@nice2dev/game-engine 1.3.15 → 1.3.17
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/CHANGELOG.md +13 -0
- package/dist/cjs/accessibility/Accessibility.js +152 -165
- package/dist/cjs/ai/AI.js +292 -294
- package/dist/cjs/ai/BehaviorTree.js +1029 -1113
- package/dist/cjs/ai/StateMachine.js +694 -756
- package/dist/cjs/animation/Animation.js +232 -241
- package/dist/cjs/audio/AudioAdvanced.js +221 -236
- package/dist/cjs/audio/AudioBridge.js +441 -435
- package/dist/cjs/audio/AudioManager.js +242 -259
- package/dist/cjs/build-cloud/BuildOrchestration.js +1059 -1098
- package/dist/cjs/build-cloud/GodotBuildCloud.js +641 -670
- package/dist/cjs/build-cloud/UnityBuildCloud.js +563 -610
- package/dist/cjs/build-cloud/UnrealBuildCloud.js +610 -635
- package/dist/cjs/core/EventBus.js +51 -56
- package/dist/cjs/core/GameClock.js +62 -66
- package/dist/cjs/core/GameConfig.js +72 -79
- package/dist/cjs/core/GameLoop.js +80 -89
- package/dist/cjs/core/ServiceLocator.js +61 -65
- package/dist/cjs/core/Validation.js +72 -82
- package/dist/cjs/core/math.js +108 -112
- package/dist/cjs/devtools/DevTools.js +542 -563
- package/dist/cjs/devtools/DeveloperExperience.js +521 -559
- package/dist/cjs/devtools/GameplayAnalytics.js +636 -646
- package/dist/cjs/dialogue/DialogueSystem.js +984 -986
- package/dist/cjs/docs/DocGenerator.js +339 -364
- package/dist/cjs/ecs/World.js +355 -371
- package/dist/cjs/editor/AchievementEditor.js +580 -636
- package/dist/cjs/editor/AdvancedEditor.js +184 -191
- package/dist/cjs/editor/AnimationRetargeting.js +696 -741
- package/dist/cjs/editor/AssetBrowser.js +1072 -1160
- package/dist/cjs/editor/AssetManager.js +187 -192
- package/dist/cjs/editor/ConsolePro.js +971 -1061
- package/dist/cjs/editor/CraftingEditor.js +680 -730
- package/dist/cjs/editor/DebugTools.js +187 -185
- package/dist/cjs/editor/DialogueSystem.js +844 -901
- package/dist/cjs/editor/LeaderboardSystem.js +429 -483
- package/dist/cjs/editor/NiceGameEditor.js +1903 -1201
- package/dist/cjs/editor/PrefabSystem.js +772 -838
- package/dist/cjs/editor/ProfilerPanel.js +649 -700
- package/dist/cjs/editor/QuestEditor.js +792 -839
- package/dist/cjs/editor/ReplaySystem.js +585 -634
- package/dist/cjs/editor/SceneEditor.js +176 -200
- package/dist/cjs/editor/ScreenshotMode.js +621 -688
- package/dist/cjs/editor/ShaderGraph.js +1556 -1582
- package/dist/cjs/editor/TimelineEditor.js +715 -778
- package/dist/cjs/editor/UndoRedoPro.js +830 -904
- package/dist/cjs/editor/VRARMode.js +582 -645
- package/dist/cjs/engine/NiceGameEngine.js +141 -164
- package/dist/cjs/engine/SaveSystem.js +441 -495
- package/dist/cjs/enterprise/Enterprise.js +254 -261
- package/dist/cjs/export/BevyExporter.js +927 -967
- package/dist/cjs/export/CocosExporter.js +644 -673
- package/dist/cjs/export/Construct3Exporter.js +783 -794
- package/dist/cjs/export/DefoldExporter.js +1028 -1069
- package/dist/cjs/export/GDevelopExporter.js +674 -708
- package/dist/cjs/export/GameMakerExporter.js +791 -805
- package/dist/cjs/export/GodotExporter.js +1003 -1045
- package/dist/cjs/export/MinecraftBedrockExporter.js +573 -578
- package/dist/cjs/export/MonoGameExporter.js +1265 -1293
- package/dist/cjs/export/Pico8Exporter.js +766 -812
- package/dist/cjs/export/PlatformExporter.js +188 -206
- package/dist/cjs/export/RPGMakerExporter.js +860 -879
- package/dist/cjs/export/RobloxExporter.js +883 -919
- package/dist/cjs/export/Solar2DExporter.js +1218 -1256
- package/dist/cjs/export/ThreeJSExporter.js +1006 -1073
- package/dist/cjs/export/Tic80Exporter.js +1210 -1267
- package/dist/cjs/export/UnityExporter.js +1116 -1131
- package/dist/cjs/export/UnrealExporter.js +889 -919
- package/dist/cjs/export/WebExporter.js +931 -970
- package/dist/cjs/export/index.js +42 -65
- package/dist/cjs/godot-integration/GodotAssetLibrary.js +659 -692
- package/dist/cjs/godot-integration/GodotImport.js +929 -1027
- package/dist/cjs/godot-integration/GodotLiveLink.js +915 -945
- package/dist/cjs/godot-integration/components/GodotProjectBrowser.js +911 -611
- package/dist/cjs/i18n/I18n.js +860 -900
- package/dist/cjs/i18n/useTranslation.js +84 -89
- package/dist/cjs/import/AsepriteImporter.js +658 -716
- package/dist/cjs/import/DragonBonesImporter.js +437 -461
- package/dist/cjs/import/GameMakerImporter.js +511 -521
- package/dist/cjs/import/GodotSceneImporter.js +788 -822
- package/dist/cjs/import/LDtkImporter.js +436 -454
- package/dist/cjs/import/Live2DImporter.js +497 -518
- package/dist/cjs/import/NdgFormat.js +424 -457
- package/dist/cjs/import/OgmoImporter.js +466 -493
- package/dist/cjs/import/RPGMakerImporter.js +451 -477
- package/dist/cjs/import/SceneImporter.js +378 -423
- package/dist/cjs/import/SpineImporter.js +511 -546
- package/dist/cjs/import/SpriterImporter.js +590 -613
- package/dist/cjs/import/TiledMapImporter.js +811 -846
- package/dist/cjs/import/UnitySceneImporter.js +687 -703
- package/dist/cjs/import/index.js +206 -251
- package/dist/cjs/index.js +275 -278
- package/dist/cjs/input/GamepadNavigation.js +185 -205
- package/dist/cjs/input/InputManager.js +397 -421
- package/dist/cjs/input/useGamepads.js +70 -81
- package/dist/cjs/integration/IconSprite.js +129 -256
- package/dist/cjs/inventory/InventorySystem.js +920 -995
- package/dist/cjs/kids/KidMode.js +997 -1022
- package/dist/cjs/kids/KidTools.js +570 -594
- package/dist/cjs/monetization/Monetization.js +170 -177
- package/dist/cjs/multiplayer/LocalMultiplayer.js +287 -287
- package/dist/cjs/multiplayer/MiniGameTypes.js +49 -59
- package/dist/cjs/native-engine/AnimationSystem.js +731 -806
- package/dist/cjs/native-engine/AssetPipeline.js +454 -515
- package/dist/cjs/native-engine/AudioEngine.js +763 -804
- package/dist/cjs/native-engine/InputSystem.js +1075 -1145
- package/dist/cjs/native-engine/NetworkingSystem.js +733 -793
- package/dist/cjs/native-engine/PhysicsEngine.js +583 -607
- package/dist/cjs/native-engine/RenderingEngine.js +302 -350
- package/dist/cjs/native-engine/SceneGraph.js +769 -808
- package/dist/cjs/network/MultiplayerTransport.js +97 -132
- package/dist/cjs/network/Networking.js +549 -564
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AbortController.js +21 -29
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +40 -48
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +35 -43
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +10 -15
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Errors.js +103 -135
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +131 -158
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +39 -53
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +5 -8
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +40 -48
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +494 -572
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +826 -953
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +125 -146
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +13 -23
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ILogger.js +11 -25
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ITransport.js +13 -24
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +108 -121
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Loggers.js +10 -14
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +150 -185
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +158 -196
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +90 -105
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Subject.js +30 -35
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +16 -21
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/Utils.js +215 -248
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +135 -157
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +76 -85
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/index.js +24 -27
- package/dist/cjs/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +3 -4
- package/dist/cjs/pathfinding/Pathfinding.js +245 -263
- package/dist/cjs/performance/AssetStreaming.js +561 -635
- package/dist/cjs/performance/BenchmarkSuite.js +283 -311
- package/dist/cjs/performance/DeltaCompression.js +467 -526
- package/dist/cjs/performance/DeterministicPhysics.js +450 -498
- package/dist/cjs/performance/ECSOptimization.js +644 -695
- package/dist/cjs/performance/GameSaveSystem.js +509 -556
- package/dist/cjs/performance/HotReload.js +447 -500
- package/dist/cjs/performance/InputRecording.js +511 -561
- package/dist/cjs/performance/InterestManagement.js +453 -500
- package/dist/cjs/performance/LocalizationRuntime.js +376 -423
- package/dist/cjs/performance/MemoryManagement.js +410 -470
- package/dist/cjs/performance/ModSupport.js +445 -496
- package/dist/cjs/performance/MultiThreadedPhysics.js +400 -443
- package/dist/cjs/performance/NetworkPrediction.js +424 -482
- package/dist/cjs/performance/ObjectPooling.js +569 -617
- package/dist/cjs/performance/Performance.js +174 -190
- package/dist/cjs/performance/PerformanceAdvanced.js +614 -637
- package/dist/cjs/performance/WebGPURenderer.js +656 -683
- package/dist/cjs/physics/PhysicsAdvanced.js +345 -379
- package/dist/cjs/physics/PhysicsEngine2D.js +391 -427
- package/dist/cjs/plugins/PluginSDK.js +432 -466
- package/dist/cjs/plugins/PluginTestKit.js +307 -330
- package/dist/cjs/procedural/Procedural.js +243 -254
- package/dist/cjs/procedural/WorldBuilding.js +297 -314
- package/dist/cjs/quest/QuestSystem.js +975 -932
- package/dist/cjs/release/MobileExport.js +157 -163
- package/dist/cjs/release/Release.js +225 -238
- package/dist/cjs/rendering/Camera2D.js +121 -124
- package/dist/cjs/rendering/Renderer2D.js +321 -335
- package/dist/cjs/rendering/WebGPURenderPipeline.js +632 -651
- package/dist/cjs/runtime3d/Runtime3D.js +359 -378
- package/dist/cjs/runtime3d/SceneEditor3D.js +252 -263
- package/dist/cjs/scene/SceneManager.js +177 -193
- package/dist/cjs/scripting/GraphToAST.js +574 -547
- package/dist/cjs/scripting/LanguageExporter.js +254 -279
- package/dist/cjs/scripting/NodeGraph.js +546 -570
- package/dist/cjs/scripting/ScriptAST.js +31 -39
- package/dist/cjs/scripting/VisualScripting2.js +1016 -1065
- package/dist/cjs/scripting/exporters/CSharpExporter.js +464 -496
- package/dist/cjs/scripting/exporters/GDScriptExporter.js +390 -442
- package/dist/cjs/scripting/exporters/LuaExporter.js +406 -447
- package/dist/cjs/scripting/exporters/PythonExporter.js +484 -549
- package/dist/cjs/scripting/exporters/RustExporter.js +459 -512
- package/dist/cjs/scripting/exporters/TypeScriptExporter.js +505 -556
- package/dist/cjs/social/Social.js +72 -80
- package/dist/cjs/systems/LightingSystem.js +844 -931
- package/dist/cjs/systems/ParticleSystem2.js +1447 -1451
- package/dist/cjs/systems/PhysicsDebugSystem.js +1070 -1141
- package/dist/cjs/systems/TerrainSystem.js +985 -1098
- package/dist/cjs/templates/ActionTemplates.js +296 -309
- package/dist/cjs/templates/FightingTemplate.js +417 -463
- package/dist/cjs/templates/MetroidvaniaTemplate.js +353 -405
- package/dist/cjs/templates/PartyTemplates.js +190 -202
- package/dist/cjs/templates/PuzzleTemplates.js +245 -261
- package/dist/cjs/templates/RPGTemplates.js +160 -178
- package/dist/cjs/templates/SportsTemplates.js +237 -250
- package/dist/cjs/templates/StrategyTemplates.js +143 -153
- package/dist/cjs/templates/SurvivalTemplate.js +336 -380
- package/dist/cjs/templates/WaveDefense.js +499 -526
- package/dist/cjs/tilemap/Tilemap.js +207 -214
- package/dist/cjs/tutorials/TutorialBranching.js +396 -417
- package/dist/cjs/tutorials/TutorialEngine.js +888 -931
- package/dist/cjs/tutorials/TutorialOverlay.js +602 -640
- package/dist/cjs/tutorials/content/Tutorials_T05_T08.js +787 -809
- package/dist/cjs/tutorials/content/Tutorials_T09_T11.js +736 -756
- package/dist/cjs/tutorials/content/Tutorials_T12_T15.js +754 -778
- package/dist/cjs/ui/GameUI.js +295 -312
- package/dist/cjs/unity-integration/UnityAssetStore.js +700 -741
- package/dist/cjs/unity-integration/UnityImport.js +1066 -1176
- package/dist/cjs/unity-integration/UnityLiveLink.js +934 -981
- package/dist/cjs/unity-integration/components/UnityAssetStoreBrowser.js +1233 -757
- package/dist/cjs/unity-integration/components/UnityProjectBrowser.js +1240 -768
- package/dist/cjs/unreal-integration/UnrealImport.js +391 -412
- package/dist/cjs/unreal-integration/UnrealLiveLink.js +1102 -1137
- package/dist/cjs/unreal-integration/UnrealMarketplace.js +436 -473
- package/dist/cjs/unreal-integration/components/UnrealProjectBrowser.js +1150 -767
- package/dist/cjs/xr/ARVR.js +167 -175
- package/dist/esm/accessibility/Accessibility.js +160 -164
- package/dist/esm/ai/AI.js +310 -293
- package/dist/esm/ai/BehaviorTree.js +1057 -1112
- package/dist/esm/ai/StateMachine.js +709 -755
- package/dist/esm/animation/Animation.js +237 -240
- package/dist/esm/audio/AudioAdvanced.js +239 -235
- package/dist/esm/audio/AudioBridge.js +448 -434
- package/dist/esm/audio/AudioManager.js +243 -258
- package/dist/esm/build-cloud/BuildOrchestration.js +1071 -1097
- package/dist/esm/build-cloud/GodotBuildCloud.js +647 -669
- package/dist/esm/build-cloud/UnityBuildCloud.js +571 -609
- package/dist/esm/build-cloud/UnrealBuildCloud.js +615 -634
- package/dist/esm/core/EventBus.js +52 -55
- package/dist/esm/core/GameClock.js +63 -65
- package/dist/esm/core/GameConfig.js +77 -78
- package/dist/esm/core/GameLoop.js +81 -88
- package/dist/esm/core/ServiceLocator.js +63 -64
- package/dist/esm/core/Validation.js +82 -81
- package/dist/esm/core/math.js +109 -111
- package/dist/esm/devtools/DevTools.js +546 -562
- package/dist/esm/devtools/DeveloperExperience.js +535 -558
- package/dist/esm/devtools/GameplayAnalytics.js +647 -645
- package/dist/esm/dialogue/DialogueSystem.js +998 -985
- package/dist/esm/docs/DocGenerator.js +342 -363
- package/dist/esm/ecs/World.js +358 -370
- package/dist/esm/editor/AchievementEditor.js +584 -635
- package/dist/esm/editor/AdvancedEditor.js +191 -190
- package/dist/esm/editor/AnimationRetargeting.js +700 -740
- package/dist/esm/editor/AssetBrowser.js +1078 -1159
- package/dist/esm/editor/AssetManager.js +188 -191
- package/dist/esm/editor/ConsolePro.js +977 -1060
- package/dist/esm/editor/CraftingEditor.js +684 -729
- package/dist/esm/editor/DebugTools.js +194 -184
- package/dist/esm/editor/DialogueSystem.js +849 -900
- package/dist/esm/editor/LeaderboardSystem.js +433 -482
- package/dist/esm/editor/NiceGameEditor.js +1908 -1200
- package/dist/esm/editor/PrefabSystem.js +777 -837
- package/dist/esm/editor/ProfilerPanel.js +654 -699
- package/dist/esm/editor/QuestEditor.js +795 -838
- package/dist/esm/editor/ReplaySystem.js +591 -633
- package/dist/esm/editor/SceneEditor.js +189 -199
- package/dist/esm/editor/ScreenshotMode.js +628 -687
- package/dist/esm/editor/ShaderGraph.js +1565 -1581
- package/dist/esm/editor/TimelineEditor.js +733 -777
- package/dist/esm/editor/UndoRedoPro.js +835 -903
- package/dist/esm/editor/VRARMode.js +586 -644
- package/dist/esm/engine/NiceGameEngine.js +142 -163
- package/dist/esm/engine/SaveSystem.js +447 -494
- package/dist/esm/enterprise/Enterprise.js +265 -260
- package/dist/esm/export/BevyExporter.js +929 -966
- package/dist/esm/export/CocosExporter.js +646 -672
- package/dist/esm/export/Construct3Exporter.js +785 -793
- package/dist/esm/export/DefoldExporter.js +1030 -1068
- package/dist/esm/export/GDevelopExporter.js +676 -707
- package/dist/esm/export/GameMakerExporter.js +793 -804
- package/dist/esm/export/GodotExporter.js +1004 -1044
- package/dist/esm/export/MinecraftBedrockExporter.js +575 -577
- package/dist/esm/export/MonoGameExporter.js +1267 -1292
- package/dist/esm/export/Pico8Exporter.js +768 -811
- package/dist/esm/export/PlatformExporter.js +193 -205
- package/dist/esm/export/RPGMakerExporter.js +862 -878
- package/dist/esm/export/RobloxExporter.js +885 -918
- package/dist/esm/export/Solar2DExporter.js +1220 -1255
- package/dist/esm/export/ThreeJSExporter.js +1007 -1072
- package/dist/esm/export/Tic80Exporter.js +1212 -1266
- package/dist/esm/export/UnityExporter.js +1117 -1130
- package/dist/esm/export/UnrealExporter.js +891 -918
- package/dist/esm/export/WebExporter.js +933 -969
- package/dist/esm/export/index.js +86 -71
- package/dist/esm/godot-integration/GodotAssetLibrary.js +663 -691
- package/dist/esm/godot-integration/GodotImport.js +935 -1026
- package/dist/esm/godot-integration/GodotLiveLink.js +918 -944
- package/dist/esm/godot-integration/components/GodotProjectBrowser.js +912 -610
- package/dist/esm/i18n/I18n.js +871 -899
- package/dist/esm/i18n/useTranslation.js +88 -88
- package/dist/esm/import/AsepriteImporter.js +637 -715
- package/dist/esm/import/DragonBonesImporter.js +417 -460
- package/dist/esm/import/GameMakerImporter.js +491 -520
- package/dist/esm/import/GodotSceneImporter.js +767 -821
- package/dist/esm/import/LDtkImporter.js +415 -453
- package/dist/esm/import/Live2DImporter.js +477 -517
- package/dist/esm/import/NdgFormat.js +410 -456
- package/dist/esm/import/OgmoImporter.js +446 -492
- package/dist/esm/import/RPGMakerImporter.js +431 -476
- package/dist/esm/import/SceneImporter.js +385 -422
- package/dist/esm/import/SpineImporter.js +491 -545
- package/dist/esm/import/SpriterImporter.js +570 -612
- package/dist/esm/import/TiledMapImporter.js +790 -845
- package/dist/esm/import/UnitySceneImporter.js +666 -702
- package/dist/esm/import/index.js +247 -258
- package/dist/esm/index.js +1332 -188
- package/dist/esm/input/GamepadNavigation.js +187 -204
- package/dist/esm/input/InputManager.js +401 -420
- package/dist/esm/input/useGamepads.js +72 -80
- package/dist/esm/integration/IconSprite.js +143 -255
- package/dist/esm/inventory/InventorySystem.js +925 -994
- package/dist/esm/kids/KidMode.js +1003 -1021
- package/dist/esm/kids/KidTools.js +573 -593
- package/dist/esm/monetization/Monetization.js +180 -176
- package/dist/esm/multiplayer/LocalMultiplayer.js +290 -286
- package/dist/esm/multiplayer/MiniGameTypes.js +58 -58
- package/dist/esm/native-engine/AnimationSystem.js +735 -805
- package/dist/esm/native-engine/AssetPipeline.js +456 -514
- package/dist/esm/native-engine/AudioEngine.js +765 -803
- package/dist/esm/native-engine/InputSystem.js +1079 -1144
- package/dist/esm/native-engine/NetworkingSystem.js +740 -792
- package/dist/esm/native-engine/PhysicsEngine.js +585 -606
- package/dist/esm/native-engine/RenderingEngine.js +304 -349
- package/dist/esm/native-engine/SceneGraph.js +773 -807
- package/dist/esm/network/MultiplayerTransport.js +99 -131
- package/dist/esm/network/Networking.js +556 -563
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AbortController.js +22 -28
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/AccessTokenHttpClient.js +41 -47
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultHttpClient.js +36 -42
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/DefaultReconnectPolicy.js +11 -14
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Errors.js +111 -134
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/FetchHttpClient.js +132 -157
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HandshakeProtocol.js +40 -52
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HeaderNames.js +6 -7
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpClient.js +42 -47
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HttpConnection.js +496 -571
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnection.js +828 -952
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/HubConnectionBuilder.js +126 -145
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/IHubProtocol.js +14 -23
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ILogger.js +12 -25
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ITransport.js +15 -24
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/JsonHubProtocol.js +109 -120
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Loggers.js +11 -13
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/LongPollingTransport.js +151 -184
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/MessageBuffer.js +159 -195
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/ServerSentEventsTransport.js +91 -104
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Subject.js +31 -34
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/TextMessageFormat.js +17 -20
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/Utils.js +230 -248
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/WebSocketTransport.js +136 -156
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/XhrHttpClient.js +77 -84
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/index.js +31 -12
- package/dist/esm/node_modules/@microsoft/signalr/dist/esm/pkg-version.js +4 -3
- package/dist/esm/pathfinding/Pathfinding.js +249 -262
- package/dist/esm/performance/AssetStreaming.js +567 -634
- package/dist/esm/performance/BenchmarkSuite.js +285 -310
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- package/dist/esm/performance/DeterministicPhysics.js +479 -497
- package/dist/esm/performance/ECSOptimization.js +653 -694
- package/dist/esm/performance/GameSaveSystem.js +515 -555
- package/dist/esm/performance/HotReload.js +454 -499
- package/dist/esm/performance/InputRecording.js +520 -560
- package/dist/esm/performance/InterestManagement.js +460 -499
- package/dist/esm/performance/LocalizationRuntime.js +382 -422
- package/dist/esm/performance/MemoryManagement.js +415 -469
- package/dist/esm/performance/ModSupport.js +455 -495
- package/dist/esm/performance/MultiThreadedPhysics.js +408 -442
- package/dist/esm/performance/NetworkPrediction.js +436 -481
- package/dist/esm/performance/ObjectPooling.js +582 -616
- package/dist/esm/performance/Performance.js +182 -189
- package/dist/esm/performance/PerformanceAdvanced.js +621 -636
- package/dist/esm/performance/WebGPURenderer.js +660 -682
- package/dist/esm/physics/PhysicsAdvanced.js +359 -378
- package/dist/esm/physics/PhysicsEngine2D.js +393 -426
- package/dist/esm/plugins/PluginSDK.js +435 -465
- package/dist/esm/plugins/PluginTestKit.js +315 -329
- package/dist/esm/procedural/Procedural.js +248 -253
- package/dist/esm/procedural/WorldBuilding.js +316 -313
- package/dist/esm/quest/QuestSystem.js +982 -931
- package/dist/esm/release/MobileExport.js +163 -162
- package/dist/esm/release/Release.js +234 -237
- package/dist/esm/rendering/Camera2D.js +122 -123
- package/dist/esm/rendering/Renderer2D.js +323 -334
- package/dist/esm/rendering/WebGPURenderPipeline.js +647 -650
- package/dist/esm/runtime3d/Runtime3D.js +368 -377
- package/dist/esm/runtime3d/SceneEditor3D.js +268 -262
- package/dist/esm/scene/SceneManager.js +178 -192
- package/dist/esm/scripting/GraphToAST.js +576 -546
- package/dist/esm/scripting/LanguageExporter.js +263 -278
- package/dist/esm/scripting/NodeGraph.js +550 -569
- package/dist/esm/scripting/ScriptAST.js +45 -38
- package/dist/esm/scripting/VisualScripting2.js +1025 -1064
- package/dist/esm/scripting/exporters/CSharpExporter.js +465 -495
- package/dist/esm/scripting/exporters/GDScriptExporter.js +391 -441
- package/dist/esm/scripting/exporters/LuaExporter.js +407 -446
- package/dist/esm/scripting/exporters/PythonExporter.js +485 -548
- package/dist/esm/scripting/exporters/RustExporter.js +460 -511
- package/dist/esm/scripting/exporters/TypeScriptExporter.js +506 -555
- package/dist/esm/social/Social.js +77 -79
- package/dist/esm/systems/LightingSystem.js +855 -930
- package/dist/esm/systems/ParticleSystem2.js +1453 -1450
- package/dist/esm/systems/PhysicsDebugSystem.js +1078 -1140
- package/dist/esm/systems/TerrainSystem.js +996 -1097
- package/dist/esm/templates/ActionTemplates.js +307 -308
- package/dist/esm/templates/FightingTemplate.js +439 -462
- package/dist/esm/templates/MetroidvaniaTemplate.js +391 -404
- package/dist/esm/templates/PartyTemplates.js +206 -201
- package/dist/esm/templates/PuzzleTemplates.js +260 -260
- package/dist/esm/templates/RPGTemplates.js +172 -177
- package/dist/esm/templates/SportsTemplates.js +251 -249
- package/dist/esm/templates/StrategyTemplates.js +158 -152
- package/dist/esm/templates/SurvivalTemplate.js +367 -379
- package/dist/esm/templates/WaveDefense.js +501 -525
- package/dist/esm/tilemap/Tilemap.js +209 -213
- package/dist/esm/tutorials/TutorialBranching.js +399 -416
- package/dist/esm/tutorials/TutorialEngine.js +893 -930
- package/dist/esm/tutorials/TutorialOverlay.js +603 -639
- package/dist/esm/tutorials/content/Tutorials_T05_T08.js +792 -808
- package/dist/esm/tutorials/content/Tutorials_T09_T11.js +740 -755
- package/dist/esm/tutorials/content/Tutorials_T12_T15.js +759 -777
- package/dist/esm/ui/GameUI.js +296 -311
- package/dist/esm/unity-integration/UnityAssetStore.js +704 -740
- package/dist/esm/unity-integration/UnityImport.js +1071 -1175
- package/dist/esm/unity-integration/UnityLiveLink.js +938 -980
- package/dist/esm/unity-integration/components/UnityAssetStoreBrowser.js +1234 -756
- package/dist/esm/unity-integration/components/UnityProjectBrowser.js +1241 -767
- package/dist/esm/unreal-integration/UnrealImport.js +395 -411
- package/dist/esm/unreal-integration/UnrealLiveLink.js +1105 -1136
- package/dist/esm/unreal-integration/UnrealMarketplace.js +442 -472
- package/dist/esm/unreal-integration/components/UnrealProjectBrowser.js +1151 -766
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/**
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* @file PhysicsEngine.ts
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* @description Physics Engine for Nice2Dev Game Engine
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* PRO-1.11.2: Physics Engine
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*
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* Features:
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* - 3D Physics (Rapier.js integration)
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* - 2D Physics (Box2D/Matter.js integration)
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* - Rigid bodies, colliders, joints
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* - Character controller
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* - Raycasting, shapecasting
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* - Trigger volumes
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*/
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// ============================================================
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// Physics World
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// ============================================================
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class PhysicsWorld {
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constructor(config) {
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this.bodies = /* @__PURE__ */ new Map();
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this.colliders = /* @__PURE__ */ new Map();
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this.joints = /* @__PURE__ */ new Map();
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this.controllers = /* @__PURE__ */ new Map();
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this.eventQueue = [];
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this.callbacks = {};
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this.nextId = 1;
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this.config = {
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gravity: { x: 0, y: -9.81, z: 0 },
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timestep: 1 / 60,
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substeps: 4,
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maxVelocity: 500,
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maxAngularVelocity: 100,
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sleepThreshold: 5e-3,
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defaultRestitution: 0.3,
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defaultFriction: 0.5,
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defaultDensity: 1,
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contactOffset: 0.02,
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separationOffset: 0.01,
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maxStabilizationIterations: 4,
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ccdEnabled: true,
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ccdThreshold: 1e-3,
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...config
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};
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}
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// ─── Simulation ────────────────────────────────────────
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step(deltaTime) {
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const dt = deltaTime ?? this.config.timestep;
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const substepDt = dt / this.config.substeps;
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this.stepInternal(substepDt);
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}
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this.processEvents();
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}
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stepInternal(_dt) {
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}
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processEvents() {
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for (const event of this.eventQueue) {
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switch (event.type) {
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case "collision-start":
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this.callbacks.onCollisionStart?.(event.collider1, event.collider2, event.contacts);
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break;
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case "collision-end":
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this.callbacks.onCollisionEnd?.(event.collider1, event.collider2);
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break;
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case "trigger-enter":
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this.callbacks.onTriggerEnter?.(event.trigger, event.other);
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break;
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case "trigger-exit":
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this.callbacks.onTriggerExit?.(event.trigger, event.other);
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break;
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case "joint-broken":
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this.callbacks.onJointBroken?.(event.joint);
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break;
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}
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}
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this.eventQueue = [];
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}
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// ─── Rigid Bodies ──────────────────────────────────────
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createRigidBody(descriptor) {
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const id = this.nextId++;
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const body = this.createRigidBodyInternal(id, descriptor);
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this.bodies.set(id, body);
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return body;
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}
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createRigidBodyInternal(id, descriptor) {
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const self = this;
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const type = descriptor.type;
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let position = { ...descriptor.position };
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let rotation = { ...descriptor.rotation };
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let linearVelocity = descriptor.linearVelocity ? { ...descriptor.linearVelocity } : { x: 0, y: 0, z: 0 };
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let angularVelocity = descriptor.angularVelocity ? { ...descriptor.angularVelocity } : { x: 0, y: 0, z: 0 };
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let linearDamping = descriptor.linearDamping ?? 0;
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let angularDamping = descriptor.angularDamping ?? 0;
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let gravityScale = descriptor.gravityScale ?? 1;
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let sleeping = false;
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let enabled = true;
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let mass = 1;
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const colliders = [];
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let userData = descriptor.userData;
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return {
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id,
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type,
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getPosition: () => ({ ...position }),
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setPosition: (p) => {
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position = { ...p };
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},
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getRotation: () => ({ ...rotation }),
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setRotation: (r) => {
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rotation = { ...r };
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},
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getTransform: () => ({ position: { ...position }, rotation: { ...rotation } }),
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setTransform: (p, r) => {
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position = { ...p };
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rotation = { ...r };
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},
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getLinearVelocity: () => ({ ...linearVelocity }),
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setLinearVelocity: (v) => {
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linearVelocity = { ...v };
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},
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getAngularVelocity: () => ({ ...angularVelocity }),
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setAngularVelocity: (v) => {
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angularVelocity = { ...v };
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},
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applyForce: (f, w = true) => {
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this.callbacks.onCollisionStart?.(event.collider1, event.collider2, event.contacts);
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break;
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this.callbacks.onCollisionEnd?.(event.collider1, event.collider2);
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break;
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this.callbacks.onTriggerEnter?.(event.trigger, event.other);
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break;
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}
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linearVelocity.x += f.x;
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linearVelocity.y += f.y;
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linearVelocity.z += f.z;
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},
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applyForceAtPoint: (_f, _p, w = true) => {
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const id = this.nextId++;
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this.bodies.set(id, body);
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}
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createRigidBodyInternal(id, descriptor) {
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const type = descriptor.type;
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let position = { ...descriptor.position };
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let rotation = { ...descriptor.rotation };
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let linearVelocity = descriptor.linearVelocity
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? { ...descriptor.linearVelocity }
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let angularVelocity = descriptor.angularVelocity
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? { ...descriptor.angularVelocity }
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let linearDamping = descriptor.linearDamping ?? 0;
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let sleeping = false;
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position = { ...p };
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getRotation: () => ({ ...rotation }),
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rotation = { ...r };
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},
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getTransform: () => ({ position: { ...position }, rotation: { ...rotation } }),
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setTransform: (p, r) => {
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position = { ...p };
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rotation = { ...r };
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},
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getLinearVelocity: () => ({ ...linearVelocity }),
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setLinearVelocity: (v) => {
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linearVelocity = { ...v };
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},
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getAngularVelocity: () => ({ ...angularVelocity }),
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setAngularVelocity: (v) => {
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angularVelocity = { ...v };
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},
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applyForce: (f, w = true) => {
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sleeping = false;
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}
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linearVelocity.x += f.x;
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linearVelocity.y += f.y;
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linearVelocity.z += f.z;
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},
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applyForceAtPoint: (_f, _p, w = true) => {
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if (w) {
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sleeping = false;
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}
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},
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applyImpulse: (i, w = true) => {
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if (w) {
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sleeping = false;
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}
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linearVelocity.x += i.x / mass;
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linearVelocity.y += i.y / mass;
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linearVelocity.z += i.z / mass;
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},
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applyImpulseAtPoint: (_i, _p, w = true) => {
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if (w) {
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sleeping = false;
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}
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},
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applyTorque: (_t, w = true) => {
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if (w) {
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sleeping = false;
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}
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},
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applyTorqueImpulse: (_i, w = true) => {
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if (w) {
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sleeping = false;
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}
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},
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getMass: () => mass,
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setMass: (m) => {
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mass = m;
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},
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getInertia: () => ({ x: 1, y: 1, z: 1 }),
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setCenterOfMass: (_c) => { },
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isSleeping: () => sleeping,
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wakeUp: () => {
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sleeping = false;
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},
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sleep: () => {
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sleeping = true;
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},
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isEnabled: () => enabled,
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setEnabled: (e) => {
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enabled = e;
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},
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|
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getLinearDamping: () => linearDamping,
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|
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setLinearDamping: (d) => {
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185
|
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linearDamping = d;
|
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|
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},
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187
|
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getAngularDamping: () => angularDamping,
|
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188
|
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setAngularDamping: (d) => {
|
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189
|
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angularDamping = d;
|
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190
|
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},
|
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191
|
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getGravityScale: () => gravityScale,
|
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192
|
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setGravityScale: (s) => {
|
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193
|
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gravityScale = s;
|
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194
|
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},
|
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195
|
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getColliders: () => [...colliders],
|
|
196
|
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addCollider: (desc) => {
|
|
197
|
-
const collider = self.createColliderInternal(self.nextId++, desc, id);
|
|
198
|
-
colliders.push(collider);
|
|
199
|
-
self.colliders.set(collider.id, collider);
|
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200
|
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return collider;
|
|
201
|
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},
|
|
202
|
-
removeCollider: (c) => {
|
|
203
|
-
const idx = colliders.indexOf(c);
|
|
204
|
-
if (idx >= 0) {
|
|
205
|
-
colliders.splice(idx, 1);
|
|
206
|
-
self.colliders.delete(c.id);
|
|
207
|
-
}
|
|
208
|
-
},
|
|
209
|
-
getUserData: () => userData,
|
|
210
|
-
setUserData: (d) => {
|
|
211
|
-
userData = d;
|
|
212
|
-
},
|
|
213
|
-
};
|
|
214
|
-
}
|
|
215
|
-
removeRigidBody(body) {
|
|
216
|
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// Remove associated colliders
|
|
217
|
-
for (const collider of body.getColliders()) {
|
|
218
|
-
this.colliders.delete(collider.id);
|
|
119
|
+
},
|
|
120
|
+
applyImpulse: (i, w = true) => {
|
|
121
|
+
if (w) {
|
|
122
|
+
sleeping = false;
|
|
219
123
|
}
|
|
220
|
-
|
|
221
|
-
|
|
222
|
-
|
|
223
|
-
|
|
224
|
-
|
|
225
|
-
|
|
226
|
-
|
|
227
|
-
|
|
228
|
-
|
|
229
|
-
|
|
124
|
+
linearVelocity.x += i.x / mass;
|
|
125
|
+
linearVelocity.y += i.y / mass;
|
|
126
|
+
linearVelocity.z += i.z / mass;
|
|
127
|
+
},
|
|
128
|
+
applyImpulseAtPoint: (_i, _p, w = true) => {
|
|
129
|
+
if (w) {
|
|
130
|
+
sleeping = false;
|
|
131
|
+
}
|
|
132
|
+
},
|
|
133
|
+
applyTorque: (_t, w = true) => {
|
|
134
|
+
if (w) {
|
|
135
|
+
sleeping = false;
|
|
136
|
+
}
|
|
137
|
+
},
|
|
138
|
+
applyTorqueImpulse: (_i, w = true) => {
|
|
139
|
+
if (w) {
|
|
140
|
+
sleeping = false;
|
|
141
|
+
}
|
|
142
|
+
},
|
|
143
|
+
getMass: () => mass,
|
|
144
|
+
setMass: (m) => {
|
|
145
|
+
mass = m;
|
|
146
|
+
},
|
|
147
|
+
getInertia: () => ({ x: 1, y: 1, z: 1 }),
|
|
148
|
+
setCenterOfMass: (_c) => {
|
|
149
|
+
},
|
|
150
|
+
isSleeping: () => sleeping,
|
|
151
|
+
wakeUp: () => {
|
|
152
|
+
sleeping = false;
|
|
153
|
+
},
|
|
154
|
+
sleep: () => {
|
|
155
|
+
sleeping = true;
|
|
156
|
+
},
|
|
157
|
+
isEnabled: () => enabled,
|
|
158
|
+
setEnabled: (e) => {
|
|
159
|
+
enabled = e;
|
|
160
|
+
},
|
|
161
|
+
getLinearDamping: () => linearDamping,
|
|
162
|
+
setLinearDamping: (d) => {
|
|
163
|
+
linearDamping = d;
|
|
164
|
+
},
|
|
165
|
+
getAngularDamping: () => angularDamping,
|
|
166
|
+
setAngularDamping: (d) => {
|
|
167
|
+
angularDamping = d;
|
|
168
|
+
},
|
|
169
|
+
getGravityScale: () => gravityScale,
|
|
170
|
+
setGravityScale: (s) => {
|
|
171
|
+
gravityScale = s;
|
|
172
|
+
},
|
|
173
|
+
getColliders: () => [...colliders],
|
|
174
|
+
addCollider: (desc) => {
|
|
175
|
+
const collider = self.createColliderInternal(self.nextId++, desc, id);
|
|
176
|
+
colliders.push(collider);
|
|
177
|
+
self.colliders.set(collider.id, collider);
|
|
230
178
|
return collider;
|
|
231
|
-
|
|
232
|
-
|
|
233
|
-
|
|
234
|
-
|
|
235
|
-
|
|
236
|
-
|
|
237
|
-
let density = descriptor.density ?? this.config.defaultDensity;
|
|
238
|
-
let isSensor = descriptor.isSensor ?? false;
|
|
239
|
-
let collisionGroups = descriptor.collisionGroups ?? 0xffffffff;
|
|
240
|
-
let collisionMask = descriptor.collisionMask ?? 0xffffffff;
|
|
241
|
-
let userData = descriptor.userData;
|
|
242
|
-
return {
|
|
243
|
-
id,
|
|
244
|
-
shape: descriptor.shape,
|
|
245
|
-
getOffset: () => ({ ...offset }),
|
|
246
|
-
setOffset: (o) => {
|
|
247
|
-
offset = { ...o };
|
|
248
|
-
},
|
|
249
|
-
getRotation: () => ({ ...rotation }),
|
|
250
|
-
setRotation: (r) => {
|
|
251
|
-
rotation = { ...r };
|
|
252
|
-
},
|
|
253
|
-
getFriction: () => friction,
|
|
254
|
-
setFriction: (f) => {
|
|
255
|
-
friction = f;
|
|
256
|
-
},
|
|
257
|
-
getRestitution: () => restitution,
|
|
258
|
-
setRestitution: (r) => {
|
|
259
|
-
restitution = r;
|
|
260
|
-
},
|
|
261
|
-
getDensity: () => density,
|
|
262
|
-
setDensity: (d) => {
|
|
263
|
-
density = d;
|
|
264
|
-
},
|
|
265
|
-
isSensor: () => isSensor,
|
|
266
|
-
setSensor: (s) => {
|
|
267
|
-
isSensor = s;
|
|
268
|
-
},
|
|
269
|
-
getCollisionGroups: () => collisionGroups,
|
|
270
|
-
setCollisionGroups: (g) => {
|
|
271
|
-
collisionGroups = g;
|
|
272
|
-
},
|
|
273
|
-
getCollisionMask: () => collisionMask,
|
|
274
|
-
setCollisionMask: (m) => {
|
|
275
|
-
collisionMask = m;
|
|
276
|
-
},
|
|
277
|
-
getAABB: () => ({ min: { x: -1, y: -1, z: -1 }, max: { x: 1, y: 1, z: 1 } }),
|
|
278
|
-
getParentBody: () => null,
|
|
279
|
-
getUserData: () => userData,
|
|
280
|
-
setUserData: (d) => {
|
|
281
|
-
userData = d;
|
|
282
|
-
},
|
|
283
|
-
};
|
|
284
|
-
}
|
|
285
|
-
removeCollider(collider) {
|
|
286
|
-
this.colliders.delete(collider.id);
|
|
287
|
-
}
|
|
288
|
-
getCollider(id) {
|
|
289
|
-
return this.colliders.get(id);
|
|
290
|
-
}
|
|
291
|
-
// ─── Joints ────────────────────────────────────────────
|
|
292
|
-
createJoint(descriptor) {
|
|
293
|
-
const id = this.nextId++;
|
|
294
|
-
const joint = this.createJointInternal(id, descriptor);
|
|
295
|
-
this.joints.set(id, joint);
|
|
296
|
-
return joint;
|
|
297
|
-
}
|
|
298
|
-
createJointInternal(id, descriptor) {
|
|
299
|
-
let limitEnabled = descriptor.enableLimit ?? false;
|
|
300
|
-
let lowerLimit = descriptor.lowerLimit ?? 0;
|
|
301
|
-
let upperLimit = descriptor.upperLimit ?? 0;
|
|
302
|
-
let motorEnabled = descriptor.enableMotor ?? false;
|
|
303
|
-
let motorVelocity = descriptor.targetVelocity ?? 0;
|
|
304
|
-
let motorMaxForce = descriptor.maxForce ?? 0;
|
|
305
|
-
let enabled = true;
|
|
306
|
-
const broken = false;
|
|
307
|
-
let userData = descriptor.userData;
|
|
308
|
-
return {
|
|
309
|
-
id,
|
|
310
|
-
type: descriptor.type,
|
|
311
|
-
getBody1: () => descriptor.body1,
|
|
312
|
-
getBody2: () => descriptor.body2,
|
|
313
|
-
isLimitEnabled: () => limitEnabled,
|
|
314
|
-
enableLimit: (e) => {
|
|
315
|
-
limitEnabled = e;
|
|
316
|
-
},
|
|
317
|
-
getLimits: () => ({ lower: lowerLimit, upper: upperLimit }),
|
|
318
|
-
setLimits: (l, u) => {
|
|
319
|
-
lowerLimit = l;
|
|
320
|
-
upperLimit = u;
|
|
321
|
-
},
|
|
322
|
-
isMotorEnabled: () => motorEnabled,
|
|
323
|
-
enableMotor: (e) => {
|
|
324
|
-
motorEnabled = e;
|
|
325
|
-
},
|
|
326
|
-
getMotorTargetVelocity: () => motorVelocity,
|
|
327
|
-
setMotorTargetVelocity: (v) => {
|
|
328
|
-
motorVelocity = v;
|
|
329
|
-
},
|
|
330
|
-
getMotorMaxForce: () => motorMaxForce,
|
|
331
|
-
setMotorMaxForce: (f) => {
|
|
332
|
-
motorMaxForce = f;
|
|
333
|
-
},
|
|
334
|
-
isEnabled: () => enabled,
|
|
335
|
-
setEnabled: (e) => {
|
|
336
|
-
enabled = e;
|
|
337
|
-
},
|
|
338
|
-
isBroken: () => broken,
|
|
339
|
-
getUserData: () => userData,
|
|
340
|
-
setUserData: (d) => {
|
|
341
|
-
userData = d;
|
|
342
|
-
},
|
|
343
|
-
};
|
|
344
|
-
}
|
|
345
|
-
removeJoint(joint) {
|
|
346
|
-
this.joints.delete(joint.id);
|
|
347
|
-
}
|
|
348
|
-
getJoint(id) {
|
|
349
|
-
return this.joints.get(id);
|
|
350
|
-
}
|
|
351
|
-
// ─── Character Controllers ─────────────────────────────
|
|
352
|
-
createCharacterController(descriptor) {
|
|
353
|
-
const id = this.nextId++;
|
|
354
|
-
const controller = this.createCharacterControllerInternal(id, descriptor);
|
|
355
|
-
this.controllers.set(id, controller);
|
|
356
|
-
return controller;
|
|
357
|
-
}
|
|
358
|
-
createCharacterControllerInternal(id, descriptor) {
|
|
359
|
-
let position = descriptor.offset ? { ...descriptor.offset } : { x: 0, y: 0, z: 0 };
|
|
360
|
-
let height = descriptor.height;
|
|
361
|
-
let radius = descriptor.radius;
|
|
362
|
-
let slopeLimit = descriptor.slopeLimit;
|
|
363
|
-
let stepOffset = descriptor.stepOffset;
|
|
364
|
-
let grounded = false;
|
|
365
|
-
let groundNormal = null;
|
|
366
|
-
let groundDistance = 0;
|
|
367
|
-
let velocity = { x: 0, y: 0, z: 0 };
|
|
368
|
-
let enabled = true;
|
|
369
|
-
let userData = descriptor.userData;
|
|
370
|
-
return {
|
|
371
|
-
id,
|
|
372
|
-
getPosition: () => ({ ...position }),
|
|
373
|
-
setPosition: (p) => {
|
|
374
|
-
position = { ...p };
|
|
375
|
-
},
|
|
376
|
-
move: (displacement) => {
|
|
377
|
-
position.x += displacement.x;
|
|
378
|
-
position.y += displacement.y;
|
|
379
|
-
position.z += displacement.z;
|
|
380
|
-
velocity = { ...displacement };
|
|
381
|
-
// Simulate ground detection
|
|
382
|
-
grounded = position.y <= 0.01;
|
|
383
|
-
if (grounded) {
|
|
384
|
-
groundNormal = { x: 0, y: 1, z: 0 };
|
|
385
|
-
groundDistance = 0;
|
|
386
|
-
position.y = 0;
|
|
387
|
-
}
|
|
388
|
-
return {
|
|
389
|
-
movedDown: displacement.y < 0,
|
|
390
|
-
movedUp: displacement.y > 0,
|
|
391
|
-
movedSides: displacement.x !== 0 || displacement.z !== 0,
|
|
392
|
-
hitGround: grounded,
|
|
393
|
-
hitCeiling: false,
|
|
394
|
-
hitWall: false,
|
|
395
|
-
slideOnSlope: false,
|
|
396
|
-
};
|
|
397
|
-
},
|
|
398
|
-
isGrounded: () => grounded,
|
|
399
|
-
getGroundNormal: () => (groundNormal ? { ...groundNormal } : null),
|
|
400
|
-
getGroundDistance: () => groundDistance,
|
|
401
|
-
getSlidingNormal: () => null,
|
|
402
|
-
getHeight: () => height,
|
|
403
|
-
setHeight: (h) => {
|
|
404
|
-
height = h;
|
|
405
|
-
},
|
|
406
|
-
getRadius: () => radius,
|
|
407
|
-
setRadius: (r) => {
|
|
408
|
-
radius = r;
|
|
409
|
-
},
|
|
410
|
-
getSlopeLimit: () => slopeLimit,
|
|
411
|
-
setSlopeLimit: (a) => {
|
|
412
|
-
slopeLimit = a;
|
|
413
|
-
},
|
|
414
|
-
getStepOffset: () => stepOffset,
|
|
415
|
-
setStepOffset: (o) => {
|
|
416
|
-
stepOffset = o;
|
|
417
|
-
},
|
|
418
|
-
getVelocity: () => ({ ...velocity }),
|
|
419
|
-
isEnabled: () => enabled,
|
|
420
|
-
setEnabled: (e) => {
|
|
421
|
-
enabled = e;
|
|
422
|
-
},
|
|
423
|
-
getUserData: () => userData,
|
|
424
|
-
setUserData: (d) => {
|
|
425
|
-
userData = d;
|
|
426
|
-
},
|
|
427
|
-
};
|
|
428
|
-
}
|
|
429
|
-
removeCharacterController(controller) {
|
|
430
|
-
this.controllers.delete(controller.id);
|
|
431
|
-
}
|
|
432
|
-
// ─── Queries ───────────────────────────────────────────
|
|
433
|
-
raycast(origin, direction, maxDistance = Infinity, groups, mask) {
|
|
434
|
-
// Raycast against all colliders
|
|
435
|
-
let closest = null;
|
|
436
|
-
for (const collider of this.colliders.values()) {
|
|
437
|
-
if (groups !== undefined && (collider.getCollisionGroups() & mask) === 0) {
|
|
438
|
-
continue;
|
|
439
|
-
}
|
|
440
|
-
if (mask !== undefined && (collider.getCollisionMask() & groups) === 0) {
|
|
441
|
-
continue;
|
|
442
|
-
}
|
|
443
|
-
const hit = this.raycastCollider(origin, direction, maxDistance, collider);
|
|
444
|
-
if (hit && (!closest || hit.distance < closest.distance)) {
|
|
445
|
-
closest = hit;
|
|
446
|
-
}
|
|
179
|
+
},
|
|
180
|
+
removeCollider: (c) => {
|
|
181
|
+
const idx = colliders.indexOf(c);
|
|
182
|
+
if (idx >= 0) {
|
|
183
|
+
colliders.splice(idx, 1);
|
|
184
|
+
self.colliders.delete(c.id);
|
|
447
185
|
}
|
|
448
|
-
|
|
449
|
-
|
|
450
|
-
|
|
451
|
-
|
|
452
|
-
|
|
453
|
-
|
|
454
|
-
|
|
455
|
-
|
|
456
|
-
|
|
457
|
-
|
|
458
|
-
|
|
459
|
-
|
|
460
|
-
|
|
461
|
-
|
|
462
|
-
|
|
186
|
+
},
|
|
187
|
+
getUserData: () => userData,
|
|
188
|
+
setUserData: (d) => {
|
|
189
|
+
userData = d;
|
|
190
|
+
}
|
|
191
|
+
};
|
|
192
|
+
}
|
|
193
|
+
removeRigidBody(body) {
|
|
194
|
+
for (const collider of body.getColliders()) {
|
|
195
|
+
this.colliders.delete(collider.id);
|
|
196
|
+
}
|
|
197
|
+
this.bodies.delete(body.id);
|
|
198
|
+
}
|
|
199
|
+
getRigidBody(id) {
|
|
200
|
+
return this.bodies.get(id);
|
|
201
|
+
}
|
|
202
|
+
// ─── Colliders ─────────────────────────────────────────
|
|
203
|
+
createCollider(descriptor, body) {
|
|
204
|
+
const id = this.nextId++;
|
|
205
|
+
const collider = this.createColliderInternal(id, descriptor, body?.id);
|
|
206
|
+
this.colliders.set(id, collider);
|
|
207
|
+
return collider;
|
|
208
|
+
}
|
|
209
|
+
createColliderInternal(id, descriptor, _parentBodyId) {
|
|
210
|
+
let offset = descriptor.offset ? { ...descriptor.offset } : { x: 0, y: 0, z: 0 };
|
|
211
|
+
let rotation = descriptor.rotation ? { ...descriptor.rotation } : { x: 0, y: 0, z: 0, w: 1 };
|
|
212
|
+
let friction = descriptor.friction ?? this.config.defaultFriction;
|
|
213
|
+
let restitution = descriptor.restitution ?? this.config.defaultRestitution;
|
|
214
|
+
let density = descriptor.density ?? this.config.defaultDensity;
|
|
215
|
+
let isSensor = descriptor.isSensor ?? false;
|
|
216
|
+
let collisionGroups = descriptor.collisionGroups ?? 4294967295;
|
|
217
|
+
let collisionMask = descriptor.collisionMask ?? 4294967295;
|
|
218
|
+
let userData = descriptor.userData;
|
|
219
|
+
return {
|
|
220
|
+
id,
|
|
221
|
+
shape: descriptor.shape,
|
|
222
|
+
getOffset: () => ({ ...offset }),
|
|
223
|
+
setOffset: (o) => {
|
|
224
|
+
offset = { ...o };
|
|
225
|
+
},
|
|
226
|
+
getRotation: () => ({ ...rotation }),
|
|
227
|
+
setRotation: (r) => {
|
|
228
|
+
rotation = { ...r };
|
|
229
|
+
},
|
|
230
|
+
getFriction: () => friction,
|
|
231
|
+
setFriction: (f) => {
|
|
232
|
+
friction = f;
|
|
233
|
+
},
|
|
234
|
+
getRestitution: () => restitution,
|
|
235
|
+
setRestitution: (r) => {
|
|
236
|
+
restitution = r;
|
|
237
|
+
},
|
|
238
|
+
getDensity: () => density,
|
|
239
|
+
setDensity: (d) => {
|
|
240
|
+
density = d;
|
|
241
|
+
},
|
|
242
|
+
isSensor: () => isSensor,
|
|
243
|
+
setSensor: (s) => {
|
|
244
|
+
isSensor = s;
|
|
245
|
+
},
|
|
246
|
+
getCollisionGroups: () => collisionGroups,
|
|
247
|
+
setCollisionGroups: (g) => {
|
|
248
|
+
collisionGroups = g;
|
|
249
|
+
},
|
|
250
|
+
getCollisionMask: () => collisionMask,
|
|
251
|
+
setCollisionMask: (m) => {
|
|
252
|
+
collisionMask = m;
|
|
253
|
+
},
|
|
254
|
+
getAABB: () => ({ min: { x: -1, y: -1, z: -1 }, max: { x: 1, y: 1, z: 1 } }),
|
|
255
|
+
getParentBody: () => null,
|
|
256
|
+
getUserData: () => userData,
|
|
257
|
+
setUserData: (d) => {
|
|
258
|
+
userData = d;
|
|
259
|
+
}
|
|
260
|
+
};
|
|
261
|
+
}
|
|
262
|
+
removeCollider(collider) {
|
|
263
|
+
this.colliders.delete(collider.id);
|
|
264
|
+
}
|
|
265
|
+
getCollider(id) {
|
|
266
|
+
return this.colliders.get(id);
|
|
267
|
+
}
|
|
268
|
+
// ─── Joints ────────────────────────────────────────────
|
|
269
|
+
createJoint(descriptor) {
|
|
270
|
+
const id = this.nextId++;
|
|
271
|
+
const joint = this.createJointInternal(id, descriptor);
|
|
272
|
+
this.joints.set(id, joint);
|
|
273
|
+
return joint;
|
|
274
|
+
}
|
|
275
|
+
createJointInternal(id, descriptor) {
|
|
276
|
+
let limitEnabled = descriptor.enableLimit ?? false;
|
|
277
|
+
let lowerLimit = descriptor.lowerLimit ?? 0;
|
|
278
|
+
let upperLimit = descriptor.upperLimit ?? 0;
|
|
279
|
+
let motorEnabled = descriptor.enableMotor ?? false;
|
|
280
|
+
let motorVelocity = descriptor.targetVelocity ?? 0;
|
|
281
|
+
let motorMaxForce = descriptor.maxForce ?? 0;
|
|
282
|
+
let enabled = true;
|
|
283
|
+
const broken = false;
|
|
284
|
+
let userData = descriptor.userData;
|
|
285
|
+
return {
|
|
286
|
+
id,
|
|
287
|
+
type: descriptor.type,
|
|
288
|
+
getBody1: () => descriptor.body1,
|
|
289
|
+
getBody2: () => descriptor.body2,
|
|
290
|
+
isLimitEnabled: () => limitEnabled,
|
|
291
|
+
enableLimit: (e) => {
|
|
292
|
+
limitEnabled = e;
|
|
293
|
+
},
|
|
294
|
+
getLimits: () => ({ lower: lowerLimit, upper: upperLimit }),
|
|
295
|
+
setLimits: (l, u) => {
|
|
296
|
+
lowerLimit = l;
|
|
297
|
+
upperLimit = u;
|
|
298
|
+
},
|
|
299
|
+
isMotorEnabled: () => motorEnabled,
|
|
300
|
+
enableMotor: (e) => {
|
|
301
|
+
motorEnabled = e;
|
|
302
|
+
},
|
|
303
|
+
getMotorTargetVelocity: () => motorVelocity,
|
|
304
|
+
setMotorTargetVelocity: (v) => {
|
|
305
|
+
motorVelocity = v;
|
|
306
|
+
},
|
|
307
|
+
getMotorMaxForce: () => motorMaxForce,
|
|
308
|
+
setMotorMaxForce: (f) => {
|
|
309
|
+
motorMaxForce = f;
|
|
310
|
+
},
|
|
311
|
+
isEnabled: () => enabled,
|
|
312
|
+
setEnabled: (e) => {
|
|
313
|
+
enabled = e;
|
|
314
|
+
},
|
|
315
|
+
isBroken: () => broken,
|
|
316
|
+
getUserData: () => userData,
|
|
317
|
+
setUserData: (d) => {
|
|
318
|
+
userData = d;
|
|
319
|
+
}
|
|
320
|
+
};
|
|
321
|
+
}
|
|
322
|
+
removeJoint(joint) {
|
|
323
|
+
this.joints.delete(joint.id);
|
|
324
|
+
}
|
|
325
|
+
getJoint(id) {
|
|
326
|
+
return this.joints.get(id);
|
|
327
|
+
}
|
|
328
|
+
// ─── Character Controllers ─────────────────────────────
|
|
329
|
+
createCharacterController(descriptor) {
|
|
330
|
+
const id = this.nextId++;
|
|
331
|
+
const controller = this.createCharacterControllerInternal(id, descriptor);
|
|
332
|
+
this.controllers.set(id, controller);
|
|
333
|
+
return controller;
|
|
334
|
+
}
|
|
335
|
+
createCharacterControllerInternal(id, descriptor) {
|
|
336
|
+
let position = descriptor.offset ? { ...descriptor.offset } : { x: 0, y: 0, z: 0 };
|
|
337
|
+
let height = descriptor.height;
|
|
338
|
+
let radius = descriptor.radius;
|
|
339
|
+
let slopeLimit = descriptor.slopeLimit;
|
|
340
|
+
let stepOffset = descriptor.stepOffset;
|
|
341
|
+
let grounded = false;
|
|
342
|
+
let groundNormal = null;
|
|
343
|
+
let groundDistance = 0;
|
|
344
|
+
let velocity = { x: 0, y: 0, z: 0 };
|
|
345
|
+
let enabled = true;
|
|
346
|
+
let userData = descriptor.userData;
|
|
347
|
+
return {
|
|
348
|
+
id,
|
|
349
|
+
getPosition: () => ({ ...position }),
|
|
350
|
+
setPosition: (p) => {
|
|
351
|
+
position = { ...p };
|
|
352
|
+
},
|
|
353
|
+
move: (displacement) => {
|
|
354
|
+
position.x += displacement.x;
|
|
355
|
+
position.y += displacement.y;
|
|
356
|
+
position.z += displacement.z;
|
|
357
|
+
velocity = { ...displacement };
|
|
358
|
+
grounded = position.y <= 0.01;
|
|
359
|
+
if (grounded) {
|
|
360
|
+
groundNormal = { x: 0, y: 1, z: 0 };
|
|
361
|
+
groundDistance = 0;
|
|
362
|
+
position.y = 0;
|
|
463
363
|
}
|
|
464
|
-
hits.sort((a, b) => a.distance - b.distance);
|
|
465
|
-
return hits;
|
|
466
|
-
}
|
|
467
|
-
raycastCollider(_origin, _direction, _maxDistance, collider) {
|
|
468
|
-
// Simplified raycast - in real implementation would use actual geometry
|
|
469
|
-
collider.getAABB();
|
|
470
|
-
// ... ray-AABB intersection
|
|
471
364
|
return {
|
|
472
|
-
|
|
473
|
-
|
|
474
|
-
|
|
475
|
-
|
|
365
|
+
movedDown: displacement.y < 0,
|
|
366
|
+
movedUp: displacement.y > 0,
|
|
367
|
+
movedSides: displacement.x !== 0 || displacement.z !== 0,
|
|
368
|
+
hitGround: grounded,
|
|
369
|
+
hitCeiling: false,
|
|
370
|
+
hitWall: false,
|
|
371
|
+
slideOnSlope: false
|
|
476
372
|
};
|
|
477
|
-
|
|
478
|
-
|
|
479
|
-
|
|
480
|
-
|
|
481
|
-
|
|
482
|
-
|
|
483
|
-
|
|
484
|
-
|
|
485
|
-
|
|
486
|
-
|
|
487
|
-
|
|
488
|
-
|
|
489
|
-
|
|
490
|
-
|
|
491
|
-
|
|
492
|
-
|
|
493
|
-
|
|
494
|
-
|
|
495
|
-
|
|
496
|
-
|
|
497
|
-
|
|
498
|
-
|
|
499
|
-
|
|
500
|
-
|
|
501
|
-
|
|
502
|
-
|
|
503
|
-
|
|
504
|
-
|
|
505
|
-
|
|
506
|
-
|
|
507
|
-
|
|
508
|
-
|
|
509
|
-
|
|
510
|
-
|
|
511
|
-
|
|
512
|
-
|
|
513
|
-
|
|
514
|
-
|
|
515
|
-
|
|
516
|
-
|
|
517
|
-
|
|
518
|
-
|
|
519
|
-
|
|
520
|
-
|
|
521
|
-
|
|
522
|
-
|
|
523
|
-
|
|
524
|
-
|
|
525
|
-
|
|
526
|
-
|
|
527
|
-
|
|
528
|
-
|
|
529
|
-
|
|
530
|
-
|
|
531
|
-
|
|
532
|
-
|
|
533
|
-
|
|
534
|
-
|
|
535
|
-
|
|
536
|
-
|
|
537
|
-
|
|
538
|
-
|
|
539
|
-
|
|
540
|
-
|
|
541
|
-
|
|
542
|
-
|
|
543
|
-
|
|
544
|
-
|
|
545
|
-
|
|
546
|
-
|
|
547
|
-
|
|
548
|
-
|
|
549
|
-
|
|
550
|
-
|
|
551
|
-
|
|
552
|
-
|
|
553
|
-
|
|
554
|
-
|
|
555
|
-
|
|
556
|
-
|
|
557
|
-
|
|
558
|
-
|
|
559
|
-
|
|
560
|
-
|
|
561
|
-
|
|
562
|
-
|
|
563
|
-
|
|
564
|
-
|
|
565
|
-
|
|
566
|
-
|
|
567
|
-
|
|
568
|
-
|
|
569
|
-
|
|
570
|
-
|
|
571
|
-
|
|
572
|
-
|
|
573
|
-
|
|
574
|
-
|
|
575
|
-
|
|
576
|
-
|
|
577
|
-
|
|
578
|
-
|
|
579
|
-
|
|
580
|
-
|
|
581
|
-
|
|
582
|
-
|
|
583
|
-
|
|
584
|
-
|
|
585
|
-
|
|
586
|
-
|
|
587
|
-
|
|
588
|
-
|
|
589
|
-
|
|
590
|
-
|
|
591
|
-
|
|
592
|
-
|
|
593
|
-
|
|
594
|
-
|
|
595
|
-
|
|
596
|
-
|
|
597
|
-
|
|
598
|
-
|
|
599
|
-
|
|
600
|
-
|
|
601
|
-
|
|
602
|
-
|
|
603
|
-
|
|
604
|
-
|
|
605
|
-
|
|
606
|
-
|
|
607
|
-
|
|
608
|
-
|
|
609
|
-
}
|
|
373
|
+
},
|
|
374
|
+
isGrounded: () => grounded,
|
|
375
|
+
getGroundNormal: () => groundNormal ? { ...groundNormal } : null,
|
|
376
|
+
getGroundDistance: () => groundDistance,
|
|
377
|
+
getSlidingNormal: () => null,
|
|
378
|
+
getHeight: () => height,
|
|
379
|
+
setHeight: (h) => {
|
|
380
|
+
height = h;
|
|
381
|
+
},
|
|
382
|
+
getRadius: () => radius,
|
|
383
|
+
setRadius: (r) => {
|
|
384
|
+
radius = r;
|
|
385
|
+
},
|
|
386
|
+
getSlopeLimit: () => slopeLimit,
|
|
387
|
+
setSlopeLimit: (a) => {
|
|
388
|
+
slopeLimit = a;
|
|
389
|
+
},
|
|
390
|
+
getStepOffset: () => stepOffset,
|
|
391
|
+
setStepOffset: (o) => {
|
|
392
|
+
stepOffset = o;
|
|
393
|
+
},
|
|
394
|
+
getVelocity: () => ({ ...velocity }),
|
|
395
|
+
isEnabled: () => enabled,
|
|
396
|
+
setEnabled: (e) => {
|
|
397
|
+
enabled = e;
|
|
398
|
+
},
|
|
399
|
+
getUserData: () => userData,
|
|
400
|
+
setUserData: (d) => {
|
|
401
|
+
userData = d;
|
|
402
|
+
}
|
|
403
|
+
};
|
|
404
|
+
}
|
|
405
|
+
removeCharacterController(controller) {
|
|
406
|
+
this.controllers.delete(controller.id);
|
|
407
|
+
}
|
|
408
|
+
// ─── Queries ───────────────────────────────────────────
|
|
409
|
+
raycast(origin, direction, maxDistance = Infinity, groups, mask) {
|
|
410
|
+
let closest = null;
|
|
411
|
+
for (const collider of this.colliders.values()) {
|
|
412
|
+
if (groups !== void 0 && (collider.getCollisionGroups() & mask) === 0) {
|
|
413
|
+
continue;
|
|
414
|
+
}
|
|
415
|
+
if (mask !== void 0 && (collider.getCollisionMask() & groups) === 0) {
|
|
416
|
+
continue;
|
|
417
|
+
}
|
|
418
|
+
const hit = this.raycastCollider(origin, direction, maxDistance, collider);
|
|
419
|
+
if (hit && (!closest || hit.distance < closest.distance)) {
|
|
420
|
+
closest = hit;
|
|
421
|
+
}
|
|
422
|
+
}
|
|
423
|
+
return closest;
|
|
424
|
+
}
|
|
425
|
+
raycastAll(origin, direction, maxDistance = Infinity, groups, mask) {
|
|
426
|
+
const hits = [];
|
|
427
|
+
for (const collider of this.colliders.values()) {
|
|
428
|
+
if (groups !== void 0 && (collider.getCollisionGroups() & mask) === 0) {
|
|
429
|
+
continue;
|
|
430
|
+
}
|
|
431
|
+
if (mask !== void 0 && (collider.getCollisionMask() & groups) === 0) {
|
|
432
|
+
continue;
|
|
433
|
+
}
|
|
434
|
+
const hit = this.raycastCollider(origin, direction, maxDistance, collider);
|
|
435
|
+
if (hit) {
|
|
436
|
+
hits.push(hit);
|
|
437
|
+
}
|
|
438
|
+
}
|
|
439
|
+
hits.sort((a, b) => a.distance - b.distance);
|
|
440
|
+
return hits;
|
|
441
|
+
}
|
|
442
|
+
raycastCollider(_origin, _direction, _maxDistance, collider) {
|
|
443
|
+
collider.getAABB();
|
|
444
|
+
return {
|
|
445
|
+
collider,
|
|
446
|
+
point: { x: 0, y: 0, z: 0 },
|
|
447
|
+
normal: { x: 0, y: 1, z: 0 },
|
|
448
|
+
distance: 1
|
|
449
|
+
};
|
|
450
|
+
}
|
|
451
|
+
spherecast(origin, radius, direction, maxDistance = Infinity) {
|
|
452
|
+
return this.shapecast(
|
|
453
|
+
{ type: "sphere", radius },
|
|
454
|
+
origin,
|
|
455
|
+
direction,
|
|
456
|
+
maxDistance
|
|
457
|
+
);
|
|
458
|
+
}
|
|
459
|
+
boxcast(origin, halfExtents, rotation, direction, maxDistance = Infinity) {
|
|
460
|
+
return this.shapecast(
|
|
461
|
+
{ type: "box", halfExtents, rotation },
|
|
462
|
+
origin,
|
|
463
|
+
direction,
|
|
464
|
+
maxDistance
|
|
465
|
+
);
|
|
466
|
+
}
|
|
467
|
+
shapecast(_shape, _origin, _direction, _maxDistance) {
|
|
468
|
+
return null;
|
|
469
|
+
}
|
|
470
|
+
overlapSphere(center, radius, groups, mask) {
|
|
471
|
+
return this.overlapShape({ type: "sphere", center, radius }, groups, mask);
|
|
472
|
+
}
|
|
473
|
+
overlapBox(center, halfExtents, rotation, groups, mask) {
|
|
474
|
+
return this.overlapShape(
|
|
475
|
+
{ type: "box", center, halfExtents, rotation },
|
|
476
|
+
groups,
|
|
477
|
+
mask
|
|
478
|
+
);
|
|
479
|
+
}
|
|
480
|
+
overlapShape(_shape, _groups, _mask) {
|
|
481
|
+
return [];
|
|
482
|
+
}
|
|
483
|
+
// ─── Contact Queries ───────────────────────────────────
|
|
484
|
+
getContactPairs() {
|
|
485
|
+
return [];
|
|
486
|
+
}
|
|
487
|
+
getContactsForCollider(_collider) {
|
|
488
|
+
return [];
|
|
489
|
+
}
|
|
490
|
+
// ─── Configuration ─────────────────────────────────────
|
|
491
|
+
setGravity(gravity) {
|
|
492
|
+
this.config.gravity = { ...gravity };
|
|
493
|
+
}
|
|
494
|
+
getGravity() {
|
|
495
|
+
return { ...this.config.gravity };
|
|
496
|
+
}
|
|
497
|
+
setTimestep(timestep) {
|
|
498
|
+
this.config.timestep = timestep;
|
|
499
|
+
}
|
|
500
|
+
getTimestep() {
|
|
501
|
+
return this.config.timestep;
|
|
502
|
+
}
|
|
503
|
+
// ─── Callbacks ─────────────────────────────────────────
|
|
504
|
+
setCallbacks(callbacks) {
|
|
505
|
+
this.callbacks = { ...this.callbacks, ...callbacks };
|
|
506
|
+
}
|
|
507
|
+
// ─── Debug ─────────────────────────────────────────────
|
|
508
|
+
getDebugLines() {
|
|
509
|
+
const lines = [];
|
|
510
|
+
for (const collider of this.colliders.values()) {
|
|
511
|
+
const aabb = collider.getAABB();
|
|
512
|
+
const color = collider.isSensor() ? { r: 0, g: 1, b: 0 } : { r: 0, g: 0, b: 1 };
|
|
513
|
+
lines.push(...this.getAABBLines(aabb, color));
|
|
514
|
+
}
|
|
515
|
+
return lines;
|
|
516
|
+
}
|
|
517
|
+
getAABBLines(aabb, color) {
|
|
518
|
+
const { min, max } = aabb;
|
|
519
|
+
const lines = [];
|
|
520
|
+
lines.push({
|
|
521
|
+
start: { x: min.x, y: min.y, z: min.z },
|
|
522
|
+
end: { x: max.x, y: min.y, z: min.z },
|
|
523
|
+
color
|
|
524
|
+
});
|
|
525
|
+
lines.push({
|
|
526
|
+
start: { x: max.x, y: min.y, z: min.z },
|
|
527
|
+
end: { x: max.x, y: min.y, z: max.z },
|
|
528
|
+
color
|
|
529
|
+
});
|
|
530
|
+
lines.push({
|
|
531
|
+
start: { x: max.x, y: min.y, z: max.z },
|
|
532
|
+
end: { x: min.x, y: min.y, z: max.z },
|
|
533
|
+
color
|
|
534
|
+
});
|
|
535
|
+
lines.push({
|
|
536
|
+
start: { x: min.x, y: min.y, z: max.z },
|
|
537
|
+
end: { x: min.x, y: min.y, z: min.z },
|
|
538
|
+
color
|
|
539
|
+
});
|
|
540
|
+
lines.push({
|
|
541
|
+
start: { x: min.x, y: max.y, z: min.z },
|
|
542
|
+
end: { x: max.x, y: max.y, z: min.z },
|
|
543
|
+
color
|
|
544
|
+
});
|
|
545
|
+
lines.push({
|
|
546
|
+
start: { x: max.x, y: max.y, z: min.z },
|
|
547
|
+
end: { x: max.x, y: max.y, z: max.z },
|
|
548
|
+
color
|
|
549
|
+
});
|
|
550
|
+
lines.push({
|
|
551
|
+
start: { x: max.x, y: max.y, z: max.z },
|
|
552
|
+
end: { x: min.x, y: max.y, z: max.z },
|
|
553
|
+
color
|
|
554
|
+
});
|
|
555
|
+
lines.push({
|
|
556
|
+
start: { x: min.x, y: max.y, z: max.z },
|
|
557
|
+
end: { x: min.x, y: max.y, z: min.z },
|
|
558
|
+
color
|
|
559
|
+
});
|
|
560
|
+
lines.push({
|
|
561
|
+
start: { x: min.x, y: min.y, z: min.z },
|
|
562
|
+
end: { x: min.x, y: max.y, z: min.z },
|
|
563
|
+
color
|
|
564
|
+
});
|
|
565
|
+
lines.push({
|
|
566
|
+
start: { x: max.x, y: min.y, z: min.z },
|
|
567
|
+
end: { x: max.x, y: max.y, z: min.z },
|
|
568
|
+
color
|
|
569
|
+
});
|
|
570
|
+
lines.push({
|
|
571
|
+
start: { x: max.x, y: min.y, z: max.z },
|
|
572
|
+
end: { x: max.x, y: max.y, z: max.z },
|
|
573
|
+
color
|
|
574
|
+
});
|
|
575
|
+
lines.push({
|
|
576
|
+
start: { x: min.x, y: min.y, z: max.z },
|
|
577
|
+
end: { x: min.x, y: max.y, z: max.z },
|
|
578
|
+
color
|
|
579
|
+
});
|
|
580
|
+
return lines;
|
|
581
|
+
}
|
|
582
|
+
// ─── Cleanup ───────────────────────────────────────────
|
|
583
|
+
dispose() {
|
|
584
|
+
this.bodies.clear();
|
|
585
|
+
this.colliders.clear();
|
|
586
|
+
this.joints.clear();
|
|
587
|
+
this.controllers.clear();
|
|
588
|
+
this.eventQueue = [];
|
|
589
|
+
}
|
|
610
590
|
}
|
|
611
|
-
// ============================================================
|
|
612
|
-
// Factory Functions
|
|
613
|
-
// ============================================================
|
|
614
591
|
function createPhysicsWorld(config) {
|
|
615
|
-
|
|
592
|
+
return new PhysicsWorld(config);
|
|
616
593
|
}
|
|
617
|
-
|
|
618
|
-
|
|
594
|
+
export {
|
|
595
|
+
PhysicsWorld,
|
|
596
|
+
createPhysicsWorld
|
|
597
|
+
};
|