@nice2dev/game-engine 1.3.15 → 1.3.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (434) hide show
  1. package/CHANGELOG.md +13 -0
  2. package/dist/cjs/accessibility/Accessibility.js +152 -165
  3. package/dist/cjs/ai/AI.js +292 -294
  4. package/dist/cjs/ai/BehaviorTree.js +1029 -1113
  5. package/dist/cjs/ai/StateMachine.js +694 -756
  6. package/dist/cjs/animation/Animation.js +232 -241
  7. package/dist/cjs/audio/AudioAdvanced.js +221 -236
  8. package/dist/cjs/audio/AudioBridge.js +441 -435
  9. package/dist/cjs/audio/AudioManager.js +242 -259
  10. package/dist/cjs/build-cloud/BuildOrchestration.js +1059 -1098
  11. package/dist/cjs/build-cloud/GodotBuildCloud.js +641 -670
  12. package/dist/cjs/build-cloud/UnityBuildCloud.js +563 -610
  13. package/dist/cjs/build-cloud/UnrealBuildCloud.js +610 -635
  14. package/dist/cjs/core/EventBus.js +51 -56
  15. package/dist/cjs/core/GameClock.js +62 -66
  16. package/dist/cjs/core/GameConfig.js +72 -79
  17. package/dist/cjs/core/GameLoop.js +80 -89
  18. package/dist/cjs/core/ServiceLocator.js +61 -65
  19. package/dist/cjs/core/Validation.js +72 -82
  20. package/dist/cjs/core/math.js +108 -112
  21. package/dist/cjs/devtools/DevTools.js +542 -563
  22. package/dist/cjs/devtools/DeveloperExperience.js +521 -559
  23. package/dist/cjs/devtools/GameplayAnalytics.js +636 -646
  24. package/dist/cjs/dialogue/DialogueSystem.js +984 -986
  25. package/dist/cjs/docs/DocGenerator.js +339 -364
  26. package/dist/cjs/ecs/World.js +355 -371
  27. package/dist/cjs/editor/AchievementEditor.js +580 -636
  28. package/dist/cjs/editor/AdvancedEditor.js +184 -191
  29. package/dist/cjs/editor/AnimationRetargeting.js +696 -741
  30. package/dist/cjs/editor/AssetBrowser.js +1072 -1160
  31. package/dist/cjs/editor/AssetManager.js +187 -192
  32. package/dist/cjs/editor/ConsolePro.js +971 -1061
  33. package/dist/cjs/editor/CraftingEditor.js +680 -730
  34. package/dist/cjs/editor/DebugTools.js +187 -185
  35. package/dist/cjs/editor/DialogueSystem.js +844 -901
  36. package/dist/cjs/editor/LeaderboardSystem.js +429 -483
  37. package/dist/cjs/editor/NiceGameEditor.js +1903 -1201
  38. package/dist/cjs/editor/PrefabSystem.js +772 -838
  39. package/dist/cjs/editor/ProfilerPanel.js +649 -700
  40. package/dist/cjs/editor/QuestEditor.js +792 -839
  41. package/dist/cjs/editor/ReplaySystem.js +585 -634
  42. package/dist/cjs/editor/SceneEditor.js +176 -200
  43. package/dist/cjs/editor/ScreenshotMode.js +621 -688
  44. package/dist/cjs/editor/ShaderGraph.js +1556 -1582
  45. package/dist/cjs/editor/TimelineEditor.js +715 -778
  46. package/dist/cjs/editor/UndoRedoPro.js +830 -904
  47. package/dist/cjs/editor/VRARMode.js +582 -645
  48. package/dist/cjs/engine/NiceGameEngine.js +141 -164
  49. package/dist/cjs/engine/SaveSystem.js +441 -495
  50. package/dist/cjs/enterprise/Enterprise.js +254 -261
  51. package/dist/cjs/export/BevyExporter.js +927 -967
  52. package/dist/cjs/export/CocosExporter.js +644 -673
  53. package/dist/cjs/export/Construct3Exporter.js +783 -794
  54. package/dist/cjs/export/DefoldExporter.js +1028 -1069
  55. package/dist/cjs/export/GDevelopExporter.js +674 -708
  56. package/dist/cjs/export/GameMakerExporter.js +791 -805
  57. package/dist/cjs/export/GodotExporter.js +1003 -1045
  58. package/dist/cjs/export/MinecraftBedrockExporter.js +573 -578
  59. package/dist/cjs/export/MonoGameExporter.js +1265 -1293
  60. package/dist/cjs/export/Pico8Exporter.js +766 -812
  61. package/dist/cjs/export/PlatformExporter.js +188 -206
  62. package/dist/cjs/export/RPGMakerExporter.js +860 -879
  63. package/dist/cjs/export/RobloxExporter.js +883 -919
  64. package/dist/cjs/export/Solar2DExporter.js +1218 -1256
  65. package/dist/cjs/export/ThreeJSExporter.js +1006 -1073
  66. package/dist/cjs/export/Tic80Exporter.js +1210 -1267
  67. package/dist/cjs/export/UnityExporter.js +1116 -1131
  68. package/dist/cjs/export/UnrealExporter.js +889 -919
  69. package/dist/cjs/export/WebExporter.js +931 -970
  70. package/dist/cjs/export/index.js +42 -65
  71. package/dist/cjs/godot-integration/GodotAssetLibrary.js +659 -692
  72. package/dist/cjs/godot-integration/GodotImport.js +929 -1027
  73. package/dist/cjs/godot-integration/GodotLiveLink.js +915 -945
  74. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +911 -611
  75. package/dist/cjs/i18n/I18n.js +860 -900
  76. package/dist/cjs/i18n/useTranslation.js +84 -89
  77. package/dist/cjs/import/AsepriteImporter.js +658 -716
  78. package/dist/cjs/import/DragonBonesImporter.js +437 -461
  79. package/dist/cjs/import/GameMakerImporter.js +511 -521
  80. package/dist/cjs/import/GodotSceneImporter.js +788 -822
  81. package/dist/cjs/import/LDtkImporter.js +436 -454
  82. package/dist/cjs/import/Live2DImporter.js +497 -518
  83. package/dist/cjs/import/NdgFormat.js +424 -457
  84. package/dist/cjs/import/OgmoImporter.js +466 -493
  85. package/dist/cjs/import/RPGMakerImporter.js +451 -477
  86. package/dist/cjs/import/SceneImporter.js +378 -423
  87. package/dist/cjs/import/SpineImporter.js +511 -546
  88. package/dist/cjs/import/SpriterImporter.js +590 -613
  89. package/dist/cjs/import/TiledMapImporter.js +811 -846
  90. package/dist/cjs/import/UnitySceneImporter.js +687 -703
  91. package/dist/cjs/import/index.js +206 -251
  92. package/dist/cjs/index.js +275 -278
  93. package/dist/cjs/input/GamepadNavigation.js +185 -205
  94. package/dist/cjs/input/InputManager.js +397 -421
  95. package/dist/cjs/input/useGamepads.js +70 -81
  96. package/dist/cjs/integration/IconSprite.js +129 -256
  97. package/dist/cjs/inventory/InventorySystem.js +920 -995
  98. package/dist/cjs/kids/KidMode.js +997 -1022
  99. package/dist/cjs/kids/KidTools.js +570 -594
  100. package/dist/cjs/monetization/Monetization.js +170 -177
  101. package/dist/cjs/multiplayer/LocalMultiplayer.js +287 -287
  102. package/dist/cjs/multiplayer/MiniGameTypes.js +49 -59
  103. package/dist/cjs/native-engine/AnimationSystem.js +731 -806
  104. package/dist/cjs/native-engine/AssetPipeline.js +454 -515
  105. package/dist/cjs/native-engine/AudioEngine.js +763 -804
  106. package/dist/cjs/native-engine/InputSystem.js +1075 -1145
  107. package/dist/cjs/native-engine/NetworkingSystem.js +733 -793
  108. package/dist/cjs/native-engine/PhysicsEngine.js +583 -607
  109. package/dist/cjs/native-engine/RenderingEngine.js +302 -350
  110. package/dist/cjs/native-engine/SceneGraph.js +769 -808
  111. package/dist/cjs/network/MultiplayerTransport.js +97 -132
  112. package/dist/cjs/network/Networking.js +549 -564
  113. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AbortController.js +21 -29
  114. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +40 -48
  115. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +35 -43
  116. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +10 -15
  117. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Errors.js +103 -135
  118. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +131 -158
  119. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +39 -53
  120. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +5 -8
  121. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +40 -48
  122. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +494 -572
  123. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +826 -953
  124. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +125 -146
  125. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +13 -23
  126. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ILogger.js +11 -25
  127. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ITransport.js +13 -24
  128. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +108 -121
  129. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Loggers.js +10 -14
  130. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +150 -185
  131. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +158 -196
  132. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +90 -105
  133. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Subject.js +30 -35
  134. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +16 -21
  135. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Utils.js +215 -248
  136. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +135 -157
  137. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +76 -85
  138. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/index.js +24 -27
  139. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +3 -4
  140. package/dist/cjs/pathfinding/Pathfinding.js +245 -263
  141. package/dist/cjs/performance/AssetStreaming.js +561 -635
  142. package/dist/cjs/performance/BenchmarkSuite.js +283 -311
  143. package/dist/cjs/performance/DeltaCompression.js +467 -526
  144. package/dist/cjs/performance/DeterministicPhysics.js +450 -498
  145. package/dist/cjs/performance/ECSOptimization.js +644 -695
  146. package/dist/cjs/performance/GameSaveSystem.js +509 -556
  147. package/dist/cjs/performance/HotReload.js +447 -500
  148. package/dist/cjs/performance/InputRecording.js +511 -561
  149. package/dist/cjs/performance/InterestManagement.js +453 -500
  150. package/dist/cjs/performance/LocalizationRuntime.js +376 -423
  151. package/dist/cjs/performance/MemoryManagement.js +410 -470
  152. package/dist/cjs/performance/ModSupport.js +445 -496
  153. package/dist/cjs/performance/MultiThreadedPhysics.js +400 -443
  154. package/dist/cjs/performance/NetworkPrediction.js +424 -482
  155. package/dist/cjs/performance/ObjectPooling.js +569 -617
  156. package/dist/cjs/performance/Performance.js +174 -190
  157. package/dist/cjs/performance/PerformanceAdvanced.js +614 -637
  158. package/dist/cjs/performance/WebGPURenderer.js +656 -683
  159. package/dist/cjs/physics/PhysicsAdvanced.js +345 -379
  160. package/dist/cjs/physics/PhysicsEngine2D.js +391 -427
  161. package/dist/cjs/plugins/PluginSDK.js +432 -466
  162. package/dist/cjs/plugins/PluginTestKit.js +307 -330
  163. package/dist/cjs/procedural/Procedural.js +243 -254
  164. package/dist/cjs/procedural/WorldBuilding.js +297 -314
  165. package/dist/cjs/quest/QuestSystem.js +975 -932
  166. package/dist/cjs/release/MobileExport.js +157 -163
  167. package/dist/cjs/release/Release.js +225 -238
  168. package/dist/cjs/rendering/Camera2D.js +121 -124
  169. package/dist/cjs/rendering/Renderer2D.js +321 -335
  170. package/dist/cjs/rendering/WebGPURenderPipeline.js +632 -651
  171. package/dist/cjs/runtime3d/Runtime3D.js +359 -378
  172. package/dist/cjs/runtime3d/SceneEditor3D.js +252 -263
  173. package/dist/cjs/scene/SceneManager.js +177 -193
  174. package/dist/cjs/scripting/GraphToAST.js +574 -547
  175. package/dist/cjs/scripting/LanguageExporter.js +254 -279
  176. package/dist/cjs/scripting/NodeGraph.js +546 -570
  177. package/dist/cjs/scripting/ScriptAST.js +31 -39
  178. package/dist/cjs/scripting/VisualScripting2.js +1016 -1065
  179. package/dist/cjs/scripting/exporters/CSharpExporter.js +464 -496
  180. package/dist/cjs/scripting/exporters/GDScriptExporter.js +390 -442
  181. package/dist/cjs/scripting/exporters/LuaExporter.js +406 -447
  182. package/dist/cjs/scripting/exporters/PythonExporter.js +484 -549
  183. package/dist/cjs/scripting/exporters/RustExporter.js +459 -512
  184. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +505 -556
  185. package/dist/cjs/social/Social.js +72 -80
  186. package/dist/cjs/systems/LightingSystem.js +844 -931
  187. package/dist/cjs/systems/ParticleSystem2.js +1447 -1451
  188. package/dist/cjs/systems/PhysicsDebugSystem.js +1070 -1141
  189. package/dist/cjs/systems/TerrainSystem.js +985 -1098
  190. package/dist/cjs/templates/ActionTemplates.js +296 -309
  191. package/dist/cjs/templates/FightingTemplate.js +417 -463
  192. package/dist/cjs/templates/MetroidvaniaTemplate.js +353 -405
  193. package/dist/cjs/templates/PartyTemplates.js +190 -202
  194. package/dist/cjs/templates/PuzzleTemplates.js +245 -261
  195. package/dist/cjs/templates/RPGTemplates.js +160 -178
  196. package/dist/cjs/templates/SportsTemplates.js +237 -250
  197. package/dist/cjs/templates/StrategyTemplates.js +143 -153
  198. package/dist/cjs/templates/SurvivalTemplate.js +336 -380
  199. package/dist/cjs/templates/WaveDefense.js +499 -526
  200. package/dist/cjs/tilemap/Tilemap.js +207 -214
  201. package/dist/cjs/tutorials/TutorialBranching.js +396 -417
  202. package/dist/cjs/tutorials/TutorialEngine.js +888 -931
  203. package/dist/cjs/tutorials/TutorialOverlay.js +602 -640
  204. package/dist/cjs/tutorials/content/Tutorials_T05_T08.js +787 -809
  205. package/dist/cjs/tutorials/content/Tutorials_T09_T11.js +736 -756
  206. package/dist/cjs/tutorials/content/Tutorials_T12_T15.js +754 -778
  207. package/dist/cjs/ui/GameUI.js +295 -312
  208. package/dist/cjs/unity-integration/UnityAssetStore.js +700 -741
  209. package/dist/cjs/unity-integration/UnityImport.js +1066 -1176
  210. package/dist/cjs/unity-integration/UnityLiveLink.js +934 -981
  211. package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +1233 -757
  212. package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +1240 -768
  213. package/dist/cjs/unreal-integration/UnrealImport.js +391 -412
  214. package/dist/cjs/unreal-integration/UnrealLiveLink.js +1102 -1137
  215. package/dist/cjs/unreal-integration/UnrealMarketplace.js +436 -473
  216. package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +1150 -767
  217. package/dist/cjs/xr/ARVR.js +167 -175
  218. package/dist/esm/accessibility/Accessibility.js +160 -164
  219. package/dist/esm/ai/AI.js +310 -293
  220. package/dist/esm/ai/BehaviorTree.js +1057 -1112
  221. package/dist/esm/ai/StateMachine.js +709 -755
  222. package/dist/esm/animation/Animation.js +237 -240
  223. package/dist/esm/audio/AudioAdvanced.js +239 -235
  224. package/dist/esm/audio/AudioBridge.js +448 -434
  225. package/dist/esm/audio/AudioManager.js +243 -258
  226. package/dist/esm/build-cloud/BuildOrchestration.js +1071 -1097
  227. package/dist/esm/build-cloud/GodotBuildCloud.js +647 -669
  228. package/dist/esm/build-cloud/UnityBuildCloud.js +571 -609
  229. package/dist/esm/build-cloud/UnrealBuildCloud.js +615 -634
  230. package/dist/esm/core/EventBus.js +52 -55
  231. package/dist/esm/core/GameClock.js +63 -65
  232. package/dist/esm/core/GameConfig.js +77 -78
  233. package/dist/esm/core/GameLoop.js +81 -88
  234. package/dist/esm/core/ServiceLocator.js +63 -64
  235. package/dist/esm/core/Validation.js +82 -81
  236. package/dist/esm/core/math.js +109 -111
  237. package/dist/esm/devtools/DevTools.js +546 -562
  238. package/dist/esm/devtools/DeveloperExperience.js +535 -558
  239. package/dist/esm/devtools/GameplayAnalytics.js +647 -645
  240. package/dist/esm/dialogue/DialogueSystem.js +998 -985
  241. package/dist/esm/docs/DocGenerator.js +342 -363
  242. package/dist/esm/ecs/World.js +358 -370
  243. package/dist/esm/editor/AchievementEditor.js +584 -635
  244. package/dist/esm/editor/AdvancedEditor.js +191 -190
  245. package/dist/esm/editor/AnimationRetargeting.js +700 -740
  246. package/dist/esm/editor/AssetBrowser.js +1078 -1159
  247. package/dist/esm/editor/AssetManager.js +188 -191
  248. package/dist/esm/editor/ConsolePro.js +977 -1060
  249. package/dist/esm/editor/CraftingEditor.js +684 -729
  250. package/dist/esm/editor/DebugTools.js +194 -184
  251. package/dist/esm/editor/DialogueSystem.js +849 -900
  252. package/dist/esm/editor/LeaderboardSystem.js +433 -482
  253. package/dist/esm/editor/NiceGameEditor.js +1908 -1200
  254. package/dist/esm/editor/PrefabSystem.js +777 -837
  255. package/dist/esm/editor/ProfilerPanel.js +654 -699
  256. package/dist/esm/editor/QuestEditor.js +795 -838
  257. package/dist/esm/editor/ReplaySystem.js +591 -633
  258. package/dist/esm/editor/SceneEditor.js +189 -199
  259. package/dist/esm/editor/ScreenshotMode.js +628 -687
  260. package/dist/esm/editor/ShaderGraph.js +1565 -1581
  261. package/dist/esm/editor/TimelineEditor.js +733 -777
  262. package/dist/esm/editor/UndoRedoPro.js +835 -903
  263. package/dist/esm/editor/VRARMode.js +586 -644
  264. package/dist/esm/engine/NiceGameEngine.js +142 -163
  265. package/dist/esm/engine/SaveSystem.js +447 -494
  266. package/dist/esm/enterprise/Enterprise.js +265 -260
  267. package/dist/esm/export/BevyExporter.js +929 -966
  268. package/dist/esm/export/CocosExporter.js +646 -672
  269. package/dist/esm/export/Construct3Exporter.js +785 -793
  270. package/dist/esm/export/DefoldExporter.js +1030 -1068
  271. package/dist/esm/export/GDevelopExporter.js +676 -707
  272. package/dist/esm/export/GameMakerExporter.js +793 -804
  273. package/dist/esm/export/GodotExporter.js +1004 -1044
  274. package/dist/esm/export/MinecraftBedrockExporter.js +575 -577
  275. package/dist/esm/export/MonoGameExporter.js +1267 -1292
  276. package/dist/esm/export/Pico8Exporter.js +768 -811
  277. package/dist/esm/export/PlatformExporter.js +193 -205
  278. package/dist/esm/export/RPGMakerExporter.js +862 -878
  279. package/dist/esm/export/RobloxExporter.js +885 -918
  280. package/dist/esm/export/Solar2DExporter.js +1220 -1255
  281. package/dist/esm/export/ThreeJSExporter.js +1007 -1072
  282. package/dist/esm/export/Tic80Exporter.js +1212 -1266
  283. package/dist/esm/export/UnityExporter.js +1117 -1130
  284. package/dist/esm/export/UnrealExporter.js +891 -918
  285. package/dist/esm/export/WebExporter.js +933 -969
  286. package/dist/esm/export/index.js +86 -71
  287. package/dist/esm/godot-integration/GodotAssetLibrary.js +663 -691
  288. package/dist/esm/godot-integration/GodotImport.js +935 -1026
  289. package/dist/esm/godot-integration/GodotLiveLink.js +918 -944
  290. package/dist/esm/godot-integration/components/GodotProjectBrowser.js +912 -610
  291. package/dist/esm/i18n/I18n.js +871 -899
  292. package/dist/esm/i18n/useTranslation.js +88 -88
  293. package/dist/esm/import/AsepriteImporter.js +637 -715
  294. package/dist/esm/import/DragonBonesImporter.js +417 -460
  295. package/dist/esm/import/GameMakerImporter.js +491 -520
  296. package/dist/esm/import/GodotSceneImporter.js +767 -821
  297. package/dist/esm/import/LDtkImporter.js +415 -453
  298. package/dist/esm/import/Live2DImporter.js +477 -517
  299. package/dist/esm/import/NdgFormat.js +410 -456
  300. package/dist/esm/import/OgmoImporter.js +446 -492
  301. package/dist/esm/import/RPGMakerImporter.js +431 -476
  302. package/dist/esm/import/SceneImporter.js +385 -422
  303. package/dist/esm/import/SpineImporter.js +491 -545
  304. package/dist/esm/import/SpriterImporter.js +570 -612
  305. package/dist/esm/import/TiledMapImporter.js +790 -845
  306. package/dist/esm/import/UnitySceneImporter.js +666 -702
  307. package/dist/esm/import/index.js +247 -258
  308. package/dist/esm/index.js +1332 -188
  309. package/dist/esm/input/GamepadNavigation.js +187 -204
  310. package/dist/esm/input/InputManager.js +401 -420
  311. package/dist/esm/input/useGamepads.js +72 -80
  312. package/dist/esm/integration/IconSprite.js +143 -255
  313. package/dist/esm/inventory/InventorySystem.js +925 -994
  314. package/dist/esm/kids/KidMode.js +1003 -1021
  315. package/dist/esm/kids/KidTools.js +573 -593
  316. package/dist/esm/monetization/Monetization.js +180 -176
  317. package/dist/esm/multiplayer/LocalMultiplayer.js +290 -286
  318. package/dist/esm/multiplayer/MiniGameTypes.js +58 -58
  319. package/dist/esm/native-engine/AnimationSystem.js +735 -805
  320. package/dist/esm/native-engine/AssetPipeline.js +456 -514
  321. package/dist/esm/native-engine/AudioEngine.js +765 -803
  322. package/dist/esm/native-engine/InputSystem.js +1079 -1144
  323. package/dist/esm/native-engine/NetworkingSystem.js +740 -792
  324. package/dist/esm/native-engine/PhysicsEngine.js +585 -606
  325. package/dist/esm/native-engine/RenderingEngine.js +304 -349
  326. package/dist/esm/native-engine/SceneGraph.js +773 -807
  327. package/dist/esm/network/MultiplayerTransport.js +99 -131
  328. package/dist/esm/network/Networking.js +556 -563
  329. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AbortController.js +22 -28
  330. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +41 -47
  331. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +36 -42
  332. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +11 -14
  333. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Errors.js +111 -134
  334. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +132 -157
  335. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +40 -52
  336. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +6 -7
  337. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +42 -47
  338. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +496 -571
  339. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +828 -952
  340. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +126 -145
  341. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +14 -23
  342. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ILogger.js +12 -25
  343. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ITransport.js +15 -24
  344. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +109 -120
  345. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Loggers.js +11 -13
  346. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +151 -184
  347. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +159 -195
  348. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +91 -104
  349. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Subject.js +31 -34
  350. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +17 -20
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  355. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +4 -3
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  369. package/dist/esm/performance/MultiThreadedPhysics.js +408 -442
  370. package/dist/esm/performance/NetworkPrediction.js +436 -481
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  425. package/dist/esm/unity-integration/UnityImport.js +1071 -1175
  426. package/dist/esm/unity-integration/UnityLiveLink.js +938 -980
  427. package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js +1234 -756
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  429. package/dist/esm/unreal-integration/UnrealImport.js +395 -411
  430. package/dist/esm/unreal-integration/UnrealLiveLink.js +1105 -1136
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  432. package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js +1151 -766
  433. package/dist/esm/xr/ARVR.js +181 -174
  434. package/package.json +7 -12
@@ -1,539 +1,478 @@
1
- 'use strict';
2
-
3
- /**
4
- * @file AssetPipeline.ts
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- * @description Asset Pipeline for Nice2Dev Game Engine
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- * PRO-1.11.1: Core Engine Systems - Asset Pipeline
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- *
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- * Features:
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- * - glTF 2.0 import (primary format)
10
- * - FBX, OBJ, Collada, 3DS import
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- * - Texture compression (Basis Universal)
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- * - Asset bundling (.ndasset)
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- * - Asset streaming
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- * - Hot reloading
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- */
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- // ============================================================
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- // Asset Manager
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- // ============================================================
1
+ "use strict";
2
+ Object.defineProperty(exports, Symbol.toStringTag, { value: "Module" });
19
3
  class AssetManager {
20
- constructor(settings) {
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- this.assets = new Map();
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- this.loaders = new Map();
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- this.processors = new Map();
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- this.loadingPromises = new Map();
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- this.callbacks = {};
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- this.defaultSettings = settings ?? {};
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- this.registerDefaultLoaders();
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- }
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- registerDefaultLoaders() {
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- this.registerLoader('gltf', new GLTFLoader());
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- this.registerLoader('glb', new GLTFLoader());
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- this.registerLoader('obj', new OBJLoader());
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- this.registerLoader('fbx', new FBXLoader());
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- this.registerLoader('dae', new ColladaLoader());
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- this.registerLoader('png', new ImageLoader());
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- this.registerLoader('jpg', new ImageLoader());
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- this.registerLoader('webp', new ImageLoader());
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- this.registerLoader('ktx2', new KTX2Loader());
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- this.registerLoader('hdr', new HDRLoader());
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- this.registerLoader('wav', new AudioLoader());
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- this.registerLoader('mp3', new AudioLoader());
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- this.registerLoader('ogg', new AudioLoader());
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- this.registerLoader('ndasset', new BundleLoader());
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- }
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- // ─── Registration ──────────────────────────────────────
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- registerLoader(format, loader) {
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- this.loaders.set(format, loader);
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- }
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- registerProcessor(type, processor) {
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- this.processors.set(type, processor);
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- }
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- setCallbacks(callbacks) {
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- this.callbacks = { ...this.callbacks, ...callbacks };
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- }
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- // ─── Loading ───────────────────────────────────────────
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- async load(path, settings) {
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- // Check if already loaded
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- const existing = this.getByPath(path);
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- if (existing && existing.state === 'loaded') {
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- return existing;
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- }
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- // Check if already loading
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- const pending = this.loadingPromises.get(path);
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- if (pending) {
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- return pending;
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- }
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- const promise = this.doLoad(path, settings);
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- this.loadingPromises.set(path, promise);
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- try {
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- const asset = await promise;
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- return asset;
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- }
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- finally {
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- this.loadingPromises.delete(path);
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- }
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- }
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- async doLoad(path, settings) {
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- const format = this.getFormat(path);
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- const loader = this.loaders.get(format);
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- if (!loader) {
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- throw new Error(`No loader registered for format: ${format}`);
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- }
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- const mergedSettings = { ...this.defaultSettings, ...settings };
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- // Create placeholder asset
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- const asset = {
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- id: this.generateId(),
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- name: this.getName(path),
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- type: this.inferType(format),
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- format,
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- path,
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- state: 'loading',
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- size: 0,
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- dependencies: [],
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- metadata: { version: 1 },
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- data: null,
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- lastModified: Date.now(),
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- };
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- this.assets.set(asset.id, asset);
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- this.callbacks.onLoadStart?.(asset);
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- try {
101
- // Load raw data
102
- const rawData = await this.fetchData(path);
103
- asset.size = rawData.byteLength;
104
- // Parse with loader
105
- const loadedData = await loader.load(rawData, path, mergedSettings);
106
- // Process if needed
107
- const processor = this.processors.get(asset.type);
108
- if (processor) {
109
- asset.data = await processor.process(loadedData, mergedSettings);
110
- }
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- else {
112
- asset.data = loadedData;
113
- }
114
- asset.state = 'loaded';
115
- asset.loadedAt = Date.now();
116
- // Load dependencies
117
- if (asset.dependencies.length > 0) {
118
- await Promise.all(asset.dependencies.map((dep) => this.load(dep)));
119
- }
120
- this.callbacks.onLoadComplete?.(asset);
121
- return asset;
122
- }
123
- catch (error) {
124
- asset.state = 'error';
125
- asset.error = error;
126
- this.callbacks.onLoadError?.(asset, error);
127
- throw error;
128
- }
129
- }
130
- async loadMultiple(paths, settings) {
131
- const promises = paths.map((path) => this.load(path, settings));
132
- return Promise.all(promises);
133
- }
134
- async fetchData(path) {
135
- const response = await fetch(path);
136
- if (!response.ok) {
137
- throw new Error(`Failed to fetch: ${path} (${response.status})`);
138
- }
139
- return response.arrayBuffer();
140
- }
141
- // ─── Unloading ─────────────────────────────────────────
142
- unload(id) {
143
- const asset = this.assets.get(id);
144
- if (!asset) {
145
- return;
146
- }
147
- // Call processor cleanup if available
148
- const processor = this.processors.get(asset.type);
149
- if (processor?.cleanup) {
150
- processor.cleanup(asset.data);
151
- }
152
- asset.data = null;
153
- asset.state = 'unloaded';
154
- this.assets.delete(id);
155
- this.callbacks.onUnload?.(asset);
156
- }
157
- unloadByPath(path) {
158
- const asset = this.getByPath(path);
159
- if (asset) {
160
- this.unload(asset.id);
161
- }
162
- }
163
- unloadAll() {
164
- for (const id of this.assets.keys()) {
165
- this.unload(id);
166
- }
167
- }
168
- unloadUnused() {
169
- // Implementation would track references and unload assets with refcount 0
170
- }
171
- // ─── Access ────────────────────────────────────────────
172
- get(id) {
173
- return this.assets.get(id);
174
- }
175
- getByPath(path) {
176
- for (const asset of this.assets.values()) {
177
- if (asset.path === path) {
178
- return asset;
179
- }
180
- }
181
- return undefined;
182
- }
183
- getByType(type) {
184
- return Array.from(this.assets.values()).filter((a) => a.type === type);
185
- }
186
- getAll() {
187
- return Array.from(this.assets.values());
188
- }
189
- has(id) {
190
- return this.assets.has(id);
191
- }
192
- isLoaded(id) {
193
- const asset = this.assets.get(id);
194
- return asset?.state === 'loaded';
195
- }
196
- // ─── Hot Reloading ─────────────────────────────────────
197
- async reload(id) {
198
- const asset = this.assets.get(id);
199
- if (!asset) {
200
- throw new Error(`Asset not found: ${id}`);
201
- }
202
- // Store current state
203
- const path = asset.path;
204
- // Unload
205
- this.unload(id);
206
- // Reload
207
- return this.load(path);
208
- }
209
- enableHotReload(_watchPaths) {
210
- // Implementation would use FileSystem API or WebSocket to watch for changes
211
- }
212
- disableHotReload() {
213
- // Stop watching
214
- }
215
- // ─── Bundling ──────────────────────────────────────────
216
- async createBundle(assetIds, bundlePath) {
217
- const assets = assetIds.map((id) => {
218
- const asset = this.assets.get(id);
219
- if (!asset) {
220
- throw new Error(`Asset not found: ${id}`);
221
- }
222
- return asset;
223
- });
224
- // Serialize assets to binary format
225
- const bundleData = this.serializeBundle(assets);
226
- const bundle = {
227
- id: this.generateId(),
228
- name: this.getName(bundlePath),
229
- type: 'bundle',
230
- format: 'ndasset',
231
- path: bundlePath,
232
- state: 'loaded',
233
- size: bundleData.data.byteLength,
234
- dependencies: [],
235
- metadata: { version: 1 },
236
- data: bundleData,
237
- lastModified: Date.now(),
238
- loadedAt: Date.now(),
239
- };
240
- this.assets.set(bundle.id, bundle);
241
- return bundle;
242
- }
243
- serializeBundle(assets) {
244
- // Create bundle header and concatenate asset data
245
- const entries = [];
246
- const buffers = [];
247
- let offset = 0;
248
- for (const asset of assets) {
249
- const serialized = this.serializeAsset(asset);
250
- entries.push({
251
- id: asset.id,
252
- type: asset.type,
253
- offset,
254
- size: serialized.byteLength,
255
- });
256
- buffers.push(serialized);
257
- offset += serialized.byteLength;
258
- }
259
- // Concatenate all buffers
260
- const totalSize = buffers.reduce((sum, b) => sum + b.byteLength, 0);
261
- const data = new ArrayBuffer(totalSize);
262
- const view = new Uint8Array(data);
263
- let pos = 0;
264
- for (const buffer of buffers) {
265
- view.set(new Uint8Array(buffer), pos);
266
- pos += buffer.byteLength;
267
- }
268
- return { assets: entries, data };
269
- }
270
- serializeAsset(_asset) {
271
- // Serialize individual asset to binary
272
- // Implementation depends on asset type
273
- return new ArrayBuffer(0);
274
- }
275
- async loadBundle(bundlePath) {
276
- const bundle = (await this.load(bundlePath));
277
- const bundleData = bundle.data;
278
- const loadedAssets = [];
279
- for (const entry of bundleData.assets) {
280
- const assetData = bundleData.data.slice(entry.offset, entry.offset + entry.size);
281
- const asset = this.deserializeAsset(entry, assetData);
282
- this.assets.set(asset.id, asset);
283
- loadedAssets.push(asset);
284
- }
285
- return loadedAssets;
286
- }
287
- deserializeAsset(entry, _data) {
288
- // Deserialize from binary
289
- return {
290
- id: entry.id,
291
- name: '',
292
- type: entry.type,
293
- format: 'ndasset',
294
- path: '',
295
- state: 'loaded',
296
- size: entry.size,
297
- dependencies: [],
298
- metadata: { version: 1 },
299
- data: null,
300
- lastModified: Date.now(),
301
- loadedAt: Date.now(),
302
- };
303
- }
304
- // ─── Helpers ───────────────────────────────────────────
305
- getFormat(path) {
306
- const ext = path.split('.').pop()?.toLowerCase();
307
- return (ext ?? 'unknown');
308
- }
309
- getName(path) {
310
- return path.split('/').pop()?.split('.')[0] ?? '';
311
- }
312
- inferType(format) {
313
- switch (format) {
314
- case 'gltf':
315
- case 'glb':
316
- case 'fbx':
317
- case 'obj':
318
- case 'dae':
319
- case '3ds':
320
- return 'scene';
321
- case 'png':
322
- case 'jpg':
323
- case 'webp':
324
- case 'ktx2':
325
- case 'basis':
326
- case 'hdr':
327
- case 'exr':
328
- return 'texture';
329
- case 'wav':
330
- case 'mp3':
331
- case 'ogg':
332
- return 'audio';
333
- case 'ndasset':
334
- return 'bundle';
335
- default:
336
- return 'scene';
337
- }
338
- }
339
- generateId() {
340
- return `asset_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`;
341
- }
4
+ constructor(settings) {
5
+ this.assets = /* @__PURE__ */ new Map();
6
+ this.loaders = /* @__PURE__ */ new Map();
7
+ this.processors = /* @__PURE__ */ new Map();
8
+ this.loadingPromises = /* @__PURE__ */ new Map();
9
+ this.callbacks = {};
10
+ this.defaultSettings = settings ?? {};
11
+ this.registerDefaultLoaders();
12
+ }
13
+ registerDefaultLoaders() {
14
+ this.registerLoader("gltf", new GLTFLoader());
15
+ this.registerLoader("glb", new GLTFLoader());
16
+ this.registerLoader("obj", new OBJLoader());
17
+ this.registerLoader("fbx", new FBXLoader());
18
+ this.registerLoader("dae", new ColladaLoader());
19
+ this.registerLoader("png", new ImageLoader());
20
+ this.registerLoader("jpg", new ImageLoader());
21
+ this.registerLoader("webp", new ImageLoader());
22
+ this.registerLoader("ktx2", new KTX2Loader());
23
+ this.registerLoader("hdr", new HDRLoader());
24
+ this.registerLoader("wav", new AudioLoader());
25
+ this.registerLoader("mp3", new AudioLoader());
26
+ this.registerLoader("ogg", new AudioLoader());
27
+ this.registerLoader("ndasset", new BundleLoader());
28
+ }
29
+ // ─── Registration ──────────────────────────────────────
30
+ registerLoader(format, loader) {
31
+ this.loaders.set(format, loader);
32
+ }
33
+ registerProcessor(type, processor) {
34
+ this.processors.set(type, processor);
35
+ }
36
+ setCallbacks(callbacks) {
37
+ this.callbacks = { ...this.callbacks, ...callbacks };
38
+ }
39
+ // ─── Loading ───────────────────────────────────────────
40
+ async load(path, settings) {
41
+ const existing = this.getByPath(path);
42
+ if (existing && existing.state === "loaded") {
43
+ return existing;
44
+ }
45
+ const pending = this.loadingPromises.get(path);
46
+ if (pending) {
47
+ return pending;
48
+ }
49
+ const promise = this.doLoad(path, settings);
50
+ this.loadingPromises.set(path, promise);
51
+ try {
52
+ const asset = await promise;
53
+ return asset;
54
+ } finally {
55
+ this.loadingPromises.delete(path);
56
+ }
57
+ }
58
+ async doLoad(path, settings) {
59
+ const format = this.getFormat(path);
60
+ const loader = this.loaders.get(format);
61
+ if (!loader) {
62
+ throw new Error(`No loader registered for format: ${format}`);
63
+ }
64
+ const mergedSettings = { ...this.defaultSettings, ...settings };
65
+ const asset = {
66
+ id: this.generateId(),
67
+ name: this.getName(path),
68
+ type: this.inferType(format),
69
+ format,
70
+ path,
71
+ state: "loading",
72
+ size: 0,
73
+ dependencies: [],
74
+ metadata: { version: 1 },
75
+ data: null,
76
+ lastModified: Date.now()
77
+ };
78
+ this.assets.set(asset.id, asset);
79
+ this.callbacks.onLoadStart?.(asset);
80
+ try {
81
+ const rawData = await this.fetchData(path);
82
+ asset.size = rawData.byteLength;
83
+ const loadedData = await loader.load(rawData, path, mergedSettings);
84
+ const processor = this.processors.get(asset.type);
85
+ if (processor) {
86
+ asset.data = await processor.process(loadedData, mergedSettings);
87
+ } else {
88
+ asset.data = loadedData;
89
+ }
90
+ asset.state = "loaded";
91
+ asset.loadedAt = Date.now();
92
+ if (asset.dependencies.length > 0) {
93
+ await Promise.all(asset.dependencies.map((dep) => this.load(dep)));
94
+ }
95
+ this.callbacks.onLoadComplete?.(asset);
96
+ return asset;
97
+ } catch (error) {
98
+ asset.state = "error";
99
+ asset.error = error;
100
+ this.callbacks.onLoadError?.(asset, error);
101
+ throw error;
102
+ }
103
+ }
104
+ async loadMultiple(paths, settings) {
105
+ const promises = paths.map((path) => this.load(path, settings));
106
+ return Promise.all(promises);
107
+ }
108
+ async fetchData(path) {
109
+ const response = await fetch(path);
110
+ if (!response.ok) {
111
+ throw new Error(`Failed to fetch: ${path} (${response.status})`);
112
+ }
113
+ return response.arrayBuffer();
114
+ }
115
+ // ─── Unloading ─────────────────────────────────────────
116
+ unload(id) {
117
+ const asset = this.assets.get(id);
118
+ if (!asset) {
119
+ return;
120
+ }
121
+ const processor = this.processors.get(asset.type);
122
+ if (processor?.cleanup) {
123
+ processor.cleanup(asset.data);
124
+ }
125
+ asset.data = null;
126
+ asset.state = "unloaded";
127
+ this.assets.delete(id);
128
+ this.callbacks.onUnload?.(asset);
129
+ }
130
+ unloadByPath(path) {
131
+ const asset = this.getByPath(path);
132
+ if (asset) {
133
+ this.unload(asset.id);
134
+ }
135
+ }
136
+ unloadAll() {
137
+ for (const id of this.assets.keys()) {
138
+ this.unload(id);
139
+ }
140
+ }
141
+ unloadUnused() {
142
+ }
143
+ // ─── Access ────────────────────────────────────────────
144
+ get(id) {
145
+ return this.assets.get(id);
146
+ }
147
+ getByPath(path) {
148
+ for (const asset of this.assets.values()) {
149
+ if (asset.path === path) {
150
+ return asset;
151
+ }
152
+ }
153
+ return void 0;
154
+ }
155
+ getByType(type) {
156
+ return Array.from(this.assets.values()).filter((a) => a.type === type);
157
+ }
158
+ getAll() {
159
+ return Array.from(this.assets.values());
160
+ }
161
+ has(id) {
162
+ return this.assets.has(id);
163
+ }
164
+ isLoaded(id) {
165
+ const asset = this.assets.get(id);
166
+ return asset?.state === "loaded";
167
+ }
168
+ // ─── Hot Reloading ─────────────────────────────────────
169
+ async reload(id) {
170
+ const asset = this.assets.get(id);
171
+ if (!asset) {
172
+ throw new Error(`Asset not found: ${id}`);
173
+ }
174
+ const path = asset.path;
175
+ this.unload(id);
176
+ return this.load(path);
177
+ }
178
+ enableHotReload(_watchPaths) {
179
+ }
180
+ disableHotReload() {
181
+ }
182
+ // ─── Bundling ──────────────────────────────────────────
183
+ async createBundle(assetIds, bundlePath) {
184
+ const assets = assetIds.map((id) => {
185
+ const asset = this.assets.get(id);
186
+ if (!asset) {
187
+ throw new Error(`Asset not found: ${id}`);
188
+ }
189
+ return asset;
190
+ });
191
+ const bundleData = this.serializeBundle(assets);
192
+ const bundle = {
193
+ id: this.generateId(),
194
+ name: this.getName(bundlePath),
195
+ type: "bundle",
196
+ format: "ndasset",
197
+ path: bundlePath,
198
+ state: "loaded",
199
+ size: bundleData.data.byteLength,
200
+ dependencies: [],
201
+ metadata: { version: 1 },
202
+ data: bundleData,
203
+ lastModified: Date.now(),
204
+ loadedAt: Date.now()
205
+ };
206
+ this.assets.set(bundle.id, bundle);
207
+ return bundle;
208
+ }
209
+ serializeBundle(assets) {
210
+ const entries = [];
211
+ const buffers = [];
212
+ let offset = 0;
213
+ for (const asset of assets) {
214
+ const serialized = this.serializeAsset(asset);
215
+ entries.push({
216
+ id: asset.id,
217
+ type: asset.type,
218
+ offset,
219
+ size: serialized.byteLength
220
+ });
221
+ buffers.push(serialized);
222
+ offset += serialized.byteLength;
223
+ }
224
+ const totalSize = buffers.reduce((sum, b) => sum + b.byteLength, 0);
225
+ const data = new ArrayBuffer(totalSize);
226
+ const view = new Uint8Array(data);
227
+ let pos = 0;
228
+ for (const buffer of buffers) {
229
+ view.set(new Uint8Array(buffer), pos);
230
+ pos += buffer.byteLength;
231
+ }
232
+ return { assets: entries, data };
233
+ }
234
+ serializeAsset(_asset) {
235
+ return new ArrayBuffer(0);
236
+ }
237
+ async loadBundle(bundlePath) {
238
+ const bundle = await this.load(bundlePath);
239
+ const bundleData = bundle.data;
240
+ const loadedAssets = [];
241
+ for (const entry of bundleData.assets) {
242
+ const assetData = bundleData.data.slice(entry.offset, entry.offset + entry.size);
243
+ const asset = this.deserializeAsset(entry, assetData);
244
+ this.assets.set(asset.id, asset);
245
+ loadedAssets.push(asset);
246
+ }
247
+ return loadedAssets;
248
+ }
249
+ deserializeAsset(entry, _data) {
250
+ return {
251
+ id: entry.id,
252
+ name: "",
253
+ type: entry.type,
254
+ format: "ndasset",
255
+ path: "",
256
+ state: "loaded",
257
+ size: entry.size,
258
+ dependencies: [],
259
+ metadata: { version: 1 },
260
+ data: null,
261
+ lastModified: Date.now(),
262
+ loadedAt: Date.now()
263
+ };
264
+ }
265
+ // ─── Helpers ───────────────────────────────────────────
266
+ getFormat(path) {
267
+ const ext = path.split(".").pop()?.toLowerCase();
268
+ return ext ?? "unknown";
269
+ }
270
+ getName(path) {
271
+ return path.split("/").pop()?.split(".")[0] ?? "";
272
+ }
273
+ inferType(format) {
274
+ switch (format) {
275
+ case "gltf":
276
+ case "glb":
277
+ case "fbx":
278
+ case "obj":
279
+ case "dae":
280
+ case "3ds":
281
+ return "scene";
282
+ case "png":
283
+ case "jpg":
284
+ case "webp":
285
+ case "ktx2":
286
+ case "basis":
287
+ case "hdr":
288
+ case "exr":
289
+ return "texture";
290
+ case "wav":
291
+ case "mp3":
292
+ case "ogg":
293
+ return "audio";
294
+ case "ndasset":
295
+ return "bundle";
296
+ default:
297
+ return "scene";
298
+ }
299
+ }
300
+ generateId() {
301
+ return `asset_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`;
302
+ }
342
303
  }
343
- // ============================================================
344
- // Loaders (Placeholder Implementations)
345
- // ============================================================
346
304
  class GLTFLoader {
347
- async load(data, path, _settings) {
348
- // Use glTF parser library
349
- const isGLB = path.endsWith('.glb');
350
- if (isGLB) {
351
- return this.parseGLB(data);
352
- }
353
- else {
354
- const text = new TextDecoder().decode(data);
355
- return this.parseGLTF(JSON.parse(text));
356
- }
357
- }
358
- parseGLB(_data) {
359
- // Parse binary glTF
360
- return this.createEmptyScene();
361
- }
362
- parseGLTF(_json) {
363
- // Parse JSON glTF
364
- return this.createEmptyScene();
365
- }
366
- createEmptyScene() {
367
- return {
368
- nodes: [],
369
- rootNodes: [],
370
- meshes: [],
371
- materials: [],
372
- textures: [],
373
- animations: [],
374
- skeletons: [],
375
- lights: [],
376
- cameras: [],
377
- };
378
- }
305
+ async load(data, path, _settings) {
306
+ const isGLB = path.endsWith(".glb");
307
+ if (isGLB) {
308
+ return this.parseGLB(data);
309
+ } else {
310
+ const text = new TextDecoder().decode(data);
311
+ return this.parseGLTF(JSON.parse(text));
312
+ }
313
+ }
314
+ parseGLB(_data) {
315
+ return this.createEmptyScene();
316
+ }
317
+ parseGLTF(_json) {
318
+ return this.createEmptyScene();
319
+ }
320
+ createEmptyScene() {
321
+ return {
322
+ nodes: [],
323
+ rootNodes: [],
324
+ meshes: [],
325
+ materials: [],
326
+ textures: [],
327
+ animations: [],
328
+ skeletons: [],
329
+ lights: [],
330
+ cameras: []
331
+ };
332
+ }
379
333
  }
380
334
  class OBJLoader {
381
- async load(_data, _path, _settings) {
382
- // Parse OBJ format
383
- return { primitives: [], bounds: { min: { x: 0, y: 0, z: 0 }, max: { x: 0, y: 0, z: 0 } } };
384
- }
335
+ async load(_data, _path, _settings) {
336
+ return { primitives: [], bounds: { min: { x: 0, y: 0, z: 0 }, max: { x: 0, y: 0, z: 0 } } };
337
+ }
385
338
  }
386
339
  class FBXLoader {
387
- async load(_data, _path, _settings) {
388
- // Use FBX parser (assimp WASM)
389
- return {
390
- nodes: [],
391
- rootNodes: [],
392
- meshes: [],
393
- materials: [],
394
- textures: [],
395
- animations: [],
396
- skeletons: [],
397
- lights: [],
398
- cameras: [],
399
- };
400
- }
340
+ async load(_data, _path, _settings) {
341
+ return {
342
+ nodes: [],
343
+ rootNodes: [],
344
+ meshes: [],
345
+ materials: [],
346
+ textures: [],
347
+ animations: [],
348
+ skeletons: [],
349
+ lights: [],
350
+ cameras: []
351
+ };
352
+ }
401
353
  }
402
354
  class ColladaLoader {
403
- async load(_data, _path, _settings) {
404
- // Parse Collada XML
405
- return {
406
- nodes: [],
407
- rootNodes: [],
408
- meshes: [],
409
- materials: [],
410
- textures: [],
411
- animations: [],
412
- skeletons: [],
413
- lights: [],
414
- cameras: [],
415
- };
416
- }
355
+ async load(_data, _path, _settings) {
356
+ return {
357
+ nodes: [],
358
+ rootNodes: [],
359
+ meshes: [],
360
+ materials: [],
361
+ textures: [],
362
+ animations: [],
363
+ skeletons: [],
364
+ lights: [],
365
+ cameras: []
366
+ };
367
+ }
417
368
  }
418
369
  class ImageLoader {
419
- async load(data, path, settings) {
420
- const blob = new Blob([data]);
421
- const imageBitmap = await createImageBitmap(blob);
422
- const textureSettings = settings.texture ?? {};
423
- const maxSize = textureSettings.maxSize ?? 4096;
424
- let width = imageBitmap.width;
425
- let height = imageBitmap.height;
426
- // Resize if needed
427
- if (width > maxSize || height > maxSize) {
428
- const scale = maxSize / Math.max(width, height);
429
- width = Math.floor(width * scale);
430
- height = Math.floor(height * scale);
431
- }
432
- return {
433
- width,
434
- height,
435
- format: this.getFormat(path),
436
- mipLevels: textureSettings.generateMipmaps
437
- ? Math.floor(Math.log2(Math.max(width, height))) + 1
438
- : 1,
439
- data: [data],
440
- sRGB: textureSettings.sRGB ?? true,
441
- generateMipmaps: textureSettings.generateMipmaps ?? true,
442
- addressModeU: 'repeat',
443
- addressModeV: 'repeat',
444
- filterMin: 'linear',
445
- filterMag: 'linear',
446
- filterMip: 'linear',
447
- anisotropy: 16,
448
- };
449
- }
450
- getFormat(path) {
451
- if (path.endsWith('.hdr') || path.endsWith('.exr')) {
452
- return 'rgba16f';
453
- }
454
- return 'rgba8';
455
- }
370
+ async load(data, path, settings) {
371
+ const blob = new Blob([data]);
372
+ const imageBitmap = await createImageBitmap(blob);
373
+ const textureSettings = settings.texture ?? {};
374
+ const maxSize = textureSettings.maxSize ?? 4096;
375
+ let width = imageBitmap.width;
376
+ let height = imageBitmap.height;
377
+ if (width > maxSize || height > maxSize) {
378
+ const scale = maxSize / Math.max(width, height);
379
+ width = Math.floor(width * scale);
380
+ height = Math.floor(height * scale);
381
+ }
382
+ return {
383
+ width,
384
+ height,
385
+ format: this.getFormat(path),
386
+ mipLevels: textureSettings.generateMipmaps ? Math.floor(Math.log2(Math.max(width, height))) + 1 : 1,
387
+ data: [data],
388
+ sRGB: textureSettings.sRGB ?? true,
389
+ generateMipmaps: textureSettings.generateMipmaps ?? true,
390
+ addressModeU: "repeat",
391
+ addressModeV: "repeat",
392
+ filterMin: "linear",
393
+ filterMag: "linear",
394
+ filterMip: "linear",
395
+ anisotropy: 16
396
+ };
397
+ }
398
+ getFormat(path) {
399
+ if (path.endsWith(".hdr") || path.endsWith(".exr")) {
400
+ return "rgba16f";
401
+ }
402
+ return "rgba8";
403
+ }
456
404
  }
457
405
  class KTX2Loader {
458
- async load(_data, _path, _settings) {
459
- // Parse KTX2 compressed texture
460
- return {
461
- width: 0,
462
- height: 0,
463
- format: 'rgba8',
464
- mipLevels: 1,
465
- data: [],
466
- sRGB: true,
467
- generateMipmaps: false,
468
- addressModeU: 'repeat',
469
- addressModeV: 'repeat',
470
- filterMin: 'linear',
471
- filterMag: 'linear',
472
- filterMip: 'linear',
473
- anisotropy: 16,
474
- };
475
- }
406
+ async load(_data, _path, _settings) {
407
+ return {
408
+ width: 0,
409
+ height: 0,
410
+ format: "rgba8",
411
+ mipLevels: 1,
412
+ data: [],
413
+ sRGB: true,
414
+ generateMipmaps: false,
415
+ addressModeU: "repeat",
416
+ addressModeV: "repeat",
417
+ filterMin: "linear",
418
+ filterMag: "linear",
419
+ filterMip: "linear",
420
+ anisotropy: 16
421
+ };
422
+ }
476
423
  }
477
424
  class HDRLoader {
478
- async load(_data, _path, _settings) {
479
- // Parse HDR/EXR format
480
- return {
481
- width: 0,
482
- height: 0,
483
- format: 'rgba16f',
484
- mipLevels: 1,
485
- data: [],
486
- sRGB: false,
487
- generateMipmaps: true,
488
- addressModeU: 'repeat',
489
- addressModeV: 'repeat',
490
- filterMin: 'linear',
491
- filterMag: 'linear',
492
- filterMip: 'linear',
493
- anisotropy: 1,
494
- };
495
- }
425
+ async load(_data, _path, _settings) {
426
+ return {
427
+ width: 0,
428
+ height: 0,
429
+ format: "rgba16f",
430
+ mipLevels: 1,
431
+ data: [],
432
+ sRGB: false,
433
+ generateMipmaps: true,
434
+ addressModeU: "repeat",
435
+ addressModeV: "repeat",
436
+ filterMin: "linear",
437
+ filterMag: "linear",
438
+ filterMip: "linear",
439
+ anisotropy: 1
440
+ };
441
+ }
496
442
  }
497
443
  class AudioLoader {
498
- async load(data, path, _settings) {
499
- // Decode audio using Web Audio API
500
- const audioContext = new AudioContext();
501
- const audioBuffer = await audioContext.decodeAudioData(data);
502
- return {
503
- sampleRate: audioBuffer.sampleRate,
504
- channels: audioBuffer.numberOfChannels,
505
- bitDepth: 16,
506
- duration: audioBuffer.duration,
507
- buffer: audioBuffer,
508
- format: this.getFormat(path),
509
- };
510
- }
511
- getFormat(path) {
512
- if (path.endsWith('.mp3')) {
513
- return 'mp3';
514
- }
515
- if (path.endsWith('.ogg')) {
516
- return 'ogg';
517
- }
518
- return 'wav';
519
- }
444
+ async load(data, path, _settings) {
445
+ const audioContext = new AudioContext();
446
+ const audioBuffer = await audioContext.decodeAudioData(data);
447
+ return {
448
+ sampleRate: audioBuffer.sampleRate,
449
+ channels: audioBuffer.numberOfChannels,
450
+ bitDepth: 16,
451
+ duration: audioBuffer.duration,
452
+ buffer: audioBuffer,
453
+ format: this.getFormat(path)
454
+ };
455
+ }
456
+ getFormat(path) {
457
+ if (path.endsWith(".mp3")) {
458
+ return "mp3";
459
+ }
460
+ if (path.endsWith(".ogg")) {
461
+ return "ogg";
462
+ }
463
+ return "wav";
464
+ }
520
465
  }
521
466
  class BundleLoader {
522
- async load(data, _path, _settings) {
523
- // Parse bundle header and return structure
524
- // Actual asset loading deferred until requested
525
- return {
526
- assets: [],
527
- data,
528
- };
529
- }
467
+ async load(data, _path, _settings) {
468
+ return {
469
+ assets: [],
470
+ data
471
+ };
472
+ }
530
473
  }
531
- // ============================================================
532
- // Factory Functions
533
- // ============================================================
534
474
  function createAssetManager(settings) {
535
- return new AssetManager(settings);
475
+ return new AssetManager(settings);
536
476
  }
537
-
538
477
  exports.AssetManager = AssetManager;
539
478
  exports.createAssetManager = createAssetManager;