@nice2dev/game-engine 1.3.15 → 1.3.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (434) hide show
  1. package/CHANGELOG.md +13 -0
  2. package/dist/cjs/accessibility/Accessibility.js +152 -165
  3. package/dist/cjs/ai/AI.js +292 -294
  4. package/dist/cjs/ai/BehaviorTree.js +1029 -1113
  5. package/dist/cjs/ai/StateMachine.js +694 -756
  6. package/dist/cjs/animation/Animation.js +232 -241
  7. package/dist/cjs/audio/AudioAdvanced.js +221 -236
  8. package/dist/cjs/audio/AudioBridge.js +441 -435
  9. package/dist/cjs/audio/AudioManager.js +242 -259
  10. package/dist/cjs/build-cloud/BuildOrchestration.js +1059 -1098
  11. package/dist/cjs/build-cloud/GodotBuildCloud.js +641 -670
  12. package/dist/cjs/build-cloud/UnityBuildCloud.js +563 -610
  13. package/dist/cjs/build-cloud/UnrealBuildCloud.js +610 -635
  14. package/dist/cjs/core/EventBus.js +51 -56
  15. package/dist/cjs/core/GameClock.js +62 -66
  16. package/dist/cjs/core/GameConfig.js +72 -79
  17. package/dist/cjs/core/GameLoop.js +80 -89
  18. package/dist/cjs/core/ServiceLocator.js +61 -65
  19. package/dist/cjs/core/Validation.js +72 -82
  20. package/dist/cjs/core/math.js +108 -112
  21. package/dist/cjs/devtools/DevTools.js +542 -563
  22. package/dist/cjs/devtools/DeveloperExperience.js +521 -559
  23. package/dist/cjs/devtools/GameplayAnalytics.js +636 -646
  24. package/dist/cjs/dialogue/DialogueSystem.js +984 -986
  25. package/dist/cjs/docs/DocGenerator.js +339 -364
  26. package/dist/cjs/ecs/World.js +355 -371
  27. package/dist/cjs/editor/AchievementEditor.js +580 -636
  28. package/dist/cjs/editor/AdvancedEditor.js +184 -191
  29. package/dist/cjs/editor/AnimationRetargeting.js +696 -741
  30. package/dist/cjs/editor/AssetBrowser.js +1072 -1160
  31. package/dist/cjs/editor/AssetManager.js +187 -192
  32. package/dist/cjs/editor/ConsolePro.js +971 -1061
  33. package/dist/cjs/editor/CraftingEditor.js +680 -730
  34. package/dist/cjs/editor/DebugTools.js +187 -185
  35. package/dist/cjs/editor/DialogueSystem.js +844 -901
  36. package/dist/cjs/editor/LeaderboardSystem.js +429 -483
  37. package/dist/cjs/editor/NiceGameEditor.js +1903 -1201
  38. package/dist/cjs/editor/PrefabSystem.js +772 -838
  39. package/dist/cjs/editor/ProfilerPanel.js +649 -700
  40. package/dist/cjs/editor/QuestEditor.js +792 -839
  41. package/dist/cjs/editor/ReplaySystem.js +585 -634
  42. package/dist/cjs/editor/SceneEditor.js +176 -200
  43. package/dist/cjs/editor/ScreenshotMode.js +621 -688
  44. package/dist/cjs/editor/ShaderGraph.js +1556 -1582
  45. package/dist/cjs/editor/TimelineEditor.js +715 -778
  46. package/dist/cjs/editor/UndoRedoPro.js +830 -904
  47. package/dist/cjs/editor/VRARMode.js +582 -645
  48. package/dist/cjs/engine/NiceGameEngine.js +141 -164
  49. package/dist/cjs/engine/SaveSystem.js +441 -495
  50. package/dist/cjs/enterprise/Enterprise.js +254 -261
  51. package/dist/cjs/export/BevyExporter.js +927 -967
  52. package/dist/cjs/export/CocosExporter.js +644 -673
  53. package/dist/cjs/export/Construct3Exporter.js +783 -794
  54. package/dist/cjs/export/DefoldExporter.js +1028 -1069
  55. package/dist/cjs/export/GDevelopExporter.js +674 -708
  56. package/dist/cjs/export/GameMakerExporter.js +791 -805
  57. package/dist/cjs/export/GodotExporter.js +1003 -1045
  58. package/dist/cjs/export/MinecraftBedrockExporter.js +573 -578
  59. package/dist/cjs/export/MonoGameExporter.js +1265 -1293
  60. package/dist/cjs/export/Pico8Exporter.js +766 -812
  61. package/dist/cjs/export/PlatformExporter.js +188 -206
  62. package/dist/cjs/export/RPGMakerExporter.js +860 -879
  63. package/dist/cjs/export/RobloxExporter.js +883 -919
  64. package/dist/cjs/export/Solar2DExporter.js +1218 -1256
  65. package/dist/cjs/export/ThreeJSExporter.js +1006 -1073
  66. package/dist/cjs/export/Tic80Exporter.js +1210 -1267
  67. package/dist/cjs/export/UnityExporter.js +1116 -1131
  68. package/dist/cjs/export/UnrealExporter.js +889 -919
  69. package/dist/cjs/export/WebExporter.js +931 -970
  70. package/dist/cjs/export/index.js +42 -65
  71. package/dist/cjs/godot-integration/GodotAssetLibrary.js +659 -692
  72. package/dist/cjs/godot-integration/GodotImport.js +929 -1027
  73. package/dist/cjs/godot-integration/GodotLiveLink.js +915 -945
  74. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +911 -611
  75. package/dist/cjs/i18n/I18n.js +860 -900
  76. package/dist/cjs/i18n/useTranslation.js +84 -89
  77. package/dist/cjs/import/AsepriteImporter.js +658 -716
  78. package/dist/cjs/import/DragonBonesImporter.js +437 -461
  79. package/dist/cjs/import/GameMakerImporter.js +511 -521
  80. package/dist/cjs/import/GodotSceneImporter.js +788 -822
  81. package/dist/cjs/import/LDtkImporter.js +436 -454
  82. package/dist/cjs/import/Live2DImporter.js +497 -518
  83. package/dist/cjs/import/NdgFormat.js +424 -457
  84. package/dist/cjs/import/OgmoImporter.js +466 -493
  85. package/dist/cjs/import/RPGMakerImporter.js +451 -477
  86. package/dist/cjs/import/SceneImporter.js +378 -423
  87. package/dist/cjs/import/SpineImporter.js +511 -546
  88. package/dist/cjs/import/SpriterImporter.js +590 -613
  89. package/dist/cjs/import/TiledMapImporter.js +811 -846
  90. package/dist/cjs/import/UnitySceneImporter.js +687 -703
  91. package/dist/cjs/import/index.js +206 -251
  92. package/dist/cjs/index.js +275 -278
  93. package/dist/cjs/input/GamepadNavigation.js +185 -205
  94. package/dist/cjs/input/InputManager.js +397 -421
  95. package/dist/cjs/input/useGamepads.js +70 -81
  96. package/dist/cjs/integration/IconSprite.js +129 -256
  97. package/dist/cjs/inventory/InventorySystem.js +920 -995
  98. package/dist/cjs/kids/KidMode.js +997 -1022
  99. package/dist/cjs/kids/KidTools.js +570 -594
  100. package/dist/cjs/monetization/Monetization.js +170 -177
  101. package/dist/cjs/multiplayer/LocalMultiplayer.js +287 -287
  102. package/dist/cjs/multiplayer/MiniGameTypes.js +49 -59
  103. package/dist/cjs/native-engine/AnimationSystem.js +731 -806
  104. package/dist/cjs/native-engine/AssetPipeline.js +454 -515
  105. package/dist/cjs/native-engine/AudioEngine.js +763 -804
  106. package/dist/cjs/native-engine/InputSystem.js +1075 -1145
  107. package/dist/cjs/native-engine/NetworkingSystem.js +733 -793
  108. package/dist/cjs/native-engine/PhysicsEngine.js +583 -607
  109. package/dist/cjs/native-engine/RenderingEngine.js +302 -350
  110. package/dist/cjs/native-engine/SceneGraph.js +769 -808
  111. package/dist/cjs/network/MultiplayerTransport.js +97 -132
  112. package/dist/cjs/network/Networking.js +549 -564
  113. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AbortController.js +21 -29
  114. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +40 -48
  115. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +35 -43
  116. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +10 -15
  117. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Errors.js +103 -135
  118. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +131 -158
  119. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +39 -53
  120. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +5 -8
  121. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +40 -48
  122. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +494 -572
  123. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +826 -953
  124. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +125 -146
  125. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +13 -23
  126. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ILogger.js +11 -25
  127. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ITransport.js +13 -24
  128. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +108 -121
  129. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Loggers.js +10 -14
  130. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +150 -185
  131. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +158 -196
  132. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +90 -105
  133. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Subject.js +30 -35
  134. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +16 -21
  135. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Utils.js +215 -248
  136. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +135 -157
  137. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +76 -85
  138. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/index.js +24 -27
  139. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +3 -4
  140. package/dist/cjs/pathfinding/Pathfinding.js +245 -263
  141. package/dist/cjs/performance/AssetStreaming.js +561 -635
  142. package/dist/cjs/performance/BenchmarkSuite.js +283 -311
  143. package/dist/cjs/performance/DeltaCompression.js +467 -526
  144. package/dist/cjs/performance/DeterministicPhysics.js +450 -498
  145. package/dist/cjs/performance/ECSOptimization.js +644 -695
  146. package/dist/cjs/performance/GameSaveSystem.js +509 -556
  147. package/dist/cjs/performance/HotReload.js +447 -500
  148. package/dist/cjs/performance/InputRecording.js +511 -561
  149. package/dist/cjs/performance/InterestManagement.js +453 -500
  150. package/dist/cjs/performance/LocalizationRuntime.js +376 -423
  151. package/dist/cjs/performance/MemoryManagement.js +410 -470
  152. package/dist/cjs/performance/ModSupport.js +445 -496
  153. package/dist/cjs/performance/MultiThreadedPhysics.js +400 -443
  154. package/dist/cjs/performance/NetworkPrediction.js +424 -482
  155. package/dist/cjs/performance/ObjectPooling.js +569 -617
  156. package/dist/cjs/performance/Performance.js +174 -190
  157. package/dist/cjs/performance/PerformanceAdvanced.js +614 -637
  158. package/dist/cjs/performance/WebGPURenderer.js +656 -683
  159. package/dist/cjs/physics/PhysicsAdvanced.js +345 -379
  160. package/dist/cjs/physics/PhysicsEngine2D.js +391 -427
  161. package/dist/cjs/plugins/PluginSDK.js +432 -466
  162. package/dist/cjs/plugins/PluginTestKit.js +307 -330
  163. package/dist/cjs/procedural/Procedural.js +243 -254
  164. package/dist/cjs/procedural/WorldBuilding.js +297 -314
  165. package/dist/cjs/quest/QuestSystem.js +975 -932
  166. package/dist/cjs/release/MobileExport.js +157 -163
  167. package/dist/cjs/release/Release.js +225 -238
  168. package/dist/cjs/rendering/Camera2D.js +121 -124
  169. package/dist/cjs/rendering/Renderer2D.js +321 -335
  170. package/dist/cjs/rendering/WebGPURenderPipeline.js +632 -651
  171. package/dist/cjs/runtime3d/Runtime3D.js +359 -378
  172. package/dist/cjs/runtime3d/SceneEditor3D.js +252 -263
  173. package/dist/cjs/scene/SceneManager.js +177 -193
  174. package/dist/cjs/scripting/GraphToAST.js +574 -547
  175. package/dist/cjs/scripting/LanguageExporter.js +254 -279
  176. package/dist/cjs/scripting/NodeGraph.js +546 -570
  177. package/dist/cjs/scripting/ScriptAST.js +31 -39
  178. package/dist/cjs/scripting/VisualScripting2.js +1016 -1065
  179. package/dist/cjs/scripting/exporters/CSharpExporter.js +464 -496
  180. package/dist/cjs/scripting/exporters/GDScriptExporter.js +390 -442
  181. package/dist/cjs/scripting/exporters/LuaExporter.js +406 -447
  182. package/dist/cjs/scripting/exporters/PythonExporter.js +484 -549
  183. package/dist/cjs/scripting/exporters/RustExporter.js +459 -512
  184. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +505 -556
  185. package/dist/cjs/social/Social.js +72 -80
  186. package/dist/cjs/systems/LightingSystem.js +844 -931
  187. package/dist/cjs/systems/ParticleSystem2.js +1447 -1451
  188. package/dist/cjs/systems/PhysicsDebugSystem.js +1070 -1141
  189. package/dist/cjs/systems/TerrainSystem.js +985 -1098
  190. package/dist/cjs/templates/ActionTemplates.js +296 -309
  191. package/dist/cjs/templates/FightingTemplate.js +417 -463
  192. package/dist/cjs/templates/MetroidvaniaTemplate.js +353 -405
  193. package/dist/cjs/templates/PartyTemplates.js +190 -202
  194. package/dist/cjs/templates/PuzzleTemplates.js +245 -261
  195. package/dist/cjs/templates/RPGTemplates.js +160 -178
  196. package/dist/cjs/templates/SportsTemplates.js +237 -250
  197. package/dist/cjs/templates/StrategyTemplates.js +143 -153
  198. package/dist/cjs/templates/SurvivalTemplate.js +336 -380
  199. package/dist/cjs/templates/WaveDefense.js +499 -526
  200. package/dist/cjs/tilemap/Tilemap.js +207 -214
  201. package/dist/cjs/tutorials/TutorialBranching.js +396 -417
  202. package/dist/cjs/tutorials/TutorialEngine.js +888 -931
  203. package/dist/cjs/tutorials/TutorialOverlay.js +602 -640
  204. package/dist/cjs/tutorials/content/Tutorials_T05_T08.js +787 -809
  205. package/dist/cjs/tutorials/content/Tutorials_T09_T11.js +736 -756
  206. package/dist/cjs/tutorials/content/Tutorials_T12_T15.js +754 -778
  207. package/dist/cjs/ui/GameUI.js +295 -312
  208. package/dist/cjs/unity-integration/UnityAssetStore.js +700 -741
  209. package/dist/cjs/unity-integration/UnityImport.js +1066 -1176
  210. package/dist/cjs/unity-integration/UnityLiveLink.js +934 -981
  211. package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +1233 -757
  212. package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +1240 -768
  213. package/dist/cjs/unreal-integration/UnrealImport.js +391 -412
  214. package/dist/cjs/unreal-integration/UnrealLiveLink.js +1102 -1137
  215. package/dist/cjs/unreal-integration/UnrealMarketplace.js +436 -473
  216. package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +1150 -767
  217. package/dist/cjs/xr/ARVR.js +167 -175
  218. package/dist/esm/accessibility/Accessibility.js +160 -164
  219. package/dist/esm/ai/AI.js +310 -293
  220. package/dist/esm/ai/BehaviorTree.js +1057 -1112
  221. package/dist/esm/ai/StateMachine.js +709 -755
  222. package/dist/esm/animation/Animation.js +237 -240
  223. package/dist/esm/audio/AudioAdvanced.js +239 -235
  224. package/dist/esm/audio/AudioBridge.js +448 -434
  225. package/dist/esm/audio/AudioManager.js +243 -258
  226. package/dist/esm/build-cloud/BuildOrchestration.js +1071 -1097
  227. package/dist/esm/build-cloud/GodotBuildCloud.js +647 -669
  228. package/dist/esm/build-cloud/UnityBuildCloud.js +571 -609
  229. package/dist/esm/build-cloud/UnrealBuildCloud.js +615 -634
  230. package/dist/esm/core/EventBus.js +52 -55
  231. package/dist/esm/core/GameClock.js +63 -65
  232. package/dist/esm/core/GameConfig.js +77 -78
  233. package/dist/esm/core/GameLoop.js +81 -88
  234. package/dist/esm/core/ServiceLocator.js +63 -64
  235. package/dist/esm/core/Validation.js +82 -81
  236. package/dist/esm/core/math.js +109 -111
  237. package/dist/esm/devtools/DevTools.js +546 -562
  238. package/dist/esm/devtools/DeveloperExperience.js +535 -558
  239. package/dist/esm/devtools/GameplayAnalytics.js +647 -645
  240. package/dist/esm/dialogue/DialogueSystem.js +998 -985
  241. package/dist/esm/docs/DocGenerator.js +342 -363
  242. package/dist/esm/ecs/World.js +358 -370
  243. package/dist/esm/editor/AchievementEditor.js +584 -635
  244. package/dist/esm/editor/AdvancedEditor.js +191 -190
  245. package/dist/esm/editor/AnimationRetargeting.js +700 -740
  246. package/dist/esm/editor/AssetBrowser.js +1078 -1159
  247. package/dist/esm/editor/AssetManager.js +188 -191
  248. package/dist/esm/editor/ConsolePro.js +977 -1060
  249. package/dist/esm/editor/CraftingEditor.js +684 -729
  250. package/dist/esm/editor/DebugTools.js +194 -184
  251. package/dist/esm/editor/DialogueSystem.js +849 -900
  252. package/dist/esm/editor/LeaderboardSystem.js +433 -482
  253. package/dist/esm/editor/NiceGameEditor.js +1908 -1200
  254. package/dist/esm/editor/PrefabSystem.js +777 -837
  255. package/dist/esm/editor/ProfilerPanel.js +654 -699
  256. package/dist/esm/editor/QuestEditor.js +795 -838
  257. package/dist/esm/editor/ReplaySystem.js +591 -633
  258. package/dist/esm/editor/SceneEditor.js +189 -199
  259. package/dist/esm/editor/ScreenshotMode.js +628 -687
  260. package/dist/esm/editor/ShaderGraph.js +1565 -1581
  261. package/dist/esm/editor/TimelineEditor.js +733 -777
  262. package/dist/esm/editor/UndoRedoPro.js +835 -903
  263. package/dist/esm/editor/VRARMode.js +586 -644
  264. package/dist/esm/engine/NiceGameEngine.js +142 -163
  265. package/dist/esm/engine/SaveSystem.js +447 -494
  266. package/dist/esm/enterprise/Enterprise.js +265 -260
  267. package/dist/esm/export/BevyExporter.js +929 -966
  268. package/dist/esm/export/CocosExporter.js +646 -672
  269. package/dist/esm/export/Construct3Exporter.js +785 -793
  270. package/dist/esm/export/DefoldExporter.js +1030 -1068
  271. package/dist/esm/export/GDevelopExporter.js +676 -707
  272. package/dist/esm/export/GameMakerExporter.js +793 -804
  273. package/dist/esm/export/GodotExporter.js +1004 -1044
  274. package/dist/esm/export/MinecraftBedrockExporter.js +575 -577
  275. package/dist/esm/export/MonoGameExporter.js +1267 -1292
  276. package/dist/esm/export/Pico8Exporter.js +768 -811
  277. package/dist/esm/export/PlatformExporter.js +193 -205
  278. package/dist/esm/export/RPGMakerExporter.js +862 -878
  279. package/dist/esm/export/RobloxExporter.js +885 -918
  280. package/dist/esm/export/Solar2DExporter.js +1220 -1255
  281. package/dist/esm/export/ThreeJSExporter.js +1007 -1072
  282. package/dist/esm/export/Tic80Exporter.js +1212 -1266
  283. package/dist/esm/export/UnityExporter.js +1117 -1130
  284. package/dist/esm/export/UnrealExporter.js +891 -918
  285. package/dist/esm/export/WebExporter.js +933 -969
  286. package/dist/esm/export/index.js +86 -71
  287. package/dist/esm/godot-integration/GodotAssetLibrary.js +663 -691
  288. package/dist/esm/godot-integration/GodotImport.js +935 -1026
  289. package/dist/esm/godot-integration/GodotLiveLink.js +918 -944
  290. package/dist/esm/godot-integration/components/GodotProjectBrowser.js +912 -610
  291. package/dist/esm/i18n/I18n.js +871 -899
  292. package/dist/esm/i18n/useTranslation.js +88 -88
  293. package/dist/esm/import/AsepriteImporter.js +637 -715
  294. package/dist/esm/import/DragonBonesImporter.js +417 -460
  295. package/dist/esm/import/GameMakerImporter.js +491 -520
  296. package/dist/esm/import/GodotSceneImporter.js +767 -821
  297. package/dist/esm/import/LDtkImporter.js +415 -453
  298. package/dist/esm/import/Live2DImporter.js +477 -517
  299. package/dist/esm/import/NdgFormat.js +410 -456
  300. package/dist/esm/import/OgmoImporter.js +446 -492
  301. package/dist/esm/import/RPGMakerImporter.js +431 -476
  302. package/dist/esm/import/SceneImporter.js +385 -422
  303. package/dist/esm/import/SpineImporter.js +491 -545
  304. package/dist/esm/import/SpriterImporter.js +570 -612
  305. package/dist/esm/import/TiledMapImporter.js +790 -845
  306. package/dist/esm/import/UnitySceneImporter.js +666 -702
  307. package/dist/esm/import/index.js +247 -258
  308. package/dist/esm/index.js +1332 -188
  309. package/dist/esm/input/GamepadNavigation.js +187 -204
  310. package/dist/esm/input/InputManager.js +401 -420
  311. package/dist/esm/input/useGamepads.js +72 -80
  312. package/dist/esm/integration/IconSprite.js +143 -255
  313. package/dist/esm/inventory/InventorySystem.js +925 -994
  314. package/dist/esm/kids/KidMode.js +1003 -1021
  315. package/dist/esm/kids/KidTools.js +573 -593
  316. package/dist/esm/monetization/Monetization.js +180 -176
  317. package/dist/esm/multiplayer/LocalMultiplayer.js +290 -286
  318. package/dist/esm/multiplayer/MiniGameTypes.js +58 -58
  319. package/dist/esm/native-engine/AnimationSystem.js +735 -805
  320. package/dist/esm/native-engine/AssetPipeline.js +456 -514
  321. package/dist/esm/native-engine/AudioEngine.js +765 -803
  322. package/dist/esm/native-engine/InputSystem.js +1079 -1144
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  434. package/package.json +7 -12
@@ -1,456 +1,439 @@
1
- import { EventBus } from '../core/EventBus.js';
2
-
3
- /* ────────────────────────────────────────────────────────────────
4
- Tutorial Branching & Achievement System — LEGENDARY L4
5
-
6
- • Conditional branching (step → step based on quiz results / choices)
7
- • Achievement / badge engine tied to tutorial completions
8
- • Progress-based unlocking logic
9
- ──────────────────────────────────────────────────────────────── */
1
+ import { EventBus } from "../core/EventBus.js";
10
2
  class BranchingEngine {
11
- constructor() {
12
- this.configs = new Map();
3
+ constructor() {
4
+ this.configs = /* @__PURE__ */ new Map();
5
+ }
6
+ /** Register branching configuration for a tutorial. */
7
+ register(config) {
8
+ const stepMap = /* @__PURE__ */ new Map();
9
+ for (const branch of config.branches) {
10
+ stepMap.set(branch.stepId, branch);
13
11
  }
14
- /** Register branching configuration for a tutorial. */
15
- register(config) {
16
- const stepMap = new Map();
17
- for (const branch of config.branches) {
18
- stepMap.set(branch.stepId, branch);
19
- }
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- this.configs.set(config.tutorialId, stepMap);
21
- }
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- /** Unregister branching for a tutorial. */
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- unregister(tutorialId) {
24
- this.configs.delete(tutorialId);
12
+ this.configs.set(config.tutorialId, stepMap);
13
+ }
14
+ /** Unregister branching for a tutorial. */
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+ unregister(tutorialId) {
16
+ this.configs.delete(tutorialId);
17
+ }
18
+ /** Check if a step has branching rules. */
19
+ hasBranching(tutorialId, stepId) {
20
+ const map = this.configs.get(tutorialId);
21
+ return map ? map.has(stepId) : false;
22
+ }
23
+ /**
24
+ * Resolve the next step ID based on branching rules and context.
25
+ * Returns null if no branching is defined (use default sequential advance).
26
+ */
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+ resolveNextStep(tutorialId, currentStepId, context) {
28
+ const map = this.configs.get(tutorialId);
29
+ if (!map) {
30
+ return null;
25
31
  }
26
- /** Check if a step has branching rules. */
27
- hasBranching(tutorialId, stepId) {
28
- const map = this.configs.get(tutorialId);
29
- return map ? map.has(stepId) : false;
32
+ const branch = map.get(currentStepId);
33
+ if (!branch) {
34
+ return null;
30
35
  }
31
- /**
32
- * Resolve the next step ID based on branching rules and context.
33
- * Returns null if no branching is defined (use default sequential advance).
34
- */
35
- resolveNextStep(tutorialId, currentStepId, context) {
36
- const map = this.configs.get(tutorialId);
37
- if (!map) {
38
- return null;
39
- }
40
- const branch = map.get(currentStepId);
41
- if (!branch) {
42
- return null;
43
- }
44
- for (const rule of branch.rules) {
45
- if (this.evaluateCondition(rule.condition, context)) {
46
- return rule.targetStepId;
47
- }
48
- }
49
- return branch.fallbackStepId ?? null;
36
+ for (const rule of branch.rules) {
37
+ if (this.evaluateCondition(rule.condition, context)) {
38
+ return rule.targetStepId;
39
+ }
50
40
  }
51
- evaluateCondition(condition, ctx) {
52
- switch (condition.type) {
53
- case 'quiz-correct':
54
- return ctx.quizCorrect === true;
55
- case 'quiz-incorrect':
56
- return ctx.quizCorrect === false;
57
- case 'quiz-answer':
58
- return ctx.quizAnswerId === condition.answerId;
59
- case 'code-valid':
60
- return ctx.codeValid === true;
61
- case 'code-invalid':
62
- return ctx.codeValid === false;
63
- case 'always':
64
- return true;
65
- default:
66
- return false;
67
- }
41
+ return branch.fallbackStepId ?? null;
42
+ }
43
+ evaluateCondition(condition, ctx) {
44
+ switch (condition.type) {
45
+ case "quiz-correct":
46
+ return ctx.quizCorrect === true;
47
+ case "quiz-incorrect":
48
+ return ctx.quizCorrect === false;
49
+ case "quiz-answer":
50
+ return ctx.quizAnswerId === condition.answerId;
51
+ case "code-valid":
52
+ return ctx.codeValid === true;
53
+ case "code-invalid":
54
+ return ctx.codeValid === false;
55
+ case "always":
56
+ return true;
57
+ default:
58
+ return false;
68
59
  }
60
+ }
69
61
  }
70
62
  class AchievementEngine {
71
- constructor(persistToStorage = true) {
72
- this.persistToStorage = persistToStorage;
73
- this.events = new EventBus();
74
- this.definitions = new Map();
75
- this.playerProgress = new Map();
76
- this.customEvaluators = new Map();
77
- this.storageKey = 'nice2dev_achievements';
78
- if (this.persistToStorage) {
79
- this.load();
80
- }
63
+ constructor(persistToStorage = true) {
64
+ this.persistToStorage = persistToStorage;
65
+ this.events = new EventBus();
66
+ this.definitions = /* @__PURE__ */ new Map();
67
+ this.playerProgress = /* @__PURE__ */ new Map();
68
+ this.customEvaluators = /* @__PURE__ */ new Map();
69
+ this.storageKey = "nice2dev_achievements";
70
+ if (this.persistToStorage) {
71
+ this.load();
81
72
  }
82
- /* ── Registration ───────────────────────────────────────────── */
83
- /** Register an achievement definition. */
84
- registerAchievement(def) {
85
- this.definitions.set(def.id, def);
86
- if (!this.playerProgress.has(def.id)) {
87
- this.playerProgress.set(def.id, {
88
- achievementId: def.id,
89
- unlocked: false,
90
- progress: 0,
91
- });
92
- }
73
+ }
74
+ /* ── Registration ───────────────────────────────────────────── */
75
+ /** Register an achievement definition. */
76
+ registerAchievement(def) {
77
+ this.definitions.set(def.id, def);
78
+ if (!this.playerProgress.has(def.id)) {
79
+ this.playerProgress.set(def.id, {
80
+ achievementId: def.id,
81
+ unlocked: false,
82
+ progress: 0
83
+ });
93
84
  }
94
- /** Register multiple achievements. */
95
- registerAchievements(defs) {
96
- for (const d of defs) {
97
- this.registerAchievement(d);
98
- }
85
+ }
86
+ /** Register multiple achievements. */
87
+ registerAchievements(defs) {
88
+ for (const d of defs) {
89
+ this.registerAchievement(d);
99
90
  }
100
- /** Register a custom evaluator for custom conditions. */
101
- registerCustomEvaluator(customId, evaluator) {
102
- this.customEvaluators.set(customId, evaluator);
91
+ }
92
+ /** Register a custom evaluator for custom conditions. */
93
+ registerCustomEvaluator(customId, evaluator) {
94
+ this.customEvaluators.set(customId, evaluator);
95
+ }
96
+ /* ── Evaluation ─────────────────────────────────────────────── */
97
+ /**
98
+ * Evaluate all achievements against current tutorial progress.
99
+ * Returns newly unlocked achievement IDs.
100
+ */
101
+ evaluate(tutorialProgress, streakDays = 0) {
102
+ const newlyUnlocked = [];
103
+ for (const [id, def] of this.definitions) {
104
+ const prog = this.playerProgress.get(id);
105
+ if (!prog || prog.unlocked) {
106
+ continue;
107
+ }
108
+ const result = this.evaluateCondition(def.condition, tutorialProgress, streakDays);
109
+ prog.progress = result.progress;
110
+ if (result.met && !prog.unlocked) {
111
+ prog.unlocked = true;
112
+ prog.unlockedAt = Date.now();
113
+ newlyUnlocked.push(id);
114
+ this.events.emit("achievement:unlocked", {
115
+ achievementId: id,
116
+ definition: def,
117
+ xp: def.xp
118
+ });
119
+ }
103
120
  }
104
- /* ── Evaluation ─────────────────────────────────────────────── */
105
- /**
106
- * Evaluate all achievements against current tutorial progress.
107
- * Returns newly unlocked achievement IDs.
108
- */
109
- evaluate(tutorialProgress, streakDays = 0) {
110
- const newlyUnlocked = [];
111
- for (const [id, def] of this.definitions) {
112
- const prog = this.playerProgress.get(id);
113
- if (!prog || prog.unlocked) {
114
- continue;
115
- }
116
- const result = this.evaluateCondition(def.condition, tutorialProgress, streakDays);
117
- prog.progress = result.progress;
118
- if (result.met && !prog.unlocked) {
119
- prog.unlocked = true;
120
- prog.unlockedAt = Date.now();
121
- newlyUnlocked.push(id);
122
- this.events.emit('achievement:unlocked', {
123
- achievementId: id,
124
- definition: def,
125
- xp: def.xp,
126
- });
127
- }
128
- }
129
- if (newlyUnlocked.length > 0) {
130
- this.save();
131
- }
132
- return newlyUnlocked;
121
+ if (newlyUnlocked.length > 0) {
122
+ this.save();
133
123
  }
134
- evaluateCondition(cond, progress, streakDays) {
135
- switch (cond.type) {
136
- case 'tutorial-complete': {
137
- if (!cond.tutorialId) {
138
- return { met: false, progress: 0 };
139
- }
140
- const tp = progress.get(cond.tutorialId);
141
- return { met: tp?.completed === true, progress: tp?.completed ? 1 : 0 };
142
- }
143
- case 'tutorials-count': {
144
- const target = cond.count ?? 1;
145
- let completed = 0;
146
- for (const p of progress.values()) {
147
- if (p.completed) {
148
- completed++;
149
- }
150
- }
151
- return { met: completed >= target, progress: Math.min(1, completed / target) };
152
- }
153
- case 'category-complete': {
154
- // All tutorials in a category — checked via custom evaluator since
155
- // we don't have the tutorial definitions here
156
- const evaluator = cond.category
157
- ? this.customEvaluators.get(`category:${cond.category}`)
158
- : undefined;
159
- if (evaluator) {
160
- return evaluator();
161
- }
162
- return { met: false, progress: 0 };
163
- }
164
- case 'streak': {
165
- const target = cond.streakDays ?? 1;
166
- return { met: streakDays >= target, progress: Math.min(1, streakDays / target) };
167
- }
168
- case 'quiz-perfect': {
169
- // All quizzes answered correctly
170
- let totalQuizzes = 0;
171
- let perfectQuizzes = 0;
172
- for (const p of progress.values()) {
173
- for (const correct of Object.values(p.quizScores)) {
174
- totalQuizzes++;
175
- if (correct) {
176
- perfectQuizzes++;
177
- }
178
- }
179
- }
180
- if (totalQuizzes === 0) {
181
- return { met: false, progress: 0 };
182
- }
183
- const ratio = perfectQuizzes / totalQuizzes;
184
- return { met: ratio >= 1, progress: ratio };
185
- }
186
- case 'custom': {
187
- if (!cond.customId) {
188
- return { met: false, progress: 0 };
189
- }
190
- const evaluator = this.customEvaluators.get(cond.customId);
191
- if (evaluator) {
192
- return evaluator();
193
- }
194
- return { met: false, progress: 0 };
195
- }
196
- default:
197
- return { met: false, progress: 0 };
124
+ return newlyUnlocked;
125
+ }
126
+ evaluateCondition(cond, progress, streakDays) {
127
+ switch (cond.type) {
128
+ case "tutorial-complete": {
129
+ if (!cond.tutorialId) {
130
+ return { met: false, progress: 0 };
198
131
  }
199
- }
200
- /* ── Queries ────────────────────────────────────────────────── */
201
- /** Get all achievement definitions. */
202
- getAllAchievements() {
203
- return Array.from(this.definitions.values());
204
- }
205
- /** Get unlocked achievements. */
206
- getUnlocked() {
207
- const result = [];
208
- for (const [id, prog] of this.playerProgress) {
209
- if (prog.unlocked) {
210
- const def = this.definitions.get(id);
211
- if (def) {
212
- result.push(def);
213
- }
214
- }
132
+ const tp = progress.get(cond.tutorialId);
133
+ return { met: tp?.completed === true, progress: tp?.completed ? 1 : 0 };
134
+ }
135
+ case "tutorials-count": {
136
+ const target = cond.count ?? 1;
137
+ let completed = 0;
138
+ for (const p of progress.values()) {
139
+ if (p.completed) {
140
+ completed++;
141
+ }
215
142
  }
216
- return result;
217
- }
218
- /** Get progress for a specific achievement. */
219
- getProgress(achievementId) {
220
- return this.playerProgress.get(achievementId);
221
- }
222
- /** Total XP from unlocked achievements. */
223
- getTotalXP() {
224
- let xp = 0;
225
- for (const [id, prog] of this.playerProgress) {
226
- if (prog.unlocked) {
227
- const def = this.definitions.get(id);
228
- if (def) {
229
- xp += def.xp;
230
- }
231
- }
143
+ return { met: completed >= target, progress: Math.min(1, completed / target) };
144
+ }
145
+ case "category-complete": {
146
+ const evaluator = cond.category ? this.customEvaluators.get(`category:${cond.category}`) : void 0;
147
+ if (evaluator) {
148
+ return evaluator();
232
149
  }
233
- return xp;
234
- }
235
- /** Get visible achievements (not hidden, or hidden but unlocked). */
236
- getVisible(_locale = 'en') {
237
- const result = [];
238
- for (const [id, def] of this.definitions) {
239
- const prog = this.playerProgress.get(id);
240
- const unlocked = prog?.unlocked ?? false;
241
- if (def.hidden && !unlocked) {
242
- continue;
150
+ return { met: false, progress: 0 };
151
+ }
152
+ case "streak": {
153
+ const target = cond.streakDays ?? 1;
154
+ return { met: streakDays >= target, progress: Math.min(1, streakDays / target) };
155
+ }
156
+ case "quiz-perfect": {
157
+ let totalQuizzes = 0;
158
+ let perfectQuizzes = 0;
159
+ for (const p of progress.values()) {
160
+ for (const correct of Object.values(p.quizScores)) {
161
+ totalQuizzes++;
162
+ if (correct) {
163
+ perfectQuizzes++;
243
164
  }
244
- result.push({
245
- ...def,
246
- unlocked,
247
- progress: prog?.progress ?? 0,
248
- });
165
+ }
249
166
  }
250
- return result;
251
- }
252
- /** Reset all progress. */
253
- reset() {
254
- for (const prog of this.playerProgress.values()) {
255
- prog.unlocked = false;
256
- prog.unlockedAt = undefined;
257
- prog.progress = 0;
167
+ if (totalQuizzes === 0) {
168
+ return { met: false, progress: 0 };
258
169
  }
259
- this.save();
260
- }
261
- /* ── Persistence ────────────────────────────────────────────── */
262
- save() {
263
- if (!this.persistToStorage) {
264
- return;
170
+ const ratio = perfectQuizzes / totalQuizzes;
171
+ return { met: ratio >= 1, progress: ratio };
172
+ }
173
+ case "custom": {
174
+ if (!cond.customId) {
175
+ return { met: false, progress: 0 };
265
176
  }
266
- try {
267
- const data = {};
268
- for (const [id, prog] of this.playerProgress) {
269
- data[id] = prog;
270
- }
271
- localStorage.setItem(this.storageKey, JSON.stringify(data));
272
- }
273
- catch {
274
- /* storage unavailable */
177
+ const evaluator = this.customEvaluators.get(cond.customId);
178
+ if (evaluator) {
179
+ return evaluator();
275
180
  }
181
+ return { met: false, progress: 0 };
182
+ }
183
+ default:
184
+ return { met: false, progress: 0 };
276
185
  }
277
- load() {
278
- try {
279
- const raw = localStorage.getItem(this.storageKey);
280
- if (!raw) {
281
- return;
282
- }
283
- const data = JSON.parse(raw);
284
- for (const [id, prog] of Object.entries(data)) {
285
- this.playerProgress.set(id, prog);
286
- }
186
+ }
187
+ /* ── Queries ────────────────────────────────────────────────── */
188
+ /** Get all achievement definitions. */
189
+ getAllAchievements() {
190
+ return Array.from(this.definitions.values());
191
+ }
192
+ /** Get unlocked achievements. */
193
+ getUnlocked() {
194
+ const result = [];
195
+ for (const [id, prog] of this.playerProgress) {
196
+ if (prog.unlocked) {
197
+ const def = this.definitions.get(id);
198
+ if (def) {
199
+ result.push(def);
287
200
  }
288
- catch {
289
- /* ignore */
201
+ }
202
+ }
203
+ return result;
204
+ }
205
+ /** Get progress for a specific achievement. */
206
+ getProgress(achievementId) {
207
+ return this.playerProgress.get(achievementId);
208
+ }
209
+ /** Total XP from unlocked achievements. */
210
+ getTotalXP() {
211
+ let xp = 0;
212
+ for (const [id, prog] of this.playerProgress) {
213
+ if (prog.unlocked) {
214
+ const def = this.definitions.get(id);
215
+ if (def) {
216
+ xp += def.xp;
290
217
  }
218
+ }
219
+ }
220
+ return xp;
221
+ }
222
+ /** Get visible achievements (not hidden, or hidden but unlocked). */
223
+ getVisible(_locale = "en") {
224
+ const result = [];
225
+ for (const [id, def] of this.definitions) {
226
+ const prog = this.playerProgress.get(id);
227
+ const unlocked = prog?.unlocked ?? false;
228
+ if (def.hidden && !unlocked) {
229
+ continue;
230
+ }
231
+ result.push({
232
+ ...def,
233
+ unlocked,
234
+ progress: prog?.progress ?? 0
235
+ });
236
+ }
237
+ return result;
238
+ }
239
+ /** Reset all progress. */
240
+ reset() {
241
+ for (const prog of this.playerProgress.values()) {
242
+ prog.unlocked = false;
243
+ prog.unlockedAt = void 0;
244
+ prog.progress = 0;
245
+ }
246
+ this.save();
247
+ }
248
+ /* ── Persistence ────────────────────────────────────────────── */
249
+ save() {
250
+ if (!this.persistToStorage) {
251
+ return;
252
+ }
253
+ try {
254
+ const data = {};
255
+ for (const [id, prog] of this.playerProgress) {
256
+ data[id] = prog;
257
+ }
258
+ localStorage.setItem(this.storageKey, JSON.stringify(data));
259
+ } catch {
260
+ }
261
+ }
262
+ load() {
263
+ try {
264
+ const raw = localStorage.getItem(this.storageKey);
265
+ if (!raw) {
266
+ return;
267
+ }
268
+ const data = JSON.parse(raw);
269
+ for (const [id, prog] of Object.entries(data)) {
270
+ this.playerProgress.set(id, prog);
271
+ }
272
+ } catch {
291
273
  }
274
+ }
292
275
  }
293
- /* ══════════════════════════════════════════════════════════════
294
- Built-in Achievement Definitions
295
- ══════════════════════════════════════════════════════════════ */
296
276
  const BUILT_IN_ACHIEVEMENTS = [
297
- {
298
- id: 'first-tutorial',
299
- title: { en: 'First Steps', pl: 'Pierwsze kroki', de: 'Erste Schritte' },
300
- description: {
301
- en: 'Complete your first tutorial',
302
- pl: 'Ukończ swój pierwszy tutorial',
303
- de: 'Schließe dein erstes Tutorial ab',
304
- },
305
- icon: 'star',
306
- tier: 'bronze',
307
- xp: 10,
308
- condition: { type: 'tutorials-count', count: 1 },
277
+ {
278
+ id: "first-tutorial",
279
+ title: { en: "First Steps", pl: "Pierwsze kroki", de: "Erste Schritte" },
280
+ description: {
281
+ en: "Complete your first tutorial",
282
+ pl: "Ukończ swój pierwszy tutorial",
283
+ de: "Schließe dein erstes Tutorial ab"
309
284
  },
310
- {
311
- id: 'five-tutorials',
312
- title: { en: 'Getting Serious', pl: 'Robi się poważnie', de: 'Es wird ernst' },
313
- description: {
314
- en: 'Complete 5 tutorials',
315
- pl: 'Ukończ 5 tutoriali',
316
- de: 'Schließe 5 Tutorials ab',
317
- },
318
- icon: 'book',
319
- tier: 'silver',
320
- xp: 50,
321
- condition: { type: 'tutorials-count', count: 5 },
285
+ icon: "star",
286
+ tier: "bronze",
287
+ xp: 10,
288
+ condition: { type: "tutorials-count", count: 1 }
289
+ },
290
+ {
291
+ id: "five-tutorials",
292
+ title: { en: "Getting Serious", pl: "Robi się poważnie", de: "Es wird ernst" },
293
+ description: {
294
+ en: "Complete 5 tutorials",
295
+ pl: "Ukończ 5 tutoriali",
296
+ de: "Schließe 5 Tutorials ab"
322
297
  },
323
- {
324
- id: 'ten-tutorials',
325
- title: { en: 'Tutorial Master', pl: 'Mistrz tutoriali', de: 'Tutorial-Meister' },
326
- description: {
327
- en: 'Complete 10 tutorials',
328
- pl: 'Ukończ 10 tutoriali',
329
- de: 'Schließe 10 Tutorials ab',
330
- },
331
- icon: 'medal',
332
- tier: 'gold',
333
- xp: 100,
334
- condition: { type: 'tutorials-count', count: 10 },
298
+ icon: "book",
299
+ tier: "silver",
300
+ xp: 50,
301
+ condition: { type: "tutorials-count", count: 5 }
302
+ },
303
+ {
304
+ id: "ten-tutorials",
305
+ title: { en: "Tutorial Master", pl: "Mistrz tutoriali", de: "Tutorial-Meister" },
306
+ description: {
307
+ en: "Complete 10 tutorials",
308
+ pl: "Ukończ 10 tutoriali",
309
+ de: "Schließe 10 Tutorials ab"
335
310
  },
336
- {
337
- id: 'all-fifteen',
338
- title: { en: 'Legend', pl: 'Legenda', de: 'Legende' },
339
- description: {
340
- en: 'Complete all 15 game engine tutorials',
341
- pl: 'Ukończ wszystkie 15 tutoriali game engine',
342
- de: 'Schließe alle 15 Game-Engine-Tutorials ab',
343
- },
344
- icon: 'medal',
345
- tier: 'diamond',
346
- xp: 500,
347
- condition: { type: 'tutorials-count', count: 15 },
311
+ icon: "medal",
312
+ tier: "gold",
313
+ xp: 100,
314
+ condition: { type: "tutorials-count", count: 10 }
315
+ },
316
+ {
317
+ id: "all-fifteen",
318
+ title: { en: "Legend", pl: "Legenda", de: "Legende" },
319
+ description: {
320
+ en: "Complete all 15 game engine tutorials",
321
+ pl: "Ukończ wszystkie 15 tutoriali game engine",
322
+ de: "Schließe alle 15 Game-Engine-Tutorials ab"
348
323
  },
349
- {
350
- id: 'first-game',
351
- title: { en: 'Game Creator', pl: 'Twórca gier', de: 'Spieleentwickler' },
352
- description: {
353
- en: 'Complete the "Build a Platformer" tutorial',
354
- pl: 'Ukończ tutorial "Zrób platformera"',
355
- de: 'Schließe das "Build a Platformer" Tutorial ab',
356
- },
357
- icon: 'gamepad',
358
- tier: 'gold',
359
- xp: 75,
360
- condition: { type: 'tutorial-complete', tutorialId: 'build-a-platformer' },
324
+ icon: "medal",
325
+ tier: "diamond",
326
+ xp: 500,
327
+ condition: { type: "tutorials-count", count: 15 }
328
+ },
329
+ {
330
+ id: "first-game",
331
+ title: { en: "Game Creator", pl: "Twórca gier", de: "Spieleentwickler" },
332
+ description: {
333
+ en: 'Complete the "Build a Platformer" tutorial',
334
+ pl: 'Ukończ tutorial "Zrób platformera"',
335
+ de: 'Schließe das "Build a Platformer" Tutorial ab'
361
336
  },
362
- {
363
- id: 'rpg-master',
364
- title: { en: 'RPG Architect', pl: 'Architekt RPG', de: 'RPG-Architekt' },
365
- description: {
366
- en: 'Complete the "Build an RPG" tutorial',
367
- pl: 'Ukończ tutorial "Zrób RPG"',
368
- de: 'Schließe das "Build an RPG" Tutorial ab',
369
- },
370
- icon: 'target',
371
- tier: 'gold',
372
- xp: 75,
373
- condition: { type: 'tutorial-complete', tutorialId: 'build-an-rpg' },
337
+ icon: "gamepad",
338
+ tier: "gold",
339
+ xp: 75,
340
+ condition: { type: "tutorial-complete", tutorialId: "build-a-platformer" }
341
+ },
342
+ {
343
+ id: "rpg-master",
344
+ title: { en: "RPG Architect", pl: "Architekt RPG", de: "RPG-Architekt" },
345
+ description: {
346
+ en: 'Complete the "Build an RPG" tutorial',
347
+ pl: 'Ukończ tutorial "Zrób RPG"',
348
+ de: 'Schließe das "Build an RPG" Tutorial ab'
374
349
  },
375
- {
376
- id: 'quiz-ace',
377
- title: { en: 'Quiz Ace', pl: 'As quizów', de: 'Quiz-Ass' },
378
- description: {
379
- en: 'Answer all quiz questions correctly',
380
- pl: 'Odpowiedz poprawnie na wszystkie quizy',
381
- de: 'Beantworte alle Quizfragen richtig',
382
- },
383
- icon: 'lightbulb',
384
- tier: 'platinum',
385
- xp: 200,
386
- condition: { type: 'quiz-perfect' },
350
+ icon: "target",
351
+ tier: "gold",
352
+ xp: 75,
353
+ condition: { type: "tutorial-complete", tutorialId: "build-an-rpg" }
354
+ },
355
+ {
356
+ id: "quiz-ace",
357
+ title: { en: "Quiz Ace", pl: "As quizów", de: "Quiz-Ass" },
358
+ description: {
359
+ en: "Answer all quiz questions correctly",
360
+ pl: "Odpowiedz poprawnie na wszystkie quizy",
361
+ de: "Beantworte alle Quizfragen richtig"
387
362
  },
388
- {
389
- id: 'publisher',
390
- title: { en: 'Publisher', pl: 'Wydawca', de: 'Publisher' },
391
- description: {
392
- en: 'Complete the "Publish Your Game" tutorial',
393
- pl: 'Ukończ tutorial "Publikacja gry"',
394
- de: 'Schließe das "Publish Your Game" Tutorial ab',
395
- },
396
- icon: 'rocket',
397
- tier: 'silver',
398
- xp: 50,
399
- condition: { type: 'tutorial-complete', tutorialId: 'publish-your-game' },
363
+ icon: "lightbulb",
364
+ tier: "platinum",
365
+ xp: 200,
366
+ condition: { type: "quiz-perfect" }
367
+ },
368
+ {
369
+ id: "publisher",
370
+ title: { en: "Publisher", pl: "Wydawca", de: "Publisher" },
371
+ description: {
372
+ en: 'Complete the "Publish Your Game" tutorial',
373
+ pl: 'Ukończ tutorial "Publikacja gry"',
374
+ de: 'Schließe das "Publish Your Game" Tutorial ab'
400
375
  },
401
- {
402
- id: 'week-streak',
403
- title: { en: 'Dedicated', pl: 'Oddany', de: 'Engagiert' },
404
- description: {
405
- en: 'Study for 7 consecutive days',
406
- pl: 'Ucz się przez 7 kolejnych dni',
407
- de: 'Lerne 7 Tage am Stück',
408
- },
409
- icon: 'zap',
410
- tier: 'silver',
411
- xp: 50,
412
- condition: { type: 'streak', streakDays: 7 },
376
+ icon: "rocket",
377
+ tier: "silver",
378
+ xp: 50,
379
+ condition: { type: "tutorial-complete", tutorialId: "publish-your-game" }
380
+ },
381
+ {
382
+ id: "week-streak",
383
+ title: { en: "Dedicated", pl: "Oddany", de: "Engagiert" },
384
+ description: {
385
+ en: "Study for 7 consecutive days",
386
+ pl: "Ucz się przez 7 kolejnych dni",
387
+ de: "Lerne 7 Tage am Stück"
413
388
  },
414
- {
415
- id: 'month-streak',
416
- title: { en: 'Unstoppable', pl: 'Niepokonany', de: 'Unaufhaltsam' },
417
- description: {
418
- en: 'Study for 30 consecutive days',
419
- pl: 'Ucz się przez 30 kolejnych dni',
420
- de: 'Lerne 30 Tage am Stück',
421
- },
422
- icon: 'diamond',
423
- tier: 'diamond',
424
- xp: 300,
425
- condition: { type: 'streak', streakDays: 30 },
426
- hidden: true,
389
+ icon: "zap",
390
+ tier: "silver",
391
+ xp: 50,
392
+ condition: { type: "streak", streakDays: 7 }
393
+ },
394
+ {
395
+ id: "month-streak",
396
+ title: { en: "Unstoppable", pl: "Niepokonany", de: "Unaufhaltsam" },
397
+ description: {
398
+ en: "Study for 30 consecutive days",
399
+ pl: "Ucz się przez 30 kolejnych dni",
400
+ de: "Lerne 30 Tage am Stück"
427
401
  },
428
- {
429
- id: '3d-pioneer',
430
- title: { en: '3D Pioneer', pl: 'Pionier 3D', de: '3D-Pionier' },
431
- description: {
432
- en: 'Complete the "Build a 3D Game" tutorial',
433
- pl: 'Ukończ tutorial "Zrób grę 3D"',
434
- de: 'Schließe das "3D-Spiel bauen" Tutorial ab',
435
- },
436
- icon: 'globe',
437
- tier: 'gold',
438
- xp: 75,
439
- condition: { type: 'tutorial-complete', tutorialId: 'build-a-3d-game' },
402
+ icon: "diamond",
403
+ tier: "diamond",
404
+ xp: 300,
405
+ condition: { type: "streak", streakDays: 30 },
406
+ hidden: true
407
+ },
408
+ {
409
+ id: "3d-pioneer",
410
+ title: { en: "3D Pioneer", pl: "Pionier 3D", de: "3D-Pionier" },
411
+ description: {
412
+ en: 'Complete the "Build a 3D Game" tutorial',
413
+ pl: 'Ukończ tutorial "Zrób grę 3D"',
414
+ de: 'Schließe das "3D-Spiel bauen" Tutorial ab'
440
415
  },
441
- {
442
- id: 'multiplayer-hero',
443
- title: { en: 'Multiplayer Hero', pl: 'Bohater multiplayera', de: 'Multiplayer-Held' },
444
- description: {
445
- en: 'Complete the online multiplayer tutorial',
446
- pl: 'Ukończ tutorial multiplayer online',
447
- de: 'Schließe das Online-Multiplayer-Tutorial ab',
448
- },
449
- icon: 'globe',
450
- tier: 'gold',
451
- xp: 75,
452
- condition: { type: 'tutorial-complete', tutorialId: 'multiplayer-online-webrtc' },
416
+ icon: "globe",
417
+ tier: "gold",
418
+ xp: 75,
419
+ condition: { type: "tutorial-complete", tutorialId: "build-a-3d-game" }
420
+ },
421
+ {
422
+ id: "multiplayer-hero",
423
+ title: { en: "Multiplayer Hero", pl: "Bohater multiplayera", de: "Multiplayer-Held" },
424
+ description: {
425
+ en: "Complete the online multiplayer tutorial",
426
+ pl: "Ukończ tutorial multiplayer online",
427
+ de: "Schließe das Online-Multiplayer-Tutorial ab"
453
428
  },
429
+ icon: "globe",
430
+ tier: "gold",
431
+ xp: 75,
432
+ condition: { type: "tutorial-complete", tutorialId: "multiplayer-online-webrtc" }
433
+ }
454
434
  ];
455
-
456
- export { AchievementEngine, BUILT_IN_ACHIEVEMENTS, BranchingEngine };
435
+ export {
436
+ AchievementEngine,
437
+ BUILT_IN_ACHIEVEMENTS,
438
+ BranchingEngine
439
+ };