/observable\";\r\nimport { type Nullable } from \"../types\";\r\nimport { type Scene } from \"../scene\";\r\nimport { type FlowGraphEventBlock } from \"./flowGraphEventBlock\";\r\nimport { FlowGraphContext } from \"./flowGraphContext\";\r\nimport { type FlowGraphBlock } from \"./flowGraphBlock\";\r\nimport { FlowGraphExecutionBlock } from \"./flowGraphExecutionBlock\";\r\nimport { FlowGraphAsyncExecutionBlock } from \"./flowGraphAsyncExecutionBlock\";\r\nimport { type FlowGraphCoordinator } from \"./flowGraphCoordinator\";\r\nimport { type IObjectAccessor } from \"./typeDefinitions\";\r\nimport { type IPathToObjectConverter } from \"../ObjectModel/objectModelInterfaces\";\r\nimport { type IAssetContainer } from \"core/IAssetContainer\";\r\nimport { FlowGraphEventType } from \"./flowGraphEventType\";\r\nimport { type IFlowGraphEventTrigger, FlowGraphSceneEventCoordinator } from \"./flowGraphSceneEventCoordinator\";\r\nimport { type FlowGraphMeshPickEventBlock } from \"./Blocks/Event/flowGraphMeshPickEventBlock\";\r\nimport { _IsDescendantOf } from \"./utils\";\r\nimport { type IFlowGraphValidationResult, ValidateFlowGraphWithBlockList } from \"./flowGraphValidator\";\r\nimport { RandomGUID } from \"../Misc/guid\";\r\n\r\nexport const enum FlowGraphState {\r\n /**\r\n * The graph is stopped\r\n */\r\n Stopped,\r\n /**\r\n * The graph is running\r\n */\r\n Started,\r\n /**\r\n * The graph is paused (contexts kept, pending tasks cancelled)\r\n */\r\n Paused,\r\n}\r\n\r\n/**\r\n * Parameters used to create a flow graph.\r\n */\r\nexport interface IFlowGraphParams {\r\n /**\r\n * The scene that the flow graph belongs to.\r\n */\r\n scene: Scene;\r\n /**\r\n * The event coordinator used by the flow graph.\r\n */\r\n coordinator: FlowGraphCoordinator;\r\n /**\r\n * Optional human-readable name for the graph.\r\n * Defaults to \"Graph\" if not provided.\r\n */\r\n name?: string;\r\n /**\r\n * Optional unique identifier for the graph.\r\n * If not provided, a random UUID is generated.\r\n */\r\n uniqueId?: string;\r\n}\r\n\r\n/**\r\n * Options for parsing a flow graph.\r\n */\r\nexport interface IFlowGraphParseOptions {\r\n /**\r\n * A function that parses complex values in a scene.\r\n * @param key the key of the value\r\n * @param serializationObject the object to read the value from\r\n * @param assetsContainer the assets container to read assets from\r\n * @param scene the scene to read the value from\r\n */\r\n valueParseFunction?: (key: string, serializationObject: any, assetsContainer: IAssetContainer, scene: Scene) => any;\r\n /**\r\n * The flow graph coordinator.\r\n */\r\n coordinator: FlowGraphCoordinator;\r\n /**\r\n * A function that converts a path to an object accessor.\r\n */\r\n pathConverter?: IPathToObjectConverter<IObjectAccessor>;\r\n}\r\n/**\r\n * Class used to represent a flow graph.\r\n * A flow graph is a graph of blocks that can be used to create complex logic.\r\n * Blocks can be added to the graph and connected to each other.\r\n * The graph can then be started, which will init and start all of its event blocks.\r\n *\r\n * @experimental FlowGraph is still in development and is subject to change.\r\n */\r\nexport class FlowGraph {\r\n /**\r\n * A human-readable name for this graph.\r\n */\r\n public name: string;\r\n\r\n /**\r\n * A unique identifier for this graph. Auto-generated if not provided.\r\n */\r\n public uniqueId: string;\r\n\r\n /**\r\n * An observable that is triggered when the state of the graph changes.\r\n */\r\n public onStateChangedObservable: Observable<FlowGraphState> = new Observable();\r\n /** @internal */\r\n public _eventBlocks: { [keyof in FlowGraphEventType]: FlowGraphEventBlock[] } = {\r\n [FlowGraphEventType.SceneReady]: [],\r\n [FlowGraphEventType.SceneDispose]: [],\r\n [FlowGraphEventType.SceneBeforeRender]: [],\r\n [FlowGraphEventType.MeshPick]: [],\r\n [FlowGraphEventType.PointerDown]: [],\r\n [FlowGraphEventType.PointerUp]: [],\r\n [FlowGraphEventType.PointerMove]: [],\r\n [FlowGraphEventType.PointerOver]: [],\r\n [FlowGraphEventType.PointerOut]: [],\r\n [FlowGraphEventType.KeyDown]: [],\r\n [FlowGraphEventType.KeyUp]: [],\r\n [FlowGraphEventType.SceneAfterRender]: [],\r\n [FlowGraphEventType.NoTrigger]: [],\r\n };\r\n\r\n /**\r\n * All blocks that belong to this graph, including unreachable ones.\r\n * @internal\r\n */\r\n public _allBlocks: FlowGraphBlock[] = [];\r\n /**\r\n * @internal\r\n */\r\n public readonly _scene: Scene;\r\n\r\n /**\r\n * The scene associated with this flow graph.\r\n */\r\n public get scene(): Scene {\r\n return this._scene;\r\n }\r\n private _coordinator: FlowGraphCoordinator;\r\n\r\n /**\r\n * The coordinator that owns this flow graph.\r\n */\r\n public get coordinator(): FlowGraphCoordinator {\r\n return this._coordinator;\r\n }\r\n private _executionContexts: FlowGraphContext[] = [];\r\n private _sceneEventCoordinator: FlowGraphSceneEventCoordinator;\r\n\r\n /**\r\n * The scene event coordinator for this graph.\r\n * Provides access to runtime event state such as currently pressed keys.\r\n */\r\n public get sceneEventCoordinator(): FlowGraphSceneEventCoordinator {\r\n return this._sceneEventCoordinator;\r\n }\r\n\r\n private _eventObserver: Nullable<Observer<IFlowGraphEventTrigger>>;\r\n\r\n /**\r\n * The state of the graph\r\n */\r\n private _state: FlowGraphState = FlowGraphState.Stopped;\r\n\r\n /**\r\n * The state of the graph\r\n */\r\n public get state() {\r\n return this._state;\r\n }\r\n\r\n /**\r\n * The state of the graph\r\n */\r\n public set state(value: FlowGraphState) {\r\n this._state = value;\r\n this.onStateChangedObservable.notifyObservers(value);\r\n }\r\n\r\n /**\r\n * Construct a Flow Graph\r\n * @param params construction parameters. currently only the scene\r\n */\r\n public constructor(params: IFlowGraphParams) {\r\n this._scene = params.scene;\r\n this._sceneEventCoordinator = new FlowGraphSceneEventCoordinator(this._scene);\r\n this._coordinator = params.coordinator;\r\n this.name = params.name ?? \"Graph\";\r\n this.uniqueId = params.uniqueId ?? RandomGUID();\r\n }\r\n\r\n private _attachEventObserver() {\r\n if (this._eventObserver) {\r\n return;\r\n }\r\n this._eventObserver = this._sceneEventCoordinator.onEventTriggeredObservable.add((event) => {\r\n if (event.type === FlowGraphEventType.SceneDispose) {\r\n this.dispose();\r\n return;\r\n }\r\n\r\n if (this.state !== FlowGraphState.Started) {\r\n return;\r\n }\r\n\r\n for (const context of this._executionContexts) {\r\n const order = this._getContextualOrder(event.type, context);\r\n for (const block of order) {\r\n // iterate contexts\r\n if (!block._executeEvent(context, event.payload)) {\r\n break;\r\n }\r\n }\r\n }\r\n // custom behavior(s) of specific events\r\n switch (event.type) {\r\n case FlowGraphEventType.SceneReady:\r\n this._sceneEventCoordinator.sceneReadyTriggered = true;\r\n break;\r\n case FlowGraphEventType.SceneBeforeRender:\r\n for (const context of this._executionContexts) {\r\n context._notifyOnTick(event.payload);\r\n }\r\n break;\r\n }\r\n });\r\n }\r\n\r\n private _detachEventObserver() {\r\n this._eventObserver?.remove();\r\n this._eventObserver = null;\r\n }\r\n\r\n /**\r\n * Sets a new scene for this flow graph, re-wiring all event listeners.\r\n * This is useful when the scene the flow graph should listen to changes\r\n * (e.g. when a new scene is loaded in an editor preview).\r\n * If the graph is currently running, it will be stopped first and must be\r\n * restarted manually after calling this method.\r\n * @param scene the new scene to attach to\r\n */\r\n public setScene(scene: Scene): void {\r\n if (scene === this._scene) {\r\n return;\r\n }\r\n if (this.state === FlowGraphState.Started) {\r\n this.stop();\r\n }\r\n // Tear down old event coordinator\r\n this._detachEventObserver();\r\n this._sceneEventCoordinator.dispose();\r\n // Clear execution contexts so start() creates fresh ones with the new scene.\r\n // NOTE: This intentionally discards user variables and connection values.\r\n // Callers that need to preserve them (e.g. the Flow Graph Editor) should\r\n // snapshot context state BEFORE calling setScene() and restore it in a\r\n // wrapped createContext() callback after start() re-creates contexts.\r\n this._executionContexts.length = 0;\r\n // Rebuild with the new scene\r\n (this as { _scene: Scene })._scene = scene;\r\n this._scene.constantlyUpdateMeshUnderPointer = true; // ensure pointer info is always up to date for event blocks that need it\r\n this._sceneEventCoordinator = new FlowGraphSceneEventCoordinator(this._scene);\r\n // Pre-attach the event observer so that events from the new\r\n // coordinator are routed to the graph immediately. The handler\r\n // guards against processing events while the graph is stopped,\r\n // but having the observer in place ensures no events are lost\r\n // when start() is called shortly after.\r\n this._attachEventObserver();\r\n }\r\n\r\n /**\r\n * Create a context. A context represents one self contained execution for the graph, with its own variables.\r\n * @returns the context, where you can get and set variables\r\n */\r\n public createContext() {\r\n const context = new FlowGraphContext({ scene: this._scene, coordinator: this._coordinator, sceneEventCoordinator: this._sceneEventCoordinator });\r\n this._executionContexts.push(context);\r\n return context;\r\n }\r\n\r\n /**\r\n * Returns the execution context at a given index\r\n * @param index the index of the context\r\n * @returns the execution context at that index\r\n */\r\n public getContext(index: number) {\r\n return this._executionContexts[index];\r\n }\r\n\r\n /**\r\n * Returns the number of execution contexts currently attached to this graph.\r\n */\r\n public get contextCount(): number {\r\n return this._executionContexts.length;\r\n }\r\n\r\n /**\r\n * Remove an execution context by index. Any pending async blocks on\r\n * the context are cleared before removal.\r\n * @param index the index of the context to remove\r\n * @returns the removed context, or undefined if the index was out of range\r\n */\r\n public removeContext(index: number): FlowGraphContext | undefined {\r\n if (index < 0 || index >= this._executionContexts.length) {\r\n return undefined;\r\n }\r\n const [removed] = this._executionContexts.splice(index, 1);\r\n removed._clearPendingBlocks();\r\n return removed;\r\n }\r\n\r\n /**\r\n * Returns all blocks registered in this graph, including disconnected ones.\r\n * @returns a read-only array of all blocks\r\n */\r\n public getAllBlocks(): readonly FlowGraphBlock[] {\r\n return this._allBlocks;\r\n }\r\n\r\n /**\r\n * Register a block with the graph. This does not wire any connections;\r\n * it simply ensures the block is tracked so that serialization, editor\r\n * display, and validation see it even when it is not reachable from an\r\n * event block.\r\n * @param block the block to register\r\n */\r\n public addBlock(block: FlowGraphBlock): void {\r\n if (this._allBlocks.indexOf(block) === -1) {\r\n this._allBlocks.push(block);\r\n }\r\n }\r\n\r\n /**\r\n * Remove a block from the graph. Disconnects all of its ports and, if it\r\n * is an event block, unregisters it from the event-block lists.\r\n * @param block the block to remove\r\n */\r\n public removeBlock(block: FlowGraphBlock): void {\r\n const idx = this._allBlocks.indexOf(block);\r\n if (idx !== -1) {\r\n this._allBlocks.splice(idx, 1);\r\n }\r\n // If it is an event block, remove from the event-block registry\r\n if (block instanceof FlowGraphExecutionBlock && \"type\" in block) {\r\n const eventBlock = block as unknown as FlowGraphEventBlock;\r\n const list = this._eventBlocks[eventBlock.type];\r\n if (list) {\r\n const eIdx = list.indexOf(eventBlock);\r\n if (eIdx !== -1) {\r\n list.splice(eIdx, 1);\r\n }\r\n }\r\n }\r\n // If the block has pending async tasks (e.g. event subscriptions),\r\n // cancel them in all active execution contexts so deletion takes\r\n // effect immediately even while the graph is running.\r\n if (block instanceof FlowGraphAsyncExecutionBlock) {\r\n for (const context of this._executionContexts) {\r\n block._cancelPendingTasks(context);\r\n block._resetAfterCanceled(context);\r\n }\r\n }\r\n // Disconnect all ports\r\n for (const input of block.dataInputs) {\r\n input.disconnectFromAll();\r\n }\r\n for (const output of block.dataOutputs) {\r\n output.disconnectFromAll();\r\n }\r\n if (block instanceof FlowGraphExecutionBlock) {\r\n for (const signalIn of block.signalInputs) {\r\n signalIn.disconnectFromAll();\r\n }\r\n for (const signalOut of block.signalOutputs) {\r\n signalOut.disconnectFromAll();\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Add an event block. When the graph is started, it will start listening to events\r\n * from the block and execute the graph when they are triggered.\r\n * @param block the event block to be added\r\n */\r\n public addEventBlock(block: FlowGraphEventBlock): void {\r\n this.addBlock(block);\r\n if (block.type === FlowGraphEventType.PointerOver || block.type === FlowGraphEventType.PointerOut) {\r\n this._scene.constantlyUpdateMeshUnderPointer = true;\r\n }\r\n\r\n this._eventBlocks[block.type].push(block);\r\n\r\n // if already started, sort and add to the pending\r\n if (this.state === FlowGraphState.Started) {\r\n for (const context of this._executionContexts) {\r\n block._startPendingTasks(context);\r\n }\r\n } else {\r\n this.onStateChangedObservable.addOnce((state) => {\r\n if (state === FlowGraphState.Started) {\r\n for (const context of this._executionContexts) {\r\n block._startPendingTasks(context);\r\n }\r\n }\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Stops the flow graph. Cancels all pending tasks and clears execution contexts,\r\n * but keeps event blocks so the graph can be restarted.\r\n */\r\n public stop() {\r\n if (this.state === FlowGraphState.Stopped) {\r\n return;\r\n }\r\n this._detachEventObserver();\r\n this.state = FlowGraphState.Stopped;\r\n for (const context of this._executionContexts) {\r\n context._clearPendingBlocks();\r\n context._clearPendingActivation();\r\n }\r\n this._executionContexts.length = 0;\r\n }\r\n\r\n /**\r\n * Pauses the flow graph. Cancels pending tasks but keeps execution contexts and event blocks.\r\n * Call start() to resume.\r\n */\r\n public pause() {\r\n if (this.state !== FlowGraphState.Started) {\r\n return;\r\n }\r\n this._detachEventObserver();\r\n this.state = FlowGraphState.Paused;\r\n for (const context of this._executionContexts) {\r\n context._clearPendingBlocks();\r\n }\r\n }\r\n\r\n /**\r\n * Starts the flow graph. Initializes the event blocks and starts listening to events.\r\n * Can also be called to resume from a paused state.\r\n */\r\n public start() {\r\n if (this.state === FlowGraphState.Started) {\r\n return;\r\n }\r\n const resumingFromPause = this.state === FlowGraphState.Paused;\r\n if (this._executionContexts.length === 0) {\r\n this.createContext();\r\n }\r\n this._attachEventObserver();\r\n this.state = FlowGraphState.Started;\r\n this._startPendingEvents();\r\n // On a fresh start (not resume), fire the SceneReady event.\r\n // The coordinator's own scene-ready observer may have already\r\n // fired (and been lost) while the graph was stopped, so reset\r\n // the flag and handle the ready state ourselves.\r\n if (!resumingFromPause) {\r\n this._sceneEventCoordinator.sceneReadyTriggered = false;\r\n if (this._scene.isReady(true)) {\r\n this._sceneEventCoordinator.sceneReadyTriggered = true;\r\n this._sceneEventCoordinator.onEventTriggeredObservable.notifyObservers({ type: FlowGraphEventType.SceneReady });\r\n } else {\r\n // Scene isn't ready yet (e.g. pending shader compilations after\r\n // a scene swap). Use executeWhenReady(true) which restarts the\r\n // readiness check loop — a plain addOnce on onReadyObservable\r\n // may never fire if the check loop already completed.\r\n this._scene.executeWhenReady(() => {\r\n if (this.state === FlowGraphState.Started && !this._sceneEventCoordinator.sceneReadyTriggered) {\r\n this._sceneEventCoordinator.sceneReadyTriggered = true;\r\n this._sceneEventCoordinator.onEventTriggeredObservable.notifyObservers({ type: FlowGraphEventType.SceneReady });\r\n }\r\n }, true);\r\n }\r\n }\r\n }\r\n\r\n private _startPendingEvents() {\r\n for (const context of this._executionContexts) {\r\n for (const type in this._eventBlocks) {\r\n const order = this._getContextualOrder(type as FlowGraphEventType, context);\r\n for (const block of order) {\r\n block._startPendingTasks(context);\r\n }\r\n }\r\n }\r\n }\r\n\r\n private _getContextualOrder(type: FlowGraphEventType, context: FlowGraphContext): FlowGraphEventBlock[] {\r\n const order = this._eventBlocks[type].sort((a, b) => b.initPriority - a.initPriority);\r\n\r\n if (type === FlowGraphEventType.MeshPick) {\r\n const meshPickOrder = [] as FlowGraphEventBlock[];\r\n for (const block1 of order) {\r\n // If the block is a mesh pick, guarantee that picks of children meshes come before picks of parent meshes\r\n const mesh1 = (block1 as FlowGraphMeshPickEventBlock).asset.getValue(context);\r\n let i = 0;\r\n for (; i < order.length; i++) {\r\n const block2 = order[i];\r\n const mesh2 = (block2 as FlowGraphMeshPickEventBlock).asset.getValue(context);\r\n if (mesh1 && mesh2 && _IsDescendantOf(mesh1, mesh2)) {\r\n break;\r\n }\r\n }\r\n meshPickOrder.splice(i, 0, block1);\r\n }\r\n return meshPickOrder;\r\n }\r\n return order;\r\n }\r\n\r\n /**\r\n * Disposes of the flow graph. Cancels any pending tasks and removes all event listeners.\r\n */\r\n public dispose() {\r\n if (this.state === FlowGraphState.Stopped) {\r\n return;\r\n }\r\n this.state = FlowGraphState.Stopped;\r\n for (const context of this._executionContexts) {\r\n context._clearPendingBlocks();\r\n context._clearPendingActivation();\r\n }\r\n this._executionContexts.length = 0;\r\n for (const type in this._eventBlocks) {\r\n this._eventBlocks[type as FlowGraphEventType].length = 0;\r\n }\r\n this._allBlocks.length = 0;\r\n this._detachEventObserver();\r\n this._sceneEventCoordinator.dispose();\r\n }\r\n\r\n /**\r\n * Executes a function in all blocks of a flow graph, starting with the event blocks.\r\n * @param visitor the function to execute.\r\n */\r\n public visitAllBlocks(visitor: (block: FlowGraphBlock) => void) {\r\n const visitList: FlowGraphBlock[] = [];\r\n const idsAddedToVisitList = new Set<string>();\r\n for (const type in this._eventBlocks) {\r\n for (const block of this._eventBlocks[type as FlowGraphEventType]) {\r\n visitList.push(block);\r\n idsAddedToVisitList.add(block.uniqueId);\r\n }\r\n }\r\n\r\n while (visitList.length > 0) {\r\n const block = visitList.pop()!;\r\n visitor(block);\r\n\r\n for (const dataIn of block.dataInputs) {\r\n for (const connection of dataIn._connectedPoint) {\r\n if (!idsAddedToVisitList.has(connection._ownerBlock.uniqueId)) {\r\n visitList.push(connection._ownerBlock);\r\n idsAddedToVisitList.add(connection._ownerBlock.uniqueId);\r\n }\r\n }\r\n }\r\n if (block instanceof FlowGraphExecutionBlock) {\r\n for (const signalOut of block.signalOutputs) {\r\n for (const connection of signalOut._connectedPoint) {\r\n if (!idsAddedToVisitList.has(connection._ownerBlock.uniqueId)) {\r\n visitList.push(connection._ownerBlock);\r\n idsAddedToVisitList.add(connection._ownerBlock.uniqueId);\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Validates the flow graph and returns all issues found.\r\n * Uses the tracked block list for complete validation including unreachable block detection.\r\n * @returns The validation result containing errors and warnings.\r\n */\r\n public validate(): IFlowGraphValidationResult {\r\n return ValidateFlowGraphWithBlockList(this, this._allBlocks);\r\n }\r\n\r\n /**\r\n * Serializes a graph\r\n * @param serializationObject the object to write the values in\r\n * @param valueSerializeFunction a function to serialize complex values\r\n */\r\n public serialize(serializationObject: any = {}, valueSerializeFunction?: (key: string, value: any, serializationObject: any) => void) {\r\n serializationObject.name = this.name;\r\n serializationObject.uniqueId = this.uniqueId;\r\n serializationObject.allBlocks = [];\r\n // Collect all blocks: traversal-reachable ones plus any registered\r\n // orphans in _allBlocks (e.g. disconnected blocks in the editor).\r\n const seen = new Set<string>();\r\n const serializeBlock = (block: FlowGraphBlock) => {\r\n if (seen.has(block.uniqueId)) {\r\n return;\r\n }\r\n seen.add(block.uniqueId);\r\n const serializedBlock: any = {};\r\n block.serialize(serializedBlock);\r\n serializationObject.allBlocks.push(serializedBlock);\r\n };\r\n this.visitAllBlocks(serializeBlock);\r\n for (const block of this._allBlocks) {\r\n serializeBlock(block);\r\n }\r\n serializationObject.executionContexts = [];\r\n for (const context of this._executionContexts) {\r\n const serializedContext: any = {};\r\n context.serialize(serializedContext, valueSerializeFunction);\r\n serializationObject.executionContexts.push(serializedContext);\r\n }\r\n }\r\n}\r\n"]}
1
+ {"version":3,"file":"flowGraph.js","sourceRoot":"","sources":["../../../../dev/core/src/FlowGraph/flowGraph.ts"],"names":[],"mappings":"AAAA,OAAO,EAAiB,UAAU,EAAE,MAAM,oBAAoB,CAAC;AAI/D,OAAO,EAAE,gBAAgB,EAAE,MAAM,oBAAoB,CAAC;AAEtD,OAAO,EAAE,uBAAuB,EAAE,MAAM,2BAA2B,CAAC;AACpE,OAAO,EAAE,4BAA4B,EAAE,MAAM,gCAAgC,CAAC;AAM9E,OAAO,EAA+B,8BAA8B,EAAE,MAAM,kCAAkC,CAAC;AAE/G,OAAO,EAAE,eAAe,EAAE,MAAM,SAAS,CAAC;AAC1C,OAAO,EAAmC,8BAA8B,EAAE,MAAM,sBAAsB,CAAC;AACvG,OAAO,EAAE,UAAU,EAAE,MAAM,cAAc,CAAC;AAE1C,MAAM,CAAN,IAAkB,cAajB;AAbD,WAAkB,cAAc;IAC5B;;OAEG;IACH,yDAAO,CAAA;IACP;;OAEG;IACH,yDAAO,CAAA;IACP;;OAEG;IACH,uDAAM,CAAA;AACV,CAAC,EAbiB,cAAc,KAAd,cAAc,QAa/B;AA+CD;;;;;;;GAOG;AACH,MAAM,OAAO,SAAS;IA0ClB;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAGD;;OAEG;IACH,IAAW,WAAW;QAClB,OAAO,IAAI,CAAC,YAAY,CAAC;IAC7B,CAAC;IAID;;;OAGG;IACH,IAAW,qBAAqB;QAC5B,OAAO,IAAI,CAAC,sBAAsB,CAAC;IACvC,CAAC;IASD;;OAEG;IACH,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED;;OAEG;IACH,IAAW,KAAK,CAAC,KAAqB;QAClC,IAAI,CAAC,MAAM,GAAG,KAAK,CAAC;QACpB,IAAI,CAAC,wBAAwB,CAAC,eAAe,CAAC,KAAK,CAAC,CAAC;IACzD,CAAC;IAED;;;OAGG;IACH,YAAmB,MAAwB;QAlF3C;;WAEG;QACI,6BAAwB,GAA+B,IAAI,UAAU,EAAE,CAAC;QAC/E,gBAAgB;QACT,iBAAY,GAA6D;YAC5E,kDAA+B,EAAE,EAAE;YACnC,sDAAiC,EAAE,EAAE;YACrC,gEAAsC,EAAE,EAAE;YAC1C,8CAA6B,EAAE,EAAE;YACjC,oDAAgC,EAAE,EAAE;YACpC,gDAA8B,EAAE,EAAE;YAClC,oDAAgC,EAAE,EAAE;YACpC,oDAAgC,EAAE,EAAE;YACpC,kDAA+B,EAAE,EAAE;YACnC,4CAA4B,EAAE,EAAE;YAChC,wCAA0B,EAAE,EAAE;YAC9B,8DAAqC,EAAE,EAAE;YACzC,gDAA8B,EAAE,EAAE;SACrC,CAAC;QAEF;;;WAGG;QACI,eAAU,GAAqB,EAAE,CAAC;QAoBjC,uBAAkB,GAAuB,EAAE,CAAC;QAapD;;WAEG;QACK,WAAM,kCAA0C;QAsBpD,IAAI,CAAC,MAAM,GAAG,MAAM,CAAC,KAAK,CAAC;QAC3B,IAAI,CAAC,sBAAsB,GAAG,IAAI,8BAA8B,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC9E,IAAI,CAAC,YAAY,GAAG,MAAM,CAAC,WAAW,CAAC;QACvC,IAAI,CAAC,IAAI,GAAG,MAAM,CAAC,IAAI,IAAI,OAAO,CAAC;QACnC,IAAI,CAAC,QAAQ,GAAG,MAAM,CAAC,QAAQ,IAAI,UAAU,EAAE,CAAC;IACpD,CAAC;IAEO,oBAAoB;QACxB,IAAI,IAAI,CAAC,cAAc,EAAE,CAAC;YACtB,OAAO;QACX,CAAC;QACD,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC,sBAAsB,CAAC,0BAA0B,CAAC,GAAG,CAAC,CAAC,KAAK,EAAE,EAAE;YACvF,IAAI,KAAK,CAAC,IAAI,yDAAoC,EAAE,CAAC;gBACjD,IAAI,CAAC,OAAO,EAAE,CAAC;gBACf,OAAO;YACX,CAAC;YAED,IAAI,IAAI,CAAC,KAAK,mCAA2B,EAAE,CAAC;gBACxC,OAAO;YACX,CAAC;YAED,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;gBAC5C,MAAM,KAAK,GAAG,IAAI,CAAC,mBAAmB,CAAC,KAAK,CAAC,IAAI,EAAE,OAAO,CAAC,CAAC;gBAC5D,KAAK,MAAM,KAAK,IAAI,KAAK,EAAE,CAAC;oBACxB,mBAAmB;oBACnB,IAAI,CAAC,KAAK,CAAC,aAAa,CAAC,OAAO,EAAE,KAAK,CAAC,OAAO,CAAC,EAAE,CAAC;wBAC/C,MAAM;oBACV,CAAC;gBACL,CAAC;YACL,CAAC;YACD,wCAAwC;YACxC,QAAQ,KAAK,CAAC,IAAI,EAAE,CAAC;gBACjB;oBACI,IAAI,CAAC,sBAAsB,CAAC,mBAAmB,GAAG,IAAI,CAAC;oBACvD,MAAM;gBACV;oBACI,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;wBAC5C,OAAO,CAAC,aAAa,CAAC,KAAK,CAAC,OAAO,CAAC,CAAC;oBACzC,CAAC;oBACD,MAAM;YACd,CAAC;QACL,CAAC,CAAC,CAAC;IACP,CAAC;IAEO,oBAAoB;QACxB,IAAI,CAAC,cAAc,EAAE,MAAM,EAAE,CAAC;QAC9B,IAAI,CAAC,cAAc,GAAG,IAAI,CAAC;IAC/B,CAAC;IAED;;;;;;;OAOG;IACI,QAAQ,CAAC,KAAY;QACxB,IAAI,KAAK,KAAK,IAAI,CAAC,MAAM,EAAE,CAAC;YACxB,OAAO;QACX,CAAC;QACD,IAAI,IAAI,CAAC,KAAK,mCAA2B,EAAE,CAAC;YACxC,IAAI,CAAC,IAAI,EAAE,CAAC;QAChB,CAAC;QACD,kCAAkC;QAClC,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAC5B,IAAI,CAAC,sBAAsB,CAAC,OAAO,EAAE,CAAC;QACtC,6EAA6E;QAC7E,0EAA0E;QAC1E,yEAAyE;QACzE,uEAAuE;QACvE,sEAAsE;QACtE,IAAI,CAAC,kBAAkB,CAAC,MAAM,GAAG,CAAC,CAAC;QACnC,6BAA6B;QAC5B,IAA0B,CAAC,MAAM,GAAG,KAAK,CAAC;QAC3C,IAAI,CAAC,MAAM,CAAC,gCAAgC,GAAG,IAAI,CAAC,CAAC,yEAAyE;QAC9H,2FAA2F;QAC3F,4FAA4F;QAC5F,8FAA8F;QAC9F,kFAAkF;QAClF,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YAClC,KAAK,MAAM,KAAK,IAAI,KAAK,CAAC,UAAU,EAAE,CAAC;gBACnC,KAAK,CAAC,8BAA8B,CAAC,KAAK,CAAC,CAAC;YAChD,CAAC;QACL,CAAC;QACD,IAAI,CAAC,sBAAsB,GAAG,IAAI,8BAA8B,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QAC9E,4DAA4D;QAC5D,gEAAgE;QAChE,+DAA+D;QAC/D,8DAA8D;QAC9D,wCAAwC;QACxC,IAAI,CAAC,oBAAoB,EAAE,CAAC;IAChC,CAAC;IAED;;;OAGG;IACI,aAAa;QAChB,MAAM,OAAO,GAAG,IAAI,gBAAgB,CAAC,EAAE,KAAK,EAAE,IAAI,CAAC,MAAM,EAAE,WAAW,EAAE,IAAI,CAAC,YAAY,EAAE,qBAAqB,EAAE,IAAI,CAAC,sBAAsB,EAAE,CAAC,CAAC;QACjJ,IAAI,CAAC,kBAAkB,CAAC,IAAI,CAAC,OAAO,CAAC,CAAC;QACtC,OAAO,OAAO,CAAC;IACnB,CAAC;IAED;;;;OAIG;IACI,UAAU,CAAC,KAAa;QAC3B,OAAO,IAAI,CAAC,kBAAkB,CAAC,KAAK,CAAC,CAAC;IAC1C,CAAC;IAED;;OAEG;IACH,IAAW,YAAY;QACnB,OAAO,IAAI,CAAC,kBAAkB,CAAC,MAAM,CAAC;IAC1C,CAAC;IAED;;;;;OAKG;IACI,aAAa,CAAC,KAAa;QAC9B,IAAI,KAAK,GAAG,CAAC,IAAI,KAAK,IAAI,IAAI,CAAC,kBAAkB,CAAC,MAAM,EAAE,CAAC;YACvD,OAAO,SAAS,CAAC;QACrB,CAAC;QACD,MAAM,CAAC,OAAO,CAAC,GAAG,IAAI,CAAC,kBAAkB,CAAC,MAAM,CAAC,KAAK,EAAE,CAAC,CAAC,CAAC;QAC3D,OAAO,CAAC,mBAAmB,EAAE,CAAC;QAC9B,OAAO,OAAO,CAAC;IACnB,CAAC;IAED;;;OAGG;IACI,YAAY;QACf,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED;;;;;;OAMG;IACI,QAAQ,CAAC,KAAqB;QACjC,IAAI,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,KAAK,CAAC,KAAK,CAAC,CAAC,EAAE,CAAC;YACxC,IAAI,CAAC,UAAU,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAChC,CAAC;IACL,CAAC;IAED;;;;OAIG;IACI,WAAW,CAAC,KAAqB;QACpC,MAAM,GAAG,GAAG,IAAI,CAAC,UAAU,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;QAC3C,IAAI,GAAG,KAAK,CAAC,CAAC,EAAE,CAAC;YACb,IAAI,CAAC,UAAU,CAAC,MAAM,CAAC,GAAG,EAAE,CAAC,CAAC,CAAC;QACnC,CAAC;QACD,gEAAgE;QAChE,IAAI,KAAK,YAAY,uBAAuB,IAAI,MAAM,IAAI,KAAK,EAAE,CAAC;YAC9D,MAAM,UAAU,GAAG,KAAuC,CAAC;YAC3D,MAAM,IAAI,GAAG,IAAI,CAAC,YAAY,CAAC,UAAU,CAAC,IAAI,CAAC,CAAC;YAChD,IAAI,IAAI,EAAE,CAAC;gBACP,MAAM,IAAI,GAAG,IAAI,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC;gBACtC,IAAI,IAAI,KAAK,CAAC,CAAC,EAAE,CAAC;oBACd,IAAI,CAAC,MAAM,CAAC,IAAI,EAAE,CAAC,CAAC,CAAC;gBACzB,CAAC;YACL,CAAC;QACL,CAAC;QACD,mEAAmE;QACnE,iEAAiE;QACjE,sDAAsD;QACtD,IAAI,KAAK,YAAY,4BAA4B,EAAE,CAAC;YAChD,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;gBAC5C,KAAK,CAAC,mBAAmB,CAAC,OAAO,CAAC,CAAC;gBACnC,KAAK,CAAC,mBAAmB,CAAC,OAAO,CAAC,CAAC;YACvC,CAAC;QACL,CAAC;QACD,uBAAuB;QACvB,KAAK,MAAM,KAAK,IAAI,KAAK,CAAC,UAAU,EAAE,CAAC;YACnC,KAAK,CAAC,iBAAiB,EAAE,CAAC;QAC9B,CAAC;QACD,KAAK,MAAM,MAAM,IAAI,KAAK,CAAC,WAAW,EAAE,CAAC;YACrC,MAAM,CAAC,iBAAiB,EAAE,CAAC;QAC/B,CAAC;QACD,IAAI,KAAK,YAAY,uBAAuB,EAAE,CAAC;YAC3C,KAAK,MAAM,QAAQ,IAAI,KAAK,CAAC,YAAY,EAAE,CAAC;gBACxC,QAAQ,CAAC,iBAAiB,EAAE,CAAC;YACjC,CAAC;YACD,KAAK,MAAM,SAAS,IAAI,KAAK,CAAC,aAAa,EAAE,CAAC;gBAC1C,SAAS,CAAC,iBAAiB,EAAE,CAAC;YAClC,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;;OAIG;IACI,aAAa,CAAC,KAA0B;QAC3C,IAAI,CAAC,QAAQ,CAAC,KAAK,CAAC,CAAC;QACrB,IAAI,KAAK,CAAC,IAAI,uDAAmC,IAAI,KAAK,CAAC,IAAI,qDAAkC,EAAE,CAAC;YAChG,IAAI,CAAC,MAAM,CAAC,gCAAgC,GAAG,IAAI,CAAC;QACxD,CAAC;QAED,IAAI,CAAC,YAAY,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;QAE1C,kDAAkD;QAClD,IAAI,IAAI,CAAC,KAAK,mCAA2B,EAAE,CAAC;YACxC,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;gBAC5C,KAAK,CAAC,kBAAkB,CAAC,OAAO,CAAC,CAAC;YACtC,CAAC;QACL,CAAC;aAAM,CAAC;YACJ,IAAI,CAAC,wBAAwB,CAAC,OAAO,CAAC,CAAC,KAAK,EAAE,EAAE;gBAC5C,IAAI,KAAK,mCAA2B,EAAE,CAAC;oBACnC,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;wBAC5C,KAAK,CAAC,kBAAkB,CAAC,OAAO,CAAC,CAAC;oBACtC,CAAC;gBACL,CAAC;YACL,CAAC,CAAC,CAAC;QACP,CAAC;IACL,CAAC;IAED;;;OAGG;IACI,IAAI;QACP,IAAI,IAAI,CAAC,KAAK,mCAA2B,EAAE,CAAC;YACxC,OAAO;QACX,CAAC;QACD,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAC5B,IAAI,CAAC,KAAK,iCAAyB,CAAC;QACpC,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC5C,OAAO,CAAC,mBAAmB,EAAE,CAAC;YAC9B,OAAO,CAAC,uBAAuB,EAAE,CAAC;QACtC,CAAC;QACD,IAAI,CAAC,kBAAkB,CAAC,MAAM,GAAG,CAAC,CAAC;IACvC,CAAC;IAED;;;OAGG;IACI,KAAK;QACR,IAAI,IAAI,CAAC,KAAK,mCAA2B,EAAE,CAAC;YACxC,OAAO;QACX,CAAC;QACD,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAC5B,IAAI,CAAC,KAAK,gCAAwB,CAAC;QACnC,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC5C,OAAO,CAAC,mBAAmB,EAAE,CAAC;QAClC,CAAC;IACL,CAAC;IAED;;;OAGG;IACI,KAAK;QACR,IAAI,IAAI,CAAC,KAAK,mCAA2B,EAAE,CAAC;YACxC,OAAO;QACX,CAAC;QACD,MAAM,iBAAiB,GAAG,IAAI,CAAC,KAAK,kCAA0B,CAAC;QAC/D,IAAI,IAAI,CAAC,kBAAkB,CAAC,MAAM,KAAK,CAAC,EAAE,CAAC;YACvC,IAAI,CAAC,aAAa,EAAE,CAAC;QACzB,CAAC;QACD,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAC5B,IAAI,CAAC,KAAK,iCAAyB,CAAC;QACpC,IAAI,CAAC,mBAAmB,EAAE,CAAC;QAC3B,4DAA4D;QAC5D,8DAA8D;QAC9D,8DAA8D;QAC9D,iDAAiD;QACjD,IAAI,CAAC,iBAAiB,EAAE,CAAC;YACrB,IAAI,CAAC,sBAAsB,CAAC,mBAAmB,GAAG,KAAK,CAAC;YACxD,IAAI,IAAI,CAAC,MAAM,CAAC,OAAO,CAAC,IAAI,CAAC,EAAE,CAAC;gBAC5B,IAAI,CAAC,sBAAsB,CAAC,mBAAmB,GAAG,IAAI,CAAC;gBACvD,IAAI,CAAC,sBAAsB,CAAC,0BAA0B,CAAC,eAAe,CAAC,EAAE,IAAI,kDAA+B,EAAE,CAAC,CAAC;YACpH,CAAC;iBAAM,CAAC;gBACJ,gEAAgE;gBAChE,gEAAgE;gBAChE,8DAA8D;gBAC9D,sDAAsD;gBACtD,IAAI,CAAC,MAAM,CAAC,gBAAgB,CAAC,GAAG,EAAE;oBAC9B,IAAI,IAAI,CAAC,KAAK,mCAA2B,IAAI,CAAC,IAAI,CAAC,sBAAsB,CAAC,mBAAmB,EAAE,CAAC;wBAC5F,IAAI,CAAC,sBAAsB,CAAC,mBAAmB,GAAG,IAAI,CAAC;wBACvD,IAAI,CAAC,sBAAsB,CAAC,0BAA0B,CAAC,eAAe,CAAC,EAAE,IAAI,kDAA+B,EAAE,CAAC,CAAC;oBACpH,CAAC;gBACL,CAAC,EAAE,IAAI,CAAC,CAAC;YACb,CAAC;QACL,CAAC;IACL,CAAC;IAEO,mBAAmB;QACvB,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC5C,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;gBACnC,MAAM,KAAK,GAAG,IAAI,CAAC,mBAAmB,CAAC,IAA0B,EAAE,OAAO,CAAC,CAAC;gBAC5E,KAAK,MAAM,KAAK,IAAI,KAAK,EAAE,CAAC;oBACxB,KAAK,CAAC,kBAAkB,CAAC,OAAO,CAAC,CAAC;gBACtC,CAAC;YACL,CAAC;QACL,CAAC;IACL,CAAC;IAEO,mBAAmB,CAAC,IAAwB,EAAE,OAAyB;QAC3E,MAAM,KAAK,GAAG,IAAI,CAAC,YAAY,CAAC,IAAI,CAAC,CAAC,IAAI,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,YAAY,GAAG,CAAC,CAAC,YAAY,CAAC,CAAC;QAEtF,IAAI,IAAI,iDAAgC,EAAE,CAAC;YACvC,MAAM,aAAa,GAAG,EAA2B,CAAC;YAClD,KAAK,MAAM,MAAM,IAAI,KAAK,EAAE,CAAC;gBACzB,0GAA0G;gBAC1G,MAAM,KAAK,GAAI,MAAsC,CAAC,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;gBAC9E,IAAI,CAAC,GAAG,CAAC,CAAC;gBACV,OAAO,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,CAAC,EAAE,EAAE,CAAC;oBAC3B,MAAM,MAAM,GAAG,KAAK,CAAC,CAAC,CAAC,CAAC;oBACxB,MAAM,KAAK,GAAI,MAAsC,CAAC,KAAK,CAAC,QAAQ,CAAC,OAAO,CAAC,CAAC;oBAC9E,IAAI,KAAK,IAAI,KAAK,IAAI,eAAe,CAAC,KAAK,EAAE,KAAK,CAAC,EAAE,CAAC;wBAClD,MAAM;oBACV,CAAC;gBACL,CAAC;gBACD,aAAa,CAAC,MAAM,CAAC,CAAC,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC;YACvC,CAAC;YACD,OAAO,aAAa,CAAC;QACzB,CAAC;QACD,OAAO,KAAK,CAAC;IACjB,CAAC;IAED;;OAEG;IACI,OAAO;QACV,IAAI,IAAI,CAAC,KAAK,mCAA2B,EAAE,CAAC;YACxC,OAAO;QACX,CAAC;QACD,IAAI,CAAC,KAAK,iCAAyB,CAAC;QACpC,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC5C,OAAO,CAAC,mBAAmB,EAAE,CAAC;YAC9B,OAAO,CAAC,uBAAuB,EAAE,CAAC;QACtC,CAAC;QACD,IAAI,CAAC,kBAAkB,CAAC,MAAM,GAAG,CAAC,CAAC;QACnC,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACnC,IAAI,CAAC,YAAY,CAAC,IAA0B,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC;QAC7D,CAAC;QACD,IAAI,CAAC,UAAU,CAAC,MAAM,GAAG,CAAC,CAAC;QAC3B,IAAI,CAAC,oBAAoB,EAAE,CAAC;QAC5B,IAAI,CAAC,sBAAsB,CAAC,OAAO,EAAE,CAAC;IAC1C,CAAC;IAED;;;OAGG;IACI,cAAc,CAAC,OAAwC;QAC1D,MAAM,SAAS,GAAqB,EAAE,CAAC;QACvC,MAAM,mBAAmB,GAAG,IAAI,GAAG,EAAU,CAAC;QAC9C,KAAK,MAAM,IAAI,IAAI,IAAI,CAAC,YAAY,EAAE,CAAC;YACnC,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,YAAY,CAAC,IAA0B,CAAC,EAAE,CAAC;gBAChE,SAAS,CAAC,IAAI,CAAC,KAAK,CAAC,CAAC;gBACtB,mBAAmB,CAAC,GAAG,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;YAC5C,CAAC;QACL,CAAC;QAED,OAAO,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE,CAAC;YAC1B,MAAM,KAAK,GAAG,SAAS,CAAC,GAAG,EAAG,CAAC;YAC/B,OAAO,CAAC,KAAK,CAAC,CAAC;YAEf,KAAK,MAAM,MAAM,IAAI,KAAK,CAAC,UAAU,EAAE,CAAC;gBACpC,KAAK,MAAM,UAAU,IAAI,MAAM,CAAC,eAAe,EAAE,CAAC;oBAC9C,IAAI,CAAC,mBAAmB,CAAC,GAAG,CAAC,UAAU,CAAC,WAAW,CAAC,QAAQ,CAAC,EAAE,CAAC;wBAC5D,SAAS,CAAC,IAAI,CAAC,UAAU,CAAC,WAAW,CAAC,CAAC;wBACvC,mBAAmB,CAAC,GAAG,CAAC,UAAU,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;oBAC7D,CAAC;gBACL,CAAC;YACL,CAAC;YACD,IAAI,KAAK,YAAY,uBAAuB,EAAE,CAAC;gBAC3C,KAAK,MAAM,SAAS,IAAI,KAAK,CAAC,aAAa,EAAE,CAAC;oBAC1C,KAAK,MAAM,UAAU,IAAI,SAAS,CAAC,eAAe,EAAE,CAAC;wBACjD,IAAI,CAAC,mBAAmB,CAAC,GAAG,CAAC,UAAU,CAAC,WAAW,CAAC,QAAQ,CAAC,EAAE,CAAC;4BAC5D,SAAS,CAAC,IAAI,CAAC,UAAU,CAAC,WAAW,CAAC,CAAC;4BACvC,mBAAmB,CAAC,GAAG,CAAC,UAAU,CAAC,WAAW,CAAC,QAAQ,CAAC,CAAC;wBAC7D,CAAC;oBACL,CAAC;gBACL,CAAC;YACL,CAAC;QACL,CAAC;IACL,CAAC;IAED;;;;OAIG;IACI,QAAQ;QACX,OAAO,8BAA8B,CAAC,IAAI,EAAE,IAAI,CAAC,UAAU,CAAC,CAAC;IACjE,CAAC;IAED;;;;OAIG;IACI,SAAS,CAAC,sBAA2B,EAAE,EAAE,sBAAoF;QAChI,mBAAmB,CAAC,IAAI,GAAG,IAAI,CAAC,IAAI,CAAC;QACrC,mBAAmB,CAAC,QAAQ,GAAG,IAAI,CAAC,QAAQ,CAAC;QAC7C,mBAAmB,CAAC,SAAS,GAAG,EAAE,CAAC;QACnC,mEAAmE;QACnE,kEAAkE;QAClE,MAAM,IAAI,GAAG,IAAI,GAAG,EAAU,CAAC;QAC/B,MAAM,cAAc,GAAG,CAAC,KAAqB,EAAE,EAAE;YAC7C,IAAI,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,QAAQ,CAAC,EAAE,CAAC;gBAC3B,OAAO;YACX,CAAC;YACD,IAAI,CAAC,GAAG,CAAC,KAAK,CAAC,QAAQ,CAAC,CAAC;YACzB,MAAM,eAAe,GAAQ,EAAE,CAAC;YAChC,KAAK,CAAC,SAAS,CAAC,eAAe,CAAC,CAAC;YACjC,mBAAmB,CAAC,SAAS,CAAC,IAAI,CAAC,eAAe,CAAC,CAAC;QACxD,CAAC,CAAC;QACF,IAAI,CAAC,cAAc,CAAC,cAAc,CAAC,CAAC;QACpC,KAAK,MAAM,KAAK,IAAI,IAAI,CAAC,UAAU,EAAE,CAAC;YAClC,cAAc,CAAC,KAAK,CAAC,CAAC;QAC1B,CAAC;QACD,mBAAmB,CAAC,iBAAiB,GAAG,EAAE,CAAC;QAC3C,KAAK,MAAM,OAAO,IAAI,IAAI,CAAC,kBAAkB,EAAE,CAAC;YAC5C,MAAM,iBAAiB,GAAQ,EAAE,CAAC;YAClC,OAAO,CAAC,SAAS,CAAC,iBAAiB,EAAE,sBAAsB,CAAC,CAAC;YAC7D,mBAAmB,CAAC,iBAAiB,CAAC,IAAI,CAAC,iBAAiB,CAAC,CAAC;QAClE,CAAC;IACL,CAAC;CACJ","sourcesContent":["import { type Observer, Observable } from \"../Misc/observable\";\r\nimport { type Nullable } from \"../types\";\r\nimport { type Scene } from \"../scene\";\r\nimport { type FlowGraphEventBlock } from \"./flowGraphEventBlock\";\r\nimport { FlowGraphContext } from \"./flowGraphContext\";\r\nimport { type FlowGraphBlock } from \"./flowGraphBlock\";\r\nimport { FlowGraphExecutionBlock } from \"./flowGraphExecutionBlock\";\r\nimport { FlowGraphAsyncExecutionBlock } from \"./flowGraphAsyncExecutionBlock\";\r\nimport { type FlowGraphCoordinator } from \"./flowGraphCoordinator\";\r\nimport { type IObjectAccessor } from \"./typeDefinitions\";\r\nimport { type IPathToObjectConverter } from \"../ObjectModel/objectModelInterfaces\";\r\nimport { type IAssetContainer } from \"core/IAssetContainer\";\r\nimport { FlowGraphEventType } from \"./flowGraphEventType\";\r\nimport { type IFlowGraphEventTrigger, FlowGraphSceneEventCoordinator } from \"./flowGraphSceneEventCoordinator\";\r\nimport { type FlowGraphMeshPickEventBlock } from \"./Blocks/Event/flowGraphMeshPickEventBlock\";\r\nimport { _IsDescendantOf } from \"./utils\";\r\nimport { type IFlowGraphValidationResult, ValidateFlowGraphWithBlockList } from \"./flowGraphValidator\";\r\nimport { RandomGUID } from \"../Misc/guid\";\r\n\r\nexport const enum FlowGraphState {\r\n /**\r\n * The graph is stopped\r\n */\r\n Stopped,\r\n /**\r\n * The graph is running\r\n */\r\n Started,\r\n /**\r\n * The graph is paused (contexts kept, pending tasks cancelled)\r\n */\r\n Paused,\r\n}\r\n\r\n/**\r\n * Parameters used to create a flow graph.\r\n */\r\nexport interface IFlowGraphParams {\r\n /**\r\n * The scene that the flow graph belongs to.\r\n */\r\n scene: Scene;\r\n /**\r\n * The event coordinator used by the flow graph.\r\n */\r\n coordinator: FlowGraphCoordinator;\r\n /**\r\n * Optional human-readable name for the graph.\r\n * Defaults to \"Graph\" if not provided.\r\n */\r\n name?: string;\r\n /**\r\n * Optional unique identifier for the graph.\r\n * If not provided, a random UUID is generated.\r\n */\r\n uniqueId?: string;\r\n}\r\n\r\n/**\r\n * Options for parsing a flow graph.\r\n */\r\nexport interface IFlowGraphParseOptions {\r\n /**\r\n * A function that parses complex values in a scene.\r\n * @param key the key of the value\r\n * @param serializationObject the object to read the value from\r\n * @param assetsContainer the assets container to read assets from\r\n * @param scene the scene to read the value from\r\n */\r\n valueParseFunction?: (key: string, serializationObject: any, assetsContainer: IAssetContainer, scene: Scene) => any;\r\n /**\r\n * The flow graph coordinator.\r\n */\r\n coordinator: FlowGraphCoordinator;\r\n /**\r\n * A function that converts a path to an object accessor.\r\n */\r\n pathConverter?: IPathToObjectConverter<IObjectAccessor>;\r\n}\r\n/**\r\n * Class used to represent a flow graph.\r\n * A flow graph is a graph of blocks that can be used to create complex logic.\r\n * Blocks can be added to the graph and connected to each other.\r\n * The graph can then be started, which will init and start all of its event blocks.\r\n *\r\n * @experimental FlowGraph is still in development and is subject to change.\r\n */\r\nexport class FlowGraph {\r\n /**\r\n * A human-readable name for this graph.\r\n */\r\n public name: string;\r\n\r\n /**\r\n * A unique identifier for this graph. Auto-generated if not provided.\r\n */\r\n public uniqueId: string;\r\n\r\n /**\r\n * An observable that is triggered when the state of the graph changes.\r\n */\r\n public onStateChangedObservable: Observable<FlowGraphState> = new Observable();\r\n /** @internal */\r\n public _eventBlocks: { [keyof in FlowGraphEventType]: FlowGraphEventBlock[] } = {\r\n [FlowGraphEventType.SceneReady]: [],\r\n [FlowGraphEventType.SceneDispose]: [],\r\n [FlowGraphEventType.SceneBeforeRender]: [],\r\n [FlowGraphEventType.MeshPick]: [],\r\n [FlowGraphEventType.PointerDown]: [],\r\n [FlowGraphEventType.PointerUp]: [],\r\n [FlowGraphEventType.PointerMove]: [],\r\n [FlowGraphEventType.PointerOver]: [],\r\n [FlowGraphEventType.PointerOut]: [],\r\n [FlowGraphEventType.KeyDown]: [],\r\n [FlowGraphEventType.KeyUp]: [],\r\n [FlowGraphEventType.SceneAfterRender]: [],\r\n [FlowGraphEventType.NoTrigger]: [],\r\n };\r\n\r\n /**\r\n * All blocks that belong to this graph, including unreachable ones.\r\n * @internal\r\n */\r\n public _allBlocks: FlowGraphBlock[] = [];\r\n /**\r\n * @internal\r\n */\r\n public readonly _scene: Scene;\r\n\r\n /**\r\n * The scene associated with this flow graph.\r\n */\r\n public get scene(): Scene {\r\n return this._scene;\r\n }\r\n private _coordinator: FlowGraphCoordinator;\r\n\r\n /**\r\n * The coordinator that owns this flow graph.\r\n */\r\n public get coordinator(): FlowGraphCoordinator {\r\n return this._coordinator;\r\n }\r\n private _executionContexts: FlowGraphContext[] = [];\r\n private _sceneEventCoordinator: FlowGraphSceneEventCoordinator;\r\n\r\n /**\r\n * The scene event coordinator for this graph.\r\n * Provides access to runtime event state such as currently pressed keys.\r\n */\r\n public get sceneEventCoordinator(): FlowGraphSceneEventCoordinator {\r\n return this._sceneEventCoordinator;\r\n }\r\n\r\n private _eventObserver: Nullable<Observer<IFlowGraphEventTrigger>>;\r\n\r\n /**\r\n * The state of the graph\r\n */\r\n private _state: FlowGraphState = FlowGraphState.Stopped;\r\n\r\n /**\r\n * The state of the graph\r\n */\r\n public get state() {\r\n return this._state;\r\n }\r\n\r\n /**\r\n * The state of the graph\r\n */\r\n public set state(value: FlowGraphState) {\r\n this._state = value;\r\n this.onStateChangedObservable.notifyObservers(value);\r\n }\r\n\r\n /**\r\n * Construct a Flow Graph\r\n * @param params construction parameters. currently only the scene\r\n */\r\n public constructor(params: IFlowGraphParams) {\r\n this._scene = params.scene;\r\n this._sceneEventCoordinator = new FlowGraphSceneEventCoordinator(this._scene);\r\n this._coordinator = params.coordinator;\r\n this.name = params.name ?? \"Graph\";\r\n this.uniqueId = params.uniqueId ?? RandomGUID();\r\n }\r\n\r\n private _attachEventObserver() {\r\n if (this._eventObserver) {\r\n return;\r\n }\r\n this._eventObserver = this._sceneEventCoordinator.onEventTriggeredObservable.add((event) => {\r\n if (event.type === FlowGraphEventType.SceneDispose) {\r\n this.dispose();\r\n return;\r\n }\r\n\r\n if (this.state !== FlowGraphState.Started) {\r\n return;\r\n }\r\n\r\n for (const context of this._executionContexts) {\r\n const order = this._getContextualOrder(event.type, context);\r\n for (const block of order) {\r\n // iterate contexts\r\n if (!block._executeEvent(context, event.payload)) {\r\n break;\r\n }\r\n }\r\n }\r\n // custom behavior(s) of specific events\r\n switch (event.type) {\r\n case FlowGraphEventType.SceneReady:\r\n this._sceneEventCoordinator.sceneReadyTriggered = true;\r\n break;\r\n case FlowGraphEventType.SceneBeforeRender:\r\n for (const context of this._executionContexts) {\r\n context._notifyOnTick(event.payload);\r\n }\r\n break;\r\n }\r\n });\r\n }\r\n\r\n private _detachEventObserver() {\r\n this._eventObserver?.remove();\r\n this._eventObserver = null;\r\n }\r\n\r\n /**\r\n * Sets a new scene for this flow graph, re-wiring all event listeners.\r\n * This is useful when the scene the flow graph should listen to changes\r\n * (e.g. when a new scene is loaded in an editor preview).\r\n * If the graph is currently running, it will be stopped first and must be\r\n * restarted manually after calling this method.\r\n * @param scene the new scene to attach to\r\n */\r\n public setScene(scene: Scene): void {\r\n if (scene === this._scene) {\r\n return;\r\n }\r\n if (this.state === FlowGraphState.Started) {\r\n this.stop();\r\n }\r\n // Tear down old event coordinator\r\n this._detachEventObserver();\r\n this._sceneEventCoordinator.dispose();\r\n // Clear execution contexts so start() creates fresh ones with the new scene.\r\n // NOTE: This intentionally discards user variables and connection values.\r\n // Callers that need to preserve them (e.g. the Flow Graph Editor) should\r\n // snapshot context state BEFORE calling setScene() and restore it in a\r\n // wrapped createContext() callback after start() re-creates contexts.\r\n this._executionContexts.length = 0;\r\n // Rebuild with the new scene\r\n (this as { _scene: Scene })._scene = scene;\r\n this._scene.constantlyUpdateMeshUnderPointer = true; // ensure pointer info is always up to date for event blocks that need it\r\n // Re-resolve node references (e.g. meshes targeted by Get/Set property blocks) against the\r\n // new scene. This is required when the graph was parsed before its scene was populated (for\r\n // example an editor that loads a graph from a snippet first and the referenced scene second):\r\n // the references would otherwise stay bound to nodes from the old/disposed scene.\r\n for (const block of this._allBlocks) {\r\n for (const input of block.dataInputs) {\r\n input._reresolveDefaultValueForScene(scene);\r\n }\r\n }\r\n this._sceneEventCoordinator = new FlowGraphSceneEventCoordinator(this._scene);\r\n // Pre-attach the event observer so that events from the new\r\n // coordinator are routed to the graph immediately. The handler\r\n // guards against processing events while the graph is stopped,\r\n // but having the observer in place ensures no events are lost\r\n // when start() is called shortly after.\r\n this._attachEventObserver();\r\n }\r\n\r\n /**\r\n * Create a context. A context represents one self contained execution for the graph, with its own variables.\r\n * @returns the context, where you can get and set variables\r\n */\r\n public createContext() {\r\n const context = new FlowGraphContext({ scene: this._scene, coordinator: this._coordinator, sceneEventCoordinator: this._sceneEventCoordinator });\r\n this._executionContexts.push(context);\r\n return context;\r\n }\r\n\r\n /**\r\n * Returns the execution context at a given index\r\n * @param index the index of the context\r\n * @returns the execution context at that index\r\n */\r\n public getContext(index: number) {\r\n return this._executionContexts[index];\r\n }\r\n\r\n /**\r\n * Returns the number of execution contexts currently attached to this graph.\r\n */\r\n public get contextCount(): number {\r\n return this._executionContexts.length;\r\n }\r\n\r\n /**\r\n * Remove an execution context by index. Any pending async blocks on\r\n * the context are cleared before removal.\r\n * @param index the index of the context to remove\r\n * @returns the removed context, or undefined if the index was out of range\r\n */\r\n public removeContext(index: number): FlowGraphContext | undefined {\r\n if (index < 0 || index >= this._executionContexts.length) {\r\n return undefined;\r\n }\r\n const [removed] = this._executionContexts.splice(index, 1);\r\n removed._clearPendingBlocks();\r\n return removed;\r\n }\r\n\r\n /**\r\n * Returns all blocks registered in this graph, including disconnected ones.\r\n * @returns a read-only array of all blocks\r\n */\r\n public getAllBlocks(): readonly FlowGraphBlock[] {\r\n return this._allBlocks;\r\n }\r\n\r\n /**\r\n * Register a block with the graph. This does not wire any connections;\r\n * it simply ensures the block is tracked so that serialization, editor\r\n * display, and validation see it even when it is not reachable from an\r\n * event block.\r\n * @param block the block to register\r\n */\r\n public addBlock(block: FlowGraphBlock): void {\r\n if (this._allBlocks.indexOf(block) === -1) {\r\n this._allBlocks.push(block);\r\n }\r\n }\r\n\r\n /**\r\n * Remove a block from the graph. Disconnects all of its ports and, if it\r\n * is an event block, unregisters it from the event-block lists.\r\n * @param block the block to remove\r\n */\r\n public removeBlock(block: FlowGraphBlock): void {\r\n const idx = this._allBlocks.indexOf(block);\r\n if (idx !== -1) {\r\n this._allBlocks.splice(idx, 1);\r\n }\r\n // If it is an event block, remove from the event-block registry\r\n if (block instanceof FlowGraphExecutionBlock && \"type\" in block) {\r\n const eventBlock = block as unknown as FlowGraphEventBlock;\r\n const list = this._eventBlocks[eventBlock.type];\r\n if (list) {\r\n const eIdx = list.indexOf(eventBlock);\r\n if (eIdx !== -1) {\r\n list.splice(eIdx, 1);\r\n }\r\n }\r\n }\r\n // If the block has pending async tasks (e.g. event subscriptions),\r\n // cancel them in all active execution contexts so deletion takes\r\n // effect immediately even while the graph is running.\r\n if (block instanceof FlowGraphAsyncExecutionBlock) {\r\n for (const context of this._executionContexts) {\r\n block._cancelPendingTasks(context);\r\n block._resetAfterCanceled(context);\r\n }\r\n }\r\n // Disconnect all ports\r\n for (const input of block.dataInputs) {\r\n input.disconnectFromAll();\r\n }\r\n for (const output of block.dataOutputs) {\r\n output.disconnectFromAll();\r\n }\r\n if (block instanceof FlowGraphExecutionBlock) {\r\n for (const signalIn of block.signalInputs) {\r\n signalIn.disconnectFromAll();\r\n }\r\n for (const signalOut of block.signalOutputs) {\r\n signalOut.disconnectFromAll();\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Add an event block. When the graph is started, it will start listening to events\r\n * from the block and execute the graph when they are triggered.\r\n * @param block the event block to be added\r\n */\r\n public addEventBlock(block: FlowGraphEventBlock): void {\r\n this.addBlock(block);\r\n if (block.type === FlowGraphEventType.PointerOver || block.type === FlowGraphEventType.PointerOut) {\r\n this._scene.constantlyUpdateMeshUnderPointer = true;\r\n }\r\n\r\n this._eventBlocks[block.type].push(block);\r\n\r\n // if already started, sort and add to the pending\r\n if (this.state === FlowGraphState.Started) {\r\n for (const context of this._executionContexts) {\r\n block._startPendingTasks(context);\r\n }\r\n } else {\r\n this.onStateChangedObservable.addOnce((state) => {\r\n if (state === FlowGraphState.Started) {\r\n for (const context of this._executionContexts) {\r\n block._startPendingTasks(context);\r\n }\r\n }\r\n });\r\n }\r\n }\r\n\r\n /**\r\n * Stops the flow graph. Cancels all pending tasks and clears execution contexts,\r\n * but keeps event blocks so the graph can be restarted.\r\n */\r\n public stop() {\r\n if (this.state === FlowGraphState.Stopped) {\r\n return;\r\n }\r\n this._detachEventObserver();\r\n this.state = FlowGraphState.Stopped;\r\n for (const context of this._executionContexts) {\r\n context._clearPendingBlocks();\r\n context._clearPendingActivation();\r\n }\r\n this._executionContexts.length = 0;\r\n }\r\n\r\n /**\r\n * Pauses the flow graph. Cancels pending tasks but keeps execution contexts and event blocks.\r\n * Call start() to resume.\r\n */\r\n public pause() {\r\n if (this.state !== FlowGraphState.Started) {\r\n return;\r\n }\r\n this._detachEventObserver();\r\n this.state = FlowGraphState.Paused;\r\n for (const context of this._executionContexts) {\r\n context._clearPendingBlocks();\r\n }\r\n }\r\n\r\n /**\r\n * Starts the flow graph. Initializes the event blocks and starts listening to events.\r\n * Can also be called to resume from a paused state.\r\n */\r\n public start() {\r\n if (this.state === FlowGraphState.Started) {\r\n return;\r\n }\r\n const resumingFromPause = this.state === FlowGraphState.Paused;\r\n if (this._executionContexts.length === 0) {\r\n this.createContext();\r\n }\r\n this._attachEventObserver();\r\n this.state = FlowGraphState.Started;\r\n this._startPendingEvents();\r\n // On a fresh start (not resume), fire the SceneReady event.\r\n // The coordinator's own scene-ready observer may have already\r\n // fired (and been lost) while the graph was stopped, so reset\r\n // the flag and handle the ready state ourselves.\r\n if (!resumingFromPause) {\r\n this._sceneEventCoordinator.sceneReadyTriggered = false;\r\n if (this._scene.isReady(true)) {\r\n this._sceneEventCoordinator.sceneReadyTriggered = true;\r\n this._sceneEventCoordinator.onEventTriggeredObservable.notifyObservers({ type: FlowGraphEventType.SceneReady });\r\n } else {\r\n // Scene isn't ready yet (e.g. pending shader compilations after\r\n // a scene swap). Use executeWhenReady(true) which restarts the\r\n // readiness check loop — a plain addOnce on onReadyObservable\r\n // may never fire if the check loop already completed.\r\n this._scene.executeWhenReady(() => {\r\n if (this.state === FlowGraphState.Started && !this._sceneEventCoordinator.sceneReadyTriggered) {\r\n this._sceneEventCoordinator.sceneReadyTriggered = true;\r\n this._sceneEventCoordinator.onEventTriggeredObservable.notifyObservers({ type: FlowGraphEventType.SceneReady });\r\n }\r\n }, true);\r\n }\r\n }\r\n }\r\n\r\n private _startPendingEvents() {\r\n for (const context of this._executionContexts) {\r\n for (const type in this._eventBlocks) {\r\n const order = this._getContextualOrder(type as FlowGraphEventType, context);\r\n for (const block of order) {\r\n block._startPendingTasks(context);\r\n }\r\n }\r\n }\r\n }\r\n\r\n private _getContextualOrder(type: FlowGraphEventType, context: FlowGraphContext): FlowGraphEventBlock[] {\r\n const order = this._eventBlocks[type].sort((a, b) => b.initPriority - a.initPriority);\r\n\r\n if (type === FlowGraphEventType.MeshPick) {\r\n const meshPickOrder = [] as FlowGraphEventBlock[];\r\n for (const block1 of order) {\r\n // If the block is a mesh pick, guarantee that picks of children meshes come before picks of parent meshes\r\n const mesh1 = (block1 as FlowGraphMeshPickEventBlock).asset.getValue(context);\r\n let i = 0;\r\n for (; i < order.length; i++) {\r\n const block2 = order[i];\r\n const mesh2 = (block2 as FlowGraphMeshPickEventBlock).asset.getValue(context);\r\n if (mesh1 && mesh2 && _IsDescendantOf(mesh1, mesh2)) {\r\n break;\r\n }\r\n }\r\n meshPickOrder.splice(i, 0, block1);\r\n }\r\n return meshPickOrder;\r\n }\r\n return order;\r\n }\r\n\r\n /**\r\n * Disposes of the flow graph. Cancels any pending tasks and removes all event listeners.\r\n */\r\n public dispose() {\r\n if (this.state === FlowGraphState.Stopped) {\r\n return;\r\n }\r\n this.state = FlowGraphState.Stopped;\r\n for (const context of this._executionContexts) {\r\n context._clearPendingBlocks();\r\n context._clearPendingActivation();\r\n }\r\n this._executionContexts.length = 0;\r\n for (const type in this._eventBlocks) {\r\n this._eventBlocks[type as FlowGraphEventType].length = 0;\r\n }\r\n this._allBlocks.length = 0;\r\n this._detachEventObserver();\r\n this._sceneEventCoordinator.dispose();\r\n }\r\n\r\n /**\r\n * Executes a function in all blocks of a flow graph, starting with the event blocks.\r\n * @param visitor the function to execute.\r\n */\r\n public visitAllBlocks(visitor: (block: FlowGraphBlock) => void) {\r\n const visitList: FlowGraphBlock[] = [];\r\n const idsAddedToVisitList = new Set<string>();\r\n for (const type in this._eventBlocks) {\r\n for (const block of this._eventBlocks[type as FlowGraphEventType]) {\r\n visitList.push(block);\r\n idsAddedToVisitList.add(block.uniqueId);\r\n }\r\n }\r\n\r\n while (visitList.length > 0) {\r\n const block = visitList.pop()!;\r\n visitor(block);\r\n\r\n for (const dataIn of block.dataInputs) {\r\n for (const connection of dataIn._connectedPoint) {\r\n if (!idsAddedToVisitList.has(connection._ownerBlock.uniqueId)) {\r\n visitList.push(connection._ownerBlock);\r\n idsAddedToVisitList.add(connection._ownerBlock.uniqueId);\r\n }\r\n }\r\n }\r\n if (block instanceof FlowGraphExecutionBlock) {\r\n for (const signalOut of block.signalOutputs) {\r\n for (const connection of signalOut._connectedPoint) {\r\n if (!idsAddedToVisitList.has(connection._ownerBlock.uniqueId)) {\r\n visitList.push(connection._ownerBlock);\r\n idsAddedToVisitList.add(connection._ownerBlock.uniqueId);\r\n }\r\n }\r\n }\r\n }\r\n }\r\n }\r\n\r\n /**\r\n * Validates the flow graph and returns all issues found.\r\n * Uses the tracked block list for complete validation including unreachable block detection.\r\n * @returns The validation result containing errors and warnings.\r\n */\r\n public validate(): IFlowGraphValidationResult {\r\n return ValidateFlowGraphWithBlockList(this, this._allBlocks);\r\n }\r\n\r\n /**\r\n * Serializes a graph\r\n * @param serializationObject the object to write the values in\r\n * @param valueSerializeFunction a function to serialize complex values\r\n */\r\n public serialize(serializationObject: any = {}, valueSerializeFunction?: (key: string, value: any, serializationObject: any) => void) {\r\n serializationObject.name = this.name;\r\n serializationObject.uniqueId = this.uniqueId;\r\n serializationObject.allBlocks = [];\r\n // Collect all blocks: traversal-reachable ones plus any registered\r\n // orphans in _allBlocks (e.g. disconnected blocks in the editor).\r\n const seen = new Set<string>();\r\n const serializeBlock = (block: FlowGraphBlock) => {\r\n if (seen.has(block.uniqueId)) {\r\n return;\r\n }\r\n seen.add(block.uniqueId);\r\n const serializedBlock: any = {};\r\n block.serialize(serializedBlock);\r\n serializationObject.allBlocks.push(serializedBlock);\r\n };\r\n this.visitAllBlocks(serializeBlock);\r\n for (const block of this._allBlocks) {\r\n serializeBlock(block);\r\n }\r\n serializationObject.executionContexts = [];\r\n for (const context of this._executionContexts) {\r\n const serializedContext: any = {};\r\n context.serialize(serializedContext, valueSerializeFunction);\r\n serializationObject.executionContexts.push(serializedContext);\r\n }\r\n }\r\n}\r\n"]}