@onerjs/core 8.53.4 → 8.53.6
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/Animations/animationGroup.d.ts +0 -1
- package/Animations/animationGroup.js +0 -1
- package/Animations/animationGroup.js.map +1 -1
- package/Animations/animationGroup.pure.js +2 -0
- package/Animations/animationGroup.pure.js.map +1 -1
- package/Animations/runtimeAnimation.js +11 -0
- package/Animations/runtimeAnimation.js.map +1 -1
- package/Audio/audioSceneComponent.pure.js +1 -1
- package/AudioV2/abstractAudio/abstractSound.d.ts +2 -1
- package/AudioV2/abstractAudio/abstractSound.js +7 -2
- package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
- package/AudioV2/abstractAudio/abstractSoundInstance.d.ts +3 -1
- package/AudioV2/abstractAudio/abstractSoundInstance.js.map +1 -1
- package/AudioV2/abstractAudio/staticSound.d.ts +6 -0
- package/AudioV2/abstractAudio/staticSound.js +17 -1
- package/AudioV2/abstractAudio/staticSound.js.map +1 -1
- package/AudioV2/abstractAudio/staticSoundInstance.d.ts +4 -2
- package/AudioV2/abstractAudio/staticSoundInstance.js.map +1 -1
- package/AudioV2/abstractAudio/streamingSound.d.ts +6 -0
- package/AudioV2/abstractAudio/streamingSound.js +9 -1
- package/AudioV2/abstractAudio/streamingSound.js.map +1 -1
- package/AudioV2/webAudio/webAudioStaticSound.d.ts +7 -1
- package/AudioV2/webAudio/webAudioStaticSound.js +56 -8
- package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
- package/AudioV2/webAudio/webAudioStreamingSound.d.ts +3 -1
- package/AudioV2/webAudio/webAudioStreamingSound.js +16 -4
- package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
- package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +2 -2
- package/BakedVertexAnimation/bakedVertexAnimationManager.js +151 -121
- package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
- package/Behaviors/Cameras/interpolatingBehavior.d.ts +17 -2
- package/Behaviors/Cameras/interpolatingBehavior.js +53 -23
- package/Behaviors/Cameras/interpolatingBehavior.js.map +1 -1
- package/Bones/bone.pure.js +3 -3
- package/Buffers/buffer.pure.js +0 -12
- package/Buffers/buffer.pure.js.map +1 -1
- package/Cameras/Inputs/BaseCameraMouseWheelInput.js +141 -126
- package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/BaseCameraPointersInput.d.ts +2 -1
- package/Cameras/Inputs/BaseCameraPointersInput.js +290 -277
- package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraGamepadInput.js +115 -102
- package/Cameras/Inputs/arcRotateCameraGamepadInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.d.ts +3 -0
- package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +334 -273
- package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +273 -258
- package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/arcRotateCameraPointersInput.js +237 -213
- package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraKeyboardInput.js +199 -168
- package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
- package/Cameras/Inputs/flyCameraMouseInput.js +243 -229
- package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
- package/Cameras/Inputs/followCameraKeyboardMoveInput.js +311 -266
- package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/followCameraMouseWheelInput.js +139 -119
- package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/followCameraPointersInput.js +239 -203
- package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraGamepadInput.js +127 -114
- package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +278 -244
- package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseInput.js +216 -202
- package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraMouseWheelInput.js +368 -353
- package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
- package/Cameras/Inputs/freeCameraTouchInput.js +185 -172
- package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
- package/Cameras/Inputs/geospatialCameraKeyboardInput.d.ts +2 -0
- package/Cameras/Inputs/geospatialCameraKeyboardInput.js +291 -246
- package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
- package/Cameras/Inputs/geospatialCameraPointersInput.d.ts +11 -1
- package/Cameras/Inputs/geospatialCameraPointersInput.js +18 -2
- package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
- package/Cameras/Inputs/orbitCameraPointersInput.js +112 -96
- package/Cameras/Inputs/orbitCameraPointersInput.js.map +1 -1
- package/Cameras/VR/vrExperienceHelper.d.ts +0 -2
- package/Cameras/VR/vrExperienceHelper.js +0 -2
- package/Cameras/VR/vrExperienceHelper.js.map +1 -1
- package/Cameras/VR/vrExperienceHelper.pure.js +5 -0
- package/Cameras/VR/vrExperienceHelper.pure.js.map +1 -1
- package/Cameras/arcRotateCamera.pure.js +1559 -1479
- package/Cameras/arcRotateCamera.pure.js.map +1 -1
- package/Cameras/camera.pure.js +1225 -1178
- package/Cameras/camera.pure.js.map +1 -1
- package/Cameras/flyCamera.pure.js +369 -351
- package/Cameras/flyCamera.pure.js.map +1 -1
- package/Cameras/followCamera.pure.js +229 -192
- package/Cameras/followCamera.pure.js.map +1 -1
- package/Cameras/freeCamera.pure.js +373 -351
- package/Cameras/freeCamera.pure.js.map +1 -1
- package/Cameras/geospatialCamera.pure.d.ts +30 -7
- package/Cameras/geospatialCamera.pure.js +502 -457
- package/Cameras/geospatialCamera.pure.js.map +1 -1
- package/Cameras/geospatialCameraMovement.js +2 -2
- package/Cameras/geospatialCameraMovement.js.map +1 -1
- package/Cameras/targetCamera.pure.d.ts +7 -0
- package/Cameras/targetCamera.pure.js +550 -509
- package/Cameras/targetCamera.pure.js.map +1 -1
- package/Cameras/universalCamera.pure.js +98 -85
- package/Cameras/universalCamera.pure.js.map +1 -1
- package/Collisions/gpuPicker.d.ts +111 -4
- package/Collisions/gpuPicker.js +696 -119
- package/Collisions/gpuPicker.js.map +1 -1
- package/Compute/computeShader.pure.js +372 -355
- package/Compute/computeShader.pure.js.map +1 -1
- package/Culling/Helper/transformFeedbackBoundingHelper.pure.js +2 -2
- package/Decorators/nodeDecorator.d.ts +11 -1
- package/Decorators/nodeDecorator.js +43 -6
- package/Decorators/nodeDecorator.js.map +1 -1
- package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js +8 -0
- package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js.map +1 -1
- package/Engines/Native/nativeHelpers.js +15 -0
- package/Engines/Native/nativeHelpers.js.map +1 -1
- package/Engines/Native/nativeInterfaces.d.ts +7 -2
- package/Engines/Native/nativeInterfaces.js.map +1 -1
- package/Engines/Native/nativeRenderTargetWrapper.d.ts +5 -0
- package/Engines/Native/nativeRenderTargetWrapper.js +35 -1
- package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
- package/Engines/Processors/shaderProcessor.js +5 -3
- package/Engines/Processors/shaderProcessor.js.map +1 -1
- package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js +16 -3
- package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js.map +1 -1
- package/Engines/WebGPU/webgpuClearQuad.pure.js +7 -1
- package/Engines/WebGPU/webgpuClearQuad.pure.js.map +1 -1
- package/Engines/abstractEngine.functions.d.ts +8 -2
- package/Engines/abstractEngine.functions.js +12 -4
- package/Engines/abstractEngine.functions.js.map +1 -1
- package/Engines/abstractEngine.pure.d.ts +20 -1
- package/Engines/abstractEngine.pure.js +21 -134
- package/Engines/abstractEngine.pure.js.map +1 -1
- package/Engines/engine.d.ts +208 -0
- package/Engines/engine.pure.js +0 -15
- package/Engines/engine.pure.js.map +1 -1
- package/Engines/nullEngine.pure.d.ts +66 -0
- package/Engines/nullEngine.pure.js +97 -0
- package/Engines/nullEngine.pure.js.map +1 -1
- package/Engines/thinEngine.pure.d.ts +0 -13
- package/Engines/thinEngine.pure.js +4 -23
- package/Engines/thinEngine.pure.js.map +1 -1
- package/Engines/thinNativeEngine.d.ts +0 -1
- package/Engines/thinNativeEngine.js +0 -1
- package/Engines/thinNativeEngine.js.map +1 -1
- package/Engines/thinNativeEngine.pure.d.ts +27 -0
- package/Engines/thinNativeEngine.pure.js +383 -17
- package/Engines/thinNativeEngine.pure.js.map +1 -1
- package/Engines/webgpuEngine.d.ts +1 -0
- package/Engines/webgpuEngine.js +1 -0
- package/Engines/webgpuEngine.js.map +1 -1
- package/Engines/webgpuEngine.pure.d.ts +9 -0
- package/Engines/webgpuEngine.pure.js +7 -0
- package/Engines/webgpuEngine.pure.js.map +1 -1
- package/FlowGraph/flowGraph.js +9 -0
- package/FlowGraph/flowGraph.js.map +1 -1
- package/FlowGraph/flowGraphContext.js +597 -584
- package/FlowGraph/flowGraphContext.js.map +1 -1
- package/FlowGraph/flowGraphDataConnection.pure.d.ts +14 -0
- package/FlowGraph/flowGraphDataConnection.pure.js +38 -1
- package/FlowGraph/flowGraphDataConnection.pure.js.map +1 -1
- package/FlowGraph/serialization.d.ts +11 -0
- package/FlowGraph/serialization.js +11 -1
- package/FlowGraph/serialization.js.map +1 -1
- package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js +182 -170
- package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js +196 -184
- package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js +222 -210
- package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +123 -111
- package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js +158 -146
- package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js +63 -51
- package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js +122 -110
- package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js +76 -64
- package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js +89 -77
- package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js +134 -122
- package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js +58 -46
- package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js +107 -95
- package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js +181 -169
- package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js +63 -51
- package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js +63 -51
- package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js +76 -64
- package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js +246 -234
- package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js +108 -96
- package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js +87 -75
- package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js +76 -64
- package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js +313 -301
- package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js +502 -490
- package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js +147 -135
- package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js +90 -78
- package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js +179 -167
- package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +462 -451
- package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js +265 -253
- package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js +204 -192
- package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js +611 -550
- package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js +320 -308
- package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js +87 -75
- package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js +154 -142
- package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js +150 -138
- package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/inputBlock.pure.js +270 -256
- package/FrameGraph/Node/Blocks/inputBlock.pure.js.map +1 -1
- package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js +95 -83
- package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraph.js +715 -693
- package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
- package/FrameGraph/Node/nodeRenderGraphBlock.js +548 -533
- package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.d.ts +2 -2
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js +43 -51
- package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.d.ts +0 -1
- package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js +0 -1
- package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js.map +1 -1
- package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.d.ts +0 -1
- package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js +66 -35
- package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js.map +1 -1
- package/Helpers/environmentHelper.js +2 -2
- package/Helpers/environmentHelper.js.map +1 -1
- package/Layers/effectLayer.js +529 -519
- package/Layers/effectLayer.js.map +1 -1
- package/Layers/glowLayer.pure.js +428 -413
- package/Layers/glowLayer.pure.js.map +1 -1
- package/Layers/highlightLayer.pure.js +473 -458
- package/Layers/highlightLayer.pure.js.map +1 -1
- package/Layers/selectionOutlineLayer.pure.js +360 -345
- package/Layers/selectionOutlineLayer.pure.js.map +1 -1
- package/Lights/Clustered/clusteredLightContainer.pure.d.ts +1 -1
- package/Lights/Clustered/clusteredLightContainer.pure.js +583 -558
- package/Lights/Clustered/clusteredLightContainer.pure.js.map +1 -1
- package/Lights/Shadows/shadowGenerator.js +6 -1
- package/Lights/Shadows/shadowGenerator.js.map +1 -1
- package/Lights/areaLight.pure.js +61 -39
- package/Lights/areaLight.pure.js.map +1 -1
- package/Lights/directionalLight.pure.js +308 -284
- package/Lights/directionalLight.pure.js.map +1 -1
- package/Lights/hemisphericLight.pure.js +123 -104
- package/Lights/hemisphericLight.pure.js.map +1 -1
- package/Lights/light.d.ts +5 -3
- package/Lights/light.js +869 -827
- package/Lights/light.js.map +1 -1
- package/Lights/pointLight.pure.js +185 -174
- package/Lights/pointLight.pure.js.map +1 -1
- package/Lights/rectAreaLight.pure.d.ts +17 -0
- package/Lights/rectAreaLight.pure.js +238 -159
- package/Lights/rectAreaLight.pure.js.map +1 -1
- package/Lights/shadowLight.js +280 -268
- package/Lights/shadowLight.js.map +1 -1
- package/Lights/spotLight.pure.js +460 -427
- package/Lights/spotLight.pure.js.map +1 -1
- package/Loading/Plugins/babylonFileLoader.pure.js +17 -5
- package/Loading/Plugins/babylonFileLoader.pure.js.map +1 -1
- package/Loading/sceneLoader.d.ts +5 -1
- package/Loading/sceneLoader.js +299 -402
- package/Loading/sceneLoader.js.map +1 -1
- package/Materials/Background/backgroundMaterial.pure.d.ts +18 -18
- package/Materials/Background/backgroundMaterial.pure.js +949 -794
- package/Materials/Background/backgroundMaterial.pure.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.d.ts +15 -0
- package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js +34 -1
- package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.d.ts +9 -0
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +26 -2
- package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
- package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.d.ts +2 -1
- package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js +169 -149
- package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js.map +1 -1
- package/Materials/Node/Blocks/Dual/imageSourceBlock.pure.js +1 -1
- package/Materials/Node/Blocks/Dual/lightBlock.pure.js +442 -429
- package/Materials/Node/Blocks/Dual/lightBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js +396 -383
- package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js +237 -220
- package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/Dual/textureBlock.pure.js +1 -1
- package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js +150 -133
- package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js +265 -250
- package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js +159 -142
- package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js +214 -201
- package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.pure.js +419 -400
- package/Materials/Node/Blocks/Fragment/perturbNormalBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.pure.js +3 -1
- package/Materials/Node/Blocks/GaussianSplatting/gaussianSplattingBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/PBR/clearCoatBlock.pure.js +302 -289
- package/Materials/Node/Blocks/PBR/clearCoatBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.pure.js +1327 -1272
- package/Materials/Node/Blocks/PBR/pbrMetallicRoughnessBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/PBR/reflectionBlock.pure.js +352 -337
- package/Materials/Node/Blocks/PBR/reflectionBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/PBR/refractionBlock.pure.js +297 -277
- package/Materials/Node/Blocks/PBR/refractionBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/PBR/sheenBlock.pure.js +146 -131
- package/Materials/Node/Blocks/PBR/sheenBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.pure.js +158 -145
- package/Materials/Node/Blocks/PBR/subSurfaceBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/clampBlock.pure.js +92 -77
- package/Materials/Node/Blocks/clampBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/cloudBlock.pure.js +145 -132
- package/Materials/Node/Blocks/cloudBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/conditionalBlock.pure.js +182 -169
- package/Materials/Node/Blocks/conditionalBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/curveBlock.pure.js +259 -246
- package/Materials/Node/Blocks/curveBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/debugBlock.pure.js +119 -106
- package/Materials/Node/Blocks/debugBlock.pure.js.map +1 -1
- package/Materials/Node/Blocks/loopBlock.pure.js +123 -110
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- package/PostProcesses/chromaticAberrationPostProcess.pure.js +130 -118
- package/PostProcesses/chromaticAberrationPostProcess.pure.js.map +1 -1
- package/PostProcesses/circleOfConfusionPostProcess.pure.js +115 -104
- package/PostProcesses/circleOfConfusionPostProcess.pure.js.map +1 -1
- package/PostProcesses/colorCorrectionPostProcess.pure.js +55 -43
- package/PostProcesses/colorCorrectionPostProcess.pure.js.map +1 -1
- package/PostProcesses/convolutionPostProcess.pure.js +96 -84
- package/PostProcesses/convolutionPostProcess.pure.js.map +1 -1
- package/PostProcesses/extractHighlightsPostProcess.pure.js +68 -57
- package/PostProcesses/extractHighlightsPostProcess.pure.js.map +1 -1
- package/PostProcesses/filterPostProcess.pure.js +66 -54
- package/PostProcesses/filterPostProcess.pure.js.map +1 -1
- package/PostProcesses/fxaaPostProcess.pure.js.map +1 -1
- package/PostProcesses/grainPostProcess.pure.js +82 -70
- package/PostProcesses/grainPostProcess.pure.js.map +1 -1
- package/PostProcesses/imageProcessingPostProcess.js +334 -322
- package/PostProcesses/imageProcessingPostProcess.js.map +1 -1
- package/PostProcesses/motionBlurPostProcess.pure.js +246 -235
- package/PostProcesses/motionBlurPostProcess.pure.js.map +1 -1
- package/PostProcesses/passPostProcess.pure.js +75 -63
- package/PostProcesses/passPostProcess.pure.js.map +1 -1
- package/PostProcesses/postProcess.pure.js +899 -835
- package/PostProcesses/postProcess.pure.js.map +1 -1
- package/PostProcesses/refractionPostProcess.pure.js +114 -87
- package/PostProcesses/refractionPostProcess.pure.js.map +1 -1
- package/PostProcesses/screenSpaceCurvaturePostProcess.pure.js +108 -96
- package/PostProcesses/screenSpaceCurvaturePostProcess.pure.js.map +1 -1
- package/PostProcesses/screenSpaceReflectionPostProcess.pure.js +241 -220
- package/PostProcesses/screenSpaceReflectionPostProcess.pure.js.map +1 -1
- package/PostProcesses/sharpenPostProcess.pure.js +86 -74
- package/PostProcesses/sharpenPostProcess.pure.js.map +1 -1
- package/PostProcesses/tonemapPostProcess.pure.js +82 -70
- package/PostProcesses/tonemapPostProcess.pure.js.map +1 -1
- package/PostProcesses/volumetricLightScatteringPostProcess.pure.js +500 -465
- package/PostProcesses/volumetricLightScatteringPostProcess.pure.js.map +1 -1
- package/PostProcesses/vrMultiviewToSingleviewPostProcess.d.ts +0 -1
- package/PostProcesses/vrMultiviewToSingleviewPostProcess.js +0 -1
- package/PostProcesses/vrMultiviewToSingleviewPostProcess.js.map +1 -1
- package/PostProcesses/vrMultiviewToSingleviewPostProcess.pure.js +2 -0
- package/PostProcesses/vrMultiviewToSingleviewPostProcess.pure.js.map +1 -1
- package/Probes/reflectionProbe.pure.js +238 -224
- package/Probes/reflectionProbe.pure.js.map +1 -1
- package/Rendering/GlobalIllumination/giRSMManager.pure.d.ts +1 -1
- package/Rendering/GlobalIllumination/giRSMManager.pure.js +138 -105
- package/Rendering/GlobalIllumination/giRSMManager.pure.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsPluginMaterial.pure.d.ts +1 -1
- package/Rendering/IBLShadows/iblShadowsPluginMaterial.pure.js +155 -138
- package/Rendering/IBLShadows/iblShadowsPluginMaterial.pure.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.d.ts +0 -2
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js +0 -2
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.pure.js +5 -0
- package/Rendering/IBLShadows/iblShadowsRenderPipeline.pure.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.d.ts +0 -1
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js +0 -1
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.js.map +1 -1
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.pure.d.ts +1 -0
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.pure.js +34 -0
- package/Rendering/IBLShadows/iblShadowsVoxelRenderer.pure.js.map +1 -1
- package/Rendering/edgesRenderer.pure.js.map +1 -1
- package/Rendering/prePassRenderer.d.ts +0 -2
- package/Rendering/prePassRenderer.js +0 -2
- package/Rendering/prePassRenderer.js.map +1 -1
- package/Rendering/prePassRenderer.pure.js +2 -0
- package/Rendering/prePassRenderer.pure.js.map +1 -1
- package/Rendering/reflectiveShadowMap.pure.d.ts +1 -1
- package/Rendering/reflectiveShadowMap.pure.js +151 -130
- package/Rendering/reflectiveShadowMap.pure.js.map +1 -1
- package/Rendering/thinDepthPeelingRenderer.d.ts +0 -1
- package/Rendering/thinDepthPeelingRenderer.js +0 -1
- package/Rendering/thinDepthPeelingRenderer.js.map +1 -1
- package/Shaders/ShadersInclude/gaussianSplatting.js +1 -0
- package/Shaders/ShadersInclude/gaussianSplatting.js.map +1 -1
- package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js +35 -5
- package/Shaders/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
- package/Shaders/gaussianSplatting.fragment.js +17 -1
- package/Shaders/gaussianSplatting.fragment.js.map +1 -1
- package/Shaders/gaussianSplatting.vertex.js +1 -1
- package/Shaders/gaussianSplatting.vertex.js.map +1 -1
- package/Shaders/gaussianSplattingDepth.vertex.js +1 -1
- package/Shaders/gaussianSplattingDepth.vertex.js.map +1 -1
- package/Shaders/picking.fragment.js +39 -3
- package/Shaders/picking.fragment.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/gaussianSplatting.js +3 -1
- package/ShadersWGSL/ShadersInclude/gaussianSplatting.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/helperFunctions.js +2 -2
- package/ShadersWGSL/ShadersInclude/helperFunctions.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js +39 -7
- package/ShadersWGSL/ShadersInclude/openpbrEnvironmentLighting.js.map +1 -1
- package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js +4 -3
- package/ShadersWGSL/ShadersInclude/openpbrIblFunctions.js.map +1 -1
- package/ShadersWGSL/gaussianSplatting.fragment.js +14 -1
- package/ShadersWGSL/gaussianSplatting.fragment.js.map +1 -1
- package/ShadersWGSL/gaussianSplatting.vertex.js +2 -2
- package/ShadersWGSL/gaussianSplatting.vertex.js.map +1 -1
- package/ShadersWGSL/gaussianSplattingDepth.vertex.js +2 -2
- package/ShadersWGSL/gaussianSplattingDepth.vertex.js.map +1 -1
- package/ShadersWGSL/lightingVolume.compute.js +2 -2
- package/ShadersWGSL/lightingVolume.compute.js.map +1 -1
- package/ShadersWGSL/picking.fragment.js +22 -1
- package/ShadersWGSL/picking.fragment.js.map +1 -1
- package/XR/features/Layers/WebXRCompositionLayer.d.ts +3 -2
- package/XR/features/Layers/WebXRCompositionLayer.js +2 -2
- package/XR/features/Layers/WebXRCompositionLayer.js.map +1 -1
- package/XR/features/Layers/WebXRWebGPUCompositionLayer.d.ts +59 -0
- package/XR/features/Layers/WebXRWebGPUCompositionLayer.js +120 -0
- package/XR/features/Layers/WebXRWebGPUCompositionLayer.js.map +1 -0
- package/XR/features/Layers/WebXRWebGPUProjectionLayer.d.ts +25 -0
- package/XR/features/Layers/WebXRWebGPUProjectionLayer.js +69 -0
- package/XR/features/Layers/WebXRWebGPUProjectionLayer.js.map +1 -0
- package/XR/features/WebXRLayers.pure.d.ts +8 -0
- package/XR/features/WebXRLayers.pure.js +43 -6
- package/XR/features/WebXRLayers.pure.js.map +1 -1
- package/XR/native/nativeXRRenderTarget.d.ts +2 -2
- package/XR/native/nativeXRRenderTarget.js +2 -2
- package/XR/native/nativeXRRenderTarget.js.map +1 -1
- package/XR/webXRExperienceHelper.js +10 -1
- package/XR/webXRExperienceHelper.js.map +1 -1
- package/XR/webXRGraphicsBinding.d.ts +90 -0
- package/XR/webXRGraphicsBinding.js +85 -0
- package/XR/webXRGraphicsBinding.js.map +1 -0
- package/XR/webXRLayerRenderTargetTexture.d.ts +24 -0
- package/XR/webXRLayerRenderTargetTexture.js +30 -0
- package/XR/webXRLayerRenderTargetTexture.js.map +1 -0
- package/XR/webXRManagedOutputCanvas.d.ts +14 -0
- package/XR/webXRManagedOutputCanvas.js +24 -5
- package/XR/webXRManagedOutputCanvas.js.map +1 -1
- package/XR/webXRRenderTargetTextureProvider.d.ts +25 -4
- package/XR/webXRRenderTargetTextureProvider.js +33 -35
- package/XR/webXRRenderTargetTextureProvider.js.map +1 -1
- package/XR/webXRSessionManager.d.ts +11 -0
- package/XR/webXRSessionManager.js +37 -0
- package/XR/webXRSessionManager.js.map +1 -1
- package/XR/webXRTypes.d.ts +9 -6
- package/XR/webXRTypes.js.map +1 -1
- package/XR/webXRWebGLLayer.d.ts +2 -2
- package/XR/webXRWebGLLayer.js +2 -2
- package/XR/webXRWebGLLayer.js.map +1 -1
- package/XR/webXRWebGLRenderTargetTextureProvider.d.ts +12 -0
- package/XR/webXRWebGLRenderTargetTextureProvider.js +58 -0
- package/XR/webXRWebGLRenderTargetTextureProvider.js.map +1 -0
- package/XR/webXRWebGPURenderTargetTextureProvider.d.ts +69 -0
- package/XR/webXRWebGPURenderTargetTextureProvider.js +148 -0
- package/XR/webXRWebGPURenderTargetTextureProvider.js.map +1 -0
- package/index.d.ts +1 -0
- package/index.js +1 -0
- package/index.js.map +1 -1
- package/node.js +878 -845
- package/node.js.map +1 -1
- package/package.json +8 -14
- package/scene.pure.d.ts +12 -0
- package/scene.pure.js +36 -0
- package/scene.pure.js.map +1 -1
- package/tslib.es6.js +304 -150
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/** @internal When set, skips reprocessing splats [0, previousVertexCount) and copies from cached arrays instead. */
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export interface IGaussianSplattingSplatRange {
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interface ITextureDataUpdateCapableEngine {
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updateTextureData(texture: InternalTexture, imageData: ArrayBufferView, xOffset: number, yOffset: number, width: number, height: number, faceIndex?: number, lod?: number, generateMipMaps?: boolean): void;
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updateRawTexture(texture: Nullable<InternalTexture>, data: Nullable<ArrayBufferView>, format: number, invertY: boolean, compression?: Nullable<string>, type?: number, useSRGBBuffer?: boolean): void;
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export declare class GaussianSplattingMeshBase extends Mesh {
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* When true (default), the depth-sort worker uses the fast O(n) counting (radix) sort. Set to false to
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static UseCountingSort: boolean;
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static LogSortPerformance: boolean;
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_vertexCount: number;
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protected _worker: Nullable<Worker>;
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private _activeSplatRenderCount;
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private static _RowOutputLength;
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*/
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protected static _GetSplatDataFloats(data: ArrayBuffer | ArrayBufferView): Float32Array;
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private static _BuildSplatRangeData;
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*/
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* Number of splats in the mesh
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*/
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get splatCount(): number | undefined;
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/**
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*/
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get renderedSplatCount(): number;
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/**
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*/
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setSplatIndexRanges(ranges: Nullable<readonly IGaussianSplattingSplatRange[]>): void;
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private _setSplatIndexRanges;
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/**
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* Whether the depth sort is settled: a sort computed for the current active ranges and camera has been
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* applied to the rendered index buffer, and no further sort is pending or in flight. For a static camera
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* avoid voxelizing against an index buffer the worker has not finished (re)building yet.
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* @internal
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*/
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get _isDepthSortSettled(): boolean;
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private _ensureDepthMixSize;
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/**
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* Sends the active source-splat intervals to the sort worker. When no range filter is active,
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* a single interval covering all source splats is sent so the worker never assumes the full set.
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*/
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private _postIntervalsToWorker;
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/**
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* Initializes this mesh to render from an externally-provided, GPU-decoded work buffer, bypassing the
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* CPU `updateData` path. The four textures must hold the standard decoded GS layout addressed by linear
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* splat index over a square texture: centers (x,y,z,1), covariance A (Sigma00,01,02,11) and B
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* (Sigma12,22,*,*) as full covariance (so `center.w` is 1), and RGBA color. `splatPositions` are the
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* stride-4 CPU centers consumed by the depth-sort worker.
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* @param centers centers texture
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* @param covariancesA covariance A texture
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* @param covariancesB covariance B texture
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* @param colors color texture
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* @param splatPositions stride-4 CPU centers for depth sorting (length vertexCount*4)
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* @param vertexCount number of splats addressable in the work buffer
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*/
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protected _setExternalWorkBuffer(centers: BaseTexture, covariancesA: BaseTexture, covariancesB: BaseTexture, colors: BaseTexture, splatPositions: Float32Array, vertexCount: number): void;
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/**
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* returns the splats data array buffer that contains in order : postions (3 floats), size (3 floats), color (4 bytes), orientation quaternion (4 bytes)
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* Only available if the mesh was created with keepInRam: true
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* Get the compensation state
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*/
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get compensation(): boolean;
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/**
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* Minimum projected splat size, in pixels, below which a splat is discarded (0 = disabled).
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* Applied in real time; no rebuild required.
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*/
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get minPixelSize(): number;
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set minPixelSize(value: number);
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private _loadingPromise;
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/**
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* set rendering material
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@@ -559,7 +635,6 @@ export declare class GaussianSplattingMeshBase extends Mesh {
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* @returns a new Gaussian Splatting Mesh
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*/
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clone(name?: string): GaussianSplattingMeshBase;
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private static _CreateWorker;
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protected _makeEmptySplat(index: number, covA: Uint16Array, covB: Uint16Array, colorArray: Uint8Array): void;
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/**
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* Processes a single splat from the source buffer (at srcIndex) and writes the result into
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* Subclasses (e.g. compound) may override to additionally post part-index data.
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*/
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protected _notifyWorkerNewData(): void;
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/**
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* Patches only a contiguous range of source-splat centers in the sort worker, instead of re-copying and
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* transferring the entire position buffer (which is hundreds of MB for large streamed datasets and caused
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* a multi-frame freeze on every LOD decode). The worker must already hold a full-size position buffer (from
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* the initial {@link GaussianSplattingSortWorkerCommand.POSITIONS} message at worker creation). Marks the
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* sort dirty so the new splats are sorted in; the caller is responsible for any interval/range refresh.
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* @param splatOffset first splat index of the updated range
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* @param splatCount number of splats in the updated range
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*/
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protected _postWorkerPositionsRange(splatOffset: number, splatCount: number): void;
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private _updateData;
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/**
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* Update asynchronously the buffer
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@@ -13,6 +13,7 @@ import { Scalar } from "../../Maths/math.scalar.js";
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import { runCoroutineSync, runCoroutineAsync, createYieldingScheduler } from "../../Misc/coroutine.js";
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import { EngineStore } from "../../Engines/engineStore.js";
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import { ImportMeshAsync } from "../../Loading/sceneLoader.js";
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import { GaussianSplattingSortWorker, GaussianSplattingSortWorkerCommand } from "./gaussianSplattingSortWorker.js";
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const IsNative = typeof _native !== "undefined";
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const Native = IsNative ? _native : null;
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// @internal
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@@ -273,6 +274,27 @@ export class GaussianSplattingMeshBase extends Mesh {
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}
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return new Float32Array(bytes.buffer, bytes.byteOffset, bytes.byteLength / floatSize);
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}
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|
+
static _BuildSplatRangeData(ranges, vertexCount) {
|
|
278
|
+
if (ranges === null) {
|
|
279
|
+
return { ranges: null, count: vertexCount, key: "" };
|
|
280
|
+
}
|
|
281
|
+
const rangePairs = [];
|
|
282
|
+
let totalCount = 0;
|
|
283
|
+
let key = "";
|
|
284
|
+
for (const range of ranges) {
|
|
285
|
+
const start = Math.max(0, Math.floor(range.offset));
|
|
286
|
+
const count = Math.max(0, Math.floor(range.count));
|
|
287
|
+
const end = Math.min(vertexCount, start + count);
|
|
288
|
+
const rangeCount = Math.max(0, end - start);
|
|
289
|
+
if (rangeCount === 0) {
|
|
290
|
+
continue;
|
|
291
|
+
}
|
|
292
|
+
rangePairs.push(start, rangeCount);
|
|
293
|
+
totalCount += rangeCount;
|
|
294
|
+
key += `${start}:${rangeCount};`;
|
|
295
|
+
}
|
|
296
|
+
return { ranges: new Uint32Array(rangePairs), count: totalCount, key };
|
|
297
|
+
}
|
|
276
298
|
/**
|
|
277
299
|
* If true, disables depth sorting of the splats (default: false)
|
|
278
300
|
*/
|
|
@@ -326,6 +348,111 @@ export class GaussianSplattingMeshBase extends Mesh {
|
|
|
326
348
|
get splatCount() {
|
|
327
349
|
return this._splatIndex?.length;
|
|
328
350
|
}
|
|
351
|
+
/**
|
|
352
|
+
* Number of source splats currently selected for rendering.
|
|
353
|
+
* When no range filter is active, this is the mesh's full source splat count.
|
|
354
|
+
*/
|
|
355
|
+
get renderedSplatCount() {
|
|
356
|
+
return this._activeSplatRanges ? this._activeSplatRenderCount : this._vertexCount;
|
|
357
|
+
}
|
|
358
|
+
/**
|
|
359
|
+
* Restricts rendering to the provided source splat ranges.
|
|
360
|
+
* Passing `null` clears the range filter and renders the full source splat set.
|
|
361
|
+
* @param ranges contiguous source ranges to render, or null to render all splats
|
|
362
|
+
*/
|
|
363
|
+
setSplatIndexRanges(ranges) {
|
|
364
|
+
this._setSplatIndexRanges(ranges);
|
|
365
|
+
}
|
|
366
|
+
_setSplatIndexRanges(ranges) {
|
|
367
|
+
const rangeData = GaussianSplattingMeshBase._BuildSplatRangeData(ranges, this._vertexCount);
|
|
368
|
+
const isSameRangeSet = this._activeSplatRanges === null ? rangeData.ranges === null : rangeData.ranges !== null && this._activeSplatRangeKey === rangeData.key;
|
|
369
|
+
if (isSameRangeSet) {
|
|
370
|
+
return;
|
|
371
|
+
}
|
|
372
|
+
this._activeSplatRanges = rangeData.ranges;
|
|
373
|
+
this._activeSplatRangeKey = rangeData.key;
|
|
374
|
+
this._activeSplatRenderCount = rangeData.count;
|
|
375
|
+
this._activeRangeVersion++;
|
|
376
|
+
this._postIntervalsToWorker();
|
|
377
|
+
if (this._worker) {
|
|
378
|
+
// Defer swapping the rendered index buffer until the worker returns a depth sort computed for
|
|
379
|
+
// this exact range set (see the worker `onmessage` handler). Until then we keep rendering the
|
|
380
|
+
// previous fully-sorted state, so a range/LOD change never shows an unsorted flash nor a stale
|
|
381
|
+
// index buffer (rendering indices that belong to a different active set, which caused the
|
|
382
|
+
// disappear/reappear flicker). Only the worker's depth buffer is resized here so the next sort
|
|
383
|
+
// produces the right number of entries.
|
|
384
|
+
this._ensureDepthMixSize(Math.max((this._activeSplatRenderCount + 15) & ~0xf, 16));
|
|
385
|
+
this._sortIsDirty = true;
|
|
386
|
+
this._postToWorker(true);
|
|
387
|
+
}
|
|
388
|
+
else {
|
|
389
|
+
// Synchronous sort paths (disabled depth sort / Native): swap the index buffer immediately.
|
|
390
|
+
this._updateSplatIndexBuffer(this._vertexCount);
|
|
391
|
+
this._postToWorker(true);
|
|
392
|
+
}
|
|
393
|
+
}
|
|
394
|
+
/**
|
|
395
|
+
* Whether the depth sort is settled: a sort computed for the current active ranges and camera has been
|
|
396
|
+
* applied to the rendered index buffer, and no further sort is pending or in flight. For a static camera
|
|
397
|
+
* and a fixed active set this becomes true once the final sort completes. Used by streaming subclasses to
|
|
398
|
+
* detect when rendering is fully up to date (e.g. for deterministic screenshots) and by IBL shadows to
|
|
399
|
+
* avoid voxelizing against an index buffer the worker has not finished (re)building yet.
|
|
400
|
+
* @internal
|
|
401
|
+
*/
|
|
402
|
+
get _isDepthSortSettled() {
|
|
403
|
+
return this._readyToDisplay && !this._sortIsDirty && this._canPostToWorker;
|
|
404
|
+
}
|
|
405
|
+
// (Re)allocates the worker depth buffer to the given padded size. A fresh array is allocated when the
|
|
406
|
+
// size differs or the current buffer is detached (in-flight in the worker), so a queued sort can be
|
|
407
|
+
// re-posted with a correctly-sized buffer without disturbing the in-flight one.
|
|
408
|
+
_ensureDepthMixSize(paddedCount) {
|
|
409
|
+
if (IsNative) {
|
|
410
|
+
return;
|
|
411
|
+
}
|
|
412
|
+
if (!this._depthMix || this._depthMix.length !== paddedCount || this._depthMix.buffer.byteLength === 0) {
|
|
413
|
+
this._depthMix = new BigInt64Array(paddedCount);
|
|
414
|
+
}
|
|
415
|
+
}
|
|
416
|
+
/**
|
|
417
|
+
* Sends the active source-splat intervals to the sort worker. When no range filter is active,
|
|
418
|
+
* a single interval covering all source splats is sent so the worker never assumes the full set.
|
|
419
|
+
*/
|
|
420
|
+
_postIntervalsToWorker() {
|
|
421
|
+
if (!this._worker) {
|
|
422
|
+
return;
|
|
423
|
+
}
|
|
424
|
+
const intervals = this._activeSplatRanges ? new Uint32Array(this._activeSplatRanges) : new Uint32Array([0, this._vertexCount]);
|
|
425
|
+
this._worker.postMessage({ command: GaussianSplattingSortWorkerCommand.INTERVALS, intervals }, [intervals.buffer]);
|
|
426
|
+
}
|
|
427
|
+
/**
|
|
428
|
+
* Initializes this mesh to render from an externally-provided, GPU-decoded work buffer, bypassing the
|
|
429
|
+
* CPU `updateData` path. The four textures must hold the standard decoded GS layout addressed by linear
|
|
430
|
+
* splat index over a square texture: centers (x,y,z,1), covariance A (Sigma00,01,02,11) and B
|
|
431
|
+
* (Sigma12,22,*,*) as full covariance (so `center.w` is 1), and RGBA color. `splatPositions` are the
|
|
432
|
+
* stride-4 CPU centers consumed by the depth-sort worker.
|
|
433
|
+
* @param centers centers texture
|
|
434
|
+
* @param covariancesA covariance A texture
|
|
435
|
+
* @param covariancesB covariance B texture
|
|
436
|
+
* @param colors color texture
|
|
437
|
+
* @param splatPositions stride-4 CPU centers for depth sorting (length vertexCount*4)
|
|
438
|
+
* @param vertexCount number of splats addressable in the work buffer
|
|
439
|
+
*/
|
|
440
|
+
_setExternalWorkBuffer(centers, covariancesA, covariancesB, colors, splatPositions, vertexCount) {
|
|
441
|
+
this._covariancesATexture = covariancesA;
|
|
442
|
+
this._covariancesBTexture = covariancesB;
|
|
443
|
+
this._centersTexture = centers;
|
|
444
|
+
this._colorsTexture = colors;
|
|
445
|
+
this._splatPositions = splatPositions;
|
|
446
|
+
this._vertexCount = vertexCount;
|
|
447
|
+
this._activeSplatRanges = null;
|
|
448
|
+
this._activeSplatRangeKey = "";
|
|
449
|
+
this._activeSplatRenderCount = 0;
|
|
450
|
+
this._readyToDisplay = false;
|
|
451
|
+
// Sizes _splatIndex/_depthMix, starts the sort worker, and posts positions + intervals.
|
|
452
|
+
this._instantiateWorker();
|
|
453
|
+
// updateData (bypassed here) normally enables the mesh; do it explicitly for the work-buffer path.
|
|
454
|
+
this.setEnabled(true);
|
|
455
|
+
}
|
|
329
456
|
/**
|
|
330
457
|
* returns the splats data array buffer that contains in order : postions (3 floats), size (3 floats), color (4 bytes), orientation quaternion (4 bytes)
|
|
331
458
|
* Only available if the mesh was created with keepInRam: true
|
|
@@ -525,6 +652,18 @@ export class GaussianSplattingMeshBase extends Mesh {
|
|
|
525
652
|
get compensation() {
|
|
526
653
|
return this._material instanceof GaussianSplattingMaterial ? this._material.compensation : false;
|
|
527
654
|
}
|
|
655
|
+
/**
|
|
656
|
+
* Minimum projected splat size, in pixels, below which a splat is discarded (0 = disabled).
|
|
657
|
+
* Applied in real time; no rebuild required.
|
|
658
|
+
*/
|
|
659
|
+
get minPixelSize() {
|
|
660
|
+
return this._material instanceof GaussianSplattingMaterial ? this._material.minPixelSize : 0;
|
|
661
|
+
}
|
|
662
|
+
set minPixelSize(value) {
|
|
663
|
+
if (this._material instanceof GaussianSplattingMaterial) {
|
|
664
|
+
this._material.minPixelSize = Math.max(0, value);
|
|
665
|
+
}
|
|
666
|
+
}
|
|
528
667
|
/**
|
|
529
668
|
* set rendering material
|
|
530
669
|
*/
|
|
@@ -577,6 +716,9 @@ export class GaussianSplattingMeshBase extends Mesh {
|
|
|
577
716
|
this._canPostToWorker = true;
|
|
578
717
|
this._readyToDisplay = false;
|
|
579
718
|
this._sortRequestId = 0;
|
|
719
|
+
// Incremented on every active-range change. A worker sort result is only applied when it was computed
|
|
720
|
+
// for the current range version (and size), so a sort for stale ranges is never rendered.
|
|
721
|
+
this._activeRangeVersion = 0;
|
|
580
722
|
this._hasRenderedOnce = false;
|
|
581
723
|
this._covariancesATexture = null;
|
|
582
724
|
this._covariancesBTexture = null;
|
|
@@ -609,6 +751,9 @@ export class GaussianSplattingMeshBase extends Mesh {
|
|
|
609
751
|
this._splatSizeMin = Infinity;
|
|
610
752
|
this._splatSizeMax = -Infinity;
|
|
611
753
|
this._sortIsDirty = false;
|
|
754
|
+
this._activeSplatRanges = null;
|
|
755
|
+
this._activeSplatRangeKey = "";
|
|
756
|
+
this._activeSplatRenderCount = 0;
|
|
612
757
|
// Cached bounding box for incremental addPart updates (O(1) vs O(N) scan of positions)
|
|
613
758
|
this._cachedBoundingMin = null;
|
|
614
759
|
this._cachedBoundingMax = null;
|
|
@@ -910,16 +1055,27 @@ export class GaussianSplattingMeshBase extends Mesh {
|
|
|
910
1055
|
this._canPostToWorker = false;
|
|
911
1056
|
if (this._worker) {
|
|
912
1057
|
this._worker.postMessage({
|
|
1058
|
+
command: GaussianSplattingSortWorkerCommand.SORT,
|
|
913
1059
|
worldMatrix: worldMatrix.m,
|
|
914
1060
|
cameraForward: [cameraViewMatrix.m[2], cameraViewMatrix.m[6], cameraViewMatrix.m[10]],
|
|
915
1061
|
cameraPosition: [camera.globalPosition.x, camera.globalPosition.y, camera.globalPosition.z],
|
|
916
1062
|
depthMix: this._depthMix,
|
|
917
1063
|
cameraId: camera.uniqueId,
|
|
918
1064
|
sortRequestId: cameraViewInfos.sortRequestId,
|
|
1065
|
+
rangeVersion: this._activeRangeVersion,
|
|
1066
|
+
useCountingSort: GaussianSplattingMeshBase.UseCountingSort,
|
|
1067
|
+
rightHanded: this._scene.useRightHandedSystem,
|
|
1068
|
+
logSortPerformance: GaussianSplattingMeshBase.LogSortPerformance,
|
|
919
1069
|
}, [this._depthMix.buffer]);
|
|
920
1070
|
}
|
|
921
1071
|
else if (Native?.sortSplats) {
|
|
922
|
-
|
|
1072
|
+
if (this._activeSplatRanges) {
|
|
1073
|
+
// Native sort can't filter ranges: fall back to the (already range-filtered) identity index buffer.
|
|
1074
|
+
this._updateSplatIndexBuffer(this._vertexCount);
|
|
1075
|
+
}
|
|
1076
|
+
else {
|
|
1077
|
+
Native.sortSplats(this._modelViewProjectionMatrix, this._splatPositions, this._splatIndex, this._scene.useRightHandedSystem);
|
|
1078
|
+
}
|
|
923
1079
|
if (cameraViewInfos.splatIndexBufferSet) {
|
|
924
1080
|
cameraViewInfos.mesh.thinInstanceBufferUpdated("splatIndex");
|
|
925
1081
|
}
|
|
@@ -1960,7 +2116,9 @@ export class GaussianSplattingMeshBase extends Mesh {
|
|
|
1960
2116
|
const positions = Float32Array.from(this._splatPositions);
|
|
1961
2117
|
const vertexCount = this._vertexCount;
|
|
1962
2118
|
if (this._worker) {
|
|
1963
|
-
this._worker.postMessage({ positions, vertexCount }, [positions.buffer]);
|
|
2119
|
+
this._worker.postMessage({ command: GaussianSplattingSortWorkerCommand.POSITIONS, positions, vertexCount }, [positions.buffer]);
|
|
2120
|
+
// Re-sync the active interval set in case the source splat count changed.
|
|
2121
|
+
this._postIntervalsToWorker();
|
|
1964
2122
|
}
|
|
1965
2123
|
// Handle SH textures in update path - create if they don't exist
|
|
1966
2124
|
if (sh && !this._shTextures) {
|
|
@@ -2038,7 +2196,9 @@ export class GaussianSplattingMeshBase extends Mesh {
|
|
|
2038
2196
|
if (this._worker) {
|
|
2039
2197
|
const positions = Float32Array.from(this._splatPositions);
|
|
2040
2198
|
const vertexCount = this._vertexCount;
|
|
2041
|
-
this._worker.postMessage({ positions, vertexCount }, [positions.buffer]);
|
|
2199
|
+
this._worker.postMessage({ command: GaussianSplattingSortWorkerCommand.POSITIONS, positions, vertexCount }, [positions.buffer]);
|
|
2200
|
+
// Re-sync the active interval set in case the source splat count changed.
|
|
2201
|
+
this._postIntervalsToWorker();
|
|
2042
2202
|
}
|
|
2043
2203
|
this._postToWorker(true);
|
|
2044
2204
|
}
|
|
@@ -2075,8 +2235,30 @@ export class GaussianSplattingMeshBase extends Mesh {
|
|
|
2075
2235
|
if (this._worker) {
|
|
2076
2236
|
const positions = Float32Array.from(this._splatPositions);
|
|
2077
2237
|
const vertexCount = this._vertexCount;
|
|
2078
|
-
this._worker.postMessage({ positions, vertexCount }, [positions.buffer]);
|
|
2238
|
+
this._worker.postMessage({ command: GaussianSplattingSortWorkerCommand.POSITIONS, positions, vertexCount }, [positions.buffer]);
|
|
2239
|
+
// The source splat count may have changed (e.g. addPart): re-sync the worker's active
|
|
2240
|
+
// interval set so it covers the current splats instead of a stale (smaller) range.
|
|
2241
|
+
this._postIntervalsToWorker();
|
|
2242
|
+
}
|
|
2243
|
+
this._sortIsDirty = true;
|
|
2244
|
+
}
|
|
2245
|
+
/**
|
|
2246
|
+
* Patches only a contiguous range of source-splat centers in the sort worker, instead of re-copying and
|
|
2247
|
+
* transferring the entire position buffer (which is hundreds of MB for large streamed datasets and caused
|
|
2248
|
+
* a multi-frame freeze on every LOD decode). The worker must already hold a full-size position buffer (from
|
|
2249
|
+
* the initial {@link GaussianSplattingSortWorkerCommand.POSITIONS} message at worker creation). Marks the
|
|
2250
|
+
* sort dirty so the new splats are sorted in; the caller is responsible for any interval/range refresh.
|
|
2251
|
+
* @param splatOffset first splat index of the updated range
|
|
2252
|
+
* @param splatCount number of splats in the updated range
|
|
2253
|
+
*/
|
|
2254
|
+
_postWorkerPositionsRange(splatOffset, splatCount) {
|
|
2255
|
+
if (!this._worker || !this._splatPositions || splatCount <= 0) {
|
|
2256
|
+
return;
|
|
2079
2257
|
}
|
|
2258
|
+
const floatOffset = splatOffset * 4;
|
|
2259
|
+
// Copy just the changed region (stride 4) so the main thread keeps its own _splatPositions intact.
|
|
2260
|
+
const data = this._splatPositions.slice(floatOffset, floatOffset + splatCount * 4);
|
|
2261
|
+
this._worker.postMessage({ command: GaussianSplattingSortWorkerCommand.POSITIONS_UPDATE, offset: floatOffset, data }, [data.buffer]);
|
|
2080
2262
|
this._sortIsDirty = true;
|
|
2081
2263
|
}
|
|
2082
2264
|
*_updateData(data, isAsync, sh, partIndices, { flipY = false, previousVertexCount = 0 } = {}, shDegree) {
|
|
@@ -2100,6 +2282,11 @@ export class GaussianSplattingMeshBase extends Mesh {
|
|
|
2100
2282
|
}
|
|
2101
2283
|
const vertexCount = uBuffer.length / GaussianSplattingMeshBase._RowOutputLength;
|
|
2102
2284
|
if (vertexCount != this._vertexCount) {
|
|
2285
|
+
// The source set changed: drop any active range filter so the buffers resize to the full
|
|
2286
|
+
// set. Callers (e.g. streaming LOD) re-apply their ranges after the data is committed.
|
|
2287
|
+
this._activeSplatRanges = null;
|
|
2288
|
+
this._activeSplatRangeKey = "";
|
|
2289
|
+
this._activeSplatRenderCount = 0;
|
|
2103
2290
|
this._updateSplatIndexBuffer(vertexCount);
|
|
2104
2291
|
}
|
|
2105
2292
|
this._vertexCount = vertexCount;
|
|
@@ -2241,19 +2428,40 @@ export class GaussianSplattingMeshBase extends Mesh {
|
|
|
2241
2428
|
}
|
|
2242
2429
|
// in case size is different
|
|
2243
2430
|
_updateSplatIndexBuffer(vertexCount) {
|
|
2244
|
-
const
|
|
2245
|
-
|
|
2431
|
+
const renderedSplatCount = this._activeSplatRanges ? this._activeSplatRenderCount : vertexCount;
|
|
2432
|
+
const paddedVertexCount = Math.max((renderedSplatCount + 15) & ~0xf, 16);
|
|
2433
|
+
const previousIndex = this._splatIndex;
|
|
2434
|
+
if (!previousIndex || paddedVertexCount !== previousIndex.length) {
|
|
2246
2435
|
this._splatIndex = new Float32Array(paddedVertexCount);
|
|
2247
|
-
for (let i = 0; i < paddedVertexCount; i++) {
|
|
2248
|
-
this._splatIndex[i] = i;
|
|
2249
|
-
}
|
|
2250
2436
|
// update meshes for knowns cameras
|
|
2251
2437
|
this._cameraViewInfos.forEach((cameraViewInfos) => {
|
|
2252
2438
|
cameraViewInfos.mesh.thinInstanceSetBuffer("splatIndex", this._splatIndex, 16, false);
|
|
2253
2439
|
});
|
|
2254
2440
|
}
|
|
2441
|
+
const splatIndex = this._splatIndex;
|
|
2442
|
+
// Populate the buffer with the current active source indices (identity when unfiltered) so every
|
|
2443
|
+
// rendered slot points at a valid splat. This is the synchronous (no async sort worker) path; the
|
|
2444
|
+
// worker path instead defers the index-buffer swap until a matching sort lands (see _onWorkerCreated).
|
|
2445
|
+
if (this._activeSplatRanges) {
|
|
2446
|
+
let index = 0;
|
|
2447
|
+
for (let rangeIndex = 0; rangeIndex < this._activeSplatRanges.length; rangeIndex += 2) {
|
|
2448
|
+
const start = this._activeSplatRanges[rangeIndex];
|
|
2449
|
+
const count = this._activeSplatRanges[rangeIndex + 1];
|
|
2450
|
+
for (let sourceIndex = start; sourceIndex < start + count; sourceIndex++) {
|
|
2451
|
+
splatIndex[index++] = sourceIndex;
|
|
2452
|
+
}
|
|
2453
|
+
}
|
|
2454
|
+
for (; index < paddedVertexCount; index++) {
|
|
2455
|
+
splatIndex[index] = 0;
|
|
2456
|
+
}
|
|
2457
|
+
}
|
|
2458
|
+
else {
|
|
2459
|
+
for (let i = 0; i < paddedVertexCount; i++) {
|
|
2460
|
+
splatIndex[i] = i;
|
|
2461
|
+
}
|
|
2462
|
+
}
|
|
2255
2463
|
// Update depthMix
|
|
2256
|
-
if ((!this._depthMix ||
|
|
2464
|
+
if ((!this._depthMix || paddedVertexCount !== this._depthMix.length) && !IsNative) {
|
|
2257
2465
|
this._depthMix = new BigInt64Array(paddedVertexCount);
|
|
2258
2466
|
}
|
|
2259
2467
|
this.forcedInstanceCount = Math.max(paddedVertexCount >> 4, 1);
|
|
@@ -2349,21 +2557,28 @@ export class GaussianSplattingMeshBase extends Mesh {
|
|
|
2349
2557
|
// If the previous worker was terminated mid-sort it would never have set _canPostToWorker
|
|
2350
2558
|
// back to true, leaving the sort permanently frozen on the new worker.
|
|
2351
2559
|
this._canPostToWorker = true;
|
|
2352
|
-
this._worker = new Worker(URL.createObjectURL(new Blob(["(",
|
|
2560
|
+
this._worker = new Worker(URL.createObjectURL(new Blob(["(", GaussianSplattingSortWorker.toString(), ")(self)"], {
|
|
2353
2561
|
type: "application/javascript",
|
|
2354
2562
|
})));
|
|
2355
2563
|
const positions = Float32Array.from(this._splatPositions);
|
|
2356
|
-
this._worker.postMessage({ positions }, [positions.buffer]);
|
|
2564
|
+
this._worker.postMessage({ command: GaussianSplattingSortWorkerCommand.POSITIONS, positions }, [positions.buffer]);
|
|
2565
|
+
// The main thread owns the active interval set: send it explicitly (covering all indices when
|
|
2566
|
+
// no LOD filter is active) rather than letting the worker assume the full source set.
|
|
2567
|
+
this._postIntervalsToWorker();
|
|
2357
2568
|
this._onWorkerCreated(this._worker);
|
|
2358
2569
|
this._worker.onerror = () => {
|
|
2359
2570
|
// If the worker throws an unhandled error, unlock the posting gate so the next frame can retry the sort.
|
|
2360
2571
|
this._canPostToWorker = true;
|
|
2361
2572
|
};
|
|
2362
2573
|
this._worker.onmessage = (e) => {
|
|
2363
|
-
//
|
|
2364
|
-
|
|
2365
|
-
|
|
2366
|
-
if
|
|
2574
|
+
// Size the result against the active (rendered) splat count, which may be a subset of the
|
|
2575
|
+
// full source set when an interval/LOD filter is active.
|
|
2576
|
+
const renderedPadded = Math.max((this.renderedSplatCount + 15) & ~0xf, 16);
|
|
2577
|
+
// Discard the result and trigger a fresh sort if it no longer matches the current active set:
|
|
2578
|
+
// either the active count changed since it was posted, or it was computed for a stale range
|
|
2579
|
+
// version (the active ranges changed while it was in flight). Applying it would render indices
|
|
2580
|
+
// that belong to a different active set.
|
|
2581
|
+
if (e.data.depthMix.length != renderedPadded || e.data.rangeVersion !== this._activeRangeVersion) {
|
|
2367
2582
|
// Only re-enable posting and trigger a re-sort if the buffer is available.
|
|
2368
2583
|
// If byteLength === 0 the buffer is already in-flight for a newer sort;
|
|
2369
2584
|
// that sort's onmessage will handle things when it returns.
|
|
@@ -2377,13 +2592,25 @@ export class GaussianSplattingMeshBase extends Mesh {
|
|
|
2377
2592
|
this._depthMix = e.data.depthMix;
|
|
2378
2593
|
const cameraId = e.data.cameraId;
|
|
2379
2594
|
const sortRequestId = e.data.sortRequestId;
|
|
2595
|
+
// The index buffer swap is deferred to here so the previous fully-sorted state stays on screen
|
|
2596
|
+
// until this matching sort lands. Resize it now (the active count may have grown/shrunk since the
|
|
2597
|
+
// last applied sort) and rebind it for every known camera.
|
|
2598
|
+
if (!this._splatIndex || this._splatIndex.length !== renderedPadded) {
|
|
2599
|
+
this._splatIndex = new Float32Array(renderedPadded);
|
|
2600
|
+
this._cameraViewInfos.forEach((info) => {
|
|
2601
|
+
info.mesh.thinInstanceSetBuffer("splatIndex", this._splatIndex, 16, false);
|
|
2602
|
+
info.splatIndexBufferSet = true;
|
|
2603
|
+
});
|
|
2604
|
+
}
|
|
2380
2605
|
const indexMix = new Uint32Array(e.data.depthMix.buffer);
|
|
2381
2606
|
if (this._splatIndex) {
|
|
2382
|
-
for (let j = 0; j <
|
|
2607
|
+
for (let j = 0; j < renderedPadded; j++) {
|
|
2383
2608
|
this._splatIndex[j] = indexMix[2 * j];
|
|
2384
2609
|
}
|
|
2385
2610
|
}
|
|
2611
|
+
this.forcedInstanceCount = Math.max(renderedPadded >> 4, 1);
|
|
2386
2612
|
if (this._delayedTextureUpdate) {
|
|
2613
|
+
const vertexCountPadded = (this._vertexCount + 15) & ~0xf;
|
|
2387
2614
|
const textureSize = this._getTextureSize(vertexCountPadded);
|
|
2388
2615
|
this._updateSubTextures(this._delayedTextureUpdate.centers, this._delayedTextureUpdate.covA, this._delayedTextureUpdate.covB, this._delayedTextureUpdate.colors, 0, textureSize.y, this._delayedTextureUpdate.sh);
|
|
2389
2616
|
this._delayedTextureUpdate = null;
|
|
@@ -2545,6 +2772,17 @@ export class GaussianSplattingMeshBase extends Mesh {
|
|
|
2545
2772
|
return this;
|
|
2546
2773
|
}
|
|
2547
2774
|
}
|
|
2775
|
+
/**
|
|
2776
|
+
* When true (default), the depth-sort worker uses the fast O(n) counting (radix) sort. Set to false to
|
|
2777
|
+
* fall back to the legacy comparison sort (useful for A/B comparison or as a safety fallback). The change
|
|
2778
|
+
* takes effect on the next sort.
|
|
2779
|
+
*/
|
|
2780
|
+
GaussianSplattingMeshBase.UseCountingSort = true;
|
|
2781
|
+
/**
|
|
2782
|
+
* When true, the depth-sort worker logs each sort's duration (ms) and active splat count to the console.
|
|
2783
|
+
* Off by default; intended for performance investigation only.
|
|
2784
|
+
*/
|
|
2785
|
+
GaussianSplattingMeshBase.LogSortPerformance = false;
|
|
2548
2786
|
GaussianSplattingMeshBase._RowOutputLength = 3 * 4 + 3 * 4 + 4 + 4; // Vector3 position, Vector3 scale, 1 u8 quaternion, 1 color with alpha
|
|
2549
2787
|
GaussianSplattingMeshBase._SH_C0 = 0.28209479177387814;
|
|
2550
2788
|
// batch size between 2 yield calls. This value is a tradeoff between updates overhead and framerate hiccups
|
|
@@ -2559,93 +2797,6 @@ GaussianSplattingMeshBase._DefaultViewUpdateThreshold = 1e-4;
|
|
|
2559
2797
|
* A value of 0 (default) means display update will not happens before splat is ready.
|
|
2560
2798
|
*/
|
|
2561
2799
|
GaussianSplattingMeshBase.ProgressiveUpdateAmount = 0;
|
|
2562
|
-
GaussianSplattingMeshBase._CreateWorker = function (self) {
|
|
2563
|
-
let positions;
|
|
2564
|
-
let depthMix;
|
|
2565
|
-
let indices;
|
|
2566
|
-
let floatMix;
|
|
2567
|
-
let partIndices;
|
|
2568
|
-
let partMatrices;
|
|
2569
|
-
self.onmessage = (e) => {
|
|
2570
|
-
// updated on init
|
|
2571
|
-
if (e.data.positions) {
|
|
2572
|
-
positions = e.data.positions;
|
|
2573
|
-
}
|
|
2574
|
-
// update on rig node changed
|
|
2575
|
-
else if (e.data.partMatrices) {
|
|
2576
|
-
partMatrices = e.data.partMatrices;
|
|
2577
|
-
}
|
|
2578
|
-
// update on rig node indices changed
|
|
2579
|
-
else if (e.data.partIndices !== undefined) {
|
|
2580
|
-
partIndices = e.data.partIndices;
|
|
2581
|
-
}
|
|
2582
|
-
// update on view changed
|
|
2583
|
-
else {
|
|
2584
|
-
const cameraId = e.data.cameraId;
|
|
2585
|
-
const sortRequestId = e.data.sortRequestId;
|
|
2586
|
-
const globalWorldMatrix = e.data.worldMatrix;
|
|
2587
|
-
const cameraForward = e.data.cameraForward;
|
|
2588
|
-
const cameraPosition = e.data.cameraPosition;
|
|
2589
|
-
depthMix = e.data.depthMix;
|
|
2590
|
-
if (!positions || !cameraForward) {
|
|
2591
|
-
// Sort request arrived before positions were initialized — return the buffer unchanged so the main thread can unlock _canPostToWorker.
|
|
2592
|
-
self.postMessage({ depthMix, cameraId, sortRequestId }, [depthMix.buffer]);
|
|
2593
|
-
return;
|
|
2594
|
-
}
|
|
2595
|
-
const vertexCountPadded = (positions.length / 4 + 15) & ~0xf;
|
|
2596
|
-
indices = new Uint32Array(depthMix.buffer);
|
|
2597
|
-
floatMix = new Float32Array(depthMix.buffer);
|
|
2598
|
-
// Sort
|
|
2599
|
-
for (let j = 0; j < vertexCountPadded; j++) {
|
|
2600
|
-
indices[2 * j] = j;
|
|
2601
|
-
}
|
|
2602
|
-
// depth = dot(cameraForward, worldPos - cameraPos)
|
|
2603
|
-
const camDot = cameraForward[0] * cameraPosition[0] + cameraForward[1] * cameraPosition[1] + cameraForward[2] * cameraPosition[2];
|
|
2604
|
-
const computeDepthCoeffs = (m) => {
|
|
2605
|
-
return [
|
|
2606
|
-
cameraForward[0] * m[0] + cameraForward[1] * m[1] + cameraForward[2] * m[2],
|
|
2607
|
-
cameraForward[0] * m[4] + cameraForward[1] * m[5] + cameraForward[2] * m[6],
|
|
2608
|
-
cameraForward[0] * m[8] + cameraForward[1] * m[9] + cameraForward[2] * m[10],
|
|
2609
|
-
cameraForward[0] * m[12] + cameraForward[1] * m[13] + cameraForward[2] * m[14] - camDot,
|
|
2610
|
-
];
|
|
2611
|
-
};
|
|
2612
|
-
try {
|
|
2613
|
-
if (partMatrices && partIndices) {
|
|
2614
|
-
// Precompute depth coefficients for each rig node
|
|
2615
|
-
const depthCoeffs = partMatrices.map((m) => computeDepthCoeffs(m));
|
|
2616
|
-
// NB: For performance reasons, we assume that part indices are valid
|
|
2617
|
-
const length = partIndices.length;
|
|
2618
|
-
for (let j = 0; j < vertexCountPadded; j++) {
|
|
2619
|
-
// NB: We need this 'min' because vertex array is padded, not partIndices
|
|
2620
|
-
const partIndex = partIndices[Math.min(j, length - 1)];
|
|
2621
|
-
const coeff = depthCoeffs[partIndex];
|
|
2622
|
-
floatMix[2 * j + 1] = coeff[0] * positions[4 * j + 0] + coeff[1] * positions[4 * j + 1] + coeff[2] * positions[4 * j + 2] + coeff[3];
|
|
2623
|
-
// instead of using minus to sort back to front, we use bitwise not operator to invert the order of indices
|
|
2624
|
-
// might not be faster but a minus sign implies a reference value that may not be enough and will decrease floatting precision
|
|
2625
|
-
indices[2 * j + 1] = ~indices[2 * j + 1];
|
|
2626
|
-
}
|
|
2627
|
-
}
|
|
2628
|
-
else {
|
|
2629
|
-
// Compute depth coefficients from global world matrix
|
|
2630
|
-
const [a, b, c, d] = computeDepthCoeffs(globalWorldMatrix);
|
|
2631
|
-
for (let j = 0; j < vertexCountPadded; j++) {
|
|
2632
|
-
floatMix[2 * j + 1] = a * positions[4 * j + 0] + b * positions[4 * j + 1] + c * positions[4 * j + 2] + d;
|
|
2633
|
-
indices[2 * j + 1] = ~indices[2 * j + 1];
|
|
2634
|
-
}
|
|
2635
|
-
}
|
|
2636
|
-
depthMix.sort();
|
|
2637
|
-
}
|
|
2638
|
-
catch (sortError) {
|
|
2639
|
-
// Transient data inconsistency (e.g. partIndices/partMatrices mismatch during addPart/removePart rebuild).
|
|
2640
|
-
// Return the buffer unsorted so the main thread can unlock _canPostToWorker and retry next frame.
|
|
2641
|
-
// Logger is unavailable inside the worker — console is the only option.
|
|
2642
|
-
// eslint-disable-next-line no-console
|
|
2643
|
-
console.error("Gaussian splat sort worker encountered an error (will retry next frame):", sortError);
|
|
2644
|
-
}
|
|
2645
|
-
self.postMessage({ depthMix, cameraId, sortRequestId }, [depthMix.buffer]);
|
|
2646
|
-
}
|
|
2647
|
-
};
|
|
2648
|
-
};
|
|
2649
2800
|
/**
|
|
2650
2801
|
* Allocates SH texture buffers pre-filled with 128 (the neutral encoding of ~0.0 in the
|
|
2651
2802
|
* shader's decompose() function). Padding bytes beyond the actual coefficients in the last
|