@onerjs/core 8.53.4 → 8.53.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (841) hide show
  1. package/Animations/animationGroup.d.ts +0 -1
  2. package/Animations/animationGroup.js +0 -1
  3. package/Animations/animationGroup.js.map +1 -1
  4. package/Animations/animationGroup.pure.js +2 -0
  5. package/Animations/animationGroup.pure.js.map +1 -1
  6. package/Animations/runtimeAnimation.js +11 -0
  7. package/Animations/runtimeAnimation.js.map +1 -1
  8. package/Audio/audioSceneComponent.pure.js +1 -1
  9. package/AudioV2/abstractAudio/abstractSound.d.ts +2 -1
  10. package/AudioV2/abstractAudio/abstractSound.js +7 -2
  11. package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
  12. package/AudioV2/abstractAudio/abstractSoundInstance.d.ts +3 -1
  13. package/AudioV2/abstractAudio/abstractSoundInstance.js.map +1 -1
  14. package/AudioV2/abstractAudio/staticSound.d.ts +6 -0
  15. package/AudioV2/abstractAudio/staticSound.js +17 -1
  16. package/AudioV2/abstractAudio/staticSound.js.map +1 -1
  17. package/AudioV2/abstractAudio/staticSoundInstance.d.ts +4 -2
  18. package/AudioV2/abstractAudio/staticSoundInstance.js.map +1 -1
  19. package/AudioV2/abstractAudio/streamingSound.d.ts +6 -0
  20. package/AudioV2/abstractAudio/streamingSound.js +9 -1
  21. package/AudioV2/abstractAudio/streamingSound.js.map +1 -1
  22. package/AudioV2/webAudio/webAudioStaticSound.d.ts +7 -1
  23. package/AudioV2/webAudio/webAudioStaticSound.js +56 -8
  24. package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
  25. package/AudioV2/webAudio/webAudioStreamingSound.d.ts +3 -1
  26. package/AudioV2/webAudio/webAudioStreamingSound.js +16 -4
  27. package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
  28. package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +2 -2
  29. package/BakedVertexAnimation/bakedVertexAnimationManager.js +151 -121
  30. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  31. package/Behaviors/Cameras/interpolatingBehavior.d.ts +17 -2
  32. package/Behaviors/Cameras/interpolatingBehavior.js +53 -23
  33. package/Behaviors/Cameras/interpolatingBehavior.js.map +1 -1
  34. package/Bones/bone.pure.js +3 -3
  35. package/Buffers/buffer.pure.js +0 -12
  36. package/Buffers/buffer.pure.js.map +1 -1
  37. package/Cameras/Inputs/BaseCameraMouseWheelInput.js +141 -126
  38. package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
  39. package/Cameras/Inputs/BaseCameraPointersInput.d.ts +2 -1
  40. package/Cameras/Inputs/BaseCameraPointersInput.js +290 -277
  41. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  42. package/Cameras/Inputs/arcRotateCameraGamepadInput.js +115 -102
  43. package/Cameras/Inputs/arcRotateCameraGamepadInput.js.map +1 -1
  44. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.d.ts +3 -0
  45. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +334 -273
  46. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
  47. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +273 -258
  48. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  49. package/Cameras/Inputs/arcRotateCameraPointersInput.js +237 -213
  50. package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
  51. package/Cameras/Inputs/flyCameraKeyboardInput.js +199 -168
  52. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  53. package/Cameras/Inputs/flyCameraMouseInput.js +243 -229
  54. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  55. package/Cameras/Inputs/followCameraKeyboardMoveInput.js +311 -266
  56. package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
  57. package/Cameras/Inputs/followCameraMouseWheelInput.js +139 -119
  58. package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
  59. package/Cameras/Inputs/followCameraPointersInput.js +239 -203
  60. package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
  61. package/Cameras/Inputs/freeCameraGamepadInput.js +127 -114
  62. package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
  63. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +278 -244
  64. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  65. package/Cameras/Inputs/freeCameraMouseInput.js +216 -202
  66. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  67. package/Cameras/Inputs/freeCameraMouseWheelInput.js +368 -353
  68. package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
  69. package/Cameras/Inputs/freeCameraTouchInput.js +185 -172
  70. package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
  71. package/Cameras/Inputs/geospatialCameraKeyboardInput.d.ts +2 -0
  72. package/Cameras/Inputs/geospatialCameraKeyboardInput.js +291 -246
  73. package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
  74. package/Cameras/Inputs/geospatialCameraPointersInput.d.ts +11 -1
  75. package/Cameras/Inputs/geospatialCameraPointersInput.js +18 -2
  76. package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
  77. package/Cameras/Inputs/orbitCameraPointersInput.js +112 -96
  78. package/Cameras/Inputs/orbitCameraPointersInput.js.map +1 -1
  79. package/Cameras/VR/vrExperienceHelper.d.ts +0 -2
  80. package/Cameras/VR/vrExperienceHelper.js +0 -2
  81. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  82. package/Cameras/VR/vrExperienceHelper.pure.js +5 -0
  83. package/Cameras/VR/vrExperienceHelper.pure.js.map +1 -1
  84. package/Cameras/arcRotateCamera.pure.js +1559 -1479
  85. package/Cameras/arcRotateCamera.pure.js.map +1 -1
  86. package/Cameras/camera.pure.js +1225 -1178
  87. package/Cameras/camera.pure.js.map +1 -1
  88. package/Cameras/flyCamera.pure.js +369 -351
  89. package/Cameras/flyCamera.pure.js.map +1 -1
  90. package/Cameras/followCamera.pure.js +229 -192
  91. package/Cameras/followCamera.pure.js.map +1 -1
  92. package/Cameras/freeCamera.pure.js +373 -351
  93. package/Cameras/freeCamera.pure.js.map +1 -1
  94. package/Cameras/geospatialCamera.pure.d.ts +30 -7
  95. package/Cameras/geospatialCamera.pure.js +502 -457
  96. package/Cameras/geospatialCamera.pure.js.map +1 -1
  97. package/Cameras/geospatialCameraMovement.js +2 -2
  98. package/Cameras/geospatialCameraMovement.js.map +1 -1
  99. package/Cameras/targetCamera.pure.d.ts +7 -0
  100. package/Cameras/targetCamera.pure.js +550 -509
  101. package/Cameras/targetCamera.pure.js.map +1 -1
  102. package/Cameras/universalCamera.pure.js +98 -85
  103. package/Cameras/universalCamera.pure.js.map +1 -1
  104. package/Collisions/gpuPicker.d.ts +111 -4
  105. package/Collisions/gpuPicker.js +696 -119
  106. package/Collisions/gpuPicker.js.map +1 -1
  107. package/Compute/computeShader.pure.js +372 -355
  108. package/Compute/computeShader.pure.js.map +1 -1
  109. package/Culling/Helper/transformFeedbackBoundingHelper.pure.js +2 -2
  110. package/Decorators/nodeDecorator.d.ts +11 -1
  111. package/Decorators/nodeDecorator.js +43 -6
  112. package/Decorators/nodeDecorator.js.map +1 -1
  113. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js +8 -0
  114. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js.map +1 -1
  115. package/Engines/Native/nativeHelpers.js +15 -0
  116. package/Engines/Native/nativeHelpers.js.map +1 -1
  117. package/Engines/Native/nativeInterfaces.d.ts +7 -2
  118. package/Engines/Native/nativeInterfaces.js.map +1 -1
  119. package/Engines/Native/nativeRenderTargetWrapper.d.ts +5 -0
  120. package/Engines/Native/nativeRenderTargetWrapper.js +35 -1
  121. package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
  122. package/Engines/Processors/shaderProcessor.js +5 -3
  123. package/Engines/Processors/shaderProcessor.js.map +1 -1
  124. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js +16 -3
  125. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js.map +1 -1
  126. package/Engines/WebGPU/webgpuClearQuad.pure.js +7 -1
  127. package/Engines/WebGPU/webgpuClearQuad.pure.js.map +1 -1
  128. package/Engines/abstractEngine.functions.d.ts +8 -2
  129. package/Engines/abstractEngine.functions.js +12 -4
  130. package/Engines/abstractEngine.functions.js.map +1 -1
  131. package/Engines/abstractEngine.pure.d.ts +20 -1
  132. package/Engines/abstractEngine.pure.js +21 -134
  133. package/Engines/abstractEngine.pure.js.map +1 -1
  134. package/Engines/engine.d.ts +208 -0
  135. package/Engines/engine.pure.js +0 -15
  136. package/Engines/engine.pure.js.map +1 -1
  137. package/Engines/nullEngine.pure.d.ts +66 -0
  138. package/Engines/nullEngine.pure.js +97 -0
  139. package/Engines/nullEngine.pure.js.map +1 -1
  140. package/Engines/thinEngine.pure.d.ts +0 -13
  141. package/Engines/thinEngine.pure.js +4 -23
  142. package/Engines/thinEngine.pure.js.map +1 -1
  143. package/Engines/thinNativeEngine.d.ts +0 -1
  144. package/Engines/thinNativeEngine.js +0 -1
  145. package/Engines/thinNativeEngine.js.map +1 -1
  146. package/Engines/thinNativeEngine.pure.d.ts +27 -0
  147. package/Engines/thinNativeEngine.pure.js +383 -17
  148. package/Engines/thinNativeEngine.pure.js.map +1 -1
  149. package/Engines/webgpuEngine.d.ts +1 -0
  150. package/Engines/webgpuEngine.js +1 -0
  151. package/Engines/webgpuEngine.js.map +1 -1
  152. package/Engines/webgpuEngine.pure.d.ts +9 -0
  153. package/Engines/webgpuEngine.pure.js +7 -0
  154. package/Engines/webgpuEngine.pure.js.map +1 -1
  155. package/FlowGraph/flowGraph.js +9 -0
  156. package/FlowGraph/flowGraph.js.map +1 -1
  157. package/FlowGraph/flowGraphContext.js +597 -584
  158. package/FlowGraph/flowGraphContext.js.map +1 -1
  159. package/FlowGraph/flowGraphDataConnection.pure.d.ts +14 -0
  160. package/FlowGraph/flowGraphDataConnection.pure.js +38 -1
  161. package/FlowGraph/flowGraphDataConnection.pure.js.map +1 -1
  162. package/FlowGraph/serialization.d.ts +11 -0
  163. package/FlowGraph/serialization.js +11 -1
  164. package/FlowGraph/serialization.js.map +1 -1
  165. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js +182 -170
  166. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js.map +1 -1
  167. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js +196 -184
  168. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js.map +1 -1
  169. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js +222 -210
  170. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js.map +1 -1
  171. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +123 -111
  172. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
  173. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js +158 -146
  174. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js.map +1 -1
  175. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js +63 -51
  176. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js.map +1 -1
  177. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js +122 -110
  178. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js.map +1 -1
  179. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js +76 -64
  180. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js.map +1 -1
  181. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js +89 -77
  182. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js.map +1 -1
  183. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js +134 -122
  184. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js.map +1 -1
  185. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js +58 -46
  186. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js.map +1 -1
  187. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js +107 -95
  188. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js.map +1 -1
  189. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js +181 -169
  190. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js.map +1 -1
  191. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js +63 -51
  192. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js.map +1 -1
  193. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js +63 -51
  194. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js.map +1 -1
  195. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js +76 -64
  196. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js.map +1 -1
  197. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js +246 -234
  198. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js.map +1 -1
  199. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js +108 -96
  200. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js.map +1 -1
  201. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js +87 -75
  202. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js.map +1 -1
  203. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js +76 -64
  204. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js.map +1 -1
  205. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js +313 -301
  206. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js.map +1 -1
  207. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js +502 -490
  208. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js.map +1 -1
  209. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js +147 -135
  210. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js.map +1 -1
  211. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js +90 -78
  212. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js.map +1 -1
  213. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js +179 -167
  214. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js.map +1 -1
  215. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +462 -451
  216. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  217. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js +265 -253
  218. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js.map +1 -1
  219. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js +204 -192
  220. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js.map +1 -1
  221. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js +611 -550
  222. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js.map +1 -1
  223. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js +320 -308
  224. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js.map +1 -1
  225. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js +87 -75
  226. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js.map +1 -1
  227. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js +154 -142
  228. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js.map +1 -1
  229. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js +150 -138
  230. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js.map +1 -1
  231. package/FrameGraph/Node/Blocks/inputBlock.pure.js +270 -256
  232. package/FrameGraph/Node/Blocks/inputBlock.pure.js.map +1 -1
  233. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js +95 -83
  234. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js.map +1 -1
  235. package/FrameGraph/Node/nodeRenderGraph.js +715 -693
  236. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  237. package/FrameGraph/Node/nodeRenderGraphBlock.js +548 -533
  238. package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
  239. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.d.ts +2 -2
  240. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js +43 -51
  241. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js.map +1 -1
  242. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.d.ts +0 -1
  243. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js +0 -1
  244. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js.map +1 -1
  245. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.d.ts +0 -1
  246. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js +66 -35
  247. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js.map +1 -1
  248. package/Helpers/environmentHelper.js +2 -2
  249. package/Helpers/environmentHelper.js.map +1 -1
  250. package/Layers/effectLayer.js +529 -519
  251. package/Layers/effectLayer.js.map +1 -1
  252. package/Layers/glowLayer.pure.js +428 -413
  253. package/Layers/glowLayer.pure.js.map +1 -1
  254. package/Layers/highlightLayer.pure.js +473 -458
  255. package/Layers/highlightLayer.pure.js.map +1 -1
  256. package/Layers/selectionOutlineLayer.pure.js +360 -345
  257. package/Layers/selectionOutlineLayer.pure.js.map +1 -1
  258. package/Lights/Clustered/clusteredLightContainer.pure.d.ts +1 -1
  259. package/Lights/Clustered/clusteredLightContainer.pure.js +583 -558
  260. package/Lights/Clustered/clusteredLightContainer.pure.js.map +1 -1
  261. package/Lights/Shadows/shadowGenerator.js +6 -1
  262. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  263. package/Lights/areaLight.pure.js +61 -39
  264. package/Lights/areaLight.pure.js.map +1 -1
  265. package/Lights/directionalLight.pure.js +308 -284
  266. package/Lights/directionalLight.pure.js.map +1 -1
  267. package/Lights/hemisphericLight.pure.js +123 -104
  268. package/Lights/hemisphericLight.pure.js.map +1 -1
  269. package/Lights/light.d.ts +5 -3
  270. package/Lights/light.js +869 -827
  271. package/Lights/light.js.map +1 -1
  272. package/Lights/pointLight.pure.js +185 -174
  273. package/Lights/pointLight.pure.js.map +1 -1
  274. package/Lights/rectAreaLight.pure.d.ts +17 -0
  275. package/Lights/rectAreaLight.pure.js +238 -159
  276. package/Lights/rectAreaLight.pure.js.map +1 -1
  277. package/Lights/shadowLight.js +280 -268
  278. package/Lights/shadowLight.js.map +1 -1
  279. package/Lights/spotLight.pure.js +460 -427
  280. package/Lights/spotLight.pure.js.map +1 -1
  281. package/Loading/Plugins/babylonFileLoader.pure.js +17 -5
  282. package/Loading/Plugins/babylonFileLoader.pure.js.map +1 -1
  283. package/Loading/sceneLoader.d.ts +5 -1
  284. package/Loading/sceneLoader.js +299 -402
  285. package/Loading/sceneLoader.js.map +1 -1
  286. package/Materials/Background/backgroundMaterial.pure.d.ts +18 -18
  287. package/Materials/Background/backgroundMaterial.pure.js +949 -794
  288. package/Materials/Background/backgroundMaterial.pure.js.map +1 -1
  289. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.d.ts +15 -0
  290. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js +34 -1
  291. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js.map +1 -1
  292. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.d.ts +9 -0
  293. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +26 -2
  294. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
  295. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.d.ts +2 -1
  296. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js +169 -149
  297. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js.map +1 -1
  298. package/Materials/Node/Blocks/Dual/imageSourceBlock.pure.js +1 -1
  299. package/Materials/Node/Blocks/Dual/lightBlock.pure.js +442 -429
  300. package/Materials/Node/Blocks/Dual/lightBlock.pure.js.map +1 -1
  301. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js +396 -383
  302. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js.map +1 -1
  303. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js +237 -220
  304. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js.map +1 -1
  305. package/Materials/Node/Blocks/Dual/textureBlock.pure.js +1 -1
  306. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js +150 -133
  307. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js.map +1 -1
  308. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js +265 -250
  309. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js.map +1 -1
  310. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js +159 -142
  311. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js.map +1 -1
  312. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js +214 -201
  313. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js.map +1 -1
  314. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.pure.js +419 -400
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  841. package/tslib.es6.js +304 -150
@@ -1,5 +1,5 @@
1
1
  /** This file must only contain pure code and pure imports */
2
- import { __decorate } from "../../../tslib.es6.js";
2
+ import { __esDecorate, __runInitializers } from "../../../tslib.es6.js";
3
3
  import { serialize } from "../../../Misc/decorators.js";
4
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  import { SerializationHelper } from "../../../Misc/decorators.serialization.js";
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  import { Observable } from "../../../Misc/observable.pure.js";
@@ -26,678 +26,697 @@ import { DepthRenderer } from "../../../Rendering/depthRenderer.pure.js";
26
26
  * The default rendering pipeline can be added to a scene to apply common post processing effects such as anti-aliasing or depth of field.
27
27
  * See https://doc.babylonjs.com/features/featuresDeepDive/postProcesses/defaultRenderingPipeline
28
28
  */
29
- export class DefaultRenderingPipeline extends PostProcessRenderPipeline {
30
- /**
31
- * Enable or disable automatic building of the pipeline when effects are enabled and disabled.
32
- * If false, you will have to manually call prepare() to update the pipeline.
33
- */
34
- get automaticBuild() {
35
- return this._buildAllowed;
36
- }
37
- set automaticBuild(value) {
38
- this._buildAllowed = value;
39
- }
40
- /**
41
- * Gets active scene
42
- */
43
- get scene() {
44
- return this._scene;
45
- }
46
- /**
47
- * Enable or disable the sharpen process from the pipeline
48
- */
49
- set sharpenEnabled(enabled) {
50
- if (this._sharpenEnabled === enabled) {
51
- return;
52
- }
53
- this._sharpenEnabled = enabled;
54
- this._buildPipeline();
55
- }
56
- get sharpenEnabled() {
57
- return this._sharpenEnabled;
58
- }
59
- /**
60
- * Specifies the size of the bloom blur kernel, relative to the final output size
61
- */
62
- get bloomKernel() {
63
- return this._bloomKernel;
64
- }
65
- set bloomKernel(value) {
66
- this._bloomKernel = value;
67
- this.bloom.kernel = value / this._hardwareScaleLevel;
68
- }
69
- /**
70
- * The strength of the bloom.
71
- */
72
- set bloomWeight(value) {
73
- if (this._bloomWeight === value) {
74
- return;
75
- }
76
- this.bloom.weight = value;
77
- this._bloomWeight = value;
78
- }
79
- get bloomWeight() {
80
- return this._bloomWeight;
81
- }
82
- /**
83
- * The luminance threshold to find bright areas of the image to bloom.
84
- */
85
- set bloomThreshold(value) {
86
- if (this._bloomThreshold === value) {
87
- return;
88
- }
89
- this.bloom.threshold = value;
90
- this._bloomThreshold = value;
91
- }
92
- get bloomThreshold() {
93
- return this._bloomThreshold;
94
- }
95
- /**
96
- * The scale of the bloom, lower value will provide better performance.
97
- */
98
- set bloomScale(value) {
99
- if (this._bloomScale === value) {
100
- return;
101
- }
102
- this._bloomScale = value;
103
- // recreate bloom and dispose old as this setting is not dynamic
104
- this._rebuildBloom();
105
- this._buildPipeline();
106
- }
107
- get bloomScale() {
108
- return this._bloomScale;
109
- }
110
- /**
111
- * Enable or disable the bloom from the pipeline
112
- */
113
- set bloomEnabled(enabled) {
114
- if (this._bloomEnabled === enabled) {
115
- return;
116
- }
117
- this._bloomEnabled = enabled;
118
- this._buildPipeline();
119
- }
120
- get bloomEnabled() {
121
- return this._bloomEnabled;
122
- }
123
- _rebuildBloom() {
124
- // recreate bloom and dispose old as this setting is not dynamic
125
- const oldBloom = this.bloom;
126
- this.bloom = new BloomEffect(this._scene, this.bloomScale, this._bloomWeight, this.bloomKernel / this._hardwareScaleLevel, this._defaultPipelineTextureType, false);
127
- this.bloom.threshold = oldBloom.threshold;
128
- for (let i = 0; i < this._cameras.length; i++) {
129
- oldBloom.disposeEffects(this._cameras[i]);
130
- }
131
- }
132
- /**
133
- * If the depth of field is enabled.
134
- */
135
- get depthOfFieldEnabled() {
136
- return this._depthOfFieldEnabled;
137
- }
138
- set depthOfFieldEnabled(enabled) {
139
- if (this._depthOfFieldEnabled === enabled) {
140
- return;
141
- }
142
- this._depthOfFieldEnabled = enabled;
143
- this._buildPipeline();
144
- }
145
- /**
146
- * Blur level of the depth of field effect. (Higher blur will effect performance)
147
- */
148
- get depthOfFieldBlurLevel() {
149
- return this._depthOfFieldBlurLevel;
150
- }
151
- set depthOfFieldBlurLevel(value) {
152
- if (this._depthOfFieldBlurLevel === value) {
153
- return;
154
- }
155
- this._depthOfFieldBlurLevel = value;
156
- // recreate dof and dispose old as this setting is not dynamic
157
- const oldDof = this.depthOfField;
158
- this.depthOfField = new DepthOfFieldEffect(this._scene, null, this._depthOfFieldBlurLevel, this._defaultPipelineTextureType, false);
159
- this.depthOfField.focalLength = oldDof.focalLength;
160
- this.depthOfField.focusDistance = oldDof.focusDistance;
161
- this.depthOfField.fStop = oldDof.fStop;
162
- this.depthOfField.lensSize = oldDof.lensSize;
163
- for (let i = 0; i < this._cameras.length; i++) {
164
- oldDof.disposeEffects(this._cameras[i]);
165
- }
166
- this._buildPipeline();
167
- }
168
- /**
169
- * If the anti aliasing is enabled.
170
- */
171
- set fxaaEnabled(enabled) {
172
- if (this._fxaaEnabled === enabled) {
173
- return;
174
- }
175
- this._fxaaEnabled = enabled;
176
- this._buildPipeline();
177
- }
178
- get fxaaEnabled() {
179
- return this._fxaaEnabled;
180
- }
181
- /**
182
- * MSAA sample count, setting this to 4 will provide 4x anti aliasing. (default: 1)
183
- */
184
- set samples(sampleCount) {
185
- if (this._samples === sampleCount) {
186
- return;
187
- }
188
- this._samples = sampleCount;
189
- this._buildPipeline();
190
- }
191
- get samples() {
192
- return this._samples;
193
- }
194
- /**
195
- * If image processing is enabled.
196
- */
197
- set imageProcessingEnabled(enabled) {
198
- if (this._imageProcessingEnabled === enabled) {
199
- return;
200
- }
201
- this._scene.imageProcessingConfiguration.isEnabled = enabled;
202
- }
203
- get imageProcessingEnabled() {
204
- return this._imageProcessingEnabled;
205
- }
206
- /**
207
- * If glow layer is enabled. (Adds a glow effect to emmissive materials)
208
- */
209
- set glowLayerEnabled(enabled) {
210
- if (enabled && !this._glowLayer) {
211
- this._glowLayer = new GlowLayer("", this._scene);
212
- }
213
- else if (!enabled && this._glowLayer) {
214
- this._glowLayer.dispose();
215
- this._glowLayer = null;
216
- }
217
- }
218
- get glowLayerEnabled() {
219
- return this._glowLayer != null;
220
- }
221
- /**
222
- * Gets the glow layer (or null if not defined)
223
- */
224
- get glowLayer() {
225
- return this._glowLayer;
226
- }
227
- /**
228
- * Enable or disable the chromaticAberration process from the pipeline
229
- */
230
- set chromaticAberrationEnabled(enabled) {
231
- if (this._chromaticAberrationEnabled === enabled) {
232
- return;
233
- }
234
- this._chromaticAberrationEnabled = enabled;
235
- this._buildPipeline();
236
- }
237
- get chromaticAberrationEnabled() {
238
- return this._chromaticAberrationEnabled;
239
- }
240
- /**
241
- * Enable or disable the grain process from the pipeline
242
- */
243
- set grainEnabled(enabled) {
244
- if (this._grainEnabled === enabled) {
245
- return;
246
- }
247
- this._grainEnabled = enabled;
248
- this._buildPipeline();
249
- }
250
- get grainEnabled() {
251
- return this._grainEnabled;
252
- }
253
- /**
254
- * Instantiates a DefaultRenderingPipeline.
255
- * @param name The rendering pipeline name (default: "")
256
- * @param hdr If high dynamic range textures should be used (default: true)
257
- * @param scene The scene linked to this pipeline (default: the last created scene)
258
- * @param cameras The array of cameras that the rendering pipeline will be attached to (default: scene.cameras)
259
- * @param automaticBuild If false, you will have to manually call prepare() to update the pipeline (default: true)
260
- */
261
- constructor(name = "", hdr = true, scene = EngineStore.LastCreatedScene, cameras, automaticBuild = true) {
262
- RegisterDepthRendererSceneComponent(DepthRenderer);
263
- super(scene.getEngine(), name);
264
- this._camerasToBeAttached = [];
265
- /**
266
- * ID of the sharpen post process,
267
- */
268
- this.SharpenPostProcessId = "SharpenPostProcessEffect";
269
- /**
270
- * @ignore
271
- * ID of the image processing post process;
272
- */
273
- this.ImageProcessingPostProcessId = "ImageProcessingPostProcessEffect";
274
- /**
275
- * @ignore
276
- * ID of the Fast Approximate Anti-Aliasing post process;
277
- */
278
- this.FxaaPostProcessId = "FxaaPostProcessEffect";
279
- /**
280
- * ID of the chromatic aberration post process,
281
- */
282
- this.ChromaticAberrationPostProcessId = "ChromaticAberrationPostProcessEffect";
283
- /**
284
- * ID of the grain post process
285
- */
286
- this.GrainPostProcessId = "GrainPostProcessEffect";
287
- /**
288
- * Glow post process which adds a glow to emissive areas of the image
289
- */
290
- this._glowLayer = null;
291
- /**
292
- * Animations which can be used to tweak settings over a period of time
293
- */
294
- this.animations = [];
295
- this._imageProcessingConfigurationObserver = null;
296
- // Values
297
- this._sharpenEnabled = false;
298
- this._bloomEnabled = false;
299
- this._depthOfFieldEnabled = false;
300
- this._depthOfFieldBlurLevel = 0 /* DepthOfFieldEffectBlurLevel.Low */;
301
- this._fxaaEnabled = false;
302
- this._imageProcessingEnabled = true;
303
- this._bloomScale = 0.5;
304
- this._chromaticAberrationEnabled = false;
305
- this._grainEnabled = false;
306
- this._buildAllowed = true;
307
- /**
308
- * This is triggered each time the pipeline has been built.
309
- */
310
- this.onBuildObservable = new Observable();
311
- this._resizeObserver = null;
312
- this._hardwareScaleLevel = 1.0;
313
- this._bloomKernel = 64;
314
- /**
315
- * Specifies the weight of the bloom in the final rendering
316
- */
317
- this._bloomWeight = 0.15;
318
- /**
319
- * Specifies the luma threshold for the area that will be blurred by the bloom
320
- */
321
- this._bloomThreshold = 0.9;
322
- this._samples = 1;
323
- this._hasCleared = false;
324
- this._prevPostProcess = null;
325
- this._prevPrevPostProcess = null;
326
- this._depthOfFieldSceneObserver = null;
327
- this._activeCameraChangedObserver = null;
328
- this._activeCamerasChangedObserver = null;
329
- this._cameras = cameras || scene.cameras;
330
- this._cameras = this._cameras.slice();
331
- this._camerasToBeAttached = this._cameras.slice();
332
- this._buildAllowed = automaticBuild;
333
- // Initialize
334
- this._scene = scene;
335
- const caps = this._scene.getEngine().getCaps();
336
- this._hdr = hdr && (caps.textureHalfFloatRender || caps.textureFloatRender);
337
- // Misc
338
- if (this._hdr) {
339
- if (caps.textureHalfFloatRender) {
340
- this._defaultPipelineTextureType = 2;
341
- }
342
- else if (caps.textureFloatRender) {
343
- this._defaultPipelineTextureType = 1;
344
- }
345
- }
346
- else {
347
- this._defaultPipelineTextureType = 0;
348
- }
349
- // Attach
350
- scene.postProcessRenderPipelineManager.addPipeline(this);
351
- const engine = this._scene.getEngine();
352
- // Create post processes before hand so they can be modified before enabled.
353
- // Block compilation flag is set to true to avoid compilation prior to use, these will be updated on first use in build pipeline.
354
- this.sharpen = new SharpenPostProcess("sharpen", 1.0, null, Texture.BILINEAR_SAMPLINGMODE, engine, false, this._defaultPipelineTextureType, true);
355
- this._sharpenEffect = new PostProcessRenderEffect(engine, this.SharpenPostProcessId, () => {
356
- return this.sharpen;
357
- }, true);
358
- this.depthOfField = new DepthOfFieldEffect(this._scene, null, this._depthOfFieldBlurLevel, this._defaultPipelineTextureType, true);
359
- // To keep the bloom sizes consistent across different display densities, factor in the hardware scaling level.
360
- this._hardwareScaleLevel = engine.getHardwareScalingLevel();
361
- this._resizeObserver = engine.onResizeObservable.add(() => {
362
- this._hardwareScaleLevel = engine.getHardwareScalingLevel();
363
- this.bloomKernel = this._bloomKernel;
364
- });
365
- this.bloom = new BloomEffect(this._scene, this._bloomScale, this._bloomWeight, this.bloomKernel / this._hardwareScaleLevel, this._defaultPipelineTextureType, true);
366
- this.chromaticAberration = new ChromaticAberrationPostProcess("ChromaticAberration", engine.getRenderWidth(), engine.getRenderHeight(), 1.0, null, Texture.BILINEAR_SAMPLINGMODE, engine, false, this._defaultPipelineTextureType, true);
367
- this._chromaticAberrationEffect = new PostProcessRenderEffect(engine, this.ChromaticAberrationPostProcessId, () => {
368
- return this.chromaticAberration;
369
- }, true);
370
- this.grain = new GrainPostProcess("Grain", 1.0, null, Texture.BILINEAR_SAMPLINGMODE, engine, false, this._defaultPipelineTextureType, true);
371
- this._grainEffect = new PostProcessRenderEffect(engine, this.GrainPostProcessId, () => {
372
- return this.grain;
373
- }, true);
374
- let avoidReentrancyAtConstructionTime = true;
375
- this._imageProcessingConfigurationObserver = this._scene.imageProcessingConfiguration.onUpdateParameters.add(() => {
376
- this.bloom._downscale._exposure = this._scene.imageProcessingConfiguration.exposure;
377
- if (this.imageProcessingEnabled !== this._scene.imageProcessingConfiguration.isEnabled) {
378
- this._imageProcessingEnabled = this._scene.imageProcessingConfiguration.isEnabled;
379
- // Avoid re-entrant problems by deferring the call to _buildPipeline because the call to _buildPipeline
380
- // at the end of the constructor could end up triggering imageProcessingConfiguration.onUpdateParameters!
381
- // Note that the pipeline could have been disposed before the deferred call was executed, but in that case
382
- // _buildAllowed will have been set to false, preventing _buildPipeline from being executed.
383
- if (avoidReentrancyAtConstructionTime) {
384
- TimingTools.SetImmediate(() => {
385
- this._buildPipeline();
386
- });
29
+ let DefaultRenderingPipeline = (() => {
30
+ var _a;
31
+ let _classSuper = PostProcessRenderPipeline;
32
+ let _instanceExtraInitializers = [];
33
+ let _get_sharpenEnabled_decorators;
34
+ let _get_bloomKernel_decorators;
35
+ let __bloomWeight_decorators;
36
+ let __bloomWeight_initializers = [];
37
+ let __bloomWeight_extraInitializers = [];
38
+ let __bloomThreshold_decorators;
39
+ let __bloomThreshold_initializers = [];
40
+ let __bloomThreshold_extraInitializers = [];
41
+ let __hdr_decorators;
42
+ let __hdr_initializers = [];
43
+ let __hdr_extraInitializers = [];
44
+ let _get_bloomWeight_decorators;
45
+ let _get_bloomThreshold_decorators;
46
+ let _get_bloomScale_decorators;
47
+ let _get_bloomEnabled_decorators;
48
+ let _get_depthOfFieldEnabled_decorators;
49
+ let _get_depthOfFieldBlurLevel_decorators;
50
+ let _get_fxaaEnabled_decorators;
51
+ let _get_samples_decorators;
52
+ let _get_imageProcessingEnabled_decorators;
53
+ let _get_glowLayerEnabled_decorators;
54
+ let _get_chromaticAberrationEnabled_decorators;
55
+ let _get_grainEnabled_decorators;
56
+ return _a = class DefaultRenderingPipeline extends _classSuper {
57
+ /**
58
+ * Enable or disable automatic building of the pipeline when effects are enabled and disabled.
59
+ * If false, you will have to manually call prepare() to update the pipeline.
60
+ */
61
+ get automaticBuild() {
62
+ return this._buildAllowed;
63
+ }
64
+ set automaticBuild(value) {
65
+ this._buildAllowed = value;
66
+ }
67
+ /**
68
+ * Gets active scene
69
+ */
70
+ get scene() {
71
+ return this._scene;
72
+ }
73
+ /**
74
+ * Enable or disable the sharpen process from the pipeline
75
+ */
76
+ set sharpenEnabled(enabled) {
77
+ if (this._sharpenEnabled === enabled) {
78
+ return;
387
79
  }
388
- else {
389
- this._buildPipeline();
80
+ this._sharpenEnabled = enabled;
81
+ this._buildPipeline();
82
+ }
83
+ get sharpenEnabled() {
84
+ return this._sharpenEnabled;
85
+ }
86
+ /**
87
+ * Specifies the size of the bloom blur kernel, relative to the final output size
88
+ */
89
+ get bloomKernel() {
90
+ return this._bloomKernel;
91
+ }
92
+ set bloomKernel(value) {
93
+ this._bloomKernel = value;
94
+ this.bloom.kernel = value / this._hardwareScaleLevel;
95
+ }
96
+ /**
97
+ * The strength of the bloom.
98
+ */
99
+ set bloomWeight(value) {
100
+ if (this._bloomWeight === value) {
101
+ return;
390
102
  }
103
+ this.bloom.weight = value;
104
+ this._bloomWeight = value;
391
105
  }
392
- });
393
- this._buildPipeline();
394
- avoidReentrancyAtConstructionTime = false;
395
- }
396
- /**
397
- * Get the class name
398
- * @returns "DefaultRenderingPipeline"
399
- */
400
- getClassName() {
401
- return "DefaultRenderingPipeline";
402
- }
403
- /**
404
- * Force the compilation of the entire pipeline.
405
- */
406
- prepare() {
407
- const previousState = this._buildAllowed;
408
- this._buildAllowed = true;
409
- this._buildPipeline();
410
- this._buildAllowed = previousState;
411
- }
412
- _setAutoClearAndTextureSharing(postProcess, skipTextureSharing = false) {
413
- if (this._hasCleared) {
414
- postProcess.autoClear = false;
415
- }
416
- else {
417
- postProcess.autoClear = true;
418
- this._scene.autoClear = false;
419
- this._hasCleared = true;
420
- }
421
- if (!skipTextureSharing) {
422
- if (this._prevPrevPostProcess) {
423
- postProcess.shareOutputWith(this._prevPrevPostProcess);
424
- }
425
- else {
426
- postProcess.useOwnOutput();
427
- }
428
- if (this._prevPostProcess) {
429
- this._prevPrevPostProcess = this._prevPostProcess;
430
- }
431
- this._prevPostProcess = postProcess;
432
- }
433
- }
434
- _buildPipeline() {
435
- if (!this._buildAllowed) {
436
- return;
437
- }
438
- this._scene.autoClear = true;
439
- const engine = this._scene.getEngine();
440
- this._disposePostProcesses();
441
- if (this._cameras !== null) {
442
- this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name, this._cameras);
443
- // get back cameras to be used to reattach pipeline
444
- this._cameras = this._camerasToBeAttached.slice();
445
- }
446
- this._reset();
447
- this._prevPostProcess = null;
448
- this._prevPrevPostProcess = null;
449
- this._hasCleared = false;
450
- if (this.depthOfFieldEnabled) {
451
- // Multi camera suport
452
- if (this._cameras.length > 1) {
453
- for (const camera of this._cameras) {
454
- const depthRenderer = this._scene.enableDepthRenderer(camera);
455
- depthRenderer.useOnlyInActiveCamera = true;
456
- }
457
- this._depthOfFieldSceneObserver = this._scene.onAfterRenderTargetsRenderObservable.add((scene) => {
458
- if (this._cameras.indexOf(scene.activeCamera) > -1) {
459
- this.depthOfField.depthTexture = scene.enableDepthRenderer(scene.activeCamera).getDepthMap();
106
+ get bloomWeight() {
107
+ return this._bloomWeight;
108
+ }
109
+ /**
110
+ * The luminance threshold to find bright areas of the image to bloom.
111
+ */
112
+ set bloomThreshold(value) {
113
+ if (this._bloomThreshold === value) {
114
+ return;
115
+ }
116
+ this.bloom.threshold = value;
117
+ this._bloomThreshold = value;
118
+ }
119
+ get bloomThreshold() {
120
+ return this._bloomThreshold;
121
+ }
122
+ /**
123
+ * The scale of the bloom, lower value will provide better performance.
124
+ */
125
+ set bloomScale(value) {
126
+ if (this._bloomScale === value) {
127
+ return;
128
+ }
129
+ this._bloomScale = value;
130
+ // recreate bloom and dispose old as this setting is not dynamic
131
+ this._rebuildBloom();
132
+ this._buildPipeline();
133
+ }
134
+ get bloomScale() {
135
+ return this._bloomScale;
136
+ }
137
+ /**
138
+ * Enable or disable the bloom from the pipeline
139
+ */
140
+ set bloomEnabled(enabled) {
141
+ if (this._bloomEnabled === enabled) {
142
+ return;
143
+ }
144
+ this._bloomEnabled = enabled;
145
+ this._buildPipeline();
146
+ }
147
+ get bloomEnabled() {
148
+ return this._bloomEnabled;
149
+ }
150
+ _rebuildBloom() {
151
+ // recreate bloom and dispose old as this setting is not dynamic
152
+ const oldBloom = this.bloom;
153
+ this.bloom = new BloomEffect(this._scene, this.bloomScale, this._bloomWeight, this.bloomKernel / this._hardwareScaleLevel, this._defaultPipelineTextureType, false);
154
+ this.bloom.threshold = oldBloom.threshold;
155
+ for (let i = 0; i < this._cameras.length; i++) {
156
+ oldBloom.disposeEffects(this._cameras[i]);
157
+ }
158
+ }
159
+ /**
160
+ * If the depth of field is enabled.
161
+ */
162
+ get depthOfFieldEnabled() {
163
+ return this._depthOfFieldEnabled;
164
+ }
165
+ set depthOfFieldEnabled(enabled) {
166
+ if (this._depthOfFieldEnabled === enabled) {
167
+ return;
168
+ }
169
+ this._depthOfFieldEnabled = enabled;
170
+ this._buildPipeline();
171
+ }
172
+ /**
173
+ * Blur level of the depth of field effect. (Higher blur will effect performance)
174
+ */
175
+ get depthOfFieldBlurLevel() {
176
+ return this._depthOfFieldBlurLevel;
177
+ }
178
+ set depthOfFieldBlurLevel(value) {
179
+ if (this._depthOfFieldBlurLevel === value) {
180
+ return;
181
+ }
182
+ this._depthOfFieldBlurLevel = value;
183
+ // recreate dof and dispose old as this setting is not dynamic
184
+ const oldDof = this.depthOfField;
185
+ this.depthOfField = new DepthOfFieldEffect(this._scene, null, this._depthOfFieldBlurLevel, this._defaultPipelineTextureType, false);
186
+ this.depthOfField.focalLength = oldDof.focalLength;
187
+ this.depthOfField.focusDistance = oldDof.focusDistance;
188
+ this.depthOfField.fStop = oldDof.fStop;
189
+ this.depthOfField.lensSize = oldDof.lensSize;
190
+ for (let i = 0; i < this._cameras.length; i++) {
191
+ oldDof.disposeEffects(this._cameras[i]);
192
+ }
193
+ this._buildPipeline();
194
+ }
195
+ /**
196
+ * If the anti aliasing is enabled.
197
+ */
198
+ set fxaaEnabled(enabled) {
199
+ if (this._fxaaEnabled === enabled) {
200
+ return;
201
+ }
202
+ this._fxaaEnabled = enabled;
203
+ this._buildPipeline();
204
+ }
205
+ get fxaaEnabled() {
206
+ return this._fxaaEnabled;
207
+ }
208
+ /**
209
+ * MSAA sample count, setting this to 4 will provide 4x anti aliasing. (default: 1)
210
+ */
211
+ set samples(sampleCount) {
212
+ if (this._samples === sampleCount) {
213
+ return;
214
+ }
215
+ this._samples = sampleCount;
216
+ this._buildPipeline();
217
+ }
218
+ get samples() {
219
+ return this._samples;
220
+ }
221
+ /**
222
+ * If image processing is enabled.
223
+ */
224
+ set imageProcessingEnabled(enabled) {
225
+ if (this._imageProcessingEnabled === enabled) {
226
+ return;
227
+ }
228
+ this._scene.imageProcessingConfiguration.isEnabled = enabled;
229
+ }
230
+ get imageProcessingEnabled() {
231
+ return this._imageProcessingEnabled;
232
+ }
233
+ /**
234
+ * If glow layer is enabled. (Adds a glow effect to emmissive materials)
235
+ */
236
+ set glowLayerEnabled(enabled) {
237
+ if (enabled && !this._glowLayer) {
238
+ this._glowLayer = new GlowLayer("", this._scene);
239
+ }
240
+ else if (!enabled && this._glowLayer) {
241
+ this._glowLayer.dispose();
242
+ this._glowLayer = null;
243
+ }
244
+ }
245
+ get glowLayerEnabled() {
246
+ return this._glowLayer != null;
247
+ }
248
+ /**
249
+ * Gets the glow layer (or null if not defined)
250
+ */
251
+ get glowLayer() {
252
+ return this._glowLayer;
253
+ }
254
+ /**
255
+ * Enable or disable the chromaticAberration process from the pipeline
256
+ */
257
+ set chromaticAberrationEnabled(enabled) {
258
+ if (this._chromaticAberrationEnabled === enabled) {
259
+ return;
260
+ }
261
+ this._chromaticAberrationEnabled = enabled;
262
+ this._buildPipeline();
263
+ }
264
+ get chromaticAberrationEnabled() {
265
+ return this._chromaticAberrationEnabled;
266
+ }
267
+ /**
268
+ * Enable or disable the grain process from the pipeline
269
+ */
270
+ set grainEnabled(enabled) {
271
+ if (this._grainEnabled === enabled) {
272
+ return;
273
+ }
274
+ this._grainEnabled = enabled;
275
+ this._buildPipeline();
276
+ }
277
+ get grainEnabled() {
278
+ return this._grainEnabled;
279
+ }
280
+ /**
281
+ * Instantiates a DefaultRenderingPipeline.
282
+ * @param name The rendering pipeline name (default: "")
283
+ * @param hdr If high dynamic range textures should be used (default: true)
284
+ * @param scene The scene linked to this pipeline (default: the last created scene)
285
+ * @param cameras The array of cameras that the rendering pipeline will be attached to (default: scene.cameras)
286
+ * @param automaticBuild If false, you will have to manually call prepare() to update the pipeline (default: true)
287
+ */
288
+ constructor(name = "", hdr = true, scene = EngineStore.LastCreatedScene, cameras, automaticBuild = true) {
289
+ RegisterDepthRendererSceneComponent(DepthRenderer);
290
+ super(scene.getEngine(), name);
291
+ this._scene = __runInitializers(this, _instanceExtraInitializers);
292
+ this._camerasToBeAttached = [];
293
+ /**
294
+ * ID of the sharpen post process,
295
+ */
296
+ this.SharpenPostProcessId = "SharpenPostProcessEffect";
297
+ /**
298
+ * @ignore
299
+ * ID of the image processing post process;
300
+ */
301
+ this.ImageProcessingPostProcessId = "ImageProcessingPostProcessEffect";
302
+ /**
303
+ * @ignore
304
+ * ID of the Fast Approximate Anti-Aliasing post process;
305
+ */
306
+ this.FxaaPostProcessId = "FxaaPostProcessEffect";
307
+ /**
308
+ * ID of the chromatic aberration post process,
309
+ */
310
+ this.ChromaticAberrationPostProcessId = "ChromaticAberrationPostProcessEffect";
311
+ /**
312
+ * ID of the grain post process
313
+ */
314
+ this.GrainPostProcessId = "GrainPostProcessEffect";
315
+ /**
316
+ * Glow post process which adds a glow to emissive areas of the image
317
+ */
318
+ this._glowLayer = null;
319
+ /**
320
+ * Animations which can be used to tweak settings over a period of time
321
+ */
322
+ this.animations = [];
323
+ this._imageProcessingConfigurationObserver = null;
324
+ // Values
325
+ this._sharpenEnabled = false;
326
+ this._bloomEnabled = false;
327
+ this._depthOfFieldEnabled = false;
328
+ this._depthOfFieldBlurLevel = 0 /* DepthOfFieldEffectBlurLevel.Low */;
329
+ this._fxaaEnabled = false;
330
+ this._imageProcessingEnabled = true;
331
+ this._bloomScale = 0.5;
332
+ this._chromaticAberrationEnabled = false;
333
+ this._grainEnabled = false;
334
+ this._buildAllowed = true;
335
+ /**
336
+ * This is triggered each time the pipeline has been built.
337
+ */
338
+ this.onBuildObservable = new Observable();
339
+ this._resizeObserver = null;
340
+ this._hardwareScaleLevel = 1.0;
341
+ this._bloomKernel = 64;
342
+ /**
343
+ * Specifies the weight of the bloom in the final rendering
344
+ */
345
+ this._bloomWeight = __runInitializers(this, __bloomWeight_initializers, 0.15);
346
+ /**
347
+ * Specifies the luma threshold for the area that will be blurred by the bloom
348
+ */
349
+ this._bloomThreshold = (__runInitializers(this, __bloomWeight_extraInitializers), __runInitializers(this, __bloomThreshold_initializers, 0.9));
350
+ this._hdr = (__runInitializers(this, __bloomThreshold_extraInitializers), __runInitializers(this, __hdr_initializers, void 0));
351
+ this._samples = (__runInitializers(this, __hdr_extraInitializers), 1);
352
+ this._hasCleared = false;
353
+ this._prevPostProcess = null;
354
+ this._prevPrevPostProcess = null;
355
+ this._depthOfFieldSceneObserver = null;
356
+ this._activeCameraChangedObserver = null;
357
+ this._activeCamerasChangedObserver = null;
358
+ this._cameras = cameras || scene.cameras;
359
+ this._cameras = this._cameras.slice();
360
+ this._camerasToBeAttached = this._cameras.slice();
361
+ this._buildAllowed = automaticBuild;
362
+ // Initialize
363
+ this._scene = scene;
364
+ const caps = this._scene.getEngine().getCaps();
365
+ this._hdr = hdr && (caps.textureHalfFloatRender || caps.textureFloatRender);
366
+ // Misc
367
+ if (this._hdr) {
368
+ if (caps.textureHalfFloatRender) {
369
+ this._defaultPipelineTextureType = 2;
370
+ }
371
+ else if (caps.textureFloatRender) {
372
+ this._defaultPipelineTextureType = 1;
373
+ }
374
+ }
375
+ else {
376
+ this._defaultPipelineTextureType = 0;
377
+ }
378
+ // Attach
379
+ scene.postProcessRenderPipelineManager.addPipeline(this);
380
+ const engine = this._scene.getEngine();
381
+ // Create post processes before hand so they can be modified before enabled.
382
+ // Block compilation flag is set to true to avoid compilation prior to use, these will be updated on first use in build pipeline.
383
+ this.sharpen = new SharpenPostProcess("sharpen", 1.0, null, Texture.BILINEAR_SAMPLINGMODE, engine, false, this._defaultPipelineTextureType, true);
384
+ this._sharpenEffect = new PostProcessRenderEffect(engine, this.SharpenPostProcessId, () => {
385
+ return this.sharpen;
386
+ }, true);
387
+ this.depthOfField = new DepthOfFieldEffect(this._scene, null, this._depthOfFieldBlurLevel, this._defaultPipelineTextureType, true);
388
+ // To keep the bloom sizes consistent across different display densities, factor in the hardware scaling level.
389
+ this._hardwareScaleLevel = engine.getHardwareScalingLevel();
390
+ this._resizeObserver = engine.onResizeObservable.add(() => {
391
+ this._hardwareScaleLevel = engine.getHardwareScalingLevel();
392
+ this.bloomKernel = this._bloomKernel;
393
+ });
394
+ this.bloom = new BloomEffect(this._scene, this._bloomScale, this._bloomWeight, this.bloomKernel / this._hardwareScaleLevel, this._defaultPipelineTextureType, true);
395
+ this.chromaticAberration = new ChromaticAberrationPostProcess("ChromaticAberration", engine.getRenderWidth(), engine.getRenderHeight(), 1.0, null, Texture.BILINEAR_SAMPLINGMODE, engine, false, this._defaultPipelineTextureType, true);
396
+ this._chromaticAberrationEffect = new PostProcessRenderEffect(engine, this.ChromaticAberrationPostProcessId, () => {
397
+ return this.chromaticAberration;
398
+ }, true);
399
+ this.grain = new GrainPostProcess("Grain", 1.0, null, Texture.BILINEAR_SAMPLINGMODE, engine, false, this._defaultPipelineTextureType, true);
400
+ this._grainEffect = new PostProcessRenderEffect(engine, this.GrainPostProcessId, () => {
401
+ return this.grain;
402
+ }, true);
403
+ let avoidReentrancyAtConstructionTime = true;
404
+ this._imageProcessingConfigurationObserver = this._scene.imageProcessingConfiguration.onUpdateParameters.add(() => {
405
+ this.bloom._downscale._exposure = this._scene.imageProcessingConfiguration.exposure;
406
+ if (this.imageProcessingEnabled !== this._scene.imageProcessingConfiguration.isEnabled) {
407
+ this._imageProcessingEnabled = this._scene.imageProcessingConfiguration.isEnabled;
408
+ // Avoid re-entrant problems by deferring the call to _buildPipeline because the call to _buildPipeline
409
+ // at the end of the constructor could end up triggering imageProcessingConfiguration.onUpdateParameters!
410
+ // Note that the pipeline could have been disposed before the deferred call was executed, but in that case
411
+ // _buildAllowed will have been set to false, preventing _buildPipeline from being executed.
412
+ if (avoidReentrancyAtConstructionTime) {
413
+ TimingTools.SetImmediate(() => {
414
+ this._buildPipeline();
415
+ });
416
+ }
417
+ else {
418
+ this._buildPipeline();
419
+ }
460
420
  }
461
421
  });
422
+ this._buildPipeline();
423
+ avoidReentrancyAtConstructionTime = false;
462
424
  }
463
- else {
464
- this._scene.onAfterRenderTargetsRenderObservable.remove(this._depthOfFieldSceneObserver);
465
- const depthRenderer = this._scene.enableDepthRenderer(this._cameras[0]);
466
- this.depthOfField.depthTexture = depthRenderer.getDepthMap();
467
- }
468
- if (!this.depthOfField._isReady()) {
469
- this.depthOfField._updateEffects();
470
- }
471
- this.addEffect(this.depthOfField);
472
- this._setAutoClearAndTextureSharing(this.depthOfField._effects[0], true);
473
- }
474
- else {
475
- this._scene.onAfterRenderTargetsRenderObservable.remove(this._depthOfFieldSceneObserver);
476
- }
477
- if (this.bloomEnabled) {
478
- if (!this.bloom._isReady()) {
479
- this.bloom._updateEffects();
480
- }
481
- this.addEffect(this.bloom);
482
- this._setAutoClearAndTextureSharing(this.bloom._effects[0], true);
483
- }
484
- if (this._imageProcessingEnabled) {
485
- this.imageProcessing = new ImageProcessingPostProcess("imageProcessing", 1.0, null, Texture.BILINEAR_SAMPLINGMODE, engine, false, this._defaultPipelineTextureType, this.scene.imageProcessingConfiguration);
486
- if (this._hdr) {
487
- this.addEffect(new PostProcessRenderEffect(engine, this.ImageProcessingPostProcessId, () => {
488
- return this.imageProcessing;
489
- }, true));
490
- this._setAutoClearAndTextureSharing(this.imageProcessing);
491
- }
492
- else {
493
- this._scene.imageProcessingConfiguration.applyByPostProcess = false;
494
- }
495
- if (!this._cameras || this._cameras.length === 0) {
496
- this._scene.imageProcessingConfiguration.applyByPostProcess = false;
497
- }
498
- if (!this.imageProcessing.getEffect()) {
499
- this.imageProcessing._updateParameters();
500
- }
501
- }
502
- if (this.sharpenEnabled) {
503
- if (!this.sharpen.isReady()) {
504
- this.sharpen.updateEffect();
505
- }
506
- this.addEffect(this._sharpenEffect);
507
- this._setAutoClearAndTextureSharing(this.sharpen);
508
- }
509
- if (this.grainEnabled) {
510
- if (!this.grain.isReady()) {
511
- this.grain.updateEffect();
512
- }
513
- this.addEffect(this._grainEffect);
514
- this._setAutoClearAndTextureSharing(this.grain);
515
- }
516
- if (this.chromaticAberrationEnabled) {
517
- if (!this.chromaticAberration.isReady()) {
518
- this.chromaticAberration.updateEffect();
519
- }
520
- this.addEffect(this._chromaticAberrationEffect);
521
- this._setAutoClearAndTextureSharing(this.chromaticAberration);
522
- }
523
- if (this.fxaaEnabled) {
524
- this.fxaa = new FxaaPostProcess("fxaa", 1.0, null, Texture.BILINEAR_SAMPLINGMODE, engine, false, this._defaultPipelineTextureType);
525
- this.addEffect(new PostProcessRenderEffect(engine, this.FxaaPostProcessId, () => {
526
- return this.fxaa;
527
- }, true));
528
- this._setAutoClearAndTextureSharing(this.fxaa, true);
529
- }
530
- if (this._cameras !== null) {
531
- this._scene.postProcessRenderPipelineManager.attachCamerasToRenderPipeline(this._name, this._cameras);
532
- }
533
- // In multicamera mode, the scene needs to autoclear in between cameras.
534
- if ((this._scene.activeCameras && this._scene.activeCameras.length > 1) || (this._scene.activeCamera && this._cameras.indexOf(this._scene.activeCamera) === -1)) {
535
- this._scene.autoClear = true;
536
- }
537
- // The active camera on the scene can be changed anytime
538
- if (!this._activeCameraChangedObserver) {
539
- this._activeCameraChangedObserver = this._scene.onActiveCameraChanged.add(() => {
540
- if (this._scene.activeCamera && this._cameras.indexOf(this._scene.activeCamera) === -1) {
541
- this._scene.autoClear = true;
425
+ /**
426
+ * Get the class name
427
+ * @returns "DefaultRenderingPipeline"
428
+ */
429
+ getClassName() {
430
+ return "DefaultRenderingPipeline";
431
+ }
432
+ /**
433
+ * Force the compilation of the entire pipeline.
434
+ */
435
+ prepare() {
436
+ const previousState = this._buildAllowed;
437
+ this._buildAllowed = true;
438
+ this._buildPipeline();
439
+ this._buildAllowed = previousState;
440
+ }
441
+ _setAutoClearAndTextureSharing(postProcess, skipTextureSharing = false) {
442
+ if (this._hasCleared) {
443
+ postProcess.autoClear = false;
542
444
  }
543
- });
544
- }
545
- if (!this._activeCamerasChangedObserver) {
546
- this._activeCamerasChangedObserver = this._scene.onActiveCamerasChanged.add(() => {
547
- if (this._scene.activeCameras && this._scene.activeCameras.length > 1) {
548
- this._scene.autoClear = true;
445
+ else {
446
+ postProcess.autoClear = true;
447
+ this._scene.autoClear = false;
448
+ this._hasCleared = true;
449
+ }
450
+ if (!skipTextureSharing) {
451
+ if (this._prevPrevPostProcess) {
452
+ postProcess.shareOutputWith(this._prevPrevPostProcess);
453
+ }
454
+ else {
455
+ postProcess.useOwnOutput();
456
+ }
457
+ if (this._prevPostProcess) {
458
+ this._prevPrevPostProcess = this._prevPostProcess;
459
+ }
460
+ this._prevPostProcess = postProcess;
549
461
  }
550
- });
551
- }
552
- this._adaptPostProcessesToViewPort();
553
- if (!this._enableMSAAOnFirstPostProcess(this.samples) && this.samples > 1) {
554
- Logger.Warn("MSAA failed to enable, MSAA is only supported in browsers that support webGL >= 2.0");
555
- }
556
- this.onBuildObservable.notifyObservers(this);
557
- }
558
- _disposePostProcesses(disposeNonRecreated = false) {
559
- for (let i = 0; i < this._cameras.length; i++) {
560
- const camera = this._cameras[i];
561
- if (this.imageProcessing) {
562
- this.imageProcessing.dispose(camera);
563
- }
564
- if (this.fxaa) {
565
- this.fxaa.dispose(camera);
566
462
  }
567
- // These are created in the constructor and should not be disposed on every pipeline change
568
- if (disposeNonRecreated) {
569
- if (this.sharpen) {
570
- this.sharpen.dispose(camera);
463
+ _buildPipeline() {
464
+ if (!this._buildAllowed) {
465
+ return;
571
466
  }
572
- if (this.depthOfField) {
467
+ this._scene.autoClear = true;
468
+ const engine = this._scene.getEngine();
469
+ this._disposePostProcesses();
470
+ if (this._cameras !== null) {
471
+ this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name, this._cameras);
472
+ // get back cameras to be used to reattach pipeline
473
+ this._cameras = this._camerasToBeAttached.slice();
474
+ }
475
+ this._reset();
476
+ this._prevPostProcess = null;
477
+ this._prevPrevPostProcess = null;
478
+ this._hasCleared = false;
479
+ if (this.depthOfFieldEnabled) {
480
+ // Multi camera suport
481
+ if (this._cameras.length > 1) {
482
+ for (const camera of this._cameras) {
483
+ const depthRenderer = this._scene.enableDepthRenderer(camera);
484
+ depthRenderer.useOnlyInActiveCamera = true;
485
+ }
486
+ this._depthOfFieldSceneObserver = this._scene.onAfterRenderTargetsRenderObservable.add((scene) => {
487
+ if (this._cameras.indexOf(scene.activeCamera) > -1) {
488
+ this.depthOfField.depthTexture = scene.enableDepthRenderer(scene.activeCamera).getDepthMap();
489
+ }
490
+ });
491
+ }
492
+ else {
493
+ this._scene.onAfterRenderTargetsRenderObservable.remove(this._depthOfFieldSceneObserver);
494
+ const depthRenderer = this._scene.enableDepthRenderer(this._cameras[0]);
495
+ this.depthOfField.depthTexture = depthRenderer.getDepthMap();
496
+ }
497
+ if (!this.depthOfField._isReady()) {
498
+ this.depthOfField._updateEffects();
499
+ }
500
+ this.addEffect(this.depthOfField);
501
+ this._setAutoClearAndTextureSharing(this.depthOfField._effects[0], true);
502
+ }
503
+ else {
573
504
  this._scene.onAfterRenderTargetsRenderObservable.remove(this._depthOfFieldSceneObserver);
574
- this.depthOfField.disposeEffects(camera);
575
505
  }
576
- if (this.bloom) {
577
- this.bloom.disposeEffects(camera);
506
+ if (this.bloomEnabled) {
507
+ if (!this.bloom._isReady()) {
508
+ this.bloom._updateEffects();
509
+ }
510
+ this.addEffect(this.bloom);
511
+ this._setAutoClearAndTextureSharing(this.bloom._effects[0], true);
578
512
  }
579
- if (this.chromaticAberration) {
580
- this.chromaticAberration.dispose(camera);
513
+ if (this._imageProcessingEnabled) {
514
+ this.imageProcessing = new ImageProcessingPostProcess("imageProcessing", 1.0, null, Texture.BILINEAR_SAMPLINGMODE, engine, false, this._defaultPipelineTextureType, this.scene.imageProcessingConfiguration);
515
+ if (this._hdr) {
516
+ this.addEffect(new PostProcessRenderEffect(engine, this.ImageProcessingPostProcessId, () => {
517
+ return this.imageProcessing;
518
+ }, true));
519
+ this._setAutoClearAndTextureSharing(this.imageProcessing);
520
+ }
521
+ else {
522
+ this._scene.imageProcessingConfiguration.applyByPostProcess = false;
523
+ }
524
+ if (!this._cameras || this._cameras.length === 0) {
525
+ this._scene.imageProcessingConfiguration.applyByPostProcess = false;
526
+ }
527
+ if (!this.imageProcessing.getEffect()) {
528
+ this.imageProcessing._updateParameters();
529
+ }
581
530
  }
582
- if (this.grain) {
583
- this.grain.dispose(camera);
531
+ if (this.sharpenEnabled) {
532
+ if (!this.sharpen.isReady()) {
533
+ this.sharpen.updateEffect();
534
+ }
535
+ this.addEffect(this._sharpenEffect);
536
+ this._setAutoClearAndTextureSharing(this.sharpen);
584
537
  }
585
- if (this._glowLayer) {
586
- this._glowLayer.dispose();
538
+ if (this.grainEnabled) {
539
+ if (!this.grain.isReady()) {
540
+ this.grain.updateEffect();
541
+ }
542
+ this.addEffect(this._grainEffect);
543
+ this._setAutoClearAndTextureSharing(this.grain);
544
+ }
545
+ if (this.chromaticAberrationEnabled) {
546
+ if (!this.chromaticAberration.isReady()) {
547
+ this.chromaticAberration.updateEffect();
548
+ }
549
+ this.addEffect(this._chromaticAberrationEffect);
550
+ this._setAutoClearAndTextureSharing(this.chromaticAberration);
551
+ }
552
+ if (this.fxaaEnabled) {
553
+ this.fxaa = new FxaaPostProcess("fxaa", 1.0, null, Texture.BILINEAR_SAMPLINGMODE, engine, false, this._defaultPipelineTextureType);
554
+ this.addEffect(new PostProcessRenderEffect(engine, this.FxaaPostProcessId, () => {
555
+ return this.fxaa;
556
+ }, true));
557
+ this._setAutoClearAndTextureSharing(this.fxaa, true);
558
+ }
559
+ if (this._cameras !== null) {
560
+ this._scene.postProcessRenderPipelineManager.attachCamerasToRenderPipeline(this._name, this._cameras);
561
+ }
562
+ // In multicamera mode, the scene needs to autoclear in between cameras.
563
+ if ((this._scene.activeCameras && this._scene.activeCameras.length > 1) || (this._scene.activeCamera && this._cameras.indexOf(this._scene.activeCamera) === -1)) {
564
+ this._scene.autoClear = true;
565
+ }
566
+ // The active camera on the scene can be changed anytime
567
+ if (!this._activeCameraChangedObserver) {
568
+ this._activeCameraChangedObserver = this._scene.onActiveCameraChanged.add(() => {
569
+ if (this._scene.activeCamera && this._cameras.indexOf(this._scene.activeCamera) === -1) {
570
+ this._scene.autoClear = true;
571
+ }
572
+ });
573
+ }
574
+ if (!this._activeCamerasChangedObserver) {
575
+ this._activeCamerasChangedObserver = this._scene.onActiveCamerasChanged.add(() => {
576
+ if (this._scene.activeCameras && this._scene.activeCameras.length > 1) {
577
+ this._scene.autoClear = true;
578
+ }
579
+ });
587
580
  }
581
+ this._adaptPostProcessesToViewPort();
582
+ if (!this._enableMSAAOnFirstPostProcess(this.samples) && this.samples > 1) {
583
+ Logger.Warn("MSAA failed to enable, MSAA is only supported in browsers that support webGL >= 2.0");
584
+ }
585
+ this.onBuildObservable.notifyObservers(this);
588
586
  }
589
- }
590
- this.imageProcessing = null;
591
- this.fxaa = null;
592
- if (disposeNonRecreated) {
593
- this.sharpen = null;
594
- this._sharpenEffect = null;
595
- this.depthOfField = null;
596
- this.bloom = null;
597
- this.chromaticAberration = null;
598
- this._chromaticAberrationEffect = null;
599
- this.grain = null;
600
- this._grainEffect = null;
601
- this._glowLayer = null;
602
- }
603
- }
604
- /**
605
- * Adds a camera to the pipeline
606
- * @param camera the camera to be added
607
- */
608
- addCamera(camera) {
609
- this._camerasToBeAttached.push(camera);
610
- this._buildPipeline();
611
- }
612
- /**
613
- * Removes a camera from the pipeline
614
- * @param camera the camera to remove
615
- */
616
- removeCamera(camera) {
617
- const index = this._camerasToBeAttached.indexOf(camera);
618
- this._camerasToBeAttached.splice(index, 1);
619
- this._buildPipeline();
620
- }
621
- /**
622
- * Dispose of the pipeline and stop all post processes
623
- */
624
- dispose() {
625
- this._buildAllowed = false;
626
- this.onBuildObservable.clear();
627
- this._disposePostProcesses(true);
628
- this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name, this._cameras);
629
- this._scene._postProcessRenderPipelineManager.removePipeline(this.name);
630
- this._scene.autoClear = true;
631
- if (this._resizeObserver) {
632
- this._scene.getEngine().onResizeObservable.remove(this._resizeObserver);
633
- this._resizeObserver = null;
634
- }
635
- this._scene.onActiveCameraChanged.remove(this._activeCameraChangedObserver);
636
- this._scene.onActiveCamerasChanged.remove(this._activeCamerasChangedObserver);
637
- this._scene.imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingConfigurationObserver);
638
- super.dispose();
639
- }
640
- /**
641
- * Serialize the rendering pipeline (Used when exporting)
642
- * @returns the serialized object
643
- */
644
- serialize() {
645
- const serializationObject = SerializationHelper.Serialize(this);
646
- serializationObject.customType = "DefaultRenderingPipeline";
647
- return serializationObject;
648
- }
649
- }
650
- __decorate([
651
- serialize()
652
- ], DefaultRenderingPipeline.prototype, "sharpenEnabled", null);
653
- __decorate([
654
- serialize()
655
- ], DefaultRenderingPipeline.prototype, "bloomKernel", null);
656
- __decorate([
657
- serialize()
658
- ], DefaultRenderingPipeline.prototype, "_bloomWeight", void 0);
659
- __decorate([
660
- serialize()
661
- ], DefaultRenderingPipeline.prototype, "_bloomThreshold", void 0);
662
- __decorate([
663
- serialize()
664
- ], DefaultRenderingPipeline.prototype, "_hdr", void 0);
665
- __decorate([
666
- serialize()
667
- ], DefaultRenderingPipeline.prototype, "bloomWeight", null);
668
- __decorate([
669
- serialize()
670
- ], DefaultRenderingPipeline.prototype, "bloomThreshold", null);
671
- __decorate([
672
- serialize()
673
- ], DefaultRenderingPipeline.prototype, "bloomScale", null);
674
- __decorate([
675
- serialize()
676
- ], DefaultRenderingPipeline.prototype, "bloomEnabled", null);
677
- __decorate([
678
- serialize()
679
- ], DefaultRenderingPipeline.prototype, "depthOfFieldEnabled", null);
680
- __decorate([
681
- serialize()
682
- ], DefaultRenderingPipeline.prototype, "depthOfFieldBlurLevel", null);
683
- __decorate([
684
- serialize()
685
- ], DefaultRenderingPipeline.prototype, "fxaaEnabled", null);
686
- __decorate([
687
- serialize()
688
- ], DefaultRenderingPipeline.prototype, "samples", null);
689
- __decorate([
690
- serialize()
691
- ], DefaultRenderingPipeline.prototype, "imageProcessingEnabled", null);
692
- __decorate([
693
- serialize()
694
- ], DefaultRenderingPipeline.prototype, "glowLayerEnabled", null);
695
- __decorate([
696
- serialize()
697
- ], DefaultRenderingPipeline.prototype, "chromaticAberrationEnabled", null);
698
- __decorate([
699
- serialize()
700
- ], DefaultRenderingPipeline.prototype, "grainEnabled", null);
587
+ _disposePostProcesses(disposeNonRecreated = false) {
588
+ for (let i = 0; i < this._cameras.length; i++) {
589
+ const camera = this._cameras[i];
590
+ if (this.imageProcessing) {
591
+ this.imageProcessing.dispose(camera);
592
+ }
593
+ if (this.fxaa) {
594
+ this.fxaa.dispose(camera);
595
+ }
596
+ // These are created in the constructor and should not be disposed on every pipeline change
597
+ if (disposeNonRecreated) {
598
+ if (this.sharpen) {
599
+ this.sharpen.dispose(camera);
600
+ }
601
+ if (this.depthOfField) {
602
+ this._scene.onAfterRenderTargetsRenderObservable.remove(this._depthOfFieldSceneObserver);
603
+ this.depthOfField.disposeEffects(camera);
604
+ }
605
+ if (this.bloom) {
606
+ this.bloom.disposeEffects(camera);
607
+ }
608
+ if (this.chromaticAberration) {
609
+ this.chromaticAberration.dispose(camera);
610
+ }
611
+ if (this.grain) {
612
+ this.grain.dispose(camera);
613
+ }
614
+ if (this._glowLayer) {
615
+ this._glowLayer.dispose();
616
+ }
617
+ }
618
+ }
619
+ this.imageProcessing = null;
620
+ this.fxaa = null;
621
+ if (disposeNonRecreated) {
622
+ this.sharpen = null;
623
+ this._sharpenEffect = null;
624
+ this.depthOfField = null;
625
+ this.bloom = null;
626
+ this.chromaticAberration = null;
627
+ this._chromaticAberrationEffect = null;
628
+ this.grain = null;
629
+ this._grainEffect = null;
630
+ this._glowLayer = null;
631
+ }
632
+ }
633
+ /**
634
+ * Adds a camera to the pipeline
635
+ * @param camera the camera to be added
636
+ */
637
+ addCamera(camera) {
638
+ this._camerasToBeAttached.push(camera);
639
+ this._buildPipeline();
640
+ }
641
+ /**
642
+ * Removes a camera from the pipeline
643
+ * @param camera the camera to remove
644
+ */
645
+ removeCamera(camera) {
646
+ const index = this._camerasToBeAttached.indexOf(camera);
647
+ this._camerasToBeAttached.splice(index, 1);
648
+ this._buildPipeline();
649
+ }
650
+ /**
651
+ * Dispose of the pipeline and stop all post processes
652
+ */
653
+ dispose() {
654
+ this._buildAllowed = false;
655
+ this.onBuildObservable.clear();
656
+ this._disposePostProcesses(true);
657
+ this._scene.postProcessRenderPipelineManager.detachCamerasFromRenderPipeline(this._name, this._cameras);
658
+ this._scene._postProcessRenderPipelineManager.removePipeline(this.name);
659
+ this._scene.autoClear = true;
660
+ if (this._resizeObserver) {
661
+ this._scene.getEngine().onResizeObservable.remove(this._resizeObserver);
662
+ this._resizeObserver = null;
663
+ }
664
+ this._scene.onActiveCameraChanged.remove(this._activeCameraChangedObserver);
665
+ this._scene.onActiveCamerasChanged.remove(this._activeCamerasChangedObserver);
666
+ this._scene.imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingConfigurationObserver);
667
+ super.dispose();
668
+ }
669
+ /**
670
+ * Serialize the rendering pipeline (Used when exporting)
671
+ * @returns the serialized object
672
+ */
673
+ serialize() {
674
+ const serializationObject = SerializationHelper.Serialize(this);
675
+ serializationObject.customType = "DefaultRenderingPipeline";
676
+ return serializationObject;
677
+ }
678
+ },
679
+ (() => {
680
+ const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(_classSuper[Symbol.metadata] ?? null) : void 0;
681
+ _get_sharpenEnabled_decorators = [serialize()];
682
+ _get_bloomKernel_decorators = [serialize()];
683
+ __bloomWeight_decorators = [serialize()];
684
+ __bloomThreshold_decorators = [serialize()];
685
+ __hdr_decorators = [serialize()];
686
+ _get_bloomWeight_decorators = [serialize()];
687
+ _get_bloomThreshold_decorators = [serialize()];
688
+ _get_bloomScale_decorators = [serialize()];
689
+ _get_bloomEnabled_decorators = [serialize()];
690
+ _get_depthOfFieldEnabled_decorators = [serialize()];
691
+ _get_depthOfFieldBlurLevel_decorators = [serialize()];
692
+ _get_fxaaEnabled_decorators = [serialize()];
693
+ _get_samples_decorators = [serialize()];
694
+ _get_imageProcessingEnabled_decorators = [serialize()];
695
+ _get_glowLayerEnabled_decorators = [serialize()];
696
+ _get_chromaticAberrationEnabled_decorators = [serialize()];
697
+ _get_grainEnabled_decorators = [serialize()];
698
+ __esDecorate(_a, null, _get_sharpenEnabled_decorators, { kind: "getter", name: "sharpenEnabled", static: false, private: false, access: { has: obj => "sharpenEnabled" in obj, get: obj => obj.sharpenEnabled }, metadata: _metadata }, null, _instanceExtraInitializers);
699
+ __esDecorate(_a, null, _get_bloomKernel_decorators, { kind: "getter", name: "bloomKernel", static: false, private: false, access: { has: obj => "bloomKernel" in obj, get: obj => obj.bloomKernel }, metadata: _metadata }, null, _instanceExtraInitializers);
700
+ __esDecorate(_a, null, _get_bloomWeight_decorators, { kind: "getter", name: "bloomWeight", static: false, private: false, access: { has: obj => "bloomWeight" in obj, get: obj => obj.bloomWeight }, metadata: _metadata }, null, _instanceExtraInitializers);
701
+ __esDecorate(_a, null, _get_bloomThreshold_decorators, { kind: "getter", name: "bloomThreshold", static: false, private: false, access: { has: obj => "bloomThreshold" in obj, get: obj => obj.bloomThreshold }, metadata: _metadata }, null, _instanceExtraInitializers);
702
+ __esDecorate(_a, null, _get_bloomScale_decorators, { kind: "getter", name: "bloomScale", static: false, private: false, access: { has: obj => "bloomScale" in obj, get: obj => obj.bloomScale }, metadata: _metadata }, null, _instanceExtraInitializers);
703
+ __esDecorate(_a, null, _get_bloomEnabled_decorators, { kind: "getter", name: "bloomEnabled", static: false, private: false, access: { has: obj => "bloomEnabled" in obj, get: obj => obj.bloomEnabled }, metadata: _metadata }, null, _instanceExtraInitializers);
704
+ __esDecorate(_a, null, _get_depthOfFieldEnabled_decorators, { kind: "getter", name: "depthOfFieldEnabled", static: false, private: false, access: { has: obj => "depthOfFieldEnabled" in obj, get: obj => obj.depthOfFieldEnabled }, metadata: _metadata }, null, _instanceExtraInitializers);
705
+ __esDecorate(_a, null, _get_depthOfFieldBlurLevel_decorators, { kind: "getter", name: "depthOfFieldBlurLevel", static: false, private: false, access: { has: obj => "depthOfFieldBlurLevel" in obj, get: obj => obj.depthOfFieldBlurLevel }, metadata: _metadata }, null, _instanceExtraInitializers);
706
+ __esDecorate(_a, null, _get_fxaaEnabled_decorators, { kind: "getter", name: "fxaaEnabled", static: false, private: false, access: { has: obj => "fxaaEnabled" in obj, get: obj => obj.fxaaEnabled }, metadata: _metadata }, null, _instanceExtraInitializers);
707
+ __esDecorate(_a, null, _get_samples_decorators, { kind: "getter", name: "samples", static: false, private: false, access: { has: obj => "samples" in obj, get: obj => obj.samples }, metadata: _metadata }, null, _instanceExtraInitializers);
708
+ __esDecorate(_a, null, _get_imageProcessingEnabled_decorators, { kind: "getter", name: "imageProcessingEnabled", static: false, private: false, access: { has: obj => "imageProcessingEnabled" in obj, get: obj => obj.imageProcessingEnabled }, metadata: _metadata }, null, _instanceExtraInitializers);
709
+ __esDecorate(_a, null, _get_glowLayerEnabled_decorators, { kind: "getter", name: "glowLayerEnabled", static: false, private: false, access: { has: obj => "glowLayerEnabled" in obj, get: obj => obj.glowLayerEnabled }, metadata: _metadata }, null, _instanceExtraInitializers);
710
+ __esDecorate(_a, null, _get_chromaticAberrationEnabled_decorators, { kind: "getter", name: "chromaticAberrationEnabled", static: false, private: false, access: { has: obj => "chromaticAberrationEnabled" in obj, get: obj => obj.chromaticAberrationEnabled }, metadata: _metadata }, null, _instanceExtraInitializers);
711
+ __esDecorate(_a, null, _get_grainEnabled_decorators, { kind: "getter", name: "grainEnabled", static: false, private: false, access: { has: obj => "grainEnabled" in obj, get: obj => obj.grainEnabled }, metadata: _metadata }, null, _instanceExtraInitializers);
712
+ __esDecorate(null, null, __bloomWeight_decorators, { kind: "field", name: "_bloomWeight", static: false, private: false, access: { has: obj => "_bloomWeight" in obj, get: obj => obj._bloomWeight, set: (obj, value) => { obj._bloomWeight = value; } }, metadata: _metadata }, __bloomWeight_initializers, __bloomWeight_extraInitializers);
713
+ __esDecorate(null, null, __bloomThreshold_decorators, { kind: "field", name: "_bloomThreshold", static: false, private: false, access: { has: obj => "_bloomThreshold" in obj, get: obj => obj._bloomThreshold, set: (obj, value) => { obj._bloomThreshold = value; } }, metadata: _metadata }, __bloomThreshold_initializers, __bloomThreshold_extraInitializers);
714
+ __esDecorate(null, null, __hdr_decorators, { kind: "field", name: "_hdr", static: false, private: false, access: { has: obj => "_hdr" in obj, get: obj => obj._hdr, set: (obj, value) => { obj._hdr = value; } }, metadata: _metadata }, __hdr_initializers, __hdr_extraInitializers);
715
+ if (_metadata) Object.defineProperty(_a, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
716
+ })(),
717
+ _a;
718
+ })();
719
+ export { DefaultRenderingPipeline };
701
720
  let _Registered = false;
702
721
  /**
703
722
  * Parse the serialized pipeline