@onerjs/core 8.53.4 → 8.53.6

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (841) hide show
  1. package/Animations/animationGroup.d.ts +0 -1
  2. package/Animations/animationGroup.js +0 -1
  3. package/Animations/animationGroup.js.map +1 -1
  4. package/Animations/animationGroup.pure.js +2 -0
  5. package/Animations/animationGroup.pure.js.map +1 -1
  6. package/Animations/runtimeAnimation.js +11 -0
  7. package/Animations/runtimeAnimation.js.map +1 -1
  8. package/Audio/audioSceneComponent.pure.js +1 -1
  9. package/AudioV2/abstractAudio/abstractSound.d.ts +2 -1
  10. package/AudioV2/abstractAudio/abstractSound.js +7 -2
  11. package/AudioV2/abstractAudio/abstractSound.js.map +1 -1
  12. package/AudioV2/abstractAudio/abstractSoundInstance.d.ts +3 -1
  13. package/AudioV2/abstractAudio/abstractSoundInstance.js.map +1 -1
  14. package/AudioV2/abstractAudio/staticSound.d.ts +6 -0
  15. package/AudioV2/abstractAudio/staticSound.js +17 -1
  16. package/AudioV2/abstractAudio/staticSound.js.map +1 -1
  17. package/AudioV2/abstractAudio/staticSoundInstance.d.ts +4 -2
  18. package/AudioV2/abstractAudio/staticSoundInstance.js.map +1 -1
  19. package/AudioV2/abstractAudio/streamingSound.d.ts +6 -0
  20. package/AudioV2/abstractAudio/streamingSound.js +9 -1
  21. package/AudioV2/abstractAudio/streamingSound.js.map +1 -1
  22. package/AudioV2/webAudio/webAudioStaticSound.d.ts +7 -1
  23. package/AudioV2/webAudio/webAudioStaticSound.js +56 -8
  24. package/AudioV2/webAudio/webAudioStaticSound.js.map +1 -1
  25. package/AudioV2/webAudio/webAudioStreamingSound.d.ts +3 -1
  26. package/AudioV2/webAudio/webAudioStreamingSound.js +16 -4
  27. package/AudioV2/webAudio/webAudioStreamingSound.js.map +1 -1
  28. package/BakedVertexAnimation/bakedVertexAnimationManager.d.ts +2 -2
  29. package/BakedVertexAnimation/bakedVertexAnimationManager.js +151 -121
  30. package/BakedVertexAnimation/bakedVertexAnimationManager.js.map +1 -1
  31. package/Behaviors/Cameras/interpolatingBehavior.d.ts +17 -2
  32. package/Behaviors/Cameras/interpolatingBehavior.js +53 -23
  33. package/Behaviors/Cameras/interpolatingBehavior.js.map +1 -1
  34. package/Bones/bone.pure.js +3 -3
  35. package/Buffers/buffer.pure.js +0 -12
  36. package/Buffers/buffer.pure.js.map +1 -1
  37. package/Cameras/Inputs/BaseCameraMouseWheelInput.js +141 -126
  38. package/Cameras/Inputs/BaseCameraMouseWheelInput.js.map +1 -1
  39. package/Cameras/Inputs/BaseCameraPointersInput.d.ts +2 -1
  40. package/Cameras/Inputs/BaseCameraPointersInput.js +290 -277
  41. package/Cameras/Inputs/BaseCameraPointersInput.js.map +1 -1
  42. package/Cameras/Inputs/arcRotateCameraGamepadInput.js +115 -102
  43. package/Cameras/Inputs/arcRotateCameraGamepadInput.js.map +1 -1
  44. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.d.ts +3 -0
  45. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js +334 -273
  46. package/Cameras/Inputs/arcRotateCameraKeyboardMoveInput.js.map +1 -1
  47. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js +273 -258
  48. package/Cameras/Inputs/arcRotateCameraMouseWheelInput.js.map +1 -1
  49. package/Cameras/Inputs/arcRotateCameraPointersInput.js +237 -213
  50. package/Cameras/Inputs/arcRotateCameraPointersInput.js.map +1 -1
  51. package/Cameras/Inputs/flyCameraKeyboardInput.js +199 -168
  52. package/Cameras/Inputs/flyCameraKeyboardInput.js.map +1 -1
  53. package/Cameras/Inputs/flyCameraMouseInput.js +243 -229
  54. package/Cameras/Inputs/flyCameraMouseInput.js.map +1 -1
  55. package/Cameras/Inputs/followCameraKeyboardMoveInput.js +311 -266
  56. package/Cameras/Inputs/followCameraKeyboardMoveInput.js.map +1 -1
  57. package/Cameras/Inputs/followCameraMouseWheelInput.js +139 -119
  58. package/Cameras/Inputs/followCameraMouseWheelInput.js.map +1 -1
  59. package/Cameras/Inputs/followCameraPointersInput.js +239 -203
  60. package/Cameras/Inputs/followCameraPointersInput.js.map +1 -1
  61. package/Cameras/Inputs/freeCameraGamepadInput.js +127 -114
  62. package/Cameras/Inputs/freeCameraGamepadInput.js.map +1 -1
  63. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js +278 -244
  64. package/Cameras/Inputs/freeCameraKeyboardMoveInput.js.map +1 -1
  65. package/Cameras/Inputs/freeCameraMouseInput.js +216 -202
  66. package/Cameras/Inputs/freeCameraMouseInput.js.map +1 -1
  67. package/Cameras/Inputs/freeCameraMouseWheelInput.js +368 -353
  68. package/Cameras/Inputs/freeCameraMouseWheelInput.js.map +1 -1
  69. package/Cameras/Inputs/freeCameraTouchInput.js +185 -172
  70. package/Cameras/Inputs/freeCameraTouchInput.js.map +1 -1
  71. package/Cameras/Inputs/geospatialCameraKeyboardInput.d.ts +2 -0
  72. package/Cameras/Inputs/geospatialCameraKeyboardInput.js +291 -246
  73. package/Cameras/Inputs/geospatialCameraKeyboardInput.js.map +1 -1
  74. package/Cameras/Inputs/geospatialCameraPointersInput.d.ts +11 -1
  75. package/Cameras/Inputs/geospatialCameraPointersInput.js +18 -2
  76. package/Cameras/Inputs/geospatialCameraPointersInput.js.map +1 -1
  77. package/Cameras/Inputs/orbitCameraPointersInput.js +112 -96
  78. package/Cameras/Inputs/orbitCameraPointersInput.js.map +1 -1
  79. package/Cameras/VR/vrExperienceHelper.d.ts +0 -2
  80. package/Cameras/VR/vrExperienceHelper.js +0 -2
  81. package/Cameras/VR/vrExperienceHelper.js.map +1 -1
  82. package/Cameras/VR/vrExperienceHelper.pure.js +5 -0
  83. package/Cameras/VR/vrExperienceHelper.pure.js.map +1 -1
  84. package/Cameras/arcRotateCamera.pure.js +1559 -1479
  85. package/Cameras/arcRotateCamera.pure.js.map +1 -1
  86. package/Cameras/camera.pure.js +1225 -1178
  87. package/Cameras/camera.pure.js.map +1 -1
  88. package/Cameras/flyCamera.pure.js +369 -351
  89. package/Cameras/flyCamera.pure.js.map +1 -1
  90. package/Cameras/followCamera.pure.js +229 -192
  91. package/Cameras/followCamera.pure.js.map +1 -1
  92. package/Cameras/freeCamera.pure.js +373 -351
  93. package/Cameras/freeCamera.pure.js.map +1 -1
  94. package/Cameras/geospatialCamera.pure.d.ts +30 -7
  95. package/Cameras/geospatialCamera.pure.js +502 -457
  96. package/Cameras/geospatialCamera.pure.js.map +1 -1
  97. package/Cameras/geospatialCameraMovement.js +2 -2
  98. package/Cameras/geospatialCameraMovement.js.map +1 -1
  99. package/Cameras/targetCamera.pure.d.ts +7 -0
  100. package/Cameras/targetCamera.pure.js +550 -509
  101. package/Cameras/targetCamera.pure.js.map +1 -1
  102. package/Cameras/universalCamera.pure.js +98 -85
  103. package/Cameras/universalCamera.pure.js.map +1 -1
  104. package/Collisions/gpuPicker.d.ts +111 -4
  105. package/Collisions/gpuPicker.js +696 -119
  106. package/Collisions/gpuPicker.js.map +1 -1
  107. package/Compute/computeShader.pure.js +372 -355
  108. package/Compute/computeShader.pure.js.map +1 -1
  109. package/Culling/Helper/transformFeedbackBoundingHelper.pure.js +2 -2
  110. package/Decorators/nodeDecorator.d.ts +11 -1
  111. package/Decorators/nodeDecorator.js +43 -6
  112. package/Decorators/nodeDecorator.js.map +1 -1
  113. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js +8 -0
  114. package/Engines/AbstractEngine/abstractEngine.loadFile.pure.js.map +1 -1
  115. package/Engines/Native/nativeHelpers.js +15 -0
  116. package/Engines/Native/nativeHelpers.js.map +1 -1
  117. package/Engines/Native/nativeInterfaces.d.ts +7 -2
  118. package/Engines/Native/nativeInterfaces.js.map +1 -1
  119. package/Engines/Native/nativeRenderTargetWrapper.d.ts +5 -0
  120. package/Engines/Native/nativeRenderTargetWrapper.js +35 -1
  121. package/Engines/Native/nativeRenderTargetWrapper.js.map +1 -1
  122. package/Engines/Processors/shaderProcessor.js +5 -3
  123. package/Engines/Processors/shaderProcessor.js.map +1 -1
  124. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js +16 -3
  125. package/Engines/WebGPU/Extensions/engine.videoTexture.pure.js.map +1 -1
  126. package/Engines/WebGPU/webgpuClearQuad.pure.js +7 -1
  127. package/Engines/WebGPU/webgpuClearQuad.pure.js.map +1 -1
  128. package/Engines/abstractEngine.functions.d.ts +8 -2
  129. package/Engines/abstractEngine.functions.js +12 -4
  130. package/Engines/abstractEngine.functions.js.map +1 -1
  131. package/Engines/abstractEngine.pure.d.ts +20 -1
  132. package/Engines/abstractEngine.pure.js +21 -134
  133. package/Engines/abstractEngine.pure.js.map +1 -1
  134. package/Engines/engine.d.ts +208 -0
  135. package/Engines/engine.pure.js +0 -15
  136. package/Engines/engine.pure.js.map +1 -1
  137. package/Engines/nullEngine.pure.d.ts +66 -0
  138. package/Engines/nullEngine.pure.js +97 -0
  139. package/Engines/nullEngine.pure.js.map +1 -1
  140. package/Engines/thinEngine.pure.d.ts +0 -13
  141. package/Engines/thinEngine.pure.js +4 -23
  142. package/Engines/thinEngine.pure.js.map +1 -1
  143. package/Engines/thinNativeEngine.d.ts +0 -1
  144. package/Engines/thinNativeEngine.js +0 -1
  145. package/Engines/thinNativeEngine.js.map +1 -1
  146. package/Engines/thinNativeEngine.pure.d.ts +27 -0
  147. package/Engines/thinNativeEngine.pure.js +383 -17
  148. package/Engines/thinNativeEngine.pure.js.map +1 -1
  149. package/Engines/webgpuEngine.d.ts +1 -0
  150. package/Engines/webgpuEngine.js +1 -0
  151. package/Engines/webgpuEngine.js.map +1 -1
  152. package/Engines/webgpuEngine.pure.d.ts +9 -0
  153. package/Engines/webgpuEngine.pure.js +7 -0
  154. package/Engines/webgpuEngine.pure.js.map +1 -1
  155. package/FlowGraph/flowGraph.js +9 -0
  156. package/FlowGraph/flowGraph.js.map +1 -1
  157. package/FlowGraph/flowGraphContext.js +597 -584
  158. package/FlowGraph/flowGraphContext.js.map +1 -1
  159. package/FlowGraph/flowGraphDataConnection.pure.d.ts +14 -0
  160. package/FlowGraph/flowGraphDataConnection.pure.js +38 -1
  161. package/FlowGraph/flowGraphDataConnection.pure.js.map +1 -1
  162. package/FlowGraph/serialization.d.ts +11 -0
  163. package/FlowGraph/serialization.js +11 -1
  164. package/FlowGraph/serialization.js.map +1 -1
  165. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js +182 -170
  166. package/FrameGraph/Node/Blocks/Layers/glowLayerBlock.pure.js.map +1 -1
  167. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js +196 -184
  168. package/FrameGraph/Node/Blocks/Layers/highlightLayerBlock.pure.js.map +1 -1
  169. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js +222 -210
  170. package/FrameGraph/Node/Blocks/Layers/selectionOutlineLayerBlock.pure.js.map +1 -1
  171. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js +123 -111
  172. package/FrameGraph/Node/Blocks/PostProcesses/basePostProcessBlock.js.map +1 -1
  173. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js +158 -146
  174. package/FrameGraph/Node/Blocks/PostProcesses/baseWithPropertiesPostProcessBlock.js.map +1 -1
  175. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js +63 -51
  176. package/FrameGraph/Node/Blocks/PostProcesses/blackAndWhitePostProcessBlock.pure.js.map +1 -1
  177. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js +122 -110
  178. package/FrameGraph/Node/Blocks/PostProcesses/bloomPostProcessBlock.pure.js.map +1 -1
  179. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js +76 -64
  180. package/FrameGraph/Node/Blocks/PostProcesses/blurPostProcessBlock.pure.js.map +1 -1
  181. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js +89 -77
  182. package/FrameGraph/Node/Blocks/PostProcesses/chromaticAberrationPostProcessBlock.pure.js.map +1 -1
  183. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js +134 -122
  184. package/FrameGraph/Node/Blocks/PostProcesses/circleOfConfusionPostProcessBlock.pure.js.map +1 -1
  185. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js +58 -46
  186. package/FrameGraph/Node/Blocks/PostProcesses/colorCorrectionPostProcessBlock.pure.js.map +1 -1
  187. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js +107 -95
  188. package/FrameGraph/Node/Blocks/PostProcesses/convolutionPostProcessBlock.pure.js.map +1 -1
  189. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js +181 -169
  190. package/FrameGraph/Node/Blocks/PostProcesses/depthOfFieldPostProcessBlock.pure.js.map +1 -1
  191. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js +63 -51
  192. package/FrameGraph/Node/Blocks/PostProcesses/extractHighlightsPostProcessBlock.pure.js.map +1 -1
  193. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js +63 -51
  194. package/FrameGraph/Node/Blocks/PostProcesses/filterPostProcessBlock.pure.js.map +1 -1
  195. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js +76 -64
  196. package/FrameGraph/Node/Blocks/PostProcesses/grainPostProcessBlock.pure.js.map +1 -1
  197. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js +246 -234
  198. package/FrameGraph/Node/Blocks/PostProcesses/imageProcessingPostProcessBlock.pure.js.map +1 -1
  199. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js +108 -96
  200. package/FrameGraph/Node/Blocks/PostProcesses/motionBlurPostProcessBlock.pure.js.map +1 -1
  201. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js +87 -75
  202. package/FrameGraph/Node/Blocks/PostProcesses/screenSpaceCurvaturePostProcessBlock.pure.js.map +1 -1
  203. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js +76 -64
  204. package/FrameGraph/Node/Blocks/PostProcesses/sharpenPostProcessBlock.pure.js.map +1 -1
  205. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js +313 -301
  206. package/FrameGraph/Node/Blocks/PostProcesses/ssao2PostProcessBlock.pure.js.map +1 -1
  207. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js +502 -490
  208. package/FrameGraph/Node/Blocks/PostProcesses/ssrPostProcessBlock.pure.js.map +1 -1
  209. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js +147 -135
  210. package/FrameGraph/Node/Blocks/PostProcesses/taaPostProcessBlock.pure.js.map +1 -1
  211. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js +90 -78
  212. package/FrameGraph/Node/Blocks/PostProcesses/tonemapPostProcessBlock.pure.js.map +1 -1
  213. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js +179 -167
  214. package/FrameGraph/Node/Blocks/PostProcesses/volumetricLightingBlock.pure.js.map +1 -1
  215. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js +462 -451
  216. package/FrameGraph/Node/Blocks/Rendering/baseObjectRendererBlock.js.map +1 -1
  217. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js +265 -253
  218. package/FrameGraph/Node/Blocks/Rendering/baseShadowGeneratorBlock.js.map +1 -1
  219. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js +204 -192
  220. package/FrameGraph/Node/Blocks/Rendering/csmShadowGeneratorBlock.pure.js.map +1 -1
  221. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js +611 -550
  222. package/FrameGraph/Node/Blocks/Rendering/geometryRendererBlock.pure.js.map +1 -1
  223. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js +320 -308
  224. package/FrameGraph/Node/Blocks/Rendering/iblShadowsRendererBlock.pure.js.map +1 -1
  225. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js +87 -75
  226. package/FrameGraph/Node/Blocks/Rendering/utilityLayerRendererBlock.pure.js.map +1 -1
  227. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js +154 -142
  228. package/FrameGraph/Node/Blocks/Textures/clearBlock.pure.js.map +1 -1
  229. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js +150 -138
  230. package/FrameGraph/Node/Blocks/Textures/copyTextureBlock.pure.js.map +1 -1
  231. package/FrameGraph/Node/Blocks/inputBlock.pure.js +270 -256
  232. package/FrameGraph/Node/Blocks/inputBlock.pure.js.map +1 -1
  233. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js +95 -83
  234. package/FrameGraph/Node/Blocks/lightingVolumeBlock.pure.js.map +1 -1
  235. package/FrameGraph/Node/nodeRenderGraph.js +715 -693
  236. package/FrameGraph/Node/nodeRenderGraph.js.map +1 -1
  237. package/FrameGraph/Node/nodeRenderGraphBlock.js +548 -533
  238. package/FrameGraph/Node/nodeRenderGraphBlock.js.map +1 -1
  239. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.d.ts +2 -2
  240. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js +43 -51
  241. package/FrameGraph/Tasks/Rendering/iblShadows/iblShadowsAccumulationTask.js.map +1 -1
  242. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.d.ts +0 -1
  243. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js +0 -1
  244. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.js.map +1 -1
  245. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.d.ts +0 -1
  246. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js +66 -35
  247. package/FrameGraph/Tasks/Rendering/iblShadowsRendererTask.pure.js.map +1 -1
  248. package/Helpers/environmentHelper.js +2 -2
  249. package/Helpers/environmentHelper.js.map +1 -1
  250. package/Layers/effectLayer.js +529 -519
  251. package/Layers/effectLayer.js.map +1 -1
  252. package/Layers/glowLayer.pure.js +428 -413
  253. package/Layers/glowLayer.pure.js.map +1 -1
  254. package/Layers/highlightLayer.pure.js +473 -458
  255. package/Layers/highlightLayer.pure.js.map +1 -1
  256. package/Layers/selectionOutlineLayer.pure.js +360 -345
  257. package/Layers/selectionOutlineLayer.pure.js.map +1 -1
  258. package/Lights/Clustered/clusteredLightContainer.pure.d.ts +1 -1
  259. package/Lights/Clustered/clusteredLightContainer.pure.js +583 -558
  260. package/Lights/Clustered/clusteredLightContainer.pure.js.map +1 -1
  261. package/Lights/Shadows/shadowGenerator.js +6 -1
  262. package/Lights/Shadows/shadowGenerator.js.map +1 -1
  263. package/Lights/areaLight.pure.js +61 -39
  264. package/Lights/areaLight.pure.js.map +1 -1
  265. package/Lights/directionalLight.pure.js +308 -284
  266. package/Lights/directionalLight.pure.js.map +1 -1
  267. package/Lights/hemisphericLight.pure.js +123 -104
  268. package/Lights/hemisphericLight.pure.js.map +1 -1
  269. package/Lights/light.d.ts +5 -3
  270. package/Lights/light.js +869 -827
  271. package/Lights/light.js.map +1 -1
  272. package/Lights/pointLight.pure.js +185 -174
  273. package/Lights/pointLight.pure.js.map +1 -1
  274. package/Lights/rectAreaLight.pure.d.ts +17 -0
  275. package/Lights/rectAreaLight.pure.js +238 -159
  276. package/Lights/rectAreaLight.pure.js.map +1 -1
  277. package/Lights/shadowLight.js +280 -268
  278. package/Lights/shadowLight.js.map +1 -1
  279. package/Lights/spotLight.pure.js +460 -427
  280. package/Lights/spotLight.pure.js.map +1 -1
  281. package/Loading/Plugins/babylonFileLoader.pure.js +17 -5
  282. package/Loading/Plugins/babylonFileLoader.pure.js.map +1 -1
  283. package/Loading/sceneLoader.d.ts +5 -1
  284. package/Loading/sceneLoader.js +299 -402
  285. package/Loading/sceneLoader.js.map +1 -1
  286. package/Materials/Background/backgroundMaterial.pure.d.ts +18 -18
  287. package/Materials/Background/backgroundMaterial.pure.js +949 -794
  288. package/Materials/Background/backgroundMaterial.pure.js.map +1 -1
  289. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.d.ts +15 -0
  290. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js +34 -1
  291. package/Materials/GaussianSplatting/gaussianSplattingGpuPickingMaterialPlugin.pure.js.map +1 -1
  292. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.d.ts +9 -0
  293. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js +26 -2
  294. package/Materials/GaussianSplatting/gaussianSplattingMaterial.pure.js.map +1 -1
  295. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.d.ts +2 -1
  296. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js +169 -149
  297. package/Materials/GaussianSplatting/gaussianSplattingSolidColorMaterialPlugin.pure.js.map +1 -1
  298. package/Materials/Node/Blocks/Dual/imageSourceBlock.pure.js +1 -1
  299. package/Materials/Node/Blocks/Dual/lightBlock.pure.js +442 -429
  300. package/Materials/Node/Blocks/Dual/lightBlock.pure.js.map +1 -1
  301. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js +396 -383
  302. package/Materials/Node/Blocks/Dual/reflectionTextureBaseBlock.pure.js.map +1 -1
  303. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js +237 -220
  304. package/Materials/Node/Blocks/Dual/sceneDepthBlock.pure.js.map +1 -1
  305. package/Materials/Node/Blocks/Dual/textureBlock.pure.js +1 -1
  306. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js +150 -133
  307. package/Materials/Node/Blocks/Fragment/ambientOcclusionBlock.pure.js.map +1 -1
  308. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js +265 -250
  309. package/Materials/Node/Blocks/Fragment/fragmentOutputBlock.pure.js.map +1 -1
  310. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js +159 -142
  311. package/Materials/Node/Blocks/Fragment/heightToNormalBlock.pure.js.map +1 -1
  312. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js +214 -201
  313. package/Materials/Node/Blocks/Fragment/imageProcessingBlock.pure.js.map +1 -1
  314. package/Materials/Node/Blocks/Fragment/perturbNormalBlock.pure.js +419 -400
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  841. package/tslib.es6.js +304 -150
@@ -1,5 +1,5 @@
1
1
  /** This file must only contain pure code and pure imports */
2
- import { __decorate } from "../tslib.es6.js";
2
+ import { __esDecorate, __runInitializers } from "../tslib.es6.js";
3
3
  import { serialize } from "../Misc/decorators.js";
4
4
  import { Matrix, Vector3 } from "../Maths/math.vector.pure.js";
5
5
  import { Light } from "./light.js";
@@ -13,296 +13,320 @@ import { RegisterClass } from "../Misc/typeStore.js";
13
13
  * An example of a directional light is when a distance planet is lit by the apparently parallel lines of light from its sun. Light in a downward direction will light the top of an object.
14
14
  * Documentation: https://doc.babylonjs.com/features/featuresDeepDive/lights/lights_introduction
15
15
  */
16
- export class DirectionalLight extends ShadowLight {
17
- /**
18
- * Fix frustum size for the shadow generation. This is disabled if the value is 0.
19
- */
20
- get shadowFrustumSize() {
21
- return this._shadowFrustumSize;
22
- }
23
- /**
24
- * Specifies a fix frustum size for the shadow generation.
25
- */
26
- set shadowFrustumSize(value) {
27
- this._shadowFrustumSize = value;
28
- this.forceProjectionMatrixCompute();
29
- }
30
- /**
31
- * Gets the shadow projection scale against the optimal computed one.
32
- * 0.1 by default which means that the projection window is increase by 10% from the optimal size.
33
- * This does not impact in fixed frustum size (shadowFrustumSize being set)
34
- */
35
- get shadowOrthoScale() {
36
- return this._shadowOrthoScale;
37
- }
38
- /**
39
- * Sets the shadow projection scale against the optimal computed one.
40
- * 0.1 by default which means that the projection window is increase by 10% from the optimal size.
41
- * This does not impact in fixed frustum size (shadowFrustumSize being set)
42
- */
43
- set shadowOrthoScale(value) {
44
- this._shadowOrthoScale = value;
45
- this.forceProjectionMatrixCompute();
46
- }
47
- /**
48
- * Gets or sets the orthoLeft property used to build the light frustum
49
- */
50
- get orthoLeft() {
51
- return this._orthoLeft;
52
- }
53
- set orthoLeft(left) {
54
- this._orthoLeft = left;
55
- }
56
- /**
57
- * Gets or sets the orthoRight property used to build the light frustum
58
- */
59
- get orthoRight() {
60
- return this._orthoRight;
61
- }
62
- set orthoRight(right) {
63
- this._orthoRight = right;
64
- }
65
- /**
66
- * Gets or sets the orthoTop property used to build the light frustum
67
- */
68
- get orthoTop() {
69
- return this._orthoTop;
70
- }
71
- set orthoTop(top) {
72
- this._orthoTop = top;
73
- }
74
- /**
75
- * Gets or sets the orthoBottom property used to build the light frustum
76
- */
77
- get orthoBottom() {
78
- return this._orthoBottom;
79
- }
80
- set orthoBottom(bottom) {
81
- this._orthoBottom = bottom;
82
- }
83
- /**
84
- * Creates a DirectionalLight object in the scene, oriented towards the passed direction (Vector3).
85
- * The directional light is emitted from everywhere in the given direction.
86
- * It can cast shadows.
87
- * Documentation : https://doc.babylonjs.com/features/featuresDeepDive/lights/lights_introduction
88
- * @param name The friendly name of the light
89
- * @param direction The direction of the light
90
- * @param scene The scene the light belongs to
91
- * @param dontAddToScene True to not add the light to the scene
92
- */
93
- constructor(name, direction, scene, dontAddToScene) {
94
- super(name, scene, dontAddToScene);
95
- this._shadowFrustumSize = 0;
96
- this._shadowOrthoScale = 0.1;
97
- /**
98
- * Automatically compute the projection matrix to best fit (including all the casters)
99
- * on each frame.
100
- */
101
- this.autoUpdateExtends = true;
102
- /**
103
- * Automatically compute the shadowMinZ and shadowMaxZ for the projection matrix to best fit (including all the casters)
104
- * on each frame. autoUpdateExtends must be set to true for this to work
105
- */
106
- this.autoCalcShadowZBounds = false;
107
- // Cache
108
- this._orthoLeft = Number.MAX_VALUE;
109
- this._orthoRight = Number.MIN_VALUE;
110
- this._orthoTop = Number.MIN_VALUE;
111
- this._orthoBottom = Number.MAX_VALUE;
112
- this.position = direction.scale(-1.0);
113
- this.direction = direction;
114
- }
115
- /**
116
- * Returns the string "DirectionalLight".
117
- * @returns The class name
118
- */
119
- getClassName() {
120
- return "DirectionalLight";
121
- }
122
- /**
123
- * Returns the integer 1.
124
- * @returns The light Type id as a constant defines in Light.LIGHTTYPEID_x
125
- */
126
- // eslint-disable-next-line @typescript-eslint/naming-convention
127
- getTypeID() {
128
- return Light.LIGHTTYPEID_DIRECTIONALLIGHT;
129
- }
130
- /**
131
- * Sets the passed matrix "matrix" as projection matrix for the shadows cast by the light according to the passed view matrix.
132
- * Returns the DirectionalLight Shadow projection matrix.
133
- * @param matrix
134
- * @param viewMatrix
135
- * @param renderList
136
- */
137
- _setDefaultShadowProjectionMatrix(matrix, viewMatrix, renderList) {
138
- if (this.shadowFrustumSize > 0) {
139
- this._setDefaultFixedFrustumShadowProjectionMatrix(matrix);
140
- }
141
- else {
142
- this._setDefaultAutoExtendShadowProjectionMatrix(matrix, viewMatrix, renderList);
143
- }
144
- }
145
- /**
146
- * Sets the passed matrix "matrix" as fixed frustum projection matrix for the shadows cast by the light according to the passed view matrix.
147
- * Returns the DirectionalLight Shadow projection matrix.
148
- * @param matrix
149
- */
150
- _setDefaultFixedFrustumShadowProjectionMatrix(matrix) {
151
- const activeCamera = this.getScene().activeCamera;
152
- Matrix.OrthoLHToRef(this.shadowFrustumSize, this.shadowFrustumSize, this.shadowMinZ !== undefined ? this.shadowMinZ : activeCamera ? activeCamera.minZ : 0, this.shadowMaxZ !== undefined ? this.shadowMaxZ : activeCamera ? activeCamera.maxZ : 10000, matrix, this.getScene().getEngine().isNDCHalfZRange);
153
- }
154
- /**
155
- * Sets the passed matrix "matrix" as auto extend projection matrix for the shadows cast by the light according to the passed view matrix.
156
- * Returns the DirectionalLight Shadow projection matrix.
157
- * @param matrix
158
- * @param viewMatrix
159
- * @param renderList
160
- */
161
- _setDefaultAutoExtendShadowProjectionMatrix(matrix, viewMatrix, renderList) {
162
- const activeCamera = this.getScene().activeCamera;
163
- // Check extends
164
- if (this.autoUpdateExtends || this._orthoLeft === Number.MAX_VALUE) {
165
- const tempVector3 = Vector3.Zero();
166
- this._orthoLeft = Number.MAX_VALUE;
167
- this._orthoRight = -Number.MAX_VALUE;
168
- this._orthoTop = -Number.MAX_VALUE;
169
- this._orthoBottom = Number.MAX_VALUE;
170
- let shadowMinZ = Number.MAX_VALUE;
171
- let shadowMaxZ = -Number.MAX_VALUE;
172
- for (let meshIndex = 0; meshIndex < renderList.length; meshIndex++) {
173
- const mesh = renderList[meshIndex];
174
- if (!mesh) {
175
- continue;
16
+ let DirectionalLight = (() => {
17
+ var _a;
18
+ let _classSuper = ShadowLight;
19
+ let _instanceExtraInitializers = [];
20
+ let _get_shadowFrustumSize_decorators;
21
+ let _get_shadowOrthoScale_decorators;
22
+ let _autoUpdateExtends_decorators;
23
+ let _autoUpdateExtends_initializers = [];
24
+ let _autoUpdateExtends_extraInitializers = [];
25
+ let _autoCalcShadowZBounds_decorators;
26
+ let _autoCalcShadowZBounds_initializers = [];
27
+ let _autoCalcShadowZBounds_extraInitializers = [];
28
+ let __orthoLeft_decorators;
29
+ let __orthoLeft_initializers = [];
30
+ let __orthoLeft_extraInitializers = [];
31
+ let __orthoRight_decorators;
32
+ let __orthoRight_initializers = [];
33
+ let __orthoRight_extraInitializers = [];
34
+ let __orthoTop_decorators;
35
+ let __orthoTop_initializers = [];
36
+ let __orthoTop_extraInitializers = [];
37
+ let __orthoBottom_decorators;
38
+ let __orthoBottom_initializers = [];
39
+ let __orthoBottom_extraInitializers = [];
40
+ return _a = class DirectionalLight extends _classSuper {
41
+ /**
42
+ * Fix frustum size for the shadow generation. This is disabled if the value is 0.
43
+ */
44
+ get shadowFrustumSize() {
45
+ return this._shadowFrustumSize;
46
+ }
47
+ /**
48
+ * Specifies a fix frustum size for the shadow generation.
49
+ */
50
+ set shadowFrustumSize(value) {
51
+ this._shadowFrustumSize = value;
52
+ this.forceProjectionMatrixCompute();
53
+ }
54
+ /**
55
+ * Gets the shadow projection scale against the optimal computed one.
56
+ * 0.1 by default which means that the projection window is increase by 10% from the optimal size.
57
+ * This does not impact in fixed frustum size (shadowFrustumSize being set)
58
+ */
59
+ get shadowOrthoScale() {
60
+ return this._shadowOrthoScale;
61
+ }
62
+ /**
63
+ * Sets the shadow projection scale against the optimal computed one.
64
+ * 0.1 by default which means that the projection window is increase by 10% from the optimal size.
65
+ * This does not impact in fixed frustum size (shadowFrustumSize being set)
66
+ */
67
+ set shadowOrthoScale(value) {
68
+ this._shadowOrthoScale = value;
69
+ this.forceProjectionMatrixCompute();
70
+ }
71
+ /**
72
+ * Gets or sets the orthoLeft property used to build the light frustum
73
+ */
74
+ get orthoLeft() {
75
+ return this._orthoLeft;
76
+ }
77
+ set orthoLeft(left) {
78
+ this._orthoLeft = left;
79
+ }
80
+ /**
81
+ * Gets or sets the orthoRight property used to build the light frustum
82
+ */
83
+ get orthoRight() {
84
+ return this._orthoRight;
85
+ }
86
+ set orthoRight(right) {
87
+ this._orthoRight = right;
88
+ }
89
+ /**
90
+ * Gets or sets the orthoTop property used to build the light frustum
91
+ */
92
+ get orthoTop() {
93
+ return this._orthoTop;
94
+ }
95
+ set orthoTop(top) {
96
+ this._orthoTop = top;
97
+ }
98
+ /**
99
+ * Gets or sets the orthoBottom property used to build the light frustum
100
+ */
101
+ get orthoBottom() {
102
+ return this._orthoBottom;
103
+ }
104
+ set orthoBottom(bottom) {
105
+ this._orthoBottom = bottom;
106
+ }
107
+ /**
108
+ * Creates a DirectionalLight object in the scene, oriented towards the passed direction (Vector3).
109
+ * The directional light is emitted from everywhere in the given direction.
110
+ * It can cast shadows.
111
+ * Documentation : https://doc.babylonjs.com/features/featuresDeepDive/lights/lights_introduction
112
+ * @param name The friendly name of the light
113
+ * @param direction The direction of the light
114
+ * @param scene The scene the light belongs to
115
+ * @param dontAddToScene True to not add the light to the scene
116
+ */
117
+ constructor(name, direction, scene, dontAddToScene) {
118
+ super(name, scene, dontAddToScene);
119
+ this._shadowFrustumSize = (__runInitializers(this, _instanceExtraInitializers), 0);
120
+ this._shadowOrthoScale = 0.1;
121
+ /**
122
+ * Automatically compute the projection matrix to best fit (including all the casters)
123
+ * on each frame.
124
+ */
125
+ this.autoUpdateExtends = __runInitializers(this, _autoUpdateExtends_initializers, true);
126
+ /**
127
+ * Automatically compute the shadowMinZ and shadowMaxZ for the projection matrix to best fit (including all the casters)
128
+ * on each frame. autoUpdateExtends must be set to true for this to work
129
+ */
130
+ this.autoCalcShadowZBounds = (__runInitializers(this, _autoUpdateExtends_extraInitializers), __runInitializers(this, _autoCalcShadowZBounds_initializers, false));
131
+ // Cache
132
+ this._orthoLeft = (__runInitializers(this, _autoCalcShadowZBounds_extraInitializers), __runInitializers(this, __orthoLeft_initializers, Number.MAX_VALUE));
133
+ this._orthoRight = (__runInitializers(this, __orthoLeft_extraInitializers), __runInitializers(this, __orthoRight_initializers, Number.MIN_VALUE));
134
+ this._orthoTop = (__runInitializers(this, __orthoRight_extraInitializers), __runInitializers(this, __orthoTop_initializers, Number.MIN_VALUE));
135
+ this._orthoBottom = (__runInitializers(this, __orthoTop_extraInitializers), __runInitializers(this, __orthoBottom_initializers, Number.MAX_VALUE));
136
+ __runInitializers(this, __orthoBottom_extraInitializers);
137
+ this.position = direction.scale(-1.0);
138
+ this.direction = direction;
139
+ }
140
+ /**
141
+ * Returns the string "DirectionalLight".
142
+ * @returns The class name
143
+ */
144
+ getClassName() {
145
+ return "DirectionalLight";
146
+ }
147
+ /**
148
+ * Returns the integer 1.
149
+ * @returns The light Type id as a constant defines in Light.LIGHTTYPEID_x
150
+ */
151
+ // eslint-disable-next-line @typescript-eslint/naming-convention
152
+ getTypeID() {
153
+ return Light.LIGHTTYPEID_DIRECTIONALLIGHT;
154
+ }
155
+ /**
156
+ * Sets the passed matrix "matrix" as projection matrix for the shadows cast by the light according to the passed view matrix.
157
+ * Returns the DirectionalLight Shadow projection matrix.
158
+ * @param matrix
159
+ * @param viewMatrix
160
+ * @param renderList
161
+ */
162
+ _setDefaultShadowProjectionMatrix(matrix, viewMatrix, renderList) {
163
+ if (this.shadowFrustumSize > 0) {
164
+ this._setDefaultFixedFrustumShadowProjectionMatrix(matrix);
176
165
  }
177
- const boundingInfo = mesh.getBoundingInfo();
178
- const boundingBox = boundingInfo.boundingBox;
179
- for (let index = 0; index < boundingBox.vectorsWorld.length; index++) {
180
- Vector3.TransformCoordinatesToRef(boundingBox.vectorsWorld[index], viewMatrix, tempVector3);
181
- if (tempVector3.x < this._orthoLeft) {
182
- this._orthoLeft = tempVector3.x;
183
- }
184
- if (tempVector3.y < this._orthoBottom) {
185
- this._orthoBottom = tempVector3.y;
186
- }
187
- if (tempVector3.x > this._orthoRight) {
188
- this._orthoRight = tempVector3.x;
189
- }
190
- if (tempVector3.y > this._orthoTop) {
191
- this._orthoTop = tempVector3.y;
192
- }
193
- if (this.autoCalcShadowZBounds) {
194
- if (tempVector3.z < shadowMinZ) {
195
- shadowMinZ = tempVector3.z;
166
+ else {
167
+ this._setDefaultAutoExtendShadowProjectionMatrix(matrix, viewMatrix, renderList);
168
+ }
169
+ }
170
+ /**
171
+ * Sets the passed matrix "matrix" as fixed frustum projection matrix for the shadows cast by the light according to the passed view matrix.
172
+ * Returns the DirectionalLight Shadow projection matrix.
173
+ * @param matrix
174
+ */
175
+ _setDefaultFixedFrustumShadowProjectionMatrix(matrix) {
176
+ const activeCamera = this.getScene().activeCamera;
177
+ Matrix.OrthoLHToRef(this.shadowFrustumSize, this.shadowFrustumSize, this.shadowMinZ !== undefined ? this.shadowMinZ : activeCamera ? activeCamera.minZ : 0, this.shadowMaxZ !== undefined ? this.shadowMaxZ : activeCamera ? activeCamera.maxZ : 10000, matrix, this.getScene().getEngine().isNDCHalfZRange);
178
+ }
179
+ /**
180
+ * Sets the passed matrix "matrix" as auto extend projection matrix for the shadows cast by the light according to the passed view matrix.
181
+ * Returns the DirectionalLight Shadow projection matrix.
182
+ * @param matrix
183
+ * @param viewMatrix
184
+ * @param renderList
185
+ */
186
+ _setDefaultAutoExtendShadowProjectionMatrix(matrix, viewMatrix, renderList) {
187
+ const activeCamera = this.getScene().activeCamera;
188
+ // Check extends
189
+ if (this.autoUpdateExtends || this._orthoLeft === Number.MAX_VALUE) {
190
+ const tempVector3 = Vector3.Zero();
191
+ this._orthoLeft = Number.MAX_VALUE;
192
+ this._orthoRight = -Number.MAX_VALUE;
193
+ this._orthoTop = -Number.MAX_VALUE;
194
+ this._orthoBottom = Number.MAX_VALUE;
195
+ let shadowMinZ = Number.MAX_VALUE;
196
+ let shadowMaxZ = -Number.MAX_VALUE;
197
+ for (let meshIndex = 0; meshIndex < renderList.length; meshIndex++) {
198
+ const mesh = renderList[meshIndex];
199
+ if (!mesh) {
200
+ continue;
196
201
  }
197
- if (tempVector3.z > shadowMaxZ) {
198
- shadowMaxZ = tempVector3.z;
202
+ const boundingInfo = mesh.getBoundingInfo();
203
+ const boundingBox = boundingInfo.boundingBox;
204
+ for (let index = 0; index < boundingBox.vectorsWorld.length; index++) {
205
+ Vector3.TransformCoordinatesToRef(boundingBox.vectorsWorld[index], viewMatrix, tempVector3);
206
+ if (tempVector3.x < this._orthoLeft) {
207
+ this._orthoLeft = tempVector3.x;
208
+ }
209
+ if (tempVector3.y < this._orthoBottom) {
210
+ this._orthoBottom = tempVector3.y;
211
+ }
212
+ if (tempVector3.x > this._orthoRight) {
213
+ this._orthoRight = tempVector3.x;
214
+ }
215
+ if (tempVector3.y > this._orthoTop) {
216
+ this._orthoTop = tempVector3.y;
217
+ }
218
+ if (this.autoCalcShadowZBounds) {
219
+ if (tempVector3.z < shadowMinZ) {
220
+ shadowMinZ = tempVector3.z;
221
+ }
222
+ if (tempVector3.z > shadowMaxZ) {
223
+ shadowMaxZ = tempVector3.z;
224
+ }
225
+ }
199
226
  }
200
227
  }
228
+ if (this.autoCalcShadowZBounds) {
229
+ this._shadowMinZ = shadowMinZ;
230
+ this._shadowMaxZ = shadowMaxZ;
231
+ }
201
232
  }
233
+ const xOffset = this._orthoRight - this._orthoLeft;
234
+ const yOffset = this._orthoTop - this._orthoBottom;
235
+ const minZ = this.shadowMinZ !== undefined ? this.shadowMinZ : activeCamera?.minZ || 0;
236
+ const maxZ = this.shadowMaxZ !== undefined ? this.shadowMaxZ : activeCamera?.maxZ || 10000;
237
+ const useReverseDepthBuffer = this.getScene().getEngine().useReverseDepthBuffer;
238
+ Matrix.OrthoOffCenterLHToRef(this._orthoLeft - xOffset * this.shadowOrthoScale, this._orthoRight + xOffset * this.shadowOrthoScale, this._orthoBottom - yOffset * this.shadowOrthoScale, this._orthoTop + yOffset * this.shadowOrthoScale, useReverseDepthBuffer ? maxZ : minZ, useReverseDepthBuffer ? minZ : maxZ, matrix, this.getScene().getEngine().isNDCHalfZRange);
202
239
  }
203
- if (this.autoCalcShadowZBounds) {
204
- this._shadowMinZ = shadowMinZ;
205
- this._shadowMaxZ = shadowMaxZ;
240
+ _buildUniformLayout() {
241
+ this._uniformBuffer.addUniform("vLightData", 4);
242
+ this._uniformBuffer.addUniform("vLightDiffuse", 4);
243
+ this._uniformBuffer.addUniform("vLightSpecular", 4);
244
+ this._uniformBuffer.addUniform("shadowsInfo", 3);
245
+ this._uniformBuffer.addUniform("depthValues", 2);
246
+ this._uniformBuffer.create();
206
247
  }
207
- }
208
- const xOffset = this._orthoRight - this._orthoLeft;
209
- const yOffset = this._orthoTop - this._orthoBottom;
210
- const minZ = this.shadowMinZ !== undefined ? this.shadowMinZ : activeCamera?.minZ || 0;
211
- const maxZ = this.shadowMaxZ !== undefined ? this.shadowMaxZ : activeCamera?.maxZ || 10000;
212
- const useReverseDepthBuffer = this.getScene().getEngine().useReverseDepthBuffer;
213
- Matrix.OrthoOffCenterLHToRef(this._orthoLeft - xOffset * this.shadowOrthoScale, this._orthoRight + xOffset * this.shadowOrthoScale, this._orthoBottom - yOffset * this.shadowOrthoScale, this._orthoTop + yOffset * this.shadowOrthoScale, useReverseDepthBuffer ? maxZ : minZ, useReverseDepthBuffer ? minZ : maxZ, matrix, this.getScene().getEngine().isNDCHalfZRange);
214
- }
215
- _buildUniformLayout() {
216
- this._uniformBuffer.addUniform("vLightData", 4);
217
- this._uniformBuffer.addUniform("vLightDiffuse", 4);
218
- this._uniformBuffer.addUniform("vLightSpecular", 4);
219
- this._uniformBuffer.addUniform("shadowsInfo", 3);
220
- this._uniformBuffer.addUniform("depthValues", 2);
221
- this._uniformBuffer.create();
222
- }
223
- /**
224
- * Sets the passed Effect object with the DirectionalLight transformed position (or position if not parented) and the passed name.
225
- * @param effect The effect to update
226
- * @param lightIndex The index of the light in the effect to update
227
- * @returns The directional light
228
- */
229
- transferToEffect(effect, lightIndex) {
230
- if (this.computeTransformedInformation()) {
231
- this._uniformBuffer.updateFloat4("vLightData", this.transformedDirection.x, this.transformedDirection.y, this.transformedDirection.z, 1, lightIndex);
232
- return this;
233
- }
234
- this._uniformBuffer.updateFloat4("vLightData", this.direction.x, this.direction.y, this.direction.z, 1, lightIndex);
235
- return this;
236
- }
237
- transferToNodeMaterialEffect(effect, lightDataUniformName) {
238
- if (this.computeTransformedInformation()) {
239
- effect.setFloat3(lightDataUniformName, this.transformedDirection.x, this.transformedDirection.y, this.transformedDirection.z);
240
- return this;
241
- }
242
- effect.setFloat3(lightDataUniformName, this.direction.x, this.direction.y, this.direction.z);
243
- return this;
244
- }
245
- /**
246
- * Gets the minZ used for shadow according to both the scene and the light.
247
- *
248
- * Values are fixed on directional lights as it relies on an ortho projection hence the need to convert being
249
- * -1 and 1 to 0 and 1 doing (depth + min) / (min + max) -> (depth + 1) / (1 + 1) -> (depth * 0.5) + 0.5.
250
- * (when not using reverse depth buffer / NDC half Z range)
251
- * @param _activeCamera The camera we are returning the min for (not used)
252
- * @returns the depth min z
253
- */
254
- // eslint-disable-next-line @typescript-eslint/no-unused-vars
255
- getDepthMinZ(_activeCamera) {
256
- const engine = this._scene.getEngine();
257
- return !engine.useReverseDepthBuffer && engine.isNDCHalfZRange ? 0 : 1;
258
- }
259
- /**
260
- * Gets the maxZ used for shadow according to both the scene and the light.
261
- *
262
- * Values are fixed on directional lights as it relies on an ortho projection hence the need to convert being
263
- * -1 and 1 to 0 and 1 doing (depth + min) / (min + max) -> (depth + 1) / (1 + 1) -> (depth * 0.5) + 0.5.
264
- * (when not using reverse depth buffer / NDC half Z range)
265
- * @param _activeCamera The camera we are returning the max for
266
- * @returns the depth max z
267
- */
268
- // eslint-disable-next-line @typescript-eslint/no-unused-vars
269
- getDepthMaxZ(_activeCamera) {
270
- const engine = this._scene.getEngine();
271
- return engine.useReverseDepthBuffer && engine.isNDCHalfZRange ? 0 : 1;
272
- }
273
- /**
274
- * Prepares the list of defines specific to the light type.
275
- * @param defines the list of defines
276
- * @param lightIndex defines the index of the light for the effect
277
- */
278
- prepareLightSpecificDefines(defines, lightIndex) {
279
- defines["DIRLIGHT" + lightIndex] = true;
280
- }
281
- }
282
- __decorate([
283
- serialize()
284
- ], DirectionalLight.prototype, "shadowFrustumSize", null);
285
- __decorate([
286
- serialize()
287
- ], DirectionalLight.prototype, "shadowOrthoScale", null);
288
- __decorate([
289
- serialize()
290
- ], DirectionalLight.prototype, "autoUpdateExtends", void 0);
291
- __decorate([
292
- serialize()
293
- ], DirectionalLight.prototype, "autoCalcShadowZBounds", void 0);
294
- __decorate([
295
- serialize("orthoLeft")
296
- ], DirectionalLight.prototype, "_orthoLeft", void 0);
297
- __decorate([
298
- serialize("orthoRight")
299
- ], DirectionalLight.prototype, "_orthoRight", void 0);
300
- __decorate([
301
- serialize("orthoTop")
302
- ], DirectionalLight.prototype, "_orthoTop", void 0);
303
- __decorate([
304
- serialize("orthoBottom")
305
- ], DirectionalLight.prototype, "_orthoBottom", void 0);
248
+ /**
249
+ * Sets the passed Effect object with the DirectionalLight transformed position (or position if not parented) and the passed name.
250
+ * @param effect The effect to update
251
+ * @param lightIndex The index of the light in the effect to update
252
+ * @returns The directional light
253
+ */
254
+ transferToEffect(effect, lightIndex) {
255
+ if (this.computeTransformedInformation()) {
256
+ this._uniformBuffer.updateFloat4("vLightData", this.transformedDirection.x, this.transformedDirection.y, this.transformedDirection.z, 1, lightIndex);
257
+ return this;
258
+ }
259
+ this._uniformBuffer.updateFloat4("vLightData", this.direction.x, this.direction.y, this.direction.z, 1, lightIndex);
260
+ return this;
261
+ }
262
+ transferToNodeMaterialEffect(effect, lightDataUniformName) {
263
+ if (this.computeTransformedInformation()) {
264
+ effect.setFloat3(lightDataUniformName, this.transformedDirection.x, this.transformedDirection.y, this.transformedDirection.z);
265
+ return this;
266
+ }
267
+ effect.setFloat3(lightDataUniformName, this.direction.x, this.direction.y, this.direction.z);
268
+ return this;
269
+ }
270
+ /**
271
+ * Gets the minZ used for shadow according to both the scene and the light.
272
+ *
273
+ * Values are fixed on directional lights as it relies on an ortho projection hence the need to convert being
274
+ * -1 and 1 to 0 and 1 doing (depth + min) / (min + max) -> (depth + 1) / (1 + 1) -> (depth * 0.5) + 0.5.
275
+ * (when not using reverse depth buffer / NDC half Z range)
276
+ * @param _activeCamera The camera we are returning the min for (not used)
277
+ * @returns the depth min z
278
+ */
279
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
280
+ getDepthMinZ(_activeCamera) {
281
+ const engine = this._scene.getEngine();
282
+ return !engine.useReverseDepthBuffer && engine.isNDCHalfZRange ? 0 : 1;
283
+ }
284
+ /**
285
+ * Gets the maxZ used for shadow according to both the scene and the light.
286
+ *
287
+ * Values are fixed on directional lights as it relies on an ortho projection hence the need to convert being
288
+ * -1 and 1 to 0 and 1 doing (depth + min) / (min + max) -> (depth + 1) / (1 + 1) -> (depth * 0.5) + 0.5.
289
+ * (when not using reverse depth buffer / NDC half Z range)
290
+ * @param _activeCamera The camera we are returning the max for
291
+ * @returns the depth max z
292
+ */
293
+ // eslint-disable-next-line @typescript-eslint/no-unused-vars
294
+ getDepthMaxZ(_activeCamera) {
295
+ const engine = this._scene.getEngine();
296
+ return engine.useReverseDepthBuffer && engine.isNDCHalfZRange ? 0 : 1;
297
+ }
298
+ /**
299
+ * Prepares the list of defines specific to the light type.
300
+ * @param defines the list of defines
301
+ * @param lightIndex defines the index of the light for the effect
302
+ */
303
+ prepareLightSpecificDefines(defines, lightIndex) {
304
+ defines["DIRLIGHT" + lightIndex] = true;
305
+ }
306
+ },
307
+ (() => {
308
+ const _metadata = typeof Symbol === "function" && Symbol.metadata ? Object.create(_classSuper[Symbol.metadata] ?? null) : void 0;
309
+ _get_shadowFrustumSize_decorators = [serialize()];
310
+ _get_shadowOrthoScale_decorators = [serialize()];
311
+ _autoUpdateExtends_decorators = [serialize()];
312
+ _autoCalcShadowZBounds_decorators = [serialize()];
313
+ __orthoLeft_decorators = [serialize("orthoLeft")];
314
+ __orthoRight_decorators = [serialize("orthoRight")];
315
+ __orthoTop_decorators = [serialize("orthoTop")];
316
+ __orthoBottom_decorators = [serialize("orthoBottom")];
317
+ __esDecorate(_a, null, _get_shadowFrustumSize_decorators, { kind: "getter", name: "shadowFrustumSize", static: false, private: false, access: { has: obj => "shadowFrustumSize" in obj, get: obj => obj.shadowFrustumSize }, metadata: _metadata }, null, _instanceExtraInitializers);
318
+ __esDecorate(_a, null, _get_shadowOrthoScale_decorators, { kind: "getter", name: "shadowOrthoScale", static: false, private: false, access: { has: obj => "shadowOrthoScale" in obj, get: obj => obj.shadowOrthoScale }, metadata: _metadata }, null, _instanceExtraInitializers);
319
+ __esDecorate(null, null, _autoUpdateExtends_decorators, { kind: "field", name: "autoUpdateExtends", static: false, private: false, access: { has: obj => "autoUpdateExtends" in obj, get: obj => obj.autoUpdateExtends, set: (obj, value) => { obj.autoUpdateExtends = value; } }, metadata: _metadata }, _autoUpdateExtends_initializers, _autoUpdateExtends_extraInitializers);
320
+ __esDecorate(null, null, _autoCalcShadowZBounds_decorators, { kind: "field", name: "autoCalcShadowZBounds", static: false, private: false, access: { has: obj => "autoCalcShadowZBounds" in obj, get: obj => obj.autoCalcShadowZBounds, set: (obj, value) => { obj.autoCalcShadowZBounds = value; } }, metadata: _metadata }, _autoCalcShadowZBounds_initializers, _autoCalcShadowZBounds_extraInitializers);
321
+ __esDecorate(null, null, __orthoLeft_decorators, { kind: "field", name: "_orthoLeft", static: false, private: false, access: { has: obj => "_orthoLeft" in obj, get: obj => obj._orthoLeft, set: (obj, value) => { obj._orthoLeft = value; } }, metadata: _metadata }, __orthoLeft_initializers, __orthoLeft_extraInitializers);
322
+ __esDecorate(null, null, __orthoRight_decorators, { kind: "field", name: "_orthoRight", static: false, private: false, access: { has: obj => "_orthoRight" in obj, get: obj => obj._orthoRight, set: (obj, value) => { obj._orthoRight = value; } }, metadata: _metadata }, __orthoRight_initializers, __orthoRight_extraInitializers);
323
+ __esDecorate(null, null, __orthoTop_decorators, { kind: "field", name: "_orthoTop", static: false, private: false, access: { has: obj => "_orthoTop" in obj, get: obj => obj._orthoTop, set: (obj, value) => { obj._orthoTop = value; } }, metadata: _metadata }, __orthoTop_initializers, __orthoTop_extraInitializers);
324
+ __esDecorate(null, null, __orthoBottom_decorators, { kind: "field", name: "_orthoBottom", static: false, private: false, access: { has: obj => "_orthoBottom" in obj, get: obj => obj._orthoBottom, set: (obj, value) => { obj._orthoBottom = value; } }, metadata: _metadata }, __orthoBottom_initializers, __orthoBottom_extraInitializers);
325
+ if (_metadata) Object.defineProperty(_a, Symbol.metadata, { enumerable: true, configurable: true, writable: true, value: _metadata });
326
+ })(),
327
+ _a;
328
+ })();
329
+ export { DirectionalLight };
306
330
  let _Registered = false;
307
331
  /**
308
332
  * Register side effects for directionalLight.