@onerjs/core 8.53.4 → 8.53.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (841) hide show
  1. package/Animations/animationGroup.d.ts +0 -1
  2. package/Animations/animationGroup.js +0 -1
  3. package/Animations/animationGroup.js.map +1 -1
  4. package/Animations/animationGroup.pure.js +2 -0
  5. package/Animations/animationGroup.pure.js.map +1 -1
  6. package/Animations/runtimeAnimation.js +11 -0
  7. package/Animations/runtimeAnimation.js.map +1 -1
  8. package/Audio/audioSceneComponent.pure.js +1 -1
  9. package/AudioV2/abstractAudio/abstractSound.d.ts +2 -1
  10. package/AudioV2/abstractAudio/abstractSound.js +7 -2
  11. package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
  12. package/AudioV2/abstractAudio/abstractSoundInstance.d.ts +3 -1
  13. package/AudioV2/abstractAudio/abstractSoundInstance.js.map +1 -1
  14. package/AudioV2/abstractAudio/staticSound.d.ts +6 -0
  15. package/AudioV2/abstractAudio/staticSound.js +17 -1
  16. package/AudioV2/abstractAudio/staticSound.js.map +1 -1
  17. package/AudioV2/abstractAudio/staticSoundInstance.d.ts +4 -2
  18. package/AudioV2/abstractAudio/staticSoundInstance.js.map +1 -1
  19. package/AudioV2/abstractAudio/streamingSound.d.ts +6 -0
  20. package/AudioV2/abstractAudio/streamingSound.js +9 -1
  21. package/AudioV2/abstractAudio/streamingSound.js.map +1 -1
  22. package/AudioV2/webAudio/webAudioStaticSound.d.ts +7 -1
  23. package/AudioV2/webAudio/webAudioStaticSound.js +56 -8
  24. package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
  25. package/AudioV2/webAudio/webAudioStreamingSound.d.ts +3 -1
  26. package/AudioV2/webAudio/webAudioStreamingSound.js +16 -4
  27. package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
  28. package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +2 -2
  29. package/BakedVertexAnimation/bakedVertexAnimationManager.js +151 -121
  30. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  31. package/Behaviors/Cameras/interpolatingBehavior.d.ts +17 -2
  32. package/Behaviors/Cameras/interpolatingBehavior.js +53 -23
  33. package/Behaviors/Cameras/interpolatingBehavior.js.map +1 -1
  34. package/Bones/bone.pure.js +3 -3
  35. package/Buffers/buffer.pure.js +0 -12
  36. package/Buffers/buffer.pure.js.map +1 -1
  37. package/Cameras/Inputs/BaseCameraMouseWheelInput.js +141 -126
  38. package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
  39. package/Cameras/Inputs/BaseCameraPointersInput.d.ts +2 -1
  40. package/Cameras/Inputs/BaseCameraPointersInput.js +290 -277
  41. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  42. package/Cameras/Inputs/arcRotateCameraGamepadInput.js +115 -102
  43. package/Cameras/Inputs/arcRotateCameraGamepadInput.js.map +1 -1
  44. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.d.ts +3 -0
  45. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +334 -273
  46. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
  47. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +273 -258
  48. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  49. package/Cameras/Inputs/arcRotateCameraPointersInput.js +237 -213
  50. package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
  51. package/Cameras/Inputs/flyCameraKeyboardInput.js +199 -168
  52. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  53. package/Cameras/Inputs/flyCameraMouseInput.js +243 -229
  54. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  55. package/Cameras/Inputs/followCameraKeyboardMoveInput.js +311 -266
  56. package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
  57. package/Cameras/Inputs/followCameraMouseWheelInput.js +139 -119
  58. package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
  59. package/Cameras/Inputs/followCameraPointersInput.js +239 -203
  60. package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
  61. package/Cameras/Inputs/freeCameraGamepadInput.js +127 -114
  62. package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
  63. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +278 -244
  64. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  65. package/Cameras/Inputs/freeCameraMouseInput.js +216 -202
  66. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  67. package/Cameras/Inputs/freeCameraMouseWheelInput.js +368 -353
  68. package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
  69. package/Cameras/Inputs/freeCameraTouchInput.js +185 -172
  70. package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
  71. package/Cameras/Inputs/geospatialCameraKeyboardInput.d.ts +2 -0
  72. package/Cameras/Inputs/geospatialCameraKeyboardInput.js +291 -246
  73. package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
  74. package/Cameras/Inputs/geospatialCameraPointersInput.d.ts +11 -1
  75. package/Cameras/Inputs/geospatialCameraPointersInput.js +18 -2
  76. package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
  77. package/Cameras/Inputs/orbitCameraPointersInput.js +112 -96
  78. package/Cameras/Inputs/orbitCameraPointersInput.js.map +1 -1
  79. package/Cameras/VR/vrExperienceHelper.d.ts +0 -2
  80. package/Cameras/VR/vrExperienceHelper.js +0 -2
  81. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  82. package/Cameras/VR/vrExperienceHelper.pure.js +5 -0
  83. package/Cameras/VR/vrExperienceHelper.pure.js.map +1 -1
  84. package/Cameras/arcRotateCamera.pure.js +1559 -1479
  85. package/Cameras/arcRotateCamera.pure.js.map +1 -1
  86. package/Cameras/camera.pure.js +1225 -1178
  87. package/Cameras/camera.pure.js.map +1 -1
  88. package/Cameras/flyCamera.pure.js +369 -351
  89. package/Cameras/flyCamera.pure.js.map +1 -1
  90. package/Cameras/followCamera.pure.js +229 -192
  91. package/Cameras/followCamera.pure.js.map +1 -1
  92. package/Cameras/freeCamera.pure.js +373 -351
  93. package/Cameras/freeCamera.pure.js.map +1 -1
  94. package/Cameras/geospatialCamera.pure.d.ts +30 -7
  95. package/Cameras/geospatialCamera.pure.js +502 -457
  96. package/Cameras/geospatialCamera.pure.js.map +1 -1
  97. package/Cameras/geospatialCameraMovement.js +2 -2
  98. package/Cameras/geospatialCameraMovement.js.map +1 -1
  99. package/Cameras/targetCamera.pure.d.ts +7 -0
  100. package/Cameras/targetCamera.pure.js +550 -509
  101. package/Cameras/targetCamera.pure.js.map +1 -1
  102. package/Cameras/universalCamera.pure.js +98 -85
  103. package/Cameras/universalCamera.pure.js.map +1 -1
  104. package/Collisions/gpuPicker.d.ts +111 -4
  105. package/Collisions/gpuPicker.js +696 -119
  106. package/Collisions/gpuPicker.js.map +1 -1
  107. package/Compute/computeShader.pure.js +372 -355
  108. package/Compute/computeShader.pure.js.map +1 -1
  109. package/Culling/Helper/transformFeedbackBoundingHelper.pure.js +2 -2
  110. package/Decorators/nodeDecorator.d.ts +11 -1
  111. package/Decorators/nodeDecorator.js +43 -6
  112. package/Decorators/nodeDecorator.js.map +1 -1
  113. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js +8 -0
  114. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js.map +1 -1
  115. package/Engines/Native/nativeHelpers.js +15 -0
  116. package/Engines/Native/nativeHelpers.js.map +1 -1
  117. package/Engines/Native/nativeInterfaces.d.ts +7 -2
  118. package/Engines/Native/nativeInterfaces.js.map +1 -1
  119. package/Engines/Native/nativeRenderTargetWrapper.d.ts +5 -0
  120. package/Engines/Native/nativeRenderTargetWrapper.js +35 -1
  121. package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
  122. package/Engines/Processors/shaderProcessor.js +5 -3
  123. package/Engines/Processors/shaderProcessor.js.map +1 -1
  124. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js +16 -3
  125. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js.map +1 -1
  126. package/Engines/WebGPU/webgpuClearQuad.pure.js +7 -1
  127. package/Engines/WebGPU/webgpuClearQuad.pure.js.map +1 -1
  128. package/Engines/abstractEngine.functions.d.ts +8 -2
  129. package/Engines/abstractEngine.functions.js +12 -4
  130. package/Engines/abstractEngine.functions.js.map +1 -1
  131. package/Engines/abstractEngine.pure.d.ts +20 -1
  132. package/Engines/abstractEngine.pure.js +21 -134
  133. package/Engines/abstractEngine.pure.js.map +1 -1
  134. package/Engines/engine.d.ts +208 -0
  135. package/Engines/engine.pure.js +0 -15
  136. package/Engines/engine.pure.js.map +1 -1
  137. package/Engines/nullEngine.pure.d.ts +66 -0
  138. package/Engines/nullEngine.pure.js +97 -0
  139. package/Engines/nullEngine.pure.js.map +1 -1
  140. package/Engines/thinEngine.pure.d.ts +0 -13
  141. package/Engines/thinEngine.pure.js +4 -23
  142. package/Engines/thinEngine.pure.js.map +1 -1
  143. package/Engines/thinNativeEngine.d.ts +0 -1
  144. package/Engines/thinNativeEngine.js +0 -1
  145. package/Engines/thinNativeEngine.js.map +1 -1
  146. package/Engines/thinNativeEngine.pure.d.ts +27 -0
  147. package/Engines/thinNativeEngine.pure.js +383 -17
  148. package/Engines/thinNativeEngine.pure.js.map +1 -1
  149. package/Engines/webgpuEngine.d.ts +1 -0
  150. package/Engines/webgpuEngine.js +1 -0
  151. package/Engines/webgpuEngine.js.map +1 -1
  152. package/Engines/webgpuEngine.pure.d.ts +9 -0
  153. package/Engines/webgpuEngine.pure.js +7 -0
  154. package/Engines/webgpuEngine.pure.js.map +1 -1
  155. package/FlowGraph/flowGraph.js +9 -0
  156. package/FlowGraph/flowGraph.js.map +1 -1
  157. package/FlowGraph/flowGraphContext.js +597 -584
  158. package/FlowGraph/flowGraphContext.js.map +1 -1
  159. package/FlowGraph/flowGraphDataConnection.pure.d.ts +14 -0
  160. package/FlowGraph/flowGraphDataConnection.pure.js +38 -1
  161. package/FlowGraph/flowGraphDataConnection.pure.js.map +1 -1
  162. package/FlowGraph/serialization.d.ts +11 -0
  163. package/FlowGraph/serialization.js +11 -1
  164. package/FlowGraph/serialization.js.map +1 -1
  165. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js +182 -170
  166. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js.map +1 -1
  167. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js +196 -184
  168. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js.map +1 -1
  169. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js +222 -210
  170. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js.map +1 -1
  171. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +123 -111
  172. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
  173. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js +158 -146
  174. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js.map +1 -1
  175. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js +63 -51
  176. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js.map +1 -1
  177. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js +122 -110
  178. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js.map +1 -1
  179. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js +76 -64
  180. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js.map +1 -1
  181. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js +89 -77
  182. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js.map +1 -1
  183. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js +134 -122
  184. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js.map +1 -1
  185. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js +58 -46
  186. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js.map +1 -1
  187. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js +107 -95
  188. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js.map +1 -1
  189. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js +181 -169
  190. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js.map +1 -1
  191. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js +63 -51
  192. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js.map +1 -1
  193. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js +63 -51
  194. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js.map +1 -1
  195. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js +76 -64
  196. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js.map +1 -1
  197. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js +246 -234
  198. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js.map +1 -1
  199. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js +108 -96
  200. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js.map +1 -1
  201. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js +87 -75
  202. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js.map +1 -1
  203. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js +76 -64
  204. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js.map +1 -1
  205. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js +313 -301
  206. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js.map +1 -1
  207. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js +502 -490
  208. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js.map +1 -1
  209. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js +147 -135
  210. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js.map +1 -1
  211. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js +90 -78
  212. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js.map +1 -1
  213. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js +179 -167
  214. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js.map +1 -1
  215. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +462 -451
  216. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  217. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js +265 -253
  218. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js.map +1 -1
  219. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js +204 -192
  220. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js.map +1 -1
  221. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js +611 -550
  222. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js.map +1 -1
  223. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js +320 -308
  224. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js.map +1 -1
  225. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js +87 -75
  226. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js.map +1 -1
  227. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js +154 -142
  228. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js.map +1 -1
  229. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js +150 -138
  230. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js.map +1 -1
  231. package/FrameGraph/Node/Blocks/inputBlock.pure.js +270 -256
  232. package/FrameGraph/Node/Blocks/inputBlock.pure.js.map +1 -1
  233. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js +95 -83
  234. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js.map +1 -1
  235. package/FrameGraph/Node/nodeRenderGraph.js +715 -693
  236. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  237. package/FrameGraph/Node/nodeRenderGraphBlock.js +548 -533
  238. package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
  239. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.d.ts +2 -2
  240. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js +43 -51
  241. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js.map +1 -1
  242. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.d.ts +0 -1
  243. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js +0 -1
  244. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js.map +1 -1
  245. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.d.ts +0 -1
  246. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js +66 -35
  247. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js.map +1 -1
  248. package/Helpers/environmentHelper.js +2 -2
  249. package/Helpers/environmentHelper.js.map +1 -1
  250. package/Layers/effectLayer.js +529 -519
  251. package/Layers/effectLayer.js.map +1 -1
  252. package/Layers/glowLayer.pure.js +428 -413
  253. package/Layers/glowLayer.pure.js.map +1 -1
  254. package/Layers/highlightLayer.pure.js +473 -458
  255. package/Layers/highlightLayer.pure.js.map +1 -1
  256. package/Layers/selectionOutlineLayer.pure.js +360 -345
  257. package/Layers/selectionOutlineLayer.pure.js.map +1 -1
  258. package/Lights/Clustered/clusteredLightContainer.pure.d.ts +1 -1
  259. package/Lights/Clustered/clusteredLightContainer.pure.js +583 -558
  260. package/Lights/Clustered/clusteredLightContainer.pure.js.map +1 -1
  261. package/Lights/Shadows/shadowGenerator.js +6 -1
  262. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  263. package/Lights/areaLight.pure.js +61 -39
  264. package/Lights/areaLight.pure.js.map +1 -1
  265. package/Lights/directionalLight.pure.js +308 -284
  266. package/Lights/directionalLight.pure.js.map +1 -1
  267. package/Lights/hemisphericLight.pure.js +123 -104
  268. package/Lights/hemisphericLight.pure.js.map +1 -1
  269. package/Lights/light.d.ts +5 -3
  270. package/Lights/light.js +869 -827
  271. package/Lights/light.js.map +1 -1
  272. package/Lights/pointLight.pure.js +185 -174
  273. package/Lights/pointLight.pure.js.map +1 -1
  274. package/Lights/rectAreaLight.pure.d.ts +17 -0
  275. package/Lights/rectAreaLight.pure.js +238 -159
  276. package/Lights/rectAreaLight.pure.js.map +1 -1
  277. package/Lights/shadowLight.js +280 -268
  278. package/Lights/shadowLight.js.map +1 -1
  279. package/Lights/spotLight.pure.js +460 -427
  280. package/Lights/spotLight.pure.js.map +1 -1
  281. package/Loading/Plugins/babylonFileLoader.pure.js +17 -5
  282. package/Loading/Plugins/babylonFileLoader.pure.js.map +1 -1
  283. package/Loading/sceneLoader.d.ts +5 -1
  284. package/Loading/sceneLoader.js +299 -402
  285. package/Loading/sceneLoader.js.map +1 -1
  286. package/Materials/Background/backgroundMaterial.pure.d.ts +18 -18
  287. package/Materials/Background/backgroundMaterial.pure.js +949 -794
  288. package/Materials/Background/backgroundMaterial.pure.js.map +1 -1
  289. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.d.ts +15 -0
  290. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js +34 -1
  291. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js.map +1 -1
  292. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.d.ts +9 -0
  293. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +26 -2
  294. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
  295. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.d.ts +2 -1
  296. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js +169 -149
  297. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js.map +1 -1
  298. package/Materials/Node/Blocks/Dual/imageSourceBlock.pure.js +1 -1
  299. package/Materials/Node/Blocks/Dual/lightBlock.pure.js +442 -429
  300. package/Materials/Node/Blocks/Dual/lightBlock.pure.js.map +1 -1
  301. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js +396 -383
  302. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js.map +1 -1
  303. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js +237 -220
  304. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js.map +1 -1
  305. package/Materials/Node/Blocks/Dual/textureBlock.pure.js +1 -1
  306. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js +150 -133
  307. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js.map +1 -1
  308. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js +265 -250
  309. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js.map +1 -1
  310. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js +159 -142
  311. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js.map +1 -1
  312. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js +214 -201
  313. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js.map +1 -1
  314. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.pure.js +419 -400
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  841. package/tslib.es6.js +304 -150
@@ -1,5 +1,5 @@
1
1
  /** This file must only contain pure code and pure imports */
2
- import { __decorate } from "../tslib.es6.js";
2
+ import { __esDecorate, __runInitializers } from "../tslib.es6.js";
3
3
  import { serialize, serializeAsVector3 } from "../Misc/decorators.js";
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4
  import { Vector3 } from "../Maths/math.vector.pure.js";
5
5
  import { TargetCamera } from "./targetCamera.pure.js";
@@ -11,359 +11,377 @@ import { RegisterClass } from "../Misc/typeStore.js";
11
11
  * This is a flying camera, designed for 3D movement and rotation in all directions,
12
12
  * such as in a 3D Space Shooter or a Flight Simulator.
13
13
  */
14
- export class FlyCamera extends TargetCamera {
15
- /**
16
- * Gets the input sensibility for mouse input.
17
- * Higher values reduce sensitivity.
18
- */
19
- get angularSensibility() {
20
- const mouse = this.inputs.attached["mouse"];
21
- if (mouse) {
22
- return mouse.angularSensibility;
23
- }
24
- return 0;
25
- }
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- /**
27
- * Sets the input sensibility for a mouse input.
28
- * Higher values reduce sensitivity.
29
- */
30
- set angularSensibility(value) {
31
- const mouse = this.inputs.attached["mouse"];
32
- if (mouse) {
33
- mouse.angularSensibility = value;
34
- }
35
- }
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- /**
37
- * Get the keys for camera movement forward.
38
- */
39
- get keysForward() {
40
- const keyboard = this.inputs.attached["keyboard"];
41
- if (keyboard) {
42
- return keyboard.keysForward;
43
- }
44
- return [];
45
- }
46
- /**
47
- * Set the keys for camera movement forward.
48
- */
49
- set keysForward(value) {
50
- const keyboard = this.inputs.attached["keyboard"];
51
- if (keyboard) {
52
- keyboard.keysForward = value;
53
- }
54
- }
55
- /**
56
- * Get the keys for camera movement backward.
57
- */
58
- get keysBackward() {
59
- const keyboard = this.inputs.attached["keyboard"];
60
- if (keyboard) {
61
- return keyboard.keysBackward;
62
- }
63
- return [];
64
- }
65
- set keysBackward(value) {
66
- const keyboard = this.inputs.attached["keyboard"];
67
- if (keyboard) {
68
- keyboard.keysBackward = value;
69
- }
70
- }
71
- /**
72
- * Get the keys for camera movement up.
73
- */
74
- get keysUp() {
75
- const keyboard = this.inputs.attached["keyboard"];
76
- if (keyboard) {
77
- return keyboard.keysUp;
78
- }
79
- return [];
80
- }
81
- /**
82
- * Set the keys for camera movement up.
83
- */
84
- set keysUp(value) {
85
- const keyboard = this.inputs.attached["keyboard"];
86
- if (keyboard) {
87
- keyboard.keysUp = value;
88
- }
89
- }
90
- /**
91
- * Get the keys for camera movement down.
92
- */
93
- get keysDown() {
94
- const keyboard = this.inputs.attached["keyboard"];
95
- if (keyboard) {
96
- return keyboard.keysDown;
97
- }
98
- return [];
99
- }
100
- /**
101
- * Set the keys for camera movement down.
102
- */
103
- set keysDown(value) {
104
- const keyboard = this.inputs.attached["keyboard"];
105
- if (keyboard) {
106
- keyboard.keysDown = value;
107
- }
108
- }
109
- /**
110
- * Get the keys for camera movement left.
111
- */
112
- get keysLeft() {
113
- const keyboard = this.inputs.attached["keyboard"];
114
- if (keyboard) {
115
- return keyboard.keysLeft;
116
- }
117
- return [];
118
- }
119
- /**
120
- * Set the keys for camera movement left.
121
- */
122
- set keysLeft(value) {
123
- const keyboard = this.inputs.attached["keyboard"];
124
- if (keyboard) {
125
- keyboard.keysLeft = value;
126
- }
127
- }
128
- /**
129
- * Set the keys for camera movement right.
130
- */
131
- get keysRight() {
132
- const keyboard = this.inputs.attached["keyboard"];
133
- if (keyboard) {
134
- return keyboard.keysRight;
135
- }
136
- return [];
137
- }
138
- /**
139
- * Set the keys for camera movement right.
140
- */
141
- set keysRight(value) {
142
- const keyboard = this.inputs.attached["keyboard"];
143
- if (keyboard) {
144
- keyboard.keysRight = value;
145
- }
146
- }
147
- /**
148
- * Instantiates a FlyCamera.
149
- * This is a flying camera, designed for 3D movement and rotation in all directions,
150
- * such as in a 3D Space Shooter or a Flight Simulator.
151
- * @param name Define the name of the camera in the scene.
152
- * @param position Define the starting position of the camera in the scene.
153
- * @param scene Define the scene the camera belongs to.
154
- * @param setActiveOnSceneIfNoneActive Defines whether the camera should be marked as active, if no other camera has been defined as active.
155
- */
156
- constructor(name, position, scene, setActiveOnSceneIfNoneActive = true) {
157
- super(name, position, scene, setActiveOnSceneIfNoneActive);
158
- /**
159
- * Define the collision ellipsoid of the camera.
160
- * This is helpful for simulating a camera body, like a player's body.
161
- * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_collisions#arcrotatecamera
162
- */
163
- this.ellipsoid = new Vector3(1, 1, 1);
164
- /**
165
- * Define an offset for the position of the ellipsoid around the camera.
166
- * This can be helpful if the camera is attached away from the player's body center,
167
- * such as at its head.
168
- */
169
- this.ellipsoidOffset = new Vector3(0, 0, 0);
170
- /**
171
- * Enable or disable collisions of the camera with the rest of the scene objects.
172
- */
173
- this.checkCollisions = false;
174
- /**
175
- * Enable or disable gravity on the camera.
176
- */
177
- this.applyGravity = false;
178
- /**
179
- * Define the current direction the camera is moving to.
180
- */
181
- this.cameraDirection = Vector3.Zero();
182
- /**
183
- * Track Roll to maintain the wanted Rolling when looking around.
184
- */
185
- this._trackRoll = 0;
186
- /**
187
- * Slowly correct the Roll to its original value after a Pitch+Yaw rotation.
188
- */
189
- this.rollCorrect = 100;
190
- /**
191
- * Mimic a banked turn, Rolling the camera when Yawing.
192
- * It's recommended to use rollCorrect = 10 for faster banking correction.
193
- */
194
- this.bankedTurn = false;
195
- /**
196
- * Limit in radians for how much Roll banking will add. (Default: 90°)
197
- */
198
- this.bankedTurnLimit = Math.PI / 2;
199
- /**
200
- * Value of 0 disables the banked Roll.
201
- * Value of 1 is equal to the Yaw angle in radians.
202
- */
203
- this.bankedTurnMultiplier = 1;
204
- this._needMoveForGravity = false;
205
- this._oldPosition = Vector3.Zero();
206
- this._diffPosition = Vector3.Zero();
207
- this._newPosition = Vector3.Zero();
208
- // Collisions.
209
- this._collisionMask = -1;
210
- /**
211
- * @internal
212
- */
213
- this._onCollisionPositionChange = (collisionId, newPosition, collidedMesh = null) => {
214
- const updatePosition = (newPos) => {
215
- this._newPosition.copyFrom(newPos);
216
- this._newPosition.subtractToRef(this._oldPosition, this._diffPosition);
217
- if (this._diffPosition.length() > AbstractEngine.CollisionsEpsilon) {
218
- this.position.addInPlace(this._diffPosition);
219
- if (this.onCollide && collidedMesh) {
220
- this.onCollide(collidedMesh);
14
+ let FlyCamera = (() => {
15
+ var _a;
16
+ let _classSuper = TargetCamera;
17
+ let _ellipsoid_decorators;
18
+ let _ellipsoid_initializers = [];
19
+ let _ellipsoid_extraInitializers = [];
20
+ let _ellipsoidOffset_decorators;
21
+ let _ellipsoidOffset_initializers = [];
22
+ let _ellipsoidOffset_extraInitializers = [];
23
+ let _checkCollisions_decorators;
24
+ let _checkCollisions_initializers = [];
25
+ let _checkCollisions_extraInitializers = [];
26
+ let _applyGravity_decorators;
27
+ let _applyGravity_initializers = [];
28
+ let _applyGravity_extraInitializers = [];
29
+ return _a = class FlyCamera extends _classSuper {
30
+ /**
31
+ * Gets the input sensibility for mouse input.
32
+ * Higher values reduce sensitivity.
33
+ */
34
+ get angularSensibility() {
35
+ const mouse = this.inputs.attached["mouse"];
36
+ if (mouse) {
37
+ return mouse.angularSensibility;
38
+ }
39
+ return 0;
40
+ }
41
+ /**
42
+ * Sets the input sensibility for a mouse input.
43
+ * Higher values reduce sensitivity.
44
+ */
45
+ set angularSensibility(value) {
46
+ const mouse = this.inputs.attached["mouse"];
47
+ if (mouse) {
48
+ mouse.angularSensibility = value;
49
+ }
50
+ }
51
+ /**
52
+ * Get the keys for camera movement forward.
53
+ */
54
+ get keysForward() {
55
+ const keyboard = this.inputs.attached["keyboard"];
56
+ if (keyboard) {
57
+ return keyboard.keysForward;
58
+ }
59
+ return [];
60
+ }
61
+ /**
62
+ * Set the keys for camera movement forward.
63
+ */
64
+ set keysForward(value) {
65
+ const keyboard = this.inputs.attached["keyboard"];
66
+ if (keyboard) {
67
+ keyboard.keysForward = value;
68
+ }
69
+ }
70
+ /**
71
+ * Get the keys for camera movement backward.
72
+ */
73
+ get keysBackward() {
74
+ const keyboard = this.inputs.attached["keyboard"];
75
+ if (keyboard) {
76
+ return keyboard.keysBackward;
77
+ }
78
+ return [];
79
+ }
80
+ set keysBackward(value) {
81
+ const keyboard = this.inputs.attached["keyboard"];
82
+ if (keyboard) {
83
+ keyboard.keysBackward = value;
84
+ }
85
+ }
86
+ /**
87
+ * Get the keys for camera movement up.
88
+ */
89
+ get keysUp() {
90
+ const keyboard = this.inputs.attached["keyboard"];
91
+ if (keyboard) {
92
+ return keyboard.keysUp;
93
+ }
94
+ return [];
95
+ }
96
+ /**
97
+ * Set the keys for camera movement up.
98
+ */
99
+ set keysUp(value) {
100
+ const keyboard = this.inputs.attached["keyboard"];
101
+ if (keyboard) {
102
+ keyboard.keysUp = value;
103
+ }
104
+ }
105
+ /**
106
+ * Get the keys for camera movement down.
107
+ */
108
+ get keysDown() {
109
+ const keyboard = this.inputs.attached["keyboard"];
110
+ if (keyboard) {
111
+ return keyboard.keysDown;
112
+ }
113
+ return [];
114
+ }
115
+ /**
116
+ * Set the keys for camera movement down.
117
+ */
118
+ set keysDown(value) {
119
+ const keyboard = this.inputs.attached["keyboard"];
120
+ if (keyboard) {
121
+ keyboard.keysDown = value;
122
+ }
123
+ }
124
+ /**
125
+ * Get the keys for camera movement left.
126
+ */
127
+ get keysLeft() {
128
+ const keyboard = this.inputs.attached["keyboard"];
129
+ if (keyboard) {
130
+ return keyboard.keysLeft;
131
+ }
132
+ return [];
133
+ }
134
+ /**
135
+ * Set the keys for camera movement left.
136
+ */
137
+ set keysLeft(value) {
138
+ const keyboard = this.inputs.attached["keyboard"];
139
+ if (keyboard) {
140
+ keyboard.keysLeft = value;
141
+ }
142
+ }
143
+ /**
144
+ * Set the keys for camera movement right.
145
+ */
146
+ get keysRight() {
147
+ const keyboard = this.inputs.attached["keyboard"];
148
+ if (keyboard) {
149
+ return keyboard.keysRight;
150
+ }
151
+ return [];
152
+ }
153
+ /**
154
+ * Set the keys for camera movement right.
155
+ */
156
+ set keysRight(value) {
157
+ const keyboard = this.inputs.attached["keyboard"];
158
+ if (keyboard) {
159
+ keyboard.keysRight = value;
160
+ }
161
+ }
162
+ /**
163
+ * Instantiates a FlyCamera.
164
+ * This is a flying camera, designed for 3D movement and rotation in all directions,
165
+ * such as in a 3D Space Shooter or a Flight Simulator.
166
+ * @param name Define the name of the camera in the scene.
167
+ * @param position Define the starting position of the camera in the scene.
168
+ * @param scene Define the scene the camera belongs to.
169
+ * @param setActiveOnSceneIfNoneActive Defines whether the camera should be marked as active, if no other camera has been defined as active.
170
+ */
171
+ constructor(name, position, scene, setActiveOnSceneIfNoneActive = true) {
172
+ super(name, position, scene, setActiveOnSceneIfNoneActive);
173
+ /**
174
+ * Define the collision ellipsoid of the camera.
175
+ * This is helpful for simulating a camera body, like a player's body.
176
+ * @see https://doc.babylonjs.com/features/featuresDeepDive/cameras/camera_collisions#arcrotatecamera
177
+ */
178
+ this.ellipsoid = __runInitializers(this, _ellipsoid_initializers, new Vector3(1, 1, 1));
179
+ /**
180
+ * Define an offset for the position of the ellipsoid around the camera.
181
+ * This can be helpful if the camera is attached away from the player's body center,
182
+ * such as at its head.
183
+ */
184
+ this.ellipsoidOffset = (__runInitializers(this, _ellipsoid_extraInitializers), __runInitializers(this, _ellipsoidOffset_initializers, new Vector3(0, 0, 0)));
185
+ /**
186
+ * Enable or disable collisions of the camera with the rest of the scene objects.
187
+ */
188
+ this.checkCollisions = (__runInitializers(this, _ellipsoidOffset_extraInitializers), __runInitializers(this, _checkCollisions_initializers, false));
189
+ /**
190
+ * Enable or disable gravity on the camera.
191
+ */
192
+ this.applyGravity = (__runInitializers(this, _checkCollisions_extraInitializers), __runInitializers(this, _applyGravity_initializers, false));
193
+ /**
194
+ * Define the current direction the camera is moving to.
195
+ */
196
+ this.cameraDirection = (__runInitializers(this, _applyGravity_extraInitializers), Vector3.Zero());
197
+ /**
198
+ * Track Roll to maintain the wanted Rolling when looking around.
199
+ */
200
+ this._trackRoll = 0;
201
+ /**
202
+ * Slowly correct the Roll to its original value after a Pitch+Yaw rotation.
203
+ */
204
+ this.rollCorrect = 100;
205
+ /**
206
+ * Mimic a banked turn, Rolling the camera when Yawing.
207
+ * It's recommended to use rollCorrect = 10 for faster banking correction.
208
+ */
209
+ this.bankedTurn = false;
210
+ /**
211
+ * Limit in radians for how much Roll banking will add. (Default: 90°)
212
+ */
213
+ this.bankedTurnLimit = Math.PI / 2;
214
+ /**
215
+ * Value of 0 disables the banked Roll.
216
+ * Value of 1 is equal to the Yaw angle in radians.
217
+ */
218
+ this.bankedTurnMultiplier = 1;
219
+ this._needMoveForGravity = false;
220
+ this._oldPosition = Vector3.Zero();
221
+ this._diffPosition = Vector3.Zero();
222
+ this._newPosition = Vector3.Zero();
223
+ // Collisions.
224
+ this._collisionMask = -1;
225
+ /**
226
+ * @internal
227
+ */
228
+ this._onCollisionPositionChange = (collisionId, newPosition, collidedMesh = null) => {
229
+ const updatePosition = (newPos) => {
230
+ this._newPosition.copyFrom(newPos);
231
+ this._newPosition.subtractToRef(this._oldPosition, this._diffPosition);
232
+ if (this._diffPosition.length() > AbstractEngine.CollisionsEpsilon) {
233
+ this.position.addInPlace(this._diffPosition);
234
+ if (this.onCollide && collidedMesh) {
235
+ this.onCollide(collidedMesh);
236
+ }
237
+ }
238
+ };
239
+ updatePosition(newPosition);
240
+ };
241
+ this.inputs = new FlyCameraInputsManager(this);
242
+ this.inputs.addKeyboard().addMouse();
243
+ }
244
+ /**
245
+ * Attached controls to the current camera.
246
+ * @param ignored defines an ignored parameter kept for backward compatibility.
247
+ * @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)
248
+ */
249
+ attachControl(ignored, noPreventDefault) {
250
+ noPreventDefault = Tools.BackCompatCameraNoPreventDefault(arguments);
251
+ this.inputs.attachElement(noPreventDefault);
252
+ }
253
+ /**
254
+ * Detach a control from the HTML DOM element.
255
+ * The camera will stop reacting to that input.
256
+ */
257
+ detachControl() {
258
+ this.inputs.detachElement();
259
+ this.cameraDirection = new Vector3(0, 0, 0);
260
+ }
261
+ /**
262
+ * Get the mask that the camera ignores in collision events.
263
+ */
264
+ get collisionMask() {
265
+ return this._collisionMask;
266
+ }
267
+ /**
268
+ * Set the mask that the camera ignores in collision events.
269
+ */
270
+ set collisionMask(mask) {
271
+ this._collisionMask = !isNaN(mask) ? mask : -1;
272
+ }
273
+ /**
274
+ * @internal
275
+ */
276
+ _collideWithWorld(displacement) {
277
+ let globalPosition;
278
+ if (this.parent) {
279
+ globalPosition = Vector3.TransformCoordinates(this.position, this.parent.getWorldMatrix());
280
+ }
281
+ else {
282
+ globalPosition = this.position;
283
+ }
284
+ globalPosition.subtractFromFloatsToRef(0, this.ellipsoid.y, 0, this._oldPosition);
285
+ this._oldPosition.addInPlace(this.ellipsoidOffset);
286
+ const coordinator = this.getScene().collisionCoordinator;
287
+ if (!this._collider) {
288
+ this._collider = coordinator.createCollider();
289
+ }
290
+ this._collider._radius = this.ellipsoid;
291
+ this._collider.collisionMask = this._collisionMask;
292
+ // No need for clone, as long as gravity is not on.
293
+ let actualDisplacement = displacement;
294
+ // Add gravity to direction to prevent dual-collision checking.
295
+ if (this.applyGravity) {
296
+ // This prevents mending with cameraDirection, a global variable of the fly camera class.
297
+ actualDisplacement = displacement.add(this.getScene().gravity);
298
+ }
299
+ coordinator.getNewPosition(this._oldPosition, actualDisplacement, this._collider, 3, null, this._onCollisionPositionChange, this.uniqueId);
300
+ }
301
+ /** @internal */
302
+ _checkInputs() {
303
+ if (!this._localDirection) {
304
+ this._localDirection = Vector3.Zero();
305
+ this._transformedDirection = Vector3.Zero();
306
+ }
307
+ this.inputs.checkInputs();
308
+ super._checkInputs();
309
+ }
310
+ /**
311
+ * Enable movement without a user input. This allows gravity to always be applied.
312
+ */
313
+ set needMoveForGravity(value) {
314
+ this._needMoveForGravity = value;
315
+ }
316
+ /**
317
+ * When true, gravity is applied whether there is user input or not.
318
+ */
319
+ get needMoveForGravity() {
320
+ return this._needMoveForGravity;
321
+ }
322
+ /** @internal */
323
+ _decideIfNeedsToMove() {
324
+ return this._needMoveForGravity || Math.abs(this.cameraDirection.x) > 0 || Math.abs(this.cameraDirection.y) > 0 || Math.abs(this.cameraDirection.z) > 0;
325
+ }
326
+ /** @internal */
327
+ _updatePosition() {
328
+ if (this.checkCollisions && this.getScene().collisionsEnabled) {
329
+ this._collideWithWorld(this.cameraDirection);
330
+ }
331
+ else {
332
+ super._updatePosition();
333
+ }
334
+ }
335
+ /**
336
+ * Restore the Roll to its target value at the rate specified.
337
+ * @param rate - Higher means slower restoring.
338
+ * @internal
339
+ */
340
+ restoreRoll(rate) {
341
+ const limit = this._trackRoll; // Target Roll.
342
+ const z = this.rotation.z; // Current Roll.
343
+ const delta = limit - z; // Difference in Roll.
344
+ const minRad = 0.001; // Tenth of a radian is a barely noticable difference.
345
+ // If the difference is noticable, restore the Roll.
346
+ if (Math.abs(delta) >= minRad) {
347
+ // Change Z rotation towards the target Roll.
348
+ this.rotation.z += delta / rate;
349
+ // Match when near enough.
350
+ if (Math.abs(limit - this.rotation.z) <= minRad) {
351
+ this.rotation.z = limit;
221
352
  }
222
353
  }
223
- };
224
- updatePosition(newPosition);
225
- };
226
- this.inputs = new FlyCameraInputsManager(this);
227
- this.inputs.addKeyboard().addMouse();
228
- }
229
- /**
230
- * Attached controls to the current camera.
231
- * @param ignored defines an ignored parameter kept for backward compatibility.
232
- * @param noPreventDefault Defines whether event caught by the controls should call preventdefault() (https://developer.mozilla.org/en-US/docs/Web/API/Event/preventDefault)
233
- */
234
- attachControl(ignored, noPreventDefault) {
235
- noPreventDefault = Tools.BackCompatCameraNoPreventDefault(arguments);
236
- this.inputs.attachElement(noPreventDefault);
237
- }
238
- /**
239
- * Detach a control from the HTML DOM element.
240
- * The camera will stop reacting to that input.
241
- */
242
- detachControl() {
243
- this.inputs.detachElement();
244
- this.cameraDirection = new Vector3(0, 0, 0);
245
- }
246
- /**
247
- * Get the mask that the camera ignores in collision events.
248
- */
249
- get collisionMask() {
250
- return this._collisionMask;
251
- }
252
- /**
253
- * Set the mask that the camera ignores in collision events.
254
- */
255
- set collisionMask(mask) {
256
- this._collisionMask = !isNaN(mask) ? mask : -1;
257
- }
258
- /**
259
- * @internal
260
- */
261
- _collideWithWorld(displacement) {
262
- let globalPosition;
263
- if (this.parent) {
264
- globalPosition = Vector3.TransformCoordinates(this.position, this.parent.getWorldMatrix());
265
- }
266
- else {
267
- globalPosition = this.position;
268
- }
269
- globalPosition.subtractFromFloatsToRef(0, this.ellipsoid.y, 0, this._oldPosition);
270
- this._oldPosition.addInPlace(this.ellipsoidOffset);
271
- const coordinator = this.getScene().collisionCoordinator;
272
- if (!this._collider) {
273
- this._collider = coordinator.createCollider();
274
- }
275
- this._collider._radius = this.ellipsoid;
276
- this._collider.collisionMask = this._collisionMask;
277
- // No need for clone, as long as gravity is not on.
278
- let actualDisplacement = displacement;
279
- // Add gravity to direction to prevent dual-collision checking.
280
- if (this.applyGravity) {
281
- // This prevents mending with cameraDirection, a global variable of the fly camera class.
282
- actualDisplacement = displacement.add(this.getScene().gravity);
283
- }
284
- coordinator.getNewPosition(this._oldPosition, actualDisplacement, this._collider, 3, null, this._onCollisionPositionChange, this.uniqueId);
285
- }
286
- /** @internal */
287
- _checkInputs() {
288
- if (!this._localDirection) {
289
- this._localDirection = Vector3.Zero();
290
- this._transformedDirection = Vector3.Zero();
291
- }
292
- this.inputs.checkInputs();
293
- super._checkInputs();
294
- }
295
- /**
296
- * Enable movement without a user input. This allows gravity to always be applied.
297
- */
298
- set needMoveForGravity(value) {
299
- this._needMoveForGravity = value;
300
- }
301
- /**
302
- * When true, gravity is applied whether there is user input or not.
303
- */
304
- get needMoveForGravity() {
305
- return this._needMoveForGravity;
306
- }
307
- /** @internal */
308
- _decideIfNeedsToMove() {
309
- return this._needMoveForGravity || Math.abs(this.cameraDirection.x) > 0 || Math.abs(this.cameraDirection.y) > 0 || Math.abs(this.cameraDirection.z) > 0;
310
- }
311
- /** @internal */
312
- _updatePosition() {
313
- if (this.checkCollisions && this.getScene().collisionsEnabled) {
314
- this._collideWithWorld(this.cameraDirection);
315
- }
316
- else {
317
- super._updatePosition();
318
- }
319
- }
320
- /**
321
- * Restore the Roll to its target value at the rate specified.
322
- * @param rate - Higher means slower restoring.
323
- * @internal
324
- */
325
- restoreRoll(rate) {
326
- const limit = this._trackRoll; // Target Roll.
327
- const z = this.rotation.z; // Current Roll.
328
- const delta = limit - z; // Difference in Roll.
329
- const minRad = 0.001; // Tenth of a radian is a barely noticable difference.
330
- // If the difference is noticable, restore the Roll.
331
- if (Math.abs(delta) >= minRad) {
332
- // Change Z rotation towards the target Roll.
333
- this.rotation.z += delta / rate;
334
- // Match when near enough.
335
- if (Math.abs(limit - this.rotation.z) <= minRad) {
336
- this.rotation.z = limit;
337
354
  }
338
- }
339
- }
340
- /**
341
- * Destroy the camera and release the current resources held by it.
342
- */
343
- dispose() {
344
- this.inputs.clear();
345
- super.dispose();
346
- }
347
- /**
348
- * Get the current object class name.
349
- * @returns the class name.
350
- */
351
- getClassName() {
352
- return "FlyCamera";
353
- }
354
- }
355
- __decorate([
356
- serializeAsVector3()
357
- ], FlyCamera.prototype, "ellipsoid", void 0);
358
- __decorate([
359
- serializeAsVector3()
360
- ], FlyCamera.prototype, "ellipsoidOffset", void 0);
361
- __decorate([
362
- serialize()
363
- ], FlyCamera.prototype, "checkCollisions", void 0);
364
- __decorate([
365
- serialize()
366
- ], FlyCamera.prototype, "applyGravity", void 0);
355
+ /**
356
+ * Destroy the camera and release the current resources held by it.
357
+ */
358
+ dispose() {
359
+ this.inputs.clear();
360
+ super.dispose();
361
+ }
362
+ /**
363
+ * Get the current object class name.
364
+ * @returns the class name.
365
+ */
366
+ getClassName() {
367
+ return "FlyCamera";
368
+ }
369
+ },
370
+ (() => {
371
+ const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(_classSuper[Symbol.metadata] ?? null) : void 0;
372
+ _ellipsoid_decorators = [serializeAsVector3()];
373
+ _ellipsoidOffset_decorators = [serializeAsVector3()];
374
+ _checkCollisions_decorators = [serialize()];
375
+ _applyGravity_decorators = [serialize()];
376
+ __esDecorate(null, null, _ellipsoid_decorators, { kind: "field", name: "ellipsoid", static: false, private: false, access: { has: obj => "ellipsoid" in obj, get: obj => obj.ellipsoid, set: (obj, value) => { obj.ellipsoid = value; } }, metadata: _metadata }, _ellipsoid_initializers, _ellipsoid_extraInitializers);
377
+ __esDecorate(null, null, _ellipsoidOffset_decorators, { kind: "field", name: "ellipsoidOffset", static: false, private: false, access: { has: obj => "ellipsoidOffset" in obj, get: obj => obj.ellipsoidOffset, set: (obj, value) => { obj.ellipsoidOffset = value; } }, metadata: _metadata }, _ellipsoidOffset_initializers, _ellipsoidOffset_extraInitializers);
378
+ __esDecorate(null, null, _checkCollisions_decorators, { kind: "field", name: "checkCollisions", static: false, private: false, access: { has: obj => "checkCollisions" in obj, get: obj => obj.checkCollisions, set: (obj, value) => { obj.checkCollisions = value; } }, metadata: _metadata }, _checkCollisions_initializers, _checkCollisions_extraInitializers);
379
+ __esDecorate(null, null, _applyGravity_decorators, { kind: "field", name: "applyGravity", static: false, private: false, access: { has: obj => "applyGravity" in obj, get: obj => obj.applyGravity, set: (obj, value) => { obj.applyGravity = value; } }, metadata: _metadata }, _applyGravity_initializers, _applyGravity_extraInitializers);
380
+ if (_metadata) Object.defineProperty(_a, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
381
+ })(),
382
+ _a;
383
+ })();
384
+ export { FlyCamera };
367
385
  // Register Class Name
368
386
  let _Registered = false;
369
387
  /**