@onerjs/core 8.53.4 → 8.53.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (841) hide show
  1. package/Animations/animationGroup.d.ts +0 -1
  2. package/Animations/animationGroup.js +0 -1
  3. package/Animations/animationGroup.js.map +1 -1
  4. package/Animations/animationGroup.pure.js +2 -0
  5. package/Animations/animationGroup.pure.js.map +1 -1
  6. package/Animations/runtimeAnimation.js +11 -0
  7. package/Animations/runtimeAnimation.js.map +1 -1
  8. package/Audio/audioSceneComponent.pure.js +1 -1
  9. package/AudioV2/abstractAudio/abstractSound.d.ts +2 -1
  10. package/AudioV2/abstractAudio/abstractSound.js +7 -2
  11. package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
  12. package/AudioV2/abstractAudio/abstractSoundInstance.d.ts +3 -1
  13. package/AudioV2/abstractAudio/abstractSoundInstance.js.map +1 -1
  14. package/AudioV2/abstractAudio/staticSound.d.ts +6 -0
  15. package/AudioV2/abstractAudio/staticSound.js +17 -1
  16. package/AudioV2/abstractAudio/staticSound.js.map +1 -1
  17. package/AudioV2/abstractAudio/staticSoundInstance.d.ts +4 -2
  18. package/AudioV2/abstractAudio/staticSoundInstance.js.map +1 -1
  19. package/AudioV2/abstractAudio/streamingSound.d.ts +6 -0
  20. package/AudioV2/abstractAudio/streamingSound.js +9 -1
  21. package/AudioV2/abstractAudio/streamingSound.js.map +1 -1
  22. package/AudioV2/webAudio/webAudioStaticSound.d.ts +7 -1
  23. package/AudioV2/webAudio/webAudioStaticSound.js +56 -8
  24. package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
  25. package/AudioV2/webAudio/webAudioStreamingSound.d.ts +3 -1
  26. package/AudioV2/webAudio/webAudioStreamingSound.js +16 -4
  27. package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
  28. package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +2 -2
  29. package/BakedVertexAnimation/bakedVertexAnimationManager.js +151 -121
  30. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  31. package/Behaviors/Cameras/interpolatingBehavior.d.ts +17 -2
  32. package/Behaviors/Cameras/interpolatingBehavior.js +53 -23
  33. package/Behaviors/Cameras/interpolatingBehavior.js.map +1 -1
  34. package/Bones/bone.pure.js +3 -3
  35. package/Buffers/buffer.pure.js +0 -12
  36. package/Buffers/buffer.pure.js.map +1 -1
  37. package/Cameras/Inputs/BaseCameraMouseWheelInput.js +141 -126
  38. package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
  39. package/Cameras/Inputs/BaseCameraPointersInput.d.ts +2 -1
  40. package/Cameras/Inputs/BaseCameraPointersInput.js +290 -277
  41. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  42. package/Cameras/Inputs/arcRotateCameraGamepadInput.js +115 -102
  43. package/Cameras/Inputs/arcRotateCameraGamepadInput.js.map +1 -1
  44. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.d.ts +3 -0
  45. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +334 -273
  46. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
  47. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +273 -258
  48. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  49. package/Cameras/Inputs/arcRotateCameraPointersInput.js +237 -213
  50. package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
  51. package/Cameras/Inputs/flyCameraKeyboardInput.js +199 -168
  52. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  53. package/Cameras/Inputs/flyCameraMouseInput.js +243 -229
  54. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  55. package/Cameras/Inputs/followCameraKeyboardMoveInput.js +311 -266
  56. package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
  57. package/Cameras/Inputs/followCameraMouseWheelInput.js +139 -119
  58. package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
  59. package/Cameras/Inputs/followCameraPointersInput.js +239 -203
  60. package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
  61. package/Cameras/Inputs/freeCameraGamepadInput.js +127 -114
  62. package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
  63. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +278 -244
  64. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  65. package/Cameras/Inputs/freeCameraMouseInput.js +216 -202
  66. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  67. package/Cameras/Inputs/freeCameraMouseWheelInput.js +368 -353
  68. package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
  69. package/Cameras/Inputs/freeCameraTouchInput.js +185 -172
  70. package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
  71. package/Cameras/Inputs/geospatialCameraKeyboardInput.d.ts +2 -0
  72. package/Cameras/Inputs/geospatialCameraKeyboardInput.js +291 -246
  73. package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
  74. package/Cameras/Inputs/geospatialCameraPointersInput.d.ts +11 -1
  75. package/Cameras/Inputs/geospatialCameraPointersInput.js +18 -2
  76. package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
  77. package/Cameras/Inputs/orbitCameraPointersInput.js +112 -96
  78. package/Cameras/Inputs/orbitCameraPointersInput.js.map +1 -1
  79. package/Cameras/VR/vrExperienceHelper.d.ts +0 -2
  80. package/Cameras/VR/vrExperienceHelper.js +0 -2
  81. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  82. package/Cameras/VR/vrExperienceHelper.pure.js +5 -0
  83. package/Cameras/VR/vrExperienceHelper.pure.js.map +1 -1
  84. package/Cameras/arcRotateCamera.pure.js +1559 -1479
  85. package/Cameras/arcRotateCamera.pure.js.map +1 -1
  86. package/Cameras/camera.pure.js +1225 -1178
  87. package/Cameras/camera.pure.js.map +1 -1
  88. package/Cameras/flyCamera.pure.js +369 -351
  89. package/Cameras/flyCamera.pure.js.map +1 -1
  90. package/Cameras/followCamera.pure.js +229 -192
  91. package/Cameras/followCamera.pure.js.map +1 -1
  92. package/Cameras/freeCamera.pure.js +373 -351
  93. package/Cameras/freeCamera.pure.js.map +1 -1
  94. package/Cameras/geospatialCamera.pure.d.ts +30 -7
  95. package/Cameras/geospatialCamera.pure.js +502 -457
  96. package/Cameras/geospatialCamera.pure.js.map +1 -1
  97. package/Cameras/geospatialCameraMovement.js +2 -2
  98. package/Cameras/geospatialCameraMovement.js.map +1 -1
  99. package/Cameras/targetCamera.pure.d.ts +7 -0
  100. package/Cameras/targetCamera.pure.js +550 -509
  101. package/Cameras/targetCamera.pure.js.map +1 -1
  102. package/Cameras/universalCamera.pure.js +98 -85
  103. package/Cameras/universalCamera.pure.js.map +1 -1
  104. package/Collisions/gpuPicker.d.ts +111 -4
  105. package/Collisions/gpuPicker.js +696 -119
  106. package/Collisions/gpuPicker.js.map +1 -1
  107. package/Compute/computeShader.pure.js +372 -355
  108. package/Compute/computeShader.pure.js.map +1 -1
  109. package/Culling/Helper/transformFeedbackBoundingHelper.pure.js +2 -2
  110. package/Decorators/nodeDecorator.d.ts +11 -1
  111. package/Decorators/nodeDecorator.js +43 -6
  112. package/Decorators/nodeDecorator.js.map +1 -1
  113. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js +8 -0
  114. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js.map +1 -1
  115. package/Engines/Native/nativeHelpers.js +15 -0
  116. package/Engines/Native/nativeHelpers.js.map +1 -1
  117. package/Engines/Native/nativeInterfaces.d.ts +7 -2
  118. package/Engines/Native/nativeInterfaces.js.map +1 -1
  119. package/Engines/Native/nativeRenderTargetWrapper.d.ts +5 -0
  120. package/Engines/Native/nativeRenderTargetWrapper.js +35 -1
  121. package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
  122. package/Engines/Processors/shaderProcessor.js +5 -3
  123. package/Engines/Processors/shaderProcessor.js.map +1 -1
  124. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js +16 -3
  125. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js.map +1 -1
  126. package/Engines/WebGPU/webgpuClearQuad.pure.js +7 -1
  127. package/Engines/WebGPU/webgpuClearQuad.pure.js.map +1 -1
  128. package/Engines/abstractEngine.functions.d.ts +8 -2
  129. package/Engines/abstractEngine.functions.js +12 -4
  130. package/Engines/abstractEngine.functions.js.map +1 -1
  131. package/Engines/abstractEngine.pure.d.ts +20 -1
  132. package/Engines/abstractEngine.pure.js +21 -134
  133. package/Engines/abstractEngine.pure.js.map +1 -1
  134. package/Engines/engine.d.ts +208 -0
  135. package/Engines/engine.pure.js +0 -15
  136. package/Engines/engine.pure.js.map +1 -1
  137. package/Engines/nullEngine.pure.d.ts +66 -0
  138. package/Engines/nullEngine.pure.js +97 -0
  139. package/Engines/nullEngine.pure.js.map +1 -1
  140. package/Engines/thinEngine.pure.d.ts +0 -13
  141. package/Engines/thinEngine.pure.js +4 -23
  142. package/Engines/thinEngine.pure.js.map +1 -1
  143. package/Engines/thinNativeEngine.d.ts +0 -1
  144. package/Engines/thinNativeEngine.js +0 -1
  145. package/Engines/thinNativeEngine.js.map +1 -1
  146. package/Engines/thinNativeEngine.pure.d.ts +27 -0
  147. package/Engines/thinNativeEngine.pure.js +383 -17
  148. package/Engines/thinNativeEngine.pure.js.map +1 -1
  149. package/Engines/webgpuEngine.d.ts +1 -0
  150. package/Engines/webgpuEngine.js +1 -0
  151. package/Engines/webgpuEngine.js.map +1 -1
  152. package/Engines/webgpuEngine.pure.d.ts +9 -0
  153. package/Engines/webgpuEngine.pure.js +7 -0
  154. package/Engines/webgpuEngine.pure.js.map +1 -1
  155. package/FlowGraph/flowGraph.js +9 -0
  156. package/FlowGraph/flowGraph.js.map +1 -1
  157. package/FlowGraph/flowGraphContext.js +597 -584
  158. package/FlowGraph/flowGraphContext.js.map +1 -1
  159. package/FlowGraph/flowGraphDataConnection.pure.d.ts +14 -0
  160. package/FlowGraph/flowGraphDataConnection.pure.js +38 -1
  161. package/FlowGraph/flowGraphDataConnection.pure.js.map +1 -1
  162. package/FlowGraph/serialization.d.ts +11 -0
  163. package/FlowGraph/serialization.js +11 -1
  164. package/FlowGraph/serialization.js.map +1 -1
  165. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js +182 -170
  166. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js.map +1 -1
  167. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js +196 -184
  168. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js.map +1 -1
  169. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js +222 -210
  170. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js.map +1 -1
  171. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +123 -111
  172. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
  173. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js +158 -146
  174. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js.map +1 -1
  175. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js +63 -51
  176. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js.map +1 -1
  177. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js +122 -110
  178. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js.map +1 -1
  179. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js +76 -64
  180. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js.map +1 -1
  181. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js +89 -77
  182. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js.map +1 -1
  183. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js +134 -122
  184. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js.map +1 -1
  185. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js +58 -46
  186. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js.map +1 -1
  187. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js +107 -95
  188. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js.map +1 -1
  189. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js +181 -169
  190. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js.map +1 -1
  191. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js +63 -51
  192. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js.map +1 -1
  193. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js +63 -51
  194. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js.map +1 -1
  195. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js +76 -64
  196. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js.map +1 -1
  197. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js +246 -234
  198. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js.map +1 -1
  199. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js +108 -96
  200. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js.map +1 -1
  201. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js +87 -75
  202. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js.map +1 -1
  203. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js +76 -64
  204. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js.map +1 -1
  205. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js +313 -301
  206. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js.map +1 -1
  207. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js +502 -490
  208. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js.map +1 -1
  209. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js +147 -135
  210. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js.map +1 -1
  211. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js +90 -78
  212. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js.map +1 -1
  213. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js +179 -167
  214. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js.map +1 -1
  215. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +462 -451
  216. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  217. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js +265 -253
  218. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js.map +1 -1
  219. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js +204 -192
  220. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js.map +1 -1
  221. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js +611 -550
  222. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js.map +1 -1
  223. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js +320 -308
  224. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js.map +1 -1
  225. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js +87 -75
  226. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js.map +1 -1
  227. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js +154 -142
  228. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js.map +1 -1
  229. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js +150 -138
  230. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js.map +1 -1
  231. package/FrameGraph/Node/Blocks/inputBlock.pure.js +270 -256
  232. package/FrameGraph/Node/Blocks/inputBlock.pure.js.map +1 -1
  233. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js +95 -83
  234. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js.map +1 -1
  235. package/FrameGraph/Node/nodeRenderGraph.js +715 -693
  236. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  237. package/FrameGraph/Node/nodeRenderGraphBlock.js +548 -533
  238. package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
  239. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.d.ts +2 -2
  240. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js +43 -51
  241. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js.map +1 -1
  242. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.d.ts +0 -1
  243. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js +0 -1
  244. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js.map +1 -1
  245. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.d.ts +0 -1
  246. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js +66 -35
  247. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js.map +1 -1
  248. package/Helpers/environmentHelper.js +2 -2
  249. package/Helpers/environmentHelper.js.map +1 -1
  250. package/Layers/effectLayer.js +529 -519
  251. package/Layers/effectLayer.js.map +1 -1
  252. package/Layers/glowLayer.pure.js +428 -413
  253. package/Layers/glowLayer.pure.js.map +1 -1
  254. package/Layers/highlightLayer.pure.js +473 -458
  255. package/Layers/highlightLayer.pure.js.map +1 -1
  256. package/Layers/selectionOutlineLayer.pure.js +360 -345
  257. package/Layers/selectionOutlineLayer.pure.js.map +1 -1
  258. package/Lights/Clustered/clusteredLightContainer.pure.d.ts +1 -1
  259. package/Lights/Clustered/clusteredLightContainer.pure.js +583 -558
  260. package/Lights/Clustered/clusteredLightContainer.pure.js.map +1 -1
  261. package/Lights/Shadows/shadowGenerator.js +6 -1
  262. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  263. package/Lights/areaLight.pure.js +61 -39
  264. package/Lights/areaLight.pure.js.map +1 -1
  265. package/Lights/directionalLight.pure.js +308 -284
  266. package/Lights/directionalLight.pure.js.map +1 -1
  267. package/Lights/hemisphericLight.pure.js +123 -104
  268. package/Lights/hemisphericLight.pure.js.map +1 -1
  269. package/Lights/light.d.ts +5 -3
  270. package/Lights/light.js +869 -827
  271. package/Lights/light.js.map +1 -1
  272. package/Lights/pointLight.pure.js +185 -174
  273. package/Lights/pointLight.pure.js.map +1 -1
  274. package/Lights/rectAreaLight.pure.d.ts +17 -0
  275. package/Lights/rectAreaLight.pure.js +238 -159
  276. package/Lights/rectAreaLight.pure.js.map +1 -1
  277. package/Lights/shadowLight.js +280 -268
  278. package/Lights/shadowLight.js.map +1 -1
  279. package/Lights/spotLight.pure.js +460 -427
  280. package/Lights/spotLight.pure.js.map +1 -1
  281. package/Loading/Plugins/babylonFileLoader.pure.js +17 -5
  282. package/Loading/Plugins/babylonFileLoader.pure.js.map +1 -1
  283. package/Loading/sceneLoader.d.ts +5 -1
  284. package/Loading/sceneLoader.js +299 -402
  285. package/Loading/sceneLoader.js.map +1 -1
  286. package/Materials/Background/backgroundMaterial.pure.d.ts +18 -18
  287. package/Materials/Background/backgroundMaterial.pure.js +949 -794
  288. package/Materials/Background/backgroundMaterial.pure.js.map +1 -1
  289. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.d.ts +15 -0
  290. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js +34 -1
  291. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js.map +1 -1
  292. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.d.ts +9 -0
  293. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +26 -2
  294. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
  295. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.d.ts +2 -1
  296. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js +169 -149
  297. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js.map +1 -1
  298. package/Materials/Node/Blocks/Dual/imageSourceBlock.pure.js +1 -1
  299. package/Materials/Node/Blocks/Dual/lightBlock.pure.js +442 -429
  300. package/Materials/Node/Blocks/Dual/lightBlock.pure.js.map +1 -1
  301. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js +396 -383
  302. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js.map +1 -1
  303. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js +237 -220
  304. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js.map +1 -1
  305. package/Materials/Node/Blocks/Dual/textureBlock.pure.js +1 -1
  306. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js +150 -133
  307. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js.map +1 -1
  308. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js +265 -250
  309. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js.map +1 -1
  310. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js +159 -142
  311. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js.map +1 -1
  312. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js +214 -201
  313. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js.map +1 -1
  314. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.pure.js +419 -400
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  841. package/tslib.es6.js +304 -150
@@ -1,5 +1,5 @@
1
1
  /** This file must only contain pure code and pure imports */
2
- import { __decorate } from "../../tslib.es6.js";
2
+ import { __classPrivateFieldGet, __classPrivateFieldSet, __esDecorate, __runInitializers } from "../../tslib.es6.js";
3
3
  import { MaterialDefines } from "../../Materials/materialDefines.js";
4
4
  import { MaterialPluginBase } from "../../Materials/materialPluginBase.pure.js";
5
5
 
@@ -19,111 +19,123 @@ class MaterialIBLShadowsRenderDefines extends MaterialDefines {
19
19
  /**
20
20
  * Plugin used to render the contribution from IBL shadows.
21
21
  */
22
- export class IBLShadowsPluginMaterial extends MaterialPluginBase {
23
- get iblShadowsTexture() {
24
- return this._iblShadowsTexture;
25
- }
26
- set iblShadowsTexture(value) {
27
- if (this._iblShadowsTexture === value) {
28
- return;
29
- }
30
- this._iblShadowsTexture = value;
31
- this._markAllSubMeshesAsTexturesDirty();
32
- }
33
- get isColored() {
34
- return this._isColored;
35
- }
36
- set isColored(value) {
37
- if (this._isColored === value) {
38
- return;
39
- }
40
- this._isColored = value;
41
- this._markAllSubMeshesAsTexturesDirty();
42
- }
43
- _markAllSubMeshesAsTexturesDirty() {
44
- this._enable(this._isEnabled);
45
- this._internalMarkAllSubMeshesAsTexturesDirty();
46
- }
47
- /**
48
- * Gets a boolean indicating that the plugin is compatible with a give shader language.
49
- * @returns true if the plugin is compatible with the shader language
50
- */
51
- isCompatible() {
52
- return true;
53
- }
54
- constructor(material) {
55
- super(material, IBLShadowsPluginMaterial.Name, 310, new MaterialIBLShadowsRenderDefines());
56
- /**
57
- * The opacity of the shadows.
58
- */
59
- this.shadowOpacity = 1.0;
60
- this._isEnabled = false;
61
- this._isColored = false;
62
- /**
63
- * Defines if the plugin is enabled in the material.
64
- */
65
- this.isEnabled = false;
66
- this._internalMarkAllSubMeshesAsTexturesDirty = material._dirtyCallbacks[1];
67
- }
68
- _isOpenPBRMaterial() {
69
- return this._material.getClassName() === "OpenPBRMaterial";
70
- }
71
- prepareDefines(defines) {
72
- defines.RENDER_WITH_IBL_SHADOWS = this._isEnabled;
73
- defines.COLORED_IBL_SHADOWS = this.isColored;
74
- }
75
- getClassName() {
76
- return "IBLShadowsPluginMaterial";
77
- }
78
- getUniforms(_shaderLanguage) {
79
- const result = {};
80
- result.ubo = [];
81
- if (this._isOpenPBRMaterial()) {
82
- if (_shaderLanguage === 1 /* ShaderLanguage.WGSL */) {
83
- result.fragment = `#ifdef RENDER_WITH_IBL_SHADOWS
22
+ let IBLShadowsPluginMaterial = (() => {
23
+ var _a, _IBLShadowsPluginMaterial_isEnabled_accessor_storage;
24
+ let _classSuper = MaterialPluginBase;
25
+ let _shadowOpacity_decorators;
26
+ let _shadowOpacity_initializers = [];
27
+ let _shadowOpacity_extraInitializers = [];
28
+ let _isEnabled_decorators;
29
+ let _isEnabled_initializers = [];
30
+ let _isEnabled_extraInitializers = [];
31
+ return _a = class IBLShadowsPluginMaterial extends _classSuper {
32
+ get iblShadowsTexture() {
33
+ return this._iblShadowsTexture;
34
+ }
35
+ set iblShadowsTexture(value) {
36
+ if (this._iblShadowsTexture === value) {
37
+ return;
38
+ }
39
+ this._iblShadowsTexture = value;
40
+ this._markAllSubMeshesAsTexturesDirty();
41
+ }
42
+ get isColored() {
43
+ return this._isColored;
44
+ }
45
+ set isColored(value) {
46
+ if (this._isColored === value) {
47
+ return;
48
+ }
49
+ this._isColored = value;
50
+ this._markAllSubMeshesAsTexturesDirty();
51
+ }
52
+ /**
53
+ * Defines if the plugin is enabled in the material.
54
+ */
55
+ get isEnabled() { return __classPrivateFieldGet(this, _IBLShadowsPluginMaterial_isEnabled_accessor_storage, "f"); }
56
+ set isEnabled(value) { __classPrivateFieldSet(this, _IBLShadowsPluginMaterial_isEnabled_accessor_storage, value, "f"); }
57
+ _markAllSubMeshesAsTexturesDirty() {
58
+ this._enable(this._isEnabled);
59
+ this._internalMarkAllSubMeshesAsTexturesDirty();
60
+ }
61
+ /**
62
+ * Gets a boolean indicating that the plugin is compatible with a give shader language.
63
+ * @returns true if the plugin is compatible with the shader language
64
+ */
65
+ isCompatible() {
66
+ return true;
67
+ }
68
+ constructor(material) {
69
+ super(material, _a.Name, 310, new MaterialIBLShadowsRenderDefines());
70
+ /**
71
+ * The opacity of the shadows.
72
+ */
73
+ this.shadowOpacity = __runInitializers(this, _shadowOpacity_initializers, 1.0);
74
+ this._isEnabled = (__runInitializers(this, _shadowOpacity_extraInitializers), false);
75
+ this._isColored = false;
76
+ _IBLShadowsPluginMaterial_isEnabled_accessor_storage.set(this, __runInitializers(this, _isEnabled_initializers, false));
77
+ this._internalMarkAllSubMeshesAsTexturesDirty = __runInitializers(this, _isEnabled_extraInitializers);
78
+ this._internalMarkAllSubMeshesAsTexturesDirty = material._dirtyCallbacks[1];
79
+ }
80
+ _isOpenPBRMaterial() {
81
+ return this._material.getClassName() === "OpenPBRMaterial";
82
+ }
83
+ prepareDefines(defines) {
84
+ defines.RENDER_WITH_IBL_SHADOWS = this._isEnabled;
85
+ defines.COLORED_IBL_SHADOWS = this.isColored;
86
+ }
87
+ getClassName() {
88
+ return "IBLShadowsPluginMaterial";
89
+ }
90
+ getUniforms(_shaderLanguage) {
91
+ const result = {};
92
+ result.ubo = [];
93
+ if (this._isOpenPBRMaterial()) {
94
+ if (_shaderLanguage === 1 /* ShaderLanguage.WGSL */) {
95
+ result.fragment = `#ifdef RENDER_WITH_IBL_SHADOWS
84
96
  var shadowOpacity: f32;
85
97
  #endif`;
86
- }
87
- else {
88
- result.fragment = `#ifdef RENDER_WITH_IBL_SHADOWS
98
+ }
99
+ else {
100
+ result.fragment = `#ifdef RENDER_WITH_IBL_SHADOWS
89
101
  uniform float shadowOpacity;
90
102
  #endif`;
91
- }
92
- }
93
- else {
94
- result.ubo.push({ name: "renderTargetSize", size: 2, type: "vec2" });
95
- if (_shaderLanguage === 1 /* ShaderLanguage.WGSL */) {
96
- result.fragment = `#ifdef RENDER_WITH_IBL_SHADOWS
103
+ }
104
+ }
105
+ else {
106
+ result.ubo.push({ name: "renderTargetSize", size: 2, type: "vec2" });
107
+ if (_shaderLanguage === 1 /* ShaderLanguage.WGSL */) {
108
+ result.fragment = `#ifdef RENDER_WITH_IBL_SHADOWS
97
109
  var renderTargetSize: vec2f;
98
110
  var shadowOpacity: f32;
99
111
  #endif`;
100
- }
101
- else {
102
- result.fragment = `#ifdef RENDER_WITH_IBL_SHADOWS
112
+ }
113
+ else {
114
+ result.fragment = `#ifdef RENDER_WITH_IBL_SHADOWS
103
115
  uniform vec2 renderTargetSize;
104
116
  uniform float shadowOpacity;
105
117
  #endif`;
118
+ }
119
+ }
120
+ result.ubo.push({ name: "shadowOpacity", size: 1, type: "float" });
121
+ return result;
106
122
  }
107
- }
108
- result.ubo.push({ name: "shadowOpacity", size: 1, type: "float" });
109
- return result;
110
- }
111
- getSamplers(samplers) {
112
- samplers.push("iblShadowsTexture");
113
- }
114
- bindForSubMesh(uniformBuffer) {
115
- if (this._isEnabled && this.iblShadowsTexture) {
116
- uniformBuffer.bindTexture("iblShadowsTexture", this.iblShadowsTexture);
117
- uniformBuffer.updateFloat2("renderTargetSize", this._material.getScene().getEngine().getRenderWidth(), this._material.getScene().getEngine().getRenderHeight());
118
- uniformBuffer.updateFloat("shadowOpacity", this.shadowOpacity);
119
- }
120
- }
121
- getCustomCode(shaderType, shaderLanguage) {
122
- let frag;
123
- if (shaderLanguage === 1 /* ShaderLanguage.WGSL */) {
124
- frag = {
125
- // eslint-disable-next-line @typescript-eslint/naming-convention
126
- CUSTOM_FRAGMENT_DEFINITIONS: `
123
+ getSamplers(samplers) {
124
+ samplers.push("iblShadowsTexture");
125
+ }
126
+ bindForSubMesh(uniformBuffer) {
127
+ if (this._isEnabled && this.iblShadowsTexture) {
128
+ uniformBuffer.bindTexture("iblShadowsTexture", this.iblShadowsTexture);
129
+ uniformBuffer.updateFloat2("renderTargetSize", this._material.getScene().getEngine().getRenderWidth(), this._material.getScene().getEngine().getRenderHeight());
130
+ uniformBuffer.updateFloat("shadowOpacity", this.shadowOpacity);
131
+ }
132
+ }
133
+ getCustomCode(shaderType, shaderLanguage) {
134
+ let frag;
135
+ if (shaderLanguage === 1 /* ShaderLanguage.WGSL */) {
136
+ frag = {
137
+ // eslint-disable-next-line @typescript-eslint/naming-convention
138
+ CUSTOM_FRAGMENT_DEFINITIONS: `
127
139
  #ifdef RENDER_WITH_IBL_SHADOWS
128
140
  var iblShadowsTextureSampler: sampler;
129
141
  var iblShadowsTexture: texture_2d<f32>;
@@ -143,10 +155,10 @@ export class IBLShadowsPluginMaterial extends MaterialPluginBase {
143
155
  #endif
144
156
  #endif
145
157
  `,
146
- };
147
- if (this._material instanceof PBRBaseMaterial) {
148
- // eslint-disable-next-line @typescript-eslint/naming-convention
149
- frag["CUSTOM_FRAGMENT_BEFORE_FINALCOLORCOMPOSITION"] = `
158
+ };
159
+ if (this._material instanceof PBRBaseMaterial) {
160
+ // eslint-disable-next-line @typescript-eslint/naming-convention
161
+ frag["CUSTOM_FRAGMENT_BEFORE_FINALCOLORCOMPOSITION"] = `
150
162
  #ifdef RENDER_WITH_IBL_SHADOWS
151
163
  #ifndef UNLIT
152
164
  #ifdef REFLECTION
@@ -165,10 +177,10 @@ export class IBLShadowsPluginMaterial extends MaterialPluginBase {
165
177
  #endif
166
178
  #endif
167
179
  `;
168
- }
169
- else if (this._isOpenPBRMaterial()) {
170
- // eslint-disable-next-line @typescript-eslint/naming-convention
171
- frag["CUSTOM_FRAGMENT_BEFORE_IBLLAYERCOMPOSITION"] = `
180
+ }
181
+ else if (this._isOpenPBRMaterial()) {
182
+ // eslint-disable-next-line @typescript-eslint/naming-convention
183
+ frag["CUSTOM_FRAGMENT_BEFORE_IBLLAYERCOMPOSITION"] = `
172
184
  #ifdef RENDER_WITH_IBL_SHADOWS
173
185
  #ifndef UNLIT
174
186
  #ifdef REFLECTION
@@ -186,9 +198,9 @@ export class IBLShadowsPluginMaterial extends MaterialPluginBase {
186
198
  #endif
187
199
  #endif
188
200
  `;
189
- }
190
- else {
191
- frag["CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR"] = `
201
+ }
202
+ else {
203
+ frag["CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR"] = `
192
204
  #ifdef RENDER_WITH_IBL_SHADOWS
193
205
  #ifdef COLORED_IBL_SHADOWS
194
206
  var shadowValue: vec3f = computeIndirectShadow();
@@ -199,12 +211,12 @@ export class IBLShadowsPluginMaterial extends MaterialPluginBase {
199
211
  #endif
200
212
  #endif
201
213
  `;
202
- }
203
- }
204
- else {
205
- frag = {
206
- // eslint-disable-next-line @typescript-eslint/naming-convention
207
- CUSTOM_FRAGMENT_DEFINITIONS: `
214
+ }
215
+ }
216
+ else {
217
+ frag = {
218
+ // eslint-disable-next-line @typescript-eslint/naming-convention
219
+ CUSTOM_FRAGMENT_DEFINITIONS: `
208
220
  #ifdef RENDER_WITH_IBL_SHADOWS
209
221
  uniform sampler2D iblShadowsTexture;
210
222
  #ifdef COLORED_IBL_SHADOWS
@@ -222,10 +234,10 @@ export class IBLShadowsPluginMaterial extends MaterialPluginBase {
222
234
  #endif
223
235
  #endif
224
236
  `,
225
- };
226
- if (this._material instanceof PBRBaseMaterial) {
227
- // eslint-disable-next-line @typescript-eslint/naming-convention
228
- frag["CUSTOM_FRAGMENT_BEFORE_FINALCOLORCOMPOSITION"] = `
237
+ };
238
+ if (this._material instanceof PBRBaseMaterial) {
239
+ // eslint-disable-next-line @typescript-eslint/naming-convention
240
+ frag["CUSTOM_FRAGMENT_BEFORE_FINALCOLORCOMPOSITION"] = `
229
241
  #ifdef RENDER_WITH_IBL_SHADOWS
230
242
  #ifndef UNLIT
231
243
  #ifdef REFLECTION
@@ -244,10 +256,10 @@ export class IBLShadowsPluginMaterial extends MaterialPluginBase {
244
256
  #endif
245
257
  #endif
246
258
  `;
247
- }
248
- else if (this._isOpenPBRMaterial()) {
249
- // eslint-disable-next-line @typescript-eslint/naming-convention
250
- frag["CUSTOM_FRAGMENT_BEFORE_IBLLAYERCOMPOSITION"] = `
259
+ }
260
+ else if (this._isOpenPBRMaterial()) {
261
+ // eslint-disable-next-line @typescript-eslint/naming-convention
262
+ frag["CUSTOM_FRAGMENT_BEFORE_IBLLAYERCOMPOSITION"] = `
251
263
  #ifdef RENDER_WITH_IBL_SHADOWS
252
264
  #ifndef UNLIT
253
265
  #ifdef REFLECTION
@@ -265,9 +277,9 @@ export class IBLShadowsPluginMaterial extends MaterialPluginBase {
265
277
  #endif
266
278
  #endif
267
279
  `;
268
- }
269
- else {
270
- frag["CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR"] = `
280
+ }
281
+ else {
282
+ frag["CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR"] = `
271
283
  #ifdef RENDER_WITH_IBL_SHADOWS
272
284
  #ifdef COLORED_IBL_SHADOWS
273
285
  vec3 shadowValue = computeIndirectShadow();
@@ -278,22 +290,27 @@ export class IBLShadowsPluginMaterial extends MaterialPluginBase {
278
290
  #endif
279
291
  #endif
280
292
  `;
293
+ }
294
+ }
295
+ return shaderType === "vertex" ? null : frag;
281
296
  }
282
- }
283
- return shaderType === "vertex" ? null : frag;
284
- }
285
- }
286
- /**
287
- * Defines the name of the plugin.
288
- */
289
- IBLShadowsPluginMaterial.Name = "IBLShadowsPluginMaterial";
290
- __decorate([
291
- serialize()
292
- ], IBLShadowsPluginMaterial.prototype, "shadowOpacity", void 0);
293
- __decorate([
294
- serialize(),
295
- expandToProperty("_markAllSubMeshesAsTexturesDirty")
296
- ], IBLShadowsPluginMaterial.prototype, "isEnabled", void 0);
297
+ },
298
+ _IBLShadowsPluginMaterial_isEnabled_accessor_storage = new WeakMap(),
299
+ (() => {
300
+ const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(_classSuper[Symbol.metadata] ?? null) : void 0;
301
+ _shadowOpacity_decorators = [serialize()];
302
+ _isEnabled_decorators = [serialize(), expandToProperty("_markAllSubMeshesAsTexturesDirty")];
303
+ __esDecorate(_a, null, _isEnabled_decorators, { kind: "accessor", name: "isEnabled", static: false, private: false, access: { has: obj => "isEnabled" in obj, get: obj => obj.isEnabled, set: (obj, value) => { obj.isEnabled = value; } }, metadata: _metadata }, _isEnabled_initializers, _isEnabled_extraInitializers);
304
+ __esDecorate(null, null, _shadowOpacity_decorators, { kind: "field", name: "shadowOpacity", static: false, private: false, access: { has: obj => "shadowOpacity" in obj, get: obj => obj.shadowOpacity, set: (obj, value) => { obj.shadowOpacity = value; } }, metadata: _metadata }, _shadowOpacity_initializers, _shadowOpacity_extraInitializers);
305
+ if (_metadata) Object.defineProperty(_a, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
306
+ })(),
307
+ /**
308
+ * Defines the name of the plugin.
309
+ */
310
+ _a.Name = "IBLShadowsPluginMaterial",
311
+ _a;
312
+ })();
313
+ export { IBLShadowsPluginMaterial };
297
314
  let _Registered = false;
298
315
  /**
299
316
  * Register side effects for iblShadowsPluginMaterial.
@@ -1 +1 @@
1
- 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This file must only contain pure code and pure imports */\r\n\r\nimport { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport { MaterialPluginBase } from \"core/Materials/materialPluginBase.pure\";\r\nimport { type InternalTexture } from \"core/Materials/Textures/internalTexture\";\r\nimport { type Material } from \"core/Materials/material.pure\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { type StandardMaterial } from \"core/Materials/standardMaterial.pure\";\r\nimport { PBRBaseMaterial } from \"core/Materials/PBR/pbrBaseMaterial.pure\";\r\nimport { type UniformBuffer } from \"core/Materials/uniformBuffer\";\r\nimport { expandToProperty, serialize } from \"core/Misc/decorators\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\nimport { type OpenPBRMaterial } from \"core/Materials/PBR/openpbrMaterial.pure\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\n\r\n/**\r\n * @internal\r\n */\r\nclass MaterialIBLShadowsRenderDefines extends MaterialDefines {\r\n public RENDER_WITH_IBL_SHADOWS = false;\r\n public COLORED_IBL_SHADOWS = false;\r\n}\r\n\r\n/**\r\n * Plugin used to render the contribution from IBL shadows.\r\n */\r\nexport class IBLShadowsPluginMaterial extends MaterialPluginBase {\r\n /**\r\n * Defines the name of the plugin.\r\n */\r\n public static readonly Name = \"IBLShadowsPluginMaterial\";\r\n\r\n /**\r\n * The texture containing the contribution from IBL shadows.\r\n */\r\n private _iblShadowsTexture!: InternalTexture;\r\n\r\n public get iblShadowsTexture(): InternalTexture {\r\n return this._iblShadowsTexture;\r\n }\r\n\r\n public set iblShadowsTexture(value: InternalTexture) {\r\n if (this._iblShadowsTexture === value) {\r\n return;\r\n }\r\n\r\n this._iblShadowsTexture = value;\r\n this._markAllSubMeshesAsTexturesDirty();\r\n }\r\n\r\n /**\r\n * The opacity of the shadows.\r\n */\r\n @serialize()\r\n public shadowOpacity: number = 1.0;\r\n\r\n private _isEnabled = false;\r\n private _isColored = false;\r\n public get isColored(): boolean {\r\n return this._isColored;\r\n }\r\n public set isColored(value: boolean) {\r\n if (this._isColored === value) {\r\n return;\r\n }\r\n this._isColored = value;\r\n this._markAllSubMeshesAsTexturesDirty();\r\n }\r\n /**\r\n * Defines if the plugin is enabled in the material.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public isEnabled = false;\r\n\r\n protected _markAllSubMeshesAsTexturesDirty(): void {\r\n this._enable(this._isEnabled);\r\n this._internalMarkAllSubMeshesAsTexturesDirty();\r\n }\r\n\r\n private _internalMarkAllSubMeshesAsTexturesDirty: () => void;\r\n\r\n /**\r\n * Gets a boolean indicating that the plugin is compatible with a give shader language.\r\n * @returns true if the plugin is compatible with the shader language\r\n */\r\n public override isCompatible(): boolean {\r\n return true;\r\n }\r\n\r\n constructor(material: Material | StandardMaterial | PBRBaseMaterial | OpenPBRMaterial) {\r\n super(material, IBLShadowsPluginMaterial.Name, 310, new MaterialIBLShadowsRenderDefines());\r\n this._internalMarkAllSubMeshesAsTexturesDirty = material._dirtyCallbacks[Constants.MATERIAL_TextureDirtyFlag];\r\n }\r\n\r\n private _isOpenPBRMaterial(): boolean {\r\n return this._material.getClassName() === \"OpenPBRMaterial\";\r\n }\r\n\r\n public override prepareDefines(defines: MaterialIBLShadowsRenderDefines) {\r\n defines.RENDER_WITH_IBL_SHADOWS = this._isEnabled;\r\n defines.COLORED_IBL_SHADOWS = this.isColored;\r\n }\r\n\r\n public override getClassName() {\r\n return \"IBLShadowsPluginMaterial\";\r\n }\r\n\r\n public override getUniforms(_shaderLanguage: ShaderLanguage) {\r\n const result: any = {};\r\n result.ubo = [];\r\n if (this._isOpenPBRMaterial()) {\r\n if (_shaderLanguage === ShaderLanguage.WGSL) {\r\n result.fragment = `#ifdef RENDER_WITH_IBL_SHADOWS\r\n var shadowOpacity: f32;\r\n #endif`;\r\n } else {\r\n result.fragment = `#ifdef RENDER_WITH_IBL_SHADOWS\r\n uniform float shadowOpacity;\r\n #endif`;\r\n }\r\n } else {\r\n result.ubo.push({ name: \"renderTargetSize\", size: 2, type: \"vec2\" });\r\n if (_shaderLanguage === ShaderLanguage.WGSL) {\r\n result.fragment = `#ifdef RENDER_WITH_IBL_SHADOWS\r\n var renderTargetSize: vec2f;\r\n var shadowOpacity: f32;\r\n #endif`;\r\n } else {\r\n result.fragment = `#ifdef RENDER_WITH_IBL_SHADOWS\r\n uniform vec2 renderTargetSize;\r\n uniform float shadowOpacity;\r\n #endif`;\r\n }\r\n }\r\n result.ubo.push({ name: \"shadowOpacity\", size: 1, type: \"float\" });\r\n return result;\r\n }\r\n\r\n public override getSamplers(samplers: string[]) {\r\n samplers.push(\"iblShadowsTexture\");\r\n }\r\n\r\n public override bindForSubMesh(uniformBuffer: UniformBuffer) {\r\n if (this._isEnabled && this.iblShadowsTexture) {\r\n uniformBuffer.bindTexture(\"iblShadowsTexture\", this.iblShadowsTexture);\r\n uniformBuffer.updateFloat2(\"renderTargetSize\", this._material.getScene().getEngine().getRenderWidth(), this._material.getScene().getEngine().getRenderHeight());\r\n uniformBuffer.updateFloat(\"shadowOpacity\", this.shadowOpacity);\r\n }\r\n }\r\n\r\n public override getCustomCode(shaderType: string, shaderLanguage: ShaderLanguage) {\r\n let frag: { [name: string]: string };\r\n\r\n if (shaderLanguage === ShaderLanguage.WGSL) {\r\n frag = {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n CUSTOM_FRAGMENT_DEFINITIONS: `\r\n #ifdef RENDER_WITH_IBL_SHADOWS\r\n var iblShadowsTextureSampler: sampler;\r\n var iblShadowsTexture: texture_2d<f32>;\r\n\r\n #ifdef COLORED_IBL_SHADOWS\r\n fn computeIndirectShadow() -> vec3f {\r\n var uv = fragmentInputs.position.xy / uniforms.renderTargetSize;\r\n var shadowValue: vec3f = textureSample(iblShadowsTexture, iblShadowsTextureSampler, uv).rgb;\r\n return mix(shadowValue, vec3f(1.0), 1.0 - uniforms.shadowOpacity);\r\n }\r\n #else\r\n fn computeIndirectShadow() -> vec2f {\r\n var uv = fragmentInputs.position.xy / uniforms.renderTargetSize;\r\n var shadowValue: vec2f = textureSample(iblShadowsTexture, iblShadowsTextureSampler, uv).rg;\r\n return mix(shadowValue, vec2f(1.0), 1.0 - uniforms.shadowOpacity);\r\n }\r\n #endif\r\n #endif\r\n `,\r\n };\r\n\r\n if (this._material instanceof PBRBaseMaterial) {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n frag[\"CUSTOM_FRAGMENT_BEFORE_FINALCOLORCOMPOSITION\"] = `\r\n #ifdef RENDER_WITH_IBL_SHADOWS\r\n #ifndef UNLIT\r\n #ifdef REFLECTION\r\n #ifdef COLORED_IBL_SHADOWS\r\n var shadowValue: vec3f = computeIndirectShadow();\r\n finalIrradiance *= shadowValue;\r\n finalRadianceScaled *= mix(vec3f(1.0), shadowValue, roughness);\r\n #else\r\n var shadowValue: vec2f = computeIndirectShadow();\r\n finalIrradiance *= vec3f(shadowValue.x);\r\n finalRadianceScaled *= vec3f(mix(pow(shadowValue.y, 4.0), shadowValue.x, roughness));\r\n #endif\r\n #endif\r\n #else\r\n finalDiffuse *= computeIndirectShadow().x;\r\n #endif\r\n #endif\r\n `;\r\n } else if (this._isOpenPBRMaterial()) {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n frag[\"CUSTOM_FRAGMENT_BEFORE_IBLLAYERCOMPOSITION\"] = `\r\n #ifdef RENDER_WITH_IBL_SHADOWS\r\n #ifndef UNLIT\r\n #ifdef REFLECTION\r\n #ifdef COLORED_IBL_SHADOWS\r\n var shadowValue: vec3f = computeIndirectShadow();\r\n ambient_occlusion = min(ambient_occlusion, shadowValue);\r\n #else\r\n var shadowValue: vec2f = computeIndirectShadow();\r\n ambient_occlusion = min(ambient_occlusion, vec3f(shadowValue.x));\r\n specular_ambient_occlusion = min(specular_ambient_occlusion, pow(shadowValue.y, 4.0));\r\n #endif\r\n #endif\r\n #else\r\n ambient_occlusion = min(ambient_occlusion, vec3f(computeIndirectShadow().x));\r\n #endif\r\n #endif\r\n `;\r\n } else {\r\n frag[\"CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR\"] = `\r\n #ifdef RENDER_WITH_IBL_SHADOWS\r\n #ifdef COLORED_IBL_SHADOWS\r\n var shadowValue: vec3f = computeIndirectShadow();\r\n color *= toGammaSpace(vec4f(shadowValue, 1.0f));\r\n #else\r\n var shadowValue: vec2f = computeIndirectShadow();\r\n color *= toGammaSpace(vec4f(shadowValue.x, shadowValue.x, shadowValue.x, 1.0f));\r\n #endif\r\n #endif\r\n `;\r\n }\r\n } else {\r\n frag = {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n CUSTOM_FRAGMENT_DEFINITIONS: `\r\n #ifdef RENDER_WITH_IBL_SHADOWS\r\n uniform sampler2D iblShadowsTexture;\r\n #ifdef COLORED_IBL_SHADOWS\r\n vec3 computeIndirectShadow() {\r\n vec2 uv = gl_FragCoord.xy / renderTargetSize;\r\n vec3 shadowValue = texture2D(iblShadowsTexture, uv).rgb;\r\n return mix(shadowValue.rgb, vec3(1.0), 1.0 - shadowOpacity);\r\n }\r\n #else\r\n vec2 computeIndirectShadow() {\r\n vec2 uv = gl_FragCoord.xy / renderTargetSize;\r\n vec2 shadowValue = texture2D(iblShadowsTexture, uv).rg;\r\n return mix(shadowValue.rg, vec2(1.0), 1.0 - shadowOpacity);\r\n }\r\n #endif\r\n #endif\r\n `,\r\n };\r\n\r\n if (this._material instanceof PBRBaseMaterial) {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n frag[\"CUSTOM_FRAGMENT_BEFORE_FINALCOLORCOMPOSITION\"] = `\r\n #ifdef RENDER_WITH_IBL_SHADOWS\r\n #ifndef UNLIT\r\n #ifdef REFLECTION\r\n #ifdef COLORED_IBL_SHADOWS\r\n vec3 shadowValue = computeIndirectShadow();\r\n finalIrradiance.rgb *= shadowValue.rgb;\r\n finalRadianceScaled *= mix(vec3(1.0), shadowValue.rgb, roughness);\r\n #else\r\n vec2 shadowValue = computeIndirectShadow();\r\n finalIrradiance *= shadowValue.x;\r\n finalRadianceScaled *= mix(pow(shadowValue.y, 4.0), shadowValue.x, roughness);\r\n #endif\r\n #endif\r\n #else\r\n finalDiffuse *= computeIndirectShadow().x;\r\n #endif\r\n #endif\r\n `;\r\n } else if (this._isOpenPBRMaterial()) {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n frag[\"CUSTOM_FRAGMENT_BEFORE_IBLLAYERCOMPOSITION\"] = `\r\n #ifdef RENDER_WITH_IBL_SHADOWS\r\n #ifndef UNLIT\r\n #ifdef REFLECTION\r\n #ifdef COLORED_IBL_SHADOWS\r\n vec3 shadowValue = computeIndirectShadow();\r\n ambient_occlusion = min(ambient_occlusion, shadowValue);\r\n #else\r\n vec2 shadowValue = computeIndirectShadow();\r\n ambient_occlusion = min(ambient_occlusion, vec3(shadowValue.x));\r\n specular_ambient_occlusion = min(specular_ambient_occlusion, pow(shadowValue.y, 4.0));\r\n #endif\r\n #endif\r\n #else\r\n ambient_occlusion = min(ambient_occlusion, vec3(computeIndirectShadow().x));\r\n #endif\r\n #endif\r\n `;\r\n } else {\r\n frag[\"CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR\"] = `\r\n #ifdef RENDER_WITH_IBL_SHADOWS\r\n #ifdef COLORED_IBL_SHADOWS\r\n vec3 shadowValue = computeIndirectShadow();\r\n color.rgb *= toGammaSpace(shadowValue.rgb);\r\n #else\r\n vec2 shadowValue = computeIndirectShadow();\r\n color.rgb *= toGammaSpace(shadowValue.x);\r\n #endif\r\n #endif\r\n `;\r\n }\r\n }\r\n\r\n return shaderType === \"vertex\" ? null : frag;\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Register side effects for iblShadowsPluginMaterial.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterIblShadowsPluginMaterial(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n RegisterClass(`BABYLON.IBLShadowsPluginMaterial`, IBLShadowsPluginMaterial);\r\n}\r\n"]}
1
+ 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This file must only contain pure code and pure imports */\r\n\r\nimport { MaterialDefines } from \"core/Materials/materialDefines\";\r\nimport { MaterialPluginBase } from \"core/Materials/materialPluginBase.pure\";\r\nimport { type InternalTexture } from \"core/Materials/Textures/internalTexture\";\r\nimport { type Material } from \"core/Materials/material.pure\";\r\nimport { Constants } from \"core/Engines/constants\";\r\nimport { type StandardMaterial } from \"core/Materials/standardMaterial.pure\";\r\nimport { PBRBaseMaterial } from \"core/Materials/PBR/pbrBaseMaterial.pure\";\r\nimport { type UniformBuffer } from \"core/Materials/uniformBuffer\";\r\nimport { expandToProperty, serialize } from \"core/Misc/decorators\";\r\nimport { ShaderLanguage } from \"core/Materials/shaderLanguage\";\r\nimport { type OpenPBRMaterial } from \"core/Materials/PBR/openpbrMaterial.pure\";\r\nimport { RegisterClass } from \"core/Misc/typeStore\";\r\n\r\n/**\r\n * @internal\r\n */\r\nclass MaterialIBLShadowsRenderDefines extends MaterialDefines {\r\n public RENDER_WITH_IBL_SHADOWS = false;\r\n public COLORED_IBL_SHADOWS = false;\r\n}\r\n\r\n/**\r\n * Plugin used to render the contribution from IBL shadows.\r\n */\r\nexport class IBLShadowsPluginMaterial extends MaterialPluginBase {\r\n /**\r\n * Defines the name of the plugin.\r\n */\r\n public static readonly Name = \"IBLShadowsPluginMaterial\";\r\n\r\n /**\r\n * The texture containing the contribution from IBL shadows.\r\n */\r\n private _iblShadowsTexture!: InternalTexture;\r\n\r\n public get iblShadowsTexture(): InternalTexture {\r\n return this._iblShadowsTexture;\r\n }\r\n\r\n public set iblShadowsTexture(value: InternalTexture) {\r\n if (this._iblShadowsTexture === value) {\r\n return;\r\n }\r\n\r\n this._iblShadowsTexture = value;\r\n this._markAllSubMeshesAsTexturesDirty();\r\n }\r\n\r\n /**\r\n * The opacity of the shadows.\r\n */\r\n @serialize()\r\n public shadowOpacity: number = 1.0;\r\n\r\n private _isEnabled = false;\r\n private _isColored = false;\r\n public get isColored(): boolean {\r\n return this._isColored;\r\n }\r\n public set isColored(value: boolean) {\r\n if (this._isColored === value) {\r\n return;\r\n }\r\n this._isColored = value;\r\n this._markAllSubMeshesAsTexturesDirty();\r\n }\r\n /**\r\n * Defines if the plugin is enabled in the material.\r\n */\r\n @serialize()\r\n @expandToProperty(\"_markAllSubMeshesAsTexturesDirty\")\r\n public accessor isEnabled = false;\r\n\r\n protected _markAllSubMeshesAsTexturesDirty(): void {\r\n this._enable(this._isEnabled);\r\n this._internalMarkAllSubMeshesAsTexturesDirty();\r\n }\r\n\r\n private _internalMarkAllSubMeshesAsTexturesDirty: () => void;\r\n\r\n /**\r\n * Gets a boolean indicating that the plugin is compatible with a give shader language.\r\n * @returns true if the plugin is compatible with the shader language\r\n */\r\n public override isCompatible(): boolean {\r\n return true;\r\n }\r\n\r\n constructor(material: Material | StandardMaterial | PBRBaseMaterial | OpenPBRMaterial) {\r\n super(material, IBLShadowsPluginMaterial.Name, 310, new MaterialIBLShadowsRenderDefines());\r\n this._internalMarkAllSubMeshesAsTexturesDirty = material._dirtyCallbacks[Constants.MATERIAL_TextureDirtyFlag];\r\n }\r\n\r\n private _isOpenPBRMaterial(): boolean {\r\n return this._material.getClassName() === \"OpenPBRMaterial\";\r\n }\r\n\r\n public override prepareDefines(defines: MaterialIBLShadowsRenderDefines) {\r\n defines.RENDER_WITH_IBL_SHADOWS = this._isEnabled;\r\n defines.COLORED_IBL_SHADOWS = this.isColored;\r\n }\r\n\r\n public override getClassName() {\r\n return \"IBLShadowsPluginMaterial\";\r\n }\r\n\r\n public override getUniforms(_shaderLanguage: ShaderLanguage) {\r\n const result: any = {};\r\n result.ubo = [];\r\n if (this._isOpenPBRMaterial()) {\r\n if (_shaderLanguage === ShaderLanguage.WGSL) {\r\n result.fragment = `#ifdef RENDER_WITH_IBL_SHADOWS\r\n var shadowOpacity: f32;\r\n #endif`;\r\n } else {\r\n result.fragment = `#ifdef RENDER_WITH_IBL_SHADOWS\r\n uniform float shadowOpacity;\r\n #endif`;\r\n }\r\n } else {\r\n result.ubo.push({ name: \"renderTargetSize\", size: 2, type: \"vec2\" });\r\n if (_shaderLanguage === ShaderLanguage.WGSL) {\r\n result.fragment = `#ifdef RENDER_WITH_IBL_SHADOWS\r\n var renderTargetSize: vec2f;\r\n var shadowOpacity: f32;\r\n #endif`;\r\n } else {\r\n result.fragment = `#ifdef RENDER_WITH_IBL_SHADOWS\r\n uniform vec2 renderTargetSize;\r\n uniform float shadowOpacity;\r\n #endif`;\r\n }\r\n }\r\n result.ubo.push({ name: \"shadowOpacity\", size: 1, type: \"float\" });\r\n return result;\r\n }\r\n\r\n public override getSamplers(samplers: string[]) {\r\n samplers.push(\"iblShadowsTexture\");\r\n }\r\n\r\n public override bindForSubMesh(uniformBuffer: UniformBuffer) {\r\n if (this._isEnabled && this.iblShadowsTexture) {\r\n uniformBuffer.bindTexture(\"iblShadowsTexture\", this.iblShadowsTexture);\r\n uniformBuffer.updateFloat2(\"renderTargetSize\", this._material.getScene().getEngine().getRenderWidth(), this._material.getScene().getEngine().getRenderHeight());\r\n uniformBuffer.updateFloat(\"shadowOpacity\", this.shadowOpacity);\r\n }\r\n }\r\n\r\n public override getCustomCode(shaderType: string, shaderLanguage: ShaderLanguage) {\r\n let frag: { [name: string]: string };\r\n\r\n if (shaderLanguage === ShaderLanguage.WGSL) {\r\n frag = {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n CUSTOM_FRAGMENT_DEFINITIONS: `\r\n #ifdef RENDER_WITH_IBL_SHADOWS\r\n var iblShadowsTextureSampler: sampler;\r\n var iblShadowsTexture: texture_2d<f32>;\r\n\r\n #ifdef COLORED_IBL_SHADOWS\r\n fn computeIndirectShadow() -> vec3f {\r\n var uv = fragmentInputs.position.xy / uniforms.renderTargetSize;\r\n var shadowValue: vec3f = textureSample(iblShadowsTexture, iblShadowsTextureSampler, uv).rgb;\r\n return mix(shadowValue, vec3f(1.0), 1.0 - uniforms.shadowOpacity);\r\n }\r\n #else\r\n fn computeIndirectShadow() -> vec2f {\r\n var uv = fragmentInputs.position.xy / uniforms.renderTargetSize;\r\n var shadowValue: vec2f = textureSample(iblShadowsTexture, iblShadowsTextureSampler, uv).rg;\r\n return mix(shadowValue, vec2f(1.0), 1.0 - uniforms.shadowOpacity);\r\n }\r\n #endif\r\n #endif\r\n `,\r\n };\r\n\r\n if (this._material instanceof PBRBaseMaterial) {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n frag[\"CUSTOM_FRAGMENT_BEFORE_FINALCOLORCOMPOSITION\"] = `\r\n #ifdef RENDER_WITH_IBL_SHADOWS\r\n #ifndef UNLIT\r\n #ifdef REFLECTION\r\n #ifdef COLORED_IBL_SHADOWS\r\n var shadowValue: vec3f = computeIndirectShadow();\r\n finalIrradiance *= shadowValue;\r\n finalRadianceScaled *= mix(vec3f(1.0), shadowValue, roughness);\r\n #else\r\n var shadowValue: vec2f = computeIndirectShadow();\r\n finalIrradiance *= vec3f(shadowValue.x);\r\n finalRadianceScaled *= vec3f(mix(pow(shadowValue.y, 4.0), shadowValue.x, roughness));\r\n #endif\r\n #endif\r\n #else\r\n finalDiffuse *= computeIndirectShadow().x;\r\n #endif\r\n #endif\r\n `;\r\n } else if (this._isOpenPBRMaterial()) {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n frag[\"CUSTOM_FRAGMENT_BEFORE_IBLLAYERCOMPOSITION\"] = `\r\n #ifdef RENDER_WITH_IBL_SHADOWS\r\n #ifndef UNLIT\r\n #ifdef REFLECTION\r\n #ifdef COLORED_IBL_SHADOWS\r\n var shadowValue: vec3f = computeIndirectShadow();\r\n ambient_occlusion = min(ambient_occlusion, shadowValue);\r\n #else\r\n var shadowValue: vec2f = computeIndirectShadow();\r\n ambient_occlusion = min(ambient_occlusion, vec3f(shadowValue.x));\r\n specular_ambient_occlusion = min(specular_ambient_occlusion, pow(shadowValue.y, 4.0));\r\n #endif\r\n #endif\r\n #else\r\n ambient_occlusion = min(ambient_occlusion, vec3f(computeIndirectShadow().x));\r\n #endif\r\n #endif\r\n `;\r\n } else {\r\n frag[\"CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR\"] = `\r\n #ifdef RENDER_WITH_IBL_SHADOWS\r\n #ifdef COLORED_IBL_SHADOWS\r\n var shadowValue: vec3f = computeIndirectShadow();\r\n color *= toGammaSpace(vec4f(shadowValue, 1.0f));\r\n #else\r\n var shadowValue: vec2f = computeIndirectShadow();\r\n color *= toGammaSpace(vec4f(shadowValue.x, shadowValue.x, shadowValue.x, 1.0f));\r\n #endif\r\n #endif\r\n `;\r\n }\r\n } else {\r\n frag = {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n CUSTOM_FRAGMENT_DEFINITIONS: `\r\n #ifdef RENDER_WITH_IBL_SHADOWS\r\n uniform sampler2D iblShadowsTexture;\r\n #ifdef COLORED_IBL_SHADOWS\r\n vec3 computeIndirectShadow() {\r\n vec2 uv = gl_FragCoord.xy / renderTargetSize;\r\n vec3 shadowValue = texture2D(iblShadowsTexture, uv).rgb;\r\n return mix(shadowValue.rgb, vec3(1.0), 1.0 - shadowOpacity);\r\n }\r\n #else\r\n vec2 computeIndirectShadow() {\r\n vec2 uv = gl_FragCoord.xy / renderTargetSize;\r\n vec2 shadowValue = texture2D(iblShadowsTexture, uv).rg;\r\n return mix(shadowValue.rg, vec2(1.0), 1.0 - shadowOpacity);\r\n }\r\n #endif\r\n #endif\r\n `,\r\n };\r\n\r\n if (this._material instanceof PBRBaseMaterial) {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n frag[\"CUSTOM_FRAGMENT_BEFORE_FINALCOLORCOMPOSITION\"] = `\r\n #ifdef RENDER_WITH_IBL_SHADOWS\r\n #ifndef UNLIT\r\n #ifdef REFLECTION\r\n #ifdef COLORED_IBL_SHADOWS\r\n vec3 shadowValue = computeIndirectShadow();\r\n finalIrradiance.rgb *= shadowValue.rgb;\r\n finalRadianceScaled *= mix(vec3(1.0), shadowValue.rgb, roughness);\r\n #else\r\n vec2 shadowValue = computeIndirectShadow();\r\n finalIrradiance *= shadowValue.x;\r\n finalRadianceScaled *= mix(pow(shadowValue.y, 4.0), shadowValue.x, roughness);\r\n #endif\r\n #endif\r\n #else\r\n finalDiffuse *= computeIndirectShadow().x;\r\n #endif\r\n #endif\r\n `;\r\n } else if (this._isOpenPBRMaterial()) {\r\n // eslint-disable-next-line @typescript-eslint/naming-convention\r\n frag[\"CUSTOM_FRAGMENT_BEFORE_IBLLAYERCOMPOSITION\"] = `\r\n #ifdef RENDER_WITH_IBL_SHADOWS\r\n #ifndef UNLIT\r\n #ifdef REFLECTION\r\n #ifdef COLORED_IBL_SHADOWS\r\n vec3 shadowValue = computeIndirectShadow();\r\n ambient_occlusion = min(ambient_occlusion, shadowValue);\r\n #else\r\n vec2 shadowValue = computeIndirectShadow();\r\n ambient_occlusion = min(ambient_occlusion, vec3(shadowValue.x));\r\n specular_ambient_occlusion = min(specular_ambient_occlusion, pow(shadowValue.y, 4.0));\r\n #endif\r\n #endif\r\n #else\r\n ambient_occlusion = min(ambient_occlusion, vec3(computeIndirectShadow().x));\r\n #endif\r\n #endif\r\n `;\r\n } else {\r\n frag[\"CUSTOM_FRAGMENT_BEFORE_FRAGCOLOR\"] = `\r\n #ifdef RENDER_WITH_IBL_SHADOWS\r\n #ifdef COLORED_IBL_SHADOWS\r\n vec3 shadowValue = computeIndirectShadow();\r\n color.rgb *= toGammaSpace(shadowValue.rgb);\r\n #else\r\n vec2 shadowValue = computeIndirectShadow();\r\n color.rgb *= toGammaSpace(shadowValue.x);\r\n #endif\r\n #endif\r\n `;\r\n }\r\n }\r\n\r\n return shaderType === \"vertex\" ? null : frag;\r\n }\r\n}\r\n\r\nlet _Registered = false;\r\n/**\r\n * Register side effects for iblShadowsPluginMaterial.\r\n * Safe to call multiple times; only the first call has an effect.\r\n */\r\nexport function RegisterIblShadowsPluginMaterial(): void {\r\n if (_Registered) {\r\n return;\r\n }\r\n _Registered = true;\r\n\r\n RegisterClass(`BABYLON.IBLShadowsPluginMaterial`, IBLShadowsPluginMaterial);\r\n}\r\n"]}
@@ -1,3 +1 @@
1
1
  export * from "./iblShadowsRenderPipeline.pure.js";
2
- import "../geometryBufferRendererSceneComponent.js";
3
- import "../iblCdfGeneratorSceneComponent.js";
@@ -1,4 +1,2 @@
1
1
  export * from "./iblShadowsRenderPipeline.pure.js";
2
- import "../geometryBufferRendererSceneComponent.js";
3
- import "../iblCdfGeneratorSceneComponent.js";
4
2
  //# sourceMappingURL=iblShadowsRenderPipeline.js.map
@@ -1 +1 @@
1
- {"version":3,"file":"iblShadowsRenderPipeline.js","sourceRoot":"","sources":["../../../../../dev/core/src/Rendering/IBLShadows/iblShadowsRenderPipeline.ts"],"names":[],"mappings":"AAAA,cAAc,iCAAiC,CAAC;AAEhD,OAAO,yCAAyC,CAAC;AACjD,OAAO,kCAAkC,CAAC","sourcesContent":["export * from \"./iblShadowsRenderPipeline.pure\";\n\nimport \"../geometryBufferRendererSceneComponent\";\nimport \"../iblCdfGeneratorSceneComponent\";\n"]}
1
+ {"version":3,"file":"iblShadowsRenderPipeline.js","sourceRoot":"","sources":["../../../../../dev/core/src/Rendering/IBLShadows/iblShadowsRenderPipeline.ts"],"names":[],"mappings":"AAAA,cAAc,iCAAiC,CAAC","sourcesContent":["export * from \"./iblShadowsRenderPipeline.pure\";\n"]}
@@ -12,6 +12,9 @@ import { _IblShadowsAccumulationPass } from "./iblShadowsAccumulationPass.js";
12
12
  import { PostProcessRenderPipeline } from "../../PostProcesses/RenderPipeline/postProcessRenderPipeline.js";
13
13
  import { PostProcessRenderEffect } from "../../PostProcesses/RenderPipeline/postProcessRenderEffect.js";
14
14
  import { GeometryBufferRenderer } from "../geometryBufferRenderer.pure.js";
15
+ import { RegisterGeometryBufferRendererSceneComponent } from "../geometryBufferRendererSceneComponent.pure.js";
16
+ import { IblCdfGenerator } from "../iblCdfGenerator.js";
17
+ import { RegisterIblCdfGeneratorSceneComponent } from "../iblCdfGeneratorSceneComponent.pure.js";
15
18
  import { RawTexture } from "../../Materials/Textures/rawTexture.js";
16
19
  import { RawTexture3D } from "../../Materials/Textures/rawTexture3D.js";
17
20
  import { IBLShadowsPluginMaterial } from "./iblShadowsPluginMaterial.pure.js";
@@ -598,6 +601,8 @@ export class IblShadowsRenderPipeline extends PostProcessRenderPipeline {
598
601
  this._gbufferDebugEnabled = false;
599
602
  this._gBufferDebugSizeParams = new Vector4(0.0, 0.0, 0.0, 0.0);
600
603
  this.scene = scene;
604
+ RegisterGeometryBufferRendererSceneComponent(GeometryBufferRenderer);
605
+ RegisterIblCdfGeneratorSceneComponent(IblCdfGenerator);
601
606
  this._cameras = cameras || [scene.activeCamera];
602
607
  // Create the dummy textures to be used when the pipeline is not ready
603
608
  const blackPixels = new Uint8Array([0, 0, 0, 255]);