@nice2dev/game-engine 1.3.15 → 1.3.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (434) hide show
  1. package/CHANGELOG.md +13 -0
  2. package/dist/cjs/accessibility/Accessibility.js +152 -165
  3. package/dist/cjs/ai/AI.js +292 -294
  4. package/dist/cjs/ai/BehaviorTree.js +1029 -1113
  5. package/dist/cjs/ai/StateMachine.js +694 -756
  6. package/dist/cjs/animation/Animation.js +232 -241
  7. package/dist/cjs/audio/AudioAdvanced.js +221 -236
  8. package/dist/cjs/audio/AudioBridge.js +441 -435
  9. package/dist/cjs/audio/AudioManager.js +242 -259
  10. package/dist/cjs/build-cloud/BuildOrchestration.js +1059 -1098
  11. package/dist/cjs/build-cloud/GodotBuildCloud.js +641 -670
  12. package/dist/cjs/build-cloud/UnityBuildCloud.js +563 -610
  13. package/dist/cjs/build-cloud/UnrealBuildCloud.js +610 -635
  14. package/dist/cjs/core/EventBus.js +51 -56
  15. package/dist/cjs/core/GameClock.js +62 -66
  16. package/dist/cjs/core/GameConfig.js +72 -79
  17. package/dist/cjs/core/GameLoop.js +80 -89
  18. package/dist/cjs/core/ServiceLocator.js +61 -65
  19. package/dist/cjs/core/Validation.js +72 -82
  20. package/dist/cjs/core/math.js +108 -112
  21. package/dist/cjs/devtools/DevTools.js +542 -563
  22. package/dist/cjs/devtools/DeveloperExperience.js +521 -559
  23. package/dist/cjs/devtools/GameplayAnalytics.js +636 -646
  24. package/dist/cjs/dialogue/DialogueSystem.js +984 -986
  25. package/dist/cjs/docs/DocGenerator.js +339 -364
  26. package/dist/cjs/ecs/World.js +355 -371
  27. package/dist/cjs/editor/AchievementEditor.js +580 -636
  28. package/dist/cjs/editor/AdvancedEditor.js +184 -191
  29. package/dist/cjs/editor/AnimationRetargeting.js +696 -741
  30. package/dist/cjs/editor/AssetBrowser.js +1072 -1160
  31. package/dist/cjs/editor/AssetManager.js +187 -192
  32. package/dist/cjs/editor/ConsolePro.js +971 -1061
  33. package/dist/cjs/editor/CraftingEditor.js +680 -730
  34. package/dist/cjs/editor/DebugTools.js +187 -185
  35. package/dist/cjs/editor/DialogueSystem.js +844 -901
  36. package/dist/cjs/editor/LeaderboardSystem.js +429 -483
  37. package/dist/cjs/editor/NiceGameEditor.js +1903 -1201
  38. package/dist/cjs/editor/PrefabSystem.js +772 -838
  39. package/dist/cjs/editor/ProfilerPanel.js +649 -700
  40. package/dist/cjs/editor/QuestEditor.js +792 -839
  41. package/dist/cjs/editor/ReplaySystem.js +585 -634
  42. package/dist/cjs/editor/SceneEditor.js +176 -200
  43. package/dist/cjs/editor/ScreenshotMode.js +621 -688
  44. package/dist/cjs/editor/ShaderGraph.js +1556 -1582
  45. package/dist/cjs/editor/TimelineEditor.js +715 -778
  46. package/dist/cjs/editor/UndoRedoPro.js +830 -904
  47. package/dist/cjs/editor/VRARMode.js +582 -645
  48. package/dist/cjs/engine/NiceGameEngine.js +141 -164
  49. package/dist/cjs/engine/SaveSystem.js +441 -495
  50. package/dist/cjs/enterprise/Enterprise.js +254 -261
  51. package/dist/cjs/export/BevyExporter.js +927 -967
  52. package/dist/cjs/export/CocosExporter.js +644 -673
  53. package/dist/cjs/export/Construct3Exporter.js +783 -794
  54. package/dist/cjs/export/DefoldExporter.js +1028 -1069
  55. package/dist/cjs/export/GDevelopExporter.js +674 -708
  56. package/dist/cjs/export/GameMakerExporter.js +791 -805
  57. package/dist/cjs/export/GodotExporter.js +1003 -1045
  58. package/dist/cjs/export/MinecraftBedrockExporter.js +573 -578
  59. package/dist/cjs/export/MonoGameExporter.js +1265 -1293
  60. package/dist/cjs/export/Pico8Exporter.js +766 -812
  61. package/dist/cjs/export/PlatformExporter.js +188 -206
  62. package/dist/cjs/export/RPGMakerExporter.js +860 -879
  63. package/dist/cjs/export/RobloxExporter.js +883 -919
  64. package/dist/cjs/export/Solar2DExporter.js +1218 -1256
  65. package/dist/cjs/export/ThreeJSExporter.js +1006 -1073
  66. package/dist/cjs/export/Tic80Exporter.js +1210 -1267
  67. package/dist/cjs/export/UnityExporter.js +1116 -1131
  68. package/dist/cjs/export/UnrealExporter.js +889 -919
  69. package/dist/cjs/export/WebExporter.js +931 -970
  70. package/dist/cjs/export/index.js +42 -65
  71. package/dist/cjs/godot-integration/GodotAssetLibrary.js +659 -692
  72. package/dist/cjs/godot-integration/GodotImport.js +929 -1027
  73. package/dist/cjs/godot-integration/GodotLiveLink.js +915 -945
  74. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +911 -611
  75. package/dist/cjs/i18n/I18n.js +860 -900
  76. package/dist/cjs/i18n/useTranslation.js +84 -89
  77. package/dist/cjs/import/AsepriteImporter.js +658 -716
  78. package/dist/cjs/import/DragonBonesImporter.js +437 -461
  79. package/dist/cjs/import/GameMakerImporter.js +511 -521
  80. package/dist/cjs/import/GodotSceneImporter.js +788 -822
  81. package/dist/cjs/import/LDtkImporter.js +436 -454
  82. package/dist/cjs/import/Live2DImporter.js +497 -518
  83. package/dist/cjs/import/NdgFormat.js +424 -457
  84. package/dist/cjs/import/OgmoImporter.js +466 -493
  85. package/dist/cjs/import/RPGMakerImporter.js +451 -477
  86. package/dist/cjs/import/SceneImporter.js +378 -423
  87. package/dist/cjs/import/SpineImporter.js +511 -546
  88. package/dist/cjs/import/SpriterImporter.js +590 -613
  89. package/dist/cjs/import/TiledMapImporter.js +811 -846
  90. package/dist/cjs/import/UnitySceneImporter.js +687 -703
  91. package/dist/cjs/import/index.js +206 -251
  92. package/dist/cjs/index.js +275 -278
  93. package/dist/cjs/input/GamepadNavigation.js +185 -205
  94. package/dist/cjs/input/InputManager.js +397 -421
  95. package/dist/cjs/input/useGamepads.js +70 -81
  96. package/dist/cjs/integration/IconSprite.js +129 -256
  97. package/dist/cjs/inventory/InventorySystem.js +920 -995
  98. package/dist/cjs/kids/KidMode.js +997 -1022
  99. package/dist/cjs/kids/KidTools.js +570 -594
  100. package/dist/cjs/monetization/Monetization.js +170 -177
  101. package/dist/cjs/multiplayer/LocalMultiplayer.js +287 -287
  102. package/dist/cjs/multiplayer/MiniGameTypes.js +49 -59
  103. package/dist/cjs/native-engine/AnimationSystem.js +731 -806
  104. package/dist/cjs/native-engine/AssetPipeline.js +454 -515
  105. package/dist/cjs/native-engine/AudioEngine.js +763 -804
  106. package/dist/cjs/native-engine/InputSystem.js +1075 -1145
  107. package/dist/cjs/native-engine/NetworkingSystem.js +733 -793
  108. package/dist/cjs/native-engine/PhysicsEngine.js +583 -607
  109. package/dist/cjs/native-engine/RenderingEngine.js +302 -350
  110. package/dist/cjs/native-engine/SceneGraph.js +769 -808
  111. package/dist/cjs/network/MultiplayerTransport.js +97 -132
  112. package/dist/cjs/network/Networking.js +549 -564
  113. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AbortController.js +21 -29
  114. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +40 -48
  115. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +35 -43
  116. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +10 -15
  117. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Errors.js +103 -135
  118. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +131 -158
  119. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +39 -53
  120. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +5 -8
  121. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +40 -48
  122. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +494 -572
  123. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +826 -953
  124. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +125 -146
  125. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +13 -23
  126. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ILogger.js +11 -25
  127. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ITransport.js +13 -24
  128. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +108 -121
  129. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Loggers.js +10 -14
  130. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +150 -185
  131. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +158 -196
  132. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +90 -105
  133. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Subject.js +30 -35
  134. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +16 -21
  135. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Utils.js +215 -248
  136. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +135 -157
  137. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +76 -85
  138. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/index.js +24 -27
  139. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +3 -4
  140. package/dist/cjs/pathfinding/Pathfinding.js +245 -263
  141. package/dist/cjs/performance/AssetStreaming.js +561 -635
  142. package/dist/cjs/performance/BenchmarkSuite.js +283 -311
  143. package/dist/cjs/performance/DeltaCompression.js +467 -526
  144. package/dist/cjs/performance/DeterministicPhysics.js +450 -498
  145. package/dist/cjs/performance/ECSOptimization.js +644 -695
  146. package/dist/cjs/performance/GameSaveSystem.js +509 -556
  147. package/dist/cjs/performance/HotReload.js +447 -500
  148. package/dist/cjs/performance/InputRecording.js +511 -561
  149. package/dist/cjs/performance/InterestManagement.js +453 -500
  150. package/dist/cjs/performance/LocalizationRuntime.js +376 -423
  151. package/dist/cjs/performance/MemoryManagement.js +410 -470
  152. package/dist/cjs/performance/ModSupport.js +445 -496
  153. package/dist/cjs/performance/MultiThreadedPhysics.js +400 -443
  154. package/dist/cjs/performance/NetworkPrediction.js +424 -482
  155. package/dist/cjs/performance/ObjectPooling.js +569 -617
  156. package/dist/cjs/performance/Performance.js +174 -190
  157. package/dist/cjs/performance/PerformanceAdvanced.js +614 -637
  158. package/dist/cjs/performance/WebGPURenderer.js +656 -683
  159. package/dist/cjs/physics/PhysicsAdvanced.js +345 -379
  160. package/dist/cjs/physics/PhysicsEngine2D.js +391 -427
  161. package/dist/cjs/plugins/PluginSDK.js +432 -466
  162. package/dist/cjs/plugins/PluginTestKit.js +307 -330
  163. package/dist/cjs/procedural/Procedural.js +243 -254
  164. package/dist/cjs/procedural/WorldBuilding.js +297 -314
  165. package/dist/cjs/quest/QuestSystem.js +975 -932
  166. package/dist/cjs/release/MobileExport.js +157 -163
  167. package/dist/cjs/release/Release.js +225 -238
  168. package/dist/cjs/rendering/Camera2D.js +121 -124
  169. package/dist/cjs/rendering/Renderer2D.js +321 -335
  170. package/dist/cjs/rendering/WebGPURenderPipeline.js +632 -651
  171. package/dist/cjs/runtime3d/Runtime3D.js +359 -378
  172. package/dist/cjs/runtime3d/SceneEditor3D.js +252 -263
  173. package/dist/cjs/scene/SceneManager.js +177 -193
  174. package/dist/cjs/scripting/GraphToAST.js +574 -547
  175. package/dist/cjs/scripting/LanguageExporter.js +254 -279
  176. package/dist/cjs/scripting/NodeGraph.js +546 -570
  177. package/dist/cjs/scripting/ScriptAST.js +31 -39
  178. package/dist/cjs/scripting/VisualScripting2.js +1016 -1065
  179. package/dist/cjs/scripting/exporters/CSharpExporter.js +464 -496
  180. package/dist/cjs/scripting/exporters/GDScriptExporter.js +390 -442
  181. package/dist/cjs/scripting/exporters/LuaExporter.js +406 -447
  182. package/dist/cjs/scripting/exporters/PythonExporter.js +484 -549
  183. package/dist/cjs/scripting/exporters/RustExporter.js +459 -512
  184. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +505 -556
  185. package/dist/cjs/social/Social.js +72 -80
  186. package/dist/cjs/systems/LightingSystem.js +844 -931
  187. package/dist/cjs/systems/ParticleSystem2.js +1447 -1451
  188. package/dist/cjs/systems/PhysicsDebugSystem.js +1070 -1141
  189. package/dist/cjs/systems/TerrainSystem.js +985 -1098
  190. package/dist/cjs/templates/ActionTemplates.js +296 -309
  191. package/dist/cjs/templates/FightingTemplate.js +417 -463
  192. package/dist/cjs/templates/MetroidvaniaTemplate.js +353 -405
  193. package/dist/cjs/templates/PartyTemplates.js +190 -202
  194. package/dist/cjs/templates/PuzzleTemplates.js +245 -261
  195. package/dist/cjs/templates/RPGTemplates.js +160 -178
  196. package/dist/cjs/templates/SportsTemplates.js +237 -250
  197. package/dist/cjs/templates/StrategyTemplates.js +143 -153
  198. package/dist/cjs/templates/SurvivalTemplate.js +336 -380
  199. package/dist/cjs/templates/WaveDefense.js +499 -526
  200. package/dist/cjs/tilemap/Tilemap.js +207 -214
  201. package/dist/cjs/tutorials/TutorialBranching.js +396 -417
  202. package/dist/cjs/tutorials/TutorialEngine.js +888 -931
  203. package/dist/cjs/tutorials/TutorialOverlay.js +602 -640
  204. package/dist/cjs/tutorials/content/Tutorials_T05_T08.js +787 -809
  205. package/dist/cjs/tutorials/content/Tutorials_T09_T11.js +736 -756
  206. package/dist/cjs/tutorials/content/Tutorials_T12_T15.js +754 -778
  207. package/dist/cjs/ui/GameUI.js +295 -312
  208. package/dist/cjs/unity-integration/UnityAssetStore.js +700 -741
  209. package/dist/cjs/unity-integration/UnityImport.js +1066 -1176
  210. package/dist/cjs/unity-integration/UnityLiveLink.js +934 -981
  211. package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +1233 -757
  212. package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +1240 -768
  213. package/dist/cjs/unreal-integration/UnrealImport.js +391 -412
  214. package/dist/cjs/unreal-integration/UnrealLiveLink.js +1102 -1137
  215. package/dist/cjs/unreal-integration/UnrealMarketplace.js +436 -473
  216. package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +1150 -767
  217. package/dist/cjs/xr/ARVR.js +167 -175
  218. package/dist/esm/accessibility/Accessibility.js +160 -164
  219. package/dist/esm/ai/AI.js +310 -293
  220. package/dist/esm/ai/BehaviorTree.js +1057 -1112
  221. package/dist/esm/ai/StateMachine.js +709 -755
  222. package/dist/esm/animation/Animation.js +237 -240
  223. package/dist/esm/audio/AudioAdvanced.js +239 -235
  224. package/dist/esm/audio/AudioBridge.js +448 -434
  225. package/dist/esm/audio/AudioManager.js +243 -258
  226. package/dist/esm/build-cloud/BuildOrchestration.js +1071 -1097
  227. package/dist/esm/build-cloud/GodotBuildCloud.js +647 -669
  228. package/dist/esm/build-cloud/UnityBuildCloud.js +571 -609
  229. package/dist/esm/build-cloud/UnrealBuildCloud.js +615 -634
  230. package/dist/esm/core/EventBus.js +52 -55
  231. package/dist/esm/core/GameClock.js +63 -65
  232. package/dist/esm/core/GameConfig.js +77 -78
  233. package/dist/esm/core/GameLoop.js +81 -88
  234. package/dist/esm/core/ServiceLocator.js +63 -64
  235. package/dist/esm/core/Validation.js +82 -81
  236. package/dist/esm/core/math.js +109 -111
  237. package/dist/esm/devtools/DevTools.js +546 -562
  238. package/dist/esm/devtools/DeveloperExperience.js +535 -558
  239. package/dist/esm/devtools/GameplayAnalytics.js +647 -645
  240. package/dist/esm/dialogue/DialogueSystem.js +998 -985
  241. package/dist/esm/docs/DocGenerator.js +342 -363
  242. package/dist/esm/ecs/World.js +358 -370
  243. package/dist/esm/editor/AchievementEditor.js +584 -635
  244. package/dist/esm/editor/AdvancedEditor.js +191 -190
  245. package/dist/esm/editor/AnimationRetargeting.js +700 -740
  246. package/dist/esm/editor/AssetBrowser.js +1078 -1159
  247. package/dist/esm/editor/AssetManager.js +188 -191
  248. package/dist/esm/editor/ConsolePro.js +977 -1060
  249. package/dist/esm/editor/CraftingEditor.js +684 -729
  250. package/dist/esm/editor/DebugTools.js +194 -184
  251. package/dist/esm/editor/DialogueSystem.js +849 -900
  252. package/dist/esm/editor/LeaderboardSystem.js +433 -482
  253. package/dist/esm/editor/NiceGameEditor.js +1908 -1200
  254. package/dist/esm/editor/PrefabSystem.js +777 -837
  255. package/dist/esm/editor/ProfilerPanel.js +654 -699
  256. package/dist/esm/editor/QuestEditor.js +795 -838
  257. package/dist/esm/editor/ReplaySystem.js +591 -633
  258. package/dist/esm/editor/SceneEditor.js +189 -199
  259. package/dist/esm/editor/ScreenshotMode.js +628 -687
  260. package/dist/esm/editor/ShaderGraph.js +1565 -1581
  261. package/dist/esm/editor/TimelineEditor.js +733 -777
  262. package/dist/esm/editor/UndoRedoPro.js +835 -903
  263. package/dist/esm/editor/VRARMode.js +586 -644
  264. package/dist/esm/engine/NiceGameEngine.js +142 -163
  265. package/dist/esm/engine/SaveSystem.js +447 -494
  266. package/dist/esm/enterprise/Enterprise.js +265 -260
  267. package/dist/esm/export/BevyExporter.js +929 -966
  268. package/dist/esm/export/CocosExporter.js +646 -672
  269. package/dist/esm/export/Construct3Exporter.js +785 -793
  270. package/dist/esm/export/DefoldExporter.js +1030 -1068
  271. package/dist/esm/export/GDevelopExporter.js +676 -707
  272. package/dist/esm/export/GameMakerExporter.js +793 -804
  273. package/dist/esm/export/GodotExporter.js +1004 -1044
  274. package/dist/esm/export/MinecraftBedrockExporter.js +575 -577
  275. package/dist/esm/export/MonoGameExporter.js +1267 -1292
  276. package/dist/esm/export/Pico8Exporter.js +768 -811
  277. package/dist/esm/export/PlatformExporter.js +193 -205
  278. package/dist/esm/export/RPGMakerExporter.js +862 -878
  279. package/dist/esm/export/RobloxExporter.js +885 -918
  280. package/dist/esm/export/Solar2DExporter.js +1220 -1255
  281. package/dist/esm/export/ThreeJSExporter.js +1007 -1072
  282. package/dist/esm/export/Tic80Exporter.js +1212 -1266
  283. package/dist/esm/export/UnityExporter.js +1117 -1130
  284. package/dist/esm/export/UnrealExporter.js +891 -918
  285. package/dist/esm/export/WebExporter.js +933 -969
  286. package/dist/esm/export/index.js +86 -71
  287. package/dist/esm/godot-integration/GodotAssetLibrary.js +663 -691
  288. package/dist/esm/godot-integration/GodotImport.js +935 -1026
  289. package/dist/esm/godot-integration/GodotLiveLink.js +918 -944
  290. package/dist/esm/godot-integration/components/GodotProjectBrowser.js +912 -610
  291. package/dist/esm/i18n/I18n.js +871 -899
  292. package/dist/esm/i18n/useTranslation.js +88 -88
  293. package/dist/esm/import/AsepriteImporter.js +637 -715
  294. package/dist/esm/import/DragonBonesImporter.js +417 -460
  295. package/dist/esm/import/GameMakerImporter.js +491 -520
  296. package/dist/esm/import/GodotSceneImporter.js +767 -821
  297. package/dist/esm/import/LDtkImporter.js +415 -453
  298. package/dist/esm/import/Live2DImporter.js +477 -517
  299. package/dist/esm/import/NdgFormat.js +410 -456
  300. package/dist/esm/import/OgmoImporter.js +446 -492
  301. package/dist/esm/import/RPGMakerImporter.js +431 -476
  302. package/dist/esm/import/SceneImporter.js +385 -422
  303. package/dist/esm/import/SpineImporter.js +491 -545
  304. package/dist/esm/import/SpriterImporter.js +570 -612
  305. package/dist/esm/import/TiledMapImporter.js +790 -845
  306. package/dist/esm/import/UnitySceneImporter.js +666 -702
  307. package/dist/esm/import/index.js +247 -258
  308. package/dist/esm/index.js +1332 -188
  309. package/dist/esm/input/GamepadNavigation.js +187 -204
  310. package/dist/esm/input/InputManager.js +401 -420
  311. package/dist/esm/input/useGamepads.js +72 -80
  312. package/dist/esm/integration/IconSprite.js +143 -255
  313. package/dist/esm/inventory/InventorySystem.js +925 -994
  314. package/dist/esm/kids/KidMode.js +1003 -1021
  315. package/dist/esm/kids/KidTools.js +573 -593
  316. package/dist/esm/monetization/Monetization.js +180 -176
  317. package/dist/esm/multiplayer/LocalMultiplayer.js +290 -286
  318. package/dist/esm/multiplayer/MiniGameTypes.js +58 -58
  319. package/dist/esm/native-engine/AnimationSystem.js +735 -805
  320. package/dist/esm/native-engine/AssetPipeline.js +456 -514
  321. package/dist/esm/native-engine/AudioEngine.js +765 -803
  322. package/dist/esm/native-engine/InputSystem.js +1079 -1144
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  434. package/package.json +7 -12
@@ -1,824 +1,783 @@
1
- 'use strict';
2
-
3
- /**
4
- * @file AudioEngine.ts
5
- * @description Audio Engine for Nice2Dev Game Engine
6
- * PRO-1.11.3: Audio Engine
7
- *
8
- * Features:
9
- * - Web Audio API integration
10
- * - 3D Spatial Audio
11
- * - Audio mixing and effects
12
- * - Adaptive music system
13
- * - Reverb zones
14
- * - Audio pooling
15
- */
16
- // ============================================================
17
- // Audio Engine
18
- // ============================================================
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
19
3
  class AudioEngine {
20
- constructor() {
21
- this.context = null;
22
- this.masterGain = null;
23
- this.sources = new Map();
24
- this.channels = new Map();
25
- this.effects = new Map();
26
- this.reverbZones = new Map();
27
- this.musicTracks = new Map();
28
- this.bufferCache = new Map();
29
- this.nextId = 1;
30
- this.spatialModel = 'HRTF';
31
- this.listener = new AudioListenerImpl();
32
- }
33
- // ─── Initialization ────────────────────────────────────
34
- async initialize() {
35
- this.context = new AudioContext();
36
- this.masterGain = this.context.createGain();
37
- this.masterGain.connect(this.context.destination);
38
- // Create default channels
39
- this.createChannel({ name: 'master', volume: 1 });
40
- this.createChannel({ name: 'music', volume: 0.7, parent: 'master' });
41
- this.createChannel({ name: 'sfx', volume: 1, parent: 'master' });
42
- this.createChannel({ name: 'voice', volume: 1, parent: 'master' });
43
- this.createChannel({ name: 'ambient', volume: 0.5, parent: 'master' });
44
- this.createChannel({ name: 'ui', volume: 1, parent: 'master' });
45
- }
46
- resume() {
47
- return this.context?.resume() ?? Promise.resolve();
48
- }
49
- suspend() {
50
- return this.context?.suspend() ?? Promise.resolve();
51
- }
52
- isReady() {
53
- return this.context !== null && this.context.state === 'running';
54
- }
55
- // ─── Audio Sources ─────────────────────────────────────
56
- async createSource(descriptor) {
57
- if (!this.context) {
58
- throw new Error('Audio engine not initialized');
59
- }
60
- let buffer = descriptor.buffer;
61
- if (!buffer && descriptor.url) {
62
- buffer = await this.loadBuffer(descriptor.url);
63
- }
64
- const id = this.nextId++;
65
- const source = new AudioSourceImpl(id, this.context, this.masterGain, buffer, descriptor);
66
- this.sources.set(id, source);
67
- // Route to channel
68
- const channelName = descriptor.channel ?? 'sfx';
69
- const channel = this.channels.get(channelName);
70
- if (channel) {
71
- source.connectToChannel(channel);
72
- }
73
- return source;
74
- }
75
- async loadBuffer(url) {
76
- if (this.bufferCache.has(url)) {
77
- return this.bufferCache.get(url);
78
- }
79
- const response = await fetch(url);
80
- const arrayBuffer = await response.arrayBuffer();
81
- const audioBuffer = await this.context.decodeAudioData(arrayBuffer);
82
- this.bufferCache.set(url, audioBuffer);
83
- return audioBuffer;
84
- }
85
- getSource(id) {
86
- return this.sources.get(id);
87
- }
88
- removeSource(source) {
89
- source.dispose();
90
- this.sources.delete(source.id);
91
- }
92
- // ─── Channels ──────────────────────────────────────────
93
- createChannel(descriptor) {
94
- if (!this.context) {
95
- throw new Error('Audio engine not initialized');
96
- }
97
- const parentChannel = descriptor.parent ? this.channels.get(descriptor.parent) : undefined;
98
- const channel = new AudioChannelImpl(descriptor.name, this.context, parentChannel ?? null, descriptor.volume ?? 1, descriptor.muted ?? false);
99
- // Connect to master if no parent
100
- if (!parentChannel && this.masterGain) {
101
- channel.connectTo(this.masterGain);
102
- }
103
- this.channels.set(descriptor.name, channel);
104
- // Add effects
105
- if (descriptor.effects) {
106
- for (const effectDesc of descriptor.effects) {
107
- channel.addEffect(effectDesc);
108
- }
109
- }
110
- return channel;
111
- }
112
- getChannel(name) {
113
- return this.channels.get(name);
114
- }
115
- // ─── Master Volume ─────────────────────────────────────
116
- getMasterVolume() {
117
- return this.masterGain?.gain.value ?? 1;
118
- }
119
- setMasterVolume(volume) {
120
- if (this.masterGain) {
121
- this.masterGain.gain.value = Math.max(0, Math.min(1, volume));
122
- }
123
- }
124
- // ─── Spatial Audio ─────────────────────────────────────
125
- getListener() {
126
- return this.listener;
127
- }
128
- setSpatialModel(model) {
129
- this.spatialModel = model;
130
- // Update all spatial sources
131
- for (const source of this.sources.values()) {
132
- source.updateSpatialModel(model);
133
- }
134
- }
135
- getSpatialModel() {
136
- return this.spatialModel;
137
- }
138
- // ─── Reverb Zones ──────────────────────────────────────
139
- createReverbZone(descriptor) {
140
- const id = this.nextId++;
141
- const zone = new ReverbZoneImpl(id, descriptor);
142
- this.reverbZones.set(id, zone);
143
- return zone;
144
- }
145
- getReverbZone(id) {
146
- return this.reverbZones.get(id);
147
- }
148
- removeReverbZone(zone) {
149
- this.reverbZones.delete(zone.id);
150
- }
151
- updateReverbForListener() {
152
- const listenerPos = this.listener.getPosition();
153
- // Find active reverb zones
154
- for (const zone of this.reverbZones.values()) {
155
- if (!zone.isEnabled()) {
156
- continue;
157
- }
158
- const zonePos = zone.getPosition();
159
- const dist = Math.sqrt(Math.pow(listenerPos.x - zonePos.x, 2) +
160
- Math.pow(listenerPos.y - zonePos.y, 2) +
161
- Math.pow(listenerPos.z - zonePos.z, 2));
162
- const inner = zone.getInnerRadius();
163
- const outer = zone.getOuterRadius();
164
- if (dist <= inner) {
165
- // Fully inside zone - apply full reverb
166
- this.applyReverb(zone, 1);
167
- }
168
- else if (dist <= outer) {
169
- // Transition zone - interpolate
170
- const t = (dist - inner) / (outer - inner);
171
- this.applyReverb(zone, 1 - t);
172
- }
173
- }
174
- }
175
- applyReverb(_zone, _intensity) {
176
- // Apply reverb effect based on zone settings
177
- }
178
- // ─── Adaptive Music ────────────────────────────────────
179
- async createMusicTrack(descriptor) {
180
- if (!this.context) {
181
- throw new Error('Audio engine not initialized');
182
- }
183
- const track = new MusicTrackImpl(descriptor.name, this.context, descriptor);
184
- await track.load();
185
- this.musicTracks.set(descriptor.name, track);
4
+ constructor() {
5
+ this.context = null;
6
+ this.masterGain = null;
7
+ this.sources = /* @__PURE__ */ new Map();
8
+ this.channels = /* @__PURE__ */ new Map();
9
+ this.effects = /* @__PURE__ */ new Map();
10
+ this.reverbZones = /* @__PURE__ */ new Map();
11
+ this.musicTracks = /* @__PURE__ */ new Map();
12
+ this.bufferCache = /* @__PURE__ */ new Map();
13
+ this.nextId = 1;
14
+ this.spatialModel = "HRTF";
15
+ this.listener = new AudioListenerImpl();
16
+ }
17
+ // ─── Initialization ────────────────────────────────────
18
+ async initialize() {
19
+ this.context = new AudioContext();
20
+ this.masterGain = this.context.createGain();
21
+ this.masterGain.connect(this.context.destination);
22
+ this.createChannel({ name: "master", volume: 1 });
23
+ this.createChannel({ name: "music", volume: 0.7, parent: "master" });
24
+ this.createChannel({ name: "sfx", volume: 1, parent: "master" });
25
+ this.createChannel({ name: "voice", volume: 1, parent: "master" });
26
+ this.createChannel({ name: "ambient", volume: 0.5, parent: "master" });
27
+ this.createChannel({ name: "ui", volume: 1, parent: "master" });
28
+ }
29
+ resume() {
30
+ return this.context?.resume() ?? Promise.resolve();
31
+ }
32
+ suspend() {
33
+ return this.context?.suspend() ?? Promise.resolve();
34
+ }
35
+ isReady() {
36
+ return this.context !== null && this.context.state === "running";
37
+ }
38
+ // ─── Audio Sources ─────────────────────────────────────
39
+ async createSource(descriptor) {
40
+ if (!this.context) {
41
+ throw new Error("Audio engine not initialized");
42
+ }
43
+ let buffer = descriptor.buffer;
44
+ if (!buffer && descriptor.url) {
45
+ buffer = await this.loadBuffer(descriptor.url);
46
+ }
47
+ const id = this.nextId++;
48
+ const source = new AudioSourceImpl(id, this.context, this.masterGain, buffer, descriptor);
49
+ this.sources.set(id, source);
50
+ const channelName = descriptor.channel ?? "sfx";
51
+ const channel = this.channels.get(channelName);
52
+ if (channel) {
53
+ source.connectToChannel(channel);
54
+ }
55
+ return source;
56
+ }
57
+ async loadBuffer(url) {
58
+ if (this.bufferCache.has(url)) {
59
+ return this.bufferCache.get(url);
60
+ }
61
+ const response = await fetch(url);
62
+ const arrayBuffer = await response.arrayBuffer();
63
+ const audioBuffer = await this.context.decodeAudioData(arrayBuffer);
64
+ this.bufferCache.set(url, audioBuffer);
65
+ return audioBuffer;
66
+ }
67
+ getSource(id) {
68
+ return this.sources.get(id);
69
+ }
70
+ removeSource(source) {
71
+ source.dispose();
72
+ this.sources.delete(source.id);
73
+ }
74
+ // ─── Channels ──────────────────────────────────────────
75
+ createChannel(descriptor) {
76
+ if (!this.context) {
77
+ throw new Error("Audio engine not initialized");
78
+ }
79
+ const parentChannel = descriptor.parent ? this.channels.get(descriptor.parent) : void 0;
80
+ const channel = new AudioChannelImpl(
81
+ descriptor.name,
82
+ this.context,
83
+ parentChannel ?? null,
84
+ descriptor.volume ?? 1,
85
+ descriptor.muted ?? false
86
+ );
87
+ if (!parentChannel && this.masterGain) {
88
+ channel.connectTo(this.masterGain);
89
+ }
90
+ this.channels.set(descriptor.name, channel);
91
+ if (descriptor.effects) {
92
+ for (const effectDesc of descriptor.effects) {
93
+ channel.addEffect(effectDesc);
94
+ }
95
+ }
96
+ return channel;
97
+ }
98
+ getChannel(name) {
99
+ return this.channels.get(name);
100
+ }
101
+ // ─── Master Volume ─────────────────────────────────────
102
+ getMasterVolume() {
103
+ return this.masterGain?.gain.value ?? 1;
104
+ }
105
+ setMasterVolume(volume) {
106
+ if (this.masterGain) {
107
+ this.masterGain.gain.value = Math.max(0, Math.min(1, volume));
108
+ }
109
+ }
110
+ // ─── Spatial Audio ─────────────────────────────────────
111
+ getListener() {
112
+ return this.listener;
113
+ }
114
+ setSpatialModel(model) {
115
+ this.spatialModel = model;
116
+ for (const source of this.sources.values()) {
117
+ source.updateSpatialModel(model);
118
+ }
119
+ }
120
+ getSpatialModel() {
121
+ return this.spatialModel;
122
+ }
123
+ // ─── Reverb Zones ──────────────────────────────────────
124
+ createReverbZone(descriptor) {
125
+ const id = this.nextId++;
126
+ const zone = new ReverbZoneImpl(id, descriptor);
127
+ this.reverbZones.set(id, zone);
128
+ return zone;
129
+ }
130
+ getReverbZone(id) {
131
+ return this.reverbZones.get(id);
132
+ }
133
+ removeReverbZone(zone) {
134
+ this.reverbZones.delete(zone.id);
135
+ }
136
+ updateReverbForListener() {
137
+ const listenerPos = this.listener.getPosition();
138
+ for (const zone of this.reverbZones.values()) {
139
+ if (!zone.isEnabled()) {
140
+ continue;
141
+ }
142
+ const zonePos = zone.getPosition();
143
+ const dist = Math.sqrt(
144
+ Math.pow(listenerPos.x - zonePos.x, 2) + Math.pow(listenerPos.y - zonePos.y, 2) + Math.pow(listenerPos.z - zonePos.z, 2)
145
+ );
146
+ const inner = zone.getInnerRadius();
147
+ const outer = zone.getOuterRadius();
148
+ if (dist <= inner) {
149
+ this.applyReverb(zone, 1);
150
+ } else if (dist <= outer) {
151
+ const t = (dist - inner) / (outer - inner);
152
+ this.applyReverb(zone, 1 - t);
153
+ }
154
+ }
155
+ }
156
+ applyReverb(_zone, _intensity) {
157
+ }
158
+ // ─── Adaptive Music ────────────────────────────────────
159
+ async createMusicTrack(descriptor) {
160
+ if (!this.context) {
161
+ throw new Error("Audio engine not initialized");
162
+ }
163
+ const track = new MusicTrackImpl(descriptor.name, this.context, descriptor);
164
+ await track.load();
165
+ this.musicTracks.set(descriptor.name, track);
166
+ return track;
167
+ }
168
+ getMusicTrack(name) {
169
+ return this.musicTracks.get(name);
170
+ }
171
+ async transitionTo(trackName, transitionType = "crossfade", duration = 2) {
172
+ const currentTrack = this.getCurrentMusicTrack();
173
+ const newTrack = this.musicTracks.get(trackName);
174
+ if (!newTrack) {
175
+ throw new Error(`Music track not found: ${trackName}`);
176
+ }
177
+ switch (transitionType) {
178
+ case "immediate":
179
+ currentTrack?.stop();
180
+ newTrack.play();
181
+ break;
182
+ case "crossfade":
183
+ await this.crossfade(currentTrack, newTrack, duration);
184
+ break;
185
+ case "beat-sync":
186
+ await this.beatSyncTransition(currentTrack, newTrack);
187
+ break;
188
+ case "bar-sync":
189
+ await this.barSyncTransition(currentTrack, newTrack);
190
+ break;
191
+ }
192
+ }
193
+ getCurrentMusicTrack() {
194
+ for (const track of this.musicTracks.values()) {
195
+ if (track.getState() === "playing") {
186
196
  return track;
187
- }
188
- getMusicTrack(name) {
189
- return this.musicTracks.get(name);
190
- }
191
- async transitionTo(trackName, transitionType = 'crossfade', duration = 2) {
192
- const currentTrack = this.getCurrentMusicTrack();
193
- const newTrack = this.musicTracks.get(trackName);
194
- if (!newTrack) {
195
- throw new Error(`Music track not found: ${trackName}`);
196
- }
197
- switch (transitionType) {
198
- case 'immediate':
199
- currentTrack?.stop();
200
- newTrack.play();
201
- break;
202
- case 'crossfade':
203
- await this.crossfade(currentTrack, newTrack, duration);
204
- break;
205
- case 'beat-sync':
206
- await this.beatSyncTransition(currentTrack, newTrack);
207
- break;
208
- case 'bar-sync':
209
- await this.barSyncTransition(currentTrack, newTrack);
210
- break;
211
- }
212
- }
213
- getCurrentMusicTrack() {
214
- for (const track of this.musicTracks.values()) {
215
- if (track.getState() === 'playing') {
216
- return track;
217
- }
218
- }
219
- return undefined;
220
- }
221
- async crossfade(from, to, duration) {
222
- const startVolume = from?.getVolume() ?? 0;
223
- const startTime = this.context.currentTime;
224
- to.setVolume(0);
225
- to.play();
226
- // Animate volumes
227
- const animate = () => {
228
- const now = this.context.currentTime;
229
- const t = Math.min(1, (now - startTime) / duration);
230
- if (from) {
231
- from.setVolume(startVolume * (1 - t));
232
- }
233
- to.setVolume(t);
234
- if (t < 1) {
235
- requestAnimationFrame(animate);
236
- }
237
- else {
238
- from?.stop();
239
- }
240
- };
241
- animate();
242
- }
243
- async beatSyncTransition(from, to) {
244
- // Wait for next beat
245
- if (from) {
246
- const currentBeat = from.getCurrentBeat();
247
- const nextBeat = Math.ceil(currentBeat);
248
- const beatDuration = 60 / from.getBPM();
249
- const waitTime = (nextBeat - currentBeat) * beatDuration;
250
- await new Promise((resolve) => setTimeout(resolve, waitTime * 1000));
251
- }
197
+ }
198
+ }
199
+ return void 0;
200
+ }
201
+ async crossfade(from, to, duration) {
202
+ const startVolume = from?.getVolume() ?? 0;
203
+ const startTime = this.context.currentTime;
204
+ to.setVolume(0);
205
+ to.play();
206
+ const animate = () => {
207
+ const now = this.context.currentTime;
208
+ const t = Math.min(1, (now - startTime) / duration);
209
+ if (from) {
210
+ from.setVolume(startVolume * (1 - t));
211
+ }
212
+ to.setVolume(t);
213
+ if (t < 1) {
214
+ requestAnimationFrame(animate);
215
+ } else {
252
216
  from?.stop();
253
- to.play();
254
- }
255
- async barSyncTransition(from, to) {
256
- // Wait for next bar (assuming 4/4 time)
257
- if (from) {
258
- const currentBar = from.getCurrentBar();
259
- const nextBar = Math.ceil(currentBar);
260
- const barDuration = (60 / from.getBPM()) * 4;
261
- const waitTime = (nextBar - currentBar) * barDuration;
262
- await new Promise((resolve) => setTimeout(resolve, waitTime * 1000));
263
- }
264
- from?.stop();
265
- to.play();
266
- }
267
- // ─── One-Shot Sounds ───────────────────────────────────
268
- async playOneShot(url, options = {}) {
269
- const source = await this.createSource({
270
- url,
271
- loop: false,
272
- ...options,
273
- });
274
- source.onEnded(() => {
275
- this.removeSource(source);
276
- });
277
- source.play();
278
- }
279
- async playSpatialOneShot(url, position, options = {}) {
280
- return this.playOneShot(url, {
281
- spatial: true,
282
- position,
283
- ...options,
284
- });
285
- }
286
- // ─── Update ────────────────────────────────────────────
287
- update() {
288
- // Update reverb zones
289
- this.updateReverbForListener();
290
- // Update spatial sources
291
- for (const source of this.sources.values()) {
292
- if (source.isSpatial()) {
293
- source.updateSpatial(this.listener);
294
- }
295
- }
296
- }
297
- // ─── Cleanup ───────────────────────────────────────────
298
- dispose() {
299
- // Stop and dispose all sources
300
- for (const source of this.sources.values()) {
301
- source.dispose();
302
- }
303
- this.sources.clear();
304
- // Clear caches
305
- this.bufferCache.clear();
306
- // Close context
307
- this.context?.close();
308
- this.context = null;
309
- }
217
+ }
218
+ };
219
+ animate();
220
+ }
221
+ async beatSyncTransition(from, to) {
222
+ if (from) {
223
+ const currentBeat = from.getCurrentBeat();
224
+ const nextBeat = Math.ceil(currentBeat);
225
+ const beatDuration = 60 / from.getBPM();
226
+ const waitTime = (nextBeat - currentBeat) * beatDuration;
227
+ await new Promise((resolve) => setTimeout(resolve, waitTime * 1e3));
228
+ }
229
+ from?.stop();
230
+ to.play();
231
+ }
232
+ async barSyncTransition(from, to) {
233
+ if (from) {
234
+ const currentBar = from.getCurrentBar();
235
+ const nextBar = Math.ceil(currentBar);
236
+ const barDuration = 60 / from.getBPM() * 4;
237
+ const waitTime = (nextBar - currentBar) * barDuration;
238
+ await new Promise((resolve) => setTimeout(resolve, waitTime * 1e3));
239
+ }
240
+ from?.stop();
241
+ to.play();
242
+ }
243
+ // ─── One-Shot Sounds ───────────────────────────────────
244
+ async playOneShot(url, options = {}) {
245
+ const source = await this.createSource({
246
+ url,
247
+ loop: false,
248
+ ...options
249
+ });
250
+ source.onEnded(() => {
251
+ this.removeSource(source);
252
+ });
253
+ source.play();
254
+ }
255
+ async playSpatialOneShot(url, position, options = {}) {
256
+ return this.playOneShot(url, {
257
+ spatial: true,
258
+ position,
259
+ ...options
260
+ });
261
+ }
262
+ // ─── Update ────────────────────────────────────────────
263
+ update() {
264
+ this.updateReverbForListener();
265
+ for (const source of this.sources.values()) {
266
+ if (source.isSpatial()) {
267
+ source.updateSpatial(this.listener);
268
+ }
269
+ }
270
+ }
271
+ // ─── Cleanup ───────────────────────────────────────────
272
+ dispose() {
273
+ for (const source of this.sources.values()) {
274
+ source.dispose();
275
+ }
276
+ this.sources.clear();
277
+ this.bufferCache.clear();
278
+ this.context?.close();
279
+ this.context = null;
280
+ }
310
281
  }
311
- // ============================================================
312
- // Internal Implementations
313
- // ============================================================
314
282
  class AudioSourceImpl {
315
- constructor(id, context, destination, buffer, descriptor) {
316
- this.sourceNode = null;
317
- this.pannerNode = null;
318
- this.state = 'stopped';
319
- this.startTime = 0;
320
- this.pauseTime = 0;
321
- this.endedCallbacks = [];
322
- this.id = id;
323
- this.context = context;
324
- this.buffer = buffer;
325
- this._loop = descriptor.loop ?? false;
326
- this._volume = descriptor.volume ?? 1;
327
- this._pitch = descriptor.pitch ?? 1;
328
- this._spatial = descriptor.spatial ?? false;
329
- this._position = descriptor.position ?? { x: 0, y: 0, z: 0 };
330
- this._minDistance = descriptor.minDistance ?? 1;
331
- this._maxDistance = descriptor.maxDistance ?? 100;
332
- this._rolloffFactor = descriptor.rolloffFactor ?? 1;
333
- this._coneInnerAngle = descriptor.coneInnerAngle ?? 360;
334
- this._coneOuterAngle = descriptor.coneOuterAngle ?? 360;
335
- this._coneOuterGain = descriptor.coneOuterGain ?? 0;
336
- this._channel = descriptor.channel ?? 'sfx';
337
- this._userData = descriptor.userData;
338
- // Create gain node
339
- this.gainNode = context.createGain();
340
- this.gainNode.gain.value = this._volume;
341
- // Create panner for spatial audio
342
- if (this._spatial) {
343
- this.pannerNode = context.createPanner();
344
- this.pannerNode.panningModel = 'HRTF';
345
- this.pannerNode.distanceModel = 'inverse';
346
- this.pannerNode.refDistance = this._minDistance;
347
- this.pannerNode.maxDistance = this._maxDistance;
348
- this.pannerNode.rolloffFactor = this._rolloffFactor;
349
- this.pannerNode.coneInnerAngle = this._coneInnerAngle;
350
- this.pannerNode.coneOuterAngle = this._coneOuterAngle;
351
- this.pannerNode.coneOuterGain = this._coneOuterGain;
352
- this.pannerNode.setPosition(this._position.x, this._position.y, this._position.z);
353
- this.gainNode.connect(this.pannerNode);
354
- this.pannerNode.connect(destination);
355
- }
356
- else {
357
- this.gainNode.connect(destination);
358
- }
359
- }
360
- play() {
361
- if (this.state === 'playing') {
362
- return;
363
- }
364
- if (!this.buffer) {
365
- return;
366
- }
367
- this.sourceNode = this.context.createBufferSource();
368
- this.sourceNode.buffer = this.buffer;
369
- this.sourceNode.loop = this._loop;
370
- this.sourceNode.playbackRate.value = this._pitch;
371
- this.sourceNode.connect(this.gainNode);
372
- this.sourceNode.onended = () => {
373
- if (this.state === 'playing' && !this._loop) {
374
- this.state = 'stopped';
375
- for (const cb of this.endedCallbacks) {
376
- cb();
377
- }
378
- }
379
- };
380
- const offset = this.pauseTime > 0 ? this.pauseTime : 0;
381
- this.sourceNode.start(0, offset);
382
- this.startTime = this.context.currentTime - offset;
383
- this.pauseTime = 0;
384
- this.state = 'playing';
385
- }
386
- pause() {
387
- if (this.state !== 'playing') {
388
- return;
389
- }
390
- this.pauseTime = this.context.currentTime - this.startTime;
391
- this.sourceNode?.stop();
392
- this.sourceNode = null;
393
- this.state = 'paused';
394
- }
395
- stop() {
396
- this.sourceNode?.stop();
397
- this.sourceNode = null;
398
- this.pauseTime = 0;
399
- this.startTime = 0;
400
- this.state = 'stopped';
401
- }
402
- getState() {
403
- return this.state;
404
- }
405
- getCurrentTime() {
406
- if (this.state === 'playing') {
407
- return this.context.currentTime - this.startTime;
408
- }
409
- return this.pauseTime;
410
- }
411
- setCurrentTime(time) {
412
- const wasPlaying = this.state === 'playing';
413
- this.stop();
414
- this.pauseTime = time;
415
- if (wasPlaying) {
416
- this.play();
417
- }
418
- }
419
- getDuration() {
420
- return this.buffer?.duration ?? 0;
421
- }
422
- getVolume() {
423
- return this._volume;
424
- }
425
- setVolume(volume) {
426
- this._volume = Math.max(0, Math.min(1, volume));
427
- this.gainNode.gain.value = this._volume;
428
- }
429
- getPitch() {
430
- return this._pitch;
431
- }
432
- setPitch(pitch) {
433
- this._pitch = pitch;
434
- if (this.sourceNode) {
435
- this.sourceNode.playbackRate.value = pitch;
436
- }
437
- }
438
- isLooping() {
439
- return this._loop;
440
- }
441
- setLooping(loop) {
442
- this._loop = loop;
443
- if (this.sourceNode) {
444
- this.sourceNode.loop = loop;
445
- }
446
- }
447
- isSpatial() {
448
- return this._spatial;
449
- }
450
- getPosition() {
451
- return { ...this._position };
452
- }
453
- setPosition(position) {
454
- this._position = { ...position };
455
- this.pannerNode?.setPosition(position.x, position.y, position.z);
456
- }
457
- getOrientation() {
458
- return { x: 0, y: 0, z: 1 };
459
- }
460
- setOrientation(forward) {
461
- this.pannerNode?.setOrientation(forward.x, forward.y, forward.z);
462
- }
463
- getMinDistance() {
464
- return this._minDistance;
465
- }
466
- setMinDistance(distance) {
467
- this._minDistance = distance;
468
- if (this.pannerNode) {
469
- this.pannerNode.refDistance = distance;
470
- }
471
- }
472
- getMaxDistance() {
473
- return this._maxDistance;
474
- }
475
- setMaxDistance(distance) {
476
- this._maxDistance = distance;
477
- if (this.pannerNode) {
478
- this.pannerNode.maxDistance = distance;
479
- }
480
- }
481
- getRolloffFactor() {
482
- return this._rolloffFactor;
483
- }
484
- setRolloffFactor(factor) {
485
- this._rolloffFactor = factor;
486
- if (this.pannerNode) {
487
- this.pannerNode.rolloffFactor = factor;
488
- }
489
- }
490
- getConeInnerAngle() {
491
- return this._coneInnerAngle;
492
- }
493
- setConeInnerAngle(angle) {
494
- this._coneInnerAngle = angle;
495
- if (this.pannerNode) {
496
- this.pannerNode.coneInnerAngle = angle;
497
- }
498
- }
499
- getConeOuterAngle() {
500
- return this._coneOuterAngle;
501
- }
502
- setConeOuterAngle(angle) {
503
- this._coneOuterAngle = angle;
504
- if (this.pannerNode) {
505
- this.pannerNode.coneOuterAngle = angle;
506
- }
507
- }
508
- getConeOuterGain() {
509
- return this._coneOuterGain;
510
- }
511
- setConeOuterGain(gain) {
512
- this._coneOuterGain = gain;
513
- if (this.pannerNode) {
514
- this.pannerNode.coneOuterGain = gain;
515
- }
516
- }
517
- getChannel() {
518
- return this._channel;
519
- }
520
- setChannel(channel) {
521
- this._channel = channel;
522
- }
523
- onEnded(callback) {
524
- this.endedCallbacks.push(callback);
525
- }
526
- offEnded(callback) {
527
- const idx = this.endedCallbacks.indexOf(callback);
528
- if (idx >= 0) {
529
- this.endedCallbacks.splice(idx, 1);
530
- }
531
- }
532
- getUserData() {
533
- return this._userData;
534
- }
535
- setUserData(data) {
536
- this._userData = data;
537
- }
538
- connectToChannel(_channel) {
539
- // Reconnect audio graph through channel
540
- }
541
- updateSpatialModel(model) {
542
- if (this.pannerNode) {
543
- this.pannerNode.panningModel = model;
544
- }
545
- }
546
- updateSpatial(listener) {
547
- // Update volume based on distance
548
- const pos = this._position;
549
- const listenerPos = listener.getPosition();
550
- const dist = Math.sqrt(Math.pow(pos.x - listenerPos.x, 2) +
551
- Math.pow(pos.y - listenerPos.y, 2) +
552
- Math.pow(pos.z - listenerPos.z, 2));
553
- // Panner handles this automatically, but we can add additional logic
554
- if (dist > this._maxDistance) ;
555
- }
556
- dispose() {
557
- this.stop();
558
- this.gainNode.disconnect();
559
- this.pannerNode?.disconnect();
560
- }
283
+ constructor(id, context, destination, buffer, descriptor) {
284
+ this.sourceNode = null;
285
+ this.pannerNode = null;
286
+ this.state = "stopped";
287
+ this.startTime = 0;
288
+ this.pauseTime = 0;
289
+ this.endedCallbacks = [];
290
+ this.id = id;
291
+ this.context = context;
292
+ this.buffer = buffer;
293
+ this._loop = descriptor.loop ?? false;
294
+ this._volume = descriptor.volume ?? 1;
295
+ this._pitch = descriptor.pitch ?? 1;
296
+ this._spatial = descriptor.spatial ?? false;
297
+ this._position = descriptor.position ?? { x: 0, y: 0, z: 0 };
298
+ this._minDistance = descriptor.minDistance ?? 1;
299
+ this._maxDistance = descriptor.maxDistance ?? 100;
300
+ this._rolloffFactor = descriptor.rolloffFactor ?? 1;
301
+ this._coneInnerAngle = descriptor.coneInnerAngle ?? 360;
302
+ this._coneOuterAngle = descriptor.coneOuterAngle ?? 360;
303
+ this._coneOuterGain = descriptor.coneOuterGain ?? 0;
304
+ this._channel = descriptor.channel ?? "sfx";
305
+ this._userData = descriptor.userData;
306
+ this.gainNode = context.createGain();
307
+ this.gainNode.gain.value = this._volume;
308
+ if (this._spatial) {
309
+ this.pannerNode = context.createPanner();
310
+ this.pannerNode.panningModel = "HRTF";
311
+ this.pannerNode.distanceModel = "inverse";
312
+ this.pannerNode.refDistance = this._minDistance;
313
+ this.pannerNode.maxDistance = this._maxDistance;
314
+ this.pannerNode.rolloffFactor = this._rolloffFactor;
315
+ this.pannerNode.coneInnerAngle = this._coneInnerAngle;
316
+ this.pannerNode.coneOuterAngle = this._coneOuterAngle;
317
+ this.pannerNode.coneOuterGain = this._coneOuterGain;
318
+ this.pannerNode.setPosition(this._position.x, this._position.y, this._position.z);
319
+ this.gainNode.connect(this.pannerNode);
320
+ this.pannerNode.connect(destination);
321
+ } else {
322
+ this.gainNode.connect(destination);
323
+ }
324
+ }
325
+ play() {
326
+ if (this.state === "playing") {
327
+ return;
328
+ }
329
+ if (!this.buffer) {
330
+ return;
331
+ }
332
+ this.sourceNode = this.context.createBufferSource();
333
+ this.sourceNode.buffer = this.buffer;
334
+ this.sourceNode.loop = this._loop;
335
+ this.sourceNode.playbackRate.value = this._pitch;
336
+ this.sourceNode.connect(this.gainNode);
337
+ this.sourceNode.onended = () => {
338
+ if (this.state === "playing" && !this._loop) {
339
+ this.state = "stopped";
340
+ for (const cb of this.endedCallbacks) {
341
+ cb();
342
+ }
343
+ }
344
+ };
345
+ const offset = this.pauseTime > 0 ? this.pauseTime : 0;
346
+ this.sourceNode.start(0, offset);
347
+ this.startTime = this.context.currentTime - offset;
348
+ this.pauseTime = 0;
349
+ this.state = "playing";
350
+ }
351
+ pause() {
352
+ if (this.state !== "playing") {
353
+ return;
354
+ }
355
+ this.pauseTime = this.context.currentTime - this.startTime;
356
+ this.sourceNode?.stop();
357
+ this.sourceNode = null;
358
+ this.state = "paused";
359
+ }
360
+ stop() {
361
+ this.sourceNode?.stop();
362
+ this.sourceNode = null;
363
+ this.pauseTime = 0;
364
+ this.startTime = 0;
365
+ this.state = "stopped";
366
+ }
367
+ getState() {
368
+ return this.state;
369
+ }
370
+ getCurrentTime() {
371
+ if (this.state === "playing") {
372
+ return this.context.currentTime - this.startTime;
373
+ }
374
+ return this.pauseTime;
375
+ }
376
+ setCurrentTime(time) {
377
+ const wasPlaying = this.state === "playing";
378
+ this.stop();
379
+ this.pauseTime = time;
380
+ if (wasPlaying) {
381
+ this.play();
382
+ }
383
+ }
384
+ getDuration() {
385
+ return this.buffer?.duration ?? 0;
386
+ }
387
+ getVolume() {
388
+ return this._volume;
389
+ }
390
+ setVolume(volume) {
391
+ this._volume = Math.max(0, Math.min(1, volume));
392
+ this.gainNode.gain.value = this._volume;
393
+ }
394
+ getPitch() {
395
+ return this._pitch;
396
+ }
397
+ setPitch(pitch) {
398
+ this._pitch = pitch;
399
+ if (this.sourceNode) {
400
+ this.sourceNode.playbackRate.value = pitch;
401
+ }
402
+ }
403
+ isLooping() {
404
+ return this._loop;
405
+ }
406
+ setLooping(loop) {
407
+ this._loop = loop;
408
+ if (this.sourceNode) {
409
+ this.sourceNode.loop = loop;
410
+ }
411
+ }
412
+ isSpatial() {
413
+ return this._spatial;
414
+ }
415
+ getPosition() {
416
+ return { ...this._position };
417
+ }
418
+ setPosition(position) {
419
+ this._position = { ...position };
420
+ this.pannerNode?.setPosition(position.x, position.y, position.z);
421
+ }
422
+ getOrientation() {
423
+ return { x: 0, y: 0, z: 1 };
424
+ }
425
+ setOrientation(forward) {
426
+ this.pannerNode?.setOrientation(forward.x, forward.y, forward.z);
427
+ }
428
+ getMinDistance() {
429
+ return this._minDistance;
430
+ }
431
+ setMinDistance(distance) {
432
+ this._minDistance = distance;
433
+ if (this.pannerNode) {
434
+ this.pannerNode.refDistance = distance;
435
+ }
436
+ }
437
+ getMaxDistance() {
438
+ return this._maxDistance;
439
+ }
440
+ setMaxDistance(distance) {
441
+ this._maxDistance = distance;
442
+ if (this.pannerNode) {
443
+ this.pannerNode.maxDistance = distance;
444
+ }
445
+ }
446
+ getRolloffFactor() {
447
+ return this._rolloffFactor;
448
+ }
449
+ setRolloffFactor(factor) {
450
+ this._rolloffFactor = factor;
451
+ if (this.pannerNode) {
452
+ this.pannerNode.rolloffFactor = factor;
453
+ }
454
+ }
455
+ getConeInnerAngle() {
456
+ return this._coneInnerAngle;
457
+ }
458
+ setConeInnerAngle(angle) {
459
+ this._coneInnerAngle = angle;
460
+ if (this.pannerNode) {
461
+ this.pannerNode.coneInnerAngle = angle;
462
+ }
463
+ }
464
+ getConeOuterAngle() {
465
+ return this._coneOuterAngle;
466
+ }
467
+ setConeOuterAngle(angle) {
468
+ this._coneOuterAngle = angle;
469
+ if (this.pannerNode) {
470
+ this.pannerNode.coneOuterAngle = angle;
471
+ }
472
+ }
473
+ getConeOuterGain() {
474
+ return this._coneOuterGain;
475
+ }
476
+ setConeOuterGain(gain) {
477
+ this._coneOuterGain = gain;
478
+ if (this.pannerNode) {
479
+ this.pannerNode.coneOuterGain = gain;
480
+ }
481
+ }
482
+ getChannel() {
483
+ return this._channel;
484
+ }
485
+ setChannel(channel) {
486
+ this._channel = channel;
487
+ }
488
+ onEnded(callback) {
489
+ this.endedCallbacks.push(callback);
490
+ }
491
+ offEnded(callback) {
492
+ const idx = this.endedCallbacks.indexOf(callback);
493
+ if (idx >= 0) {
494
+ this.endedCallbacks.splice(idx, 1);
495
+ }
496
+ }
497
+ getUserData() {
498
+ return this._userData;
499
+ }
500
+ setUserData(data) {
501
+ this._userData = data;
502
+ }
503
+ connectToChannel(_channel) {
504
+ }
505
+ updateSpatialModel(model) {
506
+ if (this.pannerNode) {
507
+ this.pannerNode.panningModel = model;
508
+ }
509
+ }
510
+ updateSpatial(listener) {
511
+ const pos = this._position;
512
+ const listenerPos = listener.getPosition();
513
+ const dist = Math.sqrt(
514
+ Math.pow(pos.x - listenerPos.x, 2) + Math.pow(pos.y - listenerPos.y, 2) + Math.pow(pos.z - listenerPos.z, 2)
515
+ );
516
+ if (dist > this._maxDistance) ;
517
+ }
518
+ dispose() {
519
+ this.stop();
520
+ this.gainNode.disconnect();
521
+ this.pannerNode?.disconnect();
522
+ }
561
523
  }
562
524
  class AudioChannelImpl {
563
- constructor(name, context, parent, volume, muted) {
564
- this._children = [];
565
- this._effects = [];
566
- this.name = name;
567
- this.context = context;
568
- this._parent = parent;
569
- this._volume = volume;
570
- this._muted = muted;
571
- this.gainNode = context.createGain();
572
- this.gainNode.gain.value = muted ? 0 : volume;
573
- if (parent) {
574
- parent._children.push(this);
575
- this.gainNode.connect(parent.gainNode);
576
- }
577
- }
578
- getVolume() {
579
- return this._volume;
580
- }
581
- setVolume(volume) {
582
- this._volume = Math.max(0, Math.min(1, volume));
583
- this.updateGain();
584
- }
585
- getFinalVolume() {
586
- const parentVolume = this._parent?.getFinalVolume() ?? 1;
587
- return this._muted ? 0 : this._volume * parentVolume;
588
- }
589
- isMuted() {
590
- return this._muted;
591
- }
592
- setMuted(muted) {
593
- this._muted = muted;
594
- this.updateGain();
595
- }
596
- updateGain() {
597
- this.gainNode.gain.value = this._muted ? 0 : this._volume;
598
- }
599
- addEffect(_effect) {
600
- // Create and chain effect node
601
- const effectImpl = {
602
- id: Date.now(),
603
- type: _effect.type,
604
- isEnabled: () => _effect.enabled ?? true,
605
- setEnabled: () => { },
606
- getWetDryMix: () => _effect.wetDryMix ?? 1,
607
- setWetDryMix: () => { },
608
- getParam: (name) => _effect.params?.[name] ?? 0,
609
- setParam: () => { },
610
- getParams: () => _effect.params ?? {},
611
- };
612
- this._effects.push(effectImpl);
613
- return effectImpl;
614
- }
615
- removeEffect(effect) {
616
- const idx = this._effects.indexOf(effect);
617
- if (idx >= 0) {
618
- this._effects.splice(idx, 1);
619
- }
620
- }
621
- getEffects() {
622
- return [...this._effects];
623
- }
624
- getParent() {
625
- return this._parent;
626
- }
627
- setParent(parent) {
628
- if (this._parent) {
629
- const idx = this._parent._children.indexOf(this);
630
- if (idx >= 0) {
631
- this._parent._children.splice(idx, 1);
632
- }
633
- }
634
- this._parent = parent;
635
- if (this._parent) {
636
- this._parent._children.push(this);
637
- this.gainNode.connect(this._parent.gainNode);
638
- }
639
- }
640
- getChildren() {
641
- return [...this._children];
642
- }
643
- getSources() {
644
- return [];
645
- }
646
- connectTo(node) {
647
- this.gainNode.connect(node);
648
- }
525
+ constructor(name, context, parent, volume, muted) {
526
+ this._children = [];
527
+ this._effects = [];
528
+ this.name = name;
529
+ this.context = context;
530
+ this._parent = parent;
531
+ this._volume = volume;
532
+ this._muted = muted;
533
+ this.gainNode = context.createGain();
534
+ this.gainNode.gain.value = muted ? 0 : volume;
535
+ if (parent) {
536
+ parent._children.push(this);
537
+ this.gainNode.connect(parent.gainNode);
538
+ }
539
+ }
540
+ getVolume() {
541
+ return this._volume;
542
+ }
543
+ setVolume(volume) {
544
+ this._volume = Math.max(0, Math.min(1, volume));
545
+ this.updateGain();
546
+ }
547
+ getFinalVolume() {
548
+ const parentVolume = this._parent?.getFinalVolume() ?? 1;
549
+ return this._muted ? 0 : this._volume * parentVolume;
550
+ }
551
+ isMuted() {
552
+ return this._muted;
553
+ }
554
+ setMuted(muted) {
555
+ this._muted = muted;
556
+ this.updateGain();
557
+ }
558
+ updateGain() {
559
+ this.gainNode.gain.value = this._muted ? 0 : this._volume;
560
+ }
561
+ addEffect(_effect) {
562
+ const effectImpl = {
563
+ id: Date.now(),
564
+ type: _effect.type,
565
+ isEnabled: () => _effect.enabled ?? true,
566
+ setEnabled: () => {
567
+ },
568
+ getWetDryMix: () => _effect.wetDryMix ?? 1,
569
+ setWetDryMix: () => {
570
+ },
571
+ getParam: (name) => _effect.params?.[name] ?? 0,
572
+ setParam: () => {
573
+ },
574
+ getParams: () => _effect.params ?? {}
575
+ };
576
+ this._effects.push(effectImpl);
577
+ return effectImpl;
578
+ }
579
+ removeEffect(effect) {
580
+ const idx = this._effects.indexOf(effect);
581
+ if (idx >= 0) {
582
+ this._effects.splice(idx, 1);
583
+ }
584
+ }
585
+ getEffects() {
586
+ return [...this._effects];
587
+ }
588
+ getParent() {
589
+ return this._parent;
590
+ }
591
+ setParent(parent) {
592
+ if (this._parent) {
593
+ const idx = this._parent._children.indexOf(this);
594
+ if (idx >= 0) {
595
+ this._parent._children.splice(idx, 1);
596
+ }
597
+ }
598
+ this._parent = parent;
599
+ if (this._parent) {
600
+ this._parent._children.push(this);
601
+ this.gainNode.connect(this._parent.gainNode);
602
+ }
603
+ }
604
+ getChildren() {
605
+ return [...this._children];
606
+ }
607
+ getSources() {
608
+ return [];
609
+ }
610
+ connectTo(node) {
611
+ this.gainNode.connect(node);
612
+ }
649
613
  }
650
614
  class AudioListenerImpl {
651
- constructor() {
652
- this._position = { x: 0, y: 0, z: 0 };
653
- this._forward = { x: 0, y: 0, z: -1 };
654
- this._up = { x: 0, y: 1, z: 0 };
655
- }
656
- getPosition() {
657
- return { ...this._position };
658
- }
659
- setPosition(position) {
660
- this._position = { ...position };
661
- }
662
- getOrientation() {
663
- return { forward: { ...this._forward }, up: { ...this._up } };
664
- }
665
- setOrientation(forward, up) {
666
- this._forward = { ...forward };
667
- this._up = { ...up };
668
- }
615
+ constructor() {
616
+ this._position = { x: 0, y: 0, z: 0 };
617
+ this._forward = { x: 0, y: 0, z: -1 };
618
+ this._up = { x: 0, y: 1, z: 0 };
619
+ }
620
+ getPosition() {
621
+ return { ...this._position };
622
+ }
623
+ setPosition(position) {
624
+ this._position = { ...position };
625
+ }
626
+ getOrientation() {
627
+ return { forward: { ...this._forward }, up: { ...this._up } };
628
+ }
629
+ setOrientation(forward, up) {
630
+ this._forward = { ...forward };
631
+ this._up = { ...up };
632
+ }
669
633
  }
670
634
  class ReverbZoneImpl {
671
- constructor(id, descriptor) {
672
- this._enabled = true;
673
- this.id = id;
674
- this._position = { ...descriptor.position };
675
- this._innerRadius = descriptor.innerRadius;
676
- this._outerRadius = descriptor.outerRadius;
677
- this._roomSize = descriptor.roomSize ?? 0.5;
678
- this._dampening = descriptor.dampening ?? 0.5;
679
- this._wetLevel = descriptor.wetLevel ?? 0.5;
680
- this._dryLevel = descriptor.dryLevel ?? 1;
681
- }
682
- getPosition() {
683
- return { ...this._position };
684
- }
685
- setPosition(position) {
686
- this._position = { ...position };
687
- }
688
- getInnerRadius() {
689
- return this._innerRadius;
690
- }
691
- setInnerRadius(radius) {
692
- this._innerRadius = radius;
693
- }
694
- getOuterRadius() {
695
- return this._outerRadius;
696
- }
697
- setOuterRadius(radius) {
698
- this._outerRadius = radius;
699
- }
700
- getRoomSize() {
701
- return this._roomSize;
702
- }
703
- setRoomSize(size) {
704
- this._roomSize = size;
705
- }
706
- getDampening() {
707
- return this._dampening;
708
- }
709
- setDampening(dampening) {
710
- this._dampening = dampening;
711
- }
712
- getWetLevel() {
713
- return this._wetLevel;
714
- }
715
- setWetLevel(level) {
716
- this._wetLevel = level;
717
- }
718
- getDryLevel() {
719
- return this._dryLevel;
720
- }
721
- setDryLevel(level) {
722
- this._dryLevel = level;
723
- }
724
- isEnabled() {
725
- return this._enabled;
726
- }
727
- setEnabled(enabled) {
728
- this._enabled = enabled;
729
- }
635
+ constructor(id, descriptor) {
636
+ this._enabled = true;
637
+ this.id = id;
638
+ this._position = { ...descriptor.position };
639
+ this._innerRadius = descriptor.innerRadius;
640
+ this._outerRadius = descriptor.outerRadius;
641
+ this._roomSize = descriptor.roomSize ?? 0.5;
642
+ this._dampening = descriptor.dampening ?? 0.5;
643
+ this._wetLevel = descriptor.wetLevel ?? 0.5;
644
+ this._dryLevel = descriptor.dryLevel ?? 1;
645
+ }
646
+ getPosition() {
647
+ return { ...this._position };
648
+ }
649
+ setPosition(position) {
650
+ this._position = { ...position };
651
+ }
652
+ getInnerRadius() {
653
+ return this._innerRadius;
654
+ }
655
+ setInnerRadius(radius) {
656
+ this._innerRadius = radius;
657
+ }
658
+ getOuterRadius() {
659
+ return this._outerRadius;
660
+ }
661
+ setOuterRadius(radius) {
662
+ this._outerRadius = radius;
663
+ }
664
+ getRoomSize() {
665
+ return this._roomSize;
666
+ }
667
+ setRoomSize(size) {
668
+ this._roomSize = size;
669
+ }
670
+ getDampening() {
671
+ return this._dampening;
672
+ }
673
+ setDampening(dampening) {
674
+ this._dampening = dampening;
675
+ }
676
+ getWetLevel() {
677
+ return this._wetLevel;
678
+ }
679
+ setWetLevel(level) {
680
+ this._wetLevel = level;
681
+ }
682
+ getDryLevel() {
683
+ return this._dryLevel;
684
+ }
685
+ setDryLevel(level) {
686
+ this._dryLevel = level;
687
+ }
688
+ isEnabled() {
689
+ return this._enabled;
690
+ }
691
+ setEnabled(enabled) {
692
+ this._enabled = enabled;
693
+ }
730
694
  }
731
695
  class MusicTrackImpl {
732
- constructor(name, context, descriptor) {
733
- this.layers = new Map();
734
- this._state = 'stopped';
735
- this._volume = 1;
736
- this._startTime = 0;
737
- this.name = name;
738
- this.context = context;
739
- this.descriptor = descriptor;
740
- this._bpm = descriptor.bpm ?? 120;
741
- }
742
- async load() {
743
- // Load main track and layers
744
- if (this.descriptor.layers) {
745
- for (const layerDesc of this.descriptor.layers) {
746
- const layer = new MusicLayerImpl(layerDesc.name, layerDesc.volume ?? 1);
747
- this.layers.set(layerDesc.name, layer);
748
- }
749
- }
750
- }
751
- play() {
752
- this._state = 'playing';
753
- this._startTime = this.context.currentTime;
754
- }
755
- pause() {
756
- this._state = 'paused';
757
- }
758
- stop() {
759
- this._state = 'stopped';
760
- this._startTime = 0;
761
- }
762
- getState() {
763
- return this._state;
764
- }
765
- getCurrentBeat() {
766
- if (this._state !== 'playing') {
767
- return 0;
768
- }
769
- const elapsed = this.context.currentTime - this._startTime;
770
- return elapsed * (this._bpm / 60);
771
- }
772
- getCurrentBar() {
773
- return this.getCurrentBeat() / 4; // Assuming 4/4 time
774
- }
775
- getBPM() {
776
- return this._bpm;
777
- }
778
- getLayer(name) {
779
- return this.layers.get(name);
780
- }
781
- getLayers() {
782
- return Array.from(this.layers.values());
783
- }
784
- setLayerActive(name, active) {
785
- const layer = this.layers.get(name);
786
- if (layer) {
787
- layer.setActive(active);
788
- }
789
- }
790
- getVolume() {
791
- return this._volume;
792
- }
793
- setVolume(volume) {
794
- this._volume = volume;
795
- }
696
+ constructor(name, context, descriptor) {
697
+ this.layers = /* @__PURE__ */ new Map();
698
+ this._state = "stopped";
699
+ this._volume = 1;
700
+ this._startTime = 0;
701
+ this.name = name;
702
+ this.context = context;
703
+ this.descriptor = descriptor;
704
+ this._bpm = descriptor.bpm ?? 120;
705
+ }
706
+ async load() {
707
+ if (this.descriptor.layers) {
708
+ for (const layerDesc of this.descriptor.layers) {
709
+ const layer = new MusicLayerImpl(layerDesc.name, layerDesc.volume ?? 1);
710
+ this.layers.set(layerDesc.name, layer);
711
+ }
712
+ }
713
+ }
714
+ play() {
715
+ this._state = "playing";
716
+ this._startTime = this.context.currentTime;
717
+ }
718
+ pause() {
719
+ this._state = "paused";
720
+ }
721
+ stop() {
722
+ this._state = "stopped";
723
+ this._startTime = 0;
724
+ }
725
+ getState() {
726
+ return this._state;
727
+ }
728
+ getCurrentBeat() {
729
+ if (this._state !== "playing") {
730
+ return 0;
731
+ }
732
+ const elapsed = this.context.currentTime - this._startTime;
733
+ return elapsed * (this._bpm / 60);
734
+ }
735
+ getCurrentBar() {
736
+ return this.getCurrentBeat() / 4;
737
+ }
738
+ getBPM() {
739
+ return this._bpm;
740
+ }
741
+ getLayer(name) {
742
+ return this.layers.get(name);
743
+ }
744
+ getLayers() {
745
+ return Array.from(this.layers.values());
746
+ }
747
+ setLayerActive(name, active) {
748
+ const layer = this.layers.get(name);
749
+ if (layer) {
750
+ layer.setActive(active);
751
+ }
752
+ }
753
+ getVolume() {
754
+ return this._volume;
755
+ }
756
+ setVolume(volume) {
757
+ this._volume = volume;
758
+ }
796
759
  }
797
760
  class MusicLayerImpl {
798
- constructor(name, volume) {
799
- this._active = true;
800
- this.name = name;
801
- this._volume = volume;
802
- }
803
- isActive() {
804
- return this._active;
805
- }
806
- setActive(active) {
807
- this._active = active;
808
- }
809
- getVolume() {
810
- return this._volume;
811
- }
812
- setVolume(volume) {
813
- this._volume = volume;
814
- }
761
+ constructor(name, volume) {
762
+ this._active = true;
763
+ this.name = name;
764
+ this._volume = volume;
765
+ }
766
+ isActive() {
767
+ return this._active;
768
+ }
769
+ setActive(active) {
770
+ this._active = active;
771
+ }
772
+ getVolume() {
773
+ return this._volume;
774
+ }
775
+ setVolume(volume) {
776
+ this._volume = volume;
777
+ }
815
778
  }
816
- // ============================================================
817
- // Factory Functions
818
- // ============================================================
819
779
  function createAudioEngine() {
820
- return new AudioEngine();
780
+ return new AudioEngine();
821
781
  }
822
-
823
782
  exports.AudioEngine = AudioEngine;
824
783
  exports.createAudioEngine = createAudioEngine;