@nice2dev/game-engine 1.3.15 → 1.3.17
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +13 -0
- package/dist/cjs/accessibility/Accessibility.js +152 -165
- package/dist/cjs/ai/AI.js +292 -294
- package/dist/cjs/ai/BehaviorTree.js +1029 -1113
- package/dist/cjs/ai/StateMachine.js +694 -756
- package/dist/cjs/animation/Animation.js +232 -241
- package/dist/cjs/audio/AudioAdvanced.js +221 -236
- package/dist/cjs/audio/AudioBridge.js +441 -435
- package/dist/cjs/audio/AudioManager.js +242 -259
- package/dist/cjs/build-cloud/BuildOrchestration.js +1059 -1098
- package/dist/cjs/build-cloud/GodotBuildCloud.js +641 -670
- package/dist/cjs/build-cloud/UnityBuildCloud.js +563 -610
- package/dist/cjs/build-cloud/UnrealBuildCloud.js +610 -635
- package/dist/cjs/core/EventBus.js +51 -56
- package/dist/cjs/core/GameClock.js +62 -66
- package/dist/cjs/core/GameConfig.js +72 -79
- package/dist/cjs/core/GameLoop.js +80 -89
- package/dist/cjs/core/ServiceLocator.js +61 -65
- package/dist/cjs/core/Validation.js +72 -82
- package/dist/cjs/core/math.js +108 -112
- package/dist/cjs/devtools/DevTools.js +542 -563
- package/dist/cjs/devtools/DeveloperExperience.js +521 -559
- package/dist/cjs/devtools/GameplayAnalytics.js +636 -646
- package/dist/cjs/dialogue/DialogueSystem.js +984 -986
- package/dist/cjs/docs/DocGenerator.js +339 -364
- package/dist/cjs/ecs/World.js +355 -371
- package/dist/cjs/editor/AchievementEditor.js +580 -636
- package/dist/cjs/editor/AdvancedEditor.js +184 -191
- package/dist/cjs/editor/AnimationRetargeting.js +696 -741
- package/dist/cjs/editor/AssetBrowser.js +1072 -1160
- package/dist/cjs/editor/AssetManager.js +187 -192
- package/dist/cjs/editor/ConsolePro.js +971 -1061
- package/dist/cjs/editor/CraftingEditor.js +680 -730
- package/dist/cjs/editor/DebugTools.js +187 -185
- package/dist/cjs/editor/DialogueSystem.js +844 -901
- package/dist/cjs/editor/LeaderboardSystem.js +429 -483
- package/dist/cjs/editor/NiceGameEditor.js +1903 -1201
- package/dist/cjs/editor/PrefabSystem.js +772 -838
- package/dist/cjs/editor/ProfilerPanel.js +649 -700
- package/dist/cjs/editor/QuestEditor.js +792 -839
- package/dist/cjs/editor/ReplaySystem.js +585 -634
- package/dist/cjs/editor/SceneEditor.js +176 -200
- package/dist/cjs/editor/ScreenshotMode.js +621 -688
- package/dist/cjs/editor/ShaderGraph.js +1556 -1582
- package/dist/cjs/editor/TimelineEditor.js +715 -778
- package/dist/cjs/editor/UndoRedoPro.js +830 -904
- package/dist/cjs/editor/VRARMode.js +582 -645
- package/dist/cjs/engine/NiceGameEngine.js +141 -164
- package/dist/cjs/engine/SaveSystem.js +441 -495
- package/dist/cjs/enterprise/Enterprise.js +254 -261
- package/dist/cjs/export/BevyExporter.js +927 -967
- package/dist/cjs/export/CocosExporter.js +644 -673
- package/dist/cjs/export/Construct3Exporter.js +783 -794
- package/dist/cjs/export/DefoldExporter.js +1028 -1069
- package/dist/cjs/export/GDevelopExporter.js +674 -708
- package/dist/cjs/export/GameMakerExporter.js +791 -805
- package/dist/cjs/export/GodotExporter.js +1003 -1045
- package/dist/cjs/export/MinecraftBedrockExporter.js +573 -578
- package/dist/cjs/export/MonoGameExporter.js +1265 -1293
- package/dist/cjs/export/Pico8Exporter.js +766 -812
- package/dist/cjs/export/PlatformExporter.js +188 -206
- package/dist/cjs/export/RPGMakerExporter.js +860 -879
- package/dist/cjs/export/RobloxExporter.js +883 -919
- package/dist/cjs/export/Solar2DExporter.js +1218 -1256
- package/dist/cjs/export/ThreeJSExporter.js +1006 -1073
- package/dist/cjs/export/Tic80Exporter.js +1210 -1267
- package/dist/cjs/export/UnityExporter.js +1116 -1131
- package/dist/cjs/export/UnrealExporter.js +889 -919
- package/dist/cjs/export/WebExporter.js +931 -970
- package/dist/cjs/export/index.js +42 -65
- package/dist/cjs/godot-integration/GodotAssetLibrary.js +659 -692
- package/dist/cjs/godot-integration/GodotImport.js +929 -1027
- package/dist/cjs/godot-integration/GodotLiveLink.js +915 -945
- package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +911 -611
- package/dist/cjs/i18n/I18n.js +860 -900
- package/dist/cjs/i18n/useTranslation.js +84 -89
- package/dist/cjs/import/AsepriteImporter.js +658 -716
- package/dist/cjs/import/DragonBonesImporter.js +437 -461
- package/dist/cjs/import/GameMakerImporter.js +511 -521
- package/dist/cjs/import/GodotSceneImporter.js +788 -822
- package/dist/cjs/import/LDtkImporter.js +436 -454
- package/dist/cjs/import/Live2DImporter.js +497 -518
- package/dist/cjs/import/NdgFormat.js +424 -457
- package/dist/cjs/import/OgmoImporter.js +466 -493
- package/dist/cjs/import/RPGMakerImporter.js +451 -477
- package/dist/cjs/import/SceneImporter.js +378 -423
- package/dist/cjs/import/SpineImporter.js +511 -546
- package/dist/cjs/import/SpriterImporter.js +590 -613
- package/dist/cjs/import/TiledMapImporter.js +811 -846
- package/dist/cjs/import/UnitySceneImporter.js +687 -703
- package/dist/cjs/import/index.js +206 -251
- package/dist/cjs/index.js +275 -278
- package/dist/cjs/input/GamepadNavigation.js +185 -205
- package/dist/cjs/input/InputManager.js +397 -421
- package/dist/cjs/input/useGamepads.js +70 -81
- package/dist/cjs/integration/IconSprite.js +129 -256
- package/dist/cjs/inventory/InventorySystem.js +920 -995
- package/dist/cjs/kids/KidMode.js +997 -1022
- package/dist/cjs/kids/KidTools.js +570 -594
- package/dist/cjs/monetization/Monetization.js +170 -177
- package/dist/cjs/multiplayer/LocalMultiplayer.js +287 -287
- package/dist/cjs/multiplayer/MiniGameTypes.js +49 -59
- package/dist/cjs/native-engine/AnimationSystem.js +731 -806
- package/dist/cjs/native-engine/AssetPipeline.js +454 -515
- package/dist/cjs/native-engine/AudioEngine.js +763 -804
- package/dist/cjs/native-engine/InputSystem.js +1075 -1145
- package/dist/cjs/native-engine/NetworkingSystem.js +733 -793
- package/dist/cjs/native-engine/PhysicsEngine.js +583 -607
- package/dist/cjs/native-engine/RenderingEngine.js +302 -350
- package/dist/cjs/native-engine/SceneGraph.js +769 -808
- package/dist/cjs/network/MultiplayerTransport.js +97 -132
- package/dist/cjs/network/Networking.js +549 -564
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AbortController.js +21 -29
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +40 -48
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +35 -43
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +10 -15
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Errors.js +103 -135
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +131 -158
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +39 -53
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +5 -8
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +40 -48
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +494 -572
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +826 -953
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +125 -146
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +13 -23
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ILogger.js +11 -25
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ITransport.js +13 -24
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +108 -121
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Loggers.js +10 -14
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +150 -185
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +158 -196
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +90 -105
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Subject.js +30 -35
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +16 -21
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Utils.js +215 -248
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +135 -157
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +76 -85
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/index.js +24 -27
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +3 -4
- package/dist/cjs/pathfinding/Pathfinding.js +245 -263
- package/dist/cjs/performance/AssetStreaming.js +561 -635
- package/dist/cjs/performance/BenchmarkSuite.js +283 -311
- package/dist/cjs/performance/DeltaCompression.js +467 -526
- package/dist/cjs/performance/DeterministicPhysics.js +450 -498
- package/dist/cjs/performance/ECSOptimization.js +644 -695
- package/dist/cjs/performance/GameSaveSystem.js +509 -556
- package/dist/cjs/performance/HotReload.js +447 -500
- package/dist/cjs/performance/InputRecording.js +511 -561
- package/dist/cjs/performance/InterestManagement.js +453 -500
- package/dist/cjs/performance/LocalizationRuntime.js +376 -423
- package/dist/cjs/performance/MemoryManagement.js +410 -470
- package/dist/cjs/performance/ModSupport.js +445 -496
- package/dist/cjs/performance/MultiThreadedPhysics.js +400 -443
- package/dist/cjs/performance/NetworkPrediction.js +424 -482
- package/dist/cjs/performance/ObjectPooling.js +569 -617
- package/dist/cjs/performance/Performance.js +174 -190
- package/dist/cjs/performance/PerformanceAdvanced.js +614 -637
- package/dist/cjs/performance/WebGPURenderer.js +656 -683
- package/dist/cjs/physics/PhysicsAdvanced.js +345 -379
- package/dist/cjs/physics/PhysicsEngine2D.js +391 -427
- package/dist/cjs/plugins/PluginSDK.js +432 -466
- package/dist/cjs/plugins/PluginTestKit.js +307 -330
- package/dist/cjs/procedural/Procedural.js +243 -254
- package/dist/cjs/procedural/WorldBuilding.js +297 -314
- package/dist/cjs/quest/QuestSystem.js +975 -932
- package/dist/cjs/release/MobileExport.js +157 -163
- package/dist/cjs/release/Release.js +225 -238
- package/dist/cjs/rendering/Camera2D.js +121 -124
- package/dist/cjs/rendering/Renderer2D.js +321 -335
- package/dist/cjs/rendering/WebGPURenderPipeline.js +632 -651
- package/dist/cjs/runtime3d/Runtime3D.js +359 -378
- package/dist/cjs/runtime3d/SceneEditor3D.js +252 -263
- package/dist/cjs/scene/SceneManager.js +177 -193
- package/dist/cjs/scripting/GraphToAST.js +574 -547
- package/dist/cjs/scripting/LanguageExporter.js +254 -279
- package/dist/cjs/scripting/NodeGraph.js +546 -570
- package/dist/cjs/scripting/ScriptAST.js +31 -39
- package/dist/cjs/scripting/VisualScripting2.js +1016 -1065
- package/dist/cjs/scripting/exporters/CSharpExporter.js +464 -496
- package/dist/cjs/scripting/exporters/GDScriptExporter.js +390 -442
- package/dist/cjs/scripting/exporters/LuaExporter.js +406 -447
- package/dist/cjs/scripting/exporters/PythonExporter.js +484 -549
- package/dist/cjs/scripting/exporters/RustExporter.js +459 -512
- package/dist/cjs/scripting/exporters/TypeScriptExporter.js +505 -556
- package/dist/cjs/social/Social.js +72 -80
- package/dist/cjs/systems/LightingSystem.js +844 -931
- package/dist/cjs/systems/ParticleSystem2.js +1447 -1451
- package/dist/cjs/systems/PhysicsDebugSystem.js +1070 -1141
- package/dist/cjs/systems/TerrainSystem.js +985 -1098
- package/dist/cjs/templates/ActionTemplates.js +296 -309
- package/dist/cjs/templates/FightingTemplate.js +417 -463
- package/dist/cjs/templates/MetroidvaniaTemplate.js +353 -405
- package/dist/cjs/templates/PartyTemplates.js +190 -202
- package/dist/cjs/templates/PuzzleTemplates.js +245 -261
- package/dist/cjs/templates/RPGTemplates.js +160 -178
- package/dist/cjs/templates/SportsTemplates.js +237 -250
- package/dist/cjs/templates/StrategyTemplates.js +143 -153
- package/dist/cjs/templates/SurvivalTemplate.js +336 -380
- package/dist/cjs/templates/WaveDefense.js +499 -526
- package/dist/cjs/tilemap/Tilemap.js +207 -214
- package/dist/cjs/tutorials/TutorialBranching.js +396 -417
- package/dist/cjs/tutorials/TutorialEngine.js +888 -931
- package/dist/cjs/tutorials/TutorialOverlay.js +602 -640
- package/dist/cjs/tutorials/content/Tutorials_T05_T08.js +787 -809
- package/dist/cjs/tutorials/content/Tutorials_T09_T11.js +736 -756
- package/dist/cjs/tutorials/content/Tutorials_T12_T15.js +754 -778
- package/dist/cjs/ui/GameUI.js +295 -312
- package/dist/cjs/unity-integration/UnityAssetStore.js +700 -741
- package/dist/cjs/unity-integration/UnityImport.js +1066 -1176
- package/dist/cjs/unity-integration/UnityLiveLink.js +934 -981
- package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +1233 -757
- package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +1240 -768
- package/dist/cjs/unreal-integration/UnrealImport.js +391 -412
- package/dist/cjs/unreal-integration/UnrealLiveLink.js +1102 -1137
- package/dist/cjs/unreal-integration/UnrealMarketplace.js +436 -473
- package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +1150 -767
- package/dist/cjs/xr/ARVR.js +167 -175
- package/dist/esm/accessibility/Accessibility.js +160 -164
- package/dist/esm/ai/AI.js +310 -293
- package/dist/esm/ai/BehaviorTree.js +1057 -1112
- package/dist/esm/ai/StateMachine.js +709 -755
- package/dist/esm/animation/Animation.js +237 -240
- package/dist/esm/audio/AudioAdvanced.js +239 -235
- package/dist/esm/audio/AudioBridge.js +448 -434
- package/dist/esm/audio/AudioManager.js +243 -258
- package/dist/esm/build-cloud/BuildOrchestration.js +1071 -1097
- package/dist/esm/build-cloud/GodotBuildCloud.js +647 -669
- package/dist/esm/build-cloud/UnityBuildCloud.js +571 -609
- package/dist/esm/build-cloud/UnrealBuildCloud.js +615 -634
- package/dist/esm/core/EventBus.js +52 -55
- package/dist/esm/core/GameClock.js +63 -65
- package/dist/esm/core/GameConfig.js +77 -78
- package/dist/esm/core/GameLoop.js +81 -88
- package/dist/esm/core/ServiceLocator.js +63 -64
- package/dist/esm/core/Validation.js +82 -81
- package/dist/esm/core/math.js +109 -111
- package/dist/esm/devtools/DevTools.js +546 -562
- package/dist/esm/devtools/DeveloperExperience.js +535 -558
- package/dist/esm/devtools/GameplayAnalytics.js +647 -645
- package/dist/esm/dialogue/DialogueSystem.js +998 -985
- package/dist/esm/docs/DocGenerator.js +342 -363
- package/dist/esm/ecs/World.js +358 -370
- package/dist/esm/editor/AchievementEditor.js +584 -635
- package/dist/esm/editor/AdvancedEditor.js +191 -190
- package/dist/esm/editor/AnimationRetargeting.js +700 -740
- package/dist/esm/editor/AssetBrowser.js +1078 -1159
- package/dist/esm/editor/AssetManager.js +188 -191
- package/dist/esm/editor/ConsolePro.js +977 -1060
- package/dist/esm/editor/CraftingEditor.js +684 -729
- package/dist/esm/editor/DebugTools.js +194 -184
- package/dist/esm/editor/DialogueSystem.js +849 -900
- package/dist/esm/editor/LeaderboardSystem.js +433 -482
- package/dist/esm/editor/NiceGameEditor.js +1908 -1200
- package/dist/esm/editor/PrefabSystem.js +777 -837
- package/dist/esm/editor/ProfilerPanel.js +654 -699
- package/dist/esm/editor/QuestEditor.js +795 -838
- package/dist/esm/editor/ReplaySystem.js +591 -633
- package/dist/esm/editor/SceneEditor.js +189 -199
- package/dist/esm/editor/ScreenshotMode.js +628 -687
- package/dist/esm/editor/ShaderGraph.js +1565 -1581
- package/dist/esm/editor/TimelineEditor.js +733 -777
- package/dist/esm/editor/UndoRedoPro.js +835 -903
- package/dist/esm/editor/VRARMode.js +586 -644
- package/dist/esm/engine/NiceGameEngine.js +142 -163
- package/dist/esm/engine/SaveSystem.js +447 -494
- package/dist/esm/enterprise/Enterprise.js +265 -260
- package/dist/esm/export/BevyExporter.js +929 -966
- package/dist/esm/export/CocosExporter.js +646 -672
- package/dist/esm/export/Construct3Exporter.js +785 -793
- package/dist/esm/export/DefoldExporter.js +1030 -1068
- package/dist/esm/export/GDevelopExporter.js +676 -707
- package/dist/esm/export/GameMakerExporter.js +793 -804
- package/dist/esm/export/GodotExporter.js +1004 -1044
- package/dist/esm/export/MinecraftBedrockExporter.js +575 -577
- package/dist/esm/export/MonoGameExporter.js +1267 -1292
- package/dist/esm/export/Pico8Exporter.js +768 -811
- package/dist/esm/export/PlatformExporter.js +193 -205
- package/dist/esm/export/RPGMakerExporter.js +862 -878
- package/dist/esm/export/RobloxExporter.js +885 -918
- package/dist/esm/export/Solar2DExporter.js +1220 -1255
- package/dist/esm/export/ThreeJSExporter.js +1007 -1072
- package/dist/esm/export/Tic80Exporter.js +1212 -1266
- package/dist/esm/export/UnityExporter.js +1117 -1130
- package/dist/esm/export/UnrealExporter.js +891 -918
- package/dist/esm/export/WebExporter.js +933 -969
- package/dist/esm/export/index.js +86 -71
- package/dist/esm/godot-integration/GodotAssetLibrary.js +663 -691
- package/dist/esm/godot-integration/GodotImport.js +935 -1026
- package/dist/esm/godot-integration/GodotLiveLink.js +918 -944
- package/dist/esm/godot-integration/components/GodotProjectBrowser.js +912 -610
- package/dist/esm/i18n/I18n.js +871 -899
- package/dist/esm/i18n/useTranslation.js +88 -88
- package/dist/esm/import/AsepriteImporter.js +637 -715
- package/dist/esm/import/DragonBonesImporter.js +417 -460
- package/dist/esm/import/GameMakerImporter.js +491 -520
- package/dist/esm/import/GodotSceneImporter.js +767 -821
- package/dist/esm/import/LDtkImporter.js +415 -453
- package/dist/esm/import/Live2DImporter.js +477 -517
- package/dist/esm/import/NdgFormat.js +410 -456
- package/dist/esm/import/OgmoImporter.js +446 -492
- package/dist/esm/import/RPGMakerImporter.js +431 -476
- package/dist/esm/import/SceneImporter.js +385 -422
- package/dist/esm/import/SpineImporter.js +491 -545
- package/dist/esm/import/SpriterImporter.js +570 -612
- package/dist/esm/import/TiledMapImporter.js +790 -845
- package/dist/esm/import/UnitySceneImporter.js +666 -702
- package/dist/esm/import/index.js +247 -258
- package/dist/esm/index.js +1332 -188
- package/dist/esm/input/GamepadNavigation.js +187 -204
- package/dist/esm/input/InputManager.js +401 -420
- package/dist/esm/input/useGamepads.js +72 -80
- package/dist/esm/integration/IconSprite.js +143 -255
- package/dist/esm/inventory/InventorySystem.js +925 -994
- package/dist/esm/kids/KidMode.js +1003 -1021
- package/dist/esm/kids/KidTools.js +573 -593
- package/dist/esm/monetization/Monetization.js +180 -176
- package/dist/esm/multiplayer/LocalMultiplayer.js +290 -286
- package/dist/esm/multiplayer/MiniGameTypes.js +58 -58
- package/dist/esm/native-engine/AnimationSystem.js +735 -805
- package/dist/esm/native-engine/AssetPipeline.js +456 -514
- package/dist/esm/native-engine/AudioEngine.js +765 -803
- package/dist/esm/native-engine/InputSystem.js +1079 -1144
- package/dist/esm/native-engine/NetworkingSystem.js +740 -792
- package/dist/esm/native-engine/PhysicsEngine.js +585 -606
- package/dist/esm/native-engine/RenderingEngine.js +304 -349
- package/dist/esm/native-engine/SceneGraph.js +773 -807
- package/dist/esm/network/MultiplayerTransport.js +99 -131
- package/dist/esm/network/Networking.js +556 -563
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AbortController.js +22 -28
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +41 -47
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +36 -42
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +11 -14
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Errors.js +111 -134
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +132 -157
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +40 -52
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +6 -7
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +42 -47
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +496 -571
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +828 -952
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +126 -145
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +14 -23
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ILogger.js +12 -25
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ITransport.js +15 -24
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +109 -120
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Loggers.js +11 -13
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +151 -184
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +159 -195
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +91 -104
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Subject.js +31 -34
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +17 -20
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Utils.js +230 -248
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +136 -156
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +77 -84
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/index.js +31 -12
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +4 -3
- package/dist/esm/pathfinding/Pathfinding.js +249 -262
- package/dist/esm/performance/AssetStreaming.js +567 -634
- package/dist/esm/performance/BenchmarkSuite.js +285 -310
- package/dist/esm/performance/DeltaCompression.js +478 -525
- package/dist/esm/performance/DeterministicPhysics.js +479 -497
- package/dist/esm/performance/ECSOptimization.js +653 -694
- package/dist/esm/performance/GameSaveSystem.js +515 -555
- package/dist/esm/performance/HotReload.js +454 -499
- package/dist/esm/performance/InputRecording.js +520 -560
- package/dist/esm/performance/InterestManagement.js +460 -499
- package/dist/esm/performance/LocalizationRuntime.js +382 -422
- package/dist/esm/performance/MemoryManagement.js +415 -469
- package/dist/esm/performance/ModSupport.js +455 -495
- package/dist/esm/performance/MultiThreadedPhysics.js +408 -442
- package/dist/esm/performance/NetworkPrediction.js +436 -481
- package/dist/esm/performance/ObjectPooling.js +582 -616
- package/dist/esm/performance/Performance.js +182 -189
- package/dist/esm/performance/PerformanceAdvanced.js +621 -636
- package/dist/esm/performance/WebGPURenderer.js +660 -682
- package/dist/esm/physics/PhysicsAdvanced.js +359 -378
- package/dist/esm/physics/PhysicsEngine2D.js +393 -426
- package/dist/esm/plugins/PluginSDK.js +435 -465
- package/dist/esm/plugins/PluginTestKit.js +315 -329
- package/dist/esm/procedural/Procedural.js +248 -253
- package/dist/esm/procedural/WorldBuilding.js +316 -313
- package/dist/esm/quest/QuestSystem.js +982 -931
- package/dist/esm/release/MobileExport.js +163 -162
- package/dist/esm/release/Release.js +234 -237
- package/dist/esm/rendering/Camera2D.js +122 -123
- package/dist/esm/rendering/Renderer2D.js +323 -334
- package/dist/esm/rendering/WebGPURenderPipeline.js +647 -650
- package/dist/esm/runtime3d/Runtime3D.js +368 -377
- package/dist/esm/runtime3d/SceneEditor3D.js +268 -262
- package/dist/esm/scene/SceneManager.js +178 -192
- package/dist/esm/scripting/GraphToAST.js +576 -546
- package/dist/esm/scripting/LanguageExporter.js +263 -278
- package/dist/esm/scripting/NodeGraph.js +550 -569
- package/dist/esm/scripting/ScriptAST.js +45 -38
- package/dist/esm/scripting/VisualScripting2.js +1025 -1064
- package/dist/esm/scripting/exporters/CSharpExporter.js +465 -495
- package/dist/esm/scripting/exporters/GDScriptExporter.js +391 -441
- package/dist/esm/scripting/exporters/LuaExporter.js +407 -446
- package/dist/esm/scripting/exporters/PythonExporter.js +485 -548
- package/dist/esm/scripting/exporters/RustExporter.js +460 -511
- package/dist/esm/scripting/exporters/TypeScriptExporter.js +506 -555
- package/dist/esm/social/Social.js +77 -79
- package/dist/esm/systems/LightingSystem.js +855 -930
- package/dist/esm/systems/ParticleSystem2.js +1453 -1450
- package/dist/esm/systems/PhysicsDebugSystem.js +1078 -1140
- package/dist/esm/systems/TerrainSystem.js +996 -1097
- package/dist/esm/templates/ActionTemplates.js +307 -308
- package/dist/esm/templates/FightingTemplate.js +439 -462
- package/dist/esm/templates/MetroidvaniaTemplate.js +391 -404
- package/dist/esm/templates/PartyTemplates.js +206 -201
- package/dist/esm/templates/PuzzleTemplates.js +260 -260
- package/dist/esm/templates/RPGTemplates.js +172 -177
- package/dist/esm/templates/SportsTemplates.js +251 -249
- package/dist/esm/templates/StrategyTemplates.js +158 -152
- package/dist/esm/templates/SurvivalTemplate.js +367 -379
- package/dist/esm/templates/WaveDefense.js +501 -525
- package/dist/esm/tilemap/Tilemap.js +209 -213
- package/dist/esm/tutorials/TutorialBranching.js +399 -416
- package/dist/esm/tutorials/TutorialEngine.js +893 -930
- package/dist/esm/tutorials/TutorialOverlay.js +603 -639
- package/dist/esm/tutorials/content/Tutorials_T05_T08.js +792 -808
- package/dist/esm/tutorials/content/Tutorials_T09_T11.js +740 -755
- package/dist/esm/tutorials/content/Tutorials_T12_T15.js +759 -777
- package/dist/esm/ui/GameUI.js +296 -311
- package/dist/esm/unity-integration/UnityAssetStore.js +704 -740
- package/dist/esm/unity-integration/UnityImport.js +1071 -1175
- package/dist/esm/unity-integration/UnityLiveLink.js +938 -980
- package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js +1234 -756
- package/dist/esm/unity-integration/components/UnityProjectBrowser.js +1241 -767
- package/dist/esm/unreal-integration/UnrealImport.js +395 -411
- package/dist/esm/unreal-integration/UnrealLiveLink.js +1105 -1136
- package/dist/esm/unreal-integration/UnrealMarketplace.js +442 -472
- package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js +1151 -766
- package/dist/esm/xr/ARVR.js +181 -174
- package/package.json +7 -12
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import { PlatformExporter } from
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/* ────────────────────────────────────────────────────────────────
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PICO-8 Exporter — Fantasy Console Export
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Exports Nice2Dev projects to PICO-8 format:
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- P8 cartridge file format
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- Lua code section
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- Sound effects
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- Music patterns
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Constraints:
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- 16 colors palette
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- 8192 tokens max
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──────────────────────────────────────────────────────────────── */
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/* ── PICO-8 Constants ─────────────────────────────────────────── */
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import { PlatformExporter } from "./PlatformExporter.js";
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const PICO8_PALETTE = [
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"#000000",
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// 0 - black
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"#1D2B53",
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// 1 - dark blue
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"#7E2553",
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// 2 - dark purple
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"#008751",
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// 3 - dark green
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"#AB5236",
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// 4 - brown
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"#5F574F",
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// 5 - dark gray
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"#C2C3C7",
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// 6 - light gray
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"#FFF1E8",
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// 7 - white
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"#FF004D",
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// 8 - red
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// 9 - orange
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"#FFEC27",
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// 10 - yellow
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// 14 - pink
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/* ── Exporter Implementation ──────────────────────────────────── */
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class Pico8Exporter extends PlatformExporter {
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constructor() {
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super(...arguments);
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this.platformId = "pico8";
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this.platformInfo = {
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id: "pico8",
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name: "PICO-8",
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description: "PICO-8 Fantasy Console - Retro game development platform",
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website: "https://www.lexaloffle.com/pico-8.php",
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features: ["2d-rendering", "pixel-graphics", "audio", "music", "retro"],
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supportedAssets: ["sprite", "tilemap", "audio", "music"],
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exportFormats: [".p8"]
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};
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}
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async doExport(project, options) {
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options.platformOptions ?? {};
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await this.generateCartridge(project, options);
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await this.generateLuaSource(project, options);
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await this.generateReadme(project, options);
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}
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/* ── Cartridge Generation ───────────────────────────────────── */
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async generateCartridge(project, options) {
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options.platformOptions ?? {};
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const safeName = (options.projectName ?? project.name).toLowerCase().replace(/[^a-z0-9_]/g, "_");
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const code = this.generateCode(project, options);
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const gfx = this.generateGfxSection(project, options);
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const gff = this.generateGffSection(project);
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const map = this.generateMapSection(project);
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const sfx = this.generateSfxSection(project, options);
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const music = this.generateMusicSection(project, options);
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const cartridge = `pico-8 cartridge // http://www.pico-8.com
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version 41
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__lua__
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${code}
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__gfx__
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${gfx}
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__gff__
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${gff}
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__map__
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${map}
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__sfx__
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__music__
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${music}
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`;
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this.addTextFile(`${safeName}.p8`, cartridge);
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}
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/* ── Code Generation ────────────────────────────────────────── */
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generateCode(project, options) {
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const platformOpts = options.platformOptions ?? {};
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const optimizeTokens = platformOpts.optimizeTokens ?? false;
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const lines = [];
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lines.push(`-- ${project.name} v${project.version}`);
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lines.push("-- generated from nice2dev");
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lines.push("");
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lines.push("-- game state");
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lines.push("game={");
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lines.push(' state="play",');
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lines.push(" frame=0,");
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lines.push(" cam={x=0,y=0},");
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lines.push(" entities={},");
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lines.push(" debug=" + (platformOpts.includeDebug ? "true" : "false"));
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lines.push("}");
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lines.push("");
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lines.push(this.generateCoreFunctions(project, options));
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lines.push(this.generateEntitySystem(project, options));
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lines.push(this.generateEntityDefinitions(project, options));
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lines.push(this.generateSceneSetup(project, options));
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lines.push(this.generateUtilityFunctions(optimizeTokens));
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if (platformOpts.includeDebug) {
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lines.push(this.generateDebugOverlay());
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return lines.join("\n");
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}
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generateCoreFunctions(project, _options) {
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return `
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-- initialization
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function _init()
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-- setup palette
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palt(0,false)
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palt(14,true) -- pink as transparent
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-- initialize game
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game.frame=0
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game.entities={}
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-- load first scene
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load_scene(1)
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end
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-- update (60fps)
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function _update60()
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if game.state=="play" then
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game.frame+=1
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-- update all entities
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for e in all(game.entities) do
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if e.update then
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e:update()
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end
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end
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-- handle collisions
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check_collisions()
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-- clean dead entities
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for i=#game.entities,1,-1 do
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if game.entities[i].dead then
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del(game.entities,game.entities[i])
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end
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end
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end
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end
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-- draw
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function _draw()
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cls(${this.getClosestPico8Color(project.scenes[0]?.background ?? "#000000")})
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-- apply camera
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camera(game.cam.x,game.cam.y)
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-- draw map
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map(0,0,0,0,128,64)
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-- draw entities (sorted by y)
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sort_entities()
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for e in all(game.entities) do
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if e.draw then
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e:draw()
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end
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end
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camera()
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-- ui
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draw_ui()
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-- debug
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if game.debug then
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draw_debug()
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end
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end
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`;
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}
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generateEntitySystem(_project, _options) {
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return `
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-- entity system
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183
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function make_entity(type,x,y,props)
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local e={
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type=type,
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x=x,
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+
y=y,
|
|
188
|
+
dx=0,
|
|
189
|
+
dy=0,
|
|
190
|
+
w=8,
|
|
191
|
+
h=8,
|
|
192
|
+
spr=0,
|
|
193
|
+
flip_x=false,
|
|
194
|
+
anim={frames={0},speed=0.1,t=0,i=1},
|
|
195
|
+
dead=false,
|
|
196
|
+
tags={}
|
|
197
|
+
}
|
|
198
|
+
-- apply props
|
|
199
|
+
if props then
|
|
200
|
+
for k,v in pairs(props) do
|
|
201
|
+
e[k]=v
|
|
202
|
+
end
|
|
203
|
+
end
|
|
204
|
+
-- type-specific init
|
|
205
|
+
if entity_types[type] then
|
|
206
|
+
for k,v in pairs(entity_types[type]) do
|
|
207
|
+
if type(v)!="function" then
|
|
208
|
+
e[k]=v
|
|
209
|
+
else
|
|
210
|
+
e[k]=v
|
|
211
|
+
end
|
|
212
|
+
end
|
|
213
|
+
if entity_types[type].init then
|
|
214
|
+
entity_types[type].init(e)
|
|
215
|
+
end
|
|
216
|
+
end
|
|
217
|
+
add(game.entities,e)
|
|
218
|
+
return e
|
|
219
|
+
end
|
|
220
|
+
|
|
221
|
+
function kill_entity(e)
|
|
222
|
+
e.dead=true
|
|
223
|
+
end
|
|
224
|
+
|
|
225
|
+
function has_tag(e,tag)
|
|
226
|
+
for t in all(e.tags) do
|
|
227
|
+
if t==tag then return true end
|
|
228
|
+
end
|
|
229
|
+
return false
|
|
230
|
+
end
|
|
231
|
+
|
|
232
|
+
-- collision
|
|
233
|
+
function check_collisions()
|
|
234
|
+
for i=1,#game.entities do
|
|
235
|
+
local a=game.entities[i]
|
|
236
|
+
if not a.dead and a.solid then
|
|
237
|
+
for j=i+1,#game.entities do
|
|
238
|
+
local b=game.entities[j]
|
|
239
|
+
if not b.dead and b.solid then
|
|
240
|
+
if collides(a,b) then
|
|
241
|
+
if a.on_collision then a:on_collision(b) end
|
|
242
|
+
if b.on_collision then b:on_collision(a) end
|
|
243
|
+
end
|
|
244
|
+
end
|
|
245
|
+
end
|
|
246
|
+
end
|
|
247
|
+
end
|
|
248
|
+
end
|
|
249
|
+
|
|
250
|
+
function collides(a,b)
|
|
251
|
+
return a.x<b.x+b.w and
|
|
252
|
+
a.x+a.w>b.x and
|
|
253
|
+
a.y<b.y+b.h and
|
|
254
|
+
a.y+a.h>b.y
|
|
255
|
+
end
|
|
256
|
+
`;
|
|
257
|
+
}
|
|
258
|
+
generateEntityDefinitions(project, _options) {
|
|
259
|
+
const lines = [];
|
|
260
|
+
lines.push("");
|
|
261
|
+
lines.push("-- entity types");
|
|
262
|
+
lines.push("entity_types={}");
|
|
263
|
+
lines.push("");
|
|
264
|
+
const entityTypes = /* @__PURE__ */ new Map();
|
|
265
|
+
for (const prefab of project.prefabs) {
|
|
266
|
+
entityTypes.set(prefab.name.toLowerCase().replace(/[^a-z0-9_]/g, "_"), prefab.entity);
|
|
97
267
|
}
|
|
98
|
-
|
|
99
|
-
|
|
100
|
-
const
|
|
101
|
-
|
|
102
|
-
|
|
103
|
-
// Header comment
|
|
104
|
-
lines.push(`-- ${project.name} v${project.version}`);
|
|
105
|
-
lines.push('-- generated from nice2dev');
|
|
106
|
-
lines.push('');
|
|
107
|
-
// Game state
|
|
108
|
-
lines.push('-- game state');
|
|
109
|
-
lines.push('game={');
|
|
110
|
-
lines.push(' state="play",');
|
|
111
|
-
lines.push(' frame=0,');
|
|
112
|
-
lines.push(' cam={x=0,y=0},');
|
|
113
|
-
lines.push(' entities={},');
|
|
114
|
-
lines.push(' debug=' + (platformOpts.includeDebug ? 'true' : 'false'));
|
|
115
|
-
lines.push('}');
|
|
116
|
-
lines.push('');
|
|
117
|
-
// Core functions
|
|
118
|
-
lines.push(this.generateCoreFunctions(project, options));
|
|
119
|
-
// Entity system
|
|
120
|
-
lines.push(this.generateEntitySystem(project, options));
|
|
121
|
-
// Entity definitions
|
|
122
|
-
lines.push(this.generateEntityDefinitions(project, options));
|
|
123
|
-
// Scene setup
|
|
124
|
-
lines.push(this.generateSceneSetup(project, options));
|
|
125
|
-
// Utility functions
|
|
126
|
-
lines.push(this.generateUtilityFunctions(optimizeTokens));
|
|
127
|
-
// Debug overlay
|
|
128
|
-
if (platformOpts.includeDebug) {
|
|
129
|
-
lines.push(this.generateDebugOverlay());
|
|
268
|
+
for (const scene of project.scenes) {
|
|
269
|
+
for (const entity of scene.entities) {
|
|
270
|
+
const typeName = (entity.name ?? entity.id).toLowerCase().replace(/[^a-z0-9_]/g, "_");
|
|
271
|
+
if (!entityTypes.has(typeName)) {
|
|
272
|
+
entityTypes.set(typeName, entity);
|
|
130
273
|
}
|
|
131
|
-
|
|
274
|
+
}
|
|
132
275
|
}
|
|
133
|
-
|
|
134
|
-
|
|
135
|
-
-- initialization
|
|
136
|
-
function _init()
|
|
137
|
-
-- setup palette
|
|
138
|
-
palt(0,false)
|
|
139
|
-
palt(14,true) -- pink as transparent
|
|
140
|
-
|
|
141
|
-
-- initialize game
|
|
142
|
-
game.frame=0
|
|
143
|
-
game.entities={}
|
|
144
|
-
|
|
145
|
-
-- load first scene
|
|
146
|
-
load_scene(1)
|
|
147
|
-
end
|
|
148
|
-
|
|
149
|
-
-- update (60fps)
|
|
150
|
-
function _update60()
|
|
151
|
-
if game.state=="play" then
|
|
152
|
-
game.frame+=1
|
|
153
|
-
|
|
154
|
-
-- update all entities
|
|
155
|
-
for e in all(game.entities) do
|
|
156
|
-
if e.update then
|
|
157
|
-
e:update()
|
|
158
|
-
end
|
|
159
|
-
end
|
|
160
|
-
|
|
161
|
-
-- handle collisions
|
|
162
|
-
check_collisions()
|
|
163
|
-
|
|
164
|
-
-- clean dead entities
|
|
165
|
-
for i=#game.entities,1,-1 do
|
|
166
|
-
if game.entities[i].dead then
|
|
167
|
-
del(game.entities,game.entities[i])
|
|
168
|
-
end
|
|
169
|
-
end
|
|
170
|
-
end
|
|
171
|
-
end
|
|
172
|
-
|
|
173
|
-
-- draw
|
|
174
|
-
function _draw()
|
|
175
|
-
cls(${this.getClosestPico8Color(project.scenes[0]?.background ?? '#000000')})
|
|
176
|
-
|
|
177
|
-
-- apply camera
|
|
178
|
-
camera(game.cam.x,game.cam.y)
|
|
179
|
-
|
|
180
|
-
-- draw map
|
|
181
|
-
map(0,0,0,0,128,64)
|
|
182
|
-
|
|
183
|
-
-- draw entities (sorted by y)
|
|
184
|
-
sort_entities()
|
|
185
|
-
for e in all(game.entities) do
|
|
186
|
-
if e.draw then
|
|
187
|
-
e:draw()
|
|
188
|
-
end
|
|
189
|
-
end
|
|
190
|
-
|
|
191
|
-
camera()
|
|
192
|
-
|
|
193
|
-
-- ui
|
|
194
|
-
draw_ui()
|
|
195
|
-
|
|
196
|
-
-- debug
|
|
197
|
-
if game.debug then
|
|
198
|
-
draw_debug()
|
|
199
|
-
end
|
|
200
|
-
end
|
|
201
|
-
`;
|
|
276
|
+
for (const [typeName, entity] of entityTypes) {
|
|
277
|
+
lines.push(this.entityTypeToLua(typeName, entity));
|
|
202
278
|
}
|
|
203
|
-
|
|
204
|
-
|
|
205
|
-
|
|
206
|
-
|
|
207
|
-
|
|
208
|
-
|
|
209
|
-
|
|
210
|
-
|
|
211
|
-
|
|
212
|
-
|
|
213
|
-
|
|
214
|
-
|
|
215
|
-
|
|
216
|
-
|
|
217
|
-
|
|
218
|
-
|
|
219
|
-
|
|
220
|
-
|
|
221
|
-
|
|
222
|
-
|
|
223
|
-
|
|
224
|
-
|
|
225
|
-
|
|
226
|
-
|
|
227
|
-
|
|
228
|
-
|
|
229
|
-
|
|
230
|
-
|
|
231
|
-
|
|
232
|
-
|
|
233
|
-
|
|
234
|
-
|
|
235
|
-
|
|
236
|
-
|
|
237
|
-
|
|
238
|
-
|
|
239
|
-
|
|
240
|
-
|
|
241
|
-
|
|
242
|
-
end
|
|
243
|
-
|
|
244
|
-
|
|
245
|
-
|
|
246
|
-
end
|
|
247
|
-
|
|
248
|
-
function
|
|
249
|
-
|
|
250
|
-
|
|
251
|
-
|
|
252
|
-
|
|
253
|
-
|
|
254
|
-
|
|
255
|
-
|
|
256
|
-
function
|
|
257
|
-
|
|
258
|
-
|
|
259
|
-
|
|
260
|
-
|
|
261
|
-
|
|
262
|
-
|
|
263
|
-
|
|
264
|
-
|
|
265
|
-
|
|
266
|
-
|
|
267
|
-
|
|
268
|
-
|
|
269
|
-
|
|
270
|
-
|
|
271
|
-
|
|
272
|
-
|
|
273
|
-
function collides(a,b)
|
|
274
|
-
return a.x<b.x+b.w and
|
|
275
|
-
a.x+a.w>b.x and
|
|
276
|
-
a.y<b.y+b.h and
|
|
277
|
-
a.y+a.h>b.y
|
|
278
|
-
end
|
|
279
|
+
return lines.join("\n");
|
|
280
|
+
}
|
|
281
|
+
entityTypeToLua(typeName, entity) {
|
|
282
|
+
const tags = entity.tags ?? [];
|
|
283
|
+
entity.components.some((c) => c.type === "sprite");
|
|
284
|
+
const hasPhysics = entity.components.some((c) => c.type === "rigidbody");
|
|
285
|
+
entity.components.some((c) => c.type === "script");
|
|
286
|
+
const sprIndex = this.getEntitySpriteIndex(entity);
|
|
287
|
+
const speed = this.getComponentProperty(entity, "movement", "speed", 1);
|
|
288
|
+
return `entity_types.${typeName}={
|
|
289
|
+
spr=${sprIndex},
|
|
290
|
+
w=8,h=8,
|
|
291
|
+
solid=${hasPhysics},
|
|
292
|
+
tags={${tags.map((t) => `"${t}"`).join(",")}},
|
|
293
|
+
speed=${speed / 50},
|
|
294
|
+
hp=${this.getComponentProperty(entity, "health", "max", 3)},
|
|
295
|
+
max_hp=${this.getComponentProperty(entity, "health", "max", 3)},
|
|
296
|
+
|
|
297
|
+
init=function(self)
|
|
298
|
+
-- custom init
|
|
299
|
+
end,
|
|
300
|
+
|
|
301
|
+
update=function(self)
|
|
302
|
+
-- movement
|
|
303
|
+
self.x+=self.dx
|
|
304
|
+
self.y+=self.dy
|
|
305
|
+
|
|
306
|
+
-- friction
|
|
307
|
+
self.dx*=0.9
|
|
308
|
+
self.dy*=0.9
|
|
309
|
+
|
|
310
|
+
-- animation
|
|
311
|
+
if self.anim.speed>0 then
|
|
312
|
+
self.anim.t+=self.anim.speed
|
|
313
|
+
if self.anim.t>=1 then
|
|
314
|
+
self.anim.t=0
|
|
315
|
+
self.anim.i+=1
|
|
316
|
+
if self.anim.i>#self.anim.frames then
|
|
317
|
+
self.anim.i=1
|
|
318
|
+
end
|
|
319
|
+
self.spr=self.anim.frames[self.anim.i]
|
|
320
|
+
end
|
|
321
|
+
end
|
|
322
|
+
end,
|
|
323
|
+
|
|
324
|
+
draw=function(self)
|
|
325
|
+
spr(self.spr,self.x,self.y,1,1,self.flip_x)
|
|
326
|
+
end,
|
|
327
|
+
|
|
328
|
+
on_collision=function(self,other)
|
|
329
|
+
-- handle collision
|
|
330
|
+
end,
|
|
331
|
+
|
|
332
|
+
hurt=function(self,dmg)
|
|
333
|
+
self.hp-=(dmg or 1)
|
|
334
|
+
if self.hp<=0 then
|
|
335
|
+
self:die()
|
|
336
|
+
end
|
|
337
|
+
end,
|
|
338
|
+
|
|
339
|
+
die=function(self)
|
|
340
|
+
-- spawn particles
|
|
341
|
+
for i=1,4 do
|
|
342
|
+
spawn_particle(self.x+4,self.y+4,7)
|
|
343
|
+
end
|
|
344
|
+
kill_entity(self)
|
|
345
|
+
end
|
|
346
|
+
}
|
|
347
|
+
|
|
279
348
|
`;
|
|
349
|
+
}
|
|
350
|
+
getEntitySpriteIndex(entity) {
|
|
351
|
+
const name = (entity.name ?? "entity").toLowerCase();
|
|
352
|
+
if (name.includes("player")) {
|
|
353
|
+
return 1;
|
|
280
354
|
}
|
|
281
|
-
|
|
282
|
-
|
|
283
|
-
lines.push('');
|
|
284
|
-
lines.push('-- entity types');
|
|
285
|
-
lines.push('entity_types={}');
|
|
286
|
-
lines.push('');
|
|
287
|
-
// Generate entity types from prefabs and entities
|
|
288
|
-
const entityTypes = new Map();
|
|
289
|
-
for (const prefab of project.prefabs) {
|
|
290
|
-
entityTypes.set(prefab.name.toLowerCase().replace(/[^a-z0-9_]/g, '_'), prefab.entity);
|
|
291
|
-
}
|
|
292
|
-
for (const scene of project.scenes) {
|
|
293
|
-
for (const entity of scene.entities) {
|
|
294
|
-
const typeName = (entity.name ?? entity.id).toLowerCase().replace(/[^a-z0-9_]/g, '_');
|
|
295
|
-
if (!entityTypes.has(typeName)) {
|
|
296
|
-
entityTypes.set(typeName, entity);
|
|
297
|
-
}
|
|
298
|
-
}
|
|
299
|
-
}
|
|
300
|
-
for (const [typeName, entity] of entityTypes) {
|
|
301
|
-
lines.push(this.entityTypeToLua(typeName, entity));
|
|
302
|
-
}
|
|
303
|
-
return lines.join('\n');
|
|
355
|
+
if (name.includes("enemy")) {
|
|
356
|
+
return 16;
|
|
304
357
|
}
|
|
305
|
-
|
|
306
|
-
|
|
307
|
-
entity.components.some((c) => c.type === 'sprite');
|
|
308
|
-
const hasPhysics = entity.components.some((c) => c.type === 'rigidbody');
|
|
309
|
-
entity.components.some((c) => c.type === 'script');
|
|
310
|
-
const sprIndex = this.getEntitySpriteIndex(entity);
|
|
311
|
-
const speed = this.getComponentProperty(entity, 'movement', 'speed', 1);
|
|
312
|
-
return `entity_types.${typeName}={
|
|
313
|
-
spr=${sprIndex},
|
|
314
|
-
w=8,h=8,
|
|
315
|
-
solid=${hasPhysics},
|
|
316
|
-
tags={${tags.map((t) => `"${t}"`).join(',')}},
|
|
317
|
-
speed=${speed / 50},
|
|
318
|
-
hp=${this.getComponentProperty(entity, 'health', 'max', 3)},
|
|
319
|
-
max_hp=${this.getComponentProperty(entity, 'health', 'max', 3)},
|
|
320
|
-
|
|
321
|
-
init=function(self)
|
|
322
|
-
-- custom init
|
|
323
|
-
end,
|
|
324
|
-
|
|
325
|
-
update=function(self)
|
|
326
|
-
-- movement
|
|
327
|
-
self.x+=self.dx
|
|
328
|
-
self.y+=self.dy
|
|
329
|
-
|
|
330
|
-
-- friction
|
|
331
|
-
self.dx*=0.9
|
|
332
|
-
self.dy*=0.9
|
|
333
|
-
|
|
334
|
-
-- animation
|
|
335
|
-
if self.anim.speed>0 then
|
|
336
|
-
self.anim.t+=self.anim.speed
|
|
337
|
-
if self.anim.t>=1 then
|
|
338
|
-
self.anim.t=0
|
|
339
|
-
self.anim.i+=1
|
|
340
|
-
if self.anim.i>#self.anim.frames then
|
|
341
|
-
self.anim.i=1
|
|
342
|
-
end
|
|
343
|
-
self.spr=self.anim.frames[self.anim.i]
|
|
344
|
-
end
|
|
345
|
-
end
|
|
346
|
-
end,
|
|
347
|
-
|
|
348
|
-
draw=function(self)
|
|
349
|
-
spr(self.spr,self.x,self.y,1,1,self.flip_x)
|
|
350
|
-
end,
|
|
351
|
-
|
|
352
|
-
on_collision=function(self,other)
|
|
353
|
-
-- handle collision
|
|
354
|
-
end,
|
|
355
|
-
|
|
356
|
-
hurt=function(self,dmg)
|
|
357
|
-
self.hp-=(dmg or 1)
|
|
358
|
-
if self.hp<=0 then
|
|
359
|
-
self:die()
|
|
360
|
-
end
|
|
361
|
-
end,
|
|
362
|
-
|
|
363
|
-
die=function(self)
|
|
364
|
-
-- spawn particles
|
|
365
|
-
for i=1,4 do
|
|
366
|
-
spawn_particle(self.x+4,self.y+4,7)
|
|
367
|
-
end
|
|
368
|
-
kill_entity(self)
|
|
369
|
-
end
|
|
370
|
-
}
|
|
371
|
-
|
|
372
|
-
`;
|
|
358
|
+
if (name.includes("item")) {
|
|
359
|
+
return 32;
|
|
373
360
|
}
|
|
374
|
-
|
|
375
|
-
|
|
376
|
-
const name = (entity.name ?? 'entity').toLowerCase();
|
|
377
|
-
if (name.includes('player')) {
|
|
378
|
-
return 1;
|
|
379
|
-
}
|
|
380
|
-
if (name.includes('enemy')) {
|
|
381
|
-
return 16;
|
|
382
|
-
}
|
|
383
|
-
if (name.includes('item')) {
|
|
384
|
-
return 32;
|
|
385
|
-
}
|
|
386
|
-
if (name.includes('bullet') || name.includes('projectile')) {
|
|
387
|
-
return 48;
|
|
388
|
-
}
|
|
389
|
-
return 0;
|
|
361
|
+
if (name.includes("bullet") || name.includes("projectile")) {
|
|
362
|
+
return 48;
|
|
390
363
|
}
|
|
391
|
-
|
|
392
|
-
|
|
393
|
-
|
|
394
|
-
|
|
395
|
-
|
|
396
|
-
|
|
364
|
+
return 0;
|
|
365
|
+
}
|
|
366
|
+
getComponentProperty(entity, componentType, property, defaultValue) {
|
|
367
|
+
const comp = entity.components.find((c) => c.type === componentType);
|
|
368
|
+
if (comp && comp.properties && property in comp.properties) {
|
|
369
|
+
return comp.properties[property];
|
|
397
370
|
}
|
|
398
|
-
|
|
399
|
-
|
|
400
|
-
|
|
401
|
-
|
|
402
|
-
|
|
403
|
-
|
|
404
|
-
|
|
405
|
-
|
|
406
|
-
|
|
407
|
-
|
|
408
|
-
|
|
409
|
-
|
|
410
|
-
|
|
411
|
-
|
|
412
|
-
|
|
413
|
-
|
|
414
|
-
|
|
415
|
-
|
|
416
|
-
|
|
417
|
-
|
|
418
|
-
|
|
419
|
-
|
|
420
|
-
|
|
421
|
-
|
|
422
|
-
lines.push('function load_scene(n)');
|
|
423
|
-
lines.push(' game.entities={}');
|
|
424
|
-
lines.push(' local s=scenes[n]');
|
|
425
|
-
lines.push(' if s then');
|
|
426
|
-
lines.push(' for e in all(s.entities) do');
|
|
427
|
-
lines.push(' make_entity(e.type,e.x,e.y)');
|
|
428
|
-
lines.push(' end');
|
|
429
|
-
lines.push(' end');
|
|
430
|
-
lines.push('end');
|
|
431
|
-
return lines.join('\n');
|
|
371
|
+
return defaultValue;
|
|
372
|
+
}
|
|
373
|
+
generateSceneSetup(project, _options) {
|
|
374
|
+
const lines = [];
|
|
375
|
+
lines.push("");
|
|
376
|
+
lines.push("-- scenes");
|
|
377
|
+
lines.push("scenes={}");
|
|
378
|
+
lines.push("");
|
|
379
|
+
for (let i = 0; i < project.scenes.length; i++) {
|
|
380
|
+
const scene = project.scenes[i];
|
|
381
|
+
const sceneName = scene.name.toLowerCase().replace(/[^a-z0-9_]/g, "_");
|
|
382
|
+
lines.push(`scenes[${i + 1}]={`);
|
|
383
|
+
lines.push(` name="${sceneName}",`);
|
|
384
|
+
lines.push(` entities={`);
|
|
385
|
+
for (const entity of scene.entities) {
|
|
386
|
+
const typeName = (entity.name ?? entity.id).toLowerCase().replace(/[^a-z0-9_]/g, "_");
|
|
387
|
+
const pos = entity.position ?? { x: 0, y: 0 };
|
|
388
|
+
const x = Math.floor(pos.x / project.settings.resolution.width * 128);
|
|
389
|
+
const y = Math.floor(pos.y / project.settings.resolution.height * 128);
|
|
390
|
+
lines.push(` {type="${typeName}",x=${x},y=${y}},`);
|
|
391
|
+
}
|
|
392
|
+
lines.push(` }`);
|
|
393
|
+
lines.push(`}`);
|
|
394
|
+
lines.push("");
|
|
432
395
|
}
|
|
433
|
-
|
|
434
|
-
|
|
435
|
-
|
|
436
|
-
|
|
437
|
-
|
|
438
|
-
|
|
439
|
-
|
|
440
|
-
|
|
441
|
-
|
|
442
|
-
|
|
443
|
-
|
|
444
|
-
|
|
445
|
-
|
|
446
|
-
|
|
447
|
-
|
|
448
|
-
|
|
449
|
-
|
|
450
|
-
|
|
451
|
-
|
|
452
|
-
end
|
|
453
|
-
|
|
454
|
-
|
|
455
|
-
|
|
456
|
-
|
|
457
|
-
|
|
458
|
-
|
|
459
|
-
|
|
460
|
-
|
|
461
|
-
end
|
|
462
|
-
|
|
463
|
-
|
|
464
|
-
|
|
465
|
-
|
|
466
|
-
function
|
|
467
|
-
|
|
468
|
-
end
|
|
469
|
-
|
|
470
|
-
function
|
|
471
|
-
|
|
472
|
-
|
|
473
|
-
return sqrt(dx*dx+dy*dy)
|
|
474
|
-
end
|
|
475
|
-
|
|
476
|
-
function lerp(a,b,t)
|
|
477
|
-
return a+(b-a)*t
|
|
478
|
-
end
|
|
479
|
-
|
|
480
|
-
function clamp(val,min_val,max_val)
|
|
481
|
-
return max(min_val,min(max_val,val))
|
|
482
|
-
end
|
|
483
|
-
|
|
484
|
-
function rnd_range(min_val,max_val)
|
|
485
|
-
return min_val+rnd(max_val-min_val)
|
|
486
|
-
end
|
|
487
|
-
|
|
488
|
-
function sign(val)
|
|
489
|
-
if val>0 then return 1 end
|
|
490
|
-
if val<0 then return -1 end
|
|
491
|
-
return 0
|
|
492
|
-
end
|
|
493
|
-
|
|
494
|
-
function sort_entities()
|
|
495
|
-
-- insertion sort by y
|
|
496
|
-
for i=1,#game.entities do
|
|
497
|
-
local j=i
|
|
498
|
-
while j>1 and game.entities[j-1].y>game.entities[j].y do
|
|
499
|
-
game.entities[j],game.entities[j-1]=game.entities[j-1],game.entities[j]
|
|
500
|
-
j-=1
|
|
501
|
-
end
|
|
502
|
-
end
|
|
503
|
-
end
|
|
504
|
-
|
|
505
|
-
function spawn_particle(x,y,color)
|
|
506
|
-
local p={
|
|
507
|
-
x=x,
|
|
508
|
-
y=y,
|
|
509
|
-
dx=rnd(2)-1,
|
|
510
|
-
dy=rnd(2)-1,
|
|
511
|
-
c=color,
|
|
512
|
-
life=15+rnd(10),
|
|
513
|
-
dead=false,
|
|
514
|
-
draw=function(self)
|
|
515
|
-
pset(self.x,self.y,self.c)
|
|
516
|
-
end,
|
|
517
|
-
update=function(self)
|
|
518
|
-
self.x+=self.dx
|
|
519
|
-
self.y+=self.dy
|
|
520
|
-
self.dy+=0.05 -- gravity
|
|
521
|
-
self.life-=1
|
|
522
|
-
if self.life<=0 then
|
|
523
|
-
self.dead=true
|
|
524
|
-
end
|
|
525
|
-
end
|
|
526
|
-
}
|
|
527
|
-
add(game.entities,p)
|
|
528
|
-
end
|
|
529
|
-
|
|
530
|
-
function screensh()
|
|
531
|
-
-- screenshake
|
|
532
|
-
if game.shake and game.shake>0 then
|
|
533
|
-
game.cam.x=rnd(game.shake)-game.shake/2
|
|
534
|
-
game.cam.y=rnd(game.shake)-game.shake/2
|
|
535
|
-
game.shake-=0.5
|
|
536
|
-
else
|
|
537
|
-
game.shake=0
|
|
538
|
-
game.cam.x=0
|
|
539
|
-
game.cam.y=0
|
|
540
|
-
end
|
|
541
|
-
end
|
|
542
|
-
|
|
543
|
-
function shake(amount)
|
|
544
|
-
game.shake=(game.shake or 0)+amount
|
|
545
|
-
end
|
|
546
|
-
|
|
547
|
-
function draw_ui()
|
|
548
|
-
-- hud
|
|
549
|
-
print("nice2dev",1,1,7)
|
|
550
|
-
end
|
|
551
|
-
|
|
552
|
-
-- input helpers
|
|
553
|
-
function btn_pressed(b)
|
|
554
|
-
return btn(b) and not btnp(b)
|
|
555
|
-
end
|
|
396
|
+
lines.push("function load_scene(n)");
|
|
397
|
+
lines.push(" game.entities={}");
|
|
398
|
+
lines.push(" local s=scenes[n]");
|
|
399
|
+
lines.push(" if s then");
|
|
400
|
+
lines.push(" for e in all(s.entities) do");
|
|
401
|
+
lines.push(" make_entity(e.type,e.x,e.y)");
|
|
402
|
+
lines.push(" end");
|
|
403
|
+
lines.push(" end");
|
|
404
|
+
lines.push("end");
|
|
405
|
+
return lines.join("\n");
|
|
406
|
+
}
|
|
407
|
+
generateUtilityFunctions(optimizeTokens) {
|
|
408
|
+
if (optimizeTokens) {
|
|
409
|
+
return `
|
|
410
|
+
-- utils (optimized)
|
|
411
|
+
function v(x,y) return {x=x,y=y} end
|
|
412
|
+
function dist(a,b) return sqrt((b.x-a.x)^2+(b.y-a.y)^2) end
|
|
413
|
+
function lerp(a,b,t) return a+(b-a)*t end
|
|
414
|
+
function clamp(v,mn,mx) return max(mn,min(mx,v)) end
|
|
415
|
+
function rnd_range(a,b) return a+rnd(b-a) end
|
|
416
|
+
function sign(v) return v>0 and 1 or v<0 and -1 or 0 end
|
|
417
|
+
|
|
418
|
+
function sort_entities()
|
|
419
|
+
for i=1,#game.entities do
|
|
420
|
+
local j=i
|
|
421
|
+
while j>1 and game.entities[j-1].y>game.entities[j].y do
|
|
422
|
+
game.entities[j],game.entities[j-1]=game.entities[j-1],game.entities[j]
|
|
423
|
+
j-=1
|
|
424
|
+
end
|
|
425
|
+
end
|
|
426
|
+
end
|
|
427
|
+
|
|
428
|
+
function spawn_particle(x,y,c)
|
|
429
|
+
local p={x=x,y=y,dx=rnd(2)-1,dy=rnd(2)-1,c=c,life=15+rnd(10),draw=function(s) pset(s.x,s.y,s.c) end,update=function(s) s.x+=s.dx s.y+=s.dy s.life-=1 if s.life<=0 then s.dead=true end end}
|
|
430
|
+
add(game.entities,p)
|
|
431
|
+
end
|
|
432
|
+
|
|
433
|
+
function draw_ui()
|
|
434
|
+
-- hud here
|
|
435
|
+
end
|
|
556
436
|
`;
|
|
557
437
|
}
|
|
558
|
-
|
|
559
|
-
|
|
560
|
-
|
|
561
|
-
|
|
562
|
-
|
|
563
|
-
|
|
564
|
-
|
|
565
|
-
|
|
566
|
-
|
|
567
|
-
|
|
568
|
-
|
|
569
|
-
|
|
570
|
-
|
|
571
|
-
|
|
572
|
-
|
|
573
|
-
|
|
574
|
-
|
|
575
|
-
|
|
438
|
+
return `
|
|
439
|
+
-- utility functions
|
|
440
|
+
function vec(x,y)
|
|
441
|
+
return {x=x,y=y}
|
|
442
|
+
end
|
|
443
|
+
|
|
444
|
+
function dist(a,b)
|
|
445
|
+
local dx=b.x-a.x
|
|
446
|
+
local dy=b.y-a.y
|
|
447
|
+
return sqrt(dx*dx+dy*dy)
|
|
448
|
+
end
|
|
449
|
+
|
|
450
|
+
function lerp(a,b,t)
|
|
451
|
+
return a+(b-a)*t
|
|
452
|
+
end
|
|
453
|
+
|
|
454
|
+
function clamp(val,min_val,max_val)
|
|
455
|
+
return max(min_val,min(max_val,val))
|
|
456
|
+
end
|
|
457
|
+
|
|
458
|
+
function rnd_range(min_val,max_val)
|
|
459
|
+
return min_val+rnd(max_val-min_val)
|
|
460
|
+
end
|
|
461
|
+
|
|
462
|
+
function sign(val)
|
|
463
|
+
if val>0 then return 1 end
|
|
464
|
+
if val<0 then return -1 end
|
|
465
|
+
return 0
|
|
466
|
+
end
|
|
467
|
+
|
|
468
|
+
function sort_entities()
|
|
469
|
+
-- insertion sort by y
|
|
470
|
+
for i=1,#game.entities do
|
|
471
|
+
local j=i
|
|
472
|
+
while j>1 and game.entities[j-1].y>game.entities[j].y do
|
|
473
|
+
game.entities[j],game.entities[j-1]=game.entities[j-1],game.entities[j]
|
|
474
|
+
j-=1
|
|
475
|
+
end
|
|
476
|
+
end
|
|
477
|
+
end
|
|
478
|
+
|
|
479
|
+
function spawn_particle(x,y,color)
|
|
480
|
+
local p={
|
|
481
|
+
x=x,
|
|
482
|
+
y=y,
|
|
483
|
+
dx=rnd(2)-1,
|
|
484
|
+
dy=rnd(2)-1,
|
|
485
|
+
c=color,
|
|
486
|
+
life=15+rnd(10),
|
|
487
|
+
dead=false,
|
|
488
|
+
draw=function(self)
|
|
489
|
+
pset(self.x,self.y,self.c)
|
|
490
|
+
end,
|
|
491
|
+
update=function(self)
|
|
492
|
+
self.x+=self.dx
|
|
493
|
+
self.y+=self.dy
|
|
494
|
+
self.dy+=0.05 -- gravity
|
|
495
|
+
self.life-=1
|
|
496
|
+
if self.life<=0 then
|
|
497
|
+
self.dead=true
|
|
498
|
+
end
|
|
499
|
+
end
|
|
500
|
+
}
|
|
501
|
+
add(game.entities,p)
|
|
502
|
+
end
|
|
503
|
+
|
|
504
|
+
function screensh()
|
|
505
|
+
-- screenshake
|
|
506
|
+
if game.shake and game.shake>0 then
|
|
507
|
+
game.cam.x=rnd(game.shake)-game.shake/2
|
|
508
|
+
game.cam.y=rnd(game.shake)-game.shake/2
|
|
509
|
+
game.shake-=0.5
|
|
510
|
+
else
|
|
511
|
+
game.shake=0
|
|
512
|
+
game.cam.x=0
|
|
513
|
+
game.cam.y=0
|
|
514
|
+
end
|
|
515
|
+
end
|
|
516
|
+
|
|
517
|
+
function shake(amount)
|
|
518
|
+
game.shake=(game.shake or 0)+amount
|
|
519
|
+
end
|
|
520
|
+
|
|
521
|
+
function draw_ui()
|
|
522
|
+
-- hud
|
|
523
|
+
print("nice2dev",1,1,7)
|
|
524
|
+
end
|
|
525
|
+
|
|
526
|
+
-- input helpers
|
|
527
|
+
function btn_pressed(b)
|
|
528
|
+
return btn(b) and not btnp(b)
|
|
529
|
+
end
|
|
576
530
|
`;
|
|
577
|
-
|
|
578
|
-
|
|
579
|
-
|
|
580
|
-
|
|
581
|
-
|
|
582
|
-
|
|
583
|
-
|
|
584
|
-
|
|
585
|
-
|
|
586
|
-
|
|
587
|
-
|
|
588
|
-
|
|
589
|
-
|
|
590
|
-
|
|
591
|
-
|
|
592
|
-
|
|
593
|
-
|
|
594
|
-
|
|
595
|
-
|
|
596
|
-
|
|
597
|
-
|
|
598
|
-
|
|
599
|
-
|
|
600
|
-
|
|
601
|
-
|
|
602
|
-
|
|
603
|
-
|
|
604
|
-
|
|
605
|
-
|
|
606
|
-
|
|
607
|
-
|
|
608
|
-
|
|
609
|
-
|
|
610
|
-
|
|
611
|
-
|
|
612
|
-
|
|
613
|
-
|
|
614
|
-
|
|
615
|
-
|
|
616
|
-
|
|
617
|
-
|
|
618
|
-
|
|
619
|
-
|
|
620
|
-
|
|
621
|
-
|
|
622
|
-
|
|
623
|
-
|
|
624
|
-
|
|
625
|
-
|
|
626
|
-
|
|
627
|
-
|
|
628
|
-
|
|
629
|
-
|
|
630
|
-
|
|
631
|
-
|
|
632
|
-
|
|
633
|
-
|
|
634
|
-
|
|
635
|
-
|
|
636
|
-
|
|
637
|
-
lines.push(line);
|
|
531
|
+
}
|
|
532
|
+
generateDebugOverlay() {
|
|
533
|
+
return `
|
|
534
|
+
-- debug overlay
|
|
535
|
+
function draw_debug()
|
|
536
|
+
local mem=flr(stat(0)/1024*100)/100
|
|
537
|
+
local cpu=flr(stat(1)*100)
|
|
538
|
+
|
|
539
|
+
rectfill(0,0,127,12,0)
|
|
540
|
+
print("fps:"..stat(7).." cpu:"..cpu.."%",1,1,7)
|
|
541
|
+
print("mem:"..mem.."kb ent:"..#game.entities,1,7,7)
|
|
542
|
+
|
|
543
|
+
-- draw hitboxes
|
|
544
|
+
for e in all(game.entities) do
|
|
545
|
+
if e.solid then
|
|
546
|
+
rect(e.x,e.y,e.x+e.w-1,e.y+e.h-1,8)
|
|
547
|
+
end
|
|
548
|
+
end
|
|
549
|
+
end
|
|
550
|
+
`;
|
|
551
|
+
}
|
|
552
|
+
/* ── Data Sections ──────────────────────────────────────────── */
|
|
553
|
+
generateGfxSection(_project, _options) {
|
|
554
|
+
const lines = [];
|
|
555
|
+
for (let row = 0; row < 128; row++) {
|
|
556
|
+
let line = "";
|
|
557
|
+
for (let col = 0; col < 128; col++) {
|
|
558
|
+
const spriteX = col % 8;
|
|
559
|
+
const spriteY = row % 8;
|
|
560
|
+
const spriteIndex = Math.floor(col / 8) + Math.floor(row / 8) * 16;
|
|
561
|
+
let pixel = 0;
|
|
562
|
+
if (spriteIndex === 1) {
|
|
563
|
+
if (spriteY === 1 && (spriteX === 2 || spriteX === 5)) {
|
|
564
|
+
pixel = 12;
|
|
565
|
+
} else if (spriteY === 3 && spriteX >= 2 && spriteX <= 5) {
|
|
566
|
+
pixel = 8;
|
|
567
|
+
} else if (spriteY >= 1 && spriteY <= 5 && spriteX >= 1 && spriteX <= 6) {
|
|
568
|
+
pixel = 15;
|
|
569
|
+
} else if ((spriteY === 0 || spriteY === 6) && spriteX >= 2 && spriteX <= 5) {
|
|
570
|
+
pixel = 4;
|
|
571
|
+
} else if ((spriteX === 0 || spriteX === 7) && spriteY >= 1 && spriteY <= 5) {
|
|
572
|
+
pixel = 4;
|
|
573
|
+
}
|
|
574
|
+
} else if (spriteIndex === 16) {
|
|
575
|
+
if (spriteX >= 1 && spriteX <= 6 && spriteY >= 1 && spriteY <= 6) {
|
|
576
|
+
pixel = 8;
|
|
577
|
+
}
|
|
578
|
+
if (spriteY === 2 && (spriteX === 2 || spriteX === 5)) {
|
|
579
|
+
pixel = 7;
|
|
580
|
+
}
|
|
581
|
+
} else if (spriteIndex === 32) {
|
|
582
|
+
if (spriteX >= 2 && spriteX <= 5 && spriteY >= 1 && spriteY <= 6) {
|
|
583
|
+
pixel = 10;
|
|
584
|
+
}
|
|
585
|
+
if (spriteY >= 2 && spriteY <= 5 && (spriteX === 1 || spriteX === 6)) {
|
|
586
|
+
pixel = 10;
|
|
587
|
+
}
|
|
588
|
+
if (spriteX >= 3 && spriteX <= 4 && spriteY >= 3 && spriteY <= 4) {
|
|
589
|
+
pixel = 9;
|
|
590
|
+
}
|
|
638
591
|
}
|
|
639
|
-
|
|
592
|
+
line += pixel.toString(16);
|
|
593
|
+
}
|
|
594
|
+
lines.push(line);
|
|
640
595
|
}
|
|
641
|
-
|
|
642
|
-
|
|
643
|
-
|
|
644
|
-
|
|
645
|
-
|
|
646
|
-
|
|
647
|
-
}
|
|
648
|
-
return lines.join('\n');
|
|
596
|
+
return lines.join("\n");
|
|
597
|
+
}
|
|
598
|
+
generateGffSection(_project) {
|
|
599
|
+
const lines = [];
|
|
600
|
+
for (let i = 0; i < 2; i++) {
|
|
601
|
+
lines.push("0".repeat(256));
|
|
649
602
|
}
|
|
650
|
-
|
|
651
|
-
|
|
652
|
-
|
|
653
|
-
|
|
654
|
-
|
|
655
|
-
|
|
656
|
-
}
|
|
657
|
-
return lines.join('\n');
|
|
603
|
+
return lines.join("\n");
|
|
604
|
+
}
|
|
605
|
+
generateMapSection(_project) {
|
|
606
|
+
const lines = [];
|
|
607
|
+
for (let i = 0; i < 32; i++) {
|
|
608
|
+
lines.push("0".repeat(256));
|
|
658
609
|
}
|
|
659
|
-
|
|
660
|
-
|
|
661
|
-
|
|
662
|
-
|
|
663
|
-
|
|
664
|
-
|
|
665
|
-
// Placeholder sound effects
|
|
666
|
-
const lines = [];
|
|
667
|
-
// SFX 0: Jump sound
|
|
668
|
-
lines.push('000100000c0500c0500b0500a050090500805007050060500505004050030500205001050000500005000050000500005000050000500005000050000500005');
|
|
669
|
-
// SFX 1: Hit sound
|
|
670
|
-
lines.push('001000001805018050170501605015050140501305012050110501005010050100500005000050000500005000050000500005000050000500005000050');
|
|
671
|
-
// SFX 2: Pickup sound
|
|
672
|
-
lines.push('000600002405024050260502805030050320503305034050350503605036050350503405033050300502705024050000500005000050000500005000050');
|
|
673
|
-
// Fill rest with empty
|
|
674
|
-
for (let i = 3; i < 64; i++) {
|
|
675
|
-
lines.push('001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000');
|
|
676
|
-
}
|
|
677
|
-
return lines.join('\n');
|
|
610
|
+
return lines.join("\n");
|
|
611
|
+
}
|
|
612
|
+
generateSfxSection(project, options) {
|
|
613
|
+
const platformOpts = options.platformOptions ?? {};
|
|
614
|
+
if (!platformOpts.sfxPlaceholders) {
|
|
615
|
+
return "";
|
|
678
616
|
}
|
|
679
|
-
|
|
680
|
-
|
|
681
|
-
|
|
682
|
-
|
|
683
|
-
|
|
684
|
-
|
|
685
|
-
|
|
686
|
-
|
|
687
|
-
|
|
688
|
-
|
|
689
|
-
|
|
690
|
-
|
|
691
|
-
|
|
692
|
-
|
|
617
|
+
const lines = [];
|
|
618
|
+
lines.push(
|
|
619
|
+
"000100000c0500c0500b0500a050090500805007050060500505004050030500205001050000500005000050000500005000050000500005000050000500005"
|
|
620
|
+
);
|
|
621
|
+
lines.push(
|
|
622
|
+
"001000001805018050170501605015050140501305012050110501005010050100500005000050000500005000050000500005000050000500005000050"
|
|
623
|
+
);
|
|
624
|
+
lines.push(
|
|
625
|
+
"000600002405024050260502805030050320503305034050350503605036050350503405033050300502705024050000500005000050000500005000050"
|
|
626
|
+
);
|
|
627
|
+
for (let i = 3; i < 64; i++) {
|
|
628
|
+
lines.push(
|
|
629
|
+
"001000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000"
|
|
630
|
+
);
|
|
693
631
|
}
|
|
694
|
-
|
|
695
|
-
|
|
696
|
-
|
|
697
|
-
|
|
632
|
+
return lines.join("\n");
|
|
633
|
+
}
|
|
634
|
+
generateMusicSection(project, options) {
|
|
635
|
+
const platformOpts = options.platformOptions ?? {};
|
|
636
|
+
if (!platformOpts.musicPatterns) {
|
|
637
|
+
return "";
|
|
698
638
|
}
|
|
699
|
-
|
|
700
|
-
|
|
701
|
-
|
|
702
|
-
|
|
703
|
-
const g = parseInt(cleanHex.substring(2, 4), 16);
|
|
704
|
-
const b = parseInt(cleanHex.substring(4, 6), 16);
|
|
705
|
-
let closestIndex = 0;
|
|
706
|
-
let closestDist = Infinity;
|
|
707
|
-
for (let i = 0; i < PICO8_PALETTE.length; i++) {
|
|
708
|
-
const palHex = PICO8_PALETTE[i].replace('#', '');
|
|
709
|
-
const pr = parseInt(palHex.substring(0, 2), 16);
|
|
710
|
-
const pg = parseInt(palHex.substring(2, 4), 16);
|
|
711
|
-
const pb = parseInt(palHex.substring(4, 6), 16);
|
|
712
|
-
const dist = Math.sqrt(Math.pow(r - pr, 2) + Math.pow(g - pg, 2) + Math.pow(b - pb, 2));
|
|
713
|
-
if (dist < closestDist) {
|
|
714
|
-
closestDist = dist;
|
|
715
|
-
closestIndex = i;
|
|
716
|
-
}
|
|
717
|
-
}
|
|
718
|
-
return closestIndex;
|
|
639
|
+
const lines = [];
|
|
640
|
+
lines.push("00 41424344");
|
|
641
|
+
for (let i = 1; i < 64; i++) {
|
|
642
|
+
lines.push("00 41424344".replace(/\d/g, "4"));
|
|
719
643
|
}
|
|
720
|
-
|
|
721
|
-
|
|
722
|
-
|
|
723
|
-
|
|
724
|
-
|
|
725
|
-
|
|
726
|
-
|
|
727
|
-
|
|
728
|
-
|
|
729
|
-
|
|
730
|
-
|
|
731
|
-
|
|
732
|
-
|
|
733
|
-
|
|
734
|
-
|
|
735
|
-
|
|
736
|
-
|
|
737
|
-
|
|
738
|
-
|
|
739
|
-
|
|
740
|
-
|
|
741
|
-
|
|
742
|
-
|
|
743
|
-
|
|
744
|
-
|
|
745
|
-
|
|
746
|
-
|
|
747
|
-
|
|
748
|
-
|
|
749
|
-
|
|
750
|
-
|
|
751
|
-
- **Sprites**: 128 8x8 sprites
|
|
752
|
-
- **Map**: 128x64 tiles
|
|
753
|
-
- **Sound**: 64 SFX slots
|
|
754
|
-
- **Music**: 64 patterns
|
|
755
|
-
|
|
756
|
-
## Controls
|
|
757
|
-
|
|
758
|
-
- ⬅️➡️⬆️⬇️ / ESDF: Move
|
|
759
|
-
- 🅾️ (Z/C): Action 1
|
|
760
|
-
- ❎ (X/V): Action 2
|
|
761
|
-
- P: Pause menu
|
|
762
|
-
|
|
763
|
-
## Code Structure
|
|
764
|
-
|
|
765
|
-
\`\`\`lua
|
|
766
|
-
-- _init() - Called once at start
|
|
767
|
-
-- _update60() - Called 60 times per second
|
|
768
|
-
-- _draw() - Called after update for rendering
|
|
769
|
-
\`\`\`
|
|
770
|
-
|
|
771
|
-
### Entity System
|
|
772
|
-
|
|
773
|
-
\`\`\`lua
|
|
774
|
-
-- Create entity
|
|
775
|
-
local e = make_entity("player", 64, 64)
|
|
776
|
-
|
|
777
|
-
-- Kill entity
|
|
778
|
-
kill_entity(e)
|
|
779
|
-
|
|
780
|
-
-- Check tag
|
|
781
|
-
if has_tag(e, "enemy") then
|
|
782
|
-
-- ...
|
|
783
|
-
end
|
|
784
|
-
\`\`\`
|
|
785
|
-
|
|
786
|
-
### Scenes
|
|
787
|
-
|
|
788
|
-
${project.scenes.map((s, i) => `- Scene ${i + 1}: ${s.name} (${s.entities.length} entities)`).join('\n')}
|
|
789
|
-
|
|
790
|
-
Load scene with: \`load_scene(1)\`
|
|
791
|
-
|
|
792
|
-
## Customization
|
|
793
|
-
|
|
794
|
-
### Adding Sprites
|
|
795
|
-
|
|
796
|
-
1. In PICO-8, press Ctrl+S to open sprite editor
|
|
797
|
-
2. Draw your sprites (8x8 pixels each)
|
|
798
|
-
3. Update entity_types sprite indices
|
|
799
|
-
|
|
800
|
-
### Adding Sounds
|
|
801
|
-
|
|
802
|
-
1. Press Ctrl+N for SFX editor
|
|
803
|
-
2. Create sounds in slots 0-63
|
|
804
|
-
3. Play with: \`sfx(0)\`
|
|
805
|
-
|
|
806
|
-
### Adding Music
|
|
807
|
-
|
|
808
|
-
1. Press Ctrl+M for music editor
|
|
809
|
-
2. Create patterns using SFX
|
|
810
|
-
3. Play with: \`music(0)\`
|
|
811
|
-
|
|
812
|
-
## Debug Mode
|
|
813
|
-
|
|
814
|
-
Set \`game.debug=true\` to show:
|
|
815
|
-
- FPS counter
|
|
816
|
-
- CPU usage
|
|
817
|
-
- Memory usage
|
|
818
|
-
- Entity hitboxes
|
|
819
|
-
|
|
820
|
-
## Tips
|
|
821
|
-
|
|
822
|
-
- Keep code under 8192 tokens
|
|
823
|
-
- Use shorter variable names to save tokens
|
|
824
|
-
- Reuse sprites with flip flags
|
|
825
|
-
- Use map for static backgrounds
|
|
826
|
-
- Pool entities to avoid garbage
|
|
827
|
-
|
|
828
|
-
## Links
|
|
829
|
-
|
|
830
|
-
- PICO-8 Manual: https://www.lexaloffle.com/dl/docs/pico-8_manual.html
|
|
831
|
-
- PICO-8 Wiki: https://pico-8.fandom.com/
|
|
832
|
-
- Splore: Built-in game browser (type \`splore\`)
|
|
833
|
-
`;
|
|
834
|
-
this.addTextFile('README.md', readme);
|
|
644
|
+
return lines.join("\n");
|
|
645
|
+
}
|
|
646
|
+
/* ── Lua Source ─────────────────────────────────────────────── */
|
|
647
|
+
async generateLuaSource(project, options) {
|
|
648
|
+
const code = this.generateCode(project, options);
|
|
649
|
+
this.addTextFile(
|
|
650
|
+
"source.lua",
|
|
651
|
+
`-- ${project.name} - Source Code
|
|
652
|
+
-- For reference only (use .p8 file in PICO-8)
|
|
653
|
+
|
|
654
|
+
${code}`
|
|
655
|
+
);
|
|
656
|
+
}
|
|
657
|
+
/* ── Color Utilities ────────────────────────────────────────── */
|
|
658
|
+
getClosestPico8Color(hex) {
|
|
659
|
+
const cleanHex = hex.replace("#", "").toLowerCase();
|
|
660
|
+
const r = parseInt(cleanHex.substring(0, 2), 16);
|
|
661
|
+
const g = parseInt(cleanHex.substring(2, 4), 16);
|
|
662
|
+
const b = parseInt(cleanHex.substring(4, 6), 16);
|
|
663
|
+
let closestIndex = 0;
|
|
664
|
+
let closestDist = Infinity;
|
|
665
|
+
for (let i = 0; i < PICO8_PALETTE.length; i++) {
|
|
666
|
+
const palHex = PICO8_PALETTE[i].replace("#", "");
|
|
667
|
+
const pr = parseInt(palHex.substring(0, 2), 16);
|
|
668
|
+
const pg = parseInt(palHex.substring(2, 4), 16);
|
|
669
|
+
const pb = parseInt(palHex.substring(4, 6), 16);
|
|
670
|
+
const dist = Math.sqrt(Math.pow(r - pr, 2) + Math.pow(g - pg, 2) + Math.pow(b - pb, 2));
|
|
671
|
+
if (dist < closestDist) {
|
|
672
|
+
closestDist = dist;
|
|
673
|
+
closestIndex = i;
|
|
674
|
+
}
|
|
835
675
|
}
|
|
676
|
+
return closestIndex;
|
|
677
|
+
}
|
|
678
|
+
/* ── README ─────────────────────────────────────────────────── */
|
|
679
|
+
async generateReadme(project, options) {
|
|
680
|
+
const safeName = (options.projectName ?? project.name).toLowerCase().replace(/[^a-z0-9_]/g, "_");
|
|
681
|
+
const readme = `# ${project.name} - PICO-8 Export
|
|
682
|
+
|
|
683
|
+
Generated from Nice2Dev project v${project.version}
|
|
684
|
+
|
|
685
|
+
## Requirements
|
|
686
|
+
|
|
687
|
+
- PICO-8 ($15 from https://www.lexaloffle.com/pico-8.php)
|
|
688
|
+
|
|
689
|
+
## Installation
|
|
690
|
+
|
|
691
|
+
1. Open PICO-8
|
|
692
|
+
2. Type: \`load ${safeName}\`
|
|
693
|
+
3. Press Ctrl+R or type \`run\`
|
|
694
|
+
|
|
695
|
+
## Files
|
|
696
|
+
|
|
697
|
+
- \`${safeName}.p8\` - PICO-8 cartridge file
|
|
698
|
+
- \`source.lua\` - Extracted Lua source (for reference)
|
|
699
|
+
|
|
700
|
+
## PICO-8 Constraints
|
|
701
|
+
|
|
702
|
+
This export is designed for PICO-8's limitations:
|
|
703
|
+
- **Display**: 128x128 pixels
|
|
704
|
+
- **Colors**: 16 color palette
|
|
705
|
+
- **Code**: 8192 tokens max
|
|
706
|
+
- **Memory**: 32KB cartridge
|
|
707
|
+
- **Sprites**: 128 8x8 sprites
|
|
708
|
+
- **Map**: 128x64 tiles
|
|
709
|
+
- **Sound**: 64 SFX slots
|
|
710
|
+
- **Music**: 64 patterns
|
|
711
|
+
|
|
712
|
+
## Controls
|
|
713
|
+
|
|
714
|
+
- ⬅️➡️⬆️⬇️ / ESDF: Move
|
|
715
|
+
- 🅾️ (Z/C): Action 1
|
|
716
|
+
- ❎ (X/V): Action 2
|
|
717
|
+
- P: Pause menu
|
|
718
|
+
|
|
719
|
+
## Code Structure
|
|
720
|
+
|
|
721
|
+
\`\`\`lua
|
|
722
|
+
-- _init() - Called once at start
|
|
723
|
+
-- _update60() - Called 60 times per second
|
|
724
|
+
-- _draw() - Called after update for rendering
|
|
725
|
+
\`\`\`
|
|
726
|
+
|
|
727
|
+
### Entity System
|
|
728
|
+
|
|
729
|
+
\`\`\`lua
|
|
730
|
+
-- Create entity
|
|
731
|
+
local e = make_entity("player", 64, 64)
|
|
732
|
+
|
|
733
|
+
-- Kill entity
|
|
734
|
+
kill_entity(e)
|
|
735
|
+
|
|
736
|
+
-- Check tag
|
|
737
|
+
if has_tag(e, "enemy") then
|
|
738
|
+
-- ...
|
|
739
|
+
end
|
|
740
|
+
\`\`\`
|
|
741
|
+
|
|
742
|
+
### Scenes
|
|
743
|
+
|
|
744
|
+
${project.scenes.map((s, i) => `- Scene ${i + 1}: ${s.name} (${s.entities.length} entities)`).join("\n")}
|
|
745
|
+
|
|
746
|
+
Load scene with: \`load_scene(1)\`
|
|
747
|
+
|
|
748
|
+
## Customization
|
|
749
|
+
|
|
750
|
+
### Adding Sprites
|
|
751
|
+
|
|
752
|
+
1. In PICO-8, press Ctrl+S to open sprite editor
|
|
753
|
+
2. Draw your sprites (8x8 pixels each)
|
|
754
|
+
3. Update entity_types sprite indices
|
|
755
|
+
|
|
756
|
+
### Adding Sounds
|
|
757
|
+
|
|
758
|
+
1. Press Ctrl+N for SFX editor
|
|
759
|
+
2. Create sounds in slots 0-63
|
|
760
|
+
3. Play with: \`sfx(0)\`
|
|
761
|
+
|
|
762
|
+
### Adding Music
|
|
763
|
+
|
|
764
|
+
1. Press Ctrl+M for music editor
|
|
765
|
+
2. Create patterns using SFX
|
|
766
|
+
3. Play with: \`music(0)\`
|
|
767
|
+
|
|
768
|
+
## Debug Mode
|
|
769
|
+
|
|
770
|
+
Set \`game.debug=true\` to show:
|
|
771
|
+
- FPS counter
|
|
772
|
+
- CPU usage
|
|
773
|
+
- Memory usage
|
|
774
|
+
- Entity hitboxes
|
|
775
|
+
|
|
776
|
+
## Tips
|
|
777
|
+
|
|
778
|
+
- Keep code under 8192 tokens
|
|
779
|
+
- Use shorter variable names to save tokens
|
|
780
|
+
- Reuse sprites with flip flags
|
|
781
|
+
- Use map for static backgrounds
|
|
782
|
+
- Pool entities to avoid garbage
|
|
783
|
+
|
|
784
|
+
## Links
|
|
785
|
+
|
|
786
|
+
- PICO-8 Manual: https://www.lexaloffle.com/dl/docs/pico-8_manual.html
|
|
787
|
+
- PICO-8 Wiki: https://pico-8.fandom.com/
|
|
788
|
+
- Splore: Built-in game browser (type \`splore\`)
|
|
789
|
+
`;
|
|
790
|
+
this.addTextFile("README.md", readme);
|
|
791
|
+
}
|
|
836
792
|
}
|
|
837
|
-
/* ── Factory ──────────────────────────────────────────────────── */
|
|
838
793
|
function createPico8Exporter() {
|
|
839
|
-
|
|
794
|
+
return new Pico8Exporter();
|
|
840
795
|
}
|
|
841
|
-
|
|
842
|
-
|
|
796
|
+
export {
|
|
797
|
+
Pico8Exporter,
|
|
798
|
+
createPico8Exporter
|
|
799
|
+
};
|