@nice2dev/game-engine 1.3.15 → 1.3.17

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (434) hide show
  1. package/CHANGELOG.md +13 -0
  2. package/dist/cjs/accessibility/Accessibility.js +152 -165
  3. package/dist/cjs/ai/AI.js +292 -294
  4. package/dist/cjs/ai/BehaviorTree.js +1029 -1113
  5. package/dist/cjs/ai/StateMachine.js +694 -756
  6. package/dist/cjs/animation/Animation.js +232 -241
  7. package/dist/cjs/audio/AudioAdvanced.js +221 -236
  8. package/dist/cjs/audio/AudioBridge.js +441 -435
  9. package/dist/cjs/audio/AudioManager.js +242 -259
  10. package/dist/cjs/build-cloud/BuildOrchestration.js +1059 -1098
  11. package/dist/cjs/build-cloud/GodotBuildCloud.js +641 -670
  12. package/dist/cjs/build-cloud/UnityBuildCloud.js +563 -610
  13. package/dist/cjs/build-cloud/UnrealBuildCloud.js +610 -635
  14. package/dist/cjs/core/EventBus.js +51 -56
  15. package/dist/cjs/core/GameClock.js +62 -66
  16. package/dist/cjs/core/GameConfig.js +72 -79
  17. package/dist/cjs/core/GameLoop.js +80 -89
  18. package/dist/cjs/core/ServiceLocator.js +61 -65
  19. package/dist/cjs/core/Validation.js +72 -82
  20. package/dist/cjs/core/math.js +108 -112
  21. package/dist/cjs/devtools/DevTools.js +542 -563
  22. package/dist/cjs/devtools/DeveloperExperience.js +521 -559
  23. package/dist/cjs/devtools/GameplayAnalytics.js +636 -646
  24. package/dist/cjs/dialogue/DialogueSystem.js +984 -986
  25. package/dist/cjs/docs/DocGenerator.js +339 -364
  26. package/dist/cjs/ecs/World.js +355 -371
  27. package/dist/cjs/editor/AchievementEditor.js +580 -636
  28. package/dist/cjs/editor/AdvancedEditor.js +184 -191
  29. package/dist/cjs/editor/AnimationRetargeting.js +696 -741
  30. package/dist/cjs/editor/AssetBrowser.js +1072 -1160
  31. package/dist/cjs/editor/AssetManager.js +187 -192
  32. package/dist/cjs/editor/ConsolePro.js +971 -1061
  33. package/dist/cjs/editor/CraftingEditor.js +680 -730
  34. package/dist/cjs/editor/DebugTools.js +187 -185
  35. package/dist/cjs/editor/DialogueSystem.js +844 -901
  36. package/dist/cjs/editor/LeaderboardSystem.js +429 -483
  37. package/dist/cjs/editor/NiceGameEditor.js +1903 -1201
  38. package/dist/cjs/editor/PrefabSystem.js +772 -838
  39. package/dist/cjs/editor/ProfilerPanel.js +649 -700
  40. package/dist/cjs/editor/QuestEditor.js +792 -839
  41. package/dist/cjs/editor/ReplaySystem.js +585 -634
  42. package/dist/cjs/editor/SceneEditor.js +176 -200
  43. package/dist/cjs/editor/ScreenshotMode.js +621 -688
  44. package/dist/cjs/editor/ShaderGraph.js +1556 -1582
  45. package/dist/cjs/editor/TimelineEditor.js +715 -778
  46. package/dist/cjs/editor/UndoRedoPro.js +830 -904
  47. package/dist/cjs/editor/VRARMode.js +582 -645
  48. package/dist/cjs/engine/NiceGameEngine.js +141 -164
  49. package/dist/cjs/engine/SaveSystem.js +441 -495
  50. package/dist/cjs/enterprise/Enterprise.js +254 -261
  51. package/dist/cjs/export/BevyExporter.js +927 -967
  52. package/dist/cjs/export/CocosExporter.js +644 -673
  53. package/dist/cjs/export/Construct3Exporter.js +783 -794
  54. package/dist/cjs/export/DefoldExporter.js +1028 -1069
  55. package/dist/cjs/export/GDevelopExporter.js +674 -708
  56. package/dist/cjs/export/GameMakerExporter.js +791 -805
  57. package/dist/cjs/export/GodotExporter.js +1003 -1045
  58. package/dist/cjs/export/MinecraftBedrockExporter.js +573 -578
  59. package/dist/cjs/export/MonoGameExporter.js +1265 -1293
  60. package/dist/cjs/export/Pico8Exporter.js +766 -812
  61. package/dist/cjs/export/PlatformExporter.js +188 -206
  62. package/dist/cjs/export/RPGMakerExporter.js +860 -879
  63. package/dist/cjs/export/RobloxExporter.js +883 -919
  64. package/dist/cjs/export/Solar2DExporter.js +1218 -1256
  65. package/dist/cjs/export/ThreeJSExporter.js +1006 -1073
  66. package/dist/cjs/export/Tic80Exporter.js +1210 -1267
  67. package/dist/cjs/export/UnityExporter.js +1116 -1131
  68. package/dist/cjs/export/UnrealExporter.js +889 -919
  69. package/dist/cjs/export/WebExporter.js +931 -970
  70. package/dist/cjs/export/index.js +42 -65
  71. package/dist/cjs/godot-integration/GodotAssetLibrary.js +659 -692
  72. package/dist/cjs/godot-integration/GodotImport.js +929 -1027
  73. package/dist/cjs/godot-integration/GodotLiveLink.js +915 -945
  74. package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +911 -611
  75. package/dist/cjs/i18n/I18n.js +860 -900
  76. package/dist/cjs/i18n/useTranslation.js +84 -89
  77. package/dist/cjs/import/AsepriteImporter.js +658 -716
  78. package/dist/cjs/import/DragonBonesImporter.js +437 -461
  79. package/dist/cjs/import/GameMakerImporter.js +511 -521
  80. package/dist/cjs/import/GodotSceneImporter.js +788 -822
  81. package/dist/cjs/import/LDtkImporter.js +436 -454
  82. package/dist/cjs/import/Live2DImporter.js +497 -518
  83. package/dist/cjs/import/NdgFormat.js +424 -457
  84. package/dist/cjs/import/OgmoImporter.js +466 -493
  85. package/dist/cjs/import/RPGMakerImporter.js +451 -477
  86. package/dist/cjs/import/SceneImporter.js +378 -423
  87. package/dist/cjs/import/SpineImporter.js +511 -546
  88. package/dist/cjs/import/SpriterImporter.js +590 -613
  89. package/dist/cjs/import/TiledMapImporter.js +811 -846
  90. package/dist/cjs/import/UnitySceneImporter.js +687 -703
  91. package/dist/cjs/import/index.js +206 -251
  92. package/dist/cjs/index.js +275 -278
  93. package/dist/cjs/input/GamepadNavigation.js +185 -205
  94. package/dist/cjs/input/InputManager.js +397 -421
  95. package/dist/cjs/input/useGamepads.js +70 -81
  96. package/dist/cjs/integration/IconSprite.js +129 -256
  97. package/dist/cjs/inventory/InventorySystem.js +920 -995
  98. package/dist/cjs/kids/KidMode.js +997 -1022
  99. package/dist/cjs/kids/KidTools.js +570 -594
  100. package/dist/cjs/monetization/Monetization.js +170 -177
  101. package/dist/cjs/multiplayer/LocalMultiplayer.js +287 -287
  102. package/dist/cjs/multiplayer/MiniGameTypes.js +49 -59
  103. package/dist/cjs/native-engine/AnimationSystem.js +731 -806
  104. package/dist/cjs/native-engine/AssetPipeline.js +454 -515
  105. package/dist/cjs/native-engine/AudioEngine.js +763 -804
  106. package/dist/cjs/native-engine/InputSystem.js +1075 -1145
  107. package/dist/cjs/native-engine/NetworkingSystem.js +733 -793
  108. package/dist/cjs/native-engine/PhysicsEngine.js +583 -607
  109. package/dist/cjs/native-engine/RenderingEngine.js +302 -350
  110. package/dist/cjs/native-engine/SceneGraph.js +769 -808
  111. package/dist/cjs/network/MultiplayerTransport.js +97 -132
  112. package/dist/cjs/network/Networking.js +549 -564
  113. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AbortController.js +21 -29
  114. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +40 -48
  115. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +35 -43
  116. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +10 -15
  117. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Errors.js +103 -135
  118. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +131 -158
  119. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +39 -53
  120. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +5 -8
  121. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +40 -48
  122. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +494 -572
  123. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +826 -953
  124. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +125 -146
  125. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +13 -23
  126. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ILogger.js +11 -25
  127. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ITransport.js +13 -24
  128. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +108 -121
  129. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Loggers.js +10 -14
  130. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +150 -185
  131. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +158 -196
  132. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +90 -105
  133. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Subject.js +30 -35
  134. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +16 -21
  135. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Utils.js +215 -248
  136. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +135 -157
  137. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +76 -85
  138. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/index.js +24 -27
  139. package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +3 -4
  140. package/dist/cjs/pathfinding/Pathfinding.js +245 -263
  141. package/dist/cjs/performance/AssetStreaming.js +561 -635
  142. package/dist/cjs/performance/BenchmarkSuite.js +283 -311
  143. package/dist/cjs/performance/DeltaCompression.js +467 -526
  144. package/dist/cjs/performance/DeterministicPhysics.js +450 -498
  145. package/dist/cjs/performance/ECSOptimization.js +644 -695
  146. package/dist/cjs/performance/GameSaveSystem.js +509 -556
  147. package/dist/cjs/performance/HotReload.js +447 -500
  148. package/dist/cjs/performance/InputRecording.js +511 -561
  149. package/dist/cjs/performance/InterestManagement.js +453 -500
  150. package/dist/cjs/performance/LocalizationRuntime.js +376 -423
  151. package/dist/cjs/performance/MemoryManagement.js +410 -470
  152. package/dist/cjs/performance/ModSupport.js +445 -496
  153. package/dist/cjs/performance/MultiThreadedPhysics.js +400 -443
  154. package/dist/cjs/performance/NetworkPrediction.js +424 -482
  155. package/dist/cjs/performance/ObjectPooling.js +569 -617
  156. package/dist/cjs/performance/Performance.js +174 -190
  157. package/dist/cjs/performance/PerformanceAdvanced.js +614 -637
  158. package/dist/cjs/performance/WebGPURenderer.js +656 -683
  159. package/dist/cjs/physics/PhysicsAdvanced.js +345 -379
  160. package/dist/cjs/physics/PhysicsEngine2D.js +391 -427
  161. package/dist/cjs/plugins/PluginSDK.js +432 -466
  162. package/dist/cjs/plugins/PluginTestKit.js +307 -330
  163. package/dist/cjs/procedural/Procedural.js +243 -254
  164. package/dist/cjs/procedural/WorldBuilding.js +297 -314
  165. package/dist/cjs/quest/QuestSystem.js +975 -932
  166. package/dist/cjs/release/MobileExport.js +157 -163
  167. package/dist/cjs/release/Release.js +225 -238
  168. package/dist/cjs/rendering/Camera2D.js +121 -124
  169. package/dist/cjs/rendering/Renderer2D.js +321 -335
  170. package/dist/cjs/rendering/WebGPURenderPipeline.js +632 -651
  171. package/dist/cjs/runtime3d/Runtime3D.js +359 -378
  172. package/dist/cjs/runtime3d/SceneEditor3D.js +252 -263
  173. package/dist/cjs/scene/SceneManager.js +177 -193
  174. package/dist/cjs/scripting/GraphToAST.js +574 -547
  175. package/dist/cjs/scripting/LanguageExporter.js +254 -279
  176. package/dist/cjs/scripting/NodeGraph.js +546 -570
  177. package/dist/cjs/scripting/ScriptAST.js +31 -39
  178. package/dist/cjs/scripting/VisualScripting2.js +1016 -1065
  179. package/dist/cjs/scripting/exporters/CSharpExporter.js +464 -496
  180. package/dist/cjs/scripting/exporters/GDScriptExporter.js +390 -442
  181. package/dist/cjs/scripting/exporters/LuaExporter.js +406 -447
  182. package/dist/cjs/scripting/exporters/PythonExporter.js +484 -549
  183. package/dist/cjs/scripting/exporters/RustExporter.js +459 -512
  184. package/dist/cjs/scripting/exporters/TypeScriptExporter.js +505 -556
  185. package/dist/cjs/social/Social.js +72 -80
  186. package/dist/cjs/systems/LightingSystem.js +844 -931
  187. package/dist/cjs/systems/ParticleSystem2.js +1447 -1451
  188. package/dist/cjs/systems/PhysicsDebugSystem.js +1070 -1141
  189. package/dist/cjs/systems/TerrainSystem.js +985 -1098
  190. package/dist/cjs/templates/ActionTemplates.js +296 -309
  191. package/dist/cjs/templates/FightingTemplate.js +417 -463
  192. package/dist/cjs/templates/MetroidvaniaTemplate.js +353 -405
  193. package/dist/cjs/templates/PartyTemplates.js +190 -202
  194. package/dist/cjs/templates/PuzzleTemplates.js +245 -261
  195. package/dist/cjs/templates/RPGTemplates.js +160 -178
  196. package/dist/cjs/templates/SportsTemplates.js +237 -250
  197. package/dist/cjs/templates/StrategyTemplates.js +143 -153
  198. package/dist/cjs/templates/SurvivalTemplate.js +336 -380
  199. package/dist/cjs/templates/WaveDefense.js +499 -526
  200. package/dist/cjs/tilemap/Tilemap.js +207 -214
  201. package/dist/cjs/tutorials/TutorialBranching.js +396 -417
  202. package/dist/cjs/tutorials/TutorialEngine.js +888 -931
  203. package/dist/cjs/tutorials/TutorialOverlay.js +602 -640
  204. package/dist/cjs/tutorials/content/Tutorials_T05_T08.js +787 -809
  205. package/dist/cjs/tutorials/content/Tutorials_T09_T11.js +736 -756
  206. package/dist/cjs/tutorials/content/Tutorials_T12_T15.js +754 -778
  207. package/dist/cjs/ui/GameUI.js +295 -312
  208. package/dist/cjs/unity-integration/UnityAssetStore.js +700 -741
  209. package/dist/cjs/unity-integration/UnityImport.js +1066 -1176
  210. package/dist/cjs/unity-integration/UnityLiveLink.js +934 -981
  211. package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +1233 -757
  212. package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +1240 -768
  213. package/dist/cjs/unreal-integration/UnrealImport.js +391 -412
  214. package/dist/cjs/unreal-integration/UnrealLiveLink.js +1102 -1137
  215. package/dist/cjs/unreal-integration/UnrealMarketplace.js +436 -473
  216. package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +1150 -767
  217. package/dist/cjs/xr/ARVR.js +167 -175
  218. package/dist/esm/accessibility/Accessibility.js +160 -164
  219. package/dist/esm/ai/AI.js +310 -293
  220. package/dist/esm/ai/BehaviorTree.js +1057 -1112
  221. package/dist/esm/ai/StateMachine.js +709 -755
  222. package/dist/esm/animation/Animation.js +237 -240
  223. package/dist/esm/audio/AudioAdvanced.js +239 -235
  224. package/dist/esm/audio/AudioBridge.js +448 -434
  225. package/dist/esm/audio/AudioManager.js +243 -258
  226. package/dist/esm/build-cloud/BuildOrchestration.js +1071 -1097
  227. package/dist/esm/build-cloud/GodotBuildCloud.js +647 -669
  228. package/dist/esm/build-cloud/UnityBuildCloud.js +571 -609
  229. package/dist/esm/build-cloud/UnrealBuildCloud.js +615 -634
  230. package/dist/esm/core/EventBus.js +52 -55
  231. package/dist/esm/core/GameClock.js +63 -65
  232. package/dist/esm/core/GameConfig.js +77 -78
  233. package/dist/esm/core/GameLoop.js +81 -88
  234. package/dist/esm/core/ServiceLocator.js +63 -64
  235. package/dist/esm/core/Validation.js +82 -81
  236. package/dist/esm/core/math.js +109 -111
  237. package/dist/esm/devtools/DevTools.js +546 -562
  238. package/dist/esm/devtools/DeveloperExperience.js +535 -558
  239. package/dist/esm/devtools/GameplayAnalytics.js +647 -645
  240. package/dist/esm/dialogue/DialogueSystem.js +998 -985
  241. package/dist/esm/docs/DocGenerator.js +342 -363
  242. package/dist/esm/ecs/World.js +358 -370
  243. package/dist/esm/editor/AchievementEditor.js +584 -635
  244. package/dist/esm/editor/AdvancedEditor.js +191 -190
  245. package/dist/esm/editor/AnimationRetargeting.js +700 -740
  246. package/dist/esm/editor/AssetBrowser.js +1078 -1159
  247. package/dist/esm/editor/AssetManager.js +188 -191
  248. package/dist/esm/editor/ConsolePro.js +977 -1060
  249. package/dist/esm/editor/CraftingEditor.js +684 -729
  250. package/dist/esm/editor/DebugTools.js +194 -184
  251. package/dist/esm/editor/DialogueSystem.js +849 -900
  252. package/dist/esm/editor/LeaderboardSystem.js +433 -482
  253. package/dist/esm/editor/NiceGameEditor.js +1908 -1200
  254. package/dist/esm/editor/PrefabSystem.js +777 -837
  255. package/dist/esm/editor/ProfilerPanel.js +654 -699
  256. package/dist/esm/editor/QuestEditor.js +795 -838
  257. package/dist/esm/editor/ReplaySystem.js +591 -633
  258. package/dist/esm/editor/SceneEditor.js +189 -199
  259. package/dist/esm/editor/ScreenshotMode.js +628 -687
  260. package/dist/esm/editor/ShaderGraph.js +1565 -1581
  261. package/dist/esm/editor/TimelineEditor.js +733 -777
  262. package/dist/esm/editor/UndoRedoPro.js +835 -903
  263. package/dist/esm/editor/VRARMode.js +586 -644
  264. package/dist/esm/engine/NiceGameEngine.js +142 -163
  265. package/dist/esm/engine/SaveSystem.js +447 -494
  266. package/dist/esm/enterprise/Enterprise.js +265 -260
  267. package/dist/esm/export/BevyExporter.js +929 -966
  268. package/dist/esm/export/CocosExporter.js +646 -672
  269. package/dist/esm/export/Construct3Exporter.js +785 -793
  270. package/dist/esm/export/DefoldExporter.js +1030 -1068
  271. package/dist/esm/export/GDevelopExporter.js +676 -707
  272. package/dist/esm/export/GameMakerExporter.js +793 -804
  273. package/dist/esm/export/GodotExporter.js +1004 -1044
  274. package/dist/esm/export/MinecraftBedrockExporter.js +575 -577
  275. package/dist/esm/export/MonoGameExporter.js +1267 -1292
  276. package/dist/esm/export/Pico8Exporter.js +768 -811
  277. package/dist/esm/export/PlatformExporter.js +193 -205
  278. package/dist/esm/export/RPGMakerExporter.js +862 -878
  279. package/dist/esm/export/RobloxExporter.js +885 -918
  280. package/dist/esm/export/Solar2DExporter.js +1220 -1255
  281. package/dist/esm/export/ThreeJSExporter.js +1007 -1072
  282. package/dist/esm/export/Tic80Exporter.js +1212 -1266
  283. package/dist/esm/export/UnityExporter.js +1117 -1130
  284. package/dist/esm/export/UnrealExporter.js +891 -918
  285. package/dist/esm/export/WebExporter.js +933 -969
  286. package/dist/esm/export/index.js +86 -71
  287. package/dist/esm/godot-integration/GodotAssetLibrary.js +663 -691
  288. package/dist/esm/godot-integration/GodotImport.js +935 -1026
  289. package/dist/esm/godot-integration/GodotLiveLink.js +918 -944
  290. package/dist/esm/godot-integration/components/GodotProjectBrowser.js +912 -610
  291. package/dist/esm/i18n/I18n.js +871 -899
  292. package/dist/esm/i18n/useTranslation.js +88 -88
  293. package/dist/esm/import/AsepriteImporter.js +637 -715
  294. package/dist/esm/import/DragonBonesImporter.js +417 -460
  295. package/dist/esm/import/GameMakerImporter.js +491 -520
  296. package/dist/esm/import/GodotSceneImporter.js +767 -821
  297. package/dist/esm/import/LDtkImporter.js +415 -453
  298. package/dist/esm/import/Live2DImporter.js +477 -517
  299. package/dist/esm/import/NdgFormat.js +410 -456
  300. package/dist/esm/import/OgmoImporter.js +446 -492
  301. package/dist/esm/import/RPGMakerImporter.js +431 -476
  302. package/dist/esm/import/SceneImporter.js +385 -422
  303. package/dist/esm/import/SpineImporter.js +491 -545
  304. package/dist/esm/import/SpriterImporter.js +570 -612
  305. package/dist/esm/import/TiledMapImporter.js +790 -845
  306. package/dist/esm/import/UnitySceneImporter.js +666 -702
  307. package/dist/esm/import/index.js +247 -258
  308. package/dist/esm/index.js +1332 -188
  309. package/dist/esm/input/GamepadNavigation.js +187 -204
  310. package/dist/esm/input/InputManager.js +401 -420
  311. package/dist/esm/input/useGamepads.js +72 -80
  312. package/dist/esm/integration/IconSprite.js +143 -255
  313. package/dist/esm/inventory/InventorySystem.js +925 -994
  314. package/dist/esm/kids/KidMode.js +1003 -1021
  315. package/dist/esm/kids/KidTools.js +573 -593
  316. package/dist/esm/monetization/Monetization.js +180 -176
  317. package/dist/esm/multiplayer/LocalMultiplayer.js +290 -286
  318. package/dist/esm/multiplayer/MiniGameTypes.js +58 -58
  319. package/dist/esm/native-engine/AnimationSystem.js +735 -805
  320. package/dist/esm/native-engine/AssetPipeline.js +456 -514
  321. package/dist/esm/native-engine/AudioEngine.js +765 -803
  322. package/dist/esm/native-engine/InputSystem.js +1079 -1144
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  434. package/package.json +7 -12
@@ -1,709 +1,664 @@
1
- /**
2
- * @file ProfilerPanel.ts
3
- * @description Advanced Profiler Panel System for Editor
4
- * PRO-1.4: Professional Editor Features
5
- *
6
- * Features:
7
- * - CPU profiling with hierarchical flame graph
8
- * - GPU timing (WebGL/WebGPU)
9
- * - Memory tracking (JS heap, textures, buffers)
10
- * - Frame timeline visualization
11
- * - System breakdown
12
- * - Custom markers/regions
13
- * - Export/import profiler data
14
- * - Real-time graphs
15
- */
16
- // ============================================================
17
- // Marker Colors
18
- // ============================================================
19
1
  const CATEGORY_COLORS = {
20
- scripts: '#4FC3F7', // Light Blue
21
- physics: '#AED581', // Light Green
22
- rendering: '#FFB74D', // Orange
23
- animation: '#BA68C8', // Purple
24
- audio: '#F06292', // Pink
25
- ai: '#4DB6AC', // Teal
26
- networking: '#7986CB', // Indigo
27
- loading: '#FFD54F', // Amber
28
- gc: '#E57373', // Red
29
- vsync: '#90A4AE', // Blue Grey
30
- other: '#78909C', // Grey
2
+ scripts: "#4FC3F7",
3
+ // Light Blue
4
+ physics: "#AED581",
5
+ // Light Green
6
+ rendering: "#FFB74D",
7
+ // Orange
8
+ animation: "#BA68C8",
9
+ // Purple
10
+ audio: "#F06292",
11
+ // Pink
12
+ ai: "#4DB6AC",
13
+ // Teal
14
+ networking: "#7986CB",
15
+ // Indigo
16
+ loading: "#FFD54F",
17
+ // Amber
18
+ gc: "#E57373",
19
+ // Red
20
+ vsync: "#90A4AE",
21
+ // Blue Grey
22
+ other: "#78909C"
23
+ // Grey
31
24
  };
32
25
  const DEFAULT_PROFILER_CONFIG = {
33
- enabled: true,
34
- deepProfiling: false,
35
- gpuProfiling: true,
36
- memoryProfiling: true,
37
- maxFrames: 300,
38
- sampleInterval: 0,
39
- recordAllocations: false,
40
- categorize: true,
41
- autoCapture: false,
42
- captureThreshold: 33.33, // 30 FPS
26
+ enabled: true,
27
+ deepProfiling: false,
28
+ gpuProfiling: true,
29
+ memoryProfiling: true,
30
+ maxFrames: 300,
31
+ sampleInterval: 0,
32
+ recordAllocations: false,
33
+ categorize: true,
34
+ autoCapture: false,
35
+ captureThreshold: 33.33
36
+ // 30 FPS
43
37
  };
44
- // ============================================================
45
- // Profiler Panel System
46
- // ============================================================
47
38
  class ProfilerPanel {
48
- constructor(config) {
49
- this.config = { ...DEFAULT_PROFILER_CONFIG };
50
- this.frames = [];
51
- this.currentFrame = null;
52
- this.markerStack = [];
53
- this.pendingGPUQueries = [];
54
- // Tracking
55
- this.frameNumber = 0;
56
- this.lastFrameTimestamp = 0;
57
- this.isRecording = false;
58
- this.capturedFrames = [];
59
- // Memory tracking
60
- this.lastMemory = null;
61
- this.allocationCounter = 0;
62
- this.deallocationCounter = 0;
63
- this.gcCounter = 0;
64
- // GPU Tracking (WebGL/WebGPU)
65
- this.gl = null;
66
- // EXT_disjoint_timer_query_webgl2 / EXT_disjoint_timer_query extension; shape varies between vendors
67
- this.gpuTimerExtension = null;
68
- this.activeGPUQueries = new Map();
69
- // Rendering stats (set externally)
70
- this.renderStats = {
71
- drawCalls: 0,
72
- triangles: 0,
73
- vertices: 0,
74
- setPassCalls: 0,
75
- batchCount: 0,
76
- shadowCasters: 0,
77
- visibleObjects: 0,
78
- };
79
- if (config) {
80
- this.config = { ...this.config, ...config };
81
- }
82
- }
83
- // ─── Configuration ─────────────────────────────────────
84
- setConfig(config) {
85
- this.config = { ...this.config, ...config };
86
- }
87
- getConfig() {
88
- return { ...this.config };
89
- }
90
- enable() {
91
- this.config.enabled = true;
92
- }
93
- disable() {
94
- this.config.enabled = false;
95
- }
96
- isEnabled() {
97
- return this.config.enabled;
98
- }
99
- // ─── GPU Timer Setup ───────────────────────────────────
100
- initializeGPU(gl) {
101
- this.gl = gl;
102
- // Try to get EXT_disjoint_timer_query extension
103
- if (gl instanceof WebGL2RenderingContext) {
104
- this.gpuTimerExtension = gl.getExtension('EXT_disjoint_timer_query_webgl2');
105
- }
106
- else {
107
- this.gpuTimerExtension = gl.getExtension('EXT_disjoint_timer_query');
108
- }
109
- if (!this.gpuTimerExtension) {
110
- console.warn('GPU timer queries not available');
111
- }
112
- }
113
- // ─── Frame Lifecycle ───────────────────────────────────
114
- beginFrame() {
115
- if (!this.config.enabled) {
116
- return;
117
- }
118
- const now = performance.now();
119
- const deltaTime = this.lastFrameTimestamp > 0 ? now - this.lastFrameTimestamp : 16.67;
120
- this.lastFrameTimestamp = now;
121
- this.currentFrame = {
122
- frameNumber: this.frameNumber++,
123
- timestamp: now,
124
- deltaTime,
125
- cpuTime: 0,
126
- gpuTime: 0,
127
- waitTime: 0,
128
- markers: [],
129
- gpuQueries: [],
130
- memory: this.captureMemory(),
131
- systemTimes: new Map(),
132
- ...this.renderStats,
133
- };
134
- // Reset stats for new frame
135
- this.renderStats = {
136
- drawCalls: 0,
137
- triangles: 0,
138
- vertices: 0,
139
- setPassCalls: 0,
140
- batchCount: 0,
141
- shadowCasters: 0,
142
- visibleObjects: 0,
143
- };
144
- }
145
- endFrame() {
146
- if (!this.config.enabled || !this.currentFrame) {
147
- return;
148
- }
149
- // Calculate total CPU time from markers
150
- let cpuTime = 0;
151
- for (const marker of this.currentFrame.markers) {
152
- if (marker.depth === 0) {
153
- cpuTime += marker.duration;
154
- }
155
- }
156
- this.currentFrame.cpuTime = cpuTime;
157
- // Collect GPU queries
158
- this.collectGPUQueries();
159
- // Calculate GPU time
160
- let gpuTime = 0;
161
- for (const query of this.currentFrame.gpuQueries) {
162
- gpuTime += query.duration;
163
- }
164
- this.currentFrame.gpuTime = gpuTime;
165
- // Calculate wait time (vsync, etc.)
166
- this.currentFrame.waitTime = Math.max(0, this.currentFrame.deltaTime - cpuTime - gpuTime);
167
- // Store frame
168
- this.frames.push(this.currentFrame);
169
- if (this.frames.length > this.config.maxFrames) {
170
- this.frames.shift();
171
- }
172
- // Check for slow frame
173
- if (this.config.autoCapture && this.currentFrame.deltaTime > this.config.captureThreshold) {
174
- this.capturedFrames.push({ ...this.currentFrame });
175
- this.onSlowFrame?.(this.currentFrame);
176
- }
177
- // Callback
178
- this.onFrameComplete?.(this.currentFrame);
179
- // Recording
180
- if (this.isRecording) {
181
- this.capturedFrames.push({ ...this.currentFrame });
182
- }
183
- this.currentFrame = null;
184
- this.markerStack = [];
185
- }
186
- // ─── Markers ───────────────────────────────────────────
187
- beginMarker(name, category = 'other') {
188
- if (!this.config.enabled || !this.currentFrame) {
189
- return;
190
- }
191
- const marker = {
192
- id: `${name}_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`,
193
- name,
194
- category,
195
- color: CATEGORY_COLORS[category],
196
- startTime: performance.now(),
197
- endTime: 0,
198
- duration: 0,
199
- depth: this.markerStack.length,
200
- children: [],
201
- };
202
- if (this.markerStack.length > 0) {
203
- // Add as child to current parent
204
- this.markerStack[this.markerStack.length - 1].children.push(marker);
205
- }
206
- else {
207
- // Top-level marker
208
- this.currentFrame.markers.push(marker);
209
- }
210
- this.markerStack.push(marker);
211
- }
212
- endMarker() {
213
- if (!this.config.enabled || this.markerStack.length === 0) {
214
- return;
215
- }
216
- const marker = this.markerStack.pop();
217
- marker.endTime = performance.now();
218
- marker.duration = marker.endTime - marker.startTime;
219
- }
220
- /** Convenience method to wrap a function with profiling */
221
- profile(name, category, fn) {
222
- this.beginMarker(name, category);
223
- try {
224
- return fn();
225
- }
226
- finally {
227
- this.endMarker();
228
- }
229
- }
230
- /** Async version of profile */
231
- async profileAsync(name, category, fn) {
232
- this.beginMarker(name, category);
233
- try {
234
- return await fn();
235
- }
236
- finally {
237
- this.endMarker();
238
- }
239
- }
240
- // ─── System Timing ─────────────────────────────────────
241
- recordSystemTime(systemName, time) {
242
- if (!this.config.enabled || !this.currentFrame) {
243
- return;
244
- }
245
- this.currentFrame.systemTimes.set(systemName, time);
246
- }
247
- // ─── Render Stats ──────────────────────────────────────
248
- addDrawCall(triangles, vertices) {
249
- this.renderStats.drawCalls++;
250
- this.renderStats.triangles += triangles;
251
- this.renderStats.vertices += vertices;
252
- }
253
- addBatch() {
254
- this.renderStats.batchCount++;
255
- }
256
- addSetPassCall() {
257
- this.renderStats.setPassCalls++;
258
- }
259
- setVisibleObjects(count) {
260
- this.renderStats.visibleObjects = count;
261
- }
262
- setShadowCasters(count) {
263
- this.renderStats.shadowCasters = count;
264
- }
265
- // ─── GPU Queries ───────────────────────────────────────
266
- beginGPUQuery(name) {
267
- if (!this.config.gpuProfiling || !this.gl || !this.gpuTimerExtension) {
268
- return;
269
- }
270
- const gl = this.gl;
271
- const query = gl.createQuery();
272
- if (!query) {
273
- return;
274
- }
275
- gl.beginQuery(this.gpuTimerExtension.TIME_ELAPSED_EXT, query);
276
- this.activeGPUQueries.set(name, query);
277
- }
278
- endGPUQuery(name) {
279
- if (!this.config.gpuProfiling || !this.gl || !this.gpuTimerExtension) {
280
- return;
281
- }
282
- const gl = this.gl;
283
- const query = this.activeGPUQueries.get(name);
284
- if (!query) {
285
- return;
286
- }
287
- gl.endQuery(this.gpuTimerExtension.TIME_ELAPSED_EXT);
288
- this.pendingGPUQueries.push({
289
- id: name,
290
- name,
291
- startTime: 0,
292
- endTime: 0,
293
- duration: 0,
294
- });
295
- }
296
- collectGPUQueries() {
297
- if (!this.config.gpuProfiling || !this.gl || !this.gpuTimerExtension || !this.currentFrame) {
298
- return;
299
- }
300
- const gl = this.gl;
301
- // Check for disjoint (GPU was reset, results invalid)
302
- const disjoint = gl.getParameter(this.gpuTimerExtension.GPU_DISJOINT_EXT);
303
- if (disjoint) {
304
- // Discard all pending queries
305
- this.pendingGPUQueries = [];
306
- this.activeGPUQueries.clear();
307
- return;
308
- }
309
- // Collect results from pending queries
310
- for (const pendingQuery of this.pendingGPUQueries) {
311
- const query = this.activeGPUQueries.get(pendingQuery.name);
312
- if (!query) {
313
- continue;
314
- }
315
- const available = gl.getQueryParameter(query, gl.QUERY_RESULT_AVAILABLE);
316
- if (available) {
317
- const timeElapsed = gl.getQueryParameter(query, gl.QUERY_RESULT);
318
- pendingQuery.duration = timeElapsed / 1000000; // Convert ns to ms
319
- this.currentFrame.gpuQueries.push(pendingQuery);
320
- gl.deleteQuery(query);
321
- this.activeGPUQueries.delete(pendingQuery.name);
322
- }
323
- }
324
- this.pendingGPUQueries = this.pendingGPUQueries.filter((q) => this.activeGPUQueries.has(q.name));
325
- }
326
- // ─── Memory ────────────────────────────────────────────
327
- captureMemory() {
328
- const perf = performance;
329
- const snapshot = {
330
- timestamp: performance.now(),
331
- jsHeapUsed: perf.memory?.usedJSHeapSize ?? 0,
332
- jsHeapTotal: perf.memory?.totalJSHeapSize ?? 0,
333
- jsHeapLimit: perf.memory?.jsHeapSizeLimit ?? 0,
334
- externalMemory: 0,
335
- arrayBuffers: 0,
336
- gpuTextures: 0,
337
- gpuBuffers: 0,
338
- gpuShaders: 0,
339
- gpuRenderTargets: 0,
340
- allocations: this.allocationCounter,
341
- deallocations: this.deallocationCounter,
342
- gcCollections: this.gcCounter,
343
- };
344
- // Detect GC by sudden memory drops
345
- if (this.lastMemory && snapshot.jsHeapUsed < this.lastMemory.jsHeapUsed * 0.9) {
346
- this.gcCounter++;
347
- }
348
- this.lastMemory = snapshot;
349
- return snapshot;
350
- }
351
- trackAllocation(bytes) {
352
- if (this.config.recordAllocations) {
353
- this.allocationCounter += bytes;
354
- }
355
- }
356
- trackDeallocation(bytes) {
357
- if (this.config.recordAllocations) {
358
- this.deallocationCounter += bytes;
359
- }
360
- }
361
- setGPUMemory(textures, buffers, shaders, renderTargets) {
362
- if (this.currentFrame) {
363
- this.currentFrame.memory.gpuTextures = textures;
364
- this.currentFrame.memory.gpuBuffers = buffers;
365
- this.currentFrame.memory.gpuShaders = shaders;
366
- this.currentFrame.memory.gpuRenderTargets = renderTargets;
367
- }
368
- }
369
- // ─── Recording ─────────────────────────────────────────
370
- startRecording() {
371
- this.isRecording = true;
372
- this.capturedFrames = [];
373
- }
374
- stopRecording() {
375
- this.isRecording = false;
376
- return [...this.capturedFrames];
377
- }
378
- clearRecording() {
379
- this.capturedFrames = [];
380
- }
381
- isRecordingActive() {
382
- return this.isRecording;
383
- }
384
- // ─── Data Access ───────────────────────────────────────
385
- getFrames() {
386
- return this.frames;
387
- }
388
- getLastFrame() {
389
- return this.frames.length > 0 ? this.frames[this.frames.length - 1] : null;
390
- }
391
- getFrame(index) {
392
- return this.frames[index] ?? null;
393
- }
394
- getFrameRange(start, end) {
395
- return this.frames.slice(start, end);
396
- }
397
- getCapturedFrames() {
398
- return this.capturedFrames;
399
- }
400
- // ─── Statistics ────────────────────────────────────────
401
- getStats(frameCount = 60) {
402
- const recentFrames = this.frames.slice(-frameCount);
403
- if (recentFrames.length === 0) {
404
- return {
405
- avgFrameTime: 0,
406
- avgCPUTime: 0,
407
- avgGPUTime: 0,
408
- avgFPS: 0,
409
- minFPS: 0,
410
- maxFPS: 0,
411
- frame1Percent: 0,
412
- frame01Percent: 0,
413
- avgMemory: 0,
414
- peakMemory: 0,
415
- memoryGrowthRate: 0,
416
- avgDrawCalls: 0,
417
- avgBatches: 0,
418
- avgTriangles: 0,
419
- avgSetPassCalls: 0,
420
- };
421
- }
422
- // Timing
423
- const frameTimes = recentFrames.map((f) => f.deltaTime);
424
- const cpuTimes = recentFrames.map((f) => f.cpuTime);
425
- const gpuTimes = recentFrames.map((f) => f.gpuTime);
426
- const avgFrameTime = frameTimes.reduce((a, b) => a + b, 0) / frameTimes.length;
427
- const avgCPUTime = cpuTimes.reduce((a, b) => a + b, 0) / cpuTimes.length;
428
- const avgGPUTime = gpuTimes.reduce((a, b) => a + b, 0) / gpuTimes.length;
429
- const sortedFrameTimes = [...frameTimes].sort((a, b) => b - a);
430
- const frame1Percent = sortedFrameTimes[Math.floor(sortedFrameTimes.length * 0.01)] ?? 0;
431
- const frame01Percent = sortedFrameTimes[Math.floor(sortedFrameTimes.length * 0.001)] ?? 0;
432
- const fpsValues = frameTimes.map((t) => (t > 0 ? 1000 / t : 0));
433
- const avgFPS = fpsValues.reduce((a, b) => a + b, 0) / fpsValues.length;
434
- const minFPS = Math.min(...fpsValues);
435
- const maxFPS = Math.max(...fpsValues);
436
- // Memory
437
- const memories = recentFrames.map((f) => f.memory.jsHeapUsed);
438
- const avgMemory = memories.reduce((a, b) => a + b, 0) / memories.length;
439
- const peakMemory = Math.max(...memories);
440
- const memoryGrowthRate = recentFrames.length > 1
441
- ? ((memories[memories.length - 1] - memories[0]) /
442
- (recentFrames[recentFrames.length - 1].timestamp - recentFrames[0].timestamp)) *
443
- 1000
444
- : 0;
445
- // Rendering
446
- const avgDrawCalls = recentFrames.reduce((a, f) => a + f.drawCalls, 0) / recentFrames.length;
447
- const avgBatches = recentFrames.reduce((a, f) => a + f.batchCount, 0) / recentFrames.length;
448
- const avgTriangles = recentFrames.reduce((a, f) => a + f.triangles, 0) / recentFrames.length;
449
- const avgSetPassCalls = recentFrames.reduce((a, f) => a + f.setPassCalls, 0) / recentFrames.length;
450
- return {
451
- avgFrameTime,
452
- avgCPUTime,
453
- avgGPUTime,
454
- avgFPS,
455
- minFPS,
456
- maxFPS,
457
- frame1Percent,
458
- frame01Percent,
459
- avgMemory,
460
- peakMemory,
461
- memoryGrowthRate,
462
- avgDrawCalls,
463
- avgBatches,
464
- avgTriangles,
465
- avgSetPassCalls,
466
- };
467
- }
468
- // ─── Graph Data ────────────────────────────────────────
469
- getFrameTimeGraph(frameCount = 300) {
470
- const recentFrames = this.frames.slice(-frameCount);
471
- const cpuData = [];
472
- const gpuData = [];
473
- const waitData = [];
474
- for (let i = 0; i < recentFrames.length; i++) {
475
- const f = recentFrames[i];
476
- cpuData.push({ x: i, y: f.cpuTime });
477
- gpuData.push({ x: i, y: f.gpuTime });
478
- waitData.push({ x: i, y: f.waitTime });
479
- }
480
- const cpuValues = cpuData.map((p) => p.y);
481
- const gpuValues = gpuData.map((p) => p.y);
482
- const waitValues = waitData.map((p) => p.y);
483
- return {
484
- title: 'Frame Time',
485
- yAxisLabel: 'Time',
486
- yAxisUnit: 'ms',
487
- series: [
488
- {
489
- name: 'CPU',
490
- color: CATEGORY_COLORS.scripts,
491
- data: cpuData,
492
- minValue: Math.min(...cpuValues),
493
- maxValue: Math.max(...cpuValues),
494
- avgValue: cpuValues.reduce((a, b) => a + b, 0) / cpuValues.length || 0,
495
- },
496
- {
497
- name: 'GPU',
498
- color: CATEGORY_COLORS.rendering,
499
- data: gpuData,
500
- minValue: Math.min(...gpuValues),
501
- maxValue: Math.max(...gpuValues),
502
- avgValue: gpuValues.reduce((a, b) => a + b, 0) / gpuValues.length || 0,
503
- },
504
- {
505
- name: 'Wait',
506
- color: CATEGORY_COLORS.vsync,
507
- data: waitData,
508
- minValue: Math.min(...waitValues),
509
- maxValue: Math.max(...waitValues),
510
- avgValue: waitValues.reduce((a, b) => a + b, 0) / waitValues.length || 0,
511
- },
512
- ],
513
- targetLine: 16.67, // 60 FPS
514
- warningLine: 33.33, // 30 FPS
515
- };
516
- }
517
- getMemoryGraph(frameCount = 300) {
518
- const recentFrames = this.frames.slice(-frameCount);
519
- const jsHeapData = [];
520
- const gpuData = [];
521
- for (let i = 0; i < recentFrames.length; i++) {
522
- const f = recentFrames[i];
523
- const jsHeapMB = f.memory.jsHeapUsed / (1024 * 1024);
524
- const gpuMB = (f.memory.gpuTextures +
525
- f.memory.gpuBuffers +
526
- f.memory.gpuShaders +
527
- f.memory.gpuRenderTargets) /
528
- (1024 * 1024);
529
- jsHeapData.push({ x: i, y: jsHeapMB });
530
- gpuData.push({ x: i, y: gpuMB });
531
- }
532
- const jsValues = jsHeapData.map((p) => p.y);
533
- const gpuValues = gpuData.map((p) => p.y);
534
- return {
535
- title: 'Memory',
536
- yAxisLabel: 'Memory',
537
- yAxisUnit: 'MB',
538
- series: [
539
- {
540
- name: 'JS Heap',
541
- color: '#4FC3F7',
542
- data: jsHeapData,
543
- minValue: Math.min(...jsValues),
544
- maxValue: Math.max(...jsValues),
545
- avgValue: jsValues.reduce((a, b) => a + b, 0) / jsValues.length || 0,
546
- },
547
- {
548
- name: 'GPU',
549
- color: '#FFB74D',
550
- data: gpuData,
551
- minValue: Math.min(...gpuValues),
552
- maxValue: Math.max(...gpuValues),
553
- avgValue: gpuValues.reduce((a, b) => a + b, 0) / gpuValues.length || 0,
554
- },
555
- ],
556
- };
557
- }
558
- getRenderingGraph(frameCount = 300) {
559
- const recentFrames = this.frames.slice(-frameCount);
560
- const drawCallsData = [];
561
- const batchesData = [];
562
- const trianglesData = [];
563
- for (let i = 0; i < recentFrames.length; i++) {
564
- const f = recentFrames[i];
565
- drawCallsData.push({ x: i, y: f.drawCalls });
566
- batchesData.push({ x: i, y: f.batchCount });
567
- trianglesData.push({ x: i, y: f.triangles / 1000 }); // In thousands
568
- }
569
- const dcValues = drawCallsData.map((p) => p.y);
570
- const batchValues = batchesData.map((p) => p.y);
571
- const triValues = trianglesData.map((p) => p.y);
572
- return {
573
- title: 'Rendering',
574
- yAxisLabel: 'Count',
575
- yAxisUnit: '',
576
- series: [
577
- {
578
- name: 'Draw Calls',
579
- color: '#E57373',
580
- data: drawCallsData,
581
- minValue: Math.min(...dcValues),
582
- maxValue: Math.max(...dcValues),
583
- avgValue: dcValues.reduce((a, b) => a + b, 0) / dcValues.length || 0,
584
- },
585
- {
586
- name: 'Batches',
587
- color: '#81C784',
588
- data: batchesData,
589
- minValue: Math.min(...batchValues),
590
- maxValue: Math.max(...batchValues),
591
- avgValue: batchValues.reduce((a, b) => a + b, 0) / batchValues.length || 0,
592
- },
593
- {
594
- name: 'Triangles (K)',
595
- color: '#64B5F6',
596
- data: trianglesData,
597
- minValue: Math.min(...triValues),
598
- maxValue: Math.max(...triValues),
599
- avgValue: triValues.reduce((a, b) => a + b, 0) / triValues.length || 0,
600
- },
601
- ],
602
- };
603
- }
604
- // ─── Flame Graph Data ──────────────────────────────────
605
- getFlameGraph(frame) {
606
- // Returns markers in format suitable for flame graph visualization
607
- return frame.markers;
608
- }
609
- // ─── System Breakdown ──────────────────────────────────
610
- getSystemBreakdown(frameCount = 60) {
611
- const recentFrames = this.frames.slice(-frameCount);
612
- const totals = new Map();
613
- for (const frame of recentFrames) {
614
- for (const [system, time] of frame.systemTimes) {
615
- totals.set(system, (totals.get(system) ?? 0) + time);
616
- }
617
- }
618
- // Calculate averages
619
- for (const [system, total] of totals) {
620
- totals.set(system, total / recentFrames.length);
621
- }
622
- return totals;
623
- }
624
- // ─── Export/Import ─────────────────────────────────────
625
- exportData() {
626
- const exportData = {
627
- version: 1,
628
- config: this.config,
629
- frames: this.frames.map((f) => ({
630
- ...f,
631
- systemTimes: Array.from(f.systemTimes.entries()),
632
- })),
633
- capturedFrames: this.capturedFrames.map((f) => ({
634
- ...f,
635
- systemTimes: Array.from(f.systemTimes.entries()),
636
- })),
637
- };
638
- return JSON.stringify(exportData);
639
- }
640
- importData(json) {
641
- try {
642
- const data = JSON.parse(json);
643
- if (data.version !== 1) {
644
- throw new Error('Unsupported profiler data version');
645
- }
646
- this.config = { ...DEFAULT_PROFILER_CONFIG, ...data.config };
647
- this.frames = data.frames.map((f) => ({
648
- ...f,
649
- systemTimes: new Map(f.systemTimes),
650
- }));
651
- this.capturedFrames = data.capturedFrames.map((f) => ({
652
- ...f,
653
- systemTimes: new Map(f.systemTimes),
654
- }));
655
- }
656
- catch (error) {
657
- console.error('Failed to import profiler data:', error);
658
- }
659
- }
660
- // ─── Callbacks ─────────────────────────────────────────
661
- setOnFrameComplete(callback) {
662
- this.onFrameComplete = callback;
663
- }
664
- setOnSlowFrame(callback) {
665
- this.onSlowFrame = callback;
666
- }
667
- // ─── Clear ─────────────────────────────────────────────
668
- clear() {
669
- this.frames = [];
670
- this.capturedFrames = [];
671
- this.frameNumber = 0;
672
- this.lastFrameTimestamp = 0;
673
- this.allocationCounter = 0;
674
- this.deallocationCounter = 0;
675
- this.gcCounter = 0;
676
- this.lastMemory = null;
677
- }
39
+ constructor(config) {
40
+ this.config = { ...DEFAULT_PROFILER_CONFIG };
41
+ this.frames = [];
42
+ this.currentFrame = null;
43
+ this.markerStack = [];
44
+ this.pendingGPUQueries = [];
45
+ this.frameNumber = 0;
46
+ this.lastFrameTimestamp = 0;
47
+ this.isRecording = false;
48
+ this.capturedFrames = [];
49
+ this.lastMemory = null;
50
+ this.allocationCounter = 0;
51
+ this.deallocationCounter = 0;
52
+ this.gcCounter = 0;
53
+ this.gl = null;
54
+ this.gpuTimerExtension = null;
55
+ this.activeGPUQueries = /* @__PURE__ */ new Map();
56
+ this.renderStats = {
57
+ drawCalls: 0,
58
+ triangles: 0,
59
+ vertices: 0,
60
+ setPassCalls: 0,
61
+ batchCount: 0,
62
+ shadowCasters: 0,
63
+ visibleObjects: 0
64
+ };
65
+ if (config) {
66
+ this.config = { ...this.config, ...config };
67
+ }
68
+ }
69
+ // ─── Configuration ─────────────────────────────────────
70
+ setConfig(config) {
71
+ this.config = { ...this.config, ...config };
72
+ }
73
+ getConfig() {
74
+ return { ...this.config };
75
+ }
76
+ enable() {
77
+ this.config.enabled = true;
78
+ }
79
+ disable() {
80
+ this.config.enabled = false;
81
+ }
82
+ isEnabled() {
83
+ return this.config.enabled;
84
+ }
85
+ // ─── GPU Timer Setup ───────────────────────────────────
86
+ initializeGPU(gl) {
87
+ this.gl = gl;
88
+ if (gl instanceof WebGL2RenderingContext) {
89
+ this.gpuTimerExtension = gl.getExtension("EXT_disjoint_timer_query_webgl2");
90
+ } else {
91
+ this.gpuTimerExtension = gl.getExtension("EXT_disjoint_timer_query");
92
+ }
93
+ if (!this.gpuTimerExtension) {
94
+ console.warn("GPU timer queries not available");
95
+ }
96
+ }
97
+ // ─── Frame Lifecycle ───────────────────────────────────
98
+ beginFrame() {
99
+ if (!this.config.enabled) {
100
+ return;
101
+ }
102
+ const now = performance.now();
103
+ const deltaTime = this.lastFrameTimestamp > 0 ? now - this.lastFrameTimestamp : 16.67;
104
+ this.lastFrameTimestamp = now;
105
+ this.currentFrame = {
106
+ frameNumber: this.frameNumber++,
107
+ timestamp: now,
108
+ deltaTime,
109
+ cpuTime: 0,
110
+ gpuTime: 0,
111
+ waitTime: 0,
112
+ markers: [],
113
+ gpuQueries: [],
114
+ memory: this.captureMemory(),
115
+ systemTimes: /* @__PURE__ */ new Map(),
116
+ ...this.renderStats
117
+ };
118
+ this.renderStats = {
119
+ drawCalls: 0,
120
+ triangles: 0,
121
+ vertices: 0,
122
+ setPassCalls: 0,
123
+ batchCount: 0,
124
+ shadowCasters: 0,
125
+ visibleObjects: 0
126
+ };
127
+ }
128
+ endFrame() {
129
+ if (!this.config.enabled || !this.currentFrame) {
130
+ return;
131
+ }
132
+ let cpuTime = 0;
133
+ for (const marker of this.currentFrame.markers) {
134
+ if (marker.depth === 0) {
135
+ cpuTime += marker.duration;
136
+ }
137
+ }
138
+ this.currentFrame.cpuTime = cpuTime;
139
+ this.collectGPUQueries();
140
+ let gpuTime = 0;
141
+ for (const query of this.currentFrame.gpuQueries) {
142
+ gpuTime += query.duration;
143
+ }
144
+ this.currentFrame.gpuTime = gpuTime;
145
+ this.currentFrame.waitTime = Math.max(0, this.currentFrame.deltaTime - cpuTime - gpuTime);
146
+ this.frames.push(this.currentFrame);
147
+ if (this.frames.length > this.config.maxFrames) {
148
+ this.frames.shift();
149
+ }
150
+ if (this.config.autoCapture && this.currentFrame.deltaTime > this.config.captureThreshold) {
151
+ this.capturedFrames.push({ ...this.currentFrame });
152
+ this.onSlowFrame?.(this.currentFrame);
153
+ }
154
+ this.onFrameComplete?.(this.currentFrame);
155
+ if (this.isRecording) {
156
+ this.capturedFrames.push({ ...this.currentFrame });
157
+ }
158
+ this.currentFrame = null;
159
+ this.markerStack = [];
160
+ }
161
+ // ─── Markers ───────────────────────────────────────────
162
+ beginMarker(name, category = "other") {
163
+ if (!this.config.enabled || !this.currentFrame) {
164
+ return;
165
+ }
166
+ const marker = {
167
+ id: `${name}_${Date.now()}_${Math.random().toString(36).substr(2, 9)}`,
168
+ name,
169
+ category,
170
+ color: CATEGORY_COLORS[category],
171
+ startTime: performance.now(),
172
+ endTime: 0,
173
+ duration: 0,
174
+ depth: this.markerStack.length,
175
+ children: []
176
+ };
177
+ if (this.markerStack.length > 0) {
178
+ this.markerStack[this.markerStack.length - 1].children.push(marker);
179
+ } else {
180
+ this.currentFrame.markers.push(marker);
181
+ }
182
+ this.markerStack.push(marker);
183
+ }
184
+ endMarker() {
185
+ if (!this.config.enabled || this.markerStack.length === 0) {
186
+ return;
187
+ }
188
+ const marker = this.markerStack.pop();
189
+ marker.endTime = performance.now();
190
+ marker.duration = marker.endTime - marker.startTime;
191
+ }
192
+ /** Convenience method to wrap a function with profiling */
193
+ profile(name, category, fn) {
194
+ this.beginMarker(name, category);
195
+ try {
196
+ return fn();
197
+ } finally {
198
+ this.endMarker();
199
+ }
200
+ }
201
+ /** Async version of profile */
202
+ async profileAsync(name, category, fn) {
203
+ this.beginMarker(name, category);
204
+ try {
205
+ return await fn();
206
+ } finally {
207
+ this.endMarker();
208
+ }
209
+ }
210
+ // ─── System Timing ─────────────────────────────────────
211
+ recordSystemTime(systemName, time) {
212
+ if (!this.config.enabled || !this.currentFrame) {
213
+ return;
214
+ }
215
+ this.currentFrame.systemTimes.set(systemName, time);
216
+ }
217
+ // ─── Render Stats ──────────────────────────────────────
218
+ addDrawCall(triangles, vertices) {
219
+ this.renderStats.drawCalls++;
220
+ this.renderStats.triangles += triangles;
221
+ this.renderStats.vertices += vertices;
222
+ }
223
+ addBatch() {
224
+ this.renderStats.batchCount++;
225
+ }
226
+ addSetPassCall() {
227
+ this.renderStats.setPassCalls++;
228
+ }
229
+ setVisibleObjects(count) {
230
+ this.renderStats.visibleObjects = count;
231
+ }
232
+ setShadowCasters(count) {
233
+ this.renderStats.shadowCasters = count;
234
+ }
235
+ // ─── GPU Queries ───────────────────────────────────────
236
+ beginGPUQuery(name) {
237
+ if (!this.config.gpuProfiling || !this.gl || !this.gpuTimerExtension) {
238
+ return;
239
+ }
240
+ const gl = this.gl;
241
+ const query = gl.createQuery();
242
+ if (!query) {
243
+ return;
244
+ }
245
+ gl.beginQuery(this.gpuTimerExtension.TIME_ELAPSED_EXT, query);
246
+ this.activeGPUQueries.set(name, query);
247
+ }
248
+ endGPUQuery(name) {
249
+ if (!this.config.gpuProfiling || !this.gl || !this.gpuTimerExtension) {
250
+ return;
251
+ }
252
+ const gl = this.gl;
253
+ const query = this.activeGPUQueries.get(name);
254
+ if (!query) {
255
+ return;
256
+ }
257
+ gl.endQuery(this.gpuTimerExtension.TIME_ELAPSED_EXT);
258
+ this.pendingGPUQueries.push({
259
+ id: name,
260
+ name,
261
+ startTime: 0,
262
+ endTime: 0,
263
+ duration: 0
264
+ });
265
+ }
266
+ collectGPUQueries() {
267
+ if (!this.config.gpuProfiling || !this.gl || !this.gpuTimerExtension || !this.currentFrame) {
268
+ return;
269
+ }
270
+ const gl = this.gl;
271
+ const disjoint = gl.getParameter(this.gpuTimerExtension.GPU_DISJOINT_EXT);
272
+ if (disjoint) {
273
+ this.pendingGPUQueries = [];
274
+ this.activeGPUQueries.clear();
275
+ return;
276
+ }
277
+ for (const pendingQuery of this.pendingGPUQueries) {
278
+ const query = this.activeGPUQueries.get(pendingQuery.name);
279
+ if (!query) {
280
+ continue;
281
+ }
282
+ const available = gl.getQueryParameter(query, gl.QUERY_RESULT_AVAILABLE);
283
+ if (available) {
284
+ const timeElapsed = gl.getQueryParameter(query, gl.QUERY_RESULT);
285
+ pendingQuery.duration = timeElapsed / 1e6;
286
+ this.currentFrame.gpuQueries.push(pendingQuery);
287
+ gl.deleteQuery(query);
288
+ this.activeGPUQueries.delete(pendingQuery.name);
289
+ }
290
+ }
291
+ this.pendingGPUQueries = this.pendingGPUQueries.filter(
292
+ (q) => this.activeGPUQueries.has(q.name)
293
+ );
294
+ }
295
+ // ─── Memory ────────────────────────────────────────────
296
+ captureMemory() {
297
+ const perf = performance;
298
+ const snapshot = {
299
+ timestamp: performance.now(),
300
+ jsHeapUsed: perf.memory?.usedJSHeapSize ?? 0,
301
+ jsHeapTotal: perf.memory?.totalJSHeapSize ?? 0,
302
+ jsHeapLimit: perf.memory?.jsHeapSizeLimit ?? 0,
303
+ externalMemory: 0,
304
+ arrayBuffers: 0,
305
+ gpuTextures: 0,
306
+ gpuBuffers: 0,
307
+ gpuShaders: 0,
308
+ gpuRenderTargets: 0,
309
+ allocations: this.allocationCounter,
310
+ deallocations: this.deallocationCounter,
311
+ gcCollections: this.gcCounter
312
+ };
313
+ if (this.lastMemory && snapshot.jsHeapUsed < this.lastMemory.jsHeapUsed * 0.9) {
314
+ this.gcCounter++;
315
+ }
316
+ this.lastMemory = snapshot;
317
+ return snapshot;
318
+ }
319
+ trackAllocation(bytes) {
320
+ if (this.config.recordAllocations) {
321
+ this.allocationCounter += bytes;
322
+ }
323
+ }
324
+ trackDeallocation(bytes) {
325
+ if (this.config.recordAllocations) {
326
+ this.deallocationCounter += bytes;
327
+ }
328
+ }
329
+ setGPUMemory(textures, buffers, shaders, renderTargets) {
330
+ if (this.currentFrame) {
331
+ this.currentFrame.memory.gpuTextures = textures;
332
+ this.currentFrame.memory.gpuBuffers = buffers;
333
+ this.currentFrame.memory.gpuShaders = shaders;
334
+ this.currentFrame.memory.gpuRenderTargets = renderTargets;
335
+ }
336
+ }
337
+ // ─── Recording ─────────────────────────────────────────
338
+ startRecording() {
339
+ this.isRecording = true;
340
+ this.capturedFrames = [];
341
+ }
342
+ stopRecording() {
343
+ this.isRecording = false;
344
+ return [...this.capturedFrames];
345
+ }
346
+ clearRecording() {
347
+ this.capturedFrames = [];
348
+ }
349
+ isRecordingActive() {
350
+ return this.isRecording;
351
+ }
352
+ // ─── Data Access ───────────────────────────────────────
353
+ getFrames() {
354
+ return this.frames;
355
+ }
356
+ getLastFrame() {
357
+ return this.frames.length > 0 ? this.frames[this.frames.length - 1] : null;
358
+ }
359
+ getFrame(index) {
360
+ return this.frames[index] ?? null;
361
+ }
362
+ getFrameRange(start, end) {
363
+ return this.frames.slice(start, end);
364
+ }
365
+ getCapturedFrames() {
366
+ return this.capturedFrames;
367
+ }
368
+ // ─── Statistics ────────────────────────────────────────
369
+ getStats(frameCount = 60) {
370
+ const recentFrames = this.frames.slice(-frameCount);
371
+ if (recentFrames.length === 0) {
372
+ return {
373
+ avgFrameTime: 0,
374
+ avgCPUTime: 0,
375
+ avgGPUTime: 0,
376
+ avgFPS: 0,
377
+ minFPS: 0,
378
+ maxFPS: 0,
379
+ frame1Percent: 0,
380
+ frame01Percent: 0,
381
+ avgMemory: 0,
382
+ peakMemory: 0,
383
+ memoryGrowthRate: 0,
384
+ avgDrawCalls: 0,
385
+ avgBatches: 0,
386
+ avgTriangles: 0,
387
+ avgSetPassCalls: 0
388
+ };
389
+ }
390
+ const frameTimes = recentFrames.map((f) => f.deltaTime);
391
+ const cpuTimes = recentFrames.map((f) => f.cpuTime);
392
+ const gpuTimes = recentFrames.map((f) => f.gpuTime);
393
+ const avgFrameTime = frameTimes.reduce((a, b) => a + b, 0) / frameTimes.length;
394
+ const avgCPUTime = cpuTimes.reduce((a, b) => a + b, 0) / cpuTimes.length;
395
+ const avgGPUTime = gpuTimes.reduce((a, b) => a + b, 0) / gpuTimes.length;
396
+ const sortedFrameTimes = [...frameTimes].sort((a, b) => b - a);
397
+ const frame1Percent = sortedFrameTimes[Math.floor(sortedFrameTimes.length * 0.01)] ?? 0;
398
+ const frame01Percent = sortedFrameTimes[Math.floor(sortedFrameTimes.length * 1e-3)] ?? 0;
399
+ const fpsValues = frameTimes.map((t) => t > 0 ? 1e3 / t : 0);
400
+ const avgFPS = fpsValues.reduce((a, b) => a + b, 0) / fpsValues.length;
401
+ const minFPS = Math.min(...fpsValues);
402
+ const maxFPS = Math.max(...fpsValues);
403
+ const memories = recentFrames.map((f) => f.memory.jsHeapUsed);
404
+ const avgMemory = memories.reduce((a, b) => a + b, 0) / memories.length;
405
+ const peakMemory = Math.max(...memories);
406
+ const memoryGrowthRate = recentFrames.length > 1 ? (memories[memories.length - 1] - memories[0]) / (recentFrames[recentFrames.length - 1].timestamp - recentFrames[0].timestamp) * 1e3 : 0;
407
+ const avgDrawCalls = recentFrames.reduce((a, f) => a + f.drawCalls, 0) / recentFrames.length;
408
+ const avgBatches = recentFrames.reduce((a, f) => a + f.batchCount, 0) / recentFrames.length;
409
+ const avgTriangles = recentFrames.reduce((a, f) => a + f.triangles, 0) / recentFrames.length;
410
+ const avgSetPassCalls = recentFrames.reduce((a, f) => a + f.setPassCalls, 0) / recentFrames.length;
411
+ return {
412
+ avgFrameTime,
413
+ avgCPUTime,
414
+ avgGPUTime,
415
+ avgFPS,
416
+ minFPS,
417
+ maxFPS,
418
+ frame1Percent,
419
+ frame01Percent,
420
+ avgMemory,
421
+ peakMemory,
422
+ memoryGrowthRate,
423
+ avgDrawCalls,
424
+ avgBatches,
425
+ avgTriangles,
426
+ avgSetPassCalls
427
+ };
428
+ }
429
+ // ─── Graph Data ────────────────────────────────────────
430
+ getFrameTimeGraph(frameCount = 300) {
431
+ const recentFrames = this.frames.slice(-frameCount);
432
+ const cpuData = [];
433
+ const gpuData = [];
434
+ const waitData = [];
435
+ for (let i = 0; i < recentFrames.length; i++) {
436
+ const f = recentFrames[i];
437
+ cpuData.push({ x: i, y: f.cpuTime });
438
+ gpuData.push({ x: i, y: f.gpuTime });
439
+ waitData.push({ x: i, y: f.waitTime });
440
+ }
441
+ const cpuValues = cpuData.map((p) => p.y);
442
+ const gpuValues = gpuData.map((p) => p.y);
443
+ const waitValues = waitData.map((p) => p.y);
444
+ return {
445
+ title: "Frame Time",
446
+ yAxisLabel: "Time",
447
+ yAxisUnit: "ms",
448
+ series: [
449
+ {
450
+ name: "CPU",
451
+ color: CATEGORY_COLORS.scripts,
452
+ data: cpuData,
453
+ minValue: Math.min(...cpuValues),
454
+ maxValue: Math.max(...cpuValues),
455
+ avgValue: cpuValues.reduce((a, b) => a + b, 0) / cpuValues.length || 0
456
+ },
457
+ {
458
+ name: "GPU",
459
+ color: CATEGORY_COLORS.rendering,
460
+ data: gpuData,
461
+ minValue: Math.min(...gpuValues),
462
+ maxValue: Math.max(...gpuValues),
463
+ avgValue: gpuValues.reduce((a, b) => a + b, 0) / gpuValues.length || 0
464
+ },
465
+ {
466
+ name: "Wait",
467
+ color: CATEGORY_COLORS.vsync,
468
+ data: waitData,
469
+ minValue: Math.min(...waitValues),
470
+ maxValue: Math.max(...waitValues),
471
+ avgValue: waitValues.reduce((a, b) => a + b, 0) / waitValues.length || 0
472
+ }
473
+ ],
474
+ targetLine: 16.67,
475
+ // 60 FPS
476
+ warningLine: 33.33
477
+ // 30 FPS
478
+ };
479
+ }
480
+ getMemoryGraph(frameCount = 300) {
481
+ const recentFrames = this.frames.slice(-frameCount);
482
+ const jsHeapData = [];
483
+ const gpuData = [];
484
+ for (let i = 0; i < recentFrames.length; i++) {
485
+ const f = recentFrames[i];
486
+ const jsHeapMB = f.memory.jsHeapUsed / (1024 * 1024);
487
+ const gpuMB = (f.memory.gpuTextures + f.memory.gpuBuffers + f.memory.gpuShaders + f.memory.gpuRenderTargets) / (1024 * 1024);
488
+ jsHeapData.push({ x: i, y: jsHeapMB });
489
+ gpuData.push({ x: i, y: gpuMB });
490
+ }
491
+ const jsValues = jsHeapData.map((p) => p.y);
492
+ const gpuValues = gpuData.map((p) => p.y);
493
+ return {
494
+ title: "Memory",
495
+ yAxisLabel: "Memory",
496
+ yAxisUnit: "MB",
497
+ series: [
498
+ {
499
+ name: "JS Heap",
500
+ color: "#4FC3F7",
501
+ data: jsHeapData,
502
+ minValue: Math.min(...jsValues),
503
+ maxValue: Math.max(...jsValues),
504
+ avgValue: jsValues.reduce((a, b) => a + b, 0) / jsValues.length || 0
505
+ },
506
+ {
507
+ name: "GPU",
508
+ color: "#FFB74D",
509
+ data: gpuData,
510
+ minValue: Math.min(...gpuValues),
511
+ maxValue: Math.max(...gpuValues),
512
+ avgValue: gpuValues.reduce((a, b) => a + b, 0) / gpuValues.length || 0
513
+ }
514
+ ]
515
+ };
516
+ }
517
+ getRenderingGraph(frameCount = 300) {
518
+ const recentFrames = this.frames.slice(-frameCount);
519
+ const drawCallsData = [];
520
+ const batchesData = [];
521
+ const trianglesData = [];
522
+ for (let i = 0; i < recentFrames.length; i++) {
523
+ const f = recentFrames[i];
524
+ drawCallsData.push({ x: i, y: f.drawCalls });
525
+ batchesData.push({ x: i, y: f.batchCount });
526
+ trianglesData.push({ x: i, y: f.triangles / 1e3 });
527
+ }
528
+ const dcValues = drawCallsData.map((p) => p.y);
529
+ const batchValues = batchesData.map((p) => p.y);
530
+ const triValues = trianglesData.map((p) => p.y);
531
+ return {
532
+ title: "Rendering",
533
+ yAxisLabel: "Count",
534
+ yAxisUnit: "",
535
+ series: [
536
+ {
537
+ name: "Draw Calls",
538
+ color: "#E57373",
539
+ data: drawCallsData,
540
+ minValue: Math.min(...dcValues),
541
+ maxValue: Math.max(...dcValues),
542
+ avgValue: dcValues.reduce((a, b) => a + b, 0) / dcValues.length || 0
543
+ },
544
+ {
545
+ name: "Batches",
546
+ color: "#81C784",
547
+ data: batchesData,
548
+ minValue: Math.min(...batchValues),
549
+ maxValue: Math.max(...batchValues),
550
+ avgValue: batchValues.reduce((a, b) => a + b, 0) / batchValues.length || 0
551
+ },
552
+ {
553
+ name: "Triangles (K)",
554
+ color: "#64B5F6",
555
+ data: trianglesData,
556
+ minValue: Math.min(...triValues),
557
+ maxValue: Math.max(...triValues),
558
+ avgValue: triValues.reduce((a, b) => a + b, 0) / triValues.length || 0
559
+ }
560
+ ]
561
+ };
562
+ }
563
+ // ─── Flame Graph Data ──────────────────────────────────
564
+ getFlameGraph(frame) {
565
+ return frame.markers;
566
+ }
567
+ // ─── System Breakdown ──────────────────────────────────
568
+ getSystemBreakdown(frameCount = 60) {
569
+ const recentFrames = this.frames.slice(-frameCount);
570
+ const totals = /* @__PURE__ */ new Map();
571
+ for (const frame of recentFrames) {
572
+ for (const [system, time] of frame.systemTimes) {
573
+ totals.set(system, (totals.get(system) ?? 0) + time);
574
+ }
575
+ }
576
+ for (const [system, total] of totals) {
577
+ totals.set(system, total / recentFrames.length);
578
+ }
579
+ return totals;
580
+ }
581
+ // ─── Export/Import ─────────────────────────────────────
582
+ exportData() {
583
+ const exportData = {
584
+ version: 1,
585
+ config: this.config,
586
+ frames: this.frames.map((f) => ({
587
+ ...f,
588
+ systemTimes: Array.from(f.systemTimes.entries())
589
+ })),
590
+ capturedFrames: this.capturedFrames.map((f) => ({
591
+ ...f,
592
+ systemTimes: Array.from(f.systemTimes.entries())
593
+ }))
594
+ };
595
+ return JSON.stringify(exportData);
596
+ }
597
+ importData(json) {
598
+ try {
599
+ const data = JSON.parse(json);
600
+ if (data.version !== 1) {
601
+ throw new Error("Unsupported profiler data version");
602
+ }
603
+ this.config = { ...DEFAULT_PROFILER_CONFIG, ...data.config };
604
+ this.frames = data.frames.map((f) => ({
605
+ ...f,
606
+ systemTimes: new Map(f.systemTimes)
607
+ }));
608
+ this.capturedFrames = data.capturedFrames.map((f) => ({
609
+ ...f,
610
+ systemTimes: new Map(f.systemTimes)
611
+ }));
612
+ } catch (error) {
613
+ console.error("Failed to import profiler data:", error);
614
+ }
615
+ }
616
+ // ─── Callbacks ─────────────────────────────────────────
617
+ setOnFrameComplete(callback) {
618
+ this.onFrameComplete = callback;
619
+ }
620
+ setOnSlowFrame(callback) {
621
+ this.onSlowFrame = callback;
622
+ }
623
+ // ─── Clear ─────────────────────────────────────────────
624
+ clear() {
625
+ this.frames = [];
626
+ this.capturedFrames = [];
627
+ this.frameNumber = 0;
628
+ this.lastFrameTimestamp = 0;
629
+ this.allocationCounter = 0;
630
+ this.deallocationCounter = 0;
631
+ this.gcCounter = 0;
632
+ this.lastMemory = null;
633
+ }
678
634
  }
679
- // ============================================================
680
- // Factory Functions
681
- // ============================================================
682
635
  function createProfilerPanel(config) {
683
- return new ProfilerPanel(config);
636
+ return new ProfilerPanel(config);
684
637
  }
685
- // ============================================================
686
- // Quick Stats Overlay Text Generator
687
- // ============================================================
688
638
  function generateStatsOverlay(panel) {
689
- const stats = panel.getStats();
690
- panel.getLastFrame();
691
- return [
692
- `FPS: ${stats.avgFPS.toFixed(1)} (${stats.minFPS.toFixed(1)}-${stats.maxFPS.toFixed(1)})`,
693
- `Frame: ${stats.avgFrameTime.toFixed(2)}ms`,
694
- ` CPU: ${stats.avgCPUTime.toFixed(2)}ms`,
695
- ` GPU: ${stats.avgGPUTime.toFixed(2)}ms`,
696
- ``,
697
- `Memory: ${(stats.avgMemory / (1024 * 1024)).toFixed(1)}MB`,
698
- ` Peak: ${(stats.peakMemory / (1024 * 1024)).toFixed(1)}MB`,
699
- ``,
700
- `Draw Calls: ${stats.avgDrawCalls.toFixed(0)}`,
701
- `Batches: ${stats.avgBatches.toFixed(0)}`,
702
- `Triangles: ${(stats.avgTriangles / 1000).toFixed(1)}K`,
703
- ``,
704
- `1% Low: ${stats.frame1Percent.toFixed(2)}ms`,
705
- `0.1% Low: ${stats.frame01Percent.toFixed(2)}ms`,
706
- ];
639
+ const stats = panel.getStats();
640
+ panel.getLastFrame();
641
+ return [
642
+ `FPS: ${stats.avgFPS.toFixed(1)} (${stats.minFPS.toFixed(1)}-${stats.maxFPS.toFixed(1)})`,
643
+ `Frame: ${stats.avgFrameTime.toFixed(2)}ms`,
644
+ ` CPU: ${stats.avgCPUTime.toFixed(2)}ms`,
645
+ ` GPU: ${stats.avgGPUTime.toFixed(2)}ms`,
646
+ ``,
647
+ `Memory: ${(stats.avgMemory / (1024 * 1024)).toFixed(1)}MB`,
648
+ ` Peak: ${(stats.peakMemory / (1024 * 1024)).toFixed(1)}MB`,
649
+ ``,
650
+ `Draw Calls: ${stats.avgDrawCalls.toFixed(0)}`,
651
+ `Batches: ${stats.avgBatches.toFixed(0)}`,
652
+ `Triangles: ${(stats.avgTriangles / 1e3).toFixed(1)}K`,
653
+ ``,
654
+ `1% Low: ${stats.frame1Percent.toFixed(2)}ms`,
655
+ `0.1% Low: ${stats.frame01Percent.toFixed(2)}ms`
656
+ ];
707
657
  }
708
-
709
- export { CATEGORY_COLORS, DEFAULT_PROFILER_CONFIG, ProfilerPanel, createProfilerPanel, generateStatsOverlay };
658
+ export {
659
+ CATEGORY_COLORS,
660
+ DEFAULT_PROFILER_CONFIG,
661
+ ProfilerPanel,
662
+ createProfilerPanel,
663
+ generateStatsOverlay
664
+ };