@nice2dev/game-engine 1.3.15 → 1.3.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (434) hide show
  1. package/CHANGELOG.md +13 -0
  2. package/dist/cjs/accessibility/Accessibility.js +152 -165
  3. package/dist/cjs/ai/AI.js +292 -294
  4. package/dist/cjs/ai/BehaviorTree.js +1029 -1113
  5. package/dist/cjs/ai/StateMachine.js +694 -756
  6. package/dist/cjs/animation/Animation.js +232 -241
  7. package/dist/cjs/audio/AudioAdvanced.js +221 -236
  8. package/dist/cjs/audio/AudioBridge.js +441 -435
  9. package/dist/cjs/audio/AudioManager.js +242 -259
  10. package/dist/cjs/build-cloud/BuildOrchestration.js +1059 -1098
  11. package/dist/cjs/build-cloud/GodotBuildCloud.js +641 -670
  12. package/dist/cjs/build-cloud/UnityBuildCloud.js +563 -610
  13. package/dist/cjs/build-cloud/UnrealBuildCloud.js +610 -635
  14. package/dist/cjs/core/EventBus.js +51 -56
  15. package/dist/cjs/core/GameClock.js +62 -66
  16. package/dist/cjs/core/GameConfig.js +72 -79
  17. package/dist/cjs/core/GameLoop.js +80 -89
  18. package/dist/cjs/core/ServiceLocator.js +61 -65
  19. package/dist/cjs/core/Validation.js +72 -82
  20. package/dist/cjs/core/math.js +108 -112
  21. package/dist/cjs/devtools/DevTools.js +542 -563
  22. package/dist/cjs/devtools/DeveloperExperience.js +521 -559
  23. package/dist/cjs/devtools/GameplayAnalytics.js +636 -646
  24. package/dist/cjs/dialogue/DialogueSystem.js +984 -986
  25. package/dist/cjs/docs/DocGenerator.js +339 -364
  26. package/dist/cjs/ecs/World.js +355 -371
  27. package/dist/cjs/editor/AchievementEditor.js +580 -636
  28. package/dist/cjs/editor/AdvancedEditor.js +184 -191
  29. package/dist/cjs/editor/AnimationRetargeting.js +696 -741
  30. package/dist/cjs/editor/AssetBrowser.js +1072 -1160
  31. package/dist/cjs/editor/AssetManager.js +187 -192
  32. package/dist/cjs/editor/ConsolePro.js +971 -1061
  33. package/dist/cjs/editor/CraftingEditor.js +680 -730
  34. package/dist/cjs/editor/DebugTools.js +187 -185
  35. package/dist/cjs/editor/DialogueSystem.js +844 -901
  36. package/dist/cjs/editor/LeaderboardSystem.js +429 -483
  37. package/dist/cjs/editor/NiceGameEditor.js +1903 -1201
  38. package/dist/cjs/editor/PrefabSystem.js +772 -838
  39. package/dist/cjs/editor/ProfilerPanel.js +649 -700
  40. package/dist/cjs/editor/QuestEditor.js +792 -839
  41. package/dist/cjs/editor/ReplaySystem.js +585 -634
  42. package/dist/cjs/editor/SceneEditor.js +176 -200
  43. package/dist/cjs/editor/ScreenshotMode.js +621 -688
  44. package/dist/cjs/editor/ShaderGraph.js +1556 -1582
  45. package/dist/cjs/editor/TimelineEditor.js +715 -778
  46. package/dist/cjs/editor/UndoRedoPro.js +830 -904
  47. package/dist/cjs/editor/VRARMode.js +582 -645
  48. package/dist/cjs/engine/NiceGameEngine.js +141 -164
  49. package/dist/cjs/engine/SaveSystem.js +441 -495
  50. package/dist/cjs/enterprise/Enterprise.js +254 -261
  51. package/dist/cjs/export/BevyExporter.js +927 -967
  52. package/dist/cjs/export/CocosExporter.js +644 -673
  53. package/dist/cjs/export/Construct3Exporter.js +783 -794
  54. package/dist/cjs/export/DefoldExporter.js +1028 -1069
  55. package/dist/cjs/export/GDevelopExporter.js +674 -708
  56. package/dist/cjs/export/GameMakerExporter.js +791 -805
  57. package/dist/cjs/export/GodotExporter.js +1003 -1045
  58. package/dist/cjs/export/MinecraftBedrockExporter.js +573 -578
  59. package/dist/cjs/export/MonoGameExporter.js +1265 -1293
  60. package/dist/cjs/export/Pico8Exporter.js +766 -812
  61. package/dist/cjs/export/PlatformExporter.js +188 -206
  62. package/dist/cjs/export/RPGMakerExporter.js +860 -879
  63. package/dist/cjs/export/RobloxExporter.js +883 -919
  64. package/dist/cjs/export/Solar2DExporter.js +1218 -1256
  65. package/dist/cjs/export/ThreeJSExporter.js +1006 -1073
  66. package/dist/cjs/export/Tic80Exporter.js +1210 -1267
  67. package/dist/cjs/export/UnityExporter.js +1116 -1131
  68. package/dist/cjs/export/UnrealExporter.js +889 -919
  69. package/dist/cjs/export/WebExporter.js +931 -970
  70. package/dist/cjs/export/index.js +42 -65
  71. package/dist/cjs/godot-integration/GodotAssetLibrary.js +659 -692
  72. package/dist/cjs/godot-integration/GodotImport.js +929 -1027
  73. package/dist/cjs/godot-integration/GodotLiveLink.js +915 -945
  74. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +911 -611
  75. package/dist/cjs/i18n/I18n.js +860 -900
  76. package/dist/cjs/i18n/useTranslation.js +84 -89
  77. package/dist/cjs/import/AsepriteImporter.js +658 -716
  78. package/dist/cjs/import/DragonBonesImporter.js +437 -461
  79. package/dist/cjs/import/GameMakerImporter.js +511 -521
  80. package/dist/cjs/import/GodotSceneImporter.js +788 -822
  81. package/dist/cjs/import/LDtkImporter.js +436 -454
  82. package/dist/cjs/import/Live2DImporter.js +497 -518
  83. package/dist/cjs/import/NdgFormat.js +424 -457
  84. package/dist/cjs/import/OgmoImporter.js +466 -493
  85. package/dist/cjs/import/RPGMakerImporter.js +451 -477
  86. package/dist/cjs/import/SceneImporter.js +378 -423
  87. package/dist/cjs/import/SpineImporter.js +511 -546
  88. package/dist/cjs/import/SpriterImporter.js +590 -613
  89. package/dist/cjs/import/TiledMapImporter.js +811 -846
  90. package/dist/cjs/import/UnitySceneImporter.js +687 -703
  91. package/dist/cjs/import/index.js +206 -251
  92. package/dist/cjs/index.js +275 -278
  93. package/dist/cjs/input/GamepadNavigation.js +185 -205
  94. package/dist/cjs/input/InputManager.js +397 -421
  95. package/dist/cjs/input/useGamepads.js +70 -81
  96. package/dist/cjs/integration/IconSprite.js +129 -256
  97. package/dist/cjs/inventory/InventorySystem.js +920 -995
  98. package/dist/cjs/kids/KidMode.js +997 -1022
  99. package/dist/cjs/kids/KidTools.js +570 -594
  100. package/dist/cjs/monetization/Monetization.js +170 -177
  101. package/dist/cjs/multiplayer/LocalMultiplayer.js +287 -287
  102. package/dist/cjs/multiplayer/MiniGameTypes.js +49 -59
  103. package/dist/cjs/native-engine/AnimationSystem.js +731 -806
  104. package/dist/cjs/native-engine/AssetPipeline.js +454 -515
  105. package/dist/cjs/native-engine/AudioEngine.js +763 -804
  106. package/dist/cjs/native-engine/InputSystem.js +1075 -1145
  107. package/dist/cjs/native-engine/NetworkingSystem.js +733 -793
  108. package/dist/cjs/native-engine/PhysicsEngine.js +583 -607
  109. package/dist/cjs/native-engine/RenderingEngine.js +302 -350
  110. package/dist/cjs/native-engine/SceneGraph.js +769 -808
  111. package/dist/cjs/network/MultiplayerTransport.js +97 -132
  112. package/dist/cjs/network/Networking.js +549 -564
  113. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AbortController.js +21 -29
  114. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +40 -48
  115. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +35 -43
  116. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +10 -15
  117. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Errors.js +103 -135
  118. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +131 -158
  119. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +39 -53
  120. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +5 -8
  121. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +40 -48
  122. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +494 -572
  123. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +826 -953
  124. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +125 -146
  125. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +13 -23
  126. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ILogger.js +11 -25
  127. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ITransport.js +13 -24
  128. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +108 -121
  129. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Loggers.js +10 -14
  130. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +150 -185
  131. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +158 -196
  132. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +90 -105
  133. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Subject.js +30 -35
  134. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +16 -21
  135. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Utils.js +215 -248
  136. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +135 -157
  137. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +76 -85
  138. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/index.js +24 -27
  139. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +3 -4
  140. package/dist/cjs/pathfinding/Pathfinding.js +245 -263
  141. package/dist/cjs/performance/AssetStreaming.js +561 -635
  142. package/dist/cjs/performance/BenchmarkSuite.js +283 -311
  143. package/dist/cjs/performance/DeltaCompression.js +467 -526
  144. package/dist/cjs/performance/DeterministicPhysics.js +450 -498
  145. package/dist/cjs/performance/ECSOptimization.js +644 -695
  146. package/dist/cjs/performance/GameSaveSystem.js +509 -556
  147. package/dist/cjs/performance/HotReload.js +447 -500
  148. package/dist/cjs/performance/InputRecording.js +511 -561
  149. package/dist/cjs/performance/InterestManagement.js +453 -500
  150. package/dist/cjs/performance/LocalizationRuntime.js +376 -423
  151. package/dist/cjs/performance/MemoryManagement.js +410 -470
  152. package/dist/cjs/performance/ModSupport.js +445 -496
  153. package/dist/cjs/performance/MultiThreadedPhysics.js +400 -443
  154. package/dist/cjs/performance/NetworkPrediction.js +424 -482
  155. package/dist/cjs/performance/ObjectPooling.js +569 -617
  156. package/dist/cjs/performance/Performance.js +174 -190
  157. package/dist/cjs/performance/PerformanceAdvanced.js +614 -637
  158. package/dist/cjs/performance/WebGPURenderer.js +656 -683
  159. package/dist/cjs/physics/PhysicsAdvanced.js +345 -379
  160. package/dist/cjs/physics/PhysicsEngine2D.js +391 -427
  161. package/dist/cjs/plugins/PluginSDK.js +432 -466
  162. package/dist/cjs/plugins/PluginTestKit.js +307 -330
  163. package/dist/cjs/procedural/Procedural.js +243 -254
  164. package/dist/cjs/procedural/WorldBuilding.js +297 -314
  165. package/dist/cjs/quest/QuestSystem.js +975 -932
  166. package/dist/cjs/release/MobileExport.js +157 -163
  167. package/dist/cjs/release/Release.js +225 -238
  168. package/dist/cjs/rendering/Camera2D.js +121 -124
  169. package/dist/cjs/rendering/Renderer2D.js +321 -335
  170. package/dist/cjs/rendering/WebGPURenderPipeline.js +632 -651
  171. package/dist/cjs/runtime3d/Runtime3D.js +359 -378
  172. package/dist/cjs/runtime3d/SceneEditor3D.js +252 -263
  173. package/dist/cjs/scene/SceneManager.js +177 -193
  174. package/dist/cjs/scripting/GraphToAST.js +574 -547
  175. package/dist/cjs/scripting/LanguageExporter.js +254 -279
  176. package/dist/cjs/scripting/NodeGraph.js +546 -570
  177. package/dist/cjs/scripting/ScriptAST.js +31 -39
  178. package/dist/cjs/scripting/VisualScripting2.js +1016 -1065
  179. package/dist/cjs/scripting/exporters/CSharpExporter.js +464 -496
  180. package/dist/cjs/scripting/exporters/GDScriptExporter.js +390 -442
  181. package/dist/cjs/scripting/exporters/LuaExporter.js +406 -447
  182. package/dist/cjs/scripting/exporters/PythonExporter.js +484 -549
  183. package/dist/cjs/scripting/exporters/RustExporter.js +459 -512
  184. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +505 -556
  185. package/dist/cjs/social/Social.js +72 -80
  186. package/dist/cjs/systems/LightingSystem.js +844 -931
  187. package/dist/cjs/systems/ParticleSystem2.js +1447 -1451
  188. package/dist/cjs/systems/PhysicsDebugSystem.js +1070 -1141
  189. package/dist/cjs/systems/TerrainSystem.js +985 -1098
  190. package/dist/cjs/templates/ActionTemplates.js +296 -309
  191. package/dist/cjs/templates/FightingTemplate.js +417 -463
  192. package/dist/cjs/templates/MetroidvaniaTemplate.js +353 -405
  193. package/dist/cjs/templates/PartyTemplates.js +190 -202
  194. package/dist/cjs/templates/PuzzleTemplates.js +245 -261
  195. package/dist/cjs/templates/RPGTemplates.js +160 -178
  196. package/dist/cjs/templates/SportsTemplates.js +237 -250
  197. package/dist/cjs/templates/StrategyTemplates.js +143 -153
  198. package/dist/cjs/templates/SurvivalTemplate.js +336 -380
  199. package/dist/cjs/templates/WaveDefense.js +499 -526
  200. package/dist/cjs/tilemap/Tilemap.js +207 -214
  201. package/dist/cjs/tutorials/TutorialBranching.js +396 -417
  202. package/dist/cjs/tutorials/TutorialEngine.js +888 -931
  203. package/dist/cjs/tutorials/TutorialOverlay.js +602 -640
  204. package/dist/cjs/tutorials/content/Tutorials_T05_T08.js +787 -809
  205. package/dist/cjs/tutorials/content/Tutorials_T09_T11.js +736 -756
  206. package/dist/cjs/tutorials/content/Tutorials_T12_T15.js +754 -778
  207. package/dist/cjs/ui/GameUI.js +295 -312
  208. package/dist/cjs/unity-integration/UnityAssetStore.js +700 -741
  209. package/dist/cjs/unity-integration/UnityImport.js +1066 -1176
  210. package/dist/cjs/unity-integration/UnityLiveLink.js +934 -981
  211. package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +1233 -757
  212. package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +1240 -768
  213. package/dist/cjs/unreal-integration/UnrealImport.js +391 -412
  214. package/dist/cjs/unreal-integration/UnrealLiveLink.js +1102 -1137
  215. package/dist/cjs/unreal-integration/UnrealMarketplace.js +436 -473
  216. package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +1150 -767
  217. package/dist/cjs/xr/ARVR.js +167 -175
  218. package/dist/esm/accessibility/Accessibility.js +160 -164
  219. package/dist/esm/ai/AI.js +310 -293
  220. package/dist/esm/ai/BehaviorTree.js +1057 -1112
  221. package/dist/esm/ai/StateMachine.js +709 -755
  222. package/dist/esm/animation/Animation.js +237 -240
  223. package/dist/esm/audio/AudioAdvanced.js +239 -235
  224. package/dist/esm/audio/AudioBridge.js +448 -434
  225. package/dist/esm/audio/AudioManager.js +243 -258
  226. package/dist/esm/build-cloud/BuildOrchestration.js +1071 -1097
  227. package/dist/esm/build-cloud/GodotBuildCloud.js +647 -669
  228. package/dist/esm/build-cloud/UnityBuildCloud.js +571 -609
  229. package/dist/esm/build-cloud/UnrealBuildCloud.js +615 -634
  230. package/dist/esm/core/EventBus.js +52 -55
  231. package/dist/esm/core/GameClock.js +63 -65
  232. package/dist/esm/core/GameConfig.js +77 -78
  233. package/dist/esm/core/GameLoop.js +81 -88
  234. package/dist/esm/core/ServiceLocator.js +63 -64
  235. package/dist/esm/core/Validation.js +82 -81
  236. package/dist/esm/core/math.js +109 -111
  237. package/dist/esm/devtools/DevTools.js +546 -562
  238. package/dist/esm/devtools/DeveloperExperience.js +535 -558
  239. package/dist/esm/devtools/GameplayAnalytics.js +647 -645
  240. package/dist/esm/dialogue/DialogueSystem.js +998 -985
  241. package/dist/esm/docs/DocGenerator.js +342 -363
  242. package/dist/esm/ecs/World.js +358 -370
  243. package/dist/esm/editor/AchievementEditor.js +584 -635
  244. package/dist/esm/editor/AdvancedEditor.js +191 -190
  245. package/dist/esm/editor/AnimationRetargeting.js +700 -740
  246. package/dist/esm/editor/AssetBrowser.js +1078 -1159
  247. package/dist/esm/editor/AssetManager.js +188 -191
  248. package/dist/esm/editor/ConsolePro.js +977 -1060
  249. package/dist/esm/editor/CraftingEditor.js +684 -729
  250. package/dist/esm/editor/DebugTools.js +194 -184
  251. package/dist/esm/editor/DialogueSystem.js +849 -900
  252. package/dist/esm/editor/LeaderboardSystem.js +433 -482
  253. package/dist/esm/editor/NiceGameEditor.js +1908 -1200
  254. package/dist/esm/editor/PrefabSystem.js +777 -837
  255. package/dist/esm/editor/ProfilerPanel.js +654 -699
  256. package/dist/esm/editor/QuestEditor.js +795 -838
  257. package/dist/esm/editor/ReplaySystem.js +591 -633
  258. package/dist/esm/editor/SceneEditor.js +189 -199
  259. package/dist/esm/editor/ScreenshotMode.js +628 -687
  260. package/dist/esm/editor/ShaderGraph.js +1565 -1581
  261. package/dist/esm/editor/TimelineEditor.js +733 -777
  262. package/dist/esm/editor/UndoRedoPro.js +835 -903
  263. package/dist/esm/editor/VRARMode.js +586 -644
  264. package/dist/esm/engine/NiceGameEngine.js +142 -163
  265. package/dist/esm/engine/SaveSystem.js +447 -494
  266. package/dist/esm/enterprise/Enterprise.js +265 -260
  267. package/dist/esm/export/BevyExporter.js +929 -966
  268. package/dist/esm/export/CocosExporter.js +646 -672
  269. package/dist/esm/export/Construct3Exporter.js +785 -793
  270. package/dist/esm/export/DefoldExporter.js +1030 -1068
  271. package/dist/esm/export/GDevelopExporter.js +676 -707
  272. package/dist/esm/export/GameMakerExporter.js +793 -804
  273. package/dist/esm/export/GodotExporter.js +1004 -1044
  274. package/dist/esm/export/MinecraftBedrockExporter.js +575 -577
  275. package/dist/esm/export/MonoGameExporter.js +1267 -1292
  276. package/dist/esm/export/Pico8Exporter.js +768 -811
  277. package/dist/esm/export/PlatformExporter.js +193 -205
  278. package/dist/esm/export/RPGMakerExporter.js +862 -878
  279. package/dist/esm/export/RobloxExporter.js +885 -918
  280. package/dist/esm/export/Solar2DExporter.js +1220 -1255
  281. package/dist/esm/export/ThreeJSExporter.js +1007 -1072
  282. package/dist/esm/export/Tic80Exporter.js +1212 -1266
  283. package/dist/esm/export/UnityExporter.js +1117 -1130
  284. package/dist/esm/export/UnrealExporter.js +891 -918
  285. package/dist/esm/export/WebExporter.js +933 -969
  286. package/dist/esm/export/index.js +86 -71
  287. package/dist/esm/godot-integration/GodotAssetLibrary.js +663 -691
  288. package/dist/esm/godot-integration/GodotImport.js +935 -1026
  289. package/dist/esm/godot-integration/GodotLiveLink.js +918 -944
  290. package/dist/esm/godot-integration/components/GodotProjectBrowser.js +912 -610
  291. package/dist/esm/i18n/I18n.js +871 -899
  292. package/dist/esm/i18n/useTranslation.js +88 -88
  293. package/dist/esm/import/AsepriteImporter.js +637 -715
  294. package/dist/esm/import/DragonBonesImporter.js +417 -460
  295. package/dist/esm/import/GameMakerImporter.js +491 -520
  296. package/dist/esm/import/GodotSceneImporter.js +767 -821
  297. package/dist/esm/import/LDtkImporter.js +415 -453
  298. package/dist/esm/import/Live2DImporter.js +477 -517
  299. package/dist/esm/import/NdgFormat.js +410 -456
  300. package/dist/esm/import/OgmoImporter.js +446 -492
  301. package/dist/esm/import/RPGMakerImporter.js +431 -476
  302. package/dist/esm/import/SceneImporter.js +385 -422
  303. package/dist/esm/import/SpineImporter.js +491 -545
  304. package/dist/esm/import/SpriterImporter.js +570 -612
  305. package/dist/esm/import/TiledMapImporter.js +790 -845
  306. package/dist/esm/import/UnitySceneImporter.js +666 -702
  307. package/dist/esm/import/index.js +247 -258
  308. package/dist/esm/index.js +1332 -188
  309. package/dist/esm/input/GamepadNavigation.js +187 -204
  310. package/dist/esm/input/InputManager.js +401 -420
  311. package/dist/esm/input/useGamepads.js +72 -80
  312. package/dist/esm/integration/IconSprite.js +143 -255
  313. package/dist/esm/inventory/InventorySystem.js +925 -994
  314. package/dist/esm/kids/KidMode.js +1003 -1021
  315. package/dist/esm/kids/KidTools.js +573 -593
  316. package/dist/esm/monetization/Monetization.js +180 -176
  317. package/dist/esm/multiplayer/LocalMultiplayer.js +290 -286
  318. package/dist/esm/multiplayer/MiniGameTypes.js +58 -58
  319. package/dist/esm/native-engine/AnimationSystem.js +735 -805
  320. package/dist/esm/native-engine/AssetPipeline.js +456 -514
  321. package/dist/esm/native-engine/AudioEngine.js +765 -803
  322. package/dist/esm/native-engine/InputSystem.js +1079 -1144
  323. package/dist/esm/native-engine/NetworkingSystem.js +740 -792
  324. package/dist/esm/native-engine/PhysicsEngine.js +585 -606
  325. package/dist/esm/native-engine/RenderingEngine.js +304 -349
  326. package/dist/esm/native-engine/SceneGraph.js +773 -807
  327. package/dist/esm/network/MultiplayerTransport.js +99 -131
  328. package/dist/esm/network/Networking.js +556 -563
  329. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AbortController.js +22 -28
  330. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +41 -47
  331. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +36 -42
  332. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +11 -14
  333. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Errors.js +111 -134
  334. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +132 -157
  335. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +40 -52
  336. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +6 -7
  337. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +42 -47
  338. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +496 -571
  339. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +828 -952
  340. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +126 -145
  341. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +14 -23
  342. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ILogger.js +12 -25
  343. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ITransport.js +15 -24
  344. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +109 -120
  345. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Loggers.js +11 -13
  346. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +151 -184
  347. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +159 -195
  348. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +91 -104
  349. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Subject.js +31 -34
  350. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +17 -20
  351. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Utils.js +230 -248
  352. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +136 -156
  353. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +77 -84
  354. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/index.js +31 -12
  355. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +4 -3
  356. package/dist/esm/pathfinding/Pathfinding.js +249 -262
  357. package/dist/esm/performance/AssetStreaming.js +567 -634
  358. package/dist/esm/performance/BenchmarkSuite.js +285 -310
  359. package/dist/esm/performance/DeltaCompression.js +478 -525
  360. package/dist/esm/performance/DeterministicPhysics.js +479 -497
  361. package/dist/esm/performance/ECSOptimization.js +653 -694
  362. package/dist/esm/performance/GameSaveSystem.js +515 -555
  363. package/dist/esm/performance/HotReload.js +454 -499
  364. package/dist/esm/performance/InputRecording.js +520 -560
  365. package/dist/esm/performance/InterestManagement.js +460 -499
  366. package/dist/esm/performance/LocalizationRuntime.js +382 -422
  367. package/dist/esm/performance/MemoryManagement.js +415 -469
  368. package/dist/esm/performance/ModSupport.js +455 -495
  369. package/dist/esm/performance/MultiThreadedPhysics.js +408 -442
  370. package/dist/esm/performance/NetworkPrediction.js +436 -481
  371. package/dist/esm/performance/ObjectPooling.js +582 -616
  372. package/dist/esm/performance/Performance.js +182 -189
  373. package/dist/esm/performance/PerformanceAdvanced.js +621 -636
  374. package/dist/esm/performance/WebGPURenderer.js +660 -682
  375. package/dist/esm/physics/PhysicsAdvanced.js +359 -378
  376. package/dist/esm/physics/PhysicsEngine2D.js +393 -426
  377. package/dist/esm/plugins/PluginSDK.js +435 -465
  378. package/dist/esm/plugins/PluginTestKit.js +315 -329
  379. package/dist/esm/procedural/Procedural.js +248 -253
  380. package/dist/esm/procedural/WorldBuilding.js +316 -313
  381. package/dist/esm/quest/QuestSystem.js +982 -931
  382. package/dist/esm/release/MobileExport.js +163 -162
  383. package/dist/esm/release/Release.js +234 -237
  384. package/dist/esm/rendering/Camera2D.js +122 -123
  385. package/dist/esm/rendering/Renderer2D.js +323 -334
  386. package/dist/esm/rendering/WebGPURenderPipeline.js +647 -650
  387. package/dist/esm/runtime3d/Runtime3D.js +368 -377
  388. package/dist/esm/runtime3d/SceneEditor3D.js +268 -262
  389. package/dist/esm/scene/SceneManager.js +178 -192
  390. package/dist/esm/scripting/GraphToAST.js +576 -546
  391. package/dist/esm/scripting/LanguageExporter.js +263 -278
  392. package/dist/esm/scripting/NodeGraph.js +550 -569
  393. package/dist/esm/scripting/ScriptAST.js +45 -38
  394. package/dist/esm/scripting/VisualScripting2.js +1025 -1064
  395. package/dist/esm/scripting/exporters/CSharpExporter.js +465 -495
  396. package/dist/esm/scripting/exporters/GDScriptExporter.js +391 -441
  397. package/dist/esm/scripting/exporters/LuaExporter.js +407 -446
  398. package/dist/esm/scripting/exporters/PythonExporter.js +485 -548
  399. package/dist/esm/scripting/exporters/RustExporter.js +460 -511
  400. package/dist/esm/scripting/exporters/TypeScriptExporter.js +506 -555
  401. package/dist/esm/social/Social.js +77 -79
  402. package/dist/esm/systems/LightingSystem.js +855 -930
  403. package/dist/esm/systems/ParticleSystem2.js +1453 -1450
  404. package/dist/esm/systems/PhysicsDebugSystem.js +1078 -1140
  405. package/dist/esm/systems/TerrainSystem.js +996 -1097
  406. package/dist/esm/templates/ActionTemplates.js +307 -308
  407. package/dist/esm/templates/FightingTemplate.js +439 -462
  408. package/dist/esm/templates/MetroidvaniaTemplate.js +391 -404
  409. package/dist/esm/templates/PartyTemplates.js +206 -201
  410. package/dist/esm/templates/PuzzleTemplates.js +260 -260
  411. package/dist/esm/templates/RPGTemplates.js +172 -177
  412. package/dist/esm/templates/SportsTemplates.js +251 -249
  413. package/dist/esm/templates/StrategyTemplates.js +158 -152
  414. package/dist/esm/templates/SurvivalTemplate.js +367 -379
  415. package/dist/esm/templates/WaveDefense.js +501 -525
  416. package/dist/esm/tilemap/Tilemap.js +209 -213
  417. package/dist/esm/tutorials/TutorialBranching.js +399 -416
  418. package/dist/esm/tutorials/TutorialEngine.js +893 -930
  419. package/dist/esm/tutorials/TutorialOverlay.js +603 -639
  420. package/dist/esm/tutorials/content/Tutorials_T05_T08.js +792 -808
  421. package/dist/esm/tutorials/content/Tutorials_T09_T11.js +740 -755
  422. package/dist/esm/tutorials/content/Tutorials_T12_T15.js +759 -777
  423. package/dist/esm/ui/GameUI.js +296 -311
  424. package/dist/esm/unity-integration/UnityAssetStore.js +704 -740
  425. package/dist/esm/unity-integration/UnityImport.js +1071 -1175
  426. package/dist/esm/unity-integration/UnityLiveLink.js +938 -980
  427. package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js +1234 -756
  428. package/dist/esm/unity-integration/components/UnityProjectBrowser.js +1241 -767
  429. package/dist/esm/unreal-integration/UnrealImport.js +395 -411
  430. package/dist/esm/unreal-integration/UnrealLiveLink.js +1105 -1136
  431. package/dist/esm/unreal-integration/UnrealMarketplace.js +442 -472
  432. package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js +1151 -766
  433. package/dist/esm/xr/ARVR.js +181 -174
  434. package/package.json +7 -12
@@ -1,944 +1,908 @@
1
- 'use strict';
2
-
3
- var PlatformExporter = require('./PlatformExporter.js');
4
-
5
- /* ────────────────────────────────────────────────────────────────
6
- Roblox Exporter — Roblox Studio Project Export
7
-
8
- Exports Nice2Dev projects to Roblox Studio format including:
9
- - Luau scripts (.lua)
10
- - Model instances (.rbxmx XML)
11
- - Module scripts
12
- - Place file structure
13
- ──────────────────────────────────────────────────────────────── */
14
- /* ── Roblox Exporter Implementation ───────────────────────────── */
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
3
+ const PlatformExporter = require("./PlatformExporter.js");
15
4
  class RobloxExporter extends PlatformExporter.PlatformExporter {
16
- constructor() {
17
- super(...arguments);
18
- this.platformId = 'roblox';
19
- this.platformInfo = {
20
- id: 'roblox',
21
- name: 'Roblox Studio',
22
- description: 'Roblox platform with Luau scripting language',
23
- website: 'https://create.roblox.com',
24
- features: [
25
- '3d-rendering',
26
- 'physics-3d',
27
- 'audio',
28
- 'networking',
29
- 'ui-system',
30
- 'particles',
31
- 'animation',
32
- ],
33
- supportedAssets: ['audio', 'script', 'scene', 'prefab', 'particleSystem', 'texture', 'data'],
34
- exportFormats: ['.lua', '.rbxmx', '.rbxlx'],
35
- };
36
- this.projectName = 'Nice2DevGame';
37
- this.useStrictMode = true;
5
+ constructor() {
6
+ super(...arguments);
7
+ this.platformId = "roblox";
8
+ this.platformInfo = {
9
+ id: "roblox",
10
+ name: "Roblox Studio",
11
+ description: "Roblox platform with Luau scripting language",
12
+ website: "https://create.roblox.com",
13
+ features: [
14
+ "3d-rendering",
15
+ "physics-3d",
16
+ "audio",
17
+ "networking",
18
+ "ui-system",
19
+ "particles",
20
+ "animation"
21
+ ],
22
+ supportedAssets: ["audio", "script", "scene", "prefab", "particleSystem", "texture", "data"],
23
+ exportFormats: [".lua", ".rbxmx", ".rbxlx"]
24
+ };
25
+ this.projectName = "Nice2DevGame";
26
+ this.useStrictMode = true;
27
+ }
28
+ async doExport(project, options) {
29
+ this.projectName = (options.projectName ?? project.name).replace(/[^a-zA-Z0-9_]/g, "_");
30
+ const platformOpts = options.platformOptions ?? {};
31
+ this.useStrictMode = platformOpts.strictMode !== false;
32
+ await this.generateFolderStructure(project, options);
33
+ await this.generateCoreScripts(project, options);
34
+ await this.generateServicesSetup(project, options);
35
+ for (const scene of project.scenes) {
36
+ await this.exportScene(scene, project, options);
38
37
  }
39
- async doExport(project, options) {
40
- this.projectName = (options.projectName ?? project.name).replace(/[^a-zA-Z0-9_]/g, '_');
41
- const platformOpts = options.platformOptions ?? {};
42
- this.useStrictMode = platformOpts.strictMode !== false;
43
- // Generate folder structure
44
- await this.generateFolderStructure(project, options);
45
- // Generate core scripts
46
- await this.generateCoreScripts(project, options);
47
- // Generate services setup
48
- await this.generateServicesSetup(project, options);
49
- // Export scenes as places/models
50
- for (const scene of project.scenes) {
51
- await this.exportScene(scene, project, options);
52
- }
53
- // Export prefabs as models
54
- for (const prefab of project.prefabs) {
55
- await this.exportPrefab(prefab, options);
56
- }
57
- // Generate client scripts if enabled
58
- if (platformOpts.includeClientScripts !== false) {
59
- await this.generateClientScripts(project, options);
60
- }
61
- // Generate server scripts if enabled
62
- if (platformOpts.includeServerScripts !== false) {
63
- await this.generateServerScripts(project, options);
64
- }
38
+ for (const prefab of project.prefabs) {
39
+ await this.exportPrefab(prefab, options);
65
40
  }
66
- /* ── Folder Structure ───────────────────────────────────────── */
67
- async generateFolderStructure(project, _options) {
68
- // README for the export
69
- const readme = `# ${project.name} - Roblox Export
70
-
71
- Generated from Nice2Dev project v${project.version}
72
-
73
- ## Folder Structure
74
-
75
- - \`ServerScriptService/\` - Server-side scripts
76
- - \`ReplicatedStorage/\` - Shared modules and assets
77
- - \`StarterPlayer/StarterPlayerScripts/\` - Client scripts
78
- - \`StarterGui/\` - UI elements
79
- - \`Workspace/\` - Game world objects
80
-
81
- ## Setup Instructions
82
-
83
- 1. Open Roblox Studio
84
- 2. Create a new place or open existing
85
- 3. Import the .rbxmx model files
86
- 4. Copy Lua scripts to appropriate services
87
- 5. Configure game settings as needed
88
-
89
- ## Notes
90
-
91
- - Textures and audio assets need to be uploaded to Roblox and IDs updated
92
- - Physics settings may need adjustment for Roblox's scale
93
- `;
94
- this.addTextFile('README.md', readme);
41
+ if (platformOpts.includeClientScripts !== false) {
42
+ await this.generateClientScripts(project, options);
43
+ }
44
+ if (platformOpts.includeServerScripts !== false) {
45
+ await this.generateServerScripts(project, options);
95
46
  }
96
- /* ── Core Scripts ───────────────────────────────────────────── */
97
- async generateCoreScripts(project, _options) {
98
- // Game Manager Module
99
- const gameManagerModule = `${this.useStrictMode ? '--!strict\n' : ''}--[[
100
- Game Manager Module
101
- Generated from Nice2Dev project: ${project.name}
102
-
103
- Central game state and utility management.
104
- ]]
105
-
106
- local GameManager = {}
107
- GameManager.__index = GameManager
108
-
109
- -- Services
110
- local Players = game:GetService("Players")
111
- local ReplicatedStorage = game:GetService("ReplicatedStorage")
112
- local RunService = game:GetService("RunService")
113
-
114
- -- Game State
115
- local gameState = {
116
- isPaused = false,
117
- currentScene = nil,
118
- entities = {},
119
- globalVariables = {},
120
- }
121
-
122
- -- Settings from Nice2Dev project
123
- GameManager.Settings = {
124
- GameWidth = ${project.settings.resolution.width},
125
- GameHeight = ${project.settings.resolution.height},
126
- MasterVolume = ${project.settings.audio.masterVolume},
127
- PhysicsEnabled = ${project.settings.physics.enabled},
128
- GravityX = ${project.settings.physics.gravity.x},
129
- GravityY = ${project.settings.physics.gravity.y},
130
- }
131
-
132
- function GameManager.new()
133
- local self = setmetatable({}, GameManager)
134
- return self
135
- end
136
-
137
- function GameManager:Initialize()
138
- -- Apply gravity settings
139
- workspace.Gravity = math.abs(self.Settings.GravityY)
140
-
141
- -- Set up game loop
142
- RunService.Heartbeat:Connect(function(deltaTime)
143
- if not gameState.isPaused then
144
- self:Update(deltaTime)
145
- end
146
- end)
147
-
148
- print("[GameManager] Initialized")
149
- end
150
-
151
- function GameManager:Update(deltaTime: number)
152
- -- Update all registered entities
153
- for id, entity in pairs(gameState.entities) do
154
- if entity.Update then
155
- entity:Update(deltaTime)
156
- end
157
- end
158
- end
159
-
160
- function GameManager:RegisterEntity(id: string, entity: any)
161
- gameState.entities[id] = entity
162
- end
163
-
164
- function GameManager:UnregisterEntity(id: string)
165
- gameState.entities[id] = nil
166
- end
167
-
168
- function GameManager:GetEntity(id: string)
169
- return gameState.entities[id]
170
- end
171
-
172
- function GameManager:SetVariable(key: string, value: any)
173
- gameState.globalVariables[key] = value
174
- end
175
-
176
- function GameManager:GetVariable(key: string): any
177
- return gameState.globalVariables[key]
178
- end
179
-
180
- function GameManager:Pause()
181
- gameState.isPaused = true
182
- end
183
-
184
- function GameManager:Resume()
185
- gameState.isPaused = false
186
- end
187
-
188
- function GameManager:IsPaused(): boolean
189
- return gameState.isPaused
190
- end
191
-
192
- return GameManager
47
+ }
48
+ /* ── Folder Structure ───────────────────────────────────────── */
49
+ async generateFolderStructure(project, _options) {
50
+ const readme = `# ${project.name} - Roblox Export
51
+
52
+ Generated from Nice2Dev project v${project.version}
53
+
54
+ ## Folder Structure
55
+
56
+ - \`ServerScriptService/\` - Server-side scripts
57
+ - \`ReplicatedStorage/\` - Shared modules and assets
58
+ - \`StarterPlayer/StarterPlayerScripts/\` - Client scripts
59
+ - \`StarterGui/\` - UI elements
60
+ - \`Workspace/\` - Game world objects
61
+
62
+ ## Setup Instructions
63
+
64
+ 1. Open Roblox Studio
65
+ 2. Create a new place or open existing
66
+ 3. Import the .rbxmx model files
67
+ 4. Copy Lua scripts to appropriate services
68
+ 5. Configure game settings as needed
69
+
70
+ ## Notes
71
+
72
+ - Textures and audio assets need to be uploaded to Roblox and IDs updated
73
+ - Physics settings may need adjustment for Roblox's scale
193
74
  `;
194
- this.addTextFile('ReplicatedStorage/Modules/GameManager.lua', gameManagerModule);
195
- // Entity Base Module
196
- const entityBaseModule = `${this.useStrictMode ? '--!strict\n' : ''}--[[
197
- Entity Base Module
198
- Base class for all Nice2Dev entities
199
- ]]
200
-
201
- local EntityBase = {}
202
- EntityBase.__index = EntityBase
203
-
204
- export type Entity = {
205
- Id: string,
206
- Name: string,
207
- Tags: {string},
208
- Instance: Instance?,
209
-
210
- Start: (self: Entity) -> (),
211
- Update: (self: Entity, deltaTime: number) -> (),
212
- Destroy: (self: Entity) -> (),
213
- HasTag: (self: Entity, tag: string) -> boolean,
214
- }
215
-
216
- function EntityBase.new(id: string, name: string): Entity
217
- local self = setmetatable({}, EntityBase)
218
- self.Id = id
219
- self.Name = name
220
- self.Tags = {}
221
- self.Instance = nil
222
- return self :: Entity
223
- end
224
-
225
- function EntityBase:Start()
226
- -- Override in derived entities
227
- end
228
-
229
- function EntityBase:Update(deltaTime: number)
230
- -- Override in derived entities
231
- end
232
-
233
- function EntityBase:Destroy()
234
- if self.Instance then
235
- self.Instance:Destroy()
236
- end
237
- end
238
-
239
- function EntityBase:HasTag(tag: string): boolean
240
- for _, t in ipairs(self.Tags) do
241
- if t == tag then
242
- return true
243
- end
244
- end
245
- return false
246
- end
247
-
248
- function EntityBase:AddTag(tag: string)
249
- if not self:HasTag(tag) then
250
- table.insert(self.Tags, tag)
251
- end
252
- end
253
-
254
- function EntityBase:RemoveTag(tag: string)
255
- for i, t in ipairs(self.Tags) do
256
- if t == tag then
257
- table.remove(self.Tags, i)
258
- return
259
- end
260
- end
261
- end
262
-
263
- function EntityBase:SetPosition(x: number, y: number, z: number?)
264
- if self.Instance and self.Instance:IsA("BasePart") then
265
- self.Instance.Position = Vector3.new(x, y, z or 0)
266
- elseif self.Instance and self.Instance:IsA("Model") then
267
- local primary = self.Instance.PrimaryPart
268
- if primary then
269
- self.Instance:SetPrimaryPartCFrame(CFrame.new(x, y, z or 0))
270
- end
271
- end
272
- end
273
-
274
- function EntityBase:GetPosition(): Vector3
275
- if self.Instance and self.Instance:IsA("BasePart") then
276
- return self.Instance.Position
277
- elseif self.Instance and self.Instance:IsA("Model") then
278
- local primary = self.Instance.PrimaryPart
279
- if primary then
280
- return primary.Position
281
- end
282
- end
283
- return Vector3.new(0, 0, 0)
284
- end
285
-
286
- function EntityBase:MoveTowards(targetPosition: Vector3, speed: number, deltaTime: number)
287
- local currentPos = self:GetPosition()
288
- local direction = (targetPosition - currentPos).Unit
289
- local distance = (targetPosition - currentPos).Magnitude
290
-
291
- if distance <= speed * deltaTime then
292
- self:SetPosition(targetPosition.X, targetPosition.Y, targetPosition.Z)
293
- else
294
- local newPos = currentPos + direction * speed * deltaTime
295
- self:SetPosition(newPos.X, newPos.Y, newPos.Z)
296
- end
297
- end
298
-
299
- function EntityBase:LookAt(targetPosition: Vector3)
300
- if self.Instance and self.Instance:IsA("BasePart") then
301
- self.Instance.CFrame = CFrame.lookAt(self.Instance.Position, targetPosition)
302
- end
303
- end
304
-
305
- return EntityBase
75
+ this.addTextFile("README.md", readme);
76
+ }
77
+ /* ── Core Scripts ───────────────────────────────────────────── */
78
+ async generateCoreScripts(project, _options) {
79
+ const gameManagerModule = `${this.useStrictMode ? "--!strict\n" : ""}--[[
80
+ Game Manager Module
81
+ Generated from Nice2Dev project: ${project.name}
82
+
83
+ Central game state and utility management.
84
+ ]]
85
+
86
+ local GameManager = {}
87
+ GameManager.__index = GameManager
88
+
89
+ -- Services
90
+ local Players = game:GetService("Players")
91
+ local ReplicatedStorage = game:GetService("ReplicatedStorage")
92
+ local RunService = game:GetService("RunService")
93
+
94
+ -- Game State
95
+ local gameState = {
96
+ isPaused = false,
97
+ currentScene = nil,
98
+ entities = {},
99
+ globalVariables = {},
100
+ }
101
+
102
+ -- Settings from Nice2Dev project
103
+ GameManager.Settings = {
104
+ GameWidth = ${project.settings.resolution.width},
105
+ GameHeight = ${project.settings.resolution.height},
106
+ MasterVolume = ${project.settings.audio.masterVolume},
107
+ PhysicsEnabled = ${project.settings.physics.enabled},
108
+ GravityX = ${project.settings.physics.gravity.x},
109
+ GravityY = ${project.settings.physics.gravity.y},
110
+ }
111
+
112
+ function GameManager.new()
113
+ local self = setmetatable({}, GameManager)
114
+ return self
115
+ end
116
+
117
+ function GameManager:Initialize()
118
+ -- Apply gravity settings
119
+ workspace.Gravity = math.abs(self.Settings.GravityY)
120
+
121
+ -- Set up game loop
122
+ RunService.Heartbeat:Connect(function(deltaTime)
123
+ if not gameState.isPaused then
124
+ self:Update(deltaTime)
125
+ end
126
+ end)
127
+
128
+ print("[GameManager] Initialized")
129
+ end
130
+
131
+ function GameManager:Update(deltaTime: number)
132
+ -- Update all registered entities
133
+ for id, entity in pairs(gameState.entities) do
134
+ if entity.Update then
135
+ entity:Update(deltaTime)
136
+ end
137
+ end
138
+ end
139
+
140
+ function GameManager:RegisterEntity(id: string, entity: any)
141
+ gameState.entities[id] = entity
142
+ end
143
+
144
+ function GameManager:UnregisterEntity(id: string)
145
+ gameState.entities[id] = nil
146
+ end
147
+
148
+ function GameManager:GetEntity(id: string)
149
+ return gameState.entities[id]
150
+ end
151
+
152
+ function GameManager:SetVariable(key: string, value: any)
153
+ gameState.globalVariables[key] = value
154
+ end
155
+
156
+ function GameManager:GetVariable(key: string): any
157
+ return gameState.globalVariables[key]
158
+ end
159
+
160
+ function GameManager:Pause()
161
+ gameState.isPaused = true
162
+ end
163
+
164
+ function GameManager:Resume()
165
+ gameState.isPaused = false
166
+ end
167
+
168
+ function GameManager:IsPaused(): boolean
169
+ return gameState.isPaused
170
+ end
171
+
172
+ return GameManager
306
173
  `;
307
- this.addTextFile('ReplicatedStorage/Modules/EntityBase.lua', entityBaseModule);
308
- // Utility Module
309
- const utilityModule = `${this.useStrictMode ? '--!strict\n' : ''}--[[
310
- Nice2Dev Utility Module
311
- Common utility functions for game development
312
- ]]
313
-
314
- local Utility = {}
315
-
316
- -- Math Utilities
317
- function Utility.Lerp(a: number, b: number, t: number): number
318
- return a + (b - a) * math.clamp(t, 0, 1)
319
- end
320
-
321
- function Utility.LerpVector3(a: Vector3, b: Vector3, t: number): Vector3
322
- return a:Lerp(b, math.clamp(t, 0, 1))
323
- end
324
-
325
- function Utility.LerpColor3(a: Color3, b: Color3, t: number): Color3
326
- return a:Lerp(b, math.clamp(t, 0, 1))
327
- end
328
-
329
- function Utility.Remap(value: number, inMin: number, inMax: number, outMin: number, outMax: number): number
330
- return outMin + (value - inMin) * (outMax - outMin) / (inMax - inMin)
331
- end
332
-
333
- function Utility.RandomPointInCircle(center: Vector3, radius: number): Vector3
334
- local angle = math.random() * math.pi * 2
335
- local distance = math.sqrt(math.random()) * radius
336
- return center + Vector3.new(
337
- math.cos(angle) * distance,
338
- 0,
339
- math.sin(angle) * distance
340
- )
341
- end
342
-
343
- function Utility.RandomPointInSphere(center: Vector3, radius: number): Vector3
344
- local theta = math.random() * math.pi * 2
345
- local phi = math.acos(2 * math.random() - 1)
346
- local r = radius * math.random() ^ (1/3)
347
-
348
- return center + Vector3.new(
349
- r * math.sin(phi) * math.cos(theta),
350
- r * math.sin(phi) * math.sin(theta),
351
- r * math.cos(phi)
352
- )
353
- end
354
-
355
- -- Distance Utilities
356
- function Utility.Distance2D(a: Vector3, b: Vector3): number
357
- local dx = a.X - b.X
358
- local dz = a.Z - b.Z
359
- return math.sqrt(dx * dx + dz * dz)
360
- end
361
-
362
- function Utility.Distance3D(a: Vector3, b: Vector3): number
363
- return (a - b).Magnitude
364
- end
365
-
366
- -- Instance Utilities
367
- function Utility.FindFirstChildWithTag(parent: Instance, tag: string): Instance?
368
- local CollectionService = game:GetService("CollectionService")
369
- for _, child in ipairs(parent:GetChildren()) do
370
- if CollectionService:HasTag(child, tag) then
371
- return child
372
- end
373
- end
374
- return nil
375
- end
376
-
377
- function Utility.FindChildrenWithTag(parent: Instance, tag: string): {Instance}
378
- local CollectionService = game:GetService("CollectionService")
379
- local result = {}
380
- for _, child in ipairs(parent:GetDescendants()) do
381
- if CollectionService:HasTag(child, tag) then
382
- table.insert(result, child)
383
- end
384
- end
385
- return result
386
- end
387
-
388
- -- Timer Utility
389
- function Utility.CreateTimer(duration: number, callback: () -> ()): thread
390
- return task.spawn(function()
391
- task.wait(duration)
392
- callback()
393
- end)
394
- end
395
-
396
- function Utility.CreateRepeatingTimer(interval: number, callback: () -> boolean): thread
397
- return task.spawn(function()
398
- while true do
399
- task.wait(interval)
400
- local shouldContinue = callback()
401
- if not shouldContinue then
402
- break
403
- end
404
- end
405
- end)
406
- end
407
-
408
- -- Spawn Utility
409
- function Utility.SpawnModel(model: Model, position: Vector3, parent: Instance?): Model
410
- local clone = model:Clone()
411
- if clone.PrimaryPart then
412
- clone:SetPrimaryPartCFrame(CFrame.new(position))
413
- end
414
- clone.Parent = parent or workspace
415
- return clone
416
- end
417
-
418
- return Utility
174
+ this.addTextFile("ReplicatedStorage/Modules/GameManager.lua", gameManagerModule);
175
+ const entityBaseModule = `${this.useStrictMode ? "--!strict\n" : ""}--[[
176
+ Entity Base Module
177
+ Base class for all Nice2Dev entities
178
+ ]]
179
+
180
+ local EntityBase = {}
181
+ EntityBase.__index = EntityBase
182
+
183
+ export type Entity = {
184
+ Id: string,
185
+ Name: string,
186
+ Tags: {string},
187
+ Instance: Instance?,
188
+
189
+ Start: (self: Entity) -> (),
190
+ Update: (self: Entity, deltaTime: number) -> (),
191
+ Destroy: (self: Entity) -> (),
192
+ HasTag: (self: Entity, tag: string) -> boolean,
193
+ }
194
+
195
+ function EntityBase.new(id: string, name: string): Entity
196
+ local self = setmetatable({}, EntityBase)
197
+ self.Id = id
198
+ self.Name = name
199
+ self.Tags = {}
200
+ self.Instance = nil
201
+ return self :: Entity
202
+ end
203
+
204
+ function EntityBase:Start()
205
+ -- Override in derived entities
206
+ end
207
+
208
+ function EntityBase:Update(deltaTime: number)
209
+ -- Override in derived entities
210
+ end
211
+
212
+ function EntityBase:Destroy()
213
+ if self.Instance then
214
+ self.Instance:Destroy()
215
+ end
216
+ end
217
+
218
+ function EntityBase:HasTag(tag: string): boolean
219
+ for _, t in ipairs(self.Tags) do
220
+ if t == tag then
221
+ return true
222
+ end
223
+ end
224
+ return false
225
+ end
226
+
227
+ function EntityBase:AddTag(tag: string)
228
+ if not self:HasTag(tag) then
229
+ table.insert(self.Tags, tag)
230
+ end
231
+ end
232
+
233
+ function EntityBase:RemoveTag(tag: string)
234
+ for i, t in ipairs(self.Tags) do
235
+ if t == tag then
236
+ table.remove(self.Tags, i)
237
+ return
238
+ end
239
+ end
240
+ end
241
+
242
+ function EntityBase:SetPosition(x: number, y: number, z: number?)
243
+ if self.Instance and self.Instance:IsA("BasePart") then
244
+ self.Instance.Position = Vector3.new(x, y, z or 0)
245
+ elseif self.Instance and self.Instance:IsA("Model") then
246
+ local primary = self.Instance.PrimaryPart
247
+ if primary then
248
+ self.Instance:SetPrimaryPartCFrame(CFrame.new(x, y, z or 0))
249
+ end
250
+ end
251
+ end
252
+
253
+ function EntityBase:GetPosition(): Vector3
254
+ if self.Instance and self.Instance:IsA("BasePart") then
255
+ return self.Instance.Position
256
+ elseif self.Instance and self.Instance:IsA("Model") then
257
+ local primary = self.Instance.PrimaryPart
258
+ if primary then
259
+ return primary.Position
260
+ end
261
+ end
262
+ return Vector3.new(0, 0, 0)
263
+ end
264
+
265
+ function EntityBase:MoveTowards(targetPosition: Vector3, speed: number, deltaTime: number)
266
+ local currentPos = self:GetPosition()
267
+ local direction = (targetPosition - currentPos).Unit
268
+ local distance = (targetPosition - currentPos).Magnitude
269
+
270
+ if distance <= speed * deltaTime then
271
+ self:SetPosition(targetPosition.X, targetPosition.Y, targetPosition.Z)
272
+ else
273
+ local newPos = currentPos + direction * speed * deltaTime
274
+ self:SetPosition(newPos.X, newPos.Y, newPos.Z)
275
+ end
276
+ end
277
+
278
+ function EntityBase:LookAt(targetPosition: Vector3)
279
+ if self.Instance and self.Instance:IsA("BasePart") then
280
+ self.Instance.CFrame = CFrame.lookAt(self.Instance.Position, targetPosition)
281
+ end
282
+ end
283
+
284
+ return EntityBase
419
285
  `;
420
- this.addTextFile('ReplicatedStorage/Modules/Utility.lua', utilityModule);
421
- }
422
- /* ── Services Setup ─────────────────────────────────────────── */
423
- async generateServicesSetup(project, options) {
424
- const platformOpts = options.platformOptions ?? {};
425
- // Based on genre, include different default setups
426
- const genre = platformOpts.genre ?? 'adventure';
427
- // Game Initialization Script
428
- const initScript = `${this.useStrictMode ? '--!strict\n' : ''}--[[
429
- Game Initialization Script
430
- Generated from Nice2Dev project: ${project.name}
431
- Genre: ${genre}
432
- ]]
433
-
434
- local ReplicatedStorage = game:GetService("ReplicatedStorage")
435
- local Players = game:GetService("Players")
436
-
437
- -- Wait for modules to load
438
- local Modules = ReplicatedStorage:WaitForChild("Modules")
439
- local GameManager = require(Modules:WaitForChild("GameManager"))
440
-
441
- -- Initialize game
442
- local gameManager = GameManager.new()
443
- gameManager:Initialize()
444
-
445
- -- Store reference globally for other scripts
446
- _G.GameManager = gameManager
447
-
448
- -- Player handling
449
- Players.PlayerAdded:Connect(function(player)
450
- print("[Game] Player joined:", player.Name)
451
-
452
- player.CharacterAdded:Connect(function(character)
453
- -- Character setup
454
- local humanoid = character:WaitForChild("Humanoid")
455
-
456
- -- Apply Nice2Dev settings
457
- -- humanoid.WalkSpeed = 16
458
- -- humanoid.JumpPower = 50
459
- end)
460
- end)
461
-
462
- Players.PlayerRemoving:Connect(function(player)
463
- print("[Game] Player left:", player.Name)
464
- end)
465
-
466
- print("[Game] ${project.name} initialized successfully!")
286
+ this.addTextFile("ReplicatedStorage/Modules/EntityBase.lua", entityBaseModule);
287
+ const utilityModule = `${this.useStrictMode ? "--!strict\n" : ""}--[[
288
+ Nice2Dev Utility Module
289
+ Common utility functions for game development
290
+ ]]
291
+
292
+ local Utility = {}
293
+
294
+ -- Math Utilities
295
+ function Utility.Lerp(a: number, b: number, t: number): number
296
+ return a + (b - a) * math.clamp(t, 0, 1)
297
+ end
298
+
299
+ function Utility.LerpVector3(a: Vector3, b: Vector3, t: number): Vector3
300
+ return a:Lerp(b, math.clamp(t, 0, 1))
301
+ end
302
+
303
+ function Utility.LerpColor3(a: Color3, b: Color3, t: number): Color3
304
+ return a:Lerp(b, math.clamp(t, 0, 1))
305
+ end
306
+
307
+ function Utility.Remap(value: number, inMin: number, inMax: number, outMin: number, outMax: number): number
308
+ return outMin + (value - inMin) * (outMax - outMin) / (inMax - inMin)
309
+ end
310
+
311
+ function Utility.RandomPointInCircle(center: Vector3, radius: number): Vector3
312
+ local angle = math.random() * math.pi * 2
313
+ local distance = math.sqrt(math.random()) * radius
314
+ return center + Vector3.new(
315
+ math.cos(angle) * distance,
316
+ 0,
317
+ math.sin(angle) * distance
318
+ )
319
+ end
320
+
321
+ function Utility.RandomPointInSphere(center: Vector3, radius: number): Vector3
322
+ local theta = math.random() * math.pi * 2
323
+ local phi = math.acos(2 * math.random() - 1)
324
+ local r = radius * math.random() ^ (1/3)
325
+
326
+ return center + Vector3.new(
327
+ r * math.sin(phi) * math.cos(theta),
328
+ r * math.sin(phi) * math.sin(theta),
329
+ r * math.cos(phi)
330
+ )
331
+ end
332
+
333
+ -- Distance Utilities
334
+ function Utility.Distance2D(a: Vector3, b: Vector3): number
335
+ local dx = a.X - b.X
336
+ local dz = a.Z - b.Z
337
+ return math.sqrt(dx * dx + dz * dz)
338
+ end
339
+
340
+ function Utility.Distance3D(a: Vector3, b: Vector3): number
341
+ return (a - b).Magnitude
342
+ end
343
+
344
+ -- Instance Utilities
345
+ function Utility.FindFirstChildWithTag(parent: Instance, tag: string): Instance?
346
+ local CollectionService = game:GetService("CollectionService")
347
+ for _, child in ipairs(parent:GetChildren()) do
348
+ if CollectionService:HasTag(child, tag) then
349
+ return child
350
+ end
351
+ end
352
+ return nil
353
+ end
354
+
355
+ function Utility.FindChildrenWithTag(parent: Instance, tag: string): {Instance}
356
+ local CollectionService = game:GetService("CollectionService")
357
+ local result = {}
358
+ for _, child in ipairs(parent:GetDescendants()) do
359
+ if CollectionService:HasTag(child, tag) then
360
+ table.insert(result, child)
361
+ end
362
+ end
363
+ return result
364
+ end
365
+
366
+ -- Timer Utility
367
+ function Utility.CreateTimer(duration: number, callback: () -> ()): thread
368
+ return task.spawn(function()
369
+ task.wait(duration)
370
+ callback()
371
+ end)
372
+ end
373
+
374
+ function Utility.CreateRepeatingTimer(interval: number, callback: () -> boolean): thread
375
+ return task.spawn(function()
376
+ while true do
377
+ task.wait(interval)
378
+ local shouldContinue = callback()
379
+ if not shouldContinue then
380
+ break
381
+ end
382
+ end
383
+ end)
384
+ end
385
+
386
+ -- Spawn Utility
387
+ function Utility.SpawnModel(model: Model, position: Vector3, parent: Instance?): Model
388
+ local clone = model:Clone()
389
+ if clone.PrimaryPart then
390
+ clone:SetPrimaryPartCFrame(CFrame.new(position))
391
+ end
392
+ clone.Parent = parent or workspace
393
+ return clone
394
+ end
395
+
396
+ return Utility
467
397
  `;
468
- this.addTextFile('ServerScriptService/GameInit.server.lua', initScript);
469
- }
470
- /* ── Client Scripts ─────────────────────────────────────────── */
471
- async generateClientScripts(_project, _options) {
472
- // Client-side game controller
473
- const clientController = `${this.useStrictMode ? '--!strict\n' : ''}--[[
474
- Client Controller
475
- Handles client-side game logic and input
476
- ]]
477
-
478
- local Players = game:GetService("Players")
479
- local ReplicatedStorage = game:GetService("ReplicatedStorage")
480
- local UserInputService = game:GetService("UserInputService")
481
- local RunService = game:GetService("RunService")
482
-
483
- local LocalPlayer = Players.LocalPlayer
484
-
485
- -- Modules
486
- local Modules = ReplicatedStorage:WaitForChild("Modules")
487
- local Utility = require(Modules:WaitForChild("Utility"))
488
-
489
- -- Input State
490
- local inputState = {
491
- moveDirection = Vector3.new(0, 0, 0),
492
- mousePosition = Vector2.new(0, 0),
493
- keysDown = {},
494
- }
495
-
496
- -- Input Handling
497
- UserInputService.InputBegan:Connect(function(input, gameProcessed)
498
- if gameProcessed then return end
499
-
500
- if input.UserInputType == Enum.UserInputType.Keyboard then
501
- inputState.keysDown[input.KeyCode] = true
502
-
503
- -- Example: Jump on space
504
- if input.KeyCode == Enum.KeyCode.Space then
505
- local character = LocalPlayer.Character
506
- if character then
507
- local humanoid = character:FindFirstChildOfClass("Humanoid")
508
- if humanoid then
509
- humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
510
- end
511
- end
512
- end
513
- elseif input.UserInputType == Enum.UserInputType.MouseButton1 then
514
- -- Left click
515
- elseif input.UserInputType == Enum.UserInputType.MouseButton2 then
516
- -- Right click
517
- end
518
- end)
519
-
520
- UserInputService.InputEnded:Connect(function(input, gameProcessed)
521
- if input.UserInputType == Enum.UserInputType.Keyboard then
522
- inputState.keysDown[input.KeyCode] = nil
523
- end
524
- end)
525
-
526
- -- Mouse tracking
527
- UserInputService.InputChanged:Connect(function(input)
528
- if input.UserInputType == Enum.UserInputType.MouseMovement then
529
- inputState.mousePosition = Vector2.new(input.Position.X, input.Position.Y)
530
- end
531
- end)
532
-
533
- -- Helper functions
534
- local function IsKeyDown(keyCode: Enum.KeyCode): boolean
535
- return inputState.keysDown[keyCode] ~= nil
536
- end
537
-
538
- local function GetMoveDirection(): Vector3
539
- local direction = Vector3.new(0, 0, 0)
540
-
541
- if IsKeyDown(Enum.KeyCode.W) or IsKeyDown(Enum.KeyCode.Up) then
542
- direction = direction + Vector3.new(0, 0, -1)
543
- end
544
- if IsKeyDown(Enum.KeyCode.S) or IsKeyDown(Enum.KeyCode.Down) then
545
- direction = direction + Vector3.new(0, 0, 1)
546
- end
547
- if IsKeyDown(Enum.KeyCode.A) or IsKeyDown(Enum.KeyCode.Left) then
548
- direction = direction + Vector3.new(-1, 0, 0)
549
- end
550
- if IsKeyDown(Enum.KeyCode.D) or IsKeyDown(Enum.KeyCode.Right) then
551
- direction = direction + Vector3.new(1, 0, 0)
552
- end
553
-
554
- if direction.Magnitude > 0 then
555
- direction = direction.Unit
556
- end
557
-
558
- return direction
559
- end
560
-
561
- -- Client update loop
562
- RunService.RenderStepped:Connect(function(deltaTime)
563
- inputState.moveDirection = GetMoveDirection()
564
-
565
- -- Update client-side effects, animations, etc.
566
- end)
567
-
568
- print("[ClientController] Initialized")
398
+ this.addTextFile("ReplicatedStorage/Modules/Utility.lua", utilityModule);
399
+ }
400
+ /* ── Services Setup ─────────────────────────────────────────── */
401
+ async generateServicesSetup(project, options) {
402
+ const platformOpts = options.platformOptions ?? {};
403
+ const genre = platformOpts.genre ?? "adventure";
404
+ const initScript = `${this.useStrictMode ? "--!strict\n" : ""}--[[
405
+ Game Initialization Script
406
+ Generated from Nice2Dev project: ${project.name}
407
+ Genre: ${genre}
408
+ ]]
409
+
410
+ local ReplicatedStorage = game:GetService("ReplicatedStorage")
411
+ local Players = game:GetService("Players")
412
+
413
+ -- Wait for modules to load
414
+ local Modules = ReplicatedStorage:WaitForChild("Modules")
415
+ local GameManager = require(Modules:WaitForChild("GameManager"))
416
+
417
+ -- Initialize game
418
+ local gameManager = GameManager.new()
419
+ gameManager:Initialize()
420
+
421
+ -- Store reference globally for other scripts
422
+ _G.GameManager = gameManager
423
+
424
+ -- Player handling
425
+ Players.PlayerAdded:Connect(function(player)
426
+ print("[Game] Player joined:", player.Name)
427
+
428
+ player.CharacterAdded:Connect(function(character)
429
+ -- Character setup
430
+ local humanoid = character:WaitForChild("Humanoid")
431
+
432
+ -- Apply Nice2Dev settings
433
+ -- humanoid.WalkSpeed = 16
434
+ -- humanoid.JumpPower = 50
435
+ end)
436
+ end)
437
+
438
+ Players.PlayerRemoving:Connect(function(player)
439
+ print("[Game] Player left:", player.Name)
440
+ end)
441
+
442
+ print("[Game] ${project.name} initialized successfully!")
569
443
  `;
570
- this.addTextFile('StarterPlayer/StarterPlayerScripts/ClientController.client.lua', clientController);
571
- }
572
- /* ── Server Scripts ─────────────────────────────────────────── */
573
- async generateServerScripts(project, _options) {
574
- // Data handling script
575
- const dataScript = `${this.useStrictMode ? '--!strict\n' : ''}--[[
576
- Data Handler Script
577
- Handles player data saving and loading using DataStoreService
578
- ]]
579
-
580
- local DataStoreService = game:GetService("DataStoreService")
581
- local Players = game:GetService("Players")
582
-
583
- local playerDataStore = DataStoreService:GetDataStore("PlayerData_${this.projectName}")
584
-
585
- -- Default player data
586
- local defaultData = {
587
- coins = 0,
588
- level = 1,
589
- experience = 0,
590
- inventory = {},
591
- settings = {
592
- musicVolume = ${project.settings.audio.masterVolume},
593
- sfxVolume = 1.0,
594
- },
595
- }
596
-
597
- local playerData = {}
598
-
599
- local function LoadPlayerData(player: Player): {[string]: any}
600
- local success, data = pcall(function()
601
- return playerDataStore:GetAsync("Player_" .. player.UserId)
602
- end)
603
-
604
- if success and data then
605
- -- Merge with defaults for any missing keys
606
- for key, value in pairs(defaultData) do
607
- if data[key] == nil then
608
- data[key] = value
609
- end
610
- end
611
- return data
612
- else
613
- warn("[Data] Failed to load data for", player.Name, "using defaults")
614
- return table.clone(defaultData)
615
- end
616
- end
617
-
618
- local function SavePlayerData(player: Player, data: {[string]: any})
619
- local success, err = pcall(function()
620
- playerDataStore:SetAsync("Player_" .. player.UserId, data)
621
- end)
622
-
623
- if not success then
624
- warn("[Data] Failed to save data for", player.Name, ":", err)
625
- end
626
- end
627
-
628
- -- Player handling
629
- Players.PlayerAdded:Connect(function(player)
630
- playerData[player.UserId] = LoadPlayerData(player)
631
- print("[Data] Loaded data for", player.Name)
632
- end)
633
-
634
- Players.PlayerRemoving:Connect(function(player)
635
- if playerData[player.UserId] then
636
- SavePlayerData(player, playerData[player.UserId])
637
- playerData[player.UserId] = nil
638
- print("[Data] Saved data for", player.Name)
639
- end
640
- end)
641
-
642
- -- Auto-save every 5 minutes
643
- task.spawn(function()
644
- while true do
645
- task.wait(300)
646
- for userId, data in pairs(playerData) do
647
- local player = Players:GetPlayerByUserId(userId)
648
- if player then
649
- SavePlayerData(player, data)
650
- end
651
- end
652
- print("[Data] Auto-save complete")
653
- end
654
- end)
655
-
656
- -- API for other scripts
657
- local DataHandler = {}
658
-
659
- function DataHandler.GetPlayerData(player: Player): {[string]: any}?
660
- return playerData[player.UserId]
661
- end
662
-
663
- function DataHandler.SetPlayerData(player: Player, key: string, value: any)
664
- if playerData[player.UserId] then
665
- playerData[player.UserId][key] = value
666
- end
667
- end
668
-
669
- return DataHandler
444
+ this.addTextFile("ServerScriptService/GameInit.server.lua", initScript);
445
+ }
446
+ /* ── Client Scripts ─────────────────────────────────────────── */
447
+ async generateClientScripts(_project, _options) {
448
+ const clientController = `${this.useStrictMode ? "--!strict\n" : ""}--[[
449
+ Client Controller
450
+ Handles client-side game logic and input
451
+ ]]
452
+
453
+ local Players = game:GetService("Players")
454
+ local ReplicatedStorage = game:GetService("ReplicatedStorage")
455
+ local UserInputService = game:GetService("UserInputService")
456
+ local RunService = game:GetService("RunService")
457
+
458
+ local LocalPlayer = Players.LocalPlayer
459
+
460
+ -- Modules
461
+ local Modules = ReplicatedStorage:WaitForChild("Modules")
462
+ local Utility = require(Modules:WaitForChild("Utility"))
463
+
464
+ -- Input State
465
+ local inputState = {
466
+ moveDirection = Vector3.new(0, 0, 0),
467
+ mousePosition = Vector2.new(0, 0),
468
+ keysDown = {},
469
+ }
470
+
471
+ -- Input Handling
472
+ UserInputService.InputBegan:Connect(function(input, gameProcessed)
473
+ if gameProcessed then return end
474
+
475
+ if input.UserInputType == Enum.UserInputType.Keyboard then
476
+ inputState.keysDown[input.KeyCode] = true
477
+
478
+ -- Example: Jump on space
479
+ if input.KeyCode == Enum.KeyCode.Space then
480
+ local character = LocalPlayer.Character
481
+ if character then
482
+ local humanoid = character:FindFirstChildOfClass("Humanoid")
483
+ if humanoid then
484
+ humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
485
+ end
486
+ end
487
+ end
488
+ elseif input.UserInputType == Enum.UserInputType.MouseButton1 then
489
+ -- Left click
490
+ elseif input.UserInputType == Enum.UserInputType.MouseButton2 then
491
+ -- Right click
492
+ end
493
+ end)
494
+
495
+ UserInputService.InputEnded:Connect(function(input, gameProcessed)
496
+ if input.UserInputType == Enum.UserInputType.Keyboard then
497
+ inputState.keysDown[input.KeyCode] = nil
498
+ end
499
+ end)
500
+
501
+ -- Mouse tracking
502
+ UserInputService.InputChanged:Connect(function(input)
503
+ if input.UserInputType == Enum.UserInputType.MouseMovement then
504
+ inputState.mousePosition = Vector2.new(input.Position.X, input.Position.Y)
505
+ end
506
+ end)
507
+
508
+ -- Helper functions
509
+ local function IsKeyDown(keyCode: Enum.KeyCode): boolean
510
+ return inputState.keysDown[keyCode] ~= nil
511
+ end
512
+
513
+ local function GetMoveDirection(): Vector3
514
+ local direction = Vector3.new(0, 0, 0)
515
+
516
+ if IsKeyDown(Enum.KeyCode.W) or IsKeyDown(Enum.KeyCode.Up) then
517
+ direction = direction + Vector3.new(0, 0, -1)
518
+ end
519
+ if IsKeyDown(Enum.KeyCode.S) or IsKeyDown(Enum.KeyCode.Down) then
520
+ direction = direction + Vector3.new(0, 0, 1)
521
+ end
522
+ if IsKeyDown(Enum.KeyCode.A) or IsKeyDown(Enum.KeyCode.Left) then
523
+ direction = direction + Vector3.new(-1, 0, 0)
524
+ end
525
+ if IsKeyDown(Enum.KeyCode.D) or IsKeyDown(Enum.KeyCode.Right) then
526
+ direction = direction + Vector3.new(1, 0, 0)
527
+ end
528
+
529
+ if direction.Magnitude > 0 then
530
+ direction = direction.Unit
531
+ end
532
+
533
+ return direction
534
+ end
535
+
536
+ -- Client update loop
537
+ RunService.RenderStepped:Connect(function(deltaTime)
538
+ inputState.moveDirection = GetMoveDirection()
539
+
540
+ -- Update client-side effects, animations, etc.
541
+ end)
542
+
543
+ print("[ClientController] Initialized")
670
544
  `;
671
- this.addTextFile('ServerScriptService/DataHandler.server.lua', dataScript);
672
- }
673
- /* ── Scene Export ───────────────────────────────────────────── */
674
- async exportScene(scene, project, _options) {
675
- // Generate scene as a Model in RBXMX format
676
- const modelXml = this.generateSceneModel(scene, project);
677
- this.addTextFile(`Workspace/${scene.name}.rbxmx`, modelXml);
678
- // Generate scene script
679
- const sceneScript = this.generateSceneScript(scene);
680
- this.addTextFile(`ServerScriptService/Scenes/${scene.name}.server.lua`, sceneScript);
681
- }
682
- generateSceneModel(scene, _project) {
683
- const instances = [];
684
- // Root folder for scene
685
- instances.push(`<Item class="Folder" referent="RBX_SCENE_ROOT">
686
- <Properties>
687
- <string name="Name">${scene.name}</string>
545
+ this.addTextFile(
546
+ "StarterPlayer/StarterPlayerScripts/ClientController.client.lua",
547
+ clientController
548
+ );
549
+ }
550
+ /* ── Server Scripts ─────────────────────────────────────────── */
551
+ async generateServerScripts(project, _options) {
552
+ const dataScript = `${this.useStrictMode ? "--!strict\n" : ""}--[[
553
+ Data Handler Script
554
+ Handles player data saving and loading using DataStoreService
555
+ ]]
556
+
557
+ local DataStoreService = game:GetService("DataStoreService")
558
+ local Players = game:GetService("Players")
559
+
560
+ local playerDataStore = DataStoreService:GetDataStore("PlayerData_${this.projectName}")
561
+
562
+ -- Default player data
563
+ local defaultData = {
564
+ coins = 0,
565
+ level = 1,
566
+ experience = 0,
567
+ inventory = {},
568
+ settings = {
569
+ musicVolume = ${project.settings.audio.masterVolume},
570
+ sfxVolume = 1.0,
571
+ },
572
+ }
573
+
574
+ local playerData = {}
575
+
576
+ local function LoadPlayerData(player: Player): {[string]: any}
577
+ local success, data = pcall(function()
578
+ return playerDataStore:GetAsync("Player_" .. player.UserId)
579
+ end)
580
+
581
+ if success and data then
582
+ -- Merge with defaults for any missing keys
583
+ for key, value in pairs(defaultData) do
584
+ if data[key] == nil then
585
+ data[key] = value
586
+ end
587
+ end
588
+ return data
589
+ else
590
+ warn("[Data] Failed to load data for", player.Name, "using defaults")
591
+ return table.clone(defaultData)
592
+ end
593
+ end
594
+
595
+ local function SavePlayerData(player: Player, data: {[string]: any})
596
+ local success, err = pcall(function()
597
+ playerDataStore:SetAsync("Player_" .. player.UserId, data)
598
+ end)
599
+
600
+ if not success then
601
+ warn("[Data] Failed to save data for", player.Name, ":", err)
602
+ end
603
+ end
604
+
605
+ -- Player handling
606
+ Players.PlayerAdded:Connect(function(player)
607
+ playerData[player.UserId] = LoadPlayerData(player)
608
+ print("[Data] Loaded data for", player.Name)
609
+ end)
610
+
611
+ Players.PlayerRemoving:Connect(function(player)
612
+ if playerData[player.UserId] then
613
+ SavePlayerData(player, playerData[player.UserId])
614
+ playerData[player.UserId] = nil
615
+ print("[Data] Saved data for", player.Name)
616
+ end
617
+ end)
618
+
619
+ -- Auto-save every 5 minutes
620
+ task.spawn(function()
621
+ while true do
622
+ task.wait(300)
623
+ for userId, data in pairs(playerData) do
624
+ local player = Players:GetPlayerByUserId(userId)
625
+ if player then
626
+ SavePlayerData(player, data)
627
+ end
628
+ end
629
+ print("[Data] Auto-save complete")
630
+ end
631
+ end)
632
+
633
+ -- API for other scripts
634
+ local DataHandler = {}
635
+
636
+ function DataHandler.GetPlayerData(player: Player): {[string]: any}?
637
+ return playerData[player.UserId]
638
+ end
639
+
640
+ function DataHandler.SetPlayerData(player: Player, key: string, value: any)
641
+ if playerData[player.UserId] then
642
+ playerData[player.UserId][key] = value
643
+ end
644
+ end
645
+
646
+ return DataHandler
647
+ `;
648
+ this.addTextFile("ServerScriptService/DataHandler.server.lua", dataScript);
649
+ }
650
+ /* ── Scene Export ───────────────────────────────────────────── */
651
+ async exportScene(scene, project, _options) {
652
+ const modelXml = this.generateSceneModel(scene, project);
653
+ this.addTextFile(`Workspace/${scene.name}.rbxmx`, modelXml);
654
+ const sceneScript = this.generateSceneScript(scene);
655
+ this.addTextFile(`ServerScriptService/Scenes/${scene.name}.server.lua`, sceneScript);
656
+ }
657
+ generateSceneModel(scene, _project) {
658
+ const instances = [];
659
+ instances.push(`<Item class="Folder" referent="RBX_SCENE_ROOT">
660
+ <Properties>
661
+ <string name="Name">${scene.name}</string>
688
662
  </Properties>`);
689
- // Generate entity instances
690
- for (const entity of scene.entities) {
691
- instances.push(this.generateEntityXml(entity));
692
- }
693
- instances.push(`</Item>`);
694
- return `<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
695
- <Meta name="ExplicitAutoJoints">true</Meta>
696
- ${instances.join('\n ')}
663
+ for (const entity of scene.entities) {
664
+ instances.push(this.generateEntityXml(entity));
665
+ }
666
+ instances.push(`</Item>`);
667
+ return `<roblox xmlns:xmime="http://www.w3.org/2005/05/xmlmime" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="http://www.roblox.com/roblox.xsd" version="4">
668
+ <Meta name="ExplicitAutoJoints">true</Meta>
669
+ ${instances.join("\n ")}
697
670
  </roblox>`;
671
+ }
672
+ generateEntityXml(entity, _parentRef = "RBX_SCENE_ROOT") {
673
+ const pos = entity.position ?? { x: 0, y: 0 };
674
+ const scale = entity.scale ?? { x: 1, y: 1 };
675
+ const referent = `RBX_${entity.id.replace(/[^a-zA-Z0-9]/g, "_")}`;
676
+ let instanceClass = "Part";
677
+ const additionalProps = "";
678
+ const hasCollider = entity.components.some((c) => c.type.includes("Collider"));
679
+ entity.components.some((c) => c.type === "sprite");
680
+ const hasLight = entity.components.some((c) => c.type === "light");
681
+ if (hasLight) {
682
+ instanceClass = "Part";
698
683
  }
699
- generateEntityXml(entity, _parentRef = 'RBX_SCENE_ROOT') {
700
- const pos = entity.position ?? { x: 0, y: 0 };
701
- const scale = entity.scale ?? { x: 1, y: 1 };
702
- const referent = `RBX_${entity.id.replace(/[^a-zA-Z0-9]/g, '_')}`;
703
- // Determine instance class based on components
704
- let instanceClass = 'Part';
705
- const additionalProps = '';
706
- const hasCollider = entity.components.some((c) => c.type.includes('Collider'));
707
- entity.components.some((c) => c.type === 'sprite');
708
- const hasLight = entity.components.some((c) => c.type === 'light');
709
- if (hasLight) {
710
- instanceClass = 'Part'; // Will contain a PointLight child
711
- }
712
- const xml = `<Item class="${instanceClass}" referent="${referent}">
713
- <Properties>
714
- <string name="Name">${entity.name ?? entity.id}</string>
715
- <Vector3 name="Position">
716
- <X>${pos.x}</X>
717
- <Y>${pos.y}</Y>
718
- <Z>0</Z>
719
- </Vector3>
720
- <Vector3 name="Size">
721
- <X>${scale.x}</X>
722
- <Y>${scale.y}</Y>
723
- <Z>1</Z>
724
- </Vector3>
725
- <bool name="Anchored">${!entity.components.some((c) => c.type === 'rigidbody')}</bool>
726
- <bool name="CanCollide">${hasCollider}</bool>
727
- ${additionalProps}
728
- </Properties>
729
- ${this.generateComponentChildren(entity)}
684
+ const xml = `<Item class="${instanceClass}" referent="${referent}">
685
+ <Properties>
686
+ <string name="Name">${entity.name ?? entity.id}</string>
687
+ <Vector3 name="Position">
688
+ <X>${pos.x}</X>
689
+ <Y>${pos.y}</Y>
690
+ <Z>0</Z>
691
+ </Vector3>
692
+ <Vector3 name="Size">
693
+ <X>${scale.x}</X>
694
+ <Y>${scale.y}</Y>
695
+ <Z>1</Z>
696
+ </Vector3>
697
+ <bool name="Anchored">${!entity.components.some((c) => c.type === "rigidbody")}</bool>
698
+ <bool name="CanCollide">${hasCollider}</bool>
699
+ ${additionalProps}
700
+ </Properties>
701
+ ${this.generateComponentChildren(entity)}
730
702
  </Item>`;
731
- return xml;
732
- }
733
- generateComponentChildren(entity) {
734
- const children = [];
735
- for (const comp of entity.components) {
736
- switch (comp.type) {
737
- case 'light': {
738
- const lightColor = comp.properties?.['color'] ?? '#ffffff';
739
- const brightness = comp.properties?.['intensity'] ?? 1;
740
- const range = comp.properties?.['range'] ?? 10;
741
- children.push(`<Item class="PointLight">
742
- <Properties>
743
- <Color3 name="Color">${this.hexToRobloxColor3(lightColor)}</Color3>
744
- <float name="Brightness">${brightness}</float>
745
- <float name="Range">${range}</float>
746
- </Properties>
703
+ return xml;
704
+ }
705
+ generateComponentChildren(entity) {
706
+ const children = [];
707
+ for (const comp of entity.components) {
708
+ switch (comp.type) {
709
+ case "light": {
710
+ const lightColor = comp.properties?.["color"] ?? "#ffffff";
711
+ const brightness = comp.properties?.["intensity"] ?? 1;
712
+ const range = comp.properties?.["range"] ?? 10;
713
+ children.push(`<Item class="PointLight">
714
+ <Properties>
715
+ <Color3 name="Color">${this.hexToRobloxColor3(lightColor)}</Color3>
716
+ <float name="Brightness">${brightness}</float>
717
+ <float name="Range">${range}</float>
718
+ </Properties>
747
719
  </Item>`);
748
- break;
749
- }
750
- case 'audioSource': {
751
- const soundId = comp.properties?.['clip'];
752
- const volume = comp.properties?.['volume'] ?? 1;
753
- const loop = comp.properties?.['loop'] ?? false;
754
- children.push(`<Item class="Sound">
755
- <Properties>
756
- <string name="Name">${comp.type}_sound</string>
757
- <Content name="SoundId"><url>${soundId ?? ''}</url></Content>
758
- <float name="Volume">${volume}</float>
759
- <bool name="Looped">${loop}</bool>
760
- </Properties>
761
- </Item>`);
762
- break;
763
- }
764
- case 'particleEmitter':
765
- children.push(`<Item class="ParticleEmitter">
766
- <Properties>
767
- <string name="Name">${comp.type}_emitter</string>
768
- <float name="Rate">${comp.properties?.['rate'] ?? 10}</float>
769
- </Properties>
720
+ break;
721
+ }
722
+ case "audioSource": {
723
+ const soundId = comp.properties?.["clip"];
724
+ const volume = comp.properties?.["volume"] ?? 1;
725
+ const loop = comp.properties?.["loop"] ?? false;
726
+ children.push(`<Item class="Sound">
727
+ <Properties>
728
+ <string name="Name">${comp.type}_sound</string>
729
+ <Content name="SoundId"><url>${soundId ?? ""}</url></Content>
730
+ <float name="Volume">${volume}</float>
731
+ <bool name="Looped">${loop}</bool>
732
+ </Properties>
770
733
  </Item>`);
771
- break;
772
- }
734
+ break;
773
735
  }
774
- return children.join('\n ');
775
- }
776
- hexToRobloxColor3(hex) {
777
- const h = hex.replace('#', '');
778
- const r = parseInt(h.substr(0, 2), 16) / 255;
779
- const g = parseInt(h.substr(2, 2), 16) / 255;
780
- const b = parseInt(h.substr(4, 2), 16) / 255;
781
- return `<R>${r.toFixed(6)}</R><G>${g.toFixed(6)}</G><B>${b.toFixed(6)}</B>`;
736
+ case "particleEmitter":
737
+ children.push(`<Item class="ParticleEmitter">
738
+ <Properties>
739
+ <string name="Name">${comp.type}_emitter</string>
740
+ <float name="Rate">${comp.properties?.["rate"] ?? 10}</float>
741
+ </Properties>
742
+ </Item>`);
743
+ break;
744
+ }
782
745
  }
783
- generateSceneScript(scene) {
784
- return `${this.useStrictMode ? '--!strict\n' : ''}--[[
785
- Scene Script: ${scene.name}
786
- Generated from Nice2Dev scene
787
- ]]
788
-
789
- local ReplicatedStorage = game:GetService("ReplicatedStorage")
790
- local Modules = ReplicatedStorage:WaitForChild("Modules")
791
- local EntityBase = require(Modules:WaitForChild("EntityBase"))
792
- local GameManager = require(Modules:WaitForChild("GameManager"))
793
-
794
- local SceneManager = {}
795
-
796
- -- Entity definitions for this scene
797
- local entityDefinitions = {
798
- ${scene.entities
799
- .map((e) => ` ["${e.id}"] = {
800
- name = "${e.name ?? e.id}",
801
- position = Vector3.new(${e.position?.x ?? 0}, ${e.position?.y ?? 0}, 0),
802
- tags = {${(e.tags ?? []).map((t) => `"${t}"`).join(', ')}},
803
- },`)
804
- .join('\n')}
805
- }
806
-
807
- function SceneManager:Initialize()
808
- -- Create entities from definitions
809
- for id, def in pairs(entityDefinitions) do
810
- local entity = EntityBase.new(id, def.name)
811
- entity.Tags = def.tags
812
-
813
- -- Find or create instance in workspace
814
- local folder = workspace:FindFirstChild("${scene.name}")
815
- if folder then
816
- local instance = folder:FindFirstChild(def.name)
817
- if instance then
818
- entity.Instance = instance
819
- end
820
- end
821
-
822
- -- Register with GameManager
823
- if _G.GameManager then
824
- _G.GameManager:RegisterEntity(id, entity)
825
- end
826
-
827
- entity:Start()
828
- end
829
-
830
- print("[Scene] ${scene.name} initialized with", #entityDefinitions, "entities")
831
- end
832
-
833
- function SceneManager:Cleanup()
834
- for id, _ in pairs(entityDefinitions) do
835
- if _G.GameManager then
836
- local entity = _G.GameManager:GetEntity(id)
837
- if entity then
838
- entity:Destroy()
839
- end
840
- _G.GameManager:UnregisterEntity(id)
841
- end
842
- end
843
- end
844
-
845
- return SceneManager
746
+ return children.join("\n ");
747
+ }
748
+ hexToRobloxColor3(hex) {
749
+ const h = hex.replace("#", "");
750
+ const r = parseInt(h.substr(0, 2), 16) / 255;
751
+ const g = parseInt(h.substr(2, 2), 16) / 255;
752
+ const b = parseInt(h.substr(4, 2), 16) / 255;
753
+ return `<R>${r.toFixed(6)}</R><G>${g.toFixed(6)}</G><B>${b.toFixed(6)}</B>`;
754
+ }
755
+ generateSceneScript(scene) {
756
+ return `${this.useStrictMode ? "--!strict\n" : ""}--[[
757
+ Scene Script: ${scene.name}
758
+ Generated from Nice2Dev scene
759
+ ]]
760
+
761
+ local ReplicatedStorage = game:GetService("ReplicatedStorage")
762
+ local Modules = ReplicatedStorage:WaitForChild("Modules")
763
+ local EntityBase = require(Modules:WaitForChild("EntityBase"))
764
+ local GameManager = require(Modules:WaitForChild("GameManager"))
765
+
766
+ local SceneManager = {}
767
+
768
+ -- Entity definitions for this scene
769
+ local entityDefinitions = {
770
+ ${scene.entities.map(
771
+ (e) => ` ["${e.id}"] = {
772
+ name = "${e.name ?? e.id}",
773
+ position = Vector3.new(${e.position?.x ?? 0}, ${e.position?.y ?? 0}, 0),
774
+ tags = {${(e.tags ?? []).map((t) => `"${t}"`).join(", ")}},
775
+ },`
776
+ ).join("\n")}
777
+ }
778
+
779
+ function SceneManager:Initialize()
780
+ -- Create entities from definitions
781
+ for id, def in pairs(entityDefinitions) do
782
+ local entity = EntityBase.new(id, def.name)
783
+ entity.Tags = def.tags
784
+
785
+ -- Find or create instance in workspace
786
+ local folder = workspace:FindFirstChild("${scene.name}")
787
+ if folder then
788
+ local instance = folder:FindFirstChild(def.name)
789
+ if instance then
790
+ entity.Instance = instance
791
+ end
792
+ end
793
+
794
+ -- Register with GameManager
795
+ if _G.GameManager then
796
+ _G.GameManager:RegisterEntity(id, entity)
797
+ end
798
+
799
+ entity:Start()
800
+ end
801
+
802
+ print("[Scene] ${scene.name} initialized with", #entityDefinitions, "entities")
803
+ end
804
+
805
+ function SceneManager:Cleanup()
806
+ for id, _ in pairs(entityDefinitions) do
807
+ if _G.GameManager then
808
+ local entity = _G.GameManager:GetEntity(id)
809
+ if entity then
810
+ entity:Destroy()
811
+ end
812
+ _G.GameManager:UnregisterEntity(id)
813
+ end
814
+ end
815
+ end
816
+
817
+ return SceneManager
846
818
  `;
847
- }
848
- /* ── Prefab Export ──────────────────────────────────────────── */
849
- async exportPrefab(prefab, _options) {
850
- // Generate prefab as a Module script that can instantiate the entity
851
- const prefabModule = `${this.useStrictMode ? '--!strict\n' : ''}--[[
852
- Prefab Module: ${prefab.name}
853
- Generated from Nice2Dev prefab
854
- ]]
855
-
856
- local ReplicatedStorage = game:GetService("ReplicatedStorage")
857
- local Modules = ReplicatedStorage:WaitForChild("Modules")
858
- local EntityBase = require(Modules:WaitForChild("EntityBase"))
859
-
860
- local ${prefab.name}Prefab = {}
861
-
862
- -- Prefab definition
863
- local prefabDef = {
864
- name = "${prefab.entity.name ?? prefab.name}",
865
- components = {
866
- ${prefab.entity.components.map((c) => ` { type = "${c.type}", properties = ${this.luaTableFromObject(c.properties ?? {})} },`).join('\n')}
867
- },
868
- tags = {${(prefab.entity.tags ?? []).map((t) => `"${t}"`).join(', ')}},
869
- }
870
-
871
- function ${prefab.name}Prefab.Spawn(position: Vector3, parent: Instance?): any
872
- local entity = EntityBase.new(
873
- game:GetService("HttpService"):GenerateGUID(false),
874
- prefabDef.name
875
- )
876
- entity.Tags = table.clone(prefabDef.tags)
877
-
878
- -- Create instance
879
- local part = Instance.new("Part")
880
- part.Name = prefabDef.name
881
- part.Position = position
882
- part.Anchored = true
883
- part.Parent = parent or workspace
884
-
885
- entity.Instance = part
886
-
887
- -- Apply components
888
- for _, comp in ipairs(prefabDef.components) do
889
- -- Component setup based on type
890
- if comp.type == "light" then
891
- local light = Instance.new("PointLight")
892
- light.Parent = part
893
- elseif comp.type == "audioSource" then
894
- local sound = Instance.new("Sound")
895
- sound.Parent = part
896
- end
897
- end
898
-
899
- -- Register with GameManager
900
- if _G.GameManager then
901
- _G.GameManager:RegisterEntity(entity.Id, entity)
902
- end
903
-
904
- entity:Start()
905
- return entity
906
- end
907
-
908
- return ${prefab.name}Prefab
819
+ }
820
+ /* ── Prefab Export ──────────────────────────────────────────── */
821
+ async exportPrefab(prefab, _options) {
822
+ const prefabModule = `${this.useStrictMode ? "--!strict\n" : ""}--[[
823
+ Prefab Module: ${prefab.name}
824
+ Generated from Nice2Dev prefab
825
+ ]]
826
+
827
+ local ReplicatedStorage = game:GetService("ReplicatedStorage")
828
+ local Modules = ReplicatedStorage:WaitForChild("Modules")
829
+ local EntityBase = require(Modules:WaitForChild("EntityBase"))
830
+
831
+ local ${prefab.name}Prefab = {}
832
+
833
+ -- Prefab definition
834
+ local prefabDef = {
835
+ name = "${prefab.entity.name ?? prefab.name}",
836
+ components = {
837
+ ${prefab.entity.components.map((c) => ` { type = "${c.type}", properties = ${this.luaTableFromObject(c.properties ?? {})} },`).join("\n")}
838
+ },
839
+ tags = {${(prefab.entity.tags ?? []).map((t) => `"${t}"`).join(", ")}},
840
+ }
841
+
842
+ function ${prefab.name}Prefab.Spawn(position: Vector3, parent: Instance?): any
843
+ local entity = EntityBase.new(
844
+ game:GetService("HttpService"):GenerateGUID(false),
845
+ prefabDef.name
846
+ )
847
+ entity.Tags = table.clone(prefabDef.tags)
848
+
849
+ -- Create instance
850
+ local part = Instance.new("Part")
851
+ part.Name = prefabDef.name
852
+ part.Position = position
853
+ part.Anchored = true
854
+ part.Parent = parent or workspace
855
+
856
+ entity.Instance = part
857
+
858
+ -- Apply components
859
+ for _, comp in ipairs(prefabDef.components) do
860
+ -- Component setup based on type
861
+ if comp.type == "light" then
862
+ local light = Instance.new("PointLight")
863
+ light.Parent = part
864
+ elseif comp.type == "audioSource" then
865
+ local sound = Instance.new("Sound")
866
+ sound.Parent = part
867
+ end
868
+ end
869
+
870
+ -- Register with GameManager
871
+ if _G.GameManager then
872
+ _G.GameManager:RegisterEntity(entity.Id, entity)
873
+ end
874
+
875
+ entity:Start()
876
+ return entity
877
+ end
878
+
879
+ return ${prefab.name}Prefab
909
880
  `;
910
- this.addTextFile(`ReplicatedStorage/Prefabs/${prefab.name}.lua`, prefabModule);
911
- }
912
- luaTableFromObject(obj) {
913
- const entries = Object.entries(obj).map(([key, value]) => {
914
- let luaValue;
915
- if (typeof value === 'string') {
916
- luaValue = `"${value}"`;
917
- }
918
- else if (typeof value === 'boolean') {
919
- luaValue = value ? 'true' : 'false';
920
- }
921
- else if (typeof value === 'number') {
922
- luaValue = String(value);
923
- }
924
- else if (value === null || value === undefined) {
925
- luaValue = 'nil';
926
- }
927
- else if (typeof value === 'object') {
928
- luaValue = this.luaTableFromObject(value);
929
- }
930
- else {
931
- luaValue = String(value);
932
- }
933
- return `${key} = ${luaValue}`;
934
- });
935
- return `{ ${entries.join(', ')} }`;
936
- }
881
+ this.addTextFile(`ReplicatedStorage/Prefabs/${prefab.name}.lua`, prefabModule);
882
+ }
883
+ luaTableFromObject(obj) {
884
+ const entries = Object.entries(obj).map(([key, value]) => {
885
+ let luaValue;
886
+ if (typeof value === "string") {
887
+ luaValue = `"${value}"`;
888
+ } else if (typeof value === "boolean") {
889
+ luaValue = value ? "true" : "false";
890
+ } else if (typeof value === "number") {
891
+ luaValue = String(value);
892
+ } else if (value === null || value === void 0) {
893
+ luaValue = "nil";
894
+ } else if (typeof value === "object") {
895
+ luaValue = this.luaTableFromObject(value);
896
+ } else {
897
+ luaValue = String(value);
898
+ }
899
+ return `${key} = ${luaValue}`;
900
+ });
901
+ return `{ ${entries.join(", ")} }`;
902
+ }
937
903
  }
938
- /* ── Factory ──────────────────────────────────────────────────── */
939
904
  function createRobloxExporter() {
940
- return new RobloxExporter();
905
+ return new RobloxExporter();
941
906
  }
942
-
943
907
  exports.RobloxExporter = RobloxExporter;
944
908
  exports.createRobloxExporter = createRobloxExporter;