@nice2dev/game-engine 1.3.15 → 1.3.17
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +13 -0
- package/dist/cjs/accessibility/Accessibility.js +152 -165
- package/dist/cjs/ai/AI.js +292 -294
- package/dist/cjs/ai/BehaviorTree.js +1029 -1113
- package/dist/cjs/ai/StateMachine.js +694 -756
- package/dist/cjs/animation/Animation.js +232 -241
- package/dist/cjs/audio/AudioAdvanced.js +221 -236
- package/dist/cjs/audio/AudioBridge.js +441 -435
- package/dist/cjs/audio/AudioManager.js +242 -259
- package/dist/cjs/build-cloud/BuildOrchestration.js +1059 -1098
- package/dist/cjs/build-cloud/GodotBuildCloud.js +641 -670
- package/dist/cjs/build-cloud/UnityBuildCloud.js +563 -610
- package/dist/cjs/build-cloud/UnrealBuildCloud.js +610 -635
- package/dist/cjs/core/EventBus.js +51 -56
- package/dist/cjs/core/GameClock.js +62 -66
- package/dist/cjs/core/GameConfig.js +72 -79
- package/dist/cjs/core/GameLoop.js +80 -89
- package/dist/cjs/core/ServiceLocator.js +61 -65
- package/dist/cjs/core/Validation.js +72 -82
- package/dist/cjs/core/math.js +108 -112
- package/dist/cjs/devtools/DevTools.js +542 -563
- package/dist/cjs/devtools/DeveloperExperience.js +521 -559
- package/dist/cjs/devtools/GameplayAnalytics.js +636 -646
- package/dist/cjs/dialogue/DialogueSystem.js +984 -986
- package/dist/cjs/docs/DocGenerator.js +339 -364
- package/dist/cjs/ecs/World.js +355 -371
- package/dist/cjs/editor/AchievementEditor.js +580 -636
- package/dist/cjs/editor/AdvancedEditor.js +184 -191
- package/dist/cjs/editor/AnimationRetargeting.js +696 -741
- package/dist/cjs/editor/AssetBrowser.js +1072 -1160
- package/dist/cjs/editor/AssetManager.js +187 -192
- package/dist/cjs/editor/ConsolePro.js +971 -1061
- package/dist/cjs/editor/CraftingEditor.js +680 -730
- package/dist/cjs/editor/DebugTools.js +187 -185
- package/dist/cjs/editor/DialogueSystem.js +844 -901
- package/dist/cjs/editor/LeaderboardSystem.js +429 -483
- package/dist/cjs/editor/NiceGameEditor.js +1903 -1201
- package/dist/cjs/editor/PrefabSystem.js +772 -838
- package/dist/cjs/editor/ProfilerPanel.js +649 -700
- package/dist/cjs/editor/QuestEditor.js +792 -839
- package/dist/cjs/editor/ReplaySystem.js +585 -634
- package/dist/cjs/editor/SceneEditor.js +176 -200
- package/dist/cjs/editor/ScreenshotMode.js +621 -688
- package/dist/cjs/editor/ShaderGraph.js +1556 -1582
- package/dist/cjs/editor/TimelineEditor.js +715 -778
- package/dist/cjs/editor/UndoRedoPro.js +830 -904
- package/dist/cjs/editor/VRARMode.js +582 -645
- package/dist/cjs/engine/NiceGameEngine.js +141 -164
- package/dist/cjs/engine/SaveSystem.js +441 -495
- package/dist/cjs/enterprise/Enterprise.js +254 -261
- package/dist/cjs/export/BevyExporter.js +927 -967
- package/dist/cjs/export/CocosExporter.js +644 -673
- package/dist/cjs/export/Construct3Exporter.js +783 -794
- package/dist/cjs/export/DefoldExporter.js +1028 -1069
- package/dist/cjs/export/GDevelopExporter.js +674 -708
- package/dist/cjs/export/GameMakerExporter.js +791 -805
- package/dist/cjs/export/GodotExporter.js +1003 -1045
- package/dist/cjs/export/MinecraftBedrockExporter.js +573 -578
- package/dist/cjs/export/MonoGameExporter.js +1265 -1293
- package/dist/cjs/export/Pico8Exporter.js +766 -812
- package/dist/cjs/export/PlatformExporter.js +188 -206
- package/dist/cjs/export/RPGMakerExporter.js +860 -879
- package/dist/cjs/export/RobloxExporter.js +883 -919
- package/dist/cjs/export/Solar2DExporter.js +1218 -1256
- package/dist/cjs/export/ThreeJSExporter.js +1006 -1073
- package/dist/cjs/export/Tic80Exporter.js +1210 -1267
- package/dist/cjs/export/UnityExporter.js +1116 -1131
- package/dist/cjs/export/UnrealExporter.js +889 -919
- package/dist/cjs/export/WebExporter.js +931 -970
- package/dist/cjs/export/index.js +42 -65
- package/dist/cjs/godot-integration/GodotAssetLibrary.js +659 -692
- package/dist/cjs/godot-integration/GodotImport.js +929 -1027
- package/dist/cjs/godot-integration/GodotLiveLink.js +915 -945
- package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +911 -611
- package/dist/cjs/i18n/I18n.js +860 -900
- package/dist/cjs/i18n/useTranslation.js +84 -89
- package/dist/cjs/import/AsepriteImporter.js +658 -716
- package/dist/cjs/import/DragonBonesImporter.js +437 -461
- package/dist/cjs/import/GameMakerImporter.js +511 -521
- package/dist/cjs/import/GodotSceneImporter.js +788 -822
- package/dist/cjs/import/LDtkImporter.js +436 -454
- package/dist/cjs/import/Live2DImporter.js +497 -518
- package/dist/cjs/import/NdgFormat.js +424 -457
- package/dist/cjs/import/OgmoImporter.js +466 -493
- package/dist/cjs/import/RPGMakerImporter.js +451 -477
- package/dist/cjs/import/SceneImporter.js +378 -423
- package/dist/cjs/import/SpineImporter.js +511 -546
- package/dist/cjs/import/SpriterImporter.js +590 -613
- package/dist/cjs/import/TiledMapImporter.js +811 -846
- package/dist/cjs/import/UnitySceneImporter.js +687 -703
- package/dist/cjs/import/index.js +206 -251
- package/dist/cjs/index.js +275 -278
- package/dist/cjs/input/GamepadNavigation.js +185 -205
- package/dist/cjs/input/InputManager.js +397 -421
- package/dist/cjs/input/useGamepads.js +70 -81
- package/dist/cjs/integration/IconSprite.js +129 -256
- package/dist/cjs/inventory/InventorySystem.js +920 -995
- package/dist/cjs/kids/KidMode.js +997 -1022
- package/dist/cjs/kids/KidTools.js +570 -594
- package/dist/cjs/monetization/Monetization.js +170 -177
- package/dist/cjs/multiplayer/LocalMultiplayer.js +287 -287
- package/dist/cjs/multiplayer/MiniGameTypes.js +49 -59
- package/dist/cjs/native-engine/AnimationSystem.js +731 -806
- package/dist/cjs/native-engine/AssetPipeline.js +454 -515
- package/dist/cjs/native-engine/AudioEngine.js +763 -804
- package/dist/cjs/native-engine/InputSystem.js +1075 -1145
- package/dist/cjs/native-engine/NetworkingSystem.js +733 -793
- package/dist/cjs/native-engine/PhysicsEngine.js +583 -607
- package/dist/cjs/native-engine/RenderingEngine.js +302 -350
- package/dist/cjs/native-engine/SceneGraph.js +769 -808
- package/dist/cjs/network/MultiplayerTransport.js +97 -132
- package/dist/cjs/network/Networking.js +549 -564
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AbortController.js +21 -29
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +40 -48
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +35 -43
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +10 -15
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Errors.js +103 -135
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +131 -158
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +39 -53
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +5 -8
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +40 -48
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +494 -572
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +826 -953
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +125 -146
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +13 -23
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ILogger.js +11 -25
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ITransport.js +13 -24
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +108 -121
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Loggers.js +10 -14
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +150 -185
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +158 -196
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +90 -105
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Subject.js +30 -35
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +16 -21
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Utils.js +215 -248
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +135 -157
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +76 -85
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/index.js +24 -27
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +3 -4
- package/dist/cjs/pathfinding/Pathfinding.js +245 -263
- package/dist/cjs/performance/AssetStreaming.js +561 -635
- package/dist/cjs/performance/BenchmarkSuite.js +283 -311
- package/dist/cjs/performance/DeltaCompression.js +467 -526
- package/dist/cjs/performance/DeterministicPhysics.js +450 -498
- package/dist/cjs/performance/ECSOptimization.js +644 -695
- package/dist/cjs/performance/GameSaveSystem.js +509 -556
- package/dist/cjs/performance/HotReload.js +447 -500
- package/dist/cjs/performance/InputRecording.js +511 -561
- package/dist/cjs/performance/InterestManagement.js +453 -500
- package/dist/cjs/performance/LocalizationRuntime.js +376 -423
- package/dist/cjs/performance/MemoryManagement.js +410 -470
- package/dist/cjs/performance/ModSupport.js +445 -496
- package/dist/cjs/performance/MultiThreadedPhysics.js +400 -443
- package/dist/cjs/performance/NetworkPrediction.js +424 -482
- package/dist/cjs/performance/ObjectPooling.js +569 -617
- package/dist/cjs/performance/Performance.js +174 -190
- package/dist/cjs/performance/PerformanceAdvanced.js +614 -637
- package/dist/cjs/performance/WebGPURenderer.js +656 -683
- package/dist/cjs/physics/PhysicsAdvanced.js +345 -379
- package/dist/cjs/physics/PhysicsEngine2D.js +391 -427
- package/dist/cjs/plugins/PluginSDK.js +432 -466
- package/dist/cjs/plugins/PluginTestKit.js +307 -330
- package/dist/cjs/procedural/Procedural.js +243 -254
- package/dist/cjs/procedural/WorldBuilding.js +297 -314
- package/dist/cjs/quest/QuestSystem.js +975 -932
- package/dist/cjs/release/MobileExport.js +157 -163
- package/dist/cjs/release/Release.js +225 -238
- package/dist/cjs/rendering/Camera2D.js +121 -124
- package/dist/cjs/rendering/Renderer2D.js +321 -335
- package/dist/cjs/rendering/WebGPURenderPipeline.js +632 -651
- package/dist/cjs/runtime3d/Runtime3D.js +359 -378
- package/dist/cjs/runtime3d/SceneEditor3D.js +252 -263
- package/dist/cjs/scene/SceneManager.js +177 -193
- package/dist/cjs/scripting/GraphToAST.js +574 -547
- package/dist/cjs/scripting/LanguageExporter.js +254 -279
- package/dist/cjs/scripting/NodeGraph.js +546 -570
- package/dist/cjs/scripting/ScriptAST.js +31 -39
- package/dist/cjs/scripting/VisualScripting2.js +1016 -1065
- package/dist/cjs/scripting/exporters/CSharpExporter.js +464 -496
- package/dist/cjs/scripting/exporters/GDScriptExporter.js +390 -442
- package/dist/cjs/scripting/exporters/LuaExporter.js +406 -447
- package/dist/cjs/scripting/exporters/PythonExporter.js +484 -549
- package/dist/cjs/scripting/exporters/RustExporter.js +459 -512
- package/dist/cjs/scripting/exporters/TypeScriptExporter.js +505 -556
- package/dist/cjs/social/Social.js +72 -80
- package/dist/cjs/systems/LightingSystem.js +844 -931
- package/dist/cjs/systems/ParticleSystem2.js +1447 -1451
- package/dist/cjs/systems/PhysicsDebugSystem.js +1070 -1141
- package/dist/cjs/systems/TerrainSystem.js +985 -1098
- package/dist/cjs/templates/ActionTemplates.js +296 -309
- package/dist/cjs/templates/FightingTemplate.js +417 -463
- package/dist/cjs/templates/MetroidvaniaTemplate.js +353 -405
- package/dist/cjs/templates/PartyTemplates.js +190 -202
- package/dist/cjs/templates/PuzzleTemplates.js +245 -261
- package/dist/cjs/templates/RPGTemplates.js +160 -178
- package/dist/cjs/templates/SportsTemplates.js +237 -250
- package/dist/cjs/templates/StrategyTemplates.js +143 -153
- package/dist/cjs/templates/SurvivalTemplate.js +336 -380
- package/dist/cjs/templates/WaveDefense.js +499 -526
- package/dist/cjs/tilemap/Tilemap.js +207 -214
- package/dist/cjs/tutorials/TutorialBranching.js +396 -417
- package/dist/cjs/tutorials/TutorialEngine.js +888 -931
- package/dist/cjs/tutorials/TutorialOverlay.js +602 -640
- package/dist/cjs/tutorials/content/Tutorials_T05_T08.js +787 -809
- package/dist/cjs/tutorials/content/Tutorials_T09_T11.js +736 -756
- package/dist/cjs/tutorials/content/Tutorials_T12_T15.js +754 -778
- package/dist/cjs/ui/GameUI.js +295 -312
- package/dist/cjs/unity-integration/UnityAssetStore.js +700 -741
- package/dist/cjs/unity-integration/UnityImport.js +1066 -1176
- package/dist/cjs/unity-integration/UnityLiveLink.js +934 -981
- package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +1233 -757
- package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +1240 -768
- package/dist/cjs/unreal-integration/UnrealImport.js +391 -412
- package/dist/cjs/unreal-integration/UnrealLiveLink.js +1102 -1137
- package/dist/cjs/unreal-integration/UnrealMarketplace.js +436 -473
- package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +1150 -767
- package/dist/cjs/xr/ARVR.js +167 -175
- package/dist/esm/accessibility/Accessibility.js +160 -164
- package/dist/esm/ai/AI.js +310 -293
- package/dist/esm/ai/BehaviorTree.js +1057 -1112
- package/dist/esm/ai/StateMachine.js +709 -755
- package/dist/esm/animation/Animation.js +237 -240
- package/dist/esm/audio/AudioAdvanced.js +239 -235
- package/dist/esm/audio/AudioBridge.js +448 -434
- package/dist/esm/audio/AudioManager.js +243 -258
- package/dist/esm/build-cloud/BuildOrchestration.js +1071 -1097
- package/dist/esm/build-cloud/GodotBuildCloud.js +647 -669
- package/dist/esm/build-cloud/UnityBuildCloud.js +571 -609
- package/dist/esm/build-cloud/UnrealBuildCloud.js +615 -634
- package/dist/esm/core/EventBus.js +52 -55
- package/dist/esm/core/GameClock.js +63 -65
- package/dist/esm/core/GameConfig.js +77 -78
- package/dist/esm/core/GameLoop.js +81 -88
- package/dist/esm/core/ServiceLocator.js +63 -64
- package/dist/esm/core/Validation.js +82 -81
- package/dist/esm/core/math.js +109 -111
- package/dist/esm/devtools/DevTools.js +546 -562
- package/dist/esm/devtools/DeveloperExperience.js +535 -558
- package/dist/esm/devtools/GameplayAnalytics.js +647 -645
- package/dist/esm/dialogue/DialogueSystem.js +998 -985
- package/dist/esm/docs/DocGenerator.js +342 -363
- package/dist/esm/ecs/World.js +358 -370
- package/dist/esm/editor/AchievementEditor.js +584 -635
- package/dist/esm/editor/AdvancedEditor.js +191 -190
- package/dist/esm/editor/AnimationRetargeting.js +700 -740
- package/dist/esm/editor/AssetBrowser.js +1078 -1159
- package/dist/esm/editor/AssetManager.js +188 -191
- package/dist/esm/editor/ConsolePro.js +977 -1060
- package/dist/esm/editor/CraftingEditor.js +684 -729
- package/dist/esm/editor/DebugTools.js +194 -184
- package/dist/esm/editor/DialogueSystem.js +849 -900
- package/dist/esm/editor/LeaderboardSystem.js +433 -482
- package/dist/esm/editor/NiceGameEditor.js +1908 -1200
- package/dist/esm/editor/PrefabSystem.js +777 -837
- package/dist/esm/editor/ProfilerPanel.js +654 -699
- package/dist/esm/editor/QuestEditor.js +795 -838
- package/dist/esm/editor/ReplaySystem.js +591 -633
- package/dist/esm/editor/SceneEditor.js +189 -199
- package/dist/esm/editor/ScreenshotMode.js +628 -687
- package/dist/esm/editor/ShaderGraph.js +1565 -1581
- package/dist/esm/editor/TimelineEditor.js +733 -777
- package/dist/esm/editor/UndoRedoPro.js +835 -903
- package/dist/esm/editor/VRARMode.js +586 -644
- package/dist/esm/engine/NiceGameEngine.js +142 -163
- package/dist/esm/engine/SaveSystem.js +447 -494
- package/dist/esm/enterprise/Enterprise.js +265 -260
- package/dist/esm/export/BevyExporter.js +929 -966
- package/dist/esm/export/CocosExporter.js +646 -672
- package/dist/esm/export/Construct3Exporter.js +785 -793
- package/dist/esm/export/DefoldExporter.js +1030 -1068
- package/dist/esm/export/GDevelopExporter.js +676 -707
- package/dist/esm/export/GameMakerExporter.js +793 -804
- package/dist/esm/export/GodotExporter.js +1004 -1044
- package/dist/esm/export/MinecraftBedrockExporter.js +575 -577
- package/dist/esm/export/MonoGameExporter.js +1267 -1292
- package/dist/esm/export/Pico8Exporter.js +768 -811
- package/dist/esm/export/PlatformExporter.js +193 -205
- package/dist/esm/export/RPGMakerExporter.js +862 -878
- package/dist/esm/export/RobloxExporter.js +885 -918
- package/dist/esm/export/Solar2DExporter.js +1220 -1255
- package/dist/esm/export/ThreeJSExporter.js +1007 -1072
- package/dist/esm/export/Tic80Exporter.js +1212 -1266
- package/dist/esm/export/UnityExporter.js +1117 -1130
- package/dist/esm/export/UnrealExporter.js +891 -918
- package/dist/esm/export/WebExporter.js +933 -969
- package/dist/esm/export/index.js +86 -71
- package/dist/esm/godot-integration/GodotAssetLibrary.js +663 -691
- package/dist/esm/godot-integration/GodotImport.js +935 -1026
- package/dist/esm/godot-integration/GodotLiveLink.js +918 -944
- package/dist/esm/godot-integration/components/GodotProjectBrowser.js +912 -610
- package/dist/esm/i18n/I18n.js +871 -899
- package/dist/esm/i18n/useTranslation.js +88 -88
- package/dist/esm/import/AsepriteImporter.js +637 -715
- package/dist/esm/import/DragonBonesImporter.js +417 -460
- package/dist/esm/import/GameMakerImporter.js +491 -520
- package/dist/esm/import/GodotSceneImporter.js +767 -821
- package/dist/esm/import/LDtkImporter.js +415 -453
- package/dist/esm/import/Live2DImporter.js +477 -517
- package/dist/esm/import/NdgFormat.js +410 -456
- package/dist/esm/import/OgmoImporter.js +446 -492
- package/dist/esm/import/RPGMakerImporter.js +431 -476
- package/dist/esm/import/SceneImporter.js +385 -422
- package/dist/esm/import/SpineImporter.js +491 -545
- package/dist/esm/import/SpriterImporter.js +570 -612
- package/dist/esm/import/TiledMapImporter.js +790 -845
- package/dist/esm/import/UnitySceneImporter.js +666 -702
- package/dist/esm/import/index.js +247 -258
- package/dist/esm/index.js +1332 -188
- package/dist/esm/input/GamepadNavigation.js +187 -204
- package/dist/esm/input/InputManager.js +401 -420
- package/dist/esm/input/useGamepads.js +72 -80
- package/dist/esm/integration/IconSprite.js +143 -255
- package/dist/esm/inventory/InventorySystem.js +925 -994
- package/dist/esm/kids/KidMode.js +1003 -1021
- package/dist/esm/kids/KidTools.js +573 -593
- package/dist/esm/monetization/Monetization.js +180 -176
- package/dist/esm/multiplayer/LocalMultiplayer.js +290 -286
- package/dist/esm/multiplayer/MiniGameTypes.js +58 -58
- package/dist/esm/native-engine/AnimationSystem.js +735 -805
- package/dist/esm/native-engine/AssetPipeline.js +456 -514
- package/dist/esm/native-engine/AudioEngine.js +765 -803
- package/dist/esm/native-engine/InputSystem.js +1079 -1144
- package/dist/esm/native-engine/NetworkingSystem.js +740 -792
- package/dist/esm/native-engine/PhysicsEngine.js +585 -606
- package/dist/esm/native-engine/RenderingEngine.js +304 -349
- package/dist/esm/native-engine/SceneGraph.js +773 -807
- package/dist/esm/network/MultiplayerTransport.js +99 -131
- package/dist/esm/network/Networking.js +556 -563
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AbortController.js +22 -28
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +41 -47
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +36 -42
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +11 -14
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Errors.js +111 -134
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +132 -157
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +40 -52
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +6 -7
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +42 -47
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +496 -571
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +828 -952
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +126 -145
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +14 -23
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ILogger.js +12 -25
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ITransport.js +15 -24
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +109 -120
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Loggers.js +11 -13
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +151 -184
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +159 -195
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +91 -104
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Subject.js +31 -34
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +17 -20
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Utils.js +230 -248
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +136 -156
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +77 -84
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/index.js +31 -12
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +4 -3
- package/dist/esm/pathfinding/Pathfinding.js +249 -262
- package/dist/esm/performance/AssetStreaming.js +567 -634
- package/dist/esm/performance/BenchmarkSuite.js +285 -310
- package/dist/esm/performance/DeltaCompression.js +478 -525
- package/dist/esm/performance/DeterministicPhysics.js +479 -497
- package/dist/esm/performance/ECSOptimization.js +653 -694
- package/dist/esm/performance/GameSaveSystem.js +515 -555
- package/dist/esm/performance/HotReload.js +454 -499
- package/dist/esm/performance/InputRecording.js +520 -560
- package/dist/esm/performance/InterestManagement.js +460 -499
- package/dist/esm/performance/LocalizationRuntime.js +382 -422
- package/dist/esm/performance/MemoryManagement.js +415 -469
- package/dist/esm/performance/ModSupport.js +455 -495
- package/dist/esm/performance/MultiThreadedPhysics.js +408 -442
- package/dist/esm/performance/NetworkPrediction.js +436 -481
- package/dist/esm/performance/ObjectPooling.js +582 -616
- package/dist/esm/performance/Performance.js +182 -189
- package/dist/esm/performance/PerformanceAdvanced.js +621 -636
- package/dist/esm/performance/WebGPURenderer.js +660 -682
- package/dist/esm/physics/PhysicsAdvanced.js +359 -378
- package/dist/esm/physics/PhysicsEngine2D.js +393 -426
- package/dist/esm/plugins/PluginSDK.js +435 -465
- package/dist/esm/plugins/PluginTestKit.js +315 -329
- package/dist/esm/procedural/Procedural.js +248 -253
- package/dist/esm/procedural/WorldBuilding.js +316 -313
- package/dist/esm/quest/QuestSystem.js +982 -931
- package/dist/esm/release/MobileExport.js +163 -162
- package/dist/esm/release/Release.js +234 -237
- package/dist/esm/rendering/Camera2D.js +122 -123
- package/dist/esm/rendering/Renderer2D.js +323 -334
- package/dist/esm/rendering/WebGPURenderPipeline.js +647 -650
- package/dist/esm/runtime3d/Runtime3D.js +368 -377
- package/dist/esm/runtime3d/SceneEditor3D.js +268 -262
- package/dist/esm/scene/SceneManager.js +178 -192
- package/dist/esm/scripting/GraphToAST.js +576 -546
- package/dist/esm/scripting/LanguageExporter.js +263 -278
- package/dist/esm/scripting/NodeGraph.js +550 -569
- package/dist/esm/scripting/ScriptAST.js +45 -38
- package/dist/esm/scripting/VisualScripting2.js +1025 -1064
- package/dist/esm/scripting/exporters/CSharpExporter.js +465 -495
- package/dist/esm/scripting/exporters/GDScriptExporter.js +391 -441
- package/dist/esm/scripting/exporters/LuaExporter.js +407 -446
- package/dist/esm/scripting/exporters/PythonExporter.js +485 -548
- package/dist/esm/scripting/exporters/RustExporter.js +460 -511
- package/dist/esm/scripting/exporters/TypeScriptExporter.js +506 -555
- package/dist/esm/social/Social.js +77 -79
- package/dist/esm/systems/LightingSystem.js +855 -930
- package/dist/esm/systems/ParticleSystem2.js +1453 -1450
- package/dist/esm/systems/PhysicsDebugSystem.js +1078 -1140
- package/dist/esm/systems/TerrainSystem.js +996 -1097
- package/dist/esm/templates/ActionTemplates.js +307 -308
- package/dist/esm/templates/FightingTemplate.js +439 -462
- package/dist/esm/templates/MetroidvaniaTemplate.js +391 -404
- package/dist/esm/templates/PartyTemplates.js +206 -201
- package/dist/esm/templates/PuzzleTemplates.js +260 -260
- package/dist/esm/templates/RPGTemplates.js +172 -177
- package/dist/esm/templates/SportsTemplates.js +251 -249
- package/dist/esm/templates/StrategyTemplates.js +158 -152
- package/dist/esm/templates/SurvivalTemplate.js +367 -379
- package/dist/esm/templates/WaveDefense.js +501 -525
- package/dist/esm/tilemap/Tilemap.js +209 -213
- package/dist/esm/tutorials/TutorialBranching.js +399 -416
- package/dist/esm/tutorials/TutorialEngine.js +893 -930
- package/dist/esm/tutorials/TutorialOverlay.js +603 -639
- package/dist/esm/tutorials/content/Tutorials_T05_T08.js +792 -808
- package/dist/esm/tutorials/content/Tutorials_T09_T11.js +740 -755
- package/dist/esm/tutorials/content/Tutorials_T12_T15.js +759 -777
- package/dist/esm/ui/GameUI.js +296 -311
- package/dist/esm/unity-integration/UnityAssetStore.js +704 -740
- package/dist/esm/unity-integration/UnityImport.js +1071 -1175
- package/dist/esm/unity-integration/UnityLiveLink.js +938 -980
- package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js +1234 -756
- package/dist/esm/unity-integration/components/UnityProjectBrowser.js +1241 -767
- package/dist/esm/unreal-integration/UnrealImport.js +395 -411
- package/dist/esm/unreal-integration/UnrealLiveLink.js +1105 -1136
- package/dist/esm/unreal-integration/UnrealMarketplace.js +442 -472
- package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js +1151 -766
- package/dist/esm/xr/ARVR.js +181 -174
- package/package.json +7 -12
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/* ────────────────────────────────────────────────────────────────
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RPG Maker Exporter — MV/MZ Plugin & Resource Export
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Exports Nice2Dev projects to RPG Maker MV/MZ format:
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- Plugin files (.js)
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- Map data (JSON)
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- Event pages
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- Tileset configurations
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──────────────────────────────────────────────────────────────── */
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/* ── RPG Maker Event Codes ────────────────────────────────────── */
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"use strict";
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Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
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const PlatformExporter = require("./PlatformExporter.js");
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const EventCode = {
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END: 0,
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COMMENT: 108,
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SCRIPT: 355,
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SCRIPT_DATA: 655
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};
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class RPGMakerExporter extends PlatformExporter.PlatformExporter {
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constructor() {
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super(...arguments);
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this.platformId = "rpgmaker";
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this.platformInfo = {
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id: "rpgmaker",
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name: "RPG Maker MV/MZ",
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description: "RPG Maker MV and MZ game engine with JavaScript plugins",
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website: "https://www.rpgmakerweb.com/",
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features: ["2d-rendering", "audio", "particles", "ui-system", "animation", "tilemaps"],
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supportedAssets: ["texture", "audio", "tilemap", "animation", "prefab", "scene", "data"],
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exportFormats: [".js", ".json", ".png", ".ogg"]
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};
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this.version = "MZ";
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this.pluginPrefix = "N2D";
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this.tileSize = 48;
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}
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async doExport(project, options) {
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const platformOpts = options.platformOptions ?? {};
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this.tileSize = platformOpts.tileSize ?? 48;
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await this.generateMainPlugin(project, options);
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await this.generateUtilityPlugin(project, options);
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for (const scene of project.scenes) {
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}
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await this.generateDataFiles(project, options);
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}
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/* ── Main Plugin ────────────────────────────────────────────── */
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async generateMainPlugin(project, _options) {
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const versionSpecific = this.version === "MZ" ? this.getMZPluginHeader() : this.getMVPluginHeader();
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const plugin = `/*:
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* @target ${this.version}
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* @plugindesc ${project.name} - Nice2Dev Game Integration
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* @author Nice2Dev Generator
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* @version ${project.version}
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* @url https://nice2dev.com
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*
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${versionSpecific}
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*
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* @help
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* ${project.name}
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* ============================================================================
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*
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* This plugin was generated from Nice2Dev project.
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*
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* Game Settings:
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* - Resolution: ${project.settings.resolution.width}x${project.settings.resolution.height}
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* - Physics: ${project.settings.physics.enabled ? "Enabled" : "Disabled"}
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* - Gravity: (${project.settings.physics.gravity.x}, ${project.settings.physics.gravity.y})
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*
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* Scenes: ${project.scenes.length}
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* Prefabs: ${project.prefabs.length}
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* Assets: ${project.assets?.length ?? 0}
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*
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* ============================================================================
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* Plugin Commands
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* ============================================================================
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*
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* N2D_LoadScene <sceneName> - Load a Nice2Dev scene
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* N2D_SpawnEntity <prefab> <x> <y> - Spawn an entity from prefab
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* N2D_SetVariable <name> <value> - Set a game variable
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* N2D_GetVariable <name> - Get a game variable
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*
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*/
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(() => {
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'use strict';
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const pluginName = '${this.pluginPrefix}_${project.name.replace(/[^a-zA-Z0-9]/g, "")}';
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//=========================================================================
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// Game State
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//=========================================================================
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const N2D = window.N2D = window.N2D || {};
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N2D.State = {
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currentScene: null,
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entities: new Map(),
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globalVariables: new Map(),
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isPaused: false,
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};
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N2D.Settings = {
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gameWidth: ${project.settings.resolution.width},
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gameHeight: ${project.settings.resolution.height},
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masterVolume: ${project.settings.audio.masterVolume},
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physicsEnabled: ${project.settings.physics.enabled},
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gravityX: ${project.settings.physics.gravity.x},
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//=========================================================================
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// Entity System
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}
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// Clear current entities
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// Spawn scene entities
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if (scene.entities) {
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}
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console.log(\`[N2D] Loaded scene: \${name}\`);
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},
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spawnEntity(definition) {
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},
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//=========================================================================
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// Variable System
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N2D.Variables = {
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set(name, value) {
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},
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get(name, defaultValue = null) {
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? N2D.State.globalVariables.get(name)
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: defaultValue;
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},
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has(name) {
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},
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remove(name) {
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},
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clear() {
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},
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};
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// Update Loop Integration
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//=========================================================================
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const _Scene_Map_update = Scene_Map.prototype.update;
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Scene_Map.prototype.update = function() {
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_Scene_Map_update.call(this);
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if (!N2D.State.isPaused) {
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const deltaTime = 1 / 60; // Approximate 60 FPS
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for (const entity of N2D.State.entities.values()) {
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|
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entity.update(deltaTime);
|
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}
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}
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};
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//=========================================================================
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// Plugin Commands
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|
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//=========================================================================
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${this.version === 'MZ' ? this.getMZPluginCommands() : this.getMVPluginCommands()}
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//=========================================================================
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// Initialization
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//=========================================================================
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console.log(\`[${this.pluginPrefix}] ${project.name} plugin loaded (v${project.version})\`);
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|
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})();
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hasTag(tag) {
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|
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return this.tags.includes(tag);
|
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|
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}
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+
|
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|
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update(deltaTime) {
|
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|
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if (!this.active) return;
|
|
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|
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for (const component of this.components) {
|
|
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|
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if (component.update) {
|
|
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|
+
component.update(deltaTime);
|
|
142
|
+
}
|
|
143
|
+
}
|
|
144
|
+
}
|
|
145
|
+
|
|
146
|
+
destroy() {
|
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|
+
N2D.State.entities.delete(this.id);
|
|
148
|
+
}
|
|
149
|
+
};
|
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150
|
+
|
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|
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//=========================================================================
|
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|
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// Scene Management
|
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|
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//=========================================================================
|
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|
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|
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|
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N2D.SceneManager = {
|
|
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|
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scenes: {},
|
|
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|
+
|
|
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|
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registerScene(name, sceneData) {
|
|
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|
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this.scenes[name] = sceneData;
|
|
160
|
+
},
|
|
161
|
+
|
|
162
|
+
loadScene(name) {
|
|
163
|
+
const scene = this.scenes[name];
|
|
164
|
+
if (!scene) {
|
|
165
|
+
console.error(\`[N2D] Scene not found: \${name}\`);
|
|
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|
+
return false;
|
|
167
|
+
}
|
|
168
|
+
|
|
169
|
+
// Clear current entities
|
|
170
|
+
N2D.State.entities.clear();
|
|
171
|
+
N2D.State.currentScene = name;
|
|
172
|
+
|
|
173
|
+
// Spawn scene entities
|
|
174
|
+
if (scene.entities) {
|
|
175
|
+
for (const entityDef of scene.entities) {
|
|
176
|
+
this.spawnEntity(entityDef);
|
|
177
|
+
}
|
|
178
|
+
}
|
|
179
|
+
|
|
180
|
+
console.log(\`[N2D] Loaded scene: \${name}\`);
|
|
181
|
+
return true;
|
|
182
|
+
},
|
|
183
|
+
|
|
184
|
+
spawnEntity(definition) {
|
|
185
|
+
const entity = new N2D.Entity(definition.id, definition.name);
|
|
186
|
+
entity.position = { ...definition.position };
|
|
187
|
+
entity.tags = [...(definition.tags || [])];
|
|
188
|
+
|
|
189
|
+
if (definition.components) {
|
|
190
|
+
for (const compDef of definition.components) {
|
|
191
|
+
entity.addComponent({ ...compDef });
|
|
192
|
+
}
|
|
193
|
+
}
|
|
194
|
+
|
|
195
|
+
N2D.State.entities.set(entity.id, entity);
|
|
196
|
+
return entity;
|
|
197
|
+
},
|
|
198
|
+
};
|
|
199
|
+
|
|
200
|
+
//=========================================================================
|
|
201
|
+
// Variable System
|
|
202
|
+
//=========================================================================
|
|
203
|
+
|
|
204
|
+
N2D.Variables = {
|
|
205
|
+
set(name, value) {
|
|
206
|
+
N2D.State.globalVariables.set(name, value);
|
|
207
|
+
},
|
|
208
|
+
|
|
209
|
+
get(name, defaultValue = null) {
|
|
210
|
+
return N2D.State.globalVariables.has(name)
|
|
211
|
+
? N2D.State.globalVariables.get(name)
|
|
212
|
+
: defaultValue;
|
|
213
|
+
},
|
|
214
|
+
|
|
215
|
+
has(name) {
|
|
216
|
+
return N2D.State.globalVariables.has(name);
|
|
217
|
+
},
|
|
218
|
+
|
|
219
|
+
remove(name) {
|
|
220
|
+
N2D.State.globalVariables.delete(name);
|
|
221
|
+
},
|
|
222
|
+
|
|
223
|
+
clear() {
|
|
224
|
+
N2D.State.globalVariables.clear();
|
|
225
|
+
},
|
|
226
|
+
};
|
|
227
|
+
|
|
228
|
+
//=========================================================================
|
|
229
|
+
// Update Loop Integration
|
|
230
|
+
//=========================================================================
|
|
231
|
+
|
|
232
|
+
const _Scene_Map_update = Scene_Map.prototype.update;
|
|
233
|
+
Scene_Map.prototype.update = function() {
|
|
234
|
+
_Scene_Map_update.call(this);
|
|
235
|
+
|
|
236
|
+
if (!N2D.State.isPaused) {
|
|
237
|
+
const deltaTime = 1 / 60; // Approximate 60 FPS
|
|
238
|
+
for (const entity of N2D.State.entities.values()) {
|
|
239
|
+
entity.update(deltaTime);
|
|
240
|
+
}
|
|
241
|
+
}
|
|
242
|
+
};
|
|
243
|
+
|
|
244
|
+
//=========================================================================
|
|
245
|
+
// Plugin Commands
|
|
246
|
+
//=========================================================================
|
|
247
|
+
|
|
248
|
+
${this.version === "MZ" ? this.getMZPluginCommands() : this.getMVPluginCommands()}
|
|
249
|
+
|
|
250
|
+
//=========================================================================
|
|
251
|
+
// Initialization
|
|
252
|
+
//=========================================================================
|
|
253
|
+
|
|
254
|
+
console.log(\`[${this.pluginPrefix}] ${project.name} plugin loaded (v${project.version})\`);
|
|
255
|
+
|
|
256
|
+
})();
|
|
275
257
|
`;
|
|
276
|
-
|
|
277
|
-
|
|
278
|
-
|
|
279
|
-
|
|
280
|
-
|
|
281
|
-
|
|
282
|
-
*
|
|
283
|
-
* @
|
|
284
|
-
* @
|
|
285
|
-
*
|
|
286
|
-
* @
|
|
287
|
-
*
|
|
288
|
-
* @
|
|
289
|
-
* @
|
|
290
|
-
*
|
|
291
|
-
*
|
|
292
|
-
* @
|
|
293
|
-
* @
|
|
294
|
-
*
|
|
295
|
-
* @
|
|
296
|
-
*
|
|
297
|
-
* @
|
|
298
|
-
* @
|
|
299
|
-
*
|
|
300
|
-
* @
|
|
301
|
-
*
|
|
302
|
-
* @
|
|
303
|
-
* @
|
|
304
|
-
*
|
|
305
|
-
* @
|
|
306
|
-
*
|
|
307
|
-
* @
|
|
308
|
-
* @
|
|
309
|
-
*
|
|
310
|
-
*
|
|
311
|
-
* @
|
|
312
|
-
* @
|
|
313
|
-
*
|
|
314
|
-
*
|
|
315
|
-
* @
|
|
316
|
-
* @
|
|
258
|
+
this.addTextFile(
|
|
259
|
+
`js/plugins/${this.pluginPrefix}_${project.name.replace(/[^a-zA-Z0-9]/g, "")}.js`,
|
|
260
|
+
plugin
|
|
261
|
+
);
|
|
262
|
+
}
|
|
263
|
+
getMZPluginHeader() {
|
|
264
|
+
return ` * @command loadScene
|
|
265
|
+
* @text Load Scene
|
|
266
|
+
* @desc Load a Nice2Dev scene by name
|
|
267
|
+
*
|
|
268
|
+
* @arg sceneName
|
|
269
|
+
* @text Scene Name
|
|
270
|
+
* @type string
|
|
271
|
+
* @desc Name of the scene to load
|
|
272
|
+
*
|
|
273
|
+
* @command spawnEntity
|
|
274
|
+
* @text Spawn Entity
|
|
275
|
+
* @desc Spawn an entity from a prefab
|
|
276
|
+
*
|
|
277
|
+
* @arg prefabName
|
|
278
|
+
* @text Prefab Name
|
|
279
|
+
* @type string
|
|
280
|
+
* @desc Name of the prefab to spawn
|
|
281
|
+
*
|
|
282
|
+
* @arg x
|
|
283
|
+
* @text X Position
|
|
284
|
+
* @type number
|
|
285
|
+
* @default 0
|
|
286
|
+
*
|
|
287
|
+
* @arg y
|
|
288
|
+
* @text Y Position
|
|
289
|
+
* @type number
|
|
290
|
+
* @default 0
|
|
291
|
+
*
|
|
292
|
+
* @command setVariable
|
|
293
|
+
* @text Set Variable
|
|
294
|
+
* @desc Set a Nice2Dev game variable
|
|
295
|
+
*
|
|
296
|
+
* @arg varName
|
|
297
|
+
* @text Variable Name
|
|
298
|
+
* @type string
|
|
299
|
+
*
|
|
300
|
+
* @arg value
|
|
301
|
+
* @text Value
|
|
317
302
|
* @type string`;
|
|
318
|
-
|
|
319
|
-
|
|
320
|
-
|
|
321
|
-
* @text Game Title
|
|
322
|
-
* @type string
|
|
323
|
-
* @default ${this.pluginPrefix} Game
|
|
324
|
-
*
|
|
325
|
-
* @param debugMode
|
|
326
|
-
* @text Debug Mode
|
|
327
|
-
* @type boolean
|
|
303
|
+
}
|
|
304
|
+
getMVPluginHeader() {
|
|
305
|
+
return ` * @param gameTitle
|
|
306
|
+
* @text Game Title
|
|
307
|
+
* @type string
|
|
308
|
+
* @default ${this.pluginPrefix} Game
|
|
309
|
+
*
|
|
310
|
+
* @param debugMode
|
|
311
|
+
* @text Debug Mode
|
|
312
|
+
* @type boolean
|
|
328
313
|
* @default false`;
|
|
329
|
-
|
|
330
|
-
|
|
331
|
-
|
|
332
|
-
N2D.SceneManager.loadScene(args.sceneName);
|
|
333
|
-
});
|
|
334
|
-
|
|
335
|
-
PluginManager.registerCommand(pluginName, 'spawnEntity', args => {
|
|
336
|
-
const prefab = N2D.Prefabs[args.prefabName];
|
|
337
|
-
if (prefab) {
|
|
338
|
-
const entity = N2D.SceneManager.spawnEntity({
|
|
339
|
-
id: \`\${args.prefabName}_\${Date.now()}\`,
|
|
340
|
-
name: args.prefabName,
|
|
341
|
-
position: { x: Number(args.x), y: Number(args.y) },
|
|
342
|
-
...prefab,
|
|
343
|
-
});
|
|
344
|
-
}
|
|
345
|
-
});
|
|
346
|
-
|
|
347
|
-
PluginManager.registerCommand(pluginName, 'setVariable', args => {
|
|
348
|
-
N2D.Variables.set(args.varName, args.value);
|
|
314
|
+
}
|
|
315
|
+
getMZPluginCommands() {
|
|
316
|
+
return ` PluginManager.registerCommand(pluginName, 'loadScene', args => {
|
|
317
|
+
N2D.SceneManager.loadScene(args.sceneName);
|
|
318
|
+
});
|
|
319
|
+
|
|
320
|
+
PluginManager.registerCommand(pluginName, 'spawnEntity', args => {
|
|
321
|
+
const prefab = N2D.Prefabs[args.prefabName];
|
|
322
|
+
if (prefab) {
|
|
323
|
+
const entity = N2D.SceneManager.spawnEntity({
|
|
324
|
+
id: \`\${args.prefabName}_\${Date.now()}\`,
|
|
325
|
+
name: args.prefabName,
|
|
326
|
+
position: { x: Number(args.x), y: Number(args.y) },
|
|
327
|
+
...prefab,
|
|
328
|
+
});
|
|
329
|
+
}
|
|
330
|
+
});
|
|
331
|
+
|
|
332
|
+
PluginManager.registerCommand(pluginName, 'setVariable', args => {
|
|
333
|
+
N2D.Variables.set(args.varName, args.value);
|
|
349
334
|
});`;
|
|
350
|
-
|
|
351
|
-
|
|
352
|
-
|
|
353
|
-
Game_Interpreter.prototype.pluginCommand = function(command, args) {
|
|
354
|
-
_Game_Interpreter_pluginCommand.call(this, command, args);
|
|
355
|
-
|
|
356
|
-
if (command === 'N2D_LoadScene') {
|
|
357
|
-
N2D.SceneManager.loadScene(args[0]);
|
|
358
|
-
}
|
|
359
|
-
else if (command === 'N2D_SpawnEntity') {
|
|
360
|
-
const prefab = N2D.Prefabs[args[0]];
|
|
361
|
-
if (prefab) {
|
|
362
|
-
N2D.SceneManager.spawnEntity({
|
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363
|
-
id: \`\${args[0]}_\${Date.now()}\`,
|
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364
|
-
name: args[0],
|
|
365
|
-
position: { x: Number(args[1] || 0), y: Number(args[2] || 0) },
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366
|
-
...prefab,
|
|
367
|
-
});
|
|
368
|
-
}
|
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369
|
-
}
|
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370
|
-
else if (command === 'N2D_SetVariable') {
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371
|
-
N2D.Variables.set(args[0], args[1]);
|
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372
|
-
}
|
|
373
|
-
else if (command === 'N2D_GetVariable') {
|
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374
|
-
const value = N2D.Variables.get(args[0]);
|
|
375
|
-
if (args[1]) {
|
|
376
|
-
$gameVariables.setValue(Number(args[1]), value);
|
|
377
|
-
}
|
|
378
|
-
}
|
|
335
|
+
}
|
|
336
|
+
getMVPluginCommands() {
|
|
337
|
+
return ` const _Game_Interpreter_pluginCommand = Game_Interpreter.prototype.pluginCommand;
|
|
338
|
+
Game_Interpreter.prototype.pluginCommand = function(command, args) {
|
|
339
|
+
_Game_Interpreter_pluginCommand.call(this, command, args);
|
|
340
|
+
|
|
341
|
+
if (command === 'N2D_LoadScene') {
|
|
342
|
+
N2D.SceneManager.loadScene(args[0]);
|
|
343
|
+
}
|
|
344
|
+
else if (command === 'N2D_SpawnEntity') {
|
|
345
|
+
const prefab = N2D.Prefabs[args[0]];
|
|
346
|
+
if (prefab) {
|
|
347
|
+
N2D.SceneManager.spawnEntity({
|
|
348
|
+
id: \`\${args[0]}_\${Date.now()}\`,
|
|
349
|
+
name: args[0],
|
|
350
|
+
position: { x: Number(args[1] || 0), y: Number(args[2] || 0) },
|
|
351
|
+
...prefab,
|
|
352
|
+
});
|
|
353
|
+
}
|
|
354
|
+
}
|
|
355
|
+
else if (command === 'N2D_SetVariable') {
|
|
356
|
+
N2D.Variables.set(args[0], args[1]);
|
|
357
|
+
}
|
|
358
|
+
else if (command === 'N2D_GetVariable') {
|
|
359
|
+
const value = N2D.Variables.get(args[0]);
|
|
360
|
+
if (args[1]) {
|
|
361
|
+
$gameVariables.setValue(Number(args[1]), value);
|
|
362
|
+
}
|
|
363
|
+
}
|
|
379
364
|
};`;
|
|
380
|
-
|
|
381
|
-
|
|
382
|
-
|
|
383
|
-
|
|
384
|
-
* @target ${this.version}
|
|
385
|
-
* @plugindesc Nice2Dev Utility Functions
|
|
386
|
-
* @author Nice2Dev Generator
|
|
387
|
-
* @version 1.0.0
|
|
388
|
-
*
|
|
389
|
-
* @help
|
|
390
|
-
* Utility functions for Nice2Dev exported games.
|
|
391
|
-
*/
|
|
392
|
-
|
|
393
|
-
(() => {
|
|
394
|
-
'use strict';
|
|
395
|
-
|
|
396
|
-
const N2D = window.N2D = window.N2D || {};
|
|
397
|
-
|
|
398
|
-
//=========================================================================
|
|
399
|
-
// Math Utilities
|
|
400
|
-
//=========================================================================
|
|
401
|
-
|
|
402
|
-
N2D.Math = {
|
|
403
|
-
lerp(a, b, t) {
|
|
404
|
-
return a + (b - a) * Math.max(0, Math.min(1, t));
|
|
405
|
-
},
|
|
406
|
-
|
|
407
|
-
clamp(value, min, max) {
|
|
408
|
-
return Math.max(min, Math.min(max, value));
|
|
409
|
-
},
|
|
410
|
-
|
|
411
|
-
distance(x1, y1, x2, y2) {
|
|
412
|
-
const dx = x2 - x1;
|
|
413
|
-
const dy = y2 - y1;
|
|
414
|
-
return Math.sqrt(dx * dx + dy * dy);
|
|
415
|
-
},
|
|
416
|
-
|
|
417
|
-
angle(x1, y1, x2, y2) {
|
|
418
|
-
return Math.atan2(y2 - y1, x2 - x1);
|
|
419
|
-
},
|
|
420
|
-
|
|
421
|
-
randomRange(min, max) {
|
|
422
|
-
return Math.random() * (max - min) + min;
|
|
423
|
-
},
|
|
424
|
-
|
|
425
|
-
randomInt(min, max) {
|
|
426
|
-
return Math.floor(Math.random() * (max - min + 1)) + min;
|
|
427
|
-
},
|
|
428
|
-
|
|
429
|
-
degToRad(degrees) {
|
|
430
|
-
return degrees * (Math.PI / 180);
|
|
431
|
-
},
|
|
432
|
-
|
|
433
|
-
radToDeg(radians) {
|
|
434
|
-
return radians * (180 / Math.PI);
|
|
435
|
-
},
|
|
436
|
-
};
|
|
437
|
-
|
|
438
|
-
//=========================================================================
|
|
439
|
-
// Timer Utilities
|
|
440
|
-
//=========================================================================
|
|
441
|
-
|
|
442
|
-
N2D.Timer = {
|
|
443
|
-
_timers: [],
|
|
444
|
-
_nextId: 1,
|
|
445
|
-
|
|
446
|
-
setTimeout(callback, frames) {
|
|
447
|
-
const id = this._nextId++;
|
|
448
|
-
this._timers.push({
|
|
449
|
-
id,
|
|
450
|
-
callback,
|
|
451
|
-
frames,
|
|
452
|
-
remaining: frames,
|
|
453
|
-
repeat: false,
|
|
454
|
-
});
|
|
455
|
-
return id;
|
|
456
|
-
},
|
|
457
|
-
|
|
458
|
-
setInterval(callback, frames) {
|
|
459
|
-
const id = this._nextId++;
|
|
460
|
-
this._timers.push({
|
|
461
|
-
id,
|
|
462
|
-
callback,
|
|
463
|
-
frames,
|
|
464
|
-
remaining: frames,
|
|
465
|
-
repeat: true,
|
|
466
|
-
});
|
|
467
|
-
return id;
|
|
468
|
-
},
|
|
469
|
-
|
|
470
|
-
clear(id) {
|
|
471
|
-
const index = this._timers.findIndex(t => t.id === id);
|
|
472
|
-
if (index !== -1) {
|
|
473
|
-
this._timers.splice(index, 1);
|
|
474
|
-
}
|
|
475
|
-
},
|
|
476
|
-
|
|
477
|
-
update() {
|
|
478
|
-
for (let i = this._timers.length - 1; i >= 0; i--) {
|
|
479
|
-
const timer = this._timers[i];
|
|
480
|
-
timer.remaining--;
|
|
481
|
-
|
|
482
|
-
if (timer.remaining <= 0) {
|
|
483
|
-
timer.callback();
|
|
484
|
-
|
|
485
|
-
if (timer.repeat) {
|
|
486
|
-
timer.remaining = timer.frames;
|
|
487
|
-
} else {
|
|
488
|
-
this._timers.splice(i, 1);
|
|
489
|
-
}
|
|
490
|
-
}
|
|
491
|
-
}
|
|
492
|
-
},
|
|
493
|
-
};
|
|
494
|
-
|
|
495
|
-
// Update timers in scene
|
|
496
|
-
const _Scene_Base_update = Scene_Base.prototype.update;
|
|
497
|
-
Scene_Base.prototype.update = function() {
|
|
498
|
-
_Scene_Base_update.call(this);
|
|
499
|
-
N2D.Timer.update();
|
|
500
|
-
};
|
|
501
|
-
|
|
502
|
-
//=========================================================================
|
|
503
|
-
// Tween System
|
|
504
|
-
//=========================================================================
|
|
505
|
-
|
|
506
|
-
N2D.Tween = {
|
|
507
|
-
_tweens: [],
|
|
508
|
-
|
|
509
|
-
create(target, properties, duration, easing = 'linear') {
|
|
510
|
-
const tween = {
|
|
511
|
-
target,
|
|
512
|
-
properties: {},
|
|
513
|
-
duration,
|
|
514
|
-
elapsed: 0,
|
|
515
|
-
easing: this.easings[easing] || this.easings.linear,
|
|
516
|
-
};
|
|
517
|
-
|
|
518
|
-
for (const [key, endValue] of Object.entries(properties)) {
|
|
519
|
-
tween.properties[key] = {
|
|
520
|
-
start: target[key],
|
|
521
|
-
end: endValue,
|
|
522
|
-
};
|
|
523
|
-
}
|
|
524
|
-
|
|
525
|
-
this._tweens.push(tween);
|
|
526
|
-
return tween;
|
|
527
|
-
},
|
|
528
|
-
|
|
529
|
-
update() {
|
|
530
|
-
for (let i = this._tweens.length - 1; i >= 0; i--) {
|
|
531
|
-
const tween = this._tweens[i];
|
|
532
|
-
tween.elapsed++;
|
|
533
|
-
|
|
534
|
-
const t = Math.min(tween.elapsed / tween.duration, 1);
|
|
535
|
-
const easedT = tween.easing(t);
|
|
536
|
-
|
|
537
|
-
for (const [key, values] of Object.entries(tween.properties)) {
|
|
538
|
-
tween.target[key] = N2D.Math.lerp(values.start, values.end, easedT);
|
|
539
|
-
}
|
|
540
|
-
|
|
541
|
-
if (t >= 1) {
|
|
542
|
-
this._tweens.splice(i, 1);
|
|
543
|
-
if (tween.onComplete) {
|
|
544
|
-
tween.onComplete();
|
|
545
|
-
}
|
|
546
|
-
}
|
|
547
|
-
}
|
|
548
|
-
},
|
|
549
|
-
|
|
550
|
-
easings: {
|
|
551
|
-
linear: t => t,
|
|
552
|
-
easeIn: t => t * t,
|
|
553
|
-
easeOut: t => t * (2 - t),
|
|
554
|
-
easeInOut: t => t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t,
|
|
555
|
-
easeInCubic: t => t * t * t,
|
|
556
|
-
easeOutCubic: t => (--t) * t * t + 1,
|
|
557
|
-
easeInOutCubic: t => t < 0.5 ? 4 * t * t * t : (t - 1) * (2 * t - 2) * (2 * t - 2) + 1,
|
|
558
|
-
bounce: t => {
|
|
559
|
-
const n1 = 7.5625;
|
|
560
|
-
const d1 = 2.75;
|
|
561
|
-
if (t < 1 / d1) return n1 * t * t;
|
|
562
|
-
if (t < 2 / d1) return n1 * (t -= 1.5 / d1) * t + 0.75;
|
|
563
|
-
if (t < 2.5 / d1) return n1 * (t -= 2.25 / d1) * t + 0.9375;
|
|
564
|
-
return n1 * (t -= 2.625 / d1) * t + 0.984375;
|
|
565
|
-
},
|
|
566
|
-
},
|
|
567
|
-
};
|
|
568
|
-
|
|
569
|
-
// Update tweens in scene
|
|
570
|
-
const _Scene_Base_update2 = Scene_Base.prototype.update;
|
|
571
|
-
Scene_Base.prototype.update = function() {
|
|
572
|
-
_Scene_Base_update2.call(this);
|
|
573
|
-
N2D.Tween.update();
|
|
574
|
-
};
|
|
575
|
-
|
|
576
|
-
//=========================================================================
|
|
577
|
-
// Array Utilities
|
|
578
|
-
//=========================================================================
|
|
579
|
-
|
|
580
|
-
N2D.Array = {
|
|
581
|
-
shuffle(array) {
|
|
582
|
-
const result = [...array];
|
|
583
|
-
for (let i = result.length - 1; i > 0; i--) {
|
|
584
|
-
const j = Math.floor(Math.random() * (i + 1));
|
|
585
|
-
[result[i], result[j]] = [result[j], result[i]];
|
|
586
|
-
}
|
|
587
|
-
return result;
|
|
588
|
-
},
|
|
589
|
-
|
|
590
|
-
pick(array) {
|
|
591
|
-
return array[Math.floor(Math.random() * array.length)];
|
|
592
|
-
},
|
|
593
|
-
|
|
594
|
-
remove(array, item) {
|
|
595
|
-
const index = array.indexOf(item);
|
|
596
|
-
if (index !== -1) {
|
|
597
|
-
array.splice(index, 1);
|
|
598
|
-
}
|
|
599
|
-
return array;
|
|
600
|
-
},
|
|
601
|
-
};
|
|
602
|
-
|
|
603
|
-
console.log('[N2D] Utility plugin loaded');
|
|
604
|
-
|
|
605
|
-
})();
|
|
365
|
+
}
|
|
366
|
+
/* ── Utility Plugin ─────────────────────────────────────────── */
|
|
367
|
+
async generateUtilityPlugin(_project, _options) {
|
|
368
|
+
const utility = `/*:
|
|
369
|
+
* @target ${this.version}
|
|
370
|
+
* @plugindesc Nice2Dev Utility Functions
|
|
371
|
+
* @author Nice2Dev Generator
|
|
372
|
+
* @version 1.0.0
|
|
373
|
+
*
|
|
374
|
+
* @help
|
|
375
|
+
* Utility functions for Nice2Dev exported games.
|
|
376
|
+
*/
|
|
377
|
+
|
|
378
|
+
(() => {
|
|
379
|
+
'use strict';
|
|
380
|
+
|
|
381
|
+
const N2D = window.N2D = window.N2D || {};
|
|
382
|
+
|
|
383
|
+
//=========================================================================
|
|
384
|
+
// Math Utilities
|
|
385
|
+
//=========================================================================
|
|
386
|
+
|
|
387
|
+
N2D.Math = {
|
|
388
|
+
lerp(a, b, t) {
|
|
389
|
+
return a + (b - a) * Math.max(0, Math.min(1, t));
|
|
390
|
+
},
|
|
391
|
+
|
|
392
|
+
clamp(value, min, max) {
|
|
393
|
+
return Math.max(min, Math.min(max, value));
|
|
394
|
+
},
|
|
395
|
+
|
|
396
|
+
distance(x1, y1, x2, y2) {
|
|
397
|
+
const dx = x2 - x1;
|
|
398
|
+
const dy = y2 - y1;
|
|
399
|
+
return Math.sqrt(dx * dx + dy * dy);
|
|
400
|
+
},
|
|
401
|
+
|
|
402
|
+
angle(x1, y1, x2, y2) {
|
|
403
|
+
return Math.atan2(y2 - y1, x2 - x1);
|
|
404
|
+
},
|
|
405
|
+
|
|
406
|
+
randomRange(min, max) {
|
|
407
|
+
return Math.random() * (max - min) + min;
|
|
408
|
+
},
|
|
409
|
+
|
|
410
|
+
randomInt(min, max) {
|
|
411
|
+
return Math.floor(Math.random() * (max - min + 1)) + min;
|
|
412
|
+
},
|
|
413
|
+
|
|
414
|
+
degToRad(degrees) {
|
|
415
|
+
return degrees * (Math.PI / 180);
|
|
416
|
+
},
|
|
417
|
+
|
|
418
|
+
radToDeg(radians) {
|
|
419
|
+
return radians * (180 / Math.PI);
|
|
420
|
+
},
|
|
421
|
+
};
|
|
422
|
+
|
|
423
|
+
//=========================================================================
|
|
424
|
+
// Timer Utilities
|
|
425
|
+
//=========================================================================
|
|
426
|
+
|
|
427
|
+
N2D.Timer = {
|
|
428
|
+
_timers: [],
|
|
429
|
+
_nextId: 1,
|
|
430
|
+
|
|
431
|
+
setTimeout(callback, frames) {
|
|
432
|
+
const id = this._nextId++;
|
|
433
|
+
this._timers.push({
|
|
434
|
+
id,
|
|
435
|
+
callback,
|
|
436
|
+
frames,
|
|
437
|
+
remaining: frames,
|
|
438
|
+
repeat: false,
|
|
439
|
+
});
|
|
440
|
+
return id;
|
|
441
|
+
},
|
|
442
|
+
|
|
443
|
+
setInterval(callback, frames) {
|
|
444
|
+
const id = this._nextId++;
|
|
445
|
+
this._timers.push({
|
|
446
|
+
id,
|
|
447
|
+
callback,
|
|
448
|
+
frames,
|
|
449
|
+
remaining: frames,
|
|
450
|
+
repeat: true,
|
|
451
|
+
});
|
|
452
|
+
return id;
|
|
453
|
+
},
|
|
454
|
+
|
|
455
|
+
clear(id) {
|
|
456
|
+
const index = this._timers.findIndex(t => t.id === id);
|
|
457
|
+
if (index !== -1) {
|
|
458
|
+
this._timers.splice(index, 1);
|
|
459
|
+
}
|
|
460
|
+
},
|
|
461
|
+
|
|
462
|
+
update() {
|
|
463
|
+
for (let i = this._timers.length - 1; i >= 0; i--) {
|
|
464
|
+
const timer = this._timers[i];
|
|
465
|
+
timer.remaining--;
|
|
466
|
+
|
|
467
|
+
if (timer.remaining <= 0) {
|
|
468
|
+
timer.callback();
|
|
469
|
+
|
|
470
|
+
if (timer.repeat) {
|
|
471
|
+
timer.remaining = timer.frames;
|
|
472
|
+
} else {
|
|
473
|
+
this._timers.splice(i, 1);
|
|
474
|
+
}
|
|
475
|
+
}
|
|
476
|
+
}
|
|
477
|
+
},
|
|
478
|
+
};
|
|
479
|
+
|
|
480
|
+
// Update timers in scene
|
|
481
|
+
const _Scene_Base_update = Scene_Base.prototype.update;
|
|
482
|
+
Scene_Base.prototype.update = function() {
|
|
483
|
+
_Scene_Base_update.call(this);
|
|
484
|
+
N2D.Timer.update();
|
|
485
|
+
};
|
|
486
|
+
|
|
487
|
+
//=========================================================================
|
|
488
|
+
// Tween System
|
|
489
|
+
//=========================================================================
|
|
490
|
+
|
|
491
|
+
N2D.Tween = {
|
|
492
|
+
_tweens: [],
|
|
493
|
+
|
|
494
|
+
create(target, properties, duration, easing = 'linear') {
|
|
495
|
+
const tween = {
|
|
496
|
+
target,
|
|
497
|
+
properties: {},
|
|
498
|
+
duration,
|
|
499
|
+
elapsed: 0,
|
|
500
|
+
easing: this.easings[easing] || this.easings.linear,
|
|
501
|
+
};
|
|
502
|
+
|
|
503
|
+
for (const [key, endValue] of Object.entries(properties)) {
|
|
504
|
+
tween.properties[key] = {
|
|
505
|
+
start: target[key],
|
|
506
|
+
end: endValue,
|
|
507
|
+
};
|
|
508
|
+
}
|
|
509
|
+
|
|
510
|
+
this._tweens.push(tween);
|
|
511
|
+
return tween;
|
|
512
|
+
},
|
|
513
|
+
|
|
514
|
+
update() {
|
|
515
|
+
for (let i = this._tweens.length - 1; i >= 0; i--) {
|
|
516
|
+
const tween = this._tweens[i];
|
|
517
|
+
tween.elapsed++;
|
|
518
|
+
|
|
519
|
+
const t = Math.min(tween.elapsed / tween.duration, 1);
|
|
520
|
+
const easedT = tween.easing(t);
|
|
521
|
+
|
|
522
|
+
for (const [key, values] of Object.entries(tween.properties)) {
|
|
523
|
+
tween.target[key] = N2D.Math.lerp(values.start, values.end, easedT);
|
|
524
|
+
}
|
|
525
|
+
|
|
526
|
+
if (t >= 1) {
|
|
527
|
+
this._tweens.splice(i, 1);
|
|
528
|
+
if (tween.onComplete) {
|
|
529
|
+
tween.onComplete();
|
|
530
|
+
}
|
|
531
|
+
}
|
|
532
|
+
}
|
|
533
|
+
},
|
|
534
|
+
|
|
535
|
+
easings: {
|
|
536
|
+
linear: t => t,
|
|
537
|
+
easeIn: t => t * t,
|
|
538
|
+
easeOut: t => t * (2 - t),
|
|
539
|
+
easeInOut: t => t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t,
|
|
540
|
+
easeInCubic: t => t * t * t,
|
|
541
|
+
easeOutCubic: t => (--t) * t * t + 1,
|
|
542
|
+
easeInOutCubic: t => t < 0.5 ? 4 * t * t * t : (t - 1) * (2 * t - 2) * (2 * t - 2) + 1,
|
|
543
|
+
bounce: t => {
|
|
544
|
+
const n1 = 7.5625;
|
|
545
|
+
const d1 = 2.75;
|
|
546
|
+
if (t < 1 / d1) return n1 * t * t;
|
|
547
|
+
if (t < 2 / d1) return n1 * (t -= 1.5 / d1) * t + 0.75;
|
|
548
|
+
if (t < 2.5 / d1) return n1 * (t -= 2.25 / d1) * t + 0.9375;
|
|
549
|
+
return n1 * (t -= 2.625 / d1) * t + 0.984375;
|
|
550
|
+
},
|
|
551
|
+
},
|
|
552
|
+
};
|
|
553
|
+
|
|
554
|
+
// Update tweens in scene
|
|
555
|
+
const _Scene_Base_update2 = Scene_Base.prototype.update;
|
|
556
|
+
Scene_Base.prototype.update = function() {
|
|
557
|
+
_Scene_Base_update2.call(this);
|
|
558
|
+
N2D.Tween.update();
|
|
559
|
+
};
|
|
560
|
+
|
|
561
|
+
//=========================================================================
|
|
562
|
+
// Array Utilities
|
|
563
|
+
//=========================================================================
|
|
564
|
+
|
|
565
|
+
N2D.Array = {
|
|
566
|
+
shuffle(array) {
|
|
567
|
+
const result = [...array];
|
|
568
|
+
for (let i = result.length - 1; i > 0; i--) {
|
|
569
|
+
const j = Math.floor(Math.random() * (i + 1));
|
|
570
|
+
[result[i], result[j]] = [result[j], result[i]];
|
|
571
|
+
}
|
|
572
|
+
return result;
|
|
573
|
+
},
|
|
574
|
+
|
|
575
|
+
pick(array) {
|
|
576
|
+
return array[Math.floor(Math.random() * array.length)];
|
|
577
|
+
},
|
|
578
|
+
|
|
579
|
+
remove(array, item) {
|
|
580
|
+
const index = array.indexOf(item);
|
|
581
|
+
if (index !== -1) {
|
|
582
|
+
array.splice(index, 1);
|
|
583
|
+
}
|
|
584
|
+
return array;
|
|
585
|
+
},
|
|
586
|
+
};
|
|
587
|
+
|
|
588
|
+
console.log('[N2D] Utility plugin loaded');
|
|
589
|
+
|
|
590
|
+
})();
|
|
606
591
|
`;
|
|
607
|
-
|
|
592
|
+
this.addTextFile(`js/plugins/${this.pluginPrefix}_Utility.js`, utility);
|
|
593
|
+
}
|
|
594
|
+
/* ── Scene Export ───────────────────────────────────────────── */
|
|
595
|
+
async exportScene(scene, project, options) {
|
|
596
|
+
const platformOpts = options.platformOptions ?? {};
|
|
597
|
+
const mapWidth = platformOpts.defaultMapWidth ?? 20;
|
|
598
|
+
const mapHeight = platformOpts.defaultMapHeight ?? 15;
|
|
599
|
+
const map = {
|
|
600
|
+
autoplayBgm: false,
|
|
601
|
+
autoplayBgs: false,
|
|
602
|
+
battleback1Name: "",
|
|
603
|
+
battleback2Name: "",
|
|
604
|
+
bgm: { name: "", pan: 0, pitch: 100, volume: 90 },
|
|
605
|
+
bgs: { name: "", pan: 0, pitch: 100, volume: 90 },
|
|
606
|
+
disableDashing: false,
|
|
607
|
+
displayName: scene.name,
|
|
608
|
+
encounterList: [],
|
|
609
|
+
encounterStep: 30,
|
|
610
|
+
height: mapHeight,
|
|
611
|
+
note: `<N2D_Scene:${scene.name}>`,
|
|
612
|
+
parallaxLoopX: false,
|
|
613
|
+
parallaxLoopY: false,
|
|
614
|
+
parallaxName: "",
|
|
615
|
+
parallaxShow: true,
|
|
616
|
+
parallaxSx: 0,
|
|
617
|
+
parallaxSy: 0,
|
|
618
|
+
scrollType: 0,
|
|
619
|
+
specifyBattleback: false,
|
|
620
|
+
tilesetId: 1,
|
|
621
|
+
width: mapWidth,
|
|
622
|
+
data: new Array(mapWidth * mapHeight * 6).fill(0),
|
|
623
|
+
events: [null]
|
|
624
|
+
// First element is always null
|
|
625
|
+
};
|
|
626
|
+
for (const entity of scene.entities) {
|
|
627
|
+
const event = this.entityToEvent(entity, map.events.length);
|
|
628
|
+
if (event) {
|
|
629
|
+
map.events.push(event);
|
|
630
|
+
}
|
|
608
631
|
}
|
|
609
|
-
|
|
610
|
-
|
|
611
|
-
|
|
612
|
-
|
|
613
|
-
|
|
614
|
-
|
|
615
|
-
|
|
616
|
-
|
|
617
|
-
|
|
618
|
-
|
|
619
|
-
|
|
620
|
-
|
|
621
|
-
|
|
622
|
-
|
|
623
|
-
|
|
624
|
-
|
|
625
|
-
|
|
626
|
-
|
|
627
|
-
|
|
628
|
-
|
|
629
|
-
|
|
630
|
-
|
|
631
|
-
|
|
632
|
-
|
|
633
|
-
|
|
634
|
-
|
|
635
|
-
|
|
636
|
-
|
|
637
|
-
|
|
638
|
-
|
|
639
|
-
|
|
640
|
-
|
|
641
|
-
|
|
642
|
-
|
|
643
|
-
|
|
644
|
-
|
|
645
|
-
|
|
646
|
-
|
|
632
|
+
const sceneScript = `// Scene: ${scene.name}
|
|
633
|
+
// Generated from Nice2Dev
|
|
634
|
+
|
|
635
|
+
(() => {
|
|
636
|
+
const N2D = window.N2D;
|
|
637
|
+
if (!N2D) return;
|
|
638
|
+
|
|
639
|
+
N2D.SceneManager.registerScene('${scene.name}', {
|
|
640
|
+
name: '${scene.name}',
|
|
641
|
+
entities: [
|
|
642
|
+
${scene.entities.map(
|
|
643
|
+
(e) => ` {
|
|
644
|
+
id: '${e.id}',
|
|
645
|
+
name: '${e.name ?? e.id}',
|
|
646
|
+
position: { x: ${e.position?.x ?? 0}, y: ${e.position?.y ?? 0} },
|
|
647
|
+
tags: [${(e.tags ?? []).map((t) => `'${t}'`).join(", ")}],
|
|
648
|
+
components: [${e.components.map((c) => `{ type: '${c.type}', properties: ${JSON.stringify(c.properties ?? {})} }`).join(", ")}],
|
|
649
|
+
}`
|
|
650
|
+
).join(",\n")}
|
|
651
|
+
],
|
|
652
|
+
});
|
|
653
|
+
|
|
654
|
+
console.log('[N2D] Scene registered: ${scene.name}');
|
|
655
|
+
})();
|
|
656
|
+
`;
|
|
657
|
+
this.addTextFile(
|
|
658
|
+
`js/plugins/${this.pluginPrefix}_Scene_${scene.name.replace(/[^a-zA-Z0-9]/g, "")}.js`,
|
|
659
|
+
sceneScript
|
|
660
|
+
);
|
|
661
|
+
const mapId = Math.abs(this.hashCode(scene.name)) % 999 + 1;
|
|
662
|
+
const mapIdStr = mapId.toString().padStart(3, "0");
|
|
663
|
+
this.addTextFile(`data/Map${mapIdStr}.json`, JSON.stringify(map, null, 2));
|
|
664
|
+
}
|
|
665
|
+
entityToEvent(entity, eventId) {
|
|
666
|
+
const pos = entity.position ?? { x: 0, y: 0 };
|
|
667
|
+
const tileX = Math.floor(pos.x / this.tileSize);
|
|
668
|
+
const tileY = Math.floor(pos.y / this.tileSize);
|
|
669
|
+
const event = {
|
|
670
|
+
id: eventId,
|
|
671
|
+
name: entity.name ?? entity.id,
|
|
672
|
+
note: `<N2D_Entity:${entity.id}>`,
|
|
673
|
+
pages: [
|
|
674
|
+
{
|
|
675
|
+
conditions: {
|
|
676
|
+
actorId: 1,
|
|
677
|
+
actorValid: false,
|
|
678
|
+
itemId: 1,
|
|
679
|
+
itemValid: false,
|
|
680
|
+
selfSwitchCh: "A",
|
|
681
|
+
selfSwitchValid: false,
|
|
682
|
+
switch1Id: 1,
|
|
683
|
+
switch1Valid: false,
|
|
684
|
+
switch2Id: 1,
|
|
685
|
+
switch2Valid: false,
|
|
686
|
+
variableId: 1,
|
|
687
|
+
variableValid: false,
|
|
688
|
+
variableValue: 0
|
|
689
|
+
},
|
|
690
|
+
directionFix: false,
|
|
691
|
+
image: {
|
|
692
|
+
characterIndex: 0,
|
|
693
|
+
characterName: "",
|
|
694
|
+
direction: 2,
|
|
695
|
+
pattern: 0,
|
|
696
|
+
tileId: 0
|
|
697
|
+
},
|
|
698
|
+
list: this.generateEventCommands(entity),
|
|
699
|
+
moveFrequency: 3,
|
|
700
|
+
moveRoute: { list: [{ code: 0 }], repeat: true, skippable: false, wait: false },
|
|
701
|
+
moveSpeed: 3,
|
|
702
|
+
moveType: 0,
|
|
703
|
+
priorityType: 1,
|
|
704
|
+
stepAnime: false,
|
|
705
|
+
through: false,
|
|
706
|
+
trigger: 0,
|
|
707
|
+
// Action button
|
|
708
|
+
walkAnime: true
|
|
647
709
|
}
|
|
648
|
-
|
|
649
|
-
|
|
650
|
-
|
|
651
|
-
|
|
652
|
-
|
|
653
|
-
|
|
654
|
-
|
|
655
|
-
|
|
656
|
-
|
|
657
|
-
|
|
658
|
-
|
|
659
|
-
${
|
|
660
|
-
|
|
661
|
-
|
|
662
|
-
|
|
663
|
-
|
|
664
|
-
|
|
665
|
-
|
|
666
|
-
|
|
667
|
-
|
|
668
|
-
|
|
669
|
-
|
|
670
|
-
|
|
671
|
-
|
|
672
|
-
|
|
710
|
+
],
|
|
711
|
+
x: tileX,
|
|
712
|
+
y: tileY
|
|
713
|
+
};
|
|
714
|
+
return event;
|
|
715
|
+
}
|
|
716
|
+
generateEventCommands(entity) {
|
|
717
|
+
const commands = [];
|
|
718
|
+
commands.push({
|
|
719
|
+
code: EventCode.COMMENT,
|
|
720
|
+
indent: 0,
|
|
721
|
+
parameters: [`Nice2Dev Entity: ${entity.name ?? entity.id}`]
|
|
722
|
+
});
|
|
723
|
+
commands.push({
|
|
724
|
+
code: EventCode.SCRIPT,
|
|
725
|
+
indent: 0,
|
|
726
|
+
parameters: [`const entity = N2D.State.entities.get('${entity.id}');`]
|
|
727
|
+
});
|
|
728
|
+
commands.push({
|
|
729
|
+
code: EventCode.SCRIPT_DATA,
|
|
730
|
+
indent: 0,
|
|
731
|
+
parameters: [`if (entity) { /* Custom behavior */ }`]
|
|
732
|
+
});
|
|
733
|
+
commands.push({ code: EventCode.END, indent: 0, parameters: [] });
|
|
734
|
+
return commands;
|
|
735
|
+
}
|
|
736
|
+
/* ── Prefab Export ──────────────────────────────────────────── */
|
|
737
|
+
async exportPrefab(prefab, _options) {
|
|
738
|
+
const safeName = prefab.name.replace(/[^a-zA-Z0-9]/g, "");
|
|
739
|
+
const prefabScript = `// Prefab: ${prefab.name}
|
|
740
|
+
// Generated from Nice2Dev
|
|
741
|
+
|
|
742
|
+
(() => {
|
|
743
|
+
const N2D = window.N2D;
|
|
744
|
+
if (!N2D) return;
|
|
745
|
+
|
|
746
|
+
N2D.Prefabs = N2D.Prefabs || {};
|
|
747
|
+
|
|
748
|
+
N2D.Prefabs['${prefab.name}'] = {
|
|
749
|
+
name: '${prefab.entity.name ?? prefab.name}',
|
|
750
|
+
components: [
|
|
751
|
+
${prefab.entity.components.map((c) => ` { type: '${c.type}', properties: ${JSON.stringify(c.properties ?? {})} },`).join("\n")}
|
|
752
|
+
],
|
|
753
|
+
tags: [${(prefab.entity.tags ?? []).map((t) => `'${t}'`).join(", ")}],
|
|
754
|
+
};
|
|
755
|
+
|
|
756
|
+
console.log('[N2D] Prefab registered: ${prefab.name}');
|
|
757
|
+
})();
|
|
673
758
|
`;
|
|
674
|
-
|
|
675
|
-
|
|
676
|
-
|
|
677
|
-
|
|
678
|
-
|
|
679
|
-
|
|
680
|
-
|
|
681
|
-
|
|
682
|
-
|
|
683
|
-
|
|
684
|
-
|
|
685
|
-
|
|
686
|
-
|
|
687
|
-
|
|
688
|
-
|
|
689
|
-
{
|
|
690
|
-
conditions: {
|
|
691
|
-
actorId: 1,
|
|
692
|
-
actorValid: false,
|
|
693
|
-
itemId: 1,
|
|
694
|
-
itemValid: false,
|
|
695
|
-
selfSwitchCh: 'A',
|
|
696
|
-
selfSwitchValid: false,
|
|
697
|
-
switch1Id: 1,
|
|
698
|
-
switch1Valid: false,
|
|
699
|
-
switch2Id: 1,
|
|
700
|
-
switch2Valid: false,
|
|
701
|
-
variableId: 1,
|
|
702
|
-
variableValid: false,
|
|
703
|
-
variableValue: 0,
|
|
704
|
-
},
|
|
705
|
-
directionFix: false,
|
|
706
|
-
image: {
|
|
707
|
-
characterIndex: 0,
|
|
708
|
-
characterName: '',
|
|
709
|
-
direction: 2,
|
|
710
|
-
pattern: 0,
|
|
711
|
-
tileId: 0,
|
|
712
|
-
},
|
|
713
|
-
list: this.generateEventCommands(entity),
|
|
714
|
-
moveFrequency: 3,
|
|
715
|
-
moveRoute: { list: [{ code: 0 }], repeat: true, skippable: false, wait: false },
|
|
716
|
-
moveSpeed: 3,
|
|
717
|
-
moveType: 0,
|
|
718
|
-
priorityType: 1,
|
|
719
|
-
stepAnime: false,
|
|
720
|
-
through: false,
|
|
721
|
-
trigger: 0, // Action button
|
|
722
|
-
walkAnime: true,
|
|
723
|
-
},
|
|
724
|
-
],
|
|
725
|
-
x: tileX,
|
|
726
|
-
y: tileY,
|
|
727
|
-
};
|
|
728
|
-
return event;
|
|
729
|
-
}
|
|
730
|
-
generateEventCommands(entity) {
|
|
731
|
-
const commands = [];
|
|
732
|
-
// Add a comment with entity info
|
|
733
|
-
commands.push({
|
|
734
|
-
code: EventCode.COMMENT,
|
|
735
|
-
indent: 0,
|
|
736
|
-
parameters: [`Nice2Dev Entity: ${entity.name ?? entity.id}`],
|
|
737
|
-
});
|
|
738
|
-
// Add script call for custom entity behavior
|
|
739
|
-
commands.push({
|
|
759
|
+
this.addTextFile(`js/plugins/${this.pluginPrefix}_Prefab_${safeName}.js`, prefabScript);
|
|
760
|
+
}
|
|
761
|
+
/* ── Common Events ──────────────────────────────────────────── */
|
|
762
|
+
async generateCommonEvents(_project, _options) {
|
|
763
|
+
const commonEvents = [
|
|
764
|
+
null,
|
|
765
|
+
// Index 0 is always null
|
|
766
|
+
{
|
|
767
|
+
id: 1,
|
|
768
|
+
name: "N2D_GameInit",
|
|
769
|
+
switchId: 0,
|
|
770
|
+
trigger: 0,
|
|
771
|
+
list: [
|
|
772
|
+
{ code: EventCode.COMMENT, indent: 0, parameters: ["Nice2Dev Game Initialization"] },
|
|
773
|
+
{
|
|
740
774
|
code: EventCode.SCRIPT,
|
|
741
775
|
indent: 0,
|
|
742
|
-
parameters: [
|
|
743
|
-
|
|
744
|
-
|
|
745
|
-
|
|
746
|
-
|
|
747
|
-
|
|
748
|
-
|
|
749
|
-
|
|
750
|
-
|
|
751
|
-
|
|
752
|
-
|
|
753
|
-
|
|
754
|
-
|
|
755
|
-
|
|
756
|
-
|
|
757
|
-
|
|
758
|
-
|
|
759
|
-
|
|
760
|
-
|
|
761
|
-
|
|
762
|
-
|
|
763
|
-
|
|
764
|
-
|
|
765
|
-
|
|
766
|
-
|
|
767
|
-
|
|
768
|
-
|
|
769
|
-
|
|
770
|
-
|
|
771
|
-
|
|
772
|
-
|
|
773
|
-
|
|
774
|
-
|
|
775
|
-
|
|
776
|
-
|
|
777
|
-
|
|
776
|
+
parameters: ['console.log("[N2D] Game initialized");']
|
|
777
|
+
},
|
|
778
|
+
{ code: EventCode.END, indent: 0, parameters: [] }
|
|
779
|
+
]
|
|
780
|
+
},
|
|
781
|
+
{
|
|
782
|
+
id: 2,
|
|
783
|
+
name: "N2D_GameUpdate",
|
|
784
|
+
switchId: 0,
|
|
785
|
+
trigger: 0,
|
|
786
|
+
list: [
|
|
787
|
+
{ code: EventCode.COMMENT, indent: 0, parameters: ["Nice2Dev Game Update Loop"] },
|
|
788
|
+
{ code: EventCode.SCRIPT, indent: 0, parameters: ["// Called by parallel process"] },
|
|
789
|
+
{ code: EventCode.END, indent: 0, parameters: [] }
|
|
790
|
+
]
|
|
791
|
+
}
|
|
792
|
+
];
|
|
793
|
+
this.addTextFile("data/CommonEvents.json", JSON.stringify(commonEvents, null, 2));
|
|
794
|
+
}
|
|
795
|
+
/* ── Data Files ─────────────────────────────────────────────── */
|
|
796
|
+
async generateDataFiles(project, _options) {
|
|
797
|
+
({
|
|
798
|
+
gameTitle: project.name
|
|
799
|
+
});
|
|
800
|
+
this.addTextFile(
|
|
801
|
+
"data/System.json.stub.txt",
|
|
802
|
+
`// System.json should be configured in RPG Maker editor
|
|
803
|
+
// Game Title: ${project.name}`
|
|
804
|
+
);
|
|
805
|
+
const plugins = [
|
|
806
|
+
{ name: `${this.pluginPrefix}_Utility`, status: true, parameters: {} },
|
|
807
|
+
{
|
|
808
|
+
name: `${this.pluginPrefix}_${project.name.replace(/[^a-zA-Z0-9]/g, "")}`,
|
|
809
|
+
status: true,
|
|
810
|
+
parameters: {}
|
|
811
|
+
}
|
|
812
|
+
];
|
|
813
|
+
for (const scene of project.scenes) {
|
|
814
|
+
plugins.push({
|
|
815
|
+
name: `${this.pluginPrefix}_Scene_${scene.name.replace(/[^a-zA-Z0-9]/g, "")}`,
|
|
816
|
+
status: true,
|
|
817
|
+
parameters: {}
|
|
818
|
+
});
|
|
778
819
|
}
|
|
779
|
-
|
|
780
|
-
|
|
781
|
-
|
|
782
|
-
|
|
783
|
-
|
|
784
|
-
|
|
785
|
-
name: 'N2D_GameInit',
|
|
786
|
-
switchId: 0,
|
|
787
|
-
trigger: 0,
|
|
788
|
-
list: [
|
|
789
|
-
{ code: EventCode.COMMENT, indent: 0, parameters: ['Nice2Dev Game Initialization'] },
|
|
790
|
-
{
|
|
791
|
-
code: EventCode.SCRIPT,
|
|
792
|
-
indent: 0,
|
|
793
|
-
parameters: ['console.log("[N2D] Game initialized");'],
|
|
794
|
-
},
|
|
795
|
-
{ code: EventCode.END, indent: 0, parameters: [] },
|
|
796
|
-
],
|
|
797
|
-
},
|
|
798
|
-
{
|
|
799
|
-
id: 2,
|
|
800
|
-
name: 'N2D_GameUpdate',
|
|
801
|
-
switchId: 0,
|
|
802
|
-
trigger: 0,
|
|
803
|
-
list: [
|
|
804
|
-
{ code: EventCode.COMMENT, indent: 0, parameters: ['Nice2Dev Game Update Loop'] },
|
|
805
|
-
{ code: EventCode.SCRIPT, indent: 0, parameters: ['// Called by parallel process'] },
|
|
806
|
-
{ code: EventCode.END, indent: 0, parameters: [] },
|
|
807
|
-
],
|
|
808
|
-
},
|
|
809
|
-
];
|
|
810
|
-
this.addTextFile('data/CommonEvents.json', JSON.stringify(commonEvents, null, 2));
|
|
820
|
+
for (const prefab of project.prefabs) {
|
|
821
|
+
plugins.push({
|
|
822
|
+
name: `${this.pluginPrefix}_Prefab_${prefab.name.replace(/[^a-zA-Z0-9]/g, "")}`,
|
|
823
|
+
status: true,
|
|
824
|
+
parameters: {}
|
|
825
|
+
});
|
|
811
826
|
}
|
|
812
|
-
|
|
813
|
-
|
|
814
|
-
|
|
815
|
-
|
|
816
|
-
|
|
817
|
-
|
|
818
|
-
|
|
819
|
-
|
|
820
|
-
|
|
821
|
-
|
|
822
|
-
|
|
823
|
-
|
|
824
|
-
|
|
825
|
-
|
|
826
|
-
|
|
827
|
-
|
|
828
|
-
|
|
829
|
-
|
|
830
|
-
|
|
831
|
-
|
|
832
|
-
|
|
833
|
-
|
|
834
|
-
|
|
835
|
-
|
|
836
|
-
|
|
837
|
-
|
|
838
|
-
|
|
839
|
-
|
|
840
|
-
|
|
841
|
-
|
|
842
|
-
|
|
843
|
-
|
|
844
|
-
|
|
845
|
-
|
|
846
|
-
|
|
847
|
-
|
|
848
|
-
|
|
849
|
-
|
|
850
|
-
|
|
851
|
-
|
|
852
|
-
|
|
853
|
-
3. Copy \`js/plugins.js\` (or merge with existing)
|
|
854
|
-
4. Copy map files from \`data/\` to your project's \`data/\` folder
|
|
855
|
-
5. Enable plugins in Plugin Manager
|
|
856
|
-
|
|
857
|
-
## Plugin Order
|
|
858
|
-
|
|
859
|
-
Ensure plugins are loaded in this order:
|
|
860
|
-
${plugins.map((p, i) => `${i + 1}. ${p.name}`).join('\n')}
|
|
861
|
-
|
|
862
|
-
## Usage
|
|
863
|
-
|
|
864
|
-
Use plugin commands to control Nice2Dev features:
|
|
865
|
-
|
|
866
|
-
### MZ Commands (Plugin Command)
|
|
867
|
-
- **Load Scene**: Load a Nice2Dev scene by name
|
|
868
|
-
- **Spawn Entity**: Spawn an entity from a prefab
|
|
869
|
-
- **Set Variable**: Set a game variable
|
|
870
|
-
|
|
871
|
-
### MV Commands (Script Call)
|
|
872
|
-
\`\`\`
|
|
873
|
-
N2D_LoadScene <sceneName>
|
|
874
|
-
N2D_SpawnEntity <prefabName> <x> <y>
|
|
875
|
-
N2D_SetVariable <name> <value>
|
|
876
|
-
\`\`\`
|
|
877
|
-
|
|
878
|
-
## Scenes
|
|
879
|
-
|
|
880
|
-
${project.scenes.map((s) => `- ${s.name} (${s.entities.length} entities)`).join('\n')}
|
|
881
|
-
|
|
882
|
-
## Prefabs
|
|
883
|
-
|
|
884
|
-
${project.prefabs.map((p) => `- ${p.name}`).join('\n') || 'None'}
|
|
827
|
+
this.addTextFile("js/plugins.js", `var $plugins = ${JSON.stringify(plugins, null, 2)};`);
|
|
828
|
+
const readme = `# ${project.name} - RPG Maker ${this.version} Export
|
|
829
|
+
|
|
830
|
+
Generated from Nice2Dev project v${project.version}
|
|
831
|
+
|
|
832
|
+
## Installation
|
|
833
|
+
|
|
834
|
+
1. Create a new RPG Maker ${this.version} project
|
|
835
|
+
2. Copy the contents of \`js/plugins/\` to your project's \`js/plugins/\` folder
|
|
836
|
+
3. Copy \`js/plugins.js\` (or merge with existing)
|
|
837
|
+
4. Copy map files from \`data/\` to your project's \`data/\` folder
|
|
838
|
+
5. Enable plugins in Plugin Manager
|
|
839
|
+
|
|
840
|
+
## Plugin Order
|
|
841
|
+
|
|
842
|
+
Ensure plugins are loaded in this order:
|
|
843
|
+
${plugins.map((p, i) => `${i + 1}. ${p.name}`).join("\n")}
|
|
844
|
+
|
|
845
|
+
## Usage
|
|
846
|
+
|
|
847
|
+
Use plugin commands to control Nice2Dev features:
|
|
848
|
+
|
|
849
|
+
### MZ Commands (Plugin Command)
|
|
850
|
+
- **Load Scene**: Load a Nice2Dev scene by name
|
|
851
|
+
- **Spawn Entity**: Spawn an entity from a prefab
|
|
852
|
+
- **Set Variable**: Set a game variable
|
|
853
|
+
|
|
854
|
+
### MV Commands (Script Call)
|
|
855
|
+
\`\`\`
|
|
856
|
+
N2D_LoadScene <sceneName>
|
|
857
|
+
N2D_SpawnEntity <prefabName> <x> <y>
|
|
858
|
+
N2D_SetVariable <name> <value>
|
|
859
|
+
\`\`\`
|
|
860
|
+
|
|
861
|
+
## Scenes
|
|
862
|
+
|
|
863
|
+
${project.scenes.map((s) => `- ${s.name} (${s.entities.length} entities)`).join("\n")}
|
|
864
|
+
|
|
865
|
+
## Prefabs
|
|
866
|
+
|
|
867
|
+
${project.prefabs.map((p) => `- ${p.name}`).join("\n") || "None"}
|
|
885
868
|
`;
|
|
886
|
-
|
|
887
|
-
|
|
888
|
-
|
|
889
|
-
|
|
890
|
-
|
|
891
|
-
|
|
892
|
-
|
|
893
|
-
|
|
894
|
-
|
|
895
|
-
}
|
|
896
|
-
return hash;
|
|
869
|
+
this.addTextFile("README.md", readme);
|
|
870
|
+
}
|
|
871
|
+
/* ── Helpers ────────────────────────────────────────────────── */
|
|
872
|
+
hashCode(str) {
|
|
873
|
+
let hash = 0;
|
|
874
|
+
for (let i = 0; i < str.length; i++) {
|
|
875
|
+
const char = str.charCodeAt(i);
|
|
876
|
+
hash = (hash << 5) - hash + char;
|
|
877
|
+
hash = hash & hash;
|
|
897
878
|
}
|
|
879
|
+
return hash;
|
|
880
|
+
}
|
|
898
881
|
}
|
|
899
|
-
/* ── Factory ──────────────────────────────────────────────────── */
|
|
900
882
|
function createRPGMakerExporter() {
|
|
901
|
-
|
|
883
|
+
return new RPGMakerExporter();
|
|
902
884
|
}
|
|
903
|
-
|
|
904
885
|
exports.RPGMakerExporter = RPGMakerExporter;
|
|
905
886
|
exports.createRPGMakerExporter = createRPGMakerExporter;
|