@nice2dev/game-engine 1.3.15 → 1.3.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (434) hide show
  1. package/CHANGELOG.md +13 -0
  2. package/dist/cjs/accessibility/Accessibility.js +152 -165
  3. package/dist/cjs/ai/AI.js +292 -294
  4. package/dist/cjs/ai/BehaviorTree.js +1029 -1113
  5. package/dist/cjs/ai/StateMachine.js +694 -756
  6. package/dist/cjs/animation/Animation.js +232 -241
  7. package/dist/cjs/audio/AudioAdvanced.js +221 -236
  8. package/dist/cjs/audio/AudioBridge.js +441 -435
  9. package/dist/cjs/audio/AudioManager.js +242 -259
  10. package/dist/cjs/build-cloud/BuildOrchestration.js +1059 -1098
  11. package/dist/cjs/build-cloud/GodotBuildCloud.js +641 -670
  12. package/dist/cjs/build-cloud/UnityBuildCloud.js +563 -610
  13. package/dist/cjs/build-cloud/UnrealBuildCloud.js +610 -635
  14. package/dist/cjs/core/EventBus.js +51 -56
  15. package/dist/cjs/core/GameClock.js +62 -66
  16. package/dist/cjs/core/GameConfig.js +72 -79
  17. package/dist/cjs/core/GameLoop.js +80 -89
  18. package/dist/cjs/core/ServiceLocator.js +61 -65
  19. package/dist/cjs/core/Validation.js +72 -82
  20. package/dist/cjs/core/math.js +108 -112
  21. package/dist/cjs/devtools/DevTools.js +542 -563
  22. package/dist/cjs/devtools/DeveloperExperience.js +521 -559
  23. package/dist/cjs/devtools/GameplayAnalytics.js +636 -646
  24. package/dist/cjs/dialogue/DialogueSystem.js +984 -986
  25. package/dist/cjs/docs/DocGenerator.js +339 -364
  26. package/dist/cjs/ecs/World.js +355 -371
  27. package/dist/cjs/editor/AchievementEditor.js +580 -636
  28. package/dist/cjs/editor/AdvancedEditor.js +184 -191
  29. package/dist/cjs/editor/AnimationRetargeting.js +696 -741
  30. package/dist/cjs/editor/AssetBrowser.js +1072 -1160
  31. package/dist/cjs/editor/AssetManager.js +187 -192
  32. package/dist/cjs/editor/ConsolePro.js +971 -1061
  33. package/dist/cjs/editor/CraftingEditor.js +680 -730
  34. package/dist/cjs/editor/DebugTools.js +187 -185
  35. package/dist/cjs/editor/DialogueSystem.js +844 -901
  36. package/dist/cjs/editor/LeaderboardSystem.js +429 -483
  37. package/dist/cjs/editor/NiceGameEditor.js +1903 -1201
  38. package/dist/cjs/editor/PrefabSystem.js +772 -838
  39. package/dist/cjs/editor/ProfilerPanel.js +649 -700
  40. package/dist/cjs/editor/QuestEditor.js +792 -839
  41. package/dist/cjs/editor/ReplaySystem.js +585 -634
  42. package/dist/cjs/editor/SceneEditor.js +176 -200
  43. package/dist/cjs/editor/ScreenshotMode.js +621 -688
  44. package/dist/cjs/editor/ShaderGraph.js +1556 -1582
  45. package/dist/cjs/editor/TimelineEditor.js +715 -778
  46. package/dist/cjs/editor/UndoRedoPro.js +830 -904
  47. package/dist/cjs/editor/VRARMode.js +582 -645
  48. package/dist/cjs/engine/NiceGameEngine.js +141 -164
  49. package/dist/cjs/engine/SaveSystem.js +441 -495
  50. package/dist/cjs/enterprise/Enterprise.js +254 -261
  51. package/dist/cjs/export/BevyExporter.js +927 -967
  52. package/dist/cjs/export/CocosExporter.js +644 -673
  53. package/dist/cjs/export/Construct3Exporter.js +783 -794
  54. package/dist/cjs/export/DefoldExporter.js +1028 -1069
  55. package/dist/cjs/export/GDevelopExporter.js +674 -708
  56. package/dist/cjs/export/GameMakerExporter.js +791 -805
  57. package/dist/cjs/export/GodotExporter.js +1003 -1045
  58. package/dist/cjs/export/MinecraftBedrockExporter.js +573 -578
  59. package/dist/cjs/export/MonoGameExporter.js +1265 -1293
  60. package/dist/cjs/export/Pico8Exporter.js +766 -812
  61. package/dist/cjs/export/PlatformExporter.js +188 -206
  62. package/dist/cjs/export/RPGMakerExporter.js +860 -879
  63. package/dist/cjs/export/RobloxExporter.js +883 -919
  64. package/dist/cjs/export/Solar2DExporter.js +1218 -1256
  65. package/dist/cjs/export/ThreeJSExporter.js +1006 -1073
  66. package/dist/cjs/export/Tic80Exporter.js +1210 -1267
  67. package/dist/cjs/export/UnityExporter.js +1116 -1131
  68. package/dist/cjs/export/UnrealExporter.js +889 -919
  69. package/dist/cjs/export/WebExporter.js +931 -970
  70. package/dist/cjs/export/index.js +42 -65
  71. package/dist/cjs/godot-integration/GodotAssetLibrary.js +659 -692
  72. package/dist/cjs/godot-integration/GodotImport.js +929 -1027
  73. package/dist/cjs/godot-integration/GodotLiveLink.js +915 -945
  74. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +911 -611
  75. package/dist/cjs/i18n/I18n.js +860 -900
  76. package/dist/cjs/i18n/useTranslation.js +84 -89
  77. package/dist/cjs/import/AsepriteImporter.js +658 -716
  78. package/dist/cjs/import/DragonBonesImporter.js +437 -461
  79. package/dist/cjs/import/GameMakerImporter.js +511 -521
  80. package/dist/cjs/import/GodotSceneImporter.js +788 -822
  81. package/dist/cjs/import/LDtkImporter.js +436 -454
  82. package/dist/cjs/import/Live2DImporter.js +497 -518
  83. package/dist/cjs/import/NdgFormat.js +424 -457
  84. package/dist/cjs/import/OgmoImporter.js +466 -493
  85. package/dist/cjs/import/RPGMakerImporter.js +451 -477
  86. package/dist/cjs/import/SceneImporter.js +378 -423
  87. package/dist/cjs/import/SpineImporter.js +511 -546
  88. package/dist/cjs/import/SpriterImporter.js +590 -613
  89. package/dist/cjs/import/TiledMapImporter.js +811 -846
  90. package/dist/cjs/import/UnitySceneImporter.js +687 -703
  91. package/dist/cjs/import/index.js +206 -251
  92. package/dist/cjs/index.js +275 -278
  93. package/dist/cjs/input/GamepadNavigation.js +185 -205
  94. package/dist/cjs/input/InputManager.js +397 -421
  95. package/dist/cjs/input/useGamepads.js +70 -81
  96. package/dist/cjs/integration/IconSprite.js +129 -256
  97. package/dist/cjs/inventory/InventorySystem.js +920 -995
  98. package/dist/cjs/kids/KidMode.js +997 -1022
  99. package/dist/cjs/kids/KidTools.js +570 -594
  100. package/dist/cjs/monetization/Monetization.js +170 -177
  101. package/dist/cjs/multiplayer/LocalMultiplayer.js +287 -287
  102. package/dist/cjs/multiplayer/MiniGameTypes.js +49 -59
  103. package/dist/cjs/native-engine/AnimationSystem.js +731 -806
  104. package/dist/cjs/native-engine/AssetPipeline.js +454 -515
  105. package/dist/cjs/native-engine/AudioEngine.js +763 -804
  106. package/dist/cjs/native-engine/InputSystem.js +1075 -1145
  107. package/dist/cjs/native-engine/NetworkingSystem.js +733 -793
  108. package/dist/cjs/native-engine/PhysicsEngine.js +583 -607
  109. package/dist/cjs/native-engine/RenderingEngine.js +302 -350
  110. package/dist/cjs/native-engine/SceneGraph.js +769 -808
  111. package/dist/cjs/network/MultiplayerTransport.js +97 -132
  112. package/dist/cjs/network/Networking.js +549 -564
  113. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AbortController.js +21 -29
  114. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +40 -48
  115. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +35 -43
  116. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +10 -15
  117. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Errors.js +103 -135
  118. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +131 -158
  119. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +39 -53
  120. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +5 -8
  121. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +40 -48
  122. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +494 -572
  123. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +826 -953
  124. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +125 -146
  125. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +13 -23
  126. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ILogger.js +11 -25
  127. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ITransport.js +13 -24
  128. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +108 -121
  129. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Loggers.js +10 -14
  130. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +150 -185
  131. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +158 -196
  132. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +90 -105
  133. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Subject.js +30 -35
  134. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +16 -21
  135. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Utils.js +215 -248
  136. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +135 -157
  137. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +76 -85
  138. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/index.js +24 -27
  139. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +3 -4
  140. package/dist/cjs/pathfinding/Pathfinding.js +245 -263
  141. package/dist/cjs/performance/AssetStreaming.js +561 -635
  142. package/dist/cjs/performance/BenchmarkSuite.js +283 -311
  143. package/dist/cjs/performance/DeltaCompression.js +467 -526
  144. package/dist/cjs/performance/DeterministicPhysics.js +450 -498
  145. package/dist/cjs/performance/ECSOptimization.js +644 -695
  146. package/dist/cjs/performance/GameSaveSystem.js +509 -556
  147. package/dist/cjs/performance/HotReload.js +447 -500
  148. package/dist/cjs/performance/InputRecording.js +511 -561
  149. package/dist/cjs/performance/InterestManagement.js +453 -500
  150. package/dist/cjs/performance/LocalizationRuntime.js +376 -423
  151. package/dist/cjs/performance/MemoryManagement.js +410 -470
  152. package/dist/cjs/performance/ModSupport.js +445 -496
  153. package/dist/cjs/performance/MultiThreadedPhysics.js +400 -443
  154. package/dist/cjs/performance/NetworkPrediction.js +424 -482
  155. package/dist/cjs/performance/ObjectPooling.js +569 -617
  156. package/dist/cjs/performance/Performance.js +174 -190
  157. package/dist/cjs/performance/PerformanceAdvanced.js +614 -637
  158. package/dist/cjs/performance/WebGPURenderer.js +656 -683
  159. package/dist/cjs/physics/PhysicsAdvanced.js +345 -379
  160. package/dist/cjs/physics/PhysicsEngine2D.js +391 -427
  161. package/dist/cjs/plugins/PluginSDK.js +432 -466
  162. package/dist/cjs/plugins/PluginTestKit.js +307 -330
  163. package/dist/cjs/procedural/Procedural.js +243 -254
  164. package/dist/cjs/procedural/WorldBuilding.js +297 -314
  165. package/dist/cjs/quest/QuestSystem.js +975 -932
  166. package/dist/cjs/release/MobileExport.js +157 -163
  167. package/dist/cjs/release/Release.js +225 -238
  168. package/dist/cjs/rendering/Camera2D.js +121 -124
  169. package/dist/cjs/rendering/Renderer2D.js +321 -335
  170. package/dist/cjs/rendering/WebGPURenderPipeline.js +632 -651
  171. package/dist/cjs/runtime3d/Runtime3D.js +359 -378
  172. package/dist/cjs/runtime3d/SceneEditor3D.js +252 -263
  173. package/dist/cjs/scene/SceneManager.js +177 -193
  174. package/dist/cjs/scripting/GraphToAST.js +574 -547
  175. package/dist/cjs/scripting/LanguageExporter.js +254 -279
  176. package/dist/cjs/scripting/NodeGraph.js +546 -570
  177. package/dist/cjs/scripting/ScriptAST.js +31 -39
  178. package/dist/cjs/scripting/VisualScripting2.js +1016 -1065
  179. package/dist/cjs/scripting/exporters/CSharpExporter.js +464 -496
  180. package/dist/cjs/scripting/exporters/GDScriptExporter.js +390 -442
  181. package/dist/cjs/scripting/exporters/LuaExporter.js +406 -447
  182. package/dist/cjs/scripting/exporters/PythonExporter.js +484 -549
  183. package/dist/cjs/scripting/exporters/RustExporter.js +459 -512
  184. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +505 -556
  185. package/dist/cjs/social/Social.js +72 -80
  186. package/dist/cjs/systems/LightingSystem.js +844 -931
  187. package/dist/cjs/systems/ParticleSystem2.js +1447 -1451
  188. package/dist/cjs/systems/PhysicsDebugSystem.js +1070 -1141
  189. package/dist/cjs/systems/TerrainSystem.js +985 -1098
  190. package/dist/cjs/templates/ActionTemplates.js +296 -309
  191. package/dist/cjs/templates/FightingTemplate.js +417 -463
  192. package/dist/cjs/templates/MetroidvaniaTemplate.js +353 -405
  193. package/dist/cjs/templates/PartyTemplates.js +190 -202
  194. package/dist/cjs/templates/PuzzleTemplates.js +245 -261
  195. package/dist/cjs/templates/RPGTemplates.js +160 -178
  196. package/dist/cjs/templates/SportsTemplates.js +237 -250
  197. package/dist/cjs/templates/StrategyTemplates.js +143 -153
  198. package/dist/cjs/templates/SurvivalTemplate.js +336 -380
  199. package/dist/cjs/templates/WaveDefense.js +499 -526
  200. package/dist/cjs/tilemap/Tilemap.js +207 -214
  201. package/dist/cjs/tutorials/TutorialBranching.js +396 -417
  202. package/dist/cjs/tutorials/TutorialEngine.js +888 -931
  203. package/dist/cjs/tutorials/TutorialOverlay.js +602 -640
  204. package/dist/cjs/tutorials/content/Tutorials_T05_T08.js +787 -809
  205. package/dist/cjs/tutorials/content/Tutorials_T09_T11.js +736 -756
  206. package/dist/cjs/tutorials/content/Tutorials_T12_T15.js +754 -778
  207. package/dist/cjs/ui/GameUI.js +295 -312
  208. package/dist/cjs/unity-integration/UnityAssetStore.js +700 -741
  209. package/dist/cjs/unity-integration/UnityImport.js +1066 -1176
  210. package/dist/cjs/unity-integration/UnityLiveLink.js +934 -981
  211. package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +1233 -757
  212. package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +1240 -768
  213. package/dist/cjs/unreal-integration/UnrealImport.js +391 -412
  214. package/dist/cjs/unreal-integration/UnrealLiveLink.js +1102 -1137
  215. package/dist/cjs/unreal-integration/UnrealMarketplace.js +436 -473
  216. package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +1150 -767
  217. package/dist/cjs/xr/ARVR.js +167 -175
  218. package/dist/esm/accessibility/Accessibility.js +160 -164
  219. package/dist/esm/ai/AI.js +310 -293
  220. package/dist/esm/ai/BehaviorTree.js +1057 -1112
  221. package/dist/esm/ai/StateMachine.js +709 -755
  222. package/dist/esm/animation/Animation.js +237 -240
  223. package/dist/esm/audio/AudioAdvanced.js +239 -235
  224. package/dist/esm/audio/AudioBridge.js +448 -434
  225. package/dist/esm/audio/AudioManager.js +243 -258
  226. package/dist/esm/build-cloud/BuildOrchestration.js +1071 -1097
  227. package/dist/esm/build-cloud/GodotBuildCloud.js +647 -669
  228. package/dist/esm/build-cloud/UnityBuildCloud.js +571 -609
  229. package/dist/esm/build-cloud/UnrealBuildCloud.js +615 -634
  230. package/dist/esm/core/EventBus.js +52 -55
  231. package/dist/esm/core/GameClock.js +63 -65
  232. package/dist/esm/core/GameConfig.js +77 -78
  233. package/dist/esm/core/GameLoop.js +81 -88
  234. package/dist/esm/core/ServiceLocator.js +63 -64
  235. package/dist/esm/core/Validation.js +82 -81
  236. package/dist/esm/core/math.js +109 -111
  237. package/dist/esm/devtools/DevTools.js +546 -562
  238. package/dist/esm/devtools/DeveloperExperience.js +535 -558
  239. package/dist/esm/devtools/GameplayAnalytics.js +647 -645
  240. package/dist/esm/dialogue/DialogueSystem.js +998 -985
  241. package/dist/esm/docs/DocGenerator.js +342 -363
  242. package/dist/esm/ecs/World.js +358 -370
  243. package/dist/esm/editor/AchievementEditor.js +584 -635
  244. package/dist/esm/editor/AdvancedEditor.js +191 -190
  245. package/dist/esm/editor/AnimationRetargeting.js +700 -740
  246. package/dist/esm/editor/AssetBrowser.js +1078 -1159
  247. package/dist/esm/editor/AssetManager.js +188 -191
  248. package/dist/esm/editor/ConsolePro.js +977 -1060
  249. package/dist/esm/editor/CraftingEditor.js +684 -729
  250. package/dist/esm/editor/DebugTools.js +194 -184
  251. package/dist/esm/editor/DialogueSystem.js +849 -900
  252. package/dist/esm/editor/LeaderboardSystem.js +433 -482
  253. package/dist/esm/editor/NiceGameEditor.js +1908 -1200
  254. package/dist/esm/editor/PrefabSystem.js +777 -837
  255. package/dist/esm/editor/ProfilerPanel.js +654 -699
  256. package/dist/esm/editor/QuestEditor.js +795 -838
  257. package/dist/esm/editor/ReplaySystem.js +591 -633
  258. package/dist/esm/editor/SceneEditor.js +189 -199
  259. package/dist/esm/editor/ScreenshotMode.js +628 -687
  260. package/dist/esm/editor/ShaderGraph.js +1565 -1581
  261. package/dist/esm/editor/TimelineEditor.js +733 -777
  262. package/dist/esm/editor/UndoRedoPro.js +835 -903
  263. package/dist/esm/editor/VRARMode.js +586 -644
  264. package/dist/esm/engine/NiceGameEngine.js +142 -163
  265. package/dist/esm/engine/SaveSystem.js +447 -494
  266. package/dist/esm/enterprise/Enterprise.js +265 -260
  267. package/dist/esm/export/BevyExporter.js +929 -966
  268. package/dist/esm/export/CocosExporter.js +646 -672
  269. package/dist/esm/export/Construct3Exporter.js +785 -793
  270. package/dist/esm/export/DefoldExporter.js +1030 -1068
  271. package/dist/esm/export/GDevelopExporter.js +676 -707
  272. package/dist/esm/export/GameMakerExporter.js +793 -804
  273. package/dist/esm/export/GodotExporter.js +1004 -1044
  274. package/dist/esm/export/MinecraftBedrockExporter.js +575 -577
  275. package/dist/esm/export/MonoGameExporter.js +1267 -1292
  276. package/dist/esm/export/Pico8Exporter.js +768 -811
  277. package/dist/esm/export/PlatformExporter.js +193 -205
  278. package/dist/esm/export/RPGMakerExporter.js +862 -878
  279. package/dist/esm/export/RobloxExporter.js +885 -918
  280. package/dist/esm/export/Solar2DExporter.js +1220 -1255
  281. package/dist/esm/export/ThreeJSExporter.js +1007 -1072
  282. package/dist/esm/export/Tic80Exporter.js +1212 -1266
  283. package/dist/esm/export/UnityExporter.js +1117 -1130
  284. package/dist/esm/export/UnrealExporter.js +891 -918
  285. package/dist/esm/export/WebExporter.js +933 -969
  286. package/dist/esm/export/index.js +86 -71
  287. package/dist/esm/godot-integration/GodotAssetLibrary.js +663 -691
  288. package/dist/esm/godot-integration/GodotImport.js +935 -1026
  289. package/dist/esm/godot-integration/GodotLiveLink.js +918 -944
  290. package/dist/esm/godot-integration/components/GodotProjectBrowser.js +912 -610
  291. package/dist/esm/i18n/I18n.js +871 -899
  292. package/dist/esm/i18n/useTranslation.js +88 -88
  293. package/dist/esm/import/AsepriteImporter.js +637 -715
  294. package/dist/esm/import/DragonBonesImporter.js +417 -460
  295. package/dist/esm/import/GameMakerImporter.js +491 -520
  296. package/dist/esm/import/GodotSceneImporter.js +767 -821
  297. package/dist/esm/import/LDtkImporter.js +415 -453
  298. package/dist/esm/import/Live2DImporter.js +477 -517
  299. package/dist/esm/import/NdgFormat.js +410 -456
  300. package/dist/esm/import/OgmoImporter.js +446 -492
  301. package/dist/esm/import/RPGMakerImporter.js +431 -476
  302. package/dist/esm/import/SceneImporter.js +385 -422
  303. package/dist/esm/import/SpineImporter.js +491 -545
  304. package/dist/esm/import/SpriterImporter.js +570 -612
  305. package/dist/esm/import/TiledMapImporter.js +790 -845
  306. package/dist/esm/import/UnitySceneImporter.js +666 -702
  307. package/dist/esm/import/index.js +247 -258
  308. package/dist/esm/index.js +1332 -188
  309. package/dist/esm/input/GamepadNavigation.js +187 -204
  310. package/dist/esm/input/InputManager.js +401 -420
  311. package/dist/esm/input/useGamepads.js +72 -80
  312. package/dist/esm/integration/IconSprite.js +143 -255
  313. package/dist/esm/inventory/InventorySystem.js +925 -994
  314. package/dist/esm/kids/KidMode.js +1003 -1021
  315. package/dist/esm/kids/KidTools.js +573 -593
  316. package/dist/esm/monetization/Monetization.js +180 -176
  317. package/dist/esm/multiplayer/LocalMultiplayer.js +290 -286
  318. package/dist/esm/multiplayer/MiniGameTypes.js +58 -58
  319. package/dist/esm/native-engine/AnimationSystem.js +735 -805
  320. package/dist/esm/native-engine/AssetPipeline.js +456 -514
  321. package/dist/esm/native-engine/AudioEngine.js +765 -803
  322. package/dist/esm/native-engine/InputSystem.js +1079 -1144
  323. package/dist/esm/native-engine/NetworkingSystem.js +740 -792
  324. package/dist/esm/native-engine/PhysicsEngine.js +585 -606
  325. package/dist/esm/native-engine/RenderingEngine.js +304 -349
  326. package/dist/esm/native-engine/SceneGraph.js +773 -807
  327. package/dist/esm/network/MultiplayerTransport.js +99 -131
  328. package/dist/esm/network/Networking.js +556 -563
  329. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AbortController.js +22 -28
  330. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +41 -47
  331. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +36 -42
  332. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +11 -14
  333. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Errors.js +111 -134
  334. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +132 -157
  335. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +40 -52
  336. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +6 -7
  337. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +42 -47
  338. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +496 -571
  339. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +828 -952
  340. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +126 -145
  341. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +14 -23
  342. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ILogger.js +12 -25
  343. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ITransport.js +15 -24
  344. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +109 -120
  345. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Loggers.js +11 -13
  346. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +151 -184
  347. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +159 -195
  348. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +91 -104
  349. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Subject.js +31 -34
  350. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +17 -20
  351. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Utils.js +230 -248
  352. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +136 -156
  353. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +77 -84
  354. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/index.js +31 -12
  355. package/dist/esm/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +4 -3
  356. package/dist/esm/pathfinding/Pathfinding.js +249 -262
  357. package/dist/esm/performance/AssetStreaming.js +567 -634
  358. package/dist/esm/performance/BenchmarkSuite.js +285 -310
  359. package/dist/esm/performance/DeltaCompression.js +478 -525
  360. package/dist/esm/performance/DeterministicPhysics.js +479 -497
  361. package/dist/esm/performance/ECSOptimization.js +653 -694
  362. package/dist/esm/performance/GameSaveSystem.js +515 -555
  363. package/dist/esm/performance/HotReload.js +454 -499
  364. package/dist/esm/performance/InputRecording.js +520 -560
  365. package/dist/esm/performance/InterestManagement.js +460 -499
  366. package/dist/esm/performance/LocalizationRuntime.js +382 -422
  367. package/dist/esm/performance/MemoryManagement.js +415 -469
  368. package/dist/esm/performance/ModSupport.js +455 -495
  369. package/dist/esm/performance/MultiThreadedPhysics.js +408 -442
  370. package/dist/esm/performance/NetworkPrediction.js +436 -481
  371. package/dist/esm/performance/ObjectPooling.js +582 -616
  372. package/dist/esm/performance/Performance.js +182 -189
  373. package/dist/esm/performance/PerformanceAdvanced.js +621 -636
  374. package/dist/esm/performance/WebGPURenderer.js +660 -682
  375. package/dist/esm/physics/PhysicsAdvanced.js +359 -378
  376. package/dist/esm/physics/PhysicsEngine2D.js +393 -426
  377. package/dist/esm/plugins/PluginSDK.js +435 -465
  378. package/dist/esm/plugins/PluginTestKit.js +315 -329
  379. package/dist/esm/procedural/Procedural.js +248 -253
  380. package/dist/esm/procedural/WorldBuilding.js +316 -313
  381. package/dist/esm/quest/QuestSystem.js +982 -931
  382. package/dist/esm/release/MobileExport.js +163 -162
  383. package/dist/esm/release/Release.js +234 -237
  384. package/dist/esm/rendering/Camera2D.js +122 -123
  385. package/dist/esm/rendering/Renderer2D.js +323 -334
  386. package/dist/esm/rendering/WebGPURenderPipeline.js +647 -650
  387. package/dist/esm/runtime3d/Runtime3D.js +368 -377
  388. package/dist/esm/runtime3d/SceneEditor3D.js +268 -262
  389. package/dist/esm/scene/SceneManager.js +178 -192
  390. package/dist/esm/scripting/GraphToAST.js +576 -546
  391. package/dist/esm/scripting/LanguageExporter.js +263 -278
  392. package/dist/esm/scripting/NodeGraph.js +550 -569
  393. package/dist/esm/scripting/ScriptAST.js +45 -38
  394. package/dist/esm/scripting/VisualScripting2.js +1025 -1064
  395. package/dist/esm/scripting/exporters/CSharpExporter.js +465 -495
  396. package/dist/esm/scripting/exporters/GDScriptExporter.js +391 -441
  397. package/dist/esm/scripting/exporters/LuaExporter.js +407 -446
  398. package/dist/esm/scripting/exporters/PythonExporter.js +485 -548
  399. package/dist/esm/scripting/exporters/RustExporter.js +460 -511
  400. package/dist/esm/scripting/exporters/TypeScriptExporter.js +506 -555
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  403. package/dist/esm/systems/ParticleSystem2.js +1453 -1450
  404. package/dist/esm/systems/PhysicsDebugSystem.js +1078 -1140
  405. package/dist/esm/systems/TerrainSystem.js +996 -1097
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  407. package/dist/esm/templates/FightingTemplate.js +439 -462
  408. package/dist/esm/templates/MetroidvaniaTemplate.js +391 -404
  409. package/dist/esm/templates/PartyTemplates.js +206 -201
  410. package/dist/esm/templates/PuzzleTemplates.js +260 -260
  411. package/dist/esm/templates/RPGTemplates.js +172 -177
  412. package/dist/esm/templates/SportsTemplates.js +251 -249
  413. package/dist/esm/templates/StrategyTemplates.js +158 -152
  414. package/dist/esm/templates/SurvivalTemplate.js +367 -379
  415. package/dist/esm/templates/WaveDefense.js +501 -525
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  417. package/dist/esm/tutorials/TutorialBranching.js +399 -416
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  419. package/dist/esm/tutorials/TutorialOverlay.js +603 -639
  420. package/dist/esm/tutorials/content/Tutorials_T05_T08.js +792 -808
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  422. package/dist/esm/tutorials/content/Tutorials_T12_T15.js +759 -777
  423. package/dist/esm/ui/GameUI.js +296 -311
  424. package/dist/esm/unity-integration/UnityAssetStore.js +704 -740
  425. package/dist/esm/unity-integration/UnityImport.js +1071 -1175
  426. package/dist/esm/unity-integration/UnityLiveLink.js +938 -980
  427. package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js +1234 -756
  428. package/dist/esm/unity-integration/components/UnityProjectBrowser.js +1241 -767
  429. package/dist/esm/unreal-integration/UnrealImport.js +395 -411
  430. package/dist/esm/unreal-integration/UnrealLiveLink.js +1105 -1136
  431. package/dist/esm/unreal-integration/UnrealMarketplace.js +442 -472
  432. package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js +1151 -766
  433. package/dist/esm/xr/ARVR.js +181 -174
  434. package/package.json +7 -12
@@ -1,642 +1,604 @@
1
- /**
2
- * @file UnityBuildCloud.ts
3
- * @description Unity Build Cloud system for remote compilation
4
- * PRO-1.7.1: Unity Build Cloud
5
- *
6
- * Features:
7
- * - Unity Docker Image configuration
8
- * - Multi-version support (2021 LTS, 2022 LTS, 6000 LTS)
9
- * - IL2CPP toolchain support
10
- * - Platform-specific builds (Android, iOS, WebGL, Linux Server)
11
- * - License activation automation
12
- * - REST API for build jobs
13
- * - Project conversion (Nice2Dev → Unity)
14
- * - Package generation (.unitypackage)
15
- * - Build caching (Library folder, IL2CPP)
16
- */
17
1
  const UNITY_MODULES = [
18
- { name: 'Windows Build Support', id: 'windows', size: 500000000, installed: true },
19
- { name: 'Linux Build Support', id: 'linux', size: 400000000, installed: false },
20
- { name: 'macOS Build Support', id: 'mac-mono', size: 450000000, installed: false },
21
- { name: 'Android Build Support', id: 'android', size: 600000000, installed: false },
22
- { name: 'iOS Build Support', id: 'ios', size: 550000000, installed: false },
23
- { name: 'WebGL Build Support', id: 'webgl', size: 350000000, installed: false },
24
- {
25
- name: 'Windows Server Build Support',
26
- id: 'windows-server',
27
- size: 300000000,
28
- installed: false,
29
- },
30
- { name: 'Linux Server Build Support', id: 'linux-server', size: 280000000, installed: false },
31
- { name: 'IL2CPP Support', id: 'linux-il2cpp', size: 800000000, installed: false },
32
- { name: 'Documentation', id: 'documentation', size: 200000000, installed: false },
2
+ { name: "Windows Build Support", id: "windows", size: 5e8, installed: true },
3
+ { name: "Linux Build Support", id: "linux", size: 4e8, installed: false },
4
+ { name: "macOS Build Support", id: "mac-mono", size: 45e7, installed: false },
5
+ { name: "Android Build Support", id: "android", size: 6e8, installed: false },
6
+ { name: "iOS Build Support", id: "ios", size: 55e7, installed: false },
7
+ { name: "WebGL Build Support", id: "webgl", size: 35e7, installed: false },
8
+ {
9
+ name: "Windows Server Build Support",
10
+ id: "windows-server",
11
+ size: 3e8,
12
+ installed: false
13
+ },
14
+ { name: "Linux Server Build Support", id: "linux-server", size: 28e7, installed: false },
15
+ { name: "IL2CPP Support", id: "linux-il2cpp", size: 8e8, installed: false },
16
+ { name: "Documentation", id: "documentation", size: 2e8, installed: false }
33
17
  ];
34
18
  ({
35
- '2021.3': {
36
- modules: UNITY_MODULES.map((m) => ({ ...m }))},
37
- '2022.3': {
38
- modules: UNITY_MODULES.map((m) => ({ ...m }))},
39
- '6000.0': {
40
- modules: UNITY_MODULES.map((m) => ({ ...m }))}});
19
+ "2021.3": {
20
+ modules: UNITY_MODULES.map((m) => ({ ...m }))
21
+ },
22
+ "2022.3": {
23
+ modules: UNITY_MODULES.map((m) => ({ ...m }))
24
+ },
25
+ "6000.0": {
26
+ modules: UNITY_MODULES.map((m) => ({ ...m }))
27
+ }
28
+ });
41
29
  class UnityBuildCloud {
42
- constructor(config) {
43
- this.jobs = new Map();
44
- this.license = null;
45
- this.callbacks = {};
46
- this.wsConnections = new Map();
47
- this.config = {
48
- apiBaseUrl: config?.apiBaseUrl ?? 'https://build.nice2dev.com',
49
- apiKey: config?.apiKey,
50
- defaultUnityVersion: config?.defaultUnityVersion ?? '2022.3',
51
- defaultCacheConfig: config?.defaultCacheConfig ?? {
52
- useLibraryCache: true,
53
- useAssetImportCache: true,
54
- useIl2CppCache: true,
55
- cacheTtlHours: 168, // 1 week
56
- },
57
- maxConcurrentBuilds: config?.maxConcurrentBuilds ?? 5,
58
- buildTimeout: config?.buildTimeout ?? 3600000, // 1 hour
59
- };
60
- }
61
- // ─── License Management ────────────────────────────────
62
- async activateLicense(license) {
63
- try {
64
- // Generate license activation request
65
- const _activationRequest = this.generateActivationRequest(license);
66
- // In production, this would call Unity's activation servers
67
- // For now, simulate the activation
68
- const result = await this.simulateLicenseActivation(license);
69
- if (result.success) {
70
- this.license = {
71
- ...license,
72
- activated: true,
73
- expiresAt: result.expiresAt,
74
- licenseFile: result.licenseFile,
75
- };
76
- this.callbacks.onLicenseActivated?.(this.license);
77
- }
78
- else {
79
- this.callbacks.onLicenseError?.(result.message);
80
- }
81
- return result;
82
- }
83
- catch (error) {
84
- const message = error instanceof Error ? error.message : 'License activation failed';
85
- this.callbacks.onLicenseError?.(message);
86
- return { success: false, message };
87
- }
88
- }
89
- generateActivationRequest(license) {
90
- // Generate hardware ID and activation request
91
- const hwid = this.generateHardwareId();
92
- return JSON.stringify({
93
- type: license.type,
94
- serial: license.serial,
95
- hwid,
96
- timestamp: Date.now(),
97
- });
98
- }
99
- generateHardwareId() {
100
- // In production, this would gather actual hardware info
101
- // For Docker containers, use container ID or mounted serial
102
- return `container-${Date.now().toString(36)}-${Math.random().toString(36).slice(2)}`;
103
- }
104
- async simulateLicenseActivation(license) {
105
- // Simulate network delay
106
- await new Promise((resolve) => setTimeout(resolve, 500));
107
- if (license.type === 'Personal') {
108
- return {
109
- success: true,
110
- message: 'Unity Personal license activated',
111
- licenseFile: Buffer.from('SIMULATED_LICENSE_FILE').toString('base64'),
112
- expiresAt: Date.now() + 365 * 24 * 60 * 60 * 1000, // 1 year
113
- };
114
- }
115
- if (license.serial && license.serial.startsWith('PRO-')) {
116
- return {
117
- success: true,
118
- message: 'Unity Pro license activated',
119
- licenseFile: Buffer.from('SIMULATED_PRO_LICENSE').toString('base64'),
120
- expiresAt: Date.now() + 365 * 24 * 60 * 60 * 1000,
121
- };
122
- }
123
- return {
124
- success: false,
125
- message: 'Invalid license credentials',
126
- };
127
- }
128
- getLicense() {
129
- return this.license ? { ...this.license } : null;
130
- }
131
- isLicenseValid() {
132
- if (!this.license?.activated) {
133
- return false;
134
- }
135
- if (this.license.expiresAt && this.license.expiresAt < Date.now()) {
136
- return false;
137
- }
138
- return true;
139
- }
140
- // ─── Build Job Management ──────────────────────────────
141
- async submitBuild(config) {
142
- const jobId = this.generateJobId();
143
- const fullConfig = this.createFullBuildConfig(jobId, config);
144
- const job = {
145
- id: jobId,
146
- config: fullConfig,
147
- status: 'pending',
148
- progress: 0,
149
- logs: [],
150
- warnings: [],
151
- };
152
- this.jobs.set(jobId, job);
153
- this.callbacks.onBuildSubmitted?.(job);
154
- this.addLog(job, 'info', 'Build job submitted');
155
- // In production, this would send to the build API
156
- // For now, simulate the build process
157
- this.startBuildSimulation(job);
158
- return job;
159
- }
160
- createFullBuildConfig(jobId, partial) {
161
- return {
162
- id: jobId,
163
- projectName: partial.projectName ?? 'Untitled',
164
- unityVersion: partial.unityVersion ?? this.config.defaultUnityVersion,
165
- platform: partial.platform ?? 'StandaloneWindows64',
166
- renderPipeline: partial.renderPipeline ?? 'BuiltIn',
167
- scriptingBackend: partial.scriptingBackend ?? 'Mono',
168
- scenes: partial.scenes ?? [],
169
- outputPath: partial.outputPath ?? `builds/${jobId}`,
170
- options: partial.options ?? {
171
- development: false,
172
- allowDebugging: false,
173
- deepProfiling: false,
174
- scriptDebugging: false,
175
- strictMode: false,
176
- compression: 'LZ4',
177
- scriptsOnly: false,
178
- cleanBuild: false,
179
- buildAddressables: false,
180
- showBuiltPlayer: false,
181
- autoRunPlayer: false,
182
- },
183
- playerSettings: partial.playerSettings,
184
- env: partial.env,
185
- preBuildCommands: partial.preBuildCommands,
186
- postBuildCommands: partial.postBuildCommands,
187
- cacheConfig: partial.cacheConfig ?? this.config.defaultCacheConfig,
188
- license: partial.license ?? this.license ?? undefined,
189
- };
190
- }
191
- generateJobId() {
192
- return `unity-${Date.now().toString(36)}-${Math.random().toString(36).slice(2, 8)}`;
193
- }
194
- async startBuildSimulation(job) {
195
- const stages = [
196
- { status: 'queued', duration: 500, progress: 5 },
197
- { status: 'preparing', duration: 1000, progress: 10 },
198
- { status: 'building', duration: 3000, progress: 70 },
199
- { status: 'packaging', duration: 1000, progress: 90 },
200
- { status: 'uploading', duration: 500, progress: 100 },
201
- ];
202
- job.startedAt = Date.now();
203
- this.callbacks.onBuildStarted?.(job);
204
- for (const stage of stages) {
205
- if (job.status === 'cancelled') {
206
- return;
207
- }
208
- job.status = stage.status;
209
- this.addLog(job, 'info', `Build stage: ${stage.status}`);
210
- // Simulate progress during the stage
211
- const startProgress = job.progress;
212
- const progressDelta = stage.progress - startProgress;
213
- const steps = 5;
214
- for (let i = 0; i < steps; i++) {
215
- await new Promise((resolve) => setTimeout(resolve, stage.duration / steps));
216
- if (job.status === 'cancelled') {
217
- return;
218
- }
219
- job.progress = startProgress + (progressDelta * (i + 1)) / steps;
220
- this.callbacks.onBuildProgress?.(job, job.progress);
221
- }
222
- }
223
- // Complete the build
224
- job.status = 'completed';
225
- job.completedAt = Date.now();
226
- job.progress = 100;
227
- // Generate fake artifact
228
- job.artifacts = [
229
- {
230
- name: `${job.config.projectName}_${job.config.platform}.zip`,
231
- path: `${job.config.outputPath}/build.zip`,
232
- size: 50000000 + Math.random() * 100000000,
233
- checksum: this.generateChecksum(),
234
- downloadUrl: `${this.config.apiBaseUrl}/api/build/unity/${job.id}/artifacts/build.zip`,
235
- expiresAt: Date.now() + 7 * 24 * 60 * 60 * 1000, // 7 days
236
- },
237
- ];
238
- job.metrics = {
239
- totalTime: job.completedAt - job.startedAt,
240
- prepareTime: 1000,
241
- buildTime: 3000,
242
- packagingTime: 1000,
243
- uploadTime: 500,
244
- scriptCompileTime: 800,
245
- assetImportTime: 1200,
246
- cacheHits: Math.floor(Math.random() * 100),
247
- cacheMisses: Math.floor(Math.random() * 20),
248
- peakMemory: 4000000000 + Math.random() * 2000000000,
249
- artifactSize: job.artifacts[0].size,
250
- };
251
- this.addLog(job, 'info', 'Build completed successfully');
252
- this.callbacks.onBuildCompleted?.(job);
253
- this.callbacks.onArtifactReady?.(job, job.artifacts[0]);
254
- }
255
- generateChecksum() {
256
- const chars = '0123456789abcdef';
257
- let hash = '';
258
- for (let i = 0; i < 64; i++) {
259
- hash += chars[Math.floor(Math.random() * chars.length)];
260
- }
261
- return hash;
262
- }
263
- addLog(job, level, message, source) {
264
- const entry = {
265
- timestamp: Date.now(),
266
- level,
267
- message,
268
- source,
30
+ constructor(config) {
31
+ this.jobs = /* @__PURE__ */ new Map();
32
+ this.license = null;
33
+ this.callbacks = {};
34
+ this.wsConnections = /* @__PURE__ */ new Map();
35
+ this.config = {
36
+ apiBaseUrl: config?.apiBaseUrl ?? "https://build.nice2dev.com",
37
+ apiKey: config?.apiKey,
38
+ defaultUnityVersion: config?.defaultUnityVersion ?? "2022.3",
39
+ defaultCacheConfig: config?.defaultCacheConfig ?? {
40
+ useLibraryCache: true,
41
+ useAssetImportCache: true,
42
+ useIl2CppCache: true,
43
+ cacheTtlHours: 168
44
+ // 1 week
45
+ },
46
+ maxConcurrentBuilds: config?.maxConcurrentBuilds ?? 5,
47
+ buildTimeout: config?.buildTimeout ?? 36e5
48
+ // 1 hour
49
+ };
50
+ }
51
+ // ─── License Management ────────────────────────────────
52
+ async activateLicense(license) {
53
+ try {
54
+ const _activationRequest = this.generateActivationRequest(license);
55
+ const result = await this.simulateLicenseActivation(license);
56
+ if (result.success) {
57
+ this.license = {
58
+ ...license,
59
+ activated: true,
60
+ expiresAt: result.expiresAt,
61
+ licenseFile: result.licenseFile
269
62
  };
270
- job.logs.push(entry);
271
- this.callbacks.onBuildLog?.(job, entry);
63
+ this.callbacks.onLicenseActivated?.(this.license);
64
+ } else {
65
+ this.callbacks.onLicenseError?.(result.message);
66
+ }
67
+ return result;
68
+ } catch (error) {
69
+ const message = error instanceof Error ? error.message : "License activation failed";
70
+ this.callbacks.onLicenseError?.(message);
71
+ return { success: false, message };
272
72
  }
273
- async cancelBuild(jobId) {
274
- const job = this.jobs.get(jobId);
275
- if (!job) {
276
- return false;
277
- }
278
- if (job.status === 'completed' || job.status === 'failed' || job.status === 'cancelled') {
279
- return false;
280
- }
281
- job.status = 'cancelled';
282
- job.completedAt = Date.now();
283
- this.addLog(job, 'info', 'Build cancelled by user');
284
- this.callbacks.onBuildCancelled?.(job);
285
- return true;
73
+ }
74
+ generateActivationRequest(license) {
75
+ const hwid = this.generateHardwareId();
76
+ return JSON.stringify({
77
+ type: license.type,
78
+ serial: license.serial,
79
+ hwid,
80
+ timestamp: Date.now()
81
+ });
82
+ }
83
+ generateHardwareId() {
84
+ return `container-${Date.now().toString(36)}-${Math.random().toString(36).slice(2)}`;
85
+ }
86
+ async simulateLicenseActivation(license) {
87
+ await new Promise((resolve) => setTimeout(resolve, 500));
88
+ if (license.type === "Personal") {
89
+ return {
90
+ success: true,
91
+ message: "Unity Personal license activated",
92
+ licenseFile: Buffer.from("SIMULATED_LICENSE_FILE").toString("base64"),
93
+ expiresAt: Date.now() + 365 * 24 * 60 * 60 * 1e3
94
+ // 1 year
95
+ };
286
96
  }
287
- getJob(jobId) {
288
- const job = this.jobs.get(jobId);
289
- return job ? { ...job } : undefined;
97
+ if (license.serial && license.serial.startsWith("PRO-")) {
98
+ return {
99
+ success: true,
100
+ message: "Unity Pro license activated",
101
+ licenseFile: Buffer.from("SIMULATED_PRO_LICENSE").toString("base64"),
102
+ expiresAt: Date.now() + 365 * 24 * 60 * 60 * 1e3
103
+ };
290
104
  }
291
- getJobs() {
292
- return Array.from(this.jobs.values()).map((job) => ({ ...job }));
293
- }
294
- getJobsByStatus(status) {
295
- return Array.from(this.jobs.values())
296
- .filter((job) => job.status === status)
297
- .map((job) => ({ ...job }));
105
+ return {
106
+ success: false,
107
+ message: "Invalid license credentials"
108
+ };
109
+ }
110
+ getLicense() {
111
+ return this.license ? { ...this.license } : null;
112
+ }
113
+ isLicenseValid() {
114
+ if (!this.license?.activated) {
115
+ return false;
298
116
  }
299
- // ─── Log Streaming ─────────────────────────────────────
300
- subscribeToLogs(jobId, callback) {
301
- // In production, this would establish a WebSocket connection
302
- // For now, we just add the callback to the job's log handler
303
- const originalOnLog = this.callbacks.onBuildLog;
304
- this.callbacks.onBuildLog = (job, log) => {
305
- if (job.id === jobId) {
306
- callback(log);
307
- }
308
- originalOnLog?.(job, log);
309
- };
310
- // Return unsubscribe function
311
- return () => {
312
- this.callbacks.onBuildLog = originalOnLog;
313
- };
117
+ if (this.license.expiresAt && this.license.expiresAt < Date.now()) {
118
+ return false;
314
119
  }
315
- // ─── Project Conversion ────────────────────────────────
316
- async convertProject(config) {
317
- const result = {
318
- success: true,
319
- convertedFiles: [],
320
- warnings: [],
321
- errors: [],
322
- };
323
- try {
324
- // Generate project structure
325
- result.convertedFiles.push({
326
- path: 'ProjectSettings/ProjectSettings.asset',
327
- type: 'settings',
328
- });
329
- // Generate package manifest
330
- result.convertedFiles.push({
331
- path: 'Packages/manifest.json',
332
- type: 'manifest',
333
- });
334
- // Convert scenes
335
- if (config.generateScripts) {
336
- result.convertedFiles.push({
337
- path: 'Assets/Scripts/GameManager.cs',
338
- type: 'script',
339
- });
340
- }
341
- // Generate render pipeline config
342
- if (config.renderPipeline !== 'BuiltIn') {
343
- result.convertedFiles.push({
344
- path: `Assets/Settings/${config.renderPipeline}Asset.asset`,
345
- type: 'settings',
346
- });
347
- }
348
- // Generate input system config
349
- if (config.inputSystemSetup.useNewInputSystem) {
350
- result.convertedFiles.push({
351
- path: 'Assets/Settings/InputActions.inputactions',
352
- type: 'input',
353
- });
354
- }
355
- // Generate addressables config
356
- if (config.addressablesSetup?.enabled) {
357
- result.convertedFiles.push({
358
- path: 'Assets/AddressableAssetsData/AddressableAssetSettings.asset',
359
- type: 'settings',
360
- });
361
- }
362
- }
363
- catch (error) {
364
- result.success = false;
365
- result.errors.push(error instanceof Error ? error.message : 'Unknown conversion error');
120
+ return true;
121
+ }
122
+ // ─── Build Job Management ──────────────────────────────
123
+ async submitBuild(config) {
124
+ const jobId = this.generateJobId();
125
+ const fullConfig = this.createFullBuildConfig(jobId, config);
126
+ const job = {
127
+ id: jobId,
128
+ config: fullConfig,
129
+ status: "pending",
130
+ progress: 0,
131
+ logs: [],
132
+ warnings: []
133
+ };
134
+ this.jobs.set(jobId, job);
135
+ this.callbacks.onBuildSubmitted?.(job);
136
+ this.addLog(job, "info", "Build job submitted");
137
+ this.startBuildSimulation(job);
138
+ return job;
139
+ }
140
+ createFullBuildConfig(jobId, partial) {
141
+ return {
142
+ id: jobId,
143
+ projectName: partial.projectName ?? "Untitled",
144
+ unityVersion: partial.unityVersion ?? this.config.defaultUnityVersion,
145
+ platform: partial.platform ?? "StandaloneWindows64",
146
+ renderPipeline: partial.renderPipeline ?? "BuiltIn",
147
+ scriptingBackend: partial.scriptingBackend ?? "Mono",
148
+ scenes: partial.scenes ?? [],
149
+ outputPath: partial.outputPath ?? `builds/${jobId}`,
150
+ options: partial.options ?? {
151
+ development: false,
152
+ allowDebugging: false,
153
+ deepProfiling: false,
154
+ scriptDebugging: false,
155
+ strictMode: false,
156
+ compression: "LZ4",
157
+ scriptsOnly: false,
158
+ cleanBuild: false,
159
+ buildAddressables: false,
160
+ showBuiltPlayer: false,
161
+ autoRunPlayer: false
162
+ },
163
+ playerSettings: partial.playerSettings,
164
+ env: partial.env,
165
+ preBuildCommands: partial.preBuildCommands,
166
+ postBuildCommands: partial.postBuildCommands,
167
+ cacheConfig: partial.cacheConfig ?? this.config.defaultCacheConfig,
168
+ license: partial.license ?? this.license ?? void 0
169
+ };
170
+ }
171
+ generateJobId() {
172
+ return `unity-${Date.now().toString(36)}-${Math.random().toString(36).slice(2, 8)}`;
173
+ }
174
+ async startBuildSimulation(job) {
175
+ const stages = [
176
+ { status: "queued", duration: 500, progress: 5 },
177
+ { status: "preparing", duration: 1e3, progress: 10 },
178
+ { status: "building", duration: 3e3, progress: 70 },
179
+ { status: "packaging", duration: 1e3, progress: 90 },
180
+ { status: "uploading", duration: 500, progress: 100 }
181
+ ];
182
+ job.startedAt = Date.now();
183
+ this.callbacks.onBuildStarted?.(job);
184
+ for (const stage of stages) {
185
+ if (job.status === "cancelled") {
186
+ return;
187
+ }
188
+ job.status = stage.status;
189
+ this.addLog(job, "info", `Build stage: ${stage.status}`);
190
+ const startProgress = job.progress;
191
+ const progressDelta = stage.progress - startProgress;
192
+ const steps = 5;
193
+ for (let i = 0; i < steps; i++) {
194
+ await new Promise((resolve) => setTimeout(resolve, stage.duration / steps));
195
+ if (job.status === "cancelled") {
196
+ return;
366
197
  }
367
- return result;
198
+ job.progress = startProgress + progressDelta * (i + 1) / steps;
199
+ this.callbacks.onBuildProgress?.(job, job.progress);
200
+ }
368
201
  }
369
- // ─── Package Generation ────────────────────────────────
370
- async generatePackage(config) {
371
- const result = {
372
- success: true,
373
- packagePath: '',
374
- size: 0,
375
- warnings: [],
376
- };
377
- try {
378
- // Generate package.json
379
- const packageJson = this.generatePackageJson(config);
380
- // Generate assembly definitions
381
- const asmdefs = config.assemblies.map((asm) => this.generateAssemblyDefinition(asm));
382
- // Calculate total size
383
- result.size = JSON.stringify(packageJson).length;
384
- for (const asmdef of asmdefs) {
385
- result.size += asmdef.length;
386
- }
387
- // Add asset sizes
388
- for (const _asset of config.assets) {
389
- result.size += 1000; // Placeholder size
390
- }
391
- result.packagePath = `${config.name}-${config.version}.unitypackage`;
392
- result.success = true;
393
- }
394
- catch (error) {
395
- result.success = false;
396
- result.warnings.push(error instanceof Error ? error.message : 'Package generation failed');
397
- }
398
- return result;
202
+ job.status = "completed";
203
+ job.completedAt = Date.now();
204
+ job.progress = 100;
205
+ job.artifacts = [
206
+ {
207
+ name: `${job.config.projectName}_${job.config.platform}.zip`,
208
+ path: `${job.config.outputPath}/build.zip`,
209
+ size: 5e7 + Math.random() * 1e8,
210
+ checksum: this.generateChecksum(),
211
+ downloadUrl: `${this.config.apiBaseUrl}/api/build/unity/${job.id}/artifacts/build.zip`,
212
+ expiresAt: Date.now() + 7 * 24 * 60 * 60 * 1e3
213
+ // 7 days
214
+ }
215
+ ];
216
+ job.metrics = {
217
+ totalTime: job.completedAt - job.startedAt,
218
+ prepareTime: 1e3,
219
+ buildTime: 3e3,
220
+ packagingTime: 1e3,
221
+ uploadTime: 500,
222
+ scriptCompileTime: 800,
223
+ assetImportTime: 1200,
224
+ cacheHits: Math.floor(Math.random() * 100),
225
+ cacheMisses: Math.floor(Math.random() * 20),
226
+ peakMemory: 4e9 + Math.random() * 2e9,
227
+ artifactSize: job.artifacts[0].size
228
+ };
229
+ this.addLog(job, "info", "Build completed successfully");
230
+ this.callbacks.onBuildCompleted?.(job);
231
+ this.callbacks.onArtifactReady?.(job, job.artifacts[0]);
232
+ }
233
+ generateChecksum() {
234
+ const chars = "0123456789abcdef";
235
+ let hash = "";
236
+ for (let i = 0; i < 64; i++) {
237
+ hash += chars[Math.floor(Math.random() * chars.length)];
399
238
  }
400
- generatePackageJson(config) {
401
- return {
402
- name: config.name,
403
- displayName: config.displayName,
404
- version: config.version,
405
- description: config.description,
406
- unity: config.unity,
407
- unityRelease: config.unityRelease,
408
- dependencies: config.dependencies,
409
- keywords: config.keywords,
410
- author: config.author,
411
- category: config.category,
412
- documentationUrl: config.documentationUrl,
413
- changelogUrl: config.changelogUrl,
414
- licensesUrl: config.licensesUrl,
415
- samples: config.samples,
416
- };
239
+ return hash;
240
+ }
241
+ addLog(job, level, message, source) {
242
+ const entry = {
243
+ timestamp: Date.now(),
244
+ level,
245
+ message,
246
+ source
247
+ };
248
+ job.logs.push(entry);
249
+ this.callbacks.onBuildLog?.(job, entry);
250
+ }
251
+ async cancelBuild(jobId) {
252
+ const job = this.jobs.get(jobId);
253
+ if (!job) {
254
+ return false;
417
255
  }
418
- generateAssemblyDefinition(asm) {
419
- return JSON.stringify({
420
- name: asm.name,
421
- rootNamespace: asm.rootNamespace,
422
- references: asm.references,
423
- includePlatforms: asm.includePlatforms,
424
- excludePlatforms: asm.excludePlatforms,
425
- allowUnsafeCode: asm.allowUnsafeCode,
426
- overrideReferences: false,
427
- precompiledReferences: [],
428
- autoReferenced: asm.autoReferenced,
429
- defineConstraints: asm.defineConstraints,
430
- versionDefines: asm.versionDefines,
431
- noEngineReferences: false,
432
- }, null, 2);
256
+ if (job.status === "completed" || job.status === "failed" || job.status === "cancelled") {
257
+ return false;
433
258
  }
434
- // ─── Callbacks ─────────────────────────────────────────
435
- setCallbacks(callbacks) {
436
- this.callbacks = { ...this.callbacks, ...callbacks };
259
+ job.status = "cancelled";
260
+ job.completedAt = Date.now();
261
+ this.addLog(job, "info", "Build cancelled by user");
262
+ this.callbacks.onBuildCancelled?.(job);
263
+ return true;
264
+ }
265
+ getJob(jobId) {
266
+ const job = this.jobs.get(jobId);
267
+ return job ? { ...job } : void 0;
268
+ }
269
+ getJobs() {
270
+ return Array.from(this.jobs.values()).map((job) => ({ ...job }));
271
+ }
272
+ getJobsByStatus(status) {
273
+ return Array.from(this.jobs.values()).filter((job) => job.status === status).map((job) => ({ ...job }));
274
+ }
275
+ // ─── Log Streaming ─────────────────────────────────────
276
+ subscribeToLogs(jobId, callback) {
277
+ const originalOnLog = this.callbacks.onBuildLog;
278
+ this.callbacks.onBuildLog = (job, log) => {
279
+ if (job.id === jobId) {
280
+ callback(log);
281
+ }
282
+ originalOnLog?.(job, log);
283
+ };
284
+ return () => {
285
+ this.callbacks.onBuildLog = originalOnLog;
286
+ };
287
+ }
288
+ // ─── Project Conversion ────────────────────────────────
289
+ async convertProject(config) {
290
+ const result = {
291
+ success: true,
292
+ convertedFiles: [],
293
+ warnings: [],
294
+ errors: []
295
+ };
296
+ try {
297
+ result.convertedFiles.push({
298
+ path: "ProjectSettings/ProjectSettings.asset",
299
+ type: "settings"
300
+ });
301
+ result.convertedFiles.push({
302
+ path: "Packages/manifest.json",
303
+ type: "manifest"
304
+ });
305
+ if (config.generateScripts) {
306
+ result.convertedFiles.push({
307
+ path: "Assets/Scripts/GameManager.cs",
308
+ type: "script"
309
+ });
310
+ }
311
+ if (config.renderPipeline !== "BuiltIn") {
312
+ result.convertedFiles.push({
313
+ path: `Assets/Settings/${config.renderPipeline}Asset.asset`,
314
+ type: "settings"
315
+ });
316
+ }
317
+ if (config.inputSystemSetup.useNewInputSystem) {
318
+ result.convertedFiles.push({
319
+ path: "Assets/Settings/InputActions.inputactions",
320
+ type: "input"
321
+ });
322
+ }
323
+ if (config.addressablesSetup?.enabled) {
324
+ result.convertedFiles.push({
325
+ path: "Assets/AddressableAssetsData/AddressableAssetSettings.asset",
326
+ type: "settings"
327
+ });
328
+ }
329
+ } catch (error) {
330
+ result.success = false;
331
+ result.errors.push(error instanceof Error ? error.message : "Unknown conversion error");
437
332
  }
438
- // ─── Cleanup ───────────────────────────────────────────
439
- clearJobs() {
440
- this.jobs.clear();
333
+ return result;
334
+ }
335
+ // ─── Package Generation ────────────────────────────────
336
+ async generatePackage(config) {
337
+ const result = {
338
+ success: true,
339
+ packagePath: "",
340
+ size: 0,
341
+ warnings: []
342
+ };
343
+ try {
344
+ const packageJson = this.generatePackageJson(config);
345
+ const asmdefs = config.assemblies.map((asm) => this.generateAssemblyDefinition(asm));
346
+ result.size = JSON.stringify(packageJson).length;
347
+ for (const asmdef of asmdefs) {
348
+ result.size += asmdef.length;
349
+ }
350
+ for (const _asset of config.assets) {
351
+ result.size += 1e3;
352
+ }
353
+ result.packagePath = `${config.name}-${config.version}.unitypackage`;
354
+ result.success = true;
355
+ } catch (error) {
356
+ result.success = false;
357
+ result.warnings.push(error instanceof Error ? error.message : "Package generation failed");
441
358
  }
442
- clearCompletedJobs() {
443
- for (const [id, job] of this.jobs) {
444
- if (job.status === 'completed' || job.status === 'failed' || job.status === 'cancelled') {
445
- this.jobs.delete(id);
446
- }
447
- }
359
+ return result;
360
+ }
361
+ generatePackageJson(config) {
362
+ return {
363
+ name: config.name,
364
+ displayName: config.displayName,
365
+ version: config.version,
366
+ description: config.description,
367
+ unity: config.unity,
368
+ unityRelease: config.unityRelease,
369
+ dependencies: config.dependencies,
370
+ keywords: config.keywords,
371
+ author: config.author,
372
+ category: config.category,
373
+ documentationUrl: config.documentationUrl,
374
+ changelogUrl: config.changelogUrl,
375
+ licensesUrl: config.licensesUrl,
376
+ samples: config.samples
377
+ };
378
+ }
379
+ generateAssemblyDefinition(asm) {
380
+ return JSON.stringify(
381
+ {
382
+ name: asm.name,
383
+ rootNamespace: asm.rootNamespace,
384
+ references: asm.references,
385
+ includePlatforms: asm.includePlatforms,
386
+ excludePlatforms: asm.excludePlatforms,
387
+ allowUnsafeCode: asm.allowUnsafeCode,
388
+ overrideReferences: false,
389
+ precompiledReferences: [],
390
+ autoReferenced: asm.autoReferenced,
391
+ defineConstraints: asm.defineConstraints,
392
+ versionDefines: asm.versionDefines,
393
+ noEngineReferences: false
394
+ },
395
+ null,
396
+ 2
397
+ );
398
+ }
399
+ // ─── Callbacks ─────────────────────────────────────────
400
+ setCallbacks(callbacks) {
401
+ this.callbacks = { ...this.callbacks, ...callbacks };
402
+ }
403
+ // ─── Cleanup ───────────────────────────────────────────
404
+ clearJobs() {
405
+ this.jobs.clear();
406
+ }
407
+ clearCompletedJobs() {
408
+ for (const [id, job] of this.jobs) {
409
+ if (job.status === "completed" || job.status === "failed" || job.status === "cancelled") {
410
+ this.jobs.delete(id);
411
+ }
448
412
  }
413
+ }
449
414
  }
450
- // ============================================================
451
- // Dockerfile Generation
452
- // ============================================================
453
415
  function generateUnityDockerfile(image) {
454
- const modules = image.modules
455
- .filter((m) => m.installed)
456
- .map((m) => m.id)
457
- .join(' ');
458
- return `# Unity ${image.unityVersion} Docker Image
459
- # Generated by Nice2Dev Build Cloud
460
-
461
- FROM ubuntu:22.04
462
-
463
- # Set environment variables
464
- ENV UNITY_VERSION=${image.unityVersion}
465
- ENV DEBIAN_FRONTEND=noninteractive
466
-
467
- # Install dependencies
468
- RUN apt-get update && apt-get install -y \\
469
- curl \\
470
- wget \\
471
- unzip \\
472
- libglu1-mesa \\
473
- libxcursor1 \\
474
- libxrandr2 \\
475
- libxi6 \\
476
- libxinerama1 \\
477
- libxxf86vm1 \\
478
- libasound2 \\
479
- ca-certificates \\
480
- xvfb \\
481
- && rm -rf /var/lib/apt/lists/*
482
-
483
- # Install Unity Hub
484
- RUN wget -qO- https://hub.unity3d.com/linux/repos/deb/pool/main/u/unity/unityhub_amd64/unityhub-amd64.deb -O unityhub.deb \\
485
- && dpkg -i unityhub.deb \\
486
- && rm unityhub.deb
487
-
488
- # Install Unity Editor
489
- RUN xvfb-run --auto-servernum unityhub --headless install --version ${image.unityVersion} --module ${modules}
490
-
491
- ${image.androidSdkVersion
492
- ? `
493
- # Install Android SDK
494
- ENV ANDROID_SDK_ROOT=/opt/android-sdk
495
- RUN mkdir -p \${ANDROID_SDK_ROOT}/cmdline-tools \\
496
- && wget -q https://dl.google.com/android/repository/commandlinetools-linux-latest.zip -O cmdline-tools.zip \\
497
- && unzip cmdline-tools.zip -d \${ANDROID_SDK_ROOT}/cmdline-tools \\
498
- && mv \${ANDROID_SDK_ROOT}/cmdline-tools/cmdline-tools \${ANDROID_SDK_ROOT}/cmdline-tools/latest \\
499
- && rm cmdline-tools.zip \\
500
- && yes | \${ANDROID_SDK_ROOT}/cmdline-tools/latest/bin/sdkmanager --licenses \\
501
- && \${ANDROID_SDK_ROOT}/cmdline-tools/latest/bin/sdkmanager "platforms;android-${image.androidSdkVersion}" "build-tools;${image.androidSdkVersion}.0.0"
502
-
503
- # Install Android NDK
504
- ENV ANDROID_NDK_ROOT=/opt/android-ndk
505
- RUN wget -q https://dl.google.com/android/repository/android-ndk-r${image.androidNdkVersion?.split('.')[0]}-linux.zip -O android-ndk.zip \\
506
- && unzip android-ndk.zip -d /opt \\
507
- && mv /opt/android-ndk-* \${ANDROID_NDK_ROOT} \\
508
- && rm android-ndk.zip
509
- `
510
- : ''}
511
-
512
- # Create build user
513
- RUN useradd -m -s /bin/bash unity
514
- USER unity
515
- WORKDIR /home/unity
516
-
517
- # Copy build scripts
518
- COPY --chown=unity:unity scripts/ /home/unity/scripts/
519
-
520
- ENTRYPOINT ["/home/unity/scripts/build.sh"]
416
+ const modules = image.modules.filter((m) => m.installed).map((m) => m.id).join(" ");
417
+ return `# Unity ${image.unityVersion} Docker Image
418
+ # Generated by Nice2Dev Build Cloud
419
+
420
+ FROM ubuntu:22.04
421
+
422
+ # Set environment variables
423
+ ENV UNITY_VERSION=${image.unityVersion}
424
+ ENV DEBIAN_FRONTEND=noninteractive
425
+
426
+ # Install dependencies
427
+ RUN apt-get update && apt-get install -y \\
428
+ curl \\
429
+ wget \\
430
+ unzip \\
431
+ libglu1-mesa \\
432
+ libxcursor1 \\
433
+ libxrandr2 \\
434
+ libxi6 \\
435
+ libxinerama1 \\
436
+ libxxf86vm1 \\
437
+ libasound2 \\
438
+ ca-certificates \\
439
+ xvfb \\
440
+ && rm -rf /var/lib/apt/lists/*
441
+
442
+ # Install Unity Hub
443
+ RUN wget -qO- https://hub.unity3d.com/linux/repos/deb/pool/main/u/unity/unityhub_amd64/unityhub-amd64.deb -O unityhub.deb \\
444
+ && dpkg -i unityhub.deb \\
445
+ && rm unityhub.deb
446
+
447
+ # Install Unity Editor
448
+ RUN xvfb-run --auto-servernum unityhub --headless install --version ${image.unityVersion} --module ${modules}
449
+
450
+ ${image.androidSdkVersion ? `
451
+ # Install Android SDK
452
+ ENV ANDROID_SDK_ROOT=/opt/android-sdk
453
+ RUN mkdir -p \${ANDROID_SDK_ROOT}/cmdline-tools \\
454
+ && wget -q https://dl.google.com/android/repository/commandlinetools-linux-latest.zip -O cmdline-tools.zip \\
455
+ && unzip cmdline-tools.zip -d \${ANDROID_SDK_ROOT}/cmdline-tools \\
456
+ && mv \${ANDROID_SDK_ROOT}/cmdline-tools/cmdline-tools \${ANDROID_SDK_ROOT}/cmdline-tools/latest \\
457
+ && rm cmdline-tools.zip \\
458
+ && yes | \${ANDROID_SDK_ROOT}/cmdline-tools/latest/bin/sdkmanager --licenses \\
459
+ && \${ANDROID_SDK_ROOT}/cmdline-tools/latest/bin/sdkmanager "platforms;android-${image.androidSdkVersion}" "build-tools;${image.androidSdkVersion}.0.0"
460
+
461
+ # Install Android NDK
462
+ ENV ANDROID_NDK_ROOT=/opt/android-ndk
463
+ RUN wget -q https://dl.google.com/android/repository/android-ndk-r${image.androidNdkVersion?.split(".")[0]}-linux.zip -O android-ndk.zip \\
464
+ && unzip android-ndk.zip -d /opt \\
465
+ && mv /opt/android-ndk-* \${ANDROID_NDK_ROOT} \\
466
+ && rm android-ndk.zip
467
+ ` : ""}
468
+
469
+ # Create build user
470
+ RUN useradd -m -s /bin/bash unity
471
+ USER unity
472
+ WORKDIR /home/unity
473
+
474
+ # Copy build scripts
475
+ COPY --chown=unity:unity scripts/ /home/unity/scripts/
476
+
477
+ ENTRYPOINT ["/home/unity/scripts/build.sh"]
521
478
  `;
522
479
  }
523
480
  function generateBuildScript() {
524
- return `#!/bin/bash
525
- # Unity Build Script
526
- # Generated by Nice2Dev Build Cloud
527
-
528
- set -e
529
-
530
- PROJECT_PATH="\${PROJECT_PATH:-/project}"
531
- BUILD_TARGET="\${BUILD_TARGET:-StandaloneWindows64}"
532
- OUTPUT_PATH="\${OUTPUT_PATH:-/output}"
533
- BUILD_OPTIONS="\${BUILD_OPTIONS:-}"
534
-
535
- echo "Starting Unity build..."
536
- echo "Project: $PROJECT_PATH"
537
- echo "Target: $BUILD_TARGET"
538
- echo "Output: $OUTPUT_PATH"
539
-
540
- # Activate license if needed
541
- if [ -n "$UNITY_LICENSE_FILE" ]; then
542
- echo "$UNITY_LICENSE_FILE" | base64 -d > /home/unity/.local/share/unity3d/Unity/Unity_lic.ulf
543
- fi
544
-
545
- # Run Unity build
546
- xvfb-run --auto-servernum unity \\
547
- -projectPath "$PROJECT_PATH" \\
548
- -buildTarget "$BUILD_TARGET" \\
549
- -executeMethod Nice2Dev.BuildCloud.BuildScript.PerformBuild \\
550
- -batchmode \\
551
- -nographics \\
552
- -quit \\
553
- -logFile - \\
554
- $BUILD_OPTIONS
555
-
556
- echo "Build completed!"
481
+ return `#!/bin/bash
482
+ # Unity Build Script
483
+ # Generated by Nice2Dev Build Cloud
484
+
485
+ set -e
486
+
487
+ PROJECT_PATH="\${PROJECT_PATH:-/project}"
488
+ BUILD_TARGET="\${BUILD_TARGET:-StandaloneWindows64}"
489
+ OUTPUT_PATH="\${OUTPUT_PATH:-/output}"
490
+ BUILD_OPTIONS="\${BUILD_OPTIONS:-}"
491
+
492
+ echo "Starting Unity build..."
493
+ echo "Project: $PROJECT_PATH"
494
+ echo "Target: $BUILD_TARGET"
495
+ echo "Output: $OUTPUT_PATH"
496
+
497
+ # Activate license if needed
498
+ if [ -n "$UNITY_LICENSE_FILE" ]; then
499
+ echo "$UNITY_LICENSE_FILE" | base64 -d > /home/unity/.local/share/unity3d/Unity/Unity_lic.ulf
500
+ fi
501
+
502
+ # Run Unity build
503
+ xvfb-run --auto-servernum unity \\
504
+ -projectPath "$PROJECT_PATH" \\
505
+ -buildTarget "$BUILD_TARGET" \\
506
+ -executeMethod Nice2Dev.BuildCloud.BuildScript.PerformBuild \\
507
+ -batchmode \\
508
+ -nographics \\
509
+ -quit \\
510
+ -logFile - \\
511
+ $BUILD_OPTIONS
512
+
513
+ echo "Build completed!"
557
514
  `;
558
515
  }
559
- // ============================================================
560
- // Factory Functions
561
- // ============================================================
562
516
  function createUnityBuildCloud(config) {
563
- return new UnityBuildCloud(config);
517
+ return new UnityBuildCloud(config);
564
518
  }
565
519
  function createUnityBuildConfig(projectName, platform, options) {
566
- return {
567
- projectName,
568
- platform,
569
- ...options,
570
- };
520
+ return {
521
+ projectName,
522
+ platform,
523
+ ...options
524
+ };
571
525
  }
572
526
  function createUnityPackageConfig(name, version, options) {
573
- return {
574
- name,
575
- displayName: options?.displayName ?? name,
576
- version,
577
- description: options?.description ?? '',
578
- author: options?.author ?? { name: 'Nice2Dev' },
579
- unity: options?.unity ?? '2021.3',
580
- dependencies: options?.dependencies ?? {},
581
- keywords: options?.keywords ?? [],
582
- category: options?.category ?? 'Tools',
583
- assets: options?.assets ?? [],
584
- assemblies: options?.assemblies ?? [],
585
- samples: options?.samples,
586
- documentationUrl: options?.documentationUrl,
587
- changelogUrl: options?.changelogUrl,
588
- licensesUrl: options?.licensesUrl,
589
- };
527
+ return {
528
+ name,
529
+ displayName: options?.displayName ?? name,
530
+ version,
531
+ description: options?.description ?? "",
532
+ author: options?.author ?? { name: "Nice2Dev" },
533
+ unity: options?.unity ?? "2021.3",
534
+ dependencies: options?.dependencies ?? {},
535
+ keywords: options?.keywords ?? [],
536
+ category: options?.category ?? "Tools",
537
+ assets: options?.assets ?? [],
538
+ assemblies: options?.assemblies ?? [],
539
+ samples: options?.samples,
540
+ documentationUrl: options?.documentationUrl,
541
+ changelogUrl: options?.changelogUrl,
542
+ licensesUrl: options?.licensesUrl
543
+ };
590
544
  }
591
545
  function createNiceToUnityConfig(sourcePath, outputPath, options) {
592
- return {
593
- sourcePath,
594
- outputPath,
595
- targetUnityVersion: options?.targetUnityVersion ?? '2022.3',
596
- renderPipeline: options?.renderPipeline ?? 'URP',
597
- generateScripts: options?.generateScripts ?? true,
598
- convertVisualScripts: options?.convertVisualScripts ?? true,
599
- materialConversion: options?.materialConversion ?? {
600
- targetShader: 'URP/Lit',
601
- preserveAlbedo: true,
602
- preserveNormal: true,
603
- preserveMetallic: true,
604
- preserveEmission: true,
605
- preserveOcclusion: true,
606
- textureImportSettings: {
607
- maxSize: 2048,
608
- compression: 'NormalQuality',
609
- generateMips: true,
610
- filterMode: 'Bilinear',
611
- wrapMode: 'Repeat',
612
- sRGB: true,
613
- },
614
- },
615
- animationConversion: options?.animationConversion ?? {
616
- importClips: true,
617
- importControllers: true,
618
- importAvatarMasks: true,
619
- convertEvents: true,
620
- compression: 'KeyframeReduction',
621
- rootMotion: {
622
- bakeIntoPoseY: false,
623
- bakeIntoPoseXZ: false,
624
- motionY: 'Original',
625
- motionXZ: 'Original',
626
- },
627
- },
628
- physicsMapping: options?.physicsMapping ?? {
629
- convert2D: true,
630
- convert3D: true,
631
- layerMapping: {},
632
- },
633
- inputSystemSetup: options?.inputSystemSetup ?? {
634
- useNewInputSystem: true,
635
- generateInputActions: true,
636
- actionMaps: [],
637
- },
638
- addressablesSetup: options?.addressablesSetup,
639
- };
546
+ return {
547
+ sourcePath,
548
+ outputPath,
549
+ targetUnityVersion: options?.targetUnityVersion ?? "2022.3",
550
+ renderPipeline: options?.renderPipeline ?? "URP",
551
+ generateScripts: options?.generateScripts ?? true,
552
+ convertVisualScripts: options?.convertVisualScripts ?? true,
553
+ materialConversion: options?.materialConversion ?? {
554
+ targetShader: "URP/Lit",
555
+ preserveAlbedo: true,
556
+ preserveNormal: true,
557
+ preserveMetallic: true,
558
+ preserveEmission: true,
559
+ preserveOcclusion: true,
560
+ textureImportSettings: {
561
+ maxSize: 2048,
562
+ compression: "NormalQuality",
563
+ generateMips: true,
564
+ filterMode: "Bilinear",
565
+ wrapMode: "Repeat",
566
+ sRGB: true
567
+ }
568
+ },
569
+ animationConversion: options?.animationConversion ?? {
570
+ importClips: true,
571
+ importControllers: true,
572
+ importAvatarMasks: true,
573
+ convertEvents: true,
574
+ compression: "KeyframeReduction",
575
+ rootMotion: {
576
+ bakeIntoPoseY: false,
577
+ bakeIntoPoseXZ: false,
578
+ motionY: "Original",
579
+ motionXZ: "Original"
580
+ }
581
+ },
582
+ physicsMapping: options?.physicsMapping ?? {
583
+ convert2D: true,
584
+ convert3D: true,
585
+ layerMapping: {}
586
+ },
587
+ inputSystemSetup: options?.inputSystemSetup ?? {
588
+ useNewInputSystem: true,
589
+ generateInputActions: true,
590
+ actionMaps: []
591
+ },
592
+ addressablesSetup: options?.addressablesSetup
593
+ };
640
594
  }
641
-
642
- export { UNITY_MODULES, UnityBuildCloud, createNiceToUnityConfig, createUnityBuildCloud, createUnityBuildConfig, createUnityPackageConfig, generateBuildScript, generateUnityDockerfile };
595
+ export {
596
+ UNITY_MODULES,
597
+ UnityBuildCloud,
598
+ createNiceToUnityConfig,
599
+ createUnityBuildCloud,
600
+ createUnityBuildConfig,
601
+ createUnityPackageConfig,
602
+ generateBuildScript,
603
+ generateUnityDockerfile
604
+ };